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UnrealEngineUWP/Engine/Source/Developer/PakFileUtilities/PakFileUtilities.Build.cs

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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PakFileUtilities : ModuleRules
{
public PakFileUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "PakFile", "Json", "Projects", "ApplicationCore" });
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"Json"
});
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry"
});
}
}