Files
UnrealEngineUWP/Engine/Source/Programs/Enterprise/Datasmith/DatasmithCADRuntime/DatasmithCADRuntime.Target.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class DatasmithCADRuntimeTarget : TargetRules
{
public DatasmithCADRuntimeTarget(TargetInfo Target)
: base(Target)
{
Type = TargetType.Program;
SolutionDirectory = "Programs/Datasmith";
LaunchModuleName = "DatasmithCADRuntime";
SolutionDirectory = "Programs/Datasmith";
//ExtraModuleNames.AddRange(new string[] { "CADInterfaces" });
GlobalDefinitions.Add("UE_EXTERNAL_PROFILING_ENABLED=0");
LinkType = TargetLinkType.Monolithic;
bShouldCompileAsDLL = true;
bBuildDeveloperTools = false;
bBuildWithEditorOnlyData = false;
bCompileChaos = false;
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = false;
bCompileICU = false;
bDisableDebugInfo = false;
bUseMallocProfiler = false;
bUsePDBFiles = true;
bUsesSlate = false;
bHasExports = true;
bIsBuildingConsoleApplication = true;
bLegalToDistributeBinary = true;
string EngineDir = @"..\.."; // relative to default destination, which is $(EngineDir)\Binaries\Win64
ExeBinariesSubFolder = EngineDir + @"\Plugins\Enterprise\DatasmithCADImporter\Binaries\Win64\";
}
}