2019-01-17 18:54:05 -05:00
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
2014-03-14 14:13:41 -04:00
# include "PathContextMenu.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
# include "Misc/MessageDialog.h"
# include "HAL/FileManager.h"
# include "Misc/Paths.h"
# include "Modules/ModuleManager.h"
# include "UObject/ObjectRedirector.h"
# include "Misc/PackageName.h"
# include "Widgets/DeclarativeSyntaxSupport.h"
# include "Widgets/SBoxPanel.h"
# include "Widgets/SWindow.h"
# include "Framework/Application/SlateApplication.h"
# include "Textures/SlateIcon.h"
# include "Framework/MultiBox/MultiBoxExtender.h"
# include "Widgets/Input/SButton.h"
# include "Widgets/Colors/SColorBlock.h"
# include "EditorStyleSet.h"
# include "SourceControlOperations.h"
2014-03-14 14:13:41 -04:00
# include "ISourceControlModule.h"
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 3972172)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3821754 by Jamie.Dale
[Python] Class property conversion now goes through NativizeClass/PythonizeClass
This allows it to coerce from Python wrapped object types
Change 3833107 by Patrick.Boutot
Added functions to fill an existing DataTable from an existing CSV/JSON file.
Change 3835044 by Aaron.Carlisle
Exposure for asset_import_data (editor property) and it's functions: extract_filenames and get_first_filename.
Change 3835466 by Patrick.Boutot
Hide function from Python that need special compile command to be executed by the VM.
Change 3839237 by Jamie.Dale
Added a way to inspect the full chain of properties that are currently being serialized by an archive
You used to only have access to the leaf-most property, and while you could use its outer chain to inspect other properties within the same object/struct, you couldn't always get the full chain (eg, if you had an object containing a struct).
Change 3839974 by Jamie.Dale
Make sure that SerializedProperty is copied correctly, as SetSerializedPropertyChain may set it to something else
Change 3842311 by Jamie.Dale
Fixing potential null level assert
Change 3842313 by Jamie.Dale
Updated settings editor to handle external properties
Change 3842316 by Jamie.Dale
Allowing a console command to be given to GEditor/GEngine even if there's a player
CL# 1848982 said it was to prevent multiple execution of stat commands, however that no longer seems to be an issue.
Change 3842867 by Jamie.Dale
Added a way to generate diffs from editor transactions
The notifications from these diffs are send to UObject::PostTransacted and FCoreUObjectDelegates::OnObjectTransacted.
These notifications are typically generated when a transaction is "finalized", but can also be generated from "snapshots" (eg, to trap nodes being dragged in the world). They're also generated from normal undo/redo events.
Change 3844428 by Patrick.Boutot
Move the SetMaterial code from the StaticMeshEditor to StaticMesh to be reusable by script.
Change 3845966 by Jamie.Dale
Added support for minimal game RPC worlds
These can be created in the editor and engine and exist to allow RPC communication via Unreal Networking in a way that is sandboxed from any other worlds that may be loaded (like the main game world)
Change 3848844 by Patrick.Boutot
Expose EComponentMobility to blueprint.
Change 3854616 by Patrick.Boutot
Add Custom way time step the engine loop. Will be used by the Synchronization of media for enterprise.
Change 3856650 by Jamie.Dale
Fixed a bug where transaction finalization could miss changes since the last snapshot
Change 3864951 by Patrick.Boutot
Fix ghost asset in Content Browser when an asset is added and renamed before the RecentlyAddedAssets list had a chance to be processed.
Change 3867158 by JeanMichel.Dignard
UBT
- Added the ability for dll programs to export symbols.
#jira UEENT-541
Change 3872342 by Jamie.Dale
Merging static analysis fixes from 4.19
Change 3879305 by Jamie.Dale
Improved the processing of py files from exec commands
The old logic used to just test if the entire command was a .py file. The new logic extracts out the first token and sees if that's a .py file, and if it is, treats the remaining data as extra arguments.
Change 3879306 by Jamie.Dale
Added a minimal commandlet for invoking Python scripts
Change 3881631 by Jamie.Dale
Added basic RTTI to Python meta-data types
Change 3885384 by Jamie.Dale
[Python] Prevent glue code using reserved names
Change 3888957 by Patrick.Boutot
In MediaPlayer, only create a PlayerFacade & Playlist when it's not a ClassDefaultObject.
The MediaPlayerFacade is a MediaTickable. That trigger the tick thread to be awake even if there is no Media playing.
Change 3888961 by Patrick.Boutot
Fix FInterval::IsValid return type.
Change 3888980 by Patrick.Boutot
Modification to Media and MediaAsset to support MediaSmith. The TInterval<int64> will be changed into TTinterval<FTimespan> UEENT-947. MediaSampleQueue's critical section will be change into an atomic operation UEENT-948.
Change 3889165 by Patrick.Boutot
Fix build. Missing include for Timespan. Introduce with CL 3888980.
Change 3889261 by Jamie.Dale
[Python] Fixing some more name conflicts in generated code
Change 3889504 by Darren.Pegg
Add option to change PreferredPixelFormat
Change 3891193 by Patrick.Boutot
Fix build. Missing include for Interval. Introduce with CL 3888980.
Change 3897108 by Patrick.Boutot
TTinterval use it own traits. Create a Interval traits for Timespan.
#jira UEENT-947
Change 3899669 by Jamie.Dale
Fixed Functions sometimes being exposed to Python as if they were Structs
Change 3900692 by Jamie.Dale
Removed some boilerplate associated with wrapping a basic type to Python
You can now derive from TPyWrapperBasic to wrap a type that is simply a value copied into Python (see FPyWrapperName and FPyWrapperText for an example)
Change 3901066 by conan.reis
UE4 editor script bindings (Cobra) and helper functions for version control
- exposed SourceControl class with common source control methods and associated SourceControlState structure
- commands have smart file strings that can convert from any of fully qualified path, relative path, long package name, asset path or export text path (often stored on clipboard)
- commands store any errors in a shared error text object which is optionally printed to the error log
- renamed some calls across the UE4 codebase to USourceControlHelpers::CheckOutOrAddFile() from USourceControlHelpers::CheckOutFile()
- included Python test script for source control commands including that auto-creates test files as needed and passes various types of files to test as command line arguments. Any unexpected results displays error messages.
Change 3901388 by Jamie.Dale
Minimal Slate hooks for Python
Change 3901456 by Jamie.Dale
Added missing file
Change 3901549 by Jamie.Dale
Removing some more Windows defines that were causing build issues
Change 3904518 by conan.reis
Source Control
- ensured that "check if modified" flag is set whenver getting source control state in USourceControlHelpers::QueryFileState() which was needed when using Perforce source control provider
Change 3905612 by Francis.Hurteau
Optimize RemoveDuplicates somewhat using a TSet
#jira UEENT-217
Change 3912626 by Jamie.Dale
Fixed ShouldExcludeDerivedClasses option not working
RecursiveClassesExclusionSet requires a base ClassNames entry to operate on when filtering.
Change 3917739 by Jamie.Dale
Output Log suggestions list is now clamped to the work area width of the monitor that hosts the widget
Change 3917744 by Jamie.Dale
Changed generated code to reference the UProperty and UFunction directly, rather than constantly look them up by name
Names were originally used because UHT couldn't access the objects when it registered the glue code, but now that we generate at runtime via reflection, we already have the relevant objects available, and caching them the glue structs helps performance at both generation time and runtime.
Change 3918832 by Jamie.Dale
Removed field iteration from Python function calls
We now cache the input and output parameters for all function calls (methods, get/set, and delegates) and use this rather than iterate the struct fields.
Change 3920648 by Patrick.Boutot
Remove the bottom right part of the windows border of the grabbed frame when in the editor. Tested in the standalone, windowed and full screen.
Add option to request a FlushOnDraw on the viewport. Flushing in SDI output flow decreases the performance by ~10ms. SDI output is synchronized and the engine tick follows that synchronization.
Change 3921396 by Jamie.Dale
Split up the generated type data to correspond to the type being wrapped
A lot of types can just use the minimal set, but classes and structs have some extra data.
Change 3921619 by conan.reis
- add delegate to FSourceControlWindows::ChoosePackagesToCheckin() that gives info for result, result description, files added, files checked in and flag indicating whether files were checked out again.
- also added result info to FSourceControlWindows::PromptForCheckin()
#jira UE-55255
Change 3921624 by conan.reis
Removed Source Control common files from pre compiled header
- main changes are in UnrealEdPrivatePCH.h, UnrealEdSharedPCH.h, SouceControlWindows.h and the added SouceControlWindows.cpp
- remaining files have includes changed to accomodate
Change 3921958 by conan.reis
Fix attempt for incude file dependency needed by some build configurations (likely PCH disabled) caused by CL3921619
Change 3922740 by conan.reis
Included SourceControlOperations.h and SourceControlHelpers.h back in ISourceControlProvider.h though it does not need them since other files that were including ISourceControlProvider.h have come to expect their inclusion.
They were previously removed in CL3921624
Change 3923375 by Jamie.Dale
Added optimized FString <-> icu::UnicodeString conversion for platforms using UTF-16 native strings
Change 3926547 by Jamie.Dale
Added support for struct method "hoisting"
This allows you to tag a helper function that takes a struct as its first argument with the ScriptMethod meta-data (optionally providing a new name) to "hoist" that helper function to be a method of the struct it operates on when wrapped for Python.
Change 3927050 by conan.reis
Source control - ensured that ISourceControlProvider::Execute(FConnect, EConcurrency, FSourceControlOperationComplete) delegate is called on initial connection even if it fails immediately. Modified Perforce, Git and Subversion source control providers
#JIRA UE-55256
Change 3929268 by conan.reis
- fixed case in Perforce source control code where the server available flag was set even when the server was not successfully connected
- removed Perforce error message about file folders outside of the workspace client mappings
- clarified comments for ISourceControlProvider::IsEnabled() and ISourceControlModule::IsEnabled()
#JIRA UE-55254
Change 3931024 by Rex.Hill
Expose FBX and Texture import to python
Change 3931273 by Rex.Hill
Hide re-import slate notification pop-up during python automated asset import
Change 3931368 by Jamie.Dale
Stopped bools coercing to numeric types in Python nativization
Change 3931374 by Jamie.Dale
Added support for struct math operator "hoisting"
This allows you to tag a helper function that takes a struct as its first argument with the ScriptMathOp meta-data (providing a potentially semi-colon separated list of operators to map to) to "hoist" that helper function to be a math operator of the struct it operates on when wrapped for Python.
Change 3932586 by Rex.Hill
Removed file read into unused memory buffer during Fbx import
Change 3934308 by Jamie.Dale
Added a public interface for the Python plugin
Very basic, just lets you query if Python is compiled in, and lets you execute Python commands like you would via the Output Log.
Change 3935088 by conan.reis
- Added info/warning and error message storage to all the source control operation structures so additional information can be made available.
- Added ISourceControlOperation::GetResultInfo() which returns the modified control structures (mentioned above) with appended info/warning messages and error messages and implemented its use in all source control operations in Perforce, Git and Subversion.
#JIRA UE-55257
Change 3936668 by Rex.Hill
#jira UE-55985
Avoid re-allocation of memory buffer holding file bytes during asset import
Change 3940596 by Rex.Hill
#jira UE-55989 Optimize skeletal mesh import performance scaling
Overlapping vertex check was O (N^2)
100k vertex mesh took ~15 seconds to perform overlap step now takes 0.023 seconds
Change 3942629 by Rex.Hill
#jira UE-55995 Read fbx file only once during import
Fixes a memory leak of FbxScene and reduces wait time during import.
Change 3942884 by Rex.Hill
Python asset import can now customize destination asset name
Change 3946278 by Jamie.Dale
Added stricter conversion for math operator arguments
PyConversion now returns FPyConversionResult rather than bool, which will tell you not only whether a conversion succeeded or failed, but also whether type coercion was applied during the conversion.
This allows the operator stack evaluation to run a first pass looking for an exact argument match, before falling back to a coerced match if available. This allows operators to apply correctly to coerced types (eg, int vs float overloads).
Change 3948455 by Jamie.Dale
Added generic Tick function to FPythonScriptPlugin
This can also handle init logic for after the engine is fully initialized
Change 3948888 by Jamie.Dale
Added settings for the Python plugin
You can now define start-up scripts to execute once the engine is initialized, additional system paths for Python, and whether you want to enable developer mode (which will enable things like deprecation warnings).
Change 3948982 by Jamie.Dale
Fixed Python 3 build error caused by CObject being removed in Python 3.2
Change 3949614 by Francis.Hurteau
Create a camera cut track from the camera switcher camera index animation curve when importing a fbx in sequencer
#jira UEENT-1053
Change 3950829 by Rex.Hill
Update error message to be more specific when ENGINE_API keyword is found before 'static' keyword for a UFUNCTION
Change 3953452 by Jamie.Dale
Fixed some dependencies
Change 3953645 by Jamie.Dale
Fixed Python parameter packing treating bool output paramers as potential return values
void GetState(bool& OutState) would have previously triggered the code for packing output for a function that returns a bool.
Change 3953850 by Jamie.Dale
Fixed doc string generation for a function with multiple output paramters and no return value
Change 3954279 by Jamie.Dale
Initial support for exposing deprecated properties and functions to Python
This handles properties and functions that are directly deprecated. We still need to handle the cases where they're renamed and a redirector is left.
Change 3954922 by Rex.Hill
Expose UnloadPackages to python
Change 3955209 by Jamie.Dale
Initial support for exposing deprecated classes to Python
Change 3955248 by Jamie.Dale
Added a way to load Unreal modules via Python
unreal.load_module("modulename")
Change 3955561 by Rex.Hill
Expose asset export to python
Change 3956068 by Rex.Hill
Linux compile fix.
Change 3960449 by Rex.Hill
Fix automated test using bCombineMeshes
Change 3960495 by Patrick.Boutot
Add a temporary menu to show the MetaData of an asset.
The menu will need to be updated to have a look and feel of the Detail View and support edition at one point.
Change 3961599 by Rex.Hill
Reduced peak memory during import of meshes related to duplicate vertex tracking
Change 3962104 by Rex.Hill
Disable import mesh overlapping corners memory optimization to because it can change uv generation
Change 3962507 by Rex.Hill
Fix uv generation
Change 3965285 by Rex.Hill
Add support for FBX export as ASCII
#jira UE-56465
Change 3965287 by Rex.Hill
Forgotten file, fbx export as ascii
Change 3966772 by Simon.Tourangeau
Fix MaterialExpressionFunctions for ExternalTexture support
Change 3967014 by Jamie.Dale
Added a way to get the CDO in Python
Wrapped objects now have a get_default_object class method
Change 3967151 by Jamie.Dale
Added stats to track Python generation time
Change 3968006 by Simon.Therriault
Media Samples
- Removed Locks and Min/Max SampleTime from queues
- Added methods to fetch NextSampleTime and SampleCount in queues
- Added MediaSource base class for players that want to be time synchronized
#jira UEENT-948
Change 3969119 by Patrick.Boutot
Add delay functionnality to MediaPlayer to delay the frame by some time. It will allow more than one player to be start at the same time, played at the same frame but offset in relation to each other.
[CL 3972277 by Simon Tourangeau in Main branch]
2018-03-29 13:32:35 -04:00
# include "SourceControlHelpers.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
# include "AssetData.h"
# include "Editor.h"
# include "FileHelpers.h"
# include "ARFilter.h"
# include "AssetRegistryModule.h"
# include "IAssetTools.h"
# include "AssetToolsModule.h"
# include "ContentBrowserLog.h"
# include "ContentBrowserSingleton.h"
# include "ContentBrowserUtils.h"
2014-03-14 14:13:41 -04:00
# include "SourceControlWindows.h"
# include "ContentBrowserModule.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
# include "Framework/MultiBox/MultiBoxBuilder.h"
# include "Widgets/Colors/SColorPicker.h"
# include "Framework/Commands/GenericCommands.h"
2015-01-16 15:39:47 -05:00
# include "NativeClassHierarchy.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
# include "Framework/Notifications/NotificationManager.h"
# include "Widgets/Notifications/SNotificationList.h"
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3077573 on 2016/08/04 by Nick.Darnell
Removing some unused code, adding additional needed modules to editor tests.
#rb none
Change 3077580 on 2016/08/04 by Nick.Darnell
Removing the test plugins, going to be recreating them in EngineTest.
Change 3082659 on 2016/08/09 by Nick.Darnell
Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them.
#rb none
Change 3082766 on 2016/08/09 by Jamie.Dale
Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings
ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32.
#jira UE-33971
#rb James.Hopkin
Change 3083067 on 2016/08/09 by Nick.Darnell
Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is.
#rb none
Change 3084475 on 2016/08/10 by Richard.TalbotWatkin
Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server
#codereview Matt.Kuhlenschmidt
#rb none
Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt
Added grayscale texture importing support
#rb none
Change 3084774 on 2016/08/10 by Cody.Albert
Adding controller support for ComboBox widget
#jira UE-33826
#rb nick.darnell
Change 3085716 on 2016/08/11 by Nick.Darnell
UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with.
#rb none
Change 3085733 on 2016/08/11 by Nick.Darnell
UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable.
#rb none
Change 3085734 on 2016/08/11 by Nick.Darnell
Texture - Making GetDefaultMipMapBias a bit more efficent in the common case.
#rb none
Change 3085736 on 2016/08/11 by Nick.Darnell
Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings.
#rb none
Change 3085737 on 2016/08/11 by Nick.Darnell
Editor - code organization.
#rb none
Change 3085875 on 2016/08/11 by Nick.Darnell
UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer.
#rb none
Change 3086209 on 2016/08/11 by Ben.Salem
Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format.
#rb adric.worley, william.ewen
Change 3086515 on 2016/08/11 by Nick.Darnell
Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case.
#rb Matt.Kuhlenschmidt
Change 3087216 on 2016/08/12 by Jamie.Dale
Fixed an issue where re-scanning a package file may leave old assets in the asset registry
We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package.
This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work).
#rb Andrew.Rodham
Change 3087219 on 2016/08/12 by Jamie.Dale
Updated TextRenderComponent to support multiple font pages
It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page).
#rb Matt.Kuhlenschmidt
Change 3087308 on 2016/08/12 by Alex.Delesky
#jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added.
#rb Matt.Kuhlenschmidt
Change 3089140 on 2016/08/15 by Jamie.Dale
We now abort a directory watch if we lose access to the directory in question
This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted.
#jira UE-30172
#rb Andrew.Rodham
Change 3089148 on 2016/08/15 by Alexis.Matte
Allow fbx export of any actor type.
#rb none
#codereview dmitriy.dyomin
Change 3089211 on 2016/08/15 by Jamie.Dale
Unified access to the parent window for external dialogs
A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible.
You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window.
#rb Andrew.Rodham
Change 3089640 on 2016/08/15 by Jamie.Dale
Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc
#rb none
Change 3089661 on 2016/08/15 by Nick.Darnell
Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see.
#rb none
Change 3089667 on 2016/08/15 by Cody.Albert
Updating RoutePointerUpEvent to call OnDrop for touch events when dragging
#jira UE-34709
#rb nick.darnell
Change 3089694 on 2016/08/15 by Jamie.Dale
Applied a fix to the ExcludeClasses setting in the loc gather
#rb none
Change 3089889 on 2016/08/15 by Nick.Darnell
Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities.
#rb none
Change 3090256 on 2016/08/16 by Nick.Darnell
Automation - working on screenshots.
#rb none
Change 3090322 on 2016/08/16 by Nick.Darnell
Automation - Adding modified screenshot function.
#rb none
Change 3090335 on 2016/08/16 by Nick.Darnell
Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins.
#rb none
Change 3090881 on 2016/08/16 by Nick.Darnell
Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected.
#rb none
Change 3090884 on 2016/08/16 by Nick.Darnell
Plugins - There's now support for generating a Content Only plugin from the new plugin wizard.
#rb none
Change 3090911 on 2016/08/16 by Nick.Darnell
Feature Packs - If there's an error loading a manifest, it's now an error, not a warning.
#rb none
Change 3090913 on 2016/08/16 by Jamie.Dale
Optimization and usability improvements of the MemoryProfiler2 tool
- Optimized the processing of the Callgraph, Histogram, and Short lived allocations views.
- The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds.
- The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds.
- The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds.
- Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks).
#jira UETOOL-948
#jira UETOOL-949
#rb James.Hopkin
Change 3090962 on 2016/08/16 by Jamie.Dale
Fixed double assignment of filter functions
#rb none
Change 3090989 on 2016/08/16 by Nick.Darnell
Editor - Attempting to fix the build, non-unity issue I suspect.
#rb none
Change 3091754 on 2016/08/17 by Nick.Darnell
FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc.
#rb none
#codereview Alexis.Matte
Change 3091758 on 2016/08/17 by Nick.Darnell
Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens.
#rb none
#codereview Nick.Atamas,Matt.Kuhlenschmidt
Change 3091829 on 2016/08/17 by Nick.Darnell
Build - Attempting to repair the build.
#rb none
Change 3091920 on 2016/08/17 by Nick.Darnell
Build - Another attempt at fixing the mac build.
#rb none
Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt
Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying
#rb none
Change 3094474 on 2016/08/19 by Jamie.Dale
Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled
#jira UETOOL-951
#rb James.Hopkin
Change 3094581 on 2016/08/19 by Jamie.Dale
Added missing allocator filter needed by PS4 profiles
#rb none
Change 3094681 on 2016/08/19 by Richard.TalbotWatkin
Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer.
#jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation
#rb none
Change 3095163 on 2016/08/19 by Trung.Le
#jira UE-20849: Added tooltips to the inputs of the Material final result node
#rb matt.kuhlenschmidt
Change 3095285 on 2016/08/19 by Trung.Le
#jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member
#rb none
Change 3095344 on 2016/08/19 by Alexis.Matte
#jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine.
Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter).
#rb none
#codereview matt.kuhlenschmidt
Change 3096162 on 2016/08/22 by Alexis.Matte
#jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu.
#rb none
#codereview matt.kuhlenschmidt
Change 3096261 on 2016/08/22 by Alexis.Matte
#jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process.
#rb lina.halper
#codereview lina.halper
Change 3096344 on 2016/08/22 by Jamie.Dale
NSString conversion fix for UTF-32 strings containing characters outside of the BMP
#jira UE-33971
#rb Peter.Sauerbrei, James.Hopkin
Change 3096605 on 2016/08/22 by Alex.Delesky
#jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any.
#rb Matt.Kuhlenschmidt
Change 3096615 on 2016/08/22 by Alex.Delesky
#jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin.
#rb Matt.Kuhlenschmidt
Change 3096619 on 2016/08/22 by Alex.Delesky
#jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel.
#rb Matt.Kuhlenschmidt
Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2729: Fix a typo in the comment (Contributed by adcentury)
#rb none
Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2726: Undef unused macros (Contributed by shrimpy56)
#rb none
Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt
Guard against crash when details panels rebuild when their customizations have been torn down
https://jira.ol.epicgames.net/browse/UE-35048
#rb none
Change 3097757 on 2016/08/23 by Alex.Delesky
#jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap
#rb Matt.Kuhlenschmidt
Change 3098164 on 2016/08/23 by Alexis.Matte
#jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation.
#rb none
#codereview matt.kuhlenschmidt
Change 3098502 on 2016/08/23 by Alexis.Matte
#jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true
#rb none
#codereview matt.kuhlenschmidt
Change 3099986 on 2016/08/24 by Jamie.Dale
Fixing non-editor builds
#rb none
Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt
Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc)
#rb none
Change 3101280 on 2016/08/25 by Jamie.Dale
Fixed crash when counting memory over internationalization meta-data
- The serialization code only used to handle loading or saving, now it handles loading or not loading.
- The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override.
#rb James.Hopkin
Change 3101283 on 2016/08/25 by Jamie.Dale
MProf2 platform and symbol parsing improvements
- Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks).
- Added a PS4 symbol parser which handles performing full file/line resolution for symbols.
- Removed all the V3 file format support and legacy platform handling.
- Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup.
#rb James.Hopkin
Change 3101586 on 2016/08/25 by Jamie.Dale
Small code cleanup and path normalization
#rb James.Hopkin
Change 3101837 on 2016/08/25 by Alexis.Matte
#jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations
#rb none
#codereview matt.kuhlenschmidt
Change 3102537 on 2016/08/26 by Jamie.Dale
Fix for potential crash in FICUCamelCaseBreakIterator
In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is.
#rb James.Hopkin
Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt
Log the freetype version when it starts up (for debugging purposes)
#rb none
Change 3102657 on 2016/08/26 by Alexis.Matte
#jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader.
#review-3101585 @uriel.doyon
#rb matt.kuhlenschmidt
Change 3102704 on 2016/08/26 by Jamie.Dale
Added symbol meta-data support to MProf2
You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file.
PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user.
#rb James.Hopkin
Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt
Added support for outline fonts
- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas
#rb jamie.dale
Change 3102879 on 2016/08/26 by Jamie.Dale
Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files
#rb none
Change 3102960 on 2016/08/26 by Alexis.Matte
build fix
#rb none
Change 3103032 on 2016/08/26 by Jamie.Dale
Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting
#jira UE-34936
#rb Matt.Kuhlenschmidt
Change 3103278 on 2016/08/26 by Jamie.Dale
Fixing Clang warnings
#rb none
Change 3104211 on 2016/08/29 by Ben.Marsh
Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them.
#rb none
Change 3104290 on 2016/08/29 by Alex.Delesky
Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with.
#rb Matt.Kuhlenschmidt
Change 3104292 on 2016/08/29 by Alex.Delesky
#jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac.
#rb Matt.Kuhlenschmidt
Change 3104294 on 2016/08/29 by Alex.Delesky
#jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget
#rb Matt.Kuhlenschmidt
Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt
PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx)
#rb none
Change 3104296 on 2016/08/29 by Alex.Delesky
#jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero.
#rb Matt.Kuhlenschmidt
Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt
Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out.
#rb none
Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt
Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it.
#rb none
#jira UE-31865
Change 3104396 on 2016/08/29 by Ben.Marsh
Fix incrorrect agent names for running automated tests
Change 3104610 on 2016/08/29 by Alex.Delesky
Fix for AutomationTool compile editor from changes introduced today.
#rb None
Change 3104611 on 2016/08/29 by Michael.Dupuis
#jira UETOOL-253
#rb Alexis.Matte
Change 3105826 on 2016/08/30 by Gareth.Martin
Added console variables to discard grass and/or scalable foliage data on load
#jira UE-35086
#rb Benn
Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt
Eliminated bad code duplication between retainer widgets and element batcher
#rb none
#codereview nick.darnell
Change 3106449 on 2016/08/30 by Michael.Dupuis
#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
#rb Alexis.Matte
Change 3106966 on 2016/08/30 by Jamie.Dale
Fixed FApp::IsAuthorizedUser not considering the SessionOwner override
#rb Max.Preussner
Change 3107687 on 2016/08/31 by Michael.Dupuis
Checkout/Make Writable on proper config file
#rb Matt Kuhlenschmidt
Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt
Fixed mode typos in the lerp instruction
#rb none
Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt
Logging and guard against UEditorEngine::TeardownPlaySession crash.
#rb none
https://jira.ol.epicgames.net/browse/UE-35325
Change 3107912 on 2016/08/31 by Alex.Delesky
#jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations.
#rb Matt.Kuhlenschmidt
Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt
Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file.
#rb none
Change 3108027 on 2016/08/31 by Chris.Wood
Re-added lost doc comment for analytics event "Engine.AbnormalShutdown".
#rb none - just a comment in a cpp file
#codereview wes.hunt
Change 3108580 on 2016/08/31 by Mike.Fricker
Deleted the "Live Editor" plugins from UE4
- These were undocumented, buggy and never finished, and we have no plans to complete them
- Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files
#codereview matt.kuhlenschmidt
#rb matt.kuhlenschmidt
Change 3108604 on 2016/08/31 by Mike.Fricker
Added new "MIDI Device" plugin (disabled by default)
- This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer
- Currently only input is supported. In the future we might allow for output, as well.
- In Blueprints, here's how to use it:
- Look for "MIDI Device Manager" in the Blueprint RMB menu
- Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available.
- Then call "Create MIDI Device Controller" for the device you want. Store that in a variable.
- On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive.
- Process the data passed into the Event to make your project do stuff!
- This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin)
#codereview matt.kuhlenschmidt
#rb none
Change 3108760 on 2016/08/31 by Alexis.Matte
#jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false.
#rb none
#codereview matt.kuhlenschmidt
Change 3109006 on 2016/08/31 by Alex.Delesky
#ignore Source Control rename test - initial commit
Change 3109044 on 2016/08/31 by Alex.Delesky
#ignore Testing asset rename from P4 to observe correct behavior.
#rb none
Change 3109048 on 2016/08/31 by Alex.Delesky
#ignore Testing P4 rename to identify correct behavior
#rb none
Change 3110044 on 2016/09/01 by Gareth.Martin
Fixed painting foliage on blocking "query" actors not working
#jira UE-33852
#rb Allan.Bentham
Change 3110133 on 2016/09/01 by Alexis.Matte
Fix crash in function GetForceRecompileTextureIdsHash
#rb none
#codereview jamie.dale
Change 3111848 on 2016/09/02 by Mike.Fricker
MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux)
- Fixed bad enum cast
#rb none
Change 3111995 on 2016/09/02 by Michael.Dupuis
#jira UE-35263
Do not try selecting the actor if the actor is in the blueprint
Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process
#rb Alexis Matte
Change 3112280 on 2016/09/02 by Michael.Dupuis
Call MakeWritable if source control fail
#rb Alexis Matte
Change 3112335 on 2016/09/02 by Cody.Albert
Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode
#jira UE-35306
#rb none
Change 3112478 on 2016/09/02 by Alexis.Matte
#jira UE-20059 Use a base material to import fbx material.
#rb uriel.doyon
#codereview matt.kuhlenschmidt
#1468 Github pull request number
Change 3113912 on 2016/09/06 by Michael.Dupuis
#jira UE-32288 Fixed Console params display
#rb Alexis Matte
Change 3114026 on 2016/09/06 by Alex.Delesky
#jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again.
#rb Matt.Kuhlenschmidt
Change 3114032 on 2016/09/06 by Alex.Delesky
PR #2733: Improved the project launcher progress page (Contributed by projectgheist)
#jira UE-34027
#rb Matt.Kuhlenschmidt
Change 3114034 on 2016/09/06 by Alex.Delesky
#jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable
#rb Matt.Kuhlenschmidt
Change 3114071 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114109 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114562 on 2016/09/06 by Nick.Darnell
Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue.
#rb none
Change 3114701 on 2016/09/06 by Michael.Dupuis
#jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView
#rb Alexis Matte
Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt
Prevent non-thread safe slate code from running on the slate loading thread
#rb none
Change 3115698 on 2016/09/07 by Nick.Darnell
Make sure the commands are available - during functional testing that was found to not always be the case.
#rb none
Change 3115719 on 2016/09/07 by Nick.Darnell
Adding an IsRegistered command to commands.
#rb none
Change 3115721 on 2016/09/07 by Nick.Darnell
Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly.
#rb none
Change 3115722 on 2016/09/07 by Nick.Darnell
IsBindWidgetProperty now returns false if the property passed in is null.
#rb none
Change 3115734 on 2016/09/07 by Alexis.Matte
#jira UE-30166 Support fbx sdk 2017
#rb none
Change 3115737 on 2016/09/07 by Nick.Darnell
Adding an image comparer for screenshots. Removing some content from EngineTest.
#rb none
Change 3115743 on 2016/09/07 by Nick.Darnell
Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing!
#rb none
Change 3115748 on 2016/09/07 by Nick.Darnell
Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds.
#rb none
Change 3115789 on 2016/09/07 by Jamie.Dale
We now favor Traditional Chinese for Hong Kong and Macau
#rb James.Hopkin
Change 3115799 on 2016/09/07 by Jamie.Dale
Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped
#rb James.Hopkin
Change 3115826 on 2016/09/07 by Nick.Darnell
Adding missing files.
#rb none
Change 3115838 on 2016/09/07 by Nick.Darnell
Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h
#rb none
Change 3116007 on 2016/09/07 by Alexis.Matte
build fix
#rb none
Change 3116057 on 2016/09/07 by Jamie.Dale
Fixed widget snapshot messages so they appear in the message debugger
#rb none
Change 3116112 on 2016/09/07 by Nick.Darnell
Removing the FbxAutomationBuilder file that go recreated on a merge from main.
#rb none
Change 3116365 on 2016/09/07 by Michael.Dupuis
#jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work.
#codereview Matt.Kuhlenschmidt
#rb Alexis.Matte
Change 3116622 on 2016/09/07 by Alexis.Matte
#jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name.
#rb matt.kuhlenschmidt
Change 3116638 on 2016/09/07 by Jamie.Dale
Ensured that manifests and archives don't try and load data that they can't parse
#rb none
Change 3117397 on 2016/09/08 by Gareth.Martin
Added rotate and blend support to the landscape mirror tool
#jira UE-34829
#rb Jack.Porter
Change 3117459 on 2016/09/08 by Gareth.Martin
Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1)
#jira UE-35301
#rb Jack.Porter
Change 3117462 on 2016/09/08 by Gareth.Martin
Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1)
#jira UE-35494
#rb Benn.Gallagher
Change 3117583 on 2016/09/08 by Nick.Darnell
Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots.
#rb none
Change 3117595 on 2016/09/08 by Nick.Darnell
Updating the build script for AutomatedTests, going to see if this works!
#rb none
Change 3117808 on 2016/09/08 by Nick.Darnell
Adding header includes for async.
#rb none
Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt
Partially taken from Pr 2381
Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem.
#rb none
Change 3117851 on 2016/09/08 by Jamie.Dale
Silenced some redundant P4 errors that could be generated when running a stat update on a file
Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command.
#rb Ben.Marsh
#codereview Thomas.Sarkanen
Change 3117853 on 2016/09/08 by Gareth.Martin
Clean up landscape includes and PCH
#rb steve.robb
Change 3117859 on 2016/09/08 by Alex.Delesky
#jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse.
#rb Nick.Darnell
Change 3117997 on 2016/09/08 by Nick.Darnell
Updating the automation tests build script to use Editor-Cmd
#rb none
Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt
Properly reference graph node on material expressions so they are not GC'd while an expression still uses them
#jira UE-35362
#rb none
Change 3118043 on 2016/09/08 by Alex.Delesky
#jira UE-30649 - Removed unnecessary returns from UWidget API.
PR #2377: fix widget bug. (Contributed by dorgonman)
#rb none
Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt
Guard against crash saving config during level editor shutdown
#rb none
#jira UE-35605
Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt
PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist)
#rb none
Change 3118078 on 2016/09/08 by Michael.Dupuis
#jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified
#rb Alexis.Matte
Change 3118080 on 2016/09/08 by Michael.Dupuis
#jira UE-31131 Do not show a contextual menu if the menu is empty
#rb Alexis.Matte
Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt
Constify this method
#rb none
Change 3118166 on 2016/09/08 by Nick.Darnell
Trying additional command options for the build machine for automation.
#rb none
Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt
Fix actor delete during mesh paint not working during undo
#rb none
#jira UE-35684
Change 3118298 on 2016/09/08 by Alexis.Matte
#jira UE-35302 Export all LODs for static mesh when there is no force LOD
#rb uriel.doyon
Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt
Fixed reset to default not appearing for slate brushes
#rb none
#jira UE-34958
Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt
Guard against crash with an invalid world trying to be opened from the content browser
#rb none
https://jira.ol.epicgames.net/browse/UE-35712
Change 3119433 on 2016/09/09 by Nick.Darnell
Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around.
#rb Matt.Kuklenschmidt
#jira UE-35789
Change 3119448 on 2016/09/09 by Alex.Delesky
When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface.
#rb Nick.Darnell
Change 3119522 on 2016/09/09 by Jamie.Dale
Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true
#rb Matt.Kuhlenschmidt
Change 3119528 on 2016/09/09 by Jamie.Dale
Some UI re-work to the localization dashboard
This makes a better use of the available space, and will make it easier to make some other planned changes in the future.
#rb James.Hopkin
Change 3119861 on 2016/09/09 by Michael.Dupuis
#jira UE-9284 Added the Play/Stop button on the thumbnail
#rb Alexis.Matte
Change 3120027 on 2016/09/09 by Alexis.Matte
incorporate some fixes from licensee for LOD group re-import workflow
#jira UE-32268
#rb uriel.doyon
#codereview matt.kuhlenschmidt
Change 3120845 on 2016/09/12 by Gareth.Martin
Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1)
#jira UE-35850
#rb Allan.Bentham
Change 3120980 on 2016/09/12 by Nick.Darnell
Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager.
#rb none
Change 3120992 on 2016/09/12 by Alex.Delesky
#jira UE-35575 - TScriptInterface UProperties now have asset picker support.
#rb Matt.Kuhlenschmidt
Change 3121074 on 2016/09/12 by Michael.Dupuis
#jira UE-30092
Added path length in error message when typing
Added display of current filepath lenght for cooking
#rb Alexis.Matte
Change 3121113 on 2016/09/12 by Nick.Darnell
Adding some placeholder examples to show people how to author tests in EngineTest.
#rb none
Change 3121152 on 2016/09/12 by Gareth.Martin
Added TElementType, TIsContiguousContainer traits
Added GetData(), GetNum() generic functions
#rb Steve.Robb
Change 3121702 on 2016/09/12 by Jamie.Dale
Optimized a loop over a sorted list to instead use a binary search
This speeds up the short-lived allocation view generation.
We also now dump the exception information to the Trace log when in a non-debug build.
#rb James.Hopkin
Change 3121721 on 2016/09/12 by Jamie.Dale
We now set the window mode first when resizing the game viewport to ensure that the work area is correct
Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode.
#jira UE-32842
#rb Matt.Kuhlenschmidt
Change 3122578 on 2016/09/13 by Jamie.Dale
Small code clean up
Removed a use of the placement new style array addition.
#rb none
Change 3122634 on 2016/09/13 by Jamie.Dale
We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick
#jira UE-34865
#rb James.Hopkin
Change 3122656 on 2016/09/13 by Jamie.Dale
Fixed array combo button not focusing its contents, which prevented the menu closing correctly
#jira UE-33667
#rb none
Change 3122661 on 2016/09/13 by Nick.Darnell
Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs.
#rb none
Change 3122678 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before USTRUCT can be used.
#rb none
Change 3122686 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before UCLASS can be used.
#rb none
Change 3122728 on 2016/09/13 by Nick.Darnell
UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface.
#jira UE-35167
#rb none
Change 3122775 on 2016/09/13 by Nick.Darnell
Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH.
#rb none
Change 3122779 on 2016/09/13 by Nick.Darnell
Widgetnimation - Exposing more of the class to C++.
#rb none
Change 3122793 on 2016/09/13 by Nick.Darnell
Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance.
#jira UE-35796
#rb none
Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed crash undoing moves after bsp creation
https://jira.ol.epicgames.net/browse/UE-35880
#rb none
Change 3122835 on 2016/09/13 by Nick.Darnell
Reverting changes to WIdgetAnimation
#rb none
Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed non-editor compile error
#rb none
Change 3122988 on 2016/09/13 by Alexis.Matte
Material workflow refactor
#jira UETOOL-774
#rb matt.kuhlenschmidt
Change 3123006 on 2016/09/13 by Jamie.Dale
Fixed dynamic collections not returning anything
#jira UE-35869
#rb James.Hopkin
Change 3123145 on 2016/09/13 by Alexis.Matte
Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build.
#jira UE-32268
#rb none
#codereview matt.kuhlenschmidt
Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt
Fix fortnite compile error
#rb alexis.matte
Change 3123208 on 2016/09/13 by Jamie.Dale
The 'find culprit' dialog now honors the user choice
#rb RichTW
Change 3123545 on 2016/09/13 by Nick.Darnell
Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows.
#rb none
Change 3124494 on 2016/09/14 by Jamie.Dale
Added ~ to the list of invalid characters for object/package names
#jira UE-12908
#rb Matt.Kuhlenschmidt
Change 3124513 on 2016/09/14 by Gareth.Martin
Implemented filter to allow painting foliage on other foliage
- Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes
#rb Allan.Bentham
#2472
Change 3124523 on 2016/09/14 by Jamie.Dale
PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster)
#jira UE-34811
#jira UE-32082
#rb none
Change 3124607 on 2016/09/14 by Nick.Darnell
UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function.
#jira UE-35667
#rb none
Change 3124785 on 2016/09/14 by Gareth.Martin
Made some foliage functions editor-only to fix non-editor build
#rb none
Change 3124795 on 2016/09/14 by Gareth.Martin
Saved/loaded the new foliage filter
#rb Allan.Bentham
#2472
Change 3124915 on 2016/09/14 by Michael.Dupuis
#jira UE-19511
Add support for Add to source control on DefaultEditorPerProjectUserSettings file
Remove CheckoutNotice when not editing a DefaultXXXX.ini file
Edit proper config file either we're modifying settings from a Default file or Local user file
#codereview Matt.Kuhlenschmidt Max.Preussner
#rb Alexis.Matte
Change 3125266 on 2016/09/14 by Jamie.Dale
Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong
#rb none
Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt
Fix crash when using SaveAs to save over top of an existing level
#rb none
https://jira.ol.epicgames.net/browse/UE-35919
https://jira.ol.epicgames.net/browse/UE-35921
Change 3125487 on 2016/09/14 by Alexis.Matte
Fix cook content, regression induce by the material workflow refactor
#rb matt.kuhlenschmidt
Change 3126217 on 2016/09/15 by Gareth.Martin
Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances
#rb Allan.Bentham
Change 3126311 on 2016/09/15 by Jamie.Dale
Placement mode fixes
- The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const.
- Ensured that the ID used by FPlaceableItem could never overflow.
- Fixed some types being missing from the "All Classes" list.
- Fixed the escape key not cancelling the search.
#jira UE-35972
#rb James.Hopkin
Change 3126325 on 2016/09/15 by Jamie.Dale
Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added.
#rb Andrew.Rodham
Change 3126403 on 2016/09/15 by Gareth.Martin
Added Find and Contains functions to TBitArray
#rb Steve.Robb
Change 3126405 on 2016/09/15 by Gareth.Martin
Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor
- Just like regular instanced mesh components!
Also fixed not being able to move instances of an instanced mesh component when it is the root component
Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished)
#jira UE-29357
#rb Allan.Bentham
Change 3126444 on 2016/09/15 by Jamie.Dale
Fixed the loc dashboard configs not working with SCC
This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul.
#rb none
Change 3126446 on 2016/09/15 by Jamie.Dale
Fixed loc dashboard game and engine targets sharing the same expansion settting
#rb none
Change 3126555 on 2016/09/15 by Chris.Wood
Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path.
[UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows
#rb Steve.Robb
Change 3126586 on 2016/09/15 by Gareth.Martin
Fixed missing landscape components when using a LODBias (cloned from 4.13.1)
#jira UE-35873
#rb Jack.Porter
Change 3126610 on 2016/09/15 by Jamie.Dale
Stopped PS4 from always staging all ICU data files
#rb Marcus.Wassmer
Change 3126779 on 2016/09/15 by Michael.Dupuis
#jira UE-32914 Improve the help text to provide usage examples and params
#rb Alexis.Matte
Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt
Fix font material and outline font material not being animatable in sequencer
#rb frank.fella
Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt
File not saved
#rb none
Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt
Fixed reset to default state still not appearing in all cases after changing a property.
#rb none
Change 3127038 on 2016/09/15 by Nick.Darnell
UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable.
#rb none
Change 3127061 on 2016/09/15 by Nick.Darnell
Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children.
#jira UE-35726
#rb Matt.Kuchlenschmidt
Change 3127205 on 2016/09/15 by Alex.Delesky
#jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency.
#rb Nick.Darnell
Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt
Fix crash in scene outliner if actors become invalid
#rb none
https://jira.ol.epicgames.net/browse/UE-35932
Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt
Added guards for crashes accessing slate resources for deleted uobjects
#rb nick.darnell
Change 3128067 on 2016/09/16 by Michael.Dupuis
#jira UE-34158 Add an option to auto expand advanced details
#rb Alexis.Matte
Change 3128073 on 2016/09/16 by Michael.Dupuis
#jira UE-1145
Set Save As to Ctrl + Alt + S
Set Save All to Ctrl + Shift + S
Set Save Current to Ctrl + S
#rb Alexis.Matte
Change 3128117 on 2016/09/16 by Jamie.Dale
Updated the pin-type filter combo to filter on both the localized and source type descriptions
#jira UE-36081
#rb none
Change 3128177 on 2016/09/16 by Alexis.Matte
#jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value.
#rb michael.dupuis
#codereview matt.kuhlenschmidt
Change 3128387 on 2016/09/16 by Gareth.Martin
Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes
#jira UE-36093
#rb none
Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt
Guard against scene outliner crash. Print out tree when items appear twice.
https://jira.ol.epicgames.net/browse/UE-35935
#rb none
Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt
Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget
#rb none
Change 3128482 on 2016/09/16 by Michael.Dupuis
Added new key binding for generic Save, Save As
Added new key binding for Save All for the content browser
#rb Alexis.Matte (approved by MattK)
Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt
Fix build warning
#codereview nick.darnell
#rb none
Change 3128642 on 2016/09/16 by Alexis.Matte
#jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear
#rb none
#codereview matt.kuhlenschmidt
Change 3128733 on 2016/09/16 by Nick.Darnell
UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly.
#jira UE-36105
#rb none
Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt
Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor
#rb none
Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt
Fix offset characters on some small fonts
#rb none
Change 3130057 on 2016/09/19 by Jamie.Dale
Fixing volatility and invalidation issues for text widgets
#jira UE-33988
#rb Nick.Darnell
Change 3130064 on 2016/09/19 by Jamie.Dale
Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly
#rb James.Hopkin
Change 3130233 on 2016/09/19 by Michael.Dupuis
#jira UE-32914 Added missing args that the UI supported
#rb Alexis.Matte
Change 3130265 on 2016/09/19 by Nick.Darnell
Automation - Cleaning up some API items.
#rb none
Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt
Fix reentrancy saving assets while a prompt for checkout dialog is open
#rb none
Change 3130398 on 2016/09/19 by Jamie.Dale
Fixing UHT error when building
#rb none
Change 3132101 on 2016/09/20 by Nick.Darnell
UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals.
#rb none
Change 3132110 on 2016/09/20 by Nick.Darnell
PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist)
#jira UE-13770
#rb Nick.Darnell
Change 3132111 on 2016/09/20 by Nick.Darnell
UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly.
#rb none
Change 3132138 on 2016/09/20 by Michael.Dupuis
#jira UE-30945 Added missing PostEditComponentMove after drag is finished
#rb Alexis.Matte
Change 3132147 on 2016/09/20 by Michael.Dupuis
#jira UE-30866 Fixed the filter to work properly
#rb Alexis.Matte
Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt
Fix static analysis warnings in this file
#rb none
Change 3132231 on 2016/09/20 by Nick.Darnell
Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected.
#jira UE-33285
#rb none
Change 3132255 on 2016/09/20 by Alex.Delesky
#jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container.
#rb Matt.Kuhlenschmidt
Change 3132587 on 2016/09/20 by Mike.Fricker
MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604)
#rb none
#lockdown matt.kuhlenschmidt
Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt
Fix crash opening the cooker settings
https://jira.it.epicgames.net/browse/UE-36197
#rb none
#lockdown nick.darnell
Change 3133144 on 2016/09/20 by Nick.Darnell
Build configuration for automation tests.
#rb none
#lockdown matt.kuhlenschmidt
Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt
Fix default material on odin text
#rb none
#lockdown nick.darnell
Change 3133913 on 2016/09/21 by Nick.Darnell
Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp
#rb none
#jira UE-36231
#lockdown matt.kuhlenschmidt
[CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
# include "ContentBrowserCommands.h"
2014-08-27 20:50:23 -04:00
2014-03-14 14:13:41 -04:00
# define LOCTEXT_NAMESPACE "ContentBrowser"
2014-08-27 20:50:23 -04:00
2014-03-14 14:13:41 -04:00
FPathContextMenu : : FPathContextMenu ( const TWeakPtr < SWidget > & InParentContent )
: ParentContent ( InParentContent )
, bCanExecuteSCCCheckOut ( false )
, bCanExecuteSCCOpenForAdd ( false )
, bCanExecuteSCCCheckIn ( false )
{
}
2015-01-16 15:39:47 -05:00
void FPathContextMenu : : SetOnNewAssetRequested ( const FNewAssetOrClassContextMenu : : FOnNewAssetRequested & InOnNewAssetRequested )
2014-03-14 14:13:41 -04:00
{
OnNewAssetRequested = InOnNewAssetRequested ;
}
2015-01-16 15:39:47 -05:00
void FPathContextMenu : : SetOnNewClassRequested ( const FNewAssetOrClassContextMenu : : FOnNewClassRequested & InOnNewClassRequested )
{
OnNewClassRequested = InOnNewClassRequested ;
}
void FPathContextMenu : : SetOnImportAssetRequested ( const FNewAssetOrClassContextMenu : : FOnImportAssetRequested & InOnImportAssetRequested )
2015-01-13 14:42:35 -05:00
{
OnImportAssetRequested = InOnImportAssetRequested ;
}
2014-08-01 05:51:26 -04:00
void FPathContextMenu : : SetOnRenameFolderRequested ( const FOnRenameFolderRequested & InOnRenameFolderRequested )
{
OnRenameFolderRequested = InOnRenameFolderRequested ;
}
2014-09-05 18:34:43 -04:00
void FPathContextMenu : : SetOnFolderDeleted ( const FOnFolderDeleted & InOnFolderDeleted )
{
OnFolderDeleted = InOnFolderDeleted ;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3358367 by tim.gautier
Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters
Change 3624848 by Jamie.Dale
Added a composite font for the editor (and Slate core)
This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor.
This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font.
This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support.
Change 3654993 by Jamie.Dale
'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer
This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer
Breaking changes:
- Native has been renamed to FNativeFuncPtr.
- The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair).
- Use P_THIS if you were previously using the 'this' pointer in your native function.
Change 3699591 by Jamie.Dale
Added support for displaying and editing numbers in a culture correct way
Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game).
#jira UE-4028
Change 3719568 by Jamie.Dale
Allow platforms to override the default ICU timezone calculation
Change 3622366 by Bradut.Palas
#jira UE-46677
Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode.
Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions.
Change 3622378 by Bradut.Palas
#jira UE-46590
we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width.
The bug is that the size of the last element is incorrectly reported, after we drag back and forth.
Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value.
Change 3622552 by Jamie.Dale
Added support for per-culture sub-fonts within a composite font
This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this).
Change 3623170 by Jamie.Dale
Fixing warning
Change 3624846 by Jamie.Dale
Composite font cache optimizations
- Converted a typically small sized map to a sorted array + binary search.
- Converted the already sorted range array to use binary search.
- Contiguous ranges using the same typeface are now merged in the cache.
Change 3625576 by Cody.Albert
We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified.
#jira UE-47971
Change 3626057 by Matt.Kuhlenschmidt
Expose EUmgSequencePlayMode to blueprints
#jira UE-49255
Change 3626556 by Matt.Kuhlenschmidt
Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning.
#jira UE-48922, UE-48957
Change 3627692 by Matt.Kuhlenschmidt
PR #3977: Source control submenu menu customization (Contributed by Kryofenix)
Change 3628600 by Arciel.Rekman
Added AutoCheckout to FAssetRenameManager for commandlet usage.
Change 3630561 by Richard.Hinckley
Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter.
Change 3630656 by Richard.Hinckley
Compile fix.
Change 3630964 by Arciel.Rekman
Fix CrashReporterClient headless build.
Change 3631050 by Matt.Kuhlenschmidt
Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp
Causes major problems with resizing splitters in editor
Change 3631140 by Arciel.Rekman
OpenAL: update Linux version to 1.18.1 (UETOOL-1253)
- Also remove a hack for RPATH and make it use a generic RPATH mechanism.
- Bulk of the change from Cengiz.Terzibas
#jira UETOOL-1253
Change 3632924 by Jamie.Dale
Added support for a catch-all fallback font within composite fonts
This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles.
Change 3633055 by Jamie.Dale
Fixed some refresh issues in the font editor
Change 3633062 by Jamie.Dale
Fixed localization commands being reported as unknown
Change 3633906 by Nick.Darnell
UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working.
Change 3634070 by Arciel.Rekman
Display actually used values of material overrides.
Change 3634254 by Arciel.Rekman
Fix ResavePackages working poorly with projects on other drives (UE-49465).
#jira UE-49465
Change 3635985 by Matt.Kuhlenschmidt
Fixed typo in function name used by maps
PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist)
Change 3636012 by Matt.Kuhlenschmidt
PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist)
Change 3636706 by Lauren.Ridge
Epic Friday: Save parameters to child or sibling instance functionality
Change 3638706 by Jamie.Dale
Added an improved Japanese font to the editor
This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters).
#jira UE-33268
Change 3639438 by Arciel.Rekman
Linux: Repaired ARM server build (UE-49635).
- Made Steam* plugins compile.
- Disabled OpenEXR as the libs aren't compiled (need to be done separately).
(Edigrating CL 3639429 from Release-4.17 to Dev-Editor)
Change 3640625 by Matt.Kuhlenschmidt
PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist)
Change 3640626 by Matt.Kuhlenschmidt
PR #4011: Remove space from filename (Contributed by projectgheist)
Change 3640697 by Matt.Kuhlenschmidt
PR #4010: PNG alpha fix (Contributed by mmdanggg2)
Change 3641137 by Jamie.Dale
Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch
It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately.
Change 3641351 by Jamie.Dale
Fixing incorrect weights on the Japanese sub-font
Change 3641356 by Jamie.Dale
Fixing inconsistent font sizes between CoreStyle and EditorStyle
Change 3641710 by Jamie.Dale
Fixed pure-virtual function call on UMulticastDelegateProperty
Change 3641941 by Lauren.Ridge
Adding a Parameter Details tab to the Material Editor so users can change default parameter details
Change 3644141 by Jamie.Dale
Added an improved Korean font to the editor
This is only used when displaying Korean text when the editor is set to Korean
Change 3644213 by Arciel.Rekman
Fix the side effects of a fix for UE-49465.
- Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are
and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later.
#jira UE-49465
Change 3644777 by Jamie.Dale
Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished
Change 3644879 by tim.gautier
QAGame: Optimized assets for Procedural Foliage testing
- Added camera bookmarks to Stations in QA-Foliage
- Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape
- Fixed up redirectors
Change 3645109 by Matt.Kuhlenschmidt
PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts)
Change 3645114 by Matt.Kuhlenschmidt
PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts)
Change 3645116 by Matt.Kuhlenschmidt
PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts)
Change 3645118 by Matt.Kuhlenschmidt
PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts)
Change 3645876 by Arciel.Rekman
Linux: fix submenus of context menu not working (UE-47639).
- Change by icculus (Ryan Gordon).
- QA-ClickHUD seems to be not affected by this change (it is already broken alas).
#jira UE-47639
Change 3648088 by Jamie.Dale
Fixed some case-sensitivity issues with FText format argument names/pins
These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior.
#jira UE-47122
Change 3648097 by Jamie.Dale
Moved common macOS/iOS localization implementation into FApplePlatformMisc
#jira UE-49940
Change 3650858 by Arciel.Rekman
UBT: improve CodeLite project generator (UE-49400).
- PR #3987 submitted by yaakuro (Cengiz Terzibas).
#jira UE-49400
Change 3651231 by Arciel.Rekman
Linux: default to SM5 for Vulkan.
- Change by Timothee.Bessett.
Change 3653627 by Matt.Kuhlenschmidt
PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts)
Change 3653628 by Matt.Kuhlenschmidt
PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz)
Change 3653984 by Jamie.Dale
Fixed some redundant string construction
Change 3658528 by Joe.Graf
UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files
Change 3658594 by Jamie.Dale
Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues
#jira UE-27263
Change 3659643 by Michael.Trepka
Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior
#jira UETOOL-1238
Change 3661908 by Matt.Kuhlenschmidt
USD asset importing improvements
Change 3664100 by Matt.Kuhlenschmidt
Fix static analysis
Change 3664107 by Matt.Kuhlenschmidt
PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist)
Change 3664125 by Matt.Kuhlenschmidt
PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist)
Change 3664340 by Jamie.Dale
PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist)
Change 3664403 by Jamie.Dale
PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed)
Change 3664539 by Jamie.Dale
PR #3280: Added EditableText functionality (Contributed by projectgheist)
Change 3665433 by Alexis.Matte
When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target.
#jira UE-50231
Change 3666747 by Cody.Albert
Change 3669280 by Jamie.Dale
PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist)
Change 3669718 by Jamie.Dale
PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist)
Change 3670838 by Alexis.Matte
Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button.
#jira UE-50387
Change 3671559 by Matt.Kuhlenschmidt
Update SimpleUI automation test ground truth
#jira UE-50325
Change 3671587 by Alexis.Matte
Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file.
#jira UE-50147
Change 3671730 by Jamie.Dale
Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances
Change 3672104 by Michael.Dupuis
#jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings
Change 3674906 by Alexis.Matte
Make sure the export LOD option is taken in consideration when exporting a level or the current level selection
#jira UE-50248
Change 3674942 by Matt.Kuhlenschmidt
Fix static analysis
Change 3675401 by Alexis.Matte
-fix export animation, do not truncate the last frame anymore
-fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves.
#jira UE-48231
Change 3675990 by Alexis.Matte
Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx.
This is to avoid driving random vertex with old morph target.
#jira UE-50391
Change 3676169 by Alexis.Matte
When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import.
Change 3676396 by Alexis.Matte
Make all LOD 0 name consistent in staticmesh editor
#jira UE-49461
Change 3677730 by Cody.Albert
Enable locking of Persistent Level in Levels tab
#jira UE-50686
Change 3677838 by Jamie.Dale
Replaced broken version of Roboto Light
Change 3679619 by Alexis.Matte
Integrate GitHub pr #4029 to fix import fbx chunk material assignation.
#jira UE-50001
Change 3680093 by Alexis.Matte
Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh.
Change 3680931 by Arciel.Rekman
SlateDialogs: show image icon for *.tga (UE-25106).
- Also reworked the logic somewhat.
#jira UE-25106
Change 3681966 by Yannick.Lange
MaterialEditor post-process preview.
#jira UE-45307
Change 3682407 by Lauren.Ridge
Fixes for material editor compile errors
Change 3682628 by Lauren.Ridge
Content browser filters for Material Layers, Blends, and their instances
Change 3682725 by Lauren.Ridge
Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default
Change 3682921 by Lauren.Ridge
Fix for instance layers not initializing fully
Change 3682954 by Lauren.Ridge
Creating Material Layer Test Assets
Change 3683582 by Alexis.Matte
Fix static analysis build
Change 3683614 by Matt.Kuhlenschmidt
PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts)
Change 3684130 by Lauren.Ridge
Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs.
Change 3686289 by Arciel.Rekman
Remove the pessimization (UE-23791).
Change 3686455 by Lauren.Ridge
Fixes for adding/removing a layer parameter from the parent not updating the child
Change 3686829 by Jamie.Dale
No longer include trailing whitespace in the justification calculation for soft-wrapped lines
#jira UE-50266
Change 3686970 by Lauren.Ridge
Making material parameter preview work for functions as well
Change 3687077 by Jamie.Dale
Fixed crash using FActorDetails with the struct details panel
Change 3687152 by Jamie.Dale
Fixed the row structure tag not appearing in the Content Browser for Data Table assets
The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables.
#jira UE-48691
Change 3687174 by Lauren.Ridge
Fix for material layer sub-parameters showing up in the default material parameters panel
Change 3688100 by Lauren.Ridge
Fixing static analysis error
Change 3688317 by Jamie.Dale
Fixed crash using the widget reflector in a cooked game
Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector.
Change 3689054 by Jamie.Dale
Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes
#jira UE-45751
Change 3689513 by Jamie.Dale
Fixed justification bug with RTL text caused by CL# 3686829
Also implemented the same alignment fix for visually left-aligned RTL text.
#jira UE-50266
Change 3690231 by Lauren.Ridge
Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor
Change 3690234 by Lauren.Ridge
Adding Material Layers Function Parameter to Static Parameter Compare
Change 3690750 by Chris.Bunner
Potential nullptr crash.
Change 3690751 by Chris.Bunner
Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter.
Change 3691010 by Jamie.Dale
Fixed some clipping issues that could occur with right-aligned text
FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment)
#jira UE-46760
Change 3691091 by Jamie.Dale
Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type
Change 3691134 by Alexis.Matte
Make sure we instance also the collision mesh when exporting a level to fbx file.
#jira UE-51066
Change 3691157 by Lauren.Ridge
Fix for reset to default not refreshing sub-parameters
Change 3691192 by Jamie.Dale
Fixed Content Browser selection resetting when changing certain view settings
#jira UE-49611
Change 3691204 by Alexis.Matte
Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011.
#jira UE-51023
Change 3692335 by Lauren.Ridge
Setting displayed asset to equal filter asset if no instance has been selected
Change 3692479 by Jamie.Dale
Fixed whitespace
Change 3692508 by Alexis.Matte
Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu.
We also prevent the export dialog to show
#jira UE-50973
Change 3692639 by Jamie.Dale
Translation Editor now shows stale translations as "Untranslated"
Change 3692743 by Lauren.Ridge
Smaller blend icons, added icon size override to FObjectEntryBox
Change 3692830 by Alexis.Matte
Fix linux build
Change 3692894 by Lauren.Ridge
Tooltip on "Parent" in material layers
Change 3693141 by Jamie.Dale
Removed dead code
FastDecimalFormat made this redundant
Change 3693580 by Jamie.Dale
Added AlwaysSign number formatting option
#jira UE-10310
Change 3693784 by Jamie.Dale
Fixed assert extracting the number formatting rules for Arabic
It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that.
#jira UE-10310
Change 3694428 by Arciel.Rekman
Linux: make directory watch request a warning so they don't block cooking.
- See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html
Change 3694458 by Matt.Kuhlenschmidt
Made duplicate keybinding warning non-fatal
Change 3694496 by Alexis.Matte
fix static analysis build
Change 3694515 by Jamie.Dale
Added support for culture correct parsing of decimal numbers
#jira UE-4028
Change 3694621 by Jamie.Dale
Added a variant of FastDecimalFormat::StringToNumber that takes a string length
This can be useful if you want to convert a number from within a non-null terminated string
#jira UE-4028
Change 3694958 by Jamie.Dale
Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing
You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail.
#jira UE-4028
Change 3695083 by Alexis.Matte
Optimisation of the morph target import
- We now compute only the normal for the shape the tangent are not necessary
- The async tasks are create when there is some available cpu thread to avoid filling the memory
- When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets
#jira UE-50945
Change 3695122 by Jamie.Dale
GetCultureAgnosticFormattingRules no longer returns a copy
Change 3695835 by Arciel.Rekman
TestPAL: greatly expanded malloc test.
Change 3695918 by Arciel.Rekman
TestPAL: Added thread priority test.
Change 3696589 by Arciel.Rekman
TestPAL: tweak thread priorities test (better readability).
Change 3697345 by Alexis.Matte
Fix reorder of material when importing a LOD with new material
#jira UE-51135
Change 3699590 by Jamie.Dale
Updated SGraphPinNum to use a numeric editor
#jira UE-4028
Change 3699698 by Matt.Kuhlenschmidt
Fix crash opening the level viewport context menu if the actor-component selection is out of sync
#jira UE-48444
Change 3700158 by Arciel.Rekman
Enable packaging for Android Vulkan on Linux (UETOOL-1232).
- Change by Cengiz Terzibas
Change 3700224 by Arciel.Rekman
TestPAL: fixed a memory leak.
Change 3700775 by Cody.Albert
Don't need to initialize EnvironmentCubeMap twice.
Change 3700866 by Michael.Trepka
PR #3223: Remove unnecessary reallocation. (Contributed by foollbar)
#jira UE-41643
Change 3701132 by Michael.Trepka
Copy of CL 3671538
Fixed issues with editor's game mode in high DPI on Mac.
#jira UE-49947, UE-51063
Change 3701421 by Michael.Trepka
Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression
Change 3701495 by Alexis.Matte
Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them.
#jira UE-UE-51359
Change 3702982 by Jamie.Dale
Cleaned up some localization setting names
These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting.
Change 3703517 by Arciel.Rekman
TestPAL: improved thread test.
- Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic).
Change 3704378 by Michael.Trepka
Disable Zoom button on Mac if project requests a resizeable window without it.
#jira UE-51335
Change 3706316 by Jamie.Dale
Fixed the asset search suggestions list closing if you clicked on its scrollbar
#jira UE-28885
Change 3706855 by Alexis.Matte
Support importing animation that has some keys with negative time
#jira UE-51305
Change 3709634 by Matt.Kuhlenschmidt
PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist)
Change 3711085 by Michael.Trepka
Reenabled UBT makefiles on Mac
Change 3713049 by Josh.Engebretson
The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect.
#jira UE-51319
Change 3713144 by Lauren.Ridge
Fixing automated test error
#jira UE-50982
Change 3713395 by Alexis.Matte
Fix auto import mountpoint
#jira UE-51524
Change 3713881 by Michael.Trepka
Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets.
#jira UE-31093
Change 3714197 by Michael.Trepka
Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields.
#jira UE-47915
Change 3714911 by Joe.Graf
Merge of cmake changes from Dev-Rendering
Change 3715973 by Michael.Trepka
Disable OS close button on Windows if project settings request that
#jira UE-45522
Change 3716390 by Lauren.Ridge
The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior.
#jira UE-50916
Change 3716529 by Josh.Engebretson
Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1
#jira UE-51341
Change 3716885 by Josh.Engebretson
Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary.
#jira UE-48572
Change 3716929 by Josh.Engebretson
Unshelved from pending changelist '3364093':
PR #3420: Exe's icons and properties (Contributed by projectgheist)
Change 3716937 by Josh.Engebretson
Unshelved from pending changelist '3647428':
PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik)
Change 3717002 by Josh.Engebretson
Fix FileReference/string conversion
Change 3717355 by Joe.Graf
Fixed CMake file generation on Windows including Engine/Source/ThirdParty source
Change 3718256 by Arciel.Rekman
TestPAL: slight mod to the malloc test.
- Touch the allocated memory to check actual resident usage.
Change 3718290 by Arciel.Rekman
BAFO: place descriptor after the allocation to save some VIRT memory.
- We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor.
Change 3718508 by Michael.Trepka
Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer)
#jira UE-46148
Change 3718855 by Lauren.Ridge
Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options.
Change 3718932 by Cody.Albert
Update ActorSequence plugin loading phase to PreDefault
#jira UE-51612
Change 3719378 by tim.gautier
QAGame: Renamed multiTxt_Justification > UMG_TextJustification.
Added additional Text Widgets for testing
Change 3719413 by Lauren.Ridge
Resubmit of content browser favorites
Change 3719803 by Yannick.Lange
VREditor: Fix crash with null GEditor
#jira UE-50103
Change 3721127 by tim.gautier
QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials
- Added M_ParamDefaults and MF_ParamDefaults
- Moved legacy MeshPaint materials into /Content/Materials/MeshPaint
- Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions
Change 3721255 by Alexis.Matte
Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds.
#jira UE-51363
Change 3721594 by Lauren.Ridge
Material Blends now have plane mesh previews in their icons.
Change 3722072 by tim.gautier
QAGame: Updated MF_ParamDefaults - using red channel as roughness
Updated M_ParamDefaults - tweaked Scalar values
Change 3722180 by Michael.Trepka
Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator.
#jira UE-25941
Change 3722220 by Michael.Trepka
Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly
#jira UE-40246
Change 3722806 by Lauren.Ridge
Fixing non-editor compiles
Change 3722914 by Alexis.Matte
Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import.
#jira UE-51665
Change 3723446 by Michael.Trepka
Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME
Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window.
#jira UE-48257
Change 3723505 by Matt.Kuhlenschmidt
Fix duplicate actors being created for USD primitives that specify a custom actor class
Change 3723555 by Matt.Kuhlenschmidt
Fix crash loading the gameplayabilities module
#jira UE-51693
Change 3723557 by Matt.Kuhlenschmidt
Fixed tooltip on viewport dpi scaling option
Change 3723870 by Lauren.Ridge
Fixing incorrect reset to default visibility, adding clear behavior to fields
Change 3723917 by Arciel.Rekman
Linux: fix compilation with glibc 2.26+ (UE-51699).
- Fixes compilation on Ubuntu 17.10 among others.
(Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3723918 by Arciel.Rekman
Linux: do not test for popcnt presence unnecessarily (UE-51677).
(Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3724229 by Arciel.Rekman
Fix FOutputDeviceStdOutput to use printf() on Unix platforms.
Change 3724261 by Arciel.Rekman
TestPAL: fix thread priority test (zero the counter).
Change 3724978 by Arciel.Rekman
Linux: fix priority calculation.
- Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0.
Change 3725382 by Matt.Kuhlenschmidt
Guard against crashes and add more logging when actor creation fails.
Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed
#jira UE-47464
Change 3725559 by Matt.Kuhlenschmidt
Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows.
Moved some files around for better consistency
Change 3725640 by Arciel.Rekman
Fix Linux thread/process priorities.
- Should also speed up SCW on Linux by deprioritizing them less.
Change 3726101 by Matt.Kuhlenschmidt
Fix logic bug in USD child "kind" type resolving
Change 3726244 by Joe.Graf
Added an option to generate a minimal set of targets for cmake files
Added shader and config files to cmake file generation for searching within IDEs
Change 3726506 by Arciel.Rekman
Fix compile issue after DPI change.
Change 3726549 by Matt.Kuhlenschmidt
Remove unnecessary indirection to cached widgets in the hit test grid
Change 3726660 by Arciel.Rekman
Enable DPI switch on Linux.
Change 3726763 by Arciel.Rekman
Fix mismatching "noperspective" qualifier (UE-50807).
- Pull request #4080 by TTimo.
Change 3727080 by Michael.Trepka
Added support for editor's EnableHighDPIAwareness setting on Mac
Change 3727658 by Matt.Kuhlenschmidt
Fix shutdown crash if level editor is still referenced after the object system has been gc'd
#jira UE-51630
Change 3728270 by Matt.Kuhlenschmidt
Remove propertyeditor dependency from editorstyle
Change 3728291 by Arciel.Rekman
Linux: fix for a crash on a headless system (UE-51714).
- Preliminary change before merging to 4.18.
