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UnrealEngineUWP/Engine/Source/Programs/UnrealFrontend/Private/Commands/LaunchCommand.cpp

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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "LaunchCommand.h"
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3847469) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3805828 by Gil.Gribb UE4 - Fixed a bug in the lock free stalling task queue and adjusted a comment. The code is not current used, so this is not actually change the way the code works. Change 3806784 by Ben.Marsh UAT: Remove code to compile UBT when using UE4Build. It should already be compiled as a dependency of UAT. Change 3807549 by Graeme.Thornton Add a cook timer around VerifyCanCookPackage. A licensee reports this taking a lot of time so it'll be good to account for it. Change 3807727 by Graeme.Thornton Unhide the text asset format experimental editor option Change 3807746 by Josh.Engebretson Remove WER from iOS platform Change 3807928 by Robert.Manuszewski When async loading, GC Clusters will be created after packages have been processed to avoid situations where some of the objects that are being added to a cluster haven't been fully loaded yet Change 3808221 by Steve.Robb GitHub #4307 - Made GetModulePtr() thread safe by not using GetModule() ^ I'm not convinced by how much thread-safer this is really, but it's tidier anyway. Change 3809233 by Graeme.Thornton TBA: Misc changes to text asset commandlet - Rename mode to "loadsave" - Add -outputFormat option which can be assigned "text" or "binary" - When saving binary, use a differentiated filename so that source assets aren't overwritten Change 3809518 by Ben.Marsh Remove the outdated UnrealSync automation script. Change 3809643 by Steve.Robb GitHub #4277 : fix bug; FMath::FormatIntToHumanReadable 3rd comma and negative value #jira UE-53037 Change 3809862 by Steve.Robb GitHub #3342 : [FRotator.h] Fix to DecompressAxisFromByte to be more efficient and reflect its intent accurately #jira UE-42593 Change 3811190 by Graeme.Thornton Add support for writing specific log channels to their own files Change 3811197 by Graeme.Thornton Minor updates to output formatting and timing for the text asset commandlet Change 3811257 by Robert.Manuszewski Cluster creation will now be time-sliced Change 3811565 by Steve.Robb Define out non-monolithic module functions. Change 3812561 by Steve.Robb GitHub #3886 : Enable Brace-Initialization for Declaring Variables Incorrect semi-colon search removed after discussion with author. Test added. #jira UE-48242 Change 3812864 by Steve.Robb Removal of some unproven code which was supposed to fix hot reloading BP class functions in plugins. See: https://udn.unrealengine.com/questions/376978/aitask-blueprint-nodes-disappear-when-their-module.html #jira UE-53089 Change 3820358 by Ben.Marsh PR #4358: Incredibuild use ShowAgent by default (Contributed by projectgheist) Change 3822594 by Ben.Marsh UAT: Improvements to log file handling. - Always create log files in the final location, rather than writing to a temp directory and copying in later. - Now supports -Verbose and -VeryVerbose for increasing log verbosity, rather than -Verbose=XXX. - Keep a backlog of log output before the log system is initialized, and flush it to the log file once it is. - Allow buildmachines to specify the uebp_FinalLogFolder environment variable, which is used to form paths for display. When build machines copy log files elsewhere after UAT finishes (eg. a network share), this allows error messages to display the right location. Change 3823695 by Ben.Marsh UGS: Fix issue where precompiled binaries would not be shown as available for a change until scrolling the last submitted code change into the buffer (other symptoms, like de-focussing the main window would cause it to go back to an unavailable state, since the changes buffer was shrunk). Now always queries changes up to the last change for which zipped binaries are available. Change 3823845 by Ben.Marsh UBT: Exclude C# projects for unsupported platforms when generating project files. Change 3824180 by Ben.Marsh UGS: Add an option to show changes by build machines, and move the "only show reviewed" option in there too (Options > Show Changes). #jira Change 3825777 by Steve.Robb Fix to return value of StringToBytes. Change 3825810 by Ben.Marsh UBT: Reduce length of include paths for MSVC toolchain. Change 3825822 by Robert.Manuszewski Optimized PIE lazy pointer fixup. Should be up to 8x faster now. Change 3826734 by Ben.Marsh Remove code to disable TextureFormatAndroid on Linux. It seems to be an editor dependency. Change 3827730 by Steve.Robb Try to avoid decltype(auto) if it's not supported. See: https://udn.unrealengine.com/questions/395644/build-417-with-c11-on-linux-ttuple-errors.html Change 3827745 by Steve.Robb Initializer list support for TMap. Change 3827770 by Steve.Robb GitHub #4399 : Added a CONSTEXPR qualifiers to FVariant::GetType() #jira UE-53813 Change 3829189 by Ben.Marsh UBT: Now always writes a minimal log file. By default, just contains the regular console output and any reasons why actions are outdated and needed to be executed. UAT directs child UBT instances to output logs into its own log folder, so that build machines can save them off. Change 3830444 by Steve.Robb BuildVersion and ModuleManifest moved to Core, and parsing of these files reimplemented to avoid a JSON library. This should be revisited when Core has its own JSON library. Change 3830718 by Ben.Marsh Fix incorrect group name being returned by FStatNameAndInfo::GetGroupName() for stat groups. The editor populates the viewport stats list by calling this for every registered stat and stat group (via FLevelViewportCommands::HandleNewStatGroup). The menu entry attempts to show the stat name with STAT_XXX stripped from the start as the menu item label, with the free-form text description as a tooltip. For stat groups, the it would previously just return the stat group name as "Groups" (due to the raw naming convention of "//Groups//STATGROUP_Foo//..."). Since this didn't match the expected naming convention in FLevelViewportCommands::HandleNewStat (ie. STAT_XXX or STATGROUP_XXX), it would fail to add it. When the first actual stat belonging to that group is added, it would add a menu entry for the group based on that, but the stat description no longer makes sense as a tooltip for the group. As a result, all the editor tooltips were junk. #jira UE-53845 Change 3831064 by Ben.Marsh Fix log file contention when spawning UBT recursively. Change 3832654 by Ben.Marsh UGS: Fix error panel not being selected when opened, and weird alignment/color issues on it. Change 3832680 by Ben.Marsh UGS: Fix failing to detect workspace if synced to a different stream. Seems to be a regression caused by recent P4D upgrade. Change 3832695 by Ben.Marsh UGS: Invert the options in the 'Show Changes' submenu for simplicity. Change 3833528 by Ben.Marsh UAT: Script to rewrite source files with public include paths relative to the 'Public' folder. Usage is: RebasePublicIncludePaths -UpdateDir=<Dir> [-Project=<Dir>] [-Write]. Change 3833543 by Ben.Marsh UBT: Allow targets to opt-out of having public include paths added for every dependent module. This reduces the command line length when building a target, which has recently become a problem with larger games (due to Microsoft's compiler embedding the command line into each object file, with a maximum length of 64kb). All engine modules are compiled with this enabled; games may opt into it by setting bLegacyPublicIncludePaths = false; from their .target.cs, as may individual modules. Change 3834354 by Robert.Manuszewski Archetype pointer will now be cached to avoid locking the object tables when acquiring its info. It should also be faster this way regardless of any locks. #jira UE-52035 Change 3834400 by Robert.Manuszewski Fixing crash on exit caused by cached archetypes not being cleaned up before static exit cleanup. #jira UE-52035 Change 3834947 by Steve.Robb USE_FORMAT_STRING_TYPE_CHECKING removed from FMsg::Logf and FMsg::Logf_Internal. Change 3835004 by Ben.Marsh Fix code that relies on dubious behavior of requiring referenced "include path only" modules having their _API macros set to be empty, even if the module is actually implemented in a separate DLL. Change 3835340 by Ben.Marsh Fix errors making installed build from directories with spaces in the name. Change 3835972 by Ben.Marsh UBT: Improved diagnostic message for targets which don't need a version file. Change 3836019 by Ben.Marsh UBT: Fix warnings caused by defining linkage macros for third party libraries. Change 3836269 by Ben.Marsh Fix message box larger than the screen height being created when a large number of modules are incompatible on startup. Change 3836543 by Ben.Marsh Enable SoundMod plugin on Linux, since it's already supported through the editor. Change 3836546 by Ben.Marsh PR #4412: fix type mismatch (Contributed by nakapon) Change 3836805 by Ben.Marsh Fix commandlet to compile marketplace plugins. Change 3836829 by Ben.Marsh UBT: Fix ability to precompile plugins from installed engine builds. Change 3837036 by Ben.Marsh UBT: Write the previous and new contents of intermediate files to the log if they change. Makes it easier to debug unexpected rebuilds. Change 3837037 by Ben.Marsh UBT: Fix engine modules having inconsistent definitions depending on whether modules are only referenced for their include paths vs being linked into a binary (due to different _API macro). Change 3837040 by Ben.Marsh UBT: Remove code that initializes members in ModuleRules and TargetRules objects before the constructor is run. This is no longer necessary, now that the backwards-compatible default constructors have been removed. Change 3837247 by Ben.Marsh UBT: Remove UELinkerFixups module, now that plugins and precompiled modules do not require hacks to force initialization (since they're linked in as object files). Encryption and signing keys are now set via macros expanded from the IMPLEMENT_PRIMARY_GAME_MODULE macro, via project-specific macros added in the TargetRules constructor. Change 3837262 by Ben.Marsh UBT: Set whether a module is an engine module or not via a default value for the rules assembly. All non-program engine and enterprise modules are created with this flag set to true; program targets and modules are now created from a different assembly that sets it to false. This removes hacks from UEBuildModule needed to adjust behavior for different module types based on the directory containing the module. Also add a bUseBackwardsCompatibleDefaults flag to the TargetRules class, also initialized to a default value from a setting passed to the RulesAssembly constructor. This controls whether modules created for the target should be configured to allow breaking changes to default settings, and is set to false for all engine targets, and true for all project targets. Change 3837343 by Ben.Marsh UBT: Remove the OverrideExecutableFileExtension target property. Change the only current use for this (the MayaLiveLinkPlugin target) to use a post build step to copy