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UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/BuildDerivedDataCache.Automation.cs

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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using AutomationTool;
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 2982165) ========================== MAJOR FEATURES + CHANGES ========================== Change 2963214 on 2016/05/02 by Ben.Marsh BuildGraph: Allow specifying optional dependencies for a node, indicating that the build products from an upstream node are desired, but should not block the node from running. Change 2972295 on 2016/05/10 by Ben.Marsh EC: Remove spacing in notification emails to reduce size, and help prevent gmail from truncating messages. Also allow mailing notification emails when doing a dry run, and reading stream settings from another branch. Change 2976096 on 2016/05/12 by Ben.Marsh EC: Store properties for the last succeeded builds, including the list of users that were notified about it. Change 2976390 on 2016/05/12 by Ben.Marsh EC: Add a separate line to the notification email summary with a link to edit settings, and pass the missing ec-update parameter to set the last build status. Change 2976441 on 2016/05/12 by Ben.Marsh UAT: Remove log file copy on builders after UAT failure. This is done outside the EC step that originally did it now. Change 2976456 on 2016/05/12 by Ben.Marsh BuildGraph: Catch exceptions thrown by child processes failing when building or running UAT commands, and return failure normally without dumping callstacks. Change 2978440 on 2016/05/16 by Ben.Marsh EC: Age out entries from the "latest builds" list after a week. There's no obvious way to tell if a node has been removed, but a periodic cleanup should keep the build notifications list in check. Change 2979446 on 2016/05/16 by Ben.Marsh Rename ambiguous headers which exist with the same name in different paths. Change 2979839 on 2016/05/16 by Ben.Marsh UE4: Renaming HTML5 SocketSubsystem files to eliminate ambiguities. Change 2979852 on 2016/05/16 by Ben.Marsh UE4: Use explicit relative paths for public headers in PortalServiceInterfaces modules which do not have unique names Change 2980113 on 2016/05/17 by Ben.Marsh UE4: Fix include paths for HTML5 SocketSubsystem files. Change 2980117 on 2016/05/17 by Ben.Marsh UE4: Remove reference to private PCH from Oculus common code. Change 2980186 on 2016/05/17 by Ben.Marsh UAT: Add a -StopOnErrors parameter to UE4Build, which is propagated to XGE. Change 2980879 on 2016/05/17 by Ben.Marsh UE4: Fixup Lightmass to use LightmassPCH.h rather than stdafx.h Change 2981117 on 2016/05/17 by Ben.Marsh Portal: Use a unique name for the Portal PCH, rather than just calling it PrivatePCH.h Change 2981839 on 2016/05/18 by Ben.Marsh Replace ambiguous D3D11/D3D12 includes with direct includes for the current platform. #lockdown Nick.Penwarden [CL 2982178 by Ben Marsh in Main branch]
2016-05-18 13:26:45 -04:00
using UnrealBuildTool;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
using Tools.DotNETCommon;
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 2982165) ========================== MAJOR FEATURES + CHANGES ========================== Change 2963214 on 2016/05/02 by Ben.Marsh BuildGraph: Allow specifying optional dependencies for a node, indicating that the build products from an upstream node are desired, but should not block the node from running. Change 2972295 on 2016/05/10 by Ben.Marsh EC: Remove spacing in notification emails to reduce size, and help prevent gmail from truncating messages. Also allow mailing notification emails when doing a dry run, and reading stream settings from another branch. Change 2976096 on 2016/05/12 by Ben.Marsh EC: Store properties for the last succeeded builds, including the list of users that were notified about it. Change 2976390 on 2016/05/12 by Ben.Marsh EC: Add a separate line to the notification email summary with a link to edit settings, and pass the missing ec-update parameter to set the last build status. Change 2976441 on 2016/05/12 by Ben.Marsh UAT: Remove log file copy on builders after UAT failure. This is done outside the EC step that originally did it now. Change 2976456 on 2016/05/12 by Ben.Marsh BuildGraph: Catch exceptions thrown by child processes failing when building or running UAT commands, and return failure normally without dumping callstacks. Change 2978440 on 2016/05/16 by Ben.Marsh EC: Age out entries from the "latest builds" list after a week. There's no obvious way to tell if a node has been removed, but a periodic cleanup should keep the build notifications list in check. Change 2979446 on 2016/05/16 by Ben.Marsh Rename ambiguous headers which exist with the same name in different paths. Change 2979839 on 2016/05/16 by Ben.Marsh UE4: Renaming HTML5 SocketSubsystem files to eliminate ambiguities. Change 2979852 on 2016/05/16 by Ben.Marsh UE4: Use explicit relative paths for public headers in PortalServiceInterfaces modules which do not have unique names Change 2980113 on 2016/05/17 by Ben.Marsh UE4: Fix include paths for HTML5 SocketSubsystem files. Change 2980117 on 2016/05/17 by Ben.Marsh UE4: Remove reference to private PCH from Oculus common code. Change 2980186 on 2016/05/17 by Ben.Marsh UAT: Add a -StopOnErrors parameter to UE4Build, which is propagated to XGE. Change 2980879 on 2016/05/17 by Ben.Marsh UE4: Fixup Lightmass to use LightmassPCH.h rather than stdafx.h Change 2981117 on 2016/05/17 by Ben.Marsh Portal: Use a unique name for the Portal PCH, rather than just calling it PrivatePCH.h Change 2981839 on 2016/05/18 by Ben.Marsh Replace ambiguous D3D11/D3D12 includes with direct includes for the current platform. #lockdown Nick.Penwarden [CL 2982178 by Ben Marsh in Main branch]
2016-05-18 13:26:45 -04:00
public class BuildDerivedDataCache : BuildCommand
{
public override void ExecuteBuild()
{
// Get the list of platform names
string[] FeaturePacks = ParseParamValue("FeaturePacks").Split(';');
string TempDir = ParseParamValue("TempDir");
#CodeReview: jason.bestimt,nick.whiting,mike.beach,ryan.vance Merge conflict. jason.bestimt, please merge this change by hand. More info at https://robomerge.epicgames.net#DEVVR -------------------------------------- Copying //UE4/Release-Staging-4.21 to //UE4/Dev-Main (Source: //UE4/Release-4.21 [at] 4447256) ============================ MAJOR FEATURES & CHANGES ============================ Change 4447256 by Joe.Graf Added a video settings field to the debug menu so you can see your choice #jira: UE-65026, UE-65017 Change 4446451 by Matt.Kuhlenschmidt Fix inline edit conditions not supporting undo PR #4854: UE-61432: Add FScopedTransaction to SetEditConditionState (Contributed by projectgheist) #jira UE-61432 Change 4446389 by Mieszko.Zielinski Fixed navmesh tiles AABB being calculated wrong for large agents #UE4 #jira UE-65038 Change 4446171 by Matt.Kuhlenschmidt Fix crash resetting cascade distributions to default #jira UE-64458 Change 4446143 by Uriel.Doyon Re-worked fix from CL 4442729 to handle !SUPPORTS_INDEPENDENT_SAMPLERS #jira UE-64695 Change 4446071 by Jeff.Fisher Duplicating for 4.21 Change: 4446057 UE-64942 Material Switching in MRMesh -Fixed run time material switching on MRMesh #jira UE-64942 Files: //UE4/Dev-VR/Engine/Source/Runtime/MRMesh/Private/MRMeshComponent.cpp#24 //UE4/Dev-VR/Engine/Source/Runtime/MRMesh/Public/MRMeshComponent.h#16 Change 4445939 by Joe.Conley #jira UE-54503 - Transparency for textures applied to the spectator screen for VR Added a flag bUseAlpha that is checked in FDefaultSpectatorScreenController::RenderSpectatorModeMirrorAndTexture(), if (SpectatorScreenModeTexturePlusEyeLayout_RenderThread.bDrawEyeFirst). It can be set with the SetSpectatorScreenModeTexturePlusEyeLayout Blueprint node. Change 4445917 by Matt.Kuhlenschmidt Guarad against crash when destroying asset view items #jira UE-61108 Change 4445911 by Matt.Kuhlenschmidt Guard against null objects in asset editors #jira UE-64499 Change 4445574 by Wyeth.Johnson Kill volume cleanup, helper function for cone, edge case on pendulum #jira none Change 4445472 by Matt.Collins UE-64680 The new depth bounds optimization in PostAO doesn't work with MSAA. The AO target and depth buffer are different sample counts. Forcing this feature off for now. In the future if we want to turn it back on we will either have to resolve the depth buffer or increase the AO target sample count. #jira UE-64680 Change 4444917 by Bogdan.Vasilache UE-63963 - Fix FSystemTextures.InitializeTextures initialization ordering #jira UE-63963 Change 4444779 by andrew.porter QAGane: Updating focus so we can select UMG test button in TM-PlaybackControls #jira UE-29618 Change 4444678 by Richard.Wallis Clone of Dev-Rendering CL 4444343: Fix for eyedropper in the Color Picker window not grabbing any color values on Mac. Bug also says Linux - unable to verify if its the same issue so kept change to Mac specific code. #jira UE-53789 Change 4444677 by Lauren.Ridge Context menu opening cancels a rename #jira UE-64525 Change 4444321 by Michael.Dupuis #jira none: uncomment the lazy obj ptr warning as the integration is completed Change 4444288 by Simon.Tourangeau BP_SunPosition now has a soft ref to BP_SkySphere to prevent cross level referencing #jira UE-64607 Change 4444287 by JeanMichel.Dignard Copied 4442004 Daniel.Coelho Fix for being unable to trigger on variants from UMG blueprints #jira UE-64948 Change 4444105 by Mitchell.Wilson Saving assets to resolve UMeshDescription warnings #jira UE-64022 Change 4444080 by Ben.Marsh Fix path to Win64 DLLs when building DDC on Linux. #jira Change 4444036 by Patrick.Boutot Fix crash when there are too many pending task in ImageWriteQueue. #jira UE-64991 Change 4443920 by Ben.Marsh Fix runtime dependencies not being enumerated for modules that aren't linked into a binary. #jira UE-65024 Change 4443889 by Ben.Marsh Copy Windows DDCUtils DLLs when building DDC for Linux on the Win64 host platform. #jira UE-64975 Change 4443882 by Ben.Marsh Fix CIS compile error in UE4Game HTML5. #jira Change 4443531 by Nick.Shin #jira UE-65015 HTML5: Project Crashes During Launching Engine due to "Texture format 'R8G8B8A8_UINT' not supported" this solution was based on: UE-48208 Change 4443358 by Joe.Graf Changed the world mapping state conversion in ARKit to return NotAvailable, Mapping, Mapped #jira: UE-65023 Change 4443217 by Dan.Oconnor Fixed crash after hitting stop when in-stack-debugging Clear GPlayInEditorID when stopping PIE at a blueprint exception/breakpoint #jira UE-64895, UE-65005, UE-65008 Change 4443200 by Max.Chen Sequencer: Now accouting for frame rate when copying key tangents when converting from matinee to level sequence. #jira UE-65020 Change 4443062 by Dan.Oconnor Fixed crash when undoing after deleting a function graph that has a math expression node #jira UE-62134 Change 4442903 by Lauren.Ridge Allowing material graph nodes to have duplicate names in all cases except creating a new parameter from a constant #jira UE-64421 Change 4442878 by Joe.Graf Disabled the clion ignore file generation on Windows since it isn't supported correctly there #jira: UE-64871 Change 4442840 by Max.Chen Control Rig: Fix crash tearing down sequencer object spawner #jira UE-65013 Change 4442810 by Ethan.Geller Fix build for SoundVisualizations plugin: add const qualifiers for WaveInfo. #jira none #rb none #fyi aaron.mcleran Change 4442769 by Brandon.Schaefer Linux: Use the size of our In Rect which is the size of our buffer rather then the size of the Texture which is not always the same size as the buffer #jira UE-64785 [at]Rolando.Caloca, [at]Arciel.Rekman Change 4442758 by Dan.Oconnor "Assign [Delegate Name]" blueprint context menu entries now properly create a custom event node again #jira UE-65000 Change 4442729 by Uriel.Doyon Changed GetForwardDynamicShadowFactors implementation to use Texture2DSampleLevel instead of Load. This is because we sometime bind the GWhiteDummy when the light attenuation buffer is not required, which is a 1x1 texture. #jira UE-64695 Change 4442724 by Max.Chen Sequencer: Added back in ScrubHandleUp/Down for the VisualLoggerTimeSliderController to fix missing brush warning #jira UE-64994 Change 4442519 by Marc.Audy Avoid broadcasting events that could result in invalidating the array we're iterating. #jira UE-64959 Change 4442460 by JeanMichel.Dignard Fixed crash with VRED importer - DataTable wasn't counting its changes properly resulting in a failed check. #jira UE-64982 Change 4442216 by Ethan.Geller Unshelved from pending changelist '4438353': Ensure const correctness in USoundWave cook processing. Change 4442191 by Mitchell.Wilson Updating min ios version to resolve warnings. #jira UE-64815 Change 4442124 by Arciel.Rekman Another fix for lock up on starting without audio devices (UE-64506). #jira UE-64506 Change 4442006 by Ben.Marsh Fix debug info being included for Lumin binaries on Mac. #jira UE-65002 Change 4441939 by Ben.Marsh Fix inability to package Mac targets from Windows. #jira UE-64148 Change 4441374 by tim.gautier QAGame: Resaved Niagara assets. Rebuilt lighting / resaved TM-ShaderModels #jira UE-29618 Change 4441369 by Rolando.Caloca UE4.21 - hlslcc - Fix UAV getting removed #jira Change 4441347 by Michael.Dupuis #jira UE-63631: LOD Distribution settings, must be > 1.01 as otherwise 1/1 will not give correct result. Change 4441132 by Dan.Oconnor Remove unused dtor #jira None Change 4441108 by Dan.Oconnor Fix leaking entries for PLACEHOLDER classes in the new ClassToPlaceholderMap #jira UE-64971 Change 4441096 by tim.gautier Adding the VRMode_Ball asset for VRMode testing. #jira UE-29618 Change 4441093 by Ryan.Gerleve Fix the writer's size issue in the auth handler when requesting resends. This fixes packet over/underflows. Also make it so that dropall drops all of auth's packets as well. #Jira UE-63796, UE-64156 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4374419 by Jake.Leonard on 2018/09/18 15:41:48. Change 4441065 by Ryan.Gerleve Fix using SetIp(uint) on an IPv6 only platform so that both cases are handled properly. Should contain the same flow as the IPv6 framework. #Jira UE-64129 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4374299 by Jake.Leonard on 2018/09/18 15:23:37. Change 4441052 by Ben.Zeigler #jira UE-64446 Fix crash on cooked devices when using GameplayCues but not explicitly setting a manager It is unsafe to reference dynamic objects from a CDO so spawn an instance of the default class Change 4441042 by Ryan.Gerleve Remove the bForceUDP from the new CreateSocket signature. This is an argument that came in from UE3 and is not supported. It should not continue to exist anymore. #Jira: UE-63879 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356623 by Jake.Leonard on 2018/09/10 20:35:09. Change 4441005 by Ben.Zeigler #jira UE-64446 Call InitGlobalData from ActionRPG sample and set up path for cue notifies. All projects using abilities should do this Change 4440944 by Ryan.Gerleve Because addrconfig is not supported on HTML5. This is not documented anywhere, so any query with the flag will just be removed from any queries. #Jira UE-63791 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356538 by Jake.Leonard on 2018/09/10 19:35:29. Change 4440912 by Ryan.Gerleve Skip lobbies we are already a part of when generating matchmaking results. This allows us to not try to fetch data on ourselves. #Jira UE-63543 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356532 by Jake.Leonard on 2018/09/10 19:34:39. Change 4440861 by Ben.Zeigler #jira UE-61890 Fix XGE shader compilation on newer incredibuilds by checking registry for path Change 4440850 by Michael.Dupuis #jira UE-62426: Reset InstanceCountToRender if the static mesh is valid or we have no instances Change 4440514 by Ben.Marsh Add additional info to comment around optimization being disabled due to codegen bug. #jira Change 4440501 by Ben.Zeigler #jira UE-64971 Fix resolving export tracker to clean itself up after resolving. This fixes the immediate crash, but there may be another way it can end up crashing so this needs further investigation as the structure is unsafe Change 4440479 by Rex.Hill Fix debug hud not rendering when swapping between PIE/SIE modes #jira UE-64704 Change 4440447 by Joe.Graf Rename/move AR samples #jira: UE-64944 Change 4440338 by Joe.Graf Cleaned up leftover files from the bad 4.20->Dev-VR merge #jira: UE-64957 Change 4440318 by Joe.Graf Fixed the bad asset merge that happened from 4.20 back to Dev-VR #jira: UE-64957 Change 4440237 by Ben.Zeigler #jira UE-64960 Disable validating data dialog when saving, and ony show if > 0.1 seconds Change 4440157 by Mieszko.Zielinski Fixed a bug in how UNavModifierComponent handles FKConvexElems #UE4 #jira UE-60987 Change 4440017 by Mitchell.Wilson Saving SunlightColorLUT in KiteDemo to resolve warnings. #jira UE-64744 Change 4439856 by Jurre.deBaare Crash when trying to "Update Mesh Section" on any procedural mesh just after "Clear Mesh Section" and "Create Mesh Section" for different vertices and triangles. #fix Ensure that we recreate the scene proxy whener a mesh section is updated with a larger amount of vertices than original, this will reinit the vertex buffers to the correct sizes #jira UE-60607 Change 4439831 by Ben.Marsh Fix ClangEditor CIS warning. Change MSVC_PRAGMA to not be defined when compiling using Clang on Windows. Also add a link to bad codegen report on Microsoft's developer forum for an instance of optimization being disabled. #jira Change 4439828 by mason.seay Added variable to blueprint #jira UE-29618 Change 4439763 by Jurre.deBaare #jira UE-62048 PR #4892: HLOD System: Fix crash when static mesh has no valid material (Contributed by user37337) #fix slightly modifier fix Change 4439731 by Joe.Graf Rename/move AR samples #jira: UE-64944 Change 4439715 by Cosmin.Sulea UE-64937 - IphonePackager cannot verify UDID on new devices (XS or newer) #jira UE-64937 Change 4439697 by Wyeth.Johnson Metadata errors and fixes #jira none Change 4439658 by Michael.Dupuis #jira UE-63831: Added some guard to prevent the crash Change 4439605 by Michael.Dupuis #jira UE-53944: Added some asserto help track what could be happening in this case Change 4439516 by Ben.Marsh UBT: Set the permissions on directories containing scripts to be executed as part of remote builds. #jira UE-64860 Change 4439395 by Michael.Dupuis #jira UE-63637: When doing migration from 4.18, if the data was in a BP, use a Reset instead of a Reserve, as otherwise we will end up with twice the amounf of instances. Change 4439197 by Michael.Dupuis #jira UE-63242 #jira UE-63123: Integrate from Dev-Editor branch Change 4439162 by Mieszko.Zielinski Made sure NavigationSystemConfig respects GEngine->NavigationSystemClassName #UE4 #jira UE-62991 Change 4439106 by Cosmin.Sulea UE-64603 - Android Devices do not show up in device list for Device Output Log #jira UE-64603 Change 4438283 by Ben.Zeigler #jira UE-63825 Integrate pull request: PR #5073: Implement LoadGameFromMemory function. (Contributed by KelbyG) Change 4438242 by Ben.Zeigler Test case for #jira UE-63705. To verify, open WeakReferencedPrimaryAsset and note that the UntrackedMeshPtr is set to AT_StaticMesh. Then, right click and show references, that mesh should NOT show up, as it is marked as Untracked via metadata Change 4438238 by Ben.Zeigler #jira UE-63843 Temporary fix for Visual Studio 2017 compile bug causing crashes in Audio Mixer code Change 4438237 by Ben.Zeigler #jira UE-64770 Fix bug where AssetManager could fail to call delegates in sync load mode Change 4438236 by Ben.Zeigler #jira UE-64466 Fix issues with debug builds with ENABLE_NAN_DIAGNOSTIC and TransformNonVectorized, it's not safe to use the FVector constructor as it will always ensure. Also unified checks with the vectorized version to be consistent Change 4438234 by Ben.Zeigler #jira UE-63705 Add full support for Untracked soft object references, enable by adding that tag to the metadata for a property or using FSoftObjectPathSerializationScope with NeverCollect If set the references will not be automatically cooked, reported to the asset registry, or cause warnings when deleting a referenced actor They are meant to be used for cases where they are just used as a lazy cache, such as things converted from FLazyObjectPtr The reference from Foliage to it's base actor is now an Untracked SoftObjectPtr instead of a LazyPtr Change 4437969 by Michael.Lentine Fix gpu skin cache with multiple cloth sections. #jira ue-62951 Change 4437907 by Joe.Graf Rename/move AR samples #jira: UE-64944 Change 4437901 by Mikey.Boyd Resaved QA-Promotion and TM-ShaderModels to clear up warnings for Linear Color Curves in UE-64949. #jira UE-29618 Change 4437877 by Dan.Oconnor Guard against double-queuing in Macro BP gather phase #jira None Change 4437615 by Sorin.Gradinaru UE-64624 App fails to open when packaged for Distribution - Android #jira UE-64624 #Android #4.21 As Chris.Babcock mentioned, this is caused by an app pause event triggered when the obb downloader starts and puts the activity in background. Adding a flag to ignore the first app pause in this situation. Change 4437541 by Andrew.Porter QAGame: Updating location of an animation so it can be visiblty in the sequence #jira UE-29618 Change 4437078 by Mitchell.Wilson Updating lerp tooltip based on updates by Sam Deiter. #jira UEDOC-8219 Change 4436943 by Bogdan.Vasilache UE-61698 - Android + Mouse: Hover events and Get Mouse Position on Viewport not working #jira UE-61698 Change 4436915 by Dan.Oconnor Remove debugging hook accidentally added in 4235135 #jira None Change 4436204 by Joe.Graf Switched the AREnvProbe sample to Metal 2.1 to fix the z-fighting that happens in 2.0 and below #jira: UE-64932 Change 4435856 by Arciel.Rekman Fix CIS (UE-64925). #jira UE-64925 Change 4435811 by Mark.Satterthwaite Sort out the way we report R11G11B10 support for Metal so that it should work correctly on iOS & tvOS. #jira UE-64905 Change 4435783 by Brandon.Schaefer libvpx: Rebuild on centos7 #jira UE-64887 Change 4435710 by Thomas.Sarkanen Fixed crash drag-dropping a variable onto a state machine #jira UE-64539 - [CrashReport] UE4Editor-CoreUObject.dylib!CastLogError() Change 4435694 by Andrew.Grant Removed some stale Orion tests #jira UE-64857 Change 4435662 by Ben.Marsh Rework the way that custom icons are used on Windows. * For code projects, the custom icon is embedded into the resource when compiled from UBT. This ensures the custom icon is set even before packaging, and removes the need for a deployment step. * For content projects, the custom icon is set after packaging using the previous method. #jira UE-64527 Change 4435599 by Michael.Lentine Avoid crash with null materials #jira ue-64819 Change 4435596 by Michael.Lentine Account for the case where skeletal mesh doesn't exsit in the component body setup. #jira ue-63104 Change 4435563 by Brandon.Schaefer SDL2: Fix pointer barriers on resize/move and multimonitor Part of this change is from PR 5041 (thanks yaakuro) #jira UE-60461, UE-63372 Change 4435557 by Michael.Lentine Allow for non uniform scaling in some of the capsule functions. #jira ue-59651 Change 4435518 by Mitchell.Wilson Saving two assets to resolve empty engine version warnings in RemoteSessionApp #jira UE-64747 Change 4435416 by Robert.Manuszewski Fixing a Cook On The Fly server crash when an asset that has been requested by the client is missing from the server #jira UE-64616 Change 4434780 by Uriel.Doyon Fixed Niagara proxy rendering in ES2 while the shaders are not available. #jira UE-64666 Change 4434758 by Joe.Graf Fixed the use of deprecated NSKeyedArchiver and NSKeyedUnarchiver methods #jira: UE-64913 Change 4434757 by Joe.Graf Removed invalid plugins that were specified for the AR samples #jira: UE-64914 Change 4434497 by Joe.Graf Fixed incomplete merge of ARSharedWorld sample #jira: UE-64673 Change 4434281 by Joe.Conley #jira UE-63793 - ARKit Crash with Session Type: Image Removing error logging since it's also getting logged higher up in the callstack. Change 4434250 by Joe.Conley #jira UE-63793 - ARKit Crash with Session Type: Image Instead of an assert (and thus crash) if Session Configuration is null (which happens if device/os doesn't support ARKit 2.0), just print out an error to the log and keep running. Change 4434173 by Aaron.McLeran Fix for audio device shutdown -- Actually, need to make sure the flush code doesn't execute on platforms without threads. This will still fail on HTML5 #jira UE-64619 Change 4434112 by Aaron.McLeran Bug fix pausability - Pausing sound while stopping can cause a crash when updating the sound #jira none Change 4433986 by Michael.Lentine Avoid dereferencing null. #jira ue-63593 Change 4433954 by Michael.Lentine Use correct enable flag. #jira ue-64801 Change 4433867 by Uriel.Doyon Fixed integration issue from Niagara with "Collision Query" module #jira UE-64906 Change 4433779 by Dan.Oconnor Mirror 4379405 from Dev-Framework Add flags to track bMarkedObjectsPendingKill and bCleanedUpWorld to ensure that sublevels are cleaned up properly #jira UE-64227 Change 4433771 by Dan.Oconnor Mirror 4365800 from Dev-Framework Avoid marking a blueprint as modified when the compiler renames a graph #jira UE-63942 Change 4433763 by Dan.Oconnor Mirror 4363197 from Dev-Framework Perform a placeholder resolve pass immediately after the CDO has been serialized #jira UE-62928 Change 4433716 by Chris.Bunner #author Bogdan.Vasilache Comitting shelf 4433043 for UE-64237. #jira UE-64237 Change 4433609 by Uriel.Doyon Fixed how UNiagaraDataInterfaceCurlNoise release its render resource by adding a release command in BeginDestroy. #jira UE-64898 Change 4433524 by zak.parrish Final functionality for AR SaveLoad now in place. Just needs cleanup/commenting and About screen #JIRA UE-64681 Change 4433512 by Christina.TempelaarL Mirror 4373989 from Dev-Editor. Cascade: Copy particle emitter properties when invoking Duplicate Emitter or Export Emitter in the Cascade editor. #jira UE-63856 Change 4433328 by Chris.Babcock Fix ConfigRules.jar parsing for Linux line endings #jira UE-64892 #ue4 #android Change 4433279 by Zachary.Wilson Switching DoF methods for PostProcess volumes in QA_PostProcessing and TM_Showflags_LightingFeatures. #jira UE-64659 Change 4433092 by Dan.Oconnor Fix missing include #jira None Change 4433046 by Michael.Lentine Renamed command to relfect actual behavior. #jira ue-55368 Change 4433024 by Ben.Marsh PR #5154: Prevent crunch_x64.exe from showing in Git commit changes (Contributed by projectgheist) #jira Change 4432990 by Wyeth.Johnson Fixing issues related to particle mass and gravity #jira none Change 4432979 by Uriel.Doyon Fixed DOF when enabling Pre-Exposure Added units to the intensity property of point, spot, rect, directional and sky lights. Refactored the VisualizeHDR so that it shows the HDR view is a PIP on top of the main render. Fixed PixelInspector results being affected by pre-exposure. Added a pre-exposure output value to the PixelInspector. Moved ExposureCompensation to the Exposure tab in post-process settings. Changed max slider intensity for directional light to be in 120 000 lux Changed max slider intensity for sky light to be in 50 000 cd/m2 Non bUseInverseSquaredFalloff point lights now have their units forced to ELightUnits::Unitless Moved light units to advanced display, now that the unit is embeded in the Intensity property Added Candela, Lux and CandelaPerMeterSquared units to the engine units Fixed meta data properties to support the "Units" keyword. #jira UE-64881 Change 4432953 by Chris.Gagnon CL 4356067 copied to Release-4.21 #jira UE-63861 Change 4432934 by Chris.Gagnon CL 4399650 copied to Release-4.21 #jira UE-64070 Change 4432913 by Dan.Oconnor Mirror 4363175 from Dev-Framework Reuse subobjects during archetype reinstancing path #jira UE-59135 Change 4432901 by Michael.Lentine Adding missing counter. #jira ue-59969 Change 4432895 by Dan.Oconnor Mirror 4344890 from Dev-Framework Make FObjectFinder visibile to reference collectors and properly replace subobjects on the CDO. This fixes instability after reloading the FirstPersonCharacter blueprint #jira UE-54419, UE-63061 Change 4432805 by Uriel.Doyon Fixed error when compiling some Niagara GPU particles #jira UE-64885 Change 4432789 by Michael.Lentine Fix comments. #jira 58064 Change 4432766 by Ben.Marsh Fix issues with mismatched solution/project configurations. * Every C++ project now has an "invalid" configuration. Trying to build any solution configuration which does not apply to the project will now build that, which prints an error rather than building a completely different configuration. * Available configurations are now parsed from C# files, so the "Release" configuration will now be used if "Development" is not available, and platforms are supported correctly. * Programs are now built in game and editor configurations. #jira UE-59288 Change 4432649 by Michael.Lentine Resize Temp instead of Out. #jira ue-62919 Change 4432540 by Chris.Bunner [Duplicating 4432262] - HLOD visibility state is now cleared when not in use. #jira UE-64432 Change 4431926 by Chad.Garyet Integrating changes from dev-build over to release-4.21 - Add win64 host support to DDC Group Linux - Change project params split to remove empty entries - Change BuildDerivedDataCache to skip building a feature pack if there are no project specific platforms for it out of the available targetplatforms #jira UE-62311 Change 4431602 by Simon.Therriault Merging MediaBundle fix #jira UE-64853 Change 4431481 by Brandon.Schaefer Linux: Break grabs and bring down pointer barreirs when we have crashed #jira UE-63981 [at]Arciel.Rekman Change 4431456 by Jules.Blok Merging CL 4428447 from Dev-VR - Update the WMR plugin for Dev-Rendering changes. #jira UE-64507 Change 4431310 by Robert.Manuszewski Fixed a crash when setting the initial size of the disregard for Garbage Collection pool to a value greater than 66560. #jira UE-64844 Change 4431307 by Sorin.Gradinaru UE-64749 App crashes on device when a Widget Blueprint in use contains a Web Browser widget #jira UE-64749 #Android #iOS #4.21 Moving SharedThis(this) out of the WB Window's constructor Change 4431161 by Robert.Manuszewski Fixing CIS #jira none Change 4431153 by Sorin.Gradinaru UE-63263 Startup movies are not playing on tvOS #jira UE-63263 #4.21 #tvOS Startup movies need AppleMoviePlayer.uplugin, which was never enabled for tvOS. Same behavior as an iPhone/iPad, slightly stuttering at first run, plays fine afterwards Change 4430958 by Matt.Collins Returns the default context from GetCurrentContext if none is set. Fixes crash in UE-64369. This is probably not 100% correct - we should fix all the cases where GetCurrentContext is called and a context is not set. #jira UE-64369 Change 4430862 by Matt.Collins Turning GPU Command Buffer timing back on. Enables correct profiling. #jira UE-64841 Change 4430813 by Marcin.Undak Linux: fixed editor launch with no audio device #jira UE-64506 Change 4430783 by Ben.Marsh Include Mac build files on Windows (eg. shell scripts, mono) to support remote compilation. #jira UE-64684 Change 4430761 by Ben.Marsh Fix issues with running DsymExporter remotely from a PC, and reorder engine filters to reduce the amount of junk which has to be re-transferred every time. #jira UE-63883 Change 4430445 by Chris.Gagnon Copy of CL 4416373 Extend GCompilingBlueprint lifetime to include BroadcastBlueprintReinstanced when compiling synchronously #jira None Change 4430103 by Ben.Marsh Make sure Newtonsoft is included in the installed engine build. (Also ignore *.build.cs that aren't enumerated from the targets we build; they won't be usable) #jira UE-64777 Change 4430050 by Ben.Marsh PR #5151: Fix BuildPlugin automation command to include Shaders folder (Contributed by pluranium) #jira UE-64781 Change 4430037 by Ben.Marsh UBT: Fix generating and checking for UHT manifest in the wrong location. If a target does not have a script plugin, the manifest should not be stored in the project binaries directory. #jira Change 4430035 by Alexis.Matte Port a fix from cl: 4366690 Fix the material ID when creating generating reduce LODs from a mesh where the materials was re-order to the FBX order. #jira UE-64028 Change 4429730 by Ryan.Vance #jira UEVR-1322 Instead of tearing down and spinning up the render thread / rhi thread pipeline on pause, simply disable and enable rendering. This leaves the rendering infrastructure intact, but with no work to do. Change 4429709 by Ryan.Vance #jira UE-64289 Distortion correct mesh generation needs to happen on the render thread. Change 4429690 by Ryan.Vance #jira UE-63538 From 4.20.3 hotfix: 4333358 Test render target texture size if available to ensure we don't do an extra upscale when not needed. The render target size is not updated when the backing render target texture is reallocated. Change 4429671 by Ryan.Vance #jira UE-63333 Lumin needs task threads to avoid saturating a single core. Reverting to previous task thread behavior for lumin. Change 4429489 by Mitchell.Wilson Saving curve assets to resolve warnings. #jira UE-64744 Change 4429160 by Wyeth.Johnson First pass at integrating mass as a first class citizen. This includes solver changes, a new gravity force, and updates to a number of other force modules and templates #jira none Change 4429064 by Mitchell.Wilson Updating default iOS version to 10 in samples and templates #jira UE-64815 Change 4428944 by Michael.Trepka Fixed issues with cursor locking on window activation on Mac #jira UE-13768 Change 4428879 by Ben.Marsh Fix error generating dsyms on Mac through the remote toolchain. #jira UE-63883 Change 4428729 by Ben.Marsh Fix warning about missing expat libs when generating projects from installed build on Mac. #jira UE-64740 Change 4428710 by Dan.Oconnor When recompiling a blueprint macro library we now do a full compile of all dependent blueprints #jira UE-63284 Change 4428331 by frankie.dipietro Update TM-FocusPriority to utilize a looping Music file #jira UE-29618 Change 4428295 by Rex.Hill Fixed debug hud not drawing during simulate in editor #jira UE-64704 Change 4428255 by Zachary.Wilson Removing Bokeh and Gaussian DoF tests that were displaying a warning #jira UE-64659 Change 4428236 by Andrew.Rodham Sequencer: Fixed edge case where equvalent range bounds were not considered equal #jira UE-64742 Change 4428210 by zak.parrish #JIRA UE-64681 Getting proper save reporting in place on AR Save Load Change 4428146 by Ben.Marsh Fix CIS error. #jira Change 4428046 by Chris.Babcock Fix bad merge #jira UE-64784 #ue4 #android Change 4427865 by Ben.Marsh Add missing include causing CIS error. #jira Change 4427846 by Ben.Marsh When we detect a hang and send an ensure crash report, include the callstack of the thread that hung. #jira UE-63982 Change 4427716 by Peter.Sauerbrei deprecate IOS 9 #jira UE-64018 Change 4427575 by Cody.Albert Fixed ShooterGame best score logic #jira UE-64514 Change 4427537 by Frank.Fella Niagara - Disable the houdini plugin in engine test since we're not actively testing it and it's causing lots of cooking problems. #jira UE-64736 Change 4427273 by Stefan.Boberg PR #5123: Small typo in Engine.h (Contributed by Vatyx) #jira UE-64496 Change 4427126 by Simon.Tovey Merging from Dev-Niagara 4427076 Fix for static analysis warnings. #jira UE-64717 Change 4427014 by Simon.Therriault Fix for MediaFrameworkUtilities plugin #jira UE-64774 Change 4426983 by Ben.Marsh Remove natvis file from UE4 project. #jira Change 4426920 by Sorin.Gradinaru Unshelved from pending changelist '4398174': UE-54804 Graphical stuttering for weapon model on Lenovo S939 in First Person Template Project #jira UE-54804 #Android #4.21 The bug was generated by CL3840215 - the fix for UE-53592: Assertion right after rendering scene on Lenovo S939. I've retested UE-53592 on my side and it's OK. Also, when building a sample (eg. First Person) on //Dev-Main, the game crashed at start with: D/UE4 (22619): Assertion failed: glProgramParameteri [File:C:/Work/UE4_Main/Engine/Source/Runtime/OpenGLDrv/Private\Android/AndroidOpenGL.h] [Line: 479] Change 4426571 by Ben.Marsh Fix UAT compile error. #jira Change 4426569 by Ben.Marsh UnrealVS: Fix single-file compile not working for foreign projects where the engine folder contains a space. #jira UE-64752 Change 4426529 by Ben.Marsh Various fixes/improvements to program plugins. * Runtime plugins are no longer loaded for every program (as was the case in 4.20) * If a module is whitelisted for a specific program, it will be enabled regardless of whether the Type is "Program" or not. * The bCanBeUsedWithUnrealHeaderTool flag in the plugin descriptor is now translated into support for the "UnrealHeaderTool" program on load. * Restored support for the RuntimeAndProgram module type. * Plugins are now enabled in UHT by passing the project on the command line, rather than passing explicit plugins to enable. #jira UE-64247, UE-64595 Change 4426481 by Jeff.Fisher UE-64597 //UE4/Release-4.21 - Build DDC Win64 - BP_DebugMenu has been saved with empty engine version -resaved #jira UE-64597 Change 4426400 by Ben.Marsh Fix extra blank line at the end of ManagedProcess output. #jira UE-64780 Change 4426398 by Arciel.Rekman Linux: fix ARM server build (UE-64775). #jira UE-64775 Change 4426126 by Dan.Oconnor Harden EdGraphPin serialization #jira UE-64500 Change 4426071 by Dan.Oconnor Added logging to Blueprint merge operation #jira UE-58891 Change 4426061 by Phillip.Kavan Fix for an EDL runtime assertion on load when constructing the CDO for a nativized Blueprint class that contains an instanced object reference of another nativized Blueprint class type that references an instance of a non-nativized Blueprint class as a nested, class-owned subobject. - Mirrored from //UE4/Dev-Framework (4413311). #jira UE-62514 Change 4426031 by Phillip.Kavan Fix potential data loss in inherited SCS component default value overrides at runtime in a cooked build for an instance of a non-nativized child Blueprint class that inherits from a nativized parent Blueprint class. - Mirrored from //UE4/Dev-Framework (4365827). #jira UE-63757 Change 4425975 by Phillip.Kavan Fix potential CDO validation failures at cook time during the C++ code generation pass when Blueprint nativization is enabled. - Mirrored from 4371073. #jira UE-63647 Change 4425952 by Chris.Babcock Add notification channel for Android 26 compatibility #jira UE-62741 #ue4 #android Change 4425916 by Dan.Oconnor Added logging to package reloading #jira UE-63834 Change 4425857 by Rolando.Caloca UE4.21 - FIx crash on html5 #jira UE-64690 Change 4425808 by Jeff.Fisher Merging using Dev-VR_to_Release-4.21 Change: 4425273 UEVR-1333 MRMesh normals problems -Normals should not be world scaled. #jira UEVR-1333 Files: //UE4/Dev-VR/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Private/MeshTrackerComponent.cpp#13 Change 4425722 by Rolando.Caloca UE4.21 - Android compile fix #jira Change 4425408 by Phillip.Kavan Fix UBT warnings when building/packaging with Blueprint nativization enabled. - Mirrored from //UE4/Dev-Framework (4352144). #jira UE-62946, UE-63311 Change 4425238 by frankie.dipietro Update TM-FocusPriority so that tests may utilize 8 audio channels #jira UE-29618 Change 4425232 by Jamie.Dale Fixed crash when re-pointing an object referenced in Python #jira UE-64363 Change 4425194 by Phillip.Kavan Support a proper fallback to construct any native 'noexport' struct-typed literal term in a nativized Blueprint class. - Mirrored from //UE4/Dev-Framework (4347635). #jira UE-63364 Change 4424786 by Brian.Zaugg Add support for new iOS UserNotifications framework, enabled if min iOS version is set >= 10. #jira UE-51041, UE-59178 Change 4424584 by Ben.Marsh Include the Visual Studio .natvis file as a solution item, to fix problems with VS2017 15.8.5 not finding it in a makefile project. #jira UE-64733 Change 4424410 by Max.Chen Sequencer: Fix deprecation #jira UE-48190 Change 4424364 by Frank.Fella Niagara - Fix static analysis for SItemSelector.h - Preflight passed. #jira UE-64719 Change 4424291 by Shaun.Kime Volume texture work should not be pulled over from Dev-Niagara yet #jira UE-64756 Change 4424021 by Jason.Bestimt Merging CL 4401151 from Dev-VR - Adding destructor to SoundPresets #JIRA:none Change 4423955 by Brandon.Schaefer Linux: Add a timer when we lose focus to check if we have lost application focus #jira UE-63931 Change 4422974 by Robert.Manuszewski Fixing CIS #jira UE-64741 Change 4422709 by Jason.Bestimt Merging CL# 4419752 from Dev-VR - Fixes to prevent audio from crashing on exit #JIRA: none Change 4422691 by Jamie.Dale Fixing localization warnings Added support for gathering from the newly added UI_COMMAND_EXT macro #jira Change 4422394 by Sorin.Gradinaru UE-64066 TM-Gameplay Load Game does not work on TVOS #jira UE-64066 TM-Gameplay Load Game does not work on TVOS #tvOS #4.21 Blocker: GRHIHDRDisplayOutputFormat must have a default value for tvOS (PF_B8G8R8A8, just like mac or ios for non-hdr). The issue appeared at CL4092793 [at] //UE4/Dev-Rendering, 5/24/2018 Change 4422285 by Jamie.Dale Fixing localization warnings #jira Change 4421911 by Chris.Babcock Fix issues with LLDB data formatters with 2 byte characters #jira UE-64737 #ue4 Change 4421833 by Wyeth.Johnson #jira 64735 Sample Skel Mesh refactor to fix it not initializing, still bugged for vertex colors Change 4421316 by Jamie.Dale Fixing localization warnings #jira Change 4421223 by Ben.Marsh Add an experimental setting to enable support for long paths in the content browser. #jira Change 4421197 by Jamie.Dale Fixing localization warnings #jira Change 4421191 by Jamie.Dale Fixing localization warnings #jira Change 4421179 by Rolando.Caloca UE4.21 - Vulkan - Add missing viewport resize function - Separate num buffers per usage #jira Change 4420955 by Michael.Trepka Ignore tooltips and cursor decorator windows when determining the window under cursor on Mac #jira UE-64645 Change 4420323 by Robert.Manuszewski Reimplementing CL #4402016 from Dev-Core: Fixed cooked materials not working in the editor #jira UE-64389 Change 4420227 by Rex.Hill Fix USD Linux compiler warning #jira UE-63658 Change 4420198 by Ben.Marsh UBT: Detect changes to source directories and invalidate the makefile if they are newer. Forces the makefile to be rebuilt when files are added or removed. #jira UE-42601 Change 4420194 by Mitchell.Wilson Saving color curve assets to resolve warnings. #jira UE-64724 Change 4419740 by Jamie.Dale Don't force LocRes files to always use Unicode strings The automatic Unicode detection works just fine for them, and changing this can produce considerably smaller (up-to 50% smaller!) LocRes files #jira Change 4419728 by Mikey.Boyd Updating TM-MaterialAttributes map and MaterialAttributes_Widget for cleaner testing of UEQATC-3497. Set the level to the default GameMode, updated the level blueprint, and disabled interaction with the widget bp. #jira UE-29618 Change 4419646 by Ben.Marsh UBT: Determine the correct user directory when remote compiling on Mac, rather than inferring it from the user name. The user name can be changed after an account is created. #jira UE-64071 Change 4419529 by Jules.Blok Merging CL 4323685 from Dev-VR - Fix GLES occlusion queries when HDR is disabled. Add occlusion query support for Multi-View. Add ShowFlag to visualize occlusion query bounding meshes. #jira UE-62347 Change 4419528 by Jules.Blok Merging CL 4323400 from Dev-VR - Remove StereoPair in favor of visibility map merging introduced in CL 4036044 #jira UE-62738 Change 4419525 by Stefan.Boberg Reduce CPU usage for Cook-on-the-fly server by not busy-waiting for assets to cook. Added an event which is signaled when a network request has been received. The main COTF loop blocks on this event when the cook request queue is empty. This reduces CPU usage while keeping the request latency low. #jira UE-51348 graeme.thornton, martin.ridgers Change 4419034 by Ben.Marsh Allow plugins specified on the command line to override engine plugins. #jira UE-64685 Change 4419015 by Frank.Fella Niagara - Fix linux compile error from CL 4418815. #jira UE-63379 Change 4418931 by Frank.Fella Niagara - Fix Win32 compile issue caused by cl 4418639 #jira UE-61823 Change 4418887 by Frank.Fella Merging from Dev-Niagara all plugin content updates. #jira UE-64711 Change 4418883 by Uriel.Doyon Fixed GPU emitters not being ticked correctly on the renderthread. #jira UE-64710 Change 4418817 by Chris.Babcock Fix for x86 and x86_64 Android architectures with NDK14b #jira UE-64708 #ue4 #android Change 4418815 by Frank.Fella Merging from Dev-Niagara 4399353 for nicholas.goldstein Improve discoverability of and navigability to parent Emitters in Systems #jira UE-63379 Change 4418709 by Frank.Fella Merging from Dev-Niagara 4397394 for nicholas.goldstein Add missing entries and param creation subcategory to Set Variables module. #jira UE-63373 Change 4418639 by Frank.Fella Merging from Dev-Niagara 4360525, 4360676, 4364096 for Simon.Tovey Some compile time optimizations - Moved large map of hlsl keyword replacements from C++ to ini file to improve compile times. - Now not using templates to handle input parameters to data interface. Now taking a bit from the bytecode offset to denote constant vs register. - As well as improving compile times, this also makes DIs far easier to write and maintain so I've rolled out to all DIs. Has no affect on perf. - Moved some things into the VectorVM namesspace. #jira UE-61823 Change 4418333 by Mark.Satterthwaite Fix incorrect usage of a CFDictionary passed into IOServiceGetMatchingServices which releases it for us. #rb none #jira UE-62569 Change 4418323 by zak.parrish Checking in files for SaveLoad - almost done. Need to update save status and do the helpAbout screen #JIRA UE-64681 Change 4418307 by Frank.Fella Merging from Dev-Niagara 4357655 for nicholas.goldstein Fix various capitalization inconsistencies in niagara stack menus #jira UE-63371 #jira UE-63446 Change 4418242 by Frank.Fella Merging from Dev-Niagara 4356331 for nicholas.goldstein Add Spacer between Event Handler header row and added Event Handler properties #jira UE-63390 Change 4418222 by Dan.Oconnor Close blueprint editor when replacing a blueprint, avoiding crash when using the merge tool to reload a blueprint #jira UE-64435 Change 4418217 by Frank.Fella Merging from Dev-Niagara 4356318 for nicholas.goldstein Adjust DisplayName generation of linked inputs in Niagara Stack input options to show the entire namespace and to not pass through FName::NameToDisplayString #jira UE-63387 #jira UE-60349 Change 4418163 by Frank.Fella Merging from Dev-Niagara 4346597, 4346602, 4346709, 4353333, 4353344, 4353346, 4353355, 4355466, 4355948, 4356192 Niagara - New emitter and new system dialogs #jira UE-63765 Change 4418114 by Mark.Satterthwaite Assert that Metal heaps and sub-allocated buffers are actually created properly to catch OoM errors. #rb none #jira UE-62235 Change 4417947 by Ben.Marsh Compile DebugGame version of the launch module for installed builds. #jira UE-64604 Change 4417554 by Joe.Conley Merging using Dev-VR_to_Release-4.21 #jira UE-63210 - "Stereo layers persist in HMD after VR Preview" #jira UE-54565 - "Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay" Remove check(VROverlay) in FSteamVRHMD::GetStereoLayers() and just return nullptr if it is null. Revert previous fix for UE-54565 that caused UE-63210 Change 4417553 by Joe.Conley Merging using Dev-VR_to_Release-4.21 #jira UE-64054 MRC - Mixed Reality Calibration app does not let users toggle between attachment devices. Enumerate Motion Sources was getting called before the Motion Controller modular features were being added. Added a delay before calling Enumerate Motion Sources. Change 4417552 by Joe.Conley Merging to Release-4.21 (//UE4/Release-4.21) #jira UE-63579 Assert when having too many VR devices Increase max controllers to support more. Change 4417533 by Ben.Marsh Fix IPhonePackager not being included in installed builds created on a Mac. #jira UE-58493 Change 4417495 by Joe.Conley Back out changelist 4417484 Integrate automatically submitted this before I could convert it to an edit, back out. #jira UE-63579 Assert when having too many VR devices Change 4417484 by Joe.Conley Merging using Dev-VR_to_Release-4.21 #jira UE-63579 Assert when having too many VR devices Increase max controllers to support more. Change 4417438 by Ben.Marsh Prevent unzipped frameworks from being removed every time a remote IOS compile is started, preventing iterative builds. #jira Change 4417422 by Ben.Marsh PR #4937: UE-62508: Add option to project launcher to include prerequisites com. (Contributed by projectgheist) #jira UE-62508 Change 4417362 by Ben.Marsh Fix compile warning when converting a blueprint project to native. #jira UE-63802 Change 4417357 by Jerome.Delattre Copying from Dev-Enterprise CL 4364256 Fix typo in FGenericPlatformMemory::DumpStats to properly report the free virtual memory. #author Martin.Sevigny #jira Change 4417350 by Jerome.Delattre Copying from Dev-Enterprise CL 4364260 SceneCapture: Don't CaptureOnMovement if CaptureEveryFrame is enabled. This prevent the capture from happening twice in 1 frame. #author Martin.Sevigny #jira UE-64686 Change 4417333 by Uriel.Doyon Reduced the amount of interpolants in FVertexFactoryInterpolantsVSToPS by the Niagara when using DynamicParameters. Now only the param required are used where as before the count was defined by the max index. #jira UE-63712 Change 4417318 by Dan.Oconnor Improve error messaging when a class creates its CDO while the class layout is being created #jira UE-64534 Change 4417276 by Frank.Fella Merging 4340773 from Dev-Niagara for nicholas.goldstein Add UProperty Specifiers to PropertyMetaData to fix displayed name and tooltip #jira UE-63233 Change 4417226 by Frank.Fella Merging 4340719 from Dev-Niagara for nicholas.goldstein Disable Widget focus of expander arrows and pulldown arrows in Niagara Stack to prevent unexpected tab selection #jira UE-63380 Change 4417196 by Patrick.Boutot Create a 10bit media texture for CharBGR10A2 media format. #jira UE-64682 Change 4417193 by Patrick.Boutot Keep a reference to the current MediaProfile's proxy to prevent GC Move MediaProfileSettings to default config. #jira UE-64475 Change 4417192 by Patrick.Boutot Deprecate ABGR16 and Float RGB from EDefaultBackBufferPixelFormat. They are not supported by D3DX SwapChain. The jira has more info on which formats are supported. #jira UE-63090 Change 4416191 by zak.parrish Resaving Debug menu for TP_ARBP template #JIRA UE-64678 Change 4416030 by Marc.Audy Remove broken test (as best it can be told it could never have worked) #jira UE-64547 Change 4415784 by Marc.Audy PR #5133: UE-64479 Fix the icon display for the Timeline node replication status (Contributed by mamoniem) PR #5132: UE-64479: Replicated icon shows up for timelines in BP (Contributed by projectgheist) #jira UE-64479 #jira UE-64596 #jira UE-64606 Change 4415763 by Steve.Robb Fixes for improperly initialized USTRUCT() members. #jira UE-64551 #jira UE-64546 Change 4415723 by Rolando.Caloca UE4.21 - Remove Linux hack for Vulkan #jira Change 4415679 by Rolando.Caloca UE4.21 - Copy fix from 4415584 and 4401641 - Added support for -vulkanpresentmode=N where N is a VkPresentModeKHR - This prevents the CPU from getting more than one frame ahead of the GPU. In addition to making the Vulkan RHI more consistent with the DX RHIs and reducing game input latency, this also fixes the issue where memory for volatile uniform buffers could be overwritten by the CPU before the GPU was done with it. This could happen when running in immediate present mode with frame pacing and smoothing disabled, as the CPU could get several frames ahead of the GPU. #jira Change 4415654 by Jamie.Dale Fixed the editor failing to load the native game localization data during init #jira UE-64097 Change 4415635 by Jamie.Dale Fixed null pointer access in setting helpers #jira Change 4415630 by Jamie.Dale Ensure we GC at various points that could have left lingering references to items being content hot-reloaded #jira Change 4415624 by Jamie.Dale Ensure that the transient instance created by the material editor is marked pending-kill once the material editor is closed This fixes an issue where a lingering material editor instance would re-apply old material constant values after a content hot-reload, as the content hot-reload would call PostEditChange on the lingering instance. #jira Change 4415620 by Jamie.Dale Fixed type validation of objects within containers #jira UE-64151 Change 4415613 by Jamie.Dale Fixed crash when deleting a package without an SSC state #jira Change 4415592 by Marcin.Undak UAT: Aways create directory before saving encryption parameters #jira none Change 4415590 by Jamie.Dale Merging CL# 4357533, CL# 4366557 and CL# 4374101 #jira Change 4415577 by Marcin.Undak Linux: fixed WebM crash #jira UE-64157 Change 4415340 by frankie.dipietro Empty M_VolumeSampler for testing #jira UE-29618 Change 4415334 by frankie.dipietro Adjust M_VolumeSample test material to use Emissive #jira UE-29618 Change 4415085 by Ben.Marsh Restore const signature for FApplePlatformCrashContext::ReportCrash() for compatibility with callbacks. #jira Change 4415032 by Ben.Marsh Fix Mac compile error due to calling non-const function. #jira Change 4415005 by frankie.dipietro Add M_VolumeSample to QAGame to aid Volume Texture testing #jira UE-29618 Change 4414930 by Ben.Marsh Include portable callstacks in ensures. #jira UE-64574 Change 4414631 by Graeme.Thornton Fix for crash when running automation tests #jira UE-64652 Change 4414055 by Dan.Oconnor Remove use of FAssetData to avoid side effects that can result in CDO creation #jira UE-64534 Change 4413933 by Jeff.Fisher Merging using Dev-VR_to_Release-4.21 4374589 UE-57680 [CrashReport] UE4Editor_SteamVR!FSteamVRModel::GetRawMeshData() [steamvrassetmanager.cpp:307] -Added some more logging to try to figure out why this is crashing. Logs the resourceID of the steamVRMesh which might tell us if this is happening with some specific hardware. Also logs index and vertex counts and pointers to see if the data is somewhat malformed or just completely invalid. 4380355 UE-57680 [CrashReport] UE4Editor_SteamVR!FSteamVRModel::GetRawMeshData() [steamvrassetmanager.cpp:307] -Two more log lines for steamvr shutdown. Maybe we are trying to get the models after shutdown and get bad data? #jira UE-57680 Change 4413599 by Mitchell.Wilson Saving SunlightColorLUT to resolve warning. #jira UE-64648 Change 4413343 by Ben.Marsh Add Rsync filters to installed build on Windows. #jira UE-64623 Change 4413276 by Ben.Marsh Remove logic that prevents UHT compiling on Mac during a remote build. #jira UE-64493 Change 4413205 by Ben.Marsh Fix missing dependencies from installed build on Mac and Linux. #jira UE-64629 Change 4413154 by Jason.Bestimt Merging CL 4379292 from Dev-VR - Fixes for mobile static draw list using incorrect material render proxy #JIRA: UEVR-1321 Change 4413148 by Jason.Bestimt Merging CL 4373138 from Dev-VR - Fix for media texture crash on Lumin #JIRA: UEVR-1319 Change 4413142 by Jason.Bestimt Merging CL 4347297 from Dev-VR - Swapping double to single quote to fix Mac Editor packaging for Lumin #JIRA: UE-63556 Change 4412619 by Jason.Bestimt Merging CL 4331753 from Dev-VR - Allowing output log to capture warning and error verbosity from commandline output it receives (like launch on Lumin) #JIRA: UE-62981 Change 4412526 by Jason.Bestimt Merging CL 4311018 from Dev-VR - Preventing multiple lumin frame timing hints while the graphics context isn't valid #JIRA: UE-62031 Change 4412517 by Jason.Bestimt Merging CL 4304939 from Dev-VR - Commenting out Eye Tracker init log until the feature is complete. #JIRA: UE-61413 Change 4412515 by Jason.Bestimt Merging CL 4304711 from Dev-VR - Downgrading sandbox jail warning to log, as it is expected output #JIRA: UE-62992 Change 4412508 by Jason.Bestimt Merging CL 4303846 from Dev-VR - Fix for fully qualified name in header #JIRA: UE-62068 Change 4412496 by Jason.Bestimt Merging CL 4303647 from Dev-VR - Fixing synth style warnings in Lumin Sample #JIRA: UE-62068 Change 4412491 by Jason.Bestimt Integrating CL 4303618 from Dev-VR to remove Lumin Emulator plugins Change 4412425 by Mitchell.Wilson Updating GetLinearColor nodes in BP_Sky_Sphere to GetClampedLinearColor nodes. Saving curves due to the change to resolve warnings. #jira UE-64228 Change 4412349 by Lauren.Ridge Adding custom version to linear color curve assets #jira UE-64228 Change 4412302 by Ben.Marsh Include the full filename of the config file if we can't save a backup. Attempt to track down UE-64554. #jira UE-64554 Change 4412161 by frankie.dipietro Adding bUsedWithStaticLighting flag to M_Roughness_0 to fix RectLight test #jira UE-29618 Change 4411692 by tim.gautier Minor adjustment to M_Tree_FallTreeMerged_01 - added a StaticSwitchParam #jira UE-29618 Change 4411522 by Lauren.Ridge PostLoad check and additional GetClampedColorValue BP function for linear color curves #jira UE-64228 Change 4411494 by Francis.Hurteau Copied 4359025 Francis.Hurteau Test if have a valid continuation before running it when setting continuation on a ready future #jira UE-64567 Change 4411151 by Jeff.Fisher Merging using Dev-VR_to_Release-4.21 4345353 UE-62255 Google 6DOF Motion Controller Support -Added support for 6DOF controller tracking on daydream. -Project Settings->Android->Advanced APK Packaging->Configure GoogleVR to support specific hardware configurations-> Set to Daydream(6.6 DoF) to enable support for two 6dof controllers. A single 3dof controller is also supported by this configuration, as is a single 6dof controller. -Currently the 3dof controller is detected only by noticing that the positions returned for all controllers are exactly 0,0,0 per Google reccomendation. A future API should make it explicit when a controller is 3dof or 6dof. -Currently we arbitrarily make the controller at index 0 the right and the one at 1 the left. A future api should let us query for controller handedness. 4346387 Fixing build break in GoogleVRControllerFunctionLibrary.h 4349142 Fixing GoogleVRController build warning 4349742 Fixing AndroidRuntimeSettings build errors. 4350977 Fix for static analysis warning 4351170 Build fix for bad assert #jira UE-62255 Change 4410947 by Lina.Halper #DUPEMERGE Fixes many reference pose issues, where they want to add node, and how it updates, and how they could move - mainly execution can be disabled by button, and we will mark to compile when it needs recompile due to hierarchy change - added quick warning to log when hierarchy is missing - still lots of things need more iteration - fixed assets #jira: UE-63136 Change 4410550 by Lauren.Ridge Fix for ListView not propagating selection change events #jira UE-64118 Change 4410527 by Lauren.Ridge Adding condition to guard against crash when pasting comments #jira UE-63214 Change 4410512 by Marcin.Undak UAT: Create manifest directory, before writing to it #jira none Change 4410511 by Lauren.Ridge Fix for crash on spamming trigger presses in VR mode #jira UE-63608 Change 4410489 by Lauren.Ridge Fix for disappearing UI handle in VR mode #jira UE-63622 Change 4410364 by Ben.Marsh PR #5138: Fix bForceBuildShaderFormats not being read correctly in TargetRules (Contributed by rlabrecque) #jira UE-64611 Change 4410086 by Ben.Marsh UAT: Show timing/agent info in UAT the same way as in UBT, to make it easier to track down badly configured agents. (Originallly CL 4343393 in Dev-Build) #jira Change 4410018 by Lina.Halper #DUPE MERGe Merging using Dev-Anim<->Release4.21 fix motion blur issue on poseable mesh component #jira: UE-62296 Change 4409981 by Simon.Tourangeau SunPosition plugin #jira UE-64075 Change 4409913 by Michael.Kirzinger Fix FUniqueNetIdRepl serialization for out of engine OSSs. Use FNetBitReader/Writer in the serialization test so it properly tests network replication #jira UE-63326 [at]josh.markiewicz Change 4409838 by Simon.Tourangeau Integrate misc nDisplay fixes from Dev-Enterprise - nDisplayLauncher: Removed useless no-val command line arguments - Fixed Editor crash when translation direction is set in BP_DemoWand_Blueprint - Use quotation marks for paths - A lot of nDisplay warings "wand not found" - nDisplayLauncher passes custom arguments at beginning - Update blueprints (resubmit + comments) - Single view for monoscipic devices - Move swap eye attribute to [cluster_node] - Removed viewport flip feature - Disable input on slave nodes - Fix for GL3/4 monoscopic device. Missed changes for 'Viewport positioning fix'. - Removed custom swap_int - Fixed demo blueprints - Fixed crash in DC components when the DC is not initialized - Fixed visibility of some inherited members - Fixed Editor crash on second PIE session start - Fix for viewport positioning - BP API docs (comments) - Turn off some screen effects in the nDisplay template project #jira UE-64170 Change 4409812 by Simon.Tourangeau USD SDK updated to v18.09 Merged from Dev-Enterprise #author Rex.Hill #jira UE-64140 Change 4409754 by Graeme.Thornton Copy of CL 4385549 from Dev-Core Try and detect a serialize function inside arbitrary preprocessor blocks and throw an error Make a couple of other "can't have things inside preprocessor blocks" messages consistent with this one #jira none Change 4409671 by Jeff.Fisher Merging using Dev-VR_to_Release-4.21 4392743 UE-63646 MagicLeap 4.21 redirects need updating -Made redirectors more specific, found a way to do the updates without the MatchSubstring package update flag, to avoid a warning about how it is very slow. #jira UE-63647 Change 4409395 by Ben.Marsh Fix Python.build.cs adding locally generated *.pyc files as runtime dependencies. Since these files are not tracked as build products, they will not exist on other build machines, causing warnings when building DDC. #jira Change 4408881 by Max.Chen Sequencer: Added missing ini change for 4395032 #jira UE-64258 Change 4408670 by Max.Chen Sequencer: Step to next/prev key no longer uses ExclusiveEndFrame - 1. This fixes cases where you want to step to the last key of a section and add another animation clip that doesn't overlap. #jira none Change 4408662 by Max.Chen Sequencer: Removed derived blueprint type for level sequence director blueprints #jira UE-64258 Change 4408661 by Max.Chen Sequencer: When evaluating a range of a sequence, all overlapping segments of that range are now guaranteed to be up-to-date and compiled. This is a newer version of 4280319 which was backed out in 4317353, with the TRange::Overlaps issues addressed. #jira UE-63336 #jira UE-62873 Change 4408660 by Max.Chen Sequencer: Fix crash when converting matinee assets to sequences due to changes in events. Event keys will now have blueprint event endpoints created in the level sequence blueprint when converting. #jira none Change 4408354 by Marc.Audy Fix additional cases where GetBlueprint could get called without a valid blueprint, thus checking #jira UE-62444 Change 4408286 by Joe.Conley #jira UE-64552 [CrashReport] UE4Editor_MagicLeap!UImageTrackerComponent::TickComponent() [imagetrackercomponent.cpp:391] MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device. This had been fixed previously but somehow the fix got lost merging between streams. Change 4408252 by Brandon.Schaefer Doubles in the form of 1e+9999 can be larger then 30 chars, set aside more room #jira UE-64582 Change 4408076 by Mike.Erwin UAT: fix Iterative Deploy leaving behind old files on Android (copy 4369737 from Dev-Build) For iterative deploy on Android, files & directories not in staging will be zapped from the device. The following directories are spared, to maintain config & logs on device: Engine/Saved Engine/Config ProjectName/Saved ProjectName/Config Tested with Samsung Galaxy S6+ (Android 6.0) and Google Pixel 2 (Android 9.0) #android #jira UE-61686 Change 4408070 by Mike.Erwin UAT: iterative deploy no longer prevents cleaning of staging directory (copy 4369732 from Dev-Build) Partial fix for #jira UE-58838 UE-61686 UE-62879 Might need additional work to reduce file copies from Build to Stage. Change 4407741 by Ben.Marsh UBT: Avoid trying to figure out which mobile provision to use for a project when we already know the path to the provision we want. Also fix certificate not being updated if mobile provision changes. #jira Change 4407632 by Jamie.Dale Removed pyc files from Python SDK #jira UE-64531 Change 4407622 by Jamie.Dale Updated Python SDK copy script to exclude pyc files #jira UE-64531 Change 4407431 by Anousack.Kitisa Copied 4392037 Anousack.Kitisa Modified API for UV map generation. #jira UE-63814 Change 4407427 by Ben.Marsh Suppress warning for missing DebugNonUFS files when staging installed build. #jira UE-64579 Change 4407401 by Anousack.Kitisa Copied 4383601 Anousack.Kitisa [StaticMeshEditor]: * Fixed material assignment issue when re-importing Datasmith static mesh after deleting a section from the mesh. * Fixed material issue when deleting a section from a mesh and undoing and chaging material on the mesh. #jira UE-62480 Change 4407274 by Joe.Graf Over merge reverted #jira: fix Change 4407268 by Anousack.Kitisa Copied 4369800 Anousack.Kitisa Import/export FBX metadata on SkeletalMesh and Skeleton assets. #jira UEENT-1881 Change 4407220 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - AR samples updated #jira: UE-64673 Change 4407213 by Rolando.Caloca UE4.21 - Copy 4403346 DR - Fix post opaque extension running before lights #jira Change 4407208 by Anousack.Kitisa Copied 4369604 JeanLuc.Corenthin - Fixed indexing issue with FOverlappingCorners object created using a FmeshDescription object: - Changed logic in building of FOverlappingCorners to be based on index of wedge, number of wedges equal 3 times the number of triangles like in FRawMesh, instead of index of vertex instances. - Updated BuildVertexBuffer to take this new logic in account. - Fixed crash in FMeshDescriptionOperations::CreateMikktTangents: - MikkTSpace sdk does not handle properly faces with 0 vertices which occur with mesh description with invalid polygons. #jira UE-62478, UE-63758 Change 4407188 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Fixed missing include when not using unity builds #jira: UE-64673 Change 4407179 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added a way to see the ARKit CPU consumption across all of its threads #jira: UE-64673 Change 4407178 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Bug fix for landscape image detection being at the wrong distance #jira: UE-64673 Change 4407174 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Improved debug rendering of AR tracked images #jira: UE-64673 Change 4407165 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added post edit change to force correct aspect ratios when editing physical size for detected images #jira: UE-64673 Change 4407162 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Reverted premature merge #jira: merge Change 4407156 by Joe.Graf Merging using Dev-VR_to_Release-4.21 #jira: merge Change 4407146 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Point cloud rendering additions #jira: UE-64673 Change 4407134 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added some config properties to box component for debug rendering #jira: UE-64673 Change 4407128 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added missing #ifdef #jira: UE-64673 Change 4407127 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - AR point cloud debug rendering support added #jira: UE-64673 Change 4407119 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARVideoSettings sample #jira: UE-64673 Change 4407113 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added a device orientation query in addition to the event that is present #jira: UE-64673 Change 4407109 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Fixed a missing nullptr check that was causing AR apps to crash #jira: UE-64673 Change 4407105 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added support for rotating an image while generating a jpeg for ARSharedWorld sample #jira: UE-64673 Change 4407101 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added a set of properties to override thread priorities when using ARKit and UE4 is causing ARKit to starve #jira: UE-64673 Change 4407098 by Joe.Graf Merging using Dev-VR_to_Release-4.21 #jira: merge Change 4407093 by Francis.Hurteau Copied 4372687 Francis.Hurteau Fix potential assert when changing ProtocolVersion based on ping messages #jira UE-64035 Change 4407088 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added scaling to jpeg creation for ARSharedWorld sample #jira: UE-64673 Change 4407082 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample #jira: UE-64673 Change 4407078 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Fix for null session config being passed to AR system #jira: UE-64673 Change 4407074 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample #jira: UE-64673 Change 4407064 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample #jira: UE-64673 Change 4407061 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample #jira: UE-64673 Change 4407052 by JeanLuc.Corenthin Copy CL #4392021 - Fixed crash when importing model thru VRED importer - Includes changes to StaticMeshBuilder.cpp made in CL #4369604 #jira UE-64152 Change 4407051 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample #jira: UE-64673 Change 4407045 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Code suupport for streaming ar shared worlds #jira: UE-64673 Change 4407039 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample #jira: UE-64673 Change 4407032 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Improved AR template #jira: UE-64673 Change 4407030 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Better BP exposure of GetMappingStatus for AR #jira: UE-64673 Change 4407017 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Better double free fix for ar env probes #jira: UE-64673 Change 4407012 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Double free fix for env probes #jira: UE-64673 Change 4407007 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample #jira: UE-64673 Change 4407006 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample #jira: UE-64673 Change 4407003 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample #jira: UE-64673 Change 4406999 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Render doc fix for non-editor builds #jira: merge Change 4406994 by Anousack.Kitisa Copied 4362955 JeanMichel.Dignard Static Mesh Library : SetLodFromStaticMesh - Assign materials to new LOD sections based on source mesh LOD. - Copy LOD build settings from source. #jira UE-63659, UE-64016 Change 4406992 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Fix for CLion IDE usage #jira: merge Change 4406987 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Fix for missing property decoration for video modes #jira: UE-64673 Change 4406944 by Max.Chen Sequencer: Stop all sounds on tear down #jira UE-63501 Change 4406942 by Mark.Satterthwaite Duplicate CL #4398322: Rebuild mtlpp using Xcode 10 so Metal 2.1 works on iOS. #jira N/A Change 4406880 by Anousack.Kitisa Copied 4356072 Anousack.Kitisa [StaticMeshEditor]: * Moved the UV channel removal functionality from the LOD details panel to the UV drop-down menu. #jira UEENT-1827 Change 4406826 by Francis.Hurteau Copied 4366928 Jeremie.Roy Fix crashes related to the UndoHistory. Add missing UndoBufferChangedDelegate broadcasts in EditorTransaction #jira UE-64096 Change 4406820 by Anousack.Kitisa Copied 4350474 Johan.Duparc Fix UEditorAssetLibrary::DoesAssetExist to handle sub object name #jira UE-62333 Change 4406783 by Anousack.Kitisa Copied 4348861 Anousack.Kitisa [StaticMeshEditor]: * Fixed vertices being merged even though they don't share mergeable attributes. #jira UE-62980 Change 4406752 by Anousack.Kitisa Copied 4348838 Anousack.Kitisa Fixed ConvertAnyPathToObjectPath returning wrong path for objects that are named differently than their package. #jira UE-62333 Change 4406721 by Brandon.Schaefer Linux: Set FORCE_ANSI_ALLOCATOR when using -EnableTSan to avoid multiple definitions #jira UE-62804 Change 4406461 by Francis.Hurteau Copied 4382276 Francis.Hurteau Fix syncing streaming level visibility state with undo/redo #jira UE-64315 Change 4406459 by Ben.Marsh Fix temporary files containing dependency lists being created in Engine directory. Move them under Engine/Intermediate instead. #jira Change 4406451 by Brandon.Schaefer Linux: Dont try to make current if our current window was the SplashScreen window we just destroyed #jira UE-64211 Change 4406440 by Chris.Babcock Remove AKEYCODE_BACK from valid gamepad keycodes to allow it when controllers are disabled #jira UE-64350 #ue4 #android Change 4406382 by Anousack.Kitisa Copied 4393087 Patrick.Boutot Add a shader source directory for the OpenCVLensDistortion plugin. #jira UE-64568 Change 4406345 by Joe.Graf Merge Xcode project generation fix to defaul to Legacy build mode using Dev-VR->Release-4.21 #jira: merge Change 4405792 by JeanMichel.Dignard Copied 4393315 JeanMichel.Dignard Better telemetry for plugin warden - Added more event attributes to track potential issues. #jira UE-64280 Change 4405776 by JeanMichel.Dignard Copied 4392578 JeanMichel.Dignard Fixed actors not saving properly on a reimport when moved to a sublevel. The issue is that they were being parented to actors from another level which isn't supported. Also, the scene component template should refer to the parent component through a TSoftObjectPtr in case it's in another package. #jira UE-62070 Change 4405738 by Mark.Satterthwaite Duplicate CL #4396224: Remove another broken bit of legacy Metal code. #jira UE-64128 Change 4405733 by Mark.Satterthwaite Duplicate CL #4399472: Handle all Metal formats in ShaderPlatformToPlatformName - I have not made this handle all formats or platforms so this function is *wrong* for a number of others and should *assert* on failure to identify a platform. This fixes incorrect shader compilation for Forward rendering on iOS. #jira UE-64355 Change 4405630 by JeanMichel.Dignard Copied 43737703 Johan.Duparc Prevent crash for old datasmith assets Clear transactional flag in user asset data that could cause a crash for Blueprint assets. #jira UE-63349 Change 4405481 by Sorin.Gradinaru UE-61699 Kindle Fire 5th Gen crashes rotating Remote Session #jira UE-61699 #Android #4.21 From //UE4/Dev-Mobile CL4360704 Disabling threaded rendering for Kindle Fire HD 7 5th gen in DefaultDeviceProfiles.ini Change 4405276 by Frankie.DiPietro Adding test content for Volume Textures, Iris Normals, and Subsurface Boundary Bleed Color coverage #jira UE-29618 Change 4405138 by JeanMichel.Dignard Copied 4350470 Johan.Duparc Fix crash on property edition for blueprint actors with templated asset user data #jira UE-63349 Change 4404967 by Mikey.Boyd Making content change to M_Translucent_PanNrm for UEQATC-244. Added a Texture Sample node to be used to test Platform Stats. #jira UE-29618 Change 4404909 by Robert.Manuszewski When enabling cooked assets in the editor, the engine will now use FArchiveAsync2 in the editor to be able to open them. (re-implemented CL #4400327 from Dev-Core) #jira UE-64389 Change 4404901 by Robert.Manuszewski Fixed a hang when entering PIE when Background Streaming is disabled #jira UE-63320 Change 4404816 by Ben.Marsh Fix "Non-void function should return a value" warning in CIS. #jira Change 4404621 by Stefan.Boberg Re-enabled LLM on Editor builds since the performance issue has been addressed #jira UE-60020 Change 4404491 by Max.Chen Sequencer: Use cached object bindings when drawing motion trails. FindObjectId can be slow because it clears the cached bindings. Added FindCachedObjectId which retrieves the binding without clearing the cache. #jira UE-63347 Change 4404490 by Max.Chen Sequencer: Fix key reduction not working on imported fbx channel. Implement channel Optimize() so that it follows the curve editor's SimplifySelection by evaluating whether a key is needed (rather than removing the key and checking whether the value has changed). The main fix is that the tangents need to be calculated as non-normalized (ie. with the DisplayRate) #jira UE-62353 Change 4404488 by Max.Chen Sequencer: Changed HandleSingleNode fallback check for collapsed parents. #jira UE-64394 Change 4404486 by Max.Chen Sequencer: Remove restriction on hidden mobility. It's too wide to restrict transform tracks. #jira UE-63415 Change 4404472 by Max.Chen Sequencer: Restore drawing paths for selected nodes and channels #jira UE-64204 Change 4404468 by Max.Chen Sequencer: Check for property type in evaluation. This fixes an issue where the property type is changed after the track has been created. #jira UE-64278 Change 4404439 by Keli.Hlodversson Merging critical SteamVR fixes from Dev-VR #jira UE-63198 #jira UE-64098 #jira UEVR-1250 Change 4403717 by Marc.Audy Inline templated version of GetGameInstance #jira UE-62591 Change 4403702 by Marc.Audy PR #4944: Added template cast versions of multiple methods. (Contributed by francoap) #jira UE-62591 Change 4403699 by Marc.Audy Make reregistering an object in the significance manager an ensure not a check #jira Change 4403697 by Marc.Audy PR #5074: Fixed minor bugs in GameUserSettings. (Contributed by phoenxin) #jira UE-63893 Change 4403695 by Marc.Audy Fix crash pasting timeline with external curve that has been force deleted #jira UE-64504 Change 4403693 by Marc.Audy PR #5077: Prevent TimelineComponent Update delegate from being executed 3 times when looping (Contributed by nedwardsnae) #jira UE-63927 Change 4403691 by Marc.Audy PR #5076: Correct icon when dragging an event dispatcher variable (Contributed by projectgheist) #jira UE-63895 Change 4403689 by Marc.Audy PR #5075: Mouse decorator when dragging a category from My Blueprint panel (Contributed by projectgheist) #jira UE-63894 Change 4403686 by Marc.Audy PR #5096: UE-64019: Use compare function for tooltip FText instead of != operator (Contributed by projectgheist) #jira UE-64109 #jira UE-64019 Change 4403662 by Marc.Audy Ensure that objects created via duplication in PIE are correctly constructed #jira UE-63505 Change 4403462 by tim.gautier Cleaned up M_Tree_FallTreeMerged_01, added comment blocks for UEQATC-212 #jira UE-29618 Change 4403308 by Michael.Trepka Update mouse position on NSDraggingUpdate event on Mac #jira UE-60800 Change 4403290 by Michael.Trepka Fixed issues with window position and size when toggling between fullscreen and windowed modes #jira UE-63212 Change 4403270 by Michael.Trepka Fixed a problem with mouse click/drag events being received by incorrect window/widget in certain conditions while dragging windows on Mac #jira UE-57506 Change 4403216 by Ben.Marsh Fix null reference exception when resolving paths. #jira Change 4403213 by Ben.Marsh Revert change to use FileReference for executable to use in the <Spawn> task, to ensure we can use programs in the PATH. #jira Change 4403209 by Ben.Marsh Prevent null dereference when tagging a set of files. #jira Change 4403200 by Ben.Marsh BuildGraph: Add support for automatic parsing of collection types in BuildGraph parameters. #jira Change 4403188 by Mikey.Boyd Adding content for Data Table test coverage. #jira UE-29618 Change 4403163 by Ben.Marsh Sanitize the contents of all the receipts in the installed engine build, to make sure they don't reference any files we don't distribute. #jira UE-56424 Change 4403151 by Ben.Marsh UBT: Don't assume that console encoding is UTF-8 when using ParallelExecutor. #jira UE-64248 Change 4403136 by Ben.Marsh Fix IWYU issues with SQLite support. #jira UE-64523 Change 4403116 by Ben.Marsh UBT: Fix project files being generated for VS2017 if the user only has AutoSDKs, and does not have the IDE installed. #jira UE-62726 Change 4403074 by Ben.Marsh UBT: Fix a couple of edge cases when parsing output from child processes. * If a single line was larger than 32kb, the process would be treated as having terminated. * If the last output line did not have a trailing newline, the line would be dropped. #jira UE-64234 Change 4403066 by Ben.Marsh Fix project browser reopening when creating a new project, if other command line arguments are present. Missing a space between the project file and previous argument list. #jira UE-63724 #lockdown Nick.Penwarden #rb none #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 4447546 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4452228 by jason bestimt in Dev-VR branch]
2018-10-11 11:48:32 -04:00
UnrealTargetPlatform HostPlatform = BuildHostPlatform.Current.Platform;
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 2982165) ========================== MAJOR FEATURES + CHANGES ========================== Change 2963214 on 2016/05/02 by Ben.Marsh BuildGraph: Allow specifying optional dependencies for a node, indicating that the build products from an upstream node are desired, but should not block the node from running. Change 2972295 on 2016/05/10 by Ben.Marsh EC: Remove spacing in notification emails to reduce size, and help prevent gmail from truncating messages. Also allow mailing notification emails when doing a dry run, and reading stream settings from another branch. Change 2976096 on 2016/05/12 by Ben.Marsh EC: Store properties for the last succeeded builds, including the list of users that were notified about it. Change 2976390 on 2016/05/12 by Ben.Marsh EC: Add a separate line to the notification email summary with a link to edit settings, and pass the missing ec-update parameter to set the last build status. Change 2976441 on 2016/05/12 by Ben.Marsh UAT: Remove log file copy on builders after UAT failure. This is done outside the EC step that originally did it now. Change 2976456 on 2016/05/12 by Ben.Marsh BuildGraph: Catch exceptions thrown by child processes failing when building or running UAT commands, and return failure normally without dumping callstacks. Change 2978440 on 2016/05/16 by Ben.Marsh EC: Age out entries from the "latest builds" list after a week. There's no obvious way to tell if a node has been removed, but a periodic cleanup should keep the build notifications list in check. Change 2979446 on 2016/05/16 by Ben.Marsh Rename ambiguous headers which exist with the same name in different paths. Change 2979839 on 2016/05/16 by Ben.Marsh UE4: Renaming HTML5 SocketSubsystem files to eliminate ambiguities. Change 2979852 on 2016/05/16 by Ben.Marsh UE4: Use explicit relative paths for public headers in PortalServiceInterfaces modules which do not have unique names Change 2980113 on 2016/05/17 by Ben.Marsh UE4: Fix include paths for HTML5 SocketSubsystem files. Change 2980117 on 2016/05/17 by Ben.Marsh UE4: Remove reference to private PCH from Oculus common code. Change 2980186 on 2016/05/17 by Ben.Marsh UAT: Add a -StopOnErrors parameter to UE4Build, which is propagated to XGE. Change 2980879 on 2016/05/17 by Ben.Marsh UE4: Fixup Lightmass to use LightmassPCH.h rather than stdafx.h Change 2981117 on 2016/05/17 by Ben.Marsh Portal: Use a unique name for the Portal PCH, rather than just calling it PrivatePCH.h Change 2981839 on 2016/05/18 by Ben.Marsh Replace ambiguous D3D11/D3D12 includes with direct includes for the current platform. #lockdown Nick.Penwarden [CL 2982178 by Ben Marsh in Main branch]
2016-05-18 13:26:45 -04:00
string TargetPlatforms = ParseParamValue("TargetPlatforms");
string SavedDir = ParseParamValue("SavedDir");
string BackendName = ParseParamValue("BackendName", "CreateInstalledEnginePak");
string RelativePakPath = ParseParamValue("RelativePakPath", "Engine/DerivedDataCache/Compressed.ddp");
bool bSkipEngine = ParseParam("SkipEngine");
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 2982165) ========================== MAJOR FEATURES + CHANGES ========================== Change 2963214 on 2016/05/02 by Ben.Marsh BuildGraph: Allow specifying optional dependencies for a node, indicating that the build products from an upstream node are desired, but should not block the node from running. Change 2972295 on 2016/05/10 by Ben.Marsh EC: Remove spacing in notification emails to reduce size, and help prevent gmail from truncating messages. Also allow mailing notification emails when doing a dry run, and reading stream settings from another branch. Change 2976096 on 2016/05/12 by Ben.Marsh EC: Store properties for the last succeeded builds, including the list of users that were notified about it. Change 2976390 on 2016/05/12 by Ben.Marsh EC: Add a separate line to the notification email summary with a link to edit settings, and pass the missing ec-update parameter to set the last build status. Change 2976441 on 2016/05/12 by Ben.Marsh UAT: Remove log file copy on builders after UAT failure. This is done outside the EC step that originally did it now. Change 2976456 on 2016/05/12 by Ben.Marsh BuildGraph: Catch exceptions thrown by child processes failing when building or running UAT commands, and return failure normally without dumping callstacks. Change 2978440 on 2016/05/16 by Ben.Marsh EC: Age out entries from the "latest builds" list after a week. There's no obvious way to tell if a node has been removed, but a periodic cleanup should keep the build notifications list in check. Change 2979446 on 2016/05/16 by Ben.Marsh Rename ambiguous headers which exist with the same name in different paths. Change 2979839 on 2016/05/16 by Ben.Marsh UE4: Renaming HTML5 SocketSubsystem files to eliminate ambiguities. Change 2979852 on 2016/05/16 by Ben.Marsh UE4: Use explicit relative paths for public headers in PortalServiceInterfaces modules which do not have unique names Change 2980113 on 2016/05/17 by Ben.Marsh UE4: Fix include paths for HTML5 SocketSubsystem files. Change 2980117 on 2016/05/17 by Ben.Marsh UE4: Remove reference to private PCH from Oculus common code. Change 2980186 on 2016/05/17 by Ben.Marsh UAT: Add a -StopOnErrors parameter to UE4Build, which is propagated to XGE. Change 2980879 on 2016/05/17 by Ben.Marsh UE4: Fixup Lightmass to use LightmassPCH.h rather than stdafx.h Change 2981117 on 2016/05/17 by Ben.Marsh Portal: Use a unique name for the Portal PCH, rather than just calling it PrivatePCH.h Change 2981839 on 2016/05/18 by Ben.Marsh Replace ambiguous D3D11/D3D12 includes with direct includes for the current platform. #lockdown Nick.Penwarden [CL 2982178 by Ben Marsh in Main branch]
2016-05-18 13:26:45 -04:00
// Get paths to everything within the temporary directory
