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UnrealEngineUWP/Engine/Source/Developer/HTML5/HTML5TargetPlatform/Private/HTML5TargetDevice.h

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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#pragma once
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "CoreMinimal.h"
#include "Interfaces/TargetDeviceId.h"
#include "Interfaces/ITargetDevice.h"
class FHTML5TargetDevice;
class ITargetPlatform;
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 3617642) #lockdown nick.penwarden #rb none Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3259266 on 2017/01/16 by Max.Preussner Core: Added timespan ratio Change 3267229 on 2017/01/21 by Max.Preussner Editor: Fixed texture samplers in materials not getting notified when sRGB mode changed Change 3274773 on 2017/01/27 by Max.Preussner Core: Added TLruCache template Change 3281579 on 2017/02/01 by Max.Preussner Core: Added scalar division to FTimespan Change 3289522 on 2017/02/07 by Max.Preussner MediaAssets: Added looping for play lists Change 3290664 on 2017/02/07 by Max.Preussner Engine: Moved UTexture material notification code into separate function, so it can be used by derived classes. Change 3290688 on 2017/02/07 by Max.Preussner MediaAssets: Notifying materials when media texture properties changed. Change 3291171 on 2017/02/07 by Max.Preussner MediaAssets: Filtering unused UTexture properties Change 3291229 on 2017/02/07 by Max.Preussner ImgMedia: Use displayWindow instead of dataWindow due to bug in OpenEXR with data window min < 0 Change 3298520 on 2017/02/11 by Max.Preussner Sequencer: Fixed skylight and reflection components off by one frame in PIE Change 3298778 on 2017/02/12 by Max.Preussner MediaUtils: Experimenting with dynamic pitch adjustment Change 3298987 on 2017/02/13 by Max.Chen Editor: Add matrix and transform properties to property editor test object Change 3298997 on 2017/02/13 by Max.Chen Editor: It's now possible to specify Units and ForceUnits meta-data on struct properties - Doing so will cause any child numeric and struct properties to use these units by default (unless another unit was specified) - Added percentage unit type - Multiplier unit types can now be converted between Change 3298998 on 2017/02/13 by Max.Chen Editor: Conversion between multiplier (1.5x) and percentage (150%) units is now possible Change 3348678 on 2017/03/15 by Max.Preussner Media: Added Buffering media event Change 3355268 on 2017/03/20 by Max.Preussner Core: TQueue documentation updates Change 3359055 on 2017/03/22 by Max.Preussner Portal: Removed dependency to Messaging.h Change 3359060 on 2017/03/22 by Max.Preussner Messaging: Modernization pass - added missing includes & forward declarations - include what you use - deprecated shared pointer typedefs - replaced some delegates with callback interfaces - documentation fixes Change 3359189 on 2017/03/22 by Max.Preussner Automation: Modernization pass - include what you use - removed molothic header - documentation fixes #upgradenotes: IAutomationWorkerModule.h is now in the module's public root directory Change 3359718 on 2017/03/22 by Max.Preussner Messaging: Moved common helper classes into MessagingCommon module #upgradenotes: If you use the common helper classes, replace "Messaging" with "MessagingCommon" in your Build.cs files and remove the "Helpers/" subdirectory from your include statements (unless you actually include header files from "Messaging", in which case you need to keep "Messaging" and add "MessagingCommon"). Change 3359793 on 2017/03/23 by Max.Preussner TargetDeviceServices: Modernization pass - include what you use - removed boilerplate header - deprecated selected shared pointer typedefs - reorganized files - documentation fixes Change 3361028 on 2017/03/23 by Max.Preussner DeviceManager: Modernization pass - include what you use - reduced shared pointer typedef usage - documentation fixes Change 3361197 on 2017/03/23 by Max.Preussner Messaging: Waking up message router thread on shutdown Change 3361246 on 2017/03/23 by Max.Preussner AutomationWindow: Removed boilerplate header #upgradenotes: Replace includes of AutomationWindow.h with IAutomationWindowModule.h Change 3361428 on 2017/03/23 by Max.Preussner AutomationController: Removed boilerplate header #upgradenotes: Instead of AutomationController.h, include the individual interface headers that you actually use. Remove the "Interfaces/" subdirectory from existing interface inclusions. Change 3363206 on 2017/03/24 by Max.Preussner ProfileLauncher: Modernization pass - include what you use (selected files) - reduced shared pointer typedef usages - removed dead code - cleaned up file organization - documentation fixes Change 3363290 on 2017/03/24 by Max.Preussner LauncherServices: Removed boilerplate header #upgradenotes: Instead of including LauncherServices.h, include the ILauncherXXX.h files that you actually use. Remove the "Interfaces/" subdirectory from existing ILauncherXXX.h includes Change 3363305 on 2017/03/24 by Max.Preussner LauncherCheck: Removed boilerplate header #upgradenotes: Include ILauncherCheckModule.h instead of LauncherCheck.h. Remove "Interfaces/" subdirectory from existing ILauncherCheckModule.h inclusions Change 3363708 on 2017/03/24 by Max.Preussner ImageWrapper: Removed boilerplate header #upgradenotes: Instead of including ImageWrapper.h, include the actual IImageWrapperXXX.h files that you use. Remove the "Interfaces/" subdirectory from existing IImageWrapperXXX.h includes Change 3363966 on 2017/03/24 by Max.Preussner ImageWrapper: Modernization pass - include what you use - reorganized internal files - documentation fixes Change 3364579 on 2017/03/24 by Max.Preussner ImageWrapper: Deprecated shared pointer typedef and removed usages #upgradenotes: Please use TSharedPtr<IImageWrapper> instead of IImageWrapperPtr Change 3364582 on 2017/03/24 by Max.Preussner NetworkFileSystem: Removed monolithic boilerplate header #upgradenotes: Instead of including NetworkFileServer.h, include the INetworkFileXXX.h headers that you actually use. Remove the "Interfaces/" subdirectory from existing INetworkFileXXX.h includes Change 3381440 on 2017/04/05 by Max.Preussner Oculus: Removed illegal pragmas Change 3391731 on 2017/04/12 by Max.Preussner ImgMedia: Added support for BMP, JPG and PNG image sequences Change 3401146 on 2017/04/19 by Max.Preussner Core: Cleanup pass for FTimespan usages; updated documentation When initializing time span values from single components, consider using the FromHours, FromMinutes, FromSeconds, Zero, MinValue and related methods instead of calling the overloaded constructors as they will make your code easier to read and understand. Change 3401504 on 2017/04/20 by Max.Preussner MCP: Fixed incorrect FTimespan usage of GetMilliseconds instead of GetTotalMilliseconds Change 3401833 on 2017/04/20 by Max.Preussner Core: Various improvements to FTimespan - added proper serialization - updated documentation - access fractions as milli-, micro- or nanoseconds - removed the following string formatters as they were not useful: %D %H %M %S %F - updated documentation #upgradenotes: The %D string formatter (previously total number of days) is now the zero-padded days component of the time span. Time spans are now always exported and stringified with a leading plus or minus sign. #jira UE-43990 #jira UE-44163 Change 3437543 on 2017/05/12 by Max.Preussner PS4Media: Added audio error codes conversion Change 3446564 on 2017/05/18 by Max.Preussner Networking: Fixed nullpointer crash if socket initialization fails Change 3459978 on 2017/05/25 by Max.Preussner ImgMedia: Renamed frame cache to frame loader Change 3463311 on 2017/05/26 by Max.Preussner Core: Added iterators & predicate based methods to LRU Cache Change 3464452 on 2017/05/29 by Max.Preussner ImgMedia: Added video sample output Change 3464468 on 2017/05/29 by Max.Preussner Media: Added separate cache visualization for loaded and cached samples Change 3464592 on 2017/05/29 by Max.Preussner Core: Added TLruCache::FindAndTouch Change 