the file instead. Change 3837356 by Ben.Marsh Fix invalid character encodings. Change 3837727 by Graeme.Thornton UnrealPak: KeyGenerator: Only generate prime table when required, not all the time Change 3837823 by Ben.Marsh UBT: Output warnings and errors when compiling module rules assembly in a way that allows them to be double-clicked in the Visual Studio output window. Change 3837831 by Graeme.Thornton UBT: When parsing crypto settings, always load legacy data first, then allow the new system to override it. Provides the same key backwards compatibility that the editor settings class gives Change 3837857 by Robert.Manuszewski PR #4404: Make FGCArrayPool singleton global instead of per-CU (Contributed by mhutch) Change 3837943 by Robert.Manuszewski PR #4405: Fix FGarbageCollectionTracer (Contributed by mhutch) Change 3838451 by Ben.Marsh UBT: Fix exceptions thrown on a background thread while caching C++ includes not being caught and logged correctly. Now captures exceptions and re-throws on the main thread. #jira UE-53996 Change 3839519 by Ben.Marsh UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data. Change 3843790 by Graeme.Thornton UnrealPak: Log the size of all encrypted data Change 3844258 by Ben.Marsh Fix plugin compile failure when created via new plugin wizard. Passing -plugin on the command line is unnecessary, and is now reserved for packaging external plugins for the marketplace. Also extend the length of time that the error toast stays visible, and don't delete the plugin on failure. #jira UE-54157 Change 3845796 by Ben.Marsh Workaround for slow performance of String.EndsWith() on Mono. Change 3845823 by Ben.Marsh Fix case sensitive matching of platform names in -TargetPlatform=X argument to BuildCookRun. #jira UE-54123 Change 3845901 by Arciel.Rekman Linux: fix crash due to lambda lifetime issues (UE-54040). - The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+). (Edigrating 3819174 to Dev-Core) Change 3846439 by Ben.Marsh Revert CL 3822742 to always call Process.WaitForExit(). The Android target platform module in the editor spawns ADB.EXE, which inherits the editor's stdout/stderr handles and forks itself. Process.WaitForExit() waits for EOF on those pipes, which never occurs because the forked process never terminates. Proper fix is probably to have the engine explicitly duplicate stdout/stderr handles for new pipes to output process, but too risky before copying up to Main. Change 3816608 by Ben.Marsh UBT: Use DirectoryReference objects for all include paths. Change 3816954 by Ben.Marsh UBT: Remove bIncludeDependentLibrariesInLibrary option. This is not widely supported by platform toolchains, and is not used anywhere. Change 3816986 by Ben.Marsh UBT: Remove UEBuildBinaryConfig; UEBuildBinary objects are now just created directly. Change 3816991 by Ben.Marsh UBT: Deprecate PlatformSpecificDynamicallyLoadedModules. We no longer have any special behavior for these modules. Change 3823090 by Ben.Marsh UAT: Improve logging for child UAT instances. - Calling RunUAT now requires an identifier for prefixing into the parent log, which is also used to determine the name of the log folder. - Stdout is no longer written to its own output file, since it's written to the parent stdout, the parent log file, and the child log file anyway. - Log folders for child UAT instances are left intact, rather than being copied to the parent folder. The derived names for the copied names were confusing and hard to read. - Output from UAT is no longer returned as a string. It should not be parsed anyway (but may be huge!). ProcessResult now supports running without capturing output. Change 3826082 by Ben.Marsh UBT: Add a check to make sure that all modules that are precompiled are correctly marked to enable it, even if they are part of the build target. Change 3827025 by Ben.Marsh UBT: Move the compile output directory into a property on the module, and explicitly pass it to the toolchain when compiling. Change 3829927 by James.Hopkin Made HTTP interface const correct Change 3833533 by Ben.Marsh Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules. Change 3835826 by Ben.Marsh UBT: Precompiled targets now generate a separate manifest for each precompiled module, rather than adding object files to a library. This fixes issues where object files from static libraries would not be linked into a target if a symbol in them was not referenced. Change 3835969 by Ben.Marsh UBT: Fix cases where text is being written directly to the console rather than via logging functions. Change 3837777 by Steve.Robb Format string type checking added to FOutputDevice::Logf. Fixes for those. Change 3838569 by Steve.Robb Algo moved up a folder. [CL 3847482 by Ben Marsh in Main branch]
2018-01-20 11:19:29 -05:00
#include "Interfaces/IPluginManager.h"
#include "Interfaces/ITargetPlatform.h"
#include "Interfaces/ITargetPlatformManagerModule.h"
#include "Async/TaskGraphInterfaces.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
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#include "Misc/CommandLine.h"
#include "Containers/Ticker.h"
#include "HAL/PlatformProcess.h"
#include "Modules/ModuleManager.h"
#include "Misc/CoreMisc.h"
bool FLaunchCommand::Run( const FString& Params )
{
bool bLaunched = false;
// get the target device
Copying //UE4/Dev-Platform to Dev-Main (//UE4/Dev-Main) Change 2783376 on 2015/11/30 by Nick.Shin upgrading emscripten SDK to 1.35.9 following instruction from the README file Change 2787414 on 2015/12/02 by Nick.Shin upgrading emscripten to 1.35.0 removing old SDK and tools for Mac and Win64 Change 2790218 on 2015/12/04 by Nick.Shin merge (CL: #2790164) from //UE4/Dev-Physics to //UE4/Dev-Platform PhysX HTML5 bc files Change 2794786 on 2015/12/08 by Nick.Shin merge CL #2794757 part 1 of 2 from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5 to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/ Change 2794789 on 2015/12/08 by Nick.Shin merge CL #2794758 part 2 of 2 from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5 to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/ Change 2799151 on 2015/12/10 by Dmitry.Rekman Guarantee XGE.xml sorting order for 10+ builds. - A licensee pointed out the problem that AutomationTool.UE4Build.FindXGEFiles() sorts the files by filename, so e.g. UBTExport.10.xge.xml takes priority over UBTExport.2.xge.xml. #codereview Ben.Marsh Change 2799440 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2790251: Temporarily revert some of the changes for Mac mouse cursor locking as they were causing more problems than they solved. Change 2799441 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2796111 & #2796158: Fix cooking shader cache files - it wasn't being enabled despite a cached shader format being listed. Change 2799442 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2797758: Defer calls to AUGraphUpdate into FCoreAudioDevice::UpdateHardware - this call will synchronise the calling thread with the CoreAudio thread/run-loop so that the CoreAudio graph is safe to modify and this may incur a significant stall. This means it is far more efficient to amortise the cost of all changes to the graph with a single call. To ensure correctness the audio format conversion components are cached and disposed of after the call to AUGraphUpdate so that any existing operations on the CoreAudio thread are completed prior to disposal. Change 2799601 on 2015/12/11 by Mark.Satterthwaite Implement background reading of NSPipe's in Mac ExecProcess to avoid the sub-process blocking trying to write to the meagre 8kb internal buffers. This may fix problems with SVN on Mac. Change 2799657 on 2015/12/11 by Mark.Satterthwaite Remove the hlslcc major version from the Metal and OpenGL shader formats to ensure that there are enough bits to represent the different version components. There's no expectation that the major version of hlslcc will change and it will soon be removed entirely. Change 2799691 on 2015/12/11 by Mark.Satterthwaite Merging final internal-only changes from WWDC. Change 2800182 on 2015/12/11 by Mark.Satterthwaite Capture the system.log contents from the moment we boot to the point we crash to report GPU restarts and other system errors not written into our own logs. Change 2801395 on 2015/12/14 by Mark.Satterthwaite Fix the Metal shader compiler so that it properly reports the number of sampler objects in use, not the number of textures as Metal separates its 16 samplers and up-to 128 textures in a single shader stage, like D3D and unlike OpenGL. This fixes a lot of material compile errors in newer projects which aren't being designed for obsolete OpenGL. Change 2801653 on 2015/12/14 by Daniel.Lamb Load package differ can now diff header part of packages. Changed the way IsChildCooker is handled improves performance of multiprocess cooker. Change 2801655 on 2015/12/14 by Daniel.Lamb Added cooker warning to resave packages if they don't have collision data for their static meshes. Added NavCollision creation on static mesh import so that we save out the NavCollision. Change 2801923 on 2015/12/14 by Daniel.Lamb Fix compilation error with CreateLoader. Change 2802076 on 2015/12/14 by Daniel.Lamb Remove some debugging assistance code. Change 2803207 on 2015/12/15 by Mark.Satterthwaite Add missing Metal formats for PF_R16_SINT/UINT. Change 2803254 on 2015/12/15 by Mark.Satterthwaite Add additional uint/2/3/4 overrides for SV_Target(x) to MetalUtils and when generating the output variable look for an exact type match before restoring to the first match with the correct number of elements. This ensures that we generate uint/2/3/4 writes when required for CopyStencilToLightingChannelsPS without breaking anything else. Change 2803259 on 2015/12/15 by Mark.Satterthwaite Fix stencil texture swizzle for Metal which uses .x not .g for stencil value. Change 2803262 on 2015/12/15 by Mark.Satterthwaite Fix FMetalRHICommandContext::RHISetScissorRect handling 0 sized rects when RHISetScissorRect is called before RHISetViewport. Change 2803321 on 2015/12/15 by Mark.Satterthwaite Duplicate CL #2786291: Fix Metal validation errors caused by incorrect instance count and also a crash-bug caused by accessing a defunct depth-stencil texture. This should be enough to ensure Metal works even if you've been playing previously with OpenGL. Change 2803413 on 2015/12/15 by Mark.Satterthwaite Workaround the Material Editor's unfortunate habit of rendering tiles without a depth/stencil-buffer attached despite tiles wanting to write to depth - in Metal we have to create a temporary Depth-Stencil texture so that we don't crash the driver because it won't rewrite the shaders for us (unlike D3D/GL). Change 2806247 on 2015/12/16 by Daniel.Lamb Fixed UParticleRequiredModule deterministic cook issue. #codereview Olaf.Piesche Change 2806834 on 2015/12/17 by Mark.Satterthwaite Temporarily work around absence of Checked & Shipping APEX/PhysX binaries on Mac. Change 2807017 on 2015/12/17 by Mark.Satterthwaite Handle the shader cache being initialised for cooking multiple times until I can sort out the implementation properly. Change 2807027 on 2015/12/17 by Daniel.Lamb Enabled DDC stats.
