2019-12-26 15:32:37 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2016-12-02 13:27:02 -05:00
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using UnrealBuildTool;
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public class AutomationDriver : ModuleRules
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{
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2017-01-30 16:52:08 -05:00
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public AutomationDriver(ReadOnlyTargetRules Target) : base(Target)
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2016-12-02 13:27:02 -05:00
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{
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PublicIncludePaths.AddRange(
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new string[] {
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"Developer/AutomationDriver/Public",
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"Developer/AutomationDriver/Private",
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"Developer/AutomationDriver/Private/Locators",
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"Developer/AutomationDriver/Private/MetaData",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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2017-08-31 12:08:38 -04:00
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"ApplicationCore",
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2016-12-02 13:27:02 -05:00
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"InputCore",
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"Json",
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"Slate",
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"SlateCore",
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}
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);
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}
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}
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