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UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Build/System/AssemblyExtensions.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Linq;
using System.Reflection;
namespace UnrealBuildBase
{
public static class AssemblyExtensions
{
public static Type[] SafeGetLoadedTypes(this Assembly Dll)
{
Type[] AllTypes;
try
{
AllTypes = Dll.GetTypes();
}
catch (ReflectionTypeLoadException e)
{
AllTypes = e.Types.Where(x => x != null).ToArray();
}
return AllTypes;
}
}
}