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FString DevicesList;
FParse::Value(FCommandLine::Get(), TEXT("-DEVICE="), DevicesList);
// get the executable to launch
FString Executable;
FParse::Value(FCommandLine::Get(), TEXT("-EXE="), Executable);
ITargetPlatformManagerModule* TPM = GetTargetPlatformManager();
if (!TPM)
{
return false;
}
// Initialize the messaging subsystem so we can do device discovery.
FModuleManager::Get().LoadModuleChecked("Messaging");
// load plug-in modules
// @todo: allow for better plug-in support in standalone Slate apps
IPluginManager::Get().LoadModulesForEnabledPlugins(ELoadingPhase::PreDefault);
Copying //UE4/Dev-Platform to Dev-Main (//UE4/Dev-Main) Change 2783376 on 2015/11/30 by Nick.Shin upgrading emscripten SDK to 1.35.9 following instruction from the README file Change 2787414 on 2015/12/02 by Nick.Shin upgrading emscripten to 1.35.0 removing old SDK and tools for Mac and Win64 Change 2790218 on 2015/12/04 by Nick.Shin merge (CL: #2790164) from //UE4/Dev-Physics to //UE4/Dev-Platform PhysX HTML5 bc files Change 2794786 on 2015/12/08 by Nick.Shin merge CL #2794757 part 1 of 2 from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5 to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/ Change 2794789 on 2015/12/08 by Nick.Shin merge CL #2794758 part 2 of 2 from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5 to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/ Change 2799151 on 2015/12/10 by Dmitry.Rekman Guarantee XGE.xml sorting order for 10+ builds. - A licensee pointed out the problem that AutomationTool.UE4Build.FindXGEFiles() sorts the files by filename, so e.g. UBTExport.10.xge.xml takes priority over UBTExport.2.xge.xml. #codereview Ben.Marsh Change 2799440 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2790251: Temporarily revert some of the changes for Mac mouse cursor locking as they were causing more problems than they solved. Change 2799441 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2796111 & #2796158: Fix cooking shader cache files - it wasn't being enabled despite a cached shader format being listed. Change 2799442 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2797758: Defer calls to AUGraphUpdate into FCoreAudioDevice::UpdateHardware - this call will synchronise the calling thread with the CoreAudio thread/run-loop so that the CoreAudio graph is safe to modify and this may incur a significant stall. This means it is far more efficient to amortise the cost of all changes to the graph with a single call. To ensure correctness the audio format conversion components are cached and disposed of after the call to AUGraphUpdate so that any existing operations on the CoreAudio thread are completed prior to disposal. Change 2799601 on 2015/12/11 by Mark.Satterthwaite Implement background reading of NSPipe's in Mac ExecProcess to avoid the sub-process blocking trying to write to the meagre 8kb internal buffers. This may fix problems with SVN on Mac. Change 2799657 on 2015/12/11 by Mark.Satterthwaite Remove the hlslcc major version from the Metal and OpenGL shader formats to ensure that there are enough bits to represent the different version components. There's no expectation that the major version of hlslcc will change and it will soon be removed entirely. Change 2799691 on 2015/12/11 by Mark.Satterthwaite Merging final internal-only changes from WWDC. Change 2800182 on 2015/12/11 by Mark.Satterthwaite Capture the system.log contents from the moment we boot to the point we crash to report GPU restarts and other system errors not written into our own logs. Change 2801395 on 2015/12/14 by Mark.Satterthwaite Fix the Metal shader compiler so that it properly reports the number of sampler objects in use, not the number of textures as Metal separates its 16 samplers and up-to 128 textures in a single shader stage, like D3D and unlike OpenGL. This fixes a lot of material compile errors in newer projects which aren't being designed for obsolete OpenGL. Change 2801653 on 2015/12/14 by Daniel.Lamb Load package differ can now diff header part of packages. Changed the way IsChildCooker is handled improves performance of multiprocess cooker. Change 2801655 on 2015/12/14 by Daniel.Lamb Added cooker warning to resave packages if they don't have collision data for their static meshes. Added NavCollision creation on static mesh import so that we save out the NavCollision. Change 2801923 on 2015/12/14 by Daniel.Lamb Fix compilation error with CreateLoader. Change 2802076 on 2015/12/14 by Daniel.Lamb Remove some debugging assistance code. Change 2803207 on 2015/12/15 by Mark.Satterthwaite Add missing Metal formats for PF_R16_SINT/UINT. Change 2803254 on 2015/12/15 by Mark.Satterthwaite Add additional uint/2/3/4 overrides for SV_Target(x) to MetalUtils and when generating the output variable look for an exact type match before restoring to the first match with the correct number of elements. This ensures that we generate uint/2/3/4 writes when required for CopyStencilToLightingChannelsPS without breaking anything else. Change 2803259 on 2015/12/15 by Mark.Satterthwaite Fix stencil texture swizzle for Metal which uses .x not .g for stencil value. Change 2803262 on 2015/12/15 by Mark.Satterthwaite Fix FMetalRHICommandContext::RHISetScissorRect handling 0 sized rects when RHISetScissorRect is called before RHISetViewport. Change 2803321 on 2015/12/15 by Mark.Satterthwaite Duplicate CL #2786291: Fix Metal validation errors caused by incorrect instance count and also a crash-bug caused by accessing a defunct depth-stencil texture. This should be enough to ensure Metal works even if you've been playing previously with OpenGL. Change 2803413 on 2015/12/15 by Mark.Satterthwaite Workaround the Material Editor's unfortunate habit of rendering tiles without a depth/stencil-buffer attached despite tiles wanting to write to depth - in Metal we have to create a temporary Depth-Stencil texture so that we don't crash the driver because it won't rewrite the shaders for us (unlike D3D/GL). Change 2806247 on 2015/12/16 by Daniel.Lamb Fixed UParticleRequiredModule deterministic cook issue. #codereview Olaf.Piesche Change 2806834 on 2015/12/17 by Mark.Satterthwaite Temporarily work around absence of Checked & Shipping APEX/PhysX binaries on Mac. Change 2807017 on 2015/12/17 by Mark.Satterthwaite Handle the shader cache being initialised for cooking multiple times until I can sort out the implementation properly. Change 2807027 on 2015/12/17 by Daniel.Lamb Enabled DDC stats.
2016-01-19 09:54:25 -05:00
while (!DevicesList.IsEmpty())
{
Copying //UE4/Dev-Platform to Dev-Main (//UE4/Dev-Main) Change 2783376 on 2015/11/30 by Nick.Shin upgrading emscripten SDK to 1.35.9 following instruction from the README file Change 2787414 on 2015/12/02 by Nick.Shin upgrading emscripten to 1.35.0 removing old SDK and tools for Mac and Win64 Change 2790218 on 2015/12/04 by Nick.Shin merge (CL: #2790164) from //UE4/Dev-Physics to //UE4/Dev-Platform PhysX HTML5 bc files Change 2794786 on 2015/12/08 by Nick.Shin merge CL #2794757 part 1 of 2 from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5 to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/ Change 2794789 on 2015/12/08 by Nick.Shin merge CL #2794758 part 2 of 2 from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5 to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/ Change 2799151 on 2015/12/10 by Dmitry.Rekman Guarantee XGE.xml sorting order for 10+ builds. - A licensee pointed out the problem that AutomationTool.UE4Build.FindXGEFiles() sorts the files by filename, so e.g. UBTExport.10.xge.xml takes priority over UBTExport.2.xge.xml. #codereview Ben.Marsh Change 2799440 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2790251: Temporarily revert some of the changes for Mac mouse cursor locking as they were causing more problems than they solved. Change 2799441 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2796111 & #2796158: Fix cooking shader cache files - it wasn't being enabled despite a cached shader format being listed. Change 2799442 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2797758: Defer calls to AUGraphUpdate into FCoreAudioDevice::UpdateHardware - this call will synchronise the calling thread with the CoreAudio thread/run-loop so that the CoreAudio graph is safe to modify and this may incur a significant stall. This means it is far more efficient to amortise the cost of all changes to the graph with a single call. To ensure correctness the audio format conversion components are cached and disposed of after the call to AUGraphUpdate so that any existing operations on the CoreAudio thread are completed prior to disposal. Change 2799601 on 2015/12/11 by Mark.Satterthwaite Implement background reading of NSPipe's in Mac ExecProcess to avoid the sub-process blocking trying to write to the meagre 8kb internal buffers. This may fix problems with SVN on Mac. Change 2799657 on 2015/12/11 by Mark.Satterthwaite Remove the hlslcc major version from the Metal and OpenGL shader formats to ensure that there are enough bits to represent the different version components. There's no expectation that the major version of hlslcc will change and it will soon be removed entirely. Change 2799691 on 2015/12/11 by Mark.Satterthwaite Merging final internal-only changes from WWDC. Change 2800182 on 2015/12/11 by Mark.Satterthwaite Capture the system.log contents from the moment we boot to the point we crash to report GPU restarts and other system errors not written into our own logs. Change 2801395 on 2015/12/14 by Mark.Satterthwaite Fix the Metal shader compiler so that it properly reports the number of sampler objects in use, not the number of textures as Metal separates its 16 samplers and up-to 128 textures in a single shader stage, like D3D and unlike OpenGL. This fixes a lot of material compile errors in newer projects which aren't being designed for obsolete OpenGL. Change 2801653 on 2015/12/14 by Daniel.Lamb Load package differ can now diff header part of packages. Changed the way IsChildCooker is handled improves performance of multiprocess cooker. Change 2801655 on 2015/12/14 by Daniel.Lamb Added cooker warning to resave packages if they don't have collision data for their static meshes. Added NavCollision creation on static mesh import so that we save out the NavCollision. Change 2801923 on 2015/12/14 by Daniel.Lamb Fix compilation error with CreateLoader. Change 2802076 on 2015/12/14 by Daniel.Lamb Remove some debugging assistance code. Change 2803207 on 2015/12/15 by Mark.Satterthwaite Add missing Metal formats for PF_R16_SINT/UINT. Change 2803254 on 2015/12/15 by Mark.Satterthwaite Add additional uint/2/3/4 overrides for SV_Target(x) to MetalUtils and when generating the output variable look for an exact type match before restoring to the first match with the correct number of elements. This ensures that we generate uint/2/3/4 writes when required for CopyStencilToLightingChannelsPS without breaking anything else. Change 2803259 on 2015/12/15 by Mark.Satterthwaite Fix stencil texture swizzle for Metal which uses .x not .g for stencil value. Change 2803262 on 2015/12/15 by Mark.Satterthwaite Fix FMetalRHICommandContext::RHISetScissorRect handling 0 sized rects when RHISetScissorRect is called before RHISetViewport. Change 2803321 on 2015/12/15 by Mark.Satterthwaite Duplicate CL #2786291: Fix Metal validation errors caused by incorrect instance count and also a crash-bug caused by accessing a defunct depth-stencil texture. This should be enough to ensure Metal works even if you've been playing previously with OpenGL. Change 2803413 on 2015/12/15 by Mark.Satterthwaite Workaround the Material Editor's unfortunate habit of rendering tiles without a depth/stencil-buffer attached despite tiles wanting to write to depth - in Metal we have to create a temporary Depth-Stencil texture so that we don't crash the driver because it won't rewrite the shaders for us (unlike D3D/GL). Change 2806247 on 2015/12/16 by Daniel.Lamb Fixed UParticleRequiredModule deterministic cook issue. #codereview Olaf.Piesche Change 2806834 on 2015/12/17 by Mark.Satterthwaite Temporarily work around absence of Checked & Shipping APEX/PhysX binaries on Mac. Change 2807017 on 2015/12/17 by Mark.Satterthwaite Handle the shader cache being initialised for cooking multiple times until I can sort out the implementation properly. Change 2807027 on 2015/12/17 by Daniel.Lamb Enabled DDC stats.