Change 3728293 by Arciel.Rekman
Linux: remove unneeded dependency on CEF.
- Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs.
Change 3728524 by Michael.Trepka
Copy of CL 3725570
Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240)
#jira UE-51709
Change 3728875 by Michael.Trepka
Fixed compile error in Mac SlateOpenGLContext.cpp
Change 3728880 by Matt.Kuhlenschmidt
Guard against invalid worlds in thumbnail renderers
Change 3728924 by Michael.Trepka
Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call.
#jira UE-51711
Change 3729288 by Joe.Graf
Added the .idea/misc.xml file generation to speed up CLion indexing
Change 3729935 by Michael.Dupuis
#jira UE-51722: Hide from UI invalid enum values
Change 3730234 by Matt.Kuhlenschmidt
Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured.
#jira UE-51801
Change 3730349 by Michael.Dupuis
#jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item
Change 3730438 by Lauren.Ridge
Cleaning up material layering UI functions
Change 3730723 by Jamie.Dale
Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers
#jira UE-51799
Change 3731008 by Lauren.Ridge
Changing Layers and Blends from proxy assets to real assets
Change 3731026 by Arciel.Rekman
libelf: make elf_end() visible (UE-51843).
- This repairs compilation for a case when CUDA is being used.
- Also added some missing files for ARM 32-bit.
Change 3731081 by Lauren.Ridge
New material layer test assets
Change 3731186 by Josh.Engebretson
Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets
#jira UE-50104
Change 3731188 by Mike.Erwin
Improve responsiveness of Open Asset dialog.
On large projects, there's a noticeable delay when opening and searching/filtering assets.
Stopwatch measurements on my machine (seconds for ~122,000 assets):
before with this CL
ctrl-P 1.4 0.45
search 1.8 0.55
CollectionManagerModule was the main culprit for search/filter slowness.
Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation.
Change 3731682 by Arciel.Rekman
UnrealEd: Allow unattended commandlets to rename/save packages.
Change 3732305 by Michael.Dupuis
#jira UE-48434 : Only register if the foliage type still has a valid mesh
Change 3732361 by Matt.Kuhlenschmidt
Fix two settings objects being created in the transient package with the same name
#jira UE-51891
Change 3732895 by Josh.Engebretson
https://jira.it.epicgames.net/browse/UE-51706
If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC.
Adds DDC notification events for check/put and query for whether a shared DDC is in use.
#jira UE-51706
Change 3733025 by Arciel.Rekman
UBT: make sure new clang versions are invoked.
Change 3733311 by Mike.Erwin
Fix Linux compile warning from CL 3731188
It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder.
Change 3733658 by Josh.Engebretson
Add a missing #undef LOCTEXT_NAMESPACE
Change 3734003 by Arciel.Rekman
Fix Windows attempting to use printf %ls and crashing at that (UE-51934).
Change 3734039 by Michael.Trepka
Fixed a couple of merge issues in Mac ApplicationCore
Change 3734052 by Michael.Trepka
One more Mac ApplicationCore fix
Change 3734244 by Lauren.Ridge
Fix for accessing Slate window on render thread
Change 3734950 by Josh.Engebretson
Fixing clang warning
Change 3734978 by Jamie.Dale
Relaxed enum property importing to allow valid numeric values to be imported too
This was previously made more strict which caused a regression in Data Table importing
#jira UE-51848
Change 3734999 by Arciel.Rekman
Linux: add LTO support and more.
- Adds ability to use link-time opitimization (reusing current target property bAllowLTCG).
- Supports using llvm-ar and lld instead of ar/ranlib and ld.
- More build information printed (and in a better organized way).
- Native scripts updated to install packages with the appropriate tools on supported systems
- AutoSDKs updated to require a new toolchain (already checked in).
- Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089
Change 3735268 by Matt.Kuhlenschmidt
Added support for canvas based DPI scaling.
-Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI
-The debug canvas for stats is always dpi scaled in editor and pie.
-Eliminated text scaling workaround now that the entire canvas is properly scaled
-Enabled canvas scaling in cascade UI
Change 3735329 by Matt.Kuhlenschmidt
Fix potential crash if an asset editor has an object deleted out from under it
#jira UE-51941
Change 3735502 by Arciel.Rekman
Fix compile issue (bShouldUpdateScreenPercentage).
Change 3735878 by Jamie.Dale
Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string
This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers.
Change 3735881 by Jamie.Dale
JsonValue no longer stringifies whole numbers as floats
Change 3735884 by Jamie.Dale
Only allow enums to import integral values
Change 3735912 by Josh.Engebretson
Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications
#jira UE-48131
Change 3736280 by Matt.Kuhlenschmidt
Fix 0 dpi scale for canvases
#jira UE-51995
Change 3736298 by Matt.Kuhlenschmidt
Force focus of game viewports in vr mode
Change 3736374 by Jamie.Dale
Fixed some places where input chords were being used without testing that they had a valid key set
#jira UE-51799
Change 3738543 by Matt.Kuhlenschmidt
Better fix for edit condition crashes
#jira UE-51886
Change 3738603 by Lauren.Ridge
Copy over of drag and drop non-array onto array fix
Change 3739701 by Chris.Babcock
Fix crashlytics merge error
#jira UE-52064
#ue4
#android
[CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
void FPathContextMenu : : SetOnFolderFavoriteToggled ( const FOnFolderFavoriteToggled & InOnFolderFavoriteToggled )
{
OnFolderFavoriteToggled = InOnFolderFavoriteToggled ;
}
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const TArray < FString > & FPathContextMenu : : GetSelectedPaths ( ) const
{
return SelectedPaths ;
}
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void FPathContextMenu : : SetSelectedPaths ( const TArray < FString > & InSelectedPaths )
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{
SelectedPaths = InSelectedPaths ;
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}
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TSharedRef < FExtender > FPathContextMenu : : MakePathViewContextMenuExtender ( const TArray < FString > & InSelectedPaths )
{
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// Cache any vars that are used in determining if you can execute any actions.
// Useful for actions whose "CanExecute" will not change or is expensive to calculate.
CacheCanExecuteVars ( ) ;
// Get all menu extenders for this context menu from the content browser module
FContentBrowserModule & ContentBrowserModule = FModuleManager : : GetModuleChecked < FContentBrowserModule > ( TEXT ( " ContentBrowser " ) ) ;
TArray < FContentBrowserMenuExtender_SelectedPaths > MenuExtenderDelegates = ContentBrowserModule . GetAllPathViewContextMenuExtenders ( ) ;
TArray < TSharedPtr < FExtender > > Extenders ;
for ( int32 i = 0 ; i < MenuExtenderDelegates . Num ( ) ; + + i )
{
if ( MenuExtenderDelegates [ i ] . IsBound ( ) )
{
Extenders . Add ( MenuExtenderDelegates [ i ] . Execute ( SelectedPaths ) ) ;
}
}
TSharedPtr < FExtender > MenuExtender = FExtender : : Combine ( Extenders ) ;
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MenuExtender - > AddMenuExtension ( " FolderContext " , EExtensionHook : : After , TSharedPtr < FUICommandList > ( ) , FMenuExtensionDelegate : : CreateSP ( this , & FPathContextMenu : : MakePathViewContextMenu ) ) ;
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return MenuExtender . ToSharedRef ( ) ;
}
void FPathContextMenu : : MakePathViewContextMenu ( FMenuBuilder & MenuBuilder )
{
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int32 NumAssetPaths , NumClassPaths ;
ContentBrowserUtils : : CountPathTypes ( SelectedPaths , NumAssetPaths , NumClassPaths ) ;
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// Only add something if at least one folder is selected
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if ( SelectedPaths . Num ( ) > 0 )
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{
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const bool bHasAssetPaths = NumAssetPaths > 0 ;
const bool bHasClassPaths = NumClassPaths > 0 ;
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// Common operations section //
MenuBuilder . BeginSection ( " PathViewFolderOptions " , LOCTEXT ( " PathViewOptionsMenuHeading " , " Folder Options " ) ) ;
{
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if ( bHasAssetPaths )
{
FText NewAssetToolTip ;
if ( SelectedPaths . Num ( ) = = 1 )
{
if ( CanCreateAsset ( ) )
{
NewAssetToolTip = FText : : Format ( LOCTEXT ( " NewAssetTooltip_CreateIn " , " Create a new asset in {0}. " ) , FText : : FromString ( SelectedPaths [ 0 ] ) ) ;
}
else
{
NewAssetToolTip = FText : : Format ( LOCTEXT ( " NewAssetTooltip_InvalidPath " , " Cannot create new assets in {0}. " ) , FText : : FromString ( SelectedPaths [ 0 ] ) ) ;
}
}
else
{
NewAssetToolTip = LOCTEXT ( " NewAssetTooltip_InvalidNumberOfPaths " , " Can only create assets when there is a single path selected. " ) ;
}
// New Asset (submenu)
MenuBuilder . AddSubMenu (
LOCTEXT ( " NewAssetLabel " , " New Asset " ) ,
NewAssetToolTip ,
FNewMenuDelegate : : CreateRaw ( this , & FPathContextMenu : : MakeNewAssetSubMenu ) ,
FUIAction (
FExecuteAction ( ) ,
FCanExecuteAction : : CreateRaw ( this , & FPathContextMenu : : CanCreateAsset )
) ,
NAME_None ,
EUserInterfaceActionType : : Button ,
false ,
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FSlateIcon ( )
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) ;
}
if ( bHasClassPaths )
{
FText NewClassToolTip ;
if ( SelectedPaths . Num ( ) = = 1 )
{
if ( CanCreateClass ( ) )
{
NewClassToolTip = FText : : Format ( LOCTEXT ( " NewClassTooltip_CreateIn " , " Create a new class in {0}. " ) , FText : : FromString ( SelectedPaths [ 0 ] ) ) ;
}
else
{
NewClassToolTip = FText : : Format ( LOCTEXT ( " NewClassTooltip_InvalidPath " , " Cannot create new classes in {0}. " ) , FText : : FromString ( SelectedPaths [ 0 ] ) ) ;
}
}
else
{
NewClassToolTip = LOCTEXT ( " NewClassTooltip_InvalidNumberOfPaths " , " Can only create classes when there is a single path selected. " ) ;
}
// New Class
MenuBuilder . AddMenuEntry (
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LOCTEXT ( " NewClassLabel " , " New C++ Class... " ) ,
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NewClassToolTip ,
FSlateIcon ( FEditorStyle : : GetStyleSetName ( ) , " MainFrame.AddCodeToProject " ) ,
FUIAction (
FExecuteAction : : CreateRaw ( this , & FPathContextMenu : : ExecuteCreateClass ) ,
FCanExecuteAction : : CreateRaw ( this , & FPathContextMenu : : CanCreateClass )
)
) ;
}
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// Explore
MenuBuilder . AddMenuEntry (
ContentBrowserUtils : : GetExploreFolderText ( ) ,
LOCTEXT ( " ExploreTooltip " , " Finds this folder on disk. " ) ,
FSlateIcon ( ) ,
FUIAction ( FExecuteAction : : CreateSP ( this , & FPathContextMenu : : ExecuteExplore ) )
) ;
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MenuBuilder . AddMenuEntry ( FGenericCommands : : Get ( ) . Rename , NAME_None ,
LOCTEXT ( " RenameFolder " , " Rename " ) ,
LOCTEXT ( " RenameFolderTooltip " , " Rename the selected folder. " )
) ;
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// If any colors have already been set, display color options as a sub menu
if ( ContentBrowserUtils : : HasCustomColors ( ) )
{
// Set Color (submenu)
MenuBuilder . AddSubMenu (
LOCTEXT ( " SetColor " , " Set Color " ) ,
LOCTEXT ( " SetColorTooltip " , " Sets the color this folder should appear as. " ) ,
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FNewMenuDelegate : : CreateRaw ( this , & FPathContextMenu : : MakeSetColorSubMenu ) ,
false ,
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FSlateIcon ( )
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) ;
}
else
{
// Set Color
MenuBuilder . AddMenuEntry (
LOCTEXT ( " SetColor " , " Set Color " ) ,
LOCTEXT ( " SetColorTooltip " , " Sets the color this folder should appear as. " ) ,
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FSlateIcon ( ) ,
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FUIAction ( FExecuteAction : : CreateSP ( this , & FPathContextMenu : : ExecutePickColor ) )
) ;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3358367 by tim.gautier
Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters
Change 3624848 by Jamie.Dale
Added a composite font for the editor (and Slate core)
This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor.
This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font.
This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support.
Change 3654993 by Jamie.Dale
'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer
This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer
Breaking changes:
- Native has been renamed to FNativeFuncPtr.
- The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair).
- Use P_THIS if you were previously using the 'this' pointer in your native function.
Change 3699591 by Jamie.Dale
Added support for displaying and editing numbers in a culture correct way
Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game).
#jira UE-4028
Change 3719568 by Jamie.Dale
Allow platforms to override the default ICU timezone calculation
Change 3622366 by Bradut.Palas
#jira UE-46677
Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode.
Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions.
Change 3622378 by Bradut.Palas
#jira UE-46590
we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width.
The bug is that the size of the last element is incorrectly reported, after we drag back and forth.
Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value.
Change 3622552 by Jamie.Dale
Added support for per-culture sub-fonts within a composite font
This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this).
Change 3623170 by Jamie.Dale
Fixing warning
Change 3624846 by Jamie.Dale
Composite font cache optimizations
- Converted a typically small sized map to a sorted array + binary search.
- Converted the already sorted range array to use binary search.
- Contiguous ranges using the same typeface are now merged in the cache.
Change 3625576 by Cody.Albert
We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified.
#jira UE-47971
Change 3626057 by Matt.Kuhlenschmidt
Expose EUmgSequencePlayMode to blueprints
#jira UE-49255
Change 3626556 by Matt.Kuhlenschmidt
Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning.
#jira UE-48922, UE-48957
Change 3627692 by Matt.Kuhlenschmidt
PR #3977: Source control submenu menu customization (Contributed by Kryofenix)
Change 3628600 by Arciel.Rekman
Added AutoCheckout to FAssetRenameManager for commandlet usage.
Change 3630561 by Richard.Hinckley
Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter.
Change 3630656 by Richard.Hinckley
Compile fix.
Change 3630964 by Arciel.Rekman
Fix CrashReporterClient headless build.
Change 3631050 by Matt.Kuhlenschmidt
Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp
Causes major problems with resizing splitters in editor
Change 3631140 by Arciel.Rekman
OpenAL: update Linux version to 1.18.1 (UETOOL-1253)
- Also remove a hack for RPATH and make it use a generic RPATH mechanism.
- Bulk of the change from Cengiz.Terzibas
#jira UETOOL-1253
Change 3632924 by Jamie.Dale
Added support for a catch-all fallback font within composite fonts
This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles.
Change 3633055 by Jamie.Dale
Fixed some refresh issues in the font editor
Change 3633062 by Jamie.Dale
Fixed localization commands being reported as unknown
Change 3633906 by Nick.Darnell
UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working.
Change 3634070 by Arciel.Rekman
Display actually used values of material overrides.
Change 3634254 by Arciel.Rekman
Fix ResavePackages working poorly with projects on other drives (UE-49465).
#jira UE-49465
Change 3635985 by Matt.Kuhlenschmidt
Fixed typo in function name used by maps
PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist)
Change 3636012 by Matt.Kuhlenschmidt
PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist)
Change 3636706 by Lauren.Ridge
Epic Friday: Save parameters to child or sibling instance functionality
Change 3638706 by Jamie.Dale
Added an improved Japanese font to the editor
This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters).
#jira UE-33268
Change 3639438 by Arciel.Rekman
Linux: Repaired ARM server build (UE-49635).
- Made Steam* plugins compile.
- Disabled OpenEXR as the libs aren't compiled (need to be done separately).
(Edigrating CL 3639429 from Release-4.17 to Dev-Editor)
Change 3640625 by Matt.Kuhlenschmidt
PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist)
Change 3640626 by Matt.Kuhlenschmidt
PR #4011: Remove space from filename (Contributed by projectgheist)
Change 3640697 by Matt.Kuhlenschmidt
PR #4010: PNG alpha fix (Contributed by mmdanggg2)
Change 3641137 by Jamie.Dale
Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch
It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately.
Change 3641351 by Jamie.Dale
Fixing incorrect weights on the Japanese sub-font
Change 3641356 by Jamie.Dale
Fixing inconsistent font sizes between CoreStyle and EditorStyle
Change 3641710 by Jamie.Dale
Fixed pure-virtual function call on UMulticastDelegateProperty
Change 3641941 by Lauren.Ridge
Adding a Parameter Details tab to the Material Editor so users can change default parameter details
Change 3644141 by Jamie.Dale
Added an improved Korean font to the editor
This is only used when displaying Korean text when the editor is set to Korean
Change 3644213 by Arciel.Rekman
Fix the side effects of a fix for UE-49465.
- Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are
and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later.
#jira UE-49465
Change 3644777 by Jamie.Dale
Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished
Change 3644879 by tim.gautier
QAGame: Optimized assets for Procedural Foliage testing
- Added camera bookmarks to Stations in QA-Foliage
- Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape
- Fixed up redirectors
Change 3645109 by Matt.Kuhlenschmidt
PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts)
Change 3645114 by Matt.Kuhlenschmidt
PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts)
Change 3645116 by Matt.Kuhlenschmidt
PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts)
Change 3645118 by Matt.Kuhlenschmidt
PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts)
Change 3645876 by Arciel.Rekman
Linux: fix submenus of context menu not working (UE-47639).
- Change by icculus (Ryan Gordon).
- QA-ClickHUD seems to be not affected by this change (it is already broken alas).
#jira UE-47639
Change 3648088 by Jamie.Dale
Fixed some case-sensitivity issues with FText format argument names/pins
These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior.
#jira UE-47122
Change 3648097 by Jamie.Dale
Moved common macOS/iOS localization implementation into FApplePlatformMisc
#jira UE-49940
Change 3650858 by Arciel.Rekman
UBT: improve CodeLite project generator (UE-49400).
- PR #3987 submitted by yaakuro (Cengiz Terzibas).
#jira UE-49400
Change 3651231 by Arciel.Rekman
Linux: default to SM5 for Vulkan.
- Change by Timothee.Bessett.
Change 3653627 by Matt.Kuhlenschmidt
PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts)
Change 3653628 by Matt.Kuhlenschmidt
PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz)
Change 3653984 by Jamie.Dale
Fixed some redundant string construction
Change 3658528 by Joe.Graf
UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files
Change 3658594 by Jamie.Dale
Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues
#jira UE-27263
Change 3659643 by Michael.Trepka
Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior
#jira UETOOL-1238
Change 3661908 by Matt.Kuhlenschmidt
USD asset importing improvements
Change 3664100 by Matt.Kuhlenschmidt
Fix static analysis
Change 3664107 by Matt.Kuhlenschmidt
PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist)
Change 3664125 by Matt.Kuhlenschmidt
PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist)
Change 3664340 by Jamie.Dale
PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist)
Change 3664403 by Jamie.Dale
PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed)
Change 3664539 by Jamie.Dale
PR #3280: Added EditableText functionality (Contributed by projectgheist)
Change 3665433 by Alexis.Matte
When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target.
#jira UE-50231
Change 3666747 by Cody.Albert
Change 3669280 by Jamie.Dale
PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist)
Change 3669718 by Jamie.Dale
PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist)
Change 3670838 by Alexis.Matte
Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button.
#jira UE-50387
Change 3671559 by Matt.Kuhlenschmidt
Update SimpleUI automation test ground truth
#jira UE-50325
Change 3671587 by Alexis.Matte
Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file.
#jira UE-50147
Change 3671730 by Jamie.Dale
Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances
Change 3672104 by Michael.Dupuis
#jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings
Change 3674906 by Alexis.Matte
Make sure the export LOD option is taken in consideration when exporting a level or the current level selection
#jira UE-50248
Change 3674942 by Matt.Kuhlenschmidt
Fix static analysis
Change 3675401 by Alexis.Matte
-fix export animation, do not truncate the last frame anymore
-fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves.
#jira UE-48231
Change 3675990 by Alexis.Matte
Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx.
This is to avoid driving random vertex with old morph target.
#jira UE-50391
Change 3676169 by Alexis.Matte
When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import.
Change 3676396 by Alexis.Matte
Make all LOD 0 name consistent in staticmesh editor
#jira UE-49461
Change 3677730 by Cody.Albert
Enable locking of Persistent Level in Levels tab
#jira UE-50686
Change 3677838 by Jamie.Dale
Replaced broken version of Roboto Light
Change 3679619 by Alexis.Matte
Integrate GitHub pr #4029 to fix import fbx chunk material assignation.
#jira UE-50001
Change 3680093 by Alexis.Matte
Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh.
Change 3680931 by Arciel.Rekman
SlateDialogs: show image icon for *.tga (UE-25106).
- Also reworked the logic somewhat.
#jira UE-25106
Change 3681966 by Yannick.Lange
MaterialEditor post-process preview.
#jira UE-45307
Change 3682407 by Lauren.Ridge
Fixes for material editor compile errors
Change 3682628 by Lauren.Ridge
Content browser filters for Material Layers, Blends, and their instances
Change 3682725 by Lauren.Ridge
Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default
Change 3682921 by Lauren.Ridge
Fix for instance layers not initializing fully
Change 3682954 by Lauren.Ridge
Creating Material Layer Test Assets
Change 3683582 by Alexis.Matte
Fix static analysis build
Change 3683614 by Matt.Kuhlenschmidt
PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts)
Change 3684130 by Lauren.Ridge
Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs.
Change 3686289 by Arciel.Rekman
Remove the pessimization (UE-23791).
Change 3686455 by Lauren.Ridge
Fixes for adding/removing a layer parameter from the parent not updating the child
Change 3686829 by Jamie.Dale
No longer include trailing whitespace in the justification calculation for soft-wrapped lines
#jira UE-50266
Change 3686970 by Lauren.Ridge
Making material parameter preview work for functions as well
Change 3687077 by Jamie.Dale
Fixed crash using FActorDetails with the struct details panel
Change 3687152 by Jamie.Dale
Fixed the row structure tag not appearing in the Content Browser for Data Table assets
The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables.
#jira UE-48691
Change 3687174 by Lauren.Ridge
Fix for material layer sub-parameters showing up in the default material parameters panel
Change 3688100 by Lauren.Ridge
Fixing static analysis error
Change 3688317 by Jamie.Dale
Fixed crash using the widget reflector in a cooked game
Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector.
Change 3689054 by Jamie.Dale
Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes
#jira UE-45751
Change 3689513 by Jamie.Dale
Fixed justification bug with RTL text caused by CL# 3686829
Also implemented the same alignment fix for visually left-aligned RTL text.
#jira UE-50266
Change 3690231 by Lauren.Ridge
Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor
Change 3690234 by Lauren.Ridge
Adding Material Layers Function Parameter to Static Parameter Compare
Change 3690750 by Chris.Bunner
Potential nullptr crash.
Change 3690751 by Chris.Bunner
Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter.
Change 3691010 by Jamie.Dale
Fixed some clipping issues that could occur with right-aligned text
FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment)
#jira UE-46760
Change 3691091 by Jamie.Dale
Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type
Change 3691134 by Alexis.Matte
Make sure we instance also the collision mesh when exporting a level to fbx file.
#jira UE-51066
Change 3691157 by Lauren.Ridge
Fix for reset to default not refreshing sub-parameters
Change 3691192 by Jamie.Dale
Fixed Content Browser selection resetting when changing certain view settings
#jira UE-49611
Change 3691204 by Alexis.Matte
Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011.
#jira UE-51023
Change 3692335 by Lauren.Ridge
Setting displayed asset to equal filter asset if no instance has been selected
Change 3692479 by Jamie.Dale
Fixed whitespace
Change 3692508 by Alexis.Matte
Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu.
We also prevent the export dialog to show
#jira UE-50973
Change 3692639 by Jamie.Dale
Translation Editor now shows stale translations as "Untranslated"
Change 3692743 by Lauren.Ridge
Smaller blend icons, added icon size override to FObjectEntryBox
Change 3692830 by Alexis.Matte
Fix linux build
Change 3692894 by Lauren.Ridge
Tooltip on "Parent" in material layers
Change 3693141 by Jamie.Dale
Removed dead code
FastDecimalFormat made this redundant
Change 3693580 by Jamie.Dale
Added AlwaysSign number formatting option
#jira UE-10310
Change 3693784 by Jamie.Dale
Fixed assert extracting the number formatting rules for Arabic
It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that.
#jira UE-10310
Change 3694428 by Arciel.Rekman
Linux: make directory watch request a warning so they don't block cooking.
- See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html
Change 3694458 by Matt.Kuhlenschmidt
Made duplicate keybinding warning non-fatal
Change 3694496 by Alexis.Matte
fix static analysis build
Change 3694515 by Jamie.Dale
Added support for culture correct parsing of decimal numbers
#jira UE-4028
Change 3694621 by Jamie.Dale
Added a variant of FastDecimalFormat::StringToNumber that takes a string length
This can be useful if you want to convert a number from within a non-null terminated string
#jira UE-4028
Change 3694958 by Jamie.Dale
Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing
You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail.
#jira UE-4028
Change 3695083 by Alexis.Matte
Optimisation of the morph target import
- We now compute only the normal for the shape the tangent are not necessary
- The async tasks are create when there is some available cpu thread to avoid filling the memory
- When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets
#jira UE-50945
Change 3695122 by Jamie.Dale
GetCultureAgnosticFormattingRules no longer returns a copy
Change 3695835 by Arciel.Rekman
TestPAL: greatly expanded malloc test.
Change 3695918 by Arciel.Rekman
TestPAL: Added thread priority test.
Change 3696589 by Arciel.Rekman
TestPAL: tweak thread priorities test (better readability).
Change 3697345 by Alexis.Matte
Fix reorder of material when importing a LOD with new material
#jira UE-51135
Change 3699590 by Jamie.Dale
Updated SGraphPinNum to use a numeric editor
#jira UE-4028
Change 3699698 by Matt.Kuhlenschmidt
Fix crash opening the level viewport context menu if the actor-component selection is out of sync
#jira UE-48444
Change 3700158 by Arciel.Rekman
Enable packaging for Android Vulkan on Linux (UETOOL-1232).
- Change by Cengiz Terzibas
Change 3700224 by Arciel.Rekman
TestPAL: fixed a memory leak.
Change 3700775 by Cody.Albert
Don't need to initialize EnvironmentCubeMap twice.
Change 3700866 by Michael.Trepka
PR #3223: Remove unnecessary reallocation. (Contributed by foollbar)
#jira UE-41643
Change 3701132 by Michael.Trepka
Copy of CL 3671538
Fixed issues with editor's game mode in high DPI on Mac.
#jira UE-49947, UE-51063
Change 3701421 by Michael.Trepka
Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression
Change 3701495 by Alexis.Matte
Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them.
#jira UE-UE-51359
Change 3702982 by Jamie.Dale
Cleaned up some localization setting names
These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting.
Change 3703517 by Arciel.Rekman
TestPAL: improved thread test.
- Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic).
Change 3704378 by Michael.Trepka
Disable Zoom button on Mac if project requests a resizeable window without it.
#jira UE-51335
Change 3706316 by Jamie.Dale
Fixed the asset search suggestions list closing if you clicked on its scrollbar
#jira UE-28885
Change 3706855 by Alexis.Matte
Support importing animation that has some keys with negative time
#jira UE-51305
Change 3709634 by Matt.Kuhlenschmidt
PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist)
Change 3711085 by Michael.Trepka
Reenabled UBT makefiles on Mac
Change 3713049 by Josh.Engebretson
The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect.
#jira UE-51319
Change 3713144 by Lauren.Ridge
Fixing automated test error
#jira UE-50982
Change 3713395 by Alexis.Matte
Fix auto import mountpoint
#jira UE-51524
Change 3713881 by Michael.Trepka
Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets.
#jira UE-31093
Change 3714197 by Michael.Trepka
Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields.
#jira UE-47915
Change 3714911 by Joe.Graf
Merge of cmake changes from Dev-Rendering
Change 3715973 by Michael.Trepka
Disable OS close button on Windows if project settings request that
#jira UE-45522
Change 3716390 by Lauren.Ridge
The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior.
#jira UE-50916
Change 3716529 by Josh.Engebretson
Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1
#jira UE-51341
Change 3716885 by Josh.Engebretson
Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary.
#jira UE-48572
Change 3716929 by Josh.Engebretson
Unshelved from pending changelist '3364093':
PR #3420: Exe's icons and properties (Contributed by projectgheist)
Change 3716937 by Josh.Engebretson
Unshelved from pending changelist '3647428':
PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik)
Change 3717002 by Josh.Engebretson
Fix FileReference/string conversion
Change 3717355 by Joe.Graf
Fixed CMake file generation on Windows including Engine/Source/ThirdParty source
Change 3718256 by Arciel.Rekman
TestPAL: slight mod to the malloc test.
- Touch the allocated memory to check actual resident usage.
Change 3718290 by Arciel.Rekman
BAFO: place descriptor after the allocation to save some VIRT memory.
- We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor.
Change 3718508 by Michael.Trepka
Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer)
#jira UE-46148
Change 3718855 by Lauren.Ridge
Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options.
Change 3718932 by Cody.Albert
Update ActorSequence plugin loading phase to PreDefault
#jira UE-51612
Change 3719378 by tim.gautier
QAGame: Renamed multiTxt_Justification > UMG_TextJustification.
Added additional Text Widgets for testing
Change 3719413 by Lauren.Ridge
Resubmit of content browser favorites
Change 3719803 by Yannick.Lange
VREditor: Fix crash with null GEditor
#jira UE-50103
Change 3721127 by tim.gautier
QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials
- Added M_ParamDefaults and MF_ParamDefaults
- Moved legacy MeshPaint materials into /Content/Materials/MeshPaint
- Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions
Change 3721255 by Alexis.Matte
Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds.
#jira UE-51363
Change 3721594 by Lauren.Ridge
Material Blends now have plane mesh previews in their icons.
Change 3722072 by tim.gautier
QAGame: Updated MF_ParamDefaults - using red channel as roughness
Updated M_ParamDefaults - tweaked Scalar values
Change 3722180 by Michael.Trepka
Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator.
#jira UE-25941
Change 3722220 by Michael.Trepka
Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly
#jira UE-40246
Change 3722806 by Lauren.Ridge
Fixing non-editor compiles
Change 3722914 by Alexis.Matte
Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import.
#jira UE-51665
Change 3723446 by Michael.Trepka
Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME
Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window.
#jira UE-48257
Change 3723505 by Matt.Kuhlenschmidt
Fix duplicate actors being created for USD primitives that specify a custom actor class
Change 3723555 by Matt.Kuhlenschmidt
Fix crash loading the gameplayabilities module
#jira UE-51693
Change 3723557 by Matt.Kuhlenschmidt
Fixed tooltip on viewport dpi scaling option
Change 3723870 by Lauren.Ridge
Fixing incorrect reset to default visibility, adding clear behavior to fields
Change 3723917 by Arciel.Rekman
Linux: fix compilation with glibc 2.26+ (UE-51699).
- Fixes compilation on Ubuntu 17.10 among others.
(Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3723918 by Arciel.Rekman
Linux: do not test for popcnt presence unnecessarily (UE-51677).
(Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3724229 by Arciel.Rekman
Fix FOutputDeviceStdOutput to use printf() on Unix platforms.
Change 3724261 by Arciel.Rekman
TestPAL: fix thread priority test (zero the counter).
Change 3724978 by Arciel.Rekman
Linux: fix priority calculation.
- Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0.
Change 3725382 by Matt.Kuhlenschmidt
Guard against crashes and add more logging when actor creation fails.
Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed
#jira UE-47464
Change 3725559 by Matt.Kuhlenschmidt
Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows.
Moved some files around for better consistency
Change 3725640 by Arciel.Rekman
Fix Linux thread/process priorities.
- Should also speed up SCW on Linux by deprioritizing them less.
Change 3726101 by Matt.Kuhlenschmidt
Fix logic bug in USD child "kind" type resolving
Change 3726244 by Joe.Graf
Added an option to generate a minimal set of targets for cmake files
Added shader and config files to cmake file generation for searching within IDEs
Change 3726506 by Arciel.Rekman
Fix compile issue after DPI change.
Change 3726549 by Matt.Kuhlenschmidt
Remove unnecessary indirection to cached widgets in the hit test grid
Change 3726660 by Arciel.Rekman
Enable DPI switch on Linux.
Change 3726763 by Arciel.Rekman
Fix mismatching "noperspective" qualifier (UE-50807).
- Pull request #4080 by TTimo.
Change 3727080 by Michael.Trepka
Added support for editor's EnableHighDPIAwareness setting on Mac
Change 3727658 by Matt.Kuhlenschmidt
Fix shutdown crash if level editor is still referenced after the object system has been gc'd
#jira UE-51630
Change 3728270 by Matt.Kuhlenschmidt
Remove propertyeditor dependency from editorstyle
Change 3728291 by Arciel.Rekman
Linux: fix for a crash on a headless system (UE-51714).
- Preliminary change before merging to 4.18.
Change 3728293 by Arciel.Rekman
Linux: remove unneeded dependency on CEF.
- Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs.
Change 3728524 by Michael.Trepka
Copy of CL 3725570
Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240)
#jira UE-51709
Change 3728875 by Michael.Trepka
Fixed compile error in Mac SlateOpenGLContext.cpp
Change 3728880 by Matt.Kuhlenschmidt
Guard against invalid worlds in thumbnail renderers
Change 3728924 by Michael.Trepka
Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call.
#jira UE-51711
Change 3729288 by Joe.Graf
Added the .idea/misc.xml file generation to speed up CLion indexing
Change 3729935 by Michael.Dupuis
#jira UE-51722: Hide from UI invalid enum values
Change 3730234 by Matt.Kuhlenschmidt
Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured.
#jira UE-51801
Change 3730349 by Michael.Dupuis
#jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item
Change 3730438 by Lauren.Ridge
Cleaning up material layering UI functions
Change 3730723 by Jamie.Dale
Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers
#jira UE-51799
Change 3731008 by Lauren.Ridge
Changing Layers and Blends from proxy assets to real assets
Change 3731026 by Arciel.Rekman
libelf: make elf_end() visible (UE-51843).
- This repairs compilation for a case when CUDA is being used.
- Also added some missing files for ARM 32-bit.
Change 3731081 by Lauren.Ridge
New material layer test assets
Change 3731186 by Josh.Engebretson
Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets
#jira UE-50104
Change 3731188 by Mike.Erwin
Improve responsiveness of Open Asset dialog.
On large projects, there's a noticeable delay when opening and searching/filtering assets.
Stopwatch measurements on my machine (seconds for ~122,000 assets):
before with this CL
ctrl-P 1.4 0.45
search 1.8 0.55
CollectionManagerModule was the main culprit for search/filter slowness.
Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation.
Change 3731682 by Arciel.Rekman
UnrealEd: Allow unattended commandlets to rename/save packages.
Change 3732305 by Michael.Dupuis
#jira UE-48434 : Only register if the foliage type still has a valid mesh
Change 3732361 by Matt.Kuhlenschmidt
Fix two settings objects being created in the transient package with the same name
#jira UE-51891
Change 3732895 by Josh.Engebretson
https://jira.it.epicgames.net/browse/UE-51706
If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC.
Adds DDC notification events for check/put and query for whether a shared DDC is in use.
#jira UE-51706
Change 3733025 by Arciel.Rekman
UBT: make sure new clang versions are invoked.
Change 3733311 by Mike.Erwin
Fix Linux compile warning from CL 3731188
It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder.
Change 3733658 by Josh.Engebretson
Add a missing #undef LOCTEXT_NAMESPACE
Change 3734003 by Arciel.Rekman
Fix Windows attempting to use printf %ls and crashing at that (UE-51934).
Change 3734039 by Michael.Trepka
Fixed a couple of merge issues in Mac ApplicationCore
Change 3734052 by Michael.Trepka
One more Mac ApplicationCore fix
Change 3734244 by Lauren.Ridge
Fix for accessing Slate window on render thread
Change 3734950 by Josh.Engebretson
Fixing clang warning
Change 3734978 by Jamie.Dale
Relaxed enum property importing to allow valid numeric values to be imported too
This was previously made more strict which caused a regression in Data Table importing
#jira UE-51848
Change 3734999 by Arciel.Rekman
Linux: add LTO support and more.
- Adds ability to use link-time opitimization (reusing current target property bAllowLTCG).
- Supports using llvm-ar and lld instead of ar/ranlib and ld.
- More build information printed (and in a better organized way).
- Native scripts updated to install packages with the appropriate tools on supported systems
- AutoSDKs updated to require a new toolchain (already checked in).
- Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089
Change 3735268 by Matt.Kuhlenschmidt
Added support for canvas based DPI scaling.
-Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI
-The debug canvas for stats is always dpi scaled in editor and pie.
-Eliminated text scaling workaround now that the entire canvas is properly scaled
-Enabled canvas scaling in cascade UI
Change 3735329 by Matt.Kuhlenschmidt
Fix potential crash if an asset editor has an object deleted out from under it
#jira UE-51941
Change 3735502 by Arciel.Rekman
Fix compile issue (bShouldUpdateScreenPercentage).
Change 3735878 by Jamie.Dale
Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string
This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers.
Change 3735881 by Jamie.Dale
JsonValue no longer stringifies whole numbers as floats
Change 3735884 by Jamie.Dale
Only allow enums to import integral values
Change 3735912 by Josh.Engebretson
Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications
#jira UE-48131
Change 3736280 by Matt.Kuhlenschmidt
Fix 0 dpi scale for canvases
#jira UE-51995
Change 3736298 by Matt.Kuhlenschmidt
Force focus of game viewports in vr mode
Change 3736374 by Jamie.Dale
Fixed some places where input chords were being used without testing that they had a valid key set
#jira UE-51799
Change 3738543 by Matt.Kuhlenschmidt
Better fix for edit condition crashes
#jira UE-51886
Change 3738603 by Lauren.Ridge
Copy over of drag and drop non-array onto array fix
Change 3739701 by Chris.Babcock
Fix crashlytics merge error
#jira UE-52064
#ue4
#android
[CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
// If this folder is already favorited, show the option to remove from favorites
if ( ContentBrowserUtils : : IsFavoriteFolder ( SelectedPaths [ 0 ] ) )
{
// Remove from favorites
MenuBuilder . AddMenuEntry (
LOCTEXT ( " RemoveFromFavorites " , " Remove From Favorites " ) ,
LOCTEXT ( " RemoveFromFavoritesTooltip " , " Removes this folder from the favorites section. " ) ,
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor [at] 4327887)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3813004 by Matt.Kuhlenschmidt
Fix dpi scale being wrong when there is a mix of high dpi and low dpi monitors and the editor opens the window on the low dpi monitor
Change 3946515 by Michael.Trepka
Reverted CL 3813004. We need to save editor's root window size and position in DPI-independent units, as that's what the loading code expects.
Change 4052825 by Brandon.Schaefer
Add back -funwind-tables for arm
This was removed an only tested on x86 which worked just fine. Arm reqiures this for backtrace
#jira none
Change 4055318 by Brandon.Schaefer
Remove extra mallocs when crash handling
Still need to look into gmalloc calls, such as using FStrings during Ensure/Crash handling
[at]Arciel.Rekman
#jira UE-58538
Change 4055623 by Brandon.Schaefer
Replace std::endl with "\n"
As std::endl is "\n" << std::flush. On windows dump_syms was taking 33 seconds to fflush with std::endl on a 1.2GB file. No longer with "\n".
[at]Josh.Engebretson
Change 4057102 by Jamie.Dale
Added missing API export
Change 4057384 by Rex.Hill
Fix ReversePolygonFacing crash
Change 4067426 by Matt.Kuhlenschmidt
PR #4667: Source control history: remove empty spacing in the right of the detail panel (Contributed by SRombauts)
Change 4067587 by Matt.Kuhlenschmidt
PR #4311: PlacementModeTools shapes searchable and thumbnail (Contributed by projectgheist)
Change 4068480 by Cody.Albert
Fix display name for Display UI Extension Points
Change 4070876 by Brandon.Schaefer
Avoid printing when in a signal handler. Put that off until the end
#jira UE-36663
[at]Arciel.Rekman, [at]Anthony.Bills
Change 4071980 by Brandon.Schaefer
Cache files that are invalid or the wrong case sensitivity
#jira UE-58250
[at]Arciel.Rekman
Change 4079967 by Matt.Kuhlenschmidt
Added scale parameter to Canvas::DrawText
#jira UE-59023
Change 4080228 by Alexis.Matte
Fix the PerPlatformPropertiesWidget to be readable when there is many platform
#jira UE-57556
Change 4081171 by Matt.Kuhlenschmidt
PR #4272: Fix typo. (Contributed by Damianno19)
Change 4081601 by Matt.Kuhlenschmidt
GitHub 4077 : Hide SDetailView Filterbox when no actor selected
Change 4090114 by Matt.Kuhlenschmidt
Fixed touch events simulated through mouse not respecting high dpi
#jira UE-59477
Change 4091999 by Matt.Kuhlenschmidt
Fixed insert/delete/duplicate children calling PostEditChange on the existing child node not the array
Change 4093187 by Arciel.Rekman
Do not save window position if running with -nullrhi (UE-52498).
- This also fixes a crash on exiting automation tests.
#jira UE-52498
Change 4096404 by Richard.TalbotWatkin
Resaved test assets to update to latest UStaticMesh serialization format.
Change 4096445 by Richard.TalbotWatkin
New serialization layout for UMeshDescription.
- Only the bare minimum is serialized: any internal values which can be inferred from others in the Mesh Description are omitted.
- Triangles are no longer serialized: a triangulation step is performed per polygon when serialized.
- Attribute arrays of simple types are now serialized with BulkSerialize for speed; only FName requires element-by-element serialization.
Change 4112843 by Brandon.Schaefer
Rebuilt replacing std::endl with '\n' avoiding a std::flush *pre* write
Was taking 30 seconds to std::flush on a 1.2 GB file
#jira none
Change 4113422 by Brandon.Schaefer
If we are using the native bundled toolchain set LC_ALL=C to avoid locale issues
#jira UE-59416
Change 4113849 by Cody.Albert
Fix support for toolbar extensions in the UMG editor
Change 4118758 by Richard.TalbotWatkin
- Refactor to put UStaticMesh Mesh Descriptions in a separate object which is not loaded by default, but which can be requested when needed. This needs to be kept in sync with the number of SourceModel LODs.
- Various refactors to import/building.
- Changed UMeshDescription to FMeshDescription, and made its preferred semantics pass-by-reference rather than by pointer.
- Deprecated UMeshDescription.
Change 4119883 by Rex.Hill
Cleanup blueprint callable categories
Landscape Editor -> Landscape|Editor
Landscape Runtime -> Landscape|Runtime
Cloth -> Clothing Simulation
Cinematics -> Cinematic
Utility -> Utilities
Change 4119898 by Rex.Hill
Cleanup blueprint callable categories
x|Magic Leap -> Magic Leap|x
Apple ARKit * -> Apple ARKit|*
Change 4119972 by Brandon.Schaefer
Dont add colors if we are not outputing to a terminal
#jira UE-58173
Change 4119994 by Brandon.Schaefer
Only check once if we are outputing to a terminal
#jira UE-58173
Change 4122654 by Alexis.Matte
Fix re import assignment of sections
#jira UE-59611
Change 4123536 by Alexis.Matte
Add to the fbx importer the possibility to use different sample rate when importing an animation.
#jira UE-59444
Change 4124702 by Brandon.Schaefer
Fix duplicated struct/class from slightly different submit into main coming back into dev-editor
#jira UE-60163
Change 4133449 by Mike.Erwin
glTF importer work
Foundations of work for Skeletal Mesh import; right now we just support Static Mesh.
- node hierarchy
- joint IDs & skinning weights
- matrix & quaternion values
#jira none
Change 4133749 by Matt.Kuhlenschmidt
PR #4771: Fix access violation for ImportAsset commandlet fbx reimport. (Contributed by UristMcRainmaker)
Change 4133758 by Matt.Kuhlenschmidt
PR #4675: Properly set TextScale for OnScreenDebugMessages (Contributed by projectgheist)
Change 4134543 by Alexis.Matte
Update the staticmesh LOD model max deviation when generating a LOD
#jira UE-60353
Change 4134559 by Alexis.Matte
Deprecate FRawMesh, replace by MeshDescription - Editor scripting utilities
#jira UE-60666
Change 4134560 by Alexis.Matte
Deprecate FRawMesh, replace by MeshDescription - SpeedTreeImporter
#jira UE-60667
Change 4135335 by Alexis.Matte
Deprecate FRawMesh - GLTF importer
#jira UE-60670
Change 4135857 by Alexis.Matte
Fix CIS build warning
#jira none
Change 4137249 by Matt.Kuhlenschmidt
Fix tiny fonts from appearing in slow task dialogs
Change 4137280 by Matt.Kuhlenschmidt
Fix specifying relative paths for the auto-import commandlet not working
Change 4137283 by Matt.Kuhlenschmidt
PR #4305: Light map index was unintialized (Contributed by DSDambuster)
Change 4137290 by Matt.Kuhlenschmidt
PR #4382: Prevent error log due to non-existing plugin directory (Contributed by projectgheist)
Change 4147032 by Alexis.Matte
Deprecate FRawMesh, replace by MeshDescription - ABC Importer
#jira UE-60702
Change 4147978 by Matt.Kuhlenschmidt
Fix one of the CIS fails
Change 4154874 by Matt.Kuhlenschmidt
Fix hidden asset properties in struct details panels.
We consider all object properties with "allowedclasses" metadata to be asset properties since they only show an asset picker.
Change 4167303 by Matt.Kuhlenschmidt
Work around for sync to content browser from details panels not working for interface properties
Change 4167388 by Matt.Kuhlenschmidt
Make sure when converting relative path filenames in automated import that we convert them relative to the project directory.
Change 4171891 by Matt.Kuhlenschmidt
Fix preview mesh actor becoming stuck to the cursor when the editor or viewport loses focus
#jira UE-61246
Change 4175503 by Cody.Albert
Updated variable details panels to not display unusable metadata options for UMG widget references
#jira UE-55078
Change 4175736 by Cody.Albert
PR #4663: UE-20103: Slate widgets retain their category name v2 (Contributed by projectgheist)
Change 4178937 by Rex.Hill
Fix crash opening level after removing as sublevel
jira: UE-61305
Change 4181097 by Matt.Kuhlenschmidt
Fix Linux/Mac CIS
Change 4184333 by Alexis.Matte
Fix the material ID assignation when re-importing static mesh
#jira none
Change 4199682 by Arciel.Rekman
Linux: enable XGE during cross-builds to see whether the build issues persist.
- Licensees are asking for this and XGE folks are eager to help investigating the crashes, if any.
Change 4200944 by Cody.Albert
Updated VR Mode button to become inactive during SIE (instead of disappearing altogether)
#jira UE-50220
Change 4204817 by Alexis.Matte
Enable or disable the morph target weight slider depending of the project settings.
#jira UE-61671
Change 4204821 by Alexis.Matte
Optimize import time for morph targets
#jira UE-61670
Change 4207394 by Cody.Albert
PR #3299: UMG Slider Additions (Contributed by Dzuelu)
Change 4208299 by Brandon.Schaefer
Fix warning/error with logical operators
#jira none
Change 4210660 by Cody.Albert
PR #3458: UE-43728: Always show scrollbar when necessary (Contributed by projectgheist)
#jira UE-43727, UE-43278
Change 4215684 by Brandon.Schaefer
Linux: Implement minimized function for LinuxWindow
#jira UE-56023
Change 4217350 by Brandon.Schaefer
Linux: Clean up IsMaximized
#jira none
Change 4217489 by Brandon.Schaefer
Linux: Make popup menus BORDERLESS. Slate will give the menu events
This appears to fix a lot of our grabs causing compiz to do something issue.
#jira UE-59237, UE-54085, UE-51407, UE-50018, UE-53915
Change 4225018 by Cody.Albert
UMG Hierarchy now remembers expansion state when being destroyed and recreated (due to closing widget or switching to Graph view)
#jira UE-61836
Change 4225088 by Cody.Albert
Added hover style for color picker slider
Change 4226081 by Richard.TalbotWatkin
New attribute array API.
Fixed some flaws in the original API, deprecated various methods, and introduced some new features.
- Now attribute arrays are accessed via TAttributesRef or TAttributesView (and corresponding const versions). These value types hold references to attribute arrays, and individual elements can be accessed by their element ID and attribute index. Using a value type is safer than the previous method which required assignment to a const-ref (and not doing so would take a temporary copy of the attribute array).
- The attribute set has been totally flattened, so all attributes of different types are added to the same container. This greatly improves compile times, prevents attributes from being created with the same name but different types, and permits the view feature.
- The class hierarchy has changed to have generic base classes where possible with no particular ElementID type. This reduces the code footprint by no longer generating nearly identical copies of templated methods.
- A TAttributesView allows the user to access an attribute array by the type of their choosing, regardless of its actual type. For example, the Normal attribute may be registered with type FPackedVector, but accessed as if it was an FVector. This allows us to move away from very strong typing, and instead transparently store attributes of a more efficient size, while the user is not affected.
- A transient attribute flag has been added, to denote that a particular attribute should not be saved.
Change 4226083 by Richard.TalbotWatkin
Reinstated original mesh editor materials.
Change 4226102 by Richard.TalbotWatkin
Fixed some deprecation warnings, and a mistake in MeshAttributeArray.h.
Change 4226118 by Richard.TalbotWatkin
Fix build errors:
- Added missing file
- Corrected the last fix.
Change 4226121 by Richard.TalbotWatkin
Bumped static mesh mesh data GUID.
Change 4226231 by Richard.TalbotWatkin
Removed some test code which got checked in by mistake.
Change 4226232 by Richard.TalbotWatkin
Fixed typo which caused build errors.
Change 4226234 by Richard.TalbotWatkin
Fixed a typo in MeshDescriptionTests.
Change 4226237 by Richard.TalbotWatkin
Removed over-cautious deprecation warnings. Once GetAttributes() is changed to GetAttributesRef(), element access will still work with array syntax.
Change 4226625 by Richard.TalbotWatkin
Added missing asset.
Change 4227365 by Matt.Kuhlenschmidt
Fix brush actors not showing the correct icon in scene outliner.
- Actors can now supply their own icon if needed
#jira UE-61948
Change 4229632 by Alexis.Matte
Make the namespace an import option
#jira UE-62099
#jira UE-62067
Change 4229637 by Alexis.Matte
Fix fbx importer staticmesh the light map index, the index was check before the build.
#jira UE-62064
Change 4232793 by Chris.Gagnon
Added include to fix non unity builds.
#jira UE-62138
Change 4234206 by Brandon.Schaefer
Linux: Allow windows that want to be resizable to be resizeable
Github PR #3578 thanks hhyyrylainen
#jira UE-45847
Change 4234322 by Brandon.Schaefer
Continue after starting UnrealVersionSelector to avoid blocking a chain command
#jira UE-61530
Change 4234446 by Chris.Gagnon
Properly handled FPackageName::TryConvertFilenameToLongPackageName() failing in Cache Thumbnail.
#jira UE-61990
Change 4235057 by Brandon.Schaefer
Linux: Write to stderr when we fail to find expected to find sym file
#jira none
Change 4235121 by Brandon.Schaefer
Linux: Mark the static bool as soon as we enter the scope
#jira none
Change 4235399 by Brandon.Schaefer
Linux: Check we are not x86 otherwise add unwind tables
Copying the change that went over into 4.20.1 here
#jira none
Change 4240539 by Jamie.Dale
Made DataTableUtils::GetX functions take a const data pointer
Change 4240646 by Chris.Gagnon
Fix for delayed destruction of UWidgets when they are manually removed from a panel as part of tear down.
Inspired by the pull request, however I put in a more generic fix.
PR #4904: Fix late release of Slate resources managed by UMG slot widgets (Contributed by cmp-)
Change 4242975 by Yuriy.ODonnell
Moved duplicated code from MeshUtilities and MeshDescriptionOperations (FLayoutUV, FAllocator2D, FOverlappingCorners, etc.) into a new single module MeshUtilitiesCommon.
Add a generic opaque mesh view interface FLayoutUV::IMeshView to abstract mesh data access and allow FLayoutUV to be used with any mesh type in any module.
Replaced few instances of using an old version of overlapping corners data structure (multi-map) with new specialized FOverlappingCorners container.
Change 4243112 by Yuriy.ODonnell
Use new attribute array API for accessing FMeshDescription data.
Change 4243131 by Brandon.Schaefer
Cast our new resize w/h to int before checking if we are already that size
#jira UE-52291
Change 4243172 by Brandon.Schaefer
Ceil not trunk for this compare
#jira none
Change 4243271 by Brandon.Schaefer
Change address to be more portable
MS compiler does not place a '0x' on %p formating. Linux/Mac append a '0x' to the address
#jira UE-62325
Change 4243276 by Richard.TalbotWatkin
Fixed deprecated MeshDescription calls (merged with Yuriy's changes).
Change 4244067 by Lauren.Ridge
Preventing crash on floating text if asset container does not exist. VR Editor floating text is now not placeable or blueprintable.
#jira UE-62139
Change 4244547 by Lauren.Ridge
Changes to more accurately represent android behavior in PIE and UMG
#jira UE-62301
Change 4244830 by Alexis.Matte
Fix animation Range import, prevent changing the option when validating the anim range.
#jira UE-62055
Change 4250565 by Yuriy.ODonnell
Removed GeometryCache dependency on MeshUtilitiesCommon in non-editor configs.
Change 4254733 by Matt.Kuhlenschmidt
Slate Fast Path - Changed FSlateWindowElementList GetWindow to be thread safe. For fast path, this is accessed on multiple threads so it needs to be safe
GetWindow is deprecated and GetPaintWindow should be used instead
Edigrate from source CL 4254611
Change 4257092 by Chris.Gagnon
Improved UMG rename validation to respect the errors from the blueprint validator.
This fixes at least the case where it miss reported the issue when the name was greater than the length limit in blueprints.
#jira UE-62417
Change 4257124 by Chris.Gagnon
PR #4924: UE-62113 Fix Other filters toggling all assets to show up (Contributed by mamoniem)
#jira UE-62457
Change 4258696 by Chris.Gagnon
Removed Tab Spawner for Color Curve Editor is your not editing the color curve.
#jira none
Change 4258937 by Chris.Gagnon
Simplifed the code in the case of a null CurveOwner.
#jira UE-62443
Change 4259162 by Richard.TalbotWatkin
Fixed crash when entering mesh editor mode after having loaded a new level.
Change 4259909 by Chris.Gagnon
Added better check output to try and learn more about a crash in the wild.
Added some better const saftey while in there.
#jira UE-60696
Change 4259995 by Chris.Gagnon
Fix for possible crash if the mesh has invalid materials.
Also fixed the fact the FindMaterialIndicesUsingTexture() didn't work as advertised at all.
Seems like you'd attemp to paint all materials even when trying to only paint the ones using a particular texture.
#jira UE-62488
Change 4261012 by Michael.Dupuis
#jira UE-48899: Make sure the RootComponent is valid before trying to use it.
Change 4261361 by Michael.Dupuis
#jira UE-48899: Fixed the warning about scale
Change 4261926 by Michael.Dupuis
#jira UE-48899: Only check the root component validity as it's possible that the component is not registered when this get called.
Change 4262163 by Richard.TalbotWatkin
Fixed uninitialized member.
#jira UE-62493
#jira UE-62506
Change 4262549 by Brandon.Schaefer
Linux: Update the Slate application what the window size will most likely be
As X11 takes a frame to send an Event that a window has had its size changed. This causes things such as the slate renderer to think the window size is different then it actually it. This causes streching of tooltips
#jira UE-62555
Change 4262581 by Brandon.Schaefer
Linux: Use Show so we preserve our bIsVisible bool and avoid sending SDL_ShowWindow twice (ie. if its already shown)
#jira none
Change 4262906 by Chris.Gagnon
PR #4915: [UMG] Bind UWidgetAnimation from C++ to blueprint created animation (Contributed by TheCodez)
Change 4262965 by Chris.Gagnon
PR #4932: Fix to generate cleaner C++ files when using "New C++ Class" (Contributed by TheCodez)
Change 4263177 by Chris.Gagnon
PR #4935: Prevent crash when clicking use selected game mode multiple times (Contributed by projectgheist)
Change 4264723 by Christina.TempelaarL
Fixed SceneCaptureComponent so ShowOnlyActors property is writeable in blueprints.
#jira UE-62547
Change 4266029 by Michael.Dupuis
#jira none: Guarded against the scene being null
Change 4266356 by Richard.TalbotWatkin
Changed FMeshDescription to a struct from a class.
Added log errors when loading UMeshDescription objects (now deprecated), in preparation to resave any which remain.
Once all serialized UMeshDescriptions are wiped out (they only exist internally), FMeshDescription will become a USTRUCT.
Change 4266621 by Matt.Kuhlenschmidt
Fix UE4 icon to be the correct one
Change 4266635 by Chris.Gagnon
Added Message Log output for invalid software cursor as opposed to ensure/log.
#jira UE-62554
Change 4268136 by Matt.Kuhlenschmidt
Fix outline colors not updating when changing on the fly
#jira UE-42116
Change 4269184 by Chris.Gagnon
Fix for possible nullptr dereference.
#jira none
Change 4269902 by Brandon.Schaefer
Slate dialog modal window was not settings its parent window
#jira UE-62608
Change 4272083 by Chris.Gagnon
Fix for case where the the property noded arn't rebuilt in time and custom property ui can be using stale data.
#jira UE-62499
Change 4272869 by Michael.Trepka
Make sure ShooterGame sets correct input modes/mouse capture in menus and in game to avoid problems with keyboard not working in menus after alt-tab
#jira UE-61017
Change 4275155 by Michael.Dupuis
#jira UE-62526: Update lightmap/shadow UV mapping after lighting build on HISMC. ISM will get also updated due to the Edit() that will reapply the values on CreateSceneProxy
Change 4275298 by Lauren.Ridge
Fixed string parsing when looking at parent cvar values
#jira UE-62301
Change 4275391 by Lauren.Ridge
Fix for resolutions increasing when swapping landscape/portrait
Change 4275606 by Lauren.Ridge
Moving all asset container access to PostActorCreated to avoid VR editor assets in cooks
#jira UE-57797
Change 4275807 by Lauren.Ridge
Duplicating color themes now dupllicates the color labels as well
#jira UE-60697
Change 4275989 by Lauren.Ridge
When selecting a node while the details panel is behind a different panel in the same dock tab, the details panel is brought forward
#jira UETOOL-1325
Change 4276146 by Lauren.Ridge
Fix for new texture sample nodes not taking the selected texture from the content browser as the starting value.
#jira UETOOL-1322
Change 4276412 by Lauren.Ridge
Assets that can be dragged into the material graph now indicate that with a checkmark
#jira UE-56024
Change 4279549 by Lauren.Ridge
Fixed recursion of calls through SetDesignerFlags to avoid double-recursion with many nested panels
#jira none
Change 4279894 by Lauren.Ridge
Adding check for RootWidget existing
Change 4279969 by Michael.Trepka
Updated FDesktopPlatformMac::FileDialogShared() to handle a case where no extensions were specified in FileTypes string
#jira UE-62421
Change 4280317 by Lauren.Ridge
Adding if WITH_EDITOR
Change 4280716 by Chris.Gagnon
PR #4979: UE-62795: Deprecate bAutoWrapText in TextBlock (Contributed by projectgheist)
Slightly modified, the base syncronize sets the autowrap value.
Change 4280847 by Lauren.Ridge
Single property setting changes will now also call OnModified delegate for their section
#jira UE-58276
Change 4280850 by Chris.Gagnon
Added early out and log if focus is attempted to be set when the window is suppost to be be disabled due to a modal window being up.
#jira UE-62742
Change 4280931 by Brandon.Schaefer
Linux: Use MallocCrash when hitting out of memory issues in BinnedAllocFromOS
#jira FORT-108267
Change 4281460 by Lauren.Ridge
Clearing focus on a variable once it is committed. Fixes assert on undo
#jira UE-61872
Change 4283706 by tim.gautier
QAGame: Adding HISM test map / assets
Change 4283980 by Michael.Trepka
Unshelved from pending changelist '4238012':
Xcode project generator improvements
- Per-project precompiled header that wraps UnrealEd.h with #ifdef __cplusplus to allow Xcode to compile the pch in ObjC mode. Later we could replace UnrealEd.h with some other header file for non-editor targets
- Moved commands that disable compile warnings from MacToolChain's GetCompileArguments_Global to ApplePlatformCompilerPreSetup.h. Thanks to this we can have all the Xcode recommended warnings enabled in the project, but still allow Clang to index our code without reporting warnings
- Few more minor changes to fix Xcode's project validation and indexing warnings
Also, unify compile warning flags across all Apple platforms.
#jira UE-47965, UE-44327
Change 4284062 by Michael.Trepka
Copy of CL 4222794 from 4.20
Fixed a crash at exit in Mac editor caused by an attempt to use MetalProfiler after deleting it
#jira none
Change 4284266 by Brandon.Schaefer
Linux: Fix deadlock in a file cache which could be locked in a crash handler
#jira UE-62808
Change 4284469 by Lauren.Ridge
Fix for material parameter node crashing
Change 4284541 by Lauren.Ridge
Blueprints inheriting from UWidget will now show up in the palette view even if they are not loaded.
#jira UE-59164
Change 4284542 by Michael.Trepka
Copy of CL 4222797
Fixed a problem with FMacPlatformMisc::NormalizePath allocating an autorelease pool during crash handling, which resulted in the OS killing the process before we spawn CrashReportClient. Now this function is identical to Linux version.
#jira UE-61779
Change 4285288 by Cody.Albert
Fixed crash when changing "Show Coalesced" setting in profiler
Change 4285483 by Chris.Gagnon
PR #4936: Duplicate widget functionality for UMG editor (Contributed by projectgheist)
Fixed up some variable names.
#jira UE-62528
Change 4287219 by Brandon.Schaefer
dump_syms: Replace inline file/line with their callsite over the inline location
Fix <name omitted> appearing as the names for the function
Disable CFI generation for Windows (Linux theres a command line). Speeds up symbol generation
#jira FORT-670
Change 4287247 by Brandon.Schaefer
BreakpadSymbolEncoder: If the file doesnt have a newline at EOF handle that as a seperate case
#jira none
Change 4287259 by Brandon.Schaefer
dump_syms: Build on centos7
#jira none
Change 4287269 by Brandon.Schaefer
Linux: Disable generating CFI info when running dump_syms
#jira none
Change 4287326 by Brandon.Schaefer
dump_syms: Update to disabling the CFI generation version
#jira none
Change 4287902 by Brandon.Schaefer
TestPAL: Add cases for testing inline callstacks
#jira UEENGQA-21414
Change 4288365 by Lauren.Ridge
PR #4422: Set default material parameter name (Contributed by projectgheist)
Change 4292002 by Brandon.Schaefer
Linux: If our default settings are empty help fill in the proper name
#jira UE-62910
Change 4292496 by Lauren.Ridge
Now all renamable nodes do name verification also
Change 4292532 by Lauren.Ridge
PR #4989: Add icons to folder context menu favorites (Contributed by projectgheist)
Change 4293043 by tim.gautier
QAGame: Added a panner to ML_Albedo
Change 4295326 by Richard.TalbotWatkin
- Updated MeshDescription attribute calls to fix deprecation warnings.
- Removed TMeshAttributeArraySet::AddArray because the functionality was already available as part of SetNumIndices.
- Renamed TMeshAttributeArraySet::InsertArray, RemoveArray to InsertIndex, RemoveIndex for naming convention consistency (these methods deal with attribute indices, not with arrays). Added support for them in other attribute classes, and made them virtual so they can be called as part of an AttributesView.
- Removed redundant code in FUSDStaticMeshImportState::AddPolygons, when determining the number of UVs in the mesh description.
Change 4295795 by Richard.TalbotWatkin
Corrected MAX_MESH_TEXTURE_COORDS_MD references.
Change 4297308 by Cody.Albert
Fixed bug with InputPreProcessorsHelper::Add not correctly adding input processors
Change 4297799 by Brandon.Schaefer
Linux: Dont assume DISPlAY=:0
#jira UE-63050
Change 4298150 by Brandon.Schaefer
dump_syms: This is rebuilding dump_sym changes from CL 4287219 for Mac
Replace inline file/line with their callsite over the inline location
Fix <name omitted> appearing as the names for the function
Disable CFI generation for Windows (Linux theres a command line). Speeds up symbol generation
Source code changes for dump_syms was changed at CL 4287219
#jira none
Change 4298369 by Brandon.Schaefer
dump_syms: Rebuild for Linux/Windows to fix a possible crash when missing debug_ranges in the debug section
Source changed in CL 4298150
#jira none
Change 4301952 by Lauren.Ridge
Fixing input labels on material function inputs
#jira UE-63077
Change 4302388 by Brandon.Schaefer
Linux: If we have a 0 LineNumber lets try to use to the previous Record.
Still an issue with non-virtual thunks reporting line number zero but it seems even windows skips these frames. GDB reports a different callsite that doesnt seem super related (possibly?) Nothing to do with thunking though.
#jira UE-62930
Change 4304835 by Alexis.Matte
Add imported framerate info to anime sequence
#jira UE-51302
Change 4307480 by Brandon.Schaefer
SDL2: Update to newer version hg-12121:4358e537000a
Fixed github PR #4844 as well (thanks tomix1024)
#jira UE-62783 UE-61369
Change 4307481 by Brandon.Schaefer
SDL2: Rebuild with the newer version hg-12121:4358e537000a
Fixed github PR #4844 as well (thanks tomix1024)
#jira UE-62783 UE-61369
Change 4308264 by Brandon.Schaefer
Linux: Make both DLLIMPORT the same value
#jira UE-61174
Change 4308640 by Matt.Kuhlenschmidt
Added a "report bug" menu entry to the help menu
#jira UE-63182
Change 4309508 by Brandon.Schaefer
nvTextureTools: Rebuild on Linux using our libc++ and not libstdc++
Move to the proper runtime depend location
#jira UE-54892 UE-61705
Change 4309554 by Brandon.Schaefer
SDL2: Add last missing folder
#jira none
Change 4309955 by Chris.Gagnon
PR #5017: UE-63105: Modify SGraphActionMenu::OnKeyDown to use a different branc. (Contributed by projectgheist)
Change 4311008 by Brandon.Schaefer
nvTextureTools: Actually remove libstdc++ from Linux build
#jira UE-54892
Change 4312195 by Alexis.Matte
- Fix the set range feature to always use the file sample rate so the range match what the user see in the DCC
- Also add some fbx file information to the import dialog
#jira UE-62504
Change 4315347 by Brandon.Schaefer
Linux: Disable XGE builds as it appears to be lower casing folders when the build platform is Windows
#jira UE-63296
Change 4318704 by Lauren.Ridge
Fix for crash on opening map built data
#jira UE-63301
Change 4319999 by Lauren.Ridge
Fix for crash in vr mode
#jira UE-63376
Change 4320144 by Chris.Gagnon
Fix for smoke content that set the hovered size different to the normal size on the UMG slider handle.
#jira UE-63367
Change 4327887 by Michael.Trepka
Disable nonportable-include-path warning in iOS toolchain to allow incorrect case in paths to headers passed using -include
#jira UE-63408
Change 4217622 by Brandon.Schaefer
Linux: Pass a command line argument to crash reporter to show or skip a user agreement popup
#jira none
Change 4312048 by Brandon.Schaefer
Linux: Dont disable ICU by default on Servers
#jira UE-59113
Change 4320173 by Chris.Gagnon
Fix for startup movie streamer on xbox not finishing.
#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4329255 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 4329265 by chris gagnon in Dev-VR branch]
2018-08-29 18:37:17 -04:00
FSlateIcon ( FEditorStyle : : GetStyleSetName ( ) , " PropertyWindow.Favorites_Disabled " ) ,
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3358367 by tim.gautier
Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters
Change 3624848 by Jamie.Dale
Added a composite font for the editor (and Slate core)
This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor.
This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font.
This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support.
Change 3654993 by Jamie.Dale
'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer
This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer
Breaking changes:
- Native has been renamed to FNativeFuncPtr.
- The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair).
- Use P_THIS if you were previously using the 'this' pointer in your native function.
Change 3699591 by Jamie.Dale
Added support for displaying and editing numbers in a culture correct way
Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game).
#jira UE-4028
Change 3719568 by Jamie.Dale
Allow platforms to override the default ICU timezone calculation
Change 3622366 by Bradut.Palas
#jira UE-46677
Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode.
Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions.
Change 3622378 by Bradut.Palas
#jira UE-46590
we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width.
The bug is that the size of the last element is incorrectly reported, after we drag back and forth.
Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value.
Change 3622552 by Jamie.Dale
Added support for per-culture sub-fonts within a composite font
This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this).
Change 3623170 by Jamie.Dale
Fixing warning
Change 3624846 by Jamie.Dale
Composite font cache optimizations
- Converted a typically small sized map to a sorted array + binary search.
- Converted the already sorted range array to use binary search.
- Contiguous ranges using the same typeface are now merged in the cache.
Change 3625576 by Cody.Albert
We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified.
#jira UE-47971
Change 3626057 by Matt.Kuhlenschmidt
Expose EUmgSequencePlayMode to blueprints
#jira UE-49255
Change 3626556 by Matt.Kuhlenschmidt
Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning.
#jira UE-48922, UE-48957
Change 3627692 by Matt.Kuhlenschmidt
PR #3977: Source control submenu menu customization (Contributed by Kryofenix)
Change 3628600 by Arciel.Rekman
Added AutoCheckout to FAssetRenameManager for commandlet usage.
Change 3630561 by Richard.Hinckley
Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter.
Change 3630656 by Richard.Hinckley
Compile fix.
Change 3630964 by Arciel.Rekman
Fix CrashReporterClient headless build.
Change 3631050 by Matt.Kuhlenschmidt
Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp
Causes major problems with resizing splitters in editor
Change 3631140 by Arciel.Rekman
OpenAL: update Linux version to 1.18.1 (UETOOL-1253)
- Also remove a hack for RPATH and make it use a generic RPATH mechanism.
- Bulk of the change from Cengiz.Terzibas
#jira UETOOL-1253
Change 3632924 by Jamie.Dale
Added support for a catch-all fallback font within composite fonts
This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles.
