2014-12-07 19:09:38 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2014-06-25 13:25:21 -04:00
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namespace UnrealBuildTool.Rules
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{
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public class Merge : ModuleRules
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{
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public Merge(TargetInfo Target)
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{
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PrivateIncludePaths.AddRange(
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new string[] {
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"Developer/Merge/Private",
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"Kismet",
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}
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2014-10-23 13:16:13 -04:00
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);
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2014-06-25 13:25:21 -04:00
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AssetTools",
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2014-10-23 13:16:13 -04:00
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"Core",
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2014-06-25 13:25:21 -04:00
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"CoreUObject",
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"EditorStyle",
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"Engine", // needed so that we can clone blueprints...
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"GraphEditor",
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"InputCore",
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"Kismet",
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2014-10-23 13:16:13 -04:00
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"PropertyEditor",
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2014-06-25 13:25:21 -04:00
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"Slate",
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"SlateCore",
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"SourceControl",
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"UnrealEd",
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}
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2014-10-23 13:16:13 -04:00
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);
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2014-06-25 13:25:21 -04:00
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}
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}
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}
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