3464607 on 2017/05/29 by Max.Preussner Core: Added TRange::Inclusive / ::Exclusive Change 3464608 on 2017/05/29 by Max.Preussner Media: Fixed incorrect upper bound in support play rates of various players Change 3466732 on 2017/05/30 by Max.Preussner ImgMedia: Added image compression type to info string Change 3466871 on 2017/05/31 by Max.Preussner WmfMedia: Fixed session capabilities not showing up; added initialization logging Change 3467785 on 2017/05/31 by Max.Preussner MfMedia: Fixed sample stride calculated from media input instead of output Change 3467963 on 2017/05/31 by Max.Preussner WmfMedia: Reordered media sub-type string conversion to fix some tracks being reported incorrectly Change 3468110 on 2017/05/31 by Max.Preussner WmfMedia: Added MPEG-2 media sub types to utils Change 3468516 on 2017/05/31 by Max.Preussner AndroidMedia: Allow mediaplayer audio to be disable on Android (UE-45570) Change 3468554 on 2017/05/31 by Max.Preussner MediaAssets: Added AutoClear option to automatically clear media texture when media is unloaded Change 3468627 on 2017/05/31 by Max.Preussner ImgMedia: Allowing for auto-selection of EXR decoder thread count Change 3468648 on 2017/05/31 by Max.Preussner ImgMedia: Reorganized OpenExrWrapper files Change 3471789 on 2017/06/02 by Max.Preussner WmfMedia: Fixed potential concurrency issue in session state management Change 3472918 on 2017/06/03 by Max.Preussner Core: Allowing zero sized LRU cache; added default constructor Change 3472919 on 2017/06/03 by Max.Preussner Media: Added pre-Slate tick stage; renamed some functions; continued to implement sample caching Change 3473704 on 2017/06/05 by Max.Preussner AndroidMedia: Added settings class Change 3474407 on 2017/06/05 by Max.Preussner AndroidMedia: Implemented video sample processing Change 3474934 on 2017/06/05 by Max.Preussner ImgMedia: Fixed crash due to deleting loader work items twice (UE-45705) #jira UE-45705 Change 3476925 on 2017/06/06 by Max.Preussner Media: Added return values to media view interface; documentation fixes Change 3477158 on 2017/06/06 by Max.Preussner SwitchMedia: Implemented sample pooling Change 3477201 on 2017/06/07 by Max.Preussner PS4Media: Implemented video sample pooling Change 3481470 on 2017/06/08 by Max.Preussner Media: Fixed time stamps not set in recycled texture samples Change 3481472 on 2017/06/08 by Max.Preussner MediaAssets: Fixed no video samples fetched while player is in buffering state Change 3481473 on 2017/06/08 by Max.Preussner MediaUtils: Added default constructor to MediaSampleQueue Change 3481584 on 2017/06/08 by Max.Preussner MediaUtils: Paused state is considered forward for sample lookup as this is the common case. Change 3481588 on 2017/06/08 by Max.Preussner PS4Media: Redesigned the PS4 media player to support async file loading & track switching Change 3481627 on 2017/06/08 by Max.Preussner PS4Media: Opening media sources in thread pool if not precaching Change 3481666 on 2017/06/08 by Max.Preussner ImgMedia: Fixed SequencePath property file picker always opening default path Change 3481669 on 2017/06/08 by Max.Preussner ImgMedia: Fixed crash when quering cache state of empty image sequence Change 3481685 on 2017/06/08 by Max.Preussner ImgMedia: Fixed EXR reader failing to play slow loading sequences (UE-45719) #jira UE-45719 Change 3483623 on 2017/06/10 by Max.Preussner Media: Added getters for 360 view settings; added support for relative view updates Change 3483624 on 2017/06/10 by Max.Preussner Media: Added Blueprint support for 360 videos Change 3483626 on 2017/06/10 by Max.Preussner MediaPlayerEditor: Added 360 video mouse controls; broke out viewport widget into separate class. Change 3483627 on 2017/06/10 by Max.Preussner Core: Using system start time instead of current time for renamed log file names Change 3483630 on 2017/06/10 by Max.Preussner Core: Grouping log files by log name and processing each group separately when deleting old log files Change 3483816 on 2017/06/10 by Max.Preussner WmfMedia: Detecting audio device availability to prevent lockup of audio tracks Change 3483939 on 2017/06/11 by Max.Preussner AvfMedia: Finished Media Framework 3.0 upgrade - overhauled track switching - removed render thread flushes - reduced nesting - code cleanup pass Change 3483940 on 2017/06/11 by Max.Preussner Media: Consistent track switching behavior across platforms Change 3484172 on 2017/06/11 by Max.Preussner MediaPlayerEditor: Removed obsolete asset type actions Change 3484180 on 2017/06/11 by Max.Preussner MediaPlayerEditor: Fixed media player info overlays not visible during mouse capture Change 3484248 on 2017/06/11 by Max.Preussner MediaAssets: Media players now always have a playlist Change 3484249 on 2017/06/11 by Max.Preussner MediaPlayerEditor: Added UI controls to Playlist tab Change 3484250 on 2017/06/11 by Max.Preussner Media: Implemented overlay sample caching Change 3484252 on 2017/06/11 by Max.Preussner WmfMedia: Enabled support for .smi and .sami subtitle files Change 3485433 on 2017/06/12 by Max.Preussner ImgMedia: Enabled plug-in on all platforms; enabled EXR only on platforms that support it Change 3485720 on 2017/06/12 by Max.Preussner MediaPlayerEditor: Added ability to save playlists Change 3485828 on 2017/06/12 by Max.Preussner AvfMedia: Thread-safe ticking of video sampler; ticking audio processing on high frequency thread Change 3485926 on 2017/06/12 by Max.Preussner MediaUtils: Draining all unconsumed samples at the end of a frame Change 3486043 on 2017/06/12 by Max.Preussner Media: Consistent behavior for playlist navigation (UE-45964) #jira UE-45964 Change 3486104 on 2017/06/12 by Max.Preussner MediaPlayerEditor: Implemented simple overlay text positioning Change 3486145 on 2017/06/12 by Max.Preussner AndroidMediaPlayer: Moved video sample handling into render thread Change 3486147 on 2017/06/12 by Max.Preussner MediaPlayerEditor: Moved overlay texts into separate layer Change 3486188 on 2017/06/12 by Max.Preussner Media: Enabling media factory modules in Editor for all players Change 3486223 on 2017/06/12 by Max.Preussner Media: Defaulting players to select first audio and video tracks by default Change 3486473 on 2017/06/13 by Max.Preussner Media: Buffering is no longer a media player state, but handled separately (for players that can buffer while playing) Change 3486475 on 2017/06/13 by Max.Preussner MediaPlayerEditor: Showing busy bar when buffering or preparing Change 3487237 on 2017/06/13 by Max.Preussner AndroidMedia: Fixed video sample not getting processed on render thread Change 3487507 on 2017/06/13 by Michael.Trepka AvfMedia - small cleanup of the code for passing video frame rate to the video sampler Change 3487719 on 2017/06/13 by Michael.Trepka Disable shared PCH in OpenExrWrapper to solve a problem with bUseRTTI mismatch between the module and the PCH Change 3487842 on 2017/06/13 by Max.Preussner AndroidMedia: Fixed texture swizzle disabled on non-Engine builds Change 3488006 on 2017/06/13 by Michael.Trepka AvfMedia - Moved some logic from FAvfMediaPlayer::TickTickable() to FAvfMediaTracks::ProcessAudio() to make it thread safe, plus fixed a bug with the player not setting the current status to Stopped after opening a file Change 3488308 on 2017/06/13 by Chris.Babcock AndroidMedia: Fixed flicker issue #jira UE-45736 Change 3488335 on 2017/06/13 by Max.Preussner MediaAssets: Made UFileMediaSource::GetFullPath public Change 3488338 on 2017/06/13 by Max.Preussner MediaPlayerEditor: Fixed "Show file in Explorer" not working for file media sources Change 3488339 on 2017/06/13 by Max.Preussner MediaPlayerEditor: Showing a throbber when buffering player Change 3488768 on 2017/06/14 by Max.Preussner Core: Inlined FTimespan static functions hange 3490203 on 2017/06/14 by Max.Preussner Core: Force inlined TComPtr operators Change 3494083 on 2017/06/15 by Chris.Babcock AndroidMedia: Fix playlist looping (send PlaybackEndReached event) #jira UE-46086 Change 3497017 on 2017/06/16 by Max.Preussner MediaAssets: Playlists now auto advance with PlayOnOpen off Change 3497075 on 