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UnrealEngineUWP/Engine/Platforms/VisionOS/Source/Runtime/VisionOSRuntimeSettings/Private/VisionOSRuntimeSettings.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "VisionOSRuntimeSettings.h"
#include "Misc/ConfigCacheIni.h"
#include "Modules/ModuleManager.h"
DEFINE_LOG_CATEGORY(LogVisionOSRuntimeSettings);
UVisionOSRuntimeSettings::UVisionOSRuntimeSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
#if WITH_EDITOR
void UVisionOSRuntimeSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
}
void UVisionOSRuntimeSettings::PostInitProperties()
{
Super::PostInitProperties();
}
#endif // WITH_EDITOR
IMPLEMENT_MODULE(FDefaultModuleImpl, VisionOSRuntimeSettings);