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UnrealEngineUWP/Engine/Source/Runtime/SignalProcessing/Private/SampleBufferReader.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
#include "DSP/SampleBufferReader.h"
#include "DSP/SinOsc.h"
namespace Audio
{
FSampleBufferReader::FSampleBufferReader()
: BufferPtr(nullptr)
, BufferNumSamples(0)
, BufferNumFrames(0)
, BufferSampleRate(0)
, BufferNumChannels(0)
, FadeFrames(512)
, FadeValue(0.0f)
, FadeIncrement(1.0f / (float)FadeFrames)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
, DeviceSampleRate(0.0f)
, BasePitch(1.0f)
, PitchScale(1.0f)
, CurrentFrameIndex(0)
, NextFrameIndex(0)
, AlphaLerp(0.0f)
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3873914) ============================ MAJOR FEATURES & CHANGES ============================ Change 3873906 by Dan.Oconnor Revised fix for preventing delegate functions from appearing in context menu when using the compilation manager - needed to run after CallDelegateHandler changed statement type #jira UE-51726 Change 3873614 by Dan.Oconnor Prevent delegate functions from appearing in context menu when using the compilation manager and prevent crash if such a function is somehow compiled #jira UE-51726 Change 3873428 by Ben.Zeigler #jira UE-54753 Fix class pin on SpawnActorFromClass to correctly support browse. It was inherting from the wrong pin widget Copy of 3873408 Change 3873083 by Ethan.Geller [4.19]#jira UE-54865 fix seconds -> milliseconds conversion issue. #rb aaron.mcleran #lockdown cristina.riveron Change 3872714 by Dan.Oconnor Further revise fix for UE-53840, mistakenly reverted to old behavior when compiling synchronously #jira UE-53840 Change 3872648 by Ben.Zeigler #jira UE-54845 Fix crash in NextDebugTarget when there are no valid debug targets Copy of CL #3872636 Change 3872500 by Arne.Schober Back out changelist 3870283 #jira UE-54838 Change 3872412 by Mark.Satterthwaite Remove now unnecessary r.Metal.ManualVertexFetch from the device profiles. #jira UE-54853 Change 3872313 by Martin.Wilson Add UI to Live Link Client to warn live link users about background performance throttling #jira none Change 3872272 by Martin.Wilson Fix crash when clearing a skeletal mesh on a skeletal mesh component with an active Post Process Anim Instance #jira none Change 3872238 by Mark.Satterthwaite Duplicate CL #3871025 Make Manual Vertex Fetch a property of the shader platform for Metal - only the desktop platforms (METAL SM5/SM5_NoTess/MRT) will use manual vertex fetch. The mobile platforms use vertex descriptors. Prevents problems with cooked versions of games not working properly on Metal due to a mismatch between the runtime's Manual-Vertex-Fetch state versus the state used by the cooker when compiling shaders. #jira UE-54843 Change 3872087 by Yasiman.Ahsani Adding Python, libdisasm, musl, and LSS licenses. #JIRA n/a - adding licenses for new TPS Change 3872037 by Ben.Marsh BuildGraph: Add a task for compiling MSBuild projects. #jira Change 3871934 by Lina.Halper #jira: UE-54703 Change 3871595 by Michael.Trepka Fixed a problem with Mac editor not exiting with error code returned from GuardedMain function #jira UE-54830 Change 3870829 by Joe.Barnes Fix unintentional change to PhysX libs used in Debug builds. #jira ue-54817 Change 3870820 by Nick.Atamas Copying //Tasks/UE4/Dev-VR-4.19a@3870772 to Release-4.19 (//UE4/Release-4.19) #jira UE-54816 Change 3870755 by Chance.Ivey Min Android version set - should fix camera permissions issue found in #JIRA UE-54024 #rb none #fyi nick.atamas Change 3870547 by Krzysztof.Narkowicz Fixed FreezeRendering on non editor builds: ComputeAndMarkRelevanceForViewParallel was calling FrozenMatricesGuard on multiple threads, reading and writing view matrices state in parallel. #jira UE-53640 Change 3870546 by Krzysztof.Narkowicz Fixed tesselation shader tex/uniform initialization in OpenGL3/4 path #jira UE-54471 Change 3870284 by Ben.Zeigler #jira UE-54583 Fix issue where loading multiple already