Files
UnrealEngineUWP/Engine/Source/Developer/SourceCodeAccess/Private/DefaultSourceCodeAccessor.h

20 lines
752 B
C
Raw Normal View History

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ISourceCodeAccessor.h"
class FDefaultSourceCodeAccessor : public ISourceCodeAccessor
{
public:
/** ISourceCodeAccessor implementation */
virtual bool CanAccessSourceCode() const OVERRIDE;
virtual FName GetFName() const OVERRIDE;
virtual FText GetNameText() const OVERRIDE;
virtual FText GetDescriptionText() const OVERRIDE;
virtual bool OpenSolution() OVERRIDE;
virtual bool OpenFileAtLine(const FString& FullPath, int32 LineNumber, int32 ColumnNumber = 0) OVERRIDE;
virtual bool OpenSourceFiles(const TArray<FString>& AbsoluteSourcePaths) OVERRIDE;
virtual bool SaveAllOpenDocuments() const OVERRIDE;
virtual void Tick(const float DeltaTime) OVERRIDE;
};