2016-01-07 08:17:16 -05:00
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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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2015-07-06 14:49:51 -04:00
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using UnrealBuildTool;
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public class Localization : ModuleRules
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{
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public Localization(TargetInfo Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Engine",
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2015-07-09 19:38:01 -04:00
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"Slate",
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"SlateCore",
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"InputCore",
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"UnrealEd",
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"EditorStyle",
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"DesktopPlatform",
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"SourceControl",
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2015-07-06 14:49:51 -04:00
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}
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);
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PrivateIncludePaths.AddRange(
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new string[]
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{
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"Editor/Localization/Private",
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}
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);
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PublicIncludePaths.AddRange(
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new string[]
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{
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"Editor/Localization/Public",
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}
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);
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}
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}
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