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UnrealEngineUWP/Engine/Source/Runtime/ImageWriteQueue/ImageWriteQueue.Build.cs

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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ImageWriteQueue : ModuleRules
{
public ImageWriteQueue(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ImageWrapper",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Engine",
"RenderCore",
"RHI",
}
);
}
}