2014-12-07 19:09:38 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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#pragma once
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2014-04-24 14:34:01 -04:00
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#include "AnimGraphNode_Base.h"
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2015-07-22 14:37:24 -04:00
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#include "AnimNodes/AnimNode_RefPose.h"
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2014-03-14 14:13:41 -04:00
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#include "AnimGraphNode_RefPoseBase.generated.h"
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UCLASS(MinimalAPI, abstract)
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class UAnimGraphNode_RefPoseBase : public UAnimGraphNode_Base
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{
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2015-03-17 05:38:32 -04:00
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GENERATED_UCLASS_BODY()
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2014-03-14 14:13:41 -04:00
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UPROPERTY(EditAnywhere, Category=Settings)
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FAnimNode_RefPose Node;
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// UEdGraphNode interface
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2014-06-13 06:14:46 -04:00
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virtual FString GetNodeCategory() const override;
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virtual FLinearColor GetNodeTitleColor() const override;
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2014-03-14 14:13:41 -04:00
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// End of UEdGraphNode interface
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};
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