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UnrealEngineUWP/Engine/Source/Runtime/Experimental/Dataflow/Simulation/DataflowSimulation.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class DataflowSimulation : ModuleRules
{
public DataflowSimulation(ReadOnlyTargetRules Target) : base(Target)
{
bTreatAsEngineModule = true;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"DataflowCore",
"DataflowEngine",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
// NOTE: UVEditorTools is a separate module so that it doesn't rely on the editor.
// So, do not add editor dependencies here.
"Engine",
"RenderCore",
"RHI",
"DataflowCore",
"DataflowEngine",
"Chaos",
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}
}