2022-09-15 18:45:09 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/Object.h"
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#include "SourceControlSettings.generated.h"
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/** Serializes source control window settings. */
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UCLASS(config=Editor)
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class USourceControlSettings : public UObject
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{
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GENERATED_BODY()
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public:
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USourceControlSettings() {}
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2022-11-23 11:57:50 -05:00
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UPROPERTY(config, EditAnywhere, Category="Revision Control Changelist View", meta = (Keywords = "Source Control"))
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2022-09-15 18:45:09 -04:00
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bool bShowAssetTypeColumn = true;
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2022-11-23 11:57:50 -05:00
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UPROPERTY(config, EditAnywhere, Category="Revision Control Changelist View", meta = (Keywords = "Source Control"))
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2022-09-15 18:45:09 -04:00
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bool bShowAssetLastModifiedTimeColumn = true;
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2022-11-23 11:57:50 -05:00
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UPROPERTY(config, EditAnywhere, Category="Revision Control Changelist View", meta = (Keywords = "Source Control"))
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2022-09-15 18:45:09 -04:00
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bool bShowAssetCheckedOutByColumn = true;
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2022-10-15 02:16:54 -04:00
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2022-11-23 11:57:50 -05:00
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UPROPERTY(EditAnywhere, config, Category="Revision Control Tools", meta = (Keywords = "Source Control"))
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2022-10-15 02:16:54 -04:00
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bool bEnableSubmitContentMenuAction = true;
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2022-09-15 18:45:09 -04:00
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};
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