2016-01-19 09:54:25 -05:00
FString Device;
if (!DevicesList.Split(TEXT("+"), &Device, &DevicesList))
{
Copying //UE4/Dev-Platform to Dev-Main (//UE4/Dev-Main) Change 2783376 on 2015/11/30 by Nick.Shin upgrading emscripten SDK to 1.35.9 following instruction from the README file Change 2787414 on 2015/12/02 by Nick.Shin upgrading emscripten to 1.35.0 removing old SDK and tools for Mac and Win64 Change 2790218 on 2015/12/04 by Nick.Shin merge (CL: #2790164) from //UE4/Dev-Physics to //UE4/Dev-Platform PhysX HTML5 bc files Change 2794786 on 2015/12/08 by Nick.Shin merge CL #2794757 part 1 of 2 from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5 to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/ Change 2794789 on 2015/12/08 by Nick.Shin merge CL #2794758 part 2 of 2 from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5 to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/ Change 2799151 on 2015/12/10 by Dmitry.Rekman Guarantee XGE.xml sorting order for 10+ builds. - A licensee pointed out the problem that AutomationTool.UE4Build.FindXGEFiles() sorts the files by filename, so e.g. UBTExport.10.xge.xml takes priority over UBTExport.2.xge.xml. #codereview Ben.Marsh Change 2799440 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2790251: Temporarily revert some of the changes for Mac mouse cursor locking as they were causing more problems than they solved. Change 2799441 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2796111 & #2796158: Fix cooking shader cache files - it wasn't being enabled despite a cached shader format being listed. Change 2799442 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2797758: Defer calls to AUGraphUpdate into FCoreAudioDevice::UpdateHardware - this call will synchronise the calling thread with the CoreAudio thread/run-loop so that the CoreAudio graph is safe to modify and this may incur a significant stall. This means it is far more efficient to amortise the cost of all changes to the graph with a single call. To ensure correctness the audio format conversion components are cached and disposed of after the call to AUGraphUpdate so that any existing operations on the CoreAudio thread are completed prior to disposal. Change 2799601 on 2015/12/11 by Mark.Satterthwaite Implement background reading of NSPipe's in Mac ExecProcess to avoid the sub-process blocking trying to write to the meagre 8kb internal buffers. This may fix problems with SVN on Mac. Change 2799657 on 2015/12/11 by Mark.Satterthwaite Remove the hlslcc major version from the Metal and OpenGL shader formats to ensure that there are enough bits to represent the different version components. There's no expectation that the major version of hlslcc will change and it will soon be removed entirely. Change 2799691 on 2015/12/11 by Mark.Satterthwaite Merging final internal-only changes from WWDC. Change 2800182 on 2015/12/11 by Mark.Satterthwaite Capture the system.log contents from the moment we boot to the point we crash to report GPU restarts and other system errors not written into our own logs. Change 2801395 on 2015/12/14 by Mark.Satterthwaite Fix the Metal shader compiler so that it properly reports the number of sampler objects in use, not the number of textures as Metal separates its 16 samplers and up-to 128 textures in a single shader stage, like D3D and unlike OpenGL. This fixes a lot of material compile errors in newer projects which aren't being designed for obsolete OpenGL. Change 2801653 on 2015/12/14 by Daniel.Lamb Load package differ can now diff header part of packages. Changed the way IsChildCooker is handled improves performance of multiprocess cooker. Change 2801655 on 2015/12/14 by Daniel.Lamb Added cooker warning to resave packages if they don't have collision data for their static meshes. Added NavCollision creation on static mesh import so that we save out the NavCollision. Change 2801923 on 2015/12/14 by Daniel.Lamb Fix compilation error with CreateLoader. Change 2802076 on 2015/12/14 by Daniel.Lamb Remove some debugging assistance code. Change 2803207 on 2015/12/15 by Mark.Satterthwaite Add missing Metal formats for PF_R16_SINT/UINT. Change 2803254 on 2015/12/15 by Mark.Satterthwaite Add additional uint/2/3/4 overrides for SV_Target(x) to MetalUtils and when generating the output variable look for an exact type match before restoring to the first match with the correct number of elements. This ensures that we generate uint/2/3/4 writes when required for CopyStencilToLightingChannelsPS without breaking anything else. Change 2803259 on 2015/12/15 by Mark.Satterthwaite Fix stencil texture swizzle for Metal which uses .x not .g for stencil value. Change 2803262 on 2015/12/15 by Mark.Satterthwaite Fix FMetalRHICommandContext::RHISetScissorRect handling 0 sized rects when RHISetScissorRect is called before RHISetViewport. Change 2803321 on 2015/12/15 by Mark.Satterthwaite Duplicate CL #2786291: Fix Metal validation errors caused by incorrect instance count and also a crash-bug caused by accessing a defunct depth-stencil texture. This should be enough to ensure Metal works even if you've been playing previously with OpenGL. Change 2803413 on 2015/12/15 by Mark.Satterthwaite Workaround the Material Editor's unfortunate habit of rendering tiles without a depth/stencil-buffer attached despite tiles wanting to write to depth - in Metal we have to create a temporary Depth-Stencil texture so that we don't crash the driver because it won't rewrite the shaders for us (unlike D3D/GL). Change 2806247 on 2015/12/16 by Daniel.Lamb Fixed UParticleRequiredModule deterministic cook issue. #codereview Olaf.Piesche Change 2806834 on 2015/12/17 by Mark.Satterthwaite Temporarily work around absence of Checked & Shipping APEX/PhysX binaries on Mac. Change 2807017 on 2015/12/17 by Mark.Satterthwaite Handle the shader cache being initialised for cooking multiple times until I can sort out the implementation properly. Change 2807027 on 2015/12/17 by Daniel.Lamb Enabled DDC stats.
