Files
UnrealEngineUWP/Engine/Source/Developer/HotReload/HotReload.Build.cs
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
public class HotReload : ModuleRules
{
public HotReload(ReadOnlyTargetRules Target) : base(Target)
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{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Analytics",
"DirectoryWatcher",
"DesktopPlatform",
"Projects"
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange(
new string[]
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{
"Engine",
"UnrealEd",
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}
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);
}
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if(Target.bWithLiveCoding)
{
PrivateIncludePathModuleNames.Add("LiveCoding");
}
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}
}