2017/06/17 by Chris.Babcock MediaPlayer Sampler node and external texture support for Android MediaPlayer - enable with USE_EXTERNALTEXTURE in AndroidMediaPlayer.cpp (disabled in this CL) - supports MediaSample node in material editor with scale/bias handled if above flag enabled - fixed looping problems, including eventual crashes - track switching fixed (lockups and missing video) - corrected resource leaks and crash switching maps #jira UE-46055 #jira UE-45744 #jira UE-46086 Change 3497163 on 2017/06/17 by Max.Preussner MediaUtils: Processing media events immediately if on game thread Change 3497170 on 2017/06/17 by Max.Preussner Media: All Media Framework interfaces are pure virtual Change 3498603 on 2017/06/19 by Ben.Marsh UBT: Prevent plugins which list modules multiple times from adding them twice. Change 3500870 on 2017/06/20 by Max.Preussner WmfMedia: Rewrote WMF state machine; now with track switching #jira UE-20209 #jira UE-35385 #jira UE-38337 #jira UE-45676 Change 3502181 on 2017/06/20 by Chris.Babcock MediaSampler node updates - fixed issue with ExternalTexture singleton for DLL compatiblity - now works for all players (registers texture samples with ExternalTexture by player GUID) - enabled OES in AndroidMediaPlayer now that materials can universally use the MediaSampler Change 3503182 on 2017/06/21 by Max.Preussner Media: Refactored status flags into an enum; exposed connecting status Change 3503724 on 2017/06/21 by Chris.Babcock Improvement in MediaPlayer Sampler node - RGB, R, G, B, A output pins like normal texture sampler - allow preview in material editor - fix OES detection for Android Change 3509088 on 2017/06/26 by Max.Preussner MediaAssets: Added AddFile and AddUrl to UMediaPlaylist Change 3510256 on 2017/06/26 by Max.Preussner WmfMedia: Fixed play rate not set to zero when end reached Change 3510273 on 2017/06/26 by Max.Preussner MediaPlayerEditor: Removed obsolete Slate culling rectangle code Change 3510413 on 2017/06/26 by Max.Preussner MediaPlayerEditor: Showing frame rate if available Change 3510533 on 2017/06/26 by Max.Preussner MediaUtils: Preventing media cache filling up when scrubbing Change 3510859 on 2017/06/26 by Max.Preussner PS4Media: Fixed track switching crashes (UE-45960) #jira UE-45960 Change 3514173 on 2017/06/28 by Max.Preussner WmfMedia: Optimized player capabilities check Change 3514174 on 2017/06/28 by Max.Preussner WmfMedia: Moved media source resolver code into utility class Change 3514714 on 2017/06/28 by Max.Preussner Core: Added TComPointer.IsValid; code cleanup pass Change 3517912 on 2017/06/30 by Max.Preussner MediaUtils: Added GetVideoAspectRatio to player facade Change 3524957 on 2017/07/06 by Max.Preussner ImgMedia: Decoding image frames only when video track is selected Change 3525252 on 2017/07/06 by Max.Preussner ImgMedia: Async image sequence initialization Change 3525266 on 2017/07/06 by Max.Preussner ImgMedia: Enabled reverse playback Change 3525722 on 2017/07/06 by Max.Preussner WmfMedia: Workaround for occasional WMF internal deadlock in IMFRateSupport Change 3525800 on 2017/07/07 by Max.Preussner WmfMedia: Fixed another WMF deadlock issue & some rate change glitches; improved logging. Change 3525801 on 2017/07/07 by Max.Preussner MediaPlayerEditor: Made scrubbing more responsive Change 3526500 on 2017/07/07 by Max.Preussner WmfMedia: Using NULL for Windows pointers Change 3527323 on 2017/07/07 by Max.Preussner WmfMedia: Added support for audio and video capture media sources Change 3530197 on 2017/07/10 by Max.Preussner WmfMedia: Added utility functions for enumerating audio and video capture devices Change 3533465 on 2017/07/12 by Max.Preussner Media: Added media capture device support API & implementation for WMF Change 3533469 on 2017/07/12 by Max.Preussner MediaPlayerEditor: Added source selection menu w/ capture device menu to navigation bar Change 3533540 on 2017/07/12 by Max.Preussner MediaAssets: Blueprint support for media capture device discovery Change 3533574 on 2017/07/12 by Max.Preussner WmfMedia: Using cached supported play rates; more strict pausing support check Change 3533924 on 2017/07/12 by Max.Preussner WmfMedia: Added global LowLatency setting (UEVR-859) Note that this setting is only supported when compiling for Windows 8 or newer. Change 3534027 on 2017/07/12 by Max.Preussner WmfMedia: Compile time support for low latency session attribute on < Windows8 #jira UEVR-859 Change 3538744 on 2017/07/14 by Max.Preussner MediaUtils: Renamed FDefaultMediaTimeSource to FAppMediaTimeSource Change 3542818 on 2017/07/18 by Max.Preussner WmfMedia: Fixed race condition on session shutdown Change 3543082 on 2017/07/18 by Max.Preussner WmfMedia: Fixed track selection in media that doesn't support seeking Change 3543092 on 2017/07/18 by Max.Preussner Media: Implemented media track format API Enables multiple formats per media track. By default, the first usable format is selected. This feature is currently only implemented for WmfMedia. All other players assume a single format per track. Change 3543794 on 2017/07/19 by Max.Preussner WmfMedia: Added string conversion for null GUIDs Change 3543796 on 2017/07/19 by Max.Preussner MfMedia: Copied GUID string conversion updates from WmfMedia Change 3543797 on 2017/07/19 by Max.Preussner WmfMedia: Preventing duplicate track formats in capture devices with legacy DirectX support Change 3544390 on 2017/07/19 by Max.Preussner Media: Allowing INDEX_NONE as 'current selection' index in track format related functions Change 3545368 on 2017/07/19 by Max.Preussner WmfMedia: Fixed session error with some media sources when attempting to seek to current position without ever starting Change 3545388 on 2017/07/19 by Max.Preussner MediaAssets: Fixed RGB input sources rendered upside down Change 3545430 on 2017/07/19 by Max.Preussner MediaAssets: Fixed incorrect sRGB conversion on BMP inputs Change 3547362 on 2017/07/20 by Max.Preussner Core: Added IsGraph and IsPrint to TCHAR utilities Change 3547376 on 2017/07/20 by Max.Preussner WmfMedia: Better log messages for non-standard video types (UE-47533) #jira UE-47533 Change 3547404 on 2017/07/20 by Max.Preussner QAGame: Enabled PlayOnOpen and Looping on MediaPlayerSwitch BP (UE-47542) #jira UE-47542 Change 3547466 on 2017/07/20 by Max.Preussner WmfMedia: Fixed edge case for detecting whether pause is available Change 3548742 on 2017/07/21 by Max.Preussner Media: Added API for changing the input frame rate Change 3548743 on 2017/07/21 by Max.Preussner WmfMedia: Implemented ability to change input frame rate Change 3554411 on 2017/07/25 by Max.Preussner AudioMixer: Broke out SynthComponent initialization code; added bIsUISound property Change 3554818 on 2017/07/25 by Max.Preussner Media: Added per track-type cache queries Change 3557284 on 2017/07/26 by Max.Preussner WmfMedia: Added buffer size check in texture sample as well Change 3560530 on 2017/07/27 by Max.Preussner WmfMedia: Made COM object destructors private and added assertions Change 3560580 on 2017/07/27 by Max.Preussner MediaUtils: Added method for querying number of objects in pool Change 3562572 on 2017/07/28 by Max.Preussner WmfMedia: Properly handling topology status errors when opening media Change 3576710 on 2017/08/08 by Chris.Babcock bug fixes for mediaplayer - rare cases in Android media tracks - make FMediaCaptureDevice members available in blueprints Change 3577736 on 2017/08/08 by Chris.Babcock Extend ExternalTexture to support 2x3 transform (scale/rotation + offset) Change 3578831 on 2017/08/09 by Max.Preussner MediaAssets: Made media sound component BP spawnable Change 3579210 on 2017/08/09 by Max.Preussner UdpMessaging: Not showing warning message if tunnel settings left empty to use defaults Change 3579547 on 2017/08/09 by Chris.Babcock Better support for Android external texture detection Change 3579567 on 2017/08/09 by Chris.Babcock Android camera plugin #jira UEMOB-215 Change 3580035 on 2017/08/10 by Andrew.Rodham Media Texture: External textures are now fully supported and enforced when attempting to sample external texture types