2016-01-19 09:54:25 -05:00
Device = DevicesList;
DevicesList.Empty();
}
Copying //UE4/Dev-Platform to Dev-Main (//UE4/Dev-Main) Change 2783376 on 2015/11/30 by Nick.Shin upgrading emscripten SDK to 1.35.9 following instruction from the README file Change 2787414 on 2015/12/02 by Nick.Shin upgrading emscripten to 1.35.0 removing old SDK and tools for Mac and Win64 Change 2790218 on 2015/12/04 by Nick.Shin merge (CL: #2790164) from //UE4/Dev-Physics to //UE4/Dev-Platform PhysX HTML5 bc files Change 2794786 on 2015/12/08 by Nick.Shin merge CL #2794757 part 1 of 2 from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5 to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/ Change 2794789 on 2015/12/08 by Nick.Shin merge CL #2794758 part 2 of 2 from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5 to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/ Change 2799151 on 2015/12/10 by Dmitry.Rekman Guarantee XGE.xml sorting order for 10+ builds. - A licensee pointed out the problem that AutomationTool.UE4Build.FindXGEFiles() sorts the files by filename, so e.g. UBTExport.10.xge.xml takes priority over UBTExport.2.xge.xml. #codereview Ben.Marsh Change 2799440 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2790251: Temporarily revert some of the changes for Mac mouse cursor locking as they were causing more problems than they solved. Change 2799441 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2796111 & #2796158: Fix cooking shader cache files - it wasn't being enabled despite a cached shader format being listed. Change 2799442 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2797758: Defer calls to AUGraphUpdate into FCoreAudioDevice::UpdateHardware - this call will synchronise the calling thread with the CoreAudio thread/run-loop so that the CoreAudio graph is safe to modify and this may incur a significant stall. This means it is far more efficient to amortise the cost of all changes to the graph with a single call. To ensure correctness the audio format conversion components are cached and disposed of after the call to AUGraphUpdate so that any existing operations on the CoreAudio thread are completed prior to disposal. Change 2799601 on 2015/12/11 by Mark.Satterthwaite Implement background reading of NSPipe's in Mac ExecProcess to avoid the sub-process blocking trying to write to the meagre 8kb internal buffers. This may fix problems with SVN on Mac. Change 2799657 on 2015/12/11 by Mark.Satterthwaite Remove the hlslcc major version from the Metal and OpenGL shader formats to ensure that there are enough bits to represent the different version components. There's no expectation that the major version of hlslcc will change and it will soon be removed entirely. Change 2799691 on 2015/12/11 by Mark.Satterthwaite Merging final internal-only changes from WWDC. Change 2800182 on 2015/12/11 by Mark.Satterthwaite Capture the system.log contents from the moment we boot to the point we crash to report GPU restarts and other system errors not written into our own logs. Change 2801395 on 2015/12/14 by Mark.Satterthwaite Fix the Metal shader compiler so that it properly reports the number of sampler objects in use, not the number of textures as Metal separates its 16 samplers and up-to 128 textures in a single shader stage, like D3D and unlike OpenGL. This fixes a lot of material compile errors in newer projects which aren't being designed for obsolete OpenGL. Change 2801653 on 2015/12/14 by Daniel.Lamb Load package differ can now diff header part of packages. Changed the way IsChildCooker is handled improves performance of multiprocess cooker. Change 2801655 on 2015/12/14 by Daniel.Lamb Added cooker warning to resave packages if they don't have collision data for their static meshes. Added NavCollision creation on static mesh import so that we save out the NavCollision. Change 2801923 on 2015/12/14 by Daniel.Lamb Fix compilation error with CreateLoader. Change 2802076 on 2015/12/14 by Daniel.Lamb Remove some debugging assistance code. Change 2803207 on 2015/12/15 by Mark.Satterthwaite Add missing Metal formats for PF_R16_SINT/UINT. Change 2803254 on 2015/12/15 by Mark.Satterthwaite Add additional uint/2/3/4 overrides for SV_Target(x) to MetalUtils and when generating the output variable look for an exact type match before restoring to the first match with the correct number of elements. This ensures that we generate uint/2/3/4 writes when required for CopyStencilToLightingChannelsPS without breaking anything else. Change 2803259 on 2015/12/15 by Mark.Satterthwaite Fix stencil texture swizzle for Metal which uses .x not .g for stencil value. Change 2803262 on 2015/12/15 by Mark.Satterthwaite Fix FMetalRHICommandContext::RHISetScissorRect handling 0 sized rects when RHISetScissorRect is called before RHISetViewport. Change 2803321 on 2015/12/15 by Mark.Satterthwaite Duplicate CL #2786291: Fix Metal validation errors caused by incorrect instance count and also a crash-bug caused by accessing a defunct depth-stencil texture. This should be enough to ensure Metal works even if you've been playing previously with OpenGL. Change 2803413 on 2015/12/15 by Mark.Satterthwaite Workaround the Material Editor's unfortunate habit of rendering tiles without a depth/stencil-buffer attached despite tiles wanting to write to depth - in Metal we have to create a temporary Depth-Stencil texture so that we don't crash the driver because it won't rewrite the shaders for us (unlike D3D/GL). Change 2806247 on 2015/12/16 by Daniel.Lamb Fixed UParticleRequiredModule deterministic cook issue. #codereview Olaf.Piesche Change 2806834 on 2015/12/17 by Mark.Satterthwaite Temporarily work around absence of Checked & Shipping APEX/PhysX binaries on Mac. Change 2807017 on 2015/12/17 by Mark.Satterthwaite Handle the shader cache being initialised for cooking multiple times until I can sort out the implementation properly. Change 2807027 on 2015/12/17 by Daniel.Lamb Enabled DDC stats.
2016-01-19 09:54:25 -05:00
double DeltaTime = 0.0;
double LastTime = FPlatformTime::Seconds();
static int32 MasterDisableChangeTagStartFrame = -1;
Copying //UE4/Dev-Platform to Dev-Main (//UE4/Dev-Main) Change 2783376 on 2015/11/30 by Nick.Shin upgrading emscripten SDK to 1.35.9 following instruction from the README file Change 2787414 on 2015/12/02 by Nick.Shin upgrading emscripten to 1.35.0 removing old SDK and tools for Mac and Win64 Change 2790218 on 2015/12/04 by Nick.Shin merge (CL: #2790164) from //UE4/Dev-Physics to //UE4/Dev-Platform PhysX HTML5 bc files Change 2794786 on 2015/12/08 by Nick.Shin merge CL #2794757 part 1 of 2 from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5 to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/ Change 2794789 on 2015/12/08 by Nick.Shin merge CL #2794758 part 2 of 2 from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5 to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/ Change 2799151 on 2015/12/10 by Dmitry.Rekman Guarantee XGE.xml sorting order for 10+ builds. - A licensee pointed out the problem that AutomationTool.UE4Build.FindXGEFiles() sorts the files by filename, so e.g. UBTExport.10.xge.xml takes priority over UBTExport.2.xge.xml. #codereview Ben.Marsh Change 2799440 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2790251: Temporarily revert some of the changes for Mac mouse cursor locking as they were causing more problems than they solved. Change 2799441 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2796111 & #2796158: Fix cooking shader cache files - it wasn't being enabled despite a cached shader format being listed. Change 2799442 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2797758: Defer calls to AUGraphUpdate into FCoreAudioDevice::UpdateHardware - this call will synchronise the calling thread with the CoreAudio thread/run-loop so that the CoreAudio graph is safe to modify and this may incur a significant stall. This means it is far more efficient to amortise the cost of all changes to the graph with a single call. To ensure correctness the audio format conversion components are cached and disposed of after the call to AUGraphUpdate so that any existing operations on the CoreAudio thread are completed prior to disposal. Change 2799601 on 2015/12/11 by Mark.Satterthwaite Implement background reading of NSPipe's in Mac ExecProcess to avoid the sub-process blocking trying to write to the meagre 8kb internal buffers. This may fix problems with SVN on Mac. Change 2799657 on 2015/12/11 by Mark.Satterthwaite Remove the hlslcc major version from the Metal and OpenGL shader formats to ensure that there are enough bits to represent the different version components. There's no expectation that the major version of hlslcc will change and it will soon be removed entirely. Change 2799691 on 2015/12/11 by Mark.Satterthwaite Merging final internal-only changes from WWDC. Change 2800182 on 2015/12/11 by Mark.Satterthwaite Capture the system.log contents from the moment we boot to the point we crash to report GPU restarts and other system errors not written into our own logs. Change 2801395 on 2015/12/14 by Mark.Satterthwaite Fix the Metal shader compiler so that it properly reports the number of sampler objects in use, not the number of textures as Metal separates its 16 samplers and up-to 128 textures in a single shader stage, like D3D and unlike OpenGL. This fixes a lot of material compile errors in newer projects which aren't being designed for obsolete OpenGL. Change 2801653 on 2015/12/14 by Daniel.Lamb Load package differ can now diff header part of packages. Changed the way IsChildCooker is handled improves performance of multiprocess cooker. Change 2801655 on 2015/12/14 by Daniel.Lamb Added cooker warning to resave packages if they don't have collision data for their static meshes. Added NavCollision creation on static mesh import so that we save out the NavCollision. Change 2801923 on 2015/12/14 by Daniel.Lamb Fix compilation error with CreateLoader. Change 2802076 on 2015/12/14 by Daniel.Lamb Remove some debugging assistance code. Change 2803207 on 2015/12/15 by Mark.Satterthwaite Add missing Metal formats for PF_R16_SINT/UINT. Change 2803254 on 2015/12/15 by Mark.Satterthwaite Add additional uint/2/3/4 overrides for SV_Target(x) to MetalUtils and when generating the output variable look for an exact type match before restoring to the first match with the correct number of elements. This ensures that we generate uint/2/3/4 writes when required for CopyStencilToLightingChannelsPS without breaking anything else. Change 2803259 on 2015/12/15 by Mark.Satterthwaite Fix stencil texture swizzle for Metal which uses .x not .g for stencil value. Change 2803262 on 2015/12/15 by Mark.Satterthwaite Fix FMetalRHICommandContext::RHISetScissorRect handling 0 sized rects when RHISetScissorRect is called before RHISetViewport. Change 2803321 on 2015/12/15 by Mark.Satterthwaite Duplicate CL #2786291: Fix Metal validation errors caused by incorrect instance count and also a crash-bug caused by accessing a defunct depth-stencil texture. This should be enough to ensure Metal works even if you've been playing previously with OpenGL. Change 2803413 on 2015/12/15 by Mark.Satterthwaite Workaround the Material Editor's unfortunate habit of rendering tiles without a depth/stencil-buffer attached despite tiles wanting to write to depth - in Metal we have to create a temporary Depth-Stencil texture so that we don't crash the driver because it won't rewrite the shaders for us (unlike D3D/GL). Change 2806247 on 2015/12/16 by Daniel.Lamb Fixed UParticleRequiredModule deterministic cook issue. #codereview Olaf.Piesche Change 2806834 on 2015/12/17 by Mark.Satterthwaite Temporarily work around absence of Checked & Shipping APEX/PhysX binaries on Mac. Change 2807017 on 2015/12/17 by Mark.Satterthwaite Handle the shader cache being initialised for cooking multiple times until I can sort out the implementation properly. Change 2807027 on 2015/12/17 by Daniel.Lamb Enabled DDC stats.