Change 3633055 by Jamie.Dale
Fixed some refresh issues in the font editor
Change 3633062 by Jamie.Dale
Fixed localization commands being reported as unknown
Change 3633906 by Nick.Darnell
UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working.
Change 3634070 by Arciel.Rekman
Display actually used values of material overrides.
Change 3634254 by Arciel.Rekman
Fix ResavePackages working poorly with projects on other drives (UE-49465).
#jira UE-49465
Change 3635985 by Matt.Kuhlenschmidt
Fixed typo in function name used by maps
PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist)
Change 3636012 by Matt.Kuhlenschmidt
PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist)
Change 3636706 by Lauren.Ridge
Epic Friday: Save parameters to child or sibling instance functionality
Change 3638706 by Jamie.Dale
Added an improved Japanese font to the editor
This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters).
#jira UE-33268
Change 3639438 by Arciel.Rekman
Linux: Repaired ARM server build (UE-49635).
- Made Steam* plugins compile.
- Disabled OpenEXR as the libs aren't compiled (need to be done separately).
(Edigrating CL 3639429 from Release-4.17 to Dev-Editor)
Change 3640625 by Matt.Kuhlenschmidt
PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist)
Change 3640626 by Matt.Kuhlenschmidt
PR #4011: Remove space from filename (Contributed by projectgheist)
Change 3640697 by Matt.Kuhlenschmidt
PR #4010: PNG alpha fix (Contributed by mmdanggg2)
Change 3641137 by Jamie.Dale
Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch
It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately.
Change 3641351 by Jamie.Dale
Fixing incorrect weights on the Japanese sub-font
Change 3641356 by Jamie.Dale
Fixing inconsistent font sizes between CoreStyle and EditorStyle
Change 3641710 by Jamie.Dale
Fixed pure-virtual function call on UMulticastDelegateProperty
Change 3641941 by Lauren.Ridge
Adding a Parameter Details tab to the Material Editor so users can change default parameter details
Change 3644141 by Jamie.Dale
Added an improved Korean font to the editor
This is only used when displaying Korean text when the editor is set to Korean
Change 3644213 by Arciel.Rekman
Fix the side effects of a fix for UE-49465.
- Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are
and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later.
#jira UE-49465
Change 3644777 by Jamie.Dale
Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished
Change 3644879 by tim.gautier
QAGame: Optimized assets for Procedural Foliage testing
- Added camera bookmarks to Stations in QA-Foliage
- Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape
- Fixed up redirectors
Change 3645109 by Matt.Kuhlenschmidt
PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts)
Change 3645114 by Matt.Kuhlenschmidt
PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts)
Change 3645116 by Matt.Kuhlenschmidt
PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts)
Change 3645118 by Matt.Kuhlenschmidt
PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts)
Change 3645876 by Arciel.Rekman
Linux: fix submenus of context menu not working (UE-47639).
- Change by icculus (Ryan Gordon).
- QA-ClickHUD seems to be not affected by this change (it is already broken alas).
#jira UE-47639
Change 3648088 by Jamie.Dale
Fixed some case-sensitivity issues with FText format argument names/pins
These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior.
#jira UE-47122
Change 3648097 by Jamie.Dale
Moved common macOS/iOS localization implementation into FApplePlatformMisc
#jira UE-49940
Change 3650858 by Arciel.Rekman
UBT: improve CodeLite project generator (UE-49400).
- PR #3987 submitted by yaakuro (Cengiz Terzibas).
#jira UE-49400
Change 3651231 by Arciel.Rekman
Linux: default to SM5 for Vulkan.
- Change by Timothee.Bessett.
Change 3653627 by Matt.Kuhlenschmidt
PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts)
Change 3653628 by Matt.Kuhlenschmidt
PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz)
Change 3653984 by Jamie.Dale
Fixed some redundant string construction
Change 3658528 by Joe.Graf
UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files
Change 3658594 by Jamie.Dale
Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues
#jira UE-27263
Change 3659643 by Michael.Trepka
Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior
#jira UETOOL-1238
Change 3661908 by Matt.Kuhlenschmidt
USD asset importing improvements
Change 3664100 by Matt.Kuhlenschmidt
Fix static analysis
Change 3664107 by Matt.Kuhlenschmidt
PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist)
Change 3664125 by Matt.Kuhlenschmidt
PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist)
Change 3664340 by Jamie.Dale
PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist)
Change 3664403 by Jamie.Dale
PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed)
Change 3664539 by Jamie.Dale
PR #3280: Added EditableText functionality (Contributed by projectgheist)
Change 3665433 by Alexis.Matte
When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target.
#jira UE-50231
Change 3666747 by Cody.Albert
Change 3669280 by Jamie.Dale
PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist)
Change 3669718 by Jamie.Dale
PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist)
Change 3670838 by Alexis.Matte
Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button.
#jira UE-50387
Change 3671559 by Matt.Kuhlenschmidt
Update SimpleUI automation test ground truth
#jira UE-50325
Change 3671587 by Alexis.Matte
Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file.
#jira UE-50147
Change 3671730 by Jamie.Dale
Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances
Change 3672104 by Michael.Dupuis
#jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings
Change 3674906 by Alexis.Matte
Make sure the export LOD option is taken in consideration when exporting a level or the current level selection
#jira UE-50248
Change 3674942 by Matt.Kuhlenschmidt
Fix static analysis
Change 3675401 by Alexis.Matte
-fix export animation, do not truncate the last frame anymore
-fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves.
#jira UE-48231
Change 3675990 by Alexis.Matte
Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx.
This is to avoid driving random vertex with old morph target.
#jira UE-50391
Change 3676169 by Alexis.Matte
When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import.
Change 3676396 by Alexis.Matte
Make all LOD 0 name consistent in staticmesh editor
#jira UE-49461
Change 3677730 by Cody.Albert
Enable locking of Persistent Level in Levels tab
#jira UE-50686
Change 3677838 by Jamie.Dale
Replaced broken version of Roboto Light
Change 3679619 by Alexis.Matte
Integrate GitHub pr #4029 to fix import fbx chunk material assignation.
#jira UE-50001
Change 3680093 by Alexis.Matte
Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh.
Change 3680931 by Arciel.Rekman
SlateDialogs: show image icon for *.tga (UE-25106).
- Also reworked the logic somewhat.
#jira UE-25106
Change 3681966 by Yannick.Lange
MaterialEditor post-process preview.
#jira UE-45307
Change 3682407 by Lauren.Ridge
Fixes for material editor compile errors
Change 3682628 by Lauren.Ridge
Content browser filters for Material Layers, Blends, and their instances
Change 3682725 by Lauren.Ridge
Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default
Change 3682921 by Lauren.Ridge
Fix for instance layers not initializing fully
Change 3682954 by Lauren.Ridge
Creating Material Layer Test Assets
Change 3683582 by Alexis.Matte
Fix static analysis build
Change 3683614 by Matt.Kuhlenschmidt
PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts)
Change 3684130 by Lauren.Ridge
Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs.
Change 3686289 by Arciel.Rekman
Remove the pessimization (UE-23791).
Change 3686455 by Lauren.Ridge
Fixes for adding/removing a layer parameter from the parent not updating the child
Change 3686829 by Jamie.Dale
No longer include trailing whitespace in the justification calculation for soft-wrapped lines
#jira UE-50266
Change 3686970 by Lauren.Ridge
Making material parameter preview work for functions as well
Change 3687077 by Jamie.Dale
Fixed crash using FActorDetails with the struct details panel
Change 3687152 by Jamie.Dale
Fixed the row structure tag not appearing in the Content Browser for Data Table assets
The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables.
#jira UE-48691
Change 3687174 by Lauren.Ridge
Fix for material layer sub-parameters showing up in the default material parameters panel
Change 3688100 by Lauren.Ridge
Fixing static analysis error
Change 3688317 by Jamie.Dale
Fixed crash using the widget reflector in a cooked game
Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector.
Change 3689054 by Jamie.Dale
Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes
#jira UE-45751
Change 3689513 by Jamie.Dale
Fixed justification bug with RTL text caused by CL# 3686829
Also implemented the same alignment fix for visually left-aligned RTL text.
#jira UE-50266
Change 3690231 by Lauren.Ridge
Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor
Change 3690234 by Lauren.Ridge
Adding Material Layers Function Parameter to Static Parameter Compare
Change 3690750 by Chris.Bunner
Potential nullptr crash.
Change 3690751 by Chris.Bunner
Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter.
Change 3691010 by Jamie.Dale
Fixed some clipping issues that could occur with right-aligned text
FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment)
#jira UE-46760
Change 3691091 by Jamie.Dale
Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type
Change 3691134 by Alexis.Matte
Make sure we instance also the collision mesh when exporting a level to fbx file.
#jira UE-51066
Change 3691157 by Lauren.Ridge
Fix for reset to default not refreshing sub-parameters
Change 3691192 by Jamie.Dale
Fixed Content Browser selection resetting when changing certain view settings
#jira UE-49611
Change 3691204 by Alexis.Matte
Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011.
#jira UE-51023
Change 3692335 by Lauren.Ridge
Setting displayed asset to equal filter asset if no instance has been selected
Change 3692479 by Jamie.Dale
Fixed whitespace
Change 3692508 by Alexis.Matte
Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu.
We also prevent the export dialog to show
#jira UE-50973
Change 3692639 by Jamie.Dale
Translation Editor now shows stale translations as "Untranslated"
Change 3692743 by Lauren.Ridge
Smaller blend icons, added icon size override to FObjectEntryBox
Change 3692830 by Alexis.Matte
Fix linux build
Change 3692894 by Lauren.Ridge
Tooltip on "Parent" in material layers
Change 3693141 by Jamie.Dale
Removed dead code
FastDecimalFormat made this redundant
Change 3693580 by Jamie.Dale
Added AlwaysSign number formatting option
#jira UE-10310
Change 3693784 by Jamie.Dale
Fixed assert extracting the number formatting rules for Arabic
It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that.
#jira UE-10310
Change 3694428 by Arciel.Rekman
Linux: make directory watch request a warning so they don't block cooking.
- See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html
Change 3694458 by Matt.Kuhlenschmidt
Made duplicate keybinding warning non-fatal
Change 3694496 by Alexis.Matte
fix static analysis build
Change 3694515 by Jamie.Dale
Added support for culture correct parsing of decimal numbers
#jira UE-4028
Change 3694621 by Jamie.Dale
Added a variant of FastDecimalFormat::StringToNumber that takes a string length
This can be useful if you want to convert a number from within a non-null terminated string
#jira UE-4028
Change 3694958 by Jamie.Dale
Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing
You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail.
#jira UE-4028
Change 3695083 by Alexis.Matte
Optimisation of the morph target import
- We now compute only the normal for the shape the tangent are not necessary
- The async tasks are create when there is some available cpu thread to avoid filling the memory
- When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets
#jira UE-50945
Change 3695122 by Jamie.Dale
GetCultureAgnosticFormattingRules no longer returns a copy
Change 3695835 by Arciel.Rekman
TestPAL: greatly expanded malloc test.
Change 3695918 by Arciel.Rekman
TestPAL: Added thread priority test.
Change 3696589 by Arciel.Rekman
TestPAL: tweak thread priorities test (better readability).
Change 3697345 by Alexis.Matte
Fix reorder of material when importing a LOD with new material
#jira UE-51135
Change 3699590 by Jamie.Dale
Updated SGraphPinNum to use a numeric editor
#jira UE-4028
Change 3699698 by Matt.Kuhlenschmidt
Fix crash opening the level viewport context menu if the actor-component selection is out of sync
#jira UE-48444
Change 3700158 by Arciel.Rekman
Enable packaging for Android Vulkan on Linux (UETOOL-1232).
- Change by Cengiz Terzibas
Change 3700224 by Arciel.Rekman
TestPAL: fixed a memory leak.
Change 3700775 by Cody.Albert
Don't need to initialize EnvironmentCubeMap twice.
Change 3700866 by Michael.Trepka
PR #3223: Remove unnecessary reallocation. (Contributed by foollbar)
#jira UE-41643
Change 3701132 by Michael.Trepka
Copy of CL 3671538
Fixed issues with editor's game mode in high DPI on Mac.
#jira UE-49947, UE-51063
Change 3701421 by Michael.Trepka
Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression
Change 3701495 by Alexis.Matte
Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them.
#jira UE-UE-51359
Change 3702982 by Jamie.Dale
Cleaned up some localization setting names
These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting.
Change 3703517 by Arciel.Rekman
TestPAL: improved thread test.
- Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic).
Change 3704378 by Michael.Trepka
Disable Zoom button on Mac if project requests a resizeable window without it.
#jira UE-51335
Change 3706316 by Jamie.Dale
Fixed the asset search suggestions list closing if you clicked on its scrollbar
#jira UE-28885
Change 3706855 by Alexis.Matte
Support importing animation that has some keys with negative time
#jira UE-51305
Change 3709634 by Matt.Kuhlenschmidt
PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist)
Change 3711085 by Michael.Trepka
Reenabled UBT makefiles on Mac
Change 3713049 by Josh.Engebretson
The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect.
#jira UE-51319
Change 3713144 by Lauren.Ridge
Fixing automated test error
#jira UE-50982
Change 3713395 by Alexis.Matte
Fix auto import mountpoint
#jira UE-51524
Change 3713881 by Michael.Trepka
Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets.
#jira UE-31093
Change 3714197 by Michael.Trepka
Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields.
#jira UE-47915
Change 3714911 by Joe.Graf
Merge of cmake changes from Dev-Rendering
Change 3715973 by Michael.Trepka
Disable OS close button on Windows if project settings request that
#jira UE-45522
Change 3716390 by Lauren.Ridge
The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior.
#jira UE-50916
Change 3716529 by Josh.Engebretson
Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1
#jira UE-51341
Change 3716885 by Josh.Engebretson
Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary.
#jira UE-48572
Change 3716929 by Josh.Engebretson
Unshelved from pending changelist '3364093':
PR #3420: Exe's icons and properties (Contributed by projectgheist)
Change 3716937 by Josh.Engebretson
Unshelved from pending changelist '3647428':
PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik)
Change 3717002 by Josh.Engebretson
Fix FileReference/string conversion
Change 3717355 by Joe.Graf
Fixed CMake file generation on Windows including Engine/Source/ThirdParty source
Change 3718256 by Arciel.Rekman
TestPAL: slight mod to the malloc test.
- Touch the allocated memory to check actual resident usage.
Change 3718290 by Arciel.Rekman
BAFO: place descriptor after the allocation to save some VIRT memory.
- We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor.
Change 3718508 by Michael.Trepka
Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer)
#jira UE-46148
Change 3718855 by Lauren.Ridge
Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options.
Change 3718932 by Cody.Albert
Update ActorSequence plugin loading phase to PreDefault
#jira UE-51612
Change 3719378 by tim.gautier
QAGame: Renamed multiTxt_Justification > UMG_TextJustification.
Added additional Text Widgets for testing
Change 3719413 by Lauren.Ridge
Resubmit of content browser favorites
Change 3719803 by Yannick.Lange
VREditor: Fix crash with null GEditor
#jira UE-50103
Change 3721127 by tim.gautier
QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials
- Added M_ParamDefaults and MF_ParamDefaults
- Moved legacy MeshPaint materials into /Content/Materials/MeshPaint
- Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions
Change 3721255 by Alexis.Matte
Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds.
#jira UE-51363
Change 3721594 by Lauren.Ridge
Material Blends now have plane mesh previews in their icons.
Change 3722072 by tim.gautier
QAGame: Updated MF_ParamDefaults - using red channel as roughness
Updated M_ParamDefaults - tweaked Scalar values
Change 3722180 by Michael.Trepka
Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator.
#jira UE-25941
Change 3722220 by Michael.Trepka
Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly
#jira UE-40246
Change 3722806 by Lauren.Ridge
Fixing non-editor compiles
Change 3722914 by Alexis.Matte
Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import.
#jira UE-51665
Change 3723446 by Michael.Trepka
Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME
Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window.
#jira UE-48257
Change 3723505 by Matt.Kuhlenschmidt
Fix duplicate actors being created for USD primitives that specify a custom actor class
Change 3723555 by Matt.Kuhlenschmidt
Fix crash loading the gameplayabilities module
#jira UE-51693
Change 3723557 by Matt.Kuhlenschmidt
Fixed tooltip on viewport dpi scaling option
Change 3723870 by Lauren.Ridge
Fixing incorrect reset to default visibility, adding clear behavior to fields
Change 3723917 by Arciel.Rekman
Linux: fix compilation with glibc 2.26+ (UE-51699).
- Fixes compilation on Ubuntu 17.10 among others.
(Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3723918 by Arciel.Rekman
Linux: do not test for popcnt presence unnecessarily (UE-51677).
(Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3724229 by Arciel.Rekman
Fix FOutputDeviceStdOutput to use printf() on Unix platforms.
Change 3724261 by Arciel.Rekman
TestPAL: fix thread priority test (zero the counter).
Change 3724978 by Arciel.Rekman
Linux: fix priority calculation.
- Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0.
Change 3725382 by Matt.Kuhlenschmidt
Guard against crashes and add more logging when actor creation fails.
Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed
#jira UE-47464
Change 3725559 by Matt.Kuhlenschmidt
Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows.
Moved some files around for better consistency
Change 3725640 by Arciel.Rekman
Fix Linux thread/process priorities.
- Should also speed up SCW on Linux by deprioritizing them less.
Change 3726101 by Matt.Kuhlenschmidt
Fix logic bug in USD child "kind" type resolving
Change 3726244 by Joe.Graf
Added an option to generate a minimal set of targets for cmake files
Added shader and config files to cmake file generation for searching within IDEs
Change 3726506 by Arciel.Rekman
Fix compile issue after DPI change.
Change 3726549 by Matt.Kuhlenschmidt
Remove unnecessary indirection to cached widgets in the hit test grid
Change 3726660 by Arciel.Rekman
Enable DPI switch on Linux.
Change 3726763 by Arciel.Rekman
Fix mismatching "noperspective" qualifier (UE-50807).
- Pull request #4080 by TTimo.
Change 3727080 by Michael.Trepka
Added support for editor's EnableHighDPIAwareness setting on Mac
Change 3727658 by Matt.Kuhlenschmidt
Fix shutdown crash if level editor is still referenced after the object system has been gc'd
#jira UE-51630
Change 3728270 by Matt.Kuhlenschmidt
Remove propertyeditor dependency from editorstyle
Change 3728291 by Arciel.Rekman
Linux: fix for a crash on a headless system (UE-51714).
- Preliminary change before merging to 4.18.
Change 3728293 by Arciel.Rekman
Linux: remove unneeded dependency on CEF.
- Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs.
Change 3728524 by Michael.Trepka
Copy of CL 3725570
Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240)
#jira UE-51709
Change 3728875 by Michael.Trepka
Fixed compile error in Mac SlateOpenGLContext.cpp
Change 3728880 by Matt.Kuhlenschmidt
Guard against invalid worlds in thumbnail renderers
Change 3728924 by Michael.Trepka
Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call.
#jira UE-51711
Change 3729288 by Joe.Graf
Added the .idea/misc.xml file generation to speed up CLion indexing
Change 3729935 by Michael.Dupuis
#jira UE-51722: Hide from UI invalid enum values
Change 3730234 by Matt.Kuhlenschmidt
Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured.
#jira UE-51801
Change 3730349 by Michael.Dupuis
#jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item
Change 3730438 by Lauren.Ridge
Cleaning up material layering UI functions
Change 3730723 by Jamie.Dale
Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers
#jira UE-51799
Change 3731008 by Lauren.Ridge
Changing Layers and Blends from proxy assets to real assets
Change 3731026 by Arciel.Rekman
libelf: make elf_end() visible (UE-51843).
- This repairs compilation for a case when CUDA is being used.
- Also added some missing files for ARM 32-bit.
Change 3731081 by Lauren.Ridge
New material layer test assets
Change 3731186 by Josh.Engebretson
Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets
#jira UE-50104
Change 3731188 by Mike.Erwin
Improve responsiveness of Open Asset dialog.
On large projects, there's a noticeable delay when opening and searching/filtering assets.
Stopwatch measurements on my machine (seconds for ~122,000 assets):
before with this CL
ctrl-P 1.4 0.45
search 1.8 0.55
CollectionManagerModule was the main culprit for search/filter slowness.
Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation.
Change 3731682 by Arciel.Rekman
UnrealEd: Allow unattended commandlets to rename/save packages.
Change 3732305 by Michael.Dupuis
#jira UE-48434 : Only register if the foliage type still has a valid mesh
Change 3732361 by Matt.Kuhlenschmidt
Fix two settings objects being created in the transient package with the same name
#jira UE-51891
Change 3732895 by Josh.Engebretson
https://jira.it.epicgames.net/browse/UE-51706
If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC.
Adds DDC notification events for check/put and query for whether a shared DDC is in use.
#jira UE-51706
Change 3733025 by Arciel.Rekman
UBT: make sure new clang versions are invoked.
Change 3733311 by Mike.Erwin
Fix Linux compile warning from CL 3731188
It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder.
Change 3733658 by Josh.Engebretson
Add a missing #undef LOCTEXT_NAMESPACE
Change 3734003 by Arciel.Rekman
Fix Windows attempting to use printf %ls and crashing at that (UE-51934).
Change 3734039 by Michael.Trepka
Fixed a couple of merge issues in Mac ApplicationCore
Change 3734052 by Michael.Trepka
One more Mac ApplicationCore fix
Change 3734244 by Lauren.Ridge
Fix for accessing Slate window on render thread
Change 3734950 by Josh.Engebretson
Fixing clang warning
Change 3734978 by Jamie.Dale
Relaxed enum property importing to allow valid numeric values to be imported too
This was previously made more strict which caused a regression in Data Table importing
#jira UE-51848
Change 3734999 by Arciel.Rekman
Linux: add LTO support and more.
- Adds ability to use link-time opitimization (reusing current target property bAllowLTCG).
- Supports using llvm-ar and lld instead of ar/ranlib and ld.
- More build information printed (and in a better organized way).
- Native scripts updated to install packages with the appropriate tools on supported systems
- AutoSDKs updated to require a new toolchain (already checked in).
- Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089
Change 3735268 by Matt.Kuhlenschmidt
Added support for canvas based DPI scaling.
-Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI
-The debug canvas for stats is always dpi scaled in editor and pie.
-Eliminated text scaling workaround now that the entire canvas is properly scaled
-Enabled canvas scaling in cascade UI
Change 3735329 by Matt.Kuhlenschmidt
Fix potential crash if an asset editor has an object deleted out from under it
#jira UE-51941
Change 3735502 by Arciel.Rekman
Fix compile issue (bShouldUpdateScreenPercentage).
Change 3735878 by Jamie.Dale
Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string
This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers.
Change 3735881 by Jamie.Dale
JsonValue no longer stringifies whole numbers as floats
Change 3735884 by Jamie.Dale
Only allow enums to import integral values
Change 3735912 by Josh.Engebretson
Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications
#jira UE-48131
Change 3736280 by Matt.Kuhlenschmidt
Fix 0 dpi scale for canvases
#jira UE-51995
Change 3736298 by Matt.Kuhlenschmidt
Force focus of game viewports in vr mode
Change 3736374 by Jamie.Dale
Fixed some places where input chords were being used without testing that they had a valid key set
#jira UE-51799
Change 3738543 by Matt.Kuhlenschmidt
Better fix for edit condition crashes
#jira UE-51886
Change 3738603 by Lauren.Ridge
Copy over of drag and drop non-array onto array fix
Change 3739701 by Chris.Babcock
Fix crashlytics merge error
#jira UE-52064
#ue4
#android
[CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
FUIAction ( FExecuteAction : : CreateSP ( this , & FPathContextMenu : : ExecuteFavorite ) )
) ;
}
else
{
// Add to favorites
MenuBuilder . AddMenuEntry (
LOCTEXT ( " AddToFavorites " , " Add To Favorites " ) ,
LOCTEXT ( " AddToFavoritesTooltip " , " Adds this folder to the favorites section for easy access. " ) ,
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor [at] 4327887)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3813004 by Matt.Kuhlenschmidt
Fix dpi scale being wrong when there is a mix of high dpi and low dpi monitors and the editor opens the window on the low dpi monitor
Change 3946515 by Michael.Trepka
Reverted CL 3813004. We need to save editor's root window size and position in DPI-independent units, as that's what the loading code expects.
Change 4052825 by Brandon.Schaefer
Add back -funwind-tables for arm
This was removed an only tested on x86 which worked just fine. Arm reqiures this for backtrace
#jira none
Change 4055318 by Brandon.Schaefer
Remove extra mallocs when crash handling
Still need to look into gmalloc calls, such as using FStrings during Ensure/Crash handling
[at]Arciel.Rekman
#jira UE-58538
Change 4055623 by Brandon.Schaefer
Replace std::endl with "\n"
As std::endl is "\n" << std::flush. On windows dump_syms was taking 33 seconds to fflush with std::endl on a 1.2GB file. No longer with "\n".
[at]Josh.Engebretson
Change 4057102 by Jamie.Dale
Added missing API export
Change 4057384 by Rex.Hill
Fix ReversePolygonFacing crash
Change 4067426 by Matt.Kuhlenschmidt
PR #4667: Source control history: remove empty spacing in the right of the detail panel (Contributed by SRombauts)
Change 4067587 by Matt.Kuhlenschmidt
PR #4311: PlacementModeTools shapes searchable and thumbnail (Contributed by projectgheist)
Change 4068480 by Cody.Albert
Fix display name for Display UI Extension Points
Change 4070876 by Brandon.Schaefer
Avoid printing when in a signal handler. Put that off until the end
#jira UE-36663
[at]Arciel.Rekman, [at]Anthony.Bills
Change 4071980 by Brandon.Schaefer
Cache files that are invalid or the wrong case sensitivity
#jira UE-58250
[at]Arciel.Rekman
Change 4079967 by Matt.Kuhlenschmidt
Added scale parameter to Canvas::DrawText
#jira UE-59023
Change 4080228 by Alexis.Matte
Fix the PerPlatformPropertiesWidget to be readable when there is many platform
#jira UE-57556
Change 4081171 by Matt.Kuhlenschmidt
PR #4272: Fix typo. (Contributed by Damianno19)
Change 4081601 by Matt.Kuhlenschmidt
GitHub 4077 : Hide SDetailView Filterbox when no actor selected
Change 4090114 by Matt.Kuhlenschmidt
Fixed touch events simulated through mouse not respecting high dpi
#jira UE-59477
Change 4091999 by Matt.Kuhlenschmidt
Fixed insert/delete/duplicate children calling PostEditChange on the existing child node not the array
Change 4093187 by Arciel.Rekman
Do not save window position if running with -nullrhi (UE-52498).
- This also fixes a crash on exiting automation tests.
#jira UE-52498
Change 4096404 by Richard.TalbotWatkin
Resaved test assets to update to latest UStaticMesh serialization format.
Change 4096445 by Richard.TalbotWatkin
New serialization layout for UMeshDescription.
- Only the bare minimum is serialized: any internal values which can be inferred from others in the Mesh Description are omitted.
- Triangles are no longer serialized: a triangulation step is performed per polygon when serialized.
- Attribute arrays of simple types are now serialized with BulkSerialize for speed; only FName requires element-by-element serialization.
Change 4112843 by Brandon.Schaefer
Rebuilt replacing std::endl with '\n' avoiding a std::flush *pre* write
Was taking 30 seconds to std::flush on a 1.2 GB file
#jira none
Change 4113422 by Brandon.Schaefer
If we are using the native bundled toolchain set LC_ALL=C to avoid locale issues
#jira UE-59416
Change 4113849 by Cody.Albert
Fix support for toolbar extensions in the UMG editor
Change 4118758 by Richard.TalbotWatkin
- Refactor to put UStaticMesh Mesh Descriptions in a separate object which is not loaded by default, but which can be requested when needed. This needs to be kept in sync with the number of SourceModel LODs.
- Various refactors to import/building.
- Changed UMeshDescription to FMeshDescription, and made its preferred semantics pass-by-reference rather than by pointer.
- Deprecated UMeshDescription.
Change 4119883 by Rex.Hill
Cleanup blueprint callable categories
Landscape Editor -> Landscape|Editor
Landscape Runtime -> Landscape|Runtime
Cloth -> Clothing Simulation
Cinematics -> Cinematic
Utility -> Utilities
Change 4119898 by Rex.Hill
Cleanup blueprint callable categories
x|Magic Leap -> Magic Leap|x
Apple ARKit * -> Apple ARKit|*
Change 4119972 by Brandon.Schaefer
Dont add colors if we are not outputing to a terminal
#jira UE-58173
Change 4119994 by Brandon.Schaefer
Only check once if we are outputing to a terminal
#jira UE-58173
Change 4122654 by Alexis.Matte
Fix re import assignment of sections
#jira UE-59611
Change 4123536 by Alexis.Matte
Add to the fbx importer the possibility to use different sample rate when importing an animation.
#jira UE-59444
Change 4124702 by Brandon.Schaefer
Fix duplicated struct/class from slightly different submit into main coming back into dev-editor
#jira UE-60163
Change 4133449 by Mike.Erwin
glTF importer work
Foundations of work for Skeletal Mesh import; right now we just support Static Mesh.
- node hierarchy
- joint IDs & skinning weights
- matrix & quaternion values
#jira none
Change 4133749 by Matt.Kuhlenschmidt
PR #4771: Fix access violation for ImportAsset commandlet fbx reimport. (Contributed by UristMcRainmaker)
Change 4133758 by Matt.Kuhlenschmidt
PR #4675: Properly set TextScale for OnScreenDebugMessages (Contributed by projectgheist)
Change 4134543 by Alexis.Matte
Update the staticmesh LOD model max deviation when generating a LOD
#jira UE-60353
Change 4134559 by Alexis.Matte
Deprecate FRawMesh, replace by MeshDescription - Editor scripting utilities
#jira UE-60666
Change 4134560 by Alexis.Matte
Deprecate FRawMesh, replace by MeshDescription - SpeedTreeImporter
#jira UE-60667
Change 4135335 by Alexis.Matte
Deprecate FRawMesh - GLTF importer
#jira UE-60670
Change 4135857 by Alexis.Matte
Fix CIS build warning
#jira none
Change 4137249 by Matt.Kuhlenschmidt
Fix tiny fonts from appearing in slow task dialogs
Change 4137280 by Matt.Kuhlenschmidt
Fix specifying relative paths for the auto-import commandlet not working
Change 4137283 by Matt.Kuhlenschmidt
PR #4305: Light map index was unintialized (Contributed by DSDambuster)
Change 4137290 by Matt.Kuhlenschmidt
PR #4382: Prevent error log due to non-existing plugin directory (Contributed by projectgheist)
Change 4147032 by Alexis.Matte
Deprecate FRawMesh, replace by MeshDescription - ABC Importer
#jira UE-60702
Change 4147978 by Matt.Kuhlenschmidt
Fix one of the CIS fails
Change 4154874 by Matt.Kuhlenschmidt
Fix hidden asset properties in struct details panels.
We consider all object properties with "allowedclasses" metadata to be asset properties since they only show an asset picker.
Change 4167303 by Matt.Kuhlenschmidt
Work around for sync to content browser from details panels not working for interface properties
Change 4167388 by Matt.Kuhlenschmidt
Make sure when converting relative path filenames in automated import that we convert them relative to the project directory.
Change 4171891 by Matt.Kuhlenschmidt
Fix preview mesh actor becoming stuck to the cursor when the editor or viewport loses focus
#jira UE-61246
Change 4175503 by Cody.Albert
Updated variable details panels to not display unusable metadata options for UMG widget references
#jira UE-55078
Change 4175736 by Cody.Albert
PR #4663: UE-20103: Slate widgets retain their category name v2 (Contributed by projectgheist)
Change 4178937 by Rex.Hill
Fix crash opening level after removing as sublevel
jira: UE-61305
Change 4181097 by Matt.Kuhlenschmidt
Fix Linux/Mac CIS
Change 4184333 by Alexis.Matte
Fix the material ID assignation when re-importing static mesh
#jira none
Change 4199682 by Arciel.Rekman
Linux: enable XGE during cross-builds to see whether the build issues persist.
- Licensees are asking for this and XGE folks are eager to help investigating the crashes, if any.
Change 4200944 by Cody.Albert
Updated VR Mode button to become inactive during SIE (instead of disappearing altogether)
#jira UE-50220
Change 4204817 by Alexis.Matte
Enable or disable the morph target weight slider depending of the project settings.
#jira UE-61671
Change 4204821 by Alexis.Matte
Optimize import time for morph targets
#jira UE-61670
Change 4207394 by Cody.Albert
PR #3299: UMG Slider Additions (Contributed by Dzuelu)
Change 4208299 by Brandon.Schaefer
Fix warning/error with logical operators
#jira none
Change 4210660 by Cody.Albert
PR #3458: UE-43728: Always show scrollbar when necessary (Contributed by projectgheist)
#jira UE-43727, UE-43278
Change 4215684 by Brandon.Schaefer
Linux: Implement minimized function for LinuxWindow
#jira UE-56023
Change 4217350 by Brandon.Schaefer
Linux: Clean up IsMaximized
#jira none
Change 4217489 by Brandon.Schaefer
Linux: Make popup menus BORDERLESS. Slate will give the menu events
This appears to fix a lot of our grabs causing compiz to do something issue.
#jira UE-59237, UE-54085, UE-51407, UE-50018, UE-53915
Change 4225018 by Cody.Albert
UMG Hierarchy now remembers expansion state when being destroyed and recreated (due to closing widget or switching to Graph view)
#jira UE-61836
Change 4225088 by Cody.Albert
Added hover style for color picker slider
Change 4226081 by Richard.TalbotWatkin
New attribute array API.
Fixed some flaws in the original API, deprecated various methods, and introduced some new features.
- Now attribute arrays are accessed via TAttributesRef or TAttributesView (and corresponding const versions). These value types hold references to attribute arrays, and individual elements can be accessed by their element ID and attribute index. Using a value type is safer than the previous method which required assignment to a const-ref (and not doing so would take a temporary copy of the attribute array).
- The attribute set has been totally flattened, so all attributes of different types are added to the same container. This greatly improves compile times, prevents attributes from being created with the same name but different types, and permits the view feature.
- The class hierarchy has changed to have generic base classes where possible with no particular ElementID type. This reduces the code footprint by no longer generating nearly identical copies of templated methods.
- A TAttributesView allows the user to access an attribute array by the type of their choosing, regardless of its actual type. For example, the Normal attribute may be registered with type FPackedVector, but accessed as if it was an FVector. This allows us to move away from very strong typing, and instead transparently store attributes of a more efficient size, while the user is not affected.
- A transient attribute flag has been added, to denote that a particular attribute should not be saved.
Change 4226083 by Richard.TalbotWatkin
Reinstated original mesh editor materials.
Change 4226102 by Richard.TalbotWatkin
Fixed some deprecation warnings, and a mistake in MeshAttributeArray.h.
Change 4226118 by Richard.TalbotWatkin
Fix build errors:
- Added missing file
- Corrected the last fix.
Change 4226121 by Richard.TalbotWatkin
Bumped static mesh mesh data GUID.
Change 4226231 by Richard.TalbotWatkin
Removed some test code which got checked in by mistake.
Change 4226232 by Richard.TalbotWatkin
Fixed typo which caused build errors.
Change 4226234 by Richard.TalbotWatkin
Fixed a typo in MeshDescriptionTests.
Change 4226237 by Richard.TalbotWatkin
Removed over-cautious deprecation warnings. Once GetAttributes() is changed to GetAttributesRef(), element access will still work with array syntax.
Change 4226625 by Richard.TalbotWatkin
Added missing asset.
Change 4227365 by Matt.Kuhlenschmidt
Fix brush actors not showing the correct icon in scene outliner.
- Actors can now supply their own icon if needed
#jira UE-61948
Change 4229632 by Alexis.Matte
Make the namespace an import option
#jira UE-62099
#jira UE-62067
Change 4229637 by Alexis.Matte
Fix fbx importer staticmesh the light map index, the index was check before the build.
#jira UE-62064
Change 4232793 by Chris.Gagnon
Added include to fix non unity builds.
#jira UE-62138
Change 4234206 by Brandon.Schaefer
Linux: Allow windows that want to be resizable to be resizeable
Github PR #3578 thanks hhyyrylainen
#jira UE-45847
Change 4234322 by Brandon.Schaefer
Continue after starting UnrealVersionSelector to avoid blocking a chain command
#jira UE-61530
Change 4234446 by Chris.Gagnon
Properly handled FPackageName::TryConvertFilenameToLongPackageName() failing in Cache Thumbnail.
#jira UE-61990
Change 4235057 by Brandon.Schaefer
Linux: Write to stderr when we fail to find expected to find sym file
#jira none
Change 4235121 by Brandon.Schaefer
Linux: Mark the static bool as soon as we enter the scope
#jira none
Change 4235399 by Brandon.Schaefer
Linux: Check we are not x86 otherwise add unwind tables
Copying the change that went over into 4.20.1 here
#jira none
Change 4240539 by Jamie.Dale
Made DataTableUtils::GetX functions take a const data pointer
Change 4240646 by Chris.Gagnon
Fix for delayed destruction of UWidgets when they are manually removed from a panel as part of tear down.
Inspired by the pull request, however I put in a more generic fix.
PR #4904: Fix late release of Slate resources managed by UMG slot widgets (Contributed by cmp-)
Change 4242975 by Yuriy.ODonnell
Moved duplicated code from MeshUtilities and MeshDescriptionOperations (FLayoutUV, FAllocator2D, FOverlappingCorners, etc.) into a new single module MeshUtilitiesCommon.
Add a generic opaque mesh view interface FLayoutUV::IMeshView to abstract mesh data access and allow FLayoutUV to be used with any mesh type in any module.
Replaced few instances of using an old version of overlapping corners data structure (multi-map) with new specialized FOverlappingCorners container.
Change 4243112 by Yuriy.ODonnell
Use new attribute array API for accessing FMeshDescription data.
Change 4243131 by Brandon.Schaefer
Cast our new resize w/h to int before checking if we are already that size
#jira UE-52291
Change 4243172 by Brandon.Schaefer
Ceil not trunk for this compare
#jira none
Change 4243271 by Brandon.Schaefer
Change address to be more portable
MS compiler does not place a '0x' on %p formating. Linux/Mac append a '0x' to the address
#jira UE-62325
Change 4243276 by Richard.TalbotWatkin
Fixed deprecated MeshDescription calls (merged with Yuriy's changes).
Change 4244067 by Lauren.Ridge
Preventing crash on floating text if asset container does not exist. VR Editor floating text is now not placeable or blueprintable.
#jira UE-62139
Change 4244547 by Lauren.Ridge
Changes to more accurately represent android behavior in PIE and UMG
#jira UE-62301
Change 4244830 by Alexis.Matte
Fix animation Range import, prevent changing the option when validating the anim range.
#jira UE-62055
Change 4250565 by Yuriy.ODonnell
Removed GeometryCache dependency on MeshUtilitiesCommon in non-editor configs.
Change 4254733 by Matt.Kuhlenschmidt
Slate Fast Path - Changed FSlateWindowElementList GetWindow to be thread safe. For fast path, this is accessed on multiple threads so it needs to be safe
GetWindow is deprecated and GetPaintWindow should be used instead
Edigrate from source CL 4254611
Change 4257092 by Chris.Gagnon
Improved UMG rename validation to respect the errors from the blueprint validator.
This fixes at least the case where it miss reported the issue when the name was greater than the length limit in blueprints.
#jira UE-62417
Change 4257124 by Chris.Gagnon
PR #4924: UE-62113 Fix Other filters toggling all assets to show up (Contributed by mamoniem)
#jira UE-62457
Change 4258696 by Chris.Gagnon
Removed Tab Spawner for Color Curve Editor is your not editing the color curve.
#jira none
Change 4258937 by Chris.Gagnon
Simplifed the code in the case of a null CurveOwner.
#jira UE-62443
Change 4259162 by Richard.TalbotWatkin
Fixed crash when entering mesh editor mode after having loaded a new level.
Change 4259909 by Chris.Gagnon
Added better check output to try and learn more about a crash in the wild.
Added some better const saftey while in there.
#jira UE-60696
Change 4259995 by Chris.Gagnon
Fix for possible crash if the mesh has invalid materials.
Also fixed the fact the FindMaterialIndicesUsingTexture() didn't work as advertised at all.
Seems like you'd attemp to paint all materials even when trying to only paint the ones using a particular texture.
#jira UE-62488
Change 4261012 by Michael.Dupuis
#jira UE-48899: Make sure the RootComponent is valid before trying to use it.
Change 4261361 by Michael.Dupuis
#jira UE-48899: Fixed the warning about scale
Change 4261926 by Michael.Dupuis
#jira UE-48899: Only check the root component validity as it's possible that the component is not registered when this get called.
Change 4262163 by Richard.TalbotWatkin
Fixed uninitialized member.
#jira UE-62493
#jira UE-62506
Change 4262549 by Brandon.Schaefer
Linux: Update the Slate application what the window size will most likely be
As X11 takes a frame to send an Event that a window has had its size changed. This causes things such as the slate renderer to think the window size is different then it actually it. This causes streching of tooltips
#jira UE-62555
Change 4262581 by Brandon.Schaefer
Linux: Use Show so we preserve our bIsVisible bool and avoid sending SDL_ShowWindow twice (ie. if its already shown)
#jira none
Change 4262906 by Chris.Gagnon
PR #4915: [UMG] Bind UWidgetAnimation from C++ to blueprint created animation (Contributed by TheCodez)
Change 4262965 by Chris.Gagnon
PR #4932: Fix to generate cleaner C++ files when using "New C++ Class" (Contributed by TheCodez)
Change 4263177 by Chris.Gagnon
PR #4935: Prevent crash when clicking use selected game mode multiple times (Contributed by projectgheist)
Change 4264723 by Christina.TempelaarL
Fixed SceneCaptureComponent so ShowOnlyActors property is writeable in blueprints.
#jira UE-62547
Change 4266029 by Michael.Dupuis
#jira none: Guarded against the scene being null
Change 4266356 by Richard.TalbotWatkin
Changed FMeshDescription to a struct from a class.
Added log errors when loading UMeshDescription objects (now deprecated), in preparation to resave any which remain.
Once all serialized UMeshDescriptions are wiped out (they only exist internally), FMeshDescription will become a USTRUCT.
Change 4266621 by Matt.Kuhlenschmidt
Fix UE4 icon to be the correct one
Change 4266635 by Chris.Gagnon
Added Message Log output for invalid software cursor as opposed to ensure/log.
#jira UE-62554
Change 4268136 by Matt.Kuhlenschmidt
Fix outline colors not updating when changing on the fly
#jira UE-42116
Change 4269184 by Chris.Gagnon
Fix for possible nullptr dereference.
#jira none
Change 4269902 by Brandon.Schaefer
Slate dialog modal window was not settings its parent window
#jira UE-62608
Change 4272083 by Chris.Gagnon
Fix for case where the the property noded arn't rebuilt in time and custom property ui can be using stale data.
#jira UE-62499
Change 4272869 by Michael.Trepka
Make sure ShooterGame sets correct input modes/mouse capture in menus and in game to avoid problems with keyboard not working in menus after alt-tab
#jira UE-61017
Change 4275155 by Michael.Dupuis
#jira UE-62526: Update lightmap/shadow UV mapping after lighting build on HISMC. ISM will get also updated due to the Edit() that will reapply the values on CreateSceneProxy
Change 4275298 by Lauren.Ridge
Fixed string parsing when looking at parent cvar values
#jira UE-62301
Change 4275391 by Lauren.Ridge
Fix for resolutions increasing when swapping landscape/portrait
Change 4275606 by Lauren.Ridge
Moving all asset container access to PostActorCreated to avoid VR editor assets in cooks
#jira UE-57797
Change 4275807 by Lauren.Ridge
Duplicating color themes now dupllicates the color labels as well
#jira UE-60697
Change 4275989 by Lauren.Ridge
When selecting a node while the details panel is behind a different panel in the same dock tab, the details panel is brought forward
#jira UETOOL-1325
Change 4276146 by Lauren.Ridge
Fix for new texture sample nodes not taking the selected texture from the content browser as the starting value.
#jira UETOOL-1322
Change 4276412 by Lauren.Ridge
Assets that can be dragged into the material graph now indicate that with a checkmark
#jira UE-56024
Change 4279549 by Lauren.Ridge
Fixed recursion of calls through SetDesignerFlags to avoid double-recursion with many nested panels
#jira none
Change 4279894 by Lauren.Ridge
Adding check for RootWidget existing
Change 4279969 by Michael.Trepka
Updated FDesktopPlatformMac::FileDialogShared() to handle a case where no extensions were specified in FileTypes string
#jira UE-62421
Change 4280317 by Lauren.Ridge
Adding if WITH_EDITOR
Change 4280716 by Chris.Gagnon
PR #4979: UE-62795: Deprecate bAutoWrapText in TextBlock (Contributed by projectgheist)
Slightly modified, the base syncronize sets the autowrap value.
Change 4280847 by Lauren.Ridge
Single property setting changes will now also call OnModified delegate for their section
#jira UE-58276
Change 4280850 by Chris.Gagnon
Added early out and log if focus is attempted to be set when the window is suppost to be be disabled due to a modal window being up.
#jira UE-62742
Change 4280931 by Brandon.Schaefer
Linux: Use MallocCrash when hitting out of memory issues in BinnedAllocFromOS
#jira FORT-108267
Change 4281460 by Lauren.Ridge
Clearing focus on a variable once it is committed. Fixes assert on undo
#jira UE-61872
Change 4283706 by tim.gautier
QAGame: Adding HISM test map / assets
Change 4283980 by Michael.Trepka
Unshelved from pending changelist '4238012':
Xcode project generator improvements
- Per-project precompiled header that wraps UnrealEd.h with #ifdef __cplusplus to allow Xcode to compile the pch in ObjC mode. Later we could replace UnrealEd.h with some other header file for non-editor targets
- Moved commands that disable compile warnings from MacToolChain's GetCompileArguments_Global to ApplePlatformCompilerPreSetup.h. Thanks to this we can have all the Xcode recommended warnings enabled in the project, but still allow Clang to index our code without reporting warnings
- Few more minor changes to fix Xcode's project validation and indexing warnings
Also, unify compile warning flags across all Apple platforms.
#jira UE-47965, UE-44327
Change 4284062 by Michael.Trepka
Copy of CL 4222794 from 4.20
Fixed a crash at exit in Mac editor caused by an attempt to use MetalProfiler after deleting it
#jira none
Change 4284266 by Brandon.Schaefer
Linux: Fix deadlock in a file cache which could be locked in a crash handler
#jira UE-62808
Change 4284469 by Lauren.Ridge
Fix for material parameter node crashing
Change 4284541 by Lauren.Ridge
Blueprints inheriting from UWidget will now show up in the palette view even if they are not loaded.
#jira UE-59164
Change 4284542 by Michael.Trepka
Copy of CL 4222797
Fixed a problem with FMacPlatformMisc::NormalizePath allocating an autorelease pool during crash handling, which resulted in the OS killing the process before we spawn CrashReportClient. Now this function is identical to Linux version.
#jira UE-61779
Change 4285288 by Cody.Albert
Fixed crash when changing "Show Coalesced" setting in profiler
Change 4285483 by Chris.Gagnon
PR #4936: Duplicate widget functionality for UMG editor (Contributed by projectgheist)
Fixed up some variable names.
#jira UE-62528
Change 4287219 by Brandon.Schaefer
dump_syms: Replace inline file/line with their callsite over the inline location
Fix <name omitted> appearing as the names for the function
Disable CFI generation for Windows (Linux theres a command line). Speeds up symbol generation
#jira FORT-670
Change 4287247 by Brandon.Schaefer
BreakpadSymbolEncoder: If the file doesnt have a newline at EOF handle that as a seperate case
#jira none
Change 4287259 by Brandon.Schaefer
dump_syms: Build on centos7
#jira none
Change 4287269 by Brandon.Schaefer
Linux: Disable generating CFI info when running dump_syms
#jira none
Change 4287326 by Brandon.Schaefer
dump_syms: Update to disabling the CFI generation version
#jira none
Change 4287902 by Brandon.Schaefer
TestPAL: Add cases for testing inline callstacks
#jira UEENGQA-21414
Change 4288365 by Lauren.Ridge
PR #4422: Set default material parameter name (Contributed by projectgheist)
Change 4292002 by Brandon.Schaefer
Linux: If our default settings are empty help fill in the proper name
#jira UE-62910
Change 4292496 by Lauren.Ridge
Now all renamable nodes do name verification also
Change 4292532 by Lauren.Ridge
PR #4989: Add icons to folder context menu favorites (Contributed by projectgheist)
Change 4293043 by tim.gautier
QAGame: Added a panner to ML_Albedo
Change 4295326 by Richard.TalbotWatkin
- Updated MeshDescription attribute calls to fix deprecation warnings.
- Removed TMeshAttributeArraySet::AddArray because the functionality was already available as part of SetNumIndices.
- Renamed TMeshAttributeArraySet::InsertArray, RemoveArray to InsertIndex, RemoveIndex for naming convention consistency (these methods deal with attribute indices, not with arrays). Added support for them in other attribute classes, and made them virtual so they can be called as part of an AttributesView.
- Removed redundant code in FUSDStaticMeshImportState::AddPolygons, when determining the number of UVs in the mesh description.
Change 4295795 by Richard.TalbotWatkin
Corrected MAX_MESH_TEXTURE_COORDS_MD references.
Change 4297308 by Cody.Albert
Fixed bug with InputPreProcessorsHelper::Add not correctly adding input processors
Change 4297799 by Brandon.Schaefer
Linux: Dont assume DISPlAY=:0
#jira UE-63050
Change 4298150 by Brandon.Schaefer
dump_syms: This is rebuilding dump_sym changes from CL 4287219 for Mac
Replace inline file/line with their callsite over the inline location
Fix <name omitted> appearing as the names for the function
Disable CFI generation for Windows (Linux theres a command line). Speeds up symbol generation
Source code changes for dump_syms was changed at CL 4287219
#jira none
Change 4298369 by Brandon.Schaefer
dump_syms: Rebuild for Linux/Windows to fix a possible crash when missing debug_ranges in the debug section
Source changed in CL 4298150
#jira none
Change 4301952 by Lauren.Ridge
Fixing input labels on material function inputs
#jira UE-63077
Change 4302388 by Brandon.Schaefer
Linux: If we have a 0 LineNumber lets try to use to the previous Record.
Still an issue with non-virtual thunks reporting line number zero but it seems even windows skips these frames. GDB reports a different callsite that doesnt seem super related (possibly?) Nothing to do with thunking though.
#jira UE-62930
Change 4304835 by Alexis.Matte
Add imported framerate info to anime sequence
#jira UE-51302
Change 4307480 by Brandon.Schaefer
SDL2: Update to newer version hg-12121:4358e537000a
Fixed github PR #4844 as well (thanks tomix1024)
#jira UE-62783 UE-61369
Change 4307481 by Brandon.Schaefer
SDL2: Rebuild with the newer version hg-12121:4358e537000a
Fixed github PR #4844 as well (thanks tomix1024)
#jira UE-62783 UE-61369
Change 4308264 by Brandon.Schaefer
Linux: Make both DLLIMPORT the same value
#jira UE-61174
Change 4308640 by Matt.Kuhlenschmidt
Added a "report bug" menu entry to the help menu
#jira UE-63182
Change 4309508 by Brandon.Schaefer
nvTextureTools: Rebuild on Linux using our libc++ and not libstdc++
Move to the proper runtime depend location
#jira UE-54892 UE-61705
Change 4309554 by Brandon.Schaefer
SDL2: Add last missing folder
#jira none
Change 4309955 by Chris.Gagnon
PR #5017: UE-63105: Modify SGraphActionMenu::OnKeyDown to use a different branc. (Contributed by projectgheist)
Change 4311008 by Brandon.Schaefer
nvTextureTools: Actually remove libstdc++ from Linux build
#jira UE-54892
Change 4312195 by Alexis.Matte
- Fix the set range feature to always use the file sample rate so the range match what the user see in the DCC
- Also add some fbx file information to the import dialog
#jira UE-62504
Change 4315347 by Brandon.Schaefer
Linux: Disable XGE builds as it appears to be lower casing folders when the build platform is Windows
#jira UE-63296
Change 4318704 by Lauren.Ridge
Fix for crash on opening map built data
#jira UE-63301
Change 4319999 by Lauren.Ridge
Fix for crash in vr mode
#jira UE-63376
Change 4320144 by Chris.Gagnon
Fix for smoke content that set the hovered size different to the normal size on the UMG slider handle.
#jira UE-63367
Change 4327887 by Michael.Trepka
Disable nonportable-include-path warning in iOS toolchain to allow incorrect case in paths to headers passed using -include
#jira UE-63408
Change 4217622 by Brandon.Schaefer
Linux: Pass a command line argument to crash reporter to show or skip a user agreement popup
#jira none
Change 4312048 by Brandon.Schaefer
Linux: Dont disable ICU by default on Servers
#jira UE-59113
Change 4320173 by Chris.Gagnon
Fix for startup movie streamer on xbox not finishing.
#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4329255 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 4329265 by chris gagnon in Dev-VR branch]
2018-08-29 18:37:17 -04:00
FSlateIcon ( FEditorStyle : : GetStyleSetName ( ) , " PropertyWindow.Favorites_Enabled " ) ,
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3358367 by tim.gautier
Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters
Change 3624848 by Jamie.Dale
Added a composite font for the editor (and Slate core)
This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor.
This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font.
This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support.
Change 3654993 by Jamie.Dale
'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer
This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer
Breaking changes:
- Native has been renamed to FNativeFuncPtr.
- The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair).
- Use P_THIS if you were previously using the 'this' pointer in your native function.
Change 3699591 by Jamie.Dale
Added support for displaying and editing numbers in a culture correct way
Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game).
#jira UE-4028
Change 3719568 by Jamie.Dale
Allow platforms to override the default ICU timezone calculation
Change 3622366 by Bradut.Palas
#jira UE-46677
Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode.
Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions.
Change 3622378 by Bradut.Palas
#jira UE-46590
we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width.
The bug is that the size of the last element is incorrectly reported, after we drag back and forth.
Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value.
Change 3622552 by Jamie.Dale
Added support for per-culture sub-fonts within a composite font
This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this).
Change 3623170 by Jamie.Dale
Fixing warning
Change 3624846 by Jamie.Dale
Composite font cache optimizations
- Converted a typically small sized map to a sorted array + binary search.
- Converted the already sorted range array to use binary search.
- Contiguous ranges using the same typeface are now merged in the cache.
Change 3625576 by Cody.Albert
We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified.
#jira UE-47971
Change 3626057 by Matt.Kuhlenschmidt
Expose EUmgSequencePlayMode to blueprints
#jira UE-49255
Change 3626556 by Matt.Kuhlenschmidt
Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning.
#jira UE-48922, UE-48957
Change 3627692 by Matt.Kuhlenschmidt
PR #3977: Source control submenu menu customization (Contributed by Kryofenix)
Change 3628600 by Arciel.Rekman
Added AutoCheckout to FAssetRenameManager for commandlet usage.
Change 3630561 by Richard.Hinckley
Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter.
Change 3630656 by Richard.Hinckley
Compile fix.
Change 3630964 by Arciel.Rekman
Fix CrashReporterClient headless build.
Change 3631050 by Matt.Kuhlenschmidt
Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp
Causes major problems with resizing splitters in editor
Change 3631140 by Arciel.Rekman
OpenAL: update Linux version to 1.18.1 (UETOOL-1253)
- Also remove a hack for RPATH and make it use a generic RPATH mechanism.
- Bulk of the change from Cengiz.Terzibas
#jira UETOOL-1253
Change 3632924 by Jamie.Dale
Added support for a catch-all fallback font within composite fonts
This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles.
Change 3633055 by Jamie.Dale
Fixed some refresh issues in the font editor
Change 3633062 by Jamie.Dale
Fixed localization commands being reported as unknown
Change 3633906 by Nick.Darnell
UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working.
Change 3634070 by Arciel.Rekman
Display actually used values of material overrides.
Change 3634254 by Arciel.Rekman
Fix ResavePackages working poorly with projects on other drives (UE-49465).
#jira UE-49465
Change 3635985 by Matt.Kuhlenschmidt
Fixed typo in function name used by maps
PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist)
Change 3636012 by Matt.Kuhlenschmidt
PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist)
Change 3636706 by Lauren.Ridge
Epic Friday: Save parameters to child or sibling instance functionality
Change 3638706 by Jamie.Dale
Added an improved Japanese font to the editor
This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters).
#jira UE-33268
Change 3639438 by Arciel.Rekman
Linux: Repaired ARM server build (UE-49635).
- Made Steam* plugins compile.
- Disabled OpenEXR as the libs aren't compiled (need to be done separately).
(Edigrating CL 3639429 from Release-4.17 to Dev-Editor)
Change 3640625 by Matt.Kuhlenschmidt
PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist)
Change 3640626 by Matt.Kuhlenschmidt
PR #4011: Remove space from filename (Contributed by projectgheist)
Change 3640697 by Matt.Kuhlenschmidt
PR #4010: PNG alpha fix (Contributed by mmdanggg2)
Change 3641137 by Jamie.Dale
Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch
It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately.
Change 3641351 by Jamie.Dale
Fixing incorrect weights on the Japanese sub-font
Change 3641356 by Jamie.Dale
Fixing inconsistent font sizes between CoreStyle and EditorStyle
Change 3641710 by Jamie.Dale
Fixed pure-virtual function call on UMulticastDelegateProperty
Change 3641941 by Lauren.Ridge
Adding a Parameter Details tab to the Material Editor so users can change default parameter details
Change 3644141 by Jamie.Dale
Added an improved Korean font to the editor
This is only used when displaying Korean text when the editor is set to Korean
Change 3644213 by Arciel.Rekman
Fix the side effects of a fix for UE-49465.
- Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are
and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later.
#jira UE-49465
Change 3644777 by Jamie.Dale
Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished
Change 3644879 by tim.gautier
QAGame: Optimized assets for Procedural Foliage testing
- Added camera bookmarks to Stations in QA-Foliage
- Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape
- Fixed up redirectors
Change 3645109 by Matt.Kuhlenschmidt
PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts)
Change 3645114 by Matt.Kuhlenschmidt
PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts)
Change 3645116 by Matt.Kuhlenschmidt
PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts)
Change 3645118 by Matt.Kuhlenschmidt
PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts)
Change 3645876 by Arciel.Rekman
Linux: fix submenus of context menu not working (UE-47639).
- Change by icculus (Ryan Gordon).
- QA-ClickHUD seems to be not affected by this change (it is already broken alas).
#jira UE-47639
Change 3648088 by Jamie.Dale
Fixed some case-sensitivity issues with FText format argument names/pins
These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior.
#jira UE-47122
Change 3648097 by Jamie.Dale
Moved common macOS/iOS localization implementation into FApplePlatformMisc
#jira UE-49940
Change 3650858 by Arciel.Rekman
UBT: improve CodeLite project generator (UE-49400).
- PR #3987 submitted by yaakuro (Cengiz Terzibas).
#jira UE-49400
Change 3651231 by Arciel.Rekman
Linux: default to SM5 for Vulkan.
- Change by Timothee.Bessett.
Change 3653627 by Matt.Kuhlenschmidt
PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts)
Change 3653628 by Matt.Kuhlenschmidt
PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz)
Change 3653984 by Jamie.Dale
Fixed some redundant string construction
Change 3658528 by Joe.Graf
UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files
Change 3658594 by Jamie.Dale
Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues
#jira UE-27263
Change 3659643 by Michael.Trepka
Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior
#jira UETOOL-1238
Change 3661908 by Matt.Kuhlenschmidt
USD asset importing improvements
Change 3664100 by Matt.Kuhlenschmidt
Fix static analysis
Change 3664107 by Matt.Kuhlenschmidt
PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist)
Change 3664125 by Matt.Kuhlenschmidt
PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist)
Change 3664340 by Jamie.Dale
PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist)
Change 3664403 by Jamie.Dale
PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed)
Change 3664539 by Jamie.Dale
PR #3280: Added EditableText functionality (Contributed by projectgheist)
Change 3665433 by Alexis.Matte
When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target.
#jira UE-50231
Change 3666747 by Cody.Albert
Change 3669280 by Jamie.Dale
PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist)
Change 3669718 by Jamie.Dale
PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist)
Change 3670838 by Alexis.Matte
Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button.
#jira UE-50387
Change 3671559 by Matt.Kuhlenschmidt
Update SimpleUI automation test ground truth
#jira UE-50325
Change 3671587 by Alexis.Matte
Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file.
#jira UE-50147
Change 3671730 by Jamie.Dale
Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances
Change 3672104 by Michael.Dupuis
#jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings
Change 3674906 by Alexis.Matte
Make sure the export LOD option is taken in consideration when exporting a level or the current level selection
#jira UE-50248
Change 3674942 by Matt.Kuhlenschmidt
Fix static analysis
Change 3675401 by Alexis.Matte
-fix export animation, do not truncate the last frame anymore
-fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves.
#jira UE-48231
Change 3675990 by Alexis.Matte
Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx.
This is to avoid driving random vertex with old morph target.
#jira UE-50391
Change 3676169 by Alexis.Matte
When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import.
Change 3676396 by Alexis.Matte
Make all LOD 0 name consistent in staticmesh editor
#jira UE-49461
Change 3677730 by Cody.Albert
Enable locking of Persistent Level in Levels tab
#jira UE-50686
Change 3677838 by Jamie.Dale
Replaced broken version of Roboto Light
Change 3679619 by Alexis.Matte
Integrate GitHub pr #4029 to fix import fbx chunk material assignation.
#jira UE-50001
Change 3680093 by Alexis.Matte
Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh.
Change 3680931 by Arciel.Rekman
SlateDialogs: show image icon for *.tga (UE-25106).
- Also reworked the logic somewhat.
#jira UE-25106
Change 3681966 by Yannick.Lange
MaterialEditor post-process preview.
#jira UE-45307
Change 3682407 by Lauren.Ridge
Fixes for material editor compile errors
Change 3682628 by Lauren.Ridge
Content browser filters for Material Layers, Blends, and their instances
Change 3682725 by Lauren.Ridge
Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default
Change 3682921 by Lauren.Ridge
Fix for instance layers not initializing fully
Change 3682954 by Lauren.Ridge
Creating Material Layer Test Assets
Change 3683582 by Alexis.Matte
Fix static analysis build
Change 3683614 by Matt.Kuhlenschmidt
PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts)
Change 3684130 by Lauren.Ridge
Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs.
Change 3686289 by Arciel.Rekman
Remove the pessimization (UE-23791).
Change 3686455 by Lauren.Ridge
Fixes for adding/removing a layer parameter from the parent not updating the child
Change 3686829 by Jamie.Dale
No longer include trailing whitespace in the justification calculation for soft-wrapped lines
#jira UE-50266
Change 3686970 by Lauren.Ridge
Making material parameter preview work for functions as well
Change 3687077 by Jamie.Dale
Fixed crash using FActorDetails with the struct details panel
Change 3687152 by Jamie.Dale
Fixed the row structure tag not appearing in the Content Browser for Data Table assets
The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables.
#jira UE-48691
Change 3687174 by Lauren.Ridge
Fix for material layer sub-parameters showing up in the default material parameters panel
Change 3688100 by Lauren.Ridge
Fixing static analysis error
Change 3688317 by Jamie.Dale
Fixed crash using the widget reflector in a cooked game
Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector.
Change 3689054 by Jamie.Dale
Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes
#jira UE-45751
Change 3689513 by Jamie.Dale
Fixed justification bug with RTL text caused by CL# 3686829
Also implemented the same alignment fix for visually left-aligned RTL text.
#jira UE-50266
Change 3690231 by Lauren.Ridge
Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor
Change 3690234 by Lauren.Ridge
Adding Material Layers Function Parameter to Static Parameter Compare
Change 3690750 by Chris.Bunner
Potential nullptr crash.
Change 3690751 by Chris.Bunner
Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter.
Change 3691010 by Jamie.Dale
Fixed some clipping issues that could occur with right-aligned text
FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment)
#jira UE-46760
Change 3691091 by Jamie.Dale
Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type
Change 3691134 by Alexis.Matte
Make sure we instance also the collision mesh when exporting a level to fbx file.
#jira UE-51066
Change 3691157 by Lauren.Ridge
Fix for reset to default not refreshing sub-parameters
Change 3691192 by Jamie.Dale
Fixed Content Browser selection resetting when changing certain view settings
#jira UE-49611
Change 3691204 by Alexis.Matte
Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011.
#jira UE-51023
Change 3692335 by Lauren.Ridge
Setting displayed asset to equal filter asset if no instance has been selected
Change 3692479 by Jamie.Dale
Fixed whitespace
Change 3692508 by Alexis.Matte
Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu.
We also prevent the export dialog to show
#jira UE-50973
Change 3692639 by Jamie.Dale
Translation Editor now shows stale translations as "Untranslated"
Change 3692743 by Lauren.Ridge
Smaller blend icons, added icon size override to FObjectEntryBox
Change 3692830 by Alexis.Matte
Fix linux build
Change 3692894 by Lauren.Ridge
Tooltip on "Parent" in material layers
Change 3693141 by Jamie.Dale
Removed dead code
FastDecimalFormat made this redundant
Change 3693580 by Jamie.Dale
Added AlwaysSign number formatting option
#jira UE-10310
Change 3693784 by Jamie.Dale
Fixed assert extracting the number formatting rules for Arabic
It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that.
#jira UE-10310
Change 3694428 by Arciel.Rekman
Linux: make directory watch request a warning so they don't block cooking.
- See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html
Change 3694458 by Matt.Kuhlenschmidt
Made duplicate keybinding warning non-fatal
Change 3694496 by Alexis.Matte
fix static analysis build
Change 3694515 by Jamie.Dale
Added support for culture correct parsing of decimal numbers
#jira UE-4028
Change 3694621 by Jamie.Dale
Added a variant of FastDecimalFormat::StringToNumber that takes a string length
This can be useful if you want to convert a number from within a non-null terminated string
#jira UE-4028
Change 3694958 by Jamie.Dale
Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing
You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail.
#jira UE-4028
Change 3695083 by Alexis.Matte
Optimisation of the morph target import
- We now compute only the normal for the shape the tangent are not necessary
- The async tasks are create when there is some available cpu thread to avoid filling the memory
- When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets
#jira UE-50945
Change 3695122 by Jamie.Dale
GetCultureAgnosticFormattingRules no longer returns a copy
Change 3695835 by Arciel.Rekman
TestPAL: greatly expanded malloc test.
Change 3695918 by Arciel.Rekman
TestPAL: Added thread priority test.
Change 3696589 by Arciel.Rekman
TestPAL: tweak thread priorities test (better readability).
Change 3697345 by Alexis.Matte
Fix reorder of material when importing a LOD with new material
#jira UE-51135
Change 3699590 by Jamie.Dale
Updated SGraphPinNum to use a numeric editor
#jira UE-4028
Change 3699698 by Matt.Kuhlenschmidt
Fix crash opening the level viewport context menu if the actor-component selection is out of sync
#jira UE-48444
Change 3700158 by Arciel.Rekman
Enable packaging for Android Vulkan on Linux (UETOOL-1232).
- Change by Cengiz Terzibas
Change 3700224 by Arciel.Rekman
TestPAL: fixed a memory leak.
Change 3700775 by Cody.Albert
Don't need to initialize EnvironmentCubeMap twice.
Change 3700866 by Michael.Trepka
PR #3223: Remove unnecessary reallocation. (Contributed by foollbar)
#jira UE-41643
Change 3701132 by Michael.Trepka
Copy of CL 3671538
Fixed issues with editor's game mode in high DPI on Mac.
#jira UE-49947, UE-51063
Change 3701421 by Michael.Trepka
Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression
Change 3701495 by Alexis.Matte
Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them.
#jira UE-UE-51359
Change 3702982 by Jamie.Dale
Cleaned up some localization setting names
These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting.
Change 3703517 by Arciel.Rekman
TestPAL: improved thread test.
- Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic).
Change 3704378 by Michael.Trepka
Disable Zoom button on Mac if project requests a resizeable window without it.
#jira UE-51335
Change 3706316 by Jamie.Dale
Fixed the asset search suggestions list closing if you clicked on its scrollbar
#jira UE-28885
Change 3706855 by Alexis.Matte
Support importing animation that has some keys with negative time
#jira UE-51305
Change 3709634 by Matt.Kuhlenschmidt
PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist)
Change 3711085 by Michael.Trepka
Reenabled UBT makefiles on Mac
Change 3713049 by Josh.Engebretson
The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect.
#jira UE-51319
Change 3713144 by Lauren.Ridge
Fixing automated test error
#jira UE-50982
Change 3713395 by Alexis.Matte
Fix auto import mountpoint
#jira UE-51524
Change 3713881 by Michael.Trepka
Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets.
#jira UE-31093
Change 3714197 by Michael.Trepka
Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields.
#jira UE-47915
Change 3714911 by Joe.Graf
Merge of cmake changes from Dev-Rendering
Change 3715973 by Michael.Trepka
Disable OS close button on Windows if project settings request that
#jira UE-45522
Change 3716390 by Lauren.Ridge
The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior.
#jira UE-50916
Change 3716529 by Josh.Engebretson
Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1
#jira UE-51341
Change 3716885 by Josh.Engebretson
Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary.
#jira UE-48572
Change 3716929 by Josh.Engebretson
Unshelved from pending changelist '3364093':
PR #3420: Exe's icons and properties (Contributed by projectgheist)
Change 3716937 by Josh.Engebretson
Unshelved from pending changelist '3647428':
PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik)
Change 3717002 by Josh.Engebretson
Fix FileReference/string conversion
Change 3717355 by Joe.Graf
Fixed CMake file generation on Windows including Engine/Source/ThirdParty source
Change 3718256 by Arciel.Rekman
TestPAL: slight mod to the malloc test.
- Touch the allocated memory to check actual resident usage.
Change 3718290 by Arciel.Rekman
BAFO: place descriptor after the allocation to save some VIRT memory.
- We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor.
Change 3718508 by Michael.Trepka
Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer)
#jira UE-46148
Change 3718855 by Lauren.Ridge
Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options.
