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UnrealEngineUWP/Engine/Source/Editor/SourceControlWindows/Private/SourceControlSettings.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Object.h"
#include "SourceControlSettings.generated.h"
/** Serializes source control window settings. */
UCLASS(config=Editor)
class USourceControlSettings : public UObject
{
GENERATED_BODY()
public:
USourceControlSettings() {}
UPROPERTY(config, EditAnywhere, Category="Revision Control Changelist View", meta = (Keywords = "Source Control"))
bool bShowAssetTypeColumn = true;
UPROPERTY(config, EditAnywhere, Category="Revision Control Changelist View", meta = (Keywords = "Source Control"))
bool bShowAssetLastModifiedTimeColumn = true;
UPROPERTY(config, EditAnywhere, Category="Revision Control Changelist View", meta = (Keywords = "Source Control"))
bool bShowAssetCheckedOutByColumn = true;
UPROPERTY(EditAnywhere, config, Category="Revision Control Tools", meta = (Keywords = "Source Control"))
bool bEnableSubmitContentMenuAction = true;
};