2024-08-29 05:38:46 -04:00
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[CoreRedirects]
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[mutable] Convert the following nodes to modifiers: EditMaterial, ExtendMaterial, RemoveMesh, RemoveMeshBlocks, MorphMaterial.
- Rename some existing modifier nodes to actually be prefixed "Modifier" instead of "Mesh".
- Added additional entry points for modifiers during code generation. Now there are 4: right after generating a mesh constant, right after all mesh operations have been generated, right after a texture block has been generated and right after a texture has been generated.
- Fix bug with mesh clip with UV mask when layout blocks were used.
- For legacy data conversion autogenerated tags are created and assigned to the material nodes and the new modifier nodes.
- MorphMaterial code generation has been redesigned passing all morphs to the MutableTools layer.
#jira UE-221279
#jira UE-221278
#rnx
[REVIEW] [at]genis.sole, [at]gerard.martin, [at]pere.rifa
#rb genis.sole, gerard.martin, pere.rifa
[CL 35952198 by jordi rovira in ue5-main branch]
2024-09-02 04:15:31 -04:00
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2024-08-29 05:38:46 -04:00
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+StructRedirects=(OldName="/Script/CustomizableObject.ParameterUIData",NewName="/Script/CustomizableObject.MutableParameterData")
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+StructRedirects=(OldName="/Script/CustomizableObject.CompilationOptions",NewName="/Script/CustomizableObject.CompilationOptions_DEPRECATED")
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+PropertyRedirects=(OldName="GroupProjectorParameterImage.OptionImage", NewName="OptionTexture")
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+PropertyRedirects=(OldName="CustomizableObjectNodeGroupProjectorParameter.OptionImages", NewName="OptionTextures")
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+PropertyRedirects=(OldName="CustomizableObjectNodeGroupProjectorParameter.OptionImagesDataTable", NewName="OptionTexturesDataTable")
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[mutable] Convert the following nodes to modifiers: EditMaterial, ExtendMaterial, RemoveMesh, RemoveMeshBlocks, MorphMaterial.
- Rename some existing modifier nodes to actually be prefixed "Modifier" instead of "Mesh".
- Added additional entry points for modifiers during code generation. Now there are 4: right after generating a mesh constant, right after all mesh operations have been generated, right after a texture block has been generated and right after a texture has been generated.
- Fix bug with mesh clip with UV mask when layout blocks were used.
- For legacy data conversion autogenerated tags are created and assigned to the material nodes and the new modifier nodes.
- MorphMaterial code generation has been redesigned passing all morphs to the MutableTools layer.
#jira UE-221279
#jira UE-221278
#rnx
[REVIEW] [at]genis.sole, [at]gerard.martin, [at]pere.rifa
#rb genis.sole, gerard.martin, pere.rifa
[CL 35952198 by jordi rovira in ue5-main branch]
2024-09-02 04:15:31 -04:00
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; Node renames
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+ClassRedirects=(OldName="/Script/CustomizableObjectEditor.CustomizableObjectNodeMeshClipDeform", NewName="/Script/CustomizableObjectEditor.CustomizableObjectNodeModifierClipDeform")
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+ClassRedirects=(OldName="/Script/CustomizableObjectEditor.CustomizableObjectNodeMeshClipWithMesh", NewName="/Script/CustomizableObjectEditor.CustomizableObjectNodeModifierClipWithMesh")
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+ClassRedirects=(OldName="/Script/CustomizableObjectEditor.CustomizableObjectNodeMeshClipMorph", NewName="/Script/CustomizableObjectEditor.CustomizableObjectNodeModifierClipMorph")
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+ClassRedirects=(OldName="/Script/CustomizableObjectEditor.CustomizableObjectNodeExtendMaterial", NewName="/Script/CustomizableObjectEditor.CustomizableObjectNodeModifierExtendMeshSection")
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+ClassRedirects=(OldName="/Script/CustomizableObjectEditor.CustomizableObjectNodeEditMaterial", NewName="/Script/CustomizableObjectEditor.CustomizableObjectNodeModifierEditMeshSection")
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+ClassRedirects=(OldName="/Script/CustomizableObjectEditor.CustomizableObjectNodeMorphMaterial", NewName="/Script/CustomizableObjectEditor.CustomizableObjectNodeModifierMorphMeshSection")
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+ClassRedirects=(OldName="/Script/CustomizableObjectEditor.CustomizableObjectNodeRemoveMesh", NewName="/Script/CustomizableObjectEditor.CustomizableObjectNodeModifierRemoveMesh")
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+ClassRedirects=(OldName="/Script/CustomizableObjectEditor.CustomizableObjectNodeRemoveMeshBlocks", NewName="/Script/CustomizableObjectEditor.CustomizableObjectNodeModifierRemoveMeshBlocks")
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+ClassRedirects=(OldName="/Script/CustomizableObjectEditor.CustomizableObjectNodeEditMaterialBase", NewName="/Script/CustomizableObjectEditor.CustomizableObjectNodeModifierEditMeshSectionBase")
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+ClassRedirects=(OldName="/Script/CustomizableObjectEditor.CustomizableObjectNodeEditLayoutBlocks", NewName="/Script/CustomizableObjectEditor.CustomizableObjectNodeModifierEditLayoutBlocks")
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