Change 3718932 by Cody.Albert
Update ActorSequence plugin loading phase to PreDefault
#jira UE-51612
Change 3719378 by tim.gautier
QAGame: Renamed multiTxt_Justification > UMG_TextJustification.
Added additional Text Widgets for testing
Change 3719413 by Lauren.Ridge
Resubmit of content browser favorites
Change 3719803 by Yannick.Lange
VREditor: Fix crash with null GEditor
#jira UE-50103
Change 3721127 by tim.gautier
QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials
- Added M_ParamDefaults and MF_ParamDefaults
- Moved legacy MeshPaint materials into /Content/Materials/MeshPaint
- Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions
Change 3721255 by Alexis.Matte
Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds.
#jira UE-51363
Change 3721594 by Lauren.Ridge
Material Blends now have plane mesh previews in their icons.
Change 3722072 by tim.gautier
QAGame: Updated MF_ParamDefaults - using red channel as roughness
Updated M_ParamDefaults - tweaked Scalar values
Change 3722180 by Michael.Trepka
Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator.
#jira UE-25941
Change 3722220 by Michael.Trepka
Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly
#jira UE-40246
Change 3722806 by Lauren.Ridge
Fixing non-editor compiles
Change 3722914 by Alexis.Matte
Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import.
#jira UE-51665
Change 3723446 by Michael.Trepka
Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME
Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window.
#jira UE-48257
Change 3723505 by Matt.Kuhlenschmidt
Fix duplicate actors being created for USD primitives that specify a custom actor class
Change 3723555 by Matt.Kuhlenschmidt
Fix crash loading the gameplayabilities module
#jira UE-51693
Change 3723557 by Matt.Kuhlenschmidt
Fixed tooltip on viewport dpi scaling option
Change 3723870 by Lauren.Ridge
Fixing incorrect reset to default visibility, adding clear behavior to fields
Change 3723917 by Arciel.Rekman
Linux: fix compilation with glibc 2.26+ (UE-51699).
- Fixes compilation on Ubuntu 17.10 among others.
(Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3723918 by Arciel.Rekman
Linux: do not test for popcnt presence unnecessarily (UE-51677).
(Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3724229 by Arciel.Rekman
Fix FOutputDeviceStdOutput to use printf() on Unix platforms.
Change 3724261 by Arciel.Rekman
TestPAL: fix thread priority test (zero the counter).
Change 3724978 by Arciel.Rekman
Linux: fix priority calculation.
- Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0.
Change 3725382 by Matt.Kuhlenschmidt
Guard against crashes and add more logging when actor creation fails.
Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed
#jira UE-47464
Change 3725559 by Matt.Kuhlenschmidt
Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows.
Moved some files around for better consistency
Change 3725640 by Arciel.Rekman
Fix Linux thread/process priorities.
- Should also speed up SCW on Linux by deprioritizing them less.
Change 3726101 by Matt.Kuhlenschmidt
Fix logic bug in USD child "kind" type resolving
Change 3726244 by Joe.Graf
Added an option to generate a minimal set of targets for cmake files
Added shader and config files to cmake file generation for searching within IDEs
Change 3726506 by Arciel.Rekman
Fix compile issue after DPI change.
Change 3726549 by Matt.Kuhlenschmidt
Remove unnecessary indirection to cached widgets in the hit test grid
Change 3726660 by Arciel.Rekman
Enable DPI switch on Linux.
Change 3726763 by Arciel.Rekman
Fix mismatching "noperspective" qualifier (UE-50807).
- Pull request #4080 by TTimo.
Change 3727080 by Michael.Trepka
Added support for editor's EnableHighDPIAwareness setting on Mac
Change 3727658 by Matt.Kuhlenschmidt
Fix shutdown crash if level editor is still referenced after the object system has been gc'd
#jira UE-51630
Change 3728270 by Matt.Kuhlenschmidt
Remove propertyeditor dependency from editorstyle
Change 3728291 by Arciel.Rekman
Linux: fix for a crash on a headless system (UE-51714).
- Preliminary change before merging to 4.18.
Change 3728293 by Arciel.Rekman
Linux: remove unneeded dependency on CEF.
- Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs.
Change 3728524 by Michael.Trepka
Copy of CL 3725570
Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240)
#jira UE-51709
Change 3728875 by Michael.Trepka
Fixed compile error in Mac SlateOpenGLContext.cpp
Change 3728880 by Matt.Kuhlenschmidt
Guard against invalid worlds in thumbnail renderers
Change 3728924 by Michael.Trepka
Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call.
#jira UE-51711
Change 3729288 by Joe.Graf
Added the .idea/misc.xml file generation to speed up CLion indexing
Change 3729935 by Michael.Dupuis
#jira UE-51722: Hide from UI invalid enum values
Change 3730234 by Matt.Kuhlenschmidt
Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured.
#jira UE-51801
Change 3730349 by Michael.Dupuis
#jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item
Change 3730438 by Lauren.Ridge
Cleaning up material layering UI functions
Change 3730723 by Jamie.Dale
Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers
#jira UE-51799
Change 3731008 by Lauren.Ridge
Changing Layers and Blends from proxy assets to real assets
Change 3731026 by Arciel.Rekman
libelf: make elf_end() visible (UE-51843).
- This repairs compilation for a case when CUDA is being used.
- Also added some missing files for ARM 32-bit.
Change 3731081 by Lauren.Ridge
New material layer test assets
Change 3731186 by Josh.Engebretson
Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets
#jira UE-50104
Change 3731188 by Mike.Erwin
Improve responsiveness of Open Asset dialog.
On large projects, there's a noticeable delay when opening and searching/filtering assets.
Stopwatch measurements on my machine (seconds for ~122,000 assets):
before with this CL
ctrl-P 1.4 0.45
search 1.8 0.55
CollectionManagerModule was the main culprit for search/filter slowness.
Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation.
Change 3731682 by Arciel.Rekman
UnrealEd: Allow unattended commandlets to rename/save packages.
Change 3732305 by Michael.Dupuis
#jira UE-48434 : Only register if the foliage type still has a valid mesh
Change 3732361 by Matt.Kuhlenschmidt
Fix two settings objects being created in the transient package with the same name
#jira UE-51891
Change 3732895 by Josh.Engebretson
https://jira.it.epicgames.net/browse/UE-51706
If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC.
Adds DDC notification events for check/put and query for whether a shared DDC is in use.
#jira UE-51706
Change 3733025 by Arciel.Rekman
UBT: make sure new clang versions are invoked.
Change 3733311 by Mike.Erwin
Fix Linux compile warning from CL 3731188
It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder.
Change 3733658 by Josh.Engebretson
Add a missing #undef LOCTEXT_NAMESPACE
Change 3734003 by Arciel.Rekman
Fix Windows attempting to use printf %ls and crashing at that (UE-51934).
Change 3734039 by Michael.Trepka
Fixed a couple of merge issues in Mac ApplicationCore
Change 3734052 by Michael.Trepka
One more Mac ApplicationCore fix
Change 3734244 by Lauren.Ridge
Fix for accessing Slate window on render thread
Change 3734950 by Josh.Engebretson
Fixing clang warning
Change 3734978 by Jamie.Dale
Relaxed enum property importing to allow valid numeric values to be imported too
This was previously made more strict which caused a regression in Data Table importing
#jira UE-51848
Change 3734999 by Arciel.Rekman
Linux: add LTO support and more.
- Adds ability to use link-time opitimization (reusing current target property bAllowLTCG).
- Supports using llvm-ar and lld instead of ar/ranlib and ld.
- More build information printed (and in a better organized way).
- Native scripts updated to install packages with the appropriate tools on supported systems
- AutoSDKs updated to require a new toolchain (already checked in).
- Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089
Change 3735268 by Matt.Kuhlenschmidt
Added support for canvas based DPI scaling.
-Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI
-The debug canvas for stats is always dpi scaled in editor and pie.
-Eliminated text scaling workaround now that the entire canvas is properly scaled
-Enabled canvas scaling in cascade UI
Change 3735329 by Matt.Kuhlenschmidt
Fix potential crash if an asset editor has an object deleted out from under it
#jira UE-51941
Change 3735502 by Arciel.Rekman
Fix compile issue (bShouldUpdateScreenPercentage).
Change 3735878 by Jamie.Dale
Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string
This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers.
Change 3735881 by Jamie.Dale
JsonValue no longer stringifies whole numbers as floats
Change 3735884 by Jamie.Dale
Only allow enums to import integral values
Change 3735912 by Josh.Engebretson
Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications
#jira UE-48131
Change 3736280 by Matt.Kuhlenschmidt
Fix 0 dpi scale for canvases
#jira UE-51995
Change 3736298 by Matt.Kuhlenschmidt
Force focus of game viewports in vr mode
Change 3736374 by Jamie.Dale
Fixed some places where input chords were being used without testing that they had a valid key set
#jira UE-51799
Change 3738543 by Matt.Kuhlenschmidt
Better fix for edit condition crashes
#jira UE-51886
Change 3738603 by Lauren.Ridge
Copy over of drag and drop non-array onto array fix
Change 3739701 by Chris.Babcock
Fix crashlytics merge error
#jira UE-52064
#ue4
#android
[CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
FUIAction ( FExecuteAction : : CreateSP ( this , & FPathContextMenu : : ExecuteFavorite ) )
) ;
}
2014-03-14 14:13:41 -04:00
}
MenuBuilder . EndSection ( ) ;
2015-01-16 15:39:47 -05:00
if ( bHasAssetPaths )
2014-03-14 14:13:41 -04:00
{
2015-01-16 15:39:47 -05:00
// Bulk operations section //
MenuBuilder . BeginSection ( " PathContextBulkOperations " , LOCTEXT ( " AssetTreeBulkMenuHeading " , " Bulk Operations " ) ) ;
{
// Save
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3077573 on 2016/08/04 by Nick.Darnell
Removing some unused code, adding additional needed modules to editor tests.
#rb none
Change 3077580 on 2016/08/04 by Nick.Darnell
Removing the test plugins, going to be recreating them in EngineTest.
Change 3082659 on 2016/08/09 by Nick.Darnell
Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them.
#rb none
Change 3082766 on 2016/08/09 by Jamie.Dale
Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings
ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32.
#jira UE-33971
#rb James.Hopkin
Change 3083067 on 2016/08/09 by Nick.Darnell
Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is.
#rb none
Change 3084475 on 2016/08/10 by Richard.TalbotWatkin
Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server
#codereview Matt.Kuhlenschmidt
#rb none
Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt
Added grayscale texture importing support
#rb none
Change 3084774 on 2016/08/10 by Cody.Albert
Adding controller support for ComboBox widget
#jira UE-33826
#rb nick.darnell
Change 3085716 on 2016/08/11 by Nick.Darnell
UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with.
#rb none
Change 3085733 on 2016/08/11 by Nick.Darnell
UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable.
#rb none
Change 3085734 on 2016/08/11 by Nick.Darnell
Texture - Making GetDefaultMipMapBias a bit more efficent in the common case.
#rb none
Change 3085736 on 2016/08/11 by Nick.Darnell
Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings.
#rb none
Change 3085737 on 2016/08/11 by Nick.Darnell
Editor - code organization.
#rb none
Change 3085875 on 2016/08/11 by Nick.Darnell
UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer.
#rb none
Change 3086209 on 2016/08/11 by Ben.Salem
Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format.
#rb adric.worley, william.ewen
Change 3086515 on 2016/08/11 by Nick.Darnell
Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case.
#rb Matt.Kuhlenschmidt
Change 3087216 on 2016/08/12 by Jamie.Dale
Fixed an issue where re-scanning a package file may leave old assets in the asset registry
We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package.
This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work).
#rb Andrew.Rodham
Change 3087219 on 2016/08/12 by Jamie.Dale
Updated TextRenderComponent to support multiple font pages
It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page).
#rb Matt.Kuhlenschmidt
Change 3087308 on 2016/08/12 by Alex.Delesky
#jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added.
#rb Matt.Kuhlenschmidt
Change 3089140 on 2016/08/15 by Jamie.Dale
We now abort a directory watch if we lose access to the directory in question
This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted.
#jira UE-30172
#rb Andrew.Rodham
Change 3089148 on 2016/08/15 by Alexis.Matte
Allow fbx export of any actor type.
#rb none
#codereview dmitriy.dyomin
Change 3089211 on 2016/08/15 by Jamie.Dale
Unified access to the parent window for external dialogs
A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible.
You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window.
#rb Andrew.Rodham
Change 3089640 on 2016/08/15 by Jamie.Dale
Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc
#rb none
Change 3089661 on 2016/08/15 by Nick.Darnell
Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see.
#rb none
Change 3089667 on 2016/08/15 by Cody.Albert
Updating RoutePointerUpEvent to call OnDrop for touch events when dragging
#jira UE-34709
#rb nick.darnell
Change 3089694 on 2016/08/15 by Jamie.Dale
Applied a fix to the ExcludeClasses setting in the loc gather
#rb none
Change 3089889 on 2016/08/15 by Nick.Darnell
Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities.
#rb none
Change 3090256 on 2016/08/16 by Nick.Darnell
Automation - working on screenshots.
#rb none
Change 3090322 on 2016/08/16 by Nick.Darnell
Automation - Adding modified screenshot function.
#rb none
Change 3090335 on 2016/08/16 by Nick.Darnell
Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins.
#rb none
Change 3090881 on 2016/08/16 by Nick.Darnell
Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected.
#rb none
Change 3090884 on 2016/08/16 by Nick.Darnell
Plugins - There's now support for generating a Content Only plugin from the new plugin wizard.
#rb none
Change 3090911 on 2016/08/16 by Nick.Darnell
Feature Packs - If there's an error loading a manifest, it's now an error, not a warning.
#rb none
Change 3090913 on 2016/08/16 by Jamie.Dale
Optimization and usability improvements of the MemoryProfiler2 tool
- Optimized the processing of the Callgraph, Histogram, and Short lived allocations views.
- The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds.
- The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds.
- The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds.
- Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks).
#jira UETOOL-948
#jira UETOOL-949
#rb James.Hopkin
Change 3090962 on 2016/08/16 by Jamie.Dale
Fixed double assignment of filter functions
#rb none
Change 3090989 on 2016/08/16 by Nick.Darnell
Editor - Attempting to fix the build, non-unity issue I suspect.
#rb none
Change 3091754 on 2016/08/17 by Nick.Darnell
FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc.
#rb none
#codereview Alexis.Matte
Change 3091758 on 2016/08/17 by Nick.Darnell
Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens.
#rb none
#codereview Nick.Atamas,Matt.Kuhlenschmidt
Change 3091829 on 2016/08/17 by Nick.Darnell
Build - Attempting to repair the build.
#rb none
Change 3091920 on 2016/08/17 by Nick.Darnell
Build - Another attempt at fixing the mac build.
#rb none
Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt
Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying
#rb none
Change 3094474 on 2016/08/19 by Jamie.Dale
Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled
#jira UETOOL-951
#rb James.Hopkin
Change 3094581 on 2016/08/19 by Jamie.Dale
Added missing allocator filter needed by PS4 profiles
#rb none
Change 3094681 on 2016/08/19 by Richard.TalbotWatkin
Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer.
#jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation
#rb none
Change 3095163 on 2016/08/19 by Trung.Le
#jira UE-20849: Added tooltips to the inputs of the Material final result node
#rb matt.kuhlenschmidt
Change 3095285 on 2016/08/19 by Trung.Le
#jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member
#rb none
Change 3095344 on 2016/08/19 by Alexis.Matte
#jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine.
Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter).
#rb none
#codereview matt.kuhlenschmidt
Change 3096162 on 2016/08/22 by Alexis.Matte
#jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu.
#rb none
#codereview matt.kuhlenschmidt
Change 3096261 on 2016/08/22 by Alexis.Matte
#jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process.
#rb lina.halper
#codereview lina.halper
Change 3096344 on 2016/08/22 by Jamie.Dale
NSString conversion fix for UTF-32 strings containing characters outside of the BMP
#jira UE-33971
#rb Peter.Sauerbrei, James.Hopkin
Change 3096605 on 2016/08/22 by Alex.Delesky
#jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any.
#rb Matt.Kuhlenschmidt
Change 3096615 on 2016/08/22 by Alex.Delesky
#jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin.
#rb Matt.Kuhlenschmidt
Change 3096619 on 2016/08/22 by Alex.Delesky
#jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel.
#rb Matt.Kuhlenschmidt
Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2729: Fix a typo in the comment (Contributed by adcentury)
#rb none
Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2726: Undef unused macros (Contributed by shrimpy56)
#rb none
Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt
Guard against crash when details panels rebuild when their customizations have been torn down
https://jira.ol.epicgames.net/browse/UE-35048
#rb none
Change 3097757 on 2016/08/23 by Alex.Delesky
#jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap
#rb Matt.Kuhlenschmidt
Change 3098164 on 2016/08/23 by Alexis.Matte
#jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation.
#rb none
#codereview matt.kuhlenschmidt
Change 3098502 on 2016/08/23 by Alexis.Matte
#jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true
#rb none
#codereview matt.kuhlenschmidt
Change 3099986 on 2016/08/24 by Jamie.Dale
Fixing non-editor builds
#rb none
Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt
Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc)
#rb none
Change 3101280 on 2016/08/25 by Jamie.Dale
Fixed crash when counting memory over internationalization meta-data
- The serialization code only used to handle loading or saving, now it handles loading or not loading.
- The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override.
#rb James.Hopkin
Change 3101283 on 2016/08/25 by Jamie.Dale
MProf2 platform and symbol parsing improvements
- Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks).
- Added a PS4 symbol parser which handles performing full file/line resolution for symbols.
- Removed all the V3 file format support and legacy platform handling.
- Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup.
#rb James.Hopkin
Change 3101586 on 2016/08/25 by Jamie.Dale
Small code cleanup and path normalization
#rb James.Hopkin
Change 3101837 on 2016/08/25 by Alexis.Matte
#jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations
#rb none
#codereview matt.kuhlenschmidt
Change 3102537 on 2016/08/26 by Jamie.Dale
Fix for potential crash in FICUCamelCaseBreakIterator
In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is.
#rb James.Hopkin
Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt
Log the freetype version when it starts up (for debugging purposes)
#rb none
Change 3102657 on 2016/08/26 by Alexis.Matte
#jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader.
#review-3101585 @uriel.doyon
#rb matt.kuhlenschmidt
Change 3102704 on 2016/08/26 by Jamie.Dale
Added symbol meta-data support to MProf2
You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file.
PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user.
#rb James.Hopkin
Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt
Added support for outline fonts
- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas
#rb jamie.dale
Change 3102879 on 2016/08/26 by Jamie.Dale
Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files
#rb none
Change 3102960 on 2016/08/26 by Alexis.Matte
build fix
#rb none
Change 3103032 on 2016/08/26 by Jamie.Dale
Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting
#jira UE-34936
#rb Matt.Kuhlenschmidt
Change 3103278 on 2016/08/26 by Jamie.Dale
Fixing Clang warnings
#rb none
Change 3104211 on 2016/08/29 by Ben.Marsh
Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them.
#rb none
Change 3104290 on 2016/08/29 by Alex.Delesky
Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with.
#rb Matt.Kuhlenschmidt
Change 3104292 on 2016/08/29 by Alex.Delesky
#jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac.
#rb Matt.Kuhlenschmidt
Change 3104294 on 2016/08/29 by Alex.Delesky
#jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget
#rb Matt.Kuhlenschmidt
Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt
PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx)
#rb none
Change 3104296 on 2016/08/29 by Alex.Delesky
#jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero.
#rb Matt.Kuhlenschmidt
Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt
Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out.
#rb none
Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt
Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it.
#rb none
#jira UE-31865
Change 3104396 on 2016/08/29 by Ben.Marsh
Fix incrorrect agent names for running automated tests
Change 3104610 on 2016/08/29 by Alex.Delesky
Fix for AutomationTool compile editor from changes introduced today.
#rb None
Change 3104611 on 2016/08/29 by Michael.Dupuis
#jira UETOOL-253
#rb Alexis.Matte
Change 3105826 on 2016/08/30 by Gareth.Martin
Added console variables to discard grass and/or scalable foliage data on load
#jira UE-35086
#rb Benn
Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt
Eliminated bad code duplication between retainer widgets and element batcher
#rb none
#codereview nick.darnell
Change 3106449 on 2016/08/30 by Michael.Dupuis
#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
#rb Alexis.Matte
Change 3106966 on 2016/08/30 by Jamie.Dale
Fixed FApp::IsAuthorizedUser not considering the SessionOwner override
#rb Max.Preussner
Change 3107687 on 2016/08/31 by Michael.Dupuis
Checkout/Make Writable on proper config file
#rb Matt Kuhlenschmidt
Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt
Fixed mode typos in the lerp instruction
#rb none
Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt
Logging and guard against UEditorEngine::TeardownPlaySession crash.
#rb none
https://jira.ol.epicgames.net/browse/UE-35325
Change 3107912 on 2016/08/31 by Alex.Delesky
#jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations.
#rb Matt.Kuhlenschmidt
Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt
Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file.
#rb none
Change 3108027 on 2016/08/31 by Chris.Wood
Re-added lost doc comment for analytics event "Engine.AbnormalShutdown".
#rb none - just a comment in a cpp file
#codereview wes.hunt
Change 3108580 on 2016/08/31 by Mike.Fricker
Deleted the "Live Editor" plugins from UE4
- These were undocumented, buggy and never finished, and we have no plans to complete them
- Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files
#codereview matt.kuhlenschmidt
#rb matt.kuhlenschmidt
Change 3108604 on 2016/08/31 by Mike.Fricker
Added new "MIDI Device" plugin (disabled by default)
- This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer
- Currently only input is supported. In the future we might allow for output, as well.
- In Blueprints, here's how to use it:
- Look for "MIDI Device Manager" in the Blueprint RMB menu
- Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available.
- Then call "Create MIDI Device Controller" for the device you want. Store that in a variable.
- On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive.
- Process the data passed into the Event to make your project do stuff!
- This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin)
#codereview matt.kuhlenschmidt
#rb none
Change 3108760 on 2016/08/31 by Alexis.Matte
#jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false.
#rb none
#codereview matt.kuhlenschmidt
Change 3109006 on 2016/08/31 by Alex.Delesky
#ignore Source Control rename test - initial commit
Change 3109044 on 2016/08/31 by Alex.Delesky
#ignore Testing asset rename from P4 to observe correct behavior.
#rb none
Change 3109048 on 2016/08/31 by Alex.Delesky
#ignore Testing P4 rename to identify correct behavior
#rb none
Change 3110044 on 2016/09/01 by Gareth.Martin
Fixed painting foliage on blocking "query" actors not working
#jira UE-33852
#rb Allan.Bentham
Change 3110133 on 2016/09/01 by Alexis.Matte
Fix crash in function GetForceRecompileTextureIdsHash
#rb none
#codereview jamie.dale
Change 3111848 on 2016/09/02 by Mike.Fricker
MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux)
- Fixed bad enum cast
#rb none
Change 3111995 on 2016/09/02 by Michael.Dupuis
#jira UE-35263
Do not try selecting the actor if the actor is in the blueprint
Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process
#rb Alexis Matte
Change 3112280 on 2016/09/02 by Michael.Dupuis
Call MakeWritable if source control fail
#rb Alexis Matte
Change 3112335 on 2016/09/02 by Cody.Albert
Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode
#jira UE-35306
#rb none
Change 3112478 on 2016/09/02 by Alexis.Matte
#jira UE-20059 Use a base material to import fbx material.
#rb uriel.doyon
#codereview matt.kuhlenschmidt
#1468 Github pull request number
Change 3113912 on 2016/09/06 by Michael.Dupuis
#jira UE-32288 Fixed Console params display
#rb Alexis Matte
Change 3114026 on 2016/09/06 by Alex.Delesky
#jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again.
#rb Matt.Kuhlenschmidt
Change 3114032 on 2016/09/06 by Alex.Delesky
PR #2733: Improved the project launcher progress page (Contributed by projectgheist)
#jira UE-34027
#rb Matt.Kuhlenschmidt
Change 3114034 on 2016/09/06 by Alex.Delesky
#jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable
#rb Matt.Kuhlenschmidt
Change 3114071 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114109 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114562 on 2016/09/06 by Nick.Darnell
Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue.
#rb none
Change 3114701 on 2016/09/06 by Michael.Dupuis
#jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView
#rb Alexis Matte
Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt
Prevent non-thread safe slate code from running on the slate loading thread
#rb none
Change 3115698 on 2016/09/07 by Nick.Darnell
Make sure the commands are available - during functional testing that was found to not always be the case.
#rb none
Change 3115719 on 2016/09/07 by Nick.Darnell
Adding an IsRegistered command to commands.
#rb none
Change 3115721 on 2016/09/07 by Nick.Darnell
Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly.
#rb none
Change 3115722 on 2016/09/07 by Nick.Darnell
IsBindWidgetProperty now returns false if the property passed in is null.
#rb none
Change 3115734 on 2016/09/07 by Alexis.Matte
#jira UE-30166 Support fbx sdk 2017
#rb none
Change 3115737 on 2016/09/07 by Nick.Darnell
Adding an image comparer for screenshots. Removing some content from EngineTest.
#rb none
Change 3115743 on 2016/09/07 by Nick.Darnell
Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing!
#rb none
Change 3115748 on 2016/09/07 by Nick.Darnell
Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds.
#rb none
Change 3115789 on 2016/09/07 by Jamie.Dale
We now favor Traditional Chinese for Hong Kong and Macau
#rb James.Hopkin
Change 3115799 on 2016/09/07 by Jamie.Dale
Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped
#rb James.Hopkin
Change 3115826 on 2016/09/07 by Nick.Darnell
Adding missing files.
#rb none
Change 3115838 on 2016/09/07 by Nick.Darnell
Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h
#rb none
Change 3116007 on 2016/09/07 by Alexis.Matte
build fix
#rb none
Change 3116057 on 2016/09/07 by Jamie.Dale
Fixed widget snapshot messages so they appear in the message debugger
#rb none
Change 3116112 on 2016/09/07 by Nick.Darnell
Removing the FbxAutomationBuilder file that go recreated on a merge from main.
#rb none
Change 3116365 on 2016/09/07 by Michael.Dupuis
#jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work.
#codereview Matt.Kuhlenschmidt
#rb Alexis.Matte
Change 3116622 on 2016/09/07 by Alexis.Matte
#jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name.
#rb matt.kuhlenschmidt
Change 3116638 on 2016/09/07 by Jamie.Dale
Ensured that manifests and archives don't try and load data that they can't parse
#rb none
Change 3117397 on 2016/09/08 by Gareth.Martin
Added rotate and blend support to the landscape mirror tool
#jira UE-34829
#rb Jack.Porter
Change 3117459 on 2016/09/08 by Gareth.Martin
Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1)
#jira UE-35301
#rb Jack.Porter
Change 3117462 on 2016/09/08 by Gareth.Martin
Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1)
#jira UE-35494
#rb Benn.Gallagher
Change 3117583 on 2016/09/08 by Nick.Darnell
Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots.
#rb none
Change 3117595 on 2016/09/08 by Nick.Darnell
Updating the build script for AutomatedTests, going to see if this works!
#rb none
Change 3117808 on 2016/09/08 by Nick.Darnell
Adding header includes for async.
#rb none
Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt
Partially taken from Pr 2381
Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem.
#rb none
Change 3117851 on 2016/09/08 by Jamie.Dale
Silenced some redundant P4 errors that could be generated when running a stat update on a file
Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command.
#rb Ben.Marsh
#codereview Thomas.Sarkanen
Change 3117853 on 2016/09/08 by Gareth.Martin
Clean up landscape includes and PCH
#rb steve.robb
Change 3117859 on 2016/09/08 by Alex.Delesky
#jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse.
#rb Nick.Darnell
Change 3117997 on 2016/09/08 by Nick.Darnell
Updating the automation tests build script to use Editor-Cmd
#rb none
Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt
Properly reference graph node on material expressions so they are not GC'd while an expression still uses them
#jira UE-35362
#rb none
Change 3118043 on 2016/09/08 by Alex.Delesky
#jira UE-30649 - Removed unnecessary returns from UWidget API.
PR #2377: fix widget bug. (Contributed by dorgonman)
#rb none
Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt
Guard against crash saving config during level editor shutdown
#rb none
#jira UE-35605
Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt
PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist)
#rb none
Change 3118078 on 2016/09/08 by Michael.Dupuis
#jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified
#rb Alexis.Matte
Change 3118080 on 2016/09/08 by Michael.Dupuis
#jira UE-31131 Do not show a contextual menu if the menu is empty
#rb Alexis.Matte
Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt
Constify this method
#rb none
Change 3118166 on 2016/09/08 by Nick.Darnell
Trying additional command options for the build machine for automation.
#rb none
Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt
Fix actor delete during mesh paint not working during undo
#rb none
#jira UE-35684
Change 3118298 on 2016/09/08 by Alexis.Matte
#jira UE-35302 Export all LODs for static mesh when there is no force LOD
#rb uriel.doyon
Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt
Fixed reset to default not appearing for slate brushes
#rb none
#jira UE-34958
Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt
Guard against crash with an invalid world trying to be opened from the content browser
#rb none
https://jira.ol.epicgames.net/browse/UE-35712
Change 3119433 on 2016/09/09 by Nick.Darnell
Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around.
#rb Matt.Kuklenschmidt
#jira UE-35789
Change 3119448 on 2016/09/09 by Alex.Delesky
When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface.
#rb Nick.Darnell
Change 3119522 on 2016/09/09 by Jamie.Dale
Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true
#rb Matt.Kuhlenschmidt
Change 3119528 on 2016/09/09 by Jamie.Dale
Some UI re-work to the localization dashboard
This makes a better use of the available space, and will make it easier to make some other planned changes in the future.
#rb James.Hopkin
Change 3119861 on 2016/09/09 by Michael.Dupuis
#jira UE-9284 Added the Play/Stop button on the thumbnail
#rb Alexis.Matte
Change 3120027 on 2016/09/09 by Alexis.Matte
incorporate some fixes from licensee for LOD group re-import workflow
#jira UE-32268
#rb uriel.doyon
#codereview matt.kuhlenschmidt
Change 3120845 on 2016/09/12 by Gareth.Martin
Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1)
#jira UE-35850
#rb Allan.Bentham
Change 3120980 on 2016/09/12 by Nick.Darnell
Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager.
#rb none
Change 3120992 on 2016/09/12 by Alex.Delesky
#jira UE-35575 - TScriptInterface UProperties now have asset picker support.
#rb Matt.Kuhlenschmidt
Change 3121074 on 2016/09/12 by Michael.Dupuis
#jira UE-30092
Added path length in error message when typing
Added display of current filepath lenght for cooking
#rb Alexis.Matte
Change 3121113 on 2016/09/12 by Nick.Darnell
Adding some placeholder examples to show people how to author tests in EngineTest.
#rb none
Change 3121152 on 2016/09/12 by Gareth.Martin
Added TElementType, TIsContiguousContainer traits
Added GetData(), GetNum() generic functions
#rb Steve.Robb
Change 3121702 on 2016/09/12 by Jamie.Dale
Optimized a loop over a sorted list to instead use a binary search
This speeds up the short-lived allocation view generation.
We also now dump the exception information to the Trace log when in a non-debug build.
#rb James.Hopkin
Change 3121721 on 2016/09/12 by Jamie.Dale
We now set the window mode first when resizing the game viewport to ensure that the work area is correct
Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode.
#jira UE-32842
#rb Matt.Kuhlenschmidt
Change 3122578 on 2016/09/13 by Jamie.Dale
Small code clean up
Removed a use of the placement new style array addition.
#rb none
Change 3122634 on 2016/09/13 by Jamie.Dale
We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick
#jira UE-34865
#rb James.Hopkin
Change 3122656 on 2016/09/13 by Jamie.Dale
Fixed array combo button not focusing its contents, which prevented the menu closing correctly
#jira UE-33667
#rb none
Change 3122661 on 2016/09/13 by Nick.Darnell
Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs.
#rb none
Change 3122678 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before USTRUCT can be used.
#rb none
Change 3122686 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before UCLASS can be used.
#rb none
Change 3122728 on 2016/09/13 by Nick.Darnell
UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface.
#jira UE-35167
#rb none
Change 3122775 on 2016/09/13 by Nick.Darnell
Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH.
#rb none
Change 3122779 on 2016/09/13 by Nick.Darnell
Widgetnimation - Exposing more of the class to C++.
#rb none
Change 3122793 on 2016/09/13 by Nick.Darnell
Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance.
#jira UE-35796
#rb none
Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed crash undoing moves after bsp creation
https://jira.ol.epicgames.net/browse/UE-35880
#rb none
Change 3122835 on 2016/09/13 by Nick.Darnell
Reverting changes to WIdgetAnimation
#rb none
Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed non-editor compile error
#rb none
Change 3122988 on 2016/09/13 by Alexis.Matte
Material workflow refactor
#jira UETOOL-774
#rb matt.kuhlenschmidt
Change 3123006 on 2016/09/13 by Jamie.Dale
Fixed dynamic collections not returning anything
#jira UE-35869
#rb James.Hopkin
Change 3123145 on 2016/09/13 by Alexis.Matte
Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build.
#jira UE-32268
#rb none
#codereview matt.kuhlenschmidt
Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt
Fix fortnite compile error
#rb alexis.matte
Change 3123208 on 2016/09/13 by Jamie.Dale
The 'find culprit' dialog now honors the user choice
#rb RichTW
Change 3123545 on 2016/09/13 by Nick.Darnell
Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows.
#rb none
Change 3124494 on 2016/09/14 by Jamie.Dale
Added ~ to the list of invalid characters for object/package names
#jira UE-12908
#rb Matt.Kuhlenschmidt
Change 3124513 on 2016/09/14 by Gareth.Martin
Implemented filter to allow painting foliage on other foliage
- Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes
#rb Allan.Bentham
#2472
Change 3124523 on 2016/09/14 by Jamie.Dale
PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster)
#jira UE-34811
#jira UE-32082
#rb none
Change 3124607 on 2016/09/14 by Nick.Darnell
UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function.
#jira UE-35667
#rb none
Change 3124785 on 2016/09/14 by Gareth.Martin
Made some foliage functions editor-only to fix non-editor build
#rb none
Change 3124795 on 2016/09/14 by Gareth.Martin
Saved/loaded the new foliage filter
#rb Allan.Bentham
#2472
Change 3124915 on 2016/09/14 by Michael.Dupuis
#jira UE-19511
Add support for Add to source control on DefaultEditorPerProjectUserSettings file
Remove CheckoutNotice when not editing a DefaultXXXX.ini file
Edit proper config file either we're modifying settings from a Default file or Local user file
#codereview Matt.Kuhlenschmidt Max.Preussner
#rb Alexis.Matte
Change 3125266 on 2016/09/14 by Jamie.Dale
Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong
#rb none
Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt
Fix crash when using SaveAs to save over top of an existing level
#rb none
https://jira.ol.epicgames.net/browse/UE-35919
https://jira.ol.epicgames.net/browse/UE-35921
Change 3125487 on 2016/09/14 by Alexis.Matte
Fix cook content, regression induce by the material workflow refactor
#rb matt.kuhlenschmidt
Change 3126217 on 2016/09/15 by Gareth.Martin
Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances
#rb Allan.Bentham
Change 3126311 on 2016/09/15 by Jamie.Dale
Placement mode fixes
- The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const.
- Ensured that the ID used by FPlaceableItem could never overflow.
- Fixed some types being missing from the "All Classes" list.
- Fixed the escape key not cancelling the search.
#jira UE-35972
#rb James.Hopkin
Change 3126325 on 2016/09/15 by Jamie.Dale
Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added.
#rb Andrew.Rodham
Change 3126403 on 2016/09/15 by Gareth.Martin
Added Find and Contains functions to TBitArray
#rb Steve.Robb
Change 3126405 on 2016/09/15 by Gareth.Martin
Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor
- Just like regular instanced mesh components!
Also fixed not being able to move instances of an instanced mesh component when it is the root component
Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished)
#jira UE-29357
#rb Allan.Bentham
Change 3126444 on 2016/09/15 by Jamie.Dale
Fixed the loc dashboard configs not working with SCC
This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul.
#rb none
Change 3126446 on 2016/09/15 by Jamie.Dale
Fixed loc dashboard game and engine targets sharing the same expansion settting
#rb none
Change 3126555 on 2016/09/15 by Chris.Wood
Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path.
[UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows
#rb Steve.Robb
Change 3126586 on 2016/09/15 by Gareth.Martin
Fixed missing landscape components when using a LODBias (cloned from 4.13.1)
#jira UE-35873
#rb Jack.Porter
Change 3126610 on 2016/09/15 by Jamie.Dale
Stopped PS4 from always staging all ICU data files
#rb Marcus.Wassmer
Change 3126779 on 2016/09/15 by Michael.Dupuis
#jira UE-32914 Improve the help text to provide usage examples and params
#rb Alexis.Matte
Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt
Fix font material and outline font material not being animatable in sequencer
#rb frank.fella
Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt
File not saved
#rb none
Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt
Fixed reset to default state still not appearing in all cases after changing a property.
#rb none
Change 3127038 on 2016/09/15 by Nick.Darnell
UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable.
#rb none
Change 3127061 on 2016/09/15 by Nick.Darnell
Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children.
#jira UE-35726
#rb Matt.Kuchlenschmidt
Change 3127205 on 2016/09/15 by Alex.Delesky
#jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency.
#rb Nick.Darnell
Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt
Fix crash in scene outliner if actors become invalid
#rb none
https://jira.ol.epicgames.net/browse/UE-35932
Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt
Added guards for crashes accessing slate resources for deleted uobjects
#rb nick.darnell
Change 3128067 on 2016/09/16 by Michael.Dupuis
#jira UE-34158 Add an option to auto expand advanced details
#rb Alexis.Matte
Change 3128073 on 2016/09/16 by Michael.Dupuis
#jira UE-1145
Set Save As to Ctrl + Alt + S
Set Save All to Ctrl + Shift + S
Set Save Current to Ctrl + S
#rb Alexis.Matte
Change 3128117 on 2016/09/16 by Jamie.Dale
Updated the pin-type filter combo to filter on both the localized and source type descriptions
#jira UE-36081
#rb none
Change 3128177 on 2016/09/16 by Alexis.Matte
#jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value.
#rb michael.dupuis
#codereview matt.kuhlenschmidt
Change 3128387 on 2016/09/16 by Gareth.Martin
Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes
#jira UE-36093
#rb none
Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt
Guard against scene outliner crash. Print out tree when items appear twice.
https://jira.ol.epicgames.net/browse/UE-35935
#rb none
Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt
Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget
#rb none
Change 3128482 on 2016/09/16 by Michael.Dupuis
Added new key binding for generic Save, Save As
Added new key binding for Save All for the content browser
#rb Alexis.Matte (approved by MattK)
Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt
Fix build warning
#codereview nick.darnell
#rb none
Change 3128642 on 2016/09/16 by Alexis.Matte
#jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear
#rb none
#codereview matt.kuhlenschmidt
Change 3128733 on 2016/09/16 by Nick.Darnell
UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly.
#jira UE-36105
#rb none
Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt
Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor
#rb none
Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt
Fix offset characters on some small fonts
#rb none
Change 3130057 on 2016/09/19 by Jamie.Dale
Fixing volatility and invalidation issues for text widgets
#jira UE-33988
#rb Nick.Darnell
Change 3130064 on 2016/09/19 by Jamie.Dale
Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly
#rb James.Hopkin
Change 3130233 on 2016/09/19 by Michael.Dupuis
#jira UE-32914 Added missing args that the UI supported
#rb Alexis.Matte
Change 3130265 on 2016/09/19 by Nick.Darnell
Automation - Cleaning up some API items.
#rb none
Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt
Fix reentrancy saving assets while a prompt for checkout dialog is open
#rb none
Change 3130398 on 2016/09/19 by Jamie.Dale
Fixing UHT error when building
#rb none
Change 3132101 on 2016/09/20 by Nick.Darnell
UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals.
#rb none
Change 3132110 on 2016/09/20 by Nick.Darnell
PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist)
#jira UE-13770
#rb Nick.Darnell
Change 3132111 on 2016/09/20 by Nick.Darnell
UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly.
#rb none
Change 3132138 on 2016/09/20 by Michael.Dupuis
#jira UE-30945 Added missing PostEditComponentMove after drag is finished
#rb Alexis.Matte
Change 3132147 on 2016/09/20 by Michael.Dupuis
#jira UE-30866 Fixed the filter to work properly
#rb Alexis.Matte
Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt
Fix static analysis warnings in this file
#rb none
Change 3132231 on 2016/09/20 by Nick.Darnell
Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected.
#jira UE-33285
#rb none
Change 3132255 on 2016/09/20 by Alex.Delesky
#jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container.
#rb Matt.Kuhlenschmidt
Change 3132587 on 2016/09/20 by Mike.Fricker
MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604)
#rb none
#lockdown matt.kuhlenschmidt
Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt
Fix crash opening the cooker settings
https://jira.it.epicgames.net/browse/UE-36197
#rb none
#lockdown nick.darnell
Change 3133144 on 2016/09/20 by Nick.Darnell
Build configuration for automation tests.
#rb none
#lockdown matt.kuhlenschmidt
Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt
Fix default material on odin text
#rb none
#lockdown nick.darnell
Change 3133913 on 2016/09/21 by Nick.Darnell
Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp
#rb none
#jira UE-36231
#lockdown matt.kuhlenschmidt
[CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
MenuBuilder . AddMenuEntry ( FContentBrowserCommands : : Get ( ) . SaveAllCurrentFolder , NAME_None ,
2015-01-16 15:39:47 -05:00
LOCTEXT ( " SaveFolder " , " Save All " ) ,
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3528776 by Yannick.Lange
Allow thumbnails to be captured from a viewport always.
#jira UE-45392
Change 3564359 by Yannick.Lange
Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785.
#jira UE-47785, UE-47827
Change 3740671 by Matt.Kuhlenschmidt
Make the font editor canvas respect dpi scale
Change 3740810 by Josh.Engebretson
PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist)
#jira UE-51358
Change 3740939 by Cody.Albert
Fixing some #ifdefs that should be #ifs
Change 3741089 by Alexis.Matte
Make sure bImportBoneTracks is set to true when importing into level
#jira UE-51999
Change 3741101 by Alexis.Matte
Fix the import material search
#jira UE-51857
Change 3741690 by Jamie.Dale
Guard against an invalid index in SLocalizationCommandletExecutor::Tick
#jira UE-52067
Change 3741710 by Jamie.Dale
Made a static variable also const
Change 3741724 by Michael.Dupuis
Added missing shader cache
Change 3742037 by Lauren.Ridge
Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values
Change 3742250 by Matt.Kuhlenschmidt
PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed)
Change 3742308 by Lauren.Ridge
Adding axis input to the material editor's viewport client
Change 3742380 by Matt.Kuhlenschmidt
USD importer improvements
- USD now stores source file information for reimports
- Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data
- Prevent a crash if a mesh doesnt have enough valid data to be imported
Change 3742536 by Matt.Kuhlenschmidt
Remove usd wrapper test project
Change 3743564 by Alexis.Matte
Fix skeletal mesh screen size auto set value when importing a LOD
#test none
#jira UE-52100
Change 3743582 by Lauren.Ridge
Fixing non-desktop compiles
Change 3743598 by Lauren.Ridge
Fixing shadowed variable by renaming the global color picker weak ptr variable.
Change 3743636 by Lauren.Ridge
Creating a new parameter immediately allows naming
Change 3743855 by Michael.Dupuis
Added missing shader from cache
Change 3744277 by Lauren.Ridge
Don't show empty Global group if it only contained the material layer param.
Change 3744330 by Lauren.Ridge
Clarifying "no parameter" text
Change 3744529 by Lauren.Ridge
Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel
Change 3744668 by Chris.Bunner
Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs.
Added output for number of unique shaders generated by a particular material instance.
Show instruction counts when working on a material layer.
Relaxed restrictions on material layers, base MA input is now optional.
#jira UETOOL-1271, UETOOL-1278, UETOOL-1279
Change 3744669 by Chris.Bunner
Added automated test for material layers, layer/blend instances and shared inputs.
Change 3744754 by Laz.Matech
Adding localization data to QAGame for the Realtime Preview localization test.
#jira none
Change 3744860 by Michael.Dupuis
#jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data
Change 3744965 by Chris.Bunner
Rebuilt lighting in automated test map and updated reflection capture screenshot.
Change 3746015 by Michael.Dupuis
#jira UE-52090: Added missing shader for forward rendering
Change 3746038 by Michael.Dupuis
#jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes
Change 3746076 by Michael.Dupuis
Removed unused code
Change 3746998 by Tim.Gautier
QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview
- Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests
Change 3747206 by Arciel.Rekman
Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086).
- Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0.
(Edigrating CL 3740942 from Release-4.18 to Dev-Editor)
Change 3747211 by Arciel.Rekman
Make failure to launch SCW more apparent to the user (UE-47263).
- Fixes frequent crash on Linux.
(Merging 3747070 from Release-4.18 to Dev-Editor)
Change 3747726 by Tim.Gautier
QAGame: Resubmitting updated Loc files
Change 3747872 by Tim.Gautier
QAGame: Resubmitting compiled Loc assets
Change 3748118 by Lauren.Ridge
Adding help text to the material layers preview tab
Change 3748398 by Lauren.Ridge
Fixing tooltips for the material layer read-only preview
Change 3748565 by Arciel.Rekman
Linux: fix RHIs settings being wrong when removed via project properties (UE-51203).
- This was a deeper issue with config system than just Linux RHIs.
- This is a better fix than one submitted to 4.18 branch in CL 3747086.
Change 3749441 by Matt.Kuhlenschmidt
PR #4201: Fix a typo in a comment. (Contributed by dneelyep)
Change 3749442 by Matt.Kuhlenschmidt
PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist)
Change 3749496 by Matt.Kuhlenschmidt
Fix static analysis
Change 3749805 by Lauren.Ridge
Fixing reset to default on MaterialLayerParam in base material
Change 3749838 by Lauren.Ridge
Also correctly resetting names and layer states
Change 3750442 by Mieszko.Zielinski
Added a safety check which addresses the crash #UE4
Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework.
#jira UE-52123
Change 3752266 by Arciel.Rekman
OpenGL: remove PLATFORM_WINDOWS exceptions.
- Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility.
- VAB bug should have been fixed long ago (on both platforms).
Change 3752929 by Arciel.Rekman
Linux: avoid crashing on unknown drivers.
- See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html
- Checks in IsDeviceIntel() and such fail if the drivers were not detected.
Change 3753254 by Michael.Dupuis
Added missing shader for shader cache
Change 3753426 by Michael.Dupuis
#jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components
Change 3753440 by Alexis.Matte
Fix fbx scene importer morph target import crash
#jira UE-52255
Change 3753457 by Michael.Dupuis
build fix
Change 3753700 by Chris.Bunner
Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases.
Refactor to remove duplicate code in material translator.
Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack.
Change 3754760 by Chris.Bunner
Tidying up EngineTest/ShaderModels map.
Change 3754765 by Arciel.Rekman
Avoid placing tooltip windows under the cursor (UE-12288).
- Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through).
Change 3754788 by Matt.Kuhlenschmidt
Fix details panel crash after compiling blueprints that have edit conditon properties
Change 3754933 by Christina.TempelaarL
Fixed typo in heightLerp (transistion->transition).
#jira UE-46736
Change 3754946 by Cody.Albert
Update loading movie code to properly calculate delta time when throttled at 60fps
Change 3755059 by Jamie.Dale
Fixed game preview language not updating in realtime while PIE was enabled
#jira UE-52209
Change 3755130 by Jamie.Dale
Fixed game preview language not updating from native when switching between preview languages
#jira UE-52348
Change 3755664 by Michael.Dupuis
Fixed compile warning
Change 3755714 by Yannick.Lange
Always allow capturing thumbnails from viewport.
This also hides the thumbnail editing UI when a thumbnail was captured from a viewport.
Change 3755944 by Alexis.Matte
Fix crash when importing morph target with "built in" tangent option
#jira UE-52319
Change 3756109 by Christina.TempelaarL
fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text
#jira UE-48389
Change 3756169 by Jamie.Dale
Added plural form pattern to SContentBrowser::GetPathText
Change 3756493 by Laz.Matech
Updating Localization content to further test InEditor Preview Language in UMG
#jira none
Change 3758336 by Alexis.Matte
Fix a crash when importing morph target there was a unsync between some buffer depending on the import options
#jira UE-52319
Change 3758947 by Jamie.Dale
Fixed cursor position regression in search boxes
This was caused by a call to SetText that was added in CL# 3627864
This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term.
This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor.
#jira UE-48874
Change 3759000 by Laz.Matech
Submitting the .PO file for CL 3756493
#jira none
Change 3759480 by Matt.Kuhlenschmidt
Safe guard against brush details crash
#jira UE-52278
Change 3759665 by Matt.Kuhlenschmidt
PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist)
Change 3761211 by Matt.Kuhlenschmidt
Remove the restriction that a level must be writable to be locked/unlocked.
Fixed duplicate icons being used by the level browser
Change 3761304 by Chris.Bunner
MaterialAttributeLayers graph node BaseMA input is no longer required.
Note: Requires "Use Preview Value" set to true on inputs.
Change 3761307 by Chris.Bunner
New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit.
Change 3761357 by Chris.Bunner
Renamed material shared input enum.
Change 3761419 by Chris.Bunner
Updating material layers automated test assets after recent changes.
Reverted some naming changes so existing screenshot tests can be reused.
Change 3762058 by tim.gautier
QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction)
Change 3763328 by Matt.Kuhlenschmidt
Fix Slate warning at editor startup
Change 3763354 by Alexis.Matte
Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction
#jira UE-52505
Change 3763501 by Matt.Kuhlenschmidt
Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use. ReleaseResources is now private and only called on destruction of the pool
Change 3763574 by Matt.Kuhlenschmidt
Fix slate material box brushes not being keyed off image size
#jira UE-40219
Change 3763678 by Jamie.Dale
Disable realtime level editor viewport if running under remote desktop
This makes the main editor window much more responsive by default under remote desktop
Change 3763679 by Jamie.Dale
Added asset caching metrics for the loc gather
Change 3763693 by Matt.Kuhlenschmidt
Changed the code that activates the actor details tab when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used
#jira UE-51754
Change 3763826 by Michael.Dupuis
Fixed Fortnite cooking crash
Change 3763864 by Harrison.Moore
Adding New Default 'LayerBlend' assets
Change 3764028 by Christina.TempelaarL
#jira UE-47695 Auto LOD bug
Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie.
Change 3764031 by Christina.TempelaarL
#jira UE-47695 Auto LOD in StaticMeshViewer
moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked.
Change 3764076 by tim.gautier
QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing
Change 3764263 by Matt.Kuhlenschmidt
Fix the floor mesh thumbnail
Change 3764284 by Chris.Bunner
Removing some asserts for cases that can validly fail and are already handled.
Change 3764372 by Matt.Kuhlenschmidt
PR #4196: Show edit icons in editor (Contributed by projectgheist)
Change 3764388 by Chris.Bunner
Fixing logic for material, function and instance updating active materials and instances and their editors.
Change 3764674 by Harrison.Moore
test materials added, Blend updates
Change 3764681 by Harrison.Moore
Adding HMtest map
Change 3766238 by Chris.Bunner
Material layer callers need to let their internal material function calls update their inputs/outputs.
Change 3766556 by Jamie.Dale
Fixed crashes that could happen if some of the data table panels were closed
We now always create the underlying widgets, even if they're currently hidden from view
#jira UE-52552
Change 3767753 by Chris.Bunner
When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet.
Change 3768719 by Michael.Dupuis
#jira UE-52521: Prevent possible crash if a segment have no point or invalid point
Change 3769157 by Jamie.Dale
Fixed incorrect text selection if selecting via double click beyond the bounds of the line
It would previously select the second to last word, rather than the last word
#jira UE-51609
Change 3769159 by Harrison.Moore
Belica Test update, New layer blends updated with texture type fix.
Change 3769205 by Jamie.Dale
Fixed Windows file save dialog not appending the correct extension when there were multiple options available
#jira UE-52180
Change 3769220 by Harrison.Moore
Layer blend tweaks
Change 3769292 by Jamie.Dale
Removing redundant code
Applying the correct package ID, only to then strip it off again is rather pointless
Change 3769479 by Arciel.Rekman
UBT: Use response files for compiler when compiling for Linux.
- Some command lines are too long when cross-compiling on Windows.
Change 3769920 by Arciel.Rekman
Linux: convert yet another initialization crash to a user-friendly message (UE-52457).
#jira UE-52457
Change 3771055 by Alexis.Matte
Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component
Use the morph vertex factory only for section that has active morph target
#jira UE-51483
Change 3771135 by Michael.Dupuis
Fixed fortnite cooking
Change 3773054 by Yannick.Lange
Avoid loading viewport interaction assets when starting the editor.
Change 3774184 by Arciel.Rekman
Linux: disabled some gdb visualizers until the issue is fixed.
- CL 3773942 by CengizT.
Change 3774303 by Matt.Kuhlenschmidt
Pull requests to fix various typos
Change 3774305 by Matt.Kuhlenschmidt
PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed)
#jira UE-51608
Change 3774701 by Arciel.Rekman
OpenGL: fix ARB callback errors when hitting Build Lighting.
- Merged from 4.18 shelf.
Change 3775812 by Matt.Kuhlenschmidt
Fix One-off crash undo-ing while working with Material Params / Material Functions
#jira UE-52680
Change 3775849 by Matt.Kuhlenschmidt
More info for UE-52610
Change 3775850 by Matt.Kuhlenschmidt
Guard against mesh paint crashes
#jira UE-52618
Change 3775904 by Matt.Kuhlenschmidt
Added logging to track down window shutdown issues
Change 3775913 by Matt.Kuhlenschmidt
Pull requests for typos
#jira UE-52751, UE-52748
Change 3776676 by Jamie.Dale
Fixed being able to insert tabs into spin boxes with units
#jira UE-52776
Change 3777006 by Michael.Trepka
Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear.
#jira UE-52145
Change 3777170 by Arciel.Rekman
Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766).
- Change by Brandon.Schaefer.
- Limitation: no per-monitor DPI.
(Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3777292 by Arciel.Rekman
Linux: fix symbol collision causing problems with AMD drivers (UE-51843).
- We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO").
- We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers.
- The only possible workaround is to have elf_end() renamed.
(Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3777686 by Joe.Conley
Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips.
Change 3778180 by Jamie.Dale
Avoid a crash if a regex pattern or matcher outlive ICU during shutdown
#jira UE-52770
Change 3778182 by Jamie.Dale
Avoid a crash if a break iterator outlives ICU during shutdown
Change 3778368 by Jamie.Dale
Added missing pragma once
Change 3778560 by Matt.Kuhlenschmidt
Prevent non-shared DDC notification from triggering for epic internal builds
Change 3778709 by Lauren.Ridge
Copying 4.18.2 array reordering propagating to children fix (originally 3778547)
Change 3779205 by Lauren.Ridge
Duplicating 3776649 to fix a crash on compile due to partial GC of a widget.
#jira UE-52260
Change 3779217 by Brandon.Schaefer
GitHub #3678 Fix Setup.sh handling of special characters in PNG path
#jira UE-46103
Change 3779341 by Brandon.Schaefer
GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies
#jira UE-39364
Change 3780274 by Joe.Conley
DataTables: Add documentation tooltips showing type information to header columns
Change 3780840 by Alexis.Matte
Do a re-import when user re-import LOD 0
Prevent importing more then MAX_SKELETAL_MESH_LODS
#jira UE-52373
Change 3781067 by Arciel.Rekman
Linux: fix OSSSteam cross-compilation (and CIS).
- Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")");
Change 3781110 by Christina.TempelaarL
#jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar
Change 3781531 by Christina.TempelaarL
#jira UE-47695 added LOD menu to Static Mesh Editor viewport
Change 3781663 by Alexis.Matte
Fix for cancel export fbx when previewing animation sequence export
#jira UE-49743
Change 3782007 by Jamie.Dale
Improved the ability to lockdown available game languages
In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled).
This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead).
Change 3782122 by Jordan.Walker
test assets for material layers
Change 3782131 by Joe.Graf
Added support for IOS and TVOS targets when generating CMake files on Mac
Change 3782218 by Christina.TempelaarL
fixing include paths and capitalization causing build errors.
Change 3783171 by Michael.Dupuis
Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive
Added the possibility to store Custom data per view for the frame duration
Change 3783172 by Michael.Dupuis
#jira UE-35097 : Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature
Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location
Changed how LOD distribution is done to be in screen size instead of distance.
Give the possibility to have a different distribution for LOD0 vs the other one.
Change 3783174 by Michael.Dupuis
missing file to landscape refactor
Change 3783315 by Lauren.Ridge
Changing a parameter in the Material Parameter Panel now dirties the material correctly.
Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well.
Change 3783374 by Chris.Bunner
Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled.
Change 3783617 by Chris.Bunner
Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter.
Fixed GetSharedInput failing to return the preview texture in the Function Instance editor.
Change 3783676 by Lauren.Ridge
Adding access to a material function instance's parent in the Material Instance Editor
Change 3783751 by Michael.Trepka
PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98)
Change 3783971 by Brandon.Schaefer
Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case.
#jira UE-37631
Change 3783992 by Michael.Dupuis
#jira UE-35097: Remove tessellation on editor tools
Fixed a case where tessellation multiplier at 0 would cause the component to not be visible
Fixed minor tessellation falloff calculation error
Change 3784502 by Chris.Bunner
Restored missing bool setter.
Coding standards fix.
Change 3784614 by Arciel.Rekman
Linux: better error message when running out of inotify watches (UE-50459).
#jira UE-50459
Change 3784620 by Chris.Bunner
Updated LayerBlend_TextureMask to use new ChannelMask parameter.
Change 3784725 by Lauren.Ridge
Fixing groups not sorting correctly
Change 3785645 by Chris.Bunner
Non-editor compile fix.
Change 3785666 by Arciel.Rekman
Linux: restore ability to use Wayland instead of X11.
- SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS
- Change by Anthony.Bills.
Change 3785708 by Arciel.Rekman
Linux: implement voice capture using SDL (non-server only) (UE-51298).
- Based on pull request #4131 by mkirzinger.
Change 3785878 by Arciel.Rekman
UBT: add VSCode to default generators on Linux.
Change 3786058 by Arciel.Rekman
Do not add dependencies on other RHIs for servers (UE-48894).
- Pull request #3944 contributed by pfoote.
#jira UE-48894
Change 3786845 by Arciel.Rekman
Code changes to make gcc support easier (UE-51978).
- Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux").
Change 3786871 by Matt.Kuhlenschmidt
Fix static analysis
Change 3786883 by Matt.Kuhlenschmidt
Fix HTML5
Change 3786923 by Matt.Kuhlenschmidt
Fix engine layer blend asset referencing game content. This is not allowed
#jira UE-52888
Change 3786927 by Brandon.Schaefer
Linux: Alembic support
#jira: UE-37631
Change 3786994 by Arciel.Rekman
Remove support for /-prefixed switches (UE-47429).
- They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms.
#jira UE-47429
Change 3787032 by Michael.Trepka
Initial support for building and running Niagara on Mac
Change 3787035 by Brandon.Schaefer
GitHub #4166 Undef GL entrypoint macros after use
#jira UE-51663
Change 3787144 by Lauren.Ridge
Fixing material parameter group association resetting after undo
#jira UE-52514
Change 3787839 by Jordan.Walker
updated engine level layer blends to not include game content
switched them to use Chris B's new mask selection node
Change 3787967 by Lauren.Ridge
Fix for broken layer groups, related crash
Change 3787991 by Lauren.Ridge
Fixing thumbnails for material function instances, resolving not being able to delete new function instances
#jira UE-52967
Change 3788226 by Michael.Trepka
Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006
#jira UE-53002
Change 3788557 by Brandon.Schaefer
Fix shadow compiler warnings around our includes
Change 3789700 by Lauren.Ridge
Experimental setting for turning on Material Layers - off by default.
Change 3789703 by Jamie.Dale
Harden the LocMeta and LocRes loading to prevent loading files that are too new
Change 3789706 by Jamie.Dale
Added localization ID to the package summary
This will allow the localization gatherer to query it without having to load the entire package
Change 3789708 by Jamie.Dale
Added a way to display and reset the package localization ID via the Content Browser
Change 3789709 by Jamie.Dale
Added warning for duplicate package localization IDs when gathering asset localization
Change 3789713 by Jamie.Dale
Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph
Change 3789736 by Christina.TempelaarL
Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category.
Change 3789853 by Chris.Bunner
Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material.
#jira UE-52796
Change 3790185 by Brandon.Schaefer
Add better error handling when using new SDK for linux on windows.
#jira UE-50527
Change 3790195 by Jamie.Dale
Fixed line-ending inconsistency when retrieving rich-text
We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text
Change 3790473 by Chris.Bunner
When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list.
#jira UE-52729
Change 3790650 by Arciel.Rekman
UBT: Linux: print build details first before refusing to build.
- Tweak to the previous feature that we forgot.
Change 3790681 by Arciel.Rekman
UBT: Linux: tweaks to wording (SDK -> toolchain).
Change 3791459 by Brandon.Schaefer
Linux: libcurl rebuild for version 7.57
#jira OGS-870
Change 3791533 by Arciel.Rekman
Better error messaging when UMB is unusable (UE-50658).
- Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19.
(Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor)
Change 3791885 by Matt.Kuhlenschmidt
Fix static analysis
#jira UE-53097
Change 3791910 by Brandon.Schaefer
Fix for not using proper libraries on x86_64 for libcurl
#jira OGS-870
Change 3792017 by Jamie.Dale
Fixed a conflict between the path settings and favorite settings
Change 3792022 by Jamie.Dale
Fixed a crash that could happen when performing ARO on the property chains of a struct
#jira UE-52999
Change 3792025 by Jamie.Dale
Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets
Change 3792066 by Michael.Dupuis
#jira UE-5751: Fixed possible crash when using dynamic matrial instance
Added missing shaders for landscape when using tessellation
Change 3792718 by Arciel.Rekman
OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534).
#jira UE-52534
Change 3793018 by Mike.Erwin
new glTF importer plugin
Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported.
Limitations:
- There is no options UI. All assets from the file are imported.
- The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either.
- Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec.
#jira: UE-50695
Change 3793626 by Matt.Kuhlenschmidt
Logging for HTML5 issue
Change 3794034 by Matt.Kuhlenschmidt
Fix CIS
Change 3794271 by Michael.Dupuis
#jira UE-53133: Fxed shadow calculation when using non whole scene shadow
Change 3794273 by Chris.Bunner
Function call material nodes should be created with no outputs by default.
#jira UE-53127, UE-53128, UE-52616
Change 3794334 by Lina.Halper
- Fix animation reinitializing when just setting new animation with single node
- Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue
#jira: UE-52796
Change 3794338 by Michael.Dupuis
Fixed lod visual popping when texture mip used for landscape is not ready
Change 3794350 by Mike.Erwin
Fix glTF importer header includes.
Build was failing on Linux.
Change 3794357 by Michael.Dupuis
#jira UE-53166: buildfix: removed phase 2 landscape optim leftover...
Change 3794549 by Michael.Dupuis
#jira UE-53166 : fixed compile error
Change 3794755 by Matt.Kuhlenschmidt
Fix automation warning
Change 3794910 by Lina.Halper
Change material default value to be red to keep the behavior same.
- Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default.
Change 3795296 by Mike.Erwin
glTF: fix Linux build errors
A variable was being shadowed.
The other errors are due to an obscure corner of the C++ spec which clang enforces.
https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects
#jira UE-53204
Change 3797313 by Chris.Bunner
Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots.
#jira UE-53198
Change 3803962 by Jamie.Dale
Fixed struct instances not comparing against the correct default values when gathering for localization
Change 3804771 by Michael.Dupuis
Back out changelist 3783171
Change 3804772 by Michael.Dupuis
Back out changelist 3783172
Change 3805258 by Michael.Dupuis
Added missing shader cache for landscape
Change 3806105 by Matt.Kuhlenschmidt
Disable harware benchmarking during automation tests, commandlets, and on the build machine
Change 3806438 by Michael.Dupuis
#jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion)
Change 3806577 by Matt.Kuhlenschmidt
Change plugin uploading to crash reporter to only do so in editor builds
Change 3806588 by Michael.Dupuis
Remove temp test version in landscape version
Change 3806900 by Jamie.Dale
Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7
#jira UE-53353
Change 3807125 by Jamie.Dale
Fixed UBT warning after Dev-Core merge
Change 3807299 by tim.gautier
QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442
[CL 3807911 by Matt Kuhlenschmidt in Main branch]
2017-12-14 10:07:13 -05:00
LOCTEXT ( " SaveFolderTooltip " , " Saves all modified assets in this folder. " )
2015-01-16 15:39:47 -05:00
) ;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3342222 on 2017/03/10 by Nick.Darnell
UMG - Adding a GetContent to the UContentWidget.
Change 3342228 on 2017/03/10 by Nick.Darnell
Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right.
Change 3342310 on 2017/03/10 by Nick.Darnell
UMG - Cleaning up some extra class references.
Change 3343382 on 2017/03/13 by Jamie.Dale
Applying optimization to FChunkManifestGenerator::ContainsMap
Change 3343523 on 2017/03/13 by Mike.Fricker
New details view option: "Show Hidden Properties while Playing"
- Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging.
- Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first!
- This setting is saved for your entire project, similar to "Show All Advanced"
Change 3343573 on 2017/03/13 by Mike.Fricker
New details view option: "Show Hidden Properties while Playing" (part 2)
- Fixed missing include / unity issue
Change 3343709 on 2017/03/13 by Jamie.Dale
Some fixes for gathering cached dependency data
- We no longer load dependency data that doesn't have the correct package name.
- We no longer populate the dependency results when bGatherDependsData is false.
Change 3343900 on 2017/03/13 by Alexis.Matte
fix crash when creating too much LOD at import
#jira UE-42785
Change 3344104 on 2017/03/13 by Alexis.Matte
Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx
#jira UE-42736
Change 3344802 on 2017/03/14 by Michael.Dupuis
#jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode
Changed the sync method between graphic resource from render thread and game thread to prevent desync
Change 3346061 on 2017/03/14 by Jamie.Dale
Adding const& and && overloads of FText::Format
Change 3346192 on 2017/03/14 by Arciel.Rekman
Linux: fix VHACD to retain bincompat with the baseline (UE-42895).
- It is now compiled against libc++ instead of libstdc++ in the toolchain.
Change 3347083 on 2017/03/15 by Andrew.Rodham
Fixed crash when changing anchors on a background blur widget
Change 3347359 on 2017/03/15 by Michael.Dupuis
#jira UE-38193:
Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view
Change 3347382 on 2017/03/15 by Michael.Dupuis
missing include incremental
Change 3347500 on 2017/03/15 by Alex.Delesky
#jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead.
Change 3347920 on 2017/03/15 by Jamie.Dale
Fixing some places passing tooltips as FString rather than FText
#jira UE-42603
Change 3347925 on 2017/03/15 by Jamie.Dale
Re-saving some assets so their tooltips can be gathered
#jira UE-42603
Change 3348788 on 2017/03/15 by Jamie.Dale
Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs
Change 3349187 on 2017/03/16 by Andrew.Rodham
Sequencer: Added the ability to specify additional event receivers for level sequence actors
- Such actors will receive events from event tracks
Change 3349194 on 2017/03/16 by Andrew.Rodham
Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger
- Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes.
#jira UE-42198
#jira UE-40969
Change 3349210 on 2017/03/16 by Andrew.Rodham
Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation
Change 3349211 on 2017/03/16 by Andrew.Rodham
Sequencer: Add ability to retrieve bound objects from blueprint
Change 3349398 on 2017/03/16 by Nick.Darnell
UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing.
Change 3349420 on 2017/03/16 by Alex.Delesky
#jira UE-40720 - Multiline editable text boxes can now be set to Read-Only.
Change 3349548 on 2017/03/16 by Alexis.Matte
Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly.
Change 3349818 on 2017/03/16 by Cody.Albert
Fixed constructor for FNavigationMetaData
Change 3350047 on 2017/03/16 by Cody.Albert
Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner
Change 3350072 on 2017/03/16 by Arciel.Rekman
ShaderCompiler: make sure strings are at least 4-byte aligned.
- Can crash wcscpy() under Linux otherwise (reported by a licensee).
Change 3350146 on 2017/03/16 by Arciel.Rekman
Fix CodeLite project generation (UE-42921).
- Reportedly causes a crash in CodeLite 10.x
Change 3350235 on 2017/03/16 by Arciel.Rekman
Fix memory leak in address symbolication on Linux.
- Makes MallocProfiler work again.
- Also add progress update in MallocProfiler since symbolication is still slow.
Merging CL 3338764 from Fortnite to Dev-Editor.
Change 3350382 on 2017/03/16 by Arciel.Rekman
Linux: fix incorrect cast of rlimit in i686.
Change 3350471 on 2017/03/16 by Jamie.Dale
Enabling loc dashboard by default for new projects
Change 3350516 on 2017/03/16 by Jamie.Dale
Enabling content hot-reloading by default
Change 3350582 on 2017/03/16 by Cody.Albert
Corrected Widget Interaction Component to use current impact point instead of last impact point
Change 3350945 on 2017/03/16 by Jamie.Dale
Gave FConfigFile::FindOrAddSection API linkage
Change 3351441 on 2017/03/17 by Michael.Dupuis
#jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value
Add support for multiple selection value display
Change 3351558 on 2017/03/17 by Michael.Dupuis
#jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc.
Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt
Adding USD Third Party dependencies
Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt
Added experimental USD Importer Plugin
This plugin supports basic static mesh importing and scene creation of actors using static meshes
Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt
Enabling USD importer in engine test project for automation tests
Change 3351749 on 2017/03/17 by Alexis.Matte
Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead
#jira UE-41677
Change 3351831 on 2017/03/17 by Michael.Dupuis
#jira UETOOL-1102:
Added HSV controls to Color Grading
Some look improvement for RGV/HSV
Color Grading refactor
Group Reset bug fix (relevant only to color grading)
Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt
Updated USD plugin whitelisting
Change 3352093 on 2017/03/17 by Michael.Dupuis
when FREEZERENDERING is called, stop the foliage culling too
Change 3352211 on 2017/03/17 by Alexis.Matte
Fix the physic asset missing skeleton warning
#jira UE-43006
Change 3352336 on 2017/03/17 by Alexis.Matte
We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side.
#jira UE-37458
Change 3352947 on 2017/03/17 by Phillip.Kavan
#jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene.