loaded assets via Async Load Asset node could return the wrong asset on the loaded pin. The assign variable node was happening at a slightly wrong time Copy of CL #3870279 Change 3870283 by Arne.Schober SafeRelease SRVs that might be hold by the Vertexfactories (maybe due to indirect use in GlobalResources) Note that the VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should be uneccessary #jira none Change 3870098 by Ben.Marsh Fix OptimizeCode = CodeOptimization.Always causing compile errors in Linux debug builds. bUseInlining was not set correctly on the global compile environment used to build shared PCHs. Also fixed other settings not being propogated down from the target correctly. #jira UE-53855 Change 3870013 by Ben.Marsh UBT: Add an error if a user attempts to clean a target through hot-reload, rather than just failing to delete DLLs because they are locked. #jira UE-54179 Change 3870010 by Ben.Marsh UBT: Add an option to format output messages in a form that can be parsed by MSBuild. Prevents errors showing as "EXEC: Error:", and displays them correctly in the error list window. #jira Change 3869814 by Ben.Marsh UBT: Unify command line arguments to use -Name=Value syntax. -Module <Name>, -ModuleWithSuffix <Name> <Suffix>, -Plugin <Path> and -Receipt <Path> are no longer supported. Also remove the RemoteRoot option, which was not used anywhere. #jira Change 3869786 by Martin.Wilson Fix Live Link Remove Source button not working #Jira UE-54652 Change 3869660 by Martin.Wilson Fix missing message bus sources in the live link client (not repolling for new sources) #Jira UE-54712 Change 3869659 by Guillaume.Abadie Fixes SimpleComposure's BP_AdvancedCompositing keep allocating memory every frame. Credits for fixing the issue to Ron Radeztsk. #jira UE-54780 Change 3869401 by Lauren.Ridge Adding to the conditional in FindAllAncestorNamedSlotHostWidgetsForContent #jira UE-51470 Change 3869384 by Brandon.Schaefer Open the project in the explorer when NullSourceCodeAccess is done creating the project #jira UE-54630 Change 3869308 by Ben.Marsh PR #4452: Fixed FindFilesRecursively in IPlatformFilePak (Contributed by user37337) #jira UE-54568 Change 3869265 by Martin.Wilson Fix crash and subsequently found issues with unloading/reloading Maya Live Link plugin -Crash on reload due to core code getting reinitialize, made this a one time only thing (as Maya never gets rid of the module from memory) -Added manual ticking of FTicker, allows message bus objects to be cleaned up properly (cannot do this as part of normal flow as it is in engine code which we dont have) -rebuild binaries for Engine/Extras #Jira UE-54643 Change 3869206 by Benn.Gallagher Fixed crash updating clothing paint mode after tab spawners have been destroyed by the hosting application. #jira UE-54116 Change 3869064 by Benn.Gallagher Resolved skeletal mesh data changes and clothing section disable changes after collision. Re-added ability to disable sections at the mesh level and removed the ability to strip editor sections as these are required for a number of other features to correctly function. #jira UE-52557 Change 3869062 by Guillaume.Abadie Fixes "dynamic resolution is not supported on this platform" warning message being always visible. #jira UE-54655 Change 3868202 by Lauren.Ridge Fix for assert on expanding vector param in layered material #jira UE-54737 Change 3868161 by zak.parrish Replacing FaceARDebugUI with a blank UI until a new one can be created, due to a crash bug. #rb none #JIRA UE-54639 Change 3867750 by Ethan.Geller [4.19] #jira UE-54725 Fix for Envelope attack and release values not being properly set on Synth Components #rb aaron.mcleran #lockdown cristina.riveron Change 3867657 by Lauren.Ridge Adding if with editor wrapper to new function #jira cis fix Change 3867646 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867340 by Lauren.Ridge Fixes to Material Layers from 4.19 preview feedback -Need to pass through base attributes better/have better default