2020-09-24 00:43:27 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LevelSequenceAnimSequenceLink.h"
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#include "Animation/AnimSequence.h"
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2022-09-24 13:57:58 -04:00
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#include UE_INLINE_GENERATED_CPP_BY_NAME(LevelSequenceAnimSequenceLink)
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2020-09-24 00:43:27 -04:00
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void FLevelSequenceAnimSequenceLinkItem::SetAnimSequence(UAnimSequence* InAnimSequence)
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{
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PathToAnimSequence = FSoftObjectPath(InAnimSequence);
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}
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UAnimSequence* FLevelSequenceAnimSequenceLinkItem::ResolveAnimSequence()
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{
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2021-09-27 20:58:05 -04:00
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UObject *Object = PathToAnimSequence.TryLoad();
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2020-09-24 00:43:27 -04:00
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return Cast<UAnimSequence>(Object);
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}
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ULevelSequenceAnimSequenceLink::ULevelSequenceAnimSequenceLink(class FObjectInitializer const& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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2022-09-24 13:57:58 -04:00
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}
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