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3088355) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3088355 on 2016/08/13 by Max.Preussner Media Player Editor: Fixed Local file paths without file:// open when pressing Enter, but not when clicking Go button (UE-34643) #jira UE-34643 Change 3088331 on 2016/08/13 by Max.Preussner Media: Fixed Failing to load Precached Media Source (UE-34285) #jira UE-34285 Change 3088202 on 2016/08/12 by Zabir.Hoque Porting DX12 Fix from MS: Update D3D12 RHI for 4.13 - Fixed compiler errors with missing RHI methods. Fixed compiler warnings where names were hidding other variables. #jira UE-0 Change 3088149 on 2016/08/12 by Mark.Satterthwaite Duplicate CL #3087991: Initial AVFoundation implementation of Media Framework for Mac, iOS & tvOS. - Slight adaptation of AppleMovieStreamer to pick up movies from inside the GameContentDir on all Apple platforms. - Video playback occurs via AVPlayerItemVideoOutput's attached to the AVPlayerItem's output. This means gathering video samples is trivial. - Metal texture updates occur by wrapping the texture object provided by AVF - for Mac this is simple as it can bind to the IOSurface directly, for iOS/tvOS we have to create a CVMetalTextureCache and allocate our texture from there. - OpenGL and OpenGLES currently have to lock the pixel buffer and upload to a texture the old fashioned way - this should be revisited when there is time. - Subtitles/Captions are captured using AVPlayerItemLegibleOutput which also connects to the AVPlayerItem's output. - On Mac audio samples are returned by manually reading from the stream using an AVAssetReaderTrackOutput, including manual seeking and synching. - On iOS/tvOS the audio is played directly by AVPlayer because the IOSAudio system can't handle procedural buffers - otherwise it could reuse the Mac code. - AVFoundation does not support AVI - that's an obsolete Microsoft/Windows file-format. - Only 'file://' URLs are supported - streaming would require a totally different audio solution (using MTAudioProcessingTap) and has many more edge and failure cases that would need to be handled. #jira UE-34315 Change 3088131 on 2016/08/12 by Chris.Babcock Fix iterative deploy for new ADB #jira UE-34638 #ue4 #android Change 3088106 on 2016/08/12 by Dan.Oconnor Make check less strict, PinIds are only unique within a single node, unfortunately, hence why we use both an OwningNode and a PinId when resolving references #jira UE-34564 Change 3088099 on 2016/08/12 by Zabir.Hoque Move end of frame resource clean up to end of viewport rendering, since EndFrame calls were not consistently coming in when movie was playing but asset loading was done. #Jira UE-27026 Change 3088072 on 2016/08/12 by Max.Chen Sequencer: Level editor camera cut flag is now a one way gate This resolves issues to do with the flag being erroneously reset by external forces. #jira UE-33875 Change 3088031 on 2016/08/12 by Jeff.Campeau Fix WinXP build issues in WmfMedia and SteamVR plugins. #jira UE-32421 Change 3088025 on 2016/08/12 by Tom.Looman Updated VR Template with new VR device ID blueprint node. #jira ue-34592 Change 3088023 on 2016/08/12 by Tom.Looman Added PS Move input handling support to VR Template. #jira UE-34188 Change 3087989 on 2016/08/12 by Michael.Trepka Restored the code that's staging custom icons for Mac, which was accidentally removed when we switched to use build receipts. #jira UE-34581 Change 3087907 on 2016/08/12 by mason.seay New test assets for sub instance testing #jira UE-29618 Change 3087812 on 2016/08/12 by Maciej.Mroz #jira UE-34247 Nativized UMG assets not visible Redone cl#3087726 from Dev-Blueprints Change 3087810 on 2016/08/12 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : sceHmdReprojectionSetOutputMinColor Exposed sceHmdReprojectionSetOutputMinColor to blueprint via Morpheus Function Library. Allows one to set the minimum output color from reprojection processing. Can be used to mitigate certain artifacts (dark smearing, reprojection edges). See Sony documentation for more information. This setting does persist across switches out of vr mode and hmd disconnection, but it has no effect out of vr modes. #review-3087760 @nick.whiting #jira UEVR-13 Change 3087795 on 2016/08/12 by Mitchell.Wilson Added project thumbnail to subway sequencer. Added thumbnails to subway sequencer levels. Re-saved multiple files to resolve empty engine version and nodeguid warnings. #jira UE-34521 UE-34519 Change 3087730 on 2016/08/12 by Michael.Trepka Made bGeneratedSYMFile true by default and changed some ifs in Mac UBT code so that non-debug configs always build dSYM files on Mac, unless bGeneratedSYMFile is set to false in BuildConfiguration.xml #jira UE-34548 Change 3087699 on 2016/08/12 by Jeff.Campeau Make resource generation fault tolerant of unset config values. #jira UE-34614 Change 3087690 on 2016/08/12 by Mitchell.Wilson Added a thumbnail for the BlueprintRenderToTarget level. #jira UE-34544 Change 3087688 on 2016/08/12 by Marc.Audy Fix headshot crash when tearing down physics when not registered #jira UE-32935 Change 3087615 on 2016/08/12 by Ben.Woodhouse Fix for crash in shadowsetup when frustum is invalid #jira UE-33014 Change 3087607 on 2016/08/12 by Max.Chen Sequencer: Fix Import/Export FBX - Import FBX now maps arbitrary float properties as well as the transform - Import/Export FBX now consistently operates on selected nodes or all nodes - Fixed exported node names so that they're consistent with Sequencer node names #jira UETOOL-534 Change 3087586 on 2016/08/12 by Chris.Babcock Add HUAWEI_Mali device model recognition for Vulkan #jira UE-34610 #ue4 #android Change 3087529 on 2016/08/12 by Jurre.deBaare Fix for crash when start index != 0 and sampling at a different rate #jira UE-34637 Change 3087519 on 2016/08/12 by Ben.Marsh Pass the -ignorejunk flag on to child UBT instance when running a clean. Change 3087455 on 2016/08/12 by Jurre.deBaare Alembic importer plugin needs proper logo #fix Replaced icon with inverted official Alembic logo #jira UE-34474 Change 3087360 on 2016/08/12 by Ben.Marsh Print out the UBT command line before running it, to help diagnose -ignorejunk problem. Change 3087285 on 2016/08/12 by Lina.Halper - Add which animation it fails to compress - Make sure it doesn't go in there unless you have skeleton #jira: UE-34490 Change 3087237 on 2016/08/12 by Alex.Delesky #jira UE-34453 - Fixed an issue where a cast to find specific thumbnail scene info was being erroneously applied to the skeletal mesh thumbnail scene instead of the material thumbnail scene. Change 3087215 on 2016/08/12 by danny.bouimad #jira UE-29618 updated QA-AnimProfiles again... Change 3087212 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated TM-PhysicalAnimProfiles again Change 3087200 on 2016/08/12 by Robert.Manuszewski Fix for potential deadlock when a worker thread crashes caused by critical section lock in FOutputDeviceRedirector. The engine will no longer attempt to flush log messages in CheckRenderingThreadHealth if a critical error has already occured. Crash handlers flush log anyway. #jira UE-34373 Change 3087188 on 2016/08/12 by Matthew.Griffin Added SignExecutables Option to installed build script, which defaults to false and means most people won't have to pass -nosign anymore Added HostPlatformsOnly Option to installed build script as a way to easily make a build with only your current platform, without having to disable every other platform manually Change 3087160 on 2016/08/12 by Ben.Marsh Propagate the -ignorejunk option when we're building UHT as a child process in UBT. Change 3087148 on 2016/08/12 by Ben.Marsh Fix sample build failure due to intermediate headers being deleted from engine folder. Some modules only have *private* UObject classes which aren't included in the editor zip. UBT detects that there are no longer and UObject classes and deletes the intermediate folder, causing BuildGraph to fail when it detects the change. Change 3087143 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated QA-AnimProfiles and SK_Mannequin_PhysAssetTest to include constaint profiles for switching, removed old map in wrong folder. Change 3087140 on 2016/08/12 by Steve.Robb GitHub 2256 : Update UnrealCodeAnalyzer.Build.cs I have no evidence that this actually fixes anything, but it doesn't harm anything to add it... #jira UE-29286 Change 3087139 on 2016/08/12 by Steve.Robb Failed link actions during a hot reload now output a 'failed.hotreload' file in the destination folder to indicate that another link attempt is needed. This is because we can't distinguish between a successful compile with a failed link action, and a compile with no changes which requires no new module. #jira UE-31575 Change 3087107 on 2016/08/12 by Jurre.deBaare Alembic Import with empty first frame will cause the editor to crash #jira UE-34515 #fix Reject empty or invalid frames and remove them from the object, output messages are generated for such frames/objects #misc added a static const value indicating the first frame instead of hardcoded 0 array accesors #misc check condition fix in Runnable #misc log now adds new page named after the imported Alembic file Change 3087079 on 2016/08/12 by Dmitriy.Dyomin Fixed: Corrupted level package on loading cooked content #jira UE-34591 Change 3087063 on 2016/08/12 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3087048 on 2016/08/12 by Matthew.Griffin Changed Launcher Samples to create aggregate from property to avoid error in preflights Only notify about Launcher Samples trigger in non-preflight builds Change 3086985 on 2016/08/12 by Maciej.Mroz #jira UE-34372 [CrashReport] UE4Editor_CoreUObject!StaticAllocateObject() [uobjectglobals.cpp:2102] Redone cl#3083825 from Dev-Blueprints Change 3086960 on 2016/08/12 by Matthew.Griffin Prevent Build DDC command from making DDC for platforms that aren't supported by project #jira UEB-698 Change 3086945 on 2016/08/12 by Dmitriy.Dyomin Fixed: Sub-level layers do not show up in Layers tab when loaded as a part of world composition #jira UE-18291 Change 3086904 on 2016/08/11 by Lina.Halper Reverting the ensure as raw curve track != compressed because it doesn't go to compressed if the value doesn't have anything more than >0.f #jira: UE-34570 Change 3086891 on 2016/08/11 by Lina.Halper DUPEFIX: CL 3086544 from Michael Noland Paper2D: Fixed a crash when mutating grouped sprite components at runtime, and cleaned up how collision rendering is done for grouped sprite components addressing some other issues as well #jira UE-34223 #tests (from Michael N) Tested with repro project from JIRA, as well as adding/removing instances in the editor and with some sprites in the group having collision and others not, clearing collision on the component itself, etc... #tests (from Lina H) started the test project from JIRA and PIE, and no crash. Change 3086837 on 2016/08/11 by Nick.Whiting Modifying IsInGameThread() checks in Oculus positional tracking code to be !IsInActualRenderingThread(). This allows skel controls to use orientation and position with parallel animation #jira UE-32564 Change 3086797 on 2016/08/11 by Dmitry.Rekman Linux: fix crash on editor exit (UE-30795, UE-7519). - FText (stored in ZoomLevels static array) was being destructed during the global destructor phase, and it cannot do that. #jira UE-30795 Change 3086735 on 2016/08/11 by Richard.TalbotWatkin Fixed crash due to entries in the BlueprintCreatedComponents list not being present in the OwnerComponents list in RerunConstructionScript following an Undo. Handled this case explicitly now. #jira UE-34265 - Undo, Redo, Undoing a blueprint actor Replace action causes a crash Change 3086726 on 2016/08/11 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : 2DVR 2DVR is a way to show a static image on PlayStation VR temporarily, for example as a loading screen. -Implemented 2DVR reprojection mode, exposed Show2DVRSplashScreen and Hide2DVRSplashScreen to blueprint through a new MorpheusFunctionLibrary. #jira UEVR-13 #review-3086004 @chad.taylor @nick.whiting Change 3086652 on 2016/08/11 by Dmitry.Rekman Linux: re-enable ICU (UE-34012). - Built static libs against libc++; disabled using dynamic ones. - Fixes lack of rich text formatting. #jira UE-34012 Change 3086648 on 2016/08/11 by Nick.Whiting Adding support for getting the HMD Device name from code / blueprints #jira UE-31785 Change 3086589 on 2016/08/11 by Chad.Taylor Fixing Vive resolution on packaged builds #jira UE-34535 Change 3086568 on 2016/08/11 by Matt.Kuhlenschmidt Fix skeletal mesh LODs not being imported correctly. All meshes were imported to the base LOD instead. #jira UE-34397 Change 3086529 on 2016/08/11 by Marc.Audy Don't build UE4Game against shipping physx/apex libs causing module mismatches for binary code projects linked against profile libs (which is the default) #jira UE-34287 Change 3086376 on 2016/08/11 by Peter.Sauerbrei remove cached file handle from iOS and Android to save memory during loads #jira UE-31720 Change 3086369 on 2016/08/11 by Matt.Kuhlenschmidt Guard against crash with corrupted editor layouts #jira UE-34364 Change 3086345 on 2016/08/11 by Dan.Oconnor ULevel::Actors is now a TArray instead of a TTransArray. It has been misusing TTransArray for years (by both serializing individual elements and the entire array, TTransArray logic in EditorTransaction.cpp appears to be completely rotten, broken for a very long time) #jira UE-34380 Change 3086272 on 2016/08/11 by Cody.Albert Updating First Person templates to fix cook errors #jira UE-22726 Change 3086259 on 2016/08/11 by Nick.Whiting Added a project setting bStartInVR, which allows projects to specify that they want to default to starting in VR mode, regardless of whether the -vr commandline is used #jira UE-31617 Change 3086202 on 2016/08/11 by Marcus.Wassmer Duplicate 3086176 to fix broken shaderpipelines on PS4 #jira UE-34540 Change 3086080 on 2016/08/11 by mason.seay Test animbp for sub anim instances #jira UE-29618 Change 3086062 on 2016/08/11 by Tom.Looman Migrate from //depot/usr/ into Release-4.13 for VR Template. #jira ue-34533 Change 3086032 on 2016/08/11 by Mike.Beach Bolstering FSceneComponentDetails::MakeTransformDetails()'s null handling (there was one conditional that was missing it). #jira UE-34350 Change 3086025 on 2016/08/11 by Olaf.Piesche #jira UE-32058 Replicating fix from 3050352 Change 3085969 on 2016/08/11 by John.Pollard CIS fix #jira UE-30516 Change 3085819 on 2016/08/11 by Jurre.deBaare bForceOneSmoothingGroup not working for skeletal meshes #fix Added check for forced smoothing group and calculate normals accordingly #misc Spotted some non-referenced const TArrays being passed to CalculateTangents #jira UE-34555 Change 3085799 on 2016/08/11 by Ben.Marsh Pass the -ignorejunk option to UBT when generating code documentation. Since the UE_SDKS_ROOT environment variable is removed (because we don't want documentation for confidential platforms), UBT was deleting Linux target platform DLLs and causing an error when generating blueprint documentation when the files were missing. Change 3085763 on 2016/08/11 by Daniel.Lamb Fix for circular initialization of a singleton on android causing hang when using cook on the fly. #jira UE-34442 Change 3085717 on 2016/08/11 by Dmitry.Rekman Linux: better messaging around Steam initialization (UE-32052). - Also added a standalone test. #jira UE-32052 Change 3085715 on 2016/08/11 by Chris.Bunner Dropped check to an ensure as there's existing handling for invalid assets in that case. #jira UE-23902 Change 3085714 on 2016/08/11 by Olaf.Piesche #jira UE-30398 Fix offset added to particle collision locations. Replicated from 3084645 in Dev-Rendering Change 3085713 on 2016/08/11 by Chris.Babcock Allocate OptionalShadowDepthColorSurface to match DepthStencil dimensions (allow up to 4 resolutions for now) #jira UE-33840 #ue4 #android #ios #opengl Change 3085711 on 2016/08/11 by Olaf.Piesche #jira UE-34106 #jira UE-32784 #jira UE-31198 Reset vertex factories on mesh emitters if mesh has been reimported (if mesh package is dirty) Replicated from 3083909 in Dev-Rendering Change 3085707 on 2016/08/11 by Matthew.Griffin Duplicated CL#3081374 from Dev-Build and another fix to the SlateTextureAtlasInterface issue Change 3085656 on 2016/08/11 by Marc.Audy PR#2620. Make sure the component has its position updated before using it to spawn the child actor (Contributed by pampersrocker) #jira UE-32418 #jira UE-33617 Change 3085641 on 2016/08/11 by Lina.Halper Fixed invalid compressed track data - need a better solution and added ticket for 4.14 - UE-34547 #jira: UE-34077 Change 3085606 on 2016/08/11 by Max.Preussner Media: Attempt to fix Crash after Clearing Sound Wave Asset and Deleting Media Player from Content Browser (UE-34381) #jira UE-34381 Change 3085568 on 2016/08/11 by Maciej.Mroz #jira UE-34436 Ensures when copy/pasting linked anim bp nodes FGraphObjectTextFactory doesn't call compilation (it is called later by FBlueprintEditor::PasteNodesHere, when all nodes are pasted). CallFunction can be pasted even when it's function doesn't exist. The function could be created from a CustomEvent node, that was also pasted (so it wasn't compiled yet). Change 3085532 on 2016/08/11 by Peter.Sauerbrei fix for remote tool chain build issues with items not being built because they were already there and up to date, but are then deleted by the file sync because they are missing on the PC #jira UE-30335 Change 3085528 on 2016/08/11 by Max.Chen Sequence Recorder: Fix crash when actor class to record is null. #jira UE-34543 Change 3085418 on 2016/08/11 by Maciej.Mroz #jira UE-33883 Packaging with Nativize Blueprint Assets Causes Uninitialized Defaults Redone cl#3084313 from Dev-Blueprints Change 3085395 on 2016/08/11 by John.Pollard Don't allow hot-reloading if we're running PIE instances #jira UE-30516 Change 3085377 on 2016/08/11 by Tom.Looman Added StarterMap (WIP) to resolve JIRA. #jira ue-34311 Change 3085364 on 2016/08/11 by Ben.Woodhouse Remove the Shadows of Editor-Hidden Objects showflag. This feature hasn't worked for a long time, and making it work again would add additional complexity and performance overhead which we don't want to incur. #jira UE-28561 Change 3085341 on 2016/08/11 by Dmitriy.Dyomin Fixed: Creating Launcher Profile does not always shows all project available maps #jira UE-33765 Change 3085336 on 2016/08/11 by Andrew.Rodham Sequencer: Runtime instances are no longer updated when bluprints are recompiled This code was not actually necessary to fix UE-31635 since we explicitly update the object binding from the level sequence editor spawn register #jira UE-34499 Change 3085332 on 2016/08/11 by Dmitriy.Dyomin Fixed: UInstancedStaticMeshComponent does not keep its instances on duplication #jira UE-26868 Change 3085331 on 2016/08/11 by Ben.Woodhouse Fix for threading related crash with precomputed lighting volumes #jira UE-34531 Change 3085323 on 2016/08/11 by Allan.Bentham Remove android specific vulkan hack to recreate depth buffer's imageview. #jira UE-33593 #jira UE-33336 Change 3085313 on 2016/08/11 by Thomas.Sarkanen StopRecordingAnimation now uses the same maing logic as RecordAnimation This prevents inconsisten behaviour between record and stop record commands #jira UE-34498 - User is not able to use StopRecordingAnimation command on a single actor Change 3085301 on 2016/08/11 by Allan.Bentham Only allow gaussian DoF on mobile. Disable DoF for all other types. #jira UE-34217 Change 3085292 on 2016/08/11 by Thomas.Sarkanen Revert change to force shipping dlls in shipping builds #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3085291 on 2016/08/11 by Matthew.Griffin Added nodes for Linux Editor, DDC and installed build Changed existing Linux nodes to use host platform version of UHT and removed unnecessary tagging of UHT products Change 3084973 on 2016/08/10 by Jeff.Campeau Use relative settings for ShooterGame manifest Package creation checks Xbox One target settings in Engine instead of Game config #jira UE-33808 Change 3084932 on 2016/08/10 by patrickr.donovan #jira UE-29618 SteamVR related test content updates- QA_SteamMoCo -> MotionController Components, fixing up button presses, reworking bounds drawing. Change 3084886 on 2016/08/10 by Daniel.Wright Reverted cl 2938543 "Lightmass now respects owner bHidden, and bCastHiddenShadow" because it did not have backwards compatibility so breaks content using hidden light cards #jira UE-33238 Change 3084878 on 2016/08/10 by Jeff.Campeau UFE launch command is generated with all devices requested instead of just the first. #jira UE-34302 Change 3084860 on 2016/08/10 by Dmitry.Rekman Fix CrashReportClient crashing on start (UE-32976, UE-34451). - Add spaces around -abslog=foo.log parameter to prevent unrelated parameters being concatenated (and missed) sometimes. #jira UE-32976 Change 3084756 on 2016/08/10 by Dmitry.Rekman Linux: clean-up compiler settings logic (UE-22715). - Includes parts of pull request #1704 by zaps166. - Disables exceptions in most builds. #jira UE-22715 Change 3084679 on 2016/08/10 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3084475 Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds. #jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server Change 3084614 on 2016/08/10 by Daniel.Wright Scene capture alpha is now inverted to match DrawMaterialToRenderTarget, and to allow compositing with existing render target contents Added CompositeMode to SceneCapture2D, which can be used to addively accumulate or composite instead of the default overwrite behavior Added bCaptureOnMovement to SceneCapture, which can be disabled so the only source of scene capturing is a manual capture by calling CaptureScene() #jira UE-34321 Change 3084607 on 2016/08/10 by Jeremiah.Waldron Adding AlreadyOwned to EInAppPurchaseState and utilizing this enumeration for GooglePlay IAP Also changing IOS store to return AlreadyOwned when SKErrorClientInvalid is received. This seems to be the correct behavior according to: http://stackoverflow.com/questions/8833970/when-does-skerrorclientinvalid-occur Relates to: #jira UE-34283 Change 3084586 on 2016/08/10 by Jeff.Campeau Chunks don't assume they're done downloading at 100%. #jira UE-34386 Change 3084552 on 2016/08/10 by Lina.Halper Fix GetWorldFromContextObject to be used for another thread safer : Guard to modify static variabls by another thread #jira: UE-34416 Change 3084551 on 2016/08/10 by Mitchell.Wilson Changed AutoPossessPlayer to Disabled in ThirdPersonCharacter BP Changed AutoPossessPlayer to Player0 on the ThirdPersonCharacter Instance in the level. #jira UE-32855 Change 3084535 on 2016/08/10 by Mike.Beach Fix to MathExpression node - recent modifications caused subte changes in behavior (now back in line with how it worked before). Identifiers (variable names) are back to allowing numerical characters, and we properly detect the terminating 0 at the end of a name/string. Also, reserving symbols that currently aren't operators (as they used to be) so users don't start including them in identifier names. #jira UE-34378 Change 3084526 on 2016/08/10 by Jeff.Campeau Update XDK to August 2016 #jira UEPLAT-1374 Change 3084471 on 2016/08/10 by John.Pollard Fix UE-34295: [CrashReport] Crash opening project on network drive - VCRUNTIME140!<Unknown> #jira UE-34295 Change 3084363 on 2016/08/10 by Marc.Audy Make stat soundcues/waves work correctly when spinning up new audio devices and switching focused viewport #jira UE-34101 Change 3084231 on 2016/08/10 by Michael.Trepka Fixed a problem with the search box in blueprint context menu not getting focus on Mac #jira UE-20884 Change 3084229 on 2016/08/10 by Dmitry.Rekman Linux: remove hardcoded staged files (UE-24594). #jira UE-24594 Change 3084215 on 2016/08/10 by Chris.Bunner Moved StationaryLightOverlap vis mode drawing to later in the frame to avoid translucency in the view. #jira UE-31936 Change 3084052 on 2016/08/10 by Jurre.deBaare Alembic skeletal mesh importer does not calculate correct smoothing groups #fix follow same routine as regular smoothing group/normal calculation #jira UE-34493 Change 3084029 on 2016/08/10 by Phillip.Kavan [UE-34458] Fix a crash that can occur while instancing an uncompiled Blueprint class with a modified array property in the native parent class default object. Mirrored from //UE4/Dev-Blueprints (CL# 3082839). #jira UE-34458 Change 3084027 on 2016/08/10 by Ben.Woodhouse Fix for crash when applying BSP materials This was caused by the renderthread dereferencing a reference to a ModelElement object which had previously been destroyed on the game thread. The reference to the ModelElement was solely used to dereference the irrelevant light GUIDs. The fix involves removing the reference and keeping a local copy of this array which is owned by the proxy. This is consistent with other proxies, e.g. Landscape, StaticMesh. #jira UE-31460 Change 3083981 on 2016/08/10 by Matthew.Griffin Set Localization branch for Localise command to release version when running in the Release Branch #jira UE-34471 Change 3083970 on 2016/08/10 by Max.Preussner PS4Media: Fixed Media player does not play the 2nd item in the playlist on PS4 (UE-33481) #jira UE-33481 Change 3083918 on 2016/08/10 by Matthew.Griffin Exclude UBT generated files from the installed build Change 3083910 on 2016/08/10 by Matt.Kuhlenschmidt Fix crash using "Use Selected asset from Content Browser" for font materials when the selected asset is not a material #jira UE-34360 Change 3083890 on 2016/08/10 by Matthew.Griffin Converted Launcher Samples to a full list of sample nodes with individual cook platform settings. Changed unzip nodes to only rely on the produced zip files so that it doesn't copy anything from Temp Storage. Changed BuildLauncherSample command to take the root publish dir and build label so that it can create paths and do copies. Also removed code checking whether monolithic platforms are specified for the project. #jira UE-34401 Change 3083873 on 2016/08/10 by Dmitry.Rekman CMakefileGenerator: Fix compilation on .NET 4.0 and below (UE-34478). #jira UE-34478 Change 3083862 on 2016/08/10 by Mitchell.Wilson Rebuilt lighting on Advanced_Lighting level in Samples Content #jira UE-34383 Change 3083792 on 2016/08/10 by Benn.Gallagher PR #2671: Fix sub instance curve values. (Contributed by tmiv) PR #2668: Sub inst post anim fix (Contributed by tmiv) #jira UE-34162 #jira UE-34121 Change 3083775 on 2016/08/10 by Kevin.Rushin QAGame - Updating VRLatency Testmap, Can freelook #jira UE-29618 Change 3083771 on 2016/08/10 by Robert.Manuszewski Don't attempt to construct CDOs when assembling GC token stream while exiting as a result of an error in PreInit. #jira UE-34371 Change 3083742 on 2016/08/10 by Lee.Clark 4.13 - PS4 - Fix memory allocation sizes #jira UE-33270 Change 3083732 on 2016/08/10 by Ben.Marsh Fix all nodes being exported to JSON file for builder configuration, rather than just those behind the current trigger. Change 3083690 on 2016/08/10 by Dmitriy.Dyomin Fixed: Foliage instances are not included when exporting a scene to FBX #jira UE-34214 Change 3083654 on 2016/08/10 by Keith.Judge Fix analysis warnings. Simple change from Release() to SAFE_RELEASE(). #jira UE-23059 Change 3083646 on 2016/08/10 by Thomas.Sarkanen Use shipping PhysX libs for installed builds Copy fix from UE4Game.Target.cs to apply to all packaged games #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3083527 on 2016/08/10 by Dmitriy.Dyomin Fixed: Warning upon Undo/redo-ing of sculpting the landscape #jira UE-34443 Change 3083502 on 2016/08/10 by Dmitriy.Dyomin Fixed: World Composition origin shifting does not account for shifting the Dynamic Directional Light shadow casting #jira UE-34417 Change 3083349 on 2016/08/09 by Daniel.Wright Clamped roughness for simple lights to avoid NaNs from D_GGX with a very narrow roughness range including 0.00316, but not 0 #jira UE-31181 Change 3083167 on 2016/08/09 by Chad.Taylor Null deref crash fix #jira UE-33830 Change 3083144 on 2016/08/09 by Zabir.Hoque Removed bDeviceRemoved flag from RHI and issue erroring hault right away. This allows finding the error reason much closer to the callsite. #jira UE-32980 Change 3083136 on 2016/08/09 by Chad.Taylor Stripping out egregious log spam #jira UE-34181 Change 3083116 on 2016/08/09 by John.Billon Defaulting r.D3D.RemoveUnusedInterpolators to on. #Jira UE-34461 Change 3083114 on 2016/08/09 by John.Billon Fixing static analysis warning in NullRHI. #Jira UE-34462 Change 3083070 on 2016/08/09 by Dmitry.Rekman PR #2516: CMake improvements and fixes (UE-22233, UE-32136). - Contributed by Nihlus. - Contains PR #1668 by mgerhardy Summary of changes (from PR): - Fixed an issue where CMake build files would contain invalid targets - Fixed an issue where CMake build files would generate without code completion data, making them useless in IDEs such as CLion. - Fixed an issue where invalid target platforms could fall through and cause issues with the file generation. - Improved code readability throughout the generator. Can still use some more polish. - Improved CMakeFile generation performance by approximately 25%. Before this patch, generating a CMakeFiles.txt for a small-ish project took 20s - by replacing most string concatenation with StringBuilders, it now takes approximately 15s. This should be more apparent in larger projects. - Improved commenting throughout the generator. As with readability, can still use some more polish. - Removed unused using statements. - Added the inclusion of a fake executable target to the CMake files. Some IDEs do not recognize header files that are not part of either an executable or a library. While this target will not build, it is neccesary in CLion. - Replaced all instances of String.Format with string interpolation expressions from C#6. This greatly improves readability, and helped me catch some bugs with the build targets. #jira UE-22233 Change 3082999 on 2016/08/09 by Jeremiah.Waldron Actually checking the consumePurchase response in the GooglePlayStoreHelper for purchases #jira UE-34457 Change 3082993 on 2016/08/09 by mason.seay Fixed level BP error and updated Reverb asset #jira UE-29618 Change 3082981 on 2016/08/09 by Peter.Sauerbrei disable roughness calculation for iOS metal #jira UE-31815 Change 3082912 on 2016/08/09 by Chris.Babcock Use FMallocAnsi instead of FMallocBinned on Android ARM64 for now #jira UE-34432 #ue4 #android Change 3082875 on 2016/08/09 by Chris.Bunner Lowered verbosity of mesh build warning when using MikkTSpace. #jira UE-23903 Change 3082867 on 2016/08/09 by Trung.Le VREditor: Foliage reapply tool shouldn't auto reapply brush settings without trigger presses #jira UE-34227 Change 3082818 on 2016/08/09 by Mike.Beach Backing out CL 3081020, as it was causing issues with duplicated Blueprint actors (triggering an assert). #jira UE-34430 Change 3082794 on 2016/08/09 by Lukasz.Furman fixed gameplay debugger extensions activating during simulate in editor #jira UE-33343 Change 3082760 on 2016/08/09 by Jamie.Dale Scene viewports are now centered when re-entering windowed mode #jira UE-32842 Change 3082744 on 2016/08/09 by Mitchell.Wilson Resaving assets to resolve empty engine version warnings. #jira UE-29746 Change 3082728 on 2016/08/09 by Ben.Marsh BuildGraph: Use separate arguments to indicate that a trigger should be skipped entirely and its nodes should be executed as part of the parent trigger (-skiptrigger=X+Y, -skiptriggers) versus when we want to execute ONLY nodes behind a certain trigger. Fixes cases where triggering sample builds before the parent job finishes would attempt to execute the remaining nodes belonging to the parent trigger. #jira UE-34329 Change 3082686 on 2016/08/09 by Marc.Audy If the GameMode is not carried over as part of a seamless travel create it. #jira UE-25569 Change 3082663 on 2016/08/09 by John.Billon Fixed SubUVAnimation asset crash when texture source is cleared. #Jira UE-34231 Change 3082650 on 2016/08/09 by John.Billon Changed an ensure the NullRHI dealing with memory allocation to be a log message. #Jira UE-32362 Change 3082644 on 2016/08/09 by Maciej.Mroz #jira UE-34240 Match 3 nativization failure Redone cl3082121 from Dev-Blueprints Change 3082633 on 2016/08/09 by Maciej.Mroz #jira UE-34374 [CrashReport] UE4Editor_Engine!UEdGraphNode::GetGraph() [edgraphnode.cpp:172] Redone cl3082414 from Dev-Blueprints Change 3082606 on 2016/08/09 by Michael.Trepka Changed OuputGamutMappingMatrix in TonemapCommon.usf so it doesn't create a temporary variable to work around a bug in Intel's Mac OpenGL shader compiler. #jira UE-34276 Change 3082579 on 2016/08/09 by Benn.Gallagher CIS fix, missed removing a few #ifs #jira UE-29180 Change 3082525 on 2016/08/09 by Tom.Looman Removed Android from supported platforms in VR Template. #jira UE-34189 Change 3082523 on 2016/08/09 by Tom.Looman Improved HMDLocomotionPawn teleportation (UX of location and material reability/behavior) Fixed typo in level text. #JIRA UE-34422 Change 3082504 on 2016/08/09 by Jurre.deBaare Crash importing alembic asset over itself after saving it in Content Browser #fix Trivial nullptr + isValid fix #jira UE-34418 Change 3082433 on 2016/08/09 by Tom.Looman Updated list of supported platforms. #jira UE-34189 Change 3082423 on 2016/08/09 by Mitchell.Wilson Resaving levels to resolve MikkTSpace warnings Updating collision on SM_Floor_Round #jira UE-30786 Change 3082361 on 2016/08/09 by Keith.Judge Xbox One - Fix a controller disconnection crash. - This would only reproduce in VS2015 Update 3, and only when the controller is connected right from the start, not when a pad is plugged in later, so it seems copying the array of ^ pointers wasn't incrementing the refcounts correctly and causing things to be deleted too early. - Changed it to copy each connected pad object one at a time, which maintains the correct refcount. - Possibly a VS2015 Update 3 bug. #jira UE-33955 Change 3082341 on 2016/08/09 by Mitchell.Wilson Reimporting SM_GodRay_Plane Resaving levels to resolve MikkTSpace warnings Resaving multiple materials to resolve warnings #jira UE-34212 Change 3082313 on 2016/08/09 by Matthew.Griffin Only append BuildLabel to the publish dir if it's been set to something (end up with bad path for local build) Change 3082294 on 2016/08/09 by Jurre.deBaare Crash when importing an Alembic file with Materials as a different asset type than one that already exists #fix Ensure that we have a valid material to assign to the assets #jira UE-34377 Change 3082291 on 2016/08/09 by Jurre.deBaare Unable to save Alembic asset with materials after importing more than once #fix Make sure we delete referenced transient materials if they are not used #jira UE-34400 Change 3082290 on 2016/08/09 by Jurre.deBaare Crash importing abc file as Geometry Cache over another used in level with World Normal view mode on #fix Make sure we always update the GeometryCacheComponents, will change this set-up in 4.14 #jira UE-34392 Change 3082274 on 2016/08/09 by Benn.Gallagher Moved FABRIK debug draw out of the native node into the graph node. It will no longer draw in-game, only in Persona previews. Debug drawing is not supported outside of the game thread currently so we can't do it in EvaluateBoneTransforms. #jira UE-29780 Change 3082273 on 2016/08/09 by Benn.Gallagher Improved anim dynamics chain handling with LODs, now a chain will continue to simulate any bodies that can be reached from the root body instead of disabling the whole chain #jira UE-30827 Change 3082270 on 2016/08/09 by Benn.Gallagher Moved source indices for active transitions out of editor only so we can identify them at runtime. This allows the transition ratio anim getter function to get the correct elapsed time instead of trying to infer it which is incorrect when the transition is interuppted. #jira UE-29180 Change 3082257 on 2016/08/09 by Jurre.deBaare Auto align floor mesh does not work in Persona #fix Readded functionality for the auto alignment :) #jira UE-34404 Change 3082239 on 2016/08/09 by Peter.Sauerbrei make sure IPP and supporting dlls are all 64-bit #jira UE-34408 Change 3082225 on 2016/08/09 by Mitchell.Wilson Removing r.Streaming.PoolSize from DefaultEngine.ini, adding DefaultScalability.ini to set r.StreamingPoolSize Reimporting SM_GodRay_Plane Saving all levels to resolve MikkTSpace warnings. #jira UE-30787 Change 3082222 on 2016/08/09 by Rolando.Caloca UE4.13 - Fix crash on opengl3 - Load proper shader map depending on feature level - int interpolators require nointerpolation modifier #jira UE-33879 Change 3082221 on 2016/08/09 by Benn.Gallagher Fix for stack overflow traversing subinstances for duplicated names when there is a circular loop #jira UE-34384 Change 3082179 on 2016/08/09 by Ben.Woodhouse Fix for default subsurface color for two sided foliage, so it defaults to black instead of white. This requires some additional logic because we don't want to change the default color for other lighting models which use the subsurface material input (e.g. subsurface, skin, hair etc). Bump the shader version so the change is correctly propagated to existing material shaders. #jira UE-31461 Change 3082170 on 2016/08/09 by Graeme.Thornton Manual copy of CL 3078836 from Dev-Core to Release-4.13 Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading #jira UE-33909 Change 3082169 on 2016/08/09 by Graeme.Thornton Make FLauncherTasks have unique names so we don't end up with stat name collisions #jira UE-33849 Change 3082163 on 2016/08/09 by Matthew.Griffin Include Linux Build Tools in Windows Installed Build so that Crash Reporter can be staged from receipts Added Checks for files that might not exist when creating Installed Build from Github etc. Tag the published installed build zips #jira UE-34249 Change 3082139 on 2016/08/09 by Ben.Marsh BuildGraph: Allow writing a schema without passing a script in. Change 3082109 on 2016/08/09 by Thomas.Sarkanen Fixed blendspaces producing bad data when degenerate spaces are present Delaunay triangulations that fail now revert to simple degenerate tesselation. This allows us to build a valid set of grid samples even with degenerate triangulations, so no need for any runtime modifications. #jira UE-34308 - 2DAimOffset mesh skews across viewport when anim sequence is added to offest graph Change 3082080 on 2016/08/09 by Matthew.Griffin Added notifications for available triggers Change 3082054 on 2016/08/09 by Allan.Bentham Quality level override changes to high QL are now correctly picked up. #jira UE-22812 Change 3082049 on 2016/08/09 by Allan.Bentham Update shaders when mobile preview device is changed. #jira UE-22810 Change 3081866 on 2016/08/09 by Max.Chen Fbx Export: Fix build. #jira UETOOL-750 Change 3081863 on 2016/08/09 by Max.Chen Fbx Export: Fix level sequence fbx export. - Fix 3d transform track export so that it does the correct flipping for translation and rotation curves. - Fix setting rich curve tangents and interpolation modes. - Fix camera focal length export. #jira UETOOL-750 Change 3081823 on 2016/08/08 by Dmitriy.Dyomin Fixed: Crash when simulating in editor with a landscape actor selected #jira UE-34367 #coderview Gareth.Martin Change 3081647 on 2016/08/08 by Chad.Taylor OpenVR changed to work with our FSteamVRHMD::VRGetGenericInterfaceFn retrieved from GetDllExport #jira UE-34352 Change 3081645 on 2016/08/08 by Zak.Middleton #ue4 - Fix anim root motion applying too much velocity to CharacterMovement when framerate is low causing moves to be substepped, or when movement mode changes during root motion playback. #jira UE-30178 Change 3081639 on 2016/08/08 by Tyler.Cole Update build scripts for WEX MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081616 on 2016/08/08 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements -2dvr support "stereo on" and "stereo off" now switch ps4 from 2d to vr mode. -A new ini setting for morpheus bStartInVR has been added, it defaults to true. #jira UEVR-13 #review-3081284 @chad.taylor @nick.whiting Change 3081597 on 2016/08/08 by Tyler.Cole Update build scripts for Ocean MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081476 on 2016/08/08 by Tyler.Cole Update build script for UE4 Release-4.13 stream Fortnite MCP. #jira NONE-0 Change 3081397 on 2016/08/08 by Josh.Adams - Fixing more linux case issues in UT #jira ue-33478 Change 3081391 on 2016/08/08 by Mitchell.Wilson Removed ConstructorHelpers from TP_2DSideScrollerCharacter.cpp. Added Run and Idle animations to BP child of 2dSideScrollerCharacter in 2DSideScrollerExampleMap #jira UE-33843 Change 3081383 on 2016/08/08 by Aaron.McLeran #jira UE-34081 Implementing CL 3076637 into 4.13 #tests run a procedural sound wave object test Change 3081337 on 2016/08/08 by Aaron.McLeran #jira UE-34390 CLONE - CRASH: FXAudio2SoundSource::GetChannelVolumes - Silent Crash during gameplay - OR-26580 - Implementing CL 3071258 to 3.13 #tests ran paragon with change, no crashes Change 3081335 on 2016/08/08 by Max.Preussner WmfMedia: Fixed memory leak in source resolver (UE-34385) #jira UE-34385 Change 3081320 on 2016/08/08 by Max.Preussner WmfMedia: Fixed typo (UE-32421) #jira UE-32421 Change 3081276 on 2016/08/08 by Mitchell.Wilson Resaving asset to resolve MikkTSpace warning. #jira UE-31116 Change 3081269 on 2016/08/08 by Dan.Oconnor Fix for name of blueprint changing when 'accept source' is used. Just caching the original name before unloading the blueprint #jira UE-34324 Change 3081052 on 2016/08/08 by Dan.Oconnor Making a change to test UE-34324 #jira UE-34324 Change 3081026 on 2016/08/08 by Daniel.Wright Added a heightfield painting example to BlueprintRenderToTarget content example #jira UE-34323 Change 3081025 on 2016/08/08 by Daniel.Wright CreateRenderTarget2D uses a world context object as owner, allows use in a construction script #jira UE-34321 Change 3081023 on 2016/08/08 by Aaron.McLeran #jira UE-34325 Implementing 3080958 in 4.13 - When a sound buffer is flushed from audio device manager and tries to stop sounds using a resource, was possible for the async header parse task to be in-flight, which would cause a crash - Fix is to bring back the code to call EnsureCompletion on tasks in the FreeResoruces function of the sound source object. This will potentially encure a slight perf increase when stopping a sound but audio engine is now going to run on a separate thread, so shouldn't have a game-thread impact in non-editor builds. #tests ran repro case described in bug several times without crashing (was 100% repro) Change 3081020 on 2016/08/08 by Dan.Oconnor Revised fix for UMG widgets with instanced properties resetting due to ImportText not copying objects assigned to Instanced properties #jira UE-26310 Change 3081010 on 2016/08/08 by Dan.Oconnor Fix for losing root transform when recycling objects #jira UE-28398 Change 3080972 on 2016/08/08 by Mark.Satterthwaite Duplicate CL #3080684: Flush on close of writable files on Apple platforms - close doesn't guarantee to push outstanding writes to the disk, only to the kernel. They might not make it to the disk prior to program termination. #jira UE-21857 Change 3080971 on 2016/08/08 by Mark.Satterthwaite Workaround a macOS 10.12 Beta bug on some Metal drivers that can't initialise temporary/local variable arrays, only those that are marked threadgroup shared. #jira UE-34355 Change 3080923 on 2016/08/08 by Michael.Trepka When archiving on for Mac delete the dest icon if it exists before trying to call File.Move #jira UE-33304 Change 3080919 on 2016/08/08 by samuel.proctor Revised assets for Blueprint Debugging tests #jira UE-29618 Change 3080878 on 2016/08/08 by Ben.Marsh Fix sample build timeouts due to generating DDC using installed engine builds taking too long. * New version of build script was not copying the DDCUtils module from the NotForLicensees folder to the installed engine directory, so network DDC was not being used. Set it from an environment variable instead. * Generating the installed project PAK was not using the Compressed.ddp file included with the engine, but was looking for a legacy DDC.ddp file instead. Change 3080849 on 2016/08/08 by Marc.Audy Always stop matinee sounds when jumping around, not just if the sound changed. #jira UE-31447 Change 3080843 on 2016/08/08 by Ben.Marsh BuildGraph: Fix compile error due to duplicated variable name. Change 3080840 on 2016/08/08 by Max.Chen Fbx: Fix rich curve export being exported at the incorrect times when baked. #jira UETOOL-750 Change 3080824 on 2016/08/08 by Max.Chen Sequencer: Revert fix root component structure for level sequence actor. #jira UE-34354 Change 3080819 on 2016/08/08 by Chad.Taylor Merging Move and Vive haptic implementation from Dev-VR to Release-4.13 #jira UE-27886 Change 3080818 on 2016/08/08 by Jurre.deBaare Crash when importing the same Alembic file but as a different Asset Type #fix Return the outer package of an imported asset, instead of InParent (which could be deleted/clean up if the import types differed) #misc Typo #jira UE-34293 Change 3080817 on 2016/08/08 by Jurre.deBaare Crash when importing an Alembic file with Materials if it already exists #fix Only create materials if they don't already exist #jira UE-34300 Change 3080814 on 2016/08/08 by Jurre.deBaare Crash when importing Alembic files as Skeletal Mesh #fix Set the NumVertices variable that was re-added :) #misc removed dead code #jira UE-34288 Change 3080813 on 2016/08/08 by Jurre.deBaare [CrashReport] UE4Editor_AlembicLibrary!AbcImporterUtilities::GenerateSmoothingGroupsIndices() #fix found in one of the reports messages that they were importing from 3DS, found that it exports the normals non-indiced but per-vertex, so now added expanding using the index buffer (also pre-emptively added it for UVs) #jira UE-34294 Change 3080797 on 2016/08/08 by Dmitriy.Dyomin Fix: Crash opening levels with landscape in them via the command console in standalone game #jira UE-34348 Change 3080784 on 2016/08/08 by Jamie.Dale We now keep the bulk data for stock engine fonts loaded to avoid attempting to load it on the render thread (from debug canvas rendering) #jira UE-34298 Change 3080734 on 2016/08/08 by Matthew.Griffin Made PDBs optional build products for CsCompile task and added .dll.mdb check for Mac Mono equivalent Change 3080685 on 2016/08/08 by Peter.Sauerbrei fix for crash on tvOS and iOS when launching a project #jira UE-34005 Change 3080683 on 2016/08/08 by Matthew.Griffin Added code to duplicate GUBP behavior when building DDC for samples so that only certain platforms are built Change 3080681 on 2016/08/08 by Matthew.Griffin Corrected path separators for Mac DDC location, which was preventing it from being included in installed build Change 3080675 on 2016/08/08 by Robert.Manuszewski Fixing CIS on Clang platforms #jira UE-34025 Change 3080674 on 2016/08/08 by Ben.Woodhouse Fix for reflection capture crash on autosave (null scene ptr) - integrate fix from fortnite CL 3033507 #jira UE-32651 Change 3080594 on 2016/08/08 by Keith.Judge Xbox One - Fix missing GPU particles when in Fast Semantics mode. SetRasterizerState() shouldn't be cached as it always needs resetting in Fast Semantics. Also enabled Fast Semantics by default, as the last known bug is now fixed. #jira UE-31607 Change 3080573 on 2016/08/08 by Martin.Wilson Fix Root Motion from Everything blending incorrectly when using layered blend per bone #Jira UE-17815 Change 3080517 on 2016/08/08 by James.Golding PR #2678: Fixed ProceduralMeshComponent compile issue, missing ConvexElem.h. (Contributed by ardneran) #jira UE-34299, UE-34279 Change 3080512 on 2016/08/08 by Benn.Gallagher Fix for dangling sub-instance pointers when reinstancing on AnimBP compile #jira UE-34137 Change 3080510 on 2016/08/08 by Max.Preussner WmfMedia: Fixed Packaged Shooter game does not load in Windows XP (UE-32421) #jira UE-32421 Change 3080509 on 2016/08/08 by Robert.Manuszewski Added more detailed message when TArray's BulkSerialize fails. #jira UE-34025 Change 3080506 on 2016/08/08 by Allan.Bentham Do not set render target if there are no modulated shadows. #jira UE-33252 Change 3080498 on 2016/08/08 by Keith.Judge Fix D3D12.x link error. #jira UE-34322 Change 3080493 on 2016/08/08 by Matthew.Griffin Allow symbol files to be skipped when staging build products as they are not essential for the staged project to run. #jira UE-34073 Change 3080490 on 2016/08/08 by Maciej.Mroz #jira UE-28625 Direction of GetOverlapInfos parameter doesn't match Redone cl# 3080484 Change 3080462 on 2016/08/08 by Allan.Bentham Leave FAndroidAppEntry::PlatformInit's ES2 EGL initialised unless vulkan or ES3.1 are required. Fix initialisation errors introduced in CL 3070035. #jira UE-34099 Change 3080242 on 2016/08/07 by Max.Chen Sequencer: Fix to allow deleting spawnables from the viewport #jira UE-28523 Change 3080241 on 2016/08/07 by Dmitriy.Dyomin Fixed: StartCameraFade not fading camera when MobileHDR is off #jira UE-34143 Change 3079990 on 2016/08/06 by andrew.porter Changing defaults on some settings on M_Details for test case. #jira UE-29618 Change 3079989 on 2016/08/06 by andrew.porter Setting two sided off on M_Details material #jira UE-29618 Change 3079986 on 2016/08/06 by phillip.patterson Updated QA-Foliage for test case #jira UE-29618 Change 3079984 on 2016/08/06 by andrew.porter Adding test content for using sprites in UMG #jira UE-29618 Change 3079879 on 2016/08/05 by Dmitry.Rekman Remove HITCHHUNTER logspam from release UE (UE-30959). #tests Compiled the UE4Editor. #jira UE-30959 Change 3079815 on 2016/08/05 by Tyler.Cole Set dependencies for Orion MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3079808 on 2016/08/05 by Daniel.Wright BlueprintRenderToTarget content example map with interactable fluid surface #jira UE-34323 Change 3079746 on 2016/08/05 by Daniel.Wright Copy - New blueprint function ClearRenderTarget2D, which is the only way to set a render target alpha directly New blueprint function CreateRenderTarget2D #jira UE-34321 Change 3079569 on 2016/08/05 by Mitchell.Wilson Updating template tutorials after assets were moved to new folders #jira UE-34139 Change 3079546 on 2016/08/05 by Ian.Shadden #UE4 #match3 Fixed button UI scaling on all buttons in Match3 (main menu, victory screen, options, notifications, etc...), tested on PC and Android Nexus 6 #jira UE-34316 Change 3079542 on 2016/08/05 by Mark.Satterthwaite Duplicate CL #3079503: Initialise more variable types to 0 in Metal shaders to workaround Xcode 8 toolchain no longer doing this for us for "threadgroup shared" variables. Everything but structs and atomic's will now be initialised. #jira UE-33856 Change 3079472 on 2016/08/05 by Peter.Sauerbrei fix for remote server name being empty stopping a build for a BP project in binary fix for several error messages from platform requirements not stopping a build #jira UE-34213 Change 3079453 on 2016/08/05 by Benjamin.Hyder Updating QA_Materials to include Material Details example #jira UE-29618 Change 3079389 on 2016/08/05 by Gareth.Martin Missing file from CL 3079376: Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079384 on 2016/08/05 by Michael.Trepka PR #2266: BUGFIX: UBT not building on non HFS partitions on OSX (Contributed by Manny-MADE) #jira UE-29358 Change 3079376 on 2016/08/05 by Gareth.Martin Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079365 on 2016/08/05 by Peter.Sauerbrei fix for executable name mismatch in plist vs actual executable when project has an underscore in the name #jira UE-34192 Change 3079361 on 2016/08/05 by Ryan.Vance #jira UE-34297 Fixing the screen space position in 3076326 broke an ISR dbuffer decal hack. Now, no longer a hack :) Change 3079349 on 2016/08/05 by Mason.Seay Deleting unneeded assets #jira UE-29618 Change 3079306 on 2016/08/05 by Peter.Sauerbrei IPP is now built as a 64-bit executable #jira UE-26393 Change 3079303 on 2016/08/05 by Peter.Sauerbrei PR2018 - disable user input request from ssh courtesy of Teivaz #jira UE-26393 Change 3079276 on 2016/08/05 by mason.seay Extended Line Trace For Convenient #jira UE-29618 Change 3079274 on 2016/08/05 by Alex.Delesky #jira UE-32396, UE-34103 - Fixed the issue where STextBLock widgets will revert to a gray-ish color in widget blueprints on compilation when set to magenta (#FF00FFFF). This fix does not introduce the side-effects of recoloring the text on editor buttons. Change 3079273 on 2016/08/05 by Max.Chen Sequencer: Fix converting matinee move tracks that have separate pos and euler tracks. #jira UE-34301 Change 3079254 on 2016/08/05 by Ori.Cohen Fix skeletal mesh having bodies in both sync and async scene. Simplifies a lot of code and fixes crash in case of substepping. #JIRA UE-34224 Change 3079242 on 2016/08/05 by Nick.Darnell Slate - Initializing WheelScrollMultiplier in the STableViewBase to avoid problems with subclasses not having an initialized value and the scrollbar misbehaving. #jira UE-34304 Change 3079129 on 2016/08/05 by Jurre.deBaare #jira UE-34278 #fix Changed reimport path to be the same as geometry cache / skeletal mesh Unable to reimport Alembic static meshes #jira UE-34292 #fix Handle cancelled situation during reimport ui interaction Cancelling the reimport of an Alembic file seems to confirm the action #jira UE-34288 #fix Possible fix, flush rendering commands before importing Crash when importing Alembic files as Skeletal Mesh #jira UE-34282 #fix Change import function override signature to include bCancelled and set the value appropriately + early out when cancelled "Failed to Import" message when clicking Cancel on the Alembic Import Message Change 3079127 on 2016/08/05 by Marc.Audy Properly clean up all worlds when ending PIE while a seamless transition is active #jira UE-33863 Change 3079107 on 2016/08/05 by Mike.Beach Reversing the order in which we iterate pins on node resonstruction - making sure we reconstruct split child pins first (to keep the old parent pin chain intact). #jira UE-30548 Change 3079093 on 2016/08/05 by Jurre.deBaare Toggling Vertex Colors on in Static Mesh Editor makes the viewport all white #fix Hide the environment and sky when showing vertex colours #jira UE-34251 Camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off #fix Turn on / off advanced engine show flags determined by whether or not post processing is enabled in the advanced preview scene settings #jira UE-34206 Change 3079090 on 2016/08/05 by Jurre.deBaare Bad performance when changing (slider) values for the advanced preview scene #fix Could not repro but added some more check if update needed checks #jira UE-33496 Adjusting Lighting Rig Rotation manually only affects the sky and not the lighting #fix Add the rotational delta for the sky to the directional light rotation #jira UE-34108 Change 3079088 on 2016/08/05 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work #fix Changed the condition for an edge to be hard / soft, fixed an issue in the smoothing group generation and changed the flow of normal calculation during importing #jira UE-34127 Change 3079040 on 2016/08/05 by Max.Preussner MediaAssets: Fixed media source asset cannot be inherited in other modules (UE-34290) Also made class properties blueprint read-writable #jira UE-34290 Change 3078958 on 2016/08/05 by Marc.Audy Don't ever reregister child actor components Don't destroy child actors when hiding a level #jira UE-31038 Change 3078954 on 2016/08/05 by ryan.brucks #jira ue-00001 Adding new material functions needed to go along with Noise Blog post requested by DanV and KimL Change 3078952 on 2016/08/05 by Phillip.Kavan [UE-34085] Fix an ensure when force-deleting compiled Blueprint class assets in the Content Browser. change summary: - modified ForceDeleteObjects() to relocate a redundant 'ObjectsToReplace' iteration that recently was converted to a ranged-based for loop; the conversion seems to have caused the iterator to ensure, due to existing code that was modifying the target array inside the loop. #jira UE-34085, UE-34169 Change 3078912 on 2016/08/05 by Andrew.Rodham Editor: When locking an editor viewport to a camera, camera cut flags are now correctly specified #jira UE-33875 Change 3078900 on 2016/08/05 by Lauren.Ridge Fix for small Vive HMD movements entering VR mode #jira UE-33970 Change 3078880 on 2016/08/05 by Jack.Porter Cannot set GenerateOverlapEvents flag on Landscape #jira UE-9055 Change 3078879 on 2016/08/05 by Lee.Clark PS4 - Fix corrupted debuffer decals (CMask wasn't getting decoded correctly) #jira UE-34273 Change 3078871 on 2016/08/05 by Steve.Robb Fix for changes to UObject*s in property boxes. #jira UE-29596 Change 3078857 on 2016/08/05 by Max.Chen Sequencer: Set Fixed frame interval playback to false by default. #jira UE-34272 Change 3078850 on 2016/08/05 by mason.seay Updated map to test physics mesh, added comments to level BP #jira UE-29618 Change 3078795 on 2016/08/05 by Andrew.Rodham Sequencer: Fixed spawnables not responding to blueprint reinstance events This ultimately left spawnable bindings broken, and an unreachable object in the world #jira UE-31635 Change 3078786 on 2016/08/05 by Robert.Manuszewski Reversed the order the UObject delete listeners were notified of UObject deletion to avoid skipping the next listener if the current one removed itself from the array. #jira UE-33872 Change 3078782 on 2016/08/05 by Andrew.Rodham Sequencer: Fixes to "Create Camera Here" functionality Fixed crash when undoing the "Create Camera Here" operation. Enabled RF_Transactional on all spawned instances in the world (to support undo/redo of instance properties properly) Fixed issues when the cursor was outside of the play range #jira UE-33127 Change 3078737 on 2016/08/05 by Andrew.Rodham Sequencer: Changed event and playback contexts to be weak references to ensure no strong GC references, while maintaining safety #jira UE-34256 Change 3078722 on 2016/08/05 by Ben.Woodhouse Fix shader compile error in TP_VirtualRealityBP (disable Morpheus, which was enabled (inadvertently?) in CL 3077481) #jira UE-34269 Change 3078620 on 2016/08/05 by Dmitriy.Dyomin Fixed: SunTemple geometry has rendering artifacts on low end devices [Android_Low] devices will use 'Low' material quality level #jira UE-22455 Change 3078584 on 2016/08/05 by James.Golding Add NumVertices back to FSkelMeshSection, so that info is available in non-editor builds (e.g. for runtime mesh merging) #jira UE-33675 Change 3078565 on 2016/08/05 by Jack.Porter Removed need for LandscapeInfo in GeneratePlatformPixelData which was crashing mobile previewer. #jira UE-33842 Change 3078564 on 2016/08/05 by James.Golding Fix display name for bSupportUVFromHitResults to fix missingspace #jira UE-34248 Change 3078542 on 2016/08/05 by Yannick.Lange VR Editor : Temporary fix to disable the possibility of both controllers having a windows docked. #jira UE-32839 Change 3078541 on 2016/08/05 by Yannick.Lange VR Editor : Fix linux compile error from VREditorAvatarActor #jira UE-34215 Change 3078396 on 2016/08/04 by Max.Chen Sequencer: Invalidate playback context when map changes. #jira UE-34256 Change 3078291 on 2016/08/04 by Jeff.Campeau RHI compress/decompress return success/failure Failure falls back to software method D3D12 for Xbox One still needs implementation #jira UE-31363 Change 3078131 on 2016/08/04 by Chris.Babcock Deal with missing Android movie framerate by defaulting to 30 if not available #jira UE-34208 #ue4 #android Change 3078084 on 2016/08/04 by John.Billon Disabled AMD hacks Cvars that aren't needed anymore. #Jira UE-30772 Change 3078083 on 2016/08/04 by John.Billon Consolidated ensures to detect a crash dealing with unallocated render targets in TranslucentLighting to a single test in DefferedShadingRendere and attempt to recover by reallocating deferred render targets. Added a couple of more ensures when allocating render targets. Added log message when changing feature levels. #Jira UE-32536 #Jira UE-32204 Change 3078039 on 2016/08/04 by Josh.Adams - Fixed a case issue with Linux #jira UE-33478 Change 3078029 on 2016/08/04 by Ryan.Vance #jira UE-30989 We need to disable the hmd mask when down sampling to ensure valid input data for blur passes. Change 3078027 on 2016/08/04 by Lina.Halper Fix sequencer morphtarget displaying issue #code review:Max.Chen #jira: UE-28459 Change 3078012 on 2016/08/04 by mason.seay map and asset updates for testing UV hit detection #jira UE-29618 Change 3078009 on 2016/08/04 by Jamie.Dale Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading This prevents it being incorrectly set by other operations, such as counting memory used by font data. #jira UE-34252 Change 3078006 on 2016/08/04 by Mark.Satterthwaite Duplicate CL #3064008 & CL #3077412: Fix "iOS Metal-based build crashes at launch with sub-levels": - Slate should not bind the null RHI texture from an unitialised texture atlas - atlases only have a valid texture pointer once an entry has been added to them and in the template projects an empty sub-level doesn't add anything. - To prevent this kind of bug resurfacing and being so hard to track down add Metal shader binding validation to our validation layer as Apple's is incomplete on iOS and won't warn us about nil texture usage which causes these GPU restarts. This requires reworking our vertex declaration handling to be more efficient so that we can cache the pipeline reflection data as well as the pipeline objects. - Fix validation error of texture reallocation on loading template projects under Metal. #jira UE-30847 Change 3078002 on 2016/08/04 by John.Billon Fixed LowLightMapQuality warning triggering with wrong conditions. #Jira UE-33237 Change 3078001 on 2016/08/04 by John.Billon Fixed a crash due to particle threading issues in packaged game. #Jira UE-32147 Change 3077989 on 2016/08/04 by Rolando.Caloca UE4.13 - Fix Vulkan crash when compiling shaders on a new project due to running out of descriptor sets. Now we handle fragmentation of sets and multiple pools per RHI contexts. #jira UE-34218 Change 3077940 on 2016/08/04 by Jeff.Campeau Stage applocal dependencies from paths containing $(EngineDir) & $(ProjectDir) Include copies of the VS2015 runtime and UCRT Change -applocaldir parameter to -applocaldirectory Stage to engine and project binaries paths (for crash reporter, etc.) #jira UE-33903 Change 3077936 on 2016/08/04 by Daniel.Wright DrawMaterialToRenderTarget gracefully handles an invalid WorldContextObject #jira UE-34183 Change 3077927 on 2016/08/04 by Lina.Halper Fix issue with morphtarget not working due to invalid guid #jira: UE-34077 Change 3077919 on 2016/08/04 by Daniel.Wright Copy - Lighting channels can now be edited on components with static mobility, since dynamic lights can still affect them #jira UE-34245 Change 3077877 on 2016/08/04 by Ori.Cohen Fix physical animation undo/redo not affecting linked bodies and constraints #JIRA UE-33987 Change 3077823 on 2016/08/04 by Ori.Cohen Disable copy/paste action on physical animation profiles (From Matt.Kuhlenschmidt) #JIRA UE-33985 Change 3077814 on 2016/08/04 by Uriel.Doyon Changed the logs used in the "Texture Streaming Build". Previous warnings are now logged at verbose level. Can be toggled on by running "log texturestreamingbuild all" #jira UE-34120 #review-3077812 Change 3077781 on 2016/08/04 by Max.Chen Sequencer: Fix crash in rotation key struct #jira UE-34155 Change 3077771 on 2016/08/04 by Lina.Halper Added const and removed auto #jira: UE-33023 Change 3077702 on 2016/08/04 by Daniel.Wright Copy - Planar reflection show flags can now be edited #jira UE-34229 Change 3077585 on 2016/08/04 by Ori.Cohen Fix spam when moving simulated skeletal mesh in the editor. #JIRA UE-34164 Change 3077532 on 2016/08/04 by Tom.Looman Fixed error in description of VR Template. #jira ue-33950 Change 3077517 on 2016/08/04 by Tom.Looman Fixed parsing error for FP_VirtualRealityBP #jira UE-34059 Change 3077493 on 2016/08/04 by Tom.Looman Updated Template description to remove GearVR reference and include more clear message on the two available maps. #jira UE-33950 Change 3077492 on 2016/08/04 by Tom.Looman Improvements to VR Template Fixed teleportation issue on both locomotion types (JIRA) Rebuilt navmesh for motioncontrollermap Added new WIP startermap to clarify the difference between the multiple levels. Added more comments and did some cleanup in BPs. #jira UE-33962 Change 3077491 on 2016/08/04 by Jurre.deBaare Crash when attempting to merge two objects using Simplygon - ProxyMaterialUtilities::CreateProxyMaterialInstance #fix Pass in complete path to save material to instead of just the name #jira UE-34211 Change 3077481 on 2016/08/04 by Tom.Looman Workaround for issue in teleport camera fade. (Removing r.MobileHDR from config) #jira ue-34143 Change 3077463 on 2016/08/04 by Ben.Woodhouse Fix for ghosting in the SSR, caused by the SSRTemporal pass not getting velocities passed in. This is only an issue when temporal AA is disabled. There is a performance in this case, because a velocity pass is now required if SSR is enabled and temporalAA/motion blur are off. #jira UE-32843 Change 3077432 on 2016/08/04 by Steve.Robb Removal of Fortnite-specific setting which disables hot reload. #jira UE-33261 Change 3077380 on 2016/08/04 by Keith.Judge Fix for green reflection environment in some maps. - Moved deleting pending resources from EndFrame() to RHIEndDrawingViewport() so it *really* gets called once every time there's a Present() - Fixed a validation error when locking cube map faces which was causing them not to be updated. - Fixed a validated driver error when creating UAVs due to uninitialised parts of the descriptor and fixed the buffer description for occlusion queries to have the correct 256 byte size (another validation error). - Added a GPU/CPU sync at the same point the PS4 code does. #jira UE-32086 Change 3077336 on 2016/08/04 by Mitchell.Wilson removed r.Streaming.PoolSize from DefaultEngine.ini Adding DefaultScalability.ini and adding r.StreamingPoolSize to resolve a warning. #jira UE-30941 Change 3077275 on 2016/08/04 by Phillip.Kavan [UE-29903] Fix a potential infinite loop when replacing variable nodes in a Blueprint graph via drag-and-drop. #jira UE-29903 Change 3077119 on 2016/08/04 by Marc.Audy Use TickType All when in PIE #jira UE-18982 Change 3077108 on 2016/08/04 by Jon.Nabozny Add check to USkeletalMeshComponent::TickClothing to skip updating cloth when SkeletalMesh is null. This can happen when the mesh is cleared between USkeletalMeshComponent::TickComponent and USkeletalMeshComponent::TickClothing. #jira UE-34032 Change 3077073 on 2016/08/04 by Jurre.deBaare bBlendOverlappingNormals does not seem to have an impact for Alembic importing #fix this wasn't being used in the normal calculation anymore so redundant #jira UE-34204 Change 3077059 on 2016/08/04 by Robert.Manuszewski Disabling the assert when MaxObjectsInEditor or MaxObjectsInGame collide with EInternalObjectFlags as this is no longer relevant (since the serial number and object flags were split). #jira UE-34200 Change 3077024 on 2016/08/04 by Thomas.Sarkanen Added GetResourceSize to UDataAsset Data assets now correctly report their size. #jira UE-28851 - Fix mem reporting of DataTables Change 3077001 on 2016/08/04 by Andrew.Rodham Sequencer: Fixed sequencer adding spawnables into recorded worlds twice The issue here is that sequencer was re-evaluating itself with the current play world as the context, which also happened to be the world that it was trying to record. As a result, it ended up with the same sequence being played twice in the recording world. Added the ability to specify a playback context attribute for sequencer to use, and this no longer allows sequencer to play back in any worlds that are being recorded. #jira UE-31422 Change 3076995 on 2016/08/04 by Matthew.Griffin Fixed Shadow Variable warning Change 3076974 on 2016/08/04 by Matthew.Griffin Added Node to build CrashReportClient for Linux that can be used by internal game targets Change 3076820 on 2016/08/04 by Max.Chen Sequencer: Fix EDL export timing so that shot in time always start at 0 since movies are always rendered at their cut length (until shot handle exports exist). #jira UE-34199 Change 3076665 on 2016/08/03 by Dan.Oconnor Quick fix for regression introduced by 3075803. Crashing on load of some games because some tickables don't expect GetTickableGameObjectWorld to be called when IsTickable returns false #jira UE-18982 Change 3076569 on 2016/08/03 by Chad.Taylor SteamVR GetOrthoProjection implementation to fix broken console rendering in VR #jira UE-21424 Change 3076556 on 2016/08/03 by Aaron.McLeran #jira UE-34154 PSVR Stereo assets are spatialized as MONO - All audio was routing through A3D lib regardless of if it was mono/stereo etc. - Fix is to only route audio that is mono and spatialized - Fixed some compile errors/shadow variables - Renamed bIs3dSound to bIsA3dSound to indicate its a bool that flags if it is spatialized through A3D library Change 3076546 on 2016/08/03 by Aaron.McLeran #jira OR-26161 Client hitches indefinitely when using Stat soundcues / soundwaves Implementing 3069092 in Release-4.13 - Not all active sounds have sound classes, was causing a crash #tests Run game with stat soundcues and not crash Change 3076512 on 2016/08/03 by Ben.Marsh Fix warning about UnrealTournament:true argument. Change 3076492 on 2016/08/03 by Daniel.Wright Integrate - Disallowed DrawMaterialToRenderTarget and Begin/EndDrawCanvasToRenderTarget in construction scripts, since they don't work in game. Blutilities can be used to do blueprint rendering in the editor. #jira UE-34177 Change 3076491 on 2016/08/03 by Daniel.Wright Marked the Forward Shading project setting as experimental for 4.13 #jira UE-34176 Change 3076490 on 2016/08/03 by Daniel.Wright Integrate - Fixed crash rendering translucency with translucent shadows which were determined to be invisible #jira UE-34175 Change 3076489 on 2016/08/03 by Daniel.Wright Integrate - Now clamping light MinRoughness to .04 to avoid NaNs from Vis_SmithJointApprox on materials with Roughness 0 #jira UE-34174 Change 3076485 on 2016/08/03 by Daniel.Wright Integrate - Restored DetailMode changes causing a FGlobalComponentRecreateRenderStateContext - accidental removal from cl 2969413 #jira UE-34173 Change 3076440 on 2016/08/03 by Ryan.Vance #jira UE-34184 Merging 3060975, 3061888, 3072758 and 3076270 from devvr to rev Oculus sdk. Adding Oculus 1.6 support. Change 3076399 on 2016/08/03 by Nick.Darnell Slate - The LayoutCache pointer in SWidget is now a WeakPtr. This had to be done to handle edge cases where widgets were used in a pool, and placed into invalidation panels that had been deleted in the past, but were later invalidated with bogus pointers to long gone invalidation panels. Also making a tweak to WidgetCache, to update the lasthittestindex to be the one passed in, which is a bit closer to the intended behavior. #jira UE-34185 Change 3076397 on 2016/08/03 by Rolando.Caloca UE4.13 - hlslcc -Fix for hlsl length(float) #jira UE-32629 Change 3076337 on 2016/08/03 by mason.seay Test assets (and map for ensure bug) #jira UE-29618 Change 3076332 on 2016/08/03 by Peter.Sauerbrei fix for clang build errors #jira UE-34163 Change 3076326 on 2016/08/03 by Ryan.Vance #jira UE-32975 Using the wrong screen position in the base pass pixel shader with ISR. Change 3076309 on 2016/08/03 by Benjamin.Hyder Renaming TEST-LightingFeatures to TM-LightingFeatures #jira UE-29618 Change 3076299 on 2016/08/03 by Chad.Taylor Fix SteamVR lag in late-update fold child renderables. #jira UE-33928 Change 3076214 on 2016/08/03 by Mitchell.Wilson Resaving BluperintOffice level to resolve MikkTSpace warnings. Reimporting SM_GodRay_Plane to resolve cook warning. #jira UE-30064 Change 3076112 on 2016/08/03 by Max.Chen Sequencer: Fix crash when opening multiple UMG assets (multiple map/unmap record selected actors actions) #jira UE-34167 Change 3076090 on 2016/08/03 by Marc.Audy Fix Mac compile error #jira UE-34163 Change 3076075 on 2016/08/03 by Jeremiah.Waldron Fixing comments documenting attribute in deleteFiles node for UPL #jira UE-34161 Change 3076034 on 2016/08/03 by Mitchell.Wilson Resaving Strategy Game maps to resolve MikkTSpace warnings. Resaving material in strategy game to resolve string asset reference warning. #jira UE-29720 Change 3076003 on 2016/08/03 by Mitchell.Wilson Resaving Elemental Demo levels to resolve MikkTSpace warnings. Resaving multiple materials to resolve String asset reference warnings. #jira UE-29679 Change 3075985 on 2016/08/03 by Jeremiah.Waldron Fixing UPL comments misnaming the deleteFiles node #jira UE-34161 Change 3075977 on 2016/08/03 by Maciej.Mroz #jira UE-30473 Moving child component in child blueprint forces parent to become dirty Duplicated from Dev-Blueprints CL 3075793 Change 3075959 on 2016/08/03 by Marc.Audy Don't add WorldSettings to the Actor list twice if it is net relevant (pointed out by PR #2639) #jira UE-33921 Change 3075891 on 2016/08/03 by Chad.Taylor SteamVR crash fixes related to new OpenVR SDK. Some of the DLL export functions were converted to inline. #jira UE-34142 Change 3075882 on 2016/08/03 by Dan.Oconnor Manually integrating 3073939 to address UE-19062 #jira UE-19062 Change 3075805 on 2016/08/03 by Marc.Audy Implement GetTickableGameObjectWorld() for various FTickableGameObject classes. Releated to CL#3075803 #jira UE-18982 Change 3075803 on 2016/08/03 by Marc.Audy Make FTickableGameObject only tick once per frame by associating them with a World, and for those unassociated with a World, ticking them after other levels have ticked #jira UE-18982 Change 3075761 on 2016/08/03 by Max.Preussner MediaAssets: Fixed crash and incorrect re-initialization of media texture resource (UE-34152) #jira UE-34152 Change 3075719 on 2016/08/03 by Chad.Taylor Blocker fix for binary editor crash on incorrectly used dll #jira UE-34142 Change 3075709 on 2016/08/03 by Jeremiah.Waldron Changing InXMLNamespace parameter back to "http://schemas.android.com/apk/res/android" which is what it used to be set to directly within AndroidPluginLanguage before the transition from APL to UPL parameterized it in the constructor #android #jira UE-34149 Change 3075695 on 2016/08/03 by Jurre.deBaare Adding missing debug zlib dll #jira UE-123 Change 3075641 on 2016/08/03 by Jurre.deBaare Crash when re-importing alembic cache file several times #fix Always create a new object when importing #jira UE-34130 Change 3075609 on 2016/08/03 by Danny.Bouimad #jira UE-29618 updating TM-PhysicalAnimProfiles to use both NumKeys and number keys. Tweaked values inline with testcase so very apparent what each Physical Animation setting does. Change 3075578 on 2016/08/03 by Mitchell.Wilson Updating attenuation settings for multiple sounds in Strategy Game. #jira UE-25828 Change 3075529 on 2016/08/03 by Trung.Le VREditor: Fxied foliage lasso select without pressing trigger #jira UE-33689 Change 3075502 on 2016/08/03 by Lee.Clark Copied from cl#3041664 - Removing UpdateActorPosition. This was not needed in a vast majority of use cases and was causing a crash due to multithreading issues during end of frame updates. #jira UE-28549 Change 3075386 on 2016/08/03 by Robert.Manuszewski Fixing bulkdata using source data pointer as an archive instead of raw data when saving #jira UE-34132 Change 3075384 on 2016/08/03 by mason.seay AnimBP for crash bug #jira UE-29618 Change 3075350 on 2016/08/03 by Max.Chen Sequencer: Added support for additive skeletal animations. Evaluate all overlapping skeletal animation sections. #jira UE-30506 Change 3075327 on 2016/08/03 by Max.Chen Sequencer: Fix root component structure for level sequence actor. This fixes an ensure that occurs when double clicking on a level sequence actor sprite in the viewport. #jira UE-34093 Change 3075313 on 2016/08/03 by Matthew.Griffin Tidied up hardcoded installed build includes so that they're all in one file with platform checks Added .dll.config files to CsCompile build products if they exist Change 3075133 on 2016/08/03 by Yannick.Lange VREditor : Original submit in Dev-VREditor = 3064489 - Fix crash when starting VREditor and then changing levels #jira UE-33766 Change 3075124 on 2016/08/03 by Thomas.Sarkanen Fixed undo/redo crash when editing anim blueprint defaults Serializing copy records out of the undo buffer returns them to their initial uninitialized state, with NULL cached container pointers. To address this, we re-initialize the anim blueprint when we undo/redo. #jira UE-34024 - Crash undoing variable change in Animation Blueprint. Change 3075101 on 2016/08/03 by Matthew.Griffin Adding job to selectively build games in release branch Also adding documentation and localization to overnight build #jira UEB-688 Change 3075061 on 2016/08/03 by Yannick.Lange VR Editor : Original submit in Dev-VREditor = 3062883 - Fixed bug that Laser extends beyond UI when hovered over Selection Bar or Close Button #jira UE-33552 - Fixed crash when Closing Editor (Alt F4 while in VR mode) #jira UE-32509 - Fixed crash when enabling VR Editor in editor preferences without a HMD connected - Fixed bug if you "slowly press" over UI selection bars or close buttons, nothing happens #jira UE-33553 - Avatar code refactor to its own actor class #jira UETOOL-812 #jira UE-33552, #jira UE-32509, #jira UE-33553, #jira UETOOL-812 Change 3075059 on 2016/08/03 by Allan.Bentham Fall back to standard shadows when capsule shadows are not supported. #jira UE-33344 Change 3075045 on 2016/08/03 by Matthew.Griffin Added copies of new OpenVR dlls to Binaries/ThirdParty folder to fix warnings in build DDC step Change 3074693 on 2016/08/02 by Dan.Oconnor Manually integrating 3070569 from Dev-Blueprints #jira UE-34119 Change 3074672 on 2016/08/02 by Dan.Oconnor Manually integrating 3061854 into 4.13 from Dev-Blueprints #jira UE-34119 Change 3074646 on 2016/08/02 by Aaron.McLeran #jira UE-34081 Implementing from Dev-Framework CL 3074325 Procedural Sound Wave Fails to Play when returning 0 bytes in GeneratePCMData callback - Returning 0 bytes in GeneratePCMData results in the procedural sound wave not continuing to play audio. Instead of returning 0, this change returns an empty buffer if the procedural sound wave doesn't have audio ready to generate (due to loading or some other issue). - Change also fixes a threading issue with QueueAudio queing audio on game thread but being consumed by audio device thread. - Implementing 3003851 from UT into Dev-Framework. Change 3074630 on 2016/08/02 by Brent.Pease UE-23846 - iOS Movie Player can't handle videos at resolutions that aren't multiples of 16 UE-33200 - A movie isn't played on iOS occasionally. UE-32397 - Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows + Give a more friendly error message when UHT fails with an invalid error code. #jira UE-23846 #jira UE-33200 #jira UE-32397 Change 3074590 on 2016/08/02 by Rolando.Caloca UE4.13 - Fix gpu morph targets text; add support for RWByteBuffer (disabled). #jira UE-33694 Change 3074588 on 2016/08/02 by Chad.Taylor Update OpenVR SDK to v1.0.2 -Hooked up added aspect ratio and sort priority features to SteamVR stereo layers #jira UE-34115 Change 3074481 on 2016/08/02 by Ori.Cohen Make sure that new physical animation data defaults to 0 #JIRA UE-33678 Change 3074395 on 2016/08/02 by Ori.Cohen Fix duplication of physical animation profiles not duplicating data. Also fix undo redo not working for profiles. Fix editor not passing Duplicate change type #JIRA UE-33987, UE-33985 Change 3074392 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Reverting CL 3074177, since it introduced side-effects. Change 3074364 on 2016/08/02 by phillip.patterson Re-created UMG_Optimization for Test Cases #jira UE-29618 Change 3074346 on 2016/08/02 by Jurre.deBaare Potential DDC warning fix, remove non-existing values #jira UE-123 Change 3074289 on 2016/08/02 by Jeff.Fisher UEVR-13 PSVR: TCR Requirement Reprojection problem after Sony PlaystationVR Morpheus HMD reconnect fixed. -When disconnecting and reconnecting the HMD 700+ sets of reprojection data would back up in a queue. After reconnection reprojection would be lagged by 12+ seconds. After some discussion we decided that the queue is not doing anything useful, so I replaced it with a single blob of reprojection data and a dirty flag. #jira UEVR-13 #review-3074209 @chad.taylor @nick.whiting Change 3074196 on 2016/08/02 by Martin.Wilson Mark old anim instances as pending kill so that they dont get grabbed by undo transactions (causes massive slowdown when dragging in spinboxes that modify default values on anim blueprints) #jira UE-23453 Change 3074177 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Setting an STextBlock to magenta (#FF00FFFF) will no longer cause it to turn gray when compiling its parent widget blueprint. Change 3074157 on 2016/08/02 by Ben.Marsh Remove exception checking for a hard-coded CL. Licensees need to be able to use this stuff. Change 3074132 on 2016/08/02 by Trung.Le VREditor: Fixed brush preview present while in foliage mode and hovering at UI #jira UE-33228 Change 3074131 on 2016/08/02 by Tom.Looman Fix for scalability build warnings in VR Template #jira ue-33325 Change 3074089 on 2016/08/02 by Kevin.Rushin QAGame - Added Foliage to TestMap #jira UE-29618 Change 3074067 on 2016/08/02 by Kevin.Rushin QAGame- Rebuilt Lighting #jira UE-29618 Change 3074063 on 2016/08/02 by Kevin.Rushin QAGame - Fix up VREditor Map to have more asset variation #jira UE-29618 Change 3074057 on 2016/08/02 by Andrew.Porter Deleting - UMG_Optimization #jira UE-29618 Change 3074040 on 2016/08/02 by Michael.Trepka On Mac always process child windows when drawing, as they may be on screen even if their parents are minimized. #jira UE-31194 Change 3074008 on 2016/08/02 by Phillip.Patterson Renamed UMG_Invalidation to UMG_Optimization to better match test #jira UE-29618 Change 3073988 on 2016/08/02 by Mitchell.Wilson Updating starting camera location for Paper2d template to be consistant on both BP and Code version. #jira UE-32723 Change 3073966 on 2016/08/02 by Jurre.deBaare Alembic Cache Importer option for propagating matrix transformation does not work #fix Changed the flag combinations and overhauled the matrix retrieval/caching system #misc typo fix #jira UE-34066 Change 3073953 on 2016/08/02 by Lina.Halper Fixed static warning on null reference #jira: UE-33923 Change 3073951 on 2016/08/02 by Lina.Halper Fix GetRelativeTransform for negative scale #jira: UE-33380 Change 3073896 on 2016/08/02 by Alex.Delesky #jira UE-33580 - User can now play in editor or save after editing certain parameters such as colors via the eyedropper tool or by using numeric spinners. Minor usability improvements to the Data Table Row Editor. #jira UE-33867 - User can now play in editor after selecting a color outside of the color picker window using the eyedropper tool Change 3073804 on 2016/08/02 by Jamie.Dale Fixed the detail panel trying to apply class customizations to structs This could happen in the Data Table editor if you made a struct with the same name as a customized class (eg, Actor). #jira UE-32623 Change 3073803 on 2016/08/02 by Jurre.deBaare Morph target vertex mapping can be wrong with multi material caches #fix Changed the way we build the skeletal mesh from the import data and maintain a vertex remapping array to set up the morph targets correctly #jira UE-34074 Change 3073788 on 2016/08/02 by Andrew.Rodham Sequencer: Added support for montage based animation CL#3061714 : Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. CL#3063015 : Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. CL#3068399 : Sequencer: Changed animation tracks to allow more animation types (such as anim montages) - APIs now accept UAnimSequenceBases rather than UAnimSequences to afford more flexibility #jira UE-34046 Change 3073787 on 2016/08/02 by Jurre.deBaare Handle failed Simplygon proxy mesh generation with error message instead of hard checks #fix Added a failed delegate along side the succesful delegate #jira UE-31990 Change 3073786 on 2016/08/02 by Jurre.deBaare Alembic importer crashes when not assets are generated #fix Prevented adding nullptr values to the array (now only contains valid entries) #jira UE-34065 Change 3073777 on 2016/08/02 by Jurre.deBaare User is able to give a Preview Scene Profile the same name as an existing profile #fix check changed profile name and append _duplicatedname if found to be matching an existing profile name #jira UE-34033 Change 3073775 on 2016/08/02 by Mitchell.Wilson Updating VehicleExampleMap for BP and Code templates to have consistant starting locations #jira UE-31281 Change 3073732 on 2016/08/02 by Rolando.Caloca DR - Fix crash when enabling gpu morph targets on non SM5 platforms #jira UE-34011 Change 3073706 on 2016/08/02 by Peter.Sauerbrei fix for no tvOS libraries in binary release for Win64 #jira UE-34076 Change 3073671 on 2016/08/02 by Allan.Bentham High quality mobile reflection captures are now blended in correct (linear) space. #jira UE-33915 Change 3073663 on 2016/08/02 by Peter.Sauerbrei fix for launch on failing for iOS in Binary #jira UE-34014 Change 3073662 on 2016/08/02 by Lee.Clark 4.13 - PS4 - Fix Media Player Audio cutting out #jira UE-33850 Change 3073616 on 2016/08/02 by Mark.Satterthwaite Duplicate CL #3073584 from Dev-Platform: Fix iOS Metal not playing in the background when the phone is locked and there's no drawable texture. #jira UE-32323 Change 3073592 on 2016/08/02 by Max.Chen Curve Editor: End any transactions on mouse down that weren't ended cleanly. This fixes a bug where if you drag with the left mouse button and click with the right mouse button, the transactions are left in an ambiguous state. #jira UE-33993 Change 3073585 on 2016/08/02 by Nick.Darnell Slate/UMG - When you select a paper sprite, or any other implementor of the SlateTextureAtlasInterface the editor will now correctly pick a default size for the brush matching the size of the sprite like it does for textures. #jira UE-34075 Change 3073575 on 2016/08/02 by Richard.TalbotWatkin Duplicating from Dev-Editor, CL 3057645 Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions. #jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server Change 3073542 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3072169. A couple of changes to the BSP code: * Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode. * Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it temporarily represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices. #jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used #jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume Change 3073540 on 2016/08/02 by Matthew.Griffin Added Package Samples script behind a trigger to package samples for QA Removed submitter notifications from Launcher Samples nodes Added submitters of any file in Templates/StarterContent as notified for Feature Pack and DDC nodes Removed any dependencies on Win64 only nodes from the Mac Installed Build so that it can be run locally Added Overnight Build Type to Release Branch to run the Binary Release and Package Samples jobs #jira UEB-689 Change 3073511 on 2016/08/02 by Tom.Looman Removed object redirectors to fix build warning in VR Template #jira ue-33325 Change 3073458 on 2016/08/02 by Jurre.deBaare Update default preview scene ini and assets #fix deleted old sky texture and fixed BaseEditor.ini setup #jira UE-34063 Change 3073427 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3068585 Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX. #jira UE-34062 - SplineMesh collision can be generated incorrectly Change 3073421 on 2016/08/02 by James.Golding Resave PSD test assets in QAGame with proper version #jira UE-34061 Change 3073419 on 2016/08/02 by James.Golding Rename OrientationDriver to PoseDriver #jira UE-34015 Change 3073404 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3057895 Mesh paint bugfixes and improvements. Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed. This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list. #jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab #jira UE-32279 - Editor crashes when reselecting a mesh in paint mode #jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75] #jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting Change 3073380 on 2016/08/02 by Richard.TalbotWatkin Fixed build error in unity builds. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. Change 3073343 on 2016/08/02 by Matthew.Griffin Whitelisting PS4 and XboxOne plugins for those platforms specifically #jira UE-33866 Change 3073338 on 2016/08/02 by Ben.Marsh When running in unattended mode, write an error refusing to load any missing plugin rather than opening a modal dialog. Fixes ShooterGame build error with missing PS4/XboxOne plugins. Change 3073319 on 2016/08/02 by Maciej.Mroz #jira UE-26676, UE-33027, UE-32806, UE-33460, UE-33423, UE-33860 Manually integrated some fixes from Dev-Blueprints Change 3073311 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor CL 3057868 Spline component improvements, both tools and runtime: - SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value. - The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding. - Added a custom version for SplineComponent and provded serialization fixes. - Added a details customization to SplineComponent to hide the raw FInterpCurve properties. - Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer. - Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending. - Allowed an explicit loop point to be specified for closed splines. - Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal. - Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key. - Fixed the logic which determines whether the UCS has modified the spline curves. - Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS. - Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype. - Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled. #jira UETOOL-766 - Spline tool improvements #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-33669 - Crash in Dev-Editor Change 3073242 on 2016/08/02 by James.Golding Move physics state create/destroy delegates from BodyInstance to ActorComponent - Rename virtual Create/DestroyPhysicsState on OnCreateDestroyPhysicsState, and make protected. - Create new public Create/DestroyPhysicsState non-virtual to call virtual, and also invoke delegate. #jira UE-32768 Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 [CL 3094220 by Ben Marsh in Main branch]
2016-08-18 20:28:33 -04:00
string EditorExe = CommandUtils.GetEditorCommandletExe(TempDir, HostPlatform);
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 2982165) ========================== MAJOR FEATURES + CHANGES ========================== Change 2963214 on 2016/05/02 by Ben.Marsh BuildGraph: Allow specifying optional dependencies for a node, indicating that the build products from an upstream node are desired, but should not block the node from running. Change 2972295 on 2016/05/10 by Ben.Marsh EC: Remove spacing in notification emails to reduce size, and help prevent gmail from truncating messages. Also allow mailing notification emails when doing a dry run, and reading stream settings from another branch. Change 2976096 on 2016/05/12 by Ben.Marsh EC: Store properties for the last succeeded builds, including the list of users that were notified about it. Change 2976390 on 2016/05/12 by Ben.Marsh EC: Add a separate line to the notification email summary with a link to edit settings, and pass the missing ec-update parameter to set the last build status. Change 2976441 on 2016/05/12 by Ben.Marsh UAT: Remove log file copy on builders after UAT failure. This is done outside the EC step that originally did it now. Change 2976456 on 2016/05/12 by Ben.Marsh BuildGraph: Catch exceptions thrown by child processes failing when building or running UAT commands, and return failure normally without dumping callstacks. Change 2978440 on 2016/05/16 by Ben.Marsh EC: Age out entries from the "latest builds" list after a week. There's no obvious way to tell if a node has been removed, but a periodic cleanup should keep the build notifications list in check. Change 2979446 on 2016/05/16 by Ben.Marsh Rename ambiguous headers which exist with the same name in different paths. Change 2979839 on 2016/05/16 by Ben.Marsh UE4: Renaming HTML5 SocketSubsystem files to eliminate ambiguities. Change 2979852 on 2016/05/16 by Ben.Marsh UE4: Use explicit relative paths for public headers in PortalServiceInterfaces modules which do not have unique names Change 2980113 on 2016/05/17 by Ben.Marsh UE4: Fix include paths for HTML5 SocketSubsystem files. Change 2980117 on 2016/05/17 by Ben.Marsh UE4: Remove reference to private PCH from Oculus common code. Change 2980186 on 2016/05/17 by Ben.Marsh UAT: Add a -StopOnErrors parameter to UE4Build, which is propagated to XGE. Change 2980879 on 2016/05/17 by Ben.Marsh UE4: Fixup Lightmass to use LightmassPCH.h rather than stdafx.h Change 2981117 on 2016/05/17 by Ben.Marsh Portal: Use a unique name for the Portal PCH, rather than just calling it PrivatePCH.h Change 2981839 on 2016/05/18 by Ben.Marsh Replace ambiguous D3D11/D3D12 includes with direct includes for the current platform. #lockdown Nick.Penwarden [CL 2982178 by Ben Marsh in Main branch]
2016-05-18 13:26:45 -04:00
string OutputPakFile = CommandUtils.CombinePaths(TempDir, RelativePakPath);
string OutputCsvFile = Path.ChangeExtension(OutputPakFile, ".csv");
List<string> ProjectPakFiles = new List<string>();
List<string> FeaturePackPaths = new List<string>();
// loop through all the projects first and bail out if one of them doesn't exist.