nodes in layer (optional Example Layers and Blends checkbox now enables this in Experimental Settings) -Parent in function should be editable -Enforce only two layers in a blend -Mat layer should warn if it has incorrect output in the layer itself -Enforce not being able to delete outputs -Warn about creating a MAL node inside a function #jira UETOOL-1312 Change 3867317 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867000 by Lauren.Ridge Fix for folder favorites possibly becoming very large #jira UE-54704 Change 3866892 by Martin.Wilson Fix crash if clicking ok on message bus add source without having a source selected #jira UE-54572 Change 3866391 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53379 Change 3866241 by Ryan.Vance #jira UE-54681 Fixed missing Vulkan texture GetNativeResource implementation that was lost in a bad merge. Change 3866071 by Nick.Shin UDN 412414 update HTMl5 readme file #jira none Change 3866005 by Max.Preussner Messaging: Preventing dangling references when removing message subscribers #jira UE-54680 Change 3865988 by Simon.Tourangeau Fix static analysis warnings #jira none Change 3865895 by zachary.wilson Renaming QA-PhysicalLightUnits to TM-PhysicalLightUnits in QAGame. #JIRA UE-29618 Change 3865469 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3865461 by Chris.Babcock Add a wait for audio thread to pause audio on going to background #jira UE-54301 #ue4 #android Change 3865350 by Matt.Kuhlenschmidt Fix issue where cascade emitter UI would disapper #jira UE-53379 Change 3865336 by Arne.Schober REL - Fix UE-52356 Bone Weight #jira UE-52356 Change 3865257 by Ben.Marsh Fix editor failing to load content-only projects when compiled in DebugGame. #jira UE-54661 Change 3865238 by Simon.Tovey Pulling Olaf's fix from 3832595 over to release #tests EngineTests boots in vulkan #JIRA UE-54394 Change 3865191 by Sorin.Gradinaru UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format #jira UE-54317 #Android #4.19 From //Dev-Mobile/3863322 Change 3865190 by Sorin.Gradinaru UE-54175 Selecting For Distribution no longer sets configuration to Shipping #UE4 #4.19 #jira UE-54175 From //Dev-Mobile/3863371 "For Distribution" enable-> reset "Build COnfiguration" to Shipping and force serialization to DefaultGame.ini (see UE-52845) Change 3865056 by Jamie.Dale Fixed culture being incorrect when added via the Localization Dashboard #jira none Change 3864826 by Max.Preussner WmfMedia: Added missing scope lock #jira UE-54365 Change 3864055 by Aaron.McLeran #jira UE-54213 Crash fix for GC'd plugin settings objects. Adding to AddReferencedObjects. Change 3863775 by Andrew.Porter MediaFrameworkTest: Removing Platform Media Source TVOS test content #jira UE-29618 Change 3863714 by Dan.Oconnor Make array, set, and map nodes no longer switch object type when a pin is disconnected. Also, you can no longer attach unrelated map types to the MakeMap node if only the value pin has been inferred #jira UE-54634 Change 3863696 by Max.Chen Sequencer: Fix crash open a new sequence while another is still active. #jira UE-54620 #jira UE-54624 Change 3863638 by Dan.Oconnor Make sure all blueprints that are skeleton compiled get a BroadcastChanged notification, also run BroadcastChanged after reinstancing, matching pre compilation manager behavior #jira UE-54193 Change 3863494 by Jamie.Dale Ensure Py_SetPythonHome is set correctly before the embedded Python interpreter is initialized #jira UE-54345 Change 3863433 by Max.Preussner MediaPlayerEditor: Removed tvOS from list of available platforms in Platform Media Source assets tvOS currently reports itself as iOS, so it cannot have its own setting. #jira UE-54559 Change 3863406 by Lauren.Ridge Fix for a crash when filtering a dropdown with no set value #jira UE-54631 Change 3863238 by Michael.Kirzinger #jira UE-52730: Fix mac voip crash Change 3862586 by Marc.Audy Clean up rendering thread heartbeat checks that got mangled in various integrations #jira Change 3862247 by Guillaume.Abadie