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public override bool PrepForUATPackageOrDeploy ( UnrealTargetConfiguration Config , FileReference ProjectFile , string InProjectName , DirectoryReference InProjectDirectory , string InExecutablePath , DirectoryReference InEngineDir , bool bForDistribution , string CookFlavor , bool bIsDataDeploy , bool bCreateStubIPA , bool bIsUEGame )
return TVOSExports . PrepForUATPackageOrDeploy ( Config , ProjectFile , InProjectName , InProjectDirectory , InExecutablePath , InEngineDir , bForDistribution , CookFlavor , bIsDataDeploy , bCreateStubIPA , TargetReceiptFileName ) ;
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public override bool DeployGeneratePList ( FileReference ProjectFile , UnrealTargetConfiguration Config , DirectoryReference ProjectDirectory , bool bIsUEGame , string GameName , bool bIsClient , string ProjectName , DirectoryReference InEngineDir , DirectoryReference AppDirectory , string InExecutablePath , out bool bSupportsPortrait , out bool bSupportsLandscape )
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DeployGeneratePList ( SC . RawProjectPath , TargetConfiguration , ( SC . IsCodeBasedProject ? SC . ProjectRoot : SC . EngineRoot ) , ! SC . IsCodeBasedProject , ( SC . IsCodeBasedProject ? SC . ShortProjectName : "UnrealGame" ) , Params . Client , SC . ShortProjectName , SC . EngineRoot , DirectoryReference . Combine ( ( SC . IsCodeBasedProject ? SC . ProjectRoot : SC . EngineRoot ) , "Binaries" , "TVOS" , "Payload" , ( SC . IsCodeBasedProject ? SC . ShortProjectName : "UnrealGame" ) + ".app" ) , SC . StageExecutables [ 0 ] , out bSupportsPortrait , out bSupportsLandscape ) ;