2016-01-07 08:17:16 -05:00
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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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2015-05-19 22:51:39 -04:00
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using UnrealBuildTool;
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public class LocalizationService : ModuleRules
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{
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public LocalizationService(TargetInfo Target)
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{
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PrivateIncludePaths.Add("Developer/LocalizationService/Private");
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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2015-07-15 09:19:20 -04:00
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"Engine",
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2015-05-19 22:51:39 -04:00
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"InputCore",
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}
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);
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if (Target.Platform != UnrealTargetPlatform.Linux)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Slate",
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"SlateCore",
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"EditorStyle"
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}
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);
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}
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if (UEBuildConfiguration.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"UnrealEd",
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"PropertyEditor",
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2015-07-15 09:19:20 -04:00
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}
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);
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2015-05-19 22:51:39 -04:00
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}
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if (UEBuildConfiguration.bBuildDeveloperTools)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"MessageLog",
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}
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);
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}
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}
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}
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