in materials. - Textures can now dynamically provide an external texture GUID at runtime, which is queried by the uniform expression. Statically defined GUIDs remain supported. - Added necessary ExternalTexture(Parameter) methods to the material compiler and HLSL translator - Made UTexture::GetMaterialType const-correct #tests Test map that contains TextureObject, TextureObjectParameter, TextureSample and TextureSampleParameter nodes with media textures works on both a Nexus 10 (non-image-external), and a Pixel (image-external), and on desktop PC. Change 3581552 on 2017/08/10 by Chris.Babcock Use bilinear sampling instead of point for external texture (Android media and camera) Change 3581628 on 2017/08/10 by Max.Preussner Core: Fixed FTimespan import/export/copypaste (UE-43990) #jira UE-43990 #jira UE-44163 Change 3581909 on 2017/08/11 by Andrew.Rodham Media: Only cache material proxy pointers if they have been initialized (and thus, will be removed from the cache on release) - This prevents destroyed proxies from remaining in the texture registry #jira UE-48307 Change 3582451 on 2017/08/11 by Max.Preussner AudioMixer: Fixed initialization order of synth components This ensures that the Synth is initialized before OnRegister in the super class initializes and activates the AudioComponents. Previously, the AudioComponent would fail to activate, because Synth was nullptr. #jira UE-48055 Change 3582453 on 2017/08/11 by Max.Preussner MediaAssets: Enabling ticking in media sound component (UE-48055) #jira UE-48055 Change 3583101 on 2017/08/11 by Chris.Babcock Android camera improvements - return correct capture device type (webcamfront/rear) - remove seek (not supported) - support track formats - better framerate selection Change 3590109 on 2017/08/16 by Chris.Babcock Move external texture coordinate update to improve accuracy and save a uniform in final shader Change 3590530 on 2017/08/16 by Max.Preussner MediaAssets: Changed capture device enumeration BP function signatures to allow filter bit masks #jira UE-48166 Change 3590547 on 2017/08/16 by Max.Preussner MediaPlayerEditor: Ticking sound component directly Change 3590628 on 2017/08/16 by Max.Preussner Switch: Fixed media decoder asserting when attempting to pause without having started Change 3591816 on 2017/08/16 by Aaron.McLeran #jira UE-48470 Disabling async processing for procedural sound waves on mac. Change 3592266 on 2017/08/16 by Max.Preussner Media: Replaced media cache with the new sample processing pipeline; continued to implement MfMedia This change fixes stuttering issues with audio and video. However, proper pipeline flushing is not fully implemented yet, so the playback will break after the first playthrough, which might result in freeze frames or out of memory assertions depending on the platform. This will be addressed in an upcoming change. #jira UE-48474 #jira UE-45677 Change 3592355 on 2017/08/17 by Max.Preussner MediaUtils: Added sample sink collection to remove code duplication Change 3592739 on 2017/08/17 by Max.Preussner ImgMedia: Fetching only one video sample per frame Change 3592741 on 2017/08/17 by Max.Preussner MediaUtils: Better sample fetching when paused Change 3592761 on 2017/08/17 by Max.Preussner MediaUtils: Fixed overflow detection in sample sinks Change 3592762 on 2017/08/17 by Max.Preussner ImgMedia: Sending end reached event when looping Change 3592885 on 2017/08/17 by Max.Preussner ImgMedia: Fixed reverse play Change 3592887 on 2017/08/17 by Max.Preussner MediaUtils: Better sample range calculation for audio samples Change 3593010 on 2017/08/17 by Max.Preussner ImgMedia: Fixed async loading of non-EXR image sequences Change 3593193 on 2017/08/17 by Max.Preussner AndroidMedia: Fixed typo Change 3593230 on 2017/08/17 by Max.Preussner Media: Implemented flushing for player sample queues Change 3593346 on 2017/08/17 by Max.Preussner Media: Proper sample processing for reverse playback Change 3593482 on 2017/08/17 by Max.Preussner Switch: Fixed sample range check for reverse playback Change 3594428 on 2017/08/17 by Max.Preussner PS4Media: Fixed video not playing/crashing #jira UE-48547 #jira UE-48549 Change 3595404 on 2017/08/17 by Max.Preussner MediaAssets: Not requesting audio samples if not playing #jira UE-48557 Change 3595624 on 2017/08/17 by Max.Preussner PS4Media: Fixed no looping after track switching #jira UE-46524 #jira UE-48557 Change 3595704 on 2017/08/17 by Max.Preussner MediaUtils: Improved sample queue flushing Eventually this needs to be event-driven. #jira UE-48557 Change 3595706 on 2017/08/17 by Max.Preussner PS4Media: Flushing queues when track switching #jira UE-48557 Change 3595909 on 2017/08/17 by Max.Preussner Matinee: Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382) https://github.com/EpicGames/UnrealEngine/pull/3382 #jira UE-42906 #rn Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382) Change 3597480 on 2017/08/18 by Max.Preussner ImgMediaPlayer: Fixed presentation time calculation for very large delta times Change 3597669 on 2017/08/18 by Max.Preussner ImgMedia: Setting player stopped instead of paused when end reached Change 3597709 on 2017/08/18 by Max.Preussner SwitchMedia: Fixed audio sample duration calculation Change 3598479 on 2017/08/18 by Max.Preussner ImgMedia: Ensuring that first/last frame is played when starting playback forward/reverse; improved state checking; user logging Change 3598629 on 2017/08/18 by Max.Preussner MediaUtils: Properly handling pending flushes when peeking sample queues Change 3598633 on 2017/08/18 by Max.Preussner WmfMedia: Fixed occasional WMF deadlock when scrubbing Change 3598653 on 2017/08/18 by Max.Preussner MediaUtils: Fixed audio resampling in reverse playback Change 3598659 on 2017/08/18 by Max.Preussner MediaPlayerEditor: Creating sound output only if audio device available Change 3598688 on 2017/08/18 by Max.Preussner MediaUtils: Flushing sample queues on direction change regardless of paused state Change 3599444 on 2017/08/20 by Max.Preussner WmfMedia: Added missing check for rate control when quering supported rates Change 3603661 on 2017/08/22 by Max.Preussner WmfMedia: Fixed NV12 output Change 3604345 on 2017/08/23 by Max.Preussner MediaUtils: Added subtitle samples to media sample collection; fixed documentation Change 3604987 on 2017/08/23 by Max.Preussner PS4Media: Setting correct track format types Change 3605117 on 2017/08/23 by Joe.Barnes Fix issue where presentation time was being treated as milliseconds instead of microseconds. Change 3605128 on 2017/08/23 by Joe.Barnes Fix potential issue calculating total (looped) play time after seek or reset. Track last video presentation time Change 3605139 on 2017/08/23 by Joe.Barnes Support audio type DType_Setup. Fix issue with procedural sounds popping. Consume more samples if necessary. #jira ue-48544 Change 3605197 on 2017/08/23 by Max.Preussner Media: Fixed track display name formatting (UE-48767) #jira UE-48767 Change 3605817 on 2017/08/23 by Max.Chen Auto set sampler type on drop on actor. #jira UE-48769 Change 3605999 on 2017/08/23 by Max.Preussner MfMedia: Restarting source reader when switching tracks #jira UE-48766 Change 3606416 on 2017/08/23 by Max.Preussner PS4Media: Various player improvements #jira UE-48586 Change 3607656 on 2017/08/24 by Max.Preussner WmfMedia: Improved logging for Seek and SetRate Change 3607855 on 2017/08/24 by Max.Preussner MfMedia: Better verbose logging; validating seeks; reduced nesting; fixed track switching\ #jira UE-48766 Change 3608029 on 2017/08/24 by Max.Preussner PS4Media: Fixed streaming media not playing; improved result checks & logging #jira UE-48610 Change 3608473 on 2017/08/24 by Max.Preussner MfMedia: Fixed audio sample duration calculation #jira UE-48756 Change 3609316 on 2017/08/24 by Chris.Babcock Provide external texture RotationScale and Offset from sample Change 3610067 on 2017/08/25 by Richard.Wallis Mac: Editor locks up when Track switching and Mac: Media Audio continues to play after closing player. - Fix for creating extra OS AV media playback objects so audio playback