2016-01-19 09:54:25 -05:00
// We track the message sent time because we have to keep updating the loop until
// the message is *actually sent*. (ie all packets queued, sent, buffer flushed, etc.)
double MessageSentTime = 0.0;
bool bMessageSent = false;
while (!GIsRequestingExit && ((MessageSentTime > LastTime + 1.0) || (MessageSentTime <= 0.1)))
{
FTaskGraphInterface::Get().ProcessThreadUntilIdle(ENamedThreads::GameThread);
FTicker::GetCoreTicker().Tick(DeltaTime);
FPlatformProcess::Sleep(0);
DeltaTime = FPlatformTime::Seconds() - LastTime;
LastTime = FPlatformTime::Seconds();
if (!bMessageSent)
{
Copying //UE4/Dev-Platform to Dev-Main (//UE4/Dev-Main) Change 2783376 on 2015/11/30 by Nick.Shin upgrading emscripten SDK to 1.35.9 following instruction from the README file Change 2787414 on 2015/12/02 by Nick.Shin upgrading emscripten to 1.35.0 removing old SDK and tools for Mac and Win64 Change 2790218 on 2015/12/04 by Nick.Shin merge (CL: #2790164) from //UE4/Dev-Physics to //UE4/Dev-Platform PhysX HTML5 bc files Change 2794786 on 2015/12/08 by Nick.Shin merge CL #2794757 part 1 of 2 from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5 to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/ Change 2794789 on 2015/12/08 by Nick.Shin merge CL #2794758 part 2 of 2 from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5 to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/ Change 2799151 on 2015/12/10 by Dmitry.Rekman Guarantee XGE.xml sorting order for 10+ builds. - A licensee pointed out the problem that AutomationTool.UE4Build.FindXGEFiles() sorts the files by filename, so e.g. UBTExport.10.xge.xml takes priority over UBTExport.2.xge.xml. #codereview Ben.Marsh Change 2799440 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2790251: Temporarily revert some of the changes for Mac mouse cursor locking as they were causing more problems than they solved. Change 2799441 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2796111 & #2796158: Fix cooking shader cache files - it wasn't being enabled despite a cached shader format being listed. Change 2799442 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2797758: Defer calls to AUGraphUpdate into FCoreAudioDevice::UpdateHardware - this call will synchronise the calling thread with the CoreAudio thread/run-loop so that the CoreAudio graph is safe to modify and this may incur a significant stall. This means it is far more efficient to amortise the cost of all changes to the graph with a single call. To ensure correctness the audio format conversion components are cached and disposed of after the call to AUGraphUpdate so that any existing operations on the CoreAudio thread are completed prior to disposal. Change 2799601 on 2015/12/11 by Mark.Satterthwaite Implement background reading of NSPipe's in Mac ExecProcess to avoid the sub-process blocking trying to write to the meagre 8kb internal buffers. This may fix problems with SVN on Mac. Change 2799657 on 2015/12/11 by Mark.Satterthwaite Remove the hlslcc major version from the Metal and OpenGL shader formats to ensure that there are enough bits to represent the different version components. There's no expectation that the major version of hlslcc will change and it will soon be removed entirely. Change 2799691 on 2015/12/11 by Mark.Satterthwaite Merging final internal-only changes from WWDC. Change 2800182 on 2015/12/11 by Mark.Satterthwaite Capture the system.log contents from the moment we boot to the point we crash to report GPU restarts and other system errors not written into our own logs. Change 2801395 on 2015/12/14 by Mark.Satterthwaite Fix the Metal shader compiler so that it properly reports the number of sampler objects in use, not the number of textures as Metal separates its 16 samplers and up-to 128 textures in a single shader stage, like D3D and unlike OpenGL. This fixes a lot of material compile errors in newer projects which aren't being designed for obsolete OpenGL. Change 2801653 on 2015/12/14 by Daniel.Lamb Load package differ can now diff header part of packages. Changed the way IsChildCooker is handled improves performance of multiprocess cooker. Change 2801655 on 2015/12/14 by Daniel.Lamb Added cooker warning to resave packages if they don't have collision data for their static meshes. Added NavCollision creation on static mesh import so that we save out the NavCollision. Change 2801923 on 2015/12/14 by Daniel.Lamb Fix compilation error with CreateLoader. Change 2802076 on 2015/12/14 by Daniel.Lamb Remove some debugging assistance code. Change 2803207 on 2015/12/15 by Mark.Satterthwaite Add missing Metal formats for PF_R16_SINT/UINT. Change 2803254 on 2015/12/15 by Mark.Satterthwaite Add additional uint/2/3/4 overrides for SV_Target(x) to MetalUtils and when generating the output variable look for an exact type match before restoring to the first match with the correct number of elements. This ensures that we generate uint/2/3/4 writes when required for CopyStencilToLightingChannelsPS without breaking anything else. Change 2803259 on 2015/12/15 by Mark.Satterthwaite Fix stencil texture swizzle for Metal which uses .x not .g for stencil value. Change 2803262 on 2015/12/15 by Mark.Satterthwaite Fix FMetalRHICommandContext::RHISetScissorRect handling 0 sized rects when RHISetScissorRect is called before RHISetViewport. Change 2803321 on 2015/12/15 by Mark.Satterthwaite Duplicate CL #2786291: Fix Metal validation errors caused by incorrect instance count and also a crash-bug caused by accessing a defunct depth-stencil texture. This should be enough to ensure Metal works even if you've been playing previously with OpenGL. Change 2803413 on 2015/12/15 by Mark.Satterthwaite Workaround the Material Editor's unfortunate habit of rendering tiles without a depth/stencil-buffer attached despite tiles wanting to write to depth - in Metal we have to create a temporary Depth-Stencil texture so that we don't crash the driver because it won't rewrite the shaders for us (unlike D3D/GL). Change 2806247 on 2015/12/16 by Daniel.Lamb Fixed UParticleRequiredModule deterministic cook issue. #codereview Olaf.Piesche Change 2806834 on 2015/12/17 by Mark.Satterthwaite Temporarily work around absence of Checked & Shipping APEX/PhysX binaries on Mac. Change 2807017 on 2015/12/17 by Mark.Satterthwaite Handle the shader cache being initialised for cooking multiple times until I can sort out the implementation properly. Change 2807027 on 2015/12/17 by Daniel.Lamb Enabled DDC stats.
2016-01-19 09:54:25 -05:00
const TArray<ITargetPlatform*>& Platforms = TPM->GetActiveTargetPlatforms();
Copying //UE4/Dev-Platform to Dev-Main (//UE4/Dev-Main) Change 2783376 on 2015/11/30 by Nick.Shin upgrading emscripten SDK to 1.35.9 following instruction from the README file Change 2787414 on 2015/12/02 by Nick.Shin upgrading emscripten to 1.35.0 removing old SDK and tools for Mac and Win64 Change 2790218 on 2015/12/04 by Nick.Shin merge (CL: #2790164) from //UE4/Dev-Physics to //UE4/Dev-Platform PhysX HTML5 bc files Change 2794786 on 2015/12/08 by Nick.Shin merge CL #2794757 part 1 of 2 from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5 to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/ Change 2794789 on 2015/12/08 by Nick.Shin merge CL #2794758 part 2 of 2 from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5 to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/ Change 2799151 on 2015/12/10 by Dmitry.Rekman Guarantee XGE.xml sorting order for 10+ builds. - A licensee pointed out the problem that AutomationTool.UE4Build.FindXGEFiles() sorts the files by filename, so e.g. UBTExport.10.xge.xml takes priority over UBTExport.2.xge.xml. #codereview Ben.Marsh Change 2799440 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2790251: Temporarily revert some of the changes for Mac mouse cursor locking as they were causing more problems than they solved. Change 2799441 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2796111 & #2796158: Fix cooking shader cache files - it wasn't being enabled despite a cached shader format being listed. Change 2799442 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2797758: Defer calls to AUGraphUpdate into FCoreAudioDevice::UpdateHardware - this call will synchronise the calling thread with the CoreAudio thread/run-loop so that the CoreAudio graph is safe to modify and this may incur a significant stall. This means it is far more efficient to amortise the cost of all changes to the graph with a single call. To ensure correctness the audio format conversion components are cached and disposed of after the call to AUGraphUpdate so that any existing operations on the CoreAudio thread are completed prior to disposal. Change 2799601 on 2015/12/11 by Mark.Satterthwaite Implement background reading of NSPipe's in Mac ExecProcess to avoid the sub-process blocking trying to write to the meagre 8kb internal buffers. This may fix problems with SVN on Mac. Change 2799657 on 2015/12/11 by Mark.Satterthwaite Remove the hlslcc major version from the Metal and OpenGL shader formats to ensure that there are enough bits to represent the different version components. There's no expectation that the major version of hlslcc will change and it will soon be removed entirely. Change 2799691 on 2015/12/11 by Mark.Satterthwaite Merging final internal-only changes from WWDC. Change 2800182 on 2015/12/11 by Mark.Satterthwaite Capture the system.log contents from the moment we boot to the point we crash to report GPU restarts and other system errors not written into our own logs. Change 2801395 on 2015/12/14 by Mark.Satterthwaite Fix the Metal shader compiler so that it properly reports the number of sampler objects in use, not the number of textures as Metal separates its 16 samplers and up-to 128 textures in a single shader stage, like D3D and unlike OpenGL. This fixes a lot of material compile errors in newer projects which aren't being designed for obsolete OpenGL. Change 2801653 on 2015/12/14 by Daniel.Lamb Load package differ can now diff header part of packages. Changed the way IsChildCooker is handled improves performance of multiprocess cooker. Change 2801655 on 2015/12/14 by Daniel.Lamb Added cooker warning to resave packages if they don't have collision data for their static meshes. Added NavCollision creation on static mesh import so that we save out the NavCollision. Change 2801923 on 2015/12/14 by Daniel.Lamb Fix compilation error with CreateLoader. Change 2802076 on 2015/12/14 by Daniel.Lamb Remove some debugging assistance code. Change 2803207 on 2015/12/15 by Mark.Satterthwaite Add missing Metal formats for PF_R16_SINT/UINT. Change 2803254 on 2015/12/15 by Mark.Satterthwaite Add additional uint/2/3/4 overrides for SV_Target(x) to MetalUtils and when generating the output variable look for an exact type match before restoring to the first match with the correct number of elements. This ensures that we generate uint/2/3/4 writes when required for CopyStencilToLightingChannelsPS without breaking anything else. Change 2803259 on 2015/12/15 by Mark.Satterthwaite Fix stencil texture swizzle for Metal which uses .x not .g for stencil value. Change 2803262 on 2015/12/15 by Mark.Satterthwaite Fix FMetalRHICommandContext::RHISetScissorRect handling 0 sized rects when RHISetScissorRect is called before RHISetViewport. Change 2803321 on 2015/12/15 by Mark.Satterthwaite Duplicate CL #2786291: Fix Metal validation errors caused by incorrect instance count and also a crash-bug caused by accessing a defunct depth-stencil texture. This should be enough to ensure Metal works even if you've been playing previously with OpenGL. Change 2803413 on 2015/12/15 by Mark.Satterthwaite Workaround the Material Editor's unfortunate habit of rendering tiles without a depth/stencil-buffer attached despite tiles wanting to write to depth - in Metal we have to create a temporary Depth-Stencil texture so that we don't crash the driver because it won't rewrite the shaders for us (unlike D3D/GL). Change 2806247 on 2015/12/16 by Daniel.Lamb Fixed UParticleRequiredModule deterministic cook issue. #codereview Olaf.Piesche Change 2806834 on 2015/12/17 by Mark.Satterthwaite Temporarily work around absence of Checked & Shipping APEX/PhysX binaries on Mac. Change 2807017 on 2015/12/17 by Mark.Satterthwaite Handle the shader cache being initialised for cooking multiple times until I can sort out the implementation properly. Change 2807027 on 2015/12/17 by Daniel.Lamb Enabled DDC stats.
