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UnrealEngineUWP/Engine/Source/Developer/SourceCodeAccess/Private/SourceCodeAccessSettings.cpp

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "SourceCodeAccessPrivatePCH.h"
#include "SourceCodeAccessSettings.h"
USourceCodeAccessSettings::USourceCodeAccessSettings(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
#if PLATFORM_WINDOWS
PreferredAccessor = TEXT("VisualStudioSourceCodeAccessor");
#elif PLATFORM_MAC
PreferredAccessor = TEXT("XCodeSourceCodeAccessor");
#endif
}