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33 lines
847 B
C
33 lines
847 B
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "InteractiveToolChange.h"
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/**
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* TSimpleValueLambdaChange is a generic FToolCommandChange that swaps between two (template-type) Values.
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* The swap is applied via a lambda provided by the creator.
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*/
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template<typename ValueType>
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class TSimpleValueLambdaChange : public FToolCommandChange
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{
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public:
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ValueType FromValue;
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ValueType ToValue;
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TUniqueFunction<void(UObject*, const ValueType& From, const ValueType& To, bool bIsRevert)> ValueChangeFunc;
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/** Makes the change to the object */
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virtual void Apply(UObject* Object) override
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{
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ValueChangeFunc(Object, FromValue, ToValue, false);
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}
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/** Reverts change to the object */
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virtual void Revert(UObject* Object) override
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{
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ValueChangeFunc(Object, ToValue, FromValue, true);
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}
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};
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