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UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/Analysis/MetasoundVertexAnalyzerAudioBusWriter.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Analysis/MetasoundFrontendAnalyzerFactory.h"
#include "Analysis/MetasoundFrontendVertexAnalyzer.h"
#include "AudioDefines.h"
#include "Containers/Array.h"
namespace Metasound::Engine
{
class METASOUNDENGINE_API FVertexAnalyzerAudioBusWriter : public Frontend::FVertexAnalyzerBase
{
public:
using FAnalyzerOutput = Frontend::FAnalyzerOutput;
using FCreateAnalyzerParams = Frontend::FCreateAnalyzerParams;
static const FName& GetAnalyzerName();
static const FName& GetDataType();
static FName GetAnalyzerMemberName(const Audio::FDeviceId InDeviceID, const uint32 InAudioBusID);
class METASOUNDENGINE_API FFactory : public Frontend::TVertexAnalyzerFactory<FVertexAnalyzerAudioBusWriter>
{
public:
virtual const TArray<FAnalyzerOutput>& GetAnalyzerOutputs() const override
{
static const TArray<FAnalyzerOutput> Outputs;
return Outputs;
}
};
FVertexAnalyzerAudioBusWriter(const FCreateAnalyzerParams& InParams);
virtual ~FVertexAnalyzerAudioBusWriter() = default;
virtual void Execute() override;
private:
struct FBusAddress
{
Audio::FDeviceId DeviceID = 0;
uint32 AudioBusID = 0;
FString ToString() const;
static FBusAddress FromString(const FString& InAnalyzerMemberName);
};
Audio::FPatchInput AudioBusPatchInput;
};
} // namespace Metasound::Engine