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UnrealEngineUWP/Engine/Source/Developer/AnimationDataController/AnimationDataController.build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AnimationDataController : ModuleRules
{
public AnimationDataController(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"MovieScene"
}
);
if (Target.Type == TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UnrealEd"
}
);
}
}
}
}