2016-01-19 09:54:25 -05:00
FString Platform;
FString DeviceName;
Device.Split(TEXT("@"), &Platform, &DeviceName);
FTargetDeviceId DeviceId(Platform, DeviceName);
ITargetDevicePtr TargetDevice;
for (int32 Index = 0; Index < Platforms.Num(); ++Index)
{
Copying //UE4/Dev-Platform to Dev-Main (//UE4/Dev-Main) Change 2783376 on 2015/11/30 by Nick.Shin upgrading emscripten SDK to 1.35.9 following instruction from the README file Change 2787414 on 2015/12/02 by Nick.Shin upgrading emscripten to 1.35.0 removing old SDK and tools for Mac and Win64 Change 2790218 on 2015/12/04 by Nick.Shin merge (CL: #2790164) from //UE4/Dev-Physics to //UE4/Dev-Platform PhysX HTML5 bc files Change 2794786 on 2015/12/08 by Nick.Shin merge CL #2794757 part 1 of 2 from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5 to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/ Change 2794789 on 2015/12/08 by Nick.Shin merge CL #2794758 part 2 of 2 from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5 to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/ Change 2799151 on 2015/12/10 by Dmitry.Rekman Guarantee XGE.xml sorting order for 10+ builds. - A licensee pointed out the problem that AutomationTool.UE4Build.FindXGEFiles() sorts the files by filename, so e.g. UBTExport.10.xge.xml takes priority over UBTExport.2.xge.xml. #codereview Ben.Marsh Change 2799440 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2790251: Temporarily revert some of the changes for Mac mouse cursor locking as they were causing more problems than they solved. Change 2799441 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2796111 & #2796158: Fix cooking shader cache files - it wasn't being enabled despite a cached shader format being listed. Change 2799442 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2797758: Defer calls to AUGraphUpdate into FCoreAudioDevice::UpdateHardware - this call will synchronise the calling thread with the CoreAudio thread/run-loop so that the CoreAudio graph is safe to modify and this may incur a significant stall. This means it is far more efficient to amortise the cost of all changes to the graph with a single call. To ensure correctness the audio format conversion components are cached and disposed of after the call to AUGraphUpdate so that any existing operations on the CoreAudio thread are completed prior to disposal. Change 2799601 on 2015/12/11 by Mark.Satterthwaite Implement background reading of NSPipe's in Mac ExecProcess to avoid the sub-process blocking trying to write to the meagre 8kb internal buffers. This may fix problems with SVN on Mac. Change 2799657 on 2015/12/11 by Mark.Satterthwaite Remove the hlslcc major version from the Metal and OpenGL shader formats to ensure that there are enough bits to represent the different version components. There's no expectation that the major version of hlslcc will change and it will soon be removed entirely. Change 2799691 on 2015/12/11 by Mark.Satterthwaite Merging final internal-only changes from WWDC. Change 2800182 on 2015/12/11 by Mark.Satterthwaite Capture the system.log contents from the moment we boot to the point we crash to report GPU restarts and other system errors not written into our own logs. Change 2801395 on 2015/12/14 by Mark.Satterthwaite Fix the Metal shader compiler so that it properly reports the number of sampler objects in use, not the number of textures as Metal separates its 16 samplers and up-to 128 textures in a single shader stage, like D3D and unlike OpenGL. This fixes a lot of material compile errors in newer projects which aren't being designed for obsolete OpenGL. Change 2801653 on 2015/12/14 by Daniel.Lamb Load package differ can now diff header part of packages. Changed the way IsChildCooker is handled improves performance of multiprocess cooker. Change 2801655 on 2015/12/14 by Daniel.Lamb Added cooker warning to resave packages if they don't have collision data for their static meshes. Added NavCollision creation on static mesh import so that we save out the NavCollision. Change 2801923 on 2015/12/14 by Daniel.Lamb Fix compilation error with CreateLoader. Change 2802076 on 2015/12/14 by Daniel.Lamb Remove some debugging assistance code. Change 2803207 on 2015/12/15 by Mark.Satterthwaite Add missing Metal formats for PF_R16_SINT/UINT. Change 2803254 on 2015/12/15 by Mark.Satterthwaite Add additional uint/2/3/4 overrides for SV_Target(x) to MetalUtils and when generating the output variable look for an exact type match before restoring to the first match with the correct number of elements. This ensures that we generate uint/2/3/4 writes when required for CopyStencilToLightingChannelsPS without breaking anything else. Change 2803259 on 2015/12/15 by Mark.Satterthwaite Fix stencil texture swizzle for Metal which uses .x not .g for stencil value. Change 2803262 on 2015/12/15 by Mark.Satterthwaite Fix FMetalRHICommandContext::RHISetScissorRect handling 0 sized rects when RHISetScissorRect is called before RHISetViewport. Change 2803321 on 2015/12/15 by Mark.Satterthwaite Duplicate CL #2786291: Fix Metal validation errors caused by incorrect instance count and also a crash-bug caused by accessing a defunct depth-stencil texture. This should be enough to ensure Metal works even if you've been playing previously with OpenGL. Change 2803413 on 2015/12/15 by Mark.Satterthwaite Workaround the Material Editor's unfortunate habit of rendering tiles without a depth/stencil-buffer attached despite tiles wanting to write to depth - in Metal we have to create a temporary Depth-Stencil texture so that we don't crash the driver because it won't rewrite the shaders for us (unlike D3D/GL). Change 2806247 on 2015/12/16 by Daniel.Lamb Fixed UParticleRequiredModule deterministic cook issue. #codereview Olaf.Piesche Change 2806834 on 2015/12/17 by Mark.Satterthwaite Temporarily work around absence of Checked & Shipping APEX/PhysX binaries on Mac. Change 2807017 on 2015/12/17 by Mark.Satterthwaite Handle the shader cache being initialised for cooking multiple times until I can sort out the implementation properly. Change 2807027 on 2015/12/17 by Daniel.Lamb Enabled DDC stats.