Fixes editor lines that were using a simple element blending mode that was generating an incorrect alpha channel. #jira UE-53830 Change 3862120 by Guillaume.Abadie Fixes USceneCaptureComponent::HiddenActors always staying gray out in world editor. #jira UE-51458 Change 3861363 by Jamie.Dale Static analysis fixes #jira none Change 3861150 by Matt.Kuhlenschmidt Fix static mesh editor displaying 0 for all stats on LODs > 0 #jira UE-53776 Change 3860990 by Dan.Oconnor Clear subobjects not recreated on load, e.g. because we're running with -game and the subobject was created using CreateEditorOnlySubobject #jira UE-54551 Change 3860972 by Nick.Shin HTML5 - detect "SyntaxError: " and do a forced reload - an actual syntax error would be caught during compile time - this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page #jira UE-54017 QAGame fails to launch properly on HTML5 Firefox 64 bit Change 3860951 by Arne.Schober Fix not releaseing SRV on render thread for FPositionVertexBuffer, FStaticMeshVertexBuffer, FColorVertexBuffer, FStaticMeshInstanceBuffer. #jira UE-54587 Change 3860950 by tim.gautier QAGame: Updating ML_Stone to include Texture Coordinate and Panner functions #jira UE-29618 Change 3860833 by Michael.Dupuis #jira UE-54181: Repopulate the foliage list when existing simulate mode Let the GC know that internal struct hold UObject ptr Change 3860762 by Jamie.Dale Ensure we invoke the correct version of Python from UBT #jira UE-54345 Change 3860676 by Simon.Tourangeau Remove DirectoryWatcher warning in output log #jira UEENT-846 Change 3860598 by Lauren.Ridge Fix for crash on opening new material instance #jira UE-54589 Change 3860338 by Michael.Lentine Integrate changes for fixing MorphTargets. #jira 54398 Change 3860215 by Ben.Marsh UAT: Fix exception consturcting target rules assembly inside UAT, now that there's an abstract TargetRules class. #jira UE-54578 Change 3860186 by Matt.Kuhlenschmidt Fix crash top 10 with the font editor shutting down and then a dpi event occuring #jira UE-54543 Change 3859854 by Graeme.Thornton PR #4124: VSCode: Changed VisualStudioCodeSourceCodeAccessor to work with non-default VSCode install paths on Linux (Contributed by christopherreed) #jira UE-51289 Change 3859848 by Graeme.Thornton Fix crypto.cs reading the wrong ini setting names for uasset encryption settings #jira UE-54566 Change 3859684 by Ben.Marsh PR #4436: Fix compile error when building BlankProgram because incorrect directory path (Contributed by windkey) #jira UE-54392 Change 3859657 by Ben.Marsh Fix FTransform being passed by value, causing alignment error when compiling for Win32. #jira Change 3859312 by nick.bullard Updating AEOverviewMan to remove reference to sub-level AEOverviewSWP which was deleted in 3859278 Still need to update menu to remove selection #jira UE-50784 Change 3859278 by Nick.Bullard Deleteing AEOverviewSWP.umap per request of Developer. Also updated TM-AnimPhys which refereneced this map as well. "This test map is a custom C++ implementation of a "procedural sound wave". This code is super janky and not worth fixing up. I'm sure there's a legit thread safety problem in there but the code is in QAGame only. We've since implemented "synth components" which do what this test does in a much safer/better way and maintaining/testing this old thing is *not* worth the time." #jira UE-50784 Change 3859124 by Dan.Oconnor Fix long standing crash when duplicating a blueprint that is missing its parent class. Entries in CrashReport go back to 4.16 #jira UE-54468 Change 3859086 by Ryan.Vance #jira UE-54470 We need to set the viewport in both cases. Change 3859006 by Dan.Oconnor Revise fix for archetype lookup when reinstancing. During compilation we do not want to force use of the up to date class #jira UE-54541 Change 3858990 by mason.seay Cleaned up blueprints to remove compile errors #jira UE-29618 Change 3858945 by Aaron.McLeran #jira UE-54265 PR #4428: Fixing Envelope Bug in AudioMixer (Contributed by Chrispykins) Change 