2016-12-08 08:52:44 -05:00
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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using UnrealBuildTool;
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public class LinuxTargetPlatform : ModuleRules
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{
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public LinuxTargetPlatform(TargetInfo Target)
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{
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2014-04-02 18:09:23 -04:00
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BinariesSubFolder = "Linux";
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2014-04-23 19:17:54 -04:00
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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2014-06-05 12:13:44 -04:00
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"TargetPlatform",
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"DesktopPlatform",
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2015-05-08 14:31:12 -04:00
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"Projects"
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}
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);
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2014-03-14 14:13:41 -04:00
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2014-04-23 19:17:54 -04:00
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Settings",
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}
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2014-04-23 19:17:54 -04:00
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);
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2014-04-02 18:09:23 -04:00
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PrivateIncludePaths.AddRange(
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2014-04-23 19:17:54 -04:00
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new string[] {
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2014-04-02 18:09:23 -04:00
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"Developer/LinuxTargetPlatform/Classes"
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}
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);
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2014-04-23 19:17:54 -04:00
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if (UEBuildConfiguration.bCompileAgainstEngine)
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{
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PrivateDependencyModuleNames.Add("Engine");
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PrivateIncludePathModuleNames.Add("TextureCompressor");
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}
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2014-03-14 14:13:41 -04:00
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}
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}
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