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UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/Private/MemoryCacheStore.h

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DDC: Re-added the in-flight cache for async puts - Legacy puts are now executing asynchronously. - Memory cache now merges partial cache records. - Memory cache is used to store data temporarily while it is being written by an async put. - Expanded the deprecation of persisted boot/memory caches, which no longer offer the performance benefit that they used to. - Fixed the pak file cache to skip data with a compressed size of over 2 GiB. #jira UE-141307 #preflight 620d85f93609e19371510fb1 #lockdown Aurel.Cordonnier #rb Zousar.Shaker #rnx #ROBOMERGE-OWNER: Devin.Doucette #ROBOMERGE-AUTHOR: devin.doucette #ROBOMERGE-COMMAND: _robomerge UE5-Main #ROBOMERGE-SOURCE: CL 19076205 in //UE5/Release-5.0/... via CL 19094550 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845) [CL 19095974 by devin doucette in ue5-main branch]
2022-02-23 13:40:18 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "DerivedDataLegacyCacheStore.h"
namespace UE::DerivedData
{
class IMemoryCacheStore : public ILegacyCacheStore
{
public:
virtual void Delete(const FCacheKey& Key) = 0;
virtual void DeleteValue(const FCacheKey& Key) = 0;
virtual void Disable() = 0;
};
} // UE::DerivedData
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