not stopping due to over retained objects. - Trying to access OS AV Media Playback object (esp. the currentTime value) across mutliple threads at once seems to cause deadlock in the Apple libraries - moved location of currentTime acess point to Media Ticker - this sets the current time and is then just returned in the getter when on game main. - Trying to playback audio via OS media playback and through the engine at the same time when enabling the selected audio track. Engine version via sample buffers via AVAssetReaderTrackOutput doesn't seem to be working as intended with the new audio frame work audio sinks - so reverting to OS AV media playback for Mac at the moment until better fix for this can be put in. #jira UE-48590, UE-48604 Change 3610267 on 2017/08/25 by Max.Preussner PS4Media: Added missing track selection validation #jira UE-48765 Change 3610399 on 2017/08/25 by Max.Preussner PS4Media: Fixed infinite player re-initialization loop if track selection failed Change 3610809 on 2017/08/25 by Chris.Babcock Fixes for Android media player and camera player - buffer samples copy proper bytecount - realloc sets new buffer ptr - refcount of Java buffers fixed Change 3610953 on 2017/08/25 by Chris.Babcock Fix audio disable before play on Android media player Change 3611405 on 2017/08/25 by Max.Preussner WmfMedia: Resetting supported rates if RateSupport unavailable Change 3611406 on 2017/08/25 by Max.Preussner MfMedia: Resetting supported rates if RateSupport unavailable Change 3611453 on 2017/08/25 by Chris.Babcock Android external texture extension updates for compatibility Change 3611719 on 2017/08/26 by Max.Preussner Media: Added media event for completed seek operations; flushing sinks on seek Change 3611764 on 2017/08/26 by Max.Preussner AvfMedia: Setting player to preparing state prior to initializing tracks asynchronously Change 3611802 on 2017/08/26 by Max.Preussner Media: Exposed error state in media player Change 3611803 on 2017/08/26 by Max.Preussner MediaPlayerEditor: Showing error state in UI Change 3611887 on 2017/08/26 by Max.Preussner MediaUtils: Corrected media sample sink overflow check Change 3611892 on 2017/08/27 by Max.Preussner WmfMedia: Leaving session in error state after error Change 3611929 on 2017/08/27 by Max.Preussner MediaPlayerEditor: Fixed sound stopping on looping Change 3611930 on 2017/08/27 by Max.Preussner MfMedia: Rewrote async sample processing to fix various playback issues Change 3611942 on 2017/08/27 by Max.Preussner Media: Sending suspension event when playback ended Change 3611957 on 2017/08/27 by Max.Preussner UnrealEd: Allowed transient assets to be resaved to disk Change 3611981 on 2017/08/27 by Max.Preussner PS4Media: Rewrote sample processing to fix various playback issues #jira UE-48596 #jira UE-48793 Change 3612035 on 2017/08/27 by Max.Preussner UnrealEd: Picking standard default names when resaving transient packages Change 3612045 on 2017/08/27 by Max.Preussner Media: Fixed playlists not getting saved correctly from Editor (UE-35382) #jira UE-35382 Change 3612212 on 2017/08/28 by Richard.Wallis Fix for Multitrack Video samples continue to Play on Open after Play on Open is toggled off. Current Rate was not getting reset back to 0.0 on media close. #jira UE-47602 Change 3613531 on 2017/08/28 by Max.Preussner MediaAssets: Fixed external texture related crash on shutdown (UE-48918) Also no longer creating clock sink for media player CDO #jira UE-48918 Change 3613677 on 2017/08/28 by Andrew.Porter Fixed crash at exit in Mac editor caused by double release of AVPlayerItem object #jira UE-48937 Change 3615917 on 2017/08/29 by Max.Preussner MfMedia: Added compile options for DXVA and falling back to synchronous sample reading [CL 3617655 by Max Chen in Main branch]
2017-08-30 09:37:09 -04:00
/**
* Type definition for shared pointers to instances of FHTML5TargetDevice.
*/
typedef TSharedPtr<class FHTML5TargetDevice, ESPMode::ThreadSafe> FHTML5TargetDevicePtr;
/**
* Type definition for shared references to instances of FHTML5TargetDevice.
*/
typedef TSharedRef<class FHTML5TargetDevice, ESPMode::ThreadSafe> FHTML5TargetDeviceRef;
/**
* Implements a HTML5 target device.
*/
class FHTML5TargetDevice
: public ITargetDevice
{
public:
/**
* Creates and initializes a new HTML5 target device.
*
* @param InTarget - The TMAPI target interface.
* @param InTargetManager - The TMAPI target manager.
* @param InTargetPlatform - The target platform.
* @param InName - The device name.
*/
FHTML5TargetDevice( const ITargetPlatform& InTargetPlatform, const FString& InName, const FString& InPath )
: TargetPlatform(InTargetPlatform),
Name(InName),
Path(InPath)
{ }
/**
* Destructor.
*/
~FHTML5TargetDevice( )
{
Disconnect();
}
public:
//~ Begin ITargetDevice Interface
virtual bool Connect( ) override;
virtual bool Deploy( const FString& SourceFolder, FString& OutAppId ) override;
virtual void Disconnect( ) override;
virtual ETargetDeviceTypes GetDeviceType( ) const override
{
return ETargetDeviceTypes::Browser;
}
virtual FTargetDeviceId GetId( ) const override;
virtual FString GetName( ) const override;
virtual FString GetOperatingSystemName( ) override;
virtual int32 GetProcessSnapshot( TArray<FTargetDeviceProcessInfo>& OutProcessInfos ) override;
virtual const class ITargetPlatform& GetTargetPlatform( ) const override
{
return TargetPlatform;
}
virtual bool IsConnected( ) override
{
return true;
}
virtual bool IsDefault( ) const override
{
return true;
}
virtual bool Launch( const FString& AppId, EBuildConfigurations::Type BuildConfiguration, EBuildTargets::Type BuildTarget, const FString& Params, uint32* OutProcessId ) override;
virtual bool PowerOff( bool Force ) override;
virtual bool PowerOn( ) override;
virtual bool Reboot( bool bReconnect = false ) override;
virtual bool Run( const FString& ExecutablePath, const FString& Params, uint32* OutProcessId ) override;
virtual bool SupportsFeature( ETargetDeviceFeatures Feature ) const override;
virtual bool SupportsSdkVersion( const FString& VersionString ) const override;
Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3147796) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2948319 on 2016/04/19 by Nick.Shin update zlib to v1.2.8 part 1 of 4 - doing this in stages for tracking purposes #jira UEPLAT-1246 - Update libWebsockets #jira UEPLAT-1221 - update websocket library Change 2948322 on 2016/04/19 by Nick.Shin update libwebsockets to v1.7.4 part 4 of 4 - doing this in stages for tracking purposes #jira UEPLAT-1246 - Update libWebsockets #jira UEPLAT-1221 - update websocket library #jira UEPLAT-1204 - Rebuild libwebsockets with SSL Change 2948661 on 2016/04/19 by Nick.Shin keep using old zlibs until they are recompiled with the newer version Change 2948737 on 2016/04/19 by Nick.Shin build warning fix Change 2949334 on 2016/04/20 by Nick.Shin fix library path for some reason, NetworkFileSystem and HttpNetworkReplayStreaming on Mac platform needs full path - even though lib path was set... Change 2951556 on 2016/04/21 by Nick.Shin static libs double checked #jira UE-29674 - Editor fails to open in Dev-Platform Change 2951559 on 2016/04/21 by Nick.Shin static libs double checked forgot these files - they were in another changelist #jira UE-29674 - Editor fails to open in Dev-Platform Change 2952411 on 2016/04/22 by Nick.Shin add win32 build targets for zlib openssl libcurl libwebsockets part 1 of 2: these are the C# build scripts Change 2970016 on 2016/05/07 by Nick.Shin undo all of the following upgrades: - zlib - openssl - libcurl - libwebsockets and reset webrtc #jira UE-30298 - Fortnite and Orion crash on login Change 3118163 on 2016/09/08 by Josh.Adams perm test 2, not a useful file at all Change 3121142 on 2016/09/12 by Daniel.Lamb Attempt to fix deterministic cooking issue for particlelodlevel. Ensure the spawn module has had postload called on it before using. #test Paragon cook Change 3121150 on 2016/09/12 by Daniel.Lamb Added warning logs to help track down issue UE-33453. Change 3121201 on 2016/09/12 by Keith.Judge Xbox One - Replicate CL 3114357 from 4.13 branch. ESRAM