2015-09-01 12:27:21 -04:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class BlueprintNativeCodeGen : ModuleRules
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{
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public BlueprintNativeCodeGen(TargetInfo Target)
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{
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PrivateIncludePaths.Add("BlueprintNativeCodeGen/Private");
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"DesktopPlatform",
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"UnrealEd",
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"InputCore",
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"SlateCore",
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"Slate",
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2015-09-04 13:35:03 -04:00
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"EditorStyle",
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"KismetCompiler",
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"Json",
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"JsonUtilities",
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2015-09-06 07:59:37 -04:00
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"BlueprintCompilerCppBackend",
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2015-09-18 14:01:11 -04:00
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"GameProjectGeneration"
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2015-09-01 12:27:21 -04:00
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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}
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);
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}
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}
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