2020-09-24 00:43:27 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimSequenceLevelSequenceLink.h"
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#include "LevelSequence.h"
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2022-09-24 13:57:58 -04:00
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#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimSequenceLevelSequenceLink)
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2020-09-24 00:43:27 -04:00
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void UAnimSequenceLevelSequenceLink::SetLevelSequence(ULevelSequence* InLevelSequence)
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{
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PathToLevelSequence = FSoftObjectPath(InLevelSequence);
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}
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ULevelSequence* UAnimSequenceLevelSequenceLink::ResolveLevelSequence()
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{
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2021-09-27 20:58:05 -04:00
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UObject *Object = PathToLevelSequence.TryLoad();
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2020-09-24 00:43:27 -04:00
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return Cast<ULevelSequence>(Object);
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}
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UAnimSequenceLevelSequenceLink::UAnimSequenceLevelSequenceLink(class FObjectInitializer const& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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2022-09-24 13:57:58 -04:00
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}
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