clear on create fix. Change 3121302 on 2016/09/12 by Joe.Graf Fixed up the IMPLEMENT_MODULE macro usage to avoid the link errors Change 3121379 on 2016/09/12 by Dmitry.Rekman Linux: only link libraries that export needed symbols (UE-35720). - Fixes very long startup times of modular builds. - Includes PR #2778 by slonopotamus. #jira UE-35720 Change 3121383 on 2016/09/12 by Dmitry.Rekman Linux: added some missing _API declarations on symbols used externally. - Compiling editor with -fvisibility=hidden works after this fix (although running still doesn't). Change 3121456 on 2016/09/12 by Daniel.Lamb Attempt to fix deterministic cooking issue for particlelodlevel. Ensure the spawn module has had postload called on it before using. #test Paragon cook Change 3122939 on 2016/09/13 by Luke.Thatcher [PLATFORM] [PS4] [!] Skip orbismemdmp files in the PS4 crash handler web service. - Writing these files to disk causes orbis-tm.exe to take a file lock on them, which means we can't move the crash directory to the landing zone. Change 3123040 on 2016/09/13 by Brent.Pease + Fix VS compile error by removing ENGINE_API from virtual method decls since ENGINE_API is defined for the entire class now. Change 3123664 on 2016/09/13 by Nick.Shin this was originally checked into: release 4.13.1 bringing here to dev-platform -- original submit comments -- first, safari has a problem with firing off "window resized" events - causing an infinite loop of the window "resizing" next, retina has "bigger" size calculations going off -- so y-delta checks greater than 2 are done to prevent resize event firing off in an infinite loop jira UE-35363 - Huge game window when launching onto Safari 9.1.2 Change 3125282 on 2016/09/14 by Michael.Trepka Fixed iOS and tvOS code indexing in Xcode project Change 3126812 on 2016/09/15 by Josh.Adams Merged Wolf support into Dev-Platform (hidden from almost all people still). Non-Wolf-specific changes: - Added Parse function to JsonObject.cs to be able to parse a string - Replaced some hacky post-reflection-capture functions with RHISubmitCommandsAndFlushGPU() - Split PLATFORM_HAS_BSD_SOCKET_FEATURE_GETADDRINFO off from PLATFORM_HAS_BSD_SOCKET_FEATURE_GETHOSTNAME - Converted the PS4MallocCrash class into a generic one (that Wolf is now also using) - Added AddGenericToInQueueOnlineThread(), useful running a delegate on Online thread instead of game thread - Refactored the GL shader compiler to allow Wolf to modify behavior without a lot of if WOLF checks everywhere - Added ability in the cross compiler to convert the global uniform arrays into named uniform buffer objects - Added ability for GL shader compiler to output original resources names ("VertColor" instead of "u_v[3]" or whatever) - Added "FORCELODGROUP" console command that will apply a StaticMesh LODGroup to selected meshes in the editor. This can batch-Simplygonify all meshes in a level. Should maybe become an editor tool. - Added ability for arrays of structs to specify a property to be the key. So, with LODGroups, the Name key inside the struct can be the unique key, so when you have multiple .ini files in the hierarchy overriding the same LODGroup by name, it will repalce the first with the second, instead of adding two entries with the same name. Set by @ArrayName=KeyPropertyName. Per Object Config sections need a little different handling, which uses * (see BaseDeviceProfiles.ini) - Added ability to change DeviceProfiles at runtime. Use "dp.override <name>". If you do it again to another one, it will reset the settings to what they were originally, before applying the second new DP. This is because the second DP may not set all settings the first one did, but we want to undo the first settings that the second doesn't contain. - Added FRHICommandListImmediate::IsStalled() - returns true while FRHICommandListImmediate::StallRHIThread is happening - Changed runtime GetFeatureLevelMaxTextureSamplers() calls to the new GetMaxTextureSamplers() which can now be handled by the platform. Renamed GetFeatureLevelMaxTextureSamplers to GetExpectedFeatureLevelMaxTextureSamplers() (only used by the shader editor) to guess at what maybe the samplers count will be - but it's not guaranteed correct. - Renamed a UT copy of a global function to not linker-conflict - Changed the OOMBackupMemoryPool to allow each platform to set how much memory to allocate. See FPlatformMemory::GetBackMemoryPoolSize(). Defaults to 0, which was the previous behavior with the now removed FPlatformMemory::SupportBackupMemoryPool(), which was only true in Windows and PS4. - Added an OOM delegate so other systems can get a callback after OOM occurs (after deleting the backup memory pool if it exists) - Changed SetQualityLevels() (in Scalability.cpp) to no longer change the SetBy priority when setting CVars, and now keeps the SetBy the same as it was. Helps with conflicts between game settings and device profiles. See SetWithCurrentPriority() - Added GetRenderingThreadPriority to FPlatformAffinity to allow a platform override priority. Not sure about this one, so may remove it, or maybe add more priorities for all the threads? - Added a new file into the ini hierarchy to begin fixing the Engine/Base -> Project/Default -> Engine/Platform -> Project/Platform mess. We now have Engine/Base -> Engine/BasePlatform -> Project/Default -> Engine/Platform -> Project/Platform. However, Engine/Platform will soonm be deprecated as we move things over to Engine/BasePlatform, that are safe to move. Change 3126842 on 2016/09/15 by Michael.Trepka Make SAssertPicker's search box the default widget to focus on activate so that it doesn't get deactivated on Mac, where we get the window activation event in a tick after SAssertPicker creation. Change 3126956 on 2016/09/15 by Michael.Trepka Added support for compiling Vulkan shaders for Android on Mac Change 3127206 on 2016/09/15 by Michael.Trepka PR #2604: Remove some warnings. (Contributed by reapazor) Change 3127324 on 2016/09/15 by Michael.Trepka Allow third party dylibs on Mac to be loaded from plugin subfolders Change 3127924 on 2016/09/16 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3128369 on 2016/09/16 by Nick.Shin zlib 1.2.8 headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128377 on 2016/09/16 by Nick.Shin openssl 1_0_2h headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128383 on 2016/09/16 by Nick.Shin libcurl 7_48_0 headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128384 on 2016/09/16 by Nick.Shin libwebsockets 1.7.4 headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128464 on 2016/09/16 by Nick.Shin webRTC rev.12643 NOTE: VS2015 - only Win64 is available - Win32 versions is crashing (e.g. EpicGamesLauncher) at the moment NOTE: VS2013 - not tested (i'm working on getting a VS2013 pro license) - so not checking in with this changelist - also, VS2013 is no longer supported by webRTC build scripts, so it will be old anyways FUTURE NOTE: - will continue to try to get VS2015 Win32 functional - and am working on trying to get VS2013 tested headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128500 on 2016/09/16 by Nick.Shin zlib 1.2.8 - OSX headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128504 on 2016/09/16 by Nick.Shin openssl 1_0_2h - OSX headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128506 on 2016/09/16 by Nick.Shin libcurl 7_48_0 - OSX headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128508 on 2016/09/16 by Nick.Shin libwebsockets 1.7.4 - OSX headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128513 on 2016/09/16 by Nick.Shin webRTC rev.12643 - OSX headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128602 on 2016/09/16 by Nick.Shin webRTC rev.9862 - Win64 VS2013 NOTE: - not tested (i'm working on getting a VS2013 pro license) - checking in for testing purposes WARNING: - VS2013 is no longer supported by webRTC latest headers and lib updates part of [ zlib openssl libcurl libwebsockets webrtc ] updates Change 3128605 on 2016/09/16 by Nick.Shin re-enabling updated ThirdParySoftware libs: - zlib (v.1.2.8) - openssl (1.0.2h) - libcurl (7_48_0) - libwebsocket (v.1.7.4) - webRTC (rev.12643) to the codereviewers, in my attempt to ensure the older libs are still used for console, mobile and linux -- please refer to this checkin if i broke the build... Change 3128651 on 2016/09/16 by Nick.Shin fix Win32 build error from CL: #3128605 Change 3128704 on 2016/09/16 by Nick.Shin fix Win32 build error from CL: #3128605 - this time actually compiling it... Change 3128825 on 2016/09/16 by Dmitry.Rekman Linux: proper fix for too slow startup times (UE-35967). - Pull request #2793 by slonopotamus. - Now without stripping dependencies on libraries specified before. - Contains a work around for ld bug <2.25. Change 3128972 on 2016/09/16 by Nick.Shin fix to local build error. Change 3129283 on 2016/09/16 by Brent.Pease + Add Android local notification support based on existing system used for iOS + Initial API has been added for cancelling local notifications but the actual platform implementation will be done in the next release Change 3129494 on 2016/09/17 by Nick.Shin fix CIS build errors Change 3129503 on 2016/09/17 by Dmitry.Rekman Fix Linux build (case sensitivity issue). Change 3129514 on 2016/09/17 by Nick.Shin fix CIS build errors for consoles - missing zlib include path special thanks to Dmitry.Rekman for pointing me in the right direction Change 3129647 on 2016/09/17 by Dmitry.Rekman Linux: fix non-unity build. Change 3131043 on 2016/09/19 by Nick.Shin archiving build instructions/steps when building: - zlib (v.1.2.8) win: #3128369 osx: #3128500 - openssl (1.0.2h) win: #3128377 osx: #3128504 - libcurl (7_48_0) win: #3128383 osx: #3128506 - libwebsocket (v.1.7.4) win: #3128384 osx: #3128508 - webRTC win: #3128464 (rev.12643 for vs2015) + 3128602 (rev:9862 for vs2013) -- NOTE: win32 is WiP osx: #3128513 Change 3132801 on 2016/09/20 by Dmitry.Rekman Linux: support specifying default OpenGL version via configs (UE-34777). - The first targeted RHI is going to be used. Change 3132905 on 2016/09/20 by Josh.Adams - Fixed up some paths with the WolfPlat rename Change 3133148 on 2016/09/20 by Josh.Adams - Only show UT EULA if PLATFORM_DESKTOP Change 3133152 on 2016/09/20 by Josh.Adams - Beginning support for applets. Disabled unless you have a special SDK with applet support. Change 3133169 on 2016/09/20 by Josh.Adams - Fixed issue with Wolf access but no SDK installed Change 3133344 on 2016/09/20 by Daniel.Lamb Fixed issue with Iterative cooking not detecting changes to ini files which are loaded using LoadLocalFile. Added new flag to limit number of concurrent shader compiles. #test Cook QAGame, Cook Paragon Change 3133345 on 2016/09/20 by Daniel.Lamb FRedirectCollector collects string asset references all the time when running the editor. #test Cook paragon cook QAGame. Change 3133852 on 2016/09/21 by Luke.Thatcher [PLATFORM] [PS4] [^] Performing merge between 3.508.201 LCUE files in CarefullyRedist and Dev-Platform to populate integration history. No files have actually changed in this CL, only Perforce metadata is updated. Change 3133875 on 2016/09/21 by Luke.Thatcher [PLATFORM] [PS4] [^] Performing merge between 3.508.201 LCUE files in CarefullyRedist and Dev-Platform to populate integration history. No files have actually changed in this CL, only Perforce metadata is updated. (Attempt 2) Change 3134403 on 2016/09/21 by Jonathan.Fitzpatrick Per PS4 documentation, app_type requires the alternate spelling of 'upgradeable', 'upgradable'. Change 3134544 on 2016/09/21 by Josh.Adams - Reduced UT textures for Wolf Change 3134915 on 2016/09/21 by Jonathan.Fitzpatrick FPS4Time::SystemTime now calculates the local machine time, instead of UTC. #jira UE-35170 Change 3135036 on 2016/09/21 by Michael.Trepka Quit the UE4EditorServices app when quitting the Launcher if it was the launcher that spawned the services process Change 3135142 on 2016/09/21 by Jonathan.Fitzpatrick GetBackMemoryPoolSize returned bool on PS4 by accident, should be uint32 Change 3135292 on 2016/09/21 by Jeff.Campeau Change include order to favor the XDK edition specific headers where available. Change 3136414 on 2016/09/22 by Josh.Adams - Fixed a checkf() that had the case reversed #jira ue-36311 Change 3137082 on 2016/09/22 by Dmitry.Rekman Added support for Linux installed builds to 4.14 Change 3137220 on 2016/09/22 by Dmitry.Rekman Linux: do not rebuild hlslcc on each setup. - Now that hlslcc is set to use bundled libc++ there should be no STL binary compatibility conflicts between the engine and hlslcc binary. Change 3137227 on 2016/09/22 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3137259 on 2016/09/22 by Dmitry.Rekman Linux installed build: fix CIS (missed one .csproj) Change 3137290 on 2016/09/22 by Dmitry.Rekman Linux installed builds: fix for the resulting directory. Change 3137291 on 2016/09/22 by Chris.Babcock Restore texture filtering mode properly when movie played on Android #jira UE-36342 #ue4 #android Change 3137376 on 2016/09/22 by Dmitry.Rekman Linux: re-enabled crash handler stack smash protection. - Race condition in FRunnableThreadPThread has been previously fixed. Change 3138498 on 2016/09/23 by Dmitry.Rekman Linux: add missed package for installed builds. - mono-devel package for resgen2. Change 3138523 on 2016/09/23 by Dmitry.Rekman Linux: Update hlslcc now that we're not rebuilding it each time. Change 3138658 on 2016/09/23 by Josh.Adams - Moved UT's Social Plugin into NotForLicensees Change 3139042 on 2016/09/23 by Dmitry.Rekman Linux: more robust check of installed packages. - Also added mono-devel to the list of packages installed on 14.04. Change 3139674 on 2016/09/26 by Dmitry.Rekman Fix crash when editing widget blueprints (UE-35185). - Caused by name collision due to copy/pasted code; aliased classes diverged and this resulted in all kinds of weird memory stomping. - Renamed the class and also applied the same workaround (removing static) to prevent likely crashes on exit as happened with the original class (see UE-30795). Change 3140203 on 2016/09/26 by Josh.Adams - Wolf Fix for SHIPPING Change 3140206 on 2016/09/26 by Josh.Adams - NEX work, still in progress Change 3140276 on 2016/09/26 by Josh.Adams - Fixed Wolf compile error Change 3140485 on 2016/09/26 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3140570 on 2016/09/26 by Dmitry.Rekman SDL2: Delete obsolete files. - We now have local changes to SDL2, so this tarball is no longer accurate and just takes unnecessary space. Change 3140577 on 2016/09/26 by Dmitry.Rekman Fix CudaTest monolithic build. - Not the best fix, the better fix is to build against bundled libc++. Change 3141184 on 2016/09/27 by Keith.Judge Add FXboxOneApplication::GetXboxOneApplication to fix a save/load game assert. #jira UE-35973 Change 3141623 on 2016/09/27 by Chris.Babcock Support hiding virtual keyboard on Android #jira UE-34201 #ue4 #android Change 3141887 on 2016/09/27 by Joe.Graf Added support for additional plugin directories that are specified by the .uproject file New plugin wizard adds to the additional plugin directories if the user specifies a directory outside of Engine/Plugins or Game/Plugins Change 3141916 on 2016/09/27 by Josh.Adams - Worked around compile issues (at least with Wolf UT). This is well documented in a Jira (UE-29925) Change 3141926 on 2016/09/27 by Josh.Adams - Support for skipping Wolf user selector (-nologinui) Change 3141938 on 2016/09/27 by Chris.Babcock Allow Android media player to seek past 999ms (contributed by rcywongaa) #jira UE-36453 #PR #2797 #ue4 #android Change 3142207 on 2016/09/27 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3142219 on 2016/09/27 by Josh.Adams - Wolf PhysX 3.4 libs and includes Change 3142220 on 2016/09/27 by Josh.Adams - File that had to be fixed up after main merge (missed adding it to the huge integrate CL) Change 3142314 on 2016/09/27 by Chase.McAllister #jira UE-35011 fixes to some assets to remove redundancies/output log spam Change 3142510 on 2016/09/27 by Daniel.Lamb Fixed up resave lightmaps commandlet so that world transforms don't get applied twice. #jira UE-35942 