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UnrealEngineUWP/Engine/Source/Programs/AutomationTool/ThirdParty/MSBuild/FileSystem/MSBuildOnWindowsFileSystem.cs

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// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.IO;
namespace Microsoft.Build.Shared.FileSystem
{
/// <summary>
/// Implementation of file system operations on windows. Combination of native and managed implementations.
/// TODO Remove this class and replace with WindowsFileSystem. Test perf to ensure no regressions.
/// </summary>
internal class MSBuildOnWindowsFileSystem : IFileSystem
{
private static readonly MSBuildOnWindowsFileSystem Instance = new MSBuildOnWindowsFileSystem();
public static MSBuildOnWindowsFileSystem Singleton() => Instance;
protected MSBuildOnWindowsFileSystem() { }
public TextReader ReadFile(string path)
{
return ManagedFileSystem.Singleton().ReadFile(path);
}
public Stream GetFileStream(string path, FileMode mode, FileAccess access, FileShare share)
{
return ManagedFileSystem.Singleton().GetFileStream(path, mode, access, share);
}
public string ReadFileAllText(string path)
{
return ManagedFileSystem.Singleton().ReadFileAllText(path);
}
public byte[] ReadFileAllBytes(string path)
{
return ManagedFileSystem.Singleton().ReadFileAllBytes(path);
}
public IEnumerable<string> EnumerateFiles(string path, string searchPattern, SearchOption searchOption)
{
return ManagedFileSystem.Singleton().EnumerateFiles(path, searchPattern, searchOption);
}
public IEnumerable<string> EnumerateDirectories(string path, string searchPattern, SearchOption searchOption)
{
return ManagedFileSystem.Singleton().EnumerateDirectories(path, searchPattern, searchOption);
}
public IEnumerable<string> EnumerateFileSystemEntries(string path, string searchPattern, SearchOption searchOption)
{
return ManagedFileSystem.Singleton().EnumerateFileSystemEntries(path, searchPattern, searchOption);
}
public FileAttributes GetAttributes(string path)
{
return ManagedFileSystem.Singleton().GetAttributes(path);
}
public DateTime GetLastWriteTimeUtc(string path)
{
return ManagedFileSystem.Singleton().GetLastWriteTimeUtc(path);
}
public bool DirectoryExists(string path)
{
return WindowsFileSystem.Singleton().DirectoryExists(path);
}
public bool FileExists(string path)
{
return WindowsFileSystem.Singleton().FileExists(path);
}
public bool FileOrDirectoryExists(string path)
{
return WindowsFileSystem.Singleton().FileOrDirectoryExists(path);
}
}
}