3858719 by Aaron.McLeran #jira UE-54552 Fix for sample buffer reader Change 3858647 by Ethan.Geller PR #4439: Removes ambiX -> FuMa conversion (Contributed by mgorzel) #jira UE-54407 Change 3858364 by Michael.Dupuis #jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances. Change 3858268 by Dan.Oconnor Prevent postload logic running on REINST and SKEL classes #jira UE-54531 Change 3858205 by Mitchell.Wilson Removed particle looping from some emitters to resolve anim notify warnings. #jira UE-53823 Change 3858148 by Lauren.Ridge Changes based on Material Layer Feedback from previews - (Temporary) Disabled being able to create a layer or blend in the asset dropdown - Sections of the stack that have been disabled now inactivate that part of the UI - Create Function Instance now indicates if you are making a layer or a blend - Parent dropdown has been removed from layers and blends. Where relevant, a filter button has been added instead. #jira UETOOL-1328 Change 3857933 by Michael.Dupuis #jira UE-45854: Properly unregister callback when replacing foliage type with another one Change 3857898 by Michael.Dupuis #jira UE-54396: Remove the Ensure as it could be possible that the Landscape Info is invalid during an undo operation Change 3857878 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. Copy from Dev-Sequencer #jira UE-54462 Change 3857808 by Michael.Dupuis #jira UE-54421: Prevent edition during Simulate when clicking on actor Change 3857786 by Rolando.Caloca UE4.19 - Fix recompute tangents and skin cache for OpenGL #jira UE-42108 PR #3271 Change 3857549 by Lina.Halper another jittering issue due to revision number change clear the motion vector after compile #jira: UE-53930 Change 3857439 by Lina.Halper Clear motion vector when end of sequencer when in editor world #jira:UE-54057 Change 3857384 by Graeme.Thornton Restore fix for visual studio source code accessor not correctly determining that a content project has no solution and opening a fresh instance of visual studio #jira UE-50020 Change 3856596 by Chris.Babcock Fix ResonanceAudioApi Android library architecture filtering #jira UE-54478 #ue4 #android Change 3856449 by Michael.Dupuis #jira UE-35097: Various cosmetic changes that were done in phase 2 that help improve clarity of the design. Change 3856415 by Dan.Oconnor Fix regression when loading instances that have had their class deleted. Issue detected by static analysis #jira UE-54467 Change 3856332 by Ben.Marsh Resaving TP_HandheldARBP assets to fix version again. #jira Change 3856319 by Ben.Marsh Back out changelist 3855588 Causes build failure in UFE because it introduces a dependency on the Engine module. UFE compiles with WITH_ENGINE = 0. #jira UE-54472 Change 3856292 by Ben.Marsh Fix app-local dependencies not being included in binary builds, and only working for code projects in source builds. #jira UE-54448 Change 3856190 by Martin.Wilson Fix bone access mismatch between raw mesh bones and final bones (that include virtual bones too) #jira UE-54266 Change 3856169 by Ben.Marsh Tag XGEControlWorker.exe as a build product, so it's included in the binary distro. #jira UE-54283 Change 3856123 by Chris.Babcock Fix missing ARCore file #jira UE-54453 #ue4 #android Change 3856005 by Richard.Wallis Clone of Dev-Rendering CL 3855993 - turn off FShaderCache. #jira UE-52928 Change 3855961 by Jian.Ru Copy 3855047 - fix DFAO Nan problem #jira UE-54403 Change 3855811 by Martin.Wilson Add build process for Maya Live Link plugin (standalone, manually triggered) + add built binaries to Engine/Extras (Maya 2016, Maya 2017, Maya 2018) #jira none Change 3855758 by Cosmin.Sulea UE-53569 - tvOS does not package or launch-on #jira UE-53569 Change 3855727 by Ben.Marsh Resaving assets with a versioned build in the editor, to fix warnings building DDC. #jira Change 3855626 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-50979 (MP4 doesn't resume playback when iOS 11 device wakes from sleep) #jira UE-50979 Change 3855588 by Graeme.Thornton