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39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
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// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Linq;
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using EpicGames.Core;
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using UnrealBuildTool;
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// Abstract base class for texture worker targets. Not a valid target by itself, hence it is not put into a *.target.cs file.
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[SupportedPlatforms(UnrealPlatformClass.Desktop)]
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public abstract class TextureBuildWorkerTarget : DerivedDataBuildWorkerTarget
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{
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public TextureBuildWorkerTarget(TargetInfo Target) : base(Target)
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{
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SolutionDirectory += "/Texture";
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}
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}
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public class TextureBuildWorker : ModuleRules
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{
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public TextureBuildWorker(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.Add("DerivedDataCache");
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PrivateDependencyModuleNames.Add("DerivedDataBuildWorker");
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// Determine if TextureFormatOodle is enabled.
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var TextureFormatOodleUPluginFile = FileReference.Combine(new DirectoryReference(EngineDirectory), "Plugins/Developer/TextureFormatOodle/TextureFormatOodle.uplugin");
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var TextureFormatOodlePlugin = new PluginInfo(TextureFormatOodleUPluginFile, PluginType.Engine);
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bool bTextureFormatOodlePluginEnabled =
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Enum.GetValues(typeof(UnrealTargetConfiguration)).Cast<UnrealTargetConfiguration>().Any(config
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=> Plugins.IsPluginEnabledForTarget(TextureFormatOodlePlugin, null, Target.Platform, config, TargetType.Program));
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if (bTextureFormatOodlePluginEnabled)
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{
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PrivateDependencyModuleNames.Add("TextureFormatOodle");
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}
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}
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}
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