Files
UnrealEngineUWP/Engine/Source/Programs/TextureBuildWorker/TextureBuildWorker.Build.cs

39 lines
1.4 KiB
C#
Raw Normal View History

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Linq;
using EpicGames.Core;
using UnrealBuildTool;
// Abstract base class for texture worker targets. Not a valid target by itself, hence it is not put into a *.target.cs file.
[SupportedPlatforms(UnrealPlatformClass.Desktop)]
public abstract class TextureBuildWorkerTarget : DerivedDataBuildWorkerTarget
{
public TextureBuildWorkerTarget(TargetInfo Target) : base(Target)
{
SolutionDirectory += "/Texture";
}
}
public class TextureBuildWorker : ModuleRules
{
public TextureBuildWorker(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("DerivedDataCache");
PrivateDependencyModuleNames.Add("DerivedDataBuildWorker");
// Determine if TextureFormatOodle is enabled.
var TextureFormatOodleUPluginFile = FileReference.Combine(new DirectoryReference(EngineDirectory), "Plugins/Developer/TextureFormatOodle/TextureFormatOodle.uplugin");
var TextureFormatOodlePlugin = new PluginInfo(TextureFormatOodleUPluginFile, PluginType.Engine);
bool bTextureFormatOodlePluginEnabled =
Enum.GetValues(typeof(UnrealTargetConfiguration)).Cast<UnrealTargetConfiguration>().Any(config
=> Plugins.IsPluginEnabledForTarget(TextureFormatOodlePlugin, null, Target.Platform, config, TargetType.Program));
if (bTextureFormatOodlePluginEnabled)
{
PrivateDependencyModuleNames.Add("TextureFormatOodle");
}
}
}