2016-01-19 09:54:25 -05:00
TargetDevice = Platforms[Index]->GetDevice(DeviceId);
Copying //UE4/Dev-Platform to Dev-Main (//UE4/Dev-Main) Change 2783376 on 2015/11/30 by Nick.Shin upgrading emscripten SDK to 1.35.9 following instruction from the README file Change 2787414 on 2015/12/02 by Nick.Shin upgrading emscripten to 1.35.0 removing old SDK and tools for Mac and Win64 Change 2790218 on 2015/12/04 by Nick.Shin merge (CL: #2790164) from //UE4/Dev-Physics to //UE4/Dev-Platform PhysX HTML5 bc files Change 2794786 on 2015/12/08 by Nick.Shin merge CL #2794757 part 1 of 2 from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5 to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/ Change 2794789 on 2015/12/08 by Nick.Shin merge CL #2794758 part 2 of 2 from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5 to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/ Change 2799151 on 2015/12/10 by Dmitry.Rekman Guarantee XGE.xml sorting order for 10+ builds. - A licensee pointed out the problem that AutomationTool.UE4Build.FindXGEFiles() sorts the files by filename, so e.g. UBTExport.10.xge.xml takes priority over UBTExport.2.xge.xml. #codereview Ben.Marsh Change 2799440 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2790251: Temporarily revert some of the changes for Mac mouse cursor locking as they were causing more problems than they solved. Change 2799441 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2796111 & #2796158: Fix cooking shader cache files - it wasn't being enabled despite a cached shader format being listed. Change 2799442 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2797758: Defer calls to AUGraphUpdate into FCoreAudioDevice::UpdateHardware - this call will synchronise the calling thread with the CoreAudio thread/run-loop so that the CoreAudio graph is safe to modify and this may incur a significant stall. This means it is far more efficient to amortise the cost of all changes to the graph with a single call. To ensure correctness the audio format conversion components are cached and disposed of after the call to AUGraphUpdate so that any existing operations on the CoreAudio thread are completed prior to disposal. Change 2799601 on 2015/12/11 by Mark.Satterthwaite Implement background reading of NSPipe's in Mac ExecProcess to avoid the sub-process blocking trying to write to the meagre 8kb internal buffers. This may fix problems with SVN on Mac. Change 2799657 on 2015/12/11 by Mark.Satterthwaite Remove the hlslcc major version from the Metal and OpenGL shader formats to ensure that there are enough bits to represent the different version components. There's no expectation that the major version of hlslcc will change and it will soon be removed entirely. Change 2799691 on 2015/12/11 by Mark.Satterthwaite Merging final internal-only changes from WWDC. Change 2800182 on 2015/12/11 by Mark.Satterthwaite Capture the system.log contents from the moment we boot to the point we crash to report GPU restarts and other system errors not written into our own logs. Change 2801395 on 2015/12/14 by Mark.Satterthwaite Fix the Metal shader compiler so that it properly reports the number of sampler objects in use, not the number of textures as Metal separates its 16 samplers and up-to 128 textures in a single shader stage, like D3D and unlike OpenGL. This fixes a lot of material compile errors in newer projects which aren't being designed for obsolete OpenGL. Change 2801653 on 2015/12/14 by Daniel.Lamb Load package differ can now diff header part of packages. Changed the way IsChildCooker is handled improves performance of multiprocess cooker. Change 2801655 on 2015/12/14 by Daniel.Lamb Added cooker warning to resave packages if they don't have collision data for their static meshes. Added NavCollision creation on static mesh import so that we save out the NavCollision. Change 2801923 on 2015/12/14 by Daniel.Lamb Fix compilation error with CreateLoader. Change 2802076 on 2015/12/14 by Daniel.Lamb Remove some debugging assistance code. Change 2803207 on 2015/12/15 by Mark.Satterthwaite Add missing Metal formats for PF_R16_SINT/UINT. Change 2803254 on 2015/12/15 by Mark.Satterthwaite Add additional uint/2/3/4 overrides for SV_Target(x) to MetalUtils and when generating the output variable look for an exact type match before restoring to the first match with the correct number of elements. This ensures that we generate uint/2/3/4 writes when required for CopyStencilToLightingChannelsPS without breaking anything else. Change 2803259 on 2015/12/15 by Mark.Satterthwaite Fix stencil texture swizzle for Metal which uses .x not .g for stencil value. Change 2803262 on 2015/12/15 by Mark.Satterthwaite Fix FMetalRHICommandContext::RHISetScissorRect handling 0 sized rects when RHISetScissorRect is called before RHISetViewport. Change 2803321 on 2015/12/15 by Mark.Satterthwaite Duplicate CL #2786291: Fix Metal validation errors caused by incorrect instance count and also a crash-bug caused by accessing a defunct depth-stencil texture. This should be enough to ensure Metal works even if you've been playing previously with OpenGL. Change 2803413 on 2015/12/15 by Mark.Satterthwaite Workaround the Material Editor's unfortunate habit of rendering tiles without a depth/stencil-buffer attached despite tiles wanting to write to depth - in Metal we have to create a temporary Depth-Stencil texture so that we don't crash the driver because it won't rewrite the shaders for us (unlike D3D/GL). Change 2806247 on 2015/12/16 by Daniel.Lamb Fixed UParticleRequiredModule deterministic cook issue. #codereview Olaf.Piesche Change 2806834 on 2015/12/17 by Mark.Satterthwaite Temporarily work around absence of Checked & Shipping APEX/PhysX binaries on Mac. Change 2807017 on 2015/12/17 by Mark.Satterthwaite Handle the shader cache being initialised for cooking multiple times until I can sort out the implementation properly. Change 2807027 on 2015/12/17 by Daniel.Lamb Enabled DDC stats.
2016-01-19 09:54:25 -05:00
if (TargetDevice.IsValid())
{
Copying //UE4/Dev-Platform to Dev-Main (//UE4/Dev-Main) Change 2783376 on 2015/11/30 by Nick.Shin upgrading emscripten SDK to 1.35.9 following instruction from the README file Change 2787414 on 2015/12/02 by Nick.Shin upgrading emscripten to 1.35.0 removing old SDK and tools for Mac and Win64 Change 2790218 on 2015/12/04 by Nick.Shin merge (CL: #2790164) from //UE4/Dev-Physics to //UE4/Dev-Platform PhysX HTML5 bc files Change 2794786 on 2015/12/08 by Nick.Shin merge CL #2794757 part 1 of 2 from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5 to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/ Change 2794789 on 2015/12/08 by Nick.Shin merge CL #2794758 part 2 of 2 from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5 to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/ Change 2799151 on 2015/12/10 by Dmitry.Rekman Guarantee XGE.xml sorting order for 10+ builds. - A licensee pointed out the problem that AutomationTool.UE4Build.FindXGEFiles() sorts the files by filename, so e.g. UBTExport.10.xge.xml takes priority over UBTExport.2.xge.xml. #codereview Ben.Marsh Change 2799440 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2790251: Temporarily revert some of the changes for Mac mouse cursor locking as they were causing more problems than they solved. Change 2799441 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2796111 & #2796158: Fix cooking shader cache files - it wasn't being enabled despite a cached shader format being listed. Change 2799442 on 2015/12/11 by Mark.Satterthwaite Duplicate CL #2797758: Defer calls to AUGraphUpdate into FCoreAudioDevice::UpdateHardware - this call will synchronise the calling thread with the CoreAudio thread/run-loop so that the CoreAudio graph is safe to modify and this may incur a significant stall. This means it is far more efficient to amortise the cost of all changes to the graph with a single call. To ensure correctness the audio format conversion components are cached and disposed of after the call to AUGraphUpdate so that any existing operations on the CoreAudio thread are completed prior to disposal. Change 2799601 on 2015/12/11 by Mark.Satterthwaite Implement background reading of NSPipe's in Mac ExecProcess to avoid the sub-process blocking trying to write to the meagre 8kb internal buffers. This may fix problems with SVN on Mac. Change 2799657 on 2015/12/11 by Mark.Satterthwaite Remove the hlslcc major version from the Metal and OpenGL shader formats to ensure that there are enough bits to represent the different version components. There's no expectation that the major version of hlslcc will change and it will soon be removed entirely. Change 2799691 on 2015/12/11 by Mark.Satterthwaite Merging final internal-only changes from WWDC. Change 2800182 on 2015/12/11 by Mark.Satterthwaite Capture the system.log contents from the moment we boot to the point we crash to report GPU restarts and other system errors not written into our own logs. Change 2801395 on 2015/12/14 by Mark.Satterthwaite Fix the Metal shader compiler so that it properly reports the number of sampler objects in use, not the number of textures as Metal separates its 16 samplers and up-to 128 textures in a single shader stage, like D3D and unlike OpenGL. This fixes a lot of material compile errors in newer projects which aren't being designed for obsolete OpenGL. Change 2801653 on 2015/12/14 by Daniel.Lamb Load package differ can now diff header part of packages. Changed the way IsChildCooker is handled improves performance of multiprocess cooker. Change 2801655 on 2015/12/14 by Daniel.Lamb Added cooker warning to resave packages if they don't have collision data for their static meshes. Added NavCollision creation on static mesh import so that we save out the NavCollision. Change 2801923 on 2015/12/14 by Daniel.Lamb Fix compilation error with CreateLoader. Change 2802076 on 2015/12/14 by Daniel.Lamb Remove some debugging assistance code. Change 2803207 on 2015/12/15 by Mark.Satterthwaite Add missing Metal formats for PF_R16_SINT/UINT. Change 2803254 on 2015/12/15 by Mark.Satterthwaite Add additional uint/2/3/4 overrides for SV_Target(x) to MetalUtils and when generating the output variable look for an exact type match before restoring to the first match with the correct number of elements. This ensures that we generate uint/2/3/4 writes when required for CopyStencilToLightingChannelsPS without breaking anything else. Change 2803259 on 2015/12/15 by Mark.Satterthwaite Fix stencil texture swizzle for Metal which uses .x not .g for stencil value. Change 2803262 on 2015/12/15 by Mark.Satterthwaite Fix FMetalRHICommandContext::RHISetScissorRect handling 0 sized rects when RHISetScissorRect is called before RHISetViewport. Change 2803321 on 2015/12/15 by Mark.Satterthwaite Duplicate CL #2786291: Fix Metal validation errors caused by incorrect instance count and also a crash-bug caused by accessing a defunct depth-stencil texture. This should be enough to ensure Metal works even if you've been playing previously with OpenGL. Change 2803413 on 2015/12/15 by Mark.Satterthwaite Workaround the Material Editor's unfortunate habit of rendering tiles without a depth/stencil-buffer attached despite tiles wanting to write to depth - in Metal we have to create a temporary Depth-Stencil texture so that we don't crash the driver because it won't rewrite the shaders for us (unlike D3D/GL). Change 2806247 on 2015/12/16 by Daniel.Lamb Fixed UParticleRequiredModule deterministic cook issue. #codereview Olaf.Piesche Change 2806834 on 2015/12/17 by Mark.Satterthwaite Temporarily work around absence of Checked & Shipping APEX/PhysX binaries on Mac. Change 2807017 on 2015/12/17 by Mark.Satterthwaite Handle the shader cache being initialised for cooking multiple times until I can sort out the implementation properly. Change 2807027 on 2015/12/17 by Daniel.Lamb Enabled DDC stats.
2016-01-19 09:54:25 -05:00
uint32 OutId;
if (TargetDevice->Run(Executable, Params, &OutId))
{
MessageSentTime = LastTime;
bMessageSent = true;
bLaunched = true;
}
else
{
MessageSentTime = LastTime;
bMessageSent = true;
}
}
}
}
}
}
return bLaunched;
}