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UnrealEngineUWP/Engine/Source/Programs/UnrealCodeAnalyzer/Private/ThreadSafety/TSConsumer.cpp

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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "UnrealCodeAnalyzerPCH.h"
#include "ThreadSafety/TSConsumer.h"
using namespace clang;
namespace UnrealCodeAnalyzer
{
void FTSConsumer::HandleTranslationUnit(ASTContext& Context)
{
Visitor.TraverseDecl(Context.getTranslationUnitDecl());
}
FTSConsumer::FTSConsumer(ASTContext* Context, StringRef InFile) :
Visitor(Context, InFile)
{ }
}