Fix visual studio solution path being incorrect for content projects #jira UE-50020 Change 3855283 by Ben.Marsh Fix race condition where stdout/stderr write handles could be inherited by multiple processes, resulting in them not being closed (and the process exit being detected) until all processes that inherited them had been closed. Improves performance of ParallelExecutor. #jira Change 3855009 by Chance.Ivey Resaving with version number. #JIRA-54330 #rb none Change 3854943 by Dan.Oconnor Fix archetype lookup when searching hierarchy that has been partially reinstanced #jira UE-53840 Change 3854882 by Ryan.Vance #jira UE-54438 Removing vr related references to screen percentage. Removing previously removed gvr screen percentage code that came back in an integration from google. Change 3854806 by Mike.Beach Mirroring part of CL 3802176 to fix a crash that can occur when users try to use the default 'DisplayModel' on MotionController components. Also provided users a better error message to explain why a model might not be showing up. #jira UE-54214 Change 3854680 by Chance.Ivey Saving assets with version number#JIRA UE-54330 #rb none Change 3854652 by Uriel.Doyon Added a tooltip to the EV100 slider in the exposure menu. Using game settings now disables the slider. #jira UE-53945 Change 3854605 by Dan.Oconnor Make sure we don't create objects outered to a placeholder object, also make sure that archetypes that are reinstanced on load are relinked in to the linker table so that they are postload'd (and the old instance isn't) #jira UE-53954 Change 3854274 by Brandon.Schaefer Changes in CL 3842286 changed the function glslang::GlslangToSpv and requires a rebuild on Linux #jira UE-54302 #codeview Arciel.Rekman Change 3854255 by Phillip.Kavan Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties. - Mirrored from //UE4/Dev-Framework (3853349). #jira UE-53960 Change 3854177 by Ethan.Geller #jira UE-54415 set EnabledByDefault to false for Resonance Audio Change 3854123 by Ethan.Geller #jira UE-54410 set AudioComponentID Change 3853775 by Lauren.Ridge Minor cleanup #jira UE-54054 Change 3853772 by Lauren.Ridge Don't create widgets when just testing if the selected widget is a replacement candidate #jira UE-54054 Change 3853715 by Rolando.Caloca UE4.19 - Fix for OpenGL overwriting texture units #jira UE-54401 Change 3853655 by Ben.Marsh Add a retry loop on creating the first directory before copying files. Attempt to work around problems copying to shared folders. #jira Change 3853535 by Ben.Marsh Expose the engine compatible changelist to Perforce. If EnginePatchVersion > 0, this will be the changelist of the original .0 release. #jira Change 3852583 by Nick.Atamas Resaved assets so they don't produce DDC warnings. #jira none Change 3852552 by Uriel.Doyon Fixed Pre-Exposure shader compilation and Temporal AA issue. #jira UE-54276 Change 3852354 by Nick.Atamas Hopefully fixes the static analysis warning from jira issue. #jira UE-54332 Change 3852281 by Nick.Atamas Merging CL 3851690 from //Tasks/UE4/Dev-VR-4.19a/... to //UE4/Telease-4.19/... #jira UE-54331 Change 3852274 by Simon.Tourangeau Back out changelist 3851041 until Win7 issue is resolved. #jira UE-54354 Change 3852208 by Jamie.Dale Merging CL# 3821754 from //UE4/Dev-Enterprise Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types #jira none Change 3852202 by Jamie.Dale More explicit handling of EngineDir for Python SDK #jira UE-54345 Change 3851982 by Brandon.Schaefer Workaround using a hardcoded path #jira UE-54136 Change 3851748 by Michael.Dupuis #jira UE-53904: Put the code back to what it was before, as we really only want to perform this code if bIsLayerThumbnail is true, it was changed to fix another issue complaining about a missing shader, that end up being added to the existing functions Change 3851545 by Marc.Audy Remove debugging code that slipped in #jira none Change 3851461 by Ben.Marsh Fix #includes with backslashes from crashing UBT. #jira UE-53996 Change 3851391 