Files
UnrealEngineUWP/Engine/Source/Runtime/AudioCodecEngine/Private/DecoderInputBackCompat.cpp

124 lines
2.8 KiB
C++
Raw Normal View History

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DecoderInputBackCompat.h"
#include "AudioDevice.h"
#include "AudioDeviceManager.h"
#include "Interfaces/IAudioFormat.h"
#include "AudioDecompress.h"
#include "Sound/SoundWave.h"
#include "DecoderBackCompat.h"
namespace Audio
{
ICompressedAudioInfo* FBackCompatInput::GetInfo(
FFormatDescriptorSection* OutDescriptor /*= nullptr*/) const
{
if (!OldInfoObject.IsValid())
{
TUniquePtr<ICompressedAudioInfo> InfoInstance;
FName Format = Wave->GetRuntimeFormat();
IAudioInfoFactory* Factory = IAudioInfoFactoryRegistry::Get().Find(Format);
if (!ensure(Factory))
{
return nullptr;
}
InfoInstance.Reset(Factory->Create());
if (!ensure(InfoInstance.IsValid()))
{
return nullptr;
}
FSoundQualityInfo Info;
if (Wave->IsStreaming())
{
if (!InfoInstance->StreamCompressedInfo(Wave, &Info))
{
return nullptr;
}
}
else
{
if (!InfoInstance->ReadCompressedInfo(Wave->GetResourceData(), Wave->GetResourceSize(), &Info))
{
return nullptr;
}
}
// Commit the new instance only if we successfully read the info above.
OldInfoObject.Reset(InfoInstance.Release());
Desc.NumChannels = Info.NumChannels;
Desc.NumFramesPerSec = Info.SampleRate;
Desc.NumFrames = (uint32)((float)Info.Duration * Info.SampleRate);
Desc.NumBytesPerPacket = ~0;
Desc.CodecName = FBackCompatCodec::GetDetailsStatic().Name;
Desc.CodecFamilyName = FBackCompatCodec::GetDetailsStatic().FamilyName;
Desc.CodecVersion = FBackCompatCodec::GetDetailsStatic().Version;
}
if (OutDescriptor)
{
*OutDescriptor = Desc;
}
return OldInfoObject.Get();
}
bool FBackCompatInput::FindSection(FEncodedSectionBase& OutSection)
{
if (FFormatDescriptorSection::kSectionName == OutSection.SectionName)
{
FFormatDescriptorSection& Descriptor = static_cast<FFormatDescriptorSection&>(OutSection);
return GetInfo(&Descriptor) != nullptr;
}
return false;
}
bool FBackCompatInput::HasError() const
{
return GetInfo() == nullptr;
}
int64 FBackCompatInput::Tell() const
{
// Not implemented.
audio_ensure(false);
return -1;
}
bool FBackCompatInput::SeekToTime(const float InSeconds)
{
ICompressedAudioInfo* Info = GetInfo();
if (Info)
{
Info->SeekToTime(InSeconds);
return true;
}
return false;
}
bool FBackCompatInput::IsEndOfStream() const
{
// Not implemented.
audio_ensure(false);
return false;
}
TArrayView<const uint8> FBackCompatInput::PeekNextPacket(int32 InMaxPacketLength) const
{
// Not implemented.
audio_ensure(false);
return MakeArrayView<const uint8>(nullptr,0);
}
TArrayView<const uint8> FBackCompatInput::PopNextPacket(int32 InPacketSize)
{
// Not implemented.
audio_ensure(false);
return MakeArrayView<const uint8>(nullptr,0);
}
}