foreach (string FeaturePack in FeaturePacks)
{
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3047776) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3021930 on 2016/06/21 by Ben.Marsh BuildGraph: Better diagnostic message if the source directory for copies does not exist. Change 3022391 on 2016/06/21 by Ben.Marsh Rework copy task slightly so that all code paths result in files being tagged. Change 3026592 on 2016/06/24 by Ben.Marsh BuildGraph: Add a ForEach element, which will assign a local property to each of a semicolon separated list of values, and expand the elements within it. Added an example in Properties.xml. Change 3028708 on 2016/06/27 by Matthew.Griffin Converting Engine build process to BuildGraph script Added Tag Receipts task to retrieve list of build products/dependencies from *.target files. Changed Pak File task so that you can specify an existing response file, rather than creating one from the file list. Changed base task so that you can resolve filespec from a list of file patterns if you already have them separated, which was the case with wildcards in runtime dependencies. Added EngineMajorVersion, EngineMinorVersion and EnginePatchVersion as default properties available to BuildGraph Added FinalizeInstalledBuild command to write out InstalledBuild.txt file and config entries for installed platforms Included .exe.config and exe.mdb files to build products of CsCompile task if they exist Added TagReferences option to CsCompile so that you can get any external references projects have that need to be included when staging Added RunOptions parameter to SpawnTask, so that you can specify these for the exe you want to run Added missing Runtime Dependency for ICU on Mac Change 3030209 on 2016/06/28 by Matthew.Griffin Renamed EngineBuild.xml to InstalledEngineBuild.xml to make its purpose more clear. Removed reference to xcodeunlock.sh from Mac Installed build dependencies as the file itself has been deleted. Added myself to list of notifiers for failures in the UE4 Binary build. Change 3034068 on 2016/06/30 by Ben.Marsh BuildGraph: Change scoping rules for properties. Local properties can no longer shadow global properties with the same name (or vice versa), and local properties are always modified in the scope that they were first declared, rather than being re-declared in a narrower scope. Change 3034070 on 2016/06/30 by Ben.Marsh BuildGraph: Warn when referencing a property which is not defined, and add new attributes to the <Property> element to set the default value for a property if it's not already set, and validating that it's one of a list of valid values if it is (eg. <Property Name="WithWin64" Restrict="true;false" Default="false"/>). Change 3034110 on 2016/06/30 by Matthew.Griffin Updated Installed Build so that properties are consistently named Exceptions and that the right versions are used Added Filter and Exception properties for each target platform to add any files that can't be figured out via dependencies Added Default values for various properties used across Engine build scripts - IsReleaseBranch, IsPreflight, OutputDir, BuildLabel, WithWin64 etc. Tagged Generated Includes from each target so that they can be included in Installed Build Added additional Android architectures to Shipping build Changed SwarmCoordinator to build for Any CPU Removed Local HostPlatform property from DDC nodes Changed Installed Build target platforms to use Do blocks so that we only have to check With... property once Reordered stripping and signing process so that we use the Exception check in less places Change 3035499 on 2016/07/01 by Ben.Marsh BuildGraph: Remove the <Local> element, and just make all <Property> declarations scoped. Also add an error if a property is later declared in a parent scope, since the earlier assignment won't be visible to the later one. Change 3035520 on 2016/07/01 by Ben.Marsh BuildGraph: Add support for <, <=, >, >= operators in condition expressions. Change 3035666 on 2016/07/01 by Matthew.Griffin Added more parameters to Chunk and Label Build tasks Updated all remaining uses of Local to Property in Installed Build script Made sure Feature Packs use paths compatible with Mac and also changed the node to use a ForEach element Change 3037020 on 2016/07/04 by Matthew.Griffin Ensured that TempStorageFileList uses forward slashes as its path separators so that it's easily used on Mac and Windows Was causing the results of the Make Feature Packs node to be tagged using Windows style paths, meaning they would throw an error if you tried to copy them on Mac Change 3037052 on 2016/07/04 by Ben.Marsh Move FJsonValue::ErrorMessage into cpp file, since it depends on the log class defined in Json.h (which includes it). Change 3037283 on 2016/07/05 by Matthew.Griffin Removed EnterScope and LeaveScope from ReadGraphBody so that included files are treated as being in the same scope (allows use of properties across files) Change 3037547 on 2016/07/05 by Ben.Marsh UAT: Allow CommandUtils.Run() to check directories listed in the PATH environment variable for the executable before failing. Change 3037552 on 2016/07/05 by Ben.Marsh BuildGraph: Add an <Unzip> task, which extracts a zip file to an output directory. Change 3039109 on 2016/07/06 by Matthew.Griffin Moved tagging of UAT build products to the Installed Build step as it's the only thing that needs them Moved Strip and Sign filters to the filters file, made sure they're used for all operations and added stripping back to UE4Editor nodes Changed BuildPatchTool to be built in shipping mode Changed all C# projects to be compiled for AnyCPU as they ended up in different output folders otherwise Added all files referenced by C# projects to avoid having to filter them manually Changed filters to get files included for Linux closer to the old pattern Changed Build DDC command to ignore empty entries in FeaturePacks list, don't want to fail the process if a list begins with a ; Changed UE4Game to use shipping PhysX libs for Shipping builds Added glut32.dll as a Runtime Dependency for PhysX Added libsteam_api.so as a Runtime Dependency for Steamworks on Linux Change 3039676 on 2016/07/06 by Ben.Marsh Core: Move definitions for FORCEINLINE'd FMath functions into UnrealMathUtility. Prevents link errors if including one without the other. Change 3039681 on 2016/07/06 by Ben.Marsh Core: Move implementation of GetTypeHash(FTimespan) into CPP file, to remove implicit dependency on the inline implementation of GetTypeHash(int64) being included. Change 3039735 on 2016/07/06 by Ben.Marsh Core: Move USE_DELEGATE_TRYGETBOUNDFUNCTIONNAME into a separate header, so delegate headers can be included separately. Change 3039878 on 2016/07/06 by Ben.Marsh Core: Move FOperatorFunctionID out of TOperatorJumpTable to allow MSVC to compile it and catch errors before the template is instantiated. Change 3040156 on 2016/07/06 by Ben.Marsh Core: Move FDateTime::GetTypeHash() into cpp file to eliminate dependency on TypeHash.h being included before it. Change 3041009 on 2016/07/07 by Matthew.Griffin Changed UE4Game to only use shipping PhysX libraries on Windows Change 3041015 on 2016/07/07 by Leigh.Swift UBT: Support creating C# programs that will be included in the UE4.sln Programs list. To have your program listed, remove the sln file that may have been created for you, and add a file named "UE4CSharp.prog" next to your csproj file. Change 3041234 on 2016/07/07 by Matthew.Griffin Added building of Launcher Samples to BuildGraph system Added Command to Build Sample projects, which distills to temp directory, builds DDC if needed and then chunks/posts to MCP Change 3041244 on 2016/07/07 by Ben.Marsh Core: Change PlatformIncludes.h to include all the individual PlatformMemory.h, PlatformTime.h, etc... headers rather than including separate per-platform headers which include them all. Makes it much easier to optimize header file usage, and eliminates redundant typedefs in the individual Platform*.h files. Also fixes some headers that previously didn't compile. Change 3042518 on 2016/07/08 by Matthew.Griffin Added content modifiers to those notified about Sample failures Throw exception if RocketPromoteBuild tries to promote all samples Throw exceptions for missing parameters in BuildLauncherSample command, corrected EngineDir parameter name. Change 3042545 on 2016/07/08 by Ben.Marsh Core: Push/Pop defines for MAX_uint8, MAX_uint16, MAX_uint32, MAX_int32 around Windows.h includes, so we don't need to be careful about the order in which we include NumericLimits.h. Change 3042546 on 2016/07/08 by Ben.Marsh Core: Put standard CRT includes into their own header, so we can include it without taking all of PlatformIncludes.h (and make any platform-specific additions as needed) Change 3042548 on 2016/07/08 by Ben.Marsh Core: Include PlatformCompilerSetup headers from Platform.h, as well as all the defaults for non-platform overriden defines. Allows including Platform.h to get all the basic types, defines and compile environment set up without having to include a large number of system headers or unnecessary functionality. Change 3044424 on 2016/07/11 by Ben.Marsh Merge fixes for QFE installer (CL 3044412) from 4.11 branch. Change 3044584 on 2016/07/11 by Ben.Marsh Core: Move FMath::FormatIntToHumanReadable() to UnrealMath.cpp, since it's a very large/expensive function to try to inline (and introduce a FString dependency for) Change 3044603 on 2016/07/11 by Matthew.Griffin Added PS4 and XboxOne to installed build as options that will always be disabled by default Standardised some of the agent names Removed logging from the Installed Build nodes as it takes a huge amount of time to write out the list for little reward Change 3044608 on 2016/07/11 by Ben.Marsh Core: Split out definition of SIMD VectorRegister class into its own header, so it's not forcibly included with UnrealMathUtility. Change 3044638 on 2016/07/11 by Matthew.Griffin Added internal build jobs for all games with compile, cook and package nodes. Added Documentation, Localization and NonUnity steps. Change 3045959 on 2016/07/12 by Matthew.Griffin Removed Aggregates from Installed Build script as they weren't used/necessary. Change 3045961 on 2016/07/12 by Matthew.Griffin Fixed various issues with Full Build Switch to build non-client/server configurations for some games Included PS4 and Xbox game targets in our internal monolithics aggregate Added Requirements for steps that need UHT, SCW etc. Added list of Packaged Game Nodes that we can build up as they're defined Added targets that were previously in the Internal Tools nodes Changed APIDocTool to build Release as that's what the solution uses and made use of the path created for it Removed -clean from the NonUnity targets as that doesn't actually build anything Changed mail notifications so that individual nodes are used for content modifiers, not every preceeding node too Change 3047068 on 2016/07/12 by Ben.Marsh BuildGraph: Reduce the amount of log output when compiling a C# project; use /verbosity:minimal and /nolog, as Visual Studio does. Change 3047298 on 2016/07/12 by Ben.Marsh EC: Add a workspace setting specifying that it should be synced incrementally. Change 3047626 on 2016/07/13 by Matthew.Griffin Added PackageToNetwork property, which will default to false, which determines whether to put staged builds on the P: drive or within the LocalBuilds folder of the root dir Also changed WorldExplorers to use P:/Builds/Friday instead of WEX, as no one is now clearing up the WEX folder regularly Change 3047762 on 2016/07/13 by Matthew.Griffin Added -nodebuginfo to all compile tasks with -precompile to reduce the size of libs produced Added plugin intermediates to list of files excluded from installed build [CL 3047809 by Ben Marsh in Main branch]
2016-07-13 09:16:28 -04:00
if (!String.IsNullOrWhiteSpace(FeaturePack))
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 2982165) ========================== MAJOR FEATURES + CHANGES ========================== Change 2963214 on 2016/05/02 by Ben.Marsh BuildGraph: Allow specifying optional dependencies for a node, indicating that the build products from an upstream node are desired, but should not block the node from running. Change 2972295 on 2016/05/10 by Ben.Marsh EC: Remove spacing in notification emails to reduce size, and help prevent gmail from truncating messages. Also allow mailing notification emails when doing a dry run, and reading stream settings from another branch. Change 2976096 on 2016/05/12 by Ben.Marsh EC: Store properties for the last succeeded builds, including the list of users that were notified about it. Change 2976390 on 2016/05/12 by Ben.Marsh EC: Add a separate line to the notification email summary with a link to edit settings, and pass the missing ec-update parameter to set the last build status. Change 2976441 on 2016/05/12 by Ben.Marsh UAT: Remove log file copy on builders after UAT failure. This is done outside the EC step that originally did it now. Change 2976456 on 2016/05/12 by Ben.Marsh BuildGraph: Catch exceptions thrown by child processes failing when building or running UAT commands, and return failure normally without dumping callstacks. Change 2978440 on 2016/05/16 by Ben.Marsh EC: Age out entries from the "latest builds" list after a week. There's no obvious way to tell if a node has been removed, but a periodic cleanup should keep the build notifications list in check. Change 2979446 on 2016/05/16 by Ben.Marsh Rename ambiguous headers which exist with the same name in different paths. Change 2979839 on 2016/05/16 by Ben.Marsh UE4: Renaming HTML5 SocketSubsystem files to eliminate ambiguities. Change 2979852 on 2016/05/16 by Ben.Marsh UE4: Use explicit relative paths for public headers in PortalServiceInterfaces modules which do not have unique names Change 2980113 on 2016/05/17 by Ben.Marsh UE4: Fix include paths for HTML5 SocketSubsystem files. Change 2980117 on 2016/05/17 by Ben.Marsh UE4: Remove reference to private PCH from Oculus common code. Change 2980186 on 2016/05/17 by Ben.Marsh UAT: Add a -StopOnErrors parameter to UE4Build, which is propagated to XGE. Change 2980879 on 2016/05/17 by Ben.Marsh UE4: Fixup Lightmass to use LightmassPCH.h rather than stdafx.h Change 2981117 on 2016/05/17 by Ben.Marsh Portal: Use a unique name for the Portal PCH, rather than just calling it PrivatePCH.h Change 2981839 on 2016/05/18 by Ben.Marsh Replace ambiguous D3D11/D3D12 includes with direct includes for the current platform. #lockdown Nick.Penwarden [CL 2982178 by Ben Marsh in Main branch]
2016-05-18 13:26:45 -04:00
{
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3047776) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3021930 on 2016/06/21 by Ben.Marsh BuildGraph: Better diagnostic message if the source directory for copies does not exist. Change 3022391 on 2016/06/21 by Ben.Marsh Rework copy task slightly so that all code paths result in files being tagged. Change 3026592 on 2016/06/24 by Ben.Marsh BuildGraph: Add a ForEach element, which will assign a local property to each of a semicolon separated list of values, and expand the elements within it. Added an example in Properties.xml. Change 3028708 on 2016/06/27 by Matthew.Griffin Converting Engine build process to BuildGraph script Added Tag Receipts task to retrieve list of build products/dependencies from *.target files. Changed Pak File task so that you can specify an existing response file, rather than creating one from the file list. Changed base task so that you can resolve filespec from a list of file patterns if you already have them separated, which was the case with wildcards in runtime dependencies. Added EngineMajorVersion, EngineMinorVersion and EnginePatchVersion as default properties available to BuildGraph Added FinalizeInstalledBuild command to write out InstalledBuild.txt file and config entries for installed platforms Included .exe.config and exe.mdb files to build products of CsCompile task if they exist Added TagReferences option to CsCompile so that you can get any external references projects have that need to be included when staging Added RunOptions parameter to SpawnTask, so that you can specify these for the exe you want to run Added missing Runtime Dependency for ICU on Mac Change 3030209 on 2016/06/28 by Matthew.Griffin Renamed EngineBuild.xml to InstalledEngineBuild.xml to make its purpose more clear. Removed reference to xcodeunlock.sh from Mac Installed build dependencies as the file itself has been deleted. Added myself to list of notifiers for failures in the UE4 Binary build. Change 3034068 on 2016/06/30 by Ben.Marsh BuildGraph: Change scoping rules for properties. Local properties can no longer shadow global properties with the same name (or vice versa), and local properties are always modified in the scope that they were first declared, rather than being re-declared in a narrower scope. Change 3034070 on 2016/06/30 by Ben.Marsh BuildGraph: Warn when referencing a property which is not defined, and add new attributes to the <Property> element to set the default value for a property if it's not already set, and validating that it's one of a list of valid values if it is (eg. <Property Name="WithWin64" Restrict="true;false" Default="false"/>). Change 3034110 on 2016/06/30 by Matthew.Griffin Updated Installed Build so that properties are consistently named Exceptions and that the right versions are used Added Filter and Exception properties for each target platform to add any files that can't be figured out via dependencies Added Default values for various properties used across Engine build scripts - IsReleaseBranch, IsPreflight, OutputDir, BuildLabel, WithWin64 etc. Tagged Generated Includes from each target so that they can be included in Installed Build Added additional Android architectures to Shipping build Changed SwarmCoordinator to build for Any CPU Removed Local HostPlatform property from DDC nodes Changed Installed Build target platforms to use Do blocks so that we only have to check With... property once Reordered stripping and signing process so that we use the Exception check in less places Change 3035499 on 2016/07/01 by Ben.Marsh BuildGraph: Remove the <Local> element, and just make all <Property> declarations scoped. Also add an error if a property is later declared in a parent scope, since the earlier assignment won't be visible to the later one. Change 3035520 on 2016/07/01 by Ben.Marsh BuildGraph: Add support for <, <=, >, >= operators in condition expressions. Change 3035666 on 2016/07/01 by Matthew.Griffin Added more parameters to Chunk and Label Build tasks Updated all remaining uses of Local to Property in Installed Build script Made sure Feature Packs use paths compatible with Mac and also changed the node to use a ForEach element Change 3037020 on 2016/07/04 by Matthew.Griffin Ensured that TempStorageFileList uses forward slashes as its path separators so that it's easily used on Mac and Windows Was causing the results of the Make Feature Packs node to be tagged using Windows style paths, meaning they would throw an error if you tried to copy them on Mac Change 3037052 on 2016/07/04 by Ben.Marsh Move FJsonValue::ErrorMessage into cpp file, since it depends on the log class defined in Json.h (which includes it). Change 3037283 on 2016/07/05 by Matthew.Griffin Removed EnterScope and LeaveScope from ReadGraphBody so that included files are treated as being in the same scope (allows use of properties across files) Change 3037547 on 2016/07/05 by Ben.Marsh UAT: Allow CommandUtils.Run() to check directories listed in the PATH environment variable for the executable before failing. Change 3037552 on 2016/07/05 by Ben.Marsh BuildGraph: Add an <Unzip> task, which extracts a zip file to an output directory. Change 3039109 on 2016/07/06 by Matthew.Griffin Moved tagging of UAT build products to the Installed Build step as it's the only thing that needs them Moved Strip and Sign filters to the filters file, made sure they're used for all operations and added stripping back to UE4Editor nodes Changed BuildPatchTool to be built in shipping mode Changed all C# projects to be compiled for AnyCPU as they ended up in different output folders otherwise Added all files referenced by C# projects to avoid having to filter them manually Changed filters to get files included for Linux closer to the old pattern Changed Build DDC command to ignore empty entries in FeaturePacks list, don't want to fail the process if a list begins with a ; Changed UE4Game to use shipping PhysX libs for Shipping builds Added glut32.dll as a Runtime Dependency for PhysX Added libsteam_api.so as a Runtime Dependency for Steamworks on Linux Change 3039676 on 2016/07/06 by Ben.Marsh Core: Move definitions for FORCEINLINE'd FMath functions into UnrealMathUtility. Prevents link errors if including one without the other. Change 3039681 on 2016/07/06 by Ben.Marsh Core: Move implementation of GetTypeHash(FTimespan) into CPP file, to remove implicit dependency on the inline implementation of GetTypeHash(int64) being included. Change 3039735 on 2016/07/06 by Ben.Marsh Core: Move USE_DELEGATE_TRYGETBOUNDFUNCTIONNAME into a separate header, so delegate headers can be included separately. Change 3039878 on 2016/07/06 by Ben.Marsh Core: Move FOperatorFunctionID out of TOperatorJumpTable to allow MSVC to compile it and catch errors before the template is instantiated. Change 3040156 on 2016/07/06 by Ben.Marsh Core: Move FDateTime::GetTypeHash() into cpp file to eliminate dependency on TypeHash.h being included before it. Change 3041009 on 2016/07/07 by Matthew.Griffin Changed UE4Game to only use shipping PhysX libraries on Windows Change 3041015 on 2016/07/07 by Leigh.Swift UBT: Support creating C# programs that will be included in the UE4.sln Programs list. To have your program listed, remove the sln file that may have been created for you, and add a file named "UE4CSharp.prog" next to your csproj file. Change 3041234 on 2016/07/07 by Matthew.Griffin Added building of Launcher Samples to BuildGraph system Added Command to Build Sample projects, which distills to temp directory, builds DDC if needed and then chunks/posts to MCP Change 3041244 on 2016/07/07 by Ben.Marsh Core: Change PlatformIncludes.h to include all the individual PlatformMemory.h, PlatformTime.h, etc... headers rather than including separate per-platform headers which include them all. Makes it much easier to optimize header file usage, and eliminates redundant typedefs in the individual Platform*.h files. Also fixes some headers that previously didn't compile. Change 3042518 on 2016/07/08 by Matthew.Griffin Added content modifiers to those notified about Sample failures Throw exception if RocketPromoteBuild tries to promote all samples Throw exceptions for missing parameters in BuildLauncherSample command, corrected EngineDir parameter name. Change 3042545 on 2016/07/08 by Ben.Marsh Core: Push/Pop defines for MAX_uint8, MAX_uint16, MAX_uint32, MAX_int32 around Windows.h includes, so we don't need to be careful about the order in which we include NumericLimits.h. Change 3042546 on 2016/07/08 by Ben.Marsh Core: Put standard CRT includes into their own header, so we can include it without taking all of PlatformIncludes.h (and make any platform-specific additions as needed) Change 3042548 on 2016/07/08 by Ben.Marsh Core: Include PlatformCompilerSetup headers from Platform.h, as well as all the defaults for non-platform overriden defines. Allows including Platform.h to get all the basic types, defines and compile environment set up without having to include a large number of system headers or unnecessary functionality. Change 3044424 on 2016/07/11 by Ben.Marsh Merge fixes for QFE installer (CL 3044412) from 4.11 branch. Change 3044584 on 2016/07/11 by Ben.Marsh Core: Move FMath::FormatIntToHumanReadable() to UnrealMath.cpp, since it's a very large/expensive function to try to inline (and introduce a FString dependency for) Change 3044603 on 2016/07/11 by Matthew.Griffin Added PS4 and XboxOne to installed build as options that will always be disabled by default Standardised some of the agent names Removed logging from the Installed Build nodes as it takes a huge amount of time to write out the list for little reward Change 3044608 on 2016/07/11 by Ben.Marsh Core: Split out definition of SIMD VectorRegister class into its own header, so it's not forcibly included with UnrealMathUtility. Change 3044638 on 2016/07/11 by Matthew.Griffin Added internal build jobs for all games with compile, cook and package nodes. Added Documentation, Localization and NonUnity steps. Change 3045959 on 2016/07/12 by Matthew.Griffin Removed Aggregates from Installed Build script as they weren't used/necessary. Change 3045961 on 2016/07/12 by Matthew.Griffin Fixed various issues with Full Build Switch to build non-client/server configurations for some games Included PS4 and Xbox game targets in our internal monolithics aggregate Added Requirements for steps that need UHT, SCW etc. Added list of Packaged Game Nodes that we can build up as they're defined Added targets that were previously in the Internal Tools nodes Changed APIDocTool to build Release as that's what the solution uses and made use of the path created for it Removed -clean from the NonUnity targets as that doesn't actually build anything Changed mail notifications so that individual nodes are used for content modifiers, not every preceeding node too Change 3047068 on 2016/07/12 by Ben.Marsh BuildGraph: Reduce the amount of log output when compiling a C# project; use /verbosity:minimal and /nolog, as Visual Studio does. Change 3047298 on 2016/07/12 by Ben.Marsh EC: Add a workspace setting specifying that it should be synced incrementally. Change 3047626 on 2016/07/13 by Matthew.Griffin Added PackageToNetwork property, which will default to false, which determines whether to put staged builds on the P: drive or within the LocalBuilds folder of the root dir Also changed WorldExplorers to use P:/Builds/Friday instead of WEX, as no one is now clearing up the WEX folder regularly Change 3047762 on 2016/07/13 by Matthew.Griffin Added -nodebuginfo to all compile tasks with -precompile to reduce the size of libs produced Added plugin intermediates to list of files excluded from installed build [CL 3047809 by Ben Marsh in Main branch]
2016-07-13 09:16:28 -04:00
string FeaturePackPath = CommandUtils.CombinePaths(CommandUtils.RootDirectory.FullName, FeaturePack);
if (!CommandUtils.FileExists(FeaturePackPath))
{
throw new AutomationException("Could not find project: " + FeaturePack);
}
FeaturePackPaths.Add(FeaturePackPath);
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 2982165) ========================== MAJOR FEATURES + CHANGES ========================== Change 2963214 on 2016/05/02 by Ben.Marsh BuildGraph: Allow specifying optional dependencies for a node, indicating that the build products from an upstream node are desired, but should not block the node from running. Change 2972295 on 2016/05/10 by Ben.Marsh EC: Remove spacing in notification emails to reduce size, and help prevent gmail from truncating messages. Also allow mailing notification emails when doing a dry run, and reading stream settings from another branch. Change 2976096 on 2016/05/12 by Ben.Marsh EC: Store properties for the last succeeded builds, including the list of users that were notified about it. Change 2976390 on 2016/05/12 by Ben.Marsh EC: Add a separate line to the notification email summary with a link to edit settings, and pass the missing ec-update parameter to set the last build status. Change 2976441 on 2016/05/12 by Ben.Marsh UAT: Remove log file copy on builders after UAT failure. This is done outside the EC step that originally did it now. Change 2976456 on 2016/05/12 by Ben.Marsh BuildGraph: Catch exceptions thrown by child processes failing when building or running UAT commands, and return failure normally without dumping callstacks. Change 2978440 on 2016/05/16 by Ben.Marsh EC: Age out entries from the "latest builds" list after a week. There's no obvious way to tell if a node has been removed, but a periodic cleanup should keep the build notifications list in check. Change 2979446 on 2016/05/16 by Ben.Marsh Rename ambiguous headers which exist with the same name in different paths. Change 2979839 on 2016/05/16 by Ben.Marsh UE4: Renaming HTML5 SocketSubsystem files to eliminate ambiguities. Change 2979852 on 2016/05/16 by Ben.Marsh UE4: Use explicit relative paths for public headers in PortalServiceInterfaces modules which do not have unique names Change 2980113 on 2016/05/17 by Ben.Marsh UE4: Fix include paths for HTML5 SocketSubsystem files. Change 2980117 on 2016/05/17 by Ben.Marsh UE4: Remove reference to private PCH from Oculus common code. Change 2980186 on 2016/05/17 by Ben.Marsh UAT: Add a -StopOnErrors parameter to UE4Build, which is propagated to XGE. Change 2980879 on 2016/05/17 by Ben.Marsh UE4: Fixup Lightmass to use LightmassPCH.h rather than stdafx.h Change 2981117 on 2016/05/17 by Ben.Marsh Portal: Use a unique name for the Portal PCH, rather than just calling it PrivatePCH.h Change 2981839 on 2016/05/18 by Ben.Marsh Replace ambiguous D3D11/D3D12 includes with direct includes for the current platform. #lockdown Nick.Penwarden [CL 2982178 by Ben Marsh in Main branch]
2016-05-18 13:26:45 -04:00
}
}
// loop through all the paths and generate ddc data for them
foreach (string FeaturePackPath in FeaturePackPaths)
{
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3088355) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3088355 on 2016/08/13 by Max.Preussner Media Player Editor: Fixed Local file paths without file:// open when pressing Enter, but not when clicking Go button (UE-34643) #jira UE-34643 Change 3088331 on 2016/08/13 by Max.Preussner Media: Fixed Failing to load Precached Media Source (UE-34285) #jira UE-34285 Change 3088202 on 2016/08/12 by Zabir.Hoque Porting DX12 Fix from MS: Update D3D12 RHI for 4.13 - Fixed compiler errors with missing RHI methods. Fixed compiler warnings where names were hidding other variables. #jira UE-0 Change 3088149 on 2016/08/12 by Mark.Satterthwaite Duplicate CL #3087991: Initial AVFoundation implementation of Media Framework for Mac, iOS & tvOS. - Slight adaptation of AppleMovieStreamer to pick up movies from inside the GameContentDir on all Apple platforms. - Video playback occurs via AVPlayerItemVideoOutput's attached to the AVPlayerItem's output. This means gathering video samples is trivial. - Metal texture updates occur by wrapping the texture object provided by AVF - for Mac this is simple as it can bind to the IOSurface directly, for iOS/tvOS we have to create a CVMetalTextureCache and allocate our texture from there. - OpenGL and OpenGLES currently have to lock the pixel buffer and upload to a texture the old fashioned way - this should be revisited when there is time. - Subtitles/Captions are captured using AVPlayerItemLegibleOutput which also connects to the AVPlayerItem's output. - On Mac audio samples are returned by manually reading from the stream using an AVAssetReaderTrackOutput, including manual seeking and synching. - On iOS/tvOS the audio is played directly by AVPlayer because the IOSAudio system can't handle procedural buffers - otherwise it could reuse the Mac code. - AVFoundation does not support AVI - that's an obsolete Microsoft/Windows file-format. - Only 'file://' URLs are supported - streaming would require a totally different audio solution (using MTAudioProcessingTap) and has many more edge and failure cases that would need to be handled. #jira UE-34315 Change 3088131 on 2016/08/12 by Chris.Babcock Fix iterative deploy for new ADB #jira UE-34638 #ue4 #android Change 3088106 on 2016/08/12 by Dan.Oconnor Make check less strict, PinIds are only unique within a single node, unfortunately, hence why we use both an OwningNode and a PinId when resolving references #jira UE-34564 Change 3088099 on 2016/08/12 by Zabir.Hoque Move end of frame resource clean up to end of viewport rendering, since EndFrame calls were not consistently coming in when movie was playing but asset loading was done. #Jira UE-27026 Change 3088072 on 2016/08/12 by Max.Chen Sequencer: Level editor camera cut flag is now a one way gate This resolves issues to do with the flag being erroneously reset by external forces. #jira UE-33875 Change 3088031 on 2016/08/12 by Jeff.Campeau Fix WinXP build issues in WmfMedia and SteamVR plugins. #jira UE-32421 Change 3088025 on 2016/08/12 by Tom.Looman Updated VR Template with new VR device ID blueprint node. #jira ue-34592 Change 3088023 on 2016/08/12 by Tom.Looman Added PS Move input handling support to VR Template. #jira UE-34188 Change 3087989 on 2016/08/12 by Michael.Trepka Restored the code that's staging custom icons for Mac, which was accidentally removed when we switched to use build receipts. #jira UE-34581 Change 3087907 on 2016/08/12 by mason.seay New test assets for sub instance testing #jira UE-29618 Change 3087812 on 2016/08/12 by Maciej.Mroz #jira UE-34247 Nativized UMG assets not visible Redone cl#3087726 from Dev-Blueprints Change 3087810 on 2016/08/12 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : sceHmdReprojectionSetOutputMinColor Exposed sceHmdReprojectionSetOutputMinColor to blueprint via Morpheus Function Library. Allows one to set the minimum output color from reprojection processing. Can be used to mitigate certain artifacts (dark smearing, reprojection edges). See Sony documentation for more information. This setting does persist across switches out of vr mode and hmd disconnection, but it has no effect out of vr modes. #review-3087760 @nick.whiting #jira UEVR-13 Change 3087795 on 2016/08/12 by Mitchell.Wilson Added project thumbnail to subway sequencer. Added thumbnails to subway sequencer levels. Re-saved multiple files to resolve empty engine version and nodeguid warnings. #jira UE-34521 UE-34519 Change 3087730 on 2016/08/12 by Michael.Trepka Made bGeneratedSYMFile true by default and changed some ifs in Mac UBT code so that non-debug configs always build dSYM files on Mac, unless bGeneratedSYMFile is set to false in BuildConfiguration.xml #jira UE-34548 Change 3087699 on 2016/08/12 by Jeff.Campeau Make resource generation fault tolerant of unset config values. #jira UE-34614 Change 3087690 on 2016/08/12 by Mitchell.Wilson Added a thumbnail for the BlueprintRenderToTarget level. #jira UE-34544 Change 3087688 on 2016/08/12 by Marc.Audy Fix headshot crash when tearing down physics when not registered #jira UE-32935 Change 3087615 on 2016/08/12 by Ben.Woodhouse Fix for crash in shadowsetup when frustum is invalid #jira UE-33014 Change 3087607 on 2016/08/12 by Max.Chen Sequencer: Fix Import/Export FBX - Import FBX now maps arbitrary float properties as well as the transform - Import/Export FBX now consistently operates on selected nodes or all nodes - Fixed exported node names so that they're consistent with Sequencer node names #jira UETOOL-534 Change 3087586 on 2016/08/12 by Chris.Babcock Add HUAWEI_Mali device model recognition for Vulkan #jira UE-34610 #ue4 #android Change 3087529 on 2016/08/12 by Jurre.deBaare Fix for crash when start index != 0 and sampling at a different rate #jira UE-34637 Change 3087519 on 2016/08/12 by Ben.Marsh Pass the -ignorejunk flag on to child UBT instance when running a clean. Change 3087455 on 2016/08/12 by Jurre.deBaare Alembic importer plugin needs proper logo #fix Replaced icon with inverted official Alembic logo #jira UE-34474 Change 3087360 on 2016/08/12 by Ben.Marsh Print out the UBT command line before running it, to help diagnose -ignorejunk problem. Change 3087285 on 2016/08/12 by Lina.Halper - Add which animation it fails to compress - Make sure it doesn't go in there unless you have skeleton #jira: UE-34490 Change 3087237 on 2016/08/12 by Alex.Delesky #jira UE-34453 - Fixed an issue where a cast to find specific thumbnail scene info was being erroneously applied to the skeletal mesh thumbnail scene instead of the material thumbnail scene. Change 3087215 on 2016/08/12 by danny.bouimad #jira UE-29618 updated QA-AnimProfiles again... Change 3087212 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated TM-PhysicalAnimProfiles again Change 3087200 on 2016/08/12 by Robert.Manuszewski Fix for potential deadlock when a worker thread crashes caused by critical section lock in FOutputDeviceRedirector. The engine will no longer attempt to flush log messages in CheckRenderingThreadHealth if a critical error has already occured. Crash handlers flush log anyway. #jira UE-34373 Change 3087188 on 2016/08/12 by Matthew.Griffin Added SignExecutables Option to installed build script, which defaults to false and means most people won't have to pass -nosign anymore Added HostPlatformsOnly Option to installed build script as a way to easily make a build with only your current platform, without having to disable every other platform manually Change 3087160 on 2016/08/12 by Ben.Marsh Propagate the -ignorejunk option when we're building UHT as a child process in UBT. Change 3087148 on 2016/08/12 by Ben.Marsh Fix sample build failure due to intermediate headers being deleted from engine folder. Some modules only have *private* UObject classes which aren't included in the editor zip. UBT detects that there are no longer and UObject classes and deletes the intermediate folder, causing BuildGraph to fail when it detects the change. Change 3087143 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated QA-AnimProfiles and SK_Mannequin_PhysAssetTest to include constaint profiles for switching, removed old map in wrong folder. Change 3087140 on 2016/08/12 by Steve.Robb GitHub 2256 : Update UnrealCodeAnalyzer.Build.cs I have no evidence that this actually fixes anything, but it doesn't harm anything to add it... #jira UE-29286 Change 3087139 on 2016/08/12 by Steve.Robb Failed link actions during a hot reload now output a 'failed.hotreload' file in the destination folder to indicate that another link attempt is needed. This is because we can't distinguish between a successful compile with a failed link action, and a compile with no changes which requires no new module. #jira UE-31575 Change 3087107 on 2016/08/12 by Jurre.deBaare Alembic Import with empty first frame will cause the editor to crash #jira UE-34515 #fix Reject empty or invalid frames and remove them from the object, output messages are generated for such frames/objects #misc added a static const value indicating the first frame instead of hardcoded 0 array accesors #misc check condition fix in Runnable #misc log now adds new page named after the imported Alembic file Change 3087079 on 2016/08/12 by Dmitriy.Dyomin Fixed: Corrupted level package on loading cooked content #jira UE-34591 Change 3087063 on 2016/08/12 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3087048 on 2016/08/12 by Matthew.Griffin Changed Launcher Samples to create aggregate from property to avoid error in preflights Only notify about Launcher Samples trigger in non-preflight builds Change 3086985 on 2016/08/12 by Maciej.Mroz #jira UE-34372 [CrashReport] UE4Editor_CoreUObject!StaticAllocateObject() [uobjectglobals.cpp:2102] Redone cl#3083825 from Dev-Blueprints Change 3086960 on 2016/08/12 by Matthew.Griffin Prevent Build DDC command from making DDC for platforms that aren't supported by project #jira UEB-698 Change 3086945 on 2016/08/12 by Dmitriy.Dyomin Fixed: Sub-level layers do not show up in Layers tab when loaded as a part of world composition #jira UE-18291 Change 3086904 on 2016/08/11 by Lina.Halper Reverting the ensure as raw curve track != compressed because it doesn't go to compressed if the value doesn't have anything more than >0.f #jira: UE-34570 Change 3086891 on 2016/08/11 by Lina.Halper DUPEFIX: CL 3086544 from Michael Noland Paper2D: Fixed a crash when mutating grouped sprite components at runtime, and cleaned up how collision rendering is done for grouped sprite components addressing some other issues as well #jira UE-34223 #tests (from Michael N) Tested with repro project from JIRA, as well as adding/removing instances in the editor and with some sprites in the group having collision and others not, clearing collision on the component itself, etc... #tests (from Lina H) started the test project from JIRA and PIE, and no crash. Change 3086837 on 2016/08/11 by Nick.Whiting Modifying IsInGameThread() checks in Oculus positional tracking code to be !IsInActualRenderingThread(). This allows skel controls to use orientation and position with parallel animation #jira UE-32564 Change 3086797 on 2016/08/11 by Dmitry.Rekman Linux: fix crash on editor exit (UE-30795, UE-7519). - FText (stored in ZoomLevels static array) was being destructed during the global destructor phase, and it cannot do that. #jira UE-30795 Change 3086735 on 2016/08/11 by Richard.TalbotWatkin Fixed crash due to entries in the BlueprintCreatedComponents list not being present in the OwnerComponents list in RerunConstructionScript following an Undo. Handled this case explicitly now. #jira UE-34265 - Undo, Redo, Undoing a blueprint actor Replace action causes a crash Change 3086726 on 2016/08/11 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : 2DVR 2DVR is a way to show a static image on PlayStation VR temporarily, for example as a loading screen. -Implemented 2DVR reprojection mode, exposed Show2DVRSplashScreen and Hide2DVRSplashScreen to blueprint through a new MorpheusFunctionLibrary. #jira UEVR-13 #review-3086004 @chad.taylor @nick.whiting Change 3086652 on 2016/08/11 by Dmitry.Rekman Linux: re-enable ICU (UE-34012). - Built static libs against libc++; disabled using dynamic ones. - Fixes lack of rich text formatting. #jira UE-34012 Change 3086648 on 2016/08/11 by Nick.Whiting Adding support for getting the HMD Device name from code / blueprints #jira UE-31785 Change 3086589 on 2016/08/11 by Chad.Taylor Fixing Vive resolution on packaged builds #jira UE-34535 Change 3086568 on 2016/08/11 by Matt.Kuhlenschmidt Fix skeletal mesh LODs not being imported correctly. All meshes were imported to the base LOD instead. #jira UE-34397 Change 3086529 on 2016/08/11 by Marc.Audy Don't build UE4Game against shipping physx/apex libs causing module mismatches for binary code projects linked against profile libs (which is the default) #jira UE-34287 Change 3086376 on 2016/08/11 by Peter.Sauerbrei remove cached file handle from iOS and Android to save memory during loads #jira UE-31720 Change 3086369 on 2016/08/11 by Matt.Kuhlenschmidt Guard against crash with corrupted editor layouts #jira UE-34364 Change 3086345 on 2016/08/11 by Dan.Oconnor ULevel::Actors is now a TArray instead of a TTransArray. It has been misusing TTransArray for years (by both serializing individual elements and the entire array, TTransArray logic in EditorTransaction.cpp appears to be completely rotten, broken for a very long time) #jira UE-34380 Change 3086272 on 2016/08/11 by Cody.Albert Updating First Person templates to fix cook errors #jira UE-22726 Change 3086259 on 2016/08/11 by Nick.Whiting Added a project setting bStartInVR, which allows projects to specify that they want to default to starting in VR mode, regardless of whether the -vr commandline is used #jira UE-31617 Change 3086202 on 2016/08/11 by Marcus.Wassmer Duplicate 3086176 to fix broken shaderpipelines on PS4 #jira UE-34540 Change 3086080 on 2016/08/11 by mason.seay Test animbp for sub anim instances #jira UE-29618 Change 3086062 on 2016/08/11 by Tom.Looman Migrate from //depot/usr/ into Release-4.13 for VR Template. #jira ue-34533 Change 3086032 on 2016/08/11 by Mike.Beach Bolstering FSceneComponentDetails::MakeTransformDetails()'s null handling (there was one conditional that was missing it). #jira UE-34350 Change 3086025 on 2016/08/11 by Olaf.Piesche #jira UE-32058 Replicating fix from 3050352 Change 3085969 on 2016/08/11 by John.Pollard CIS fix #jira UE-30516 Change 3085819 on 2016/08/11 by Jurre.deBaare bForceOneSmoothingGroup not working for skeletal meshes #fix Added check for forced smoothing group and calculate normals accordingly #misc Spotted some non-referenced const TArrays being passed to CalculateTangents #jira UE-34555 Change 3085799 on 2016/08/11 by Ben.Marsh Pass the -ignorejunk option to UBT when generating code documentation. Since the UE_SDKS_ROOT environment variable is removed (because we don't want documentation for confidential platforms), UBT was deleting Linux target platform DLLs and causing an error when generating blueprint documentation when the files were missing. Change 3085763 on 2016/08/11 by Daniel.Lamb Fix for circular initialization of a singleton on android causing hang when using cook on the fly. #jira UE-34442 Change 3085717 on 2016/08/11 by Dmitry.Rekman Linux: better messaging around Steam initialization (UE-32052). - Also added a standalone test. #jira UE-32052 Change 3085715 on 2016/08/11 by Chris.Bunner Dropped check to an ensure as there's existing handling for invalid assets in that case. #jira UE-23902 Change 3085714 on 2016/08/11 by Olaf.Piesche #jira UE-30398 Fix offset added to particle collision locations. Replicated from 3084645 in Dev-Rendering Change 3085713 on 2016/08/11 by Chris.Babcock Allocate OptionalShadowDepthColorSurface to match DepthStencil dimensions (allow up to 4 resolutions for now) #jira UE-33840 #ue4 #android #ios #opengl Change 3085711 on 2016/08/11 by Olaf.Piesche #jira UE-34106 #jira UE-32784 #jira UE-31198 Reset vertex factories on mesh emitters if mesh has been reimported (if mesh package is dirty) Replicated from 3083909 in Dev-Rendering Change 3085707 on 2016/08/11 by Matthew.Griffin Duplicated CL#3081374 from Dev-Build and another fix to the SlateTextureAtlasInterface issue Change 3085656 on 2016/08/11 by Marc.Audy PR#2620. Make sure the component has its position updated before using it to spawn the child actor (Contributed by pampersrocker) #jira UE-32418 #jira UE-33617 Change 3085641 on 2016/08/11 by Lina.Halper Fixed invalid compressed track data - need a better solution and added ticket for 4.14 - UE-34547 #jira: UE-34077 Change 3085606 on 2016/08/11 by Max.Preussner Media: Attempt to fix Crash after Clearing Sound Wave Asset and Deleting Media Player from Content Browser (UE-34381) #jira UE-34381 Change 3085568 on 2016/08/11 by Maciej.Mroz #jira UE-34436 Ensures when copy/pasting linked anim bp nodes FGraphObjectTextFactory doesn't call compilation (it is called later by FBlueprintEditor::PasteNodesHere, when all nodes are pasted). CallFunction can be pasted even when it's function doesn't exist. The function could be created from a CustomEvent node, that was also pasted (so it wasn't compiled yet). Change 3085532 on 2016/08/11 by Peter.Sauerbrei fix for remote tool chain build issues with items not being built because they were already there and up to date, but are then deleted by the file sync because they are missing on the PC #jira UE-30335 Change 3085528 on 2016/08/11 by Max.Chen Sequence Recorder: Fix crash when actor class to record is null. #jira UE-34543 Change 3085418 on 2016/08/11 by Maciej.Mroz #jira UE-33883 Packaging with Nativize Blueprint Assets Causes Uninitialized Defaults Redone cl#3084313 from Dev-Blueprints Change 3085395 on 2016/08/11 by John.Pollard Don't allow hot-reloading if we're running PIE instances #jira UE-30516 Change 3085377 on 2016/08/11 by Tom.Looman Added StarterMap (WIP) to resolve JIRA. #jira ue-34311 Change 3085364 on 2016/08/11 by Ben.Woodhouse Remove the Shadows of Editor-Hidden Objects showflag. This feature hasn't worked for a long time, and making it work again would add additional complexity and performance overhead which we don't want to incur. #jira UE-28561 Change 3085341 on 2016/08/11 by Dmitriy.Dyomin Fixed: Creating Launcher Profile does not always shows all project available maps #jira UE-33765 Change 3085336 on 2016/08/11 by Andrew.Rodham Sequencer: Runtime instances are no longer updated when bluprints are recompiled This code was not actually necessary to fix UE-31635 since we explicitly update the object binding from the level sequence editor spawn register #jira UE-34499 Change 3085332 on 2016/08/11 by Dmitriy.Dyomin Fixed: UInstancedStaticMeshComponent does not keep its instances on duplication #jira UE-26868 Change 3085331 on 2016/08/11 by Ben.Woodhouse Fix for threading related crash with precomputed lighting volumes #jira UE-34531 Change 3085323 on 2016/08/11 by Allan.Bentham Remove android specific vulkan hack to recreate depth buffer's imageview. #jira UE-33593 #jira UE-33336 Change 3085313 on 2016/08/11 by Thomas.Sarkanen StopRecordingAnimation now uses the same maing logic as RecordAnimation This prevents inconsisten behaviour between record and stop record commands #jira UE-34498 - User is not able to use StopRecordingAnimation command on a single actor Change 3085301 on 2016/08/11 by Allan.Bentham Only allow gaussian DoF on mobile. Disable DoF for all other types. #jira UE-34217 Change 3085292 on 2016/08/11 by Thomas.Sarkanen Revert change to force shipping dlls in shipping builds #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3085291 on 2016/08/11 by Matthew.Griffin Added nodes for Linux Editor, DDC and installed build Changed existing Linux nodes to use host platform version of UHT and removed unnecessary tagging of UHT products Change 3084973 on 2016/08/10 by Jeff.Campeau Use relative settings for ShooterGame manifest Package creation checks Xbox One target settings in Engine instead of Game config #jira UE-33808 Change 3084932 on 2016/08/10 by patrickr.donovan #jira UE-29618 SteamVR related test content updates- QA_SteamMoCo -> MotionController Components, fixing up button presses, reworking bounds drawing. Change 3084886 on 2016/08/10 by Daniel.Wright Reverted cl 2938543 "Lightmass now respects owner bHidden, and bCastHiddenShadow" because it did not have backwards compatibility so breaks content using hidden light cards #jira UE-33238 Change 3084878 on 2016/08/10 by Jeff.Campeau UFE launch command is generated with all devices requested instead of just the first. #jira UE-34302 Change 3084860 on 2016/08/10 by Dmitry.Rekman Fix CrashReportClient crashing on start (UE-32976, UE-34451). - Add spaces around -abslog=foo.log parameter to prevent unrelated parameters being concatenated (and missed) sometimes. #jira UE-32976 Change 3084756 on 2016/08/10 by Dmitry.Rekman Linux: clean-up compiler settings logic (UE-22715). - Includes parts of pull request #1704 by zaps166. - Disables exceptions in most builds. #jira UE-22715 Change 3084679 on 2016/08/10 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3084475 Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds. #jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server Change 3084614 on 2016/08/10 by Daniel.Wright Scene capture alpha is now inverted to match DrawMaterialToRenderTarget, and to allow compositing with existing render target contents Added CompositeMode to SceneCapture2D, which can be used to addively accumulate or composite instead of the default overwrite behavior Added bCaptureOnMovement to SceneCapture, which can be disabled so the only source of scene capturing is a manual capture by calling CaptureScene() #jira UE-34321 Change 3084607 on 2016/08/10 by Jeremiah.Waldron Adding AlreadyOwned to EInAppPurchaseState and utilizing this enumeration for GooglePlay IAP Also changing IOS store to return AlreadyOwned when SKErrorClientInvalid is received. This seems to be the correct behavior according to: http://stackoverflow.com/questions/8833970/when-does-skerrorclientinvalid-occur Relates to: #jira UE-34283 Change 3084586 on 2016/08/10 by Jeff.Campeau Chunks don't assume they're done downloading at 100%. #jira UE-34386 Change 3084552 on 2016/08/10 by Lina.Halper Fix GetWorldFromContextObject to be used for another thread safer : Guard to modify static variabls by another thread #jira: UE-34416 Change 3084551 on 2016/08/10 by Mitchell.Wilson Changed AutoPossessPlayer to Disabled in ThirdPersonCharacter BP Changed AutoPossessPlayer to Player0 on the ThirdPersonCharacter Instance in the level. #jira UE-32855 Change 3084535 on 2016/08/10 by Mike.Beach Fix to MathExpression node - recent modifications caused subte changes in behavior (now back in line with how it worked before). Identifiers (variable names) are back to allowing numerical characters, and we properly detect the terminating 0 at the end of a name/string. Also, reserving symbols that currently aren't operators (as they used to be) so users don't start including them in identifier names. #jira UE-34378 Change 3084526 on 2016/08/10 by Jeff.Campeau Update XDK to August 2016 #jira UEPLAT-1374 Change 3084471 on 2016/08/10 by John.Pollard Fix UE-34295: [CrashReport] Crash opening project on network drive - VCRUNTIME140!<Unknown> #jira UE-34295 Change 3084363 on 2016/08/10 by Marc.Audy Make stat soundcues/waves work correctly when spinning up new audio devices and switching focused viewport #jira UE-34101 Change 3084231 on 2016/08/10 by Michael.Trepka Fixed a problem with the search box in blueprint context menu not getting focus on Mac #jira UE-20884 Change 3084229 on 2016/08/10 by Dmitry.Rekman Linux: remove hardcoded staged files (UE-24594). #jira UE-24594 Change 3084215 on 2016/08/10 by Chris.Bunner Moved StationaryLightOverlap vis mode drawing to later in the frame to avoid translucency in the view. #jira UE-31936 Change 3084052 on 2016/08/10 by Jurre.deBaare Alembic skeletal mesh importer does not calculate correct smoothing groups #fix follow same routine as regular smoothing group/normal calculation #jira UE-34493 Change 3084029 on 2016/08/10 by Phillip.Kavan [UE-34458] Fix a crash that can occur while instancing an uncompiled Blueprint class with a modified array property in the native parent class default object. Mirrored from //UE4/Dev-Blueprints (CL# 3082839). #jira UE-34458 Change 3084027 on 2016/08/10 by Ben.Woodhouse Fix for crash when applying BSP materials This was caused by the renderthread dereferencing a reference to a ModelElement object which had previously been destroyed on the game thread. The reference to the ModelElement was solely used to dereference the irrelevant light GUIDs. The fix involves removing the reference and keeping a local copy of this array which is owned by the proxy. This is consistent with other proxies, e.g. Landscape, StaticMesh. #jira UE-31460 Change 3083981 on 2016/08/10 by Matthew.Griffin Set Localization branch for Localise command to release version when running in the Release Branch #jira UE-34471 Change 3083970 on 2016/08/10 by Max.Preussner PS4Media: Fixed Media player does not play the 2nd item in the playlist on PS4 (UE-33481) #jira UE-33481 Change 3083918 on 2016/08/10 by Matthew.Griffin Exclude UBT generated files from the installed build Change 3083910 on 2016/08/10 by Matt.Kuhlenschmidt Fix crash using "Use Selected asset from Content Browser" for font materials when the selected asset is not a material #jira UE-34360 Change 3083890 on 2016/08/10 by Matthew.Griffin Converted Launcher Samples to a full list of sample nodes with individual cook platform settings. Changed unzip nodes to only rely on the produced zip files so that it doesn't copy anything from Temp Storage. Changed BuildLauncherSample command to take the root publish dir and build label so that it can create paths and do copies. Also removed code checking whether monolithic platforms are specified for the project. #jira UE-34401 Change 3083873 on 2016/08/10 by Dmitry.Rekman CMakefileGenerator: Fix compilation on .NET 4.0 and below (UE-34478). #jira UE-34478 Change 3083862 on 2016/08/10 by Mitchell.Wilson Rebuilt lighting on Advanced_Lighting level in Samples Content #jira UE-34383 Change 3083792 on 2016/08/10 by Benn.Gallagher PR #2671: Fix sub instance curve values. (Contributed by tmiv) PR #2668: Sub inst post anim fix (Contributed by tmiv) #jira UE-34162 #jira UE-34121 Change 3083775 on 2016/08/10 by Kevin.Rushin QAGame - Updating VRLatency Testmap, Can freelook #jira UE-29618 Change 3083771 on 2016/08/10 by Robert.Manuszewski Don't attempt to construct CDOs when assembling GC token stream while exiting as a result of an error in PreInit. #jira UE-34371 Change 3083742 on 2016/08/10 by Lee.Clark 4.13 - PS4 - Fix memory allocation sizes #jira UE-33270 Change 3083732 on 2016/08/10 by Ben.Marsh Fix all nodes being exported to JSON file for builder configuration, rather than just those behind the current trigger. Change 3083690 on 2016/08/10 by Dmitriy.Dyomin Fixed: Foliage instances are not included when exporting a scene to FBX #jira UE-34214 Change 3083654 on 2016/08/10 by Keith.Judge Fix analysis warnings. Simple change from Release() to SAFE_RELEASE(). #jira UE-23059 Change 3083646 on 2016/08/10 by Thomas.Sarkanen Use shipping PhysX libs for installed builds Copy fix from UE4Game.Target.cs to apply to all packaged games #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3083527 on 2016/08/10 by Dmitriy.Dyomin Fixed: Warning upon Undo/redo-ing of sculpting the landscape #jira UE-34443 Change 3083502 on 2016/08/10 by Dmitriy.Dyomin Fixed: World Composition origin shifting does not account for shifting the Dynamic Directional Light shadow casting #jira UE-34417 Change 3083349 on 2016/08/09 by Daniel.Wright Clamped roughness for simple lights to avoid NaNs from D_GGX with a very narrow roughness range including 0.00316, but not 0 #jira UE-31181 Change 3083167 on 2016/08/09 by Chad.Taylor Null deref crash fix #jira UE-33830 Change 3083144 on 2016/08/09 by Zabir.Hoque Removed bDeviceRemoved flag from RHI and issue erroring hault right away. This allows finding the error reason much closer to the callsite. #jira UE-32980 Change 3083136 on 2016/08/09 by Chad.Taylor Stripping out egregious log spam #jira UE-34181 Change 3083116 on 2016/08/09 by John.Billon Defaulting r.D3D.RemoveUnusedInterpolators to on. #Jira UE-34461 Change 3083114 on 2016/08/09 by John.Billon Fixing static analysis warning in NullRHI. #Jira UE-34462 Change 3083070 on 2016/08/09 by Dmitry.Rekman PR #2516: CMake improvements and fixes (UE-22233, UE-32136). - Contributed by Nihlus. - Contains PR #1668 by mgerhardy Summary of changes (from PR): - Fixed an issue where CMake build files would contain invalid targets - Fixed an issue where CMake build files would generate without code completion data, making them useless in IDEs such as CLion. - Fixed an issue where invalid target platforms could fall through and cause issues with the file generation. - Improved code readability throughout the generator. Can still use some more polish. - Improved CMakeFile generation performance by approximately 25%. Before this patch, generating a CMakeFiles.txt for a small-ish project took 20s - by replacing most string concatenation with StringBuilders, it now takes approximately 15s. This should be more apparent in larger projects. - Improved commenting throughout the generator. As with readability, can still use some more polish. - Removed unused using statements. - Added the inclusion of a fake executable target to the CMake files. Some IDEs do not recognize header files that are not part of either an executable or a library. While this target will not build, it is neccesary in CLion. - Replaced all instances of String.Format with string interpolation expressions from C#6. This greatly improves readability, and helped me catch some bugs with the build targets. #jira UE-22233 Change 3082999 on 2016/08/09 by Jeremiah.Waldron Actually checking the consumePurchase response in the GooglePlayStoreHelper for purchases #jira UE-34457 Change 3082993 on 2016/08/09 by mason.seay Fixed level BP error and updated Reverb asset #jira UE-29618 Change 3082981 on 2016/08/09 by Peter.Sauerbrei disable roughness calculation for iOS metal #jira UE-31815 Change 3082912 on 2016/08/09 by Chris.Babcock Use FMallocAnsi instead of FMallocBinned on Android ARM64 for now #jira UE-34432 #ue4 #android Change 3082875 on 2016/08/09 by Chris.Bunner Lowered verbosity of mesh build warning when using MikkTSpace. #jira UE-23903 Change 3082867 on 2016/08/09 by Trung.Le VREditor: Foliage reapply tool shouldn't auto reapply brush settings without trigger presses #jira UE-34227 Change 3082818 on 2016/08/09 by Mike.Beach Backing out CL 3081020, as it was causing issues with duplicated Blueprint actors (triggering an assert). #jira UE-34430 Change 3082794 on 2016/08/09 by Lukasz.Furman fixed gameplay debugger extensions activating during simulate in editor #jira UE-33343 Change 3082760 on 2016/08/09 by Jamie.Dale Scene viewports are now centered when re-entering windowed mode #jira UE-32842 Change 3082744 on 2016/08/09 by Mitchell.Wilson Resaving assets to resolve empty engine version warnings. #jira UE-29746 Change 3082728 on 2016/08/09 by Ben.Marsh BuildGraph: Use separate arguments to indicate that a trigger should be skipped entirely and its nodes should be executed as part of the parent trigger (-skiptrigger=X+Y, -skiptriggers) versus when we want to execute ONLY nodes behind a certain trigger. Fixes cases where triggering sample builds before the parent job finishes would attempt to execute the remaining nodes belonging to the parent trigger. #jira UE-34329 Change 3082686 on 2016/08/09 by Marc.Audy If the GameMode is not carried over as part of a seamless travel create it. #jira UE-25569 Change 3082663 on 2016/08/09 by John.Billon Fixed SubUVAnimation asset crash when texture source is cleared. #Jira UE-34231 Change 3082650 on 2016/08/09 by John.Billon Changed an ensure the NullRHI dealing with memory allocation to be a log message. #Jira UE-32362 Change 3082644 on 2016/08/09 by Maciej.Mroz #jira UE-34240 Match 3 nativization failure Redone cl3082121 from Dev-Blueprints Change 3082633 on 2016/08/09 by Maciej.Mroz #jira UE-34374 [CrashReport] UE4Editor_Engine!UEdGraphNode::GetGraph() [edgraphnode.cpp:172] Redone cl3082414 from Dev-Blueprints Change 3082606 on 2016/08/09 by Michael.Trepka Changed OuputGamutMappingMatrix in TonemapCommon.usf so it doesn't create a temporary variable to work around a bug in Intel's Mac OpenGL shader compiler. #jira UE-34276 Change 3082579 on 2016/08/09 by Benn.Gallagher CIS fix, missed removing a few #ifs #jira UE-29180 Change 3082525 on 2016/08/09 by Tom.Looman Removed Android from supported platforms in VR Template. #jira UE-34189 Change 3082523 on 2016/08/09 by Tom.Looman Improved HMDLocomotionPawn teleportation (UX of location and material reability/behavior) Fixed typo in level text. #JIRA UE-34422 Change 3082504 on 2016/08/09 by Jurre.deBaare Crash importing alembic asset over itself after saving it in Content Browser #fix Trivial nullptr + isValid fix #jira UE-34418 Change 3082433 on 2016/08/09 by Tom.Looman Updated list of supported platforms. #jira UE-34189 Change 3082423 on 2016/08/09 by Mitchell.Wilson Resaving levels to resolve MikkTSpace warnings Updating collision on SM_Floor_Round #jira UE-30786 Change 3082361 on 2016/08/09 by Keith.Judge Xbox One - Fix a controller disconnection crash. - This would only reproduce in VS2015 Update 3, and only when the controller is connected right from the start, not when a pad is plugged in later, so it seems copying the array of ^ pointers wasn't incrementing the refcounts correctly and causing things to be deleted too early. - Changed it to copy each connected pad object one at a time, which maintains the correct refcount. - Possibly a VS2015 Update 3 bug. #jira UE-33955 Change 3082341 on 2016/08/09 by Mitchell.Wilson Reimporting SM_GodRay_Plane Resaving levels to resolve MikkTSpace warnings Resaving multiple materials to resolve warnings #jira UE-34212 Change 3082313 on 2016/08/09 by Matthew.Griffin Only append BuildLabel to the publish dir if it's been set to something (end up with bad path for local build) Change 3082294 on 2016/08/09 by Jurre.deBaare Crash when importing an Alembic file with Materials as a different asset type than one that already exists #fix Ensure that we have a valid material to assign to the assets #jira UE-34377 Change 3082291 on 2016/08/09 by Jurre.deBaare Unable to save Alembic asset with materials after importing more than once #fix Make sure we delete referenced transient materials if they are not used #jira UE-34400 Change 3082290 on 2016/08/09 by Jurre.deBaare Crash importing abc file as Geometry Cache over another used in level with World Normal view mode on #fix Make sure we always update the GeometryCacheComponents, will change this set-up in 4.14 #jira UE-34392 Change 3082274 on 2016/08/09 by Benn.Gallagher Moved FABRIK debug draw out of the native node into the graph node. It will no longer draw in-game, only in Persona previews. Debug drawing is not supported outside of the game thread currently so we can't do it in EvaluateBoneTransforms. #jira UE-29780 Change 3082273 on 2016/08/09 by Benn.Gallagher Improved anim dynamics chain handling with LODs, now a chain will continue to simulate any bodies that can be reached from the root body instead of disabling the whole chain #jira UE-30827 Change 3082270 on 2016/08/09 by Benn.Gallagher Moved source indices for active transitions out of editor only so we can identify them at runtime. This allows the transition ratio anim getter function to get the correct elapsed time instead of trying to infer it which is incorrect when the transition is interuppted. #jira UE-29180 Change 3082257 on 2016/08/09 by Jurre.deBaare Auto align floor mesh does not work in Persona #fix Readded functionality for the auto alignment :) #jira UE-34404 Change 3082239 on 2016/08/09 by Peter.Sauerbrei make sure IPP and supporting dlls are all 64-bit #jira UE-34408 Change 3082225 on 2016/08/09 by Mitchell.Wilson Removing r.Streaming.PoolSize from DefaultEngine.ini, adding DefaultScalability.ini to set r.StreamingPoolSize Reimporting SM_GodRay_Plane Saving all levels to resolve MikkTSpace warnings. #jira UE-30787 Change 3082222 on 2016/08/09 by Rolando.Caloca UE4.13 - Fix crash on opengl3 - Load proper shader map depending on feature level - int interpolators require nointerpolation modifier #jira UE-33879 Change 3082221 on 2016/08/09 by Benn.Gallagher Fix for stack overflow traversing subinstances for duplicated names when there is a circular loop #jira UE-34384 Change 3082179 on 2016/08/09 by Ben.Woodhouse Fix for default subsurface color for two sided foliage, so it defaults to black instead of white. This requires some additional logic because we don't want to change the default color for other lighting models which use the subsurface material input (e.g. subsurface, skin, hair etc). Bump the shader version so the change is correctly propagated to existing material shaders. #jira UE-31461 Change 3082170 on 2016/08/09 by Graeme.Thornton Manual copy of CL 3078836 from Dev-Core to Release-4.13 Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading #jira UE-33909 Change 3082169 on 2016/08/09 by Graeme.Thornton Make FLauncherTasks have unique names so we don't end up with stat name collisions #jira UE-33849 Change 3082163 on 2016/08/09 by Matthew.Griffin Include Linux Build Tools in Windows Installed Build so that Crash Reporter can be staged from receipts Added Checks for files that might not exist when creating Installed Build from Github etc. Tag the published installed build zips #jira UE-34249 Change 3082139 on 2016/08/09 by Ben.Marsh BuildGraph: Allow writing a schema without passing a script in. Change 3082109 on 2016/08/09 by Thomas.Sarkanen Fixed blendspaces producing bad data when degenerate spaces are present Delaunay triangulations that fail now revert to simple degenerate tesselation. This allows us to build a valid set of grid samples even with degenerate triangulations, so no need for any runtime modifications. #jira UE-34308 - 2DAimOffset mesh skews across viewport when anim sequence is added to offest graph Change 3082080 on 2016/08/09 by Matthew.Griffin Added notifications for available triggers Change 3082054 on 2016/08/09 by Allan.Bentham Quality level override changes to high QL are now correctly picked up. #jira UE-22812 Change 3082049 on 2016/08/09 by Allan.Bentham Update shaders when mobile preview device is changed. #jira UE-22810 Change 3081866 on 2016/08/09 by Max.Chen Fbx Export: Fix build. #jira UETOOL-750 Change 3081863 on 2016/08/09 by Max.Chen Fbx Export: Fix level sequence fbx export. - Fix 3d transform track export so that it does the correct flipping for translation and rotation curves. - Fix setting rich curve tangents and interpolation modes. - Fix camera focal length export. #jira UETOOL-750 Change 3081823 on 2016/08/08 by Dmitriy.Dyomin Fixed: Crash when simulating in editor with a landscape actor selected #jira UE-34367 #coderview Gareth.Martin Change 3081647 on 2016/08/08 by Chad.Taylor OpenVR changed to work with our FSteamVRHMD::VRGetGenericInterfaceFn retrieved from GetDllExport #jira UE-34352 Change 3081645 on 2016/08/08 by Zak.Middleton #ue4 - Fix anim root motion applying too much velocity to CharacterMovement when framerate is low causing moves to be substepped, or when movement mode changes during root motion playback. #jira UE-30178 Change 3081639 on 2016/08/08 by Tyler.Cole Update build scripts for WEX MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081616 on 2016/08/08 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements -2dvr support "stereo on" and "stereo off" now switch ps4 from 2d to vr mode. -A new ini setting for morpheus bStartInVR has been added, it defaults to true. #jira UEVR-13 #review-3081284 @chad.taylor @nick.whiting Change 3081597 on 2016/08/08 by Tyler.Cole Update build scripts for Ocean MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081476 on 2016/08/08 by Tyler.Cole Update build script for UE4 Release-4.13 stream Fortnite MCP. #jira NONE-0 Change 3081397 on 2016/08/08 by Josh.Adams - Fixing more linux case issues in UT #jira ue-33478 Change 3081391 on 2016/08/08 by Mitchell.Wilson Removed ConstructorHelpers from TP_2DSideScrollerCharacter.cpp. Added Run and Idle animations to BP child of 2dSideScrollerCharacter in 2DSideScrollerExampleMap #jira UE-33843 Change 3081383 on 2016/08/08 by Aaron.McLeran #jira UE-34081 Implementing CL 3076637 into 4.13 #tests run a procedural sound wave object test Change 3081337 on 2016/08/08 by Aaron.McLeran #jira UE-34390 CLONE - CRASH: FXAudio2SoundSource::GetChannelVolumes - Silent Crash during gameplay - OR-26580 - Implementing CL 3071258 to 3.13 #tests ran paragon with change, no crashes Change 3081335 on 2016/08/08 by Max.Preussner WmfMedia: Fixed memory leak in source resolver (UE-34385) #jira UE-34385 Change 3081320 on 2016/08/08 by Max.Preussner WmfMedia: Fixed typo (UE-32421) #jira UE-32421 Change 3081276 on 2016/08/08 by Mitchell.Wilson Resaving asset to resolve MikkTSpace warning. #jira UE-31116 Change 3081269 on 2016/08/08 by Dan.Oconnor Fix for name of blueprint changing when 'accept source' is used. Just caching the original name before unloading the blueprint #jira UE-34324 Change 3081052 on 2016/08/08 by Dan.Oconnor Making a change to test UE-34324 #jira UE-34324 Change 3081026 on 2016/08/08 by Daniel.Wright Added a heightfield painting example to BlueprintRenderToTarget content example #jira UE-34323 Change 3081025 on 2016/08/08 by Daniel.Wright CreateRenderTarget2D uses a world context object as owner, allows use in a construction script #jira UE-34321 Change 3081023 on 2016/08/08 by Aaron.McLeran #jira UE-34325 Implementing 3080958 in 4.13 - When a sound buffer is flushed from audio device manager and tries to stop sounds using a resource, was possible for the async header parse task to be in-flight, which would cause a crash - Fix is to bring back the code to call EnsureCompletion on tasks in the FreeResoruces function of the sound source object. This will potentially encure a slight perf increase when stopping a sound but audio engine is now going to run on a separate thread, so shouldn't have a game-thread impact in non-editor builds. #tests ran repro case described in bug several times without crashing (was 100% repro) Change 3081020 on 2016/08/08 by Dan.Oconnor Revised fix for UMG widgets with instanced properties resetting due to ImportText not copying objects assigned to Instanced properties #jira UE-26310 Change 3081010 on 2016/08/08 by Dan.Oconnor Fix for losing root transform when recycling objects #jira UE-28398 Change 3080972 on 2016/08/08 by Mark.Satterthwaite Duplicate CL #3080684: Flush on close of writable files on Apple platforms - close doesn't guarantee to push outstanding writes to the disk, only to the kernel. They might not make it to the disk prior to program termination. #jira UE-21857 Change 3080971 on 2016/08/08 by Mark.Satterthwaite Workaround a macOS 10.12 Beta bug on some Metal drivers that can't initialise temporary/local variable arrays, only those that are marked threadgroup shared. #jira UE-34355 Change 3080923 on 2016/08/08 by Michael.Trepka When archiving on for Mac delete the dest icon if it exists before trying to call File.Move #jira UE-33304 Change 3080919 on 2016/08/08 by samuel.proctor Revised assets for Blueprint Debugging tests #jira UE-29618 Change 3080878 on 2016/08/08 by Ben.Marsh Fix sample build timeouts due to generating DDC using installed engine builds taking too long. * New version of build script was not copying the DDCUtils module from the NotForLicensees folder to the installed engine directory, so network DDC was not being used. Set it from an environment variable instead. * Generating the installed project PAK was not using the Compressed.ddp file included with the engine, but was looking for a legacy DDC.ddp file instead. Change 3080849 on 2016/08/08 by Marc.Audy Always stop matinee sounds when jumping around, not just if the sound changed. #jira UE-31447 Change 3080843 on 2016/08/08 by Ben.Marsh BuildGraph: Fix compile error due to duplicated variable name. Change 3080840 on 2016/08/08 by Max.Chen Fbx: Fix rich curve export being exported at the incorrect times when baked. #jira UETOOL-750 Change 3080824 on 2016/08/08 by Max.Chen Sequencer: Revert fix root component structure for level sequence actor. #jira UE-34354 Change 3080819 on 2016/08/08 by Chad.Taylor Merging Move and Vive haptic implementation from Dev-VR to Release-4.13 #jira UE-27886 Change 3080818 on 2016/08/08 by Jurre.deBaare Crash when importing the same Alembic file but as a different Asset Type #fix Return the outer package of an imported asset, instead of InParent (which could be deleted/clean up if the import types differed) #misc Typo #jira UE-34293 Change 3080817 on 2016/08/08 by Jurre.deBaare Crash when importing an Alembic file with Materials if it already exists #fix Only create materials if they don't already exist #jira UE-34300 Change 3080814 on 2016/08/08 by Jurre.deBaare Crash when importing Alembic files as Skeletal Mesh #fix Set the NumVertices variable that was re-added :) #misc removed dead code #jira UE-34288 Change 3080813 on 2016/08/08 by Jurre.deBaare [CrashReport] UE4Editor_AlembicLibrary!AbcImporterUtilities::GenerateSmoothingGroupsIndices() #fix found in one of the reports messages that they were importing from 3DS, found that it exports the normals non-indiced but per-vertex, so now added expanding using the index buffer (also pre-emptively added it for UVs) #jira UE-34294 Change 3080797 on 2016/08/08 by Dmitriy.Dyomin Fix: Crash opening levels with landscape in them via the command console in standalone game #jira UE-34348 Change 3080784 on 2016/08/08 by Jamie.Dale We now keep the bulk data for stock engine fonts loaded to avoid attempting to load it on the render thread (from debug canvas rendering) #jira UE-34298 Change 3080734 on 2016/08/08 by Matthew.Griffin Made PDBs optional build products for CsCompile task and added .dll.mdb check for Mac Mono equivalent Change 3080685 on 2016/08/08 by Peter.Sauerbrei fix for crash on tvOS and iOS when launching a project #jira UE-34005 Change 3080683 on 2016/08/08 by Matthew.Griffin Added code to duplicate GUBP behavior when building DDC for samples so that only certain platforms are built Change 3080681 on 2016/08/08 by Matthew.Griffin Corrected path separators for Mac DDC location, which was preventing it from being included in installed build Change 3080675 on 2016/08/08 by Robert.Manuszewski Fixing CIS on Clang platforms #jira UE-34025 Change 3080674 on 2016/08/08 by Ben.Woodhouse Fix for reflection capture crash on autosave (null scene ptr) - integrate fix from fortnite CL 3033507 #jira UE-32651 Change 3080594 on 2016/08/08 by Keith.Judge Xbox One - Fix missing GPU particles when in Fast Semantics mode. SetRasterizerState() shouldn't be cached as it always needs resetting in Fast Semantics. Also enabled Fast Semantics by default, as the last known bug is now fixed. #jira UE-31607 Change 3080573 on 2016/08/08 by Martin.Wilson Fix Root Motion from Everything blending incorrectly when using layered blend per bone #Jira UE-17815 Change 3080517 on 2016/08/08 by James.Golding PR #2678: Fixed ProceduralMeshComponent compile issue, missing ConvexElem.h. (Contributed by ardneran) #jira UE-34299, UE-34279 Change 3080512 on 2016/08/08 by Benn.Gallagher Fix for dangling sub-instance pointers when reinstancing on AnimBP compile #jira UE-34137 Change 3080510 on 2016/08/08 by Max.Preussner WmfMedia: Fixed Packaged Shooter game does not load in Windows XP (UE-32421) #jira UE-32421 Change 3080509 on 2016/08/08 by Robert.Manuszewski Added more detailed message when TArray's BulkSerialize fails. #jira UE-34025 Change 3080506 on 2016/08/08 by Allan.Bentham Do not set render target if there are no modulated shadows. #jira UE-33252 Change 3080498 on 2016/08/08 by Keith.Judge Fix D3D12.x link error. #jira UE-34322 Change 3080493 on 2016/08/08 by Matthew.Griffin Allow symbol files to be skipped when staging build products as they are not essential for the staged project to run. #jira UE-34073 Change 3080490 on 2016/08/08 by Maciej.Mroz #jira UE-28625 Direction of GetOverlapInfos parameter doesn't match Redone cl# 3080484 Change 3080462 on 2016/08/08 by Allan.Bentham Leave FAndroidAppEntry::PlatformInit's ES2 EGL initialised unless vulkan or ES3.1 are required. Fix initialisation errors introduced in CL 3070035. #jira UE-34099 Change 3080242 on 2016/08/07 by Max.Chen Sequencer: Fix to allow deleting spawnables from the viewport #jira UE-28523 Change 3080241 on 2016/08/07 by Dmitriy.Dyomin Fixed: StartCameraFade not fading camera when MobileHDR is off #jira UE-34143 Change 3079990 on 2016/08/06 by andrew.porter Changing defaults on some settings on M_Details for test case. #jira UE-29618 Change 3079989 on 2016/08/06 by andrew.porter Setting two sided off on M_Details material #jira UE-29618 Change 3079986 on 2016/08/06 by phillip.patterson Updated QA-Foliage for test case #jira UE-29618 Change 3079984 on 2016/08/06 by andrew.porter Adding test content for using sprites in UMG #jira UE-29618 Change 3079879 on 2016/08/05 by Dmitry.Rekman Remove HITCHHUNTER logspam from release UE (UE-30959). #tests Compiled the UE4Editor. #jira UE-30959 Change 3079815 on 2016/08/05 by Tyler.Cole Set dependencies for Orion MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3079808 on 2016/08/05 by Daniel.Wright BlueprintRenderToTarget content example map with interactable fluid surface #jira UE-34323 Change 3079746 on 2016/08/05 by Daniel.Wright Copy - New blueprint function ClearRenderTarget2D, which is the only way to set a render target alpha directly New blueprint function CreateRenderTarget2D #jira UE-34321 Change 3079569 on 2016/08/05 by Mitchell.Wilson Updating template tutorials after assets were moved to new folders #jira UE-34139 Change 3079546 on 2016/08/05 by Ian.Shadden #UE4 #match3 Fixed button UI scaling on all buttons in Match3 (main menu, victory screen, options, notifications, etc...), tested on PC and Android Nexus 6 #jira UE-34316 Change 3079542 on 2016/08/05 by Mark.Satterthwaite Duplicate CL #3079503: Initialise more variable types to 0 in Metal shaders to workaround Xcode 8 toolchain no longer doing this for us for "threadgroup shared" variables. Everything but structs and atomic's will now be initialised. #jira UE-33856 Change 3079472 on 2016/08/05 by Peter.Sauerbrei fix for remote server name being empty stopping a build for a BP project in binary fix for several error messages from platform requirements not stopping a build #jira UE-34213 Change 3079453 on 2016/08/05 by Benjamin.Hyder Updating QA_Materials to include Material Details example #jira UE-29618 Change 3079389 on 2016/08/05 by Gareth.Martin Missing file from CL 3079376: Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079384 on 2016/08/05 by Michael.Trepka PR #2266: BUGFIX: UBT not building on non HFS partitions on OSX (Contributed by Manny-MADE) #jira UE-29358 Change 3079376 on 2016/08/05 by Gareth.Martin Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079365 on 2016/08/05 by Peter.Sauerbrei fix for executable name mismatch in plist vs actual executable when project has an underscore in the name #jira UE-34192 Change 3079361 on 2016/08/05 by Ryan.Vance #jira UE-34297 Fixing the screen space position in 3076326 broke an ISR dbuffer decal hack. Now, no longer a hack :) Change 3079349 on 2016/08/05 by Mason.Seay Deleting unneeded assets #jira UE-29618 Change 3079306 on 2016/08/05 by Peter.Sauerbrei IPP is now built as a 64-bit executable #jira UE-26393 Change 3079303 on 2016/08/05 by Peter.Sauerbrei PR2018 - disable user input request from ssh courtesy of Teivaz #jira UE-26393 Change 3079276 on 2016/08/05 by mason.seay Extended Line Trace For Convenient #jira UE-29618 Change 3079274 on 2016/08/05 by Alex.Delesky #jira UE-32396, UE-34103 - Fixed the issue where STextBLock widgets will revert to a gray-ish color in widget blueprints on compilation when set to magenta (#FF00FFFF). This fix does not introduce the side-effects of recoloring the text on editor buttons. Change 3079273 on 2016/08/05 by Max.Chen Sequencer: Fix converting matinee move tracks that have separate pos and euler tracks. #jira UE-34301 Change 3079254 on 2016/08/05 by Ori.Cohen Fix skeletal mesh having bodies in both sync and async scene. Simplifies a lot of code and fixes crash in case of substepping. #JIRA UE-34224 Change 3079242 on 2016/08/05 by Nick.Darnell Slate - Initializing WheelScrollMultiplier in the STableViewBase to avoid problems with subclasses not having an initialized value and the scrollbar misbehaving. #jira UE-34304 Change 3079129 on 2016/08/05 by Jurre.deBaare #jira UE-34278 #fix Changed reimport path to be the same as geometry cache / skeletal mesh Unable to reimport Alembic static meshes #jira UE-34292 #fix Handle cancelled situation during reimport ui interaction Cancelling the reimport of an Alembic file seems to confirm the action #jira UE-34288 #fix Possible fix, flush rendering commands before importing Crash when importing Alembic files as Skeletal Mesh #jira UE-34282 #fix Change import function override signature to include bCancelled and set the value appropriately + early out when cancelled "Failed to Import" message when clicking Cancel on the Alembic Import Message Change 3079127 on 2016/08/05 by Marc.Audy Properly clean up all worlds when ending PIE while a seamless transition is active #jira UE-33863 Change 3079107 on 2016/08/05 by Mike.Beach Reversing the order in which we iterate pins on node resonstruction - making sure we reconstruct split child pins first (to keep the old parent pin chain intact). #jira UE-30548 Change 3079093 on 2016/08/05 by Jurre.deBaare Toggling Vertex Colors on in Static Mesh Editor makes the viewport all white #fix Hide the environment and sky when showing vertex colours #jira UE-34251 Camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off #fix Turn on / off advanced engine show flags determined by whether or not post processing is enabled in the advanced preview scene settings #jira UE-34206 Change 3079090 on 2016/08/05 by Jurre.deBaare Bad performance when changing (slider) values for the advanced preview scene #fix Could not repro but added some more check if update needed checks #jira UE-33496 Adjusting Lighting Rig Rotation manually only affects the sky and not the lighting #fix Add the rotational delta for the sky to the directional light rotation #jira UE-34108 Change 3079088 on 2016/08/05 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work #fix Changed the condition for an edge to be hard / soft, fixed an issue in the smoothing group generation and changed the flow of normal calculation during importing #jira UE-34127 Change 3079040 on 2016/08/05 by Max.Preussner MediaAssets: Fixed media source asset cannot be inherited in other modules (UE-34290) Also made class properties blueprint read-writable #jira UE-34290 Change 3078958 on 2016/08/05 by Marc.Audy Don't ever reregister child actor components Don't destroy child actors when hiding a level #jira UE-31038 Change 3078954 on 2016/08/05 by ryan.brucks #jira ue-00001 Adding new material functions needed to go along with Noise Blog post requested by DanV and KimL Change 3078952 on 2016/08/05 by Phillip.Kavan [UE-34085] Fix an ensure when force-deleting compiled Blueprint class assets in the Content Browser. change summary: - modified ForceDeleteObjects() to relocate a redundant 'ObjectsToReplace' iteration that recently was converted to a ranged-based for loop; the conversion seems to have caused the iterator to ensure, due to existing code that was modifying the target array inside the loop. #jira UE-34085, UE-34169 Change 3078912 on 2016/08/05 by Andrew.Rodham Editor: When locking an editor viewport to a camera, camera cut flags are now correctly specified #jira UE-33875 Change 3078900 on 2016/08/05 by Lauren.Ridge Fix for small Vive HMD movements entering VR mode #jira UE-33970 Change 3078880 on 2016/08/05 by Jack.Porter Cannot set GenerateOverlapEvents flag on Landscape #jira UE-9055 Change 3078879 on 2016/08/05 by Lee.Clark PS4 - Fix corrupted debuffer decals (CMask wasn't getting decoded correctly) #jira UE-34273 Change 3078871 on 2016/08/05 by Steve.Robb Fix for changes to UObject*s in property boxes. #jira UE-29596 Change 3078857 on 2016/08/05 by Max.Chen Sequencer: Set Fixed frame interval playback to false by default. #jira UE-34272 Change 3078850 on 2016/08/05 by mason.seay Updated map to test physics mesh, added comments to level BP #jira UE-29618 Change 3078795 on 2016/08/05 by Andrew.Rodham Sequencer: Fixed spawnables not responding to blueprint reinstance events This ultimately left spawnable bindings broken, and an unreachable object in the world #jira UE-31635 Change 3078786 on 2016/08/05 by Robert.Manuszewski Reversed the order the UObject delete listeners were notified of UObject deletion to avoid skipping the next listener if the current one removed itself