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UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/VirtualTexturingEditor.Build.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class VirtualTexturingEditor : ModuleRules
{
public VirtualTexturingEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Editor/VirtualTexturingEditor/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"AssetRegistry",
"ContentBrowser",
"Core",
"CoreUObject",
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"EditorFramework",
"EditorStyle",
"Engine",
"InputCore",
"Landscape",
"MaterialEditor",
"PlacementMode",
"PropertyEditor",
"RenderCore",
"Renderer",
"RHI",
"Slate",
"SlateCore",
"UnrealEd",
}
);
}
}