Change summary:
- Added IPropertyHandle::GetValueBaseAddress() (interface).
- Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input.
- Added FPropertyHandleBase::GetValueBaseAddress() (implementation).
- Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event.
- Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified.
- Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss).
- Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation.
- Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing.
- Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context).
- Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype.
Known issues:
- Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update).
Change 3353678 on 2017/03/20 by Michael.Dupuis
properly unfreeze the culling of foliage when toggling the freezerendering command
Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts)
Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts)
Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2)
Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt
Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels
- The color of the accepted type is now shown properly
- All object based properties now have thumbnails on by default.
Change 3353948 on 2017/03/20 by Nick.Darnell
UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded.
Change 3354335 on 2017/03/20 by Nick.Darnell
Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode.
Change 3354495 on 2017/03/20 by Nick.Darnell
Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects.
Change 3354578 on 2017/03/20 by Nick.Darnell
Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing.
Change 3354737 on 2017/03/20 by Nick.Darnell
Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them.
Change 3355923 on 2017/03/21 by Yannick.Lange
VR Editor: - Remove unnecessary cleanup functions.
- Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards.
Change 3355959 on 2017/03/21 by Yannick.Lange
VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode.
- Removed SnapSelectedActorsToGround to VREditorMode.
Change 3355965 on 2017/03/21 by Yannick.Lange
VR Editor: Forgot to add files to previous submit 3355959.
Change 3355977 on 2017/03/21 by Yannick.Lange
VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>.
Change 3356017 on 2017/03/21 by Yannick.Lange
VR Editor: - UI system check owner VRMode.
- UI system fix check on VRMode on shutdown.
Change 3356028 on 2017/03/21 by Nick.Darnell
Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired.
#jira UE-42777
Change 3356071 on 2017/03/21 by Yannick.Lange
VR Editor: Copy of change 3353663.
- Fix having to press once on the landscape to see the visuals for landscape editing.
- Fix when sculpting/painting the position wouldn't update.
- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
- Cleanup FLandscapeToolInteractorPosition.
- Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick.
Change 3356180 on 2017/03/21 by Michael.Dupuis
Added ShowFlag Foliage Occlusion Bounds
Fixed non initialized variable
Expose changing Min Occlusion Bounds instead of assuming 6
#rn none
Change 3356347 on 2017/03/21 by Nick.Darnell
UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code.
UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget.
Change 3356357 on 2017/03/21 by Nick.Darnell
Build - Fixing some IWYU issues on the incremental build.
Change 3356461 on 2017/03/21 by Nick.Darnell
Build - Fixing linux build errors.
Change 3356468 on 2017/03/21 by Jamie.Dale
STextPropertyEditableTextBox now handles empty texts correctly
Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt
Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread
#jira UE-40556
Change 3357033 on 2017/03/21 by Alexis.Matte
Fix crash when importing file with import commandlet
Make sure path are combine properly to avoid crash
Add some missing pointer check
Make sure the asset are save when there is no source control
#jira UE-42334
Change 3357176 on 2017/03/21 by Alex.Delesky
#jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements.
Change 3357197 on 2017/03/21 by Alex.Delesky
#jira none - Fixing build issue for TMap key struct change.
Change 3357205 on 2017/03/21 by Michael.Dupuis
Forgot to reset min granularity to 6 from testing
Change 3357340 on 2017/03/21 by Arciel.Rekman
Mark FMallocAnsi (standard libc malloc) thread-safe on Linux.
Change 3357413 on 2017/03/21 by matt.kuhlenschmidt
Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest'
Upgraded collection 'MattKTest' (was version 1, now version 2)
Change 3357505 on 2017/03/21 by Alexis.Matte
Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff.
#jira UE-42947
Change 3357825 on 2017/03/21 by Arciel.Rekman
Clean up the large thread pool on exit.
- Seems like the destruction was missed in the original CL 2785131 (12/1/15).
- Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit.
Change 3358086 on 2017/03/22 by Yannick.Lange
VR Editor: - Fix gizmo scaling down when dragging the world.
- Fix gizmo scaling down when dragging rotation handle.
Change 3358175 on 2017/03/22 by Andrew.Rodham
Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display
Change 3358367 on 2017/03/22 by tim.gautier
Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters
Change 3358457 on 2017/03/22 by Yannick.Lange
VR Editor: Deleting unused UI assets.
Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt
Guard against crash if the level editor is shut down when the object system has already been shut down
#jira UE-35605
Change 3358897 on 2017/03/22 by matt.barnes
Checking in WIP test content for UEQATC-1635 (UMG Navigation)
Change 3358976 on 2017/03/22 by Alex.Delesky
#jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property
Change 3358987 on 2017/03/22 by Yannick.Lange
VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset.
Change 3359067 on 2017/03/22 by Yannick.Lange
VR Editor: Fix Radial Menu remains on controller after exiting VR Preview
#jira UE-42885
Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt
Fixed "Multiple Values" in Body Setup when single bone has multiple bodies
#jira UE-41546
Change 3359626 on 2017/03/22 by Arciel.Rekman
Linux: pool OS allocations.
- Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions.
- Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl.
- Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers.
- Add a test to TestPAL to check performance and thread safety.
- Misc. fixes.
Change 3359989 on 2017/03/23 by Andrew.Rodham
Sequencer: Binding overrides improvements
- Added the ability to override spawnable bindings
- Added the ability to override bindings in sub sequences
- Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings
#jira UE-42470
Change 3360369 on 2017/03/23 by Alexis.Matte
Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions
#jira UE-42731
Change 3360556 on 2017/03/23 by Andrew.Rodham
Sequencer: Added drag/drop support for binding overrides
- You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors.
Change 3360618 on 2017/03/23 by Arciel.Rekman
Make Binned2 work on Mac.
- Game/server will use Binned2 by default.
Change 3360838 on 2017/03/23 by Nick.Darnell
CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand.
Change 3360841 on 2017/03/23 by Nick.Darnell
UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees.
Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt
Fixed text outlines being cropped at large sizes
#jira UE-42647
Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt
Added automation test for font outlines
Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt
Resaved this file to fix 0 engine version warnings
Change 3362582 on 2017/03/24 by Yannick.Lange
VR Editor: - Fix log warnings when teleporting.
- Fix undo/redo when using teleport scaling.
- Improved teleport scaling and push/pull input.
#jira UE-43214
Change 3362631 on 2017/03/24 by Jamie.Dale
Split the monolithic culture concept in UE4
UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization).
This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library.
Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English.
If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI).
The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg)
[Internationalization]
language=fr
locale=fr
The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg)
[Internationalization.AssetGroupClasses]
+Audio=SoundWave
+Audio=DialogueWave
[Internationalization.AssetGroupCultures]
+Audio=ja
#jira UE-38418
#jira UE-43014
Change 3362798 on 2017/03/24 by Nick.Darnell
UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings.
UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then.
Change 3362805 on 2017/03/24 by Jamie.Dale
PR #3397: Allow empty source to override display string (Contributed by jorgenpt)
Change 3363039 on 2017/03/24 by Jamie.Dale
Use the pre-scaled font height where possible to avoid an extra multiply
Change 3363188 on 2017/03/24 by Joe.Graf
Added support for -iterate for content plugins that require path remapping during cook/packaging
#CodeReview: matt.kuhlenschmidt
#rb: matt.kuhlenschmidt
Change 3363355 on 2017/03/24 by Nick.Darnell
UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings.
Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt
Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work
#jira UE-42410
Change 3363699 on 2017/03/24 by Mike.Fricker
VR Editor: Improved extensibility (for mesh editor)
- This was merged from CL 3352612 and re-opened for edit before commit
- All mesh editor changes were stripped before merging
Change 3363784 on 2017/03/24 by Matt.Barnes
Adding content for tests following UEQATC-3548
Change 3363872 on 2017/03/24 by Arciel.Rekman
Linux: require user to setup clang/clang++ for building hlslcc.
- Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated.
Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt
Fix CIS
Change 3364381 on 2017/03/24 by JeanMichel.Dignard
UV Packing optim
- Use horizontal segments instead of checking texel by texel to fit source chart in layout.
- Skip a couple of rasterize by flipping either the X texels or the Y texels when possible.
- Keep the best chart raster so that we don't need to reraster when adding the chart to the layout.
- Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting.
Change 3364587 on 2017/03/24 by Arciel.Rekman
Fix ordered comparison warning from clang 4.0.
Change 3364596 on 2017/03/24 by Arciel.Rekman
Linux: fix editor being stuck (hack).
- Rebuilt hlslcc in Debug.
Change 3364863 on 2017/03/25 by Max.Chen
Sequencer: Fixed crash when deactivating a section in sequencer
#jira UE-39880
Change 3364864 on 2017/03/25 by Max.Chen
Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section
Change 3364865 on 2017/03/25 by Max.Chen
Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens.
#jira UE-40621
Change 3364866 on 2017/03/25 by Max.Chen
GitHub #3183: Conversion to base class is inaccessible.
Change 3364869 on 2017/03/25 by Max.Chen
Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows.
#jira UE-41009
#jira UE-41210
Change 3364870 on 2017/03/25 by Max.Chen
Sequencer: Added translate keys with ctrl and left-right arrows.
#jira UE-41210
Change 3364871 on 2017/03/25 by Max.Chen
Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity.
#jira UE-41459
Change 3364879 on 2017/03/25 by Max.Chen
Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same.
#jira UE-41289
Change 3364880 on 2017/03/25 by Max.Chen
Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions:
- Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules.
- Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses.
- Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate
Change 3364884 on 2017/03/25 by Max.Chen
Sequencer fbx import
- Removed the PostRotation compensation as it was setuped for 3ds max.
- On import, add a rotation to camera and light animation keys like we do on export.
- Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case.
#jira UE-34692
Change 3364885 on 2017/03/25 by Max.Chen
Sequence Recorder: Fix crash when clearing properties to record.
#jira UE-41873
Change 3364886 on 2017/03/25 by Max.Chen
Sequencer: Add error when attempting to add a circularly dependent level sequence
#jira UE-22358
Change 3364890 on 2017/03/26 by Max.Chen
Sequencer: Added ability to specify a 'notify' function to property instance bindings
- When specified, the (parameterless) function will be called after a property is set
Change 3364891 on 2017/03/26 by Max.Chen
Sequencer: Various fixes to thumbnails
- Fixed alpha blending being used when presenting the full screen quad for thumbnails
Change 3364892 on 2017/03/26 by Max.Chen
Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections
- For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time
Change 3364896 on 2017/03/26 by Max.Chen
Sequencer: Add segment flags to equality operator for movie scene evaluation segments
- This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags
Change 3364897 on 2017/03/26 by Max.Chen
Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options
- Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly.
Change 3364898 on 2017/03/26 by Max.Chen
Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks
Change 3364902 on 2017/03/26 by Max.Chen
Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences
- This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll
- Changed high pass blending to always allow preroll
Change 3364903 on 2017/03/26 by Max.Chen
Engine: Moved proxy mesh transform update out of camera view computation code
- GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing
Change 3364908 on 2017/03/26 by Max.Chen
Sequencer: Added visualization of pre and postroll on sections
Change 3364909 on 2017/03/26 by Max.Chen
Sequencer: Prevent MovieSceneCompiler from removing preroll segments
Change 3364910 on 2017/03/26 by Max.Chen
Sequencer: MediaPlayer PreRoll/PostRoll fix
- Handle PreRoll/PostRoll on sub scenes that have a start offset
Change 3364922 on 2017/03/26 by Max.Chen
Sequencer: Add check for valid property before dereferencing.
#jira UE-40951
Change 3364923 on 2017/03/26 by Max.Chen
Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll.
Change 3364924 on 2017/03/26 by Max.Chen
Sequencer - change default behavior for pre/post roll evaluation
- MovieSceneTracks are NOT evaluated by default
Change 3364925 on 2017/03/26 by Max.Chen
Sequencer: Shot track rows now consider pre and post roll when being compiled
Change 3364926 on 2017/03/26 by Max.Chen
Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens)
Change 3364927 on 2017/03/26 by Max.Chen
Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object
- This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur)
Change 3364928 on 2017/03/26 by Max.Chen
Sequencer: Fixed sub-sub tracks not being present in master sequences
- In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence
Change 3364937 on 2017/03/26 by Max.Chen
Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView
#jira UE-41332
Change 3364938 on 2017/03/26 by Max.Chen
Sequencer: Fix crash inserting a level sequence with an invalid shot.
#jira UE-41481
Change 3364940 on 2017/03/26 by Max.Chen
Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section
Change 3364942 on 2017/03/26 by Max.Chen
Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process.
#jira UE-41703
Change 3364943 on 2017/03/26 by Max.Chen
Sequencer: Prevent capturing movies in editor while a PIE session is running
#jira UE-41399
Change 3364944 on 2017/03/26 by Max.Chen
CIS fixes
Change 3364951 on 2017/03/26 by Max.Chen
Sequencer: Fix autokey not setting a keyframe for slate color with specified color.
#jira UE-41645
Change 3364952 on 2017/03/26 by Max.Chen
Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row
#jira UE-41684
Change 3364953 on 2017/03/26 by Max.Chen
Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit.
#jira UE-41925
Change 3364954 on 2017/03/26 by Max.Chen
Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter.
Change 3364955 on 2017/03/26 by Max.Chen
Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set
This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead.
Change 3364963 on 2017/03/26 by Max.Chen
Sequencer: Fix filtering to include child nodes.
#jira UE-42068
Change 3364964 on 2017/03/26 by Max.Chen
Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu.
#jira UE-42021
Change 3364965 on 2017/03/26 by Max.Chen
Sequencer: Set the fade color in the track display
Change 3364966 on 2017/03/26 by Max.Chen
Sequencer: Show actor attached to label in attach section.
Change 3364967 on 2017/03/26 by Max.Chen
Sequencer: Fix static analysis warnings
Change 3364968 on 2017/03/26 by Max.Chen
Sequencer: Fix crash on converting to spawnable.
The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash.
#jira UE-42069
Change 3364969 on 2017/03/26 by Max.Chen
Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr
#jira UE-42072
Change 3364977 on 2017/03/26 by Max.Chen
Sequencer: Convert FLinearColor to FColor for fade.
#jira UE-41990
Change 3364978 on 2017/03/26 by Max.Chen
Sequencer: Limit GetAllSections to the sections that actually correspond to the track
#jira UE-42167
Change 3364979 on 2017/03/26 by Max.Chen
Sequencer: Filter root nodes too
#jira UE-42068
Change 3364980 on 2017/03/26 by Max.Chen
Sequencer: Filter relevant material parameters
#jira UE-40712
Change 3364982 on 2017/03/26 by Max.Chen
Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll)
Change 3364983 on 2017/03/26 by Max.Chen
Sequencer: Add socket name to attach track section.
Change 3364984 on 2017/03/26 by Max.Chen
Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested.
#jira UE-40955
Change 3364988 on 2017/03/26 by Max.Chen
Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks).
Change 3364994 on 2017/03/26 by Max.Chen
Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center
- Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view
Change 3364995 on 2017/03/26 by Max.Chen
UMG: Fix crash on undo
#jira UE-42210
Change 3365000 on 2017/03/26 by Max.Chen
Sequencer: Fix crash from GetCurrentValue.
Change 3365001 on 2017/03/26 by Max.Chen
Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key.
#jira UE-42382
Change 3365002 on 2017/03/26 by Max.Chen
Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl()
Change 3365003 on 2017/03/26 by Max.Chen
Sequencer: Fixed section template script struct
- Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own
- We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation
Change 3365013 on 2017/03/26 by Max.Chen
Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types
Change 3365014 on 2017/03/26 by Max.Chen
Sequencer: Sequencer now re-evaluates when starting PIE or Simulate
- This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings
Change 3365015 on 2017/03/26 by Max.Chen
Sequencer: Fix edl files so that they don't write out empty range shots
Change 3365017 on 2017/03/26 by Max.Chen
Sequencer: Set max tick rate when in game.
#jira UE-41078
Change 3365018 on 2017/03/26 by Max.Chen
Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping
- This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time.
Change 3365022 on 2017/03/26 by Max.Chen
Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row.
#jira UE-41480, UE-27699
Change 3365023 on 2017/03/26 by Max.Chen
Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop.
#jira UE-42285
Change 3365029 on 2017/03/26 by Max.Chen
Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end)
Change 3365030 on 2017/03/26 by Max.Chen
Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system.
#jira UE-42861, UE-42859
Change 3365031 on 2017/03/26 by Max.Chen
Sequencer: Snap time when changing time snapping intervals.
#jira UE-42590
Change 3365032 on 2017/03/26 by Max.Chen
Sequencer: Add When Finished state to sections. By default, sections now restore state.
#jira UE-41991, UE-31569
Change 3365033 on 2017/03/26 by Max.Chen
#jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times"
Only queue subtitles once per wave instance playback
Change 3365041 on 2017/03/26 by Max.Chen
Sequencer: Subscene hierarchical bias
Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence.
#jira UE-42078
Change 3365042 on 2017/03/26 by Max.Chen
Sequencer: Generic paste menu for master (root) tracks.
Change 3365043 on 2017/03/26 by Max.Chen
Sequencer: Hierarchical bias for level visibility track
#jira UE-43024
Change 3365044 on 2017/03/26 by Max.Chen
Sequencer: Prevent throttling on editing keys/sections.
Change 3365045 on 2017/03/26 by Max.Chen
Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused.
#jira UE-39391
Change 3365046 on 2017/03/26 by Max.Chen
Sequencer: Add missing BindLevelEditorCommands()
Change 3365049 on 2017/03/26 by Max.Chen
Sequencer: Set tick prerequites for spawnables when they are spawned.
#jira UE-43009
Change 3365050 on 2017/03/26 by Max.Chen
Sequencer: Jump to Start and End of playback shortcuts.
Rewind renamed to Jump to Start. Shortcut - up arrow.
Jump to End Shortcut - ctrl up arrow.
#jira UE-43224
Change 3365051 on 2017/03/26 by Max.Chen
Sequencer: Add last range to playback
Change 3365057 on 2017/03/26 by Max.Chen
Sequencer: Fix master sequence subscene generation times.
Change 3365058 on 2017/03/26 by Max.Chen
Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks.
Change 3365059 on 2017/03/26 by Max.Chen
Sequencer: Fix crash pasting audio track.
Change 3365060 on 2017/03/26 by Max.Chen
Sequencer: Cache player fade state so that restore state will return the values to the pre animated state.
#jira UE-43313
Change 3365061 on 2017/03/26 by Max.Chen
Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor.
#jira UE-41461
Change 3365065 on 2017/03/26 by Max.Chen
Sequencer: Support component hierarchies when drawing animation paths
#jira UE-39500
Change 3365066 on 2017/03/26 by Max.Chen
Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame
- This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range)
Change 3365075 on 2017/03/26 by Max.Chen
Sequencer: Fix add shot not setting next row.
Change 3365076 on 2017/03/26 by Max.Chen
Sequencer: Export MovieSceneTrackEditor
#jira UE-41641
Change 3365472 on 2017/03/27 by Yannick.Lange
VR Editor landscape. Back out changelist 3356071 with new proper fixes.
CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode.
- Fix when sculpting/painting the position wouldn't update.
- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
- Fix VREditor Landscape Texture Painting does not paint continuously
- Fix having to press once on the landscape to see the visuals for landscape editing.
- Removed Interactor parameter from BeginTool.
#jira UE-42780, UE-42779
Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt
Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file.
Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt
Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time
Change 3365504 on 2017/03/27 by Yannick.Lange
VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering.
Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt
PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue)
#jira UE-43338
Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt
PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg)
Change 3365672 on 2017/03/27 by Andrew.Rodham
Sequencer: Preanimated state producers can now produce null tokens
- Doing so implies no preanimated state should be saved
Change 3365791 on 2017/03/27 by Andrew.Rodham
Sequencer: Added Material Parameter Collection track
Change 3365806 on 2017/03/27 by Max.Chen
Sequencer: Add option to instance sub sequences.
#jira UE-43307
Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt
Subdue the output log font color a bit
Change 3365846 on 2017/03/27 by Jamie.Dale
Added package redirection on load/find
Change 3365852 on 2017/03/27 by Jamie.Dale
Adding a way to mark a package as no longer missing
Change 3365896 on 2017/03/27 by Jamie.Dale
Adding GlobalNotification to Slate
This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd.
Change 3365900 on 2017/03/27 by Jamie.Dale
Prevent the default cooked sandbox from trying to read non-cooked assets
Change 3366550 on 2017/03/27 by Max.Chen
Sequencer: Fix case
Change 3367301 on 2017/03/28 by Andrew.Rodham
Tests: Added test actor with a variety of properties for testing purposes
Change 3367303 on 2017/03/28 by Andrew.Rodham
Tests: Enabled ActorSequenceEditor plugin in EngineTest project
Change 3367304 on 2017/03/28 by Andrew.Rodham
Tests: Added several functional testing maps for sequencer
- SequencerTest_Properties - tests animating various property types
- SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering)
- SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences
- SequencerTest_ActorSequence - tests basic actor sequence functionality
Change 3367465 on 2017/03/28 by Max.Chen
Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default.
Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt
Guard against visual studio accessor crash
#jira UE-43368
Change 3368118 on 2017/03/28 by Alexis.Matte
Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0.
#jira UE-42731
Change 3368485 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit:
- Subversion 1.9.4 -> 1.9.5
- OpenSSL 1.0.2h -> 1.0.2k
- BerkeleyDB 5.3.15 -> 6.2.23
- Java 8u101 -> 8u121
- Sqlite 3.13.0 -> 3.17.0
- Serf 1.3.8 -> 1.3.9
- Swig 3.0.10 -> 3.0.12
- ZLib 1.2.9 -> 1.2.11
Change 3368495 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - Updated SVN Binaries for Windows 64-bit:
- Subversion 1.9.4 -> 1.9.5
- OpenSSL 1.0.2h -> 1.0.2k
- BerkeleyDB 5.3.15 -> 6.2.23
- Java 8u101 -> 8u121
- Sqlite 3.13.0 -> 3.17.0
- Serf 1.3.8 -> 1.3.9
- Swig 3.0.10 -> 3.0.12
- ZLib 1.2.9 -> 1.2.11
Change 3368501 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries
Change 3368782 on 2017/03/28 by Nick.Darnell
UMG - Improving some logging for fast widget creation.
Change 3368826 on 2017/03/28 by Nick.Darnell
Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time.
Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch.
Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick.
#jira UE-40486
Change 3368917 on 2017/03/28 by Arciel.Rekman
Linux: allow building with clang 4.0.
Change 3369074 on 2017/03/28 by Nick.Darnell
UMG - Fixing some spelling on the hardware cursor tip.
UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors.
#jira UE-43419
#jira UE-43425
Change 3369137 on 2017/03/28 by Max.Chen
Sequencer: Add given master track sets the outer to the movie scene.
Change 3369360 on 2017/03/29 by Andrew.Rodham
Sequencer: Reconciled 3349194 and 3365041 with animphys merge
Change 3369410 on 2017/03/29 by Alexis.Matte
Fix the select filename in the FileDialog "Desktop window platform"
#jira UE-43319
Change 3369475 on 2017/03/29 by Nick.Darnell
PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist)
Modified - you can't use the clip rect to decide on how large you should be.
#jira UE-37710
Change 3369775 on 2017/03/29 by Max.Chen
ControlRig: Fix crash on exit.
#jira UE-43411
Change 3370466 on 2017/03/29 by Nick.Darnell
AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order.
StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error.
#jira UE-43409
Change 3370570 on 2017/03/29 by Nick.Darnell
Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot.
#jira UE-43431
Change 3370644 on 2017/03/29 by Andrew.Rodham
Temporarily disabling sequencer functional test "Event Position"
Change 3370713 on 2017/03/29 by Nick.Darnell
PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist)
#jira UE-43156
#jira UE-42831
Change 3371243 on 2017/03/30 by Arciel.Rekman
Linux: scale OS allocation pool to match memory size.
- Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k)
and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely.
Change 3371262 on 2017/03/30 by Arciel.Rekman
Linux: fix custom present.
- PR #3383 contributed by yaakuro.
Change 3371301 on 2017/03/30 by Arciel.Rekman
Linux: fix copying to a non-existent directory during Setup.
Change 3371307 on 2017/03/30 by Andrew.Rodham
Editor: Added "Resave All" functionality to content browser folders
Change 3371364 on 2017/03/30 by Andrew.Rodham
Sequencer: Level streaming improvements
- Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in
- Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another.
- Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left)
#jira UE-43225
Change 3371365 on 2017/03/30 by Andrew.Rodham
Tests: Sequencer level streaming tests
Change 3371493 on 2017/03/30 by Nick.Darnell
PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist)
Change 3371524 on 2017/03/30 by Nick.Darnell
PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes.
Change 3371545 on 2017/03/30 by Nick.Darnell
UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input.
Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt
PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay)
Change 3371590 on 2017/03/30 by Nick.Darnell
UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations.
Change 3371625 on 2017/03/30 by Alexis.Matte
Fix the merge tool material id assignment
#jira UE-43246
Change 3371666 on 2017/03/30 by Nick.Darnell
UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path.
Change 3371687 on 2017/03/30 by Arciel.Rekman
Linux: switch to new managed filehandles.
Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt
Fixed the animation to play property on skeletal meshes being too small to read anything
#jira UE-43327
Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt
Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation
Change 3372757 on 2017/03/30 by Nick.Darnell
Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it.
Change 3372777 on 2017/03/30 by Nick.Darnell
Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass.
Change 3372949 on 2017/03/30 by Nick.Darnell
UMG - Fixing some cooking crashes for the super class.
Change 3373139 on 2017/03/30 by Jeff.Farris
Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time.
(Copy of CL 3279699 from Robo Recall to Dev-Editor)
Change 3373235 on 2017/03/30 by Nick.Darnell
Fixing a cooking issue, accidentally removed code that was properly loading some needed assets.
Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt
Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread!
Change 3374026 on 2017/03/31 by Andrew.Rodham
Sequencer: Moved evaluation group registration to IMovieSceneModule
#jira UE-43420
Change 3374060 on 2017/03/31 by Yannick.Lange
VR Editor: Collision on motion controllers in simulate.
Change 3374185 on 2017/03/31 by Nick.Darnell
Attempting to fix the build.
Change 3374232 on 2017/03/31 by Max.Chen
Sequencer: Fix audio not playing in editor
#jira UE-43514
Change 3374322 on 2017/03/31 by Nick.Darnell
UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio.
Change 3374424 on 2017/03/31 by Max.Chen
Updated test content so that the door animation is now set to "Keep State" for the When Finished property.
#jira UE-43519
Change 3374447 on 2017/03/31 by Max.Chen
Sequencer: Notify streaming system prior to camera cuts
By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras.
#jira UE-42406
Change 3374571 on 2017/03/31 by Andrew.Rodham
Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers
Change 3374578 on 2017/03/31 by Andrew.Rodham
Sequencer: Added unit tests for pre-animated state
Change 3374592 on 2017/03/31 by Max.Chen
Color Customization: Set curve color names.
#jira UE-43405
Change 3374596 on 2017/03/31 by Andrew.Rodham
Corrected documentation comment
Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt
Fix movie scene audio track not compiling outside of editor
Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt
Remove the slate thread masquerading as the game thread in IsInGameThread
Change 3374730 on 2017/03/31 by Max.Chen
Sequencer: Add check for null loaded level.
Change 3374732 on 2017/03/31 by Max.Chen
Sequencer: Remove null tracks on postload.
Change 3374737 on 2017/03/31 by tim.gautier
- Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements)
- Set Level Blueprint for TM-UMG back to AllPalettes
Change 3374987 on 2017/03/31 by Nick.Darnell
UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale.
UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class.
Change 3375599 on 2017/03/31 by Max.Chen
Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously.
#jira UE-43543
Change 3375601 on 2017/03/31 by Arciel.Rekman
Linux: switch to v9 cross-toolchain.
Change 3375856 on 2017/04/01 by Andrew.Rodham
Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned'
Change 3375870 on 2017/04/01 by Andrew.Rodham
Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members
- This resulted such members not being instantiated (and hence exported) when compiled with clang
Change 3376114 on 2017/04/02 by Arciel.Rekman
Linux: make source code accessor aware of clang 3.9 and 4.0.
Change 3376138 on 2017/04/02 by Arciel.Rekman
Linux: add clang to fedora deps (UE-42123).
- PR #3273 submitted by cpyarger.
Change 3376159 on 2017/04/02 by Arciel.Rekman
Linux: some support for building on Debian Sid or Stretch (UE-35841).
- Basd on PR #2790 by haimat.
Change 3376163 on 2017/04/02 by Arciel.Rekman
Linux: install latest clang on Arch (UE-42341).
- This undoes PR #1905.
- PR #2897 by SiebenCorgie.
- PR #3302 by awesomeness872.
- PR #3341 by patrickelectric.
Change 3376167 on 2017/04/02 by Arciel.Rekman
Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994).
- PR #3378 by mdcasey.
Change 3376168 on 2017/04/02 by Arciel.Rekman
Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905).
- PR #3381 by slonopotamus.
Change 3376177 on 2017/04/02 by Arciel.Rekman
SlateDlg: case-insensitive comparison of filter extensions (UE-39477).
- PR #3019 by aknarts.
Change 3376178 on 2017/04/02 by Arciel.Rekman
WebRTC: only x86_64 version exists for Linux.
Change 3376245 on 2017/04/03 by Andrew.Rodham
Sequencer: Re-enabled event order test
Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt
Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources
#jira UE-27026
Change 3376481 on 2017/04/03 by Alex.Delesky
#jira UE-43495 - TMaps will now support customized key properties correctly.
Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt
Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread
#jira UE-43567
Change 3376763 on 2017/04/03 by Shaun.Kime
Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type.
#jira UE-43521
Change 3376836 on 2017/04/03 by Jamie.Dale
Fixed text format history being clobbered by reference collection
#jira UE-37513
Change 3376852 on 2017/04/03 by Nick.Darnell
Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode.
#jira UE-43564
Change 3377207 on 2017/04/03 by Jamie.Dale
Desktop platform directory pickers are expected to return absolute paths
File pickers return relative paths though, and we should make this consistent at some point.
#jira UE-43588
Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt
Fix movie player shutdown crash in non-editor builds
#jira UE-43577
Change 3377299 on 2017/04/03 by Michael.Dupuis
#jira UE-43586 : properties should be non transactional
#jira UE-43559
Change 3378333 on 2017/04/04 by Michael.Dupuis
#jira UE-43585
#jira UE-43586
Revert back to purple color
Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt
Resaved this asset to avoid zero engine version warnings
Change 3378958 on 2017/04/04 by Nick.Darnell
Automation - Fixing the race condition to finish compiling shaders on screenshots for UI.
[CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
// Resave
MenuBuilder . AddMenuEntry ( FContentBrowserCommands : : Get ( ) . ResaveAllCurrentFolder ) ;
2015-01-16 15:39:47 -05:00
// Delete
MenuBuilder . AddMenuEntry ( FGenericCommands : : Get ( ) . Delete , NAME_None ,
LOCTEXT ( " DeleteFolder " , " Delete " ) ,
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3528776 by Yannick.Lange
Allow thumbnails to be captured from a viewport always.
#jira UE-45392
Change 3564359 by Yannick.Lange
Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785.
#jira UE-47785, UE-47827
Change 3740671 by Matt.Kuhlenschmidt
Make the font editor canvas respect dpi scale
Change 3740810 by Josh.Engebretson
PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist)
#jira UE-51358
Change 3740939 by Cody.Albert
Fixing some #ifdefs that should be #ifs
Change 3741089 by Alexis.Matte
Make sure bImportBoneTracks is set to true when importing into level
#jira UE-51999
Change 3741101 by Alexis.Matte
Fix the import material search
#jira UE-51857
Change 3741690 by Jamie.Dale
Guard against an invalid index in SLocalizationCommandletExecutor::Tick
#jira UE-52067
Change 3741710 by Jamie.Dale
Made a static variable also const
Change 3741724 by Michael.Dupuis
Added missing shader cache
Change 3742037 by Lauren.Ridge
Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values
Change 3742250 by Matt.Kuhlenschmidt
PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed)
Change 3742308 by Lauren.Ridge
Adding axis input to the material editor's viewport client
Change 3742380 by Matt.Kuhlenschmidt
USD importer improvements
- USD now stores source file information for reimports
- Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data
- Prevent a crash if a mesh doesnt have enough valid data to be imported
Change 3742536 by Matt.Kuhlenschmidt
Remove usd wrapper test project
Change 3743564 by Alexis.Matte
Fix skeletal mesh screen size auto set value when importing a LOD
#test none
#jira UE-52100
Change 3743582 by Lauren.Ridge
Fixing non-desktop compiles
Change 3743598 by Lauren.Ridge
Fixing shadowed variable by renaming the global color picker weak ptr variable.
Change 3743636 by Lauren.Ridge
Creating a new parameter immediately allows naming
Change 3743855 by Michael.Dupuis
Added missing shader from cache
Change 3744277 by Lauren.Ridge
Don't show empty Global group if it only contained the material layer param.
Change 3744330 by Lauren.Ridge
Clarifying "no parameter" text
Change 3744529 by Lauren.Ridge
Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel
Change 3744668 by Chris.Bunner
Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs.
Added output for number of unique shaders generated by a particular material instance.
Show instruction counts when working on a material layer.
Relaxed restrictions on material layers, base MA input is now optional.
#jira UETOOL-1271, UETOOL-1278, UETOOL-1279
Change 3744669 by Chris.Bunner
Added automated test for material layers, layer/blend instances and shared inputs.
Change 3744754 by Laz.Matech
Adding localization data to QAGame for the Realtime Preview localization test.
#jira none
Change 3744860 by Michael.Dupuis
#jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data
Change 3744965 by Chris.Bunner
Rebuilt lighting in automated test map and updated reflection capture screenshot.
Change 3746015 by Michael.Dupuis
#jira UE-52090: Added missing shader for forward rendering
Change 3746038 by Michael.Dupuis
#jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes
Change 3746076 by Michael.Dupuis
Removed unused code
Change 3746998 by Tim.Gautier
QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview
- Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests
Change 3747206 by Arciel.Rekman
Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086).
- Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0.
(Edigrating CL 3740942 from Release-4.18 to Dev-Editor)
Change 3747211 by Arciel.Rekman
Make failure to launch SCW more apparent to the user (UE-47263).
- Fixes frequent crash on Linux.
(Merging 3747070 from Release-4.18 to Dev-Editor)
Change 3747726 by Tim.Gautier
QAGame: Resubmitting updated Loc files
Change 3747872 by Tim.Gautier
QAGame: Resubmitting compiled Loc assets
Change 3748118 by Lauren.Ridge
Adding help text to the material layers preview tab
Change 3748398 by Lauren.Ridge
Fixing tooltips for the material layer read-only preview
Change 3748565 by Arciel.Rekman
Linux: fix RHIs settings being wrong when removed via project properties (UE-51203).
- This was a deeper issue with config system than just Linux RHIs.
- This is a better fix than one submitted to 4.18 branch in CL 3747086.
Change 3749441 by Matt.Kuhlenschmidt
PR #4201: Fix a typo in a comment. (Contributed by dneelyep)
Change 3749442 by Matt.Kuhlenschmidt
PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist)
Change 3749496 by Matt.Kuhlenschmidt
Fix static analysis
Change 3749805 by Lauren.Ridge
Fixing reset to default on MaterialLayerParam in base material
Change 3749838 by Lauren.Ridge
Also correctly resetting names and layer states
Change 3750442 by Mieszko.Zielinski
Added a safety check which addresses the crash #UE4
Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework.
#jira UE-52123
Change 3752266 by Arciel.Rekman
OpenGL: remove PLATFORM_WINDOWS exceptions.
- Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility.
- VAB bug should have been fixed long ago (on both platforms).
Change 3752929 by Arciel.Rekman
Linux: avoid crashing on unknown drivers.
- See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html
- Checks in IsDeviceIntel() and such fail if the drivers were not detected.
Change 3753254 by Michael.Dupuis
Added missing shader for shader cache
Change 3753426 by Michael.Dupuis
#jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components
Change 3753440 by Alexis.Matte
Fix fbx scene importer morph target import crash
#jira UE-52255
Change 3753457 by Michael.Dupuis
build fix
Change 3753700 by Chris.Bunner
Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases.
Refactor to remove duplicate code in material translator.
Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack.
Change 3754760 by Chris.Bunner
Tidying up EngineTest/ShaderModels map.
Change 3754765 by Arciel.Rekman
Avoid placing tooltip windows under the cursor (UE-12288).
- Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through).
Change 3754788 by Matt.Kuhlenschmidt
Fix details panel crash after compiling blueprints that have edit conditon properties
Change 3754933 by Christina.TempelaarL
Fixed typo in heightLerp (transistion->transition).
#jira UE-46736
Change 3754946 by Cody.Albert
Update loading movie code to properly calculate delta time when throttled at 60fps
Change 3755059 by Jamie.Dale
Fixed game preview language not updating in realtime while PIE was enabled
#jira UE-52209
Change 3755130 by Jamie.Dale
Fixed game preview language not updating from native when switching between preview languages
#jira UE-52348
Change 3755664 by Michael.Dupuis
Fixed compile warning
Change 3755714 by Yannick.Lange
Always allow capturing thumbnails from viewport.
This also hides the thumbnail editing UI when a thumbnail was captured from a viewport.
Change 3755944 by Alexis.Matte
Fix crash when importing morph target with "built in" tangent option
#jira UE-52319
Change 3756109 by Christina.TempelaarL
fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text
#jira UE-48389
Change 3756169 by Jamie.Dale
Added plural form pattern to SContentBrowser::GetPathText
Change 3756493 by Laz.Matech
Updating Localization content to further test InEditor Preview Language in UMG
#jira none
Change 3758336 by Alexis.Matte
Fix a crash when importing morph target there was a unsync between some buffer depending on the import options
#jira UE-52319
Change 3758947 by Jamie.Dale
Fixed cursor position regression in search boxes
This was caused by a call to SetText that was added in CL# 3627864
This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term.
This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor.
#jira UE-48874
Change 3759000 by Laz.Matech
Submitting the .PO file for CL 3756493
#jira none
Change 3759480 by Matt.Kuhlenschmidt
Safe guard against brush details crash
#jira UE-52278
Change 3759665 by Matt.Kuhlenschmidt
PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist)
Change 3761211 by Matt.Kuhlenschmidt
Remove the restriction that a level must be writable to be locked/unlocked.
Fixed duplicate icons being used by the level browser
Change 3761304 by Chris.Bunner
MaterialAttributeLayers graph node BaseMA input is no longer required.
Note: Requires "Use Preview Value" set to true on inputs.
Change 3761307 by Chris.Bunner
New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit.
Change 3761357 by Chris.Bunner
Renamed material shared input enum.
Change 3761419 by Chris.Bunner
Updating material layers automated test assets after recent changes.
Reverted some naming changes so existing screenshot tests can be reused.
Change 3762058 by tim.gautier
QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction)
Change 3763328 by Matt.Kuhlenschmidt
Fix Slate warning at editor startup
Change 3763354 by Alexis.Matte
Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction
#jira UE-52505
Change 3763501 by Matt.Kuhlenschmidt
Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use. ReleaseResources is now private and only called on destruction of the pool
Change 3763574 by Matt.Kuhlenschmidt
Fix slate material box brushes not being keyed off image size
#jira UE-40219
Change 3763678 by Jamie.Dale
Disable realtime level editor viewport if running under remote desktop
This makes the main editor window much more responsive by default under remote desktop
Change 3763679 by Jamie.Dale
Added asset caching metrics for the loc gather
Change 3763693 by Matt.Kuhlenschmidt
Changed the code that activates the actor details tab when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used
#jira UE-51754
Change 3763826 by Michael.Dupuis
Fixed Fortnite cooking crash
Change 3763864 by Harrison.Moore
Adding New Default 'LayerBlend' assets
Change 3764028 by Christina.TempelaarL
#jira UE-47695 Auto LOD bug
Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie.
Change 3764031 by Christina.TempelaarL
#jira UE-47695 Auto LOD in StaticMeshViewer
moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked.
Change 3764076 by tim.gautier
QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing
Change 3764263 by Matt.Kuhlenschmidt
Fix the floor mesh thumbnail
Change 3764284 by Chris.Bunner
Removing some asserts for cases that can validly fail and are already handled.
Change 3764372 by Matt.Kuhlenschmidt
PR #4196: Show edit icons in editor (Contributed by projectgheist)
Change 3764388 by Chris.Bunner
Fixing logic for material, function and instance updating active materials and instances and their editors.
Change 3764674 by Harrison.Moore
test materials added, Blend updates
Change 3764681 by Harrison.Moore
Adding HMtest map
Change 3766238 by Chris.Bunner
Material layer callers need to let their internal material function calls update their inputs/outputs.
Change 3766556 by Jamie.Dale
Fixed crashes that could happen if some of the data table panels were closed
We now always create the underlying widgets, even if they're currently hidden from view
#jira UE-52552
Change 3767753 by Chris.Bunner
When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet.
Change 3768719 by Michael.Dupuis
#jira UE-52521: Prevent possible crash if a segment have no point or invalid point
Change 3769157 by Jamie.Dale
Fixed incorrect text selection if selecting via double click beyond the bounds of the line
It would previously select the second to last word, rather than the last word
#jira UE-51609
Change 3769159 by Harrison.Moore
Belica Test update, New layer blends updated with texture type fix.
Change 3769205 by Jamie.Dale
Fixed Windows file save dialog not appending the correct extension when there were multiple options available
#jira UE-52180
Change 3769220 by Harrison.Moore
Layer blend tweaks
Change 3769292 by Jamie.Dale
Removing redundant code
Applying the correct package ID, only to then strip it off again is rather pointless
Change 3769479 by Arciel.Rekman
UBT: Use response files for compiler when compiling for Linux.
- Some command lines are too long when cross-compiling on Windows.
Change 3769920 by Arciel.Rekman
Linux: convert yet another initialization crash to a user-friendly message (UE-52457).
#jira UE-52457
Change 3771055 by Alexis.Matte
Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component
Use the morph vertex factory only for section that has active morph target
#jira UE-51483
Change 3771135 by Michael.Dupuis
Fixed fortnite cooking
Change 3773054 by Yannick.Lange
Avoid loading viewport interaction assets when starting the editor.
Change 3774184 by Arciel.Rekman
Linux: disabled some gdb visualizers until the issue is fixed.
- CL 3773942 by CengizT.
Change 3774303 by Matt.Kuhlenschmidt
Pull requests to fix various typos
Change 3774305 by Matt.Kuhlenschmidt
PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed)
#jira UE-51608
Change 3774701 by Arciel.Rekman
OpenGL: fix ARB callback errors when hitting Build Lighting.
- Merged from 4.18 shelf.
Change 3775812 by Matt.Kuhlenschmidt
Fix One-off crash undo-ing while working with Material Params / Material Functions
#jira UE-52680
Change 3775849 by Matt.Kuhlenschmidt
More info for UE-52610
Change 3775850 by Matt.Kuhlenschmidt
Guard against mesh paint crashes
#jira UE-52618
Change 3775904 by Matt.Kuhlenschmidt
Added logging to track down window shutdown issues
Change 3775913 by Matt.Kuhlenschmidt
Pull requests for typos
#jira UE-52751, UE-52748
Change 3776676 by Jamie.Dale
Fixed being able to insert tabs into spin boxes with units
#jira UE-52776
Change 3777006 by Michael.Trepka
Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear.
#jira UE-52145
Change 3777170 by Arciel.Rekman
Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766).
- Change by Brandon.Schaefer.
- Limitation: no per-monitor DPI.
(Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3777292 by Arciel.Rekman
Linux: fix symbol collision causing problems with AMD drivers (UE-51843).
- We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO").
- We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers.
- The only possible workaround is to have elf_end() renamed.
(Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3777686 by Joe.Conley
Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips.
Change 3778180 by Jamie.Dale
Avoid a crash if a regex pattern or matcher outlive ICU during shutdown
#jira UE-52770
Change 3778182 by Jamie.Dale
Avoid a crash if a break iterator outlives ICU during shutdown
Change 3778368 by Jamie.Dale
Added missing pragma once
Change 3778560 by Matt.Kuhlenschmidt
Prevent non-shared DDC notification from triggering for epic internal builds
Change 3778709 by Lauren.Ridge
Copying 4.18.2 array reordering propagating to children fix (originally 3778547)
Change 3779205 by Lauren.Ridge
Duplicating 3776649 to fix a crash on compile due to partial GC of a widget.
#jira UE-52260
Change 3779217 by Brandon.Schaefer
GitHub #3678 Fix Setup.sh handling of special characters in PNG path
#jira UE-46103
Change 3779341 by Brandon.Schaefer
GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies
#jira UE-39364
Change 3780274 by Joe.Conley
DataTables: Add documentation tooltips showing type information to header columns
Change 3780840 by Alexis.Matte
Do a re-import when user re-import LOD 0
Prevent importing more then MAX_SKELETAL_MESH_LODS
#jira UE-52373
Change 3781067 by Arciel.Rekman
Linux: fix OSSSteam cross-compilation (and CIS).
- Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")");
Change 3781110 by Christina.TempelaarL
#jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar
Change 3781531 by Christina.TempelaarL
#jira UE-47695 added LOD menu to Static Mesh Editor viewport
Change 3781663 by Alexis.Matte
Fix for cancel export fbx when previewing animation sequence export
#jira UE-49743
Change 3782007 by Jamie.Dale
Improved the ability to lockdown available game languages
In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled).
This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead).
Change 3782122 by Jordan.Walker
test assets for material layers
Change 3782131 by Joe.Graf
Added support for IOS and TVOS targets when generating CMake files on Mac
Change 3782218 by Christina.TempelaarL
fixing include paths and capitalization causing build errors.
Change 3783171 by Michael.Dupuis
Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive
Added the possibility to store Custom data per view for the frame duration
Change 3783172 by Michael.Dupuis
#jira UE-35097 : Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature
Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location
Changed how LOD distribution is done to be in screen size instead of distance.
Give the possibility to have a different distribution for LOD0 vs the other one.
Change 3783174 by Michael.Dupuis
missing file to landscape refactor
Change 3783315 by Lauren.Ridge
Changing a parameter in the Material Parameter Panel now dirties the material correctly.
Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well.
Change 3783374 by Chris.Bunner
Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled.
Change 3783617 by Chris.Bunner
Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter.
Fixed GetSharedInput failing to return the preview texture in the Function Instance editor.
Change 3783676 by Lauren.Ridge
Adding access to a material function instance's parent in the Material Instance Editor
Change 3783751 by Michael.Trepka
PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98)
Change 3783971 by Brandon.Schaefer
Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case.
#jira UE-37631
Change 3783992 by Michael.Dupuis
#jira UE-35097: Remove tessellation on editor tools
Fixed a case where tessellation multiplier at 0 would cause the component to not be visible
Fixed minor tessellation falloff calculation error
Change 3784502 by Chris.Bunner
Restored missing bool setter.
Coding standards fix.
Change 3784614 by Arciel.Rekman
Linux: better error message when running out of inotify watches (UE-50459).
#jira UE-50459
Change 3784620 by Chris.Bunner
Updated LayerBlend_TextureMask to use new ChannelMask parameter.
Change 3784725 by Lauren.Ridge
Fixing groups not sorting correctly
Change 3785645 by Chris.Bunner
Non-editor compile fix.
Change 3785666 by Arciel.Rekman
Linux: restore ability to use Wayland instead of X11.
- SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS
- Change by Anthony.Bills.
Change 3785708 by Arciel.Rekman
Linux: implement voice capture using SDL (non-server only) (UE-51298).
- Based on pull request #4131 by mkirzinger.
Change 3785878 by Arciel.Rekman
UBT: add VSCode to default generators on Linux.
Change 3786058 by Arciel.Rekman
Do not add dependencies on other RHIs for servers (UE-48894).
- Pull request #3944 contributed by pfoote.
#jira UE-48894
Change 3786845 by Arciel.Rekman
Code changes to make gcc support easier (UE-51978).
- Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux").
Change 3786871 by Matt.Kuhlenschmidt
Fix static analysis
Change 3786883 by Matt.Kuhlenschmidt
Fix HTML5
Change 3786923 by Matt.Kuhlenschmidt
Fix engine layer blend asset referencing game content. This is not allowed
#jira UE-52888
Change 3786927 by Brandon.Schaefer
Linux: Alembic support
#jira: UE-37631
Change 3786994 by Arciel.Rekman
Remove support for /-prefixed switches (UE-47429).
- They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms.
#jira UE-47429
Change 3787032 by Michael.Trepka
Initial support for building and running Niagara on Mac
Change 3787035 by Brandon.Schaefer
GitHub #4166 Undef GL entrypoint macros after use
#jira UE-51663
Change 3787144 by Lauren.Ridge
Fixing material parameter group association resetting after undo
#jira UE-52514
Change 3787839 by Jordan.Walker
updated engine level layer blends to not include game content
switched them to use Chris B's new mask selection node
Change 3787967 by Lauren.Ridge
Fix for broken layer groups, related crash
Change 3787991 by Lauren.Ridge
Fixing thumbnails for material function instances, resolving not being able to delete new function instances
#jira UE-52967
Change 3788226 by Michael.Trepka
Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006
#jira UE-53002
Change 3788557 by Brandon.Schaefer
Fix shadow compiler warnings around our includes
Change 3789700 by Lauren.Ridge
Experimental setting for turning on Material Layers - off by default.
Change 3789703 by Jamie.Dale
Harden the LocMeta and LocRes loading to prevent loading files that are too new
Change 3789706 by Jamie.Dale
Added localization ID to the package summary
This will allow the localization gatherer to query it without having to load the entire package
Change 3789708 by Jamie.Dale
Added a way to display and reset the package localization ID via the Content Browser
Change 3789709 by Jamie.Dale
Added warning for duplicate package localization IDs when gathering asset localization
Change 3789713 by Jamie.Dale
Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph
Change 3789736 by Christina.TempelaarL
Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category.
Change 3789853 by Chris.Bunner
Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material.
#jira UE-52796
Change 3790185 by Brandon.Schaefer
Add better error handling when using new SDK for linux on windows.
#jira UE-50527
Change 3790195 by Jamie.Dale
Fixed line-ending inconsistency when retrieving rich-text
We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text
Change 3790473 by Chris.Bunner
When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list.
#jira UE-52729
Change 3790650 by Arciel.Rekman
UBT: Linux: print build details first before refusing to build.
- Tweak to the previous feature that we forgot.
Change 3790681 by Arciel.Rekman
UBT: Linux: tweaks to wording (SDK -> toolchain).
Change 3791459 by Brandon.Schaefer
Linux: libcurl rebuild for version 7.57
#jira OGS-870
Change 3791533 by Arciel.Rekman
Better error messaging when UMB is unusable (UE-50658).
- Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19.
(Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor)
Change 3791885 by Matt.Kuhlenschmidt
Fix static analysis
#jira UE-53097
Change 3791910 by Brandon.Schaefer
Fix for not using proper libraries on x86_64 for libcurl
#jira OGS-870
Change 3792017 by Jamie.Dale
Fixed a conflict between the path settings and favorite settings
Change 3792022 by Jamie.Dale
Fixed a crash that could happen when performing ARO on the property chains of a struct
#jira UE-52999
Change 3792025 by Jamie.Dale
Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets
Change 3792066 by Michael.Dupuis
#jira UE-5751: Fixed possible crash when using dynamic matrial instance
Added missing shaders for landscape when using tessellation
Change 3792718 by Arciel.Rekman
OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534).
#jira UE-52534
Change 3793018 by Mike.Erwin
new glTF importer plugin
Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported.
Limitations:
- There is no options UI. All assets from the file are imported.
- The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either.
- Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec.
#jira: UE-50695
Change 3793626 by Matt.Kuhlenschmidt
Logging for HTML5 issue
Change 3794034 by Matt.Kuhlenschmidt
Fix CIS
Change 3794271 by Michael.Dupuis
#jira UE-53133: Fxed shadow calculation when using non whole scene shadow
Change 3794273 by Chris.Bunner
Function call material nodes should be created with no outputs by default.
#jira UE-53127, UE-53128, UE-52616
Change 3794334 by Lina.Halper
- Fix animation reinitializing when just setting new animation with single node
- Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue
#jira: UE-52796
Change 3794338 by Michael.Dupuis
Fixed lod visual popping when texture mip used for landscape is not ready
Change 3794350 by Mike.Erwin
Fix glTF importer header includes.
Build was failing on Linux.
Change 3794357 by Michael.Dupuis
#jira UE-53166: buildfix: removed phase 2 landscape optim leftover...
Change 3794549 by Michael.Dupuis
#jira UE-53166 : fixed compile error
Change 3794755 by Matt.Kuhlenschmidt
Fix automation warning
Change 3794910 by Lina.Halper
Change material default value to be red to keep the behavior same.
- Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default.
Change 3795296 by Mike.Erwin
glTF: fix Linux build errors
A variable was being shadowed.
The other errors are due to an obscure corner of the C++ spec which clang enforces.
https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects
#jira UE-53204
Change 3797313 by Chris.Bunner
Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots.
#jira UE-53198
Change 3803962 by Jamie.Dale
Fixed struct instances not comparing against the correct default values when gathering for localization
Change 3804771 by Michael.Dupuis
Back out changelist 3783171
Change 3804772 by Michael.Dupuis
Back out changelist 3783172
Change 3805258 by Michael.Dupuis
Added missing shader cache for landscape
Change 3806105 by Matt.Kuhlenschmidt
Disable harware benchmarking during automation tests, commandlets, and on the build machine
Change 3806438 by Michael.Dupuis
#jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion)
Change 3806577 by Matt.Kuhlenschmidt
Change plugin uploading to crash reporter to only do so in editor builds
Change 3806588 by Michael.Dupuis
Remove temp test version in landscape version
Change 3806900 by Jamie.Dale
Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7
#jira UE-53353
Change 3807125 by Jamie.Dale
Fixed UBT warning after Dev-Core merge
Change 3807299 by tim.gautier
QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442
[CL 3807911 by Matt Kuhlenschmidt in Main branch]
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LOCTEXT ( " DeleteFolderTooltip " , " Removes this folder and all assets it contains. " )
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) ;
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// Fix Up Redirectors in Folder
MenuBuilder . AddMenuEntry (
LOCTEXT ( " FixUpRedirectorsInFolder " , " Fix Up Redirectors in Folder " ) ,
LOCTEXT ( " FixUpRedirectorsInFolderTooltip " , " Finds referencers to all redirectors in the selected folders and resaves them if possible, then deletes any redirectors that had all their referencers fixed. " ) ,
FSlateIcon ( ) ,
FUIAction ( FExecuteAction : : CreateSP ( this , & FPathContextMenu : : ExecuteFixUpRedirectorsInFolder ) )
) ;
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if ( NumAssetPaths = = 1 & & NumClassPaths = = 0 )
{
// Migrate Folder
MenuBuilder . AddMenuEntry (
LOCTEXT ( " MigrateFolder " , " Migrate... " ) ,
LOCTEXT ( " MigrateFolderTooltip " , " Copies assets found in this folder and their dependencies to another game content folder. " ) ,
FSlateIcon ( ) ,
FUIAction ( FExecuteAction : : CreateSP ( this , & FPathContextMenu : : ExecuteMigrateFolder ) )
) ;
}
}
MenuBuilder . EndSection ( ) ;
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// Source control section //
MenuBuilder . BeginSection ( " PathContextSourceControl " , LOCTEXT ( " AssetTreeSCCMenuHeading " , " Source Control " ) ) ;
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ISourceControlProvider & SourceControlProvider = ISourceControlModule : : Get ( ) . GetProvider ( ) ;
if ( SourceControlProvider . IsEnabled ( ) )
{
// Check out
MenuBuilder . AddMenuEntry (
LOCTEXT ( " FolderSCCCheckOut " , " Check Out " ) ,
LOCTEXT ( " FolderSCCCheckOutTooltip " , " Checks out all assets from source control which are in this folder. " ) ,
FSlateIcon ( ) ,
FUIAction (
FExecuteAction : : CreateSP ( this , & FPathContextMenu : : ExecuteSCCCheckOut ) ,
FCanExecuteAction : : CreateSP ( this , & FPathContextMenu : : CanExecuteSCCCheckOut )
)
) ;
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// Open for Add
MenuBuilder . AddMenuEntry (
LOCTEXT ( " FolderSCCOpenForAdd " , " Mark For Add " ) ,
LOCTEXT ( " FolderSCCOpenForAddTooltip " , " Adds all assets to source control that are in this folder and not already added. " ) ,
FSlateIcon ( ) ,
FUIAction (
FExecuteAction : : CreateSP ( this , & FPathContextMenu : : ExecuteSCCOpenForAdd ) ,
FCanExecuteAction : : CreateSP ( this , & FPathContextMenu : : CanExecuteSCCOpenForAdd )
)
) ;
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// Check in
MenuBuilder . AddMenuEntry (
LOCTEXT ( " FolderSCCCheckIn " , " Check In " ) ,
LOCTEXT ( " FolderSCCCheckInTooltip " , " Checks in all assets to source control which are in this folder. " ) ,
FSlateIcon ( ) ,
FUIAction (
FExecuteAction : : CreateSP ( this , & FPathContextMenu : : ExecuteSCCCheckIn ) ,
FCanExecuteAction : : CreateSP ( this , & FPathContextMenu : : CanExecuteSCCCheckIn )
)
) ;
// Sync
MenuBuilder . AddMenuEntry (
LOCTEXT ( " FolderSCCSync " , " Sync " ) ,
LOCTEXT ( " FolderSCCSyncTooltip " , " Syncs all the assets in this folder to the latest version. " ) ,
FSlateIcon ( ) ,
FUIAction (
FExecuteAction : : CreateSP ( this , & FPathContextMenu : : ExecuteSCCSync ) ,
FCanExecuteAction : : CreateSP ( this , & FPathContextMenu : : CanExecuteSCCSync )
)
) ;
}
else
{
MenuBuilder . AddMenuEntry (
LOCTEXT ( " FolderSCCConnect " , " Connect To Source Control " ) ,
LOCTEXT ( " FolderSCCConnectTooltip " , " Connect to source control to allow source control operations to be performed on content and levels. " ) ,
FSlateIcon ( ) ,
FUIAction (
FExecuteAction : : CreateSP ( this , & FPathContextMenu : : ExecuteSCCConnect ) ,
FCanExecuteAction : : CreateSP ( this , & FPathContextMenu : : CanExecuteSCCConnect )
)
) ;
}
MenuBuilder . EndSection ( ) ;
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}
}
}
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bool FPathContextMenu : : CanCreateAsset ( ) const
{
// We can only create assets when we have a single asset path selected
return SelectedPaths . Num ( ) = = 1 & & ! ContentBrowserUtils : : IsClassPath ( SelectedPaths [ 0 ] ) ;
}
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void FPathContextMenu : : MakeNewAssetSubMenu ( FMenuBuilder & MenuBuilder )
{
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if ( SelectedPaths . Num ( ) )
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{
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FNewAssetOrClassContextMenu : : MakeContextMenu (
MenuBuilder ,
SelectedPaths ,
OnNewAssetRequested ,
FNewAssetOrClassContextMenu : : FOnNewClassRequested ( ) ,
FNewAssetOrClassContextMenu : : FOnNewFolderRequested ( ) ,
OnImportAssetRequested ,
FNewAssetOrClassContextMenu : : FOnGetContentRequested ( )
) ;
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}
}
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void FPathContextMenu : : ExecuteCreateClass ( )
{
OnNewClassRequested . ExecuteIfBound ( SelectedPaths [ 0 ] ) ;
}
bool FPathContextMenu : : CanCreateClass ( ) const
{
// We can only create assets when we have a single class path selected
return SelectedPaths . Num ( ) = = 1 & & ContentBrowserUtils : : IsValidPathToCreateNewClass ( SelectedPaths [ 0 ] ) ;
}
2014-03-14 14:13:41 -04:00
void FPathContextMenu : : MakeSetColorSubMenu ( FMenuBuilder & MenuBuilder )
{
// New Color
MenuBuilder . AddMenuEntry (
LOCTEXT ( " NewColor " , " New Color " ) ,
LOCTEXT ( " NewColorTooltip " , " Changes the color this folder should appear as. " ) ,
FSlateIcon ( ) ,
FUIAction ( FExecuteAction : : CreateSP ( this , & FPathContextMenu : : ExecutePickColor ) )
) ;
// Clear Color (only required if any of the selection has one)
if ( SelectedHasCustomColors ( ) )
{
MenuBuilder . AddMenuEntry (
LOCTEXT ( " ClearColor " , " Clear Color " ) ,
LOCTEXT ( " ClearColorTooltip " , " Resets the color this folder appears as. " ) ,
FSlateIcon ( ) ,
FUIAction ( FExecuteAction : : CreateSP ( this , & FPathContextMenu : : ExecuteResetColor ) )
) ;
}
// Add all the custom colors the user has chosen so far
TArray < FLinearColor > CustomColors ;
if ( ContentBrowserUtils : : HasCustomColors ( & CustomColors ) )
{
MenuBuilder . BeginSection ( " PathContextCustomColors " , LOCTEXT ( " CustomColorsExistingColors " , " Existing Colors " ) ) ;
{
for ( int32 ColorIndex = 0 ; ColorIndex < CustomColors . Num ( ) ; ColorIndex + + )
{
const FLinearColor & Color = CustomColors [ ColorIndex ] ;
MenuBuilder . AddWidget (
SNew ( SHorizontalBox )
+ SHorizontalBox : : Slot ( )
. AutoWidth ( )
. Padding ( 2 , 0 , 0 , 0 )
[
SNew ( SButton )
. ButtonStyle ( FEditorStyle : : Get ( ) , " Menu.Button " )
. OnClicked ( this , & FPathContextMenu : : OnColorClicked , Color )
[
SNew ( SColorBlock )
. Color ( Color )
. Size ( FVector2D ( 77 , 16 ) )
]
] ,
--------------------------------------
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise [at] 4341740)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 4280523 by Patrick.Boutot
Add option in AjaCustomTimeStep to wait until the frame to be ready. Previously, the frame was there but not yet processed so it was possible that it was not ready by the time we wanted to read it. It won't work with interlaced because the 2 fields are processed at the same time. In interlaced, will get a 30fps behaviour when we actually want a 60fps.
Fix bug that didn't set and reset bIsOwned properly when it was first initialized as not owned.
Change 4280526 by Patrick.Boutot
Add accessor to get the leaf media source or output.
Change 4280624 by Patrick.Boutot
Add timecode acessor to media samples
Change 4280626 by Patrick.Boutot
Rework the timing for AJA Media Player. Previously, we took the timing of the frame. That was a bad idea because if 2 incomings video frames were coming a the same time, you would only show one. Making the buffering system useless.
That affects the Custom Time Step since it was waiting for the interrupt signal and in some behavior we would like the frame to be ready to be used by UE. Same the timecode in the MediaSample because we may not used it to stamps the frame.
Change 4283022 by Patrick.Boutot
[EditorScriptingUtilitites] Check folder names invalid characters separatly from the object's name.
#jira UE-59886, UE-62333
Change 4283112 by Patrick.Boutot
Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime.
Rename TimemanagemenetEditor module names.
Change 4283426 by JeanLuc.Corenthin
Fix crash with FBX file
#jira UE-62501
Change 4284940 by Patrick.Boutot
A widget that let you select a single permutation from a list. It groups the values into categories and removes duplicates inside that category.
Change 4285471 by Patrick.Boutot
Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime.
Change 4286925 by Patrick.Boutot
[AJA] Add support to read LTC from the reference In.
Add more detail on video format and the device.
MediaSource use the Permutations Selection widget to select his mode and device.
Remove debugging option to trigger an AJA custom time step and timecode provider.
Remove the UYVY pixel option from AJA. It's better do to the conversion on the AJA card that on the GPU.
Change the tooltip and category for some AjaMediaSource properties.
Change 4287026 by Julien.StJean
Modifed the file STimeCodeProviderTab.cpp to fix the position of a SComboButton that wasn't properly place.
Change 4287663 by Jon.Nabozny
Add timecode messages into nDisplay, and sync those between Master and Slave
Change 4287884 by Jon.Nabozny
Create a TimecodeProvider for SystemTime and introduce a notion for DefaultTimecodeProvider in Engine.
Change 4288050 by Jon.Nabozny
Rework the TimeSynchronization implementation for usability and functionality.
Change 4288283 by Jon.Nabozny
Fixed swapped MetaClass and DisplayName options on UEngine::DefaultTimecodeProviderClassName;
Change 4288352 by Jon.Nabozny
Set TimecodeProviderClassName and DefaultTimecodeProviderClassName in BaseEngine.ini
Change 4288378 by Jon.Nabozny
Fixup some issues in TimecodeSynchronizer where code was reset improperly due to multiple unshelves / resolves.
Change 4288394 by Jon.Nabozny
Add TimeSync functionality into LiveLink. Also add test cases for this. This should allow us to easily synchronize multiple LiveLink sources together, as well as synchronize those to anything else using the sync system (Relies on CL-4235417)
Change 4288899 by Patrick.Boutot
Fix initialization order of FMediaIOCorePlayerBase variables
Change 4289157 by Patrick.Boutot
Allow the user to change the source of a capture without stopping the current capture.
[AJA] AjaMediaCapture, add support for UpdateSceneViewport & UpdateRenderTarget
[at]made by julien.stjean
Change 4291328 by Jon.Nabozny
Report the Skeleton Guid with TimeSyncData and track sync state in LiveLinkTimeSynchronizationSource.
This prevents a crash that can happen if a source is quickly cleared and reset before the next tick of Time Synchronization.
Change 4296294 by Jon.Nabozny
Fixup errors when TimecodeProviderClassName is empty. It's valid to leave this empty.
Change 4297122 by Patrick.Boutot
Media Profile with timecode provider & custom time step
Change 4301855 by Austin.Crismore
Fix for movment scaling and virtual joystick controls. Movement scaling in for truck and dolly is locked to the world xy plane, and virtual joysticks use their own method for movement scaling now.
#jira UE-61762, UE-62187
Change 4301856 by Austin.Crismore
Virtual sequence level controller now listens to on object spawned, so that it can intercept the camera actor and disable attatching to HMD to prevent camera movement that isn't from the level sequence
#jira UE-61766
Change 4301860 by Austin.Crismore
Fix for touch scrubbing. Added default values back in. Added logic to only allow scrubbing when touch focus was off.
#jira UE-61865
Change 4302294 by Jamie.Dale
Added functions to get your the localized spoken and subtitle text from a dialogue wave
Change 4304393 by Jamie.Dale
Added support for BlueprintAssignable properties in Python
Change 4305852 by Jamie.Dale
Removed hard-dependency between EditorScriptingUtilities and PythonScriptPlugin
Backed-out changelist 4259264 and query Python availability based on whether anything is available to handle the command
#jira UE-62318
Change 4308550 by Jamie.Dale
Fixed crash when passing a null world to Python actor iterators
Change 4311867 by Homam.Bahnassi
Revit master material with exposed parameters matching the API when possible.
Change 4314428 by Francis.Hurteau
Made the usage of the bBuildDeveloperTools switch independent of the bCompileAgainstEngine switch.
Changed bBuildDeveloperTools TargetRule in UnrealBuildTool to a nullable to keep the old behavior in case where bBuildDeveloperTools wasn't explicitly set in TargetRules
Change 4315134 by Jamie.Dale
Defer editable text focus selection until mouse-up to allow the user to make an initial selection
#jira UE-58086
Change 4318615 by Johan.Duparc
EditorFactories: consistent return values after asset import.
Change 4322459 by Jamie.Dale
Made SequencerScripting an Editor plugin as it depends on PythonScriptPlugin which is an Editor plugin
This was causing issues at runtime when SequencerScripting was enabled, as it failed to load PythonScriptPlugin (which hadn't been built).
Change 4323341 by Francis.Hurteau
Implement proper message bus protocol version negociation with static nodes
Change 4323733 by Francis.Hurteau
Fix VR Pausing Sequence Scrubbing just setting playback speed to 0.0
Change 4324319 by Jamie.Dale
Exposed transactions to Blueprints
Change 4325847 by Alistair.White
Copying //Tasks/UE4/Private-PixelStreaming[at]4325566 to Dev-Enterprise-Minimal (//UE4/Dev-Enterprise-Minimal)
This adds the new experimental PixelStreaming plugin to allow streaming of an Unreal client's audio & video stream to a browser through the WebRTC protocol to support new uses for enterprise customers.
Change 4326282 by Simon.Tourangeau
nDisplay native present handler
Change 4326581 by Jamie.Dale
Replacing FDateTime with int64 Ticks value to workaround UE-63485
Change 4326599 by Homam.Bahnassi
Moving texture coords outside UVEdit function to allow using different UV channels.
Change 4333250 by Francis.Hurteau
Small TFuture changes:
* cleans up TFuture::Then with usage of TUniqueFunction
* added TFuture::Reset to invalidate it and remove continuation from a future shared state
Change 4333359 by Homam.Bahnassi
Support scaling and rotating UVs around arbitrary pivot
Change 4333566 by Johan.Duparc
Expose ProxyLOD functionalities to Scripting
#jira UEENT-1788
Change 4333988 by Jamie.Dale
Allow UHT to parse FText default parameter values
INVTEXT, NSLOCTEXT, LOCTABLE, and FText::GetEmpty() are supported. LOCTEXT isn't as it relies on an external macro that is known to C++ but not to UHT (NSLOCTEXT can easily be used instead).
Change 4335020 by Francis.Hurteau
Uncomment MessageBus::Send deprecation notice for 4.21
Update MessageBus Send usage to new API
Change 4335195 by JeanMichel.Dignard
Add a SetLodFromStaticMesh script utility function
#jira UEENT-1789
Change 4335231 by Anousack.Kitisa
Added functions to generate planar, cylindrical, box UV mapping.
#jira UEENT-1598
Change 4335373 by Jamie.Dale
Cleaned up some places creating empty literal texts
Change 4335458 by Jamie.Dale
Allow UHT to parse FText() as an alias of FText::GetEmpty() when processing default values
Change 4335875 by Max.Chen
Sequencer: Clear RF_Transient on pasted tracks/sections
#jira UE-63537
Change 4336497 by Johan.Duparc
ProxyLOD: Fix progress bar issue
- removed duplicated code
- removed duplicated LongTask object
#jira UEENT-1788
Change 4336723 by Jamie.Dale
Ensure that Python generated types create their CDO at the correct point
#jira UE-62895
Change 4340594 by Ben.Marsh
Fix manifest being invalidated when building two enterprise targets in a row. Fixes CIS error.