from the array. #jira UE-33872 Change 3078782 on 2016/08/05 by Andrew.Rodham Sequencer: Fixes to "Create Camera Here" functionality Fixed crash when undoing the "Create Camera Here" operation. Enabled RF_Transactional on all spawned instances in the world (to support undo/redo of instance properties properly) Fixed issues when the cursor was outside of the play range #jira UE-33127 Change 3078737 on 2016/08/05 by Andrew.Rodham Sequencer: Changed event and playback contexts to be weak references to ensure no strong GC references, while maintaining safety #jira UE-34256 Change 3078722 on 2016/08/05 by Ben.Woodhouse Fix shader compile error in TP_VirtualRealityBP (disable Morpheus, which was enabled (inadvertently?) in CL 3077481) #jira UE-34269 Change 3078620 on 2016/08/05 by Dmitriy.Dyomin Fixed: SunTemple geometry has rendering artifacts on low end devices [Android_Low] devices will use 'Low' material quality level #jira UE-22455 Change 3078584 on 2016/08/05 by James.Golding Add NumVertices back to FSkelMeshSection, so that info is available in non-editor builds (e.g. for runtime mesh merging) #jira UE-33675 Change 3078565 on 2016/08/05 by Jack.Porter Removed need for LandscapeInfo in GeneratePlatformPixelData which was crashing mobile previewer. #jira UE-33842 Change 3078564 on 2016/08/05 by James.Golding Fix display name for bSupportUVFromHitResults to fix missingspace #jira UE-34248 Change 3078542 on 2016/08/05 by Yannick.Lange VR Editor : Temporary fix to disable the possibility of both controllers having a windows docked. #jira UE-32839 Change 3078541 on 2016/08/05 by Yannick.Lange VR Editor : Fix linux compile error from VREditorAvatarActor #jira UE-34215 Change 3078396 on 2016/08/04 by Max.Chen Sequencer: Invalidate playback context when map changes. #jira UE-34256 Change 3078291 on 2016/08/04 by Jeff.Campeau RHI compress/decompress return success/failure Failure falls back to software method D3D12 for Xbox One still needs implementation #jira UE-31363 Change 3078131 on 2016/08/04 by Chris.Babcock Deal with missing Android movie framerate by defaulting to 30 if not available #jira UE-34208 #ue4 #android Change 3078084 on 2016/08/04 by John.Billon Disabled AMD hacks Cvars that aren't needed anymore. #Jira UE-30772 Change 3078083 on 2016/08/04 by John.Billon Consolidated ensures to detect a crash dealing with unallocated render targets in TranslucentLighting to a single test in DefferedShadingRendere and attempt to recover by reallocating deferred render targets. Added a couple of more ensures when allocating render targets. Added log message when changing feature levels. #Jira UE-32536 #Jira UE-32204 Change 3078039 on 2016/08/04 by Josh.Adams - Fixed a case issue with Linux #jira UE-33478 Change 3078029 on 2016/08/04 by Ryan.Vance #jira UE-30989 We need to disable the hmd mask when down sampling to ensure valid input data for blur passes. Change 3078027 on 2016/08/04 by Lina.Halper Fix sequencer morphtarget displaying issue #code review:Max.Chen #jira: UE-28459 Change 3078012 on 2016/08/04 by mason.seay map and asset updates for testing UV hit detection #jira UE-29618 Change 3078009 on 2016/08/04 by Jamie.Dale Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading This prevents it being incorrectly set by other operations, such as counting memory used by font data. #jira UE-34252 Change 3078006 on 2016/08/04 by Mark.Satterthwaite Duplicate CL #3064008 & CL #3077412: Fix "iOS Metal-based build crashes at launch with sub-levels": - Slate should not bind the null RHI texture from an unitialised texture atlas - atlases only have a valid texture pointer once an entry has been added to them and in the template projects an empty sub-level doesn't add anything. - To prevent this kind of bug resurfacing and being so hard to track down add Metal shader binding validation to our validation layer as Apple's is incomplete on iOS and won't warn us about nil texture usage which causes these GPU restarts. This requires reworking our vertex declaration handling to be more efficient so that we can cache the pipeline reflection data as well as the pipeline objects. - Fix validation error of texture reallocation on loading template projects under Metal. #jira UE-30847 Change 3078002 on 2016/08/04 by John.Billon Fixed LowLightMapQuality warning triggering with wrong conditions. #Jira UE-33237 Change 3078001 on 2016/08/04 by John.Billon Fixed a crash due to particle threading issues in packaged game. #Jira UE-32147 Change 3077989 on 2016/08/04 by Rolando.Caloca UE4.13 - Fix Vulkan crash when compiling shaders on a new project due to running out of descriptor sets. Now we handle fragmentation of sets and multiple pools per RHI contexts. #jira UE-34218 Change 3077940 on 2016/08/04 by Jeff.Campeau Stage applocal dependencies from paths containing $(EngineDir) & $(ProjectDir) Include copies of the VS2015 runtime and UCRT Change -applocaldir parameter to -applocaldirectory Stage to engine and project binaries paths (for crash reporter, etc.) #jira UE-33903 Change 3077936 on 2016/08/04 by Daniel.Wright DrawMaterialToRenderTarget gracefully handles an invalid WorldContextObject #jira UE-34183 Change 3077927 on 2016/08/04 by Lina.Halper Fix issue with morphtarget not working due to invalid guid #jira: UE-34077 Change 3077919 on 2016/08/04 by Daniel.Wright Copy - Lighting channels can now be edited on components with static mobility, since dynamic lights can still affect them #jira UE-34245 Change 3077877 on 2016/08/04 by Ori.Cohen Fix physical animation undo/redo not affecting linked bodies and constraints #JIRA UE-33987 Change 3077823 on 2016/08/04 by Ori.Cohen Disable copy/paste action on physical animation profiles (From Matt.Kuhlenschmidt) #JIRA UE-33985 Change 3077814 on 2016/08/04 by Uriel.Doyon Changed the logs used in the "Texture Streaming Build". Previous warnings are now logged at verbose level. Can be toggled on by running "log texturestreamingbuild all" #jira UE-34120 #review-3077812 Change 3077781 on 2016/08/04 by Max.Chen Sequencer: Fix crash in rotation key struct #jira UE-34155 Change 3077771 on 2016/08/04 by Lina.Halper Added const and removed auto #jira: UE-33023 Change 3077702 on 2016/08/04 by Daniel.Wright Copy - Planar reflection show flags can now be edited #jira UE-34229 Change 3077585 on 2016/08/04 by Ori.Cohen Fix spam when moving simulated skeletal mesh in the editor. #JIRA UE-34164 Change 3077532 on 2016/08/04 by Tom.Looman Fixed error in description of VR Template. #jira ue-33950 Change 3077517 on 2016/08/04 by Tom.Looman Fixed parsing error for FP_VirtualRealityBP #jira UE-34059 Change 3077493 on 2016/08/04 by Tom.Looman Updated Template description to remove GearVR reference and include more clear message on the two available maps. #jira UE-33950 Change 3077492 on 2016/08/04 by Tom.Looman Improvements to VR Template Fixed teleportation issue on both locomotion types (JIRA) Rebuilt navmesh for motioncontrollermap Added new WIP startermap to clarify the difference between the multiple levels. Added more comments and did some cleanup in BPs. #jira UE-33962 Change 3077491 on 2016/08/04 by Jurre.deBaare Crash when attempting to merge two objects using Simplygon - ProxyMaterialUtilities::CreateProxyMaterialInstance #fix Pass in complete path to save material to instead of just the name #jira UE-34211 Change 3077481 on 2016/08/04 by Tom.Looman Workaround for issue in teleport camera fade. (Removing r.MobileHDR from config) #jira ue-34143 Change 3077463 on 2016/08/04 by Ben.Woodhouse Fix for ghosting in the SSR, caused by the SSRTemporal pass not getting velocities passed in. This is only an issue when temporal AA is disabled. There is a performance in this case, because a velocity pass is now required if SSR is enabled and temporalAA/motion blur are off. #jira UE-32843 Change 3077432 on 2016/08/04 by Steve.Robb Removal of Fortnite-specific setting which disables hot reload. #jira UE-33261 Change 3077380 on 2016/08/04 by Keith.Judge Fix for green reflection environment in some maps. - Moved deleting pending resources from EndFrame() to RHIEndDrawingViewport() so it *really* gets called once every time there's a Present() - Fixed a validation error when locking cube map faces which was causing them not to be updated. - Fixed a validated driver error when creating UAVs due to uninitialised parts of the descriptor and fixed the buffer description for occlusion queries to have the correct 256 byte size (another validation error). - Added a GPU/CPU sync at the same point the PS4 code does. #jira UE-32086 Change 3077336 on 2016/08/04 by Mitchell.Wilson removed r.Streaming.PoolSize from DefaultEngine.ini Adding DefaultScalability.ini and adding r.StreamingPoolSize to resolve a warning. #jira UE-30941 Change 3077275 on 2016/08/04 by Phillip.Kavan [UE-29903] Fix a potential infinite loop when replacing variable nodes in a Blueprint graph via drag-and-drop. #jira UE-29903 Change 3077119 on 2016/08/04 by Marc.Audy Use TickType All when in PIE #jira UE-18982 Change 3077108 on 2016/08/04 by Jon.Nabozny Add check to USkeletalMeshComponent::TickClothing to skip updating cloth when SkeletalMesh is null. This can happen when the mesh is cleared between USkeletalMeshComponent::TickComponent and USkeletalMeshComponent::TickClothing. #jira UE-34032 Change 3077073 on 2016/08/04 by Jurre.deBaare bBlendOverlappingNormals does not seem to have an impact for Alembic importing #fix this wasn't being used in the normal calculation anymore so redundant #jira UE-34204 Change 3077059 on 2016/08/04 by Robert.Manuszewski Disabling the assert when MaxObjectsInEditor or MaxObjectsInGame collide with EInternalObjectFlags as this is no longer relevant (since the serial number and object flags were split). #jira UE-34200 Change 3077024 on 2016/08/04 by Thomas.Sarkanen Added GetResourceSize to UDataAsset Data assets now correctly report their size. #jira UE-28851 - Fix mem reporting of DataTables Change 3077001 on 2016/08/04 by Andrew.Rodham Sequencer: Fixed sequencer adding spawnables into recorded worlds twice The issue here is that sequencer was re-evaluating itself with the current play world as the context, which also happened to be the world that it was trying to record. As a result, it ended up with the same sequence being played twice in the recording world. Added the ability to specify a playback context attribute for sequencer to use, and this no longer allows sequencer to play back in any worlds that are being recorded. #jira UE-31422 Change 3076995 on 2016/08/04 by Matthew.Griffin Fixed Shadow Variable warning Change 3076974 on 2016/08/04 by Matthew.Griffin Added Node to build CrashReportClient for Linux that can be used by internal game targets Change 3076820 on 2016/08/04 by Max.Chen Sequencer: Fix EDL export timing so that shot in time always start at 0 since movies are always rendered at their cut length (until shot handle exports exist). #jira UE-34199 Change 3076665 on 2016/08/03 by Dan.Oconnor Quick fix for regression introduced by 3075803. Crashing on load of some games because some tickables don't expect GetTickableGameObjectWorld to be called when IsTickable returns false #jira UE-18982 Change 3076569 on 2016/08/03 by Chad.Taylor SteamVR GetOrthoProjection implementation to fix broken console rendering in VR #jira UE-21424 Change 3076556 on 2016/08/03 by Aaron.McLeran #jira UE-34154 PSVR Stereo assets are spatialized as MONO - All audio was routing through A3D lib regardless of if it was mono/stereo etc. - Fix is to only route audio that is mono and spatialized - Fixed some compile errors/shadow variables - Renamed bIs3dSound to bIsA3dSound to indicate its a bool that flags if it is spatialized through A3D library Change 3076546 on 2016/08/03 by Aaron.McLeran #jira OR-26161 Client hitches indefinitely when using Stat soundcues / soundwaves Implementing 3069092 in Release-4.13 - Not all active sounds have sound classes, was causing a crash #tests Run game with stat soundcues and not crash Change 3076512 on 2016/08/03 by Ben.Marsh Fix warning about UnrealTournament:true argument. Change 3076492 on 2016/08/03 by Daniel.Wright Integrate - Disallowed DrawMaterialToRenderTarget and Begin/EndDrawCanvasToRenderTarget in construction scripts, since they don't work in game. Blutilities can be used to do blueprint rendering in the editor. #jira UE-34177 Change 3076491 on 2016/08/03 by Daniel.Wright Marked the Forward Shading project setting as experimental for 4.13 #jira UE-34176 Change 3076490 on 2016/08/03 by Daniel.Wright Integrate - Fixed crash rendering translucency with translucent shadows which were determined to be invisible #jira UE-34175 Change 3076489 on 2016/08/03 by Daniel.Wright Integrate - Now clamping light MinRoughness to .04 to avoid NaNs from Vis_SmithJointApprox on materials with Roughness 0 #jira UE-34174 Change 3076485 on 2016/08/03 by Daniel.Wright Integrate - Restored DetailMode changes causing a FGlobalComponentRecreateRenderStateContext - accidental removal from cl 2969413 #jira UE-34173 Change 3076440 on 2016/08/03 by Ryan.Vance #jira UE-34184 Merging 3060975, 3061888, 3072758 and 3076270 from devvr to rev Oculus sdk. Adding Oculus 1.6 support. Change 3076399 on 2016/08/03 by Nick.Darnell Slate - The LayoutCache pointer in SWidget is now a WeakPtr. This had to be done to handle edge cases where widgets were used in a pool, and placed into invalidation panels that had been deleted in the past, but were later invalidated with bogus pointers to long gone invalidation panels. Also making a tweak to WidgetCache, to update the lasthittestindex to be the one passed in, which is a bit closer to the intended behavior. #jira UE-34185 Change 3076397 on 2016/08/03 by Rolando.Caloca UE4.13 - hlslcc -Fix for hlsl length(float) #jira UE-32629 Change 3076337 on 2016/08/03 by mason.seay Test assets (and map for ensure bug) #jira UE-29618 Change 3076332 on 2016/08/03 by Peter.Sauerbrei fix for clang build errors #jira UE-34163 Change 3076326 on 2016/08/03 by Ryan.Vance #jira UE-32975 Using the wrong screen position in the base pass pixel shader with ISR. Change 3076309 on 2016/08/03 by Benjamin.Hyder Renaming TEST-LightingFeatures to TM-LightingFeatures #jira UE-29618 Change 3076299 on 2016/08/03 by Chad.Taylor Fix SteamVR lag in late-update fold child renderables. #jira UE-33928 Change 3076214 on 2016/08/03 by Mitchell.Wilson Resaving BluperintOffice level to resolve MikkTSpace warnings. Reimporting SM_GodRay_Plane to resolve cook warning. #jira UE-30064 Change 3076112 on 2016/08/03 by Max.Chen Sequencer: Fix crash when opening multiple UMG assets (multiple map/unmap record selected actors actions) #jira UE-34167 Change 3076090 on 2016/08/03 by Marc.Audy Fix Mac compile error #jira UE-34163 Change 3076075 on 2016/08/03 by Jeremiah.Waldron Fixing comments documenting attribute in deleteFiles node for UPL #jira UE-34161 Change 3076034 on 2016/08/03 by Mitchell.Wilson Resaving Strategy Game maps to resolve MikkTSpace warnings. Resaving material in strategy game to resolve string asset reference warning. #jira UE-29720 Change 3076003 on 2016/08/03 by Mitchell.Wilson Resaving Elemental Demo levels to resolve MikkTSpace warnings. Resaving multiple materials to resolve String asset reference warnings. #jira UE-29679 Change 3075985 on 2016/08/03 by Jeremiah.Waldron Fixing UPL comments misnaming the deleteFiles node #jira UE-34161 Change 3075977 on 2016/08/03 by Maciej.Mroz #jira UE-30473 Moving child component in child blueprint forces parent to become dirty Duplicated from Dev-Blueprints CL 3075793 Change 3075959 on 2016/08/03 by Marc.Audy Don't add WorldSettings to the Actor list twice if it is net relevant (pointed out by PR #2639) #jira UE-33921 Change 3075891 on 2016/08/03 by Chad.Taylor SteamVR crash fixes related to new OpenVR SDK. Some of the DLL export functions were converted to inline. #jira UE-34142 Change 3075882 on 2016/08/03 by Dan.Oconnor Manually integrating 3073939 to address UE-19062 #jira UE-19062 Change 3075805 on 2016/08/03 by Marc.Audy Implement GetTickableGameObjectWorld() for various FTickableGameObject classes. Releated to CL#3075803 #jira UE-18982 Change 3075803 on 2016/08/03 by Marc.Audy Make FTickableGameObject only tick once per frame by associating them with a World, and for those unassociated with a World, ticking them after other levels have ticked #jira UE-18982 Change 3075761 on 2016/08/03 by Max.Preussner MediaAssets: Fixed crash and incorrect re-initialization of media texture resource (UE-34152) #jira UE-34152 Change 3075719 on 2016/08/03 by Chad.Taylor Blocker fix for binary editor crash on incorrectly used dll #jira UE-34142 Change 3075709 on 2016/08/03 by Jeremiah.Waldron Changing InXMLNamespace parameter back to "http://schemas.android.com/apk/res/android" which is what it used to be set to directly within AndroidPluginLanguage before the transition from APL to UPL parameterized it in the constructor #android #jira UE-34149 Change 3075695 on 2016/08/03 by Jurre.deBaare Adding missing debug zlib dll #jira UE-123 Change 3075641 on 2016/08/03 by Jurre.deBaare Crash when re-importing alembic cache file several times #fix Always create a new object when importing #jira UE-34130 Change 3075609 on 2016/08/03 by Danny.Bouimad #jira UE-29618 updating TM-PhysicalAnimProfiles to use both NumKeys and number keys. Tweaked values inline with testcase so very apparent what each Physical Animation setting does. Change 3075578 on 2016/08/03 by Mitchell.Wilson Updating attenuation settings for multiple sounds in Strategy Game. #jira UE-25828 Change 3075529 on 2016/08/03 by Trung.Le VREditor: Fxied foliage lasso select without pressing trigger #jira UE-33689 Change 3075502 on 2016/08/03 by Lee.Clark Copied from cl#3041664 - Removing UpdateActorPosition. This was not needed in a vast majority of use cases and was causing a crash due to multithreading issues during end of frame updates. #jira UE-28549 Change 3075386 on 2016/08/03 by Robert.Manuszewski Fixing bulkdata using source data pointer as an archive instead of raw data when saving #jira UE-34132 Change 3075384 on 2016/08/03 by mason.seay AnimBP for crash bug #jira UE-29618 Change 3075350 on 2016/08/03 by Max.Chen Sequencer: Added support for additive skeletal animations. Evaluate all overlapping skeletal animation sections. #jira UE-30506 Change 3075327 on 2016/08/03 by Max.Chen Sequencer: Fix root component structure for level sequence actor. This fixes an ensure that occurs when double clicking on a level sequence actor sprite in the viewport. #jira UE-34093 Change 3075313 on 2016/08/03 by Matthew.Griffin Tidied up hardcoded installed build includes so that they're all in one file with platform checks Added .dll.config files to CsCompile build products if they exist Change 3075133 on 2016/08/03 by Yannick.Lange VREditor : Original submit in Dev-VREditor = 3064489 - Fix crash when starting VREditor and then changing levels #jira UE-33766 Change 3075124 on 2016/08/03 by Thomas.Sarkanen Fixed undo/redo crash when editing anim blueprint defaults Serializing copy records out of the undo buffer returns them to their initial uninitialized state, with NULL cached container pointers. To address this, we re-initialize the anim blueprint when we undo/redo. #jira UE-34024 - Crash undoing variable change in Animation Blueprint. Change 3075101 on 2016/08/03 by Matthew.Griffin Adding job to selectively build games in release branch Also adding documentation and localization to overnight build #jira UEB-688 Change 3075061 on 2016/08/03 by Yannick.Lange VR Editor : Original submit in Dev-VREditor = 3062883 - Fixed bug that Laser extends beyond UI when hovered over Selection Bar or Close Button #jira UE-33552 - Fixed crash when Closing Editor (Alt F4 while in VR mode) #jira UE-32509 - Fixed crash when enabling VR Editor in editor preferences without a HMD connected - Fixed bug if you "slowly press" over UI selection bars or close buttons, nothing happens #jira UE-33553 - Avatar code refactor to its own actor class #jira UETOOL-812 #jira UE-33552, #jira UE-32509, #jira UE-33553, #jira UETOOL-812 Change 3075059 on 2016/08/03 by Allan.Bentham Fall back to standard shadows when capsule shadows are not supported. #jira UE-33344 Change 3075045 on 2016/08/03 by Matthew.Griffin Added copies of new OpenVR dlls to Binaries/ThirdParty folder to fix warnings in build DDC step Change 3074693 on 2016/08/02 by Dan.Oconnor Manually integrating 3070569 from Dev-Blueprints #jira UE-34119 Change 3074672 on 2016/08/02 by Dan.Oconnor Manually integrating 3061854 into 4.13 from Dev-Blueprints #jira UE-34119 Change 3074646 on 2016/08/02 by Aaron.McLeran #jira UE-34081 Implementing from Dev-Framework CL 3074325 Procedural Sound Wave Fails to Play when returning 0 bytes in GeneratePCMData callback - Returning 0 bytes in GeneratePCMData results in the procedural sound wave not continuing to play audio. Instead of returning 0, this change returns an empty buffer if the procedural sound wave doesn't have audio ready to generate (due to loading or some other issue). - Change also fixes a threading issue with QueueAudio queing audio on game thread but being consumed by audio device thread. - Implementing 3003851 from UT into Dev-Framework. Change 3074630 on 2016/08/02 by Brent.Pease UE-23846 - iOS Movie Player can't handle videos at resolutions that aren't multiples of 16 UE-33200 - A movie isn't played on iOS occasionally. UE-32397 - Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows + Give a more friendly error message when UHT fails with an invalid error code. #jira UE-23846 #jira UE-33200 #jira UE-32397 Change 3074590 on 2016/08/02 by Rolando.Caloca UE4.13 - Fix gpu morph targets text; add support for RWByteBuffer (disabled). #jira UE-33694 Change 3074588 on 2016/08/02 by Chad.Taylor Update OpenVR SDK to v1.0.2 -Hooked up added aspect ratio and sort priority features to SteamVR stereo layers #jira UE-34115 Change 3074481 on 2016/08/02 by Ori.Cohen Make sure that new physical animation data defaults to 0 #JIRA UE-33678 Change 3074395 on 2016/08/02 by Ori.Cohen Fix duplication of physical animation profiles not duplicating data. Also fix undo redo not working for profiles. Fix editor not passing Duplicate change type #JIRA UE-33987, UE-33985 Change 3074392 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Reverting CL 3074177, since it introduced side-effects. Change 3074364 on 2016/08/02 by phillip.patterson Re-created UMG_Optimization for Test Cases #jira UE-29618 Change 3074346 on 2016/08/02 by Jurre.deBaare Potential DDC warning fix, remove non-existing values #jira UE-123 Change 3074289 on 2016/08/02 by Jeff.Fisher UEVR-13 PSVR: TCR Requirement Reprojection problem after Sony PlaystationVR Morpheus HMD reconnect fixed. -When disconnecting and reconnecting the HMD 700+ sets of reprojection data would back up in a queue. After reconnection reprojection would be lagged by 12+ seconds. After some discussion we decided that the queue is not doing anything useful, so I replaced it with a single blob of reprojection data and a dirty flag. #jira UEVR-13 #review-3074209 @chad.taylor @nick.whiting Change 3074196 on 2016/08/02 by Martin.Wilson Mark old anim instances as pending kill so that they dont get grabbed by undo transactions (causes massive slowdown when dragging in spinboxes that modify default values on anim blueprints) #jira UE-23453 Change 3074177 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Setting an STextBlock to magenta (#FF00FFFF) will no longer cause it to turn gray when compiling its parent widget blueprint. Change 3074157 on 2016/08/02 by Ben.Marsh Remove exception checking for a hard-coded CL. Licensees need to be able to use this stuff. Change 3074132 on 2016/08/02 by Trung.Le VREditor: Fixed brush preview present while in foliage mode and hovering at UI #jira UE-33228 Change 3074131 on 2016/08/02 by Tom.Looman Fix for scalability build warnings in VR Template #jira ue-33325 Change 3074089 on 2016/08/02 by Kevin.Rushin QAGame - Added Foliage to TestMap #jira UE-29618 Change 3074067 on 2016/08/02 by Kevin.Rushin QAGame- Rebuilt Lighting #jira UE-29618 Change 3074063 on 2016/08/02 by Kevin.Rushin QAGame - Fix up VREditor Map to have more asset variation #jira UE-29618 Change 3074057 on 2016/08/02 by Andrew.Porter Deleting - UMG_Optimization #jira UE-29618 Change 3074040 on 2016/08/02 by Michael.Trepka On Mac always process child windows when drawing, as they may be on screen even if their parents are minimized. #jira UE-31194 Change 3074008 on 2016/08/02 by Phillip.Patterson Renamed UMG_Invalidation to UMG_Optimization to better match test #jira UE-29618 Change 3073988 on 2016/08/02 by Mitchell.Wilson Updating starting camera location for Paper2d template to be consistant on both BP and Code version. #jira UE-32723 Change 3073966 on 2016/08/02 by Jurre.deBaare Alembic Cache Importer option for propagating matrix transformation does not work #fix Changed the flag combinations and overhauled the matrix retrieval/caching system #misc typo fix #jira UE-34066 Change 3073953 on 2016/08/02 by Lina.Halper Fixed static warning on null reference #jira: UE-33923 Change 3073951 on 2016/08/02 by Lina.Halper Fix GetRelativeTransform for negative scale #jira: UE-33380 Change 3073896 on 2016/08/02 by Alex.Delesky #jira UE-33580 - User can now play in editor or save after editing certain parameters such as colors via the eyedropper tool or by using numeric spinners. Minor usability improvements to the Data Table Row Editor. #jira UE-33867 - User can now play in editor after selecting a color outside of the color picker window using the eyedropper tool Change 3073804 on 2016/08/02 by Jamie.Dale Fixed the detail panel trying to apply class customizations to structs This could happen in the Data Table editor if you made a struct with the same name as a customized class (eg, Actor). #jira UE-32623 Change 3073803 on 2016/08/02 by Jurre.deBaare Morph target vertex mapping can be wrong with multi material caches #fix Changed the way we build the skeletal mesh from the import data and maintain a vertex remapping array to set up the morph targets correctly #jira UE-34074 Change 3073788 on 2016/08/02 by Andrew.Rodham Sequencer: Added support for montage based animation CL#3061714 : Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. CL#3063015 : Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. CL#3068399 : Sequencer: Changed animation tracks to allow more animation types (such as anim montages) - APIs now accept UAnimSequenceBases rather than UAnimSequences to afford more flexibility #jira UE-34046 Change 3073787 on 2016/08/02 by Jurre.deBaare Handle failed Simplygon proxy mesh generation with error message instead of hard checks #fix Added a failed delegate along side the succesful delegate #jira UE-31990 Change 3073786 on 2016/08/02 by Jurre.deBaare Alembic importer crashes when not assets are generated #fix Prevented adding nullptr values to the array (now only contains valid entries) #jira UE-34065 Change 3073777 on 2016/08/02 by Jurre.deBaare User is able to give a Preview Scene Profile the same name as an existing profile #fix check changed profile name and append _duplicatedname if found to be matching an existing profile name #jira UE-34033 Change 3073775 on 2016/08/02 by Mitchell.Wilson Updating VehicleExampleMap for BP and Code templates to have consistant starting locations #jira UE-31281 Change 3073732 on 2016/08/02 by Rolando.Caloca DR - Fix crash when enabling gpu morph targets on non SM5 platforms #jira UE-34011 Change 3073706 on 2016/08/02 by Peter.Sauerbrei fix for no tvOS libraries in binary release for Win64 #jira UE-34076 Change 3073671 on 2016/08/02 by Allan.Bentham High quality mobile reflection captures are now blended in correct (linear) space. #jira UE-33915 Change 3073663 on 2016/08/02 by Peter.Sauerbrei fix for launch on failing for iOS in Binary #jira UE-34014 Change 3073662 on 2016/08/02 by Lee.Clark 4.13 - PS4 - Fix Media Player Audio cutting out #jira UE-33850 Change 3073616 on 2016/08/02 by Mark.Satterthwaite Duplicate CL #3073584 from Dev-Platform: Fix iOS Metal not playing in the background when the phone is locked and there's no drawable texture. #jira UE-32323 Change 3073592 on 2016/08/02 by Max.Chen Curve Editor: End any transactions on mouse down that weren't ended cleanly. This fixes a bug where if you drag with the left mouse button and click with the right mouse button, the transactions are left in an ambiguous state. #jira UE-33993 Change 3073585 on 2016/08/02 by Nick.Darnell Slate/UMG - When you select a paper sprite, or any other implementor of the SlateTextureAtlasInterface the editor will now correctly pick a default size for the brush matching the size of the sprite like it does for textures. #jira UE-34075 Change 3073575 on 2016/08/02 by Richard.TalbotWatkin Duplicating from Dev-Editor, CL 3057645 Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions. #jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server Change 3073542 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3072169. A couple of changes to the BSP code: * Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode. * Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it temporarily represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices. #jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used #jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume Change 3073540 on 2016/08/02 by Matthew.Griffin Added Package Samples script behind a trigger to package samples for QA Removed submitter notifications from Launcher Samples nodes Added submitters of any file in Templates/StarterContent as notified for Feature Pack and DDC nodes Removed any dependencies on Win64 only nodes from the Mac Installed Build so that it can be run locally Added Overnight Build Type to Release Branch to run the Binary Release and Package Samples jobs #jira UEB-689 Change 3073511 on 2016/08/02 by Tom.Looman Removed object redirectors to fix build warning in VR Template #jira ue-33325 Change 3073458 on 2016/08/02 by Jurre.deBaare Update default preview scene ini and assets #fix deleted old sky texture and fixed BaseEditor.ini setup #jira UE-34063 Change 3073427 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3068585 Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX. #jira UE-34062 - SplineMesh collision can be generated incorrectly Change 3073421 on 2016/08/02 by James.Golding Resave PSD test assets in QAGame with proper version #jira UE-34061 Change 3073419 on 2016/08/02 by James.Golding Rename OrientationDriver to PoseDriver #jira UE-34015 Change 3073404 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3057895 Mesh paint bugfixes and improvements. Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed. This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list. #jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab #jira UE-32279 - Editor crashes when reselecting a mesh in paint mode #jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75] #jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting Change 3073380 on 2016/08/02 by Richard.TalbotWatkin Fixed build error in unity builds. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. Change 3073343 on 2016/08/02 by Matthew.Griffin Whitelisting PS4 and XboxOne plugins for those platforms specifically #jira UE-33866 Change 3073338 on 2016/08/02 by Ben.Marsh When running in unattended mode, write an error refusing to load any missing plugin rather than opening a modal dialog. Fixes ShooterGame build error with missing PS4/XboxOne plugins. Change 3073319 on 2016/08/02 by Maciej.Mroz #jira UE-26676, UE-33027, UE-32806, UE-33460, UE-33423, UE-33860 Manually integrated some fixes from Dev-Blueprints Change 3073311 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor CL 3057868 Spline component improvements, both tools and runtime: - SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value. - The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding. - Added a custom version for SplineComponent and provded serialization fixes. - Added a details customization to SplineComponent to hide the raw FInterpCurve properties. - Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer. - Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending. - Allowed an explicit loop point to be specified for closed splines. - Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal. - Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key. - Fixed the logic which determines whether the UCS has modified the spline curves. - Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS. - Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype. - Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled. #jira UETOOL-766 - Spline tool improvements #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-33669 - Crash in Dev-Editor Change 3073242 on 2016/08/02 by James.Golding Move physics state create/destroy delegates from BodyInstance to ActorComponent - Rename virtual Create/DestroyPhysicsState on OnCreateDestroyPhysicsState, and make protected. - Create new public Create/DestroyPhysicsState non-virtual to call virtual, and also invoke delegate. #jira UE-32768 Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 [CL 3094220 by Ben Marsh in Main branch]
2016-08-18 20:28:33 -04:00
string ProjectSpecificPlatforms = TargetPlatforms;
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 2982165) ========================== MAJOR FEATURES + CHANGES ========================== Change 2963214 on 2016/05/02 by Ben.Marsh BuildGraph: Allow specifying optional dependencies for a node, indicating that the build products from an upstream node are desired, but should not block the node from running. Change 2972295 on 2016/05/10 by Ben.Marsh EC: Remove spacing in notification emails to reduce size, and help prevent gmail from truncating messages. Also allow mailing notification emails when doing a dry run, and reading stream settings from another branch. Change 2976096 on 2016/05/12 by Ben.Marsh EC: Store properties for the last succeeded builds, including the list of users that were notified about it. Change 2976390 on 2016/05/12 by Ben.Marsh EC: Add a separate line to the notification email summary with a link to edit settings, and pass the missing ec-update parameter to set the last build status. Change 2976441 on 2016/05/12 by Ben.Marsh UAT: Remove log file copy on builders after UAT failure. This is done outside the EC step that originally did it now. Change 2976456 on 2016/05/12 by Ben.Marsh BuildGraph: Catch exceptions thrown by child processes failing when building or running UAT commands, and return failure normally without dumping callstacks. Change 2978440 on 2016/05/16 by Ben.Marsh EC: Age out entries from the "latest builds" list after a week. There's no obvious way to tell if a node has been removed, but a periodic cleanup should keep the build notifications list in check. Change 2979446 on 2016/05/16 by Ben.Marsh Rename ambiguous headers which exist with the same name in different paths. Change 2979839 on 2016/05/16 by Ben.Marsh UE4: Renaming HTML5 SocketSubsystem files to eliminate ambiguities. Change 2979852 on 2016/05/16 by Ben.Marsh UE4: Use explicit relative paths for public headers in PortalServiceInterfaces modules which do not have unique names Change 2980113 on 2016/05/17 by Ben.Marsh UE4: Fix include paths for HTML5 SocketSubsystem files. Change 2980117 on 2016/05/17 by Ben.Marsh UE4: Remove reference to private PCH from Oculus common code. Change 2980186 on 2016/05/17 by Ben.Marsh UAT: Add a -StopOnErrors parameter to UE4Build, which is propagated to XGE. Change 2980879 on 2016/05/17 by Ben.Marsh UE4: Fixup Lightmass to use LightmassPCH.h rather than stdafx.h Change 2981117 on 2016/05/17 by Ben.Marsh Portal: Use a unique name for the Portal PCH, rather than just calling it PrivatePCH.h Change 2981839 on 2016/05/18 by Ben.Marsh Replace ambiguous D3D11/D3D12 includes with direct includes for the current platform. #lockdown Nick.Penwarden [CL 2982178 by Ben Marsh in Main branch]
2016-05-18 13:26:45 -04:00
FileReference FileRef = new FileReference(FeaturePackPath);
string GameName = FileRef.GetFileNameWithoutAnyExtensions();
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
ProjectDescriptor Project = ProjectDescriptor.FromFile(FileRef);
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 2982165) ========================== MAJOR FEATURES + CHANGES ========================== Change 2963214 on 2016/05/02 by Ben.Marsh BuildGraph: Allow specifying optional dependencies for a node, indicating that the build products from an upstream node are desired, but should not block the node from running. Change 2972295 on 2016/05/10 by Ben.Marsh EC: Remove spacing in notification emails to reduce size, and help prevent gmail from truncating messages. Also allow mailing notification emails when doing a dry run, and reading stream settings from another branch. Change 2976096 on 2016/05/12 by Ben.Marsh EC: Store properties for the last succeeded builds, including the list of users that were notified about it. Change 2976390 on 2016/05/12 by Ben.Marsh EC: Add a separate line to the notification email summary with a link to edit settings, and pass the missing ec-update parameter to set the last build status. Change 2976441 on 2016/05/12 by Ben.Marsh UAT: Remove log file copy on builders after UAT failure. This is done outside the EC step that originally did it now. Change 2976456 on 2016/05/12 by Ben.Marsh BuildGraph: Catch exceptions thrown by child processes failing when building or running UAT commands, and return failure normally without dumping callstacks. Change 2978440 on 2016/05/16 by Ben.Marsh EC: Age out entries from the "latest builds" list after a week. There's no obvious way to tell if a node has been removed, but a periodic cleanup should keep the build notifications list in check. Change 2979446 on 2016/05/16 by Ben.Marsh Rename ambiguous headers which exist with the same name in different paths. Change 2979839 on 2016/05/16 by Ben.Marsh UE4: Renaming HTML5 SocketSubsystem files to eliminate ambiguities. Change 2979852 on 2016/05/16 by Ben.Marsh UE4: Use explicit relative paths for public headers in PortalServiceInterfaces modules which do not have unique names Change 2980113 on 2016/05/17 by Ben.Marsh UE4: Fix include paths for HTML5 SocketSubsystem files. Change 2980117 on 2016/05/17 by Ben.Marsh UE4: Remove reference to private PCH from Oculus common code. Change 2980186 on 2016/05/17 by Ben.Marsh UAT: Add a -StopOnErrors parameter to UE4Build, which is propagated to XGE. Change 2980879 on 2016/05/17 by Ben.Marsh UE4: Fixup Lightmass to use LightmassPCH.h rather than stdafx.h Change 2981117 on 2016/05/17 by Ben.Marsh Portal: Use a unique name for the Portal PCH, rather than just calling it PrivatePCH.h Change 2981839 on 2016/05/18 by Ben.Marsh Replace ambiguous D3D11/D3D12 includes with direct includes for the current platform. #lockdown Nick.Penwarden [CL 2982178 by Ben Marsh in Main branch]
2016-05-18 13:26:45 -04:00
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3088355) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3088355 on 2016/08/13 by Max.Preussner Media Player Editor: Fixed Local file paths without file:// open when pressing Enter, but not when clicking Go button (UE-34643) #jira UE-34643 Change 3088331 on 2016/08/13 by Max.Preussner Media: Fixed Failing to load Precached Media Source (UE-34285) #jira UE-34285 Change 3088202 on 2016/08/12 by Zabir.Hoque Porting DX12 Fix from MS: Update D3D12 RHI for 4.13 - Fixed compiler errors with missing RHI methods. Fixed compiler warnings where names were hidding other variables. #jira UE-0 Change 3088149 on 2016/08/12 by Mark.Satterthwaite Duplicate CL #3087991: Initial AVFoundation implementation of Media Framework for Mac, iOS & tvOS. - Slight adaptation of AppleMovieStreamer to pick up movies from inside the GameContentDir on all Apple platforms. - Video playback occurs via AVPlayerItemVideoOutput's attached to the AVPlayerItem's output. This means gathering video samples is trivial. - Metal texture updates occur by wrapping the texture object provided by AVF - for Mac this is simple as it can bind to the IOSurface directly, for iOS/tvOS we have to create a CVMetalTextureCache and allocate our texture from there. - OpenGL and OpenGLES currently have to lock the pixel buffer and upload to a texture the old fashioned way - this should be revisited when there is time. - Subtitles/Captions are captured using AVPlayerItemLegibleOutput which also connects to the AVPlayerItem's output. - On Mac audio samples are returned by manually reading from the stream using an AVAssetReaderTrackOutput, including manual seeking and synching. - On iOS/tvOS the audio is played directly by AVPlayer because the IOSAudio system can't handle procedural buffers - otherwise it could reuse the Mac code. - AVFoundation does not support AVI - that's an obsolete Microsoft/Windows file-format. - Only 'file://' URLs are supported - streaming would require a totally different audio solution (using MTAudioProcessingTap) and has many more edge and failure cases that would need to be handled. #jira UE-34315 Change 3088131 on 2016/08/12 by Chris.Babcock Fix iterative deploy for new ADB #jira UE-34638 #ue4 #android Change 3088106 on 2016/08/12 by Dan.Oconnor Make check less strict, PinIds are only unique within a single node, unfortunately, hence why we use both an OwningNode and a PinId when resolving references #jira UE-34564 Change 3088099 on 2016/08/12 by Zabir.Hoque Move end of frame resource clean up to end of viewport rendering, since EndFrame calls were not consistently coming in when movie was playing but asset loading was done. #Jira UE-27026 Change 3088072 on 2016/08/12 by Max.Chen Sequencer: Level editor camera cut flag is now a one way gate This resolves issues to do with the flag being erroneously reset by external forces. #jira UE-33875 Change 3088031 on 2016/08/12 by Jeff.Campeau Fix WinXP build issues in WmfMedia and SteamVR plugins. #jira UE-32421 Change 3088025 on 2016/08/12 by Tom.Looman Updated VR Template with new VR device ID blueprint node. #jira ue-34592 Change 3088023 on 2016/08/12 by Tom.Looman Added PS Move input handling support to VR Template. #jira UE-34188 Change 3087989 on 2016/08/12 by Michael.Trepka Restored the code that's staging custom icons for Mac, which was accidentally removed when we switched to use build receipts. #jira UE-34581 Change 3087907 on 2016/08/12 by mason.seay New test assets for sub instance testing #jira UE-29618 Change 3087812 on 2016/08/12 by Maciej.Mroz #jira UE-34247 Nativized UMG assets not visible Redone cl#3087726 from Dev-Blueprints Change 3087810 on 2016/08/12 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : sceHmdReprojectionSetOutputMinColor Exposed sceHmdReprojectionSetOutputMinColor to blueprint via Morpheus Function Library. Allows one to set the minimum output color from reprojection processing. Can be used to mitigate certain artifacts (dark smearing, reprojection edges). See Sony documentation for more information. This setting does persist across switches out of vr mode and hmd disconnection, but it has no effect out of vr modes. #review-3087760 @nick.whiting #jira UEVR-13 Change 3087795 on 2016/08/12 by Mitchell.Wilson Added project thumbnail to subway sequencer. Added thumbnails to subway sequencer levels. Re-saved multiple files to resolve empty engine version and nodeguid warnings. #jira UE-34521 UE-34519 Change 3087730 on 2016/08/12 by Michael.Trepka Made bGeneratedSYMFile true by default and changed some ifs in Mac UBT code so that non-debug configs always build dSYM files on Mac, unless bGeneratedSYMFile is set to false in BuildConfiguration.xml #jira UE-34548 Change 3087699 on 2016/08/12 by Jeff.Campeau Make resource generation fault tolerant of unset config values. #jira UE-34614 Change 3087690 on 2016/08/12 by Mitchell.Wilson Added a thumbnail for the BlueprintRenderToTarget level. #jira UE-34544 Change 3087688 on 2016/08/12 by Marc.Audy Fix headshot crash when tearing down physics when not registered #jira UE-32935 Change 3087615 on 2016/08/12 by Ben.Woodhouse Fix for crash in shadowsetup when frustum is invalid #jira UE-33014 Change 3087607 on 2016/08/12 by Max.Chen Sequencer: Fix Import/Export FBX - Import FBX now maps arbitrary float properties as well as the transform - Import/Export FBX now consistently operates on selected nodes or all nodes - Fixed exported node names so that they're consistent with Sequencer node names #jira UETOOL-534 Change 3087586 on 2016/08/12 by Chris.Babcock Add HUAWEI_Mali device model recognition for Vulkan #jira UE-34610 #ue4 #android Change 3087529 on 2016/08/12 by Jurre.deBaare Fix for crash when start index != 0 and sampling at a different rate #jira UE-34637 Change 3087519 on 2016/08/12 by Ben.Marsh Pass the -ignorejunk flag on to child UBT instance when running a clean. Change 3087455 on 2016/08/12 by Jurre.deBaare Alembic importer plugin needs proper logo #fix Replaced icon with inverted official Alembic logo #jira UE-34474 Change 3087360 on 2016/08/12 by Ben.Marsh Print out the UBT command line before running it, to help diagnose -ignorejunk problem. Change 3087285 on 2016/08/12 by Lina.Halper - Add which animation it fails to compress - Make sure it doesn't go in there unless you have skeleton #jira: UE-34490 Change 3087237 on 2016/08/12 by Alex.Delesky #jira UE-34453 - Fixed an issue where a cast to find specific thumbnail scene info was being erroneously applied to the skeletal mesh thumbnail scene instead of the material thumbnail scene. Change 3087215 on 2016/08/12 by danny.bouimad #jira UE-29618 updated QA-AnimProfiles again... Change 3087212 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated TM-PhysicalAnimProfiles again Change 3087200 on 2016/08/12 by Robert.Manuszewski Fix for potential deadlock when a worker thread crashes caused by critical section lock in FOutputDeviceRedirector. The engine will no longer attempt to flush log messages in CheckRenderingThreadHealth if a critical error has already occured. Crash handlers flush log anyway. #jira UE-34373 Change 3087188 on 2016/08/12 by Matthew.Griffin Added SignExecutables Option to installed build script, which defaults to false and means most people won't have to pass -nosign anymore Added HostPlatformsOnly Option to installed build script as a way to easily make a build with only your current platform, without having to disable every other platform manually Change 3087160 on 2016/08/12 by Ben.Marsh Propagate the -ignorejunk option when we're building UHT as a child process in UBT. Change 3087148 on 2016/08/12 by Ben.Marsh Fix sample build failure due to intermediate headers being deleted from engine folder. Some modules only have *private* UObject classes which aren't included in the editor zip. UBT detects that there are no longer and UObject classes and deletes the intermediate folder, causing BuildGraph to fail when it detects the change. Change 3087143 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated QA-AnimProfiles and SK_Mannequin_PhysAssetTest to include constaint profiles for switching, removed old map in wrong folder. Change 3087140 on 2016/08/12 by Steve.Robb GitHub 2256 : Update UnrealCodeAnalyzer.Build.cs I have no evidence that this actually fixes anything, but it doesn't harm anything to add it... #jira UE-29286 Change 3087139 on 2016/08/12 by Steve.Robb Failed link actions during a hot reload now output a 'failed.hotreload' file in the destination folder to indicate that another link attempt is needed. This is because we can't distinguish between a successful compile with a failed link action, and a compile with no changes which requires no new module. #jira UE-31575 Change 3087107 on 2016/08/12 by Jurre.deBaare Alembic Import with empty first frame will cause the editor to crash #jira UE-34515 #fix Reject empty or invalid frames and remove them from the object, output messages are generated for such frames/objects #misc added a static const value indicating the first frame instead of hardcoded 0 array accesors #misc check condition fix in Runnable #misc log now adds new page named after the imported Alembic file Change 3087079 on 2016/08/12 by Dmitriy.Dyomin Fixed: Corrupted level package on loading cooked content #jira UE-34591 Change 3087063 on 2016/08/12 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3087048 on 2016/08/12 by Matthew.Griffin Changed Launcher Samples to create aggregate from property to avoid error in preflights Only notify about Launcher Samples trigger in non-preflight builds Change 3086985 on 2016/08/12 by Maciej.Mroz #jira UE-34372 [CrashReport] UE4Editor_CoreUObject!StaticAllocateObject() [uobjectglobals.cpp:2102] Redone cl#3083825 from Dev-Blueprints Change 3086960 on 2016/08/12 by Matthew.Griffin Prevent Build DDC command from making DDC for platforms that aren't supported by project #jira UEB-698 Change 3086945 on 2016/08/12 by Dmitriy.Dyomin Fixed: Sub-level layers do not show up in Layers tab when loaded as a part of world composition #jira UE-18291 Change 3086904 on 2016/08/11 by Lina.Halper Reverting the ensure as raw curve track != compressed because it doesn't go to compressed if the value doesn't have anything more than >0.f #jira: UE-34570 Change 3086891 on 2016/08/11 by Lina.Halper DUPEFIX: CL 3086544 from Michael Noland Paper2D: Fixed a crash when mutating grouped sprite components at runtime, and cleaned up how collision rendering is done for grouped sprite components addressing some other issues as well #jira UE-34223 #tests (from Michael N) Tested with repro project from JIRA, as well as adding/removing instances in the editor and with some sprites in the group having collision and others not, clearing collision on the component itself, etc... #tests (from Lina H) started the test project from JIRA and PIE, and no crash. Change 3086837 on 2016/08/11 by Nick.Whiting Modifying IsInGameThread() checks in Oculus positional tracking code to be !IsInActualRenderingThread(). This allows skel controls to use orientation and position with parallel animation #jira UE-32564 Change 3086797 on 2016/08/11 by Dmitry.Rekman Linux: fix crash on editor exit (UE-30795, UE-7519). - FText (stored in ZoomLevels static array) was being destructed during the global destructor phase, and it cannot do that. #jira UE-30795 Change 3086735 on 2016/08/11 by Richard.TalbotWatkin Fixed crash due to entries in the BlueprintCreatedComponents list not being present in the OwnerComponents list in RerunConstructionScript following an Undo. Handled this case explicitly now. #jira UE-34265 - Undo, Redo, Undoing a blueprint actor Replace action causes a crash Change 3086726 on 2016/08/11 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : 2DVR 2DVR is a way to show a static image on PlayStation VR temporarily, for example as a loading screen. -Implemented 2DVR reprojection mode, exposed Show2DVRSplashScreen and Hide2DVRSplashScreen to blueprint through a new MorpheusFunctionLibrary. #jira UEVR-13 #review-3086004 @chad.taylor @nick.whiting Change 3086652 on 2016/08/11 by Dmitry.Rekman Linux: re-enable ICU (UE-34012). - Built static libs against libc++; disabled using dynamic ones. - Fixes lack of rich text formatting. #jira UE-34012 Change 3086648 on 2016/08/11 by Nick.Whiting Adding support for getting the HMD Device name from code / blueprints #jira UE-31785 Change 3086589 on 2016/08/11 by Chad.Taylor Fixing Vive resolution on packaged builds #jira UE-34535 Change 3086568 on 2016/08/11 by Matt.Kuhlenschmidt Fix skeletal mesh LODs not being imported correctly. All meshes were imported to the base LOD instead. #jira UE-34397 Change 3086529 on 2016/08/11 by Marc.Audy Don't build UE4Game against shipping physx/apex libs causing module mismatches for binary code projects linked against profile libs (which is the default) #jira UE-34287 Change 3086376 on 2016/08/11 by Peter.Sauerbrei remove cached file handle from iOS and Android to save memory during loads #jira UE-31720 Change 3086369 on 2016/08/11 by Matt.Kuhlenschmidt Guard against crash with corrupted editor layouts #jira UE-34364 Change 3086345 on 2016/08/11 by Dan.Oconnor ULevel::Actors is now a TArray instead of a TTransArray. It has been misusing TTransArray for years (by both serializing individual elements and the entire array, TTransArray logic in EditorTransaction.cpp appears to be completely rotten, broken for a very long time) #jira UE-34380 Change 3086272 on 2016/08/11 by Cody.Albert Updating First Person templates to fix cook errors #jira UE-22726 Change 3086259 on 2016/08/11 by Nick.Whiting Added a project setting bStartInVR, which allows projects to specify that they want to default to starting in VR mode, regardless of whether the -vr commandline is used #jira UE-31617 Change 3086202 on 2016/08/11 by Marcus.Wassmer Duplicate 3086176 to fix broken shaderpipelines on PS4 #jira UE-34540 Change 3086080 on 2016/08/11 by mason.seay Test animbp for sub anim instances #jira UE-29618 Change 3086062 on 2016/08/11 by Tom.Looman Migrate from //depot/usr/ into Release-4.13 for VR Template. #jira ue-34533 Change 3086032 on 2016/08/11 by Mike.Beach Bolstering FSceneComponentDetails::MakeTransformDetails()'s null handling (there was one conditional that was missing it). #jira UE-34350 Change 3086025 on 2016/08/11 by Olaf.Piesche #jira UE-32058 Replicating fix from 3050352 Change 3085969 on 2016/08/11 by John.Pollard CIS fix #jira UE-30516 Change 3085819 on 2016/08/11 by Jurre.deBaare bForceOneSmoothingGroup not working for skeletal meshes #fix Added check for forced smoothing group and calculate normals accordingly #misc Spotted some non-referenced const TArrays being passed to CalculateTangents #jira UE-34555 Change 3085799 on 2016/08/11 by Ben.Marsh Pass the -ignorejunk option to UBT when generating code documentation. Since the UE_SDKS_ROOT environment variable is removed (because we don't want documentation for confidential platforms), UBT was deleting Linux target platform DLLs and causing an error when generating blueprint documentation when the files were missing. Change 3085763 on 2016/08/11 by Daniel.Lamb Fix for circular initialization of a singleton on android causing hang when using cook on the fly. #jira UE-34442 Change 3085717 on 2016/08/11 by Dmitry.Rekman Linux: better messaging around Steam initialization (UE-32052). - Also added a standalone test. #jira UE-32052 Change 3085715 on 2016/08/11 by Chris.Bunner Dropped check to an ensure as there's existing handling for invalid assets in that case. #jira UE-23902 Change 3085714 on 2016/08/11 by Olaf.Piesche #jira UE-30398 Fix offset added to particle collision locations. Replicated from 3084645 in Dev-Rendering Change 3085713 on 2016/08/11 by Chris.Babcock Allocate OptionalShadowDepthColorSurface to match DepthStencil dimensions (allow up to 4 resolutions for now) #jira UE-33840 #ue4 #android #ios #opengl Change 3085711 on 2016/08/11 by Olaf.Piesche #jira UE-34106 #jira UE-32784 #jira UE-31198 Reset vertex factories on mesh emitters if mesh has been reimported (if mesh package is dirty) Replicated from 3083909 in Dev-Rendering Change 3085707 on 2016/08/11 by Matthew.Griffin Duplicated CL#3081374 from Dev-Build and another fix to the SlateTextureAtlasInterface issue Change 3085656 on 2016/08/11 by Marc.Audy PR#2620. Make sure the component has its position updated before using it to spawn the child actor (Contributed by pampersrocker) #jira UE-32418 #jira UE-33617 Change 3085641 on 2016/08/11 by Lina.Halper Fixed invalid compressed track data - need a better solution and added ticket for 4.14 - UE-34547 #jira: UE-34077 Change 3085606 on 2016/08/11 by Max.Preussner Media: Attempt to fix Crash after Clearing Sound Wave Asset and Deleting Media Player from Content Browser (UE-34381) #jira UE-34381 Change 3085568 on 2016/08/11 by Maciej.Mroz #jira UE-34436 Ensures when copy/pasting linked anim bp nodes FGraphObjectTextFactory doesn't call compilation (it is called later by FBlueprintEditor::PasteNodesHere, when all nodes are pasted). CallFunction can be pasted even when it's function doesn't exist. The function could be created from a CustomEvent node, that was also pasted (so it wasn't compiled yet). Change 3085532 on 2016/08/11 by Peter.Sauerbrei fix for remote tool chain build issues with items not being built because they were already there and up to date, but are then deleted by the file sync because they are missing on the PC #jira UE-30335 Change 3085528 on 2016/08/11 by Max.Chen Sequence Recorder: Fix crash when actor class to record is null. #jira UE-34543 Change 3085418 on 2016/08/11 by Maciej.Mroz #jira UE-33883 Packaging with Nativize Blueprint Assets Causes Uninitialized Defaults Redone cl#3084313 from Dev-Blueprints Change 3085395 on 2016/08/11 by John.Pollard Don't allow hot-reloading if we're running PIE instances #jira UE-30516 Change 3085377 on 2016/08/11 by Tom.Looman Added StarterMap (WIP) to resolve JIRA. #jira ue-34311 Change 3085364 on 2016/08/11 by Ben.Woodhouse Remove the Shadows of Editor-Hidden Objects showflag. This feature hasn't worked for a long time, and making it work again would add additional complexity and performance overhead which we don't want to incur. #jira UE-28561 Change 3085341 on 2016/08/11 by Dmitriy.Dyomin Fixed: Creating Launcher Profile does not always shows all project available maps #jira UE-33765 Change 3085336 on 2016/08/11 by Andrew.Rodham Sequencer: Runtime instances are no longer updated when bluprints are recompiled This code was not actually necessary to fix UE-31635 since we explicitly update the object binding from the level sequence editor spawn register #jira UE-34499 Change 3085332 on 2016/08/11 by Dmitriy.Dyomin Fixed: UInstancedStaticMeshComponent does not keep its instances on duplication #jira UE-26868 Change 3085331 on 2016/08/11 by Ben.Woodhouse Fix for threading related crash with precomputed lighting volumes #jira UE-34531 Change 3085323 on 2016/08/11 by Allan.Bentham Remove android specific vulkan hack to recreate depth buffer's imageview. #jira UE-33593 #jira UE-33336 Change 3085313 on 2016/08/11 by Thomas.Sarkanen StopRecordingAnimation now uses the same maing logic as RecordAnimation This prevents inconsisten behaviour between record and stop record commands #jira UE-34498 - User is not able to use StopRecordingAnimation command on a single actor Change 3085301 on 2016/08/11 by Allan.Bentham Only allow gaussian DoF on mobile. Disable DoF for all other types. #jira UE-34217 Change 3085292 on 2016/08/11 by Thomas.Sarkanen Revert change to force shipping dlls in shipping builds #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3085291 on 2016/08/11 by Matthew.Griffin Added nodes for Linux Editor, DDC and installed build Changed existing Linux nodes to use host platform version of UHT and removed unnecessary tagging of UHT products Change 3084973 on 2016/08/10 by Jeff.Campeau Use relative settings for ShooterGame manifest Package creation checks Xbox One target settings in Engine instead of Game config #jira UE-33808 Change 3084932 on 2016/08/10 by patrickr.donovan #jira UE-29618 SteamVR related test content updates- QA_SteamMoCo -> MotionController Components, fixing up button presses, reworking bounds drawing. Change 3084886 on 2016/08/10 by Daniel.Wright Reverted cl 2938543 "Lightmass now respects owner bHidden, and bCastHiddenShadow" because it did not have backwards compatibility so breaks content using hidden light cards #jira UE-33238 Change 3084878 on 2016/08/10 by Jeff.Campeau UFE launch command is generated with all devices requested instead of just the first. #jira UE-34302 Change 3084860 on 2016/08/10 by Dmitry.Rekman Fix CrashReportClient crashing on start (UE-32976, UE-34451). - Add spaces around -abslog=foo.log parameter to prevent unrelated parameters being concatenated (and missed) sometimes. #jira UE-32976 Change 3084756 on 2016/08/10 by Dmitry.Rekman Linux: clean-up compiler settings logic (UE-22715). - Includes parts of pull request #1704 by zaps166. - Disables exceptions in most builds. #jira UE-22715 Change 3084679 on 2016/08/10 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3084475 Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds. #jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server Change 3084614 on 2016/08/10 by Daniel.Wright Scene capture alpha is now inverted to match DrawMaterialToRenderTarget, and to allow compositing with existing render target contents Added CompositeMode to SceneCapture2D, which can be used to addively accumulate or composite instead of the default overwrite behavior Added bCaptureOnMovement to SceneCapture, which can be disabled so the only source of scene capturing is a manual capture by calling CaptureScene() #jira UE-34321 Change 3084607 on 2016/08/10 by Jeremiah.Waldron Adding AlreadyOwned to EInAppPurchaseState and utilizing this enumeration for GooglePlay IAP Also changing IOS store to return AlreadyOwned when SKErrorClientInvalid is received. This seems to be the correct behavior according to: http://stackoverflow.com/questions/8833970/when-does-skerrorclientinvalid-occur Relates to: #jira UE-34283 Change 3084586 on 2016/08/10 by Jeff.Campeau Chunks don't assume they're done downloading at 100%. #jira UE-34386 Change 3084552 on 2016/08/10 by Lina.Halper Fix GetWorldFromContextObject to be used for another thread safer : Guard to modify static variabls by another thread #jira: UE-34416 Change 3084551 on 2016/08/10 by Mitchell.Wilson Changed AutoPossessPlayer to Disabled in ThirdPersonCharacter BP Changed AutoPossessPlayer to Player0 on the ThirdPersonCharacter Instance in the level. #jira UE-32855 Change 3084535 on 2016/08/10 by Mike.Beach Fix to MathExpression node - recent modifications caused subte changes in behavior (now back in line with how it worked before). Identifiers (variable names) are back to allowing numerical characters, and we properly detect the terminating 0 at the end of a name/string. Also, reserving symbols that currently aren't operators (as they used to be) so users don't start including them in identifier names. #jira UE-34378 Change 3084526 on 2016/08/10 by Jeff.Campeau Update XDK to August 2016 #jira UEPLAT-1374 Change 3084471 on 2016/08/10 by John.Pollard Fix UE-34295: [CrashReport] Crash opening project on network drive - VCRUNTIME140!<Unknown> #jira UE-34295 Change 3084363 on 2016/08/10 by Marc.Audy Make stat soundcues/waves work correctly when spinning up new audio devices and switching focused viewport #jira UE-34101 Change 3084231 on 2016/08/10 by Michael.Trepka Fixed a problem with the search box in blueprint context menu not getting focus on Mac #jira UE-20884 Change 3084229 on 2016/08/10 by Dmitry.Rekman Linux: remove hardcoded staged files (UE-24594). #jira UE-24594 Change 3084215 on 2016/08/10 by Chris.Bunner Moved StationaryLightOverlap vis mode drawing to later in the frame to avoid translucency in the view. #jira UE-31936 Change 3084052 on 2016/08/10 by Jurre.deBaare Alembic skeletal mesh importer does not calculate correct smoothing groups #fix follow same routine as regular smoothing group/normal calculation #jira UE-34493 Change 3084029 on 2016/08/10 by Phillip.Kavan [UE-34458] Fix a crash that can occur while instancing an uncompiled Blueprint class with a modified array property in the native parent class default object. Mirrored from //UE4/Dev-Blueprints (CL# 3082839). #jira UE-34458 Change 3084027 on 2016/08/10 by Ben.Woodhouse Fix for crash when applying BSP materials This was caused by the renderthread dereferencing a reference to a ModelElement object which had previously been destroyed on the game thread. The reference to the ModelElement was solely used to dereference the irrelevant light GUIDs. The fix involves removing the reference and keeping a local copy of this array which is owned by the proxy. This is consistent with other proxies, e.g. Landscape, StaticMesh. #jira UE-31460 Change 3083981 on 2016/08/10 by Matthew.Griffin Set Localization branch for Localise command to release version when running in the Release Branch #jira UE-34471 Change 3083970 on 2016/08/10 by Max.Preussner PS4Media: Fixed Media player does not play the 2nd item in the playlist on PS4 (UE-33481) #jira UE-33481 Change 3083918 on 2016/08/10 by Matthew.Griffin Exclude UBT generated files from the installed build Change 3083910 on 2016/08/10 by Matt.Kuhlenschmidt Fix crash using "Use Selected asset from Content Browser" for font materials when the selected asset is not a material #jira UE-34360 Change 3083890 on 2016/08/10 by Matthew.Griffin Converted Launcher Samples to a full list of sample nodes with individual cook platform settings. Changed unzip nodes to only rely on the produced zip files so that it doesn't copy anything from Temp Storage. Changed BuildLauncherSample command to take the root publish dir and build label so that it can create paths and do copies. Also removed code checking whether monolithic platforms are specified for the project. #jira UE-34401 Change 3083873 on 2016/08/10 by Dmitry.Rekman CMakefileGenerator: Fix compilation on .NET 4.0 and below (UE-34478). #jira UE-34478 Change 3083862 on 2016/08/10 by Mitchell.Wilson Rebuilt lighting on Advanced_Lighting level in Samples Content #jira UE-34383 Change 3083792 on 2016/08/10 by Benn.Gallagher PR #2671: Fix sub instance curve values. (Contributed by tmiv) PR #2668: Sub inst post anim fix (Contributed by tmiv) #jira UE-34162 #jira UE-34121 Change 3083775 on 2016/08/10 by Kevin.Rushin QAGame - Updating VRLatency Testmap, Can freelook #jira UE-29618 Change 3083771 on 2016/08/10 by Robert.Manuszewski Don't attempt to construct CDOs when assembling GC token stream while exiting as a result of an error in PreInit. #jira UE-34371 Change 3083742 on 2016/08/10 by Lee.Clark 4.13 - PS4 - Fix memory allocation sizes #jira UE-33270 Change 3083732 on 2016/08/10 by Ben.Marsh Fix all nodes being exported to JSON file for builder configuration, rather than just those behind the current trigger. Change 3083690 on 2016/08/10 by Dmitriy.Dyomin Fixed: Foliage instances are not included when exporting a scene to FBX #jira UE-34214 Change 3083654 on 2016/08/10 by Keith.Judge Fix analysis warnings. Simple change from Release() to SAFE_RELEASE(). #jira UE-23059 Change 3083646 on 2016/08/10 by Thomas.Sarkanen Use shipping PhysX libs for installed builds Copy fix from UE4Game.Target.cs to apply to all packaged games #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3083527 on 2016/08/10 by Dmitriy.Dyomin Fixed: Warning upon Undo/redo-ing of sculpting the landscape #jira UE-34443 Change 3083502 on 2016/08/10 by Dmitriy.Dyomin Fixed: World Composition origin shifting does not account for shifting the Dynamic Directional Light shadow casting #jira UE-34417 Change 3083349 on 2016/08/09 by Daniel.Wright Clamped roughness for simple lights to avoid NaNs from D_GGX with a very narrow roughness range including 0.00316, but not 0 #jira UE-31181 Change 3083167 on 2016/08/09 by Chad.Taylor Null deref crash fix #jira UE-33830 Change 3083144 on 2016/08/09 by Zabir.Hoque Removed bDeviceRemoved flag from RHI and issue erroring hault right away. This allows finding the error reason much closer to the callsite. #jira UE-32980 Change 3083136 on 2016/08/09 by Chad.Taylor Stripping out egregious log spam #jira UE-34181 Change 3083116 on 2016/08/09 by John.Billon Defaulting r.D3D.RemoveUnusedInterpolators to on. #Jira UE-34461 Change 3083114 on 2016/08/09 by John.Billon Fixing static analysis warning in NullRHI. #Jira UE-34462 Change 3083070 on 2016/08/09 by Dmitry.Rekman PR #2516: CMake improvements and fixes (UE-22233, UE-32136). - Contributed by Nihlus. - Contains PR #1668 by mgerhardy Summary of changes (from PR): - Fixed an issue where CMake build files would contain invalid targets - Fixed an issue where CMake build files would generate without code completion data, making them useless in IDEs such as CLion. - Fixed an issue where invalid target platforms could fall through and cause issues with the file generation. - Improved code readability throughout the generator. Can still use some more polish. - Improved CMakeFile generation performance by approximately 25%. Before this patch, generating a CMakeFiles.txt for a small-ish project took 20s - by replacing most string concatenation with StringBuilders, it now takes approximately 15s. This should be more apparent in larger projects. - Improved commenting throughout the generator. As with readability, can still use some more polish. - Removed unused using statements. - Added the inclusion of a fake executable target to the CMake files. Some IDEs do not recognize header files that are not part of either an executable or a library. While this target will not build, it is neccesary in CLion. - Replaced all instances of String.Format with string interpolation expressions from C#6. This greatly improves readability, and helped me catch some bugs with the build targets. #jira UE-22233 Change 3082999 on 2016/08/09 by Jeremiah.Waldron Actually checking the consumePurchase response in the GooglePlayStoreHelper for purchases #jira UE-34457 Change 3082993 on 2016/08/09 by mason.seay Fixed level BP error and updated Reverb asset #jira UE-29618 Change 3082981 on 2016/08/09 by Peter.Sauerbrei disable roughness calculation for iOS metal #jira UE-31815 Change 3082912 on 2016/08/09 by Chris.Babcock Use FMallocAnsi instead of FMallocBinned on Android ARM64 for now #jira UE-34432 #ue4 #android Change 3082875 on 2016/08/09 by Chris.Bunner Lowered verbosity of mesh build warning when using MikkTSpace. #jira UE-23903 Change 3082867 on 2016/08/09 by Trung.Le VREditor: Foliage reapply tool shouldn't auto reapply brush settings without trigger presses #jira UE-34227 Change 3082818 on 2016/08/09 by Mike.Beach Backing out CL 3081020, as it was causing issues with duplicated Blueprint actors (triggering an assert). #jira UE-34430 Change 3082794 on 2016/08/09 by Lukasz.Furman fixed gameplay debugger extensions activating during simulate in editor #jira UE-33343 Change 3082760 on 2016/08/09 by Jamie.Dale Scene viewports are now centered when re-entering windowed mode #jira UE-32842 Change 3082744 on 2016/08/09 by Mitchell.Wilson Resaving assets to resolve empty engine version warnings. #jira UE-29746 Change 3082728 on 2016/08/09 by Ben.Marsh BuildGraph: Use separate arguments to indicate that a trigger should be skipped entirely and its nodes should be executed as part of the parent trigger (-skiptrigger=X+Y, -skiptriggers) versus when we want to execute ONLY nodes behind a certain trigger. Fixes cases where triggering sample builds before the parent job finishes would attempt to execute the remaining nodes belonging to the parent trigger. #jira UE-34329 Change 3082686 on 2016/08/09 by Marc.Audy If the GameMode is not carried over as part of a seamless travel create it. #jira UE-25569 Change 3082663 on 2016/08/09 by John.Billon Fixed SubUVAnimation asset crash when texture source is cleared. #Jira UE-34231 Change 3082650 on 2016/08/09 by John.Billon Changed an ensure the NullRHI dealing with memory allocation to be a log message. #Jira UE-32362 Change 3082644 on 2016/08/09 by Maciej.Mroz #jira UE-34240 Match 3 nativization failure Redone cl3082121 from Dev-Blueprints Change 3082633 on 2016/08/09 by Maciej.Mroz #jira UE-34374 [CrashReport] UE4Editor_Engine!UEdGraphNode::GetGraph() [edgraphnode.cpp:172] Redone cl3082414 from Dev-Blueprints Change 3082606 on 2016/08/09 by Michael.Trepka Changed OuputGamutMappingMatrix in TonemapCommon.usf so it doesn't create a temporary variable to work around a bug in Intel's Mac OpenGL shader compiler. #jira UE-34276 Change 3082579 on 2016/08/09 by Benn.Gallagher CIS fix, missed removing a few #ifs #jira UE-29180 Change 3082525 on 2016/08/09 by Tom.Looman Removed Android from supported platforms in VR Template. #jira UE-34189 Change 3082523 on 2016/08/09 by Tom.Looman Improved HMDLocomotionPawn teleportation (UX of location and material reability/behavior) Fixed typo in level text. #JIRA UE-34422 Change 3082504 on 2016/08/09 by Jurre.deBaare Crash importing alembic asset over itself after saving it in Content Browser #fix Trivial nullptr + isValid fix #jira UE-34418 Change 3082433 on 2016/08/09 by Tom.Looman Updated list of supported platforms. #jira UE-34189 Change 3082423 on 2016/08/09 by Mitchell.Wilson Resaving levels to resolve MikkTSpace warnings Updating collision on SM_Floor_Round #jira UE-30786 Change 3082361 on 2016/08/09 by Keith.Judge Xbox One - Fix a controller disconnection crash. - This would only reproduce in VS2015 Update 3, and only when the controller is connected right from the start, not when a pad is plugged in later, so it seems copying the array of ^ pointers wasn't incrementing the refcounts correctly and causing things to be deleted too early. - Changed it to copy each connected pad object one at a time, which maintains the correct refcount. - Possibly a VS2015 Update 3 bug. #jira UE-33955 Change 3082341 on 2016/08/09 by Mitchell.Wilson Reimporting SM_GodRay_Plane Resaving levels to resolve MikkTSpace warnings Resaving multiple materials to resolve warnings #jira UE-34212 Change 3082313 on 2016/08/09 by Matthew.Griffin Only append BuildLabel to the publish dir if it's been set to something (end up with bad path for local build) Change 3082294 on 2016/08/09 by Jurre.deBaare Crash when importing an Alembic file with Materials as a different asset type than one that already exists #fix Ensure that we have a valid material to assign to the assets #jira UE-34377 Change 3082291 on 2016/08/09 by Jurre.deBaare Unable to save Alembic asset with materials after importing more than once #fix Make sure we delete referenced transient materials if they are not used #jira UE-34400 Change 3082290 on 2016/08/09 by Jurre.deBaare Crash importing abc file as Geometry Cache over another used in level with World Normal view mode on #fix Make sure we always update the GeometryCacheComponents, will change this set-up in 4.14 #jira UE-34392 Change 3082274 on 2016/08/09 by Benn.Gallagher Moved FABRIK debug draw out of the native node into the graph node. It will no longer draw in-game, only in Persona previews. Debug drawing is not supported outside of the game thread currently so we can't do it in EvaluateBoneTransforms. #jira UE-29780 Change 3082273 on 2016/08/09 by Benn.Gallagher Improved anim dynamics chain handling with LODs, now a chain will continue to simulate any bodies that can be reached from the root body instead of disabling the whole chain #jira UE-30827 Change 3082270 on 2016/08/09 by Benn.Gallagher Moved source indices for active transitions out of editor only so we can identify them at runtime. This allows the transition ratio anim getter function to get the correct elapsed time instead of trying to infer it which is incorrect when the transition is interuppted. #jira UE-29180 Change 3082257 on 2016/08/09 by Jurre.deBaare Auto align floor mesh does not work in Persona #fix Readded functionality for the auto alignment :) #jira UE-34404 Change 3082239 on 2016/08/09 by Peter.Sauerbrei make sure IPP and supporting dlls are all 64-bit #jira UE-34408 Change 3082225 on 2016/08/09 by Mitchell.Wilson Removing r.Streaming.PoolSize from DefaultEngine.ini, adding DefaultScalability.ini to set r.StreamingPoolSize Reimporting SM_GodRay_Plane Saving all levels to resolve MikkTSpace warnings. #jira UE-30787 Change 3082222 on 2016/08/09 by Rolando.Caloca UE4.13 - Fix crash on opengl3 - Load proper shader map depending on feature level - int interpolators require nointerpolation modifier #jira UE-33879 Change 3082221 on 2016/08/09 by Benn.Gallagher Fix for stack overflow traversing subinstances for duplicated names when there is a circular loop #jira UE-34384 Change 3082179 on 2016/08/09 by Ben.Woodhouse Fix for default subsurface color for two sided foliage, so it defaults to black instead of white. This requires some additional logic because we don't want to change the default color for other lighting models which use the subsurface material input (e.g. subsurface, skin, hair etc). Bump the shader version so the change is correctly propagated to existing material shaders. #jira UE-31461 Change 3082170 on 2016/08/09 by Graeme.Thornton Manual copy of CL 3078836 from Dev-Core to Release-4.13 Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading #jira UE-33909 Change 3082169 on 2016/08/09 by Graeme.Thornton Make FLauncherTasks have unique names so we don't end up with stat name collisions #jira UE-33849 Change 3082163 on 2016/08/09 by Matthew.Griffin Include Linux Build Tools in Windows Installed Build so that Crash Reporter can be staged from receipts Added Checks for files that might not exist when creating Installed Build from Github etc. Tag the published installed build zips #jira UE-34249 Change 3082139 on 2016/08/09 by Ben.Marsh BuildGraph: Allow writing a schema without passing a script in. Change 3082109 on 2016/08/09 by Thomas.Sarkanen Fixed blendspaces producing bad data when degenerate spaces are present Delaunay triangulations that fail now revert to simple degenerate tesselation. This allows us to build a valid set of grid samples even with degenerate triangulations, so no need for any runtime modifications. #jira UE-34308 - 2DAimOffset mesh skews across viewport when anim sequence is added to offest graph Change 3082080 on 2016/08/09 by Matthew.Griffin Added notifications for available triggers Change 3082054 on 2016/08/09 by Allan.Bentham Quality level override changes to high QL are now correctly picked up. #jira UE-22812 Change 3082049 on 2016/08/09 by Allan.Bentham Update shaders when mobile preview device is changed. #jira UE-22810 Change 3081866 on 2016/08/09 by Max.Chen Fbx Export: Fix build. #jira UETOOL-750 Change 3081863 on 2016/08/09 by Max.Chen Fbx Export: Fix level sequence fbx export. - Fix 3d transform track export so that it does the correct flipping for translation and rotation curves. - Fix setting rich curve tangents and interpolation modes. - Fix camera focal length export. #jira UETOOL-750 Change 3081823 on 2016/08/08 by Dmitriy.Dyomin Fixed: Crash when simulating in editor with a landscape actor selected #jira UE-34367 #coderview Gareth.Martin Change 3081647 on 2016/08/08 by Chad.Taylor OpenVR changed to work with our FSteamVRHMD::VRGetGenericInterfaceFn retrieved from GetDllExport #jira UE-34352 Change 3081645 on 2016/08/08 by Zak.Middleton #ue4 - Fix anim root motion applying too much velocity to CharacterMovement when framerate is low causing moves to be substepped, or when movement mode changes during root motion playback. #jira UE-30178 Change 3081639 on 2016/08/08 by Tyler.Cole Update build scripts for WEX MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081616 on 2016/08/08 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements -2dvr support "stereo on" and "stereo off" now switch ps4 from 2d to vr mode. -A new ini setting for morpheus bStartInVR has been added, it defaults to true. #jira UEVR-13 #review-3081284 @chad.taylor @nick.whiting Change 3081597 on 2016/08/08 by Tyler.Cole Update build scripts for Ocean MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081476 on 2016/08/08 by Tyler.Cole Update build script for UE4 Release-4.13 stream Fortnite MCP. #jira NONE-0 Change 3081397 on 2016/08/08 by Josh.Adams - Fixing more linux case issues in UT #jira ue-33478 Change 3081391 on 2016/08/08 by Mitchell.Wilson Removed ConstructorHelpers from TP_2DSideScrollerCharacter.cpp. Added Run and Idle animations to BP child of 2dSideScrollerCharacter in 2DSideScrollerExampleMap #jira UE-33843 Change 3081383 on 2016/08/08 by Aaron.McLeran #jira UE-34081 Implementing CL 3076637 into 4.13 #tests run a procedural sound wave object test Change 3081337 on 2016/08/08 by Aaron.McLeran #jira UE-34390 CLONE - CRASH: FXAudio2SoundSource::GetChannelVolumes - Silent Crash during gameplay - OR-26580 - Implementing CL 3071258 to 3.13 #tests ran paragon with change, no crashes Change 3081335 on 2016/08/08 by Max.Preussner WmfMedia: Fixed memory leak in source resolver (UE-34385) #jira UE-34385 Change 3081320 on 2016/08/08 by Max.Preussner WmfMedia: Fixed typo (UE-32421) #jira UE-32421 Change 3081276 on 2016/08/08 by Mitchell.Wilson Resaving asset to resolve MikkTSpace warning. #jira UE-31116 Change 3081269 on 2016/08/08 by Dan.Oconnor Fix for name of blueprint changing when 'accept source' is used. Just caching the original name before unloading the blueprint #jira UE-34324 Change 3081052 on 2016/08/08 by Dan.Oconnor Making a change to test UE-34324 #jira UE-34324 Change 3081026 on 2016/08/08 by Daniel.Wright Added a heightfield painting example to BlueprintRenderToTarget content example #jira UE-34323 Change 3081025 on 2016/08/08 by Daniel.Wright CreateRenderTarget2D uses a world context object as owner, allows use in a construction script #jira UE-34321 Change 3081023 on 2016/08/08 by Aaron.McLeran #jira UE-34325 Implementing 3080958 in 4.13 - When a sound buffer is flushed from audio device manager and tries to stop sounds using a resource, was possible for the async header parse task to be in-flight, which would cause a crash - Fix is to bring back the code to call EnsureCompletion on tasks in the FreeResoruces function of the sound source object. This will potentially encure a slight perf increase when stopping a sound but audio engine is now going to run on a separate thread, so shouldn't have a game-thread impact in non-editor builds. #tests ran repro case described in bug several times without crashing (was 100% repro) Change 3081020 on 2016/08/08 by Dan.Oconnor Revised fix for UMG widgets with instanced properties resetting due to ImportText not copying objects assigned to Instanced properties #jira UE-26310 Change 3081010 on 2016/08/08 by Dan.Oconnor Fix for losing root transform when recycling objects #jira UE-28398 Change 3080972 on 2016/08/08 by Mark.Satterthwaite Duplicate CL #3080684: Flush on close of writable files on Apple platforms - close doesn't guarantee to push outstanding writes to the disk, only to the kernel. They might not make it to the disk prior to program termination. #jira UE-21857 Change 3080971 on 2016/08/08 by Mark.Satterthwaite Workaround a macOS 10.12 Beta bug on some Metal drivers that can't initialise temporary/local variable arrays, only those that are marked threadgroup shared. #jira UE-34355 Change 3080923 on 2016/08/08 by Michael.Trepka When archiving on for Mac delete the dest icon if it exists before trying to call File.Move #jira UE-33304 Change 3080919 on 2016/08/08 by samuel.proctor Revised assets for Blueprint Debugging tests #jira UE-29618 Change 3080878 on 2016/08/08 by Ben.Marsh Fix sample build timeouts due to generating DDC using installed engine builds taking too long. * New version of build script was not copying the DDCUtils module from the NotForLicensees folder to the installed engine directory, so network DDC was not being used. Set it from an environment variable instead. * Generating the installed project PAK was not using the Compressed.ddp file included with the engine, but was looking for a legacy DDC.ddp file instead. Change 3080849 on 2016/08/08 by Marc.Audy Always stop matinee sounds when jumping around, not just if the sound changed. #jira UE-31447 Change 3080843 on 2016/08/08 by Ben.Marsh BuildGraph: Fix compile error due to duplicated variable name. Change 3080840 on 2016/08/08 by Max.Chen Fbx: Fix rich curve export being exported at the incorrect times when baked. #jira UETOOL-750 Change 3080824 on 2016/08/08 by Max.Chen Sequencer: Revert fix root component structure for level sequence actor. #jira UE-34354 Change 3080819 on 2016/08/08 by Chad.Taylor Merging Move and Vive haptic implementation from Dev-VR to Release-4.13 #jira UE-27886 Change 3080818 on 2016/08/08 by Jurre.deBaare Crash when importing the same Alembic file but as a different Asset Type #fix Return the outer package of an imported asset, instead of InParent (which could be deleted/clean up if the import types differed) #misc Typo #jira UE-34293 Change 3080817 on 2016/08/08 by Jurre.deBaare Crash when importing an Alembic file with Materials if it already exists #fix Only create materials if they don't already exist #jira UE-34300 Change 3080814 on 2016/08/08 by Jurre.deBaare Crash when importing Alembic files as Skeletal Mesh #fix Set the NumVertices variable that was re-added :) #misc removed dead code #jira UE-34288 Change 3080813 on 2016/08/08 by Jurre.deBaare [CrashReport] UE4Editor_AlembicLibrary!AbcImporterUtilities::GenerateSmoothingGroupsIndices() #fix found in one of the reports messages that they were importing from 3DS, found that it exports the normals non-indiced but per-vertex, so now added expanding using the index buffer (also pre-emptively added it for UVs) #jira UE-34294 Change 3080797 on 2016/08/08 by Dmitriy.Dyomin Fix: Crash opening levels with landscape in them via the command console in standalone game #jira UE-34348 Change 3080784 on 2016/08/08 by Jamie.Dale We now keep the bulk data for stock engine fonts loaded to avoid attempting to load it on the render thread (from debug canvas rendering) #jira UE-34298 Change 3080734 on 2016/08/08 by Matthew.Griffin Made PDBs optional build products for CsCompile task and added .dll.mdb check for Mac Mono equivalent Change 3080685 on 2016/08/08 by Peter.Sauerbrei fix for crash on tvOS and iOS when launching a project #jira UE-34005 Change 3080683 on 2016/08/08 by Matthew.Griffin Added code to duplicate GUBP behavior when building DDC for samples so that only certain platforms are built Change 3080681 on 2016/08/08 by Matthew.Griffin Corrected path separators for Mac DDC location, which was preventing it from being included in installed build Change 3080675 on 2016/08/08 by Robert.Manuszewski Fixing CIS on Clang platforms #jira UE-34025 Change 3080674 on 2016/08/08 by Ben.Woodhouse Fix for reflection capture crash on autosave (null scene ptr) - integrate fix from fortnite CL 3033507 #jira UE-32651 Change 3080594 on 2016/08/08 by Keith.Judge Xbox One - Fix missing GPU particles when in Fast Semantics mode. SetRasterizerState() shouldn't be cached as it always needs resetting in Fast Semantics. Also enabled Fast Semantics by default, as the last known bug is now fixed. #jira UE-31607 Change 3080573 on 2016/08/08 by Martin.Wilson Fix Root Motion from Everything blending incorrectly when using layered blend per bone #Jira UE-17815 Change 3080517 on 2016/08/08 by James.Golding PR #2678: Fixed ProceduralMeshComponent compile issue, missing ConvexElem.h. (Contributed by ardneran) #jira UE-34299, UE-34279 Change 3080512 on 2016/08/08 by Benn.Gallagher Fix for dangling sub-instance pointers when reinstancing on AnimBP compile #jira UE-34137 Change 3080510 on 2016/08/08 