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UnrealEngineUWP/Engine/Config/Windows/WindowsInput.ini

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Add per-platform input settings that let you specify Hardware Input devices that are available on each platform. This will also be where per-platform variables go for force feedback default values. #jira UE-158883 #rb benjamin.fox #preflight skip [CL 23081738 by ben hoffman in ue5-main branch]
2022-11-10 12:10:40 -05:00
[InputPlatformSettings_Windows InputPlatformSettings]
Add WindowsApplication KBM hardware device definition. Move the XInput hardware defintiion out to its own plugin as it should be. #rnx #rb Phillip.Kavan [CL 32507945 by ben hoffman in ue5-main branch]
2024-03-26 10:05:42 -04:00
+HardwareDevices=(InputClassName="WindowsApplication",HardwareDeviceIdentifier="KBM",PrimaryDeviceType=KeyboardAndMouse,SupportedFeaturesMask=3)
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