Change 3142650 on 2016/09/27 by Chris.Babcock Android support for Linux by yaakuro - requires CodeWorks for Android Linux installed and OpenJDK 1.8 - need to set Android SDK paths manually in Project Settings #jira UE-32752 #jira UE-32753 #PR #2564 #PR #2565 #ue4 #android #linux Change 3142802 on 2016/09/27 by Dmitry.Rekman Upgrade to SDL 2.0.5-ish (still technically 2.0.4). - Upstream revision 10374:dccf51aee79b. - Merged all our changes hopefully. Change 3143075 on 2016/09/28 by Luke.Thatcher [RENDERING] [~] Add check to FBatchedElements::AddSprite to catch null textures. If the texture is null here, we will crash later in the RHI. At least now we'll get the callstack of the code adding the null textured sprite, since I don't have a repro. #jira UE-33077 Change 3143219 on 2016/09/28 by Daniel.Lamb Added new is compiling function which tells you if it's really compiling instead of lying. If def out additional logging for debugging shader compilation issue for 4.14 release. Change 3143428 on 2016/09/28 by Luke.Thatcher [PLATFORM] [PS4] [+] Use PS4 SDK 4.008.061 Change 3143488 on 2016/09/28 by Daniel.Lamb Changed defaults for skip cooking editor content to true. Change 3143526 on 2016/09/28 by Daniel.Lamb Increased the concurrent shader compile limit while in the cooker. #test Cook paragon Change 3143874 on 2016/09/28 by Chris.Babcock Read Android environment variables from .bashrc on Linux #jira UE-36565 #ue4 #android #linux Change 3143911 on 2016/09/28 by Dmitry.Rekman Fix SDL EGL API binding (UE-18979). - Contains PR #1398 by x414e54. - Also fixes offscreen backend that needed to provide a global mouse state after the SDL upgrade. Change 3143929 on 2016/09/28 by Daniel.Lamb Removed some more temporary logging. #test Cook paragon Change 3143959 on 2016/09/28 by Jeff.Campeau Media Player for Xbox One Change 3143997 on 2016/09/28 by Dmitry.Rekman Linux: faster linking in Debug. - Do not apply --as-needed to Debug build since taking a hit of several tens of seconds on startup is better than linking for ~4 more minutes when iterating. Change 3144004 on 2016/09/28 by Dmitry.Rekman Linux: make SCW dump core on crash in debug builds. - If the editor (not SCW itself) is built in Debug, make SCW dump cores if they ever crash. This makes it debug easier (at the risk of running of disk space). Change 3144007 on 2016/09/28 by Dmitry.Rekman Linux: Allow equals character in command line parameter value (UE-26406). - PR #2019 by bozzaro. - Allows passing parameters like -Switch=Key=Value. Change 3144042 on 2016/09/28 by Jeff.Campeau Add tag for DX12 support being experimental in target settings. #jira UE-36150 Change 3144068 on 2016/09/28 by Dmitry.Rekman Linux: enable using xgConsole in UAT (UE-28096). - PR #2144 by bozzaro. - Picks correct xgConsole binary. - Allegedly fixes crash in CombineXGEItemFile on mono. Change 3144120 on 2016/09/28 by Michael.Trepka Copying //Tasks/UE4/Dev-HighDPI/... to //UE4/Dev-Platform/... Change 3144172 on 2016/09/28 by Chris.Babcock Add libpng 1.5.27 for Android #jira UE-36573 #ue4 #android Change 3144318 on 2016/09/28 by Chris.Babcock Correct logic for checking .bashrc on Linux #ue4 #android Change 3144331 on 2016/09/28 by Dmitry.Rekman Linux: repair ARM server builds. - Also: print info about C++ library being used and allow the override via environment variable UE4_LINUX_USE_LIBCXX (either 0 or 1). Change 3144354 on 2016/09/28 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) this is intermediate, not fully working Change 3144368 on 2016/09/28 by Josh.Adams - Moved the new Social files into NFL Change 3144395 on 2016/09/28 by Chris.Babcock Add missing functions for AndroidWebBrowserWindow #ue4 #android Change 3144417 on 2016/09/28 by Josh.Adams - Probable fix for FWebBrowserWindow missing virtuals Change 3144438 on 2016/09/28 by Jeff.Campeau XDK updated to 160802 Change 3144569 on 2016/09/29 by Dmitry.Rekman Linux: allow a selectable clock source (UE-36564). - The engine will now select the best performing clock on start instead of hard-coding CLOCK_REALTIME. This will happen as part of global initialization before main() to prevent clock skew. - Also fixes a problem of the engine not being able to start on Windows 10 since previously hard-coded clock id was not supported there. #tests Compiled and ran a few targets (including non-monolithic). Tried bogus clock sources. Haven't actually tried on Win10 (don't have a machine atm). Change 3145108 on 2016/09/29 by Joe.Graf Fixed cases where path relative external plugin paths would generate the wrong path when running Unreal Header Tool (and probably other tools) Change 3145245 on 2016/09/29 by Joe.Graf #wolf Checking in removal of plugin use on Win64 per Josh's request Change 3145514 on 2016/09/29 by Will.Fissler Updated Mac Info.plist files to disable high DPI on macOS 10.12 Change 3145538 on 2016/09/29 by Josh.Adams - Worked around a physics task graph issue with using the new lock free stuff on Wolf, joining PS4 and XboxOne. Wolf was crashing on some boots. Change 3145540 on 2016/09/29 by Josh.Adams - Fix for checking some Wolf dev tool installation existence - Fix for various Wolf build issues - Fix for Wolf devices not showing up in Launch on Change 3145542 on 2016/09/29 by Josh.Adams - Pulled over Wolf changes from Wolf branch into Dev-Platform Change 3145572 on 2016/09/29 by Josh.Adams - Cleaned up Wolf SDK error logs which really messed up GenProjectFiles for some class of people. #jira UE-36591 Change 3145769 on 2016/09/29 by Chris.Babcock Remove duplicate platforms from deploy list in UFE #jira UE-36636 #ue4 Change 3146061 on 2016/09/29 by Chris.Babcock Linux: be less spammy in log when launching external procs #jira UE-36638 #ue4 #linux Change 3146208 on 2016/09/29 by Dmitry.Rekman Linux: fix PhysX crash (UE-36613). - PX_RESTRICT was unwarrantedly applied to memMove, allowing clang to replace the memmove() call to memcpy() at -O2 and above. - This caused PxArray::remove() to duplicate the elements of its array (in POD case) and this opened doors to all kinds of fun. #jira UE-36613 Change 3146476 on 2016/09/30 by Josh.Adams - Moved a UBT log that could pollute QA logs with Wolf secrets to Verbose Change 3146554 on 2016/09/30 by Josh.Adams - Removed another wolf secret log Change 3146626 on 2016/09/30 by Josh.Adams Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform) Change 3146712 on 2016/09/30 by Josh.Adams - Fixed case for building Android on Linux #jira #UE-36652 Change 3146844 on 2016/09/30 by Josh.Adams - Removed ES2 shader compiling from TVOS, and force Metal compiling #jira UE-36306 Change 3146865 on 2016/09/30 by Daniel.Lamb Removed temp logging for materials #test Launch on paragon Change 3146874 on 2016/09/30 by Dmitry.Rekman Linux: add rpath for libTextureConverter.so (UE-36620). Change 3147030 on 2016/09/30 by Josh.Adams - Version check workaround for IOS9.3/TVOS9.2 defining __IPHONE_10_0 which breaks our IOS10 code checks #jira UE-36623 Change 3147151 on 2016/09/30 by Josh.Adams - Fixed zlib.build.cs for XboxOne, which came in from another branch without an include path, yet somehow main is compiling? Change 3147621 on 2016/09/30 by Michael.Trepka Fix for setting up RPATHs for third party dylibs for packaged code-based games on Mac Change 3147712 on 2016/09/30 by Josh.Adams - Fixed metal crash StrategyGame crash. Recent code was checking IsES2Platform for HDR decoding in scene capture, and Metal hasn't been IsES2 since may. Changed to IsMobilePlatform. #jira UE-36225 Change 3147725 on 2016/09/30 by Josh.Adams - Fixed yet another Wolf log for people with Wolf access but no SDK [CL 3147801 by Josh Adams in Main branch]
2016-09-30 21:21:09 -04:00
virtual bool TerminateProcess( const int64 ProcessId ) override;
virtual void SetUserCredentials( const FString& UserName, const FString& UserPassword ) override;
virtual bool GetUserCredentials( FString& OutUserName, FString& OutUserPassword ) override;
//~ End ITargetDevice Interface
private:
// Holds a reference to the device's target platform.
const ITargetPlatform& TargetPlatform;
FString Name;
FString Path;
};