by Max.Preussner WmfMedia: Fixed Packaged Shooter game does not load in Windows XP (UE-32421) #jira UE-32421 Change 3080509 on 2016/08/08 by Robert.Manuszewski Added more detailed message when TArray's BulkSerialize fails. #jira UE-34025 Change 3080506 on 2016/08/08 by Allan.Bentham Do not set render target if there are no modulated shadows. #jira UE-33252 Change 3080498 on 2016/08/08 by Keith.Judge Fix D3D12.x link error. #jira UE-34322 Change 3080493 on 2016/08/08 by Matthew.Griffin Allow symbol files to be skipped when staging build products as they are not essential for the staged project to run. #jira UE-34073 Change 3080490 on 2016/08/08 by Maciej.Mroz #jira UE-28625 Direction of GetOverlapInfos parameter doesn't match Redone cl# 3080484 Change 3080462 on 2016/08/08 by Allan.Bentham Leave FAndroidAppEntry::PlatformInit's ES2 EGL initialised unless vulkan or ES3.1 are required. Fix initialisation errors introduced in CL 3070035. #jira UE-34099 Change 3080242 on 2016/08/07 by Max.Chen Sequencer: Fix to allow deleting spawnables from the viewport #jira UE-28523 Change 3080241 on 2016/08/07 by Dmitriy.Dyomin Fixed: StartCameraFade not fading camera when MobileHDR is off #jira UE-34143 Change 3079990 on 2016/08/06 by andrew.porter Changing defaults on some settings on M_Details for test case. #jira UE-29618 Change 3079989 on 2016/08/06 by andrew.porter Setting two sided off on M_Details material #jira UE-29618 Change 3079986 on 2016/08/06 by phillip.patterson Updated QA-Foliage for test case #jira UE-29618 Change 3079984 on 2016/08/06 by andrew.porter Adding test content for using sprites in UMG #jira UE-29618 Change 3079879 on 2016/08/05 by Dmitry.Rekman Remove HITCHHUNTER logspam from release UE (UE-30959). #tests Compiled the UE4Editor. #jira UE-30959 Change 3079815 on 2016/08/05 by Tyler.Cole Set dependencies for Orion MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3079808 on 2016/08/05 by Daniel.Wright BlueprintRenderToTarget content example map with interactable fluid surface #jira UE-34323 Change 3079746 on 2016/08/05 by Daniel.Wright Copy - New blueprint function ClearRenderTarget2D, which is the only way to set a render target alpha directly New blueprint function CreateRenderTarget2D #jira UE-34321 Change 3079569 on 2016/08/05 by Mitchell.Wilson Updating template tutorials after assets were moved to new folders #jira UE-34139 Change 3079546 on 2016/08/05 by Ian.Shadden #UE4 #match3 Fixed button UI scaling on all buttons in Match3 (main menu, victory screen, options, notifications, etc...), tested on PC and Android Nexus 6 #jira UE-34316 Change 3079542 on 2016/08/05 by Mark.Satterthwaite Duplicate CL #3079503: Initialise more variable types to 0 in Metal shaders to workaround Xcode 8 toolchain no longer doing this for us for "threadgroup shared" variables. Everything but structs and atomic's will now be initialised. #jira UE-33856 Change 3079472 on 2016/08/05 by Peter.Sauerbrei fix for remote server name being empty stopping a build for a BP project in binary fix for several error messages from platform requirements not stopping a build #jira UE-34213 Change 3079453 on 2016/08/05 by Benjamin.Hyder Updating QA_Materials to include Material Details example #jira UE-29618 Change 3079389 on 2016/08/05 by Gareth.Martin Missing file from CL 3079376: Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079384 on 2016/08/05 by Michael.Trepka PR #2266: BUGFIX: UBT not building on non HFS partitions on OSX (Contributed by Manny-MADE) #jira UE-29358 Change 3079376 on 2016/08/05 by Gareth.Martin Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079365 on 2016/08/05 by Peter.Sauerbrei fix for executable name mismatch in plist vs actual executable when project has an underscore in the name #jira UE-34192 Change 3079361 on 2016/08/05 by Ryan.Vance #jira UE-34297 Fixing the screen space position in 3076326 broke an ISR dbuffer decal hack. Now, no longer a hack :) Change 3079349 on 2016/08/05 by Mason.Seay Deleting unneeded assets #jira UE-29618 Change 3079306 on 2016/08/05 by Peter.Sauerbrei IPP is now built as a 64-bit executable #jira UE-26393 Change 3079303 on 2016/08/05 by Peter.Sauerbrei PR2018 - disable user input request from ssh courtesy of Teivaz #jira UE-26393 Change 3079276 on 2016/08/05 by mason.seay Extended Line Trace For Convenient #jira UE-29618 Change 3079274 on 2016/08/05 by Alex.Delesky #jira UE-32396, UE-34103 - Fixed the issue where STextBLock widgets will revert to a gray-ish color in widget blueprints on compilation when set to magenta (#FF00FFFF). This fix does not introduce the side-effects of recoloring the text on editor buttons. Change 3079273 on 2016/08/05 by Max.Chen Sequencer: Fix converting matinee move tracks that have separate pos and euler tracks. #jira UE-34301 Change 3079254 on 2016/08/05 by Ori.Cohen Fix skeletal mesh having bodies in both sync and async scene. Simplifies a lot of code and fixes crash in case of substepping. #JIRA UE-34224 Change 3079242 on 2016/08/05 by Nick.Darnell Slate - Initializing WheelScrollMultiplier in the STableViewBase to avoid problems with subclasses not having an initialized value and the scrollbar misbehaving. #jira UE-34304 Change 3079129 on 2016/08/05 by Jurre.deBaare #jira UE-34278 #fix Changed reimport path to be the same as geometry cache / skeletal mesh Unable to reimport Alembic static meshes #jira UE-34292 #fix Handle cancelled situation during reimport ui interaction Cancelling the reimport of an Alembic file seems to confirm the action #jira UE-34288 #fix Possible fix, flush rendering commands before importing Crash when importing Alembic files as Skeletal Mesh #jira UE-34282 #fix Change import function override signature to include bCancelled and set the value appropriately + early out when cancelled "Failed to Import" message when clicking Cancel on the Alembic Import Message Change 3079127 on 2016/08/05 by Marc.Audy Properly clean up all worlds when ending PIE while a seamless transition is active #jira UE-33863 Change 3079107 on 2016/08/05 by Mike.Beach Reversing the order in which we iterate pins on node resonstruction - making sure we reconstruct split child pins first (to keep the old parent pin chain intact). #jira UE-30548 Change 3079093 on 2016/08/05 by Jurre.deBaare Toggling Vertex Colors on in Static Mesh Editor makes the viewport all white #fix Hide the environment and sky when showing vertex colours #jira UE-34251 Camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off #fix Turn on / off advanced engine show flags determined by whether or not post processing is enabled in the advanced preview scene settings #jira UE-34206 Change 3079090 on 2016/08/05 by Jurre.deBaare Bad performance when changing (slider) values for the advanced preview scene #fix Could not repro but added some more check if update needed checks #jira UE-33496 Adjusting Lighting Rig Rotation manually only affects the sky and not the lighting #fix Add the rotational delta for the sky to the directional light rotation #jira UE-34108 Change 3079088 on 2016/08/05 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work #fix Changed the condition for an edge to be hard / soft, fixed an issue in the smoothing group generation and changed the flow of normal calculation during importing #jira UE-34127 Change 3079040 on 2016/08/05 by Max.Preussner MediaAssets: Fixed media source asset cannot be inherited in other modules (UE-34290) Also made class properties blueprint read-writable #jira UE-34290 Change 3078958 on 2016/08/05 by Marc.Audy Don't ever reregister child actor components Don't destroy child actors when hiding a level #jira UE-31038 Change 3078954 on 2016/08/05 by ryan.brucks #jira ue-00001 Adding new material functions needed to go along with Noise Blog post requested by DanV and KimL Change 3078952 on 2016/08/05 by Phillip.Kavan [UE-34085] Fix an ensure when force-deleting compiled Blueprint class assets in the Content Browser. change summary: - modified ForceDeleteObjects() to relocate a redundant 'ObjectsToReplace' iteration that recently was converted to a ranged-based for loop; the conversion seems to have caused the iterator to ensure, due to existing code that was modifying the target array inside the loop. #jira UE-34085, UE-34169 Change 3078912 on 2016/08/05 by Andrew.Rodham Editor: When locking an editor viewport to a camera, camera cut flags are now correctly specified #jira UE-33875 Change 3078900 on 2016/08/05 by Lauren.Ridge Fix for small Vive HMD movements entering VR mode #jira UE-33970 Change 3078880 on 2016/08/05 by Jack.Porter Cannot set GenerateOverlapEvents flag on Landscape #jira UE-9055 Change 3078879 on 2016/08/05 by Lee.Clark PS4 - Fix corrupted debuffer decals (CMask wasn't getting decoded correctly) #jira UE-34273 Change 3078871 on 2016/08/05 by Steve.Robb Fix for changes to UObject*s in property boxes. #jira UE-29596 Change 3078857 on 2016/08/05 by Max.Chen Sequencer: Set Fixed frame interval playback to false by default. #jira UE-34272 Change 3078850 on 2016/08/05 by mason.seay Updated map to test physics mesh, added comments to level BP #jira UE-29618 Change 3078795 on 2016/08/05 by Andrew.Rodham Sequencer: Fixed spawnables not responding to blueprint reinstance events This ultimately left spawnable bindings broken, and an unreachable object in the world #jira UE-31635 Change 3078786 on 2016/08/05 by Robert.Manuszewski Reversed the order the UObject delete listeners were notified of UObject deletion to avoid skipping the next listener if the current one removed itself from the array. #jira UE-33872 Change 3078782 on 2016/08/05 by Andrew.Rodham Sequencer: Fixes to "Create Camera Here" functionality Fixed crash when undoing the "Create Camera Here" operation. Enabled RF_Transactional on all spawned instances in the world (to support undo/redo of instance properties properly) Fixed issues when the cursor was outside of the play range #jira UE-33127 Change 3078737 on 2016/08/05 by Andrew.Rodham Sequencer: Changed event and playback contexts to be weak references to ensure no strong GC references, while maintaining safety #jira UE-34256 Change 3078722 on 2016/08/05 by Ben.Woodhouse Fix shader compile error in TP_VirtualRealityBP (disable Morpheus, which was enabled (inadvertently?) in CL 3077481) #jira UE-34269 Change 3078620 on 2016/08/05 by Dmitriy.Dyomin Fixed: SunTemple geometry has rendering artifacts on low end devices [Android_Low] devices will use 'Low' material quality level #jira UE-22455 Change 3078584 on 2016/08/05 by James.Golding Add NumVertices back to FSkelMeshSection, so that info is available in non-editor builds (e.g. for runtime mesh merging) #jira UE-33675 Change 3078565 on 2016/08/05 by Jack.Porter Removed need for LandscapeInfo in GeneratePlatformPixelData which was crashing mobile previewer. #jira UE-33842 Change 3078564 on 2016/08/05 by James.Golding Fix display name for bSupportUVFromHitResults to fix missingspace #jira UE-34248 Change 3078542 on 2016/08/05 by Yannick.Lange VR Editor : Temporary fix to disable the possibility of both controllers having a windows docked. #jira UE-32839 Change 3078541 on 2016/08/05 by Yannick.Lange VR Editor : Fix linux compile error from VREditorAvatarActor #jira UE-34215 Change 3078396 on 2016/08/04 by Max.Chen Sequencer: Invalidate playback context when map changes. #jira UE-34256 Change 3078291 on 2016/08/04 by Jeff.Campeau RHI compress/decompress return success/failure Failure falls back to software method D3D12 for Xbox One still needs implementation #jira UE-31363 Change 3078131 on 2016/08/04 by Chris.Babcock Deal with missing Android movie framerate by defaulting to 30 if not available #jira UE-34208 #ue4 #android Change 3078084 on 2016/08/04 by John.Billon Disabled AMD hacks Cvars that aren't needed anymore. #Jira UE-30772 Change 3078083 on 2016/08/04 by John.Billon Consolidated ensures to detect a crash dealing with unallocated render targets in TranslucentLighting to a single test in DefferedShadingRendere and attempt to recover by reallocating deferred render targets. Added a couple of more ensures when allocating render targets. Added log message when changing feature levels. #Jira UE-32536 #Jira UE-32204 Change 3078039 on 2016/08/04 by Josh.Adams - Fixed a case issue with Linux #jira UE-33478 Change 3078029 on 2016/08/04 by Ryan.Vance #jira UE-30989 We need to disable the hmd mask when down sampling to ensure valid input data for blur passes. Change 3078027 on 2016/08/04 by Lina.Halper Fix sequencer morphtarget displaying issue #code review:Max.Chen #jira: UE-28459 Change 3078012 on 2016/08/04 by mason.seay map and asset updates for testing UV hit detection #jira UE-29618 Change 3078009 on 2016/08/04 by Jamie.Dale Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading This prevents it being incorrectly set by other operations, such as counting memory used by font data. #jira UE-34252 Change 3078006 on 2016/08/04 by Mark.Satterthwaite Duplicate CL #3064008 & CL #3077412: Fix "iOS Metal-based build crashes at launch with sub-levels": - Slate should not bind the null RHI texture from an unitialised texture atlas - atlases only have a valid texture pointer once an entry has been added to them and in the template projects an empty sub-level doesn't add anything. - To prevent this kind of bug resurfacing and being so hard to track down add Metal shader binding validation to our validation layer as Apple's is incomplete on iOS and won't warn us about nil texture usage which causes these GPU restarts. This requires reworking our vertex declaration handling to be more efficient so that we can cache the pipeline reflection data as well as the pipeline objects. - Fix validation error of texture reallocation on loading template projects under Metal. #jira UE-30847 Change 3078002 on 2016/08/04 by John.Billon Fixed LowLightMapQuality warning triggering with wrong conditions. #Jira UE-33237 Change 3078001 on 2016/08/04 by John.Billon Fixed a crash due to particle threading issues in packaged game. #Jira UE-32147 Change 3077989 on 2016/08/04 by Rolando.Caloca UE4.13 - Fix Vulkan crash when compiling shaders on a new project due to running out of descriptor sets. Now we handle fragmentation of sets and multiple pools per RHI contexts. #jira UE-34218 Change 3077940 on 2016/08/04 by Jeff.Campeau Stage applocal dependencies from paths containing $(EngineDir) & $(ProjectDir) Include copies of the VS2015 runtime and UCRT Change -applocaldir parameter to -applocaldirectory Stage to engine and project binaries paths (for crash reporter, etc.) #jira UE-33903 Change 3077936 on 2016/08/04 by Daniel.Wright DrawMaterialToRenderTarget gracefully handles an invalid WorldContextObject #jira UE-34183 Change 3077927 on 2016/08/04 by Lina.Halper Fix issue with morphtarget not working due to invalid guid #jira: UE-34077 Change 3077919 on 2016/08/04 by Daniel.Wright Copy - Lighting channels can now be edited on components with static mobility, since dynamic lights can still affect them #jira UE-34245 Change 3077877 on 2016/08/04 by Ori.Cohen Fix physical animation undo/redo not affecting linked bodies and constraints #JIRA UE-33987 Change 3077823 on 2016/08/04 by Ori.Cohen Disable copy/paste action on physical animation profiles (From Matt.Kuhlenschmidt) #JIRA UE-33985 Change 3077814 on 2016/08/04 by Uriel.Doyon Changed the logs used in the "Texture Streaming Build". Previous warnings are now logged at verbose level. Can be toggled on by running "log texturestreamingbuild all" #jira UE-34120 #review-3077812 Change 3077781 on 2016/08/04 by Max.Chen Sequencer: Fix crash in rotation key struct #jira UE-34155 Change 3077771 on 2016/08/04 by Lina.Halper Added const and removed auto #jira: UE-33023 Change 3077702 on 2016/08/04 by Daniel.Wright Copy - Planar reflection show flags can now be edited #jira UE-34229 Change 3077585 on 2016/08/04 by Ori.Cohen Fix spam when moving simulated skeletal mesh in the editor. #JIRA UE-34164 Change 3077532 on 2016/08/04 by Tom.Looman Fixed error in description of VR Template. #jira ue-33950 Change 3077517 on 2016/08/04 by Tom.Looman Fixed parsing error for FP_VirtualRealityBP #jira UE-34059 Change 3077493 on 2016/08/04 by Tom.Looman Updated Template description to remove GearVR reference and include more clear message on the two available maps. #jira UE-33950 Change 3077492 on 2016/08/04 by Tom.Looman Improvements to VR Template Fixed teleportation issue on both locomotion types (JIRA) Rebuilt navmesh for motioncontrollermap Added new WIP startermap to clarify the difference between the multiple levels. Added more comments and did some cleanup in BPs. #jira UE-33962 Change 3077491 on 2016/08/04 by Jurre.deBaare Crash when attempting to merge two objects using Simplygon - ProxyMaterialUtilities::CreateProxyMaterialInstance #fix Pass in complete path to save material to instead of just the name #jira UE-34211 Change 3077481 on 2016/08/04 by Tom.Looman Workaround for issue in teleport camera fade. (Removing r.MobileHDR from config) #jira ue-34143 Change 3077463 on 2016/08/04 by Ben.Woodhouse Fix for ghosting in the SSR, caused by the SSRTemporal pass not getting velocities passed in. This is only an issue when temporal AA is disabled. There is a performance in this case, because a velocity pass is now required if SSR is enabled and temporalAA/motion blur are off. #jira UE-32843 Change 3077432 on 2016/08/04 by Steve.Robb Removal of Fortnite-specific setting which disables hot reload. #jira UE-33261 Change 3077380 on 2016/08/04 by Keith.Judge Fix for green reflection environment in some maps. - Moved deleting pending resources from EndFrame() to RHIEndDrawingViewport() so it *really* gets called once every time there's a Present() - Fixed a validation error when locking cube map faces which was causing them not to be updated. - Fixed a validated driver error when creating UAVs due to uninitialised parts of the descriptor and fixed the buffer description for occlusion queries to have the correct 256 byte size (another validation error). - Added a GPU/CPU sync at the same point the PS4 code does. #jira UE-32086 Change 3077336 on 2016/08/04 by Mitchell.Wilson removed r.Streaming.PoolSize from DefaultEngine.ini Adding DefaultScalability.ini and adding r.StreamingPoolSize to resolve a warning. #jira UE-30941 Change 3077275 on 2016/08/04 by Phillip.Kavan [UE-29903] Fix a potential infinite loop when replacing variable nodes in a Blueprint graph via drag-and-drop. #jira UE-29903 Change 3077119 on 2016/08/04 by Marc.Audy Use TickType All when in PIE #jira UE-18982 Change 3077108 on 2016/08/04 by Jon.Nabozny Add check to USkeletalMeshComponent::TickClothing to skip updating cloth when SkeletalMesh is null. This can happen when the mesh is cleared between USkeletalMeshComponent::TickComponent and USkeletalMeshComponent::TickClothing. #jira UE-34032 Change 3077073 on 2016/08/04 by Jurre.deBaare bBlendOverlappingNormals does not seem to have an impact for Alembic importing #fix this wasn't being used in the normal calculation anymore so redundant #jira UE-34204 Change 3077059 on 2016/08/04 by Robert.Manuszewski Disabling the assert when MaxObjectsInEditor or MaxObjectsInGame collide with EInternalObjectFlags as this is no longer relevant (since the serial number and object flags were split). #jira UE-34200 Change 3077024 on 2016/08/04 by Thomas.Sarkanen Added GetResourceSize to UDataAsset Data assets now correctly report their size. #jira UE-28851 - Fix mem reporting of DataTables Change 3077001 on 2016/08/04 by Andrew.Rodham Sequencer: Fixed sequencer adding spawnables into recorded worlds twice The issue here is that sequencer was re-evaluating itself with the current play world as the context, which also happened to be the world that it was trying to record. As a result, it ended up with the same sequence being played twice in the recording world. Added the ability to specify a playback context attribute for sequencer to use, and this no longer allows sequencer to play back in any worlds that are being recorded. #jira UE-31422 Change 3076995 on 2016/08/04 by Matthew.Griffin Fixed Shadow Variable warning Change 3076974 on 2016/08/04 by Matthew.Griffin Added Node to build CrashReportClient for Linux that can be used by internal game targets Change 3076820 on 2016/08/04 by Max.Chen Sequencer: Fix EDL export timing so that shot in time always start at 0 since movies are always rendered at their cut length (until shot handle exports exist). #jira UE-34199 Change 3076665 on 2016/08/03 by Dan.Oconnor Quick fix for regression introduced by 3075803. Crashing on load of some games because some tickables don't expect GetTickableGameObjectWorld to be called when IsTickable returns false #jira UE-18982 Change 3076569 on 2016/08/03 by Chad.Taylor SteamVR GetOrthoProjection implementation to fix broken console rendering in VR #jira UE-21424 Change 3076556 on 2016/08/03 by Aaron.McLeran #jira UE-34154 PSVR Stereo assets are spatialized as MONO - All audio was routing through A3D lib regardless of if it was mono/stereo etc. - Fix is to only route audio that is mono and spatialized - Fixed some compile errors/shadow variables - Renamed bIs3dSound to bIsA3dSound to indicate its a bool that flags if it is spatialized through A3D library Change 3076546 on 2016/08/03 by Aaron.McLeran #jira OR-26161 Client hitches indefinitely when using Stat soundcues / soundwaves Implementing 3069092 in Release-4.13 - Not all active sounds have sound classes, was causing a crash #tests Run game with stat soundcues and not crash Change 3076512 on 2016/08/03 by Ben.Marsh Fix warning about UnrealTournament:true argument. Change 3076492 on 2016/08/03 by Daniel.Wright Integrate - Disallowed DrawMaterialToRenderTarget and Begin/EndDrawCanvasToRenderTarget in construction scripts, since they don't work in game. Blutilities can be used to do blueprint rendering in the editor. #jira UE-34177 Change 3076491 on 2016/08/03 by Daniel.Wright Marked the Forward Shading project setting as experimental for 4.13 #jira UE-34176 Change 3076490 on 2016/08/03 by Daniel.Wright Integrate - Fixed crash rendering translucency with translucent shadows which were determined to be invisible #jira UE-34175 Change 3076489 on 2016/08/03 by Daniel.Wright Integrate - Now clamping light MinRoughness to .04 to avoid NaNs from Vis_SmithJointApprox on materials with Roughness 0 #jira UE-34174 Change 3076485 on 2016/08/03 by Daniel.Wright Integrate - Restored DetailMode changes causing a FGlobalComponentRecreateRenderStateContext - accidental removal from cl 2969413 #jira UE-34173 Change 3076440 on 2016/08/03 by Ryan.Vance #jira UE-34184 Merging 3060975, 3061888, 3072758 and 3076270 from devvr to rev Oculus sdk. Adding Oculus 1.6 support. Change 3076399 on 2016/08/03 by Nick.Darnell Slate - The LayoutCache pointer in SWidget is now a WeakPtr. This had to be done to handle edge cases where widgets were used in a pool, and placed into invalidation panels that had been deleted in the past, but were later invalidated with bogus pointers to long gone invalidation panels. Also making a tweak to WidgetCache, to update the lasthittestindex to be the one passed in, which is a bit closer to the intended behavior. #jira UE-34185 Change 3076397 on 2016/08/03 by Rolando.Caloca UE4.13 - hlslcc -Fix for hlsl length(float) #jira UE-32629 Change 3076337 on 2016/08/03 by mason.seay Test assets (and map for ensure bug) #jira UE-29618 Change 3076332 on 2016/08/03 by Peter.Sauerbrei fix for clang build errors #jira UE-34163 Change 3076326 on 2016/08/03 by Ryan.Vance #jira UE-32975 Using the wrong screen position in the base pass pixel shader with ISR. Change 3076309 on 2016/08/03 by Benjamin.Hyder Renaming TEST-LightingFeatures to TM-LightingFeatures #jira UE-29618 Change 3076299 on 2016/08/03 by Chad.Taylor Fix SteamVR lag in late-update fold child renderables. #jira UE-33928 Change 3076214 on 2016/08/03 by Mitchell.Wilson Resaving BluperintOffice level to resolve MikkTSpace warnings. Reimporting SM_GodRay_Plane to resolve cook warning. #jira UE-30064 Change 3076112 on 2016/08/03 by Max.Chen Sequencer: Fix crash when opening multiple UMG assets (multiple map/unmap record selected actors actions) #jira UE-34167 Change 3076090 on 2016/08/03 by Marc.Audy Fix Mac compile error #jira UE-34163 Change 3076075 on 2016/08/03 by Jeremiah.Waldron Fixing comments documenting attribute in deleteFiles node for UPL #jira UE-34161 Change 3076034 on 2016/08/03 by Mitchell.Wilson Resaving Strategy Game maps to resolve MikkTSpace warnings. Resaving material in strategy game to resolve string asset reference warning. #jira UE-29720 Change 3076003 on 2016/08/03 by Mitchell.Wilson Resaving Elemental Demo levels to resolve MikkTSpace warnings. Resaving multiple materials to resolve String asset reference warnings. #jira UE-29679 Change 3075985 on 2016/08/03 by Jeremiah.Waldron Fixing UPL comments misnaming the deleteFiles node #jira UE-34161 Change 3075977 on 2016/08/03 by Maciej.Mroz #jira UE-30473 Moving child component in child blueprint forces parent to become dirty Duplicated from Dev-Blueprints CL 3075793 Change 3075959 on 2016/08/03 by Marc.Audy Don't add WorldSettings to the Actor list twice if it is net relevant (pointed out by PR #2639) #jira UE-33921 Change 3075891 on 2016/08/03 by Chad.Taylor SteamVR crash fixes related to new OpenVR SDK. Some of the DLL export functions were converted to inline. #jira UE-34142 Change 3075882 on 2016/08/03 by Dan.Oconnor Manually integrating 3073939 to address UE-19062 #jira UE-19062 Change 3075805 on 2016/08/03 by Marc.Audy Implement GetTickableGameObjectWorld() for various FTickableGameObject classes. Releated to CL#3075803 #jira UE-18982 Change 3075803 on 2016/08/03 by Marc.Audy Make FTickableGameObject only tick once per frame by associating them with a World, and for those unassociated with a World, ticking them after other levels have ticked #jira UE-18982 Change 3075761 on 2016/08/03 by Max.Preussner MediaAssets: Fixed crash and incorrect re-initialization of media texture resource (UE-34152) #jira UE-34152 Change 3075719 on 2016/08/03 by Chad.Taylor Blocker fix for binary editor crash on incorrectly used dll #jira UE-34142 Change 3075709 on 2016/08/03 by Jeremiah.Waldron Changing InXMLNamespace parameter back to "http://schemas.android.com/apk/res/android" which is what it used to be set to directly within AndroidPluginLanguage before the transition from APL to UPL parameterized it in the constructor #android #jira UE-34149 Change 3075695 on 2016/08/03 by Jurre.deBaare Adding missing debug zlib dll #jira UE-123 Change 3075641 on 2016/08/03 by Jurre.deBaare Crash when re-importing alembic cache file several times #fix Always create a new object when importing #jira UE-34130 Change 3075609 on 2016/08/03 by Danny.Bouimad #jira UE-29618 updating TM-PhysicalAnimProfiles to use both NumKeys and number keys. Tweaked values inline with testcase so very apparent what each Physical Animation setting does. Change 3075578 on 2016/08/03 by Mitchell.Wilson Updating attenuation settings for multiple sounds in Strategy Game. #jira UE-25828 Change 3075529 on 2016/08/03 by Trung.Le VREditor: Fxied foliage lasso select without pressing trigger #jira UE-33689 Change 3075502 on 2016/08/03 by Lee.Clark Copied from cl#3041664 - Removing UpdateActorPosition. This was not needed in a vast majority of use cases and was causing a crash due to multithreading issues during end of frame updates. #jira UE-28549 Change 3075386 on 2016/08/03 by Robert.Manuszewski Fixing bulkdata using source data pointer as an archive instead of raw data when saving #jira UE-34132 Change 3075384 on 2016/08/03 by mason.seay AnimBP for crash bug #jira UE-29618 Change 3075350 on 2016/08/03 by Max.Chen Sequencer: Added support for additive skeletal animations. Evaluate all overlapping skeletal animation sections. #jira UE-30506 Change 3075327 on 2016/08/03 by Max.Chen Sequencer: Fix root component structure for level sequence actor. This fixes an ensure that occurs when double clicking on a level sequence actor sprite in the viewport. #jira UE-34093 Change 3075313 on 2016/08/03 by Matthew.Griffin Tidied up hardcoded installed build includes so that they're all in one file with platform checks Added .dll.config files to CsCompile build products if they exist Change 3075133 on 2016/08/03 by Yannick.Lange VREditor : Original submit in Dev-VREditor = 3064489 - Fix crash when starting VREditor and then changing levels #jira UE-33766 Change 3075124 on 2016/08/03 by Thomas.Sarkanen Fixed undo/redo crash when editing anim blueprint defaults Serializing copy records out of the undo buffer returns them to their initial uninitialized state, with NULL cached container pointers. To address this, we re-initialize the anim blueprint when we undo/redo. #jira UE-34024 - Crash undoing variable change in Animation Blueprint. Change 3075101 on 2016/08/03 by Matthew.Griffin Adding job to selectively build games in release branch Also adding documentation and localization to overnight build #jira UEB-688 Change 3075061 on 2016/08/03 by Yannick.Lange VR Editor : Original submit in Dev-VREditor = 3062883 - Fixed bug that Laser extends beyond UI when hovered over Selection Bar or Close Button #jira UE-33552 - Fixed crash when Closing Editor (Alt F4 while in VR mode) #jira UE-32509 - Fixed crash when enabling VR Editor in editor preferences without a HMD connected - Fixed bug if you "slowly press" over UI selection bars or close buttons, nothing happens #jira UE-33553 - Avatar code refactor to its own actor class #jira UETOOL-812 #jira UE-33552, #jira UE-32509, #jira UE-33553, #jira UETOOL-812 Change 3075059 on 2016/08/03 by Allan.Bentham Fall back to standard shadows when capsule shadows are not supported. #jira UE-33344 Change 3075045 on 2016/08/03 by Matthew.Griffin Added copies of new OpenVR dlls to Binaries/ThirdParty folder to fix warnings in build DDC step Change 3074693 on 2016/08/02 by Dan.Oconnor Manually integrating 3070569 from Dev-Blueprints #jira UE-34119 Change 3074672 on 2016/08/02 by Dan.Oconnor Manually integrating 3061854 into 4.13 from Dev-Blueprints #jira UE-34119 Change 3074646 on 2016/08/02 by Aaron.McLeran #jira UE-34081 Implementing from Dev-Framework CL 3074325 Procedural Sound Wave Fails to Play when returning 0 bytes in GeneratePCMData callback - Returning 0 bytes in GeneratePCMData results in the procedural sound wave not continuing to play audio. Instead of returning 0, this change returns an empty buffer if the procedural sound wave doesn't have audio ready to generate (due to loading or some other issue). - Change also fixes a threading issue with QueueAudio queing audio on game thread but being consumed by audio device thread. - Implementing 3003851 from UT into Dev-Framework. Change 3074630 on 2016/08/02 by Brent.Pease UE-23846 - iOS Movie Player can't handle videos at resolutions that aren't multiples of 16 UE-33200 - A movie isn't played on iOS occasionally. UE-32397 - Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows + Give a more friendly error message when UHT fails with an invalid error code. #jira UE-23846 #jira UE-33200 #jira UE-32397 Change 3074590 on 2016/08/02 by Rolando.Caloca UE4.13 - Fix gpu morph targets text; add support for RWByteBuffer (disabled). #jira UE-33694 Change 3074588 on 2016/08/02 by Chad.Taylor Update OpenVR SDK to v1.0.2 -Hooked up added aspect ratio and sort priority features to SteamVR stereo layers #jira UE-34115 Change 3074481 on 2016/08/02 by Ori.Cohen Make sure that new physical animation data defaults to 0 #JIRA UE-33678 Change 3074395 on 2016/08/02 by Ori.Cohen Fix duplication of physical animation profiles not duplicating data. Also fix undo redo not working for profiles. Fix editor not passing Duplicate change type #JIRA UE-33987, UE-33985 Change 3074392 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Reverting CL 3074177, since it introduced side-effects. Change 3074364 on 2016/08/02 by phillip.patterson Re-created UMG_Optimization for Test Cases #jira UE-29618 Change 3074346 on 2016/08/02 by Jurre.deBaare Potential DDC warning fix, remove non-existing values #jira UE-123 Change 3074289 on 2016/08/02 by Jeff.Fisher UEVR-13 PSVR: TCR Requirement Reprojection problem after Sony PlaystationVR Morpheus HMD reconnect fixed. -When disconnecting and reconnecting the HMD 700+ sets of reprojection data would back up in a queue. After reconnection reprojection would be lagged by 12+ seconds. After some discussion we decided that the queue is not doing anything useful, so I replaced it with a single blob of reprojection data and a dirty flag. #jira UEVR-13 #review-3074209 @chad.taylor @nick.whiting Change 3074196 on 2016/08/02 by Martin.Wilson Mark old anim instances as pending kill so that they dont get grabbed by undo transactions (causes massive slowdown when dragging in spinboxes that modify default values on anim blueprints) #jira UE-23453 Change 3074177 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Setting an STextBlock to magenta (#FF00FFFF) will no longer cause it to turn gray when compiling its parent widget blueprint. Change 3074157 on 2016/08/02 by Ben.Marsh Remove exception checking for a hard-coded CL. Licensees need to be able to use this stuff. Change 3074132 on 2016/08/02 by Trung.Le VREditor: Fixed brush preview present while in foliage mode and hovering at UI #jira UE-33228 Change 3074131 on 2016/08/02 by Tom.Looman Fix for scalability build warnings in VR Template #jira ue-33325 Change 3074089 on 2016/08/02 by Kevin.Rushin QAGame - Added Foliage to TestMap #jira UE-29618 Change 3074067 on 2016/08/02 by Kevin.Rushin QAGame- Rebuilt Lighting #jira UE-29618 Change 3074063 on 2016/08/02 by Kevin.Rushin QAGame - Fix up VREditor Map to have more asset variation #jira UE-29618 Change 3074057 on 2016/08/02 by Andrew.Porter Deleting - UMG_Optimization #jira UE-29618 Change 3074040 on 2016/08/02 by Michael.Trepka On Mac always process child windows when drawing, as they may be on screen even if their parents are minimized. #jira UE-31194 Change 3074008 on 2016/08/02 by Phillip.Patterson Renamed UMG_Invalidation to UMG_Optimization to better match test #jira UE-29618 Change 3073988 on 2016/08/02 by Mitchell.Wilson Updating starting camera location for Paper2d template to be consistant on both BP and Code version. #jira UE-32723 Change 3073966 on 2016/08/02 by Jurre.deBaare Alembic Cache Importer option for propagating matrix transformation does not work #fix Changed the flag combinations and overhauled the matrix retrieval/caching system #misc typo fix #jira UE-34066 Change 3073953 on 2016/08/02 by Lina.Halper Fixed static warning on null reference #jira: UE-33923 Change 3073951 on 2016/08/02 by Lina.Halper Fix GetRelativeTransform for negative scale #jira: UE-33380 Change 3073896 on 2016/08/02 by Alex.Delesky #jira UE-33580 - User can now play in editor or save after editing certain parameters such as colors via the eyedropper tool or by using numeric spinners. Minor usability improvements to the Data Table Row Editor. #jira UE-33867 - User can now play in editor after selecting a color outside of the color picker window using the eyedropper tool Change 3073804 on 2016/08/02 by Jamie.Dale Fixed the detail panel trying to apply class customizations to structs This could happen in the Data Table editor if you made a struct with the same name as a customized class (eg, Actor). #jira UE-32623 Change 3073803 on 2016/08/02 by Jurre.deBaare Morph target vertex mapping can be wrong with multi material caches #fix Changed the way we build the skeletal mesh from the import data and maintain a vertex remapping array to set up the morph targets correctly #jira UE-34074 Change 3073788 on 2016/08/02 by Andrew.Rodham Sequencer: Added support for montage based animation CL#3061714 : Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. CL#3063015 : Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. CL#3068399 : Sequencer: Changed animation tracks to allow more animation types (such as anim montages) - APIs now accept UAnimSequenceBases rather than UAnimSequences to afford more flexibility #jira UE-34046 Change 3073787 on 2016/08/02 by Jurre.deBaare Handle failed Simplygon proxy mesh generation with error message instead of hard checks #fix Added a failed delegate along side the succesful delegate #jira UE-31990 Change 3073786 on 2016/08/02 by Jurre.deBaare Alembic importer crashes when not assets are generated #fix Prevented adding nullptr values to the array (now only contains valid entries) #jira UE-34065 Change 3073777 on 2016/08/02 by Jurre.deBaare User is able to give a Preview Scene Profile the same name as an existing profile #fix check changed profile name and append _duplicatedname if found to be matching an existing profile name #jira UE-34033 Change 3073775 on 2016/08/02 by Mitchell.Wilson Updating VehicleExampleMap for BP and Code templates to have consistant starting locations #jira UE-31281 Change 3073732 on 2016/08/02 by Rolando.Caloca DR - Fix crash when enabling gpu morph targets on non SM5 platforms #jira UE-34011 Change 3073706 on 2016/08/02 by Peter.Sauerbrei fix for no tvOS libraries in binary release for Win64 #jira UE-34076 Change 3073671 on 2016/08/02 by Allan.Bentham High quality mobile reflection captures are now blended in correct (linear) space. #jira UE-33915 Change 3073663 on 2016/08/02 by Peter.Sauerbrei fix for launch on failing for iOS in Binary #jira UE-34014 Change 3073662 on 2016/08/02 by Lee.Clark 4.13 - PS4 - Fix Media Player Audio cutting out #jira UE-33850 Change 3073616 on 2016/08/02 by Mark.Satterthwaite Duplicate CL #3073584 from Dev-Platform: Fix iOS Metal not playing in the background when the phone is locked and there's no drawable texture. #jira UE-32323 Change 3073592 on 2016/08/02 by Max.Chen Curve Editor: End any transactions on mouse down that weren't ended cleanly. This fixes a bug where if you drag with the left mouse button and click with the right mouse button, the transactions are left in an ambiguous state. #jira UE-33993 Change 3073585 on 2016/08/02 by Nick.Darnell Slate/UMG - When you select a paper sprite, or any other implementor of the SlateTextureAtlasInterface the editor will now correctly pick a default size for the brush matching the size of the sprite like it does for textures. #jira UE-34075 Change 3073575 on 2016/08/02 by Richard.TalbotWatkin Duplicating from Dev-Editor, CL 3057645 Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions. #jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server Change 3073542 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3072169. A couple of changes to the BSP code: * Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode. * Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it temporarily represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices. #jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used #jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume Change 3073540 on 2016/08/02 by Matthew.Griffin Added Package Samples script behind a trigger to package samples for QA Removed submitter notifications from Launcher Samples nodes Added submitters of any file in Templates/StarterContent as notified for Feature Pack and DDC nodes Removed any dependencies on Win64 only nodes from the Mac Installed Build so that it can be run locally Added Overnight Build Type to Release Branch to run the Binary Release and Package Samples jobs #jira UEB-689 Change 3073511 on 2016/08/02 by Tom.Looman Removed object redirectors to fix build warning in VR Template #jira ue-33325 Change 3073458 on 2016/08/02 by Jurre.deBaare Update default preview scene ini and assets #fix deleted old sky texture and fixed BaseEditor.ini setup #jira UE-34063 Change 3073427 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3068585 Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX. #jira UE-34062 - SplineMesh collision can be generated incorrectly Change 3073421 on 2016/08/02 by James.Golding Resave PSD test assets in QAGame with proper version #jira UE-34061 Change 3073419 on 2016/08/02 by James.Golding Rename OrientationDriver to PoseDriver #jira UE-34015 Change 3073404 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3057895 Mesh paint bugfixes and improvements. Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed. This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list. #jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab #jira UE-32279 - Editor crashes when reselecting a mesh in paint mode #jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75] #jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting Change 3073380 on 2016/08/02 by Richard.TalbotWatkin Fixed build error in unity builds. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. Change 3073343 on 2016/08/02 by Matthew.Griffin Whitelisting PS4 and XboxOne plugins for those platforms specifically #jira UE-33866 Change 3073338 on 2016/08/02 by Ben.Marsh When running in unattended mode, write an error refusing to load any missing plugin rather than opening a modal dialog. Fixes ShooterGame build error with missing PS4/XboxOne plugins. Change 3073319 on 2016/08/02 by Maciej.Mroz #jira UE-26676, UE-33027, UE-32806, UE-33460, UE-33423, UE-33860 Manually integrated some fixes from Dev-Blueprints Change 3073311 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor CL 3057868 Spline component improvements, both tools and runtime: - SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value. - The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding. - Added a custom version for SplineComponent and provded serialization fixes. - Added a details customization to SplineComponent to hide the raw FInterpCurve properties. - Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer. - Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending. - Allowed an explicit loop point to be specified for closed splines. - Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal. - Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key. - Fixed the logic which determines whether the UCS has modified the spline curves. - Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS. - Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype. - Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled. #jira UETOOL-766 - Spline tool improvements #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-33669 - Crash in Dev-Editor Change 3073242 on 2016/08/02 by James.Golding Move physics state create/destroy delegates from BodyInstance to ActorComponent - Rename virtual Create/DestroyPhysicsState on OnCreateDestroyPhysicsState, and make protected. - Create new public Create/DestroyPhysicsState non-virtual to call virtual, and also invoke delegate. #jira UE-32768 Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 [CL 3094220 by Ben Marsh in Main branch]
2016-08-18 20:28:33 -04:00
if (Project.TargetPlatforms != null && Project.TargetPlatforms.Length > 0)
{
// Restrict target platforms used to those specified in project file
List<string> FilteredPlatforms = new List<string>();
// Always include the editor platform for cooking
string EditorCookPlatform = Platform.GetPlatform(HostPlatform).GetEditorCookPlatform();
if (TargetPlatforms.Contains(EditorCookPlatform))
{
FilteredPlatforms.Add(EditorCookPlatform);
}
foreach (string TargetPlatform in Project.TargetPlatforms)
{
if (TargetPlatforms.Contains(TargetPlatform))
{
FilteredPlatforms.Add(TargetPlatform);
}
}
#CodeReview: jason.bestimt,nick.whiting,mike.beach,ryan.vance Merge conflict. jason.bestimt, please merge this change by hand. More info at https://robomerge.epicgames.net#DEVVR -------------------------------------- Copying //UE4/Release-Staging-4.21 to //UE4/Dev-Main (Source: //UE4/Release-4.21 [at] 4447256) ============================ MAJOR FEATURES & CHANGES ============================ Change 4447256 by Joe.Graf Added a video settings field to the debug menu so you can see your choice #jira: UE-65026, UE-65017 Change 4446451 by Matt.Kuhlenschmidt Fix inline edit conditions not supporting undo PR #4854: UE-61432: Add FScopedTransaction to SetEditConditionState (Contributed by projectgheist) #jira UE-61432 Change 4446389 by Mieszko.Zielinski Fixed navmesh tiles AABB being calculated wrong for large agents #UE4 #jira UE-65038 Change 4446171 by Matt.Kuhlenschmidt Fix crash resetting cascade distributions to default #jira UE-64458 Change 4446143 by Uriel.Doyon Re-worked fix from CL 4442729 to handle !SUPPORTS_INDEPENDENT_SAMPLERS #jira UE-64695 Change 4446071 by Jeff.Fisher Duplicating for 4.21 Change: 4446057 UE-64942 Material Switching in MRMesh -Fixed run time material switching on MRMesh #jira UE-64942 Files: //UE4/Dev-VR/Engine/Source/Runtime/MRMesh/Private/MRMeshComponent.cpp#24 //UE4/Dev-VR/Engine/Source/Runtime/MRMesh/Public/MRMeshComponent.h#16 Change 4445939 by Joe.Conley #jira UE-54503 - Transparency for textures applied to the spectator screen for VR Added a flag bUseAlpha that is checked in FDefaultSpectatorScreenController::RenderSpectatorModeMirrorAndTexture(), if (SpectatorScreenModeTexturePlusEyeLayout_RenderThread.bDrawEyeFirst). It can be set with the SetSpectatorScreenModeTexturePlusEyeLayout Blueprint node. Change 4445917 by Matt.Kuhlenschmidt Guarad against crash when destroying asset view items #jira UE-61108 Change 4445911 by Matt.Kuhlenschmidt Guard against null objects in asset editors #jira UE-64499 Change 4445574 by Wyeth.Johnson Kill volume cleanup, helper function for cone, edge case on pendulum #jira none Change 4445472 by Matt.Collins UE-64680 The new depth bounds optimization in PostAO doesn't work with MSAA. The AO target and depth buffer are different sample counts. Forcing this feature off for now. In the future if we want to turn it back on we will either have to resolve the depth buffer or increase the AO target sample count. #jira UE-64680 Change 4444917 by Bogdan.Vasilache UE-63963 - Fix FSystemTextures.InitializeTextures initialization ordering #jira UE-63963 Change 4444779 by andrew.porter QAGane: Updating focus so we can select UMG test button in TM-PlaybackControls #jira UE-29618 Change 4444678 by Richard.Wallis Clone of Dev-Rendering CL 4444343: Fix for eyedropper in the Color Picker window not grabbing any color values on Mac. Bug also says Linux - unable to verify if its the same issue so kept change to Mac specific code. #jira UE-53789 Change 4444677 by Lauren.Ridge Context menu opening cancels a rename #jira UE-64525 Change 4444321 by Michael.Dupuis #jira none: uncomment the lazy obj ptr warning as the integration is completed Change 4444288 by Simon.Tourangeau BP_SunPosition now has a soft ref to BP_SkySphere to prevent cross level referencing #jira UE-64607 Change 4444287 by JeanMichel.Dignard Copied 4442004 Daniel.Coelho Fix for being unable to trigger on variants from UMG blueprints #jira UE-64948 Change 4444105 by Mitchell.Wilson Saving assets to resolve UMeshDescription warnings #jira UE-64022 Change 4444080 by Ben.Marsh Fix path to Win64 DLLs when building DDC on Linux. #jira Change 4444036 by Patrick.Boutot Fix crash when there are too many pending task in ImageWriteQueue. #jira UE-64991 Change 4443920 by Ben.Marsh Fix runtime dependencies not being enumerated for modules that aren't linked into a binary. #jira UE-65024 Change 4443889 by Ben.Marsh Copy Windows DDCUtils DLLs when building DDC for Linux on the Win64 host platform. #jira UE-64975 Change 4443882 by Ben.Marsh Fix CIS compile error in UE4Game HTML5. #jira Change 4443531 by Nick.Shin #jira UE-65015 HTML5: Project Crashes During Launching Engine due to "Texture format 'R8G8B8A8_UINT' not supported" this solution was based on: UE-48208 Change 4443358 by Joe.Graf Changed the world mapping state conversion in ARKit to return NotAvailable, Mapping, Mapped #jira: UE-65023 Change 4443217 by Dan.Oconnor Fixed crash after hitting stop when in-stack-debugging Clear GPlayInEditorID when stopping PIE at a blueprint exception/breakpoint #jira UE-64895, UE-65005, UE-65008 Change 4443200 by Max.Chen Sequencer: Now accouting for frame rate when copying key tangents when converting from matinee to level sequence. #jira UE-65020 Change 4443062 by Dan.Oconnor Fixed crash when undoing after deleting a function graph that has a math expression node #jira UE-62134 Change 4442903 by Lauren.Ridge Allowing material graph nodes to have duplicate names in all cases except creating a new parameter from a constant #jira UE-64421 Change 4442878 by Joe.Graf Disabled the clion ignore file generation on Windows since it isn't supported correctly there #jira: UE-64871 Change 4442840 by Max.Chen Control Rig: Fix crash tearing down sequencer object spawner #jira UE-65013 Change 4442810 by Ethan.Geller Fix build for SoundVisualizations plugin: add const qualifiers for WaveInfo. #jira none #rb none #fyi aaron.mcleran Change 4442769 by Brandon.Schaefer Linux: Use the size of our In Rect which is the size of our buffer rather then the size of the Texture which is not always the same size as the buffer #jira UE-64785 [at]Rolando.Caloca, [at]Arciel.Rekman Change 4442758 by Dan.Oconnor "Assign [Delegate Name]" blueprint context menu entries now properly create a custom event node again #jira UE-65000 Change 4442729 by Uriel.Doyon Changed GetForwardDynamicShadowFactors implementation to use Texture2DSampleLevel instead of Load. This is because we sometime bind the GWhiteDummy when the light attenuation buffer is not required, which is a 1x1 texture. #jira UE-64695 Change 4442724 by Max.Chen Sequencer: Added back in ScrubHandleUp/Down for the VisualLoggerTimeSliderController to fix missing brush warning #jira UE-64994 Change 4442519 by Marc.Audy Avoid broadcasting events that could result in invalidating the array we're iterating. #jira UE-64959 Change 4442460 by JeanMichel.Dignard Fixed crash with VRED importer - DataTable wasn't counting its changes properly resulting in a failed check. #jira UE-64982 Change 4442216 by Ethan.Geller Unshelved from pending changelist '4438353': Ensure const correctness in USoundWave cook processing. Change 4442191 by Mitchell.Wilson Updating min ios version to resolve warnings. #jira UE-64815 Change 4442124 by Arciel.Rekman Another fix for lock up on starting without audio devices (UE-64506). #jira UE-64506 Change 4442006 by Ben.Marsh Fix debug info being included for Lumin binaries on Mac. #jira UE-65002 Change 4441939 by Ben.Marsh Fix inability to package Mac targets from Windows. #jira UE-64148 Change 4441374 by tim.gautier QAGame: Resaved Niagara assets. Rebuilt lighting / resaved TM-ShaderModels #jira UE-29618 Change 4441369 by Rolando.Caloca UE4.21 - hlslcc - Fix UAV getting removed #jira Change 4441347 by Michael.Dupuis #jira UE-63631: LOD Distribution settings, must be > 1.01 as otherwise 1/1 will not give correct result. Change 4441132 by Dan.Oconnor Remove unused dtor #jira None Change 4441108 by Dan.Oconnor Fix leaking entries for PLACEHOLDER classes in the new ClassToPlaceholderMap #jira UE-64971 Change 4441096 by tim.gautier Adding the VRMode_Ball asset for VRMode testing. #jira UE-29618 Change 4441093 by Ryan.Gerleve Fix the writer's size issue in the auth handler when requesting resends. This fixes packet over/underflows. Also make it so that dropall drops all of auth's packets as well. #Jira UE-63796, UE-64156 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4374419 by Jake.Leonard on 2018/09/18 15:41:48. Change 4441065 by Ryan.Gerleve Fix using SetIp(uint) on an IPv6 only platform so that both cases are handled properly. Should contain the same flow as the IPv6 framework. #Jira UE-64129 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4374299 by Jake.Leonard on 2018/09/18 15:23:37. Change 4441052 by Ben.Zeigler #jira UE-64446 Fix crash on cooked devices when using GameplayCues but not explicitly setting a manager It is unsafe to reference dynamic objects from a CDO so spawn an instance of the default class Change 4441042 by Ryan.Gerleve Remove the bForceUDP from the new CreateSocket signature. This is an argument that came in from UE3 and is not supported. It should not continue to exist anymore. #Jira: UE-63879 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356623 by Jake.Leonard on 2018/09/10 20:35:09. Change 4441005 by Ben.Zeigler #jira UE-64446 Call InitGlobalData from ActionRPG sample and set up path for cue notifies. All projects using abilities should do this Change 4440944 by Ryan.Gerleve Because addrconfig is not supported on HTML5. This is not documented anywhere, so any query with the flag will just be removed from any queries. #Jira UE-63791 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356538 by Jake.Leonard on 2018/09/10 19:35:29. Change 4440912 by Ryan.Gerleve Skip lobbies we are already a part of when generating matchmaking results. This allows us to not try to fetch data on ourselves. #Jira UE-63543 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356532 by Jake.Leonard on 2018/09/10 19:34:39. Change 4440861 by Ben.Zeigler #jira UE-61890 Fix XGE shader compilation on newer incredibuilds by checking registry for path Change 4440850 by Michael.Dupuis #jira UE-62426: Reset InstanceCountToRender if the static mesh is valid or we have no instances Change 4440514 by Ben.Marsh Add additional info to comment around optimization being disabled due to codegen bug. #jira Change 4440501 by Ben.Zeigler #jira UE-64971 Fix resolving export tracker to clean itself up after resolving. This fixes the immediate crash, but there may be another way it can end up crashing so this needs further investigation as the structure is unsafe Change 4440479 by Rex.Hill Fix debug hud not rendering when swapping between PIE/SIE modes #jira UE-64704 Change 4440447 by Joe.Graf Rename/move AR samples #jira: UE-64944 Change 4440338 by Joe.Graf Cleaned up leftover files from the bad 4.20->Dev-VR merge #jira: UE-64957 Change 4440318 by Joe.Graf Fixed the bad asset merge that happened from 4.20 back to Dev-VR #jira: UE-64957 Change 4440237 by Ben.Zeigler #jira UE-64960 Disable validating data dialog when saving, and ony show if > 0.1 seconds Change 4440157 by Mieszko.Zielinski Fixed a bug in how UNavModifierComponent handles FKConvexElems #UE4 #jira UE-60987 Change 4440017 by Mitchell.Wilson Saving SunlightColorLUT in KiteDemo to resolve warnings. #jira UE-64744 Change 4439856 by Jurre.deBaare Crash when trying to "Update Mesh Section" on any procedural mesh just after "Clear Mesh Section" and "Create Mesh Section" for different vertices and triangles. #fix Ensure that we recreate the scene proxy whener a mesh section is updated with a larger amount of vertices than original, this will reinit the vertex buffers to the correct sizes #jira UE-60607 Change 4439831 by Ben.Marsh Fix ClangEditor CIS warning. Change MSVC_PRAGMA to not be defined when compiling using Clang on Windows. Also add a link to bad codegen report on Microsoft's developer forum for an instance of optimization being disabled. #jira Change 4439828 by mason.seay Added variable to blueprint #jira UE-29618 Change 4439763 by Jurre.deBaare #jira UE-62048 PR #4892: HLOD System: Fix crash when static mesh has no valid material (Contributed by user37337) #fix slightly modifier fix Change 4439731 by Joe.Graf Rename/move AR samples #jira: UE-64944 Change 4439715 by Cosmin.Sulea UE-64937 - IphonePackager cannot verify UDID on new devices (XS or newer) #jira UE-64937 Change 4439697 by Wyeth.Johnson Metadata errors and fixes #jira none Change 4439658 by Michael.Dupuis #jira UE-63831: Added some guard to prevent the crash Change 4439605 by Michael.Dupuis #jira UE-53944: Added some asserto help track what could be happening in this case Change 4439516 by Ben.Marsh UBT: Set the permissions on directories containing scripts to be executed as part of remote builds. #jira UE-64860 Change 4439395 by Michael.Dupuis #jira UE-63637: When doing migration from 4.18, if the data was in a BP, use a Reset instead of a Reserve, as otherwise we will end up with twice the amounf of instances. Change 4439197 by Michael.Dupuis #jira UE-63242 #jira UE-63123: Integrate from Dev-Editor branch Change 4439162 by Mieszko.Zielinski Made sure NavigationSystemConfig respects GEngine->NavigationSystemClassName #UE4 #jira UE-62991 Change 4439106 by Cosmin.Sulea UE-64603 - Android Devices do not show up in device list for Device Output Log #jira UE-64603 Change 4438283 by Ben.Zeigler #jira UE-63825 Integrate pull request: PR #5073: Implement LoadGameFromMemory function. (Contributed by KelbyG) Change 4438242 by Ben.Zeigler Test case for #jira UE-63705. To verify, open WeakReferencedPrimaryAsset and note that the UntrackedMeshPtr is set to AT_StaticMesh. Then, right click and show references, that mesh should NOT show up, as it is marked as Untracked via metadata Change 4438238 by Ben.Zeigler #jira UE-63843 Temporary fix for Visual Studio 2017 compile bug causing crashes in Audio Mixer code Change 4438237 by Ben.Zeigler #jira UE-64770 Fix bug where AssetManager could fail to call delegates in sync load mode Change 4438236 by Ben.Zeigler #jira UE-64466 Fix issues with debug builds with ENABLE_NAN_DIAGNOSTIC and TransformNonVectorized, it's not safe to use the FVector constructor as it will always ensure. Also unified checks with the vectorized version to be consistent Change 4438234 by Ben.Zeigler #jira UE-63705 Add full support for Untracked soft object references, enable by adding that tag to the metadata for a property or using FSoftObjectPathSerializationScope with NeverCollect If set the references will not be automatically cooked, reported to the asset registry, or cause warnings when deleting a referenced actor They are meant to be used for cases where they are just used as a lazy cache, such as things converted from FLazyObjectPtr The reference from Foliage to it's base actor is now an Untracked SoftObjectPtr instead of a LazyPtr Change 4437969 by Michael.Lentine Fix gpu skin cache with multiple cloth sections. #jira ue-62951 Change 4437907 by Joe.Graf Rename/move AR samples #jira: UE-64944 Change 4437901 by Mikey.Boyd Resaved QA-Promotion and TM-ShaderModels to clear up warnings for Linear Color Curves in UE-64949. #jira UE-29618 Change 4437877 by Dan.Oconnor Guard against double-queuing in Macro BP gather phase #jira None Change 4437615 by Sorin.Gradinaru UE-64624 App fails to open when packaged for Distribution - Android #jira UE-64624 #Android #4.21 As Chris.Babcock mentioned, this is caused by an app pause event triggered when the obb downloader starts and puts the activity in background. Adding a flag to ignore the first app pause in this situation. Change 4437541 by Andrew.Porter QAGame: Updating location of an animation so it can be visiblty in the sequence #jira UE-29618 Change 4437078 by Mitchell.Wilson Updating lerp tooltip based on updates by Sam Deiter. #jira UEDOC-8219 Change 4436943 by Bogdan.Vasilache UE-61698 - Android + Mouse: Hover events and Get Mouse Position on Viewport not working #jira UE-61698 Change 4436915 by Dan.Oconnor Remove debugging hook accidentally added in 4235135 #jira None Change 4436204 by Joe.Graf Switched the AREnvProbe sample to Metal 2.1 to fix the z-fighting that happens in 2.0 and below #jira: UE-64932 Change 4435856 by Arciel.Rekman Fix CIS (UE-64925). #jira UE-64925 Change 4435811 by Mark.Satterthwaite Sort out the way we report R11G11B10 support for Metal so that it should work correctly on iOS & tvOS. #jira UE-64905 Change 4435783 by Brandon.Schaefer libvpx: Rebuild on centos7 #jira UE-64887 Change 4435710 by Thomas.Sarkanen Fixed crash drag-dropping a variable onto a state machine #jira UE-64539 - [CrashReport] UE4Editor-CoreUObject.dylib!CastLogError() Change 4435694 by Andrew.Grant Removed some stale Orion tests #jira UE-64857 Change 4435662 by Ben.Marsh Rework the way that custom icons are used on Windows. * For code projects, the custom icon is embedded into the resource when compiled from UBT. This ensures the custom icon is set even before packaging, and removes the need for a deployment step. * For content projects, the custom icon is set after packaging using the previous method. #jira UE-64527 Change 4435599 by Michael.Lentine Avoid crash with null materials #jira ue-64819 Change 4435596 by Michael.Lentine Account for the case where skeletal mesh doesn't exsit in the component body setup. #jira ue-63104 Change 4435563 by Brandon.Schaefer SDL2: Fix pointer barriers on resize/move and multimonitor Part of this change is from PR 5041 (thanks yaakuro) #jira UE-60461, UE-63372 Change 4435557 by Michael.Lentine Allow for non uniform scaling in some of the capsule functions. #jira ue-59651 Change 4435518 by Mitchell.Wilson Saving two assets to resolve empty engine version warnings in RemoteSessionApp #jira UE-64747 Change 4435416 by Robert.Manuszewski Fixing a Cook On The Fly server crash when an asset that has been requested by the client is missing from the server #jira UE-64616 Change 4434780 by Uriel.Doyon Fixed Niagara proxy rendering in ES2 while the shaders are not available. #jira UE-64666 Change 4434758 by Joe.Graf Fixed the use of deprecated NSKeyedArchiver and NSKeyedUnarchiver methods #jira: UE-64913 Change 4434757 by Joe.Graf Removed invalid plugins that were specified for the AR samples #jira: UE-64914 Change 4434497 by Joe.Graf Fixed incomplete merge of ARSharedWorld sample #jira: UE-64673 Change 4434281 by Joe.Conley #jira UE-63793 - ARKit Crash with Session Type: Image Removing error logging since it's also getting logged higher up in the callstack. Change 4434250 by Joe.Conley #jira UE-63793 - ARKit Crash with Session Type: Image Instead of an assert (and thus crash) if Session Configuration is null (which happens if device/os doesn't support ARKit 2.0), just print out an error to the log and keep running. Change 4434173 by Aaron.McLeran Fix for audio device shutdown -- Actually, need to make sure the flush code doesn't execute on platforms without threads. This will still fail on HTML5 #jira UE-64619 Change 4434112 by Aaron.McLeran Bug fix pausability - Pausing sound while stopping can cause a crash when updating the sound #jira none Change 4433986 by Michael.Lentine Avoid dereferencing null. #jira ue-63593 Change 4433954 by Michael.Lentine Use correct enable flag. #jira ue-64801 Change 4433867 by Uriel.Doyon Fixed integration issue from Niagara with "Collision Query" module #jira UE-64906 Change 4433779 by Dan.Oconnor Mirror 4379405 from Dev-Framework Add flags to track bMarkedObjectsPendingKill and bCleanedUpWorld to ensure that sublevels are cleaned up properly #jira UE-64227 Change 4433771 by Dan.Oconnor Mirror 4365800 from Dev-Framework Avoid marking a blueprint as modified when the compiler renames a graph #jira UE-63942 Change 4433763 by Dan.Oconnor Mirror 4363197 from Dev-Framework Perform a placeholder resolve pass immediately after the CDO has been serialized #jira UE-62928 Change 4433716 by Chris.Bunner #author Bogdan.Vasilache Comitting shelf 4433043 for UE-64237. #jira UE-64237 Change 4433609 by Uriel.Doyon Fixed how UNiagaraDataInterfaceCurlNoise release its render resource by adding a release command in BeginDestroy. #jira UE-64898 Change 4433524 by zak.parrish Final functionality for AR SaveLoad now in place. Just needs cleanup/commenting and About screen #JIRA UE-64681 Change 4433512 by Christina.TempelaarL Mirror 4373989 from Dev-Editor. Cascade: Copy particle emitter properties when invoking Duplicate Emitter or Export Emitter in the Cascade editor. #jira UE-63856 Change 4433328 by Chris.Babcock Fix ConfigRules.jar parsing for Linux line endings #jira UE-64892 #ue4 #android Change 4433279 by Zachary.Wilson Switching DoF methods for PostProcess volumes in QA_PostProcessing and TM_Showflags_LightingFeatures. #jira UE-64659 Change 4433092 by Dan.Oconnor Fix missing include #jira None Change 4433046 by Michael.Lentine Renamed command to relfect actual behavior. #jira ue-55368 Change 4433024 by Ben.Marsh PR #5154: Prevent crunch_x64.exe from showing in Git commit changes (Contributed by projectgheist) #jira Change 4432990 by Wyeth.Johnson Fixing issues related to particle mass and gravity #jira none Change 4432979 by Uriel.Doyon Fixed DOF when enabling Pre-Exposure Added units to the intensity property of point, spot, rect, directional and sky lights. Refactored the VisualizeHDR so that it shows the HDR view is a PIP on top of the main render. Fixed PixelInspector results being affected by pre-exposure. Added a pre-exposure output value to the PixelInspector. Moved ExposureCompensation to the Exposure tab in post-process settings. Changed max slider intensity for directional light to be in 120 000 lux Changed max slider intensity for sky light to be in 50 000 cd/m2 Non bUseInverseSquaredFalloff point lights now have their units forced to ELightUnits::Unitless Moved light units to advanced display, now that the unit is embeded in the Intensity property Added Candela, Lux and CandelaPerMeterSquared units to the engine units Fixed meta data properties to support the "Units" keyword. #jira UE-64881 Change 4432953 by Chris.Gagnon CL 4356067 copied to Release-4.21 #jira UE-63861 Change 4432934 by Chris.Gagnon CL 4399650 copied to Release-4.21 #jira UE-64070 Change 4432913 by Dan.Oconnor Mirror 4363175 from Dev-Framework Reuse subobjects during archetype reinstancing path #jira UE-59135 Change 4432901 by Michael.Lentine Adding missing counter. #jira ue-59969 Change 4432895 by Dan.Oconnor Mirror 4344890 from Dev-Framework Make FObjectFinder visibile to reference collectors and properly replace subobjects on the CDO. This fixes instability after reloading the FirstPersonCharacter blueprint #jira UE-54419, UE-63061 Change 4432805 by Uriel.Doyon Fixed error when compiling some Niagara GPU particles #jira UE-64885 Change 4432789 by Michael.Lentine Fix comments. #jira 58064 Change 4432766 by Ben.Marsh Fix issues with mismatched solution/project configurations. * Every C++ project now has an "invalid" configuration. Trying to build any solution configuration which does not apply to the project will now build that, which prints an error rather than building a completely different configuration. * Available configurations are now parsed from C# files, so the "Release" configuration will now be used if "Development" is not available, and platforms are supported correctly. * Programs are now built in game and editor configurations. #jira UE-59288 Change 4432649 by Michael.Lentine Resize Temp instead of Out. #jira ue-62919 Change 4432540 by Chris.Bunner [Duplicating 4432262] - HLOD visibility state is now cleared when not in use. #jira UE-64432 Change 4431926 by Chad.Garyet Integrating changes from dev-build over to release-4.21 - Add win64 host support to DDC Group Linux - Change project params split to remove empty entries - Change BuildDerivedDataCache to skip building a feature pack if there are no project specific platforms for it out of the available targetplatforms #jira UE-62311 Change 4431602 by Simon.Therriault Merging MediaBundle fix #jira UE-64853 Change 4431481 by Brandon.Schaefer Linux: Break grabs and bring down pointer barreirs when we have crashed #jira UE-63981 [at]Arciel.Rekman Change 4431456 by Jules.Blok Merging CL 4428447 from Dev-VR - Update the WMR plugin for Dev-Rendering changes. #jira UE-64507 Change 4431310 by Robert.Manuszewski Fixed a crash when setting the initial size of the disregard for Garbage Collection pool to a value greater than 66560. #jira UE-64844 Change 4431307 by Sorin.Gradinaru UE-64749 App crashes on device when a Widget Blueprint in use contains a Web Browser widget #jira UE-64749 #Android #iOS #4.21 Moving SharedThis(this) out of the WB Window's constructor Change 4431161 by Robert.Manuszewski Fixing CIS #jira none Change 4431153 by Sorin.Gradinaru UE-63263 Startup movies are not playing on tvOS #jira UE-63263 #4.21 #tvOS Startup movies need AppleMoviePlayer.uplugin, which was never enabled for tvOS. Same behavior as an iPhone/iPad, slightly stuttering at first run, plays fine afterwards Change 4430958 by Matt.Collins Returns the default context from GetCurrentContext if none is set. Fixes crash in UE-64369. This is probably not 100% correct - we should fix all the cases where GetCurrentContext is called and a context is not set. #jira UE-64369 Change 4430862 by Matt.Collins Turning GPU Command Buffer timing back on. Enables correct profiling. #jira UE-64841 Change 4430813 by Marcin.Undak Linux: fixed editor launch with no audio device #jira UE-64506 Change 4430783 by Ben.Marsh Include Mac build files on Windows (eg. shell scripts, mono) to support remote compilation. #jira UE-64684 Change 4430761 by Ben.Marsh Fix issues with running DsymExporter remotely from a PC, and reorder engine filters to reduce the amount of junk which has to be re-transferred every time. #jira UE-63883 Change 4430445 by Chris.Gagnon Copy of CL 4416373 Extend GCompilingBlueprint lifetime to include BroadcastBlueprintReinstanced when compiling synchronously #jira None Change 4430103 by Ben.Marsh Make sure Newtonsoft is included in the installed engine build. (Also ignore *.build.cs that aren't enumerated from the targets we build; they won't be usable) #jira UE-64777 Change 4430050 by Ben.Marsh PR #5151: Fix BuildPlugin automation command to include Shaders folder (Contributed by pluranium) #jira UE-64781 Change 4430037 by Ben.Marsh UBT: Fix generating and checking for UHT manifest in the wrong location. If a target does not have a script plugin, the manifest should not be stored in the project binaries directory. #jira Change 4430035 by Alexis.Matte Port a fix from cl: 4366690 Fix the material ID when creating generating reduce LODs from a mesh where the materials was re-order to the FBX order. #jira UE-64028 Change 4429730 by Ryan.Vance #jira UEVR-1322 Instead of tearing down and spinning up the render thread / rhi thread pipeline on pause, simply disable and enable rendering. This leaves the rendering infrastructure intact, but with no work to do. Change 4429709 by Ryan.Vance #jira UE-64289 Distortion correct mesh generation needs to happen on the render thread. Change 4429690 by Ryan.Vance #jira UE-63538 From 4.20.3 hotfix: 4333358 Test render target texture size if available to ensure we don't do an extra upscale when not needed. The render target size is not updated when the backing render target texture is reallocated. Change 4429671 by Ryan.Vance #jira UE-63333 Lumin needs task threads to avoid saturating a single core. Reverting to previous task thread behavior for lumin. Change 4429489 by Mitchell.Wilson Saving curve assets to resolve warnings. #jira UE-64744 Change 4429160 by Wyeth.Johnson First pass at integrating mass as a first class citizen. This includes solver changes, a new gravity force, and updates to a number of other force modules and templates #jira none Change 4429064 by Mitchell.Wilson Updating default iOS version to 10 in samples and templates #jira UE-64815 Change 4428944 by Michael.Trepka Fixed issues with cursor locking on window activation on Mac #jira UE-13768 Change 4428879 by Ben.Marsh Fix error generating dsyms on Mac through the remote toolchain. #jira UE-63883 Change 4428729 by Ben.Marsh Fix warning about missing expat libs when generating projects from installed build on Mac. #jira UE-64740 Change 4428710 by Dan.Oconnor When recompiling a blueprint macro library we now do a full compile of all dependent blueprints #jira UE-63284 Change 4428331 by frankie.dipietro Update TM-FocusPriority to utilize a looping Music file #jira UE-29618 Change 4428295 by Rex.Hill Fixed debug hud not drawing during simulate in editor #jira UE-64704 Change 4428255 by Zachary.Wilson Removing Bokeh and Gaussian DoF tests that were displaying a warning #jira UE-64659 Change 4428236 by Andrew.Rodham Sequencer: Fixed edge case where equvalent range bounds were not considered equal #jira UE-64742 Change 4428210 by zak.parrish #JIRA UE-64681 Getting proper save reporting in place on AR Save Load Change 4428146 by Ben.Marsh Fix CIS error. #jira Change 4428046 by Chris.Babcock Fix bad merge #jira UE-64784 #ue4 #android Change 4427865 by Ben.Marsh Add missing include causing CIS error. #jira Change 4427846 by Ben.Marsh When we detect a hang and send an ensure crash report, include the callstack of the thread that hung. #jira UE-63982 Change 4427716 by Peter.Sauerbrei deprecate IOS 9 #jira UE-64018 Change 4427575 by Cody.Albert Fixed ShooterGame best score logic #jira UE-64514 Change 4427537 by Frank.Fella Niagara - Disable the houdini plugin in engine test since we're not actively testing it and it's causing lots of cooking problems. #jira UE-64736 Change 4427273 by Stefan.Boberg PR #5123: Small typo in Engine.h (Contributed by Vatyx) #jira UE-64496 Change 4427126 by Simon.Tovey Merging from Dev-Niagara 4427076 Fix for static analysis warnings. #jira UE-64717 Change 4427014 by Simon.Therriault Fix for MediaFrameworkUtilities plugin #jira UE-64774 Change 4426983 by Ben.Marsh Remove natvis file from UE4 project. #jira Change 4426920 by Sorin.Gradinaru Unshelved from pending changelist '4398174': UE-54804 Graphical stuttering for weapon model on Lenovo S939 in First Person Template Project #jira UE-54804 #Android #4.21 The bug was generated by CL3840215 - the fix for UE-53592: Assertion right after rendering scene on Lenovo S939. I've retested UE-53592 on my side and it's OK. Also, when building a sample (eg. First Person) on //Dev-Main, the game crashed at start with: D/UE4 (22619): Assertion failed: glProgramParameteri [File:C:/Work/UE4_Main/Engine/Source/Runtime/OpenGLDrv/Private\Android/AndroidOpenGL.h] [Line: 479] Change 4426571 by Ben.Marsh Fix UAT compile error. #jira Change 4426569 by Ben.Marsh UnrealVS: Fix single-file compile not working for foreign projects where the engine folder contains a space. #jira UE-64752 Change 4426529 by Ben.Marsh Various fixes/improvements to program plugins. * Runtime plugins are no longer loaded for every program (as was the case in 4.20) * If a module is whitelisted for a specific program, it will be enabled regardless of whether the Type is "Program" or not. * The bCanBeUsedWithUnrealHeaderTool flag in the plugin descriptor is now translated into support for the "UnrealHeaderTool" program on load. * Restored support for the RuntimeAndProgram module type. * Plugins are now enabled in UHT by passing the project on the command line, rather than passing explicit plugins to enable. #jira UE-64247, UE-64595 Change 4426481 by Jeff.Fisher UE-64597 //UE4/Release-4.21 - Build DDC Win64 - BP_DebugMenu has been saved with empty engine version -resaved #jira UE-64597 Change 4426400 by Ben.Marsh Fix extra blank line at the end of ManagedProcess output. #jira UE-64780 Change 4426398 by Arciel.Rekman Linux: fix ARM server build (UE-64775). #jira UE-64775 Change 4426126 by Dan.Oconnor Harden EdGraphPin serialization #jira UE-64500 Change 4426071 by Dan.Oconnor Added logging to Blueprint merge operation #jira UE-58891 Change 4426061 by Phillip.Kavan Fix for an EDL runtime assertion on load when constructing the CDO for a nativized Blueprint class that contains an instanced object reference of another nativized Blueprint class type that references an instance of a non-nativized Blueprint class as a nested, class-owned subobject. - Mirrored from //UE4/Dev-Framework (4413311). #jira UE-62514 Change 4426031 by Phillip.Kavan Fix potential data loss in inherited SCS component default value overrides at runtime in a cooked build for an instance of a non-nativized child Blueprint class that inherits from a nativized parent Blueprint class. - Mirrored from //UE4/Dev-Framework (4365827). #jira UE-63757 Change 4425975 by Phillip.Kavan Fix potential CDO validation failures at cook time during the C++ code generation pass when Blueprint nativization is enabled. - Mirrored from 4371073. #jira UE-63647 Change 4425952 by Chris.Babcock Add notification channel for Android 26 compatibility #jira UE-62741 #ue4 #android Change 4425916 by Dan.Oconnor Added logging to package reloading #jira UE-63834 Change 4425857 by Rolando.Caloca UE4.21 - FIx crash on html5 #jira UE-64690 Change 4425808 by Jeff.Fisher Merging using Dev-VR_to_Release-4.21 Change: 4425273 UEVR-1333 MRMesh normals problems -Normals should not be world scaled. #jira UEVR-1333 Files: //UE4/Dev-VR/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Private/MeshTrackerComponent.cpp#13 Change 4425722 by Rolando.Caloca UE4.21 - Android compile fix #jira Change 4425408 by Phillip.Kavan Fix UBT warnings when building/packaging with Blueprint nativization enabled. - Mirrored from //UE4/Dev-Framework (4352144). #jira UE-62946, UE-63311 Change 4425238 by frankie.dipietro Update TM-FocusPriority so that tests may utilize 8 audio channels #jira UE-29618 Change 4425232 by Jamie.Dale Fixed crash when re-pointing an object referenced in Python #jira UE-64363 Change 4425194 by Phillip.Kavan Support a proper fallback to construct any native 'noexport' struct-typed literal term in a nativized Blueprint class. - Mirrored from //UE4/Dev-Framework (4347635). #jira UE-63364 Change 4424786 by Brian.Zaugg Add support for new iOS UserNotifications framework, enabled if min iOS version is set >= 10. #jira UE-51041, UE-59178 Change 4424584 by Ben.Marsh Include the Visual Studio .natvis file as a solution item, to fix problems with VS2017 15.8.5 not finding it in a makefile project. #jira UE-64733 Change 4424410 by Max.Chen Sequencer: Fix deprecation #jira UE-48190 Change 4424364 by Frank.Fella Niagara - Fix static analysis for SItemSelector.h - Preflight passed. #jira UE-64719 Change 4424291 by Shaun.Kime Volume texture work should not be pulled over from Dev-Niagara yet #jira UE-64756 Change 4424021 by Jason.Bestimt Merging CL 4401151 from Dev-VR - Adding destructor to SoundPresets #JIRA:none Change 4423955 by Brandon.Schaefer Linux: Add a timer when we lose focus to check if we have lost application focus #jira UE-63931 Change 4422974 by Robert.Manuszewski Fixing CIS #jira UE-64741 Change 4422709 by Jason.Bestimt Merging CL# 4419752 from Dev-VR - Fixes to prevent audio from crashing on exit #JIRA: none Change 4422691 by Jamie.Dale Fixing localization warnings Added support for gathering from the newly added UI_COMMAND_EXT macro #jira Change 4422394 by Sorin.Gradinaru UE-64066 TM-Gameplay Load Game does not work on TVOS #jira UE-64066 TM-Gameplay Load Game does not work on TVOS #tvOS #4.21 Blocker: GRHIHDRDisplayOutputFormat must have a default value for tvOS (PF_B8G8R8A8, just like mac or ios for non-hdr). The issue appeared at CL4092793 [at] //UE4/Dev-Rendering, 5/24/2018 Change 4422285 by Jamie.Dale Fixing localization warnings #jira Change 4421911 by Chris.Babcock Fix issues with LLDB data formatters with 2 byte characters #jira UE-64737 #ue4 Change 4421833 by Wyeth.Johnson #jira 64735 Sample Skel Mesh refactor to fix it not initializing, still bugged for vertex colors Change 4421316 by Jamie.Dale Fixing localization warnings #jira Change 4421223 by Ben.Marsh Add an experimental setting to enable support for long paths in the content browser. #jira Change 4421197 by Jamie.Dale Fixing localization warnings #jira Change 4421191 by Jamie.Dale Fixing localization warnings #jira Change 4421179 by Rolando.Caloca UE4.21 - Vulkan - Add missing viewport resize function - Separate num buffers per usage #jira Change 4420955 by Michael.Trepka Ignore tooltips and cursor decorator windows when determining the window under cursor on Mac #jira UE-64645 Change 4420323 by Robert.Manuszewski Reimplementing CL #4402016 from Dev-Core: Fixed cooked materials not working in the editor #jira UE-64389 Change 4420227 by Rex.Hill Fix USD Linux compiler warning #jira UE-63658 Change 4420198 by Ben.Marsh UBT: Detect changes to source directories and invalidate the makefile if they are newer. Forces the makefile to be rebuilt when files are added or removed. #jira UE-42601 Change 4420194 by Mitchell.Wilson Saving color curve assets to resolve warnings. #jira UE-64724 Change 4419740 by Jamie.Dale Don't force LocRes files to always use Unicode strings The automatic Unicode detection works just fine for them, and changing this can produce considerably smaller (up-to 50% smaller!) LocRes files #jira Change 4419728 by Mikey.Boyd Updating TM-MaterialAttributes map and MaterialAttributes_Widget for cleaner testing of UEQATC-3497. Set the level to the default GameMode, updated the level blueprint, and disabled interaction with the widget bp. #jira UE-29618 Change 4419646 by Ben.Marsh UBT: Determine the correct user directory when remote compiling on Mac, rather than inferring it from the user name. The user name can be changed after an account is created. #jira UE-64071 Change 4419529 by Jules.Blok Merging CL 4323685 from Dev-VR - Fix GLES occlusion queries when HDR is disabled. Add occlusion query support for Multi-View. Add ShowFlag to visualize occlusion query bounding meshes. #jira UE-62347 Change 4419528 by Jules.Blok Merging CL 4323400 from Dev-VR - Remove StereoPair in favor of visibility map merging introduced in CL 4036044 #jira UE-62738 Change 4419525 by Stefan.Boberg Reduce CPU usage for Cook-on-the-fly server by not busy-waiting for assets to cook. Added an event which is signaled when a network request has been received. The main COTF loop blocks on this event when the cook request queue is empty. This reduces CPU usage while keeping the request latency low. #jira UE-51348 graeme.thornton, martin.ridgers Change 4419034 by Ben.Marsh Allow plugins specified on the command line to override engine plugins. #jira UE-64685 Change 4419015 by Frank.Fella Niagara - Fix linux compile error from CL 4418815. #jira UE-63379 Change 4418931 by Frank.Fella Niagara - Fix Win32 compile issue caused by cl 4418639 #jira UE-61823 Change 4418887 by Frank.Fella Merging from Dev-Niagara all plugin content updates. #jira UE-64711 Change 4418883 by Uriel.Doyon Fixed GPU emitters not being ticked correctly on the renderthread. #jira UE-64710 Change 4418817 by Chris.Babcock Fix for x86 and x86_64 Android architectures with NDK14b #jira UE-64708 #ue4 #android Change 4418815 by Frank.Fella Merging from Dev-Niagara 4399353 for nicholas.goldstein Improve discoverability of and navigability to parent Emitters in Systems #jira UE-63379 Change 4418709 by Frank.Fella Merging from Dev-Niagara 4397394 for nicholas.goldstein Add missing entries and param creation subcategory to Set Variables module. #jira UE-63373 Change 4418639 by Frank.Fella Merging from Dev-Niagara 4360525, 4360676, 4364096 for Simon.Tovey Some compile time optimizations - Moved large map of hlsl keyword replacements from C++ to ini file to improve compile times. - Now not using templates to handle input parameters to data interface. Now taking a bit from the bytecode offset to denote constant vs register. - As well as improving compile times, this also makes DIs far easier to write and maintain so I've rolled out to all DIs. Has no affect on perf. - Moved some things into the VectorVM namesspace. #jira UE-61823 Change 4418333 by Mark.Satterthwaite Fix incorrect usage of a CFDictionary passed into IOServiceGetMatchingServices which releases it for us. #rb none #jira UE-62569 Change 4418323 by zak.parrish Checking in files for SaveLoad - almost done. Need to update save status and do the helpAbout screen #JIRA UE-64681 Change 4418307 by Frank.Fella Merging from Dev-Niagara 4357655 for nicholas.goldstein Fix various capitalization inconsistencies in niagara stack menus #jira UE-63371 #jira UE-63446 Change 4418242 by Frank.Fella Merging from Dev-Niagara 4356331 for nicholas.goldstein Add Spacer between Event Handler header row and added Event Handler properties #jira UE-63390 Change 4418222 by Dan.Oconnor Close blueprint editor when replacing a blueprint, avoiding crash when using the merge tool to reload a blueprint #jira UE-64435 Change 4418217 by Frank.Fella Merging from Dev-Niagara 4356318 for nicholas.goldstein Adjust DisplayName generation of linked inputs in Niagara Stack input options to show the entire namespace and to not pass through FName::NameToDisplayString #jira UE-63387 #jira UE-60349 Change 4418163 by Frank.Fella Merging from Dev-Niagara 4346597, 4346602, 4346709, 4353333, 4353344, 4353346, 4353355, 4355466, 4355948, 4356192 Niagara - New emitter and new system dialogs #jira UE-63765 Change 4418114 by Mark.Satterthwaite Assert that Metal heaps and sub-allocated buffers are actually created properly to catch OoM errors. #rb none #jira UE-62235 Change 4417947 by Ben.Marsh Compile DebugGame version of the launch module for installed builds. #jira UE-64604 Change 4417554 by Joe.Conley Merging using Dev-VR_to_Release-4.21 #jira UE-63210 - "Stereo layers persist in HMD after VR Preview" #jira UE-54565 - "Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay" Remove check(VROverlay) in FSteamVRHMD::GetStereoLayers() and just return nullptr if it is null. Revert previous fix for UE-54565 that caused UE-63210 Change 4417553 by Joe.Conley Merging using Dev-VR_to_Release-4.21 #jira UE-64054 MRC - Mixed Reality Calibration app does not let users toggle between attachment devices. Enumerate Motion Sources was getting called before the Motion Controller modular features were being added. Added a delay before calling Enumerate Motion Sources. Change 4417552 by Joe.Conley Merging to Release-4.21 (//UE4/Release-4.21) #jira UE-63579 Assert when having too many VR devices Increase max controllers to support more. Change 4417533 by Ben.Marsh Fix IPhonePackager not being included in installed builds created on a Mac. #jira UE-58493 Change 4417495 by Joe.Conley Back out changelist 4417484 Integrate automatically submitted this before I could convert it to an edit, back out. #jira UE-63579 Assert when having too many VR devices Change 4417484 by Joe.Conley Merging using Dev-VR_to_Release-4.21 #jira UE-63579 Assert when having too many VR devices Increase max controllers to support more. Change 4417438 by Ben.Marsh Prevent unzipped frameworks from being removed every time a remote IOS compile is started, preventing iterative builds. #jira Change 4417422 by Ben.Marsh PR #4937: UE-62508: Add option to project launcher to include prerequisites com. (Contributed by projectgheist) #jira UE-62508 Change 4417362 by Ben.Marsh Fix compile warning when converting a blueprint project to native. #jira UE-63802 Change 4417357 by Jerome.Delattre Copying from Dev-Enterprise CL 4364256 Fix typo in FGenericPlatformMemory::DumpStats to properly report the free virtual memory. #author Martin.Sevigny #jira Change 4417350 by Jerome.Delattre Copying from Dev-Enterprise CL 4364260 SceneCapture: Don't CaptureOnMovement if CaptureEveryFrame is enabled. This prevent the capture from happening twice in 1 frame. #author Martin.Sevigny #jira UE-64686 Change 4417333 by Uriel.Doyon Reduced the amount of interpolants in FVertexFactoryInterpolantsVSToPS by the Niagara when using DynamicParameters. Now only the param required are used where as before the count was defined by the max index. #jira UE-63712 Change 4417318 by Dan.Oconnor Improve error messaging when a class creates its CDO while the class layout is being created #jira UE-64534 Change 4417276 by Frank.Fella Merging 4340773 from Dev-Niagara for nicholas.goldstein Add UProperty Specifiers to PropertyMetaData to fix displayed name and tooltip #jira UE-63233 Change 4417226 by Frank.Fella Merging 4340719 from Dev-Niagara for nicholas.goldstein Disable Widget focus of expander arrows and pulldown arrows in Niagara Stack to prevent unexpected tab selection #jira UE-63380 Change 4417196 by Patrick.Boutot Create a 10bit media texture for CharBGR10A2 media format. #jira UE-64682 Change 4417193 by Patrick.Boutot Keep a reference to the current MediaProfile's proxy to prevent GC Move MediaProfileSettings to default config. #jira UE-64475 Change 4417192 by Patrick.Boutot Deprecate ABGR16 and Float RGB from EDefaultBackBufferPixelFormat. They are not supported by D3DX SwapChain. The jira has more info on which formats are supported. #jira UE-63090 Change 4416191 by zak.parrish Resaving Debug menu for TP_ARBP template #JIRA UE-64678 Change 4416030 by Marc.Audy Remove broken test (as best it can be told it could never have worked) #jira UE-64547 Change 4415784 by Marc.Audy PR #5133: UE-64479 Fix the icon display for the Timeline node replication status (Contributed by mamoniem) PR #5132: UE-64479: Replicated icon shows up for timelines in BP (Contributed by projectgheist) #jira UE-64479 #jira UE-64596 #jira UE-64606 Change 4415763 by Steve.Robb Fixes for improperly initialized USTRUCT() members. #jira UE-64551 #jira UE-64546 Change 4415723 by Rolando.Caloca UE4.21 - Remove Linux hack for Vulkan #jira Change 4415679 by Rolando.Caloca UE4.21 - Copy fix from 4415584 and 4401641 - Added support for -vulkanpresentmode=N where N is a VkPresentModeKHR - This prevents the CPU from getting more than one frame ahead of the GPU. In addition to making the Vulkan RHI more consistent with the DX RHIs and reducing game input latency, this also fixes the issue where memory for volatile uniform buffers could be overwritten by the CPU before the GPU was done with it. This could happen when running in immediate present mode with frame pacing and smoothing disabled, as the CPU could get several frames ahead of the GPU. #jira Change 4415654 by Jamie.Dale Fixed the editor failing to load the native game localization data during init #jira UE-64097 Change 4415635 by Jamie.Dale Fixed null pointer access in setting helpers #jira Change 4415630 by Jamie.Dale Ensure we GC at various points that could have left lingering references to items being content hot-reloaded #jira Change 4415624 by Jamie.Dale Ensure that the transient instance created by the material editor is marked pending-kill once the material editor is closed This fixes an issue where a lingering material editor instance would re-apply old material constant values after a content hot-reload, as the content hot-reload would call PostEditChange on the lingering instance. #jira Change 4415620 by Jamie.Dale Fixed type validation of objects within containers #jira UE-64151 Change 4415613 by Jamie.Dale Fixed crash when deleting a package without an SSC state #jira Change 4415592 by Marcin.Undak UAT: Aways create directory before saving encryption parameters #jira none Change 4415590 by Jamie.Dale Merging CL# 4357533, CL# 4366557 and CL# 4374101 #jira Change 4415577 by Marcin.Undak Linux: fixed WebM crash #jira UE-64157 Change 4415340 by frankie.dipietro Empty M_VolumeSampler for testing #jira UE-29618 Change 4415334 by frankie.dipietro Adjust M_VolumeSample test material to use Emissive #jira UE-29618 Change 4415085 by Ben.Marsh Restore const signature for FApplePlatformCrashContext::ReportCrash() for compatibility with callbacks. #jira Change 4415032 by Ben.Marsh Fix Mac compile error due to calling non-const function. #jira Change 4415005 by frankie.dipietro Add M_VolumeSample to QAGame to aid Volume Texture testing #jira UE-29618 Change 4414930 by Ben.Marsh Include portable callstacks in ensures. #jira UE-64574 Change 4414631 by Graeme.Thornton Fix for crash when running automation tests #jira UE-64652 Change 4414055 by Dan.Oconnor Remove use of FAssetData to avoid side effects that can result in CDO creation #jira UE-64534 Change 4413933 by Jeff.Fisher Merging using Dev-VR_to_Release-4.21 4374589 UE-57680 [CrashReport] UE4Editor_SteamVR!FSteamVRModel::GetRawMeshData() [steamvrassetmanager.cpp:307] -Added some more logging to try to figure out why this is crashing. Logs the resourceID of the steamVRMesh which might tell us if this is happening with some specific hardware. Also logs index and vertex counts and pointers to see if the data is somewhat malformed or just completely invalid. 