by Jamie.Dale Updated Python to prefer our TPS SDK #jira UE-54345 Change 3851372 by Jamie.Dale Added bat file to copy the Python SDK into TPS #jira UE-54345 Change 3851218 by Ben.Marsh Add missing template to installed engine build. #jira UE-54339 Change 3851117 by andrew.porter QAGame: Removing duplicate map #jira UE-29618 Change 3851041 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3850548 by Ben.Marsh Add TP_HandheldARBP to installed engine build. #jira Change 3850424 by Ben.Zeigler Fix reported memory for asset registry to be correct, extracted from a larger change #jira none Change 3850324 by Ryan.Vance #jira UEVR-1050 Hook up the Rift dynamic res to the new IDynamicResolutionState framework Change 3849819 by JeanLuc.Corenthin Unhide Datasmith plugins in "regular" projects to allow easy project conversion #jira UEENT-795 Change 3849302 by Martin.Wilson Live Link is no longer experimental in 4.19 (moved from experimental folder to Animation) #jira none Change 3849238 by Max.Chen Sequencer: Remove bKeepStaleTracks so that stale tracks are now always purged. #jira UE-54248 Change 3849211 by Michael.Dupuis #jira UE-54181: Prevent foliage edition during PIE or simulate mode #coderevire jack.porter Change 3849123 by Benn.Gallagher Fixed crash in clothing actor creation when the clothing simulation mesh has no simulated vertices #jira UE-53741 Change 3849120 by Benn.Gallagher Fixed crash adding empty materials to destructible meshes in the destructible mesh editor #jira UE-53938 Change 3849047 by Jurre.deBaare Move material baking out of experimental #fix follow-up also remove the entry from experimental settings #jira UE-52685 Change 3848808 by Michael.Dupuis #jira UE-35097: Remove IncludeTessellationInShadowLOD & RestrictTessellationToShadowCascade from 4.19 as there is currently a bug regarding this in the dynamic rendering code path and would be too risky to fix for now. Fixed dynamic shadow code path issue vs static code path Change 3848659 by Lina.Halper Fix issue with animation resetting in the sequencer #jira: UE-54047 Change 3848635 by Rolando.Caloca UE4.19 - Fix static analysis #jira UE-50449 Change 3848515 by Sorin.Gradinaru Unshelved from pending changelist '3843541': WebBrowser Android crash on 4.4.3 #jira UE-53247 #Android #4.19 Crash on Android 4.x.x caused by a call to a Api Level 21 method Change 3848514 by Jurre.deBaare Moving over: CL 3832173 "Failed to import Alembic files #jira UE-53941 #fix Change Alembic thirdparty library setup - Removed old unused library files - Updated batch files for building HDF5 ILMBase and Alembic libraries to use new AlembicDeploy path - HDF5 is now build as a Dynamic library (which also enableds multi-threading) - Added DLLs for HDF5 to build.cs file CL 3838053 "Adding missing hdf5 dynamic libraries Change 3848245 by Ben.Marsh Downgrade warning about not using XGE shader compilation to a log message. Build machines do not have XGE. #jira UE-54237 Change 3847300 by Phillip.Kavan Fix shadowed local variable. #jira UE-54141 Change 3846922 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed Copied from Dev-Sequencer CL# 3846902 #jira UE-54247 Change 3846831 by Arciel.Rekman Linux: only use lld for x86_64 (UE-54144). - lld support for other architectures seems to not ready for prime time. #jira UE-54144 Change 3846771 by Lauren.Ridge Material window now uses the background color set in preview scene. #jira UE-52215 Change 3846705 by Ben.Marsh Fix batch file paths not being quoted correctly when run through XGE. #jira Change 3846550 by Lauren.Ridge Toggling Show Background now updates the background as well #jira UE-52250 Change 3846417 by Matt.Kuhlenschmidt Fix crash resizing shootergame window #jira UE-53137 Change 3846295 by Rolando.Caloca UE4.19 - New Vulkan descriptor pooling mechanism (enabled on non-android) #jira UE-50449 Change 3846273 by tim.gautier QAGame: Updating Material Layer test assets to include more Params - Added temp assets, quicker repros for bugs #jira UE-54176, UE-