#jira UE-63644
#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4342443 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 4342474 by jason bestimt in Dev-VR branch]
2018-09-04 16:42:27 -04:00
FText : : GetEmpty ( ) ,
2014-03-14 14:13:41 -04:00
/*bNoIndent=*/ true
) ;
}
}
MenuBuilder . EndSection ( ) ;
}
}
void FPathContextMenu : : ExecuteMigrateFolder ( )
{
const FString & SourcesPath = GetFirstSelectedPath ( ) ;
if ( ensure ( SourcesPath . Len ( ) ) )
{
// @todo Make sure the asset registry has completed discovering assets, or else GetAssetsByPath() will not find all the assets in the folder! Add some UI to wait for this with a cancel button
FAssetRegistryModule & AssetRegistryModule = FModuleManager : : Get ( ) . LoadModuleChecked < FAssetRegistryModule > ( TEXT ( " AssetRegistry " ) ) ;
if ( AssetRegistryModule . Get ( ) . IsLoadingAssets ( ) )
{
FMessageDialog : : Open ( EAppMsgType : : Ok , LOCTEXT ( " MigrateFolderAssetsNotDiscovered " , " You must wait until asset discovery is complete to migrate a folder " ) ) ;
return ;
}
// Get a list of package names for input into MigratePackages
TArray < FAssetData > AssetDataList ;
TArray < FName > PackageNames ;
ContentBrowserUtils : : GetAssetsInPaths ( SelectedPaths , AssetDataList ) ;
for ( auto AssetIt = AssetDataList . CreateConstIterator ( ) ; AssetIt ; + + AssetIt )
{
PackageNames . Add ( ( * AssetIt ) . PackageName ) ;
}
// Load all the assets in the selected paths
FAssetToolsModule & AssetToolsModule = FModuleManager : : Get ( ) . LoadModuleChecked < FAssetToolsModule > ( " AssetTools " ) ;
AssetToolsModule . Get ( ) . MigratePackages ( PackageNames ) ;
}
}
void FPathContextMenu : : ExecuteExplore ( )
{
for ( int32 PathIdx = 0 ; PathIdx < SelectedPaths . Num ( ) ; + + PathIdx )
{
const FString & Path = SelectedPaths [ PathIdx ] ;
2015-01-16 15:39:47 -05:00
FString FilePath ;
if ( ContentBrowserUtils : : IsClassPath ( Path ) )
2014-03-14 14:13:41 -04:00
{
2015-01-16 15:39:47 -05:00
TSharedRef < FNativeClassHierarchy > NativeClassHierarchy = FContentBrowserSingleton : : Get ( ) . GetNativeClassHierarchy ( ) ;
if ( NativeClassHierarchy - > GetFileSystemPath ( Path , FilePath ) )
{
FilePath = IFileManager : : Get ( ) . ConvertToAbsolutePathForExternalAppForRead ( * FilePath ) ;
}
}
else
{
FilePath = FPaths : : ConvertRelativePathToFull ( FPackageName : : LongPackageNameToFilename ( Path + TEXT ( " / " ) ) ) ;
2014-03-14 14:13:41 -04:00
}
2015-01-16 15:39:47 -05:00
if ( ! FilePath . IsEmpty ( ) )
{
// If the folder has not yet been created, make is right before we try to explore to it
if ( ! IFileManager : : Get ( ) . DirectoryExists ( * FilePath ) )
{
IFileManager : : Get ( ) . MakeDirectory ( * FilePath , /*Tree=*/ true ) ;
}
FPlatformProcess : : ExploreFolder ( * FilePath ) ;
}
2014-03-14 14:13:41 -04:00
}
}
2014-08-01 05:51:26 -04:00
bool FPathContextMenu : : CanExecuteRename ( ) const
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3342222 on 2017/03/10 by Nick.Darnell
UMG - Adding a GetContent to the UContentWidget.
Change 3342228 on 2017/03/10 by Nick.Darnell
Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right.
Change 3342310 on 2017/03/10 by Nick.Darnell
UMG - Cleaning up some extra class references.
Change 3343382 on 2017/03/13 by Jamie.Dale
Applying optimization to FChunkManifestGenerator::ContainsMap
Change 3343523 on 2017/03/13 by Mike.Fricker
New details view option: "Show Hidden Properties while Playing"
- Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging.
- Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first!
- This setting is saved for your entire project, similar to "Show All Advanced"
Change 3343573 on 2017/03/13 by Mike.Fricker
New details view option: "Show Hidden Properties while Playing" (part 2)
- Fixed missing include / unity issue
Change 3343709 on 2017/03/13 by Jamie.Dale
Some fixes for gathering cached dependency data
- We no longer load dependency data that doesn't have the correct package name.
- We no longer populate the dependency results when bGatherDependsData is false.
Change 3343900 on 2017/03/13 by Alexis.Matte
fix crash when creating too much LOD at import
#jira UE-42785
Change 3344104 on 2017/03/13 by Alexis.Matte
Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx
#jira UE-42736
Change 3344802 on 2017/03/14 by Michael.Dupuis
#jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode
Changed the sync method between graphic resource from render thread and game thread to prevent desync
Change 3346061 on 2017/03/14 by Jamie.Dale
Adding const& and && overloads of FText::Format
Change 3346192 on 2017/03/14 by Arciel.Rekman
Linux: fix VHACD to retain bincompat with the baseline (UE-42895).
- It is now compiled against libc++ instead of libstdc++ in the toolchain.
Change 3347083 on 2017/03/15 by Andrew.Rodham
Fixed crash when changing anchors on a background blur widget
Change 3347359 on 2017/03/15 by Michael.Dupuis
#jira UE-38193:
Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view
Change 3347382 on 2017/03/15 by Michael.Dupuis
missing include incremental
Change 3347500 on 2017/03/15 by Alex.Delesky
#jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead.
Change 3347920 on 2017/03/15 by Jamie.Dale
Fixing some places passing tooltips as FString rather than FText
#jira UE-42603
Change 3347925 on 2017/03/15 by Jamie.Dale
Re-saving some assets so their tooltips can be gathered
#jira UE-42603
Change 3348788 on 2017/03/15 by Jamie.Dale
Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs
Change 3349187 on 2017/03/16 by Andrew.Rodham
Sequencer: Added the ability to specify additional event receivers for level sequence actors
- Such actors will receive events from event tracks
Change 3349194 on 2017/03/16 by Andrew.Rodham
Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger
- Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes.
#jira UE-42198
#jira UE-40969
Change 3349210 on 2017/03/16 by Andrew.Rodham
Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation
Change 3349211 on 2017/03/16 by Andrew.Rodham
Sequencer: Add ability to retrieve bound objects from blueprint
Change 3349398 on 2017/03/16 by Nick.Darnell
UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing.
Change 3349420 on 2017/03/16 by Alex.Delesky
#jira UE-40720 - Multiline editable text boxes can now be set to Read-Only.
Change 3349548 on 2017/03/16 by Alexis.Matte
Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly.
Change 3349818 on 2017/03/16 by Cody.Albert
Fixed constructor for FNavigationMetaData
Change 3350047 on 2017/03/16 by Cody.Albert
Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner
Change 3350072 on 2017/03/16 by Arciel.Rekman
ShaderCompiler: make sure strings are at least 4-byte aligned.
- Can crash wcscpy() under Linux otherwise (reported by a licensee).
Change 3350146 on 2017/03/16 by Arciel.Rekman
Fix CodeLite project generation (UE-42921).
- Reportedly causes a crash in CodeLite 10.x
Change 3350235 on 2017/03/16 by Arciel.Rekman
Fix memory leak in address symbolication on Linux.
- Makes MallocProfiler work again.
- Also add progress update in MallocProfiler since symbolication is still slow.
Merging CL 3338764 from Fortnite to Dev-Editor.
Change 3350382 on 2017/03/16 by Arciel.Rekman
Linux: fix incorrect cast of rlimit in i686.
Change 3350471 on 2017/03/16 by Jamie.Dale
Enabling loc dashboard by default for new projects
Change 3350516 on 2017/03/16 by Jamie.Dale
Enabling content hot-reloading by default
Change 3350582 on 2017/03/16 by Cody.Albert
Corrected Widget Interaction Component to use current impact point instead of last impact point
Change 3350945 on 2017/03/16 by Jamie.Dale
Gave FConfigFile::FindOrAddSection API linkage
Change 3351441 on 2017/03/17 by Michael.Dupuis
#jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value
Add support for multiple selection value display
Change 3351558 on 2017/03/17 by Michael.Dupuis
#jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc.
Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt
Adding USD Third Party dependencies
Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt
Added experimental USD Importer Plugin
This plugin supports basic static mesh importing and scene creation of actors using static meshes
Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt
Enabling USD importer in engine test project for automation tests
Change 3351749 on 2017/03/17 by Alexis.Matte
Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead
#jira UE-41677
Change 3351831 on 2017/03/17 by Michael.Dupuis
#jira UETOOL-1102:
Added HSV controls to Color Grading
Some look improvement for RGV/HSV
Color Grading refactor
Group Reset bug fix (relevant only to color grading)
Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt
Updated USD plugin whitelisting
Change 3352093 on 2017/03/17 by Michael.Dupuis
when FREEZERENDERING is called, stop the foliage culling too
Change 3352211 on 2017/03/17 by Alexis.Matte
Fix the physic asset missing skeleton warning
#jira UE-43006
Change 3352336 on 2017/03/17 by Alexis.Matte
We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side.
#jira UE-37458
Change 3352947 on 2017/03/17 by Phillip.Kavan
#jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene.
Change summary:
- Added IPropertyHandle::GetValueBaseAddress() (interface).
- Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input.
- Added FPropertyHandleBase::GetValueBaseAddress() (implementation).
- Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event.
- Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified.
- Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss).
- Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation.
- Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing.
- Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context).
- Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype.
Known issues:
- Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update).
Change 3353678 on 2017/03/20 by Michael.Dupuis
properly unfreeze the culling of foliage when toggling the freezerendering command
Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts)
Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts)
Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2)
Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt
Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels
- The color of the accepted type is now shown properly
- All object based properties now have thumbnails on by default.
Change 3353948 on 2017/03/20 by Nick.Darnell
UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded.
Change 3354335 on 2017/03/20 by Nick.Darnell
Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode.
Change 3354495 on 2017/03/20 by Nick.Darnell
Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects.
Change 3354578 on 2017/03/20 by Nick.Darnell
Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing.
Change 3354737 on 2017/03/20 by Nick.Darnell
Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them.
Change 3355923 on 2017/03/21 by Yannick.Lange
VR Editor: - Remove unnecessary cleanup functions.
- Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards.
Change 3355959 on 2017/03/21 by Yannick.Lange
VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode.
- Removed SnapSelectedActorsToGround to VREditorMode.
Change 3355965 on 2017/03/21 by Yannick.Lange
VR Editor: Forgot to add files to previous submit 3355959.
Change 3355977 on 2017/03/21 by Yannick.Lange
VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>.
Change 3356017 on 2017/03/21 by Yannick.Lange
VR Editor: - UI system check owner VRMode.
- UI system fix check on VRMode on shutdown.
Change 3356028 on 2017/03/21 by Nick.Darnell
Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired.
#jira UE-42777
Change 3356071 on 2017/03/21 by Yannick.Lange
VR Editor: Copy of change 3353663.
- Fix having to press once on the landscape to see the visuals for landscape editing.
- Fix when sculpting/painting the position wouldn't update.
- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
- Cleanup FLandscapeToolInteractorPosition.
- Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick.
Change 3356180 on 2017/03/21 by Michael.Dupuis
Added ShowFlag Foliage Occlusion Bounds
Fixed non initialized variable
Expose changing Min Occlusion Bounds instead of assuming 6
#rn none
Change 3356347 on 2017/03/21 by Nick.Darnell
UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code.
UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget.
Change 3356357 on 2017/03/21 by Nick.Darnell
Build - Fixing some IWYU issues on the incremental build.
Change 3356461 on 2017/03/21 by Nick.Darnell
Build - Fixing linux build errors.
Change 3356468 on 2017/03/21 by Jamie.Dale
STextPropertyEditableTextBox now handles empty texts correctly
Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt
Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread
#jira UE-40556
Change 3357033 on 2017/03/21 by Alexis.Matte
Fix crash when importing file with import commandlet
Make sure path are combine properly to avoid crash
Add some missing pointer check
Make sure the asset are save when there is no source control
#jira UE-42334
Change 3357176 on 2017/03/21 by Alex.Delesky
#jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements.
Change 3357197 on 2017/03/21 by Alex.Delesky
#jira none - Fixing build issue for TMap key struct change.
Change 3357205 on 2017/03/21 by Michael.Dupuis
Forgot to reset min granularity to 6 from testing
Change 3357340 on 2017/03/21 by Arciel.Rekman
Mark FMallocAnsi (standard libc malloc) thread-safe on Linux.
Change 3357413 on 2017/03/21 by matt.kuhlenschmidt
Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest'
Upgraded collection 'MattKTest' (was version 1, now version 2)
Change 3357505 on 2017/03/21 by Alexis.Matte
Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff.
#jira UE-42947
Change 3357825 on 2017/03/21 by Arciel.Rekman
Clean up the large thread pool on exit.
- Seems like the destruction was missed in the original CL 2785131 (12/1/15).
- Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit.
Change 3358086 on 2017/03/22 by Yannick.Lange
VR Editor: - Fix gizmo scaling down when dragging the world.
- Fix gizmo scaling down when dragging rotation handle.
Change 3358175 on 2017/03/22 by Andrew.Rodham
Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display
Change 3358367 on 2017/03/22 by tim.gautier
Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters
Change 3358457 on 2017/03/22 by Yannick.Lange
VR Editor: Deleting unused UI assets.
Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt
Guard against crash if the level editor is shut down when the object system has already been shut down
#jira UE-35605
Change 3358897 on 2017/03/22 by matt.barnes
Checking in WIP test content for UEQATC-1635 (UMG Navigation)
Change 3358976 on 2017/03/22 by Alex.Delesky
#jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property
Change 3358987 on 2017/03/22 by Yannick.Lange
VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset.
Change 3359067 on 2017/03/22 by Yannick.Lange
VR Editor: Fix Radial Menu remains on controller after exiting VR Preview
#jira UE-42885
Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt
Fixed "Multiple Values" in Body Setup when single bone has multiple bodies
#jira UE-41546
Change 3359626 on 2017/03/22 by Arciel.Rekman
Linux: pool OS allocations.
- Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions.
- Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl.
- Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers.
- Add a test to TestPAL to check performance and thread safety.
- Misc. fixes.
Change 3359989 on 2017/03/23 by Andrew.Rodham
Sequencer: Binding overrides improvements
- Added the ability to override spawnable bindings
- Added the ability to override bindings in sub sequences
- Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings
#jira UE-42470
Change 3360369 on 2017/03/23 by Alexis.Matte
Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions
#jira UE-42731
Change 3360556 on 2017/03/23 by Andrew.Rodham
Sequencer: Added drag/drop support for binding overrides
- You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors.
Change 3360618 on 2017/03/23 by Arciel.Rekman
Make Binned2 work on Mac.
- Game/server will use Binned2 by default.
Change 3360838 on 2017/03/23 by Nick.Darnell
CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand.
Change 3360841 on 2017/03/23 by Nick.Darnell
UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees.
Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt
Fixed text outlines being cropped at large sizes
#jira UE-42647
Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt
Added automation test for font outlines
Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt
Resaved this file to fix 0 engine version warnings
Change 3362582 on 2017/03/24 by Yannick.Lange
VR Editor: - Fix log warnings when teleporting.
- Fix undo/redo when using teleport scaling.
- Improved teleport scaling and push/pull input.
#jira UE-43214
Change 3362631 on 2017/03/24 by Jamie.Dale
Split the monolithic culture concept in UE4
UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization).
This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library.
Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English.
If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI).
The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg)
[Internationalization]
language=fr
locale=fr
The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg)
[Internationalization.AssetGroupClasses]
+Audio=SoundWave
+Audio=DialogueWave
[Internationalization.AssetGroupCultures]
+Audio=ja
#jira UE-38418
#jira UE-43014
Change 3362798 on 2017/03/24 by Nick.Darnell
UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings.
UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then.
Change 3362805 on 2017/03/24 by Jamie.Dale
PR #3397: Allow empty source to override display string (Contributed by jorgenpt)
Change 3363039 on 2017/03/24 by Jamie.Dale
Use the pre-scaled font height where possible to avoid an extra multiply
Change 3363188 on 2017/03/24 by Joe.Graf
Added support for -iterate for content plugins that require path remapping during cook/packaging
#CodeReview: matt.kuhlenschmidt
#rb: matt.kuhlenschmidt
Change 3363355 on 2017/03/24 by Nick.Darnell
UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings.
Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt
Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work
#jira UE-42410
Change 3363699 on 2017/03/24 by Mike.Fricker
VR Editor: Improved extensibility (for mesh editor)
- This was merged from CL 3352612 and re-opened for edit before commit
- All mesh editor changes were stripped before merging
Change 3363784 on 2017/03/24 by Matt.Barnes
Adding content for tests following UEQATC-3548
Change 3363872 on 2017/03/24 by Arciel.Rekman
Linux: require user to setup clang/clang++ for building hlslcc.
- Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated.
Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt
Fix CIS
Change 3364381 on 2017/03/24 by JeanMichel.Dignard
UV Packing optim
- Use horizontal segments instead of checking texel by texel to fit source chart in layout.
- Skip a couple of rasterize by flipping either the X texels or the Y texels when possible.
- Keep the best chart raster so that we don't need to reraster when adding the chart to the layout.
- Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting.
Change 3364587 on 2017/03/24 by Arciel.Rekman
Fix ordered comparison warning from clang 4.0.
Change 3364596 on 2017/03/24 by Arciel.Rekman
Linux: fix editor being stuck (hack).
- Rebuilt hlslcc in Debug.
Change 3364863 on 2017/03/25 by Max.Chen
Sequencer: Fixed crash when deactivating a section in sequencer
#jira UE-39880
Change 3364864 on 2017/03/25 by Max.Chen
Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section
Change 3364865 on 2017/03/25 by Max.Chen
Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens.
#jira UE-40621
Change 3364866 on 2017/03/25 by Max.Chen
GitHub #3183: Conversion to base class is inaccessible.
Change 3364869 on 2017/03/25 by Max.Chen
Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows.
#jira UE-41009
#jira UE-41210
Change 3364870 on 2017/03/25 by Max.Chen
Sequencer: Added translate keys with ctrl and left-right arrows.
#jira UE-41210
Change 3364871 on 2017/03/25 by Max.Chen
Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity.
#jira UE-41459
Change 3364879 on 2017/03/25 by Max.Chen
Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same.
#jira UE-41289
Change 3364880 on 2017/03/25 by Max.Chen
Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions:
- Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules.
- Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses.
- Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate
Change 3364884 on 2017/03/25 by Max.Chen
Sequencer fbx import
- Removed the PostRotation compensation as it was setuped for 3ds max.
- On import, add a rotation to camera and light animation keys like we do on export.
- Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case.
#jira UE-34692
Change 3364885 on 2017/03/25 by Max.Chen
Sequence Recorder: Fix crash when clearing properties to record.
#jira UE-41873
Change 3364886 on 2017/03/25 by Max.Chen
Sequencer: Add error when attempting to add a circularly dependent level sequence
#jira UE-22358
Change 3364890 on 2017/03/26 by Max.Chen
Sequencer: Added ability to specify a 'notify' function to property instance bindings
- When specified, the (parameterless) function will be called after a property is set
Change 3364891 on 2017/03/26 by Max.Chen
Sequencer: Various fixes to thumbnails
- Fixed alpha blending being used when presenting the full screen quad for thumbnails
Change 3364892 on 2017/03/26 by Max.Chen
Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections
- For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time
Change 3364896 on 2017/03/26 by Max.Chen
Sequencer: Add segment flags to equality operator for movie scene evaluation segments
- This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags
Change 3364897 on 2017/03/26 by Max.Chen
Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options
- Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly.
Change 3364898 on 2017/03/26 by Max.Chen
Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks
Change 3364902 on 2017/03/26 by Max.Chen
Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences
- This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll
- Changed high pass blending to always allow preroll
Change 3364903 on 2017/03/26 by Max.Chen
Engine: Moved proxy mesh transform update out of camera view computation code
- GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing
Change 3364908 on 2017/03/26 by Max.Chen
Sequencer: Added visualization of pre and postroll on sections
Change 3364909 on 2017/03/26 by Max.Chen
Sequencer: Prevent MovieSceneCompiler from removing preroll segments
Change 3364910 on 2017/03/26 by Max.Chen
Sequencer: MediaPlayer PreRoll/PostRoll fix
- Handle PreRoll/PostRoll on sub scenes that have a start offset
Change 3364922 on 2017/03/26 by Max.Chen
Sequencer: Add check for valid property before dereferencing.
#jira UE-40951
Change 3364923 on 2017/03/26 by Max.Chen
Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll.
Change 3364924 on 2017/03/26 by Max.Chen
Sequencer - change default behavior for pre/post roll evaluation
- MovieSceneTracks are NOT evaluated by default
Change 3364925 on 2017/03/26 by Max.Chen
Sequencer: Shot track rows now consider pre and post roll when being compiled
Change 3364926 on 2017/03/26 by Max.Chen
Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens)
Change 3364927 on 2017/03/26 by Max.Chen
Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object
- This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur)
Change 3364928 on 2017/03/26 by Max.Chen
Sequencer: Fixed sub-sub tracks not being present in master sequences
- In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence
Change 3364937 on 2017/03/26 by Max.Chen
Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView
#jira UE-41332
Change 3364938 on 2017/03/26 by Max.Chen
Sequencer: Fix crash inserting a level sequence with an invalid shot.
#jira UE-41481
Change 3364940 on 2017/03/26 by Max.Chen
Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section
Change 3364942 on 2017/03/26 by Max.Chen
Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process.
#jira UE-41703
Change 3364943 on 2017/03/26 by Max.Chen
Sequencer: Prevent capturing movies in editor while a PIE session is running
#jira UE-41399
Change 3364944 on 2017/03/26 by Max.Chen
CIS fixes
Change 3364951 on 2017/03/26 by Max.Chen
Sequencer: Fix autokey not setting a keyframe for slate color with specified color.
#jira UE-41645
Change 3364952 on 2017/03/26 by Max.Chen
Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row
#jira UE-41684
Change 3364953 on 2017/03/26 by Max.Chen
Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit.
#jira UE-41925
Change 3364954 on 2017/03/26 by Max.Chen
Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter.
Change 3364955 on 2017/03/26 by Max.Chen
Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set
This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead.
Change 3364963 on 2017/03/26 by Max.Chen
Sequencer: Fix filtering to include child nodes.
#jira UE-42068
Change 3364964 on 2017/03/26 by Max.Chen
Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu.
#jira UE-42021
Change 3364965 on 2017/03/26 by Max.Chen
Sequencer: Set the fade color in the track display
Change 3364966 on 2017/03/26 by Max.Chen
Sequencer: Show actor attached to label in attach section.
Change 3364967 on 2017/03/26 by Max.Chen
Sequencer: Fix static analysis warnings
Change 3364968 on 2017/03/26 by Max.Chen
Sequencer: Fix crash on converting to spawnable.
The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash.
#jira UE-42069
Change 3364969 on 2017/03/26 by Max.Chen
Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr
#jira UE-42072
Change 3364977 on 2017/03/26 by Max.Chen
Sequencer: Convert FLinearColor to FColor for fade.
#jira UE-41990
Change 3364978 on 2017/03/26 by Max.Chen
Sequencer: Limit GetAllSections to the sections that actually correspond to the track
#jira UE-42167
Change 3364979 on 2017/03/26 by Max.Chen
Sequencer: Filter root nodes too
#jira UE-42068
Change 3364980 on 2017/03/26 by Max.Chen
Sequencer: Filter relevant material parameters
#jira UE-40712
Change 3364982 on 2017/03/26 by Max.Chen
Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll)
Change 3364983 on 2017/03/26 by Max.Chen
Sequencer: Add socket name to attach track section.
Change 3364984 on 2017/03/26 by Max.Chen
Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested.
#jira UE-40955
Change 3364988 on 2017/03/26 by Max.Chen
Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks).
Change 3364994 on 2017/03/26 by Max.Chen
Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center
- Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view
Change 3364995 on 2017/03/26 by Max.Chen
UMG: Fix crash on undo
#jira UE-42210
Change 3365000 on 2017/03/26 by Max.Chen
Sequencer: Fix crash from GetCurrentValue.
Change 3365001 on 2017/03/26 by Max.Chen
Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key.
#jira UE-42382
Change 3365002 on 2017/03/26 by Max.Chen
Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl()
Change 3365003 on 2017/03/26 by Max.Chen
Sequencer: Fixed section template script struct
- Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own
- We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation
Change 3365013 on 2017/03/26 by Max.Chen
Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types
Change 3365014 on 2017/03/26 by Max.Chen
Sequencer: Sequencer now re-evaluates when starting PIE or Simulate
- This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings
Change 3365015 on 2017/03/26 by Max.Chen
Sequencer: Fix edl files so that they don't write out empty range shots
Change 3365017 on 2017/03/26 by Max.Chen
Sequencer: Set max tick rate when in game.
#jira UE-41078
Change 3365018 on 2017/03/26 by Max.Chen
Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping
- This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time.
Change 3365022 on 2017/03/26 by Max.Chen
Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row.
#jira UE-41480, UE-27699
Change 3365023 on 2017/03/26 by Max.Chen
Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop.
#jira UE-42285
Change 3365029 on 2017/03/26 by Max.Chen
Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end)
Change 3365030 on 2017/03/26 by Max.Chen
Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system.
#jira UE-42861, UE-42859
Change 3365031 on 2017/03/26 by Max.Chen
Sequencer: Snap time when changing time snapping intervals.
#jira UE-42590
Change 3365032 on 2017/03/26 by Max.Chen
Sequencer: Add When Finished state to sections. By default, sections now restore state.
#jira UE-41991, UE-31569
Change 3365033 on 2017/03/26 by Max.Chen
#jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times"
Only queue subtitles once per wave instance playback
Change 3365041 on 2017/03/26 by Max.Chen
Sequencer: Subscene hierarchical bias
Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence.
#jira UE-42078
Change 3365042 on 2017/03/26 by Max.Chen
Sequencer: Generic paste menu for master (root) tracks.
Change 3365043 on 2017/03/26 by Max.Chen
Sequencer: Hierarchical bias for level visibility track
#jira UE-43024
Change 3365044 on 2017/03/26 by Max.Chen
Sequencer: Prevent throttling on editing keys/sections.
Change 3365045 on 2017/03/26 by Max.Chen
Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused.
#jira UE-39391
Change 3365046 on 2017/03/26 by Max.Chen
Sequencer: Add missing BindLevelEditorCommands()
Change 3365049 on 2017/03/26 by Max.Chen
Sequencer: Set tick prerequites for spawnables when they are spawned.
#jira UE-43009
Change 3365050 on 2017/03/26 by Max.Chen
Sequencer: Jump to Start and End of playback shortcuts.
Rewind renamed to Jump to Start. Shortcut - up arrow.
Jump to End Shortcut - ctrl up arrow.
#jira UE-43224
Change 3365051 on 2017/03/26 by Max.Chen
Sequencer: Add last range to playback
Change 3365057 on 2017/03/26 by Max.Chen
Sequencer: Fix master sequence subscene generation times.
Change 3365058 on 2017/03/26 by Max.Chen
Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks.
Change 3365059 on 2017/03/26 by Max.Chen
Sequencer: Fix crash pasting audio track.
Change 3365060 on 2017/03/26 by Max.Chen
Sequencer: Cache player fade state so that restore state will return the values to the pre animated state.
#jira UE-43313
Change 3365061 on 2017/03/26 by Max.Chen
Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor.
#jira UE-41461
Change 3365065 on 2017/03/26 by Max.Chen
Sequencer: Support component hierarchies when drawing animation paths
#jira UE-39500
Change 3365066 on 2017/03/26 by Max.Chen
Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame
- This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range)
Change 3365075 on 2017/03/26 by Max.Chen
Sequencer: Fix add shot not setting next row.
Change 3365076 on 2017/03/26 by Max.Chen
Sequencer: Export MovieSceneTrackEditor
#jira UE-41641
Change 3365472 on 2017/03/27 by Yannick.Lange
VR Editor landscape. Back out changelist 3356071 with new proper fixes.
CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode.
- Fix when sculpting/painting the position wouldn't update.
- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
- Fix VREditor Landscape Texture Painting does not paint continuously
- Fix having to press once on the landscape to see the visuals for landscape editing.
- Removed Interactor parameter from BeginTool.
#jira UE-42780, UE-42779
Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt
Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file.
Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt
Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time
Change 3365504 on 2017/03/27 by Yannick.Lange
VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering.
Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt
PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue)
#jira UE-43338
Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt
PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg)
Change 3365672 on 2017/03/27 by Andrew.Rodham
Sequencer: Preanimated state producers can now produce null tokens
- Doing so implies no preanimated state should be saved
Change 3365791 on 2017/03/27 by Andrew.Rodham
Sequencer: Added Material Parameter Collection track
Change 3365806 on 2017/03/27 by Max.Chen
Sequencer: Add option to instance sub sequences.
#jira UE-43307
Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt
Subdue the output log font color a bit
Change 3365846 on 2017/03/27 by Jamie.Dale
Added package redirection on load/find
Change 3365852 on 2017/03/27 by Jamie.Dale
Adding a way to mark a package as no longer missing
Change 3365896 on 2017/03/27 by Jamie.Dale
Adding GlobalNotification to Slate
This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd.
Change 3365900 on 2017/03/27 by Jamie.Dale
Prevent the default cooked sandbox from trying to read non-cooked assets
Change 3366550 on 2017/03/27 by Max.Chen
Sequencer: Fix case
Change 3367301 on 2017/03/28 by Andrew.Rodham
Tests: Added test actor with a variety of properties for testing purposes
Change 3367303 on 2017/03/28 by Andrew.Rodham
Tests: Enabled ActorSequenceEditor plugin in EngineTest project
Change 3367304 on 2017/03/28 by Andrew.Rodham
Tests: Added several functional testing maps for sequencer
- SequencerTest_Properties - tests animating various property types
- SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering)
- SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences
- SequencerTest_ActorSequence - tests basic actor sequence functionality
Change 3367465 on 2017/03/28 by Max.Chen
Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default.
Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt
Guard against visual studio accessor crash
#jira UE-43368
Change 3368118 on 2017/03/28 by Alexis.Matte
Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0.
#jira UE-42731
Change 3368485 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit:
- Subversion 1.9.4 -> 1.9.5
- OpenSSL 1.0.2h -> 1.0.2k
- BerkeleyDB 5.3.15 -> 6.2.23
- Java 8u101 -> 8u121
- Sqlite 3.13.0 -> 3.17.0
- Serf 1.3.8 -> 1.3.9
- Swig 3.0.10 -> 3.0.12
- ZLib 1.2.9 -> 1.2.11
Change 3368495 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - Updated SVN Binaries for Windows 64-bit:
- Subversion 1.9.4 -> 1.9.5
- OpenSSL 1.0.2h -> 1.0.2k
- BerkeleyDB 5.3.15 -> 6.2.23
- Java 8u101 -> 8u121
- Sqlite 3.13.0 -> 3.17.0
- Serf 1.3.8 -> 1.3.9
- Swig 3.0.10 -> 3.0.12
- ZLib 1.2.9 -> 1.2.11
Change 3368501 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries
Change 3368782 on 2017/03/28 by Nick.Darnell
UMG - Improving some logging for fast widget creation.
Change 3368826 on 2017/03/28 by Nick.Darnell
Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time.
Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch.
Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick.
#jira UE-40486
Change 3368917 on 2017/03/28 by Arciel.Rekman
Linux: allow building with clang 4.0.
Change 3369074 on 2017/03/28 by Nick.Darnell
UMG - Fixing some spelling on the hardware cursor tip.
UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors.
#jira UE-43419
#jira UE-43425
Change 3369137 on 2017/03/28 by Max.Chen
Sequencer: Add given master track sets the outer to the movie scene.
Change 3369360 on 2017/03/29 by Andrew.Rodham
Sequencer: Reconciled 3349194 and 3365041 with animphys merge
Change 3369410 on 2017/03/29 by Alexis.Matte
Fix the select filename in the FileDialog "Desktop window platform"
#jira UE-43319
Change 3369475 on 2017/03/29 by Nick.Darnell
PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist)
Modified - you can't use the clip rect to decide on how large you should be.
#jira UE-37710
Change 3369775 on 2017/03/29 by Max.Chen
ControlRig: Fix crash on exit.
#jira UE-43411
Change 3370466 on 2017/03/29 by Nick.Darnell
AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order.
StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error.
#jira UE-43409
Change 3370570 on 2017/03/29 by Nick.Darnell
Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot.
#jira UE-43431
Change 3370644 on 2017/03/29 by Andrew.Rodham
Temporarily disabling sequencer functional test "Event Position"
Change 3370713 on 2017/03/29 by Nick.Darnell
PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist)
#jira UE-43156
#jira UE-42831
Change 3371243 on 2017/03/30 by Arciel.Rekman
Linux: scale OS allocation pool to match memory size.
- Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k)
and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely.
Change 3371262 on 2017/03/30 by Arciel.Rekman
Linux: fix custom present.
- PR #3383 contributed by yaakuro.
Change 3371301 on 2017/03/30 by Arciel.Rekman
Linux: fix copying to a non-existent directory during Setup.
Change 3371307 on 2017/03/30 by Andrew.Rodham
Editor: Added "Resave All" functionality to content browser folders
Change 3371364 on 2017/03/30 by Andrew.Rodham
Sequencer: Level streaming improvements
- Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in
- Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another.
- Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left)
#jira UE-43225
Change 3371365 on 2017/03/30 by Andrew.Rodham
Tests: Sequencer level streaming tests
Change 3371493 on 2017/03/30 by Nick.Darnell
PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist)
Change 3371524 on 2017/03/30 by Nick.Darnell
PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes.
Change 3371545 on 2017/03/30 by Nick.Darnell
UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input.
Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt
PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay)
Change 3371590 on 2017/03/30 by Nick.Darnell
UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations.
Change 3371625 on 2017/03/30 by Alexis.Matte
Fix the merge tool material id assignment
#jira UE-43246
Change 3371666 on 2017/03/30 by Nick.Darnell
UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path.
Change 3371687 on 2017/03/30 by Arciel.Rekman
Linux: switch to new managed filehandles.
Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt
Fixed the animation to play property on skeletal meshes being too small to read anything
#jira UE-43327
Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt
Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation
Change 3372757 on 2017/03/30 by Nick.Darnell
Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it.
Change 3372777 on 2017/03/30 by Nick.Darnell
Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass.
Change 3372949 on 2017/03/30 by Nick.Darnell
UMG - Fixing some cooking crashes for the super class.
Change 3373139 on 2017/03/30 by Jeff.Farris
Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time.
(Copy of CL 3279699 from Robo Recall to Dev-Editor)
Change 3373235 on 2017/03/30 by Nick.Darnell
Fixing a cooking issue, accidentally removed code that was properly loading some needed assets.
Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt
Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread!
Change 3374026 on 2017/03/31 by Andrew.Rodham
Sequencer: Moved evaluation group registration to IMovieSceneModule
#jira UE-43420
Change 3374060 on 2017/03/31 by Yannick.Lange
VR Editor: Collision on motion controllers in simulate.
Change 3374185 on 2017/03/31 by Nick.Darnell
Attempting to fix the build.
Change 3374232 on 2017/03/31 by Max.Chen
Sequencer: Fix audio not playing in editor
#jira UE-43514
Change 3374322 on 2017/03/31 by Nick.Darnell
UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio.
Change 3374424 on 2017/03/31 by Max.Chen
Updated test content so that the door animation is now set to "Keep State" for the When Finished property.
#jira UE-43519
Change 3374447 on 2017/03/31 by Max.Chen
Sequencer: Notify streaming system prior to camera cuts
By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras.
#jira UE-42406
Change 3374571 on 2017/03/31 by Andrew.Rodham
Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers
Change 3374578 on 2017/03/31 by Andrew.Rodham
Sequencer: Added unit tests for pre-animated state
Change 3374592 on 2017/03/31 by Max.Chen
Color Customization: Set curve color names.
#jira UE-43405
Change 3374596 on 2017/03/31 by Andrew.Rodham
Corrected documentation comment
Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt
Fix movie scene audio track not compiling outside of editor
Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt
Remove the slate thread masquerading as the game thread in IsInGameThread
Change 3374730 on 2017/03/31 by Max.Chen
Sequencer: Add check for null loaded level.
Change 3374732 on 2017/03/31 by Max.Chen
Sequencer: Remove null tracks on postload.
Change 3374737 on 2017/03/31 by tim.gautier
- Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements)
- Set Level Blueprint for TM-UMG back to AllPalettes
Change 3374987 on 2017/03/31 by Nick.Darnell
UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale.
UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class.
Change 3375599 on 2017/03/31 by Max.Chen
Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously.
#jira UE-43543
Change 3375601 on 2017/03/31 by Arciel.Rekman
Linux: switch to v9 cross-toolchain.
Change 3375856 on 2017/04/01 by Andrew.Rodham
Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned'
Change 3375870 on 2017/04/01 by Andrew.Rodham
Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members
- This resulted such members not being instantiated (and hence exported) when compiled with clang
Change 3376114 on 2017/04/02 by Arciel.Rekman
Linux: make source code accessor aware of clang 3.9 and 4.0.
Change 3376138 on 2017/04/02 by Arciel.Rekman
Linux: add clang to fedora deps (UE-42123).
- PR #3273 submitted by cpyarger.
Change 3376159 on 2017/04/02 by Arciel.Rekman
Linux: some support for building on Debian Sid or Stretch (UE-35841).
- Basd on PR #2790 by haimat.
Change 3376163 on 2017/04/02 by Arciel.Rekman
Linux: install latest clang on Arch (UE-42341).
- This undoes PR #1905.
- PR #2897 by SiebenCorgie.
- PR #3302 by awesomeness872.
- PR #3341 by patrickelectric.
Change 3376167 on 2017/04/02 by Arciel.Rekman
Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994).
- PR #3378 by mdcasey.
Change 3376168 on 2017/04/02 by Arciel.Rekman
Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905).
- PR #3381 by slonopotamus.
Change 3376177 on 2017/04/02 by Arciel.Rekman
SlateDlg: case-insensitive comparison of filter extensions (UE-39477).
- PR #3019 by aknarts.
Change 3376178 on 2017/04/02 by Arciel.Rekman
WebRTC: only x86_64 version exists for Linux.
Change 3376245 on 2017/04/03 by Andrew.Rodham
Sequencer: Re-enabled event order test
Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt
Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources
#jira UE-27026
Change 3376481 on 2017/04/03 by Alex.Delesky
#jira UE-43495 - TMaps will now support customized key properties correctly.
Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt
Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread
#jira UE-43567
Change 3376763 on 2017/04/03 by Shaun.Kime
Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type.
#jira UE-43521
Change 3376836 on 2017/04/03 by Jamie.Dale
Fixed text format history being clobbered by reference collection
#jira UE-37513
Change 3376852 on 2017/04/03 by Nick.Darnell
Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode.
#jira UE-43564
Change 3377207 on 2017/04/03 by Jamie.Dale
Desktop platform directory pickers are expected to return absolute paths
File pickers return relative paths though, and we should make this consistent at some point.
#jira UE-43588
Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt
Fix movie player shutdown crash in non-editor builds
#jira UE-43577
Change 3377299 on 2017/04/03 by Michael.Dupuis
#jira UE-43586 : properties should be non transactional
#jira UE-43559
Change 3378333 on 2017/04/04 by Michael.Dupuis
#jira UE-43585
#jira UE-43586
Revert back to purple color
Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt
Resaved this asset to avoid zero engine version warnings
Change 3378958 on 2017/04/04 by Nick.Darnell
Automation - Fixing the race condition to finish compiling shaders on screenshots for UI.
[CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
return ContentBrowserUtils : : CanRenameFromPathView ( SelectedPaths ) ;
2014-08-01 05:51:26 -04:00
}
void FPathContextMenu : : ExecuteRename ( )
{
check ( SelectedPaths . Num ( ) = = 1 ) ;
if ( OnRenameFolderRequested . IsBound ( ) )
{
OnRenameFolderRequested . Execute ( SelectedPaths [ 0 ] ) ;
}
}
2014-03-14 14:13:41 -04:00
void FPathContextMenu : : ExecuteResetColor ( )
{
ResetColors ( ) ;
}
void FPathContextMenu : : ExecutePickColor ( )
{
// Spawn a color picker, so the user can select which color they want
TArray < FLinearColor * > LinearColorArray ;
FColorPickerArgs PickerArgs ;
PickerArgs . bIsModal = false ;
PickerArgs . ParentWidget = ParentContent . Pin ( ) ;
if ( SelectedPaths . Num ( ) > 0 )
{
// Make sure an color entry exists for all the paths, otherwise they won't update in realtime with the widget color
for ( int32 PathIdx = SelectedPaths . Num ( ) - 1 ; PathIdx > = 0 ; - - PathIdx )
{
const FString & Path = SelectedPaths [ PathIdx ] ;
TSharedPtr < FLinearColor > Color = ContentBrowserUtils : : LoadColor ( Path ) ;
if ( ! Color . IsValid ( ) )
{
Color = MakeShareable ( new FLinearColor ( ContentBrowserUtils : : GetDefaultColor ( ) ) ) ;
ContentBrowserUtils : : SaveColor ( Path , Color , true ) ;
}
else
{
// Default the color to the first valid entry
PickerArgs . InitialColorOverride = * Color . Get ( ) ;
}
LinearColorArray . Add ( Color . Get ( ) ) ;
}
PickerArgs . LinearColorArray = & LinearColorArray ;
}
PickerArgs . OnColorPickerWindowClosed = FOnWindowClosed : : CreateSP ( this , & FPathContextMenu : : NewColorComplete ) ;
OpenColorPicker ( PickerArgs ) ;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701)
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3358367 by tim.gautier
Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters
Change 3624848 by Jamie.Dale
Added a composite font for the editor (and Slate core)
This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor.
This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font.
This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support.
Change 3654993 by Jamie.Dale
'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer
This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer
Breaking changes:
- Native has been renamed to FNativeFuncPtr.
- The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair).
- Use P_THIS if you were previously using the 'this' pointer in your native function.
Change 3699591 by Jamie.Dale
Added support for displaying and editing numbers in a culture correct way
Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game).
#jira UE-4028
Change 3719568 by Jamie.Dale
Allow platforms to override the default ICU timezone calculation
Change 3622366 by Bradut.Palas
#jira UE-46677
Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode.
Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions.
Change 3622378 by Bradut.Palas
#jira UE-46590
we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width.
The bug is that the size of the last element is incorrectly reported, after we drag back and forth.
Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value.
Change 3622552 by Jamie.Dale
Added support for per-culture sub-fonts within a composite font
This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this).
Change 3623170 by Jamie.Dale
Fixing warning
Change 3624846 by Jamie.Dale
Composite font cache optimizations
- Converted a typically small sized map to a sorted array + binary search.
- Converted the already sorted range array to use binary search.
- Contiguous ranges using the same typeface are now merged in the cache.
Change 3625576 by Cody.Albert
We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified.
#jira UE-47971
Change 3626057 by Matt.Kuhlenschmidt
Expose EUmgSequencePlayMode to blueprints
#jira UE-49255
Change 3626556 by Matt.Kuhlenschmidt
Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning.
#jira UE-48922, UE-48957
Change 3627692 by Matt.Kuhlenschmidt
PR #3977: Source control submenu menu customization (Contributed by Kryofenix)
Change 3628600 by Arciel.Rekman
Added AutoCheckout to FAssetRenameManager for commandlet usage.
Change 3630561 by Richard.Hinckley
Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter.
Change 3630656 by Richard.Hinckley
Compile fix.
Change 3630964 by Arciel.Rekman
Fix CrashReporterClient headless build.
Change 3631050 by Matt.Kuhlenschmidt
Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp
Causes major problems with resizing splitters in editor
Change 3631140 by Arciel.Rekman
OpenAL: update Linux version to 1.18.1 (UETOOL-1253)
- Also remove a hack for RPATH and make it use a generic RPATH mechanism.
- Bulk of the change from Cengiz.Terzibas
#jira UETOOL-1253
Change 3632924 by Jamie.Dale
Added support for a catch-all fallback font within composite fonts
This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles.
Change 3633055 by Jamie.Dale
Fixed some refresh issues in the font editor
Change 3633062 by Jamie.Dale
Fixed localization commands being reported as unknown
Change 3633906 by Nick.Darnell
UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working.
Change 3634070 by Arciel.Rekman
Display actually used values of material overrides.
Change 3634254 by Arciel.Rekman
Fix ResavePackages working poorly with projects on other drives (UE-49465).
#jira UE-49465
Change 3635985 by Matt.Kuhlenschmidt
Fixed typo in function name used by maps
PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist)
Change 3636012 by Matt.Kuhlenschmidt
PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist)
Change 3636706 by Lauren.Ridge
Epic Friday: Save parameters to child or sibling instance functionality
Change 3638706 by Jamie.Dale
Added an improved Japanese font to the editor
This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters).
#jira UE-33268
Change 3639438 by Arciel.Rekman
Linux: Repaired ARM server build (UE-49635).
- Made Steam* plugins compile.
- Disabled OpenEXR as the libs aren't compiled (need to be done separately).
(Edigrating CL 3639429 from Release-4.17 to Dev-Editor)
Change 3640625 by Matt.Kuhlenschmidt
PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist)
Change 3640626 by Matt.Kuhlenschmidt
PR #4011: Remove space from filename (Contributed by projectgheist)
Change 3640697 by Matt.Kuhlenschmidt
PR #4010: PNG alpha fix (Contributed by mmdanggg2)
Change 3641137 by Jamie.Dale
Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch
It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately.
Change 3641351 by Jamie.Dale
Fixing incorrect weights on the Japanese sub-font
Change 3641356 by Jamie.Dale
Fixing inconsistent font sizes between CoreStyle and EditorStyle
Change 3641710 by Jamie.Dale
Fixed pure-virtual function call on UMulticastDelegateProperty
Change 3641941 by Lauren.Ridge
Adding a Parameter Details tab to the Material Editor so users can change default parameter details
Change 3644141 by Jamie.Dale
Added an improved Korean font to the editor
This is only used when displaying Korean text when the editor is set to Korean
Change 3644213 by Arciel.Rekman
Fix the side effects of a fix for UE-49465.
- Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are
and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later.
#jira UE-49465
Change 3644777 by Jamie.Dale
Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished
Change 3644879 by tim.gautier
QAGame: Optimized assets for Procedural Foliage testing
- Added camera bookmarks to Stations in QA-Foliage
- Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape
- Fixed up redirectors
Change 3645109 by Matt.Kuhlenschmidt
PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts)
Change 3645114 by Matt.Kuhlenschmidt
PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts)
Change 3645116 by Matt.Kuhlenschmidt
PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts)
Change 3645118 by Matt.Kuhlenschmidt
PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts)
Change 3645876 by Arciel.Rekman
Linux: fix submenus of context menu not working (UE-47639).
- Change by icculus (Ryan Gordon).
- QA-ClickHUD seems to be not affected by this change (it is already broken alas).
#jira UE-47639
Change 3648088 by Jamie.Dale
Fixed some case-sensitivity issues with FText format argument names/pins
These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior.
#jira UE-47122
Change 3648097 by Jamie.Dale
Moved common macOS/iOS localization implementation into FApplePlatformMisc
#jira UE-49940
Change 3650858 by Arciel.Rekman
UBT: improve CodeLite project generator (UE-49400).
- PR #3987 submitted by yaakuro (Cengiz Terzibas).
#jira UE-49400
Change 3651231 by Arciel.Rekman
Linux: default to SM5 for Vulkan.
- Change by Timothee.Bessett.
Change 3653627 by Matt.Kuhlenschmidt
PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts)
Change 3653628 by Matt.Kuhlenschmidt
PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz)
Change 3653984 by Jamie.Dale
Fixed some redundant string construction
Change 3658528 by Joe.Graf
UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files
Change 3658594 by Jamie.Dale
Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues
#jira UE-27263
Change 3659643 by Michael.Trepka
Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior
#jira UETOOL-1238
Change 3661908 by Matt.Kuhlenschmidt
USD asset importing improvements
Change 3664100 by Matt.Kuhlenschmidt
Fix static analysis
Change 3664107 by Matt.Kuhlenschmidt
PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist)
Change 3664125 by Matt.Kuhlenschmidt
PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist)
Change 3664340 by Jamie.Dale
PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist)
Change 3664403 by Jamie.Dale
PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed)
Change 3664539 by Jamie.Dale
PR #3280: Added EditableText functionality (Contributed by projectgheist)
Change 3665433 by Alexis.Matte
When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target.
#jira UE-50231
Change 3666747 by Cody.Albert
Change 3669280 by Jamie.Dale
PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist)
Change 3669718 by Jamie.Dale
PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist)
Change 3670838 by Alexis.Matte
Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button.
#jira UE-50387
Change 3671559 by Matt.Kuhlenschmidt
Update SimpleUI automation test ground truth
#jira UE-50325
Change 3671587 by Alexis.Matte
Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file.
#jira UE-50147
Change 3671730 by Jamie.Dale
Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances
Change 3672104 by Michael.Dupuis
#jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings
Change 3674906 by Alexis.Matte
Make sure the export LOD option is taken in consideration when exporting a level or the current level selection
#jira UE-50248
Change 3674942 by Matt.Kuhlenschmidt
Fix static analysis
Change 3675401 by Alexis.Matte
-fix export animation, do not truncate the last frame anymore
-fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves.
#jira UE-48231
Change 3675990 by Alexis.Matte
Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx.
This is to avoid driving random vertex with old morph target.
#jira UE-50391
Change 3676169 by Alexis.Matte
When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import.
Change 3676396 by Alexis.Matte
Make all LOD 0 name consistent in staticmesh editor
#jira UE-49461
Change 3677730 by Cody.Albert
Enable locking of Persistent Level in Levels tab
#jira UE-50686
Change 3677838 by Jamie.Dale
Replaced broken version of Roboto Light
Change 3679619 by Alexis.Matte
Integrate GitHub pr #4029 to fix import fbx chunk material assignation.
#jira UE-50001
Change 3680093 by Alexis.Matte
Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh.
Change 3680931 by Arciel.Rekman
SlateDialogs: show image icon for *.tga (UE-25106).
- Also reworked the logic somewhat.
#jira UE-25106
Change 3681966 by Yannick.Lange
MaterialEditor post-process preview.
#jira UE-45307
Change 3682407 by Lauren.Ridge
Fixes for material editor compile errors
Change 3682628 by Lauren.Ridge
Content browser filters for Material Layers, Blends, and their instances
Change 3682725 by Lauren.Ridge
Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default
Change 3682921 by Lauren.Ridge
Fix for instance layers not initializing fully
Change 3682954 by Lauren.Ridge
Creating Material Layer Test Assets
Change 3683582 by Alexis.Matte
Fix static analysis build
Change 3683614 by Matt.Kuhlenschmidt
PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts)
Change 3684130 by Lauren.Ridge
Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs.
Change 3686289 by Arciel.Rekman
Remove the pessimization (UE-23791).
Change 3686455 by Lauren.Ridge
Fixes for adding/removing a layer parameter from the parent not updating the child
Change 3686829 by Jamie.Dale
No longer include trailing whitespace in the justification calculation for soft-wrapped lines
#jira UE-50266
Change 3686970 by Lauren.Ridge
Making material parameter preview work for functions as well
Change 3687077 by Jamie.Dale
Fixed crash using FActorDetails with the struct details panel
Change 3687152 by Jamie.Dale
Fixed the row structure tag not appearing in the Content Browser for Data Table assets
The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables.
#jira UE-48691
Change 3687174 by Lauren.Ridge
Fix for material layer sub-parameters showing up in the default material parameters panel
Change 3688100 by Lauren.Ridge
Fixing static analysis error
Change 3688317 by Jamie.Dale
Fixed crash using the widget reflector in a cooked game
Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector.
Change 3689054 by Jamie.Dale
Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes
#jira UE-45751
Change 3689513 by Jamie.Dale
Fixed justification bug with RTL text caused by CL# 3686829
Also implemented the same alignment fix for visually left-aligned RTL text.
#jira UE-50266
Change 3690231 by Lauren.Ridge
Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor
Change 3690234 by Lauren.Ridge
Adding Material Layers Function Parameter to Static Parameter Compare
Change 3690750 by Chris.Bunner
Potential nullptr crash.
Change 3690751 by Chris.Bunner
Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter.
Change 3691010 by Jamie.Dale
Fixed some clipping issues that could occur with right-aligned text
FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment)
#jira UE-46760
Change 3691091 by Jamie.Dale
Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type
Change 3691134 by Alexis.Matte
Make sure we instance also the collision mesh when exporting a level to fbx file.
#jira UE-51066
Change 3691157 by Lauren.Ridge
Fix for reset to default not refreshing sub-parameters
Change 3691192 by Jamie.Dale
Fixed Content Browser selection resetting when changing certain view settings
#jira UE-49611
Change 3691204 by Alexis.Matte
Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011.
#jira UE-51023
Change 3692335 by Lauren.Ridge
Setting displayed asset to equal filter asset if no instance has been selected
Change 3692479 by Jamie.Dale
Fixed whitespace
Change 3692508 by Alexis.Matte
Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu.
We also prevent the export dialog to show
#jira UE-50973
Change 3692639 by Jamie.Dale
Translation Editor now shows stale translations as "Untranslated"
Change 3692743 by Lauren.Ridge
Smaller blend icons, added icon size override to FObjectEntryBox
Change 3692830 by Alexis.Matte
Fix linux build
Change 3692894 by Lauren.Ridge
Tooltip on "Parent" in material layers
Change 3693141 by Jamie.Dale
Removed dead code
FastDecimalFormat made this redundant
Change 3693580 by Jamie.Dale
Added AlwaysSign number formatting option
#jira UE-10310
Change 3693784 by Jamie.Dale
Fixed assert extracting the number formatting rules for Arabic
It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that.
#jira UE-10310
Change 3694428 by Arciel.Rekman
Linux: make directory watch request a warning so they don't block cooking.
- See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html
Change 3694458 by Matt.Kuhlenschmidt
Made duplicate keybinding warning non-fatal
Change 3694496 by Alexis.Matte
fix static analysis build
Change 3694515 by Jamie.Dale
Added support for culture correct parsing of decimal numbers
#jira UE-4028
Change 3694621 by Jamie.Dale
Added a variant of FastDecimalFormat::StringToNumber that takes a string length
This can be useful if you want to convert a number from within a non-null terminated string
#jira UE-4028
Change 3694958 by Jamie.Dale
Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing
You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail.
#jira UE-4028
Change 3695083 by Alexis.Matte
Optimisation of the morph target import
- We now compute only the normal for the shape the tangent are not necessary
- The async tasks are create when there is some available cpu thread to avoid filling the memory
- When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets
#jira UE-50945
Change 3695122 by Jamie.Dale
GetCultureAgnosticFormattingRules no longer returns a copy
Change 3695835 by Arciel.Rekman
TestPAL: greatly expanded malloc test.
Change 3695918 by Arciel.Rekman
TestPAL: Added thread priority test.
Change 3696589 by Arciel.Rekman
TestPAL: tweak thread priorities test (better readability).
Change 3697345 by Alexis.Matte
Fix reorder of material when importing a LOD with new material
#jira UE-51135
Change 3699590 by Jamie.Dale
Updated SGraphPinNum to use a numeric editor
#jira UE-4028
Change 3699698 by Matt.Kuhlenschmidt
Fix crash opening the level viewport context menu if the actor-component selection is out of sync
#jira UE-48444
Change 3700158 by Arciel.Rekman
Enable packaging for Android Vulkan on Linux (UETOOL-1232).
- Change by Cengiz Terzibas
Change 3700224 by Arciel.Rekman
TestPAL: fixed a memory leak.
Change 3700775 by Cody.Albert
Don't need to initialize EnvironmentCubeMap twice.
Change 3700866 by Michael.Trepka
PR #3223: Remove unnecessary reallocation. (Contributed by foollbar)
#jira UE-41643
Change 3701132 by Michael.Trepka
Copy of CL 3671538
Fixed issues with editor's game mode in high DPI on Mac.
#jira UE-49947, UE-51063
Change 3701421 by Michael.Trepka
Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression
Change 3701495 by Alexis.Matte
Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them.
#jira UE-UE-51359
Change 3702982 by Jamie.Dale
Cleaned up some localization setting names
These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting.
Change 3703517 by Arciel.Rekman
TestPAL: improved thread test.
- Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic).
Change 3704378 by Michael.Trepka
Disable Zoom button on Mac if project requests a resizeable window without it.
#jira UE-51335
Change 3706316 by Jamie.Dale
Fixed the asset search suggestions list closing if you clicked on its scrollbar
#jira UE-28885
Change 3706855 by Alexis.Matte
Support importing animation that has some keys with negative time
#jira UE-51305
Change 3709634 by Matt.Kuhlenschmidt
PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist)
Change 3711085 by Michael.Trepka
Reenabled UBT makefiles on Mac
Change 3713049 by Josh.Engebretson
The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect.
#jira UE-51319
Change 3713144 by Lauren.Ridge
Fixing automated test error
#jira UE-50982
Change 3713395 by Alexis.Matte
Fix auto import mountpoint
#jira UE-51524
Change 3713881 by Michael.Trepka
Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets.
#jira UE-31093
Change 3714197 by Michael.Trepka
Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields.
#jira UE-47915
Change 3714911 by Joe.Graf
Merge of cmake changes from Dev-Rendering
Change 3715973 by Michael.Trepka
Disable OS close button on Windows if project settings request that
#jira UE-45522
Change 3716390 by Lauren.Ridge
The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior.
#jira UE-50916
Change 3716529 by Josh.Engebretson
Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1
#jira UE-51341
Change 3716885 by Josh.Engebretson
Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary.
#jira UE-48572
Change 3716929 by Josh.Engebretson
Unshelved from pending changelist '3364093':
PR #3420: Exe's icons and properties (Contributed by projectgheist)
Change 3716937 by Josh.Engebretson
Unshelved from pending changelist '3647428':
PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik)
Change 3717002 by Josh.Engebretson
Fix FileReference/string conversion
Change 3717355 by Joe.Graf
Fixed CMake file generation on Windows including Engine/Source/ThirdParty source
Change 3718256 by Arciel.Rekman
TestPAL: slight mod to the malloc test.
- Touch the allocated memory to check actual resident usage.
Change 3718290 by Arciel.Rekman
BAFO: place descriptor after the allocation to save some VIRT memory.
- We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor.
Change 3718508 by Michael.Trepka
Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer)
#jira UE-46148
Change 3718855 by Lauren.Ridge
Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options.
Change 3718932 by Cody.Albert
Update ActorSequence plugin loading phase to PreDefault
#jira UE-51612
Change 3719378 by tim.gautier
QAGame: Renamed multiTxt_Justification > UMG_TextJustification.
Added additional Text Widgets for testing
Change 3719413 by Lauren.Ridge
Resubmit of content browser favorites
Change 3719803 by Yannick.Lange
VREditor: Fix crash with null GEditor
#jira UE-50103
Change 3721127 by tim.gautier
QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials
- Added M_ParamDefaults and MF_ParamDefaults
- Moved legacy MeshPaint materials into /Content/Materials/MeshPaint
- Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions
Change 3721255 by Alexis.Matte
Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds.
#jira UE-51363
Change 3721594 by Lauren.Ridge
Material Blends now have plane mesh previews in their icons.
Change 3722072 by tim.gautier
QAGame: Updated MF_ParamDefaults - using red channel as roughness
Updated M_ParamDefaults - tweaked Scalar values
Change 3722180 by Michael.Trepka
Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator.
#jira UE-25941
Change 3722220 by Michael.Trepka
Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly
#jira UE-40246
Change 3722806 by Lauren.Ridge
Fixing non-editor compiles
Change 3722914 by Alexis.Matte
Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import.
#jira UE-51665
Change 3723446 by Michael.Trepka
Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME
Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window.
#jira UE-48257
Change 3723505 by Matt.Kuhlenschmidt
Fix duplicate actors being created for USD primitives that specify a custom actor class
Change 3723555 by Matt.Kuhlenschmidt
Fix crash loading the gameplayabilities module
#jira UE-51693
Change 3723557 by Matt.Kuhlenschmidt
Fixed tooltip on viewport dpi scaling option
Change 3723870 by Lauren.Ridge
Fixing incorrect reset to default visibility, adding clear behavior to fields
Change 3723917 by Arciel.Rekman
Linux: fix compilation with glibc 2.26+ (UE-51699).
- Fixes compilation on Ubuntu 17.10 among others.
(Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3723918 by Arciel.Rekman
Linux: do not test for popcnt presence unnecessarily (UE-51677).
(Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3724229 by Arciel.Rekman
Fix FOutputDeviceStdOutput to use printf() on Unix platforms.
Change 3724261 by Arciel.Rekman
TestPAL: fix thread priority test (zero the counter).
Change 3724978 by Arciel.Rekman
Linux: fix priority calculation.
- Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0.
Change 3725382 by Matt.Kuhlenschmidt
Guard against crashes and add more logging when actor creation fails.
Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed
#jira UE-47464
Change 3725559 by Matt.Kuhlenschmidt
Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows.
Moved some files around for better consistency
Change 3725640 by Arciel.Rekman
Fix Linux thread/process priorities.
- Should also speed up SCW on Linux by deprioritizing them less.
Change 3726101 by Matt.Kuhlenschmidt
Fix logic bug in USD child "kind" type resolving
Change 3726244 by Joe.Graf
Added an option to generate a minimal set of targets for cmake files
Added shader and config files to cmake file generation for searching within IDEs
Change 3726506 by Arciel.Rekman
Fix compile issue after DPI change.
Change 3726549 by Matt.Kuhlenschmidt
Remove unnecessary indirection to cached widgets in the hit test grid
Change 3726660 by Arciel.Rekman
Enable DPI switch on Linux.
Change 3726763 by Arciel.Rekman
Fix mismatching "noperspective" qualifier (UE-50807).
- Pull request #4080 by TTimo.
Change 3727080 by Michael.Trepka
Added support for editor's EnableHighDPIAwareness setting on Mac
Change 3727658 by Matt.Kuhlenschmidt
Fix shutdown crash if level editor is still referenced after the object system has been gc'd
#jira UE-51630
Change 3728270 by Matt.Kuhlenschmidt
Remove propertyeditor dependency from editorstyle
Change 3728291 by Arciel.Rekman
Linux: fix for a crash on a headless system (UE-51714).
- Preliminary change before merging to 4.18.
Change 3728293 by Arciel.Rekman
Linux: remove unneeded dependency on CEF.
- Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs.
Change 3728524 by Michael.Trepka
Copy of CL 3725570
Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240)
#jira UE-51709
Change 3728875 by Michael.Trepka
Fixed compile error in Mac SlateOpenGLContext.cpp
Change 3728880 by Matt.Kuhlenschmidt
Guard against invalid worlds in thumbnail renderers
Change 3728924 by Michael.Trepka
Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call.
#jira UE-51711
Change 3729288 by Joe.Graf
Added the .idea/misc.xml file generation to speed up CLion indexing
Change 3729935 by Michael.Dupuis
#jira UE-51722: Hide from UI invalid enum values
Change 3730234 by Matt.Kuhlenschmidt
Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured.
#jira UE-51801
Change 3730349 by Michael.Dupuis
#jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item
Change 3730438 by Lauren.Ridge
Cleaning up material layering UI functions
Change 3730723 by Jamie.Dale
Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers
#jira UE-51799
Change 3731008 by Lauren.Ridge
Changing Layers and Blends from proxy assets to real assets
Change 3731026 by Arciel.Rekman
libelf: make elf_end() visible (UE-51843).
- This repairs compilation for a case when CUDA is being used.
- Also added some missing files for ARM 32-bit.
Change 3731081 by Lauren.Ridge
New material layer test assets
Change 3731186 by Josh.Engebretson
Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets
#jira UE-50104
Change 3731188 by Mike.Erwin
Improve responsiveness of Open Asset dialog.
On large projects, there's a noticeable delay when opening and searching/filtering assets.
Stopwatch measurements on my machine (seconds for ~122,000 assets):
before with this CL
ctrl-P 1.4 0.45
search 1.8 0.55
CollectionManagerModule was the main culprit for search/filter slowness.
Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation.
Change 3731682 by Arciel.Rekman
UnrealEd: Allow unattended commandlets to rename/save packages.
Change 3732305 by Michael.Dupuis
#jira UE-48434 : Only register if the foliage type still has a valid mesh
Change 3732361 by Matt.Kuhlenschmidt
Fix two settings objects being created in the transient package with the same name
#jira UE-51891
Change 3732895 by Josh.Engebretson
https://jira.it.epicgames.net/browse/UE-51706
If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC.
Adds DDC notification events for check/put and query for whether a shared DDC is in use.
#jira UE-51706
Change 3733025 by Arciel.Rekman
UBT: make sure new clang versions are invoked.
Change 3733311 by Mike.Erwin
Fix Linux compile warning from CL 3731188
It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder.
Change 3733658 by Josh.Engebretson
Add a missing #undef LOCTEXT_NAMESPACE
Change 3734003 by Arciel.Rekman
Fix Windows attempting to use printf %ls and crashing at that (UE-51934).
Change 3734039 by Michael.Trepka
Fixed a couple of merge issues in Mac ApplicationCore
Change 3734052 by Michael.Trepka
One more Mac ApplicationCore fix
Change 3734244 by Lauren.Ridge
Fix for accessing Slate window on render thread
Change 3734950 by Josh.Engebretson
Fixing clang warning
Change 3734978 by Jamie.Dale
Relaxed enum property importing to allow valid numeric values to be imported too
This was previously made more strict which caused a regression in Data Table importing
#jira UE-51848
Change 3734999 by Arciel.Rekman
Linux: add LTO support and more.
- Adds ability to use link-time opitimization (reusing current target property bAllowLTCG).
- Supports using llvm-ar and lld instead of ar/ranlib and ld.
- More build information printed (and in a better organized way).
- Native scripts updated to install packages with the appropriate tools on supported systems
- AutoSDKs updated to require a new toolchain (already checked in).
- Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089
Change 3735268 by Matt.Kuhlenschmidt
Added support for canvas based DPI scaling.
-Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI
-The debug canvas for stats is always dpi scaled in editor and pie.
-Eliminated text scaling workaround now that the entire canvas is properly scaled
-Enabled canvas scaling in cascade UI
Change 3735329 by Matt.Kuhlenschmidt
Fix potential crash if an asset editor has an object deleted out from under it
#jira UE-51941
Change 3735502 by Arciel.Rekman
Fix compile issue (bShouldUpdateScreenPercentage).
Change 3735878 by Jamie.Dale
Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string
This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers.
Change 3735881 by Jamie.Dale
JsonValue no longer stringifies whole numbers as floats
Change 3735884 by Jamie.Dale
Only allow enums to import integral values
Change 3735912 by Josh.Engebretson
Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications
#jira UE-48131
Change 3736280 by Matt.Kuhlenschmidt
Fix 0 dpi scale for canvases
#jira UE-51995
Change 3736298 by Matt.Kuhlenschmidt
Force focus of game viewports in vr mode
Change 3736374 by Jamie.Dale
Fixed some places where input chords were being used without testing that they had a valid key set
#jira UE-51799
Change 3738543 by Matt.Kuhlenschmidt
Better fix for edit condition crashes
#jira UE-51886
Change 3738603 by Lauren.Ridge
Copy over of drag and drop non-array onto array fix
Change 3739701 by Chris.Babcock
Fix crashlytics merge error
#jira UE-52064
#ue4
#android
[CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
void FPathContextMenu : : ExecuteFavorite ( )
{
OnFolderFavoriteToggled . ExecuteIfBound ( SelectedPaths ) ;
}
2014-03-14 14:13:41 -04:00
void FPathContextMenu : : NewColorComplete ( const TSharedRef < SWindow > & Window )
{
// Save the colors back in the config (ptr should have already updated by the widget)
for ( int32 PathIdx = 0 ; PathIdx < SelectedPaths . Num ( ) ; + + PathIdx )
{
const FString & Path = SelectedPaths [ PathIdx ] ;
const TSharedPtr < FLinearColor > Color = ContentBrowserUtils : : LoadColor ( Path ) ;
check ( Color . IsValid ( ) ) ;
ContentBrowserUtils : : SaveColor ( Path , Color ) ;
}
}
FReply FPathContextMenu : : OnColorClicked ( const FLinearColor InColor )
{
// Make sure an color entry exists for all the paths, otherwise it can't save correctly
for ( int32 PathIdx = 0 ; PathIdx < SelectedPaths . Num ( ) ; + + PathIdx )
{
const FString & Path = SelectedPaths [ PathIdx ] ;
TSharedPtr < FLinearColor > Color = ContentBrowserUtils : : LoadColor ( Path ) ;
if ( ! Color . IsValid ( ) )
{
Color = MakeShareable ( new FLinearColor ( ) ) ;
}
* Color . Get ( ) = InColor ;
ContentBrowserUtils : : SaveColor ( Path , Color ) ;
}
// Dismiss the menu here, as we can't make the 'clear' option appear if a folder has just had a color set for the first time
FSlateApplication : : Get ( ) . DismissAllMenus ( ) ;
return FReply : : Handled ( ) ;
}
void FPathContextMenu : : ResetColors ( )
{
// Clear the custom colors for all the selected paths
for ( int32 PathIdx = 0 ; PathIdx < SelectedPaths . Num ( ) ; + + PathIdx )
{
const FString & Path = SelectedPaths [ PathIdx ] ;
ContentBrowserUtils : : SaveColor ( Path , NULL ) ;
}
}
void FPathContextMenu : : ExecuteSaveFolder ( )
{
// Get a list of package names in the selected paths
TArray < FString > PackageNames ;
GetPackageNamesInSelectedPaths ( PackageNames ) ;
// Form a list of packages from the assets
TArray < UPackage * > Packages ;
for ( int32 PackageIdx = 0 ; PackageIdx < PackageNames . Num ( ) ; + + PackageIdx )
{
UPackage * Package = FindPackage ( NULL , * PackageNames [ PackageIdx ] ) ;
// Only save loaded and dirty packages
if ( Package ! = NULL & & Package - > IsDirty ( ) )
{
Packages . Add ( Package ) ;
}
}
// Save all packages that were found
if ( Packages . Num ( ) )
{
ContentBrowserUtils : : SavePackages ( Packages ) ;
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3342222 on 2017/03/10 by Nick.Darnell
UMG - Adding a GetContent to the UContentWidget.