4380355 UE-57680 [CrashReport] UE4Editor_SteamVR!FSteamVRModel::GetRawMeshData() [steamvrassetmanager.cpp:307] -Two more log lines for steamvr shutdown. Maybe we are trying to get the models after shutdown and get bad data? #jira UE-57680 Change 4413599 by Mitchell.Wilson Saving SunlightColorLUT to resolve warning. #jira UE-64648 Change 4413343 by Ben.Marsh Add Rsync filters to installed build on Windows. #jira UE-64623 Change 4413276 by Ben.Marsh Remove logic that prevents UHT compiling on Mac during a remote build. #jira UE-64493 Change 4413205 by Ben.Marsh Fix missing dependencies from installed build on Mac and Linux. #jira UE-64629 Change 4413154 by Jason.Bestimt Merging CL 4379292 from Dev-VR - Fixes for mobile static draw list using incorrect material render proxy #JIRA: UEVR-1321 Change 4413148 by Jason.Bestimt Merging CL 4373138 from Dev-VR - Fix for media texture crash on Lumin #JIRA: UEVR-1319 Change 4413142 by Jason.Bestimt Merging CL 4347297 from Dev-VR - Swapping double to single quote to fix Mac Editor packaging for Lumin #JIRA: UE-63556 Change 4412619 by Jason.Bestimt Merging CL 4331753 from Dev-VR - Allowing output log to capture warning and error verbosity from commandline output it receives (like launch on Lumin) #JIRA: UE-62981 Change 4412526 by Jason.Bestimt Merging CL 4311018 from Dev-VR - Preventing multiple lumin frame timing hints while the graphics context isn't valid #JIRA: UE-62031 Change 4412517 by Jason.Bestimt Merging CL 4304939 from Dev-VR - Commenting out Eye Tracker init log until the feature is complete. #JIRA: UE-61413 Change 4412515 by Jason.Bestimt Merging CL 4304711 from Dev-VR - Downgrading sandbox jail warning to log, as it is expected output #JIRA: UE-62992 Change 4412508 by Jason.Bestimt Merging CL 4303846 from Dev-VR - Fix for fully qualified name in header #JIRA: UE-62068 Change 4412496 by Jason.Bestimt Merging CL 4303647 from Dev-VR - Fixing synth style warnings in Lumin Sample #JIRA: UE-62068 Change 4412491 by Jason.Bestimt Integrating CL 4303618 from Dev-VR to remove Lumin Emulator plugins Change 4412425 by Mitchell.Wilson Updating GetLinearColor nodes in BP_Sky_Sphere to GetClampedLinearColor nodes. Saving curves due to the change to resolve warnings. #jira UE-64228 Change 4412349 by Lauren.Ridge Adding custom version to linear color curve assets #jira UE-64228 Change 4412302 by Ben.Marsh Include the full filename of the config file if we can't save a backup. Attempt to track down UE-64554. #jira UE-64554 Change 4412161 by frankie.dipietro Adding bUsedWithStaticLighting flag to M_Roughness_0 to fix RectLight test #jira UE-29618 Change 4411692 by tim.gautier Minor adjustment to M_Tree_FallTreeMerged_01 - added a StaticSwitchParam #jira UE-29618 Change 4411522 by Lauren.Ridge PostLoad check and additional GetClampedColorValue BP function for linear color curves #jira UE-64228 Change 4411494 by Francis.Hurteau Copied 4359025 Francis.Hurteau Test if have a valid continuation before running it when setting continuation on a ready future #jira UE-64567 Change 4411151 by Jeff.Fisher Merging using Dev-VR_to_Release-4.21 4345353 UE-62255 Google 6DOF Motion Controller Support -Added support for 6DOF controller tracking on daydream. -Project Settings->Android->Advanced APK Packaging->Configure GoogleVR to support specific hardware configurations-> Set to Daydream(6.6 DoF) to enable support for two 6dof controllers. A single 3dof controller is also supported by this configuration, as is a single 6dof controller. -Currently the 3dof controller is detected only by noticing that the positions returned for all controllers are exactly 0,0,0 per Google reccomendation. A future API should make it explicit when a controller is 3dof or 6dof. -Currently we arbitrarily make the controller at index 0 the right and the one at 1 the left. A future api should let us query for controller handedness. 4346387 Fixing build break in GoogleVRControllerFunctionLibrary.h 4349142 Fixing GoogleVRController build warning 4349742 Fixing AndroidRuntimeSettings build errors. 4350977 Fix for static analysis warning 4351170 Build fix for bad assert #jira UE-62255 Change 4410947 by Lina.Halper #DUPEMERGE Fixes many reference pose issues, where they want to add node, and how it updates, and how they could move - mainly execution can be disabled by button, and we will mark to compile when it needs recompile due to hierarchy change - added quick warning to log when hierarchy is missing - still lots of things need more iteration - fixed assets #jira: UE-63136 Change 4410550 by Lauren.Ridge Fix for ListView not propagating selection change events #jira UE-64118 Change 4410527 by Lauren.Ridge Adding condition to guard against crash when pasting comments #jira UE-63214 Change 4410512 by Marcin.Undak UAT: Create manifest directory, before writing to it #jira none Change 4410511 by Lauren.Ridge Fix for crash on spamming trigger presses in VR mode #jira UE-63608 Change 4410489 by Lauren.Ridge Fix for disappearing UI handle in VR mode #jira UE-63622 Change 4410364 by Ben.Marsh PR #5138: Fix bForceBuildShaderFormats not being read correctly in TargetRules (Contributed by rlabrecque) #jira UE-64611 Change 4410086 by Ben.Marsh UAT: Show timing/agent info in UAT the same way as in UBT, to make it easier to track down badly configured agents. (Originallly CL 4343393 in Dev-Build) #jira Change 4410018 by Lina.Halper #DUPE MERGe Merging using Dev-Anim<->Release4.21 fix motion blur issue on poseable mesh component #jira: UE-62296 Change 4409981 by Simon.Tourangeau SunPosition plugin #jira UE-64075 Change 4409913 by Michael.Kirzinger Fix FUniqueNetIdRepl serialization for out of engine OSSs. Use FNetBitReader/Writer in the serialization test so it properly tests network replication #jira UE-63326 [at]josh.markiewicz Change 4409838 by Simon.Tourangeau Integrate misc nDisplay fixes from Dev-Enterprise - nDisplayLauncher: Removed useless no-val command line arguments - Fixed Editor crash when translation direction is set in BP_DemoWand_Blueprint - Use quotation marks for paths - A lot of nDisplay warings "wand not found" - nDisplayLauncher passes custom arguments at beginning - Update blueprints (resubmit + comments) - Single view for monoscipic devices - Move swap eye attribute to [cluster_node] - Removed viewport flip feature - Disable input on slave nodes - Fix for GL3/4 monoscopic device. Missed changes for 'Viewport positioning fix'. - Removed custom swap_int - Fixed demo blueprints - Fixed crash in DC components when the DC is not initialized - Fixed visibility of some inherited members - Fixed Editor crash on second PIE session start - Fix for viewport positioning - BP API docs (comments) - Turn off some screen effects in the nDisplay template project #jira UE-64170 Change 4409812 by Simon.Tourangeau USD SDK updated to v18.09 Merged from Dev-Enterprise #author Rex.Hill #jira UE-64140 Change 4409754 by Graeme.Thornton Copy of CL 4385549 from Dev-Core Try and detect a serialize function inside arbitrary preprocessor blocks and throw an error Make a couple of other "can't have things inside preprocessor blocks" messages consistent with this one #jira none Change 4409671 by Jeff.Fisher Merging using Dev-VR_to_Release-4.21 4392743 UE-63646 MagicLeap 4.21 redirects need updating -Made redirectors more specific, found a way to do the updates without the MatchSubstring package update flag, to avoid a warning about how it is very slow. #jira UE-63647 Change 4409395 by Ben.Marsh Fix Python.build.cs adding locally generated *.pyc files as runtime dependencies. Since these files are not tracked as build products, they will not exist on other build machines, causing warnings when building DDC. #jira Change 4408881 by Max.Chen Sequencer: Added missing ini change for 4395032 #jira UE-64258 Change 4408670 by Max.Chen Sequencer: Step to next/prev key no longer uses ExclusiveEndFrame - 1. This fixes cases where you want to step to the last key of a section and add another animation clip that doesn't overlap. #jira none Change 4408662 by Max.Chen Sequencer: Removed derived blueprint type for level sequence director blueprints #jira UE-64258 Change 4408661 by Max.Chen Sequencer: When evaluating a range of a sequence, all overlapping segments of that range are now guaranteed to be up-to-date and compiled. This is a newer version of 4280319 which was backed out in 4317353, with the TRange::Overlaps issues addressed. #jira UE-63336 #jira UE-62873 Change 4408660 by Max.Chen Sequencer: Fix crash when converting matinee assets to sequences due to changes in events. Event keys will now have blueprint event endpoints created in the level sequence blueprint when converting. #jira none Change 4408354 by Marc.Audy Fix additional cases where GetBlueprint could get called without a valid blueprint, thus checking #jira UE-62444 Change 4408286 by Joe.Conley #jira UE-64552 [CrashReport] UE4Editor_MagicLeap!UImageTrackerComponent::TickComponent() [imagetrackercomponent.cpp:391] MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device. This had been fixed previously but somehow the fix got lost merging between streams. Change 4408252 by Brandon.Schaefer Doubles in the form of 1e+9999 can be larger then 30 chars, set aside more room #jira UE-64582 Change 4408076 by Mike.Erwin UAT: fix Iterative Deploy leaving behind old files on Android (copy 4369737 from Dev-Build) For iterative deploy on Android, files & directories not in staging will be zapped from the device. The following directories are spared, to maintain config & logs on device: Engine/Saved Engine/Config ProjectName/Saved ProjectName/Config Tested with Samsung Galaxy S6+ (Android 6.0) and Google Pixel 2 (Android 9.0) #android #jira UE-61686 Change 4408070 by Mike.Erwin UAT: iterative deploy no longer prevents cleaning of staging directory (copy 4369732 from Dev-Build) Partial fix for #jira UE-58838 UE-61686 UE-62879 Might need additional work to reduce file copies from Build to Stage. Change 4407741 by Ben.Marsh UBT: Avoid trying to figure out which mobile provision to use for a project when we already know the path to the provision we want. Also fix certificate not being updated if mobile provision changes. #jira Change 4407632 by Jamie.Dale Removed pyc files from Python SDK #jira UE-64531 Change 4407622 by Jamie.Dale Updated Python SDK copy script to exclude pyc files #jira UE-64531 Change 4407431 by Anousack.Kitisa Copied 4392037 Anousack.Kitisa Modified API for UV map generation. #jira UE-63814 Change 4407427 by Ben.Marsh Suppress warning for missing DebugNonUFS files when staging installed build. #jira UE-64579 Change 4407401 by Anousack.Kitisa Copied 4383601 Anousack.Kitisa [StaticMeshEditor]: * Fixed material assignment issue when re-importing Datasmith static mesh after deleting a section from the mesh. * Fixed material issue when deleting a section from a mesh and undoing and chaging material on the mesh. #jira UE-62480 Change 4407274 by Joe.Graf Over merge reverted #jira: fix Change 4407268 by Anousack.Kitisa Copied 4369800 Anousack.Kitisa Import/export FBX metadata on SkeletalMesh and Skeleton assets. #jira UEENT-1881 Change 4407220 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - AR samples updated #jira: UE-64673 Change 4407213 by Rolando.Caloca UE4.21 - Copy 4403346 DR - Fix post opaque extension running before lights #jira Change 4407208 by Anousack.Kitisa Copied 4369604 JeanLuc.Corenthin - Fixed indexing issue with FOverlappingCorners object created using a FmeshDescription object: - Changed logic in building of FOverlappingCorners to be based on index of wedge, number of wedges equal 3 times the number of triangles like in FRawMesh, instead of index of vertex instances. - Updated BuildVertexBuffer to take this new logic in account. - Fixed crash in FMeshDescriptionOperations::CreateMikktTangents: - MikkTSpace sdk does not handle properly faces with 0 vertices which occur with mesh description with invalid polygons. #jira UE-62478, UE-63758 Change 4407188 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Fixed missing include when not using unity builds #jira: UE-64673 Change 4407179 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added a way to see the ARKit CPU consumption across all of its threads #jira: UE-64673 Change 4407178 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Bug fix for landscape image detection being at the wrong distance #jira: UE-64673 Change 4407174 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Improved debug rendering of AR tracked images #jira: UE-64673 Change 4407165 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added post edit change to force correct aspect ratios when editing physical size for detected images #jira: UE-64673 Change 4407162 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Reverted premature merge #jira: merge Change 4407156 by Joe.Graf Merging using Dev-VR_to_Release-4.21 #jira: merge Change 4407146 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Point cloud rendering additions #jira: UE-64673 Change 4407134 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added some config properties to box component for debug rendering #jira: UE-64673 Change 4407128 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added missing #ifdef #jira: UE-64673 Change 4407127 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - AR point cloud debug rendering support added #jira: UE-64673 Change 4407119 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARVideoSettings sample #jira: UE-64673 Change 4407113 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added a device orientation query in addition to the event that is present #jira: UE-64673 Change 4407109 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Fixed a missing nullptr check that was causing AR apps to crash #jira: UE-64673 Change 4407105 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added support for rotating an image while generating a jpeg for ARSharedWorld sample #jira: UE-64673 Change 4407101 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added a set of properties to override thread priorities when using ARKit and UE4 is causing ARKit to starve #jira: UE-64673 Change 4407098 by Joe.Graf Merging using Dev-VR_to_Release-4.21 #jira: merge Change 4407093 by Francis.Hurteau Copied 4372687 Francis.Hurteau Fix potential assert when changing ProtocolVersion based on ping messages #jira UE-64035 Change 4407088 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added scaling to jpeg creation for ARSharedWorld sample #jira: UE-64673 Change 4407082 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample #jira: UE-64673 Change 4407078 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Fix for null session config being passed to AR system #jira: UE-64673 Change 4407074 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample #jira: UE-64673 Change 4407064 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample #jira: UE-64673 Change 4407061 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample #jira: UE-64673 Change 4407052 by JeanLuc.Corenthin Copy CL #4392021 - Fixed crash when importing model thru VRED importer - Includes changes to StaticMeshBuilder.cpp made in CL #4369604 #jira UE-64152 Change 4407051 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample #jira: UE-64673 Change 4407045 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Code suupport for streaming ar shared worlds #jira: UE-64673 Change 4407039 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample #jira: UE-64673 Change 4407032 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Improved AR template #jira: UE-64673 Change 4407030 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Better BP exposure of GetMappingStatus for AR #jira: UE-64673 Change 4407017 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Better double free fix for ar env probes #jira: UE-64673 Change 4407012 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Double free fix for env probes #jira: UE-64673 Change 4407007 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample #jira: UE-64673 Change 4407006 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample #jira: UE-64673 Change 4407003 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample #jira: UE-64673 Change 4406999 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Render doc fix for non-editor builds #jira: merge Change 4406994 by Anousack.Kitisa Copied 4362955 JeanMichel.Dignard Static Mesh Library : SetLodFromStaticMesh - Assign materials to new LOD sections based on source mesh LOD. - Copy LOD build settings from source. #jira UE-63659, UE-64016 Change 4406992 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Fix for CLion IDE usage #jira: merge Change 4406987 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Fix for missing property decoration for video modes #jira: UE-64673 Change 4406944 by Max.Chen Sequencer: Stop all sounds on tear down #jira UE-63501 Change 4406942 by Mark.Satterthwaite Duplicate CL #4398322: Rebuild mtlpp using Xcode 10 so Metal 2.1 works on iOS. #jira N/A Change 4406880 by Anousack.Kitisa Copied 4356072 Anousack.Kitisa [StaticMeshEditor]: * Moved the UV channel removal functionality from the LOD details panel to the UV drop-down menu. #jira UEENT-1827 Change 4406826 by Francis.Hurteau Copied 4366928 Jeremie.Roy Fix crashes related to the UndoHistory. Add missing UndoBufferChangedDelegate broadcasts in EditorTransaction #jira UE-64096 Change 4406820 by Anousack.Kitisa Copied 4350474 Johan.Duparc Fix UEditorAssetLibrary::DoesAssetExist to handle sub object name #jira UE-62333 Change 4406783 by Anousack.Kitisa Copied 4348861 Anousack.Kitisa [StaticMeshEditor]: * Fixed vertices being merged even though they don't share mergeable attributes. #jira UE-62980 Change 4406752 by Anousack.Kitisa Copied 4348838 Anousack.Kitisa Fixed ConvertAnyPathToObjectPath returning wrong path for objects that are named differently than their package. #jira UE-62333 Change 4406721 by Brandon.Schaefer Linux: Set FORCE_ANSI_ALLOCATOR when using -EnableTSan to avoid multiple definitions #jira UE-62804 Change 4406461 by Francis.Hurteau Copied 4382276 Francis.Hurteau Fix syncing streaming level visibility state with undo/redo #jira UE-64315 Change 4406459 by Ben.Marsh Fix temporary files containing dependency lists being created in Engine directory. Move them under Engine/Intermediate instead. #jira Change 4406451 by Brandon.Schaefer Linux: Dont try to make current if our current window was the SplashScreen window we just destroyed #jira UE-64211 Change 4406440 by Chris.Babcock Remove AKEYCODE_BACK from valid gamepad keycodes to allow it when controllers are disabled #jira UE-64350 #ue4 #android Change 4406382 by Anousack.Kitisa Copied 4393087 Patrick.Boutot Add a shader source directory for the OpenCVLensDistortion plugin. #jira UE-64568 Change 4406345 by Joe.Graf Merge Xcode project generation fix to defaul to Legacy build mode using Dev-VR->Release-4.21 #jira: merge Change 4405792 by JeanMichel.Dignard Copied 4393315 JeanMichel.Dignard Better telemetry for plugin warden - Added more event attributes to track potential issues. #jira UE-64280 Change 4405776 by JeanMichel.Dignard Copied 4392578 JeanMichel.Dignard Fixed actors not saving properly on a reimport when moved to a sublevel. The issue is that they were being parented to actors from another level which isn't supported. Also, the scene component template should refer to the parent component through a TSoftObjectPtr in case it's in another package. #jira UE-62070 Change 4405738 by Mark.Satterthwaite Duplicate CL #4396224: Remove another broken bit of legacy Metal code. #jira UE-64128 Change 4405733 by Mark.Satterthwaite Duplicate CL #4399472: Handle all Metal formats in ShaderPlatformToPlatformName - I have not made this handle all formats or platforms so this function is *wrong* for a number of others and should *assert* on failure to identify a platform. This fixes incorrect shader compilation for Forward rendering on iOS. #jira UE-64355 Change 4405630 by JeanMichel.Dignard Copied 43737703 Johan.Duparc Prevent crash for old datasmith assets Clear transactional flag in user asset data that could cause a crash for Blueprint assets. #jira UE-63349 Change 4405481 by Sorin.Gradinaru UE-61699 Kindle Fire 5th Gen crashes rotating Remote Session #jira UE-61699 #Android #4.21 From //UE4/Dev-Mobile CL4360704 Disabling threaded rendering for Kindle Fire HD 7 5th gen in DefaultDeviceProfiles.ini Change 4405276 by Frankie.DiPietro Adding test content for Volume Textures, Iris Normals, and Subsurface Boundary Bleed Color coverage #jira UE-29618 Change 4405138 by JeanMichel.Dignard Copied 4350470 Johan.Duparc Fix crash on property edition for blueprint actors with templated asset user data #jira UE-63349 Change 4404967 by Mikey.Boyd Making content change to M_Translucent_PanNrm for UEQATC-244. Added a Texture Sample node to be used to test Platform Stats. #jira UE-29618 Change 4404909 by Robert.Manuszewski When enabling cooked assets in the editor, the engine will now use FArchiveAsync2 in the editor to be able to open them. (re-implemented CL #4400327 from Dev-Core) #jira UE-64389 Change 4404901 by Robert.Manuszewski Fixed a hang when entering PIE when Background Streaming is disabled #jira UE-63320 Change 4404816 by Ben.Marsh Fix "Non-void function should return a value" warning in CIS. #jira Change 4404621 by Stefan.Boberg Re-enabled LLM on Editor builds since the performance issue has been addressed #jira UE-60020 Change 4404491 by Max.Chen Sequencer: Use cached object bindings when drawing motion trails. FindObjectId can be slow because it clears the cached bindings. Added FindCachedObjectId which retrieves the binding without clearing the cache. #jira UE-63347 Change 4404490 by Max.Chen Sequencer: Fix key reduction not working on imported fbx channel. Implement channel Optimize() so that it follows the curve editor's SimplifySelection by evaluating whether a key is needed (rather than removing the key and checking whether the value has changed). The main fix is that the tangents need to be calculated as non-normalized (ie. with the DisplayRate) #jira UE-62353 Change 4404488 by Max.Chen Sequencer: Changed HandleSingleNode fallback check for collapsed parents. #jira UE-64394 Change 4404486 by Max.Chen Sequencer: Remove restriction on hidden mobility. It's too wide to restrict transform tracks. #jira UE-63415 Change 4404472 by Max.Chen Sequencer: Restore drawing paths for selected nodes and channels #jira UE-64204 Change 4404468 by Max.Chen Sequencer: Check for property type in evaluation. This fixes an issue where the property type is changed after the track has been created. #jira UE-64278 Change 4404439 by Keli.Hlodversson Merging critical SteamVR fixes from Dev-VR #jira UE-63198 #jira UE-64098 #jira UEVR-1250 Change 4403717 by Marc.Audy Inline templated version of GetGameInstance #jira UE-62591 Change 4403702 by Marc.Audy PR #4944: Added template cast versions of multiple methods. (Contributed by francoap) #jira UE-62591 Change 4403699 by Marc.Audy Make reregistering an object in the significance manager an ensure not a check #jira Change 4403697 by Marc.Audy PR #5074: Fixed minor bugs in GameUserSettings. (Contributed by phoenxin) #jira UE-63893 Change 4403695 by Marc.Audy Fix crash pasting timeline with external curve that has been force deleted #jira UE-64504 Change 4403693 by Marc.Audy PR #5077: Prevent TimelineComponent Update delegate from being executed 3 times when looping (Contributed by nedwardsnae) #jira UE-63927 Change 4403691 by Marc.Audy PR #5076: Correct icon when dragging an event dispatcher variable (Contributed by projectgheist) #jira UE-63895 Change 4403689 by Marc.Audy PR #5075: Mouse decorator when dragging a category from My Blueprint panel (Contributed by projectgheist) #jira UE-63894 Change 4403686 by Marc.Audy PR #5096: UE-64019: Use compare function for tooltip FText instead of != operator (Contributed by projectgheist) #jira UE-64109 #jira UE-64019 Change 4403662 by Marc.Audy Ensure that objects created via duplication in PIE are correctly constructed #jira UE-63505 Change 4403462 by tim.gautier Cleaned up M_Tree_FallTreeMerged_01, added comment blocks for UEQATC-212 #jira UE-29618 Change 4403308 by Michael.Trepka Update mouse position on NSDraggingUpdate event on Mac #jira UE-60800 Change 4403290 by Michael.Trepka Fixed issues with window position and size when toggling between fullscreen and windowed modes #jira UE-63212 Change 4403270 by Michael.Trepka Fixed a problem with mouse click/drag events being received by incorrect window/widget in certain conditions while dragging windows on Mac #jira UE-57506 Change 4403216 by Ben.Marsh Fix null reference exception when resolving paths. #jira Change 4403213 by Ben.Marsh Revert change to use FileReference for executable to use in the <Spawn> task, to ensure we can use programs in the PATH. #jira Change 4403209 by Ben.Marsh Prevent null dereference when tagging a set of files. #jira Change 4403200 by Ben.Marsh BuildGraph: Add support for automatic parsing of collection types in BuildGraph parameters. #jira Change 4403188 by Mikey.Boyd Adding content for Data Table test coverage. #jira UE-29618 Change 4403163 by Ben.Marsh Sanitize the contents of all the receipts in the installed engine build, to make sure they don't reference any files we don't distribute. #jira UE-56424 Change 4403151 by Ben.Marsh UBT: Don't assume that console encoding is UTF-8 when using ParallelExecutor. #jira UE-64248 Change 4403136 by Ben.Marsh Fix IWYU issues with SQLite support. #jira UE-64523 Change 4403116 by Ben.Marsh UBT: Fix project files being generated for VS2017 if the user only has AutoSDKs, and does not have the IDE installed. #jira UE-62726 Change 4403074 by Ben.Marsh UBT: Fix a couple of edge cases when parsing output from child processes. * If a single line was larger than 32kb, the process would be treated as having terminated. * If the last output line did not have a trailing newline, the line would be dropped. #jira UE-64234 Change 4403066 by Ben.Marsh Fix project browser reopening when creating a new project, if other command line arguments are present. Missing a space between the project file and previous argument list. #jira UE-63724 #lockdown Nick.Penwarden #rb none #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 4447546 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4452228 by jason bestimt in Dev-VR branch]
2018-10-11 11:48:32 -04:00
if(FilteredPlatforms.Count == 0)
{
LogInformation("Did not find any project specific platforms for FeaturePack {0} out of supplied TargetPlatforms {1}, skipping it!", GameName, ProjectSpecificPlatforms);
continue;
}
Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3088355) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3088355 on 2016/08/13 by Max.Preussner Media Player Editor: Fixed Local file paths without file:// open when pressing Enter, but not when clicking Go button (UE-34643) #jira UE-34643 Change 3088331 on 2016/08/13 by Max.Preussner Media: Fixed Failing to load Precached Media Source (UE-34285) #jira UE-34285 Change 3088202 on 2016/08/12 by Zabir.Hoque Porting DX12 Fix from MS: Update D3D12 RHI for 4.13 - Fixed compiler errors with missing RHI methods. Fixed compiler warnings where names were hidding other variables. #jira UE-0 Change 3088149 on 2016/08/12 by Mark.Satterthwaite Duplicate CL #3087991: Initial AVFoundation implementation of Media Framework for Mac, iOS & tvOS. - Slight adaptation of AppleMovieStreamer to pick up movies from inside the GameContentDir on all Apple platforms. - Video playback occurs via AVPlayerItemVideoOutput's attached to the AVPlayerItem's output. This means gathering video samples is trivial. - Metal texture updates occur by wrapping the texture object provided by AVF - for Mac this is simple as it can bind to the IOSurface directly, for iOS/tvOS we have to create a CVMetalTextureCache and allocate our texture from there. - OpenGL and OpenGLES currently have to lock the pixel buffer and upload to a texture the old fashioned way - this should be revisited when there is time. - Subtitles/Captions are captured using AVPlayerItemLegibleOutput which also connects to the AVPlayerItem's output. - On Mac audio samples are returned by manually reading from the stream using an AVAssetReaderTrackOutput, including manual seeking and synching. - On iOS/tvOS the audio is played directly by AVPlayer because the IOSAudio system can't handle procedural buffers - otherwise it could reuse the Mac code. - AVFoundation does not support AVI - that's an obsolete Microsoft/Windows file-format. - Only 'file://' URLs are supported - streaming would require a totally different audio solution (using MTAudioProcessingTap) and has many more edge and failure cases that would need to be handled. #jira UE-34315 Change 3088131 on 2016/08/12 by Chris.Babcock Fix iterative deploy for new ADB #jira UE-34638 #ue4 #android Change 3088106 on 2016/08/12 by Dan.Oconnor Make check less strict, PinIds are only unique within a single node, unfortunately, hence why we use both an OwningNode and a PinId when resolving references #jira UE-34564 Change 3088099 on 2016/08/12 by Zabir.Hoque Move end of frame resource clean up to end of viewport rendering, since EndFrame calls were not consistently coming in when movie was playing but asset loading was done. #Jira UE-27026 Change 3088072 on 2016/08/12 by Max.Chen Sequencer: Level editor camera cut flag is now a one way gate This resolves issues to do with the flag being erroneously reset by external forces. #jira UE-33875 Change 3088031 on 2016/08/12 by Jeff.Campeau Fix WinXP build issues in WmfMedia and SteamVR plugins. #jira UE-32421 Change 3088025 on 2016/08/12 by Tom.Looman Updated VR Template with new VR device ID blueprint node. #jira ue-34592 Change 3088023 on 2016/08/12 by Tom.Looman Added PS Move input handling support to VR Template. #jira UE-34188 Change 3087989 on 2016/08/12 by Michael.Trepka Restored the code that's staging custom icons for Mac, which was accidentally removed when we switched to use build receipts. #jira UE-34581 Change 3087907 on 2016/08/12 by mason.seay New test assets for sub instance testing #jira UE-29618 Change 3087812 on 2016/08/12 by Maciej.Mroz #jira UE-34247 Nativized UMG assets not visible Redone cl#3087726 from Dev-Blueprints Change 3087810 on 2016/08/12 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : sceHmdReprojectionSetOutputMinColor Exposed sceHmdReprojectionSetOutputMinColor to blueprint via Morpheus Function Library. Allows one to set the minimum output color from reprojection processing. Can be used to mitigate certain artifacts (dark smearing, reprojection edges). See Sony documentation for more information. This setting does persist across switches out of vr mode and hmd disconnection, but it has no effect out of vr modes. #review-3087760 @nick.whiting #jira UEVR-13 Change 3087795 on 2016/08/12 by Mitchell.Wilson Added project thumbnail to subway sequencer. Added thumbnails to subway sequencer levels. Re-saved multiple files to resolve empty engine version and nodeguid warnings. #jira UE-34521 UE-34519 Change 3087730 on 2016/08/12 by Michael.Trepka Made bGeneratedSYMFile true by default and changed some ifs in Mac UBT code so that non-debug configs always build dSYM files on Mac, unless bGeneratedSYMFile is set to false in BuildConfiguration.xml #jira UE-34548 Change 3087699 on 2016/08/12 by Jeff.Campeau Make resource generation fault tolerant of unset config values. #jira UE-34614 Change 3087690 on 2016/08/12 by Mitchell.Wilson Added a thumbnail for the BlueprintRenderToTarget level. #jira UE-34544 Change 3087688 on 2016/08/12 by Marc.Audy Fix headshot crash when tearing down physics when not registered #jira UE-32935 Change 3087615 on 2016/08/12 by Ben.Woodhouse Fix for crash in shadowsetup when frustum is invalid #jira UE-33014 Change 3087607 on 2016/08/12 by Max.Chen Sequencer: Fix Import/Export FBX - Import FBX now maps arbitrary float properties as well as the transform - Import/Export FBX now consistently operates on selected nodes or all nodes - Fixed exported node names so that they're consistent with Sequencer node names #jira UETOOL-534 Change 3087586 on 2016/08/12 by Chris.Babcock Add HUAWEI_Mali device model recognition for Vulkan #jira UE-34610 #ue4 #android Change 3087529 on 2016/08/12 by Jurre.deBaare Fix for crash when start index != 0 and sampling at a different rate #jira UE-34637 Change 3087519 on 2016/08/12 by Ben.Marsh Pass the -ignorejunk flag on to child UBT instance when running a clean. Change 3087455 on 2016/08/12 by Jurre.deBaare Alembic importer plugin needs proper logo #fix Replaced icon with inverted official Alembic logo #jira UE-34474 Change 3087360 on 2016/08/12 by Ben.Marsh Print out the UBT command line before running it, to help diagnose -ignorejunk problem. Change 3087285 on 2016/08/12 by Lina.Halper - Add which animation it fails to compress - Make sure it doesn't go in there unless you have skeleton #jira: UE-34490 Change 3087237 on 2016/08/12 by Alex.Delesky #jira UE-34453 - Fixed an issue where a cast to find specific thumbnail scene info was being erroneously applied to the skeletal mesh thumbnail scene instead of the material thumbnail scene. Change 3087215 on 2016/08/12 by danny.bouimad #jira UE-29618 updated QA-AnimProfiles again... Change 3087212 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated TM-PhysicalAnimProfiles again Change 3087200 on 2016/08/12 by Robert.Manuszewski Fix for potential deadlock when a worker thread crashes caused by critical section lock in FOutputDeviceRedirector. The engine will no longer attempt to flush log messages in CheckRenderingThreadHealth if a critical error has already occured. Crash handlers flush log anyway. #jira UE-34373 Change 3087188 on 2016/08/12 by Matthew.Griffin Added SignExecutables Option to installed build script, which defaults to false and means most people won't have to pass -nosign anymore Added HostPlatformsOnly Option to installed build script as a way to easily make a build with only your current platform, without having to disable every other platform manually Change 3087160 on 2016/08/12 by Ben.Marsh Propagate the -ignorejunk option when we're building UHT as a child process in UBT. Change 3087148 on 2016/08/12 by Ben.Marsh Fix sample build failure due to intermediate headers being deleted from engine folder. Some modules only have *private* UObject classes which aren't included in the editor zip. UBT detects that there are no longer and UObject classes and deletes the intermediate folder, causing BuildGraph to fail when it detects the change. Change 3087143 on 2016/08/12 by Danny.Bouimad #jira UE-29618 updated QA-AnimProfiles and SK_Mannequin_PhysAssetTest to include constaint profiles for switching, removed old map in wrong folder. Change 3087140 on 2016/08/12 by Steve.Robb GitHub 2256 : Update UnrealCodeAnalyzer.Build.cs I have no evidence that this actually fixes anything, but it doesn't harm anything to add it... #jira UE-29286 Change 3087139 on 2016/08/12 by Steve.Robb Failed link actions during a hot reload now output a 'failed.hotreload' file in the destination folder to indicate that another link attempt is needed. This is because we can't distinguish between a successful compile with a failed link action, and a compile with no changes which requires no new module. #jira UE-31575 Change 3087107 on 2016/08/12 by Jurre.deBaare Alembic Import with empty first frame will cause the editor to crash #jira UE-34515 #fix Reject empty or invalid frames and remove them from the object, output messages are generated for such frames/objects #misc added a static const value indicating the first frame instead of hardcoded 0 array accesors #misc check condition fix in Runnable #misc log now adds new page named after the imported Alembic file Change 3087079 on 2016/08/12 by Dmitriy.Dyomin Fixed: Corrupted level package on loading cooked content #jira UE-34591 Change 3087063 on 2016/08/12 by James.Cobbett #jira UE-29618 Submitting test assets for Alembic Importer Change 3087048 on 2016/08/12 by Matthew.Griffin Changed Launcher Samples to create aggregate from property to avoid error in preflights Only notify about Launcher Samples trigger in non-preflight builds Change 3086985 on 2016/08/12 by Maciej.Mroz #jira UE-34372 [CrashReport] UE4Editor_CoreUObject!StaticAllocateObject() [uobjectglobals.cpp:2102] Redone cl#3083825 from Dev-Blueprints Change 3086960 on 2016/08/12 by Matthew.Griffin Prevent Build DDC command from making DDC for platforms that aren't supported by project #jira UEB-698 Change 3086945 on 2016/08/12 by Dmitriy.Dyomin Fixed: Sub-level layers do not show up in Layers tab when loaded as a part of world composition #jira UE-18291 Change 3086904 on 2016/08/11 by Lina.Halper Reverting the ensure as raw curve track != compressed because it doesn't go to compressed if the value doesn't have anything more than >0.f #jira: UE-34570 Change 3086891 on 2016/08/11 by Lina.Halper DUPEFIX: CL 3086544 from Michael Noland Paper2D: Fixed a crash when mutating grouped sprite components at runtime, and cleaned up how collision rendering is done for grouped sprite components addressing some other issues as well #jira UE-34223 #tests (from Michael N) Tested with repro project from JIRA, as well as adding/removing instances in the editor and with some sprites in the group having collision and others not, clearing collision on the component itself, etc... #tests (from Lina H) started the test project from JIRA and PIE, and no crash. Change 3086837 on 2016/08/11 by Nick.Whiting Modifying IsInGameThread() checks in Oculus positional tracking code to be !IsInActualRenderingThread(). This allows skel controls to use orientation and position with parallel animation #jira UE-32564 Change 3086797 on 2016/08/11 by Dmitry.Rekman Linux: fix crash on editor exit (UE-30795, UE-7519). - FText (stored in ZoomLevels static array) was being destructed during the global destructor phase, and it cannot do that. #jira UE-30795 Change 3086735 on 2016/08/11 by Richard.TalbotWatkin Fixed crash due to entries in the BlueprintCreatedComponents list not being present in the OwnerComponents list in RerunConstructionScript following an Undo. Handled this case explicitly now. #jira UE-34265 - Undo, Redo, Undoing a blueprint actor Replace action causes a crash Change 3086726 on 2016/08/11 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements : 2DVR 2DVR is a way to show a static image on PlayStation VR temporarily, for example as a loading screen. -Implemented 2DVR reprojection mode, exposed Show2DVRSplashScreen and Hide2DVRSplashScreen to blueprint through a new MorpheusFunctionLibrary. #jira UEVR-13 #review-3086004 @chad.taylor @nick.whiting Change 3086652 on 2016/08/11 by Dmitry.Rekman Linux: re-enable ICU (UE-34012). - Built static libs against libc++; disabled using dynamic ones. - Fixes lack of rich text formatting. #jira UE-34012 Change 3086648 on 2016/08/11 by Nick.Whiting Adding support for getting the HMD Device name from code / blueprints #jira UE-31785 Change 3086589 on 2016/08/11 by Chad.Taylor Fixing Vive resolution on packaged builds #jira UE-34535 Change 3086568 on 2016/08/11 by Matt.Kuhlenschmidt Fix skeletal mesh LODs not being imported correctly. All meshes were imported to the base LOD instead. #jira UE-34397 Change 3086529 on 2016/08/11 by Marc.Audy Don't build UE4Game against shipping physx/apex libs causing module mismatches for binary code projects linked against profile libs (which is the default) #jira UE-34287 Change 3086376 on 2016/08/11 by Peter.Sauerbrei remove cached file handle from iOS and Android to save memory during loads #jira UE-31720 Change 3086369 on 2016/08/11 by Matt.Kuhlenschmidt Guard against crash with corrupted editor layouts #jira UE-34364 Change 3086345 on 2016/08/11 by Dan.Oconnor ULevel::Actors is now a TArray instead of a TTransArray. It has been misusing TTransArray for years (by both serializing individual elements and the entire array, TTransArray logic in EditorTransaction.cpp appears to be completely rotten, broken for a very long time) #jira UE-34380 Change 3086272 on 2016/08/11 by Cody.Albert Updating First Person templates to fix cook errors #jira UE-22726 Change 3086259 on 2016/08/11 by Nick.Whiting Added a project setting bStartInVR, which allows projects to specify that they want to default to starting in VR mode, regardless of whether the -vr commandline is used #jira UE-31617 Change 3086202 on 2016/08/11 by Marcus.Wassmer Duplicate 3086176 to fix broken shaderpipelines on PS4 #jira UE-34540 Change 3086080 on 2016/08/11 by mason.seay Test animbp for sub anim instances #jira UE-29618 Change 3086062 on 2016/08/11 by Tom.Looman Migrate from //depot/usr/ into Release-4.13 for VR Template. #jira ue-34533 Change 3086032 on 2016/08/11 by Mike.Beach Bolstering FSceneComponentDetails::MakeTransformDetails()'s null handling (there was one conditional that was missing it). #jira UE-34350 Change 3086025 on 2016/08/11 by Olaf.Piesche #jira UE-32058 Replicating fix from 3050352 Change 3085969 on 2016/08/11 by John.Pollard CIS fix #jira UE-30516 Change 3085819 on 2016/08/11 by Jurre.deBaare bForceOneSmoothingGroup not working for skeletal meshes #fix Added check for forced smoothing group and calculate normals accordingly #misc Spotted some non-referenced const TArrays being passed to CalculateTangents #jira UE-34555 Change 3085799 on 2016/08/11 by Ben.Marsh Pass the -ignorejunk option to UBT when generating code documentation. Since the UE_SDKS_ROOT environment variable is removed (because we don't want documentation for confidential platforms), UBT was deleting Linux target platform DLLs and causing an error when generating blueprint documentation when the files were missing. Change 3085763 on 2016/08/11 by Daniel.Lamb Fix for circular initialization of a singleton on android causing hang when using cook on the fly. #jira UE-34442 Change 3085717 on 2016/08/11 by Dmitry.Rekman Linux: better messaging around Steam initialization (UE-32052). - Also added a standalone test. #jira UE-32052 Change 3085715 on 2016/08/11 by Chris.Bunner Dropped check to an ensure as there's existing handling for invalid assets in that case. #jira UE-23902 Change 3085714 on 2016/08/11 by Olaf.Piesche #jira UE-30398 Fix offset added to particle collision locations. Replicated from 3084645 in Dev-Rendering Change 3085713 on 2016/08/11 by Chris.Babcock Allocate OptionalShadowDepthColorSurface to match DepthStencil dimensions (allow up to 4 resolutions for now) #jira UE-33840 #ue4 #android #ios #opengl Change 3085711 on 2016/08/11 by Olaf.Piesche #jira UE-34106 #jira UE-32784 #jira UE-31198 Reset vertex factories on mesh emitters if mesh has been reimported (if mesh package is dirty) Replicated from 3083909 in Dev-Rendering Change 3085707 on 2016/08/11 by Matthew.Griffin Duplicated CL#3081374 from Dev-Build and another fix to the SlateTextureAtlasInterface issue Change 3085656 on 2016/08/11 by Marc.Audy PR#2620. Make sure the component has its position updated before using it to spawn the child actor (Contributed by pampersrocker) #jira UE-32418 #jira UE-33617 Change 3085641 on 2016/08/11 by Lina.Halper Fixed invalid compressed track data - need a better solution and added ticket for 4.14 - UE-34547 #jira: UE-34077 Change 3085606 on 2016/08/11 by Max.Preussner Media: Attempt to fix Crash after Clearing Sound Wave Asset and Deleting Media Player from Content Browser (UE-34381) #jira UE-34381 Change 3085568 on 2016/08/11 by Maciej.Mroz #jira UE-34436 Ensures when copy/pasting linked anim bp nodes FGraphObjectTextFactory doesn't call compilation (it is called later by FBlueprintEditor::PasteNodesHere, when all nodes are pasted). CallFunction can be pasted even when it's function doesn't exist. The function could be created from a CustomEvent node, that was also pasted (so it wasn't compiled yet). Change 3085532 on 2016/08/11 by Peter.Sauerbrei fix for remote tool chain build issues with items not being built because they were already there and up to date, but are then deleted by the file sync because they are missing on the PC #jira UE-30335 Change 3085528 on 2016/08/11 by Max.Chen Sequence Recorder: Fix crash when actor class to record is null. #jira UE-34543 Change 3085418 on 2016/08/11 by Maciej.Mroz #jira UE-33883 Packaging with Nativize Blueprint Assets Causes Uninitialized Defaults Redone cl#3084313 from Dev-Blueprints Change 3085395 on 2016/08/11 by John.Pollard Don't allow hot-reloading if we're running PIE instances #jira UE-30516 Change 3085377 on 2016/08/11 by Tom.Looman Added StarterMap (WIP) to resolve JIRA. #jira ue-34311 Change 3085364 on 2016/08/11 by Ben.Woodhouse Remove the Shadows of Editor-Hidden Objects showflag. This feature hasn't worked for a long time, and making it work again would add additional complexity and performance overhead which we don't want to incur. #jira UE-28561 Change 3085341 on 2016/08/11 by Dmitriy.Dyomin Fixed: Creating Launcher Profile does not always shows all project available maps #jira UE-33765 Change 3085336 on 2016/08/11 by Andrew.Rodham Sequencer: Runtime instances are no longer updated when bluprints are recompiled This code was not actually necessary to fix UE-31635 since we explicitly update the object binding from the level sequence editor spawn register #jira UE-34499 Change 3085332 on 2016/08/11 by Dmitriy.Dyomin Fixed: UInstancedStaticMeshComponent does not keep its instances on duplication #jira UE-26868 Change 3085331 on 2016/08/11 by Ben.Woodhouse Fix for threading related crash with precomputed lighting volumes #jira UE-34531 Change 3085323 on 2016/08/11 by Allan.Bentham Remove android specific vulkan hack to recreate depth buffer's imageview. #jira UE-33593 #jira UE-33336 Change 3085313 on 2016/08/11 by Thomas.Sarkanen StopRecordingAnimation now uses the same maing logic as RecordAnimation This prevents inconsisten behaviour between record and stop record commands #jira UE-34498 - User is not able to use StopRecordingAnimation command on a single actor Change 3085301 on 2016/08/11 by Allan.Bentham Only allow gaussian DoF on mobile. Disable DoF for all other types. #jira UE-34217 Change 3085292 on 2016/08/11 by Thomas.Sarkanen Revert change to force shipping dlls in shipping builds #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3085291 on 2016/08/11 by Matthew.Griffin Added nodes for Linux Editor, DDC and installed build Changed existing Linux nodes to use host platform version of UHT and removed unnecessary tagging of UHT products Change 3084973 on 2016/08/10 by Jeff.Campeau Use relative settings for ShooterGame manifest Package creation checks Xbox One target settings in Engine instead of Game config #jira UE-33808 Change 3084932 on 2016/08/10 by patrickr.donovan #jira UE-29618 SteamVR related test content updates- QA_SteamMoCo -> MotionController Components, fixing up button presses, reworking bounds drawing. Change 3084886 on 2016/08/10 by Daniel.Wright Reverted cl 2938543 "Lightmass now respects owner bHidden, and bCastHiddenShadow" because it did not have backwards compatibility so breaks content using hidden light cards #jira UE-33238 Change 3084878 on 2016/08/10 by Jeff.Campeau UFE launch command is generated with all devices requested instead of just the first. #jira UE-34302 Change 3084860 on 2016/08/10 by Dmitry.Rekman Fix CrashReportClient crashing on start (UE-32976, UE-34451). - Add spaces around -abslog=foo.log parameter to prevent unrelated parameters being concatenated (and missed) sometimes. #jira UE-32976 Change 3084756 on 2016/08/10 by Dmitry.Rekman Linux: clean-up compiler settings logic (UE-22715). - Includes parts of pull request #1704 by zaps166. - Disables exceptions in most builds. #jira UE-22715 Change 3084679 on 2016/08/10 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3084475 Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds. #jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server Change 3084614 on 2016/08/10 by Daniel.Wright Scene capture alpha is now inverted to match DrawMaterialToRenderTarget, and to allow compositing with existing render target contents Added CompositeMode to SceneCapture2D, which can be used to addively accumulate or composite instead of the default overwrite behavior Added bCaptureOnMovement to SceneCapture, which can be disabled so the only source of scene capturing is a manual capture by calling CaptureScene() #jira UE-34321 Change 3084607 on 2016/08/10 by Jeremiah.Waldron Adding AlreadyOwned to EInAppPurchaseState and utilizing this enumeration for GooglePlay IAP Also changing IOS store to return AlreadyOwned when SKErrorClientInvalid is received. This seems to be the correct behavior according to: http://stackoverflow.com/questions/8833970/when-does-skerrorclientinvalid-occur Relates to: #jira UE-34283 Change 3084586 on 2016/08/10 by Jeff.Campeau Chunks don't assume they're done downloading at 100%. #jira UE-34386 Change 3084552 on 2016/08/10 by Lina.Halper Fix GetWorldFromContextObject to be used for another thread safer : Guard to modify static variabls by another thread #jira: UE-34416 Change 3084551 on 2016/08/10 by Mitchell.Wilson Changed AutoPossessPlayer to Disabled in ThirdPersonCharacter BP Changed AutoPossessPlayer to Player0 on the ThirdPersonCharacter Instance in the level. #jira UE-32855 Change 3084535 on 2016/08/10 by Mike.Beach Fix to MathExpression node - recent modifications caused subte changes in behavior (now back in line with how it worked before). Identifiers (variable names) are back to allowing numerical characters, and we properly detect the terminating 0 at the end of a name/string. Also, reserving symbols that currently aren't operators (as they used to be) so users don't start including them in identifier names. #jira UE-34378 Change 3084526 on 2016/08/10 by Jeff.Campeau Update XDK to August 2016 #jira UEPLAT-1374 Change 3084471 on 2016/08/10 by John.Pollard Fix UE-34295: [CrashReport] Crash opening project on network drive - VCRUNTIME140!<Unknown> #jira UE-34295 Change 3084363 on 2016/08/10 by Marc.Audy Make stat soundcues/waves work correctly when spinning up new audio devices and switching focused viewport #jira UE-34101 Change 3084231 on 2016/08/10 by Michael.Trepka Fixed a problem with the search box in blueprint context menu not getting focus on Mac #jira UE-20884 Change 3084229 on 2016/08/10 by Dmitry.Rekman Linux: remove hardcoded staged files (UE-24594). #jira UE-24594 Change 3084215 on 2016/08/10 by Chris.Bunner Moved StationaryLightOverlap vis mode drawing to later in the frame to avoid translucency in the view. #jira UE-31936 Change 3084052 on 2016/08/10 by Jurre.deBaare Alembic skeletal mesh importer does not calculate correct smoothing groups #fix follow same routine as regular smoothing group/normal calculation #jira UE-34493 Change 3084029 on 2016/08/10 by Phillip.Kavan [UE-34458] Fix a crash that can occur while instancing an uncompiled Blueprint class with a modified array property in the native parent class default object. Mirrored from //UE4/Dev-Blueprints (CL# 3082839). #jira UE-34458 Change 3084027 on 2016/08/10 by Ben.Woodhouse Fix for crash when applying BSP materials This was caused by the renderthread dereferencing a reference to a ModelElement object which had previously been destroyed on the game thread. The reference to the ModelElement was solely used to dereference the irrelevant light GUIDs. The fix involves removing the reference and keeping a local copy of this array which is owned by the proxy. This is consistent with other proxies, e.g. Landscape, StaticMesh. #jira UE-31460 Change 3083981 on 2016/08/10 by Matthew.Griffin Set Localization branch for Localise command to release version when running in the Release Branch #jira UE-34471 Change 3083970 on 2016/08/10 by Max.Preussner PS4Media: Fixed Media player does not play the 2nd item in the playlist on PS4 (UE-33481) #jira UE-33481 Change 3083918 on 2016/08/10 by Matthew.Griffin Exclude UBT generated files from the installed build Change 3083910 on 2016/08/10 by Matt.Kuhlenschmidt Fix crash using "Use Selected asset from Content Browser" for font materials when the selected asset is not a material #jira UE-34360 Change 3083890 on 2016/08/10 by Matthew.Griffin Converted Launcher Samples to a full list of sample nodes with individual cook platform settings. Changed unzip nodes to only rely on the produced zip files so that it doesn't copy anything from Temp Storage. Changed BuildLauncherSample command to take the root publish dir and build label so that it can create paths and do copies. Also removed code checking whether monolithic platforms are specified for the project. #jira UE-34401 Change 3083873 on 2016/08/10 by Dmitry.Rekman CMakefileGenerator: Fix compilation on .NET 4.0 and below (UE-34478). #jira UE-34478 Change 3083862 on 2016/08/10 by Mitchell.Wilson Rebuilt lighting on Advanced_Lighting level in Samples Content #jira UE-34383 Change 3083792 on 2016/08/10 by Benn.Gallagher PR #2671: Fix sub instance curve values. (Contributed by tmiv) PR #2668: Sub inst post anim fix (Contributed by tmiv) #jira UE-34162 #jira UE-34121 Change 3083775 on 2016/08/10 by Kevin.Rushin QAGame - Updating VRLatency Testmap, Can freelook #jira UE-29618 Change 3083771 on 2016/08/10 by Robert.Manuszewski Don't attempt to construct CDOs when assembling GC token stream while exiting as a result of an error in PreInit. #jira UE-34371 Change 3083742 on 2016/08/10 by Lee.Clark 4.13 - PS4 - Fix memory allocation sizes #jira UE-33270 Change 3083732 on 2016/08/10 by Ben.Marsh Fix all nodes being exported to JSON file for builder configuration, rather than just those behind the current trigger. Change 3083690 on 2016/08/10 by Dmitriy.Dyomin Fixed: Foliage instances are not included when exporting a scene to FBX #jira UE-34214 Change 3083654 on 2016/08/10 by Keith.Judge Fix analysis warnings. Simple change from Release() to SAFE_RELEASE(). #jira UE-23059 Change 3083646 on 2016/08/10 by Thomas.Sarkanen Use shipping PhysX libs for installed builds Copy fix from UE4Game.Target.cs to apply to all packaged games #jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration Change 3083527 on 2016/08/10 by Dmitriy.Dyomin Fixed: Warning upon Undo/redo-ing of sculpting the landscape #jira UE-34443 Change 3083502 on 2016/08/10 by Dmitriy.Dyomin Fixed: World Composition origin shifting does not account for shifting the Dynamic Directional Light shadow casting #jira UE-34417 Change 3083349 on 2016/08/09 by Daniel.Wright Clamped roughness for simple lights to avoid NaNs from D_GGX with a very narrow roughness range including 0.00316, but not 0 #jira UE-31181 Change 3083167 on 2016/08/09 by Chad.Taylor Null deref crash fix #jira UE-33830 Change 3083144 on 2016/08/09 by Zabir.Hoque Removed bDeviceRemoved flag from RHI and issue erroring hault right away. This allows finding the error reason much closer to the callsite. #jira UE-32980 Change 3083136 on 2016/08/09 by Chad.Taylor Stripping out egregious log spam #jira UE-34181 Change 3083116 on 2016/08/09 by John.Billon Defaulting r.D3D.RemoveUnusedInterpolators to on. #Jira UE-34461 Change 3083114 on 2016/08/09 by John.Billon Fixing static analysis warning in NullRHI. #Jira UE-34462 Change 3083070 on 2016/08/09 by Dmitry.Rekman PR #2516: CMake improvements and fixes (UE-22233, UE-32136). - Contributed by Nihlus. - Contains PR #1668 by mgerhardy Summary of changes (from PR): - Fixed an issue where CMake build files would contain invalid targets - Fixed an issue where CMake build files would generate without code completion data, making them useless in IDEs such as CLion. - Fixed an issue where invalid target platforms could fall through and cause issues with the file generation. - Improved code readability throughout the generator. Can still use some more polish. - Improved CMakeFile generation performance by approximately 25%. Before this patch, generating a CMakeFiles.txt for a small-ish project took 20s - by replacing most string concatenation with StringBuilders, it now takes approximately 15s. This should be more apparent in larger projects. - Improved commenting throughout the generator. As with readability, can still use some more polish. - Removed unused using statements. - Added the inclusion of a fake executable target to the CMake files. Some IDEs do not recognize header files that are not part of either an executable or a library. While this target will not build, it is neccesary in CLion. - Replaced all instances of String.Format with string interpolation expressions from C#6. This greatly improves readability, and helped me catch some bugs with the build targets. #jira UE-22233 Change 3082999 on 2016/08/09 by Jeremiah.Waldron Actually checking the consumePurchase response in the GooglePlayStoreHelper for purchases #jira UE-34457 Change 3082993 on 2016/08/09 by mason.seay Fixed level BP error and updated Reverb asset #jira UE-29618 Change 3082981 on 2016/08/09 by Peter.Sauerbrei disable roughness calculation for iOS metal #jira UE-31815 Change 3082912 on 2016/08/09 by Chris.Babcock Use FMallocAnsi instead of FMallocBinned on Android ARM64 for now #jira UE-34432 #ue4 #android Change 3082875 on 2016/08/09 by Chris.Bunner Lowered verbosity of mesh build warning when using MikkTSpace. #jira UE-23903 Change 3082867 on 2016/08/09 by Trung.Le VREditor: Foliage reapply tool shouldn't auto reapply brush settings without trigger presses #jira UE-34227 Change 3082818 on 2016/08/09 by Mike.Beach Backing out CL 3081020, as it was causing issues with duplicated Blueprint actors (triggering an assert). #jira UE-34430 Change 3082794 on 2016/08/09 by Lukasz.Furman fixed gameplay debugger extensions activating during simulate in editor #jira UE-33343 Change 3082760 on 2016/08/09 by Jamie.Dale Scene viewports are now centered when re-entering windowed mode #jira UE-32842 Change 3082744 on 2016/08/09 by Mitchell.Wilson Resaving assets to resolve empty engine version warnings. #jira UE-29746 Change 3082728 on 2016/08/09 by Ben.Marsh BuildGraph: Use separate arguments to indicate that a trigger should be skipped entirely and its nodes should be executed as part of the parent trigger (-skiptrigger=X+Y, -skiptriggers) versus when we want to execute ONLY nodes behind a certain trigger. Fixes cases where triggering sample builds before the parent job finishes would attempt to execute the remaining nodes belonging to the parent trigger. #jira UE-34329 Change 3082686 on 2016/08/09 by Marc.Audy If the GameMode is not carried over as part of a seamless travel create it. #jira UE-25569 Change 3082663 on 2016/08/09 by John.Billon Fixed SubUVAnimation asset crash when texture source is cleared. #Jira UE-34231 Change 3082650 on 2016/08/09 by John.Billon Changed an ensure the NullRHI dealing with memory allocation to be a log message. #Jira UE-32362 Change 3082644 on 2016/08/09 by Maciej.Mroz #jira UE-34240 Match 3 nativization failure Redone cl3082121 from Dev-Blueprints Change 3082633 on 2016/08/09 by Maciej.Mroz #jira UE-34374 [CrashReport] UE4Editor_Engine!UEdGraphNode::GetGraph() [edgraphnode.cpp:172] Redone cl3082414 from Dev-Blueprints Change 3082606 on 2016/08/09 by Michael.Trepka Changed OuputGamutMappingMatrix in TonemapCommon.usf so it doesn't create a temporary variable to work around a bug in Intel's Mac OpenGL shader compiler. #jira UE-34276 Change 3082579 on 2016/08/09 by Benn.Gallagher CIS fix, missed removing a few #ifs #jira UE-29180 Change 3082525 on 2016/08/09 by Tom.Looman Removed Android from supported platforms in VR Template. #jira UE-34189 Change 3082523 on 2016/08/09 by Tom.Looman Improved HMDLocomotionPawn teleportation (UX of location and material reability/behavior) Fixed typo in level text. #JIRA UE-34422 Change 3082504 on 2016/08/09 by Jurre.deBaare Crash importing alembic asset over itself after saving it in Content Browser #fix Trivial nullptr + isValid fix #jira UE-34418 Change 3082433 on 2016/08/09 by Tom.Looman Updated list of supported platforms. #jira UE-34189 Change 3082423 on 2016/08/09 by Mitchell.Wilson Resaving levels to resolve MikkTSpace warnings Updating collision on SM_Floor_Round #jira UE-30786 Change 3082361 on 2016/08/09 by Keith.Judge Xbox One - Fix a controller disconnection crash. - This would only reproduce in VS2015 Update 3, and only when the controller is connected right from the start, not when a pad is plugged in later, so it seems copying the array of ^ pointers wasn't incrementing the refcounts correctly and causing things to be deleted too early. - Changed it to copy each connected pad object one at a time, which maintains the correct refcount. - Possibly a VS2015 Update 3 bug. #jira UE-33955 Change 3082341 on 2016/08/09 by Mitchell.Wilson Reimporting SM_GodRay_Plane Resaving levels to resolve MikkTSpace warnings Resaving multiple materials to resolve warnings #jira UE-34212 Change 3082313 on 2016/08/09 by Matthew.Griffin Only append BuildLabel to the publish dir if it's been set to something (end up with bad path for local build) Change 3082294 on 2016/08/09 by Jurre.deBaare Crash when importing an Alembic file with Materials as a different asset type than one that already exists #fix Ensure that we have a valid material to assign to the assets #jira UE-34377 Change 3082291 on 2016/08/09 by Jurre.deBaare Unable to save Alembic asset with materials after importing more than once #fix Make sure we delete referenced transient materials if they are not used #jira UE-34400 Change 3082290 on 2016/08/09 by Jurre.deBaare Crash importing abc file as Geometry Cache over another used in level with World Normal view mode on #fix Make sure we always update the GeometryCacheComponents, will change this set-up in 4.14 #jira UE-34392 Change 3082274 on 2016/08/09 by Benn.Gallagher Moved FABRIK debug draw out of the native node into the graph node. It will no longer draw in-game, only in Persona previews. Debug drawing is not supported outside of the game thread currently so we can't do it in EvaluateBoneTransforms. #jira UE-29780 Change 3082273 on 2016/08/09 by Benn.Gallagher Improved anim dynamics chain handling with LODs, now a chain will continue to simulate any bodies that can be reached from the root body instead of disabling the whole chain #jira UE-30827 Change 3082270 on 2016/08/09 by Benn.Gallagher Moved source indices for active transitions out of editor only so we can identify them at runtime. This allows the transition ratio anim getter function to get the correct elapsed time instead of trying to infer it which is incorrect when the transition is interuppted. #jira UE-29180 Change 3082257 on 2016/08/09 by Jurre.deBaare Auto align floor mesh does not work in Persona #fix Readded functionality for the auto alignment :) #jira UE-34404 Change 3082239 on 2016/08/09 by Peter.Sauerbrei make sure IPP and supporting dlls are all 64-bit #jira UE-34408 Change 3082225 on 2016/08/09 by Mitchell.Wilson Removing r.Streaming.PoolSize from DefaultEngine.ini, adding DefaultScalability.ini to set r.StreamingPoolSize Reimporting SM_GodRay_Plane Saving all levels to resolve MikkTSpace warnings. #jira UE-30787 Change 3082222 on 2016/08/09 by Rolando.Caloca UE4.13 - Fix crash on opengl3 - Load proper shader map depending on feature level - int interpolators require nointerpolation modifier #jira UE-33879 Change 3082221 on 2016/08/09 by Benn.Gallagher Fix for stack overflow traversing subinstances for duplicated names when there is a circular loop #jira UE-34384 Change 3082179 on 2016/08/09 by Ben.Woodhouse Fix for default subsurface color for two sided foliage, so it defaults to black instead of white. This requires some additional logic because we don't want to change the default color for other lighting models which use the subsurface material input (e.g. subsurface, skin, hair etc). Bump the shader version so the change is correctly propagated to existing material shaders. #jira UE-31461 Change 3082170 on 2016/08/09 by Graeme.Thornton Manual copy of CL 3078836 from Dev-Core to Release-4.13 Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading #jira UE-33909 Change 3082169 on 2016/08/09 by Graeme.Thornton Make FLauncherTasks have unique names so we don't end up with stat name collisions #jira UE-33849 Change 3082163 on 2016/08/09 by Matthew.Griffin Include Linux Build Tools in Windows Installed Build so that Crash Reporter can be staged from receipts Added Checks for files that might not exist when creating Installed Build from Github etc. Tag the published installed build zips #jira UE-34249 Change 3082139 on 2016/08/09 by Ben.Marsh BuildGraph: Allow writing a schema without passing a script in. Change 3082109 on 2016/08/09 by Thomas.Sarkanen Fixed blendspaces producing bad data when degenerate spaces are present Delaunay triangulations that fail now revert to simple degenerate tesselation. This allows us to build a valid set of grid samples even with degenerate triangulations, so no need for any runtime modifications. #jira UE-34308 - 2DAimOffset mesh skews across viewport when anim sequence is added to offest graph Change 3082080 on 2016/08/09 by Matthew.Griffin Added notifications for available triggers Change 3082054 on 2016/08/09 by Allan.Bentham Quality level override changes to high QL are now correctly picked up. #jira UE-22812 Change 3082049 on 2016/08/09 by Allan.Bentham Update shaders when mobile preview device is changed. #jira UE-22810 Change 3081866 on 2016/08/09 by Max.Chen Fbx Export: Fix build. #jira UETOOL-750 Change 3081863 on 2016/08/09 by Max.Chen Fbx Export: Fix level sequence fbx export. - Fix 3d transform track export so that it does the correct flipping for translation and rotation curves. - Fix setting rich curve tangents and interpolation modes. - Fix camera focal length export. #jira UETOOL-750 Change 3081823 on 2016/08/08 by Dmitriy.Dyomin Fixed: Crash when simulating in editor with a landscape actor selected #jira UE-34367 #coderview Gareth.Martin Change 3081647 on 2016/08/08 by Chad.Taylor OpenVR changed to work with our FSteamVRHMD::VRGetGenericInterfaceFn retrieved from GetDllExport #jira UE-34352 Change 3081645 on 2016/08/08 by Zak.Middleton #ue4 - Fix anim root motion applying too much velocity to CharacterMovement when framerate is low causing moves to be substepped, or when movement mode changes during root motion playback. #jira UE-30178 Change 3081639 on 2016/08/08 by Tyler.Cole Update build scripts for WEX MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081616 on 2016/08/08 by Jeff.Fisher UEVR-13 PSVR: TCR Requirements -2dvr support "stereo on" and "stereo off" now switch ps4 from 2d to vr mode. -A new ini setting for morpheus bStartInVR has been added, it defaults to true. #jira UEVR-13 #review-3081284 @chad.taylor @nick.whiting Change 3081597 on 2016/08/08 by Tyler.Cole Update build scripts for Ocean MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3081476 on 2016/08/08 by Tyler.Cole Update build script for UE4 Release-4.13 stream Fortnite MCP. #jira NONE-0 Change 3081397 on 2016/08/08 by Josh.Adams - Fixing more linux case issues in UT #jira ue-33478 Change 3081391 on 2016/08/08 by Mitchell.Wilson Removed ConstructorHelpers from TP_2DSideScrollerCharacter.cpp. Added Run and Idle animations to BP child of 2dSideScrollerCharacter in 2DSideScrollerExampleMap #jira UE-33843 Change 3081383 on 2016/08/08 by Aaron.McLeran #jira UE-34081 Implementing CL 3076637 into 4.13 #tests run a procedural sound wave object test Change 3081337 on 2016/08/08 by Aaron.McLeran #jira UE-34390 CLONE - CRASH: FXAudio2SoundSource::GetChannelVolumes - Silent Crash during gameplay - OR-26580 - Implementing CL 3071258 to 3.13 #tests ran paragon with change, no crashes Change 3081335 on 2016/08/08 by Max.Preussner WmfMedia: Fixed memory leak in source resolver (UE-34385) #jira UE-34385 Change 3081320 on 2016/08/08 by Max.Preussner WmfMedia: Fixed typo (UE-32421) #jira UE-32421 Change 3081276 on 2016/08/08 by Mitchell.Wilson Resaving asset to resolve MikkTSpace warning. #jira UE-31116 Change 3081269 on 2016/08/08 by Dan.Oconnor Fix for name of blueprint changing when 'accept source' is used. Just caching the original name before unloading the blueprint #jira UE-34324 Change 3081052 on 2016/08/08 by Dan.Oconnor Making a change to test UE-34324 #jira UE-34324 Change 3081026 on 2016/08/08 by Daniel.Wright Added a heightfield painting example to BlueprintRenderToTarget content example #jira UE-34323 Change 3081025 on 2016/08/08 by Daniel.Wright CreateRenderTarget2D uses a world context object as owner, allows use in a construction script #jira UE-34321 Change 3081023 on 2016/08/08 by Aaron.McLeran #jira UE-34325 Implementing 3080958 in 4.13 - When a sound buffer is flushed from audio device manager and tries to stop sounds using a resource, was possible for the async header parse task to be in-flight, which would cause a crash - Fix is to bring back the code to call EnsureCompletion on tasks in the FreeResoruces function of the sound source object. This will potentially encure a slight perf increase when stopping a sound but audio engine is now going to run on a separate thread, so shouldn't have a game-thread impact in non-editor builds. #tests ran repro case described in bug several times without crashing (was 100% repro) Change 3081020 on 2016/08/08 by Dan.Oconnor Revised fix for UMG widgets with instanced properties resetting due to ImportText not copying objects assigned to Instanced properties #jira UE-26310 Change 3081010 on 2016/08/08 by Dan.Oconnor Fix for losing root transform when recycling objects #jira UE-28398 Change 3080972 on 2016/08/08 by Mark.Satterthwaite Duplicate CL #3080684: Flush on close of writable files on Apple platforms - close doesn't guarantee to push outstanding writes to the disk, only to the kernel. They might not make it to the disk prior to program termination. #jira UE-21857 Change 3080971 on 2016/08/08 by Mark.Satterthwaite Workaround a macOS 10.12 Beta bug on some Metal drivers that can't initialise temporary/local variable arrays, only those that are marked threadgroup shared. #jira UE-34355 Change 3080923 on 2016/08/08 by Michael.Trepka When archiving on for Mac delete the dest icon if it exists before trying to call File.Move #jira UE-33304 Change 3080919 on 2016/08/08 by samuel.proctor Revised assets for Blueprint Debugging tests #jira UE-29618 Change 3080878 on 2016/08/08 by Ben.Marsh Fix sample build timeouts due to generating DDC using installed engine builds taking too long. * New version of build script was not copying the DDCUtils module from the NotForLicensees folder to the installed engine directory, so network DDC was not being used. Set it from an environment variable instead. * Generating the installed project PAK was not using the Compressed.ddp file included with the engine, but was looking for a legacy DDC.ddp file instead. Change 3080849 on 2016/08/08 by Marc.Audy Always stop matinee sounds when jumping around, not just if the sound changed. #jira UE-31447 Change 3080843 on 2016/08/08 by Ben.Marsh BuildGraph: Fix compile error due to duplicated variable name. Change 3080840 on 2016/08/08 by Max.Chen Fbx: Fix rich curve export being exported at the incorrect times when baked. #jira UETOOL-750 Change 3080824 on 2016/08/08 by Max.Chen Sequencer: Revert fix root component structure for level sequence actor. #jira UE-34354 Change 3080819 on 2016/08/08 by Chad.Taylor Merging Move and Vive haptic implementation from Dev-VR to Release-4.13 #jira UE-27886 Change 3080818 on 2016/08/08 by Jurre.deBaare Crash when importing the same Alembic file but as a different Asset Type #fix Return the outer package of an imported asset, instead of InParent (which could be deleted/clean up if the import types differed) #misc Typo #jira UE-34293 Change 3080817 on 2016/08/08 by Jurre.deBaare Crash when importing an Alembic file with Materials if it already exists #fix Only create materials if they don't already exist #jira UE-34300 Change 3080814 on 2016/08/08 by Jurre.deBaare Crash when importing Alembic files as Skeletal Mesh #fix Set the NumVertices variable that was re-added :) #misc removed dead code #jira UE-34288 Change 3080813 on 2016/08/08 by Jurre.deBaare [CrashReport] UE4Editor_AlembicLibrary!AbcImporterUtilities::GenerateSmoothingGroupsIndices() #fix found in one of the reports messages that they were importing from 3DS, found that it exports the normals non-indiced but per-vertex, so now added expanding using the index buffer (also pre-emptively added it for UVs) #jira UE-34294 Change 3080797 on 2016/08/08 by Dmitriy.Dyomin Fix: Crash opening levels with landscape in them via the command console in standalone game #jira UE-34348 Change 3080784 on 2016/08/08 by Jamie.Dale We now keep the bulk data for stock engine fonts loaded to avoid attempting to load it on the render thread (from debug canvas rendering) #jira UE-34298 Change 3080734 on 2016/08/08 by Matthew.Griffin Made PDBs optional build products for CsCompile task and added .dll.mdb check for Mac Mono equivalent Change 3080685 on 2016/08/08 by Peter.Sauerbrei fix for crash on tvOS and iOS when launching a project #jira UE-34005 Change 3080683 on 2016/08/08 by Matthew.Griffin Added code to duplicate GUBP behavior when building DDC for samples so that only certain platforms are built Change 3080681 on 2016/08/08 by Matthew.Griffin Corrected path separators for Mac DDC location, which was preventing it from being included in installed build Change 3080675 on 2016/08/08 by Robert.Manuszewski Fixing CIS on Clang platforms #jira UE-34025 Change 3080674 on 2016/08/08 by Ben.Woodhouse Fix for reflection capture crash on autosave (null scene ptr) - integrate fix from fortnite CL 3033507 #jira UE-32651 Change 3080594 on 2016/08/08 by Keith.Judge Xbox One - Fix missing GPU particles when in Fast Semantics mode. SetRasterizerState() shouldn't be cached as it always needs resetting in Fast Semantics. Also enabled Fast Semantics by default, as the last known bug is now fixed. #jira UE-31607 Change 3080573 on 2016/08/08 by Martin.Wilson Fix Root Motion from Everything blending incorrectly when using layered blend per bone #Jira UE-17815 Change 3080517 on 2016/08/08 by James.Golding PR #2678: Fixed ProceduralMeshComponent compile issue, missing ConvexElem.h. (Contributed by ardneran) #jira UE-34299, UE-34279 Change 3080512 on 2016/08/08 by Benn.Gallagher Fix for dangling sub-instance pointers when reinstancing on AnimBP compile #jira UE-34137 Change 3080510 on 2016/08/08 by Max.Preussner WmfMedia: Fixed Packaged Shooter game does not load in Windows XP (UE-32421) #jira UE-32421 Change 3080509 on 2016/08/08 by Robert.Manuszewski Added more detailed message when TArray's BulkSerialize fails. #jira UE-34025 Change 3080506 on 2016/08/08 by Allan.Bentham Do not set render target if there are no modulated shadows. #jira UE-33252 Change 3080498 on 2016/08/08 by Keith.Judge Fix D3D12.x link error. #jira UE-34322 Change 3080493 on 2016/08/08 by Matthew.Griffin Allow symbol files to be skipped when staging build products as they are not essential for the staged project to run. #jira UE-34073 Change 3080490 on 2016/08/08 by Maciej.Mroz #jira UE-28625 Direction of GetOverlapInfos parameter doesn't match Redone cl# 3080484 Change 3080462 on 2016/08/08 by Allan.Bentham Leave FAndroidAppEntry::PlatformInit's ES2 EGL initialised unless vulkan or ES3.1 are required. Fix initialisation errors introduced in CL 3070035. #jira UE-34099 Change 3080242 on 2016/08/07 by Max.Chen Sequencer: Fix to allow deleting spawnables from the viewport #jira UE-28523 Change 3080241 on 2016/08/07 by Dmitriy.Dyomin Fixed: StartCameraFade not fading camera when MobileHDR is off #jira UE-34143 Change 3079990 on 2016/08/06 by andrew.porter Changing defaults on some settings on M_Details for test case. #jira UE-29618 Change 3079989 on 2016/08/06 by andrew.porter Setting two sided off on M_Details material #jira UE-29618 Change 3079986 on 2016/08/06 by phillip.patterson Updated QA-Foliage for test case #jira UE-29618 Change 3079984 on 2016/08/06 by andrew.porter Adding test content for using sprites in UMG #jira UE-29618 Change 3079879 on 2016/08/05 by Dmitry.Rekman Remove HITCHHUNTER logspam from release UE (UE-30959). #tests Compiled the UE4Editor. #jira UE-30959 Change 3079815 on 2016/08/05 by Tyler.Cole Set dependencies for Orion MCP in UE4 Release-4.13 stream. #jira NONE-0 Change 3079808 on 2016/08/05 by Daniel.Wright BlueprintRenderToTarget content example map with interactable fluid surface #jira UE-34323 Change 3079746 on 2016/08/05 by Daniel.Wright Copy - New blueprint function ClearRenderTarget2D, which is the only way to set a render target alpha directly New blueprint function CreateRenderTarget2D #jira UE-34321 Change 3079569 on 2016/08/05 by Mitchell.Wilson Updating template tutorials after assets were moved to new folders #jira UE-34139 Change 3079546 on 2016/08/05 by Ian.Shadden #UE4 #match3 Fixed button UI scaling on all buttons in Match3 (main menu, victory screen, options, notifications, etc...), tested on PC and Android Nexus 6 #jira UE-34316 Change 3079542 on 2016/08/05 by Mark.Satterthwaite Duplicate CL #3079503: Initialise more variable types to 0 in Metal shaders to workaround Xcode 8 toolchain no longer doing this for us for "threadgroup shared" variables. Everything but structs and atomic's will now be initialised. #jira UE-33856 Change 3079472 on 2016/08/05 by Peter.Sauerbrei fix for remote server name being empty stopping a build for a BP project in binary fix for several error messages from platform requirements not stopping a build #jira UE-34213 Change 3079453 on 2016/08/05 by Benjamin.Hyder Updating QA_Materials to include Material Details example #jira UE-29618 Change 3079389 on 2016/08/05 by Gareth.Martin Missing file from CL 3079376: Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079384 on 2016/08/05 by Michael.Trepka PR #2266: BUGFIX: UBT not building on non HFS partitions on OSX (Contributed by Manny-MADE) #jira UE-29358 Change 3079376 on 2016/08/05 by Gareth.Martin Tessellate Landscape only in highest landscape LOD Fix incorrect UV coordinates when tessellation is enabled #jira UE-14253 #jira UE-20405 Change 3079365 on 2016/08/05 by Peter.Sauerbrei fix for executable name mismatch in plist vs actual executable when project has an underscore in the name #jira UE-34192 Change 3079361 on 2016/08/05 by Ryan.Vance #jira UE-34297 Fixing the screen space position in 3076326 broke an ISR dbuffer decal hack. Now, no longer a hack :) Change 3079349 on 2016/08/05 by Mason.Seay Deleting unneeded assets #jira UE-29618 Change 3079306 on 2016/08/05 by Peter.Sauerbrei IPP is now built as a 64-bit executable #jira UE-26393 Change 3079303 on 2016/08/05 by Peter.Sauerbrei PR2018 - disable user input request from ssh courtesy of Teivaz #jira UE-26393 Change 3079276 on 2016/08/05 by mason.seay Extended Line Trace For Convenient #jira UE-29618 Change 3079274 on 2016/08/05 by Alex.Delesky #jira UE-32396, UE-34103 - Fixed the issue where STextBLock widgets will revert to a gray-ish color in widget blueprints on compilation when set to magenta (#FF00FFFF). This fix does not introduce the side-effects of recoloring the text on editor buttons. Change 3079273 on 2016/08/05 by Max.Chen Sequencer: Fix converting matinee move tracks that have separate pos and euler tracks. #jira UE-34301 Change 3079254 on 2016/08/05 by Ori.Cohen Fix skeletal mesh having bodies in both sync and async scene. Simplifies a lot of code and fixes crash in case of substepping. #JIRA UE-34224 Change 3079242 on 2016/08/05 by Nick.Darnell Slate - Initializing WheelScrollMultiplier in the STableViewBase to avoid problems with subclasses not having an initialized value and the scrollbar misbehaving. #jira UE-34304 Change 3079129 on 2016/08/05 by Jurre.deBaare #jira UE-34278 #fix Changed reimport path to be the same as geometry cache / skeletal mesh Unable to reimport Alembic static meshes #jira UE-34292 #fix Handle cancelled situation during reimport ui interaction Cancelling the reimport of an Alembic file seems to confirm the action #jira UE-34288 #fix Possible fix, flush rendering commands before importing Crash when importing Alembic files as Skeletal Mesh #jira UE-34282 #fix Change import function override signature to include bCancelled and set the value appropriately + early out when cancelled "Failed to Import" message when clicking Cancel on the Alembic Import Message Change 3079127 on 2016/08/05 by Marc.Audy Properly clean up all worlds when ending PIE while a seamless transition is active #jira UE-33863 Change 3079107 on 2016/08/05 by Mike.Beach Reversing the order in which we iterate pins on node resonstruction - making sure we reconstruct split child pins first (to keep the old parent pin chain intact). #jira UE-30548 Change 3079093 on 2016/08/05 by Jurre.deBaare Toggling Vertex Colors on in Static Mesh Editor makes the viewport all white #fix Hide the environment and sky when showing vertex colours #jira UE-34251 Camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off #fix Turn on / off advanced engine show flags determined by whether or not post processing is enabled in the advanced preview scene settings #jira UE-34206 Change 3079090 on 2016/08/05 by Jurre.deBaare Bad performance when changing (slider) values for the advanced preview scene #fix Could not repro but added some more check if update needed checks #jira UE-33496 Adjusting Lighting Rig Rotation manually only affects the sky and not the lighting #fix Add the rotational delta for the sky to the directional light rotation #jira UE-34108 Change 3079088 on 2016/08/05 by Jurre.deBaare Alembic Cache Importer option for Hard Edge Angle Threshold does not work #fix Changed the condition for an edge to be hard / soft, fixed an issue in the smoothing group generation and changed the flow of normal calculation during importing #jira UE-34127 Change 3079040 on 2016/08/05 by Max.Preussner MediaAssets: Fixed media source asset cannot be inherited in other modules (UE-34290) Also made class properties blueprint read-writable #jira UE-34290 Change 3078958 on 2016/08/05 by Marc.Audy Don't ever reregister child actor components Don't destroy child actors when hiding a level #jira UE-31038 Change 3078954 on 2016/08/05 by ryan.brucks #jira ue-00001 Adding new material functions needed to go along with Noise Blog post requested by DanV and KimL Change 3078952 on 2016/08/05 by Phillip.Kavan [UE-34085] Fix an ensure when force-deleting compiled Blueprint class assets in the Content Browser. change summary: - modified ForceDeleteObjects() to relocate a redundant 'ObjectsToReplace' iteration that recently was converted to a ranged-based for loop; the conversion seems to have caused the iterator to ensure, due to existing code that was modifying the target array inside the loop. #jira UE-34085, UE-34169 Change 3078912 on 2016/08/05 by Andrew.Rodham Editor: When locking an editor viewport to a camera, camera cut flags are now correctly specified #jira UE-33875 Change 3078900 on 2016/08/05 by Lauren.Ridge Fix for small Vive HMD movements entering VR mode #jira UE-33970 Change 3078880 on 2016/08/05 by Jack.Porter Cannot set GenerateOverlapEvents flag on Landscape #jira UE-9055 Change 3078879 on 2016/08/05 by Lee.Clark PS4 - Fix corrupted debuffer decals (CMask wasn't getting decoded correctly) #jira UE-34273 Change 3078871 on 2016/08/05 by Steve.Robb Fix for changes to UObject*s in property boxes. #jira UE-29596 Change 3078857 on 2016/08/05 by Max.Chen Sequencer: Set Fixed frame interval playback to false by default. #jira UE-34272 Change 3078850 on 2016/08/05 by mason.seay Updated map to test physics mesh, added comments to level BP #jira UE-29618 Change 3078795 on 2016/08/05 by Andrew.Rodham Sequencer: Fixed spawnables not responding to blueprint reinstance events This ultimately left spawnable bindings broken, and an unreachable object in the world #jira UE-31635 Change 3078786 on 2016/08/05 by Robert.Manuszewski Reversed the order the UObject delete listeners were notified of UObject deletion to avoid skipping the next listener if the current one removed itself from the array. #jira UE-33872 Change 3078782 on 2016/08/05 by Andrew.Rodham Sequencer: Fixes to "Create Camera Here" functionality Fixed crash when undoing the "Create Camera Here" operation. Enabled RF_Transactional on all spawned instances in the world (to support undo/redo of instance properties properly) Fixed issues when the cursor was outside of the play range #jira UE-33127 Change 3078737 on 2016/08/05 by Andrew.Rodham Sequencer: Changed event and playback contexts to be weak references to ensure no strong GC references, while maintaining safety #jira UE-34256 Change 3078722 on 2016/08/05 by Ben.Woodhouse Fix shader compile error in TP_VirtualRealityBP (disable Morpheus, which was enabled (inadvertently?) in CL 3077481) #jira UE-34269 Change 3078620 on 2016/08/05 by Dmitriy.Dyomin Fixed: SunTemple geometry has rendering artifacts on low end devices [Android_Low] devices will use 'Low' material quality level #jira UE-22455 Change 3078584 on 2016/08/05 by James.Golding Add NumVertices back to FSkelMeshSection, so that info is available in non-editor builds (e.g. for runtime mesh merging) #jira UE-33675 Change 3078565 on 2016/08/05 by Jack.Porter Removed need for LandscapeInfo in GeneratePlatformPixelData which was crashing mobile previewer. #jira UE-33842 Change 3078564 on 2016/08/05 by James.Golding Fix display name for bSupportUVFromHitResults to fix missingspace #jira UE-34248 Change 3078542 on 2016/08/05 by Yannick.Lange VR Editor : Temporary fix to disable the possibility of both controllers having a windows docked. #jira UE-32839 Change 3078541 on 2016/08/05 by Yannick.Lange VR Editor : Fix linux compile error from VREditorAvatarActor #jira UE-34215 Change 3078396 on 2016/08/04 by Max.Chen Sequencer: Invalidate playback context when map changes. #jira UE-34256 Change 3078291 on 2016/08/04 by Jeff.Campeau RHI compress/decompress return success/failure Failure falls back to software method D3D12 for Xbox One still needs implementation #jira UE-31363 Change 3078131 on 2016/08/04 by Chris.Babcock Deal with missing Android movie framerate by defaulting to 30 if not available #jira UE-34208 #ue4 #android Change 3078084 on 2016/08/04 by John.Billon Disabled AMD hacks Cvars that aren't needed anymore. #Jira UE-30772 Change 3078083 on 2016/08/04 by John.Billon Consolidated ensures to detect a crash dealing with unallocated render targets in TranslucentLighting to a single test in DefferedShadingRendere and attempt to recover by reallocating deferred render targets. Added a couple of more ensures when allocating render targets. Added log message when changing feature levels. #Jira UE-32536 #Jira UE-32204 Change 3078039 on 2016/08/04 by Josh.Adams - Fixed a case issue with Linux #jira UE-33478 Change 3078029 on 2016/08/04 by Ryan.Vance #jira UE-30989 We need to disable the hmd mask when down sampling to ensure valid input data for blur passes. Change 3078027 on 2016/08/04 by Lina.Halper Fix sequencer morphtarget displaying issue #code review:Max.Chen #jira: UE-28459 Change 3078012 on 2016/08/04 by mason.seay map and asset updates for testing UV hit detection #jira UE-29618 Change 3078009 on 2016/08/04 by Jamie.Dale Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading This prevents it being incorrectly set by other operations, such as counting memory used by font data. #jira UE-34252 Change 3078006 on 2016/08/04 by Mark.Satterthwaite Duplicate CL #3064008 & CL #3077412: Fix "iOS Metal-based build crashes at launch with sub-levels": - Slate should not bind the null RHI texture from an unitialised texture atlas - atlases only have a valid texture pointer once an entry has been added to them and in the template projects an empty sub-level doesn't add anything. - To prevent this kind of bug resurfacing and being so hard to track down add Metal shader binding validation to our validation layer as Apple's is incomplete on iOS and won't warn us about nil texture usage which causes these GPU restarts. This requires reworking our vertex declaration handling to be more efficient so that we can cache the pipeline reflection data as well as the pipeline objects. - Fix validation error of texture reallocation on loading template projects under Metal. #jira UE-30847 Change 3078002 on 2016/08/04 by John.Billon Fixed LowLightMapQuality warning triggering with wrong conditions. #Jira UE-33237 Change 3078001 on 2016/08/04 by John.Billon Fixed a crash due to particle threading issues in packaged game. #Jira UE-32147 Change 3077989 on 2016/08/04 by Rolando.Caloca UE4.13 - Fix Vulkan crash when compiling shaders on a new project due to running out of descriptor sets. Now we handle fragmentation of sets and multiple pools per RHI contexts. #jira UE-34218 Change 3077940 on 2016/08/04 by Jeff.Campeau Stage applocal dependencies from paths containing $(EngineDir) & $(ProjectDir) Include copies of the VS2015 runtime and UCRT Change -applocaldir parameter to -applocaldirectory Stage to engine and project binaries paths (for crash reporter, etc.) #jira UE-33903 Change 3077936 on 2016/08/04 by Daniel.Wright DrawMaterialToRenderTarget gracefully handles an invalid WorldContextObject #jira UE-34183 Change 3077927 on 2016/08/04 by Lina.Halper Fix issue with morphtarget not working due to invalid guid #jira: UE-34077 Change 3077919 on 2016/08/04 by Daniel.Wright Copy - Lighting channels can now be edited on components with static mobility, since dynamic lights can still affect them #jira UE-34245 Change 3077877 on 2016/08/04 by Ori.Cohen Fix physical animation undo/redo not affecting linked bodies and constraints #JIRA UE-33987 Change 3077823 on 2016/08/04 by Ori.Cohen Disable copy/paste action on physical animation profiles (From Matt.Kuhlenschmidt) #JIRA UE-33985 Change 3077814 on 2016/08/04 by Uriel.Doyon Changed the logs used in the "Texture Streaming Build". Previous warnings are now logged at verbose level. Can be toggled on by running "log texturestreamingbuild all" #jira UE-34120 #review-3077812 Change 3077781 on 2016/08/04 by Max.Chen Sequencer: Fix crash in rotation key struct #jira UE-34155 Change 3077771 on 2016/08/04 by Lina.Halper Added const and removed auto #jira: UE-33023 Change 3077702 on 2016/08/04 by Daniel.Wright Copy - Planar reflection show flags can now be edited #jira UE-34229 Change 3077585 on 2016/08/04 by Ori.Cohen Fix spam when moving simulated skeletal mesh in the editor. #JIRA UE-34164 Change 3077532 on 2016/08/04 by Tom.Looman Fixed error in description of VR Template. #jira ue-33950 Change 3077517 on 2016/08/04 by Tom.Looman Fixed parsing error for FP_VirtualRealityBP #jira UE-34059 Change 3077493 on 2016/08/04 by Tom.Looman Updated Template description to remove GearVR reference and include more clear message on the two available maps. #jira UE-33950 Change 3077492 on 2016/08/04 by Tom.Looman Improvements to VR Template Fixed teleportation issue on both locomotion types (JIRA) Rebuilt navmesh for motioncontrollermap Added new WIP startermap to clarify the difference between the multiple levels. Added more comments and did some cleanup in BPs. #jira UE-33962 Change 3077491 on 2016/08/04 by Jurre.deBaare Crash when attempting to merge two objects using Simplygon - ProxyMaterialUtilities::CreateProxyMaterialInstance #fix Pass in complete path to save material to instead of just the name #jira UE-34211 Change 3077481 on 2016/08/04 by Tom.Looman Workaround for issue in teleport camera fade. (Removing r.MobileHDR from config) #jira ue-34143 Change 3077463 on 2016/08/04 by Ben.Woodhouse Fix for ghosting in the SSR, caused by the SSRTemporal pass not getting velocities passed in. This is only an issue when temporal AA is disabled. There is a performance in this case, because a velocity pass is now required if SSR is enabled and temporalAA/motion blur are off. #jira UE-32843 Change 3077432 on 2016/08/04 by Steve.Robb Removal of Fortnite-specific setting which disables hot reload. #jira UE-33261 Change 3077380 on 2016/08/04 by Keith.Judge Fix for green reflection environment in some maps. - Moved deleting pending resources from EndFrame() to RHIEndDrawingViewport() so it *really* gets called once every time there's a Present() - Fixed a validation error when locking cube map faces which was causing them not to be updated. - Fixed a validated driver error when creating UAVs due to uninitialised parts of the descriptor and fixed the buffer description for occlusion queries to have the correct 256 byte size (another validation error). - Added a GPU/CPU sync at the same point the PS4 code does. #jira UE-32086 Change 3077336 on 2016/08/04 by Mitchell.Wilson removed r.Streaming.PoolSize from DefaultEngine.ini Adding DefaultScalability.ini and adding r.StreamingPoolSize to resolve a warning. #jira UE-30941 Change 3077275 on 2016/08/04 by Phillip.Kavan [UE-29903] Fix a potential infinite loop when replacing variable nodes in a Blueprint graph via drag-and-drop. #jira UE-29903 Change 3077119 on 2016/08/04 by Marc.Audy Use TickType All when in PIE #jira UE-18982 Change 3077108 on 2016/08/04 by Jon.Nabozny Add check to USkeletalMeshComponent::TickClothing to skip updating cloth when SkeletalMesh is null. This can happen when the mesh is cleared between USkeletalMeshComponent::TickComponent and USkeletalMeshComponent::TickClothing. #jira UE-34032 Change 3077073 on 2016/08/04 by Jurre.deBaare bBlendOverlappingNormals does not seem to have an impact for Alembic importing #fix this wasn't being used in the normal calculation anymore so redundant #jira UE-34204 Change 3077059 on 2016/08/04 by Robert.Manuszewski Disabling the assert when MaxObjectsInEditor or MaxObjectsInGame collide with EInternalObjectFlags as this is no longer relevant (since the serial number and object flags were split). #jira UE-34200 Change 3077024 on 2016/08/04 by Thomas.Sarkanen Added GetResourceSize to UDataAsset Data assets now correctly report their size. #jira UE-28851 - Fix mem reporting of DataTables Change 3077001 on 2016/08/04 by Andrew.Rodham Sequencer: Fixed sequencer adding spawnables into recorded worlds twice The issue here is that sequencer was re-evaluating itself with the current play world as the context, which also happened to be the world that it was trying to record. As a result, it ended up with the same sequence being played twice in the recording world. Added the ability to specify a playback context attribute for sequencer to use, and this no longer allows sequencer to play back in any worlds that are being recorded. #jira UE-31422 Change 3076995 on 2016/08/04 by Matthew.Griffin Fixed Shadow Variable warning Change 3076974 on 2016/08/04 by Matthew.Griffin Added Node to build CrashReportClient for Linux that can be used by internal game targets Change 3076820 on 2016/08/04 by Max.Chen Sequencer: Fix EDL export timing so that shot in time always start at 0 since movies are always rendered at their cut length (until shot handle exports exist). #jira UE-34199 Change 3076665 on 2016/08/03 by Dan.Oconnor Quick fix for regression introduced by 3075803. Crashing on load of some games because some tickables don't expect GetTickableGameObjectWorld to be called when IsTickable returns false #jira UE-18982 Change 3076569 on 2016/08/03 by Chad.Taylor SteamVR GetOrthoProjection implementation to fix broken console rendering in VR #jira UE-21424 Change 3076556 on 2016/08/03 by Aaron.McLeran #jira UE-34154 PSVR Stereo assets are spatialized as MONO - All audio was routing through A3D lib regardless of if it was mono/stereo etc. - Fix is to only route audio that is mono and spatialized - Fixed some compile errors/shadow variables - Renamed bIs3dSound to bIsA3dSound to indicate its a bool that flags if it is spatialized through A3D library Change 3076546 on 2016/08/03 by Aaron.McLeran #jira OR-26161 Client hitches indefinitely when using Stat soundcues / soundwaves Implementing 3069092 in Release-4.13 - Not all active sounds have sound classes, was causing a crash #tests Run game with stat soundcues and not crash Change 3076512 on 2016/08/03 by Ben.Marsh Fix warning about UnrealTournament:true argument. Change 3076492 on 2016/08/03 by Daniel.Wright Integrate - Disallowed DrawMaterialToRenderTarget and Begin/EndDrawCanvasToRenderTarget in construction scripts, since they don't work in game. Blutilities can be used to do blueprint rendering in the editor. #jira UE-34177 Change 3076491 on 2016/08/03 by Daniel.Wright Marked the Forward Shading project setting as experimental for 4.13 #jira UE-34176 Change 3076490 on 2016/08/03 by Daniel.Wright Integrate - Fixed crash rendering translucency with translucent shadows which were determined to be invisible #jira UE-34175 Change 3076489 on 2016/08/03 by Daniel.Wright Integrate - Now clamping light MinRoughness to .04 to avoid NaNs from Vis_SmithJointApprox on materials with Roughness 0 #jira UE-34174 Change 3076485 on 2016/08/03 by Daniel.Wright Integrate - Restored DetailMode changes causing a FGlobalComponentRecreateRenderStateContext - accidental removal from cl 2969413 #jira UE-34173 Change 3076440 on 2016/08/03 by Ryan.Vance #jira UE-34184 Merging 3060975, 3061888, 3072758 and 3076270 from devvr to rev Oculus sdk. Adding Oculus 1.6 support. Change 3076399 on 2016/08/03 by Nick.Darnell Slate - The LayoutCache pointer in SWidget is now a WeakPtr. This had to be done to handle edge cases where widgets were used in a pool, and placed into invalidation panels that had been deleted in the past, but were later invalidated with bogus pointers to long gone invalidation panels. Also making a tweak to WidgetCache, to update the lasthittestindex to be the one passed in, which is a bit closer to the intended behavior. #jira UE-34185 Change 3076397 on 2016/08/03 by Rolando.Caloca UE4.13 - hlslcc -Fix for hlsl length(float) #jira UE-32629 Change 3076337 on 2016/08/03 by mason.seay Test assets (and map for ensure bug) #jira UE-29618 Change 3076332 on 2016/08/03 by Peter.Sauerbrei fix for clang build errors #jira UE-34163 Change 3076326 on 2016/08/03 by Ryan.Vance #jira UE-32975 Using the wrong screen position in the base pass pixel shader with ISR. Change 3076309 on 2016/08/03 by Benjamin.Hyder Renaming TEST-LightingFeatures to TM-LightingFeatures #jira UE-29618 Change 3076299 on 2016/08/03 by Chad.Taylor Fix SteamVR lag in late-update fold child renderables. #jira UE-33928 Change 3076214 on 2016/08/03 by Mitchell.Wilson Resaving BluperintOffice level to resolve MikkTSpace warnings. Reimporting SM_GodRay_Plane to resolve cook warning. #jira UE-30064 Change 3076112 on 2016/08/03 by Max.Chen Sequencer: Fix crash when opening multiple UMG assets (multiple map/unmap record selected actors actions) #jira UE-34167 Change 3076090 on 2016/08/03 by Marc.Audy Fix Mac compile error #jira UE-34163 Change 3076075 on 2016/08/03 by Jeremiah.Waldron Fixing comments documenting attribute in deleteFiles node for UPL #jira UE-34161 Change 3076034 on 2016/08/03 by Mitchell.Wilson Resaving Strategy Game maps to resolve MikkTSpace warnings. Resaving material in strategy game to resolve string asset reference warning. #jira UE-29720 Change 3076003 on 2016/08/03 by Mitchell.Wilson Resaving Elemental Demo levels to resolve MikkTSpace warnings. Resaving multiple materials to resolve String asset reference warnings. #jira UE-29679 Change 3075985 on 2016/08/03 by Jeremiah.Waldron Fixing UPL comments misnaming the deleteFiles node #jira UE-34161 Change 3075977 on 2016/08/03 by Maciej.Mroz #jira UE-30473 Moving child component in child blueprint forces parent to become dirty Duplicated from Dev-Blueprints CL 3075793 Change 3075959 on 2016/08/03 by Marc.Audy Don't add WorldSettings to the Actor list twice if it is net relevant (pointed out by PR #2639) #jira UE-33921 Change 3075891 on 2016/08/03 by Chad.Taylor SteamVR crash fixes related to new OpenVR SDK. Some of the DLL export functions were converted to inline. #jira UE-34142 Change 3075882 on 2016/08/03 by Dan.Oconnor Manually integrating 3073939 to address UE-19062 #jira UE-19062 Change 3075805 on 2016/08/03 by Marc.Audy Implement GetTickableGameObjectWorld() for various FTickableGameObject classes. Releated to CL#3075803 #jira UE-18982 Change 3075803 on 2016/08/03 by Marc.Audy Make FTickableGameObject only tick once per frame by associating them with a World, and for those unassociated with a World, ticking them after other levels have ticked #jira UE-18982 Change 3075761 on 2016/08/03 by Max.Preussner MediaAssets: Fixed crash and incorrect re-initialization of media texture resource (UE-34152) #jira UE-34152 Change 3075719 on 2016/08/03 by Chad.Taylor Blocker fix for binary editor crash on incorrectly used dll #jira UE-34142 Change 3075709 on 2016/08/03 by Jeremiah.Waldron Changing InXMLNamespace parameter back to "http://schemas.android.com/apk/res/android" which is what it used to be set to directly within AndroidPluginLanguage before the transition from APL to UPL parameterized it in the constructor #android #jira UE-34149 Change 3075695 on 2016/08/03 by Jurre.deBaare Adding missing debug zlib dll #jira UE-123 Change 3075641 on 2016/08/03 by Jurre.deBaare Crash when re-importing alembic cache file several times #fix Always create a new object when importing #jira UE-34130 Change 3075609 on 2016/08/03 by Danny.Bouimad #jira UE-29618 updating TM-PhysicalAnimProfiles to use both NumKeys and number keys. Tweaked values inline with testcase so very apparent what each Physical Animation setting does. Change 3075578 on 2016/08/03 by Mitchell.Wilson Updating attenuation settings for multiple sounds in Strategy Game. #jira UE-25828 Change 3075529 on 2016/08/03 by Trung.Le VREditor: Fxied foliage lasso select without pressing trigger #jira UE-33689 Change 3075502 on 2016/08/03 by Lee.Clark Copied from cl#3041664 - Removing UpdateActorPosition. This was not needed in a vast majority of use cases and was causing a crash due to multithreading issues during end of frame updates. #jira UE-28549 Change 3075386 on 2016/08/03 by Robert.Manuszewski Fixing bulkdata using source data pointer as an archive instead of raw data when saving #jira UE-34132 Change 3075384 on 2016/08/03 by mason.seay AnimBP for crash bug #jira UE-29618 Change 3075350 on 2016/08/03 by Max.Chen Sequencer: Added support for additive skeletal animations. Evaluate all overlapping skeletal animation sections. #jira UE-30506 Change 3075327 on 2016/08/03 by Max.Chen Sequencer: Fix root component structure for level sequence actor. This fixes an ensure that occurs when double clicking on a level sequence actor sprite in the viewport. #jira UE-34093 Change 3075313 on 2016/08/03 by Matthew.Griffin Tidied up hardcoded installed build includes so that they're all in one file with platform checks Added .dll.config files to CsCompile build products if they exist Change 3075133 on 2016/08/03 by Yannick.Lange VREditor : Original submit in Dev-VREditor = 3064489 - Fix crash when starting VREditor and then changing levels #jira UE-33766 Change 3075124 on 2016/08/03 by Thomas.Sarkanen Fixed undo/redo crash when editing anim blueprint defaults Serializing copy records out of the undo buffer returns them to their initial uninitialized state, with NULL cached container pointers. To address this, we re-initialize the anim blueprint when we undo/redo. #jira UE-34024 - Crash undoing variable change in Animation Blueprint. Change 3075101 on 2016/08/03 by Matthew.Griffin Adding job to selectively build games in release branch Also adding documentation and localization to overnight build #jira UEB-688 Change 3075061 on 2016/08/03 by Yannick.Lange VR Editor : Original submit in Dev-VREditor = 3062883 - Fixed bug that Laser extends beyond UI when hovered over Selection Bar or Close Button #jira UE-33552 - Fixed crash when Closing Editor (Alt F4 while in VR mode) #jira UE-32509 - Fixed crash when enabling VR Editor in editor preferences without a HMD connected - Fixed bug if you "slowly press" over UI selection bars or close buttons, nothing happens #jira UE-33553 - Avatar code refactor to its own actor class #jira UETOOL-812 #jira UE-33552, #jira UE-32509, #jira UE-33553, #jira UETOOL-812 Change 3075059 on 2016/08/03 by Allan.Bentham Fall back to standard shadows when capsule shadows are not supported. #jira UE-33344 Change 3075045 on 2016/08/03 by Matthew.Griffin Added copies of new OpenVR dlls to Binaries/ThirdParty folder to fix warnings in build DDC step Change 3074693 on 2016/08/02 by Dan.Oconnor Manually integrating 3070569 from Dev-Blueprints #jira UE-34119 Change 3074672 on 2016/08/02 by Dan.Oconnor Manually integrating 3061854 into 4.13 from Dev-Blueprints #jira UE-34119 Change 3074646 on 2016/08/02 by Aaron.McLeran #jira UE-34081 Implementing from Dev-Framework CL 3074325 Procedural Sound Wave Fails to Play when returning 0 bytes in GeneratePCMData callback - Returning 0 bytes in GeneratePCMData results in the procedural sound wave not continuing to play audio. Instead of returning 0, this change returns an empty buffer if the procedural sound wave doesn't have audio ready to generate (due to loading or some other issue). - Change also fixes a threading issue with QueueAudio queing audio on game thread but being consumed by audio device thread. - Implementing 3003851 from UT into Dev-Framework. Change 3074630 on 2016/08/02 by Brent.Pease UE-23846 - iOS Movie Player can't handle videos at resolutions that aren't multiples of 16 UE-33200 - A movie isn't played on iOS occasionally. UE-32397 - Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows + Give a more friendly error message when UHT fails with an invalid error code. #jira UE-23846 #jira UE-33200 #jira UE-32397 Change 3074590 on 2016/08/02 by Rolando.Caloca UE4.13 - Fix gpu morph targets text; add support for RWByteBuffer (disabled). #jira UE-33694 Change 3074588 on 2016/08/02 by Chad.Taylor Update OpenVR SDK to v1.0.2 -Hooked up added aspect ratio and sort priority features to SteamVR stereo layers #jira UE-34115 Change 3074481 on 2016/08/02 by Ori.Cohen Make sure that new physical animation data defaults to 0 #JIRA UE-33678 Change 3074395 on 2016/08/02 by Ori.Cohen Fix duplication of physical animation profiles not duplicating data. Also fix undo redo not working for profiles. Fix editor not passing Duplicate change type #JIRA UE-33987, UE-33985 Change 3074392 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Reverting CL 3074177, since it introduced side-effects. Change 3074364 on 2016/08/02 by phillip.patterson Re-created UMG_Optimization for Test Cases #jira UE-29618 Change 3074346 on 2016/08/02 by Jurre.deBaare Potential DDC warning fix, remove non-existing values #jira UE-123 Change 3074289 on 2016/08/02 by Jeff.Fisher UEVR-13 PSVR: TCR Requirement Reprojection problem after Sony PlaystationVR Morpheus HMD reconnect fixed. -When disconnecting and reconnecting the HMD 700+ sets of reprojection data would back up in a queue. After reconnection reprojection would be lagged by 12+ seconds. After some discussion we decided that the queue is not doing anything useful, so I replaced it with a single blob of reprojection data and a dirty flag. #jira UEVR-13 #review-3074209 @chad.taylor @nick.whiting Change 3074196 on 2016/08/02 by Martin.Wilson Mark old anim instances as pending kill so that they dont get grabbed by undo transactions (causes massive slowdown when dragging in spinboxes that modify default values on anim blueprints) #jira UE-23453 Change 3074177 on 2016/08/02 by Alex.Delesky #jira UE-32396 - Setting an STextBlock to magenta (#FF00FFFF) will no longer cause it to turn gray when compiling its parent widget blueprint. Change 3074157 on 2016/08/02 by Ben.Marsh Remove exception checking for a hard-coded CL. Licensees need to be able to use this stuff. Change 3074132 on 2016/08/02 by Trung.Le VREditor: Fixed brush preview present while in foliage mode and hovering at UI #jira UE-33228 Change 3074131 on 2016/08/02 by Tom.Looman Fix for scalability build warnings in VR Template #jira ue-33325 Change 3074089 on 2016/08/02 by Kevin.Rushin QAGame - Added Foliage to TestMap #jira UE-29618 Change 3074067 on 2016/08/02 by Kevin.Rushin QAGame- Rebuilt Lighting #jira UE-29618 Change 3074063 on 2016/08/02 by Kevin.Rushin QAGame - Fix up VREditor Map to have more asset variation #jira UE-29618 Change 3074057 on 2016/08/02 by Andrew.Porter Deleting - UMG_Optimization #jira UE-29618 Change 3074040 on 2016/08/02 by Michael.Trepka On Mac always process child windows when drawing, as they may be on screen even if their parents are minimized. #jira UE-31194 Change 3074008 on 2016/08/02 by Phillip.Patterson Renamed UMG_Invalidation to UMG_Optimization to better match test #jira UE-29618 Change 3073988 on 2016/08/02 by Mitchell.Wilson Updating starting camera location for Paper2d template to be consistant on both BP and Code version. #jira UE-32723 Change 3073966 on 2016/08/02 by Jurre.deBaare Alembic Cache Importer option for propagating matrix transformation does not work #fix Changed the flag combinations and overhauled the matrix retrieval/caching system #misc typo fix #jira UE-34066 Change 3073953 on 2016/08/02 by Lina.Halper Fixed static warning on null reference #jira: UE-33923 Change 3073951 on 2016/08/02 by Lina.Halper Fix GetRelativeTransform for negative scale #jira: UE-33380 Change 3073896 on 2016/08/02 by Alex.Delesky #jira UE-33580 - User can now play in editor or save after editing certain parameters such as colors via the eyedropper tool or by using numeric spinners. Minor usability improvements to the Data Table Row Editor. #jira UE-33867 - User can now play in editor after selecting a color outside of the color picker window using the eyedropper tool Change 3073804 on 2016/08/02 by Jamie.Dale Fixed the detail panel trying to apply class customizations to structs This could happen in the Data Table editor if you made a struct with the same name as a customized class (eg, Actor). #jira UE-32623 Change 3073803 on 2016/08/02 by Jurre.deBaare Morph target vertex mapping can be wrong with multi material caches #fix Changed the way we build the skeletal mesh from the import data and maintain a vertex remapping array to set up the morph targets correctly #jira UE-34074 Change 3073788 on 2016/08/02 by Andrew.Rodham Sequencer: Added support for montage based animation CL#3061714 : Sequencer: Fixed anim trails not playing in full, sequencer-driven animation. There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly. CL#3063015 : Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback. CL#3068399 : Sequencer: Changed animation tracks to allow more animation types (such as anim montages) - APIs now accept UAnimSequenceBases rather than UAnimSequences to afford more flexibility #jira UE-34046 Change 3073787 on 2016/08/02 by Jurre.deBaare Handle failed Simplygon proxy mesh generation with error message instead of hard checks #fix Added a failed delegate along side the succesful delegate #jira UE-31990 Change 3073786 on 2016/08/02 by Jurre.deBaare Alembic importer crashes when not assets are generated #fix Prevented adding nullptr values to the array (now only contains valid entries) #jira UE-34065 Change 3073777 on 2016/08/02 by Jurre.deBaare User is able to give a Preview Scene Profile the same name as an existing profile #fix check changed profile name and append _duplicatedname if found to be matching an existing profile name #jira UE-34033 Change 3073775 on 2016/08/02 by Mitchell.Wilson Updating VehicleExampleMap for BP and Code templates to have consistant starting locations #jira UE-31281 Change 3073732 on 2016/08/02 by Rolando.Caloca DR - Fix crash when enabling gpu morph targets on non SM5 platforms #jira UE-34011 Change 3073706 on 2016/08/02 by Peter.Sauerbrei fix for no tvOS libraries in binary release for Win64 #jira UE-34076 Change 3073671 on 2016/08/02 by Allan.Bentham High quality mobile reflection captures are now blended in correct (linear) space. #jira UE-33915 Change 3073663 on 2016/08/02 by Peter.Sauerbrei fix for launch on failing for iOS in Binary #jira UE-34014 Change 3073662 on 2016/08/02 by Lee.Clark 4.13 - PS4 - Fix Media Player Audio cutting out #jira UE-33850 Change 3073616 on 2016/08/02 by Mark.Satterthwaite Duplicate CL #3073584 from Dev-Platform: Fix iOS Metal not playing in the background when the phone is locked and there's no drawable texture. #jira UE-32323 Change 3073592 on 2016/08/02 by Max.Chen Curve Editor: End any transactions on mouse down that weren't ended cleanly. This fixes a bug where if you drag with the left mouse button and click with the right mouse button, the transactions are left in an ambiguous state. #jira UE-33993 Change 3073585 on 2016/08/02 by Nick.Darnell Slate/UMG - When you select a paper sprite, or any other implementor of the SlateTextureAtlasInterface the editor will now correctly pick a default size for the brush matching the size of the sprite like it does for textures. #jira UE-34075 Change 3073575 on 2016/08/02 by Richard.TalbotWatkin Duplicating from Dev-Editor, CL 3057645 Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions. #jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server Change 3073542 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3072169. A couple of changes to the BSP code: * Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode. * Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it temporarily represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices. #jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used #jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume Change 3073540 on 2016/08/02 by Matthew.Griffin Added Package Samples script behind a trigger to package samples for QA Removed submitter notifications from Launcher Samples nodes Added submitters of any file in Templates/StarterContent as notified for Feature Pack and DDC nodes Removed any dependencies on Win64 only nodes from the Mac Installed Build so that it can be run locally Added Overnight Build Type to Release Branch to run the Binary Release and Package Samples jobs #jira UEB-689 Change 3073511 on 2016/08/02 by Tom.Looman Removed object redirectors to fix build warning in VR Template #jira ue-33325 Change 3073458 on 2016/08/02 by Jurre.deBaare Update default preview scene ini and assets #fix deleted old sky texture and fixed BaseEditor.ini setup #jira UE-34063 Change 3073427 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3068585 Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX. #jira UE-34062 - SplineMesh collision can be generated incorrectly Change 3073421 on 2016/08/02 by James.Golding Resave PSD test assets in QAGame with proper version #jira UE-34061 Change 3073419 on 2016/08/02 by James.Golding Rename OrientationDriver to PoseDriver #jira UE-34015 Change 3073404 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor, CL 3057895 Mesh paint bugfixes and improvements. Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed. This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list. #jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab #jira UE-32279 - Editor crashes when reselecting a mesh in paint mode #jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75] #jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting Change 3073380 on 2016/08/02 by Richard.TalbotWatkin Fixed build error in unity builds. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. Change 3073343 on 2016/08/02 by Matthew.Griffin Whitelisting PS4 and XboxOne plugins for those platforms specifically #jira UE-33866 Change 3073338 on 2016/08/02 by Ben.Marsh When running in unattended mode, write an error refusing to load any missing plugin rather than opening a modal dialog. Fixes ShooterGame build error with missing PS4/XboxOne plugins. Change 3073319 on 2016/08/02 by Maciej.Mroz #jira UE-26676, UE-33027, UE-32806, UE-33460, UE-33423, UE-33860 Manually integrated some fixes from Dev-Blueprints Change 3073311 on 2016/08/02 by Richard.TalbotWatkin Duplicated from Dev-Editor CL 3057868 Spline component improvements, both tools and runtime: - SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value. - The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding. - Added a custom version for SplineComponent and provded serialization fixes. - Added a details customization to SplineComponent to hide the raw FInterpCurve properties. - Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer. - Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending. - Allowed an explicit loop point to be specified for closed splines. - Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal. - Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key. - Fixed the logic which determines whether the UCS has modified the spline curves. - Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS. - Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype. - Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled. #jira UETOOL-766 - Spline tool improvements #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-33669 - Crash in Dev-Editor Change 3073242 on 2016/08/02 by James.Golding Move physics state create/destroy delegates from BodyInstance to ActorComponent - Rename virtual Create/DestroyPhysicsState on OnCreateDestroyPhysicsState, and make protected. - Create new public Create/DestroyPhysicsState non-virtual to call virtual, and also invoke delegate. #jira UE-32768 Change 3072953 on 2016/08/01 by Uriel.Doyon Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures. #jira UE-34045 [CL 3094220 by Ben Marsh in Main branch]
2016-08-18 20:28:33 -04:00
ProjectSpecificPlatforms = CommandUtils.CombineCommandletParams(FilteredPlatforms.Distinct().ToArray());
}
#CodeReview: jason.bestimt,nick.whiting,mike.beach -------------------------------------- Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core [at] 4285612) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3836829 by Ben.Marsh UBT: Fix ability to precompile plugins from installed engine builds. Change 3839519 by Ben.Marsh UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data. Change 4042043 by Steve.Robb GitHub #4705 : Added weak lambda's for delegates and multicast delegates. Change 4042056 by Robert.Manuszewski Optimized Mark Phase of GC by up to 10ms by making it run in parallel and removing a huge array presize which we didn't need. Change 4042104 by Robert.Manuszewski Set the minimum GC cluster size to 5 so that GC doesn't have to process micro clusters which are more expensive than processing individual objects + Exposed the minimum cluster size to ini and project settings as gc.MinGCClusterSize + Added the ability to sort clusters by name/object count/mutable object count/referenced clusters count when dumping them with gc.ListClusters command Change 4042377 by Robert.Manuszewski Reworked how GC and other threads (ALT specifically) interact - GC will now notify the ALT it wants to run and ALT will immediately try to finish its current work to allow that. Also the entire ALT tick is now protected against GC running at the same time to improve ALT stability. + added gc.ForceCollectGarbageEveryFrame console variable that triggers a forced GC every frame Change 4042427 by Robert.Manuszewski Changed FGCCSyncObject to use events when waiting for GC to finish so that it doesn't spin on non-game threads when GC is running Change 4042482 by Robert.Manuszewski Unhashing unreachable objects (ConditionalBeginDestroy) will now also be done incrementally, just like the purge phase of Garbage Collection Change 4042635 by Robert.Manuszewski Fix for a potential assert when incremental purge garbage is pending and something forces a full purge Change 4044092 by Steve.Robb Fix for forward declared CoreUObject weakobject types in delegates when building in Clang. Change 4044102 by Robert.Manuszewski Fix for a possible hang when worker threads are preventing GC from running and something is later trying to FlushAsyncLoading with the Async Loading Thread enabled Change 4044113 by Steve.Robb Another Clang fix. Change 4044160 by Robert.Manuszewski Disregard For GC pool will now be enabled by default in cooked builds Change 4044287 by Steve.Robb Typo fix. Change 4047723 by Graeme.Thornton TBA: Fixes for import/export name cache and object resolving Change 4048015 by Graeme.Thornton TBA: Weak/Soft/Lazy pointer serialization changes * Remove FWeakObjectPtr::Serialize, move it's logic into, and replace usages of with calls to, FArchiveUObject::SerializeWeakObjectPtr(). Ensures that something is always sent to the archive so that structured archives can be kept happy in the future. * Added Weak/Soft/Lazy pointer handling to the structured archive slot interface and all the formatters. Binary formatters just forward the call onto their inner and text archives store as a string path reference. * FArchiveUObjectFromStructuredArchive caches all these pointer types and stores indices in the binary block, same as with a UObject*. All pointers are then forwarded to the underlying formatter in one go on finalization. Change 4048021 by Steve.Robb Fix for binding an unbound TFunction to another TFunction with a different signature. Also all null pointers now count as unbindings, not just nullptr. TIsMemberPointer added. TIsATFunction and TIsATFunctionRef renamed to remove the 'A's. Change 4048544 by Robert.Manuszewski Fixing ConditionalBeginDestroy profiling after changes to incremental CBD. Change 4051028 by Graeme.Thornton TBA: ArchiveFromStructuredArchive adapter uses Inner to determine if it is outputting to text, and sets it's own ArIsTextFormat to false Change 4051056 by Graeme.Thornton TBA: High level tagged property / UObject base class text serialization - UObject serialize converted to structured archive - Properties written to text individually with text tags, and then binary adapted values - Only saves, doesn't load Change 4051111 by Graeme.Thornton TBA: Temporarily disable loading of text assets until tagged property serialization path is fixed up Change 4051154 by Graeme.Thornton TBA: Convert a few uobject serializers to structured archive format for example purposes Change 4051181 by Graeme.Thornton TBA: Added default structured archive implementation of SerializeItem to UProperty, which just calls the FArchive version on an FArchiveUObjectFromStructuredArchive adapter. Implemented structured archive SerializeItem for UArrayProperty Change 4051197 by Graeme.Thornton TBA: ObjectProperty text serialization Change 4051216 by Graeme.Thornton Restored a modified FWeakObjectPtr::Serialize function to keep backwards compatibility in code I don't have access to. Change 4051261 by Graeme.Thornton TBA: Convert UMetaData to structured archive Change 4051374 by Steve.Robb Incorrect assert removed. Change 4051562 by Robert.Manuszewski Adding stats for the new GC internal functions Change 4051614 by Graeme.Thornton TBA: Removed UProperty::SerializeItem(FArchive, ...) and replaced with UProperty::SerializeItem(FStructuredArchive::FSlot, ...). Fixed up most of them to work properly and added adapters in for any that were non-trivial. Change 4052512 by Graeme.Thornton TBA: Temporary workaround for softobjectptr and lazyobjectptr uproperties not serialization anything when they know the archive is a reference collector. They should always be serializing their pointers and letting the underlying archive itself ignore them. Change 4053917 by Robert.Manuszewski Clustered objects from clusters that are no longer reachable will now be marked as unreachable immediately when gathering unreachable objects Change 4053919 by Robert.Manuszewski Added the ability to disable incremental BeginDestroy in ini/project settings Change 4055518 by Daniel.Lamb Fixup for deterministic audio generation issue. Submitted on behalf of Rich.Whitehouse #jira nojira #test prefilght automated test. Change 4056854 by Graeme.Thornton TBA: Added a test asset to EngineTest which contains all the different property types and test cases. Change 4056858 by Graeme.Thornton TBA: Updated USetProperty to proper structured archive usage Change 4056872 by Graeme.Thornton TBA: Add map property field to test object Change 4056873 by Graeme.Thornton TBA: Convert UMapProperty to full structured archive Change 4056994 by Graeme.Thornton TBA: Converted FText over to structured archive. Implemented saving, but not loading. Change 4059728 by Ben.Marsh UBT: Add support for using adaptive non-unity builds when the engine and project are in separate repositories. Change 4059805 by Graeme.Thornton Fixed typo in text serialization. Fixes CIS automation test errors Change 4060007 by Graeme.Thornton TBA: FArchiveFromStructuredArchive will now access it's host slot lazily, i.e. only when a value is actually written to the archive. Change 4060092 by Stefan.Boberg Added optimized Windows console window output path to GenericConsoleOutput since this slowed down cooking considerably (2 minutes spent in wprintf alone for one large dataset) When stdout is attached to a console we use the WriteConsoleW function instead of wprintf since the latter is very slow especially in unbuffered mode which the engine currently configures for stdout (see setvbuf call in LaunchEngineLoop.cpp). At some point we should reconsider this buffering policy since it's likely to slow down other platforms as well but I wanted to do a safe change for now as I don't yet fully understand why the setvbuf call is there in the first place. Change 4060108 by Stefan.Boberg Introduced some additional target platform utilities to help with asset cook optimizations * We now assign each ITargetPlatform a zero-based ordinal value * Introduced FTargetPlatform and FTargetPlatformSet types to help store platform references and platform sets efficiently. These are not currently used in the engine but are designed to replace the existing ITargetPlatform/string/FName representations in the cooking data structures. Change 4060143 by Graeme.Thornton Undo //UE4/Dev-Core/Engine/Source/Runtime/... changelist 4060007 Needs some other changes that I haven't checked in yet... Change 4062432 by Ben.Marsh Fix error message when enumerating P4 changes. Change 4062648 by Ben.Marsh Add missing p4 integration action. Change 4063620 by Graeme.Thornton Integrated a fix from UDN where the engine would crash when trying to load a very small encrypted file (<16bytes) from a pak file, where the read address wasn't already aligned to the AES block size. (https://udn.unrealengine.com/questions/431989/crash-while-reading-a-very-small-file-in-encrypted.html) Change 4066963 by Robert.Manuszewski Fixing GC cluster verification code reporting false positives when a cluster is referencing another cluster through 'mutable' objects list. Change 4067133 by Robert.Manuszewski Changed log verbosity when reporting individual cases of GC cluster assumption violations as they are followed by an asser anyway and this way we get the chance to see all issues before we assert at the end of these checks. Change 4067443 by Steve.Robb FString can now be constructed from any char pointer type and length. Change 4068156 by Steve.Robb Fix necessary because of FString constructor change in CL# 4067443. Change 4070258 by Graeme.Thornton Fixes for VSCode Change 4070372 by Graeme.Thornton TBA: Script struct serialization to structured archives Change 4071913 by Ben.Marsh Move bulk of the code for UnrealPak into an engine developer module, so it can be used in the editor. Change 4071914 by Ben.Marsh Missing files. Change 4071937 by Ben.Marsh Missing header. Change 4072015 by Ben.Marsh Fixes for compiling PakFileUtilities as part of the editor. Change 4072826 by Steve.Robb TBitArray::Reserve() added. TBitArray::Add() overloaded to allow adding multiple bits. TSparseArray::Reserve() optimized to call the overloaded Add(). Change 4073271 by Daniel.Lamb Fixed add patch tier in project launcher passing the wrong commandline option to UAT. #test none Change 4074708 by James.Hopkin #core Removed redundant Casts Change 4074763 by Steve.Robb Fix for TSparseArray::Reserve() size. Change 4076063 by Ben.Marsh Add an "UnrealPak" commandlet with the same functionality as the standalone UnrealPak program. Invoke by running the editor with -run=UnrealPak and the standard UnrealPak commandline options. Change 4077064 by Robert.Manuszewski Fixing compile error in PakFileUtilities Change 4077144 by Graeme.Thornton TBA: TextAssetCommandlet improvements * Collect lists of broken assets during roundtrip tests and print a summary of packages that failed each phase at the end * After resaving as text, load the file back as a plain JSON hierarchy to ensure the output was valid Change 4077412 by Ben.Marsh Set the correct exit code for UnrealPak. Should return 0 on success, not 1. Change 4077760 by Graeme.Thornton TBA: Loading fixed for tagged property serialization Includes conversion of all UProperty::ConvertFromType() and SerializeFromMismatchedTag() functions to use structured archives Lazy initialization of FArchiveFromStructruredArchive when loading, to support the possibility of an adapter being create around an object property serialize call to its inner UStruct, which then decides not to do anything and return false. Stops the ArchiveFromStructuredArchive from consuming the slot and getting upset later on when we try to serialize normal tagged properties from it. Disabled lazy bulk data loading from text assets. Requires a bigger change to make it work. Added some debug checks to json input formatter which track the current value stack size when a new object is pushed onto the stack, and makes sure that the stack has returned to the same size when the object is popped. Catches cases where we unpack an array/stream to the value stack but then don't consume all the items. Change 4078800 by Ben.Marsh Change UAT to using the editor's UnrealPak commandlet rather than invoking the standalone UnrealPak executable. To improve performance when building several PAK files, also add a new -batch=<file> command which reads commands to execute in parallel from a text file. Change 4079745 by Graeme.Thornton TBA: Migrated a couple of UObject Serialize functions to FStructuredArchive (SoundCue / MaterialExpressions / Editor strip flags) Change 4079847 by Graeme.Thornton TBA: Add 'FindMismatchedSerializers' mode to text asset commandlet, which dumps out a list of all UClasses which don't have the CLASS_MatchedSerializers flag, meaning we can't guarantee the have Serialize functions for FArchive AND FStructuredArchive, therefore we can't use the new structured archive based serialize path. Should only ever be native instrinsic classes as UHT takes care of all other cases. Change 4079925 by Ben.Marsh Fix incorrect assignment when deriving name for chunked pak file. Change 4080214 by Ben.Marsh Move the ThreadPoolWorkQueue class into DotNETUtilities so it can be used by other projects. Change 4082394 by Graeme.Thornton CIS fix for variable shadowing warning Change 4082583 by Ben.Marsh Add a IBinarySerializable interface for types that support reading from a BinaryReader and writing to a BinaryWriter. Implementing IBinarySerializable implies a constructor taking a BinaryReader argument is available for deserializing. Change 4082652 by Ben.Marsh Fix FileReference.Directory not returning a directory with a trailing backslash for files in the root directory. Change 4082755 by Graeme.Thornton Fixed an erroneous usage of TUniquePtr<uint8>as a pointer to a uint8 array when creating pak files. Caused a crash when compression was enabled, and has probably surfaced because pak generation is now done by an editor commandlet rather than a standalone program. Change 4082756 by Graeme.Thornton Fixed some incorrect documentation for pakfile compressed chunk headers Change 4082883 by Graeme.Thornton Static analysis warning fix Change 4082912 by Ben.Marsh Move ExceptionUtils into DotNETUtilities. Change 4085291 by Graeme.Thornton TBA: In the Json output formatter, write float and double values out with enough precision for successful roundtripping. Added some debug only code which will immediately reconvert the string back to its original value and compare the the input Change 4085523 by Graeme.Thornton TBA: Remove only explicit usage of DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER. Should only be used from UHT generated code. Change 4086037 by Robert.Manuszewski Fix for a potential race condition when two threads want to acquire GC lock Change 4088655 by Graeme.Thornton Pak creation now uses the bEnablePakSigning setting from the crypto config json file Change 4091474 by Steve.Robb Fix for TStaticBitArray::FindFirstSetBit() and TStaticBitArray::FindFirstClearBit(). Unused variables removed. Change 4093632 by Steve.Robb CIS fixes. Change 4093656 by Graeme.Thornton Build fix Change 4093744 by Ben.Marsh Allow per-chunk settings for whether to enable compression in UnrealPak. Change 4099712 by Gil.Gribb UE4 - Fixed rare case where insufficient space was preallocated for cooldown ticks. #jira UE-59686 Change 4099912 by Stefan.Boberg Cooking timer optimizations: - Replaced data structures for FScopeTimer and FHierarchicalTimerInfo. Previous implementation used FString for many things and caused *lots* of heap and string concatenation activity. Replaced with a compile-time node id (using __COUNTER__) and raw string literals. - Removed PERPACKAGE_TIMER support (was disabled by default and was difficult to test) - Made it possible to toggle OUTPUT_TIMING and ENABLE_COOK_STATS independently - Removed some extremely tight timers because the overhead from calling QPC significantly exceeded the measured code This change shaved some 15% off a clean cook of Fortnite WindowsClient (en) with fully populated local DDC Change 4100519 by Stefan.Boberg Quick fix for Linux build issue introduced in 4099927 Change 4105327 by Stefan.Boberg Cooker: Changed FHierarchicalTimerInfo so it uses a linked list for tracking child nodes, to be able to deal with any child count. Previously we assumed there would never be more than 9 children but it turns out there are cooker modes that need more. Fixes check when using -FullLoadAndSave to cook Change 4105448 by Stefan.Boberg - Fixed Linux build warning re: member initialization order - Also eliminated OUTPUT_HIERARCHYTIMERS/CLEAR_HIEARCHYTIMERS macros (plain functions are fine) - Moved finishing-up code for FullLoadAndSave() to TickCookOnTheSide() call site to improve timer output. Previously some of the scopes would not have been closed before printing and thus the output was misleading. Change 4109031 by Ben.Marsh Attribute-driven Perforce wrapper (old Epic Friday project). Offers a more complete implementation than the current P4 wrapper in UAT without requiring any platform-specific libraries. Uses the Python binary output for parsing. Change 4109588 by Ben.Marsh UBT: Add extension methods for serializing a nullable type to a BinaryReader/BinaryWriter. Change 4109595 by Ben.Marsh Missing project file for DotNETUtilities. Change 4110724 by Stefan.Boberg Removed annotation map locking in UObjectMarks, eliminating around one minute (~3.5%) from Fortnite cook time. The locking was redundant since the annotation maps are managed per thread anyway. Change 4111304 by Ben.Marsh UAT: Add support for setting a status message through the log class. Allows writing transient messages (eg. progress messages) which will be cleared out before writing other messages. Best used through the LogStatusScope class, which can set a status message for the duration of a using() block. As part of this change, the console no longer has to be added as a dedicated trace listener. Since we already special-case this listener when formatting log output, it's easier to just keep the implementation separate to the other trace listeners. Change 4112708 by Steve.Robb Fix for TBitArray::MaxBits in assignment. Change 4114133 by Stefan.Boberg Tweaked how low-level memory (LLM) tracker is implemented to reduce overheads. Previously FMemory functions would acquire the LLM singleton and call OnLowLevelFree/OnLowLevelAlloc etc which would check the bIsDisabled flag and early out if it was set. Due to how frequently these functions were called this ended up costing quite a bit. - This change makes the flag a static member variable instead of a member variable and therefore enables a simpler early-out to be implemented. - The singleton getter is also simplified to avoid hitting the threadsafe singleton construction path on every call. - The enable flag is no longer TAtomic - this also incurs extra overhead for no clear benefit Shaves approximately 3.5% (one minute) off a Fortnite cook test scenario (using -FullLoadAndSave) Change 4115010 by Robert.Manuszewski Fixing CIS Change 4115249 by Robert.Manuszewski Fixing async loading code asserts when exiting game very early due to an error #jira UE-56267 Change 4117091 by Ben.Marsh Prevent doubled-up lines when writing status updates with console log verbosity. Change 4117207 by Ben.Marsh UGS: Do not include executables in diagnostics zip file, and ignore "no such files" error when cleaning workspace. Change 4119175 by Ben.Marsh UGS: Fix crash writing version files when directory does not already exist. Change 4119987 by Ben.Marsh UGS: Show a dialog box while the launcher is updating executables from Perforce, which allows cancelling the operation if necessary. Allow setting the username on the settings window, and prompt for login credentials if necessary. Should prevent situations where users have to update settings from the command prompt. Holding down shift during launch now shows the settings dialog rather than an immediate prompt to launch the unstable version (unstable version is shown as a checkbox on this dialog). Change 4119991 by Ben.Marsh Update version number for UGS launcher to 1.13. Change 4121943 by Robert.Manuszewski Don't use FArchiveAsync2 for reading packages with non-async path in editor builds as its performance is worse than the standard archive's (saves about 1 minute when doing larger cooks and 7 seconds when loading into PIE) Change 4122592 by Steve.Robb GitHub #4762 : Improve wording and grammar of Math comments Also includes improved accuracy in FMath::ComputeBoundingSphereForCone(). Change 4122819 by Stefan.Boberg Don't call CreateDirectory redundantly when opening files for writing using FFileManagerGeneric::CreateFileWriter This change avoids calling IPlatformFile::CreateDirectoryTree if possible since this is a very expensive function especially for deep hierarchies as it performs directory creation from the root directory onwards instead of from the leaf downwards. That function should also be fixed but this change improves performance in the meantime. Change 4122872 by Stefan.Boberg CreateDirectoryTree now creates directories leaf-to-root instead of the other way around. This is much more efficient since we don't spend time on system API calls for directories which already exist. This accounted for a very large amount of CPU time in cooking as the full target file directory hierarchy would be "created" for every single output file. Change 4123109 by Stefan.Boberg - Disable overlapped I/O in editor / cooker. Synchronous I/O reduces the number of syscalls and Windows performs prefetching on our behalf anyway for sequential reads - Eliminated syscall which was issued for every write to update cached file size -- since we're the only writers to the file (file access allows read sharing at most) we can authoritatively update the file size on write completion Change 4123455 by Ben.Marsh PR #4775: New build param PCHMemoryAllocationFactor to set /Zm VS build param. (Contributed by lucaswall) Change 4124207 by Ben.Marsh UBT: Remove some unnecessary indirection for generated code paths. Change 4124217 by Ben.Marsh UBT: Remove another unused variable from UEBuildModuleCPP. Change 4124377 by Stefan.Boberg In IPlatformFile::DeleteDirectoryRecursively, attempt to delete file first and if it fails clear the readonly flag and try again Previously there was a call to clear the readonly flag for every deleted file and this is a waste of resources 99% of the time. The SetFileAttributes call accounted for a significant amount of time during cooker sandbox directory deletion Change 4125071 by Stefan.Boberg Some tweaks to FQueuedThreadPoolBase scheduling and memory management - Explicitly pass in false for TArray::RemoveAt(..., bool bAllowShrinking) argument to prevent memory reallocation when arrays are drained and inevitably repopulated shortly afterwards - Use a MRU strategy instead of LRU when picking a thread to wake up. The MRU thread is the most likely to have a 'hot' cache for the stack etc. Picking from the back of the array also happens to be cheaper since no memory movement is necessary when RemoveAt is called. (This was the strategy in place before CL2600362 which seems to have changed it unintentionally) - Release lock as soon as a thread has been chosen, before asking the worker thread to wake up and do the work Change 4126132 by Ben.Marsh UAT: Detect when stdout is redirected and prevent using backspace characters to move the cursor. Change 4126867 by Graeme.Thornton TBA: Fix tagged binary formatter Change 4127010 by Robert.Manuszewski AnimScriptInstances created at runtime will now also be added to the owning omponent's cluster to avoid GC issues. Change 4127932 by Ben.Marsh WorkspaceTool: Reduce unnecessary logging of status messages when console output is not redirected. Change 4129050 by Ben.Marsh UGS: Check for NET Framework 4.5 being installed before running the installer. Also fix warning trying to kill existing UGS instances before upgrade. Change 4129459 by Graeme.Thornton TBA: TextAssetCommandlet - When outputting converted assets to an output path, replicate the workspace relative path in the output directory Change 4129515 by Graeme.Thornton TBA: Add EnterRecord overload that allows outputting of available field names when loading. Change 4129517 by Graeme.Thornton TBA: Tagged properties are written out as named fields on the "Properties" record, rather than as a stream with a null tag at the end Change 4129518 by Graeme.Thornton TBA: Added a local const bool to allow easy hacking out of text asset loading support Change 4129558 by Graeme.Thornton TBA: Build fix for textasset-less configs Change 4129614 by Ben.Marsh UGS: Main window is now restored to normal size when activated by clicking on the tray icon. #jira UE-60490 Change 4129618 by Ben.Marsh UGS: Speculative fix for unreproduced exception accessing disposed window while shutting down. Change 4131936 by Robert.Manuszewski Removing some WIP code accidentally checked in with CL #4121943 Change 4133490 by Ben.Marsh UGS: Allow the $(Change) variable to be used in more places than just the context menu. #jira UE-60573 Change 4133550 by Ben.Marsh UGS: Setting for whether or not to use incremental builds is now exposed through the variable "$(UseIncrementalBuilds)" for use by custom build steps. #jira UE-60554 Change 4133681 by Ben.Marsh UGS: A per-project list of folders and extensions to be deleted by default when running the 'clean workspace' tool can now be specified through the <ProjectDir>/Build/UnrealGameSync.ini file. Settings may be specified for an individual branch (via a category with the depot path to the project) or for wherever the project is currently open (via the [Default] category). The SafeToDeleteFolders list specifies a substring that will be checked against folder paths. Anything containing this folder will be marked as safe for delete by default. The SafeToDeleteExtensions list specifies a list of extensions for files that can always be deleted. Example: [Default] +SafeToDeleteFolders=/MyGame/Test/ +SafeToDeleteFolders=/DataService/ +SafeToDeleteExtensions=.xx1 +SafeToDeleteExtensions=.xx2 #jira UE-60575 Change 4135449 by Ben.Marsh Fix allowing use of Job objects on Windows platforms (debug code submitted by mistake) Change 4135730 by Ben.Marsh UBT: Plugins can now be enabled and disabled from the .target.cs file (for targets that do not use the shared compile environment), by compiling the list of enabled/disabled plugin names into the Projects module. Change 4135823 by Ben.Marsh UBT: Remove legacy code to handle disabling optional plugins; now that this is compiled into the target, it will work for any plugins we choose. Change 4135945 by Ben.Marsh UBT: Fix error running programs with no explicitly enabled or disabled plugins. Change 4137207 by Ben.Marsh UGS: Align all badges with the same name, to make it easier to see which CIS steps are being run. Allow overriding the slot taken by a particular badge by calling it "SlotName:LabelName". Change 4137311 by Stefan.Boberg Removed child cooker support. In practice it is not a useful feature as it provides no performance improvement (quite the opposite in fact) and adds testing and maintenance complexity. Change 4137393 by Ben.Marsh UGS: Fix display of multiline errors in the status panel. Change 4141708 by Steve.Robb GitHub #3631 : Incorrect default argument in WeakObjectPtrTemplate #jira UE-45490 Change 4146655 by Stefan.Boberg Removed FullGCAssetClasses logic - no longer necessary nor useful Change 4147318 by Ben.Marsh UGS: Compress build badges in a column if it shrinks below the size that they would be visible. Change 4148207 by Ben.Marsh UGS: Added support for showing the latest completed build from a specific list of badges in the status panel. To declare a badge as one that should appear in the status panel rather than the CIS column, add it to the project's UnrealGameSync.ini in the project or [Default] section like so: +ServiceBadges=RoboMerge Change 4148282 by Stefan.Boberg Fixed bug in UCookOnTheFlyServer::GetCookOnTheFlyUnsolicitedFiles - UnsolicitedFiles should be passed by reference not by value Change 4148344 by Stefan.Boberg Fixed minor indentation error (most likely caused by sloppy merge) Change 4148521 by Stefan.Boberg Removed accidentally checked in PRAGMA_DISABLE_OPTIMIZATION from CookOnTheFlyServer.cpp Change 4148639 by Ben.Marsh UGS: Fix tooltips not showing for changes that have description badges. Change 4149373 by Ben.Marsh UGS: Allow adding additional columns to display particular badges by adding entries from the project config file. Example syntax: +Columns=(Name="Desktop",MinWidth=50,DesiredWidth=100,Weight=3,Badges="Editor") +Columns=(Name="Mobile",MinWidth=50,DesiredWidth=100,Weight=3,Badges="IOS,Android") Same form can be used to control how default columns are displayed (though badge settings are ignored). Also allow PerforceMonitor to detect local changes to project config files and update settings automatically. Change 4149399 by Ben.Marsh UGS: Update version to 1.143. Change 4155660 by Steve.Robb PROJECTION and PROJECTION_MEMBER macros which provide the correct behavior when creating projections using functions which are overloaded or use default arguments. Change 4157117 by Ben.Marsh Fix warning due to plugins disabled in .target.cs file. Change 4158011 by Ben.Marsh UBT: Add a check that the UnrealHeaderTool target file exists, rather than throwing an exception when reading it fails. Change 4158646 by Ben.Marsh UGS: Fix exception when login is discovered to have expired during a workspace update. Change 4158678 by Ben.Marsh UGS: Fix an exception on shutdown due to the icon being hidden after it's already been disposed. Change 4158683 by Ben.Marsh UGS: Add an unhandled exception filter which sends the exception data to the backend. Change 4159131 by Ben.Marsh UGS: Reduce the number of characters displayed for build badges based on the available space. Change 4159194 by Graeme.Thornton TBA: Fix incorrect map property conversion code when converting an old property that contains a map with different key/value types Change 4159239 by Steve.Robb Improved readability and compliance with coding standards. Change 4159246 by Ben.Marsh UGS: Allow syncing projects where source code is not available (and various version files don't exist). #jira UE-60985 Change 4159286 by Ben.Marsh UGS: Remove requirement for UE4Editor.target.cs to be visible in the depot in order to open a project. #jira UE-60986 Change 4159302 by Ben.Marsh UGS: Update version to 1.144. Change 4160308 by Ben.Marsh All staging client executables for blueprint projects. #jira UE-60983 Change 4161567 by Steve.Robb GitHub #4816 : UE-60771: Handle escaped double quote in FParse::LineExtended Change 4162641 by Ben.Marsh UGS: Allow customizing the position of custom columns, via the Index=N attribute. Change 4162647 by Ben.Marsh UGS: Update version to 1.145. Change 4165319 by Robert.Manuszewski PR #4812: Fix inconsistent command-line argument handling under Windows (Contributed by adamrehn) Change 4166150 by Ben.Marsh UGS: Include *.inl when looking for code changes. Change 4166551 by Steve.Robb Whitespace fixes caused by a bad merge. Change 4168483 by Ben.Marsh UGS: Add a more useful error if a file to be synced exceeds the max allowed path length. Change 4168490 by Ben.Marsh UGS: Update version to 1.146. Change 4168551 by Ben.Marsh UBT: Move bBuildLargeAddressAwareBinary into an exposed setting. Change 4168560 by Ben.Marsh UBT: Remove static config variable for controlling which configuration of UHT to use. Change 4171296 by Ben.Marsh UGS: Move the check for overlong paths earlier. Change 4171531 by Ben.Marsh UBT: Fix exception if BuildConfiguration.xml contains an unknown category. Change 4183371 by Robert.Manuszewski Fix for a crash in Async Loading Graph's CheckCycles when GC kicks in on the game thread and forces ALT to exit early Change 4184312 by Ben.Marsh UGS: Update version to 1.148 Change 4184480 by Robert.Manuszewski Removing unused async loading stat Change 4186390 by Ben.Marsh UBT: Format XML validation errors in a format that allows double-clicking on the message in Visual Studio. Change 4188644 by Ben.Marsh UBT: Add the MakePathSafeToUseWithCommandLine() function to UBT. Change 4188647 by Ben.Marsh UBT: Fix exception in target receipt when architecture is null. Change 4189617 by Ben.Marsh Change FileSystemReference, FileReference and DirectoryReference objects to use OrdinalIgnoreCase comparisons without creating a separate copy of the string to compare. The filesystem does not use the invariant culture, and it can produce the wrong results in some cases (the ordinal comparison is faster, too). Change 4189740 by Ben.Marsh UAT: Remote code to build UnrealPak when packaging; we use the editor now. Change 4189860 by Ben.Marsh UGS: Make the filter for excluding automated lighting rebuilds more explicit. Change 4190082 by Ben.Marsh Fixes to allow enabling edit and continue for Windows builds. Have experienced quite a few VS crashes when testing it in editor; not yet recommended for general use. - Allow edit and continue for any configuration, not just debug. - Fixed PDB errors compiling files that use a shared PCH with edit and continue enabled. Path to the generated PDB file was using the wrong directory. - Removed code that tracks PDB output files, since they're modified multiple times during a build. - Enable debug information when compiling generated CPP files, since it causes errors if the shared PCH PDB doesn't have the same option. - Disable support for remote execution of steps that modify the PDB, since the same file has to be modified many times. Remote execution causes the PDB files to be corrupted. Unfortunately, this makes E&C builds significantly slower. #jira Change 4192949 by Ben.Marsh UBT: Minor tidy-up (merging UEBuildBinary.Build and UEBuildBinary.SetupOutputFiles) Change 4193218 by Ben.Marsh Fix formatting. Change 4197252 by Mike.Erwin UAT: Fix log output w/ correct count of non-code projects. #jira none Change 4197941 by Ben.Marsh UGS: Add support for DebugGame editors that have an executable with a DebugGame suffix. Change 4197964 by Ben.Marsh UGS: Prevent attempts to automatically reopen projects while a modal dialog is up, or the workspace is syncing. Change 4198144 by Ben.Marsh UGS: Prevent modal dialogs when login expires in P4, and prompt for password when hitting "retry". Change 4198413 by Ben.Marsh UGS: Always show the main window when launched manually, and run with -RestoreState when launched at startup. Also add a couple more places that save the visibility state, since logging off seems like it can terminate the process abrubtly. Change 4198779 by Ben.Marsh UBT: Allow generating manifests to any arbitrary locations with the -Manifest=<Path> argument. Change 4198825 by Ben.Marsh UBT: Move code to enumerate Slate runtime dependencies into the Slate module. Doesn't need to be done inside core UBT. Change 4199341 by Ben.Marsh UGS: Update version to 1.149 Change 4199642 by Chad.Garyet - Deprecate CISController - Add BuildController to replace CIS GET/POST for builds - Add LatestController, GET does what CIS/GET used to do - Change Latest/GET to return the last 25 builds filtered by project, rather than the last 5000 individual Ids - Latest/GET now returns "LatestData" object instead of array of longs - Updated EventMonitor to match all API changes - Fixed bug where IDs were getting reset to initial startup values every update loop Change 4199663 by Chad.Garyet CIS controller still needs to return an array of longs #jira none Change 4199680 by Ben.Marsh UGS: Update version to 1.150 Change 4200457 by Ben.Marsh Merging CIS fix for non-development configurations. Change 4200472 by Mike.Erwin UAT: fix -skipbuildclient param default It was defaulting to skipbuildeditor's value, likely a copy-paste error. #jira none Change 4202595 by Ben.Marsh Fix static analysis warning due to constant comparison against macro. Change 4203250 by Ben.Marsh UGS: Always show the "Sync Precompiled Editor" option, but disable it and show a tooltip explaining why if it is not available. Change 4206191 by Ben.Marsh Exclude editor target files from installed builds, since they leak info about DLLs that have been stripped out. Change 4213011 by Ben.Marsh UBT: Include contents of modified intermediate files in the log, to make it easier to debug hidden dependencies. Change 4213487 by Ben.Marsh UBT: Fix assumption that bPrecompile is equivalent to bBuildAllModules. This is no longer the case; they are now controlled by separate options. Should fix CIS errors building the editor. Change 4213609 by Ben.Marsh Ensure that strings formatted using FMicrosoftPlatformString::GetVarArgs() are always null terminated, whether we use the secure CRT or not. Change 4215971 by Ben.Marsh UBT: Remove action graph visualization code; no longer used. Change 4215996 by Ben.Marsh UBT: Remove unqiue id from all actions in the action graph. This is only used for printing debug info in the case of a (rare) cycle in the action graph, so just look it up when needed. Change 4216022 by Ben.Marsh UBT: Rename Crypto.cs to EncryptionAndSigning.cs to match the name of the class inside it, and move it under the System folder. Change 4216031 by Ben.Marsh UBT: Move all the action executors into their own folder in the project. Change 4216526 by Ben.Marsh Fix CIS warnings. Change 4216544 by Ben.Marsh Replace custom code to ensure FMicrosoftPlatformString::GetVarArgs() null terminates its buffer with Microsoft's standards-compliant implementation. Change 4216633 by Ben.Marsh Add support for UnrealPak plugins. * Project and plugin modules can now specify an array of supported programs in the "WhitelistPrograms" field of their module descriptors, to allow modules to be loaded by programs. * Programs can now load any runtime modules, as long as they are whitelisted. * Programs under the engine directory can now use a shared build environment, so that building with a project file does not cause output binaries to be output to the project directory. * UnrealPak is now always built by default when packaging * Convert UnrealPak to a modular configuration Change 4216736 by Ben.Marsh UnrealPak: Move "ExportDependencies" command into an editor commandlet, since it relies on the UObject system, asset registry, etc... Change 4217447 by Ben.Marsh Back out revision 50 from //UE4/Dev-Core/Engine/Build/InstalledEngineBuild.xml Change 4217451 by Ben.Marsh Back out revision 11 from //UE4/Dev-Core/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Source/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.Build.cs Change 4217617 by Ben.Marsh Back out changelist 4217451 Change 4222552 by Ben.Marsh Don't use #import <TypeLib> for VS source code accessor when building with Clang; it's not supported. Change 4222630 by Ben.Marsh UBT: Fix spam while generating project files if Clang isn't installed. Change 4223316 by Ben.Marsh UBT: Change the order in which Visual C++ toolchains are enumerated to prefer full releases over preview releases. Change 4223318 by Ben.Marsh UBT: Add a build setting which allows creating a dedicated PCH for every file that's excluded from the unity working set (disabled by default). Improves iteration times when working on individual cpp files, but slows down iterating on header changes (and can take a lot of disk space for large changes). Dedicated PCH contains all includes scraped from the top of each cpp file, until a non-#include directive is encountered. Change 4223401 by Ben.Marsh UBT: Add an option to automatically enable edit and continue for files in the adaptive non-unity working set. E&C doesn't seem very useful for UE4 projects right now; compile time is comparable to regular build times, but it can take several minutes to apply code changes for large projects. Change 4223899 by Ben.Marsh UBT: Fix loading XML config files on Mono; Type.GetField(Name) does not seem to return values unless binding flags are specified. Change 4224637 by Ben.Marsh Add a "SupportedPrograms" field to plugin descriptors, which allows plugins to declare which plugins they support independently of individual modules. Programs now respect the "bEnabledByDefault" setting in plugins. Plugins that are compatible with a program now need to list that program in the SupportedPrograms list, and whitelist any modules that should load for that program. Change 4224710 by Ben.Marsh UBT: Don't add import libraries as final build products unless the target is being precompiled. Prevents the need for building them for leaf nodes in the action graph. Change 4224715 by Ben.Marsh UBT: Remove hack to allow Stats2.cpp to not follow IWYU convention. Change 4224726 by Ben.Marsh Remove commented out line. Change 4224903 by Ben.Marsh Fix non-unity compile error in Stats2.h. Change 4225051 by Ben.Marsh Back out changelist 4224710; causing CIS errors due to receipts not matching. Change 4225134 by Ben.Marsh Fixing non-unity errors. Change 4225203 by Ben.Marsh Another non-unity fix. Change 4225249 by Ben.Marsh Fix Linux dependencies being copied for the Windows editor; they can be added as requirements for the Linux target platform on Windows instead, so it respects the user's chosen platforms. #jira UE-62001 Change 4225512 by Ben.Marsh BuildGraph: Allow setting the target to build when using the <CsCompile> task. Change 4228815 by Ben.Marsh UBT: Always add the generated code directory to the list of include paths when generating project files. It may only be created after UHT has been run. Change 4228944 by Ben.Marsh UBT: Remove legacy CppCompileEnvironment and LinkEnvironment wrappers from TargetRules that were deprecated in 4.19. Change 4229028 by Ben.Marsh UBT: Fix editor targets with unique build environment having the wrong executable path in generated project files. Move move logic to configure target rules post-construction by the rules assembly to ensure it's valid. Change 4229065 by Ben.Marsh UBT: Move another target setting into the rules assembly. Change 4229105 by Ben.Marsh Fix BPT exception when generating project files. Change 4229311 by Ben.Marsh UBT: Store the module rules file location on the ModuleRules instance, as well as the plugin that it was created from. Also expose the plugin directory as a property on the ModuleRules instance. Change 4229421 by Ben.Marsh UBT: Consolidate functionality for UHT module setup in ExternalExecution.cs. Change 4229817 by Ben.Marsh UBT: Modules must now explicitly specify the path to the header used to generate a PCH if one is desired, rather than the header being determined automatically by attempting to parse the source code. Now that PCHs are force-included anyway, this removes a lot of dependencies inside UBT. Change 4229824 by Ben.Marsh UBT: Remove unused lists inside UEBuildModuleCPP.SourceFilesClass. Change 4229841 by Ben.Marsh UBT: Remove some legacy code from auto-detecting PCHs. Change 4230521 by Ben.Marsh UBT: Add utility functions to the log class to allow formatting errors and warnings in Visual Studio output format (eg. File(Line): warning: Message) Change 4230871 by Ben.Marsh UAT: Remove StreamUtilis utility class; there is a simpler way to implement the one place it's used. Change 4230882 by Ben.Marsh UAT: Add StreamUtils back into UAT, seems like it's still used there. Change 4230896 by Ben.Marsh UBT: Remove some redundant parameters from UEBuildModule/UEBuildModuleCPP/UEBuildModuleExternal constructors. Change 4231014 by Ben.Marsh WorkspaceTool: Include a dump of raw bytes when garbage is read from the P4 process, for diagnostic purposes. Change 4231032 by Ben.Marsh Fix CIS. Change 4231096 by Ben.Marsh Bump the FlatCPPIncludeDependencyCache version, to prevent errors trying to load old files. Change 4231446 by Ben.Marsh UBT: Added support for expanding UE-specific variables in include paths and library paths: $(EngineDir), $(ProjectDir), $(PluginDir), $(ModuleDir). Change 4231460 by Ben.Marsh Modules may now explicitly specify rpaths on Linux via the PublicRuntimeLibraryPaths and PrivateRuntimeLibraryPaths properties. Change 4233909 by Robert.Manuszewski PR #4779: Reason fails as the supplied variable is incorrect (Contributed by projectgheist) Change 4233910 by Ben.Marsh Enable PCHs on IOS. Reduces build time by ~25%. Change 4234176 by Ben.Marsh UBT: Add better messaging for modules that need to have a private PCH set. Now detects the likely PCH using the same method as legacy code and includes it as a suggestion. Change 4234193 by Ben.Marsh Add the Delete command to Perforce wrapper in DotNETUtilities. Change 4234688 by Ben.Marsh UBT: Simplify handling of installed/precompiled builds. Settings for whether a folder is installed/read-only or not is now stored on the RulesAssembly instance, allowing multiple things to be configured separately and stacked together (eg. engine/enterprise/project). RulesAssembly.IsReadOnly() allows determining if a flie can be modified or not and replaces many previous IsXXXInstalledCalls(), and traverses the chain of assemblies. Change 4234711 by Ben.Marsh UBT: Runtime dependencies can now be copied to output directories as part of the build. When adding a runtime dependency, an optional source location can be specified to copy from. Both the source and target paths can use variables can be used as part of the path, eg. $(OutputDir), $(ModuleDir), $(PluginDir). Example usage (from a .build.cs file): RuntimeDependencies.Add("$(OutputDir)/Foo.dll", "$(PluginDir)/Source/ThirdParty/Foo.dll", StagedFileType.NonUFS); Change 4234872 by Ben.Marsh Expose a flag for whether the engine is installed, to fix issues generating project files. Change 4234929 by Ben.Marsh Fix null reference generating receipts when UBT makefiles are active. Change 4235883 by Chad.Garyet Merging 4231245 to core Giving Coordinator its own sln. This should fix what 4158155 was supposed to. #jira UE-61955 Change 4236075 by Ben.Marsh CIS fix Change 4237066 by Robert.Manuszewski Fix for a potential crash when terminating the engine while it's being initialized #jira UE-60545 Change 4237078 by Robert.Manuszewski The engine will no longer be resetting all linkers causing massive load times when renaming the world package when entering Play In Editor Change 4237116 by Ben.Marsh Rewrite some Windows utility functions to support paths longer than MAX_PATH. Change 4237158 by Ben.Marsh Add const TCHAR* overloads of FString::RemoveFromStart() and FString::RemoveFromEnd(). Change 4237159 by Ben.Marsh Fix FWindowsPlatformFile::GetFilenameOnDisk() support for paths longer than MAX_PATH, and simplify some of the other long path functions to avoid copying string buffers. Change 4239050 by Ben.Marsh Missing file Change 4239318 by Ben.Marsh Linux CIS fix. Change 4239685 by Ben.Marsh Static analysis CIS fix. Change 4240800 by Ben.Marsh WorkspaceTool: Include the full command line in the log for any P4 commands. Change 4240903 by Ben.Marsh PR #4909: Update copyright notices to 2018 (Contributed by projectgheist) Change 4241025 by Ben.Marsh UBT: Exclude mobile pipeline caches from generated project files. Causes huge slowdown when using 'Find in Files' through the IDE. Change 4241770 by Ben.Marsh UBT: Include action number in parallel executor output. #jira UE-62032 Change 4243469 by Ben.Marsh TBA: Merge FAnnotatedStructuredArchiveFormatter with FStructuredArchiveFormatter. Any functions that are only implemented for text archives now have a _TextOnly suffix, and are exposed through the FStructuredArchive interface. Change 4245723 by Robert.Manuszewski Fixing another creash when terminating the engine while initializing. #jira UE-60545 Change 4245862 by Steve.Robb VectorLoadFloat2(Ptr) added, which loads { Ptr[0], Ptr[1], Ptr[0], Ptr[1] } into a VectorRegister. Change 4246412 by Robert.Manuszewski The warning 'Calling StaticLoadObject during PostLoad may result in hitches during streaming' will now also report the object which had the PostLoad called on it when StaticLoadObject call happened. Change 4246612 by Ben.Marsh UBT: Fix spelling of "Intellisense". Change 4249454 by Robert.Manuszewski Added extra checks to catch scenarios where the EDL Precache Buffer is flushed before a package header is fully read Change 4249513 by Robert.Manuszewski Made sure the Async Loading Thread doesn't continue running after creating new async packages when garbage collector wants to run on the game thread Change 4255207 by Ben.Marsh UGS: Add additional logging whenever a P4 command fails, and when the user is logged out. Change 4255288 by Ben.Marsh PR #4921: Honor ModuleRules' bEnableExceptions flag when creating precompiled h. (Contributed by surakin) Change 4256422 by Ben.Marsh UBT: Add an error if a module referenced by a plugin descriptor doesn't exist. Change 4257385 by Robert.Manuszewski Creating new objects from within ForEachObjectWithOuter will now result in a fatal error as it's unsafe to change internal UObject hash tables when iterating over them. Change 4257454 by Robert.Manuszewski Added the option to filter clusters listed with gc.ListClusters by objects within them. Usage: gc.ListClusters Hierachy With=ObjectName1,ObjectName2... Change 4257526 by Robert.Manuszewski It's now possible to filter clusters that get logged with verbose cluster logging enabled (UE_GCCLUSTER_VERBOSE_LOGGING=1) by objects within them by specifying -DumpClustersWithObjects=ObjectName1,ObjectName2 in the command line Change 4257822 by Ben.Marsh Fixes for PlatformShowcase compile errors. Change 4258771 by Ben.Marsh UBT: Fix project files not being generated for foreign projects when creating .stub files. #jira UE-62462 Change 4258790 by Ben.Marsh UBT: Clean up the logic around generating project files before creating a stub IPA, so that it fails loudly if project files do not exist, and can accept target names not matching project names. Change 4259276 by Ben.Marsh UBT: Make it an error if a framework doesn't exist, rather than failing silently. Also remove some remote toolchain stuff that's no longer necessary. Change 4259280 by Ben.Marsh UBT: Fix embedded framework zips not being uploaded for plugins. #jira UE-62485 Change 4260236 by Ben.Marsh UBT: Fix path to generated engine project file. Change 4260334 by Ben.Marsh UGS: Fix custom build steps dialog inadvertantly modifying config file settings in-place. Change 4260361 by Ben.Marsh UGS: Allow for p4 login commands to fail, even though the user is logged in (due to a bad connection, etc...) Change 4260559 by Ben.Marsh UGS: Update version. Change 4261160 by Robert.Manuszewski MediaPlaylist will now be added to root set if the owning MediaPlayer is in the disregard for GC set (fixes GC assumption violation crash) #jira UE-62495 Change 4261421 by Ben.Marsh Force-sync files for building documentation, to fix issues with files not being updated. #jira UE-62413 Change 4261425 by Ben.Marsh UBT: Remove some leftover functions for handling the remote toolchain. Change 4261530 by Ben.Marsh UBT: Speculative fix (and better error reporting) for IOS mobile provision not being found in CIS. Change 4261611 by Ben.Marsh UBT: Downgrade warning to a log message, since it appears when generating project files. Change 4261710 by Ben.Marsh Remove assert that GLogConsole is set; it won't be for command line utilities that don't depend on ApplicationCore. #jira UE-62545 Change 4261831 by Ben.Marsh Fix compile errors due to missing include path when hot-reloading a module from the editor. There are not necessarily source files to compile when -modulewithsuffix is specified on the command line, which was results in GeneratedCodeWildcard not being set. #jira UE-62463, UE-62384 Change 4262723 by Ben.Marsh Whitelist plugins that need to be loaded by UFE. #jira UE-62564 Change 4265444 by Ben.Marsh Fix incorrect executable name for DebugGame configurations in Xcode. #jira UE-62574 Change 4265892 by Ben.Marsh Fix incremental compile failures due to dependency checking for unity files. CachedIncludePaths was not correctly being set on file items, so dependencies were being ignored. #jira UE-62575, UE-62603, UE-62597 Change 4266019 by Josh.Adams - Fixed the CopyAction for runtime dependencies that need to be copied to different location, on non-XGE Change 4266264 by Ben.Marsh Remove override for the __IPHONE_OS_VERSION_MIN_REQUIRED macro on TVOS. This macro is already defined by system headers (in <AvailabilityInternal.h>). Now that we support PCHs on IOS and TVOS, manually defining this macro results in it being defined three times (once for the PCH, once by AvailabilityInternal.h, and once by the force-included list of definitions for the source file being built). The errors for redefining the macro in AvailabilityInternal.h are suppressed due to it being a system header, but the error for redefining it for the source file being compiled are not. #jira UE-62578 Change 4266273 by Ben.Marsh Fixes incremental build failure when compile arguments for PCH have changed on IOS/TVOS. Compile action needs to have a dependency on PCH build action. Change 4266614 by Graeme.Thornton Fix crash when cooking nativized blueprints due to removal of child cooker system. Change 4266763 by Ben.Marsh Always build UnrealPak when building client targets. The ProjectParams.Pak option is not reliable, because it can be forced on later by the target platform. #jira UE-62584 Change 4267985 by Robert.Manuszewski When iterating with ForEachObjectWithouter, don't lock the entire has table but only the hash bucket that is currently being iterated #jira UE-62600 Change 4268558 by Robert.Manuszewski PurgeLegacyBlueprints will no longer be called from within ForEachObjectWithOuter is it renames objects that reside in hash tables that are being iterated over which may lead to undefined behavior. #jira UE-62600 Change 4269011 by Chad.Garyet - Fixing Wildcard match issue, the change to ugsapi sends projects as //Depot/Stream instead of //Depot/Stream/ Wildcard match was only substringing to 3 chars. - Checking in the change a while back that increases the number of queried jobs up to 432 based on some maths from Bob about how many builds we want to grab Published to ugsapi server 8/8/17 #jira none Change 4270788 by Ben.Marsh Fix IOS provisioning data being using when remote compiling on TVOS. #jira UE-62705 Change 4271916 by Ben.Marsh Tag the XGEControlWorker executable as a build product after compiling SCW, to make sure it's included in the UGS zip file. Change 4271934 by Ben.Marsh Upload all static libraries in plugin folders as part of remote builds. #jira UE-62694 Change 4273368 by Ben.Marsh Fix Slate dependencies not being enumerated, and rules assembly not being rebuilt when building remotely. #jira UE-62705 Change 4274049 by Ben.Marsh Always parse the team UUID out of the mobile provision when doing a remote compile. The provision installed on the remote Mac (and selected for signing) may be different. #jira UE-62751 Change 4274823 by Ben.Marsh Add the -VersionCookedContent argument to disable the -unversioned parameter on the cooker command line. Change 4275838 by Ben.Marsh Fix BuildVersion string not being passed through from <SetVersion> task. Also add a -BuildVersion command line argument to UBT to override it for a particular build. Change 4275913 by Ben.Marsh Add a dummy exported symbol to the XGEController module, to fix build errors due to missing .lib file when it's built with WITH_XGE_CONTROLLER = 0. Change 4284161 by Ben.Marsh Allow mirroring Oodle files to remote Mac. Change 4074774 by Steve.Robb Vast simplification of TFunction, making it smaller in footprint, easier to follow and extend, and more correct. TUniqueFunction added, which is a move-only TFunction which can hold move-only functors. Fix for UWidgetBlueprint::ForEachSourceWidget() which should never have compiled but did. FFunctionGraphTask and TFuture<> updated to use TUniqueFunction to make them more general. TArray::HeapPop() made to work with move-only types. Change 4082591 by Ben.Marsh Move the Log class from UBT to DotNetUtilities. Change 4083236 by Ben.Marsh Add a Log.WriteException() method to dump an exception message to the console (and write the exception trace to the log) Change 4084107 by Ben.Marsh UAT: Remove the unused -SkipHeader argument to UE4Build. Change 4089771 by Steve.Robb GitHub #4743 : modified VirtualAlloc function flag https://blogs.msdn.microsoft.com/oldnewthing/20151008-00/?p=91411 Change 4091456 by Steve.Robb Unification of all platforms' FMath::CountTrailingZeros() and FMath::CountLeadingZeros() for both 32-bit and 64-bit. Change 4156437 by Ben.Marsh Lots and lots of fixes compiling for Clang on Windows. Editor now compiles cleanly without warnings, but crashes on startup due to error in intrinsics test. Disabling that runs further, but crashes accessing freed memory. Switching to the ANSI allocator runs further, but crashes in Slate after the splash screen and before the editor window opens. // TODO! * Switching between Clang/ICL/VS2015/VS2017 is now supported through the same mechanism as switching Visual Studio versions, without requiring any source level changes. To use Clang, set WindowsPlatform.Compiler = WindowsCompiler.Clang from a .target.cs file, or set <WindowsPlatform><Compiler>Clang</Compiler></WindowsPlatform> from BuildConfiguration.xml. To pick a specific toolchain version, set WindowsPlatform.CompilerVersion. * Clang is now supported through AutoSDKs; will be added to CIS. * The Samples/Sandbox/Clang project forces Clang to be used from its target.cs file, and allows easily building all editor modules and plugins with Clang on Windows. * UnrealMathSSE intrinsics have been re-enabled for Clang due to missing functions from the UnrealMathFPU implementation, but causes failure in tests at startup. * SSE4_CRC32() is disabled in D3D12Pipelinestate.cpp, since intrinsics are only allowed if enabled for the whole target (rather than being used in specific functions due to runtime checks) Change 4157389 by Ben.Marsh Few more fixes for compiling the editor with Clang. Change 4183911 by Ben.Marsh Fixes to support incremental linking on Windows. Does not seem to have any net benefit right now; may improve once minimal rebuild is enabled. * Incremental linking no longer forces PDB files to be enabled for source files. * Actions can specify specific files to be deleted before each build. Code to forcibly delete PDB files has been moved to the MSVC toolchain. * Unused libraries produced by the cross-referenced link are no longer added as build products, since (a) deleting them breaks dependency checking for incremental linking and causes a full link, and (b) not deleting them breaks UBT dependency checking and causes actions to be run over and over again. * Icon update is disabled for Windows when incremental linking is enabled. * Removed rarely-used setting to always delete produced items before each build. Change 4184311 by Ben.Marsh UGS: Added a dialog which shows all the required platform SDKs for a branch, linked from the status panel in UGS. The llist is configured via the UGS config file submitted to Engine/Programs/UnrealGameSync/UnrealGameSync.ini (and may be overridden by the project config file if necessary): [Default] ; Set this to a network share which contains the SDK installers for your site SdkInstallerDir= ; All the required SDKs for the current version of the engine +SdkInfo=(Category="Android", Description="NDK r21", Browse="$(SdkInstallerDir)\\Android") +SdkInfo=(Category="Windows", Description="Visual Studio 2017") +SdkInfo=(Category="Windows", Description="Visual C++ Toolchain 14.13.26128") +SdkInfo=(Category="Windows", Description="Windows SDK 10.0.16299.0") Similar entries for console platforms are added in console subdirectories. Each entry may contain an Install="Foo.exe" and/or Browse="C:\Foo" style attribute, specifying the path to an installer to run or directory to open in explorer respectively. The SdkInstallerDir setting is used as a base directory for the default installers, seen above for Android. Licensees may override this with a network path specific to the site that UGS is being deployed to (either in this file, in a project specific config file, or in a Engine/Programs/UnrealGameSync/NotForLicensees/UnrealGameSync.ini file). Change 4200452 by Ben.Marsh UBT: Change DebugGame configurations to output a separate executable rather than requiring a -Debug argument at runtime. Previous behavior was a common source of errors. Engine modules are still shared between Development and DebugGame, but the launch module sets a flag in Core on startup indicating the game configuration. Change 4206189 by Ben.Marsh UBT: Simplify logic for precompiling binaries. * Target no longer has separate list of "precompile only" binaries or modules. New -AllModules option allows adding every module to a target, which can be used with -Precompile and -NoLink to precompile object files for monolithic builds. * Precompiled file lists have been removed from target receipts. * The manifest now includes all generated headers and precompiled files when run with the -Precompile option. * Separate -DependencyList=Foo.txt has been added to write a list of all dependencies required to use precompiled binaries. This file list can be read using the <Tag> task in buildgraph. Change 4215466 by Ben.Marsh UBT: Remove indirect calls to determine extensions for object files and precompiled headers. The toolchain knows the correct convention for the platform. Change 4215975 by Ben.Marsh UBT: Remove telemetry code. This has never proved useful for analyzing performance due to the number of incidental factors that affect build times (eg. number of files being compiled). Change 4220154 by Ben.Marsh Move text-only implementations of FOutputDeviceError back into Core, so we can build command-line applications that don't depend on ApplicationCore. Change 4224708 by Ben.Marsh Add a bCompileAgainstApplicationCore setting to the target rules, which allows compiling out references to the ApplicationCore module (which should only be necessary for applications with a GUI). Removed ApplicationCore from several engine tools and utilities. Change 4224958 by Ben.Marsh Remove CoreMinimal.h includes from Core. Change 4229059 by Ben.Marsh UBT: Remove the UEBuildPlatform.ShouldNotBuildEditor() hook for target platforms. We shouldn't be modifying a target's build environment to disable the editor; it is invalid to build the editor for these target platforms at all, and this is already enforced by the GetSupportedPlatforms() function. Change 4230508 by Ben.Marsh Fixup precompiled header setting for samples and games. Change 4231457 by Ben.Marsh Fix exceptions in log messages having trailing newlines. Change 4232406 by Ben.Marsh UBT: Always force include a PCH for generated code if there's one set; the code may depend on it to compile. Change 4234177 by Ben.Marsh Set up private PCH files everywhere that previously used them. Change 4235973 by Ben.Marsh Change FPlatformMisc::GetEnvironmentVariable() to return an FString() rather than requiring a fixed size buffer to be passed in. Removes references to MAX_PATH. Change 4238842 by Ben.Marsh Add support for paths longer than MAX_PATH in the editor. Requires Windows 10 version 1607, and the functionality to be enabled via a registry key or group policy (see https://docs.microsoft.com/en-us/windows/desktop/FileIO/naming-a-file). Only a subset of Win32 functions support long paths (executables can only be started from paths shorter than MAX_PATH, for example). * Added a FPlatformMisc::GetMaxPathLength() function to return the maximum length of a path on the current system. On Windows, this returns a different value for systems with long paths enabled to those without. * The MAX_PATH define is no longer set by non-Windows platforms. Instead, there is a MAC_MAX_PATH, UNIX_MAX_PATH, etc... for any platform-specific code that still relies on the previous macro. * The MAX_UNREAL_FILENAME_LENGTH macro has been renamed to MAX_UNREAL_FILENAME_LENGTH_DEPRECATED * The PLATFORM_MAX_FILEPATH_LENGTH macro has been renamed to PLATFORM_MAX_FILEPATH_LENGTH_DEPRECATED. * Removed custom resource files for programs, since they are just copies of the base UE4 one (which is used by default anyway). The base UE4 manifest declares support for long paths. * Fix 512 character maximum length on editor commands. 260 character limit remains in place for cooking at the moment (see ContentBrowserUtils.h), until C# staging code supports long paths. Change 4255042 by Ben.Marsh UBT: Remote compilation now uploads the entire workspace to the remote Mac and executes a separate remote instance of UBT rather than synchronizing individual actions. This makes the remote compile codepath much simpler, and removes a lot of special cases that exist to support it previously. The list of files to be transferred to the remote are listed as rsync filter rules in Engine/Build/Rsync/RsyncEngine.txt and RsyncProject.txt, which are applied to the root engine directory and project directory respectively. Projects that need to customize which files are uploaded can add their own <ProjectDir>/Build/Rsync/RsyncProject.txt file, which will be included in the filter before the default version. Change 4260567 by Ben.Marsh UAT: Rename CommandUtils.Log to CommandUtils.LogInformation, to avoid conflicts with the underlying Tools.DotNETCommon.Log class. #rb none #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4285673 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4287799 by jason bestimt in Dev-VR branch]
2018-08-15 11:23:10 -04:00
CommandUtils.LogInformation("Generating DDC data for {0} on {1}", GameName, ProjectSpecificPlatforms);
CommandUtils.DDCCommandlet(FileRef, EditorExe, null, ProjectSpecificPlatforms, String.Format("-fill -DDC={0} -ProjectOnly", BackendName));
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 2982165) ========================== MAJOR FEATURES + CHANGES ========================== Change 2963214 on 2016/05/02 by Ben.Marsh BuildGraph: Allow specifying optional dependencies for a node, indicating that the build products from an upstream node are desired, but should not block the node from running. Change 2972295 on 2016/05/10 by Ben.Marsh EC: Remove spacing in notification emails to reduce size, and help prevent gmail from truncating messages. Also allow mailing notification emails when doing a dry run, and reading stream settings from another branch. Change 2976096 on 2016/05/12 by Ben.Marsh EC: Store properties for the last succeeded builds, including the list of users that were notified about it. Change 2976390 on 2016/05/12 by Ben.Marsh EC: Add a separate line to the notification email summary with a link to edit settings, and pass the missing ec-update parameter to set the last build status. Change 2976441 on 2016/05/12 by Ben.Marsh UAT: Remove log file copy on builders after UAT failure. This is done outside the EC step that originally did it now. Change 2976456 on 2016/05/12 by Ben.Marsh BuildGraph: Catch exceptions thrown by child processes failing when building or running UAT commands, and return failure normally without dumping callstacks. Change 2978440 on 2016/05/16 by Ben.Marsh EC: Age out entries from the "latest builds" list after a week. There's no obvious way to tell if a node has been removed, but a periodic cleanup should keep the build notifications list in check. Change 2979446 on 2016/05/16 by Ben.Marsh Rename ambiguous headers which exist with the same name in different paths. Change 2979839 on 2016/05/16 by Ben.Marsh UE4: Renaming HTML5 SocketSubsystem files to eliminate ambiguities. Change 2979852 on 2016/05/16 by Ben.Marsh UE4: Use explicit relative paths for public headers in PortalServiceInterfaces modules which do not have unique names Change 2980113 on 2016/05/17 by Ben.Marsh UE4: Fix include paths for HTML5 SocketSubsystem files. Change 2980117 on 2016/05/17 by Ben.Marsh UE4: Remove reference to private PCH from Oculus common code. Change 2980186 on 2016/05/17 by Ben.Marsh UAT: Add a -StopOnErrors parameter to UE4Build, which is propagated to XGE. Change 2980879 on 2016/05/17 by Ben.Marsh UE4: Fixup Lightmass to use LightmassPCH.h rather than stdafx.h Change 2981117 on 2016/05/17 by Ben.Marsh Portal: Use a unique name for the Portal PCH, rather than just calling it PrivatePCH.h Change 2981839 on 2016/05/18 by Ben.Marsh Replace ambiguous D3D11/D3D12 includes with direct includes for the current platform. #lockdown Nick.Penwarden [CL 2982178 by Ben Marsh in Main branch]
2016-05-18 13:26:45 -04:00
string ProjectPakFile = CommandUtils.CombinePaths(Path.GetDirectoryName(OutputPakFile), String.Format("Compressed-{0}.ddp", GameName));
CommandUtils.DeleteFile(ProjectPakFile);
CommandUtils.RenameFile(OutputPakFile, ProjectPakFile);
string ProjectCsvFile = Path.ChangeExtension(ProjectPakFile, ".csv");
CommandUtils.DeleteFile(ProjectCsvFile);
CommandUtils.RenameFile(OutputCsvFile, ProjectCsvFile);
ProjectPakFiles.Add(Path.GetFileName(ProjectPakFile));
}
// Generate DDC for the editor, and merge all the other PAK files in
#CodeReview: jason.bestimt,nick.whiting,mike.beach -------------------------------------- Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core [at] 4285612) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3836829 by Ben.Marsh UBT: Fix ability to precompile plugins from installed engine builds. Change 3839519 by Ben.Marsh UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data. Change 4042043 by Steve.Robb GitHub #4705 : Added weak lambda's for delegates and multicast delegates. Change 4042056 by Robert.Manuszewski Optimized Mark Phase of GC by up to 10ms by making it run in parallel and removing a huge array presize which we didn't need. Change 4042104 by Robert.Manuszewski Set the minimum GC cluster size to 5 so that GC doesn't have to process micro clusters which are more expensive than processing individual objects + Exposed the minimum cluster size to ini and project settings as gc.MinGCClusterSize + Added the ability to sort clusters by name/object count/mutable object count/referenced clusters count when dumping them with gc.ListClusters command Change 4042377 by Robert.Manuszewski Reworked how GC and other threads (ALT specifically) interact - GC will now notify the ALT it wants to run and ALT will immediately try to finish its current work to allow that. Also the entire ALT tick is now protected against GC running at the same time to improve ALT stability. + added gc.ForceCollectGarbageEveryFrame console variable that triggers a forced GC every frame Change 4042427 by Robert.Manuszewski Changed FGCCSyncObject to use events when waiting for GC to finish so that it doesn't spin on non-game threads when GC is running Change 4042482 by Robert.Manuszewski Unhashing unreachable objects (ConditionalBeginDestroy) will now also be done incrementally, just like the purge phase of Garbage Collection Change 4042635 by Robert.Manuszewski Fix for a potential assert when incremental purge garbage is pending and something forces a full purge Change 4044092 by Steve.Robb Fix for forward declared CoreUObject weakobject types in delegates when building in Clang. Change 4044102 by Robert.Manuszewski Fix for a possible hang when worker threads are preventing GC from running and something is later trying to FlushAsyncLoading with the Async Loading Thread enabled Change 4044113 by Steve.Robb Another Clang fix. Change 4044160 by Robert.Manuszewski Disregard For GC pool will now be enabled by default in cooked builds Change 4044287 by Steve.Robb Typo fix. Change 4047723 by Graeme.Thornton TBA: Fixes for import/export name cache and object resolving Change 4048015 by Graeme.Thornton TBA: Weak/Soft/Lazy pointer serialization changes * Remove FWeakObjectPtr::Serialize, move it's logic into, and replace usages of with calls to, FArchiveUObject::SerializeWeakObjectPtr(). Ensures that something is always sent to the archive so that structured archives can be kept happy in the future. * Added Weak/Soft/Lazy pointer handling to the structured archive slot interface and all the formatters. Binary formatters just forward the call onto their inner and text archives store as a string path reference. * FArchiveUObjectFromStructuredArchive caches all these pointer types and stores indices in the binary block, same as with a UObject*. All pointers are then forwarded to the underlying formatter in one go on finalization. Change 4048021 by Steve.Robb Fix for binding an unbound TFunction to another TFunction with a different signature. Also all null pointers now count as unbindings, not just nullptr. TIsMemberPointer added. TIsATFunction and TIsATFunctionRef renamed to remove the 'A's. Change 4048544 by Robert.Manuszewski Fixing ConditionalBeginDestroy profiling after changes to incremental CBD. Change 4051028 by Graeme.Thornton TBA: ArchiveFromStructuredArchive adapter uses Inner to determine if it is outputting to text, and sets it's own ArIsTextFormat to false Change 4051056 by Graeme.Thornton TBA: High level tagged property / UObject base class text serialization - UObject serialize converted to structured archive - Properties written to text individually with text tags, and then binary adapted values - Only saves, doesn't load Change 4051111 by Graeme.Thornton TBA: Temporarily disable loading of text assets until tagged property serialization path is fixed up Change 4051154 by Graeme.Thornton TBA: Convert a few uobject serializers to structured archive format for example purposes Change 4051181 by Graeme.Thornton TBA: Added default structured archive implementation of SerializeItem to UProperty, which just calls the FArchive version on an FArchiveUObjectFromStructuredArchive adapter. Implemented structured archive SerializeItem for UArrayProperty Change 4051197 by Graeme.Thornton TBA: ObjectProperty text serialization Change 4051216 by Graeme.Thornton Restored a modified FWeakObjectPtr::Serialize function to keep backwards compatibility in code I don't have access to. Change 4051261 by Graeme.Thornton TBA: Convert UMetaData to structured archive Change 4051374 by Steve.Robb Incorrect assert removed. Change 4051562 by Robert.Manuszewski Adding stats for the new GC internal functions Change 4051614 by Graeme.Thornton TBA: Removed UProperty::SerializeItem(FArchive, ...) and replaced with UProperty::SerializeItem(FStructuredArchive::FSlot, ...). Fixed up most of them to work properly and added adapters in for any that were non-trivial. Change 4052512 by Graeme.Thornton TBA: Temporary workaround for softobjectptr and lazyobjectptr uproperties not serialization anything when they know the archive is a reference collector. They should always be serializing their pointers and letting the underlying archive itself ignore them. Change 4053917 by Robert.Manuszewski Clustered objects from clusters that are no longer reachable will now be marked as unreachable immediately when gathering unreachable objects Change 4053919 by Robert.Manuszewski Added the ability to disable incremental BeginDestroy in ini/project settings Change 4055518 by Daniel.Lamb Fixup for deterministic audio generation issue. Submitted on behalf of Rich.Whitehouse #jira nojira #test prefilght automated test. Change 4056854 by Graeme.Thornton TBA: Added a test asset to EngineTest which contains all the different property types and test cases. Change 4056858 by Graeme.Thornton TBA: Updated USetProperty to proper structured archive usage Change 4056872 by Graeme.Thornton TBA: Add map property field to test object Change 4056873 by Graeme.Thornton TBA: Convert UMapProperty to full structured archive Change 4056994 by Graeme.Thornton TBA: Converted FText over to structured archive. Implemented saving, but not loading. Change 4059728 by Ben.Marsh UBT: Add support for using adaptive non-unity builds when the engine and project are in separate repositories. Change 4059805 by Graeme.Thornton Fixed typo in text serialization. Fixes CIS automation test errors Change 4060007 by Graeme.Thornton TBA: FArchiveFromStructuredArchive will now access it's host slot lazily, i.e. only when a value is actually written to the archive. Change 4060092 by Stefan.Boberg Added optimized Windows console window output path to GenericConsoleOutput since this slowed down cooking considerably (2 minutes spent in wprintf alone for one large dataset) When stdout is attached to a console we use the WriteConsoleW function instead of wprintf since the latter is very slow especially in unbuffered mode which the engine currently configures for stdout (see setvbuf call in LaunchEngineLoop.cpp). At some point we should reconsider this buffering policy since it's likely to slow down other platforms as well but I wanted to do a safe change for now as I don't yet fully understand why the setvbuf call is there in the first place. Change 4060108 by Stefan.Boberg Introduced some additional target platform utilities to help with asset cook optimizations * We now assign each ITargetPlatform a zero-based ordinal value * Introduced FTargetPlatform and FTargetPlatformSet types to help store platform references and platform sets efficiently. These are not currently used in the engine but are designed to replace the existing ITargetPlatform/string/FName representations in the cooking data structures. Change 4060143 by Graeme.Thornton Undo //UE4/Dev-Core/Engine/Source/Runtime/... changelist 4060007 Needs some other changes that I haven't checked in yet... Change 4062432 by Ben.Marsh Fix error message when enumerating P4 changes. Change 4062648 by Ben.Marsh Add missing p4 integration action. Change 4063620 by Graeme.Thornton Integrated a fix from UDN where the engine would crash when trying to load a very small encrypted file (<16bytes) from a pak file, where the read address wasn't already aligned to the AES block size. (https://udn.unrealengine.com/questions/431989/crash-while-reading-a-very-small-file-in-encrypted.html) Change 4066963 by Robert.Manuszewski Fixing GC cluster verification code reporting false positives when a cluster is referencing another cluster through 'mutable' objects list. Change 4067133 by Robert.Manuszewski Changed log verbosity when reporting individual cases of GC cluster assumption violations as they are followed by an asser anyway and this way we get the chance to see all issues before we assert at the end of these checks. Change 4067443 by Steve.Robb FString can now be constructed from any char pointer type and length. Change 4068156 by Steve.Robb Fix necessary because of FString constructor change in CL# 4067443. Change 4070258 by Graeme.Thornton Fixes for VSCode Change 4070372 by Graeme.Thornton TBA: Script struct serialization to structured archives Change 4071913 by Ben.Marsh Move bulk of the code for UnrealPak into an engine developer module, so it can be used in the editor. Change 4071914 by Ben.Marsh Missing files. Change 4071937 by Ben.Marsh Missing header. Change 4072015 by Ben.Marsh Fixes for compiling PakFileUtilities as part of the editor. Change 4072826 by Steve.Robb TBitArray::Reserve() added. TBitArray::Add() overloaded to allow adding multiple bits. TSparseArray::Reserve() optimized to call the overloaded Add(). Change 4073271 by Daniel.Lamb Fixed add patch tier in project launcher passing the wrong commandline option to UAT. #test none Change 4074708 by James.Hopkin #core Removed redundant Casts Change 4074763 by Steve.Robb Fix for TSparseArray::Reserve() size. Change 4076063 by Ben.Marsh Add an "UnrealPak" commandlet with the same functionality as the standalone UnrealPak program. Invoke by running the editor with -run=UnrealPak and the standard UnrealPak commandline options. Change 4077064 by Robert.Manuszewski Fixing compile error in PakFileUtilities Change 4077144 by Graeme.Thornton TBA: TextAssetCommandlet improvements * Collect lists of broken assets during roundtrip tests and print a summary of packages that failed each phase at the end * After resaving as text, load the file back as a plain JSON hierarchy to ensure the output was valid Change 4077412 by Ben.Marsh Set the correct exit code for UnrealPak. Should return 0 on success, not 1. Change 4077760 by Graeme.Thornton TBA: Loading fixed for tagged property serialization Includes conversion of all UProperty::ConvertFromType() and SerializeFromMismatchedTag() functions to use structured archives Lazy initialization of FArchiveFromStructruredArchive when loading, to support the possibility of an adapter being create around an object property serialize call to its inner UStruct, which then decides not to do anything and return false. Stops the ArchiveFromStructuredArchive from consuming the slot and getting upset later on when we try to serialize normal tagged properties from it. Disabled lazy bulk data loading from text assets. Requires a bigger change to make it work. Added some debug checks to json input formatter which track the current value stack size when a new object is pushed onto the stack, and makes sure that the stack has returned to the same size when the object is popped. Catches cases where we unpack an array/stream to the value stack but then don't consume all the items. Change 4078800 by Ben.Marsh Change UAT to using the editor's UnrealPak commandlet rather than invoking the standalone UnrealPak executable. To improve performance when building several PAK files, also add a new -batch=<file> command which reads commands to execute in parallel from a text file. Change 4079745 by Graeme.Thornton TBA: Migrated a couple of UObject Serialize functions to FStructuredArchive (SoundCue / MaterialExpressions / Editor strip flags) Change 4079847 by Graeme.Thornton TBA: Add 'FindMismatchedSerializers' mode to text asset commandlet, which dumps out a list of all UClasses which don't have the CLASS_MatchedSerializers flag, meaning we can't guarantee the have Serialize functions for FArchive AND FStructuredArchive, therefore we can't use the new structured archive based serialize path. Should only ever be native instrinsic classes as UHT takes care of all other cases. Change 4079925 by Ben.Marsh Fix incorrect assignment when deriving name for chunked pak file. Change 4080214 by Ben.Marsh Move the ThreadPoolWorkQueue class into DotNETUtilities so it can be used by other projects. Change 4082394 by Graeme.Thornton CIS fix for variable shadowing warning Change 4082583 by Ben.Marsh Add a IBinarySerializable interface for types that support reading from a BinaryReader and writing to a BinaryWriter. Implementing IBinarySerializable implies a constructor taking a BinaryReader argument is available for deserializing. Change 4082652 by Ben.Marsh Fix FileReference.Directory not returning a directory with a trailing backslash for files in the root directory. Change 4082755 by Graeme.Thornton Fixed an erroneous usage of TUniquePtr<uint8>as a pointer to a uint8 array when creating pak files. Caused a crash when compression was enabled, and has probably surfaced because pak generation is now done by an editor commandlet rather than a standalone program. Change 4082756 by Graeme.Thornton Fixed some incorrect documentation for pakfile compressed chunk headers Change 4082883 by Graeme.Thornton Static analysis warning fix Change 4082912 by Ben.Marsh Move ExceptionUtils into DotNETUtilities. Change 4085291 by Graeme.Thornton TBA: In the Json output formatter, write float and double values out with enough precision for successful roundtripping. Added some debug only code which will immediately reconvert the string back to its original value and compare the the input Change 4085523 by Graeme.Thornton TBA: Remove only explicit usage of DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER. Should only be used from UHT generated code. Change 4086037 by Robert.Manuszewski Fix for a potential race condition when two threads want to acquire GC lock Change 4088655 by Graeme.Thornton Pak creation now uses the bEnablePakSigning setting from the crypto config json file Change 4091474 by Steve.Robb Fix for TStaticBitArray::FindFirstSetBit() and TStaticBitArray::FindFirstClearBit(). Unused variables removed. Change 4093632 by Steve.Robb CIS fixes. Change 4093656 by Graeme.Thornton Build fix Change 4093744 by Ben.Marsh Allow per-chunk settings for whether to enable compression in UnrealPak. Change 4099712 by Gil.Gribb UE4 - Fixed rare case where insufficient space was preallocated for cooldown ticks. #jira UE-59686 Change 4099912 by Stefan.Boberg Cooking timer optimizations: - Replaced data structures for FScopeTimer and FHierarchicalTimerInfo. Previous implementation used FString for many things and caused *lots* of heap and string concatenation activity. Replaced with a compile-time node id (using __COUNTER__) and raw string literals. - Removed PERPACKAGE_TIMER support (was disabled by default and was difficult to test) - Made it possible to toggle OUTPUT_TIMING and ENABLE_COOK_STATS independently - Removed some extremely tight timers because the overhead from calling QPC significantly exceeded the measured code This change shaved some 15% off a clean cook of Fortnite WindowsClient (en) with fully populated local DDC Change 4100519 by Stefan.Boberg Quick fix for Linux build issue introduced in 4099927 Change 4105327 by Stefan.Boberg Cooker: Changed FHierarchicalTimerInfo so it uses a linked list for tracking child nodes, to be able to deal with any child count. Previously we assumed there would never be more than 9 children but it turns out there are cooker modes that need more. Fixes check when using -FullLoadAndSave to cook Change 4105448 by Stefan.Boberg - Fixed Linux build warning re: member initialization order - Also eliminated OUTPUT_HIERARCHYTIMERS/CLEAR_HIEARCHYTIMERS macros (plain functions are fine) - Moved finishing-up code for FullLoadAndSave() to TickCookOnTheSide() call site to improve timer output. Previously some of the scopes would not have been closed before printing and thus the output was misleading. Change 4109031 by Ben.Marsh Attribute-driven Perforce wrapper (old Epic Friday project). Offers a more complete implementation than the current P4 wrapper in UAT without requiring any platform-specific libraries. Uses the Python binary output for parsing. Change 4109588 by Ben.Marsh UBT: Add extension methods for serializing a nullable type to a BinaryReader/BinaryWriter. Change 4109595 by Ben.Marsh Missing project file for DotNETUtilities. Change 4110724 by Stefan.Boberg Removed annotation map locking in UObjectMarks, eliminating around one minute (~3.5%) from Fortnite cook time. The locking was redundant since the annotation maps are managed per thread anyway. Change 4111304 by Ben.Marsh UAT: Add support for setting a status message through the log class. Allows writing transient messages (eg. progress messages) which will be cleared out before writing other messages. Best used through the LogStatusScope class, which can set a status message for the duration of a using() block. As part of this change, the console no longer has to be added as a dedicated trace listener. Since we already special-case this listener when formatting log output, it's easier to just keep the implementation separate to the other trace listeners. Change 4112708 by Steve.Robb Fix for TBitArray::MaxBits in assignment. Change 4114133 by Stefan.Boberg Tweaked how low-level memory (LLM) tracker is implemented to reduce overheads. Previously FMemory functions would acquire the LLM singleton and call OnLowLevelFree/OnLowLevelAlloc etc which would check the bIsDisabled flag and early out if it was set. Due to how frequently these functions were called this ended up costing quite a bit. - This change makes the flag a static member variable instead of a member variable and therefore enables a simpler early-out to be implemented. - The singleton getter is also simplified to avoid hitting the threadsafe singleton construction path on every call. - The enable flag is no longer TAtomic - this also incurs extra overhead for no clear benefit Shaves approximately 3.5% (one minute) off a Fortnite cook test scenario (using -FullLoadAndSave) Change 4115010 by Robert.Manuszewski Fixing CIS Change 4115249 by Robert.Manuszewski Fixing async loading code asserts when exiting game very early due to an error #jira UE-56267 Change 4117091 by Ben.Marsh Prevent doubled-up lines when writing status updates with console log verbosity. Change 4117207 by Ben.Marsh UGS: Do not include executables in diagnostics zip file, and ignore "no such files" error when cleaning workspace. Change 4119175 by Ben.Marsh UGS: Fix crash writing version files when directory does not already exist. Change 4119987 by Ben.Marsh UGS: Show a dialog box while the launcher is updating executables from Perforce, which allows cancelling the operation if necessary. Allow setting the username on the settings window, and prompt for login credentials if necessary. Should prevent situations where users have to update settings from the command prompt. Holding down shift during launch now shows the settings dialog rather than an immediate prompt to launch the unstable version (unstable version is shown as a checkbox on this dialog). Change 4119991 by Ben.Marsh Update version number for UGS launcher to 1.13. Change 4121943 by Robert.Manuszewski Don't use FArchiveAsync2 for reading packages with non-async path in editor builds as its performance is worse than the standard archive's (saves about 1 minute when doing larger cooks and 7 seconds when loading into PIE) Change 4122592 by Steve.Robb GitHub #4762 : Improve wording and grammar of Math comments Also includes improved accuracy in FMath::ComputeBoundingSphereForCone(). Change 4122819 by Stefan.Boberg Don't call CreateDirectory redundantly when opening files for writing using FFileManagerGeneric::CreateFileWriter This change avoids calling IPlatformFile::CreateDirectoryTree if possible since this is a very expensive function especially for deep hierarchies as it performs directory creation from the root directory onwards instead of from the leaf downwards. That function should also be fixed but this change improves performance in the meantime. Change 4122872 by Stefan.Boberg CreateDirectoryTree now creates directories leaf-to-root instead of the other way around. This is much more efficient since we don't spend time on system API calls for directories which already exist. This accounted for a very large amount of CPU time in cooking as the full target file directory hierarchy would be "created" for every single output file. Change 4123109 by Stefan.Boberg - Disable overlapped I/O in editor / cooker. Synchronous I/O reduces the number of syscalls and Windows performs prefetching on our behalf anyway for sequential reads - Eliminated syscall which was issued for every write to update cached file size -- since we're the only writers to the file (file access allows read sharing at most) we can authoritatively update the file size on write completion Change 4123455 by Ben.Marsh PR #4775: New build param PCHMemoryAllocationFactor to set /Zm VS build param. (Contributed by lucaswall) Change 4124207 by Ben.Marsh UBT: Remove some unnecessary indirection for generated code paths. Change 4124217 by Ben.Marsh UBT: Remove another unused variable from UEBuildModuleCPP. Change 4124377 by Stefan.Boberg In IPlatformFile::DeleteDirectoryRecursively, attempt to delete file first and if it fails clear the readonly flag and try again Previously there was a call to clear the readonly flag for every deleted file and this is a waste of resources 99% of the time. The SetFileAttributes call accounted for a significant amount of time during cooker sandbox directory deletion Change 4125071 by Stefan.Boberg Some tweaks to FQueuedThreadPoolBase scheduling and memory management - Explicitly pass in false for TArray::RemoveAt(..., bool bAllowShrinking) argument to prevent memory reallocation when arrays are drained and inevitably repopulated shortly afterwards - Use a MRU strategy instead of LRU when picking a thread to wake up. The MRU thread is the most likely to have a 'hot' cache for the stack etc. Picking from the back of the array also happens to be cheaper since no memory movement is necessary when RemoveAt is called. (This was the strategy in place before CL2600362 which seems to have changed it unintentionally) - Release lock as soon as a thread has been chosen, before asking the worker thread to wake up and do the work Change 4126132 by Ben.Marsh UAT: Detect when stdout is redirected and prevent using backspace characters to move the cursor. Change 4126867 by Graeme.Thornton TBA: Fix tagged binary formatter Change 4127010 by Robert.Manuszewski AnimScriptInstances created at runtime will now also be added to the owning omponent's cluster to avoid GC issues. Change 4127932 by Ben.Marsh WorkspaceTool: Reduce unnecessary logging of status messages when console output is not redirected. Change 4129050 by Ben.Marsh UGS: Check for NET Framework 4.5 being installed before running the installer. Also fix warning trying to kill existing UGS instances before upgrade. Change 4129459 by Graeme.Thornton TBA: TextAssetCommandlet - When outputting converted assets to an output path, replicate the workspace relative path in the output directory Change 4129515 by Graeme.Thornton TBA: Add EnterRecord overload that allows outputting of available field names when loading. Change 4129517 by Graeme.Thornton TBA: Tagged properties are written out as named fields on the "Properties" record, rather than as a stream with a null tag at the end Change 4129518 by Graeme.Thornton TBA: Added a local const bool to allow easy hacking out of text asset loading support Change 4129558 by Graeme.Thornton TBA: Build fix for textasset-less configs Change 4129614 by Ben.Marsh UGS: Main window is now restored to normal size when activated by clicking on the tray icon. #jira UE-60490 Change 4129618 by Ben.Marsh UGS: Speculative fix for unreproduced exception accessing disposed window while shutting down. Change 4131936 by Robert.Manuszewski Removing some WIP code accidentally checked in with CL #4121943 Change 4133490 by Ben.Marsh UGS: Allow the $(Change) variable to be used in more places than just the context menu. #jira UE-60573 Change 4133550 by Ben.Marsh UGS: Setting for whether or not to use incremental builds is now exposed through the variable "$(UseIncrementalBuilds)" for use by custom build steps. #jira UE-60554 Change 4133681 by Ben.Marsh UGS: A per-project list of folders and extensions to be deleted by default when running the 'clean workspace' tool can now be specified through the <ProjectDir>/Build/UnrealGameSync.ini file. Settings may be specified for an individual branch (via a category with the depot path to the project) or for wherever the project is currently open (via the [Default] category). The SafeToDeleteFolders list specifies a substring that will be checked against folder paths. Anything containing this folder will be marked as safe for delete by default. The SafeToDeleteExtensions list specifies a list of extensions for files that can always be deleted. Example: [Default] +SafeToDeleteFolders=/MyGame/Test/ +SafeToDeleteFolders=/DataService/ +SafeToDeleteExtensions=.xx1 +SafeToDeleteExtensions=.xx2 #jira UE-60575 Change 4135449 by Ben.Marsh Fix allowing use of Job objects on Windows platforms (debug code submitted by mistake) Change 4135730 by Ben.Marsh UBT: Plugins can now be enabled and disabled from the .target.cs file (for targets that do not use the shared compile environment), by compiling the list of enabled/disabled plugin names into the Projects module. Change 4135823 by Ben.Marsh UBT: Remove legacy code to handle disabling optional plugins; now that this is compiled into the target, it will work for any plugins we choose. Change 4135945 by Ben.Marsh UBT: Fix error running programs with no explicitly enabled or disabled plugins. Change 4137207 by Ben.Marsh UGS: Align all badges with the same name, to make it easier to see which CIS steps are being run. Allow overriding the slot taken by a particular badge by calling it "SlotName:LabelName". Change 4137311 by Stefan.Boberg Removed child cooker support. In practice it is not a useful feature as it provides no performance improvement (quite the opposite in fact) and adds testing and maintenance complexity. Change 4137393 by Ben.Marsh UGS: Fix display of multiline errors in the status panel. Change 4141708 by Steve.Robb GitHub #3631 : Incorrect default argument in WeakObjectPtrTemplate #jira UE-45490 Change 4146655 by Stefan.Boberg Removed FullGCAssetClasses logic - no longer necessary nor useful Change 4147318 by Ben.Marsh UGS: Compress build badges in a column if it shrinks below the size that they would be visible. Change 4148207 by Ben.Marsh UGS: Added support for showing the latest completed build from a specific list of badges in the status panel. To declare a badge as one that should appear in the status panel rather than the CIS column, add it to the project's UnrealGameSync.ini in the project or [Default] section like so: +ServiceBadges=RoboMerge Change 4148282 by Stefan.Boberg Fixed bug in UCookOnTheFlyServer::GetCookOnTheFlyUnsolicitedFiles - UnsolicitedFiles should be passed by reference not by value Change 4148344 by Stefan.Boberg Fixed minor indentation error (most likely caused by sloppy merge) Change 4148521 by Stefan.Boberg Removed accidentally checked in PRAGMA_DISABLE_OPTIMIZATION from CookOnTheFlyServer.cpp Change 4148639 by Ben.Marsh UGS: Fix tooltips not showing for changes that have description badges. Change 4149373 by Ben.Marsh UGS: Allow adding additional columns to display particular badges by adding entries from the project config file. Example syntax: +Columns=(Name="Desktop",MinWidth=50,DesiredWidth=100,Weight=3,Badges="Editor") +Columns=(Name="Mobile",MinWidth=50,DesiredWidth=100,Weight=3,Badges="IOS,Android") Same form can be used to control how default columns are displayed (though badge settings are ignored). Also allow PerforceMonitor to detect local changes to project config files and update settings automatically. Change 4149399 by Ben.Marsh UGS: Update version to 1.143. Change 4155660 by Steve.Robb PROJECTION and PROJECTION_MEMBER macros which provide the correct behavior when creating projections using functions which are overloaded or use default arguments. Change 4157117 by Ben.Marsh Fix warning due to plugins disabled in .target.cs file. Change 4158011 by Ben.Marsh UBT: Add a check that the UnrealHeaderTool target file exists, rather than throwing an exception when reading it fails. Change 4158646 by Ben.Marsh UGS: Fix exception when login is discovered to have expired during a workspace update. Change 4158678 by Ben.Marsh UGS: Fix an exception on shutdown due to the icon being hidden after it's already been disposed. Change 4158683 by Ben.Marsh UGS: Add an unhandled exception filter which sends the exception data to the backend. Change 4159131 by Ben.Marsh UGS: Reduce the number of characters displayed for build badges based on the available space. Change 4159194 by Graeme.Thornton TBA: Fix incorrect map property conversion code when converting an old property that contains a map with different key/value types Change 4159239 by Steve.Robb Improved readability and compliance with coding standards. Change 4159246 by Ben.Marsh UGS: Allow syncing projects where source code is not available (and various version files don't exist). #jira UE-60985 Change 4159286 by Ben.Marsh UGS: Remove requirement for UE4Editor.target.cs to be visible in the depot in order to open a project. #jira UE-60986 Change 4159302 by Ben.Marsh UGS: Update version to 1.144. Change 4160308 by Ben.Marsh All staging client executables for blueprint projects. #jira UE-60983 Change 4161567 by Steve.Robb GitHub #4816 : UE-60771: Handle escaped double quote in FParse::LineExtended Change 4162641 by Ben.Marsh UGS: Allow customizing the position of custom columns, via the Index=N attribute. Change 4162647 by Ben.Marsh UGS: Update version to 1.145. Change 4165319 by Robert.Manuszewski PR #4812: Fix inconsistent command-line argument handling under Windows (Contributed by adamrehn) Change 4166150 by Ben.Marsh UGS: Include *.inl when looking for code changes. Change 4166551 by Steve.Robb Whitespace fixes caused by a bad merge. Change 4168483 by Ben.Marsh UGS: Add a more useful error if a file to be synced exceeds the max allowed path length. Change 4168490 by Ben.Marsh UGS: Update version to 1.146. Change 4168551 by Ben.Marsh UBT: Move bBuildLargeAddressAwareBinary into an exposed setting. Change 4168560 by Ben.Marsh UBT: Remove static config variable for controlling which configuration of UHT to use. Change 4171296 by Ben.Marsh UGS: Move the check for overlong paths earlier. Change 4171531 by Ben.Marsh UBT: Fix exception if BuildConfiguration.xml contains an unknown category. Change 4183371 by Robert.Manuszewski Fix for a crash in Async Loading Graph's CheckCycles when GC kicks in on the game thread and forces ALT to exit early Change 4184312 by Ben.Marsh UGS: Update version to 1.148 Change 4184480 by Robert.Manuszewski Removing unused async loading stat Change 4186390 by Ben.Marsh UBT: Format XML validation errors in a format that allows double-clicking on the message in Visual Studio. Change 4188644 by Ben.Marsh UBT: Add the MakePathSafeToUseWithCommandLine() function to UBT. Change 4188647 by Ben.Marsh UBT: Fix exception in target receipt when architecture is null. Change 4189617 by Ben.Marsh Change FileSystemReference, FileReference and DirectoryReference objects to use OrdinalIgnoreCase comparisons without creating a separate copy of the string to compare. The filesystem does not use the invariant culture, and it can produce the wrong results in some cases (the ordinal comparison is faster, too). Change 4189740 by Ben.Marsh UAT: Remote code to build UnrealPak when packaging; we use the editor now. Change 4189860 by Ben.Marsh UGS: Make the filter for excluding automated lighting rebuilds more explicit. Change 4190082 by Ben.Marsh Fixes to allow enabling edit and continue for Windows builds. Have experienced quite a few VS crashes when testing it in editor; not yet recommended for general use. - Allow edit and continue for any configuration, not just debug. - Fixed PDB errors compiling files that use a shared PCH with edit and continue enabled. Path to the generated PDB file was using the wrong directory. - Removed code that tracks PDB output files, since they're modified multiple times during a build. - Enable debug information when compiling generated CPP files, since it causes errors if the shared PCH PDB doesn't have the same option. - Disable support for remote execution of steps that modify the PDB, since the same file has to be modified many times. Remote execution causes the PDB files to be corrupted. Unfortunately, this makes E&C builds significantly slower. #jira Change 4192949 by Ben.Marsh UBT: Minor tidy-up (merging UEBuildBinary.Build and UEBuildBinary.SetupOutputFiles) Change 4193218 by Ben.Marsh Fix formatting. Change 4197252 by Mike.Erwin UAT: Fix log output w/ correct count of non-code projects. #jira none Change 4197941 by Ben.Marsh UGS: Add support for DebugGame editors that have an executable with a DebugGame suffix. Change 4197964 by Ben.Marsh UGS: Prevent attempts to automatically reopen projects while a modal dialog is up, or the workspace is syncing. Change 4198144 by Ben.Marsh UGS: Prevent modal dialogs when login expires in P4, and prompt for password when hitting "retry". Change 4198413 by Ben.Marsh UGS: Always show the main window when launched manually, and run with -RestoreState when launched at startup. Also add a couple more places that save the visibility state, since logging off seems like it can terminate the process abrubtly. Change 4198779 by Ben.Marsh UBT: Allow generating manifests to any arbitrary locations with the -Manifest=<Path> argument. Change 4198825 by Ben.Marsh UBT: Move code to enumerate Slate runtime dependencies into the Slate module. Doesn't need to be done inside core UBT. Change 4199341 by Ben.Marsh UGS: Update version to 1.149 Change 4199642 by Chad.Garyet - Deprecate CISController - Add BuildController to replace CIS GET/POST for builds - Add LatestController, GET does what CIS/GET used to do - Change Latest/GET to return the last 25 builds filtered by project, rather than the last 5000 individual Ids - Latest/GET now returns "LatestData" object instead of array of longs - Updated EventMonitor to match all API changes - Fixed bug where IDs were getting reset to initial startup values every update loop Change 4199663 by Chad.Garyet CIS controller still needs to return an array of longs #jira none Change 4199680 by Ben.Marsh UGS: Update version to 1.150 Change 4200457 by Ben.Marsh Merging CIS fix for non-development configurations. Change 4200472 by Mike.Erwin UAT: fix -skipbuildclient param default It was defaulting to skipbuildeditor's value, likely a copy-paste error. #jira none Change 4202595 by Ben.Marsh Fix static analysis warning due to constant comparison against macro. Change 4203250 by Ben.Marsh UGS: Always show the "Sync Precompiled Editor" option, but disable it and show a tooltip explaining why if it is not available. Change 4206191 by Ben.Marsh Exclude editor target files from installed builds, since they leak info about DLLs that have been stripped out. Change 4213011 by Ben.Marsh UBT: Include contents of modified intermediate files in the log, to make it easier to debug hidden dependencies. Change 4213487 by Ben.Marsh UBT: Fix assumption that bPrecompile is equivalent to bBuildAllModules. This is no longer the case; they are now controlled by separate options. Should fix CIS errors building the editor. Change 4213609 by Ben.Marsh Ensure that strings formatted using FMicrosoftPlatformString::GetVarArgs() are always null terminated, whether we use the secure CRT or not. Change 4215971 by Ben.Marsh UBT: Remove action graph visualization code; no longer used. Change 4215996 by Ben.Marsh UBT: Remove unqiue id from all actions in the action graph. This is only used for printing debug info in the case of a (rare) cycle in the action graph, so just look it up when needed. Change 4216022 by Ben.Marsh UBT: Rename Crypto.cs to EncryptionAndSigning.cs to match the name of the class inside it, and move it under the System folder. Change 4216031 by Ben.Marsh UBT: Move all the action executors into their own folder in the project. Change 4216526 by Ben.Marsh Fix CIS warnings. Change 4216544 by Ben.Marsh Replace custom code to ensure FMicrosoftPlatformString::GetVarArgs() null terminates its buffer with Microsoft's standards-compliant implementation. Change 4216633 by Ben.Marsh Add support for UnrealPak plugins. * Project and plugin modules can now specify an array of supported programs in the "WhitelistPrograms" field of their module descriptors, to allow modules to be loaded by programs. * Programs can now load any runtime modules, as long as they are whitelisted. * Programs under the engine directory can now use a shared build environment, so that building with a project file does not cause output binaries to be output to the project directory. * UnrealPak is now always built by default when packaging * Convert UnrealPak to a modular configuration Change 4216736 by Ben.Marsh UnrealPak: Move "ExportDependencies" command into an editor commandlet, since it relies on the UObject system, asset registry, etc... Change 4217447 by Ben.Marsh Back out revision 50 from //UE4/Dev-Core/Engine/Build/InstalledEngineBuild.xml Change 4217451 by Ben.Marsh Back out revision 11 from //UE4/Dev-Core/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Source/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.Build.cs Change 4217617 by Ben.Marsh Back out changelist 4217451 Change 4222552 by Ben.Marsh Don't use #import <TypeLib> for VS source code accessor when building with Clang; it's not supported. Change 4222630 by Ben.Marsh UBT: Fix spam while generating project files if Clang isn't installed. Change 4223316 by Ben.Marsh UBT: Change the order in which Visual C++ toolchains are enumerated to prefer full releases over preview releases. Change 4223318 by Ben.Marsh UBT: Add a build setting which allows creating a dedicated PCH for every file that's excluded from the unity working set (disabled by default). Improves iteration times when working on individual cpp files, but slows down iterating on header changes (and can take a lot of disk space for large changes). Dedicated PCH contains all includes scraped from the top of each cpp file, until a non-#include directive is encountered. Change 4223401 by Ben.Marsh UBT: Add an option to automatically enable edit and continue for files in the adaptive non-unity working set. E&C doesn't seem very useful for UE4 projects right now; compile time is comparable to regular build times, but it can take several minutes to apply code changes for large projects. Change 4223899 by Ben.Marsh UBT: Fix loading XML config files on Mono; Type.GetField(Name) does not seem to return values unless binding flags are specified. Change 4224637 by Ben.Marsh Add a "SupportedPrograms" field to plugin descriptors, which allows plugins to declare which plugins they support independently of individual modules. Programs now respect the "bEnabledByDefault" setting in plugins. Plugins that are compatible with a program now need to list that program in the SupportedPrograms list, and whitelist any modules that should load for that program. Change 4224710 by Ben.Marsh UBT: Don't add import libraries as final build products unless the target is being precompiled. Prevents the need for building them for leaf nodes in the action graph. Change 4224715 by Ben.Marsh UBT: Remove hack to allow Stats2.cpp to not follow IWYU convention. Change 4224726 by Ben.Marsh Remove commented out line. Change 4224903 by Ben.Marsh Fix non-unity compile error in Stats2.h. Change 4225051 by Ben.Marsh Back out changelist 4224710; causing CIS errors due to receipts not matching. Change 4225134 by Ben.Marsh Fixing non-unity errors. Change 4225203 by Ben.Marsh Another non-unity fix. Change 4225249 by Ben.Marsh Fix Linux dependencies being copied for the Windows editor; they can be added as requirements for the Linux target platform on Windows instead, so it respects the user's chosen platforms. #jira UE-62001 Change 4225512 by Ben.Marsh BuildGraph: Allow setting the target to build when using the <CsCompile> task. Change 4228815 by Ben.Marsh UBT: Always add the generated code directory to the list of include paths when generating project files. It may only be created after UHT has been run. Change 4228944 by Ben.Marsh UBT: Remove legacy CppCompileEnvironment and LinkEnvironment wrappers from TargetRules that were deprecated in 4.19. Change 4229028 by Ben.Marsh UBT: Fix editor targets with unique build environment having the wrong executable path in generated project files. Move move logic to configure target rules post-construction by the rules assembly to ensure it's valid. Change 4229065 by Ben.Marsh UBT: Move another target setting into the rules assembly. Change 4229105 by Ben.Marsh Fix BPT exception when generating project files. Change 4229311 by Ben.Marsh UBT: Store the module rules file location on the ModuleRules instance, as well as the plugin that it was created from. Also expose the plugin directory as a property on the ModuleRules instance. Change 4229421 by Ben.Marsh UBT: Consolidate functionality for UHT module setup in ExternalExecution.cs. Change 4229817 by Ben.Marsh UBT: Modules must now explicitly specify the path to the header used to generate a PCH if one is desired, rather than the header being determined automatically by attempting to parse the source code. Now that PCHs are force-included anyway, this removes a lot of dependencies inside UBT. Change 4229824 by Ben.Marsh UBT: Remove unused lists inside UEBuildModuleCPP.SourceFilesClass. Change 4229841 by Ben.Marsh UBT: Remove some legacy code from auto-detecting PCHs. Change 4230521 by Ben.Marsh UBT: Add utility functions to the log class to allow formatting errors and warnings in Visual Studio output format (eg. File(Line): warning: Message) Change 4230871 by Ben.Marsh UAT: Remove StreamUtilis utility class; there is a simpler way to implement the one place it's used. Change 4230882 by Ben.Marsh UAT: Add StreamUtils back into UAT, seems like it's still used there. Change 4230896 by Ben.Marsh UBT: Remove some redundant parameters from UEBuildModule/UEBuildModuleCPP/UEBuildModuleExternal constructors. Change 4231014 by Ben.Marsh WorkspaceTool: Include a dump of raw bytes when garbage is read from the P4 process, for diagnostic purposes. Change 4231032 by Ben.Marsh Fix CIS. Change 4231096 by Ben.Marsh Bump the FlatCPPIncludeDependencyCache version, to prevent errors trying to load old files. Change 4231446 by Ben.Marsh UBT: Added support for expanding UE-specific variables in include paths and library paths: $(EngineDir), $(ProjectDir), $(PluginDir), $(ModuleDir). Change 4231460 by Ben.Marsh Modules may now explicitly specify rpaths on Linux via the PublicRuntimeLibraryPaths and PrivateRuntimeLibraryPaths properties. Change 4233909 by Robert.Manuszewski PR #4779: Reason fails as the supplied variable is incorrect (Contributed by projectgheist) Change 4233910 by Ben.Marsh Enable PCHs on IOS. Reduces build time by ~25%. Change 4234176 by Ben.Marsh UBT: Add better messaging for modules that need to have a private PCH set. Now detects the likely PCH using the same method as legacy code and includes it as a suggestion. Change 4234193 by Ben.Marsh Add the Delete command to Perforce wrapper in DotNETUtilities. Change 4234688 by Ben.Marsh UBT: Simplify handling of installed/precompiled builds. Settings for whether a folder is installed/read-only or not is now stored on the RulesAssembly instance, allowing multiple things to be configured separately and stacked together (eg. engine/enterprise/project). RulesAssembly.IsReadOnly() allows determining if a flie can be modified or not and replaces many previous IsXXXInstalledCalls(), and traverses the chain of assemblies. Change 4234711 by Ben.Marsh UBT: Runtime dependencies can now be copied to output directories as part of the build. When adding a runtime dependency, an optional source location can be specified to copy from. Both the source and target paths can use variables can be used as part of the path, eg. $(OutputDir), $(ModuleDir), $(PluginDir). Example usage (from a .build.cs file): RuntimeDependencies.Add("$(OutputDir)/Foo.dll", "$(PluginDir)/Source/ThirdParty/Foo.dll", StagedFileType.NonUFS); Change 4234872 by Ben.Marsh Expose a flag for whether the engine is installed, to fix issues generating project files. Change 4234929 by Ben.Marsh Fix null reference generating receipts when UBT makefiles are active. Change 4235883 by Chad.Garyet Merging 4231245 to core Giving Coordinator its own sln. This should fix what 4158155 was supposed to. #jira UE-61955 Change 4236075 by Ben.Marsh CIS fix Change 4237066 by Robert.Manuszewski Fix for a potential crash when terminating the engine while it's being initialized #jira UE-60545 Change 4237078 by Robert.Manuszewski The engine will no longer be resetting all linkers causing massive load times when renaming the world package when entering Play In Editor Change 4237116 by Ben.Marsh Rewrite some Windows utility functions to support paths longer than MAX_PATH. Change 4237158 by Ben.Marsh Add const TCHAR* overloads of FString::RemoveFromStart() and FString::RemoveFromEnd(). Change 4237159 by Ben.Marsh Fix FWindowsPlatformFile::GetFilenameOnDisk() support for paths longer than MAX_PATH, and simplify some of the other long path functions to avoid copying string buffers. Change 4239050 by Ben.Marsh Missing file Change 4239318 by Ben.Marsh Linux CIS fix. Change 4239685 by Ben.Marsh Static analysis CIS fix. Change 4240800 by Ben.Marsh WorkspaceTool: Include the full command line in the log for any P4 commands. Change 4240903 by Ben.Marsh PR #4909: Update copyright notices to 2018 (Contributed by projectgheist) Change 4241025 by Ben.Marsh UBT: Exclude mobile pipeline caches from generated project files. Causes huge slowdown when using 'Find in Files' through the IDE. Change 4241770 by Ben.Marsh UBT: Include action number in parallel executor output. #jira UE-62032 Change 4243469 by Ben.Marsh TBA: Merge FAnnotatedStructuredArchiveFormatter with FStructuredArchiveFormatter. Any functions that are only implemented for text archives now have a _TextOnly suffix, and are exposed through the FStructuredArchive interface. Change 4245723 by Robert.Manuszewski Fixing another creash when terminating the engine while initializing. #jira UE-60545 Change 4245862 by Steve.Robb VectorLoadFloat2(Ptr) added, which loads { Ptr[0], Ptr[1], Ptr[0], Ptr[1] } into a VectorRegister. Change 4246412 by Robert.Manuszewski The warning 'Calling StaticLoadObject during PostLoad may result in hitches during streaming' will now also report the object which had the PostLoad called on it when StaticLoadObject call happened. Change 4246612 by Ben.Marsh UBT: Fix spelling of "Intellisense". Change 4249454 by Robert.Manuszewski Added extra checks to catch scenarios where the EDL Precache Buffer is flushed before a package header is fully read Change 4249513 by Robert.Manuszewski Made sure the Async Loading Thread doesn't continue running after creating new async packages when garbage collector wants to run on the game thread Change 4255207 by Ben.Marsh UGS: Add additional logging whenever a P4 command fails, and when the user is logged out. Change 4255288 by Ben.Marsh PR #4921: Honor ModuleRules' bEnableExceptions flag when creating precompiled h. (Contributed by surakin) Change 4256422 by Ben.Marsh UBT: Add an error if a module referenced by a plugin descriptor doesn't exist. Change 4257385 by Robert.Manuszewski Creating new objects from within ForEachObjectWithOuter will now result in a fatal error as it's unsafe to change internal UObject hash tables when iterating over them. Change 4257454 by Robert.Manuszewski Added the option to filter clusters listed with gc.ListClusters by objects within them. Usage: gc.ListClusters Hierachy With=ObjectName1,ObjectName2... Change 4257526 by Robert.Manuszewski It's now possible to filter clusters that get logged with verbose cluster logging enabled (UE_GCCLUSTER_VERBOSE_LOGGING=1) by objects within them by specifying -DumpClustersWithObjects=ObjectName1,ObjectName2 in the command line Change 4257822 by Ben.Marsh Fixes for PlatformShowcase compile errors. Change 4258771 by Ben.Marsh UBT: Fix project files not being generated for foreign projects when creating .stub files. #jira UE-62462 Change 4258790 by Ben.Marsh UBT: Clean up the logic around generating project files before creating a stub IPA, so that it fails loudly if project files do not exist, and can accept target names not matching project names. Change 4259276 by Ben.Marsh UBT: Make it an error if a framework doesn't exist, rather than failing silently. Also remove some remote toolchain stuff that's no longer necessary. Change 4259280 by Ben.Marsh UBT: Fix embedded framework zips not being uploaded for plugins. #jira UE-62485 Change 4260236 by Ben.Marsh UBT: Fix path to generated engine project file. Change 4260334 by Ben.Marsh UGS: Fix custom build steps dialog inadvertantly modifying config file settings in-place. Change 4260361 by Ben.Marsh UGS: Allow for p4 login commands to fail, even though the user is logged in (due to a bad connection, etc...) Change 4260559 by Ben.Marsh UGS: Update version. Change 4261160 by Robert.Manuszewski MediaPlaylist will now be added to root set if the owning MediaPlayer is in the disregard for GC set (fixes GC assumption violation crash) #jira UE-62495 Change 4261421 by Ben.Marsh Force-sync files for building documentation, to fix issues with files not being updated. #jira UE-62413 Change 4261425 by Ben.Marsh UBT: Remove some leftover functions for handling the remote toolchain. Change 4261530 by Ben.Marsh UBT: Speculative fix (and better error reporting) for IOS mobile provision not being found in CIS. Change 4261611 by Ben.Marsh UBT: Downgrade warning to a log message, since it appears when generating project files. Change 4261710 by Ben.Marsh Remove assert that GLogConsole is set; it won't be for command line utilities that don't depend on ApplicationCore. #jira UE-62545 Change 4261831 by Ben.Marsh Fix compile errors due to missing include path when hot-reloading a module from the editor. There are not necessarily source files to compile when -modulewithsuffix is specified on the command line, which was results in GeneratedCodeWildcard not being set. #jira UE-62463, UE-62384 Change 4262723 by Ben.Marsh Whitelist plugins that need to be loaded by UFE. #jira UE-62564 Change 4265444 by Ben.Marsh Fix incorrect executable name for DebugGame configurations in Xcode. #jira UE-62574 Change 4265892 by Ben.Marsh Fix incremental compile failures due to dependency checking for unity files. CachedIncludePaths was not correctly being set on file items, so dependencies were being ignored. #jira UE-62575, UE-62603, UE-62597 Change 4266019 by Josh.Adams - Fixed the CopyAction for runtime dependencies that need to be copied to different location, on non-XGE Change 4266264 by Ben.Marsh Remove override for the __IPHONE_OS_VERSION_MIN_REQUIRED macro on TVOS. This macro is already defined by system headers (in <AvailabilityInternal.h>). Now that we support PCHs on IOS and TVOS, manually defining this macro results in it being defined three times (once for the PCH, once by AvailabilityInternal.h, and once by the force-included list of definitions for the source file being built). The errors for redefining the macro in AvailabilityInternal.h are suppressed due to it being a system header, but the error for redefining it for the source file being compiled are not. #jira UE-62578 Change 4266273 by Ben.Marsh Fixes incremental build failure when compile arguments for PCH have changed on IOS/TVOS. Compile action needs to have a dependency on PCH build action. Change 4266614 by Graeme.Thornton Fix crash when cooking nativized blueprints due to removal of child cooker system. Change 4266763 by Ben.Marsh Always build UnrealPak when building client targets. The ProjectParams.Pak option is not reliable, because it can be forced on later by the target platform. #jira UE-62584 Change 4267985 by Robert.Manuszewski When iterating with ForEachObjectWithouter, don't lock the entire has table but only the hash bucket that is currently being iterated #jira UE-62600 Change 4268558 by Robert.Manuszewski PurgeLegacyBlueprints will no longer be called from within ForEachObjectWithOuter is it renames objects that reside in hash tables that are being iterated over which may lead to undefined behavior. #jira UE-62600 Change 4269011 by Chad.Garyet - Fixing Wildcard match issue, the change to ugsapi sends projects as //Depot/Stream instead of //Depot/Stream/ Wildcard match was only substringing to 3 chars. - Checking in the change a while back that increases the number of queried jobs up to 432 based on some maths from Bob about how many builds we want to grab Published to ugsapi server 8/8/17 #jira none Change 4270788 by Ben.Marsh Fix IOS provisioning data being using when remote compiling on TVOS. #jira UE-62705 Change 4271916 by Ben.Marsh Tag the XGEControlWorker executable as a build product after compiling SCW, to make sure it's included in the UGS zip file. Change 4271934 by Ben.Marsh Upload all static libraries in plugin folders as part of remote builds. #jira UE-62694 Change 4273368 by Ben.Marsh Fix Slate dependencies not being enumerated, and rules assembly not being rebuilt when building remotely. #jira UE-62705 Change 4274049 by Ben.Marsh Always parse the team UUID out of the mobile provision when doing a remote compile. The provision installed on the remote Mac (and selected for signing) may be different. #jira UE-62751 Change 4274823 by Ben.Marsh Add the -VersionCookedContent argument to disable the -unversioned parameter on the cooker command line. Change 4275838 by Ben.Marsh Fix BuildVersion string not being passed through from <SetVersion> task. Also add a -BuildVersion command line argument to UBT to override it for a particular build. Change 4275913 by Ben.Marsh Add a dummy exported symbol to the XGEController module, to fix build errors due to missing .lib file when it's built with WITH_XGE_CONTROLLER = 0. Change 4284161 by Ben.Marsh Allow mirroring Oodle files to remote Mac. Change 4074774 by Steve.Robb Vast simplification of TFunction, making it smaller in footprint, easier to follow and extend, and more correct. TUniqueFunction added, which is a move-only TFunction which can hold move-only functors. Fix for UWidgetBlueprint::ForEachSourceWidget() which should never have compiled but did. FFunctionGraphTask and TFuture<> updated to use TUniqueFunction to make them more general. TArray::HeapPop() made to work with move-only types. Change 4082591 by Ben.Marsh Move the Log class from UBT to DotNetUtilities. Change 4083236 by Ben.Marsh Add a Log.WriteException() method to dump an exception message to the console (and write the exception trace to the log) Change 4084107 by Ben.Marsh UAT: Remove the unused -SkipHeader argument to UE4Build. Change 4089771 by Steve.Robb GitHub #4743 : modified VirtualAlloc function flag https://blogs.msdn.microsoft.com/oldnewthing/20151008-00/?p=91411 Change 4091456 by Steve.Robb Unification of all platforms' FMath::CountTrailingZeros() and FMath::CountLeadingZeros() for both 32-bit and 64-bit. Change 4156437 by Ben.Marsh Lots and lots of fixes compiling for Clang on Windows. Editor now compiles cleanly without warnings, but crashes on startup due to error in intrinsics test. Disabling that runs further, but crashes accessing freed memory. Switching to the ANSI allocator runs further, but crashes in Slate after the splash screen and before the editor window opens. // TODO! * Switching between Clang/ICL/VS2015/VS2017 is now supported through the same mechanism as switching Visual Studio versions, without requiring any source level changes. To use Clang, set WindowsPlatform.Compiler = WindowsCompiler.Clang from a .target.cs file, or set <WindowsPlatform><Compiler>Clang</Compiler></WindowsPlatform> from BuildConfiguration.xml. To pick a specific toolchain version, set WindowsPlatform.CompilerVersion. * Clang is now supported through AutoSDKs; will be added to CIS. * The Samples/Sandbox/Clang project forces Clang to be used from its target.cs file, and allows easily building all editor modules and plugins with Clang on Windows. * UnrealMathSSE intrinsics have been re-enabled for Clang due to missing functions from the UnrealMathFPU implementation, but causes failure in tests at startup. * SSE4_CRC32() is disabled in D3D12Pipelinestate.cpp, since intrinsics are only allowed if enabled for the whole target (rather than being used in specific functions due to runtime checks) Change 4157389 by Ben.Marsh Few more fixes for compiling the editor with Clang. Change 4183911 by Ben.Marsh Fixes to support incremental linking on Windows. Does not seem to have any net benefit right now; may improve once minimal rebuild is enabled. * Incremental linking no longer forces PDB files to be enabled for source files. * Actions can specify specific files to be deleted before each build. Code to forcibly delete PDB files has been moved to the MSVC toolchain. * Unused libraries produced by the cross-referenced link are no longer added as build products, since (a) deleting them breaks dependency checking for incremental linking and causes a full link, and (b) not deleting them breaks UBT dependency checking and causes actions to be run over and over again. * Icon update is disabled for Windows when incremental linking is enabled. * Removed rarely-used setting to always delete produced items before each build. Change 4184311 by Ben.Marsh UGS: Added a dialog which shows all the required platform SDKs for a branch, linked from the status panel in UGS. The llist is configured via the UGS config file submitted to Engine/Programs/UnrealGameSync/UnrealGameSync.ini (and may be overridden by the project config file if necessary): [Default] ; Set this to a network share which contains the SDK installers for your site SdkInstallerDir= ; All the required SDKs for the current version of the engine +SdkInfo=(Category="Android", Description="NDK r21", Browse="$(SdkInstallerDir)\\Android") +SdkInfo=(Category="Windows", Description="Visual Studio 2017") +SdkInfo=(Category="Windows", Description="Visual C++ Toolchain 14.13.26128") +SdkInfo=(Category="Windows", Description="Windows SDK 10.0.16299.0") Similar entries for console platforms are added in console subdirectories. Each entry may contain an Install="Foo.exe" and/or Browse="C:\Foo" style attribute, specifying the path to an installer to run or directory to open in explorer respectively. The SdkInstallerDir setting is used as a base directory for the default installers, seen above for Android. Licensees may override this with a network path specific to the site that UGS is being deployed to (either in this file, in a project specific config file, or in a Engine/Programs/UnrealGameSync/NotForLicensees/UnrealGameSync.ini file). Change 4200452 by Ben.Marsh UBT: Change DebugGame configurations to output a separate executable rather than requiring a -Debug argument at runtime. Previous behavior was a common source of errors. Engine modules are still shared between Development and DebugGame, but the launch module sets a flag in Core on startup indicating the game configuration. Change 4206189 by Ben.Marsh UBT: Simplify logic for precompiling binaries. * Target no longer has separate list of "precompile only" binaries or modules. New -AllModules option allows adding every module to a target, which can be used with -Precompile and -NoLink to precompile object files for monolithic builds. * Precompiled file lists have been removed from target receipts. * The manifest now includes all generated headers and precompiled files when run with the -Precompile option. * Separate -DependencyList=Foo.txt has been added to write a list of all dependencies required to use precompiled binaries. This file list can be read using the <Tag> task in buildgraph. Change 4215466 by Ben.Marsh UBT: Remove indirect calls to determine extensions for object files and precompiled headers. The toolchain knows the correct convention for the platform. Change 4215975 by Ben.Marsh UBT: Remove telemetry code. This has never proved useful for analyzing performance due to the number of incidental factors that affect build times (eg. number of files being compiled). Change 4220154 by Ben.Marsh Move text-only implementations of FOutputDeviceError back into Core, so we can build command-line applications that don't depend on ApplicationCore. Change 4224708 by Ben.Marsh Add a bCompileAgainstApplicationCore setting to the target rules, which allows compiling out references to the ApplicationCore module (which should only be necessary for applications with a GUI). Removed ApplicationCore from several engine tools and utilities. Change 4224958 by Ben.Marsh Remove CoreMinimal.h includes from Core. Change 4229059 by Ben.Marsh UBT: Remove the UEBuildPlatform.ShouldNotBuildEditor() hook for target platforms. We shouldn't be modifying a target's build environment to disable the editor; it is invalid to build the editor for these target platforms at all, and this is already enforced by the GetSupportedPlatforms() function. Change 4230508 by Ben.Marsh Fixup precompiled header setting for samples and games. Change 4231457 by Ben.Marsh Fix exceptions in log messages having trailing newlines. Change 4232406 by Ben.Marsh UBT: Always force include a PCH for generated code if there's one set; the code may depend on it to compile. Change 4234177 by Ben.Marsh Set up private PCH files everywhere that previously used them. Change 4235973 by Ben.Marsh Change FPlatformMisc::GetEnvironmentVariable() to return an FString() rather than requiring a fixed size buffer to be passed in. Removes references to MAX_PATH. Change 4238842 by Ben.Marsh Add support for paths longer than MAX_PATH in the editor. Requires Windows 10 version 1607, and the functionality to be enabled via a registry key or group policy (see https://docs.microsoft.com/en-us/windows/desktop/FileIO/naming-a-file). Only a subset of Win32 functions support long paths (executables can only be started from paths shorter than MAX_PATH, for example). * Added a FPlatformMisc::GetMaxPathLength() function to return the maximum length of a path on the current system. On Windows, this returns a different value for systems with long paths enabled to those without. * The MAX_PATH define is no longer set by non-Windows platforms. Instead, there is a MAC_MAX_PATH, UNIX_MAX_PATH, etc... for any platform-specific code that still relies on the previous macro. * The MAX_UNREAL_FILENAME_LENGTH macro has been renamed to MAX_UNREAL_FILENAME_LENGTH_DEPRECATED * The PLATFORM_MAX_FILEPATH_LENGTH macro has been renamed to PLATFORM_MAX_FILEPATH_LENGTH_DEPRECATED. * Removed custom resource files for programs, since they are just copies of the base UE4 one (which is used by default anyway). The base UE4 manifest declares support for long paths. * Fix 512 character maximum length on editor commands. 260 character limit remains in place for cooking at the moment (see ContentBrowserUtils.h), until C# staging code supports long paths. Change 4255042 by Ben.Marsh UBT: Remote compilation now uploads the entire workspace to the remote Mac and executes a separate remote instance of UBT rather than synchronizing individual actions. This makes the remote compile codepath much simpler, and removes a lot of special cases that exist to support it previously. The list of files to be transferred to the remote are listed as rsync filter rules in Engine/Build/Rsync/RsyncEngine.txt and RsyncProject.txt, which are applied to the root engine directory and project directory respectively. Projects that need to customize which files are uploaded can add their own <ProjectDir>/Build/Rsync/RsyncProject.txt file, which will be included in the filter before the default version. Change 4260567 by Ben.Marsh UAT: Rename CommandUtils.Log to CommandUtils.LogInformation, to avoid conflicts with the underlying Tools.DotNETCommon.Log class. #rb none #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4285673 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4287799 by jason bestimt in Dev-VR branch]
2018-08-15 11:23:10 -04:00
CommandUtils.LogInformation("Generating DDC data for engine content on {0}", TargetPlatforms);
CommandUtils.DDCCommandlet(null, EditorExe, null, TargetPlatforms, String.Format("-fill -DDC={0} -MergePaks={1}{2}", BackendName, CommandUtils.MakePathSafeToUseWithCommandLine(String.Join("+", ProjectPakFiles)), bSkipEngine? " -projectonly" : ""));
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 2982165) ========================== MAJOR FEATURES + CHANGES ========================== Change 2963214 on 2016/05/02 by Ben.Marsh BuildGraph: Allow specifying optional dependencies for a node, indicating that the build products from an upstream node are desired, but should not block the node from running. Change 2972295 on 2016/05/10 by Ben.Marsh EC: Remove spacing in notification emails to reduce size, and help prevent gmail from truncating messages. Also allow mailing notification emails when doing a dry run, and reading stream settings from another branch. Change 2976096 on 2016/05/12 by Ben.Marsh EC: Store properties for the last succeeded builds, including the list of users that were notified about it. Change 2976390 on 2016/05/12 by Ben.Marsh EC: Add a separate line to the notification email summary with a link to edit settings, and pass the missing ec-update parameter to set the last build status. Change 2976441 on 2016/05/12 by Ben.Marsh UAT: Remove log file copy on builders after UAT failure. This is done outside the EC step that originally did it now. Change 2976456 on 2016/05/12 by Ben.Marsh BuildGraph: Catch exceptions thrown by child processes failing when building or running UAT commands, and return failure normally without dumping callstacks. Change 2978440 on 2016/05/16 by Ben.Marsh EC: Age out entries from the "latest builds" list after a week. There's no obvious way to tell if a node has been removed, but a periodic cleanup should keep the build notifications list in check. Change 2979446 on 2016/05/16 by Ben.Marsh Rename ambiguous headers which exist with the same name in different paths. Change 2979839 on 2016/05/16 by Ben.Marsh UE4: Renaming HTML5 SocketSubsystem files to eliminate ambiguities. Change 2979852 on 2016/05/16 by Ben.Marsh UE4: Use explicit relative paths for public headers in PortalServiceInterfaces modules which do not have unique names Change 2980113 on 2016/05/17 by Ben.Marsh UE4: Fix include paths for HTML5 SocketSubsystem files. Change 2980117 on 2016/05/17 by Ben.Marsh UE4: Remove reference to private PCH from Oculus common code. Change 2980186 on 2016/05/17 by Ben.Marsh UAT: Add a -StopOnErrors parameter to UE4Build, which is propagated to XGE. Change 2980879 on 2016/05/17 by Ben.Marsh UE4: Fixup Lightmass to use LightmassPCH.h rather than stdafx.h Change 2981117 on 2016/05/17 by Ben.Marsh Portal: Use a unique name for the Portal PCH, rather than just calling it PrivatePCH.h Change 2981839 on 2016/05/18 by Ben.Marsh Replace ambiguous D3D11/D3D12 includes with direct includes for the current platform. #lockdown Nick.Penwarden [CL 2982178 by Ben Marsh in Main branch]
2016-05-18 13:26:45 -04:00
string SavedPakFile = CommandUtils.CombinePaths(SavedDir, RelativePakPath);
CommandUtils.CopyFile(OutputPakFile, SavedPakFile);
}
}