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UnrealEngineUWP/Engine/Source/Runtime/UtilityShaders/Private/ResolveShader.cpp

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "UtilityShadersPrivatePCH.h"
#include "ResolveShader.h"
#include "ShaderParameterUtils.h"
IMPLEMENT_SHADER_TYPE(, FResolveDepthPS, TEXT("ResolvePixelShader"), TEXT("MainDepth"), SF_Pixel);
IMPLEMENT_SHADER_TYPE(, FResolveDepthNonMSPS, TEXT("ResolvePixelShader"), TEXT("MainDepthNonMS"), SF_Pixel);
IMPLEMENT_SHADER_TYPE(, FResolveSingleSamplePS, TEXT("ResolvePixelShader"), TEXT("MainSingleSample"), SF_Pixel);
IMPLEMENT_SHADER_TYPE(, FResolveVS, TEXT("ResolveVertexShader"), TEXT("Main"), SF_Vertex);
void FResolveSingleSamplePS::SetParameters(FRHICommandList& RHICmdList, uint32 SingleSampleIndexValue)
{
SetShaderValue(RHICmdList, GetPixelShader(),SingleSampleIndex,SingleSampleIndexValue);
}