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14 lines
428 B
C++
14 lines
428 B
C++
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "SourceCodeAccessPrivatePCH.h"
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#include "SourceCodeAccessSettings.h"
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USourceCodeAccessSettings::USourceCodeAccessSettings(const class FPostConstructInitializeProperties& PCIP)
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: Super(PCIP)
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{
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#if PLATFORM_WINDOWS
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PreferredAccessor = TEXT("VisualStudioSourceCodeAccessor");
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#elif PLATFORM_MAC
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PreferredAccessor = TEXT("XCodeSourceCodeAccessor");
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#endif
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}
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