Change 3342228 on 2017/03/10 by Nick.Darnell
Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right.
Change 3342310 on 2017/03/10 by Nick.Darnell
UMG - Cleaning up some extra class references.
Change 3343382 on 2017/03/13 by Jamie.Dale
Applying optimization to FChunkManifestGenerator::ContainsMap
Change 3343523 on 2017/03/13 by Mike.Fricker
New details view option: "Show Hidden Properties while Playing"
- Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging.
- Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first!
- This setting is saved for your entire project, similar to "Show All Advanced"
Change 3343573 on 2017/03/13 by Mike.Fricker
New details view option: "Show Hidden Properties while Playing" (part 2)
- Fixed missing include / unity issue
Change 3343709 on 2017/03/13 by Jamie.Dale
Some fixes for gathering cached dependency data
- We no longer load dependency data that doesn't have the correct package name.
- We no longer populate the dependency results when bGatherDependsData is false.
Change 3343900 on 2017/03/13 by Alexis.Matte
fix crash when creating too much LOD at import
#jira UE-42785
Change 3344104 on 2017/03/13 by Alexis.Matte
Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx
#jira UE-42736
Change 3344802 on 2017/03/14 by Michael.Dupuis
#jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode
Changed the sync method between graphic resource from render thread and game thread to prevent desync
Change 3346061 on 2017/03/14 by Jamie.Dale
Adding const& and && overloads of FText::Format
Change 3346192 on 2017/03/14 by Arciel.Rekman
Linux: fix VHACD to retain bincompat with the baseline (UE-42895).
- It is now compiled against libc++ instead of libstdc++ in the toolchain.
Change 3347083 on 2017/03/15 by Andrew.Rodham
Fixed crash when changing anchors on a background blur widget
Change 3347359 on 2017/03/15 by Michael.Dupuis
#jira UE-38193:
Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view
Change 3347382 on 2017/03/15 by Michael.Dupuis
missing include incremental
Change 3347500 on 2017/03/15 by Alex.Delesky
#jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead.
Change 3347920 on 2017/03/15 by Jamie.Dale
Fixing some places passing tooltips as FString rather than FText
#jira UE-42603
Change 3347925 on 2017/03/15 by Jamie.Dale
Re-saving some assets so their tooltips can be gathered
#jira UE-42603
Change 3348788 on 2017/03/15 by Jamie.Dale
Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs
Change 3349187 on 2017/03/16 by Andrew.Rodham
Sequencer: Added the ability to specify additional event receivers for level sequence actors
- Such actors will receive events from event tracks
Change 3349194 on 2017/03/16 by Andrew.Rodham
Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger
- Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes.
#jira UE-42198
#jira UE-40969
Change 3349210 on 2017/03/16 by Andrew.Rodham
Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation
Change 3349211 on 2017/03/16 by Andrew.Rodham
Sequencer: Add ability to retrieve bound objects from blueprint
Change 3349398 on 2017/03/16 by Nick.Darnell
UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing.
Change 3349420 on 2017/03/16 by Alex.Delesky
#jira UE-40720 - Multiline editable text boxes can now be set to Read-Only.
Change 3349548 on 2017/03/16 by Alexis.Matte
Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly.
Change 3349818 on 2017/03/16 by Cody.Albert
Fixed constructor for FNavigationMetaData
Change 3350047 on 2017/03/16 by Cody.Albert
Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner
Change 3350072 on 2017/03/16 by Arciel.Rekman
ShaderCompiler: make sure strings are at least 4-byte aligned.
- Can crash wcscpy() under Linux otherwise (reported by a licensee).
Change 3350146 on 2017/03/16 by Arciel.Rekman
Fix CodeLite project generation (UE-42921).
- Reportedly causes a crash in CodeLite 10.x
Change 3350235 on 2017/03/16 by Arciel.Rekman
Fix memory leak in address symbolication on Linux.
- Makes MallocProfiler work again.
- Also add progress update in MallocProfiler since symbolication is still slow.
Merging CL 3338764 from Fortnite to Dev-Editor.
Change 3350382 on 2017/03/16 by Arciel.Rekman
Linux: fix incorrect cast of rlimit in i686.
Change 3350471 on 2017/03/16 by Jamie.Dale
Enabling loc dashboard by default for new projects
Change 3350516 on 2017/03/16 by Jamie.Dale
Enabling content hot-reloading by default
Change 3350582 on 2017/03/16 by Cody.Albert
Corrected Widget Interaction Component to use current impact point instead of last impact point
Change 3350945 on 2017/03/16 by Jamie.Dale
Gave FConfigFile::FindOrAddSection API linkage
Change 3351441 on 2017/03/17 by Michael.Dupuis
#jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value
Add support for multiple selection value display
Change 3351558 on 2017/03/17 by Michael.Dupuis
#jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc.
Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt
Adding USD Third Party dependencies
Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt
Added experimental USD Importer Plugin
This plugin supports basic static mesh importing and scene creation of actors using static meshes
Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt
Enabling USD importer in engine test project for automation tests
Change 3351749 on 2017/03/17 by Alexis.Matte
Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead
#jira UE-41677
Change 3351831 on 2017/03/17 by Michael.Dupuis
#jira UETOOL-1102:
Added HSV controls to Color Grading
Some look improvement for RGV/HSV
Color Grading refactor
Group Reset bug fix (relevant only to color grading)
Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt
Updated USD plugin whitelisting
Change 3352093 on 2017/03/17 by Michael.Dupuis
when FREEZERENDERING is called, stop the foliage culling too
Change 3352211 on 2017/03/17 by Alexis.Matte
Fix the physic asset missing skeleton warning
#jira UE-43006
Change 3352336 on 2017/03/17 by Alexis.Matte
We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side.
#jira UE-37458
Change 3352947 on 2017/03/17 by Phillip.Kavan
#jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene.
Change summary:
- Added IPropertyHandle::GetValueBaseAddress() (interface).
- Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input.
- Added FPropertyHandleBase::GetValueBaseAddress() (implementation).
- Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event.
- Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified.
- Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss).
- Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation.
- Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing.
- Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context).
- Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype.
Known issues:
- Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update).
Change 3353678 on 2017/03/20 by Michael.Dupuis
properly unfreeze the culling of foliage when toggling the freezerendering command
Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts)
Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts)
Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2)
Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt
Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels
- The color of the accepted type is now shown properly
- All object based properties now have thumbnails on by default.
Change 3353948 on 2017/03/20 by Nick.Darnell
UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded.
Change 3354335 on 2017/03/20 by Nick.Darnell
Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode.
Change 3354495 on 2017/03/20 by Nick.Darnell
Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects.
Change 3354578 on 2017/03/20 by Nick.Darnell
Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing.
Change 3354737 on 2017/03/20 by Nick.Darnell
Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them.
Change 3355923 on 2017/03/21 by Yannick.Lange
VR Editor: - Remove unnecessary cleanup functions.
- Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards.
Change 3355959 on 2017/03/21 by Yannick.Lange
VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode.
- Removed SnapSelectedActorsToGround to VREditorMode.
Change 3355965 on 2017/03/21 by Yannick.Lange
VR Editor: Forgot to add files to previous submit 3355959.
Change 3355977 on 2017/03/21 by Yannick.Lange
VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>.
Change 3356017 on 2017/03/21 by Yannick.Lange
VR Editor: - UI system check owner VRMode.
- UI system fix check on VRMode on shutdown.
Change 3356028 on 2017/03/21 by Nick.Darnell
Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired.
#jira UE-42777
Change 3356071 on 2017/03/21 by Yannick.Lange
VR Editor: Copy of change 3353663.
- Fix having to press once on the landscape to see the visuals for landscape editing.
- Fix when sculpting/painting the position wouldn't update.
- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
- Cleanup FLandscapeToolInteractorPosition.
- Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick.
Change 3356180 on 2017/03/21 by Michael.Dupuis
Added ShowFlag Foliage Occlusion Bounds
Fixed non initialized variable
Expose changing Min Occlusion Bounds instead of assuming 6
#rn none
Change 3356347 on 2017/03/21 by Nick.Darnell
UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code.
UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget.
Change 3356357 on 2017/03/21 by Nick.Darnell
Build - Fixing some IWYU issues on the incremental build.
Change 3356461 on 2017/03/21 by Nick.Darnell
Build - Fixing linux build errors.
Change 3356468 on 2017/03/21 by Jamie.Dale
STextPropertyEditableTextBox now handles empty texts correctly
Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt
Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread
#jira UE-40556
Change 3357033 on 2017/03/21 by Alexis.Matte
Fix crash when importing file with import commandlet
Make sure path are combine properly to avoid crash
Add some missing pointer check
Make sure the asset are save when there is no source control
#jira UE-42334
Change 3357176 on 2017/03/21 by Alex.Delesky
#jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements.
Change 3357197 on 2017/03/21 by Alex.Delesky
#jira none - Fixing build issue for TMap key struct change.
Change 3357205 on 2017/03/21 by Michael.Dupuis
Forgot to reset min granularity to 6 from testing
Change 3357340 on 2017/03/21 by Arciel.Rekman
Mark FMallocAnsi (standard libc malloc) thread-safe on Linux.
Change 3357413 on 2017/03/21 by matt.kuhlenschmidt
Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest'
Upgraded collection 'MattKTest' (was version 1, now version 2)
Change 3357505 on 2017/03/21 by Alexis.Matte
Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff.
#jira UE-42947
Change 3357825 on 2017/03/21 by Arciel.Rekman
Clean up the large thread pool on exit.
- Seems like the destruction was missed in the original CL 2785131 (12/1/15).
- Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit.
Change 3358086 on 2017/03/22 by Yannick.Lange
VR Editor: - Fix gizmo scaling down when dragging the world.
- Fix gizmo scaling down when dragging rotation handle.
Change 3358175 on 2017/03/22 by Andrew.Rodham
Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display
Change 3358367 on 2017/03/22 by tim.gautier
Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters
Change 3358457 on 2017/03/22 by Yannick.Lange
VR Editor: Deleting unused UI assets.
Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt
Guard against crash if the level editor is shut down when the object system has already been shut down
#jira UE-35605
Change 3358897 on 2017/03/22 by matt.barnes
Checking in WIP test content for UEQATC-1635 (UMG Navigation)
Change 3358976 on 2017/03/22 by Alex.Delesky
#jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property
Change 3358987 on 2017/03/22 by Yannick.Lange
VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset.
Change 3359067 on 2017/03/22 by Yannick.Lange
VR Editor: Fix Radial Menu remains on controller after exiting VR Preview
#jira UE-42885
Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt
Fixed "Multiple Values" in Body Setup when single bone has multiple bodies
#jira UE-41546
Change 3359626 on 2017/03/22 by Arciel.Rekman
Linux: pool OS allocations.
- Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions.
- Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl.
- Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers.
- Add a test to TestPAL to check performance and thread safety.
- Misc. fixes.
Change 3359989 on 2017/03/23 by Andrew.Rodham
Sequencer: Binding overrides improvements
- Added the ability to override spawnable bindings
- Added the ability to override bindings in sub sequences
- Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings
#jira UE-42470
Change 3360369 on 2017/03/23 by Alexis.Matte
Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions
#jira UE-42731
Change 3360556 on 2017/03/23 by Andrew.Rodham
Sequencer: Added drag/drop support for binding overrides
- You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors.
Change 3360618 on 2017/03/23 by Arciel.Rekman
Make Binned2 work on Mac.
- Game/server will use Binned2 by default.
Change 3360838 on 2017/03/23 by Nick.Darnell
CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand.
Change 3360841 on 2017/03/23 by Nick.Darnell
UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees.
Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt
Fixed text outlines being cropped at large sizes
#jira UE-42647
Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt
Added automation test for font outlines
Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt
Resaved this file to fix 0 engine version warnings
Change 3362582 on 2017/03/24 by Yannick.Lange
VR Editor: - Fix log warnings when teleporting.
- Fix undo/redo when using teleport scaling.
- Improved teleport scaling and push/pull input.
#jira UE-43214
Change 3362631 on 2017/03/24 by Jamie.Dale
Split the monolithic culture concept in UE4
UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization).
This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library.
Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English.
If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI).
The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg)
[Internationalization]
language=fr
locale=fr
The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg)
[Internationalization.AssetGroupClasses]
+Audio=SoundWave
+Audio=DialogueWave
[Internationalization.AssetGroupCultures]
+Audio=ja
#jira UE-38418
#jira UE-43014
Change 3362798 on 2017/03/24 by Nick.Darnell
UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings.
UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then.
Change 3362805 on 2017/03/24 by Jamie.Dale
PR #3397: Allow empty source to override display string (Contributed by jorgenpt)
Change 3363039 on 2017/03/24 by Jamie.Dale
Use the pre-scaled font height where possible to avoid an extra multiply
Change 3363188 on 2017/03/24 by Joe.Graf
Added support for -iterate for content plugins that require path remapping during cook/packaging
#CodeReview: matt.kuhlenschmidt
#rb: matt.kuhlenschmidt
Change 3363355 on 2017/03/24 by Nick.Darnell
UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings.
Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt
Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work
#jira UE-42410
Change 3363699 on 2017/03/24 by Mike.Fricker
VR Editor: Improved extensibility (for mesh editor)
- This was merged from CL 3352612 and re-opened for edit before commit
- All mesh editor changes were stripped before merging
Change 3363784 on 2017/03/24 by Matt.Barnes
Adding content for tests following UEQATC-3548
Change 3363872 on 2017/03/24 by Arciel.Rekman
Linux: require user to setup clang/clang++ for building hlslcc.
- Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated.
Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt
Fix CIS
Change 3364381 on 2017/03/24 by JeanMichel.Dignard
UV Packing optim
- Use horizontal segments instead of checking texel by texel to fit source chart in layout.
- Skip a couple of rasterize by flipping either the X texels or the Y texels when possible.
- Keep the best chart raster so that we don't need to reraster when adding the chart to the layout.
- Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting.
Change 3364587 on 2017/03/24 by Arciel.Rekman
Fix ordered comparison warning from clang 4.0.
Change 3364596 on 2017/03/24 by Arciel.Rekman
Linux: fix editor being stuck (hack).
- Rebuilt hlslcc in Debug.
Change 3364863 on 2017/03/25 by Max.Chen
Sequencer: Fixed crash when deactivating a section in sequencer
#jira UE-39880
Change 3364864 on 2017/03/25 by Max.Chen
Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section
Change 3364865 on 2017/03/25 by Max.Chen
Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens.
#jira UE-40621
Change 3364866 on 2017/03/25 by Max.Chen
GitHub #3183: Conversion to base class is inaccessible.
Change 3364869 on 2017/03/25 by Max.Chen
Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows.
#jira UE-41009
#jira UE-41210
Change 3364870 on 2017/03/25 by Max.Chen
Sequencer: Added translate keys with ctrl and left-right arrows.
#jira UE-41210
Change 3364871 on 2017/03/25 by Max.Chen
Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity.
#jira UE-41459
Change 3364879 on 2017/03/25 by Max.Chen
Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same.
#jira UE-41289
Change 3364880 on 2017/03/25 by Max.Chen
Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions:
- Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules.
- Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses.
- Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate
Change 3364884 on 2017/03/25 by Max.Chen
Sequencer fbx import
- Removed the PostRotation compensation as it was setuped for 3ds max.
- On import, add a rotation to camera and light animation keys like we do on export.
- Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case.
#jira UE-34692
Change 3364885 on 2017/03/25 by Max.Chen
Sequence Recorder: Fix crash when clearing properties to record.
#jira UE-41873
Change 3364886 on 2017/03/25 by Max.Chen
Sequencer: Add error when attempting to add a circularly dependent level sequence
#jira UE-22358
Change 3364890 on 2017/03/26 by Max.Chen
Sequencer: Added ability to specify a 'notify' function to property instance bindings
- When specified, the (parameterless) function will be called after a property is set
Change 3364891 on 2017/03/26 by Max.Chen
Sequencer: Various fixes to thumbnails
- Fixed alpha blending being used when presenting the full screen quad for thumbnails
Change 3364892 on 2017/03/26 by Max.Chen
Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections
- For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time
Change 3364896 on 2017/03/26 by Max.Chen
Sequencer: Add segment flags to equality operator for movie scene evaluation segments
- This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags
Change 3364897 on 2017/03/26 by Max.Chen
Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options
- Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly.
Change 3364898 on 2017/03/26 by Max.Chen
Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks
Change 3364902 on 2017/03/26 by Max.Chen
Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences
- This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll
- Changed high pass blending to always allow preroll
Change 3364903 on 2017/03/26 by Max.Chen
Engine: Moved proxy mesh transform update out of camera view computation code
- GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing
Change 3364908 on 2017/03/26 by Max.Chen
Sequencer: Added visualization of pre and postroll on sections
Change 3364909 on 2017/03/26 by Max.Chen
Sequencer: Prevent MovieSceneCompiler from removing preroll segments
Change 3364910 on 2017/03/26 by Max.Chen
Sequencer: MediaPlayer PreRoll/PostRoll fix
- Handle PreRoll/PostRoll on sub scenes that have a start offset
Change 3364922 on 2017/03/26 by Max.Chen
Sequencer: Add check for valid property before dereferencing.
#jira UE-40951
Change 3364923 on 2017/03/26 by Max.Chen
Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll.
Change 3364924 on 2017/03/26 by Max.Chen
Sequencer - change default behavior for pre/post roll evaluation
- MovieSceneTracks are NOT evaluated by default
Change 3364925 on 2017/03/26 by Max.Chen
Sequencer: Shot track rows now consider pre and post roll when being compiled
Change 3364926 on 2017/03/26 by Max.Chen
Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens)
Change 3364927 on 2017/03/26 by Max.Chen
Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object
- This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur)
Change 3364928 on 2017/03/26 by Max.Chen
Sequencer: Fixed sub-sub tracks not being present in master sequences
- In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence
Change 3364937 on 2017/03/26 by Max.Chen
Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView
#jira UE-41332
Change 3364938 on 2017/03/26 by Max.Chen
Sequencer: Fix crash inserting a level sequence with an invalid shot.
#jira UE-41481
Change 3364940 on 2017/03/26 by Max.Chen
Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section
Change 3364942 on 2017/03/26 by Max.Chen
Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process.
#jira UE-41703
Change 3364943 on 2017/03/26 by Max.Chen
Sequencer: Prevent capturing movies in editor while a PIE session is running
#jira UE-41399
Change 3364944 on 2017/03/26 by Max.Chen
CIS fixes
Change 3364951 on 2017/03/26 by Max.Chen
Sequencer: Fix autokey not setting a keyframe for slate color with specified color.
#jira UE-41645
Change 3364952 on 2017/03/26 by Max.Chen
Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row
#jira UE-41684
Change 3364953 on 2017/03/26 by Max.Chen
Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit.
#jira UE-41925
Change 3364954 on 2017/03/26 by Max.Chen
Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter.
Change 3364955 on 2017/03/26 by Max.Chen
Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set
This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead.
Change 3364963 on 2017/03/26 by Max.Chen
Sequencer: Fix filtering to include child nodes.
#jira UE-42068
Change 3364964 on 2017/03/26 by Max.Chen
Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu.
#jira UE-42021
Change 3364965 on 2017/03/26 by Max.Chen
Sequencer: Set the fade color in the track display
Change 3364966 on 2017/03/26 by Max.Chen
Sequencer: Show actor attached to label in attach section.
Change 3364967 on 2017/03/26 by Max.Chen
Sequencer: Fix static analysis warnings
Change 3364968 on 2017/03/26 by Max.Chen
Sequencer: Fix crash on converting to spawnable.
The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash.
#jira UE-42069
Change 3364969 on 2017/03/26 by Max.Chen
Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr
#jira UE-42072
Change 3364977 on 2017/03/26 by Max.Chen
Sequencer: Convert FLinearColor to FColor for fade.
#jira UE-41990
Change 3364978 on 2017/03/26 by Max.Chen
Sequencer: Limit GetAllSections to the sections that actually correspond to the track
#jira UE-42167
Change 3364979 on 2017/03/26 by Max.Chen
Sequencer: Filter root nodes too
#jira UE-42068
Change 3364980 on 2017/03/26 by Max.Chen
Sequencer: Filter relevant material parameters
#jira UE-40712
Change 3364982 on 2017/03/26 by Max.Chen
Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll)
Change 3364983 on 2017/03/26 by Max.Chen
Sequencer: Add socket name to attach track section.
Change 3364984 on 2017/03/26 by Max.Chen
Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested.
#jira UE-40955
Change 3364988 on 2017/03/26 by Max.Chen
Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks).
Change 3364994 on 2017/03/26 by Max.Chen
Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center
- Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view
Change 3364995 on 2017/03/26 by Max.Chen
UMG: Fix crash on undo
#jira UE-42210
Change 3365000 on 2017/03/26 by Max.Chen
Sequencer: Fix crash from GetCurrentValue.
Change 3365001 on 2017/03/26 by Max.Chen
Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key.
#jira UE-42382
Change 3365002 on 2017/03/26 by Max.Chen
Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl()
Change 3365003 on 2017/03/26 by Max.Chen
Sequencer: Fixed section template script struct
- Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own
- We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation
Change 3365013 on 2017/03/26 by Max.Chen
Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types
Change 3365014 on 2017/03/26 by Max.Chen
Sequencer: Sequencer now re-evaluates when starting PIE or Simulate
- This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings
Change 3365015 on 2017/03/26 by Max.Chen
Sequencer: Fix edl files so that they don't write out empty range shots
Change 3365017 on 2017/03/26 by Max.Chen
Sequencer: Set max tick rate when in game.
#jira UE-41078
Change 3365018 on 2017/03/26 by Max.Chen
Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping
- This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time.
Change 3365022 on 2017/03/26 by Max.Chen
Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row.
#jira UE-41480, UE-27699
Change 3365023 on 2017/03/26 by Max.Chen
Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop.
#jira UE-42285
Change 3365029 on 2017/03/26 by Max.Chen
Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end)
Change 3365030 on 2017/03/26 by Max.Chen
Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system.
#jira UE-42861, UE-42859
Change 3365031 on 2017/03/26 by Max.Chen
Sequencer: Snap time when changing time snapping intervals.
#jira UE-42590
Change 3365032 on 2017/03/26 by Max.Chen
Sequencer: Add When Finished state to sections. By default, sections now restore state.
#jira UE-41991, UE-31569
Change 3365033 on 2017/03/26 by Max.Chen
#jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times"
Only queue subtitles once per wave instance playback
Change 3365041 on 2017/03/26 by Max.Chen
Sequencer: Subscene hierarchical bias
Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence.
#jira UE-42078
Change 3365042 on 2017/03/26 by Max.Chen
Sequencer: Generic paste menu for master (root) tracks.
Change 3365043 on 2017/03/26 by Max.Chen
Sequencer: Hierarchical bias for level visibility track
#jira UE-43024
Change 3365044 on 2017/03/26 by Max.Chen
Sequencer: Prevent throttling on editing keys/sections.
Change 3365045 on 2017/03/26 by Max.Chen
Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused.
#jira UE-39391
Change 3365046 on 2017/03/26 by Max.Chen
Sequencer: Add missing BindLevelEditorCommands()
Change 3365049 on 2017/03/26 by Max.Chen
Sequencer: Set tick prerequites for spawnables when they are spawned.
#jira UE-43009
Change 3365050 on 2017/03/26 by Max.Chen
Sequencer: Jump to Start and End of playback shortcuts.
Rewind renamed to Jump to Start. Shortcut - up arrow.
Jump to End Shortcut - ctrl up arrow.
#jira UE-43224
Change 3365051 on 2017/03/26 by Max.Chen
Sequencer: Add last range to playback
Change 3365057 on 2017/03/26 by Max.Chen
Sequencer: Fix master sequence subscene generation times.
Change 3365058 on 2017/03/26 by Max.Chen
Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks.
Change 3365059 on 2017/03/26 by Max.Chen
Sequencer: Fix crash pasting audio track.
Change 3365060 on 2017/03/26 by Max.Chen
Sequencer: Cache player fade state so that restore state will return the values to the pre animated state.
#jira UE-43313
Change 3365061 on 2017/03/26 by Max.Chen
Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor.
#jira UE-41461
Change 3365065 on 2017/03/26 by Max.Chen
Sequencer: Support component hierarchies when drawing animation paths
#jira UE-39500
Change 3365066 on 2017/03/26 by Max.Chen
Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame
- This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range)
Change 3365075 on 2017/03/26 by Max.Chen
Sequencer: Fix add shot not setting next row.
Change 3365076 on 2017/03/26 by Max.Chen
Sequencer: Export MovieSceneTrackEditor
#jira UE-41641
Change 3365472 on 2017/03/27 by Yannick.Lange
VR Editor landscape. Back out changelist 3356071 with new proper fixes.
CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode.
- Fix when sculpting/painting the position wouldn't update.
- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
- Fix VREditor Landscape Texture Painting does not paint continuously
- Fix having to press once on the landscape to see the visuals for landscape editing.
- Removed Interactor parameter from BeginTool.
#jira UE-42780, UE-42779
Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt
Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file.
Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt
Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time
Change 3365504 on 2017/03/27 by Yannick.Lange
VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering.
Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt
PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue)
#jira UE-43338
Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt
PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg)
Change 3365672 on 2017/03/27 by Andrew.Rodham
Sequencer: Preanimated state producers can now produce null tokens
- Doing so implies no preanimated state should be saved
Change 3365791 on 2017/03/27 by Andrew.Rodham
Sequencer: Added Material Parameter Collection track
Change 3365806 on 2017/03/27 by Max.Chen
Sequencer: Add option to instance sub sequences.
#jira UE-43307
Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt
Subdue the output log font color a bit
Change 3365846 on 2017/03/27 by Jamie.Dale
Added package redirection on load/find
Change 3365852 on 2017/03/27 by Jamie.Dale
Adding a way to mark a package as no longer missing
Change 3365896 on 2017/03/27 by Jamie.Dale
Adding GlobalNotification to Slate
This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd.
Change 3365900 on 2017/03/27 by Jamie.Dale
Prevent the default cooked sandbox from trying to read non-cooked assets
Change 3366550 on 2017/03/27 by Max.Chen
Sequencer: Fix case
Change 3367301 on 2017/03/28 by Andrew.Rodham
Tests: Added test actor with a variety of properties for testing purposes
Change 3367303 on 2017/03/28 by Andrew.Rodham
Tests: Enabled ActorSequenceEditor plugin in EngineTest project
Change 3367304 on 2017/03/28 by Andrew.Rodham
Tests: Added several functional testing maps for sequencer
- SequencerTest_Properties - tests animating various property types
- SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering)
- SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences
- SequencerTest_ActorSequence - tests basic actor sequence functionality
Change 3367465 on 2017/03/28 by Max.Chen
Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default.
Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt
Guard against visual studio accessor crash
#jira UE-43368
Change 3368118 on 2017/03/28 by Alexis.Matte
Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0.
#jira UE-42731
Change 3368485 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit:
- Subversion 1.9.4 -> 1.9.5
- OpenSSL 1.0.2h -> 1.0.2k
- BerkeleyDB 5.3.15 -> 6.2.23
- Java 8u101 -> 8u121
- Sqlite 3.13.0 -> 3.17.0
- Serf 1.3.8 -> 1.3.9
- Swig 3.0.10 -> 3.0.12
- ZLib 1.2.9 -> 1.2.11
Change 3368495 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - Updated SVN Binaries for Windows 64-bit:
- Subversion 1.9.4 -> 1.9.5
- OpenSSL 1.0.2h -> 1.0.2k
- BerkeleyDB 5.3.15 -> 6.2.23
- Java 8u101 -> 8u121
- Sqlite 3.13.0 -> 3.17.0
- Serf 1.3.8 -> 1.3.9
- Swig 3.0.10 -> 3.0.12
- ZLib 1.2.9 -> 1.2.11
Change 3368501 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries
Change 3368782 on 2017/03/28 by Nick.Darnell
UMG - Improving some logging for fast widget creation.
Change 3368826 on 2017/03/28 by Nick.Darnell
Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time.
Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch.
Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick.
#jira UE-40486
Change 3368917 on 2017/03/28 by Arciel.Rekman
Linux: allow building with clang 4.0.
Change 3369074 on 2017/03/28 by Nick.Darnell
UMG - Fixing some spelling on the hardware cursor tip.
UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors.
#jira UE-43419
#jira UE-43425
Change 3369137 on 2017/03/28 by Max.Chen
Sequencer: Add given master track sets the outer to the movie scene.
Change 3369360 on 2017/03/29 by Andrew.Rodham
Sequencer: Reconciled 3349194 and 3365041 with animphys merge
Change 3369410 on 2017/03/29 by Alexis.Matte
Fix the select filename in the FileDialog "Desktop window platform"
#jira UE-43319
Change 3369475 on 2017/03/29 by Nick.Darnell
PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist)
Modified - you can't use the clip rect to decide on how large you should be.
#jira UE-37710
Change 3369775 on 2017/03/29 by Max.Chen
ControlRig: Fix crash on exit.
#jira UE-43411
Change 3370466 on 2017/03/29 by Nick.Darnell
AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order.
StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error.
#jira UE-43409
Change 3370570 on 2017/03/29 by Nick.Darnell
Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot.
#jira UE-43431
Change 3370644 on 2017/03/29 by Andrew.Rodham
Temporarily disabling sequencer functional test "Event Position"
Change 3370713 on 2017/03/29 by Nick.Darnell
PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist)
#jira UE-43156
#jira UE-42831
Change 3371243 on 2017/03/30 by Arciel.Rekman
Linux: scale OS allocation pool to match memory size.
- Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k)
and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely.
Change 3371262 on 2017/03/30 by Arciel.Rekman
Linux: fix custom present.
- PR #3383 contributed by yaakuro.
Change 3371301 on 2017/03/30 by Arciel.Rekman
Linux: fix copying to a non-existent directory during Setup.
Change 3371307 on 2017/03/30 by Andrew.Rodham
Editor: Added "Resave All" functionality to content browser folders
Change 3371364 on 2017/03/30 by Andrew.Rodham
Sequencer: Level streaming improvements
- Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in
- Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another.
- Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left)
#jira UE-43225
Change 3371365 on 2017/03/30 by Andrew.Rodham
Tests: Sequencer level streaming tests
Change 3371493 on 2017/03/30 by Nick.Darnell
PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist)
Change 3371524 on 2017/03/30 by Nick.Darnell
PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes.
Change 3371545 on 2017/03/30 by Nick.Darnell
UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input.
Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt
PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay)
Change 3371590 on 2017/03/30 by Nick.Darnell
UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations.
Change 3371625 on 2017/03/30 by Alexis.Matte
Fix the merge tool material id assignment
#jira UE-43246
Change 3371666 on 2017/03/30 by Nick.Darnell
UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path.
Change 3371687 on 2017/03/30 by Arciel.Rekman
Linux: switch to new managed filehandles.
Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt
Fixed the animation to play property on skeletal meshes being too small to read anything
#jira UE-43327
Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt
Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation
Change 3372757 on 2017/03/30 by Nick.Darnell
Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it.
Change 3372777 on 2017/03/30 by Nick.Darnell
Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass.
Change 3372949 on 2017/03/30 by Nick.Darnell
UMG - Fixing some cooking crashes for the super class.
Change 3373139 on 2017/03/30 by Jeff.Farris
Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time.
(Copy of CL 3279699 from Robo Recall to Dev-Editor)
Change 3373235 on 2017/03/30 by Nick.Darnell
Fixing a cooking issue, accidentally removed code that was properly loading some needed assets.
Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt
Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread!
Change 3374026 on 2017/03/31 by Andrew.Rodham
Sequencer: Moved evaluation group registration to IMovieSceneModule
#jira UE-43420
Change 3374060 on 2017/03/31 by Yannick.Lange
VR Editor: Collision on motion controllers in simulate.
Change 3374185 on 2017/03/31 by Nick.Darnell
Attempting to fix the build.
Change 3374232 on 2017/03/31 by Max.Chen
Sequencer: Fix audio not playing in editor
#jira UE-43514
Change 3374322 on 2017/03/31 by Nick.Darnell
UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio.
Change 3374424 on 2017/03/31 by Max.Chen
Updated test content so that the door animation is now set to "Keep State" for the When Finished property.
#jira UE-43519
Change 3374447 on 2017/03/31 by Max.Chen
Sequencer: Notify streaming system prior to camera cuts
By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras.
#jira UE-42406
Change 3374571 on 2017/03/31 by Andrew.Rodham
Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers
Change 3374578 on 2017/03/31 by Andrew.Rodham
Sequencer: Added unit tests for pre-animated state
Change 3374592 on 2017/03/31 by Max.Chen
Color Customization: Set curve color names.
#jira UE-43405
Change 3374596 on 2017/03/31 by Andrew.Rodham
Corrected documentation comment
Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt
Fix movie scene audio track not compiling outside of editor
Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt
Remove the slate thread masquerading as the game thread in IsInGameThread
Change 3374730 on 2017/03/31 by Max.Chen
Sequencer: Add check for null loaded level.
Change 3374732 on 2017/03/31 by Max.Chen
Sequencer: Remove null tracks on postload.
Change 3374737 on 2017/03/31 by tim.gautier
- Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements)
- Set Level Blueprint for TM-UMG back to AllPalettes
Change 3374987 on 2017/03/31 by Nick.Darnell
UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale.
UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class.
Change 3375599 on 2017/03/31 by Max.Chen
Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously.
#jira UE-43543
Change 3375601 on 2017/03/31 by Arciel.Rekman
Linux: switch to v9 cross-toolchain.
Change 3375856 on 2017/04/01 by Andrew.Rodham
Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned'
Change 3375870 on 2017/04/01 by Andrew.Rodham
Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members
- This resulted such members not being instantiated (and hence exported) when compiled with clang
Change 3376114 on 2017/04/02 by Arciel.Rekman
Linux: make source code accessor aware of clang 3.9 and 4.0.
Change 3376138 on 2017/04/02 by Arciel.Rekman
Linux: add clang to fedora deps (UE-42123).
- PR #3273 submitted by cpyarger.
Change 3376159 on 2017/04/02 by Arciel.Rekman
Linux: some support for building on Debian Sid or Stretch (UE-35841).
- Basd on PR #2790 by haimat.
Change 3376163 on 2017/04/02 by Arciel.Rekman
Linux: install latest clang on Arch (UE-42341).
- This undoes PR #1905.
- PR #2897 by SiebenCorgie.
- PR #3302 by awesomeness872.
- PR #3341 by patrickelectric.
Change 3376167 on 2017/04/02 by Arciel.Rekman
Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994).
- PR #3378 by mdcasey.
Change 3376168 on 2017/04/02 by Arciel.Rekman
Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905).
- PR #3381 by slonopotamus.
Change 3376177 on 2017/04/02 by Arciel.Rekman
SlateDlg: case-insensitive comparison of filter extensions (UE-39477).
- PR #3019 by aknarts.
Change 3376178 on 2017/04/02 by Arciel.Rekman
WebRTC: only x86_64 version exists for Linux.
Change 3376245 on 2017/04/03 by Andrew.Rodham
Sequencer: Re-enabled event order test
Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt
Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources
#jira UE-27026
Change 3376481 on 2017/04/03 by Alex.Delesky
#jira UE-43495 - TMaps will now support customized key properties correctly.
Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt
Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread
#jira UE-43567
Change 3376763 on 2017/04/03 by Shaun.Kime
Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type.
#jira UE-43521
Change 3376836 on 2017/04/03 by Jamie.Dale
Fixed text format history being clobbered by reference collection
#jira UE-37513
Change 3376852 on 2017/04/03 by Nick.Darnell
Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode.
#jira UE-43564
Change 3377207 on 2017/04/03 by Jamie.Dale
Desktop platform directory pickers are expected to return absolute paths
File pickers return relative paths though, and we should make this consistent at some point.
#jira UE-43588
Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt
Fix movie player shutdown crash in non-editor builds
#jira UE-43577
Change 3377299 on 2017/04/03 by Michael.Dupuis
#jira UE-43586 : properties should be non transactional
#jira UE-43559
Change 3378333 on 2017/04/04 by Michael.Dupuis
#jira UE-43585
#jira UE-43586
Revert back to purple color
Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt
Resaved this asset to avoid zero engine version warnings
Change 3378958 on 2017/04/04 by Nick.Darnell
Automation - Fixing the race condition to finish compiling shaders on screenshots for UI.
[CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
void FPathContextMenu : : ExecuteResaveFolder ( )
{
// Get a list of package names in the selected paths
TArray < FString > PackageNames ;
GetPackageNamesInSelectedPaths ( PackageNames ) ;
TArray < UPackage * > Packages ;
for ( const FString & PackageName : PackageNames )
{
UPackage * Package = FindPackage ( nullptr , * PackageName ) ;
if ( ! Package )
{
Package = LoadPackage ( nullptr , * PackageName , LOAD_None ) ;
}
if ( Package )
{
Packages . Add ( Package ) ;
}
}
if ( Packages . Num ( ) )
{
ContentBrowserUtils : : SavePackages ( Packages ) ;
}
}
2014-08-01 05:51:26 -04:00
bool FPathContextMenu : : CanExecuteDelete ( ) const
2014-03-14 14:13:41 -04:00
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3342222 on 2017/03/10 by Nick.Darnell
UMG - Adding a GetContent to the UContentWidget.
Change 3342228 on 2017/03/10 by Nick.Darnell
Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right.
Change 3342310 on 2017/03/10 by Nick.Darnell
UMG - Cleaning up some extra class references.
Change 3343382 on 2017/03/13 by Jamie.Dale
Applying optimization to FChunkManifestGenerator::ContainsMap
Change 3343523 on 2017/03/13 by Mike.Fricker
New details view option: "Show Hidden Properties while Playing"
- Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging.
- Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first!
- This setting is saved for your entire project, similar to "Show All Advanced"
Change 3343573 on 2017/03/13 by Mike.Fricker
New details view option: "Show Hidden Properties while Playing" (part 2)
- Fixed missing include / unity issue
Change 3343709 on 2017/03/13 by Jamie.Dale
Some fixes for gathering cached dependency data
- We no longer load dependency data that doesn't have the correct package name.
- We no longer populate the dependency results when bGatherDependsData is false.
Change 3343900 on 2017/03/13 by Alexis.Matte
fix crash when creating too much LOD at import
#jira UE-42785
Change 3344104 on 2017/03/13 by Alexis.Matte
Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx
#jira UE-42736
Change 3344802 on 2017/03/14 by Michael.Dupuis
#jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode
Changed the sync method between graphic resource from render thread and game thread to prevent desync
Change 3346061 on 2017/03/14 by Jamie.Dale
Adding const& and && overloads of FText::Format
Change 3346192 on 2017/03/14 by Arciel.Rekman
Linux: fix VHACD to retain bincompat with the baseline (UE-42895).
- It is now compiled against libc++ instead of libstdc++ in the toolchain.
Change 3347083 on 2017/03/15 by Andrew.Rodham
Fixed crash when changing anchors on a background blur widget
Change 3347359 on 2017/03/15 by Michael.Dupuis
#jira UE-38193:
Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view
Change 3347382 on 2017/03/15 by Michael.Dupuis
missing include incremental
Change 3347500 on 2017/03/15 by Alex.Delesky
#jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead.
Change 3347920 on 2017/03/15 by Jamie.Dale
Fixing some places passing tooltips as FString rather than FText
#jira UE-42603
Change 3347925 on 2017/03/15 by Jamie.Dale
Re-saving some assets so their tooltips can be gathered
#jira UE-42603
Change 3348788 on 2017/03/15 by Jamie.Dale
Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs
Change 3349187 on 2017/03/16 by Andrew.Rodham
Sequencer: Added the ability to specify additional event receivers for level sequence actors
- Such actors will receive events from event tracks
Change 3349194 on 2017/03/16 by Andrew.Rodham
Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger
- Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes.
#jira UE-42198
#jira UE-40969
Change 3349210 on 2017/03/16 by Andrew.Rodham
Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation
Change 3349211 on 2017/03/16 by Andrew.Rodham
Sequencer: Add ability to retrieve bound objects from blueprint
Change 3349398 on 2017/03/16 by Nick.Darnell
UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing.
Change 3349420 on 2017/03/16 by Alex.Delesky
#jira UE-40720 - Multiline editable text boxes can now be set to Read-Only.
Change 3349548 on 2017/03/16 by Alexis.Matte
Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly.
Change 3349818 on 2017/03/16 by Cody.Albert
Fixed constructor for FNavigationMetaData
Change 3350047 on 2017/03/16 by Cody.Albert
Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner
Change 3350072 on 2017/03/16 by Arciel.Rekman
ShaderCompiler: make sure strings are at least 4-byte aligned.
- Can crash wcscpy() under Linux otherwise (reported by a licensee).
Change 3350146 on 2017/03/16 by Arciel.Rekman
Fix CodeLite project generation (UE-42921).
- Reportedly causes a crash in CodeLite 10.x
Change 3350235 on 2017/03/16 by Arciel.Rekman
Fix memory leak in address symbolication on Linux.
- Makes MallocProfiler work again.
- Also add progress update in MallocProfiler since symbolication is still slow.
Merging CL 3338764 from Fortnite to Dev-Editor.
Change 3350382 on 2017/03/16 by Arciel.Rekman
Linux: fix incorrect cast of rlimit in i686.
Change 3350471 on 2017/03/16 by Jamie.Dale
Enabling loc dashboard by default for new projects
Change 3350516 on 2017/03/16 by Jamie.Dale
Enabling content hot-reloading by default
Change 3350582 on 2017/03/16 by Cody.Albert
Corrected Widget Interaction Component to use current impact point instead of last impact point
Change 3350945 on 2017/03/16 by Jamie.Dale
Gave FConfigFile::FindOrAddSection API linkage
Change 3351441 on 2017/03/17 by Michael.Dupuis
#jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value
Add support for multiple selection value display
Change 3351558 on 2017/03/17 by Michael.Dupuis
#jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc.
Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt
Adding USD Third Party dependencies
Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt
Added experimental USD Importer Plugin
This plugin supports basic static mesh importing and scene creation of actors using static meshes
Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt
Enabling USD importer in engine test project for automation tests
Change 3351749 on 2017/03/17 by Alexis.Matte
Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead
#jira UE-41677
Change 3351831 on 2017/03/17 by Michael.Dupuis
#jira UETOOL-1102:
Added HSV controls to Color Grading
Some look improvement for RGV/HSV
Color Grading refactor
Group Reset bug fix (relevant only to color grading)
Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt
Updated USD plugin whitelisting
Change 3352093 on 2017/03/17 by Michael.Dupuis
when FREEZERENDERING is called, stop the foliage culling too
Change 3352211 on 2017/03/17 by Alexis.Matte
Fix the physic asset missing skeleton warning
#jira UE-43006
Change 3352336 on 2017/03/17 by Alexis.Matte
We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side.
#jira UE-37458
Change 3352947 on 2017/03/17 by Phillip.Kavan
#jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene.
Change summary:
- Added IPropertyHandle::GetValueBaseAddress() (interface).
- Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input.
- Added FPropertyHandleBase::GetValueBaseAddress() (implementation).
- Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event.
- Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified.
- Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss).
- Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation.
- Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing.
- Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context).
- Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype.
Known issues:
- Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update).
Change 3353678 on 2017/03/20 by Michael.Dupuis
properly unfreeze the culling of foliage when toggling the freezerendering command
Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts)
Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts)
Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2)
Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt
Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels
- The color of the accepted type is now shown properly
- All object based properties now have thumbnails on by default.
Change 3353948 on 2017/03/20 by Nick.Darnell
UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded.
Change 3354335 on 2017/03/20 by Nick.Darnell
Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode.
Change 3354495 on 2017/03/20 by Nick.Darnell
Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects.
Change 3354578 on 2017/03/20 by Nick.Darnell
Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing.
Change 3354737 on 2017/03/20 by Nick.Darnell
Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them.
Change 3355923 on 2017/03/21 by Yannick.Lange
VR Editor: - Remove unnecessary cleanup functions.
- Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards.
Change 3355959 on 2017/03/21 by Yannick.Lange
VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode.
- Removed SnapSelectedActorsToGround to VREditorMode.
Change 3355965 on 2017/03/21 by Yannick.Lange
VR Editor: Forgot to add files to previous submit 3355959.
Change 3355977 on 2017/03/21 by Yannick.Lange
VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>.
Change 3356017 on 2017/03/21 by Yannick.Lange
VR Editor: - UI system check owner VRMode.
- UI system fix check on VRMode on shutdown.
Change 3356028 on 2017/03/21 by Nick.Darnell
Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired.
#jira UE-42777
Change 3356071 on 2017/03/21 by Yannick.Lange
VR Editor: Copy of change 3353663.
- Fix having to press once on the landscape to see the visuals for landscape editing.
- Fix when sculpting/painting the position wouldn't update.
- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
- Cleanup FLandscapeToolInteractorPosition.
- Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick.
Change 3356180 on 2017/03/21 by Michael.Dupuis
Added ShowFlag Foliage Occlusion Bounds
Fixed non initialized variable
Expose changing Min Occlusion Bounds instead of assuming 6
#rn none
Change 3356347 on 2017/03/21 by Nick.Darnell
UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code.
UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget.
Change 3356357 on 2017/03/21 by Nick.Darnell
Build - Fixing some IWYU issues on the incremental build.
Change 3356461 on 2017/03/21 by Nick.Darnell
Build - Fixing linux build errors.
Change 3356468 on 2017/03/21 by Jamie.Dale
STextPropertyEditableTextBox now handles empty texts correctly
Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt
Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread
#jira UE-40556
Change 3357033 on 2017/03/21 by Alexis.Matte
Fix crash when importing file with import commandlet
Make sure path are combine properly to avoid crash
Add some missing pointer check
Make sure the asset are save when there is no source control
#jira UE-42334
Change 3357176 on 2017/03/21 by Alex.Delesky
#jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements.
Change 3357197 on 2017/03/21 by Alex.Delesky
#jira none - Fixing build issue for TMap key struct change.
Change 3357205 on 2017/03/21 by Michael.Dupuis
Forgot to reset min granularity to 6 from testing
Change 3357340 on 2017/03/21 by Arciel.Rekman
Mark FMallocAnsi (standard libc malloc) thread-safe on Linux.
Change 3357413 on 2017/03/21 by matt.kuhlenschmidt
Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest'
Upgraded collection 'MattKTest' (was version 1, now version 2)
Change 3357505 on 2017/03/21 by Alexis.Matte
Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff.
#jira UE-42947
Change 3357825 on 2017/03/21 by Arciel.Rekman
Clean up the large thread pool on exit.
- Seems like the destruction was missed in the original CL 2785131 (12/1/15).
- Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit.
Change 3358086 on 2017/03/22 by Yannick.Lange
VR Editor: - Fix gizmo scaling down when dragging the world.
- Fix gizmo scaling down when dragging rotation handle.
Change 3358175 on 2017/03/22 by Andrew.Rodham
Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display
Change 3358367 on 2017/03/22 by tim.gautier
Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters
Change 3358457 on 2017/03/22 by Yannick.Lange
VR Editor: Deleting unused UI assets.
Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt
Guard against crash if the level editor is shut down when the object system has already been shut down
#jira UE-35605
Change 3358897 on 2017/03/22 by matt.barnes
Checking in WIP test content for UEQATC-1635 (UMG Navigation)
Change 3358976 on 2017/03/22 by Alex.Delesky
#jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property
Change 3358987 on 2017/03/22 by Yannick.Lange
VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset.
Change 3359067 on 2017/03/22 by Yannick.Lange
VR Editor: Fix Radial Menu remains on controller after exiting VR Preview
#jira UE-42885
Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt
Fixed "Multiple Values" in Body Setup when single bone has multiple bodies
#jira UE-41546
Change 3359626 on 2017/03/22 by Arciel.Rekman
Linux: pool OS allocations.
- Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions.
- Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl.
- Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers.
- Add a test to TestPAL to check performance and thread safety.
- Misc. fixes.
Change 3359989 on 2017/03/23 by Andrew.Rodham
Sequencer: Binding overrides improvements
- Added the ability to override spawnable bindings
- Added the ability to override bindings in sub sequences
- Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings
#jira UE-42470
Change 3360369 on 2017/03/23 by Alexis.Matte
Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions
#jira UE-42731
Change 3360556 on 2017/03/23 by Andrew.Rodham
Sequencer: Added drag/drop support for binding overrides
- You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors.
Change 3360618 on 2017/03/23 by Arciel.Rekman
Make Binned2 work on Mac.
- Game/server will use Binned2 by default.
Change 3360838 on 2017/03/23 by Nick.Darnell
CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand.
Change 3360841 on 2017/03/23 by Nick.Darnell
UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees.
Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt
Fixed text outlines being cropped at large sizes
#jira UE-42647
Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt
Added automation test for font outlines
Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt
Resaved this file to fix 0 engine version warnings
Change 3362582 on 2017/03/24 by Yannick.Lange
VR Editor: - Fix log warnings when teleporting.
- Fix undo/redo when using teleport scaling.
- Improved teleport scaling and push/pull input.
#jira UE-43214
Change 3362631 on 2017/03/24 by Jamie.Dale
Split the monolithic culture concept in UE4
UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization).
This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library.
Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English.
If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI).
The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg)
[Internationalization]
language=fr
locale=fr
The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg)
[Internationalization.AssetGroupClasses]
+Audio=SoundWave
+Audio=DialogueWave
[Internationalization.AssetGroupCultures]
+Audio=ja
#jira UE-38418
#jira UE-43014
Change 3362798 on 2017/03/24 by Nick.Darnell
UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings.
UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then.
Change 3362805 on 2017/03/24 by Jamie.Dale
PR #3397: Allow empty source to override display string (Contributed by jorgenpt)
Change 3363039 on 2017/03/24 by Jamie.Dale
Use the pre-scaled font height where possible to avoid an extra multiply
Change 3363188 on 2017/03/24 by Joe.Graf
Added support for -iterate for content plugins that require path remapping during cook/packaging
#CodeReview: matt.kuhlenschmidt
#rb: matt.kuhlenschmidt
Change 3363355 on 2017/03/24 by Nick.Darnell
UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings.
Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt
Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work
#jira UE-42410
Change 3363699 on 2017/03/24 by Mike.Fricker
VR Editor: Improved extensibility (for mesh editor)
- This was merged from CL 3352612 and re-opened for edit before commit
- All mesh editor changes were stripped before merging
Change 3363784 on 2017/03/24 by Matt.Barnes
Adding content for tests following UEQATC-3548
Change 3363872 on 2017/03/24 by Arciel.Rekman
Linux: require user to setup clang/clang++ for building hlslcc.
- Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated.
Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt
Fix CIS
Change 3364381 on 2017/03/24 by JeanMichel.Dignard
UV Packing optim
- Use horizontal segments instead of checking texel by texel to fit source chart in layout.
- Skip a couple of rasterize by flipping either the X texels or the Y texels when possible.
- Keep the best chart raster so that we don't need to reraster when adding the chart to the layout.
- Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting.
Change 3364587 on 2017/03/24 by Arciel.Rekman
Fix ordered comparison warning from clang 4.0.
Change 3364596 on 2017/03/24 by Arciel.Rekman
Linux: fix editor being stuck (hack).
- Rebuilt hlslcc in Debug.
Change 3364863 on 2017/03/25 by Max.Chen
Sequencer: Fixed crash when deactivating a section in sequencer
#jira UE-39880
Change 3364864 on 2017/03/25 by Max.Chen
Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section
Change 3364865 on 2017/03/25 by Max.Chen
Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens.
#jira UE-40621
Change 3364866 on 2017/03/25 by Max.Chen
GitHub #3183: Conversion to base class is inaccessible.
Change 3364869 on 2017/03/25 by Max.Chen
Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows.
#jira UE-41009
#jira UE-41210
Change 3364870 on 2017/03/25 by Max.Chen
Sequencer: Added translate keys with ctrl and left-right arrows.
#jira UE-41210
Change 3364871 on 2017/03/25 by Max.Chen
Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity.
#jira UE-41459
Change 3364879 on 2017/03/25 by Max.Chen
Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same.
#jira UE-41289
Change 3364880 on 2017/03/25 by Max.Chen
Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions:
- Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules.
- Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses.
- Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate
Change 3364884 on 2017/03/25 by Max.Chen
Sequencer fbx import
- Removed the PostRotation compensation as it was setuped for 3ds max.
- On import, add a rotation to camera and light animation keys like we do on export.
- Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case.
#jira UE-34692
Change 3364885 on 2017/03/25 by Max.Chen
Sequence Recorder: Fix crash when clearing properties to record.
#jira UE-41873
Change 3364886 on 2017/03/25 by Max.Chen
Sequencer: Add error when attempting to add a circularly dependent level sequence
#jira UE-22358
Change 3364890 on 2017/03/26 by Max.Chen
Sequencer: Added ability to specify a 'notify' function to property instance bindings
- When specified, the (parameterless) function will be called after a property is set
Change 3364891 on 2017/03/26 by Max.Chen
Sequencer: Various fixes to thumbnails
- Fixed alpha blending being used when presenting the full screen quad for thumbnails
Change 3364892 on 2017/03/26 by Max.Chen
Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections
- For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time
Change 3364896 on 2017/03/26 by Max.Chen
Sequencer: Add segment flags to equality operator for movie scene evaluation segments
- This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags
Change 3364897 on 2017/03/26 by Max.Chen
Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options
- Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly.
Change 3364898 on 2017/03/26 by Max.Chen
Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks
Change 3364902 on 2017/03/26 by Max.Chen
Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences
- This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll
- Changed high pass blending to always allow preroll
Change 3364903 on 2017/03/26 by Max.Chen
Engine: Moved proxy mesh transform update out of camera view computation code
- GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing
Change 3364908 on 2017/03/26 by Max.Chen
Sequencer: Added visualization of pre and postroll on sections
Change 3364909 on 2017/03/26 by Max.Chen
Sequencer: Prevent MovieSceneCompiler from removing preroll segments
Change 3364910 on 2017/03/26 by Max.Chen
Sequencer: MediaPlayer PreRoll/PostRoll fix
- Handle PreRoll/PostRoll on sub scenes that have a start offset
Change 3364922 on 2017/03/26 by Max.Chen
Sequencer: Add check for valid property before dereferencing.
#jira UE-40951
Change 3364923 on 2017/03/26 by Max.Chen
Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll.
Change 3364924 on 2017/03/26 by Max.Chen
Sequencer - change default behavior for pre/post roll evaluation
- MovieSceneTracks are NOT evaluated by default
Change 3364925 on 2017/03/26 by Max.Chen
Sequencer: Shot track rows now consider pre and post roll when being compiled
Change 3364926 on 2017/03/26 by Max.Chen
Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens)
Change 3364927 on 2017/03/26 by Max.Chen
Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object
- This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur)
Change 3364928 on 2017/03/26 by Max.Chen
Sequencer: Fixed sub-sub tracks not being present in master sequences
- In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence
Change 3364937 on 2017/03/26 by Max.Chen
Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView
#jira UE-41332
Change 3364938 on 2017/03/26 by Max.Chen
Sequencer: Fix crash inserting a level sequence with an invalid shot.
#jira UE-41481
Change 3364940 on 2017/03/26 by Max.Chen
Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section
Change 3364942 on 2017/03/26 by Max.Chen
Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process.
#jira UE-41703
Change 3364943 on 2017/03/26 by Max.Chen
Sequencer: Prevent capturing movies in editor while a PIE session is running
#jira UE-41399
Change 3364944 on 2017/03/26 by Max.Chen
CIS fixes
Change 3364951 on 2017/03/26 by Max.Chen
Sequencer: Fix autokey not setting a keyframe for slate color with specified color.
#jira UE-41645
Change 3364952 on 2017/03/26 by Max.Chen
Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row
#jira UE-41684
Change 3364953 on 2017/03/26 by Max.Chen
Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit.
#jira UE-41925
Change 3364954 on 2017/03/26 by Max.Chen
Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter.
Change 3364955 on 2017/03/26 by Max.Chen
Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set
This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead.
Change 3364963 on 2017/03/26 by Max.Chen
Sequencer: Fix filtering to include child nodes.
#jira UE-42068
Change 3364964 on 2017/03/26 by Max.Chen
Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu.
#jira UE-42021
Change 3364965 on 2017/03/26 by Max.Chen
Sequencer: Set the fade color in the track display
Change 3364966 on 2017/03/26 by Max.Chen
Sequencer: Show actor attached to label in attach section.
Change 3364967 on 2017/03/26 by Max.Chen
Sequencer: Fix static analysis warnings
Change 3364968 on 2017/03/26 by Max.Chen
Sequencer: Fix crash on converting to spawnable.
The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash.
#jira UE-42069
Change 3364969 on 2017/03/26 by Max.Chen
Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr
#jira UE-42072
Change 3364977 on 2017/03/26 by Max.Chen
Sequencer: Convert FLinearColor to FColor for fade.
#jira UE-41990
Change 3364978 on 2017/03/26 by Max.Chen
Sequencer: Limit GetAllSections to the sections that actually correspond to the track
#jira UE-42167
Change 3364979 on 2017/03/26 by Max.Chen
Sequencer: Filter root nodes too
#jira UE-42068
Change 3364980 on 2017/03/26 by Max.Chen
Sequencer: Filter relevant material parameters
#jira UE-40712
Change 3364982 on 2017/03/26 by Max.Chen
Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll)
Change 3364983 on 2017/03/26 by Max.Chen
Sequencer: Add socket name to attach track section.
Change 3364984 on 2017/03/26 by Max.Chen
Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested.
#jira UE-40955
Change 3364988 on 2017/03/26 by Max.Chen
Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks).
Change 3364994 on 2017/03/26 by Max.Chen
Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center
- Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view
Change 3364995 on 2017/03/26 by Max.Chen
UMG: Fix crash on undo
#jira UE-42210
Change 3365000 on 2017/03/26 by Max.Chen
Sequencer: Fix crash from GetCurrentValue.
Change 3365001 on 2017/03/26 by Max.Chen
Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key.
#jira UE-42382
Change 3365002 on 2017/03/26 by Max.Chen
Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl()
Change 3365003 on 2017/03/26 by Max.Chen
Sequencer: Fixed section template script struct
- Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own
- We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation
Change 3365013 on 2017/03/26 by Max.Chen
Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types
Change 3365014 on 2017/03/26 by Max.Chen
Sequencer: Sequencer now re-evaluates when starting PIE or Simulate
- This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings
Change 3365015 on 2017/03/26 by Max.Chen
Sequencer: Fix edl files so that they don't write out empty range shots
Change 3365017 on 2017/03/26 by Max.Chen
Sequencer: Set max tick rate when in game.
#jira UE-41078
Change 3365018 on 2017/03/26 by Max.Chen
Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping
- This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time.
Change 3365022 on 2017/03/26 by Max.Chen
Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row.
#jira UE-41480, UE-27699
Change 3365023 on 2017/03/26 by Max.Chen
Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop.
#jira UE-42285
Change 3365029 on 2017/03/26 by Max.Chen
Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end)
Change 3365030 on 2017/03/26 by Max.Chen
Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system.
#jira UE-42861, UE-42859
Change 3365031 on 2017/03/26 by Max.Chen
Sequencer: Snap time when changing time snapping intervals.
#jira UE-42590
Change 3365032 on 2017/03/26 by Max.Chen
Sequencer: Add When Finished state to sections. By default, sections now restore state.
#jira UE-41991, UE-31569
Change 3365033 on 2017/03/26 by Max.Chen
#jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times"
Only queue subtitles once per wave instance playback
Change 3365041 on 2017/03/26 by Max.Chen
Sequencer: Subscene hierarchical bias
Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence.
#jira UE-42078
Change 3365042 on 2017/03/26 by Max.Chen
Sequencer: Generic paste menu for master (root) tracks.
Change 3365043 on 2017/03/26 by Max.Chen
Sequencer: Hierarchical bias for level visibility track
#jira UE-43024
Change 3365044 on 2017/03/26 by Max.Chen
Sequencer: Prevent throttling on editing keys/sections.
Change 3365045 on 2017/03/26 by Max.Chen
Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused.
#jira UE-39391
Change 3365046 on 2017/03/26 by Max.Chen
Sequencer: Add missing BindLevelEditorCommands()
Change 3365049 on 2017/03/26 by Max.Chen
Sequencer: Set tick prerequites for spawnables when they are spawned.
#jira UE-43009
Change 3365050 on 2017/03/26 by Max.Chen
Sequencer: Jump to Start and End of playback shortcuts.
Rewind renamed to Jump to Start. Shortcut - up arrow.
Jump to End Shortcut - ctrl up arrow.
#jira UE-43224
Change 3365051 on 2017/03/26 by Max.Chen
Sequencer: Add last range to playback
Change 3365057 on 2017/03/26 by Max.Chen
Sequencer: Fix master sequence subscene generation times.
Change 3365058 on 2017/03/26 by Max.Chen
Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks.
Change 3365059 on 2017/03/26 by Max.Chen
Sequencer: Fix crash pasting audio track.
Change 3365060 on 2017/03/26 by Max.Chen
Sequencer: Cache player fade state so that restore state will return the values to the pre animated state.
#jira UE-43313
Change 3365061 on 2017/03/26 by Max.Chen
Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor.
#jira UE-41461
Change 3365065 on 2017/03/26 by Max.Chen
Sequencer: Support component hierarchies when drawing animation paths
#jira UE-39500
Change 3365066 on 2017/03/26 by Max.Chen
Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame
- This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range)
Change 3365075 on 2017/03/26 by Max.Chen
Sequencer: Fix add shot not setting next row.
Change 3365076 on 2017/03/26 by Max.Chen
Sequencer: Export MovieSceneTrackEditor
#jira UE-41641
Change 3365472 on 2017/03/27 by Yannick.Lange
VR Editor landscape. Back out changelist 3356071 with new proper fixes.
CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode.
- Fix when sculpting/painting the position wouldn't update.
- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
- Fix VREditor Landscape Texture Painting does not paint continuously
- Fix having to press once on the landscape to see the visuals for landscape editing.
- Removed Interactor parameter from BeginTool.
#jira UE-42780, UE-42779
Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt
Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file.
Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt
Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time
Change 3365504 on 2017/03/27 by Yannick.Lange
VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering.
Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt
PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue)
#jira UE-43338
Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt
PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg)
Change 3365672 on 2017/03/27 by Andrew.Rodham
Sequencer: Preanimated state producers can now produce null tokens
- Doing so implies no preanimated state should be saved
Change 3365791 on 2017/03/27 by Andrew.Rodham
Sequencer: Added Material Parameter Collection track
Change 3365806 on 2017/03/27 by Max.Chen
Sequencer: Add option to instance sub sequences.
#jira UE-43307
Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt
Subdue the output log font color a bit
Change 3365846 on 2017/03/27 by Jamie.Dale
Added package redirection on load/find
Change 3365852 on 2017/03/27 by Jamie.Dale
Adding a way to mark a package as no longer missing
Change 3365896 on 2017/03/27 by Jamie.Dale
Adding GlobalNotification to Slate
This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd.
Change 3365900 on 2017/03/27 by Jamie.Dale
Prevent the default cooked sandbox from trying to read non-cooked assets
Change 3366550 on 2017/03/27 by Max.Chen
Sequencer: Fix case
Change 3367301 on 2017/03/28 by Andrew.Rodham
Tests: Added test actor with a variety of properties for testing purposes
Change 3367303 on 2017/03/28 by Andrew.Rodham
Tests: Enabled ActorSequenceEditor plugin in EngineTest project
Change 3367304 on 2017/03/28 by Andrew.Rodham
Tests: Added several functional testing maps for sequencer
- SequencerTest_Properties - tests animating various property types
- SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering)
- SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences
- SequencerTest_ActorSequence - tests basic actor sequence functionality
Change 3367465 on 2017/03/28 by Max.Chen
Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default.
Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt
Guard against visual studio accessor crash
#jira UE-43368
Change 3368118 on 2017/03/28 by Alexis.Matte
Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0.
#jira UE-42731
Change 3368485 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit:
- Subversion 1.9.4 -> 1.9.5
- OpenSSL 1.0.2h -> 1.0.2k
- BerkeleyDB 5.3.15 -> 6.2.23
- Java 8u101 -> 8u121
- Sqlite 3.13.0 -> 3.17.0
- Serf 1.3.8 -> 1.3.9
- Swig 3.0.10 -> 3.0.12
- ZLib 1.2.9 -> 1.2.11
Change 3368495 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - Updated SVN Binaries for Windows 64-bit:
- Subversion 1.9.4 -> 1.9.5
- OpenSSL 1.0.2h -> 1.0.2k
- BerkeleyDB 5.3.15 -> 6.2.23
- Java 8u101 -> 8u121
- Sqlite 3.13.0 -> 3.17.0
- Serf 1.3.8 -> 1.3.9
- Swig 3.0.10 -> 3.0.12
- ZLib 1.2.9 -> 1.2.11
Change 3368501 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries
Change 3368782 on 2017/03/28 by Nick.Darnell
UMG - Improving some logging for fast widget creation.
Change 3368826 on 2017/03/28 by Nick.Darnell
Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time.
Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch.
Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick.
#jira UE-40486
Change 3368917 on 2017/03/28 by Arciel.Rekman
Linux: allow building with clang 4.0.
Change 3369074 on 2017/03/28 by Nick.Darnell
UMG - Fixing some spelling on the hardware cursor tip.
UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors.
#jira UE-43419
#jira UE-43425
Change 3369137 on 2017/03/28 by Max.Chen
Sequencer: Add given master track sets the outer to the movie scene.
Change 3369360 on 2017/03/29 by Andrew.Rodham
Sequencer: Reconciled 3349194 and 3365041 with animphys merge
Change 3369410 on 2017/03/29 by Alexis.Matte
Fix the select filename in the FileDialog "Desktop window platform"
#jira UE-43319
Change 3369475 on 2017/03/29 by Nick.Darnell
PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist)
Modified - you can't use the clip rect to decide on how large you should be.
#jira UE-37710
Change 3369775 on 2017/03/29 by Max.Chen
ControlRig: Fix crash on exit.
#jira UE-43411
Change 3370466 on 2017/03/29 by Nick.Darnell
AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order.
StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error.
#jira UE-43409
Change 3370570 on 2017/03/29 by Nick.Darnell
Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot.
#jira UE-43431
Change 3370644 on 2017/03/29 by Andrew.Rodham
Temporarily disabling sequencer functional test "Event Position"
Change 3370713 on 2017/03/29 by Nick.Darnell
PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist)
#jira UE-43156
#jira UE-42831
Change 3371243 on 2017/03/30 by Arciel.Rekman
Linux: scale OS allocation pool to match memory size.
- Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k)
and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely.
Change 3371262 on 2017/03/30 by Arciel.Rekman
Linux: fix custom present.
- PR #3383 contributed by yaakuro.
Change 3371301 on 2017/03/30 by Arciel.Rekman
Linux: fix copying to a non-existent directory during Setup.
Change 3371307 on 2017/03/30 by Andrew.Rodham
Editor: Added "Resave All" functionality to content browser folders
Change 3371364 on 2017/03/30 by Andrew.Rodham
Sequencer: Level streaming improvements
- Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in
- Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another.
- Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left)
#jira UE-43225
Change 3371365 on 2017/03/30 by Andrew.Rodham
Tests: Sequencer level streaming tests
Change 3371493 on 2017/03/30 by Nick.Darnell
PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist)
Change 3371524 on 2017/03/30 by Nick.Darnell
PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes.
Change 3371545 on 2017/03/30 by Nick.Darnell
UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input.
Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt
PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay)
Change 3371590 on 2017/03/30 by Nick.Darnell
UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations.
Change 3371625 on 2017/03/30 by Alexis.Matte
Fix the merge tool material id assignment
#jira UE-43246
Change 3371666 on 2017/03/30 by Nick.Darnell
UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path.
Change 3371687 on 2017/03/30 by Arciel.Rekman
Linux: switch to new managed filehandles.
Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt
Fixed the animation to play property on skeletal meshes being too small to read anything
#jira UE-43327
Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt
Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation
Change 3372757 on 2017/03/30 by Nick.Darnell
Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it.
Change 3372777 on 2017/03/30 by Nick.Darnell
Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass.
Change 3372949 on 2017/03/30 by Nick.Darnell
UMG - Fixing some cooking crashes for the super class.
Change 3373139 on 2017/03/30 by Jeff.Farris
Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time.
(Copy of CL 3279699 from Robo Recall to Dev-Editor)
Change 3373235 on 2017/03/30 by Nick.Darnell
Fixing a cooking issue, accidentally removed code that was properly loading some needed assets.
Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt
Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread!
Change 3374026 on 2017/03/31 by Andrew.Rodham
Sequencer: Moved evaluation group registration to IMovieSceneModule
#jira UE-43420
Change 3374060 on 2017/03/31 by Yannick.Lange
VR Editor: Collision on motion controllers in simulate.
Change 3374185 on 2017/03/31 by Nick.Darnell
Attempting to fix the build.
Change 3374232 on 2017/03/31 by Max.Chen
Sequencer: Fix audio not playing in editor
#jira UE-43514
Change 3374322 on 2017/03/31 by Nick.Darnell
UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio.
Change 3374424 on 2017/03/31 by Max.Chen
Updated test content so that the door animation is now set to "Keep State" for the When Finished property.
#jira UE-43519
Change 3374447 on 2017/03/31 by Max.Chen
Sequencer: Notify streaming system prior to camera cuts
By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras.
#jira UE-42406
Change 3374571 on 2017/03/31 by Andrew.Rodham
Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers
Change 3374578 on 2017/03/31 by Andrew.Rodham
Sequencer: Added unit tests for pre-animated state
Change 3374592 on 2017/03/31 by Max.Chen
Color Customization: Set curve color names.
#jira UE-43405
Change 3374596 on 2017/03/31 by Andrew.Rodham
Corrected documentation comment
Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt
Fix movie scene audio track not compiling outside of editor
Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt
Remove the slate thread masquerading as the game thread in IsInGameThread
Change 3374730 on 2017/03/31 by Max.Chen
Sequencer: Add check for null loaded level.
Change 3374732 on 2017/03/31 by Max.Chen
Sequencer: Remove null tracks on postload.
