2019-12-26 15:32:37 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2019-05-01 21:54:46 -04:00
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#pragma once
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#include "CoreMinimal.h"
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#include "Misc/AutomationTest.h"
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/**
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* Base class for Functional test cases.
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*/
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class FUNCTIONALTESTING_API FFunctionalTestBase : public FAutomationTestBase
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{
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public:
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FFunctionalTestBase(const FString& InName, const bool bInComplexTask);
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/**
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* If true logs will not be included in test events
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*
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* @return true to suppress logs
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*/
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virtual bool SuppressLogs()
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{
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return bSuppressLogs || !IsFunctionalTestRunning();
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}
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/**
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* Specify how log errors & warnings should be handled during tests. If values are not set then the project
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* defaults will be used.
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*/
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void SetLogErrorAndWarningHandling(TOptional<bool> LogErrorsAreErrors, TOptional<bool> LogWarningsAreErrors)
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{
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SetLogErrorAndWarningHandlingToDefault();
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}
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/**
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* Determines if Error logs should be considered test errors
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*/
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virtual bool TreatLogErrorsAsErrors() override
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{
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return bTreatLogErrorsAsErrors;
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}
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/**
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* Determines if Warning logs should be considered test errors
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*/
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virtual bool TreatLogWarningsAsErrors() override
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{
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return bTreatLogWarningsAsErrors;
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}
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/**
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* Returns true if a functional test is running (does not include map setup)
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*/
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bool IsFunctionalTestRunning()
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{
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return bIsFunctionalTestRunning;
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}
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/**
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* Marks us as actively running a functional test
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*/
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void SetFunctionalTestRunning(bool bIsRunning)
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{
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bIsFunctionalTestRunning = bIsRunning;
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}
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protected:
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void SetLogErrorAndWarningHandlingToDefault();
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bool bTreatLogErrorsAsErrors;
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bool bTreatLogWarningsAsErrors;
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bool bSuppressLogs;
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bool bIsFunctionalTestRunning;
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};
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