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UnrealEngineUWP/Engine/Source/Editor/EditorSubsystem/Private/EditorSubsystem.cpp

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Updating copyright for Engine Editor. #rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
Engine and Editor subsystems - Dynamic subsystems for fixed module startup wrt subsystem initialization - Python Gettter exposed for both eg: import_subsystem = unreal.get_editor_subsystem(unreal.ImportSubsystem) - Import Subsystem with python exposed import events #rb Matt.Kuhlenschmidt, Rex.Hill #codereview Matt.Kuhlenschmidt, Rex.Hill [CL 4725117 by Chris Gagnon in Dev-Editor branch]
2019-01-15 13:41:40 -05:00
#include "EditorSubsystem.h"
UEditorSubsystem::UEditorSubsystem()
: UDynamicSubsystem()
{
}
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