Change 3374737 on 2017/03/31 by tim.gautier
- Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements)
- Set Level Blueprint for TM-UMG back to AllPalettes
Change 3374987 on 2017/03/31 by Nick.Darnell
UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale.
UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class.
Change 3375599 on 2017/03/31 by Max.Chen
Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously.
#jira UE-43543
Change 3375601 on 2017/03/31 by Arciel.Rekman
Linux: switch to v9 cross-toolchain.
Change 3375856 on 2017/04/01 by Andrew.Rodham
Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned'
Change 3375870 on 2017/04/01 by Andrew.Rodham
Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members
- This resulted such members not being instantiated (and hence exported) when compiled with clang
Change 3376114 on 2017/04/02 by Arciel.Rekman
Linux: make source code accessor aware of clang 3.9 and 4.0.
Change 3376138 on 2017/04/02 by Arciel.Rekman
Linux: add clang to fedora deps (UE-42123).
- PR #3273 submitted by cpyarger.
Change 3376159 on 2017/04/02 by Arciel.Rekman
Linux: some support for building on Debian Sid or Stretch (UE-35841).
- Basd on PR #2790 by haimat.
Change 3376163 on 2017/04/02 by Arciel.Rekman
Linux: install latest clang on Arch (UE-42341).
- This undoes PR #1905.
- PR #2897 by SiebenCorgie.
- PR #3302 by awesomeness872.
- PR #3341 by patrickelectric.
Change 3376167 on 2017/04/02 by Arciel.Rekman
Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994).
- PR #3378 by mdcasey.
Change 3376168 on 2017/04/02 by Arciel.Rekman
Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905).
- PR #3381 by slonopotamus.
Change 3376177 on 2017/04/02 by Arciel.Rekman
SlateDlg: case-insensitive comparison of filter extensions (UE-39477).
- PR #3019 by aknarts.
Change 3376178 on 2017/04/02 by Arciel.Rekman
WebRTC: only x86_64 version exists for Linux.
Change 3376245 on 2017/04/03 by Andrew.Rodham
Sequencer: Re-enabled event order test
Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt
Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources
#jira UE-27026
Change 3376481 on 2017/04/03 by Alex.Delesky
#jira UE-43495 - TMaps will now support customized key properties correctly.
Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt
Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread
#jira UE-43567
Change 3376763 on 2017/04/03 by Shaun.Kime
Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type.
#jira UE-43521
Change 3376836 on 2017/04/03 by Jamie.Dale
Fixed text format history being clobbered by reference collection
#jira UE-37513
Change 3376852 on 2017/04/03 by Nick.Darnell
Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode.
#jira UE-43564
Change 3377207 on 2017/04/03 by Jamie.Dale
Desktop platform directory pickers are expected to return absolute paths
File pickers return relative paths though, and we should make this consistent at some point.
#jira UE-43588
Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt
Fix movie player shutdown crash in non-editor builds
#jira UE-43577
Change 3377299 on 2017/04/03 by Michael.Dupuis
#jira UE-43586 : properties should be non transactional
#jira UE-43559
Change 3378333 on 2017/04/04 by Michael.Dupuis
#jira UE-43585
#jira UE-43586
Revert back to purple color
Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt
Resaved this asset to avoid zero engine version warnings
Change 3378958 on 2017/04/04 by Nick.Darnell
Automation - Fixing the race condition to finish compiling shaders on screenshots for UI.
[CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
return ContentBrowserUtils : : CanDeleteFromPathView ( SelectedPaths ) ;
2014-08-01 05:51:26 -04:00
}
void FPathContextMenu : : ExecuteDelete ( )
{
2016-04-07 16:16:52 -04:00
// Don't allow asset deletion during PIE
if ( GIsEditor )
{
UEditorEngine * Editor = GEditor ;
FWorldContext * PIEWorldContext = GEditor - > GetPIEWorldContext ( ) ;
if ( PIEWorldContext )
{
FNotificationInfo Notification ( LOCTEXT ( " CannotDeleteAssetInPIE " , " Assets cannot be deleted while in PIE. " ) ) ;
Notification . ExpireDuration = 3.0f ;
FSlateNotificationManager : : Get ( ) . AddNotification ( Notification ) ;
return ;
}
}
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check ( SelectedPaths . Num ( ) > 0 ) ;
if ( ParentContent . IsValid ( ) )
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{
FText Prompt ;
if ( SelectedPaths . Num ( ) = = 1 )
{
Prompt = FText : : Format ( LOCTEXT ( " FolderDeleteConfirm_Single " , " Delete folder '{0}'? " ) , FText : : FromString ( SelectedPaths [ 0 ] ) ) ;
}
else
{
Prompt = FText : : Format ( LOCTEXT ( " FolderDeleteConfirm_Multiple " , " Delete {0} folders? " ) , FText : : AsNumber ( SelectedPaths . Num ( ) ) ) ;
}
2014-08-01 05:51:26 -04:00
2014-03-14 14:13:41 -04:00
// Spawn a confirmation dialog since this is potentially a highly destructive operation
FOnClicked OnYesClicked = FOnClicked : : CreateSP ( this , & FPathContextMenu : : ExecuteDeleteFolderConfirmed ) ;
ContentBrowserUtils : : DisplayConfirmationPopup (
Prompt ,
LOCTEXT ( " FolderDeleteConfirm_Yes " , " Delete " ) ,
LOCTEXT ( " FolderDeleteConfirm_No " , " Cancel " ) ,
ParentContent . Pin ( ) . ToSharedRef ( ) ,
OnYesClicked ) ;
}
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}
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void FPathContextMenu : : ExecuteFixUpRedirectorsInFolder ( )
{
FAssetRegistryModule & AssetRegistryModule = FModuleManager : : Get ( ) . LoadModuleChecked < FAssetRegistryModule > ( TEXT ( " AssetRegistry " ) ) ;
// Form a filter from the paths
FARFilter Filter ;
Filter . bRecursivePaths = true ;
for ( const auto & Path : SelectedPaths )
{
Filter . PackagePaths . Emplace ( * Path ) ;
Filter . ClassNames . Emplace ( TEXT ( " ObjectRedirector " ) ) ;
}
// Query for a list of assets in the selected paths
TArray < FAssetData > AssetList ;
AssetRegistryModule . Get ( ) . GetAssets ( Filter , AssetList ) ;
if ( AssetList . Num ( ) > 0 )
{
TArray < FString > ObjectPaths ;
for ( const auto & Asset : AssetList )
{
ObjectPaths . Add ( Asset . ObjectPath . ToString ( ) ) ;
}
TArray < UObject * > Objects ;
2015-02-04 05:20:48 -05:00
const bool bAllowedToPromptToLoadAssets = true ;
const bool bLoadRedirects = true ;
if ( ContentBrowserUtils : : LoadAssetsIfNeeded ( ObjectPaths , Objects , bAllowedToPromptToLoadAssets , bLoadRedirects ) )
2014-03-14 14:13:41 -04:00
{
// Transform Objects array to ObjectRedirectors array
TArray < UObjectRedirector * > Redirectors ;
for ( auto Object : Objects )
{
auto Redirector = CastChecked < UObjectRedirector > ( Object ) ;
Redirectors . Add ( Redirector ) ;
}
// Load the asset tools module
FAssetToolsModule & AssetToolsModule = FModuleManager : : LoadModuleChecked < FAssetToolsModule > ( TEXT ( " AssetTools " ) ) ;
AssetToolsModule . Get ( ) . FixupReferencers ( Redirectors ) ;
}
}
}
FReply FPathContextMenu : : ExecuteDeleteFolderConfirmed ( )
{
if ( ContentBrowserUtils : : DeleteFolders ( SelectedPaths ) )
{
ResetColors ( ) ;
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if ( OnFolderDeleted . IsBound ( ) )
{
OnFolderDeleted . Execute ( ) ;
}
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}
return FReply : : Handled ( ) ;
}
void FPathContextMenu : : ExecuteSCCCheckOut ( )
{
// Get a list of package names in the selected paths
TArray < FString > PackageNames ;
GetPackageNamesInSelectedPaths ( PackageNames ) ;
TArray < UPackage * > PackagesToCheckOut ;
for ( auto PackageIt = PackageNames . CreateConstIterator ( ) ; PackageIt ; + + PackageIt )
{
if ( FPackageName : : DoesPackageExist ( * PackageIt ) )
{
// Since the file exists, create the package if it isn't loaded or just find the one that is already loaded
// No need to load unloaded packages. It isn't needed for the checkout process
UPackage * Package = CreatePackage ( NULL , * * PackageIt ) ;
PackagesToCheckOut . Add ( CreatePackage ( NULL , * * PackageIt ) ) ;
}
}
if ( PackagesToCheckOut . Num ( ) > 0 )
{
// Update the source control status of all potentially relevant packages
ISourceControlModule : : Get ( ) . GetProvider ( ) . Execute ( ISourceControlOperation : : Create < FUpdateStatus > ( ) , PackagesToCheckOut ) ;
// Now check them out
FEditorFileUtils : : CheckoutPackages ( PackagesToCheckOut ) ;
}
}
void FPathContextMenu : : ExecuteSCCOpenForAdd ( )
{
ISourceControlProvider & SourceControlProvider = ISourceControlModule : : Get ( ) . GetProvider ( ) ;
// Get a list of package names in the selected paths
TArray < FString > PackageNames ;
GetPackageNamesInSelectedPaths ( PackageNames ) ;
TArray < FString > PackagesToAdd ;
TArray < UPackage * > PackagesToSave ;
for ( auto PackageIt = PackageNames . CreateConstIterator ( ) ; PackageIt ; + + PackageIt )
{
FSourceControlStatePtr SourceControlState = SourceControlProvider . GetState ( SourceControlHelpers : : PackageFilename ( * PackageIt ) , EStateCacheUsage : : Use ) ;
if ( SourceControlState . IsValid ( ) & & ! SourceControlState - > IsSourceControlled ( ) )
{
PackagesToAdd . Add ( * PackageIt ) ;
// Make sure the file actually exists on disk before adding it
FString Filename ;
if ( ! FPackageName : : DoesPackageExist ( * PackageIt , NULL , & Filename ) )
{
UPackage * Package = FindPackage ( NULL , * * PackageIt ) ;
if ( Package )
{
PackagesToSave . Add ( Package ) ;
}
}
}
}
if ( PackagesToAdd . Num ( ) > 0 )
{
// If any of the packages are new, save them now
if ( PackagesToSave . Num ( ) > 0 )
{
const bool bCheckDirty = false ;
const bool bPromptToSave = false ;
TArray < UPackage * > FailedPackages ;
const FEditorFileUtils : : EPromptReturnCode Return = FEditorFileUtils : : PromptForCheckoutAndSave ( PackagesToSave , bCheckDirty , bPromptToSave , & FailedPackages ) ;
if ( FailedPackages . Num ( ) > 0 )
{
// don't try and add files that failed to save - remove them from the list
for ( auto FailedPackageIt = FailedPackages . CreateConstIterator ( ) ; FailedPackageIt ; FailedPackageIt + + )
{
PackagesToAdd . Remove ( ( * FailedPackageIt ) - > GetName ( ) ) ;
}
}
}
if ( PackagesToAdd . Num ( ) > 0 )
{
SourceControlProvider . Execute ( ISourceControlOperation : : Create < FMarkForAdd > ( ) , SourceControlHelpers : : PackageFilenames ( PackagesToAdd ) ) ;
}
}
}
void FPathContextMenu : : ExecuteSCCCheckIn ( )
{
// Get a list of package names in the selected paths
TArray < FString > PackageNames ;
GetPackageNamesInSelectedPaths ( PackageNames ) ;
// Form a list of loaded packages to prompt for save
TArray < UPackage * > LoadedPackages ;
for ( auto PackageIt = PackageNames . CreateConstIterator ( ) ; PackageIt ; + + PackageIt )
{
UPackage * Package = FindPackage ( NULL , * * PackageIt ) ;
if ( Package )
{
LoadedPackages . Add ( Package ) ;
}
}
// Prompt the user to ask if they would like to first save any dirty packages they are trying to check-in
const FEditorFileUtils : : EPromptReturnCode UserResponse = FEditorFileUtils : : PromptForCheckoutAndSave ( LoadedPackages , true , true ) ;
// If the user elected to save dirty packages, but one or more of the packages failed to save properly OR if the user
// canceled out of the prompt, don't follow through on the check-in process
const bool bShouldProceed = ( UserResponse = = FEditorFileUtils : : EPromptReturnCode : : PR_Success | | UserResponse = = FEditorFileUtils : : EPromptReturnCode : : PR_Declined ) ;
if ( bShouldProceed )
{
2015-02-16 05:28:26 -05:00
TArray < FString > PendingDeletePaths ;
for ( const auto & Path : SelectedPaths )
{
PendingDeletePaths . Add ( FPaths : : ConvertRelativePathToFull ( FPackageName : : LongPackageNameToFilename ( Path + TEXT ( " / " ) ) ) ) ;
}
const bool bUseSourceControlStateCache = false ;
FSourceControlWindows : : PromptForCheckin ( bUseSourceControlStateCache , PackageNames , PendingDeletePaths ) ;
2014-03-14 14:13:41 -04:00
}
else
{
// If a failure occurred, alert the user that the check-in was aborted. This warning shouldn't be necessary if the user cancelled
// from the dialog, because they obviously intended to cancel the whole operation.
if ( UserResponse = = FEditorFileUtils : : EPromptReturnCode : : PR_Failure )
{
FMessageDialog : : Open ( EAppMsgType : : Ok , NSLOCTEXT ( " UnrealEd " , " SCC_Checkin_Aborted " , " Check-in aborted as a result of save failure. " ) ) ;
}
}
}
2014-04-23 18:51:56 -04:00
void FPathContextMenu : : ExecuteSCCSync ( ) const
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3228984)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3168749 on 2016/10/20 by Richard.TalbotWatkin
Fixed bug in csgRebuild where dynamic brushes from the whole world are rebuilt instead of just those from the current level. csgRebuild is supposed to act only on the current level's geometry.
#jira UE-37376 - csgRebuild builds dynamic brushes from the whole world, instead of just the current level
Change 3169740 on 2016/10/20 by Nick.Darnell
Automation - Removing old screenshots, working on new naming convention.
Change 3169796 on 2016/10/20 by Nick.Darnell
Automation - Adding new screenshots.
Change 3169800 on 2016/10/20 by Nick.Darnell
Automation - Working on improvements to screenshot comparions, now using the Unique device id instead of adapter name. Working on better metadata based matching for which screenshot to use, stubbing in support for adding alternative versions of screenshots.
Change 3169901 on 2016/10/20 by Nick.Darnell
Automation - More fixes / refinements to the way we add alternatives and replace old versions of screenshots.
Change 3169926 on 2016/10/20 by Cody.Albert
Added extension point for level editor viewport's Show and Camera menus
Change 3170053 on 2016/10/20 by Cody.Albert
Back out changelist 3169926
Change 3170067 on 2016/10/20 by Cody.Albert
Added extension point for level editor viewport's Show and Camera menus
Change 3170382 on 2016/10/21 by Michael.Dupuis
#jira UE-36585 Added Copy/Paste to Material list/item, section list/item to StaticMeshEditor and Persona Editor
Change 3170520 on 2016/10/21 by Alex.Delesky
#jira UE-36510 - You can now toggle if combo boxes can receive keyboard focus from the Widget Blueprint
Change 3170522 on 2016/10/21 by Alex.Delesky
#jira UE-33031 - Buttons will no longer remained in a hovered state on mobile devices if the user drags their finger into a button, and then lifts their finger without dragging it outside of the button.
Change 3170524 on 2016/10/21 by Alex.Delesky
#jira UE-25591 - Static Mesh LODs can now be removed from the editor without a mesh reduction tool like Simplygon configured for use in the editor.
Change 3170530 on 2016/10/21 by Alex.Delesky
Moved the HasKey method from UMapProperty to FScriptMapHelper, and moved the HasElement property from USetProperty to FScriptSetHelper
#jira none
Change 3170768 on 2016/10/21 by Cody.Albert
Back out changelist 3170067
Change 3170795 on 2016/10/21 by Nick.Darnell
JsonObjectConverter - By default UStructToJsonAttributes now skips transient properties.
Change 3170797 on 2016/10/21 by Nick.Darnell
Automation - Fixing several warnings dealing with fbx testing.
Change 3170921 on 2016/10/21 by Nick.Darnell
Automation - Fixing more warnings with FBX tests.
Change 3171109 on 2016/10/21 by Cody.Albert
Added extension point for level editor viewport Show menu
Change 3171812 on 2016/10/24 by Jamie.Dale
Back out changelist 3163044
This broke wrapping for Japanese and Chinese.
Change 3171842 on 2016/10/24 by Michael.Dupuis
#jira UE-36400
Name each Parameter uniquely either from copy/paste of any creation menu
Changed the default value for Scalar and Vector Parameter to 1 and 1,1,1,1
Added a Promote To Parameter when clicking on an Input pin that will generate proper node type based on type pin type
When editing a color property update the material expression preview
Change 3171958 on 2016/10/24 by Alex.Delesky
#jira UE-37444 - The Primitive Stats browser (and other statistics browsers) can now sort columns based on singular objects or object types as well as texture dimensions.
Change 3171969 on 2016/10/24 by Nick.Darnell
Slate - Adding some code to prevent crashes if bogus user indexes are passed into SlateApplications GetUser functions.
Change 3171970 on 2016/10/24 by Matt.Kuhlenschmidt
PR #2885: Fixed Stretched Landscape Editor Icons (Contributed by teessider)
Change 3172035 on 2016/10/24 by Alex.Delesky
Fix to build warning for 3171970
#jira none
Change 3172078 on 2016/10/24 by Michael.Dupuis
#jira UE-37626 Fetch property node from property handle if there is no property editor
Change 3172143 on 2016/10/24 by Jamie.Dale
Line-break iterators will now avoid breaking words in Hangul
The default behavior for wrapping Hangul is to use Western-style wrapping (where words are kept as-is) rather than East Asian-style (where words are broken by syllables). This behavior can be controlled by the Localization.HangulTextWrappingMethod CVar in-case you were dependant on the old behavior, but since modern Hangul uses spaces, the per-word wrapping is preferred by native speakers.
Change 3172418 on 2016/10/24 by Michael.Dupuis
Fixed Static Analysis error
Change 3173389 on 2016/10/25 by Michael.Dupuis
#jira UE-9284 Make the UI appear only on hover and change icons size
Change 3173918 on 2016/10/25 by Alex.Delesky
#jira UE-37753 - WidgetBlueprints saved without a root widget (e.g., by deleting the starting Canvas panel) will no longer set a Canvas panel as the root widget. New WidgetBlueprints will still contain a Canvas Panel when created.
Change 3173966 on 2016/10/25 by Alex.Delesky
#jira UE-20891 - SpinBox now receives MouseMove events while simulating touch events using the mouse.
Change 3174847 on 2016/10/26 by Alex.Delesky
#jira UE-36371 - Windowed Fullscreen will now expand to fit the entirety of the current window and will not be displaced when the Windows taskbar is docked on the top or left sides of the screen.
Change 3174916 on 2016/10/26 by Alexis.Matte
When re-importing fbx file, always log to the message log.
#jira UE-37639
Change 3174940 on 2016/10/26 by Alex.Delesky
Back out changelist 3174847 at request of platforms team. Was fixed on Main.
Change 3174995 on 2016/10/26 by Matt.Kuhlenschmidt
Import commandlet fixes
- Fixed crash when source control could not be contacted
- Fixed assets not importing correctly if they depended on other assets in a previous import group within the automated import
Change 3175217 on 2016/10/26 by Alexis.Matte
The FBX reimport animation code now return false if there was an error when importing
#jira UE-37755
Change 3175728 on 2016/10/26 by Alexis.Matte
Log a message when importing a skeletal mesh with more bone influence then the maximum supported
#2875
#jira UE-37613
Change 3177997 on 2016/10/28 by Nick.Darnell
Editor - Prevent re-entrant calls when EndPlayMap is called.
Change 3178429 on 2016/10/28 by Nick.Darnell
Engine - Bumping BaseEngine.ini to IOS_8, MinimumiOSVersion, as that is now the minimum allowed to fix an error on startup. Tweaking the location of where some importing files go when they're imported.
Change 3179774 on 2016/10/31 by Matt.Kuhlenschmidt
Guard against bad render targets in Slate RHI
#jira UE-37905
Change 3179900 on 2016/10/31 by Matt.Kuhlenschmidt
Added logging to track https://jira.it.epicgames.net/browse/UE-37900
#jira UE-37900
Change 3179920 on 2016/10/31 by Alex.Delesky
Removing LODs from skeletal meshes is now a transacted action and can be undone. Related to UE-25591.
#jira none
Change 3179921 on 2016/10/31 by Alex.Delesky
#jira UE-37725 - Adding safeguard against a potential crash in FTextureEditorViewportClient caused by a texture not having a valid texture resource
Change 3180119 on 2016/10/31 by Alexis.Matte
fbx importer avoid asset creation name clash
#jira UE-35100
Change 3181905 on 2016/11/01 by Alexis.Matte
Paint tool now allow users to paint on any vertex if they need it.
#jira UE-8372
Change 3182355 on 2016/11/01 by Alexis.Matte
We now support FBX LODs export for the asset exporter from the content browser.
#jira UE-35302
Change 3183286 on 2016/11/02 by Alexis.Matte
Make sure static mesh build settings are set properly when we re-import with different options. Specifically the normals, tangents and tangent space are dependent on the import options.
#jira UE-37520
Change 3183567 on 2016/11/02 by Shaun.Kime
#jira UE-38019
The Content Browser's View Options originally included both Engine and GameProject plugins only when clicking Show Plugin Content. Since there are quite a few Engine plugins, this produces quite a bit of content in the Folders panel. Most of the Engine plugins have classes or content that isn't really meant to be user-facing, so the experience of hunting for a game plugin-in's content is poor.
The new behavior is that GameProject plugins are controlled by the "View Plugin Content" option. In order to see the Engine plugins you'll need both Engine Content and Plugin Content checkboxes enabled. By default, the editor should enable the "View Plugin Content" checkbox since it should be limited to just the content in the game's Plugins folder.
Change 3184002 on 2016/11/02 by Jamie.Dale
Fixed crash during TSF IME shutdown
#jira UE-38073
Change 3185126 on 2016/11/03 by Shaun.Kime
Some of the plugin templates define Editor specific plugins. If created and a Standalone build is run, the application will attempt to link in editor libraries in game mode and will run into issues when you hit any key. The fix is to specify an Editor module description for these plugins.
Additionally, there appears to be a mismatch in pathing types when dealing with plugin path and GameDir. Plugin path is absolute and GameDir is relative by default. We check to see if the gameDir is a subset of the plugin path, but this fails due to the mismatch. The fix is to force both to be absolute (enforcing normalization of both paths as well).
#jira UE-38065
#jira UE-37645
Change 3185278 on 2016/11/03 by Nick.Darnell
UMG - Fixing some issues with HDPI mode in the widget designer.
Change 3185355 on 2016/11/03 by Nick.Darnell
UMG - Widget Component's Draw At Desired size now should also work correctly if it's in screenspace.
Change 3185510 on 2016/11/03 by Nick.Darnell
UMG - Restoring the ability of the Widget Component to directly recieve hardware input. The Widget Interaction Component is great for just about every interaction use case - the one it's not is when you actually want the 3D widgets to take focus, and to be able to be typed directly into by the user. The kind of situation where you might want to use them as a 3D menu, in a non-VR environment. By default - Widget Components will not behave in this manner, but you can now use the option bReceiveHardwareInput to enable the ability for Widget Components to function more like a widget in the screenspace of the viewport.
Slate - The scene viewport now correctly takes scale into account when drawing the 'software cursor', this fixes an issue with HDPI mode, and the cursor not being restored to the same location after moving a gizmo.
Change 3185514 on 2016/11/03 by Nick.Darnell
UMG - Fixing some HDPI mode problems with widget position calculation when projecting world to viewport / screen, absolute spaces.
Change 3185652 on 2016/11/03 by Nick.Darnell
Slate - Exposing a cached version of the widget geometry that comes in during Tick. Also performed a bit of optimization work on the class to make some space for the geometry object we now cache, by compacting the pointer event delegates we were storing.
Change 3185952 on 2016/11/03 by Nick.Darnell
UMG - Fixing another build error relating to local widget geometry.
Change 3185953 on 2016/11/03 by Nick.Darnell
UMG - Fixing a mac compiler warning.
Change 3186886 on 2016/11/04 by Matt.Kuhlenschmidt
Fixed collapse all hiding everything in the settings editors
#jira UE-38151
Change 3187014 on 2016/11/04 by Matt.Kuhlenschmidt
Fixed new assets opening in a minimized window not restoring that window.
Change 3187026 on 2016/11/04 by Shaun.Kime
UUnrealEdEngine::edactDeleteSelected calls out to FBlueprintEditorUtils::FindActorsThatReferenceActor. This checks the entire world for each actor to be deleted. When you have tens of thousands of actors in the world and are deleting tens of thousands of actors, this can take minutes. This change amortizes the cost of finding the actor references once for the world and for each actor to be deleted, we query the cached list of references. This brings the deletion time down to seconds.
#jira UE-38094
Change 3187073 on 2016/11/04 by Nick.Darnell
Automation - Changing the code that writes out json to force no BOM as is the json standard.
Change 3187113 on 2016/11/04 by Jamie.Dale
Removed double look-up in UTextProperty::SerializeItem
Change 3187114 on 2016/11/04 by Jamie.Dale
Feedback context now uses culture correct percentage formatting
Change 3187273 on 2016/11/04 by Alexis.Matte
Fbx importer for static mesh, make sure that we order the materials array to follow the section order.
Add also some fbx automation test
#jira UE-38242
Change 3187276 on 2016/11/04 by Matt.Kuhlenschmidt
Fix crash when an actor picker shows up in the struct editor. Structs do not have root property nodes
#jira UE-38268
Change 3187463 on 2016/11/04 by Nick.Darnell
Automation - Updating the blessed screenshots, and fixing the BOM issues with the json.
Change 3188638 on 2016/11/07 by Shaun.Kime
Making the UI for adding/removing parameters in custom blueprint functions behave similarly to the struct creation dialog in the content browser. There are no longer "New" buttons at the bottom of the panel and the parameter moving controls have been moved onto the main parameter row instead of being nested inside the collapse panel. A tooltip will now let you know the full parameter name and type when you hover over the editable name field. Made the move up/down icons more legible by increasing contrast between the arrow and the light grey background.
#jira UE-38240
Change 3189056 on 2016/11/07 by Nick.Darnell
Core/Editor - UObject::IsAsset() now returns false if the outermost package is RF_Transient. Also updating the creation of the transient package to be RF_Transient. This makes it so transient packages created by UMG or some other editor for things like previewing a streamed in level instance, no longer show up in the content browser.
Change 3189147 on 2016/11/07 by Jamie.Dale
Fixed potential race-condition where a UFont object could be GC'd while the loading screen was using the font cache
This queues up the pending removal until it's safe to execute it (by a thread that fully owns Slate rendering).
#jira UE-38309
Change 3189344 on 2016/11/07 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3189380 on 2016/11/07 by Matt.Kuhlenschmidt
Guard against null object when creating details panel
Change 3190017 on 2016/11/08 by Alexis.Matte
FrontX support for scene importer
#jira UETOOL-1061
Change 3190058 on 2016/11/08 by Matt.Kuhlenschmidt
Fixed misaligned button in the new blueprint class dialog
Change 3190086 on 2016/11/08 by Nick.Darnell
UMG - Fixing the calculation for widget componets screen position if the camera aspect is constrained.
Change 3190159 on 2016/11/08 by Nick.Darnell
UMG - We no longer also take the platform DPI scale into account when applying UMG's UI scale. Since UMG already provides a DPI scaling system, compounding it with the native OSes produces undesirable results, since the DPI scale curve does not take into account some unknown platform scale set by a user.
Change 3190161 on 2016/11/08 by Nick.Darnell
UMG - UWidget is now Blueprintable. Improving some doc.
Change 3190545 on 2016/11/08 by Alexis.Matte
Support scaling when exporting skeleton (bind pose) to FBX
#jira UE-36120
Change 3191614 on 2016/11/09 by Simon.Tourangeau
Fix cooking crash after fbx import of a scene without meshes
#jira UE-38264
Change 3191659 on 2016/11/09 by Simon.Tourangeau
Cleanup Persona LOD section button layout
#jira UE-38339
Change 3191882 on 2016/11/09 by Jamie.Dale
Changed FBlackboardKeySelector::AddObjectFilter to use MakeUniqueObjectName so it generates more stable names, rather than relying on a static counter.
Also updated FBlackboardKeySelector::AddClassFilter, FBlackboardKeySelector::AddEnumFilter, and FBlackboardKeySelector::AddNativeEnumFilter to use MakeUniqueObjectName to ensure they don't conflict.
Change 3192092 on 2016/11/09 by Jamie.Dale
Deleting some test assets that were accidentally checked in, some of which no longer load
Change 3192281 on 2016/11/09 by Alex.Delesky
#jira UE-31866 - Widget Blueprints will no longer experience compile issues when dragging widgets between the hierarchy views of different Widget Blueprints.
Change 3192365 on 2016/11/09 by Shaun.Kime
Adding support for MaterialParameterCollections to Slate UI objects. For reasons of Blueprint controls amongst other things, MPC's are owned by individual UWorlds and transferred over to their respective Scenes. Since we want the latest values from those in-UWorld representations, Slate needs to know about the Scene on the render thread to properly map the materials to their MPC inputs. This involved keeping Scene arrays synchronized between the game logic thread and render thread, and adding a Scene index field to each batched draw element in Slate. SceneViewports are now responsible for registering their associated Scenes with the SlateRenderer. Since RetainerBoxes also draw their content as well, they too need to register their Scenes.
#jira UE-19022
Change 3192494 on 2016/11/09 by Alex.Delesky
#jira UE-37829 - Dynamically changing an option in the style for an Editable Text Box or Multiline Editable Text Box will now update it correctly.
Change 3193183 on 2016/11/10 by Alexis.Matte
When doing FBX scene re-import, the new staticmesh asset was not mark as dirty. So the system was not saving the new asset.
#jira UE-38450
Change 3193419 on 2016/11/10 by Alex.Delesky
Fixing UnrealTournament build error in SUTChatEditBox
#jira none
Change 3193456 on 2016/11/10 by Alex.Delesky
Fix to build warning C6011 in SWidgetHierarchyItem
#jira none
Change 3193704 on 2016/11/10 by Simon.Tourangeau
Create Cinematic Camera when importing camera from fbx
#jira UE-37764
Change 3194593 on 2016/11/11 by Nick.Darnell
Slate - Fixing the window reshaping logic to avoid work if we don't need to do it, rather than external calls attempting to do the check (poorly). This appears to fix the problem with popup menus being slightly off in size, creating scrollbars. This also prevents constant reshaping of windows, due to people performing the wrong checks over and over, because they were comparing against non-truncated or rounded values against truncated/rounded values.
Change 3194595 on 2016/11/11 by Nick.Darnell
Slate - Simplifying the Menu Anchor popup code for new Windows, and correcting it so that it does not take non-DPI scale into account when calculating the size of the window. Otherwise, popup menus on say, the blueprint editor change size depending upon the scale of the area.
Change 3194830 on 2016/11/11 by Richard.TalbotWatkin
Optimized pasting brushes, so geometry is not constantly rebuilt for every brush that's added. This improves performance by a couple of orders of magnitude!
#jira UE-38524 - Moving many brushes to another level is very slow
Change 3194859 on 2016/11/11 by Alexis.Matte
Fix fbx skeletal mesh cleanup material crash
#jira UE-38525
Change 3195199 on 2016/11/11 by Nick.Darnell
UMG - Updating the bindable widget searching code in sequencer to use the WidgetTree traversing code, instead of something custom. This fixes the issue where it wasn't finding widgets inside of named slots.
#jira UE-38536
Change 3196579 on 2016/11/14 by Matt.Kuhlenschmidt
Guard against rendering crashes when a mesh with no lod resources is opened.
#jira UE-38520
Change 3196614 on 2016/11/14 by Nick.Darnell
Slate - The ignore incoming scale option for the scale box should now behave as expected in more cases. It required modifying the GetRelativeLayoutScale function to also pass down the prepass scale, otherwise it can't extract out the incoming scale ahead of time before text is measured ahead of time.
Change 3196624 on 2016/11/14 by Matt.Kuhlenschmidt
PR #2927: UE-38473: Shadow outline color uses shadow color (Contributed by projectgheist)
Change 3196770 on 2016/11/14 by Matt.Kuhlenschmidt
Ensure instead of crash when updating the selection pivot if a component's actor is not selected (this is non fatal)
#jira UE-38544
Change 3196863 on 2016/11/14 by Nick.Darnell
Slate - Allowing font outline settings to be specified in native code when constructing a SlateFontInfo via a ctor.
Change 3196900 on 2016/11/14 by Nick.Darnell
Slate - Upgrading some cases that were using the older version of GetRelativeLayoutScale.
Change 3196947 on 2016/11/14 by Matt.Kuhlenschmidt
Guard against crashes in the details panel when an OS message causes the tree to refresh when a previous event has invalidate the contents of the details panel.
#jira UE-36499, UE-38497
Change 3197028 on 2016/11/14 by Alexis.Matte
Shift Drag is not moving the camera when the user is dragging the 3 axis in same time.
#jira UE-38382
Change 3197167 on 2016/11/14 by Matt.Kuhlenschmidt
Removed pivot updating code per frame for now. It changes on selection so I cant see a reason why it is needed every frame
Change 3197227 on 2016/11/14 by Nick.Darnell
UMG/Blueprint - Exposing a way to set the default schema a blueprint editor derivation uses. Updating all widget blueprints to finally use the WidgetGraphSchema.
Change 3197239 on 2016/11/14 by Nick.Darnell
UMG - Improving the ReceiveHardwareInput option to limit exposure of widgets to hit testing that did not register for it.
Change 3197538 on 2016/11/14 by Nick.Darnell
UMG - Making some progress on converting the schema over on load, now appear to correctly be loading it in time to be able to perform node conversions to convert older nodes to newer nodes. Required changing the UBlueprint interface to have a virtual for upgrading nodes, that could be overriden in WidgetBlueprint to make sure the schemas have all been updated, as Serialize is too early, and PostLoad is too late.
Change 3198211 on 2016/11/15 by Matt.Kuhlenschmidt
Guard against reimport factories being deleted while in use
#jira UE-37577
Change 3198589 on 2016/11/15 by Alex.Delesky
#jira UE-38527 - Curves editors will no longer crash when trying to scale to fit after resetting the curve to its default values. This also fixes an issue where selecting a key before resetting the curve to default would sometimes cause the timestamp to display for a now-invalid key.
Change 3198783 on 2016/11/15 by Nick.Darnell
The Widget Component's Allow Hardware Input should now correctly convert coordinates coming from a viewport scaled up by the OS DPI scaling code.
Change 3198933 on 2016/11/15 by Jamie.Dale
Changing the package localization ID used by a package now marks the package as dirty
Change 3198942 on 2016/11/15 by Jamie.Dale
Clearing the package localization ID used by a package now marks the package as dirty
Change 3200241 on 2016/11/16 by Shaun.Kime
Now allowing users to customize the Class Browser/Picker to filter out developer folders as well as hide internal use classes via INI settings. A ViewOptions button has been added to allow users to choose whether or not these filters are enabled.
By default, internal only classes will be hidden and you will be limited to your own developer folder.
Example change to DefaultEngine.ini or BaseEngine.ini to hide some classes as internal use
[/Script/ClassViewer.ClassViewerProjectSettings]
+InternalOnlyPaths=(Path="/Engine/VREditor")
+InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget
The InternalOnlyPaths example will hide any classes in the VREditor folder or subfolders.
The InternalOnlyClasses example will hide any classes that derive from VREditorBaseUserWidget.
Both can be edited by the project settings UI so no manual INI tweaking is required. Please go to Project Settings->Class Viewer->Class Visibility Management
#jira UE-38313
Change 3200621 on 2016/11/16 by Matt.Kuhlenschmidt
Adding missing change needed post merge from main
Change 3200968 on 2016/11/16 by Jamie.Dale
Fixed localization gather including texts that were instanced or otherwise unchanged
- It now uses the archetype when exporting to diff against the default property value, and will only gather text that has changed from the default.
- UMG widgets that are instanced from another UMG asset now only gather overridden values, and skip all child instances.
Change 3201033 on 2016/11/16 by Cody.Albert
Fixed source control to properly notify when files need to be checked out if a blueprint node is dragged
Change 3201829 on 2016/11/17 by Shaun.Kime
Fixing issue where GEngine is null in early game loading, potentially causing a crash.
Change 3201832 on 2016/11/17 by Matt.Kuhlenschmidt
Fix build warning
Change 3201835 on 2016/11/17 by Nick.Darnell
Slate - Making it so explictly focusing a slate user that does not yet exist, creates the slate user so that the state is properly maintained in prepartion for that user's arrival / input.
Change 3201947 on 2016/11/17 by Matt.Kuhlenschmidt
Fix streaming pause rendering starting a movie if a movie was already playing
Change 3202089 on 2016/11/17 by Nick.Darnell
Editor - When replacing references, code that was added in 2729702, was allowing redirectors to be created that then might be abandoned and not renamed later if there was a collision on object name. There's no problem if two objects have the same name, as long as they have different paths (except for classes). So now the code records object paths in a seperate set, and avoids reprocessing / and creating multiple redirectors for the same objects, instead of just using object name.
Change 3202139 on 2016/11/17 by Jamie.Dale
Fix for adjusting text spacing when lines are removed from TextLayouts
Change 3202398 on 2016/11/17 by Cody.Albert
Updated UMG Sequencer to properly fire events once per loop
Change 3202591 on 2016/11/17 by Shaun.Kime
Fixing coding standards violations.
Change 3202744 on 2016/11/17 by Shaun.Kime
StaticMeshComponent's OverriddenLightMapRes current displays the value it was set to, even when the bOverrideLightMapRes is false. The behavior within UStaticMeshComponent::GetLightMapResolution is to use the LightMapResolution on the StaticMesh member instead when bOverrideLightMapRes is false. The UI was adjusted to reflect the more accurate behavior.
#jira UE-38315
Change 3203009 on 2016/11/17 by Alex.Delesky
Backing out changelist 3170522 per request
#jira UE-33031
Change 3204077 on 2016/11/18 by Nick.Darnell
Automation - Updating several bits of the screenshot automation piece to work a bit better, show names if we have them, and show preview dialogs for images.
Change 3204086 on 2016/11/18 by Jamie.Dale
Added FGCObjectScopeGuard and TStrongObjectPtr as a convenient way to keep a UObject alive without having to add it to the root-set
Both use FGCObject internally to reference the object and keep it alive.
FGCObjectScopeGuard is designed to be lean and used as a guard for an existing pointer, whereas TStrongObjectPtr is more "full-fat" and designed to be a replacement for a raw-pointer.
You should prefer FGCObjectScopeGuard where possible. Also note that TStrongObjectPtr isn't supported by UHT/UPROPERTY as you should just use a raw-pointer in that case (it would do the same thing).
Change 3204189 on 2016/11/18 by Alex.Delesky
Removing content from dev folder
Change 3204205 on 2016/11/18 by Jamie.Dale
Fix for being unable to delete folders that still have sub-folders in the Content Browser
#jira UE-38752
Change 3204270 on 2016/11/18 by Simon.Tourangeau
Fix StaticMesh socket reimports
- socket transforms are now updated correctly on reimport
- deleted socket from source will be removed on reimport
- fix SocketManager refresh after import
#jira UE-38195
Change 3204283 on 2016/11/18 by Alex.Delesky
#jira UE-38314 - Undoing a change in the Preview Scene Viewer in Static Mesh Editor will now properly update changes within the scene itself.
Change 3205757 on 2016/11/21 by Jamie.Dale
PR #2923: Slate: Fixed bug where NumCharactersInGlyph was set incorrectly for TAB characters (Contributed by pluranium)
Change 3205759 on 2016/11/21 by Matt.Kuhlenschmidt
PR #2958: Handle legacy Windows exe icon location (Contributed by projectgheist)
Change 3205816 on 2016/11/21 by Matt.Kuhlenschmidt
PR #2956: Add plane to basicshapes (Contributed by tommybear)
Change 3205831 on 2016/11/21 by Jamie.Dale
Speculative fix for UE-38492
This guards against null objects being passed to FAssetDeleteModel, as well as objects that become null due to the GC that happens in FAssetDeleteModel.
#jira UE-38492
Change 3205869 on 2016/11/21 by Alex.Delesky
#jira UE-38227 - Trying to transform a component on a blueprint while a spline mesh actor has the transform gizmo active in the editor will no longer modify the spline mesh actor
Change 3205873 on 2016/11/21 by Alex.Delesky
#jira UE-38379 - When editing a row in the data table, clicking on a different row before committing changes will now switch to that row. This also fixes the issue of data tables constantly regenerating cell widgets on data changes.
Should also address the issue mentioned in #jira UE-32965
Change 3205954 on 2016/11/21 by Shaun.Kime
Reverting changes from 3202744 that allowed override properties to show up as real properties in the list. There are several detail panel customizations that don't deal with this properly and rather than force everyone to upgrade, we'll just modify the static mesh detail customization to do the work.
#jira UE-38315
Change 3205965 on 2016/11/21 by Alex.Delesky
#jira UE-38749, UE-38755 - Space and Enter should now fire button OnClicked events when a button is focused
PR #2942
Change 3207157 on 2016/11/22 by Chris.Wood
Added UnrealWatchdog tool, run by the Editor, to improve abnormal shutdown tracking.
[UE-32952] - Watchdog - Show CRC when reporting abnormal shutdowns in internal builds
Change 3207344 on 2016/11/22 by Matthew.Griffin
Added UnrealWatchdog to the Binary Release
Change 3207396 on 2016/11/22 by Ben.Marsh
Add UnrealWatchdog to UGS precompiled binaries for Odin and Orion.
Change 3207418 on 2016/11/22 by Matt.Kuhlenschmidt
Redid blur changes from Paragon Dev-General
Blur widget updates
- Renamed to SBackgroundBlur/UBackgroundBlur
- Split SBackgroundBlur out into its own file
- Added bApplyAlphaToBlur - when true, the strength of the blur is modulated by the widget alpha
- Updated BlurRadius to be TOptional, so we auto-calculate radius when it isn't set
- Added a UBackgroundBlurSlot, but left it unattached so it can be done in dev-editor (and update based on the engine version)
- Updated OrionBlurWidget to export dll symbols and set up default low quality fallback image
Change 3207443 on 2016/11/22 by Chris.Wood
Fix CIS error on Mac from my change CL 3207157
Change 3207702 on 2016/11/22 by Matt.Kuhlenschmidt
Added missing files
Change 3207958 on 2016/11/22 by Matt.Kuhlenschmidt
Guard against crash clearing scenes from the slate RHI renderer during movie loading code.
Change 3207962 on 2016/11/22 by Matt.Kuhlenschmidt
Added a guard against the rendering thread timing out while on a breakpoint by checking if the debugger is present before performing the timeout check
Change 3208194 on 2016/11/22 by Matt.Kuhlenschmidt
Actually call correct method of checking for a debugger
Change 3209139 on 2016/11/23 by Cody.Albert
Adding support for "Show Only Modified Properties" filter to DetailWidgetRow
Change 3209206 on 2016/11/23 by Jamie.Dale
Moving folders now removes the old folder from disk if it's empty
This had already been done for deleting folders, but moving them was missed.
#jira UE-11796
Change 3209281 on 2016/11/23 by Jamie.Dale
PR #2932: Fix crash while updating cursor highlight (Contributed by nakosung)
Change 3210383 on 2016/11/25 by Chris.Wood
Documented Crash Report Client analytics events
[UE-32787] - Document Crash Report Client analytics events in code
Change 3210385 on 2016/11/25 by Alexis.Matte
Make sure the combine mesh option of the staticmesh import is stored in staticmeshimportdata so the re-import know if it must re-import in combined or not
#jira UE-38925
Change 3210983 on 2016/11/28 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3211001 on 2016/11/28 by Matt.Kuhlenschmidt
Fix build errors
Change 3211009 on 2016/11/28 by Matt.Kuhlenschmidt
PR #2960: Git plugin: multiline initial commit message and other connect screen cleanup (Contributed by SRombauts)
Change 3211017 on 2016/11/28 by Matt.Kuhlenschmidt
Fix ATSC texture compression quality tooltip
#jira UE-38996
Change 3211045 on 2016/11/28 by Matt.Kuhlenschmidt
Fix compile errors
Change 3211081 on 2016/11/28 by Matt.Kuhlenschmidt
Fix post process anim blueprints on skeletal meshes not being clearable
#jira UE-39017
Change 3211094 on 2016/11/28 by Matt.Kuhlenschmidt
Added more logging for jira UE-39000
#jira UE-39000
Change 3211284 on 2016/11/28 by Matt.Kuhlenschmidt
Redid fix for UE-35822 in dev-editor
Change 3211544 on 2016/11/28 by Matt.Kuhlenschmidt
Fix deprecation warning
Change 3211769 on 2016/11/28 by Matt.Kuhlenschmidt
Disable motion blur in editor views by default
#jira 38424
Change 3211776 on 2016/11/28 by Matt.Kuhlenschmidt
Fix PS4 compile errors
Change 3211949 on 2016/11/28 by Matt.Kuhlenschmidt
Details panels changes
- Added the ability to create groups within groups in details panel customizations
- Added the ability for struct customizations to add categories to the parent
Change 3211954 on 2016/11/28 by Matt.Kuhlenschmidt
Reorganized the post process settings so they appear as categories in the parent and so that they have better categories to make it clear what all the settings do.
Change 3213158 on 2016/11/29 by Jamie.Dale
Updated User Defined Enum display names to use real FText instances so they can have stable keys
This avoids the issue where the FText display names were cached from an FString, resulting in them having a different identity each time they were re-cached, which lead to localization and deterministic cooking issues.
User Defined Enums no longer use meta-data to store their display names, and instead use a TMap in UUserDefinedEnum to map the raw enum entry name to its friendly display name. In addition to this, the enum editor has been updated to use STextPropertyEditableTextBox, which will keep the keys used by the display names stable where possible (allowing for delta-localization and historic tracking).
#jira UE-26274
Change 3213172 on 2016/11/29 by Jamie.Dale
Adding experimental support for content hot-reloading
The underlying support for this is in CoreUObject (see ReloadPackage and ReloadPackages in UObjectGlobals.h/.cpp), with editor specific support being added via PackageTools::ReloadPackages, and also hooks registered with FCoreUObjectDelegates::OnPackageReloaded (eg, UEditorEngine::HandlePackageReloaded).
The basic workflow for package reloading is as follows:
1) The current package is renamed, and the RF_NewerVersionExists flag is added to it and all its sub-objects.
2) The new package is loaded. Should this fail the old package is renamed back, and the RF_NewerVersionExists flag is removed.
3) We generate a mapping between objects in the old package and objects in the new package (see UObject::BuildSubobjectMapping).
4) We enumerate every object in memory, and fix-up any serialized or ARO object pointers referencing something from the old package, to reference the equivalent object from the new package (or null if no object could be found).
5) We run a GC, and verify that the old package was purged (printing any lingering references if it wasn't).
For efficiency reasons package reloading may be run in batches (the editor uses batches of 500), as this allows package reloading to happen faster (as the reference fix-up and GC only happens once per-batch) at the cost of consuming more memory.
In-editor there is an experimental setting to enable content hot-reloading. When this is enabled the SCC operations in the Content Browser will use content hot-reloading, rather than attempt to unload the reload the package as separate operations (which often fails). In order to allow the external SCC program to overwrite the files on disk, the linkers are detached from any packages that will be replaced prior to invoking the internal SCC operation.
Change 3213428 on 2016/11/29 by Jamie.Dale
Implemented clamping on FTextInputMethodContext::SetSelectionRange to fix an issue where composition could provide an invalid range if the text was changed while composing
#jira UE-37746
Change 3213442 on 2016/11/29 by Jamie.Dale
Workaround for a bug in TSF based MS IMEs on Windows 8+
They omit calling GetSelection and instead expect QueryInsert to return the current selection range. This also seems to fix an issue where composition no longer worked once some text had been deleted.
#jira UE-37309
Change 3213603 on 2016/11/29 by Cody.Albert
Changed PanelWidget::RemoveChildAt to not release slate resources if the child is a UserWidget
#jira UE-39106
Change 3213633 on 2016/11/29 by Matt.Kuhlenschmidt
Attempt to fix includetool cis warning
Change 3215159 on 2016/11/30 by Jamie.Dale
Fixing MakeShared forward declaration
Change 3215220 on 2016/11/30 by Alex.Delesky
#jira UE-38698 - Deleting a widget from the Widget Blueprint Hierarchy (or adding a new widget to the hierarchy directly) will no longer cause the scroll bar to return to the top of the hierarchy view.
Change 3215390 on 2016/11/30 by Jamie.Dale
Maps now end a hot-reload batch
Change 3215394 on 2016/11/30 by Matt.Kuhlenschmidt
Updating guard to track down worlds that have no package as an outer
#jira UE-35712
Change 3215500 on 2016/11/30 by Alexis.Matte
Color grading widget customization
#jira UETOOL-1070
Change 3215519 on 2016/11/30 by Jamie.Dale
Fixed crash caused by using TextNamespaceUtil::EnsurePackageNamespace in 'game' mode
Change 3215556 on 2016/11/30 by Cody.Albert
Fixed issue where check-out toast would not disappear
#jira UE-39146
Change 3215585 on 2016/11/30 by Jamie.Dale
Adding an explicit ESPMode to MakeShared to try and placate Android
Change 3215737 on 2016/11/30 by Alexis.Matte
Fix build warning
Change 3215748 on 2016/11/30 by Matt.Kuhlenschmidt
Guard against crashes due to duplicate items in the scene outliner if actors somehow end up attached to themselves
#jira UE-35935
Change 3215758 on 2016/11/30 by Ben.Marsh
Add a 'Custom...' build type for Dev-Editor.
Change 3216183 on 2016/11/30 by Alexis.Matte
Fix win32 build error
Change 3216362 on 2016/11/30 by Matt.Kuhlenschmidt
Fix mac build error.
Change 3216828 on 2016/12/01 by Jamie.Dale
Fixing MakeShared on Android
#jira UE-39204
Change 3216839 on 2016/12/01 by Matt.Kuhlenschmidt
PR #2997: Spelling fix for Actor.h's description of bEnableAutoLODGeneration. (Contributed by hgamiel)
Change 3216842 on 2016/12/01 by Matt.Kuhlenschmidt
Remove the ensure when pushing absolute transforms onto a canvas matrix stack. We can handle this properly now by just adding the transform to the stack if the stack is empty
#jira UE-36496
Change 3216874 on 2016/12/01 by Matt.Kuhlenschmidt
Fix a number of keybindings problems
- Removed editor keybindings from project settings. It should not have been in there (already in editor settings)
- Removed duplicate registration of editor keybindings from editor settings
- Fixed memory leak regenerating keybinding widgets when ending PIE world.
- Cleaned up styling a bit to make keybindings widgets clearer.
#jira UE-39211, UE-38718
Change 3216881 on 2016/12/01 by Shaun.Kime
Added support for reroute nodes to the material editor. These nodes should function identically to their counterparts in Blueprints. A new UMaterialExpression, UMaterialExpressionReroute has been added. It inserts no HLSL code, and instead just moves along its input to find the real UMaterialExpression that it is ultimately bound to.
Since the material system serializes its data as UMaterialExpressions, a more generalized approach across graph types isn't available as only the visual UI layer is shared between blueprints and material graphs.
Also modified the material palette and popup material expression menu to allow for c++ based material name and description customization. If we choose to expand this, it would make the C++ material nodes more discoverable and understandable.
Manually pulled in CL 3200823 and 3208490 to get bugfixes around material attribute usage.
Adding an reroute node should function identically to Blueprints (ie double-click on connection to add or Utility\Add Reroute Node from palette). You should be able to add as many reroute nodes as you want in a chain. A reroute node that only has a connected output and not an input should behave as if there were no reroute node present (i.e. triggering constants on Add). It should be possible to use reroute nodes between any two supported node types if they are connectable in isolation. Where possible, we should show the same type mismatch errors that you'd see if connecting nodes directly (ie dragging a boolean constant into a reroute node connected to an Add should result in a Float/Bool mismatch). A reroute node is purely visual, it should have no impact on the final instruction count.
In the event that an incomplete reroute input was completed by dragging to an invalid type, I tried to guarantee that the compiler would generate the appropriate errors. This can happen because we only know the inputs to a given node in code. If a reroute node doesn't have an input, it does not know what type it should be. However, the compiler should still detect these bad cases and error out.
#jira UE-6882
Change 3216968 on 2016/12/01 by Jamie.Dale
Syncing via source control now unloads (rather than reloads) packages that have been deleted from disk
Change 3216970 on 2016/12/01 by Jamie.Dale
Reverting files now uses hot-reloading (if enabled)
Change 3217233 on 2016/12/01 by Jamie.Dale
You can now choose to reload dirty packages via content hot-reloading
This will revert any in-memory changes to the asset, which may be useful when you want to roll it back to its initial state without restarting the editor.
Change 3217244 on 2016/12/01 by Matt.Kuhlenschmidt
WindowsMoviePlayer: Initialize the movie player texture on first frame regardless of whether or not the decoder has a sample ready. This prevents a white texture from showing up for a frame.
Change 3217466 on 2016/12/01 by Jamie.Dale
Fixed a bug where FTextFormatData::ConditionalCompile_NoLock would always compile the text even if it was up-to-date
Change 3217572 on 2016/12/01 by Jamie.Dale
Using FText::Format with an invalid argument no longer strips any associated argument modifier data from the resultant formatted text
Change 3217688 on 2016/12/01 by Jamie.Dale
Fixed crash reloading the active world package when it was dirty
#jira UE-39250
Change 3217978 on 2016/12/01 by Matt.Kuhlenschmidt
Fixed crash where the slate renderer holds into scenes during maps are loaded causing access to deleted data after the load is complete. We clean up cached scenes each frame but if slate doesnt tick the scenes are not cleaned up. This change moves the CleanupScenes code to a location that is called each tick and during map loads
#jira UE-39243
Change 3218834 on 2016/12/02 by Alexis.Matte
move some scene conversion import fbx options to staticmesh, skeletalmesh and animation import data so the re-import will have acces to those import options
#jira UE-38672
Change 3218838 on 2016/12/02 by Matt.Kuhlenschmidt
Fixed editing static mesh settings manually in the details panel not visually refreshing the collision primitives
#jira UE-39246
Change 3218864 on 2016/12/02 by Matt.Kuhlenschmidt
Fixed basic cube shape having a convex hull instead of a box for collision
Change 3218900 on 2016/12/02 by Matt.Kuhlenschmidt
Move static mesh collision properties to the collision category
Change 3219143 on 2016/12/02 by Michael.Dupuis
#jira UE-39124 We can now place single mesh at a time
#jira UE-39125 We can paint on the current level of the level containing the mesh we're painting on
Change the way GetRandomVectorInBrush generate the Start/end position to use the BrushNormal instead of the BrushDirection
Change 3219199 on 2016/12/02 by Matt.Kuhlenschmidt
Fixed a crash when changing Physical Surface Name and reassigning it on a physical material that uses it
#jira UE-37452
Change 3219358 on 2016/12/02 by Alexis.Matte
Fix fbx automation tests
Change 3219362 on 2016/12/02 by Alexis.Matte
Support for MAX multisub material
#jira UE-38467
#jira UE-38471
Change 3219774 on 2016/12/02 by Jamie.Dale
PR #2888: Add a setting to allow the Sources Panel to expand by default (Contributed by BhaaLseN)
Change 3219793 on 2016/12/02 by Jamie.Dale
SWindow now restores focus back to the widget that last had focus when it was deactivated
#jira UE-38965
Change 3221272 on 2016/12/05 by Matt.Kuhlenschmidt
UI background blur tweaks
- Adjust the downsample amount for lower kernel sizes
- Flush post process memory used by the blur when switching levels
Change 3221273 on 2016/12/05 by Matt.Kuhlenschmidt
Added guards against accesing scene caching methods of the slate resource manager on the rendering thread
Change 3221392 on 2016/12/05 by Matt.Kuhlenschmidt
Added basic support for playing safe movies very early in the engine startup sequence. A movie is considered safe to play very early if it is just a movie file and not some complex slate based UI loading screen
no platform actually supports this yet as none of the movie streamer modules are loaded early enough and many platforms cant render this early
Set PLATFORM_SUPPORTS_EARLY_MOVIE_PLAYBACK to 1 for your platform if it supports early loading
Change 3221831 on 2016/12/05 by Jamie.Dale
Fixed UNumericProperty::ReadEnumAsUint8 not considering enum redirects when resolving the name
Change 3221986 on 2016/12/05 by Jamie.Dale
Added an "Inline" font loading method
This can be used in a cooked build to store the font data within the Font Face asset itself (rather than a separate .ufont file) in order to guarantee a hitch free load, at the cost of potentially using more memory up-front.
The existing "PreLoad" loading method has been renamed to "LazyLoad" to better reflect what it actually does.
This also fixes a bug where FFontData::Serialize could try and use the referenced Font Face asset before it had been fully loaded.
Change 3222065 on 2016/12/05 by Jamie.Dale
Added log warning to detect hitches when lazily loading fonts
Change 3222225 on 2016/12/05 by Jamie.Dale
Fixing style-set typo
#jira UE-39333
Change 3223169 on 2016/12/06 by Matt.Kuhlenschmidt
Fix autosaving prompting to check out built data if the built data asset was dirty during autosave
#jira UE-39295
Change 3223184 on 2016/12/06 by Alexis.Matte
Support LOD group and combine mesh
#jira UE-1088
Change 3223212 on 2016/12/06 by Alex.Delesky
#jira UE-39260 - TMap and TSet struct values should now be editable when editing a component's properties.
Change 3223215 on 2016/12/06 by Alex.Delesky
#jira UE-38594 - The Widget Interaction Component will now default to tick while paused. Widget Components now contain a flag that will either allow or disallow interacting with them while the game is paused, which defaults to false.
Change 3223249 on 2016/12/06 by Matt.Kuhlenschmidt
Added back in missing code that was lost in a merge
Change 3223271 on 2016/12/06 by Alex.Delesky
#jira UE-38786 - The Color Picker will no longer stretch across the screen when exceptionally long strings are either entered or pasted inside one of the spin boxes. This also fixes an issue with editable text fields not validating string input on paste and will now prevent invalid data from being pasted inside a editable text block (e.g., pasting the string "I am a float" inside a spin box).
Change 3223275 on 2016/12/06 by Matt.Kuhlenschmidt
Fixed a race condition in WEX where the loading screen would render an external UI window that was referencing deleted materials
Change 3223276 on 2016/12/06 by Alexis.Matte
Staticmesh socket fbx import.
#jira UE-38284
Change 3223363 on 2016/12/06 by Alexis.Matte
Reimport must ask for missing file when re-importing a old asset that has no source files
#jira UE-39356
Change 3223423 on 2016/12/06 by Chris.Wood
Added option to place canvas panel children in same layer using explicit ZOrder setting.
[UETOOL-935] - Figure out a solution for canvas panel batching
Change 3223551 on 2016/12/06 by Alexis.Matte
UI mesh paint optimization, the slider now do not destroy the paint geometry adapter if the painted LOD has not change
#jira UE-39383
Change 3223844 on 2016/12/06 by Matt.Kuhlenschmidt
Back out change to change the defaults on vector and scalar expressions because this affects existing expressions that have not overridden the default
Change 3223880 on 2016/12/06 by Matt.Kuhlenschmidt
Update doc links for maps and sets
Change 3224746 on 2016/12/07 by Michael.Dupuis
#jira UE-39409 : Was'nt calling EndFoliageBrushTrace causing the transaction to never finish causing both jiras
#jira UE-39410 : Was'nt calling EndFoliageBrushTrace causing the transaction to never finish causing both jiras
Change 3224826 on 2016/12/07 by Michael.Dupuis
#jira UE-39095 : If a tool is active we simply consider inputs as handled to prevent this kind of behavior
Change 3224827 on 2016/12/07 by Simon.Tourangeau
Improve search for material match on fbx mesh import
- Add option to specify material search locations on mesh import
- On Import it will now perform a first match material search in the following order (suppose we are importing into /Game/Content/Assets/Meshes/MyMesh)
- Using Local as a search location will provide same behavior as before (search non recursively in /Game/Content/Assets/Meshes)
- If option is UnderParent or more, search recursively in destination folder (search recursively in /Game/Content/Assets/Meshes)
- If option is UnderParent or more, then recursively from parent folder (search recursively in /Game/Content/Assets)
- If option is UnderRoot or more, search recursively from root folder (search recursively in /Game)
- If option is AllAssets, search in every asset folder (Search recursively everywhere)
#jira UE-39020
Change 3224989 on 2016/12/07 by Chris.Wood
Fixed black callstack text in CrashReportClient.
[UE-38987] - CrashReportClient Callstack text is rendering Black
Change 3225142 on 2016/12/07 by Jamie.Dale
Added collapsing methods when exporting text for translation
You can now choose how to collapse your text for translation from three export modes:
- ELocalizedTextCollapseMode::IdenticalTextIdAndSource - Collapse texts with the same text identity (namespace + key) and source text (default 4.15+ behavior).
- ELocalizedTextCollapseMode::IdenticalPackageIdTextIdAndSource - Collapse texts with the same package ID, text identity (namespace + key), and source text (4.14 behavior).
- ELocalizedTextCollapseMode::IdenticalNamespaceAndSource - Collapse texts with the same namespace and source text (legacy pre-4.14 behavior).
The new default allows you to re-use the same text identity in different packages without having to translate the same text multiple times, and you can also now opt to get back to the legacy pre-4.14 behavior of collapsing all identical texts within the same namespace (in case you were reliant on that behavior).
You can change this setting via the Localization Dashboard, or add it to your gather configs as "LocalizedTextCollapseMode" (this needs to go into any configs that deal with exporting or importing PO files - the default if nothing is specified is "ELocalizedTextCollapseMode::IdenticalTextIdAndSource").
Change 3225509 on 2016/12/07 by Simon.Tourangeau
Static analysis fix, false positive
Change 3225859 on 2016/12/07 by Matt.Kuhlenschmidt
Fix broken physical surface details customization
- Scrolling now works properly
- Edit boxes dont change size while editing
- properly checks out or makes file writable once an edit has been made
#jira UE-39279
Change 3226840 on 2016/12/08 by Jamie.Dale
Fixing a bug in FText formatting where it would ignore the rebuild and Rebuild as Source arguments for the format string itself
#jira OPP-6485
Change 3226940 on 2016/12/08 by Alexis.Matte
Avoid changing the W value when playing with the color grading wheel.
#jira UE-39473
Change 3227814 on 2016/12/08 by Matt.Kuhlenschmidt
Temp disable lazy load font warnings to prevent infinite recursion crashes at startup
Change 3228010 on 2016/12/08 by Matt.Kuhlenschmidt
Fix for iOS compiling
Change 3228597 on 2016/12/09 by Jamie.Dale
Removed hard dependency between UFont and UFontFace during struct serialization as it doesn't work with the EDL
#jira UE-39529
Change 3228607 on 2016/12/09 by Jamie.Dale
Fixed infinite recursion caused by logging while the output log font was still being loaded
#jira UE-39523
Change 3228770 on 2016/12/09 by Jamie.Dale
Fixed UUserDefinedEnum::GetEnumText
it was using GetNameByIndex (which includes C++ scoping), rather than GetEnumName (which doesn't). This was causing all name look-ups to fail.
#jira UE-39531
Change 3228785 on 2016/12/09 by Matt.Kuhlenschmidt
Fix static analysis warning
[CL 3229477 by Matt Kuhlenschmidt in Main branch]
2016-12-09 15:05:28 -05:00
ContentBrowserUtils : : SyncPathsFromSourceControl ( SelectedPaths ) ;
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}
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void FPathContextMenu : : ExecuteSCCConnect ( ) const
{
ISourceControlModule : : Get ( ) . ShowLoginDialog ( FSourceControlLoginClosed ( ) , ELoginWindowMode : : Modeless ) ;
}
bool FPathContextMenu : : CanExecuteSCCCheckOut ( ) const
{
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int32 NumAssetPaths , NumClassPaths ;
ContentBrowserUtils : : CountPathTypes ( SelectedPaths , NumAssetPaths , NumClassPaths ) ;
// Can only perform SCC operations on asset paths
return bCanExecuteSCCCheckOut & & ( NumAssetPaths > 0 & & NumClassPaths = = 0 ) ;
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}
bool FPathContextMenu : : CanExecuteSCCOpenForAdd ( ) const
{
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int32 NumAssetPaths , NumClassPaths ;
ContentBrowserUtils : : CountPathTypes ( SelectedPaths , NumAssetPaths , NumClassPaths ) ;
// Can only perform SCC operations on asset paths
return bCanExecuteSCCOpenForAdd & & ( NumAssetPaths > 0 & & NumClassPaths = = 0 ) ;
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}
bool FPathContextMenu : : CanExecuteSCCCheckIn ( ) const
{
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int32 NumAssetPaths , NumClassPaths ;
ContentBrowserUtils : : CountPathTypes ( SelectedPaths , NumAssetPaths , NumClassPaths ) ;
// Can only perform SCC operations on asset paths
return bCanExecuteSCCCheckIn & & ( NumAssetPaths > 0 & & NumClassPaths = = 0 ) ;
}
bool FPathContextMenu : : CanExecuteSCCSync ( ) const
{
int32 NumAssetPaths , NumClassPaths ;
ContentBrowserUtils : : CountPathTypes ( SelectedPaths , NumAssetPaths , NumClassPaths ) ;
// Can only perform SCC operations on asset paths
return ( NumAssetPaths > 0 & & NumClassPaths = = 0 ) ;
2014-03-14 14:13:41 -04:00
}
bool FPathContextMenu : : CanExecuteSCCConnect ( ) const
{
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int32 NumAssetPaths , NumClassPaths ;
ContentBrowserUtils : : CountPathTypes ( SelectedPaths , NumAssetPaths , NumClassPaths ) ;
// Can only perform SCC operations on asset paths
return ( ! ISourceControlModule : : Get ( ) . IsEnabled ( ) | | ! ISourceControlModule : : Get ( ) . GetProvider ( ) . IsAvailable ( ) ) & & ( NumAssetPaths > 0 & & NumClassPaths = = 0 ) ;
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}
void FPathContextMenu : : CacheCanExecuteVars ( )
{
// Cache whether we can execute any of the source control commands
bCanExecuteSCCCheckOut = false ;
bCanExecuteSCCOpenForAdd = false ;
bCanExecuteSCCCheckIn = false ;
ISourceControlProvider & SourceControlProvider = ISourceControlModule : : Get ( ) . GetProvider ( ) ;
if ( SourceControlProvider . IsEnabled ( ) & & SourceControlProvider . IsAvailable ( ) )
{
TArray < FString > PackageNames ;
GetPackageNamesInSelectedPaths ( PackageNames ) ;
// Check the SCC state for each package in the selected paths
for ( auto PackageIt = PackageNames . CreateConstIterator ( ) ; PackageIt ; + + PackageIt )
{
FSourceControlStatePtr SourceControlState = SourceControlProvider . GetState ( SourceControlHelpers : : PackageFilename ( * PackageIt ) , EStateCacheUsage : : Use ) ;
if ( SourceControlState . IsValid ( ) )
{
if ( SourceControlState - > CanCheckout ( ) )
{
bCanExecuteSCCCheckOut = true ;
}
else if ( ! SourceControlState - > IsSourceControlled ( ) )
{
bCanExecuteSCCOpenForAdd = true ;
}
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else if ( SourceControlState - > CanCheckIn ( ) )
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{
bCanExecuteSCCCheckIn = true ;
}
}
if ( bCanExecuteSCCCheckOut & & bCanExecuteSCCOpenForAdd & & bCanExecuteSCCCheckIn )
{
// All SCC options are available, no need to keep iterating
break ;
}
}
}
}
void FPathContextMenu : : GetPackageNamesInSelectedPaths ( TArray < FString > & OutPackageNames ) const
{
// Load the asset registry module
FAssetRegistryModule & AssetRegistryModule = FModuleManager : : Get ( ) . LoadModuleChecked < FAssetRegistryModule > ( TEXT ( " AssetRegistry " ) ) ;
// Form a filter from the paths
FARFilter Filter ;
Filter . bRecursivePaths = true ;
for ( int32 PathIdx = 0 ; PathIdx < SelectedPaths . Num ( ) ; + + PathIdx )
{
const FString & Path = SelectedPaths [ PathIdx ] ;
new ( Filter . PackagePaths ) FName ( * Path ) ;
}
// Query for a list of assets in the selected paths
TArray < FAssetData > AssetList ;
AssetRegistryModule . Get ( ) . GetAssets ( Filter , AssetList ) ;
// Form a list of unique package names from the assets
TSet < FName > UniquePackageNames ;
for ( int32 AssetIdx = 0 ; AssetIdx < AssetList . Num ( ) ; + + AssetIdx )
{
UniquePackageNames . Add ( AssetList [ AssetIdx ] . PackageName ) ;
}
// Add all unique package names to the output
for ( auto PackageIt = UniquePackageNames . CreateConstIterator ( ) ; PackageIt ; + + PackageIt )
{
OutPackageNames . Add ( ( * PackageIt ) . ToString ( ) ) ;
}
}
FString FPathContextMenu : : GetFirstSelectedPath ( ) const
{
return SelectedPaths . Num ( ) > 0 ? SelectedPaths [ 0 ] : TEXT ( " " ) ;
}
bool FPathContextMenu : : SelectedHasCustomColors ( ) const
{
for ( int32 PathIdx = 0 ; PathIdx < SelectedPaths . Num ( ) ; + + PathIdx )
{
// Ignore any that are the default color
const FString & Path = SelectedPaths [ PathIdx ] ;
const TSharedPtr < FLinearColor > Color = ContentBrowserUtils : : LoadColor ( Path ) ;
if ( Color . IsValid ( ) & & ! Color - > Equals ( ContentBrowserUtils : : GetDefaultColor ( ) ) )
{
return true ;
}
}
return false ;
}
# undef LOCTEXT_NAMESPACE