2014-04-23 19:19:51 -04:00
|
|
|
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
|
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
#include "ISourceCodeAccessor.h"
|
|
|
|
|
|
|
|
|
|
class FDefaultSourceCodeAccessor : public ISourceCodeAccessor
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
/** ISourceCodeAccessor implementation */
|
|
|
|
|
virtual bool CanAccessSourceCode() const OVERRIDE;
|
|
|
|
|
virtual FName GetFName() const OVERRIDE;
|
|
|
|
|
virtual FText GetNameText() const OVERRIDE;
|
|
|
|
|
virtual FText GetDescriptionText() const OVERRIDE;
|
|
|
|
|
virtual bool OpenSolution() OVERRIDE;
|
|
|
|
|
virtual bool OpenFileAtLine(const FString& FullPath, int32 LineNumber, int32 ColumnNumber = 0) OVERRIDE;
|
|
|
|
|
virtual bool OpenSourceFiles(const TArray<FString>& AbsoluteSourcePaths) OVERRIDE;
|
|
|
|
|
virtual bool SaveAllOpenDocuments() const OVERRIDE;
|
2014-04-29 11:36:21 -04:00
|
|
|
virtual void Tick(const float DeltaTime) OVERRIDE;
|
2014-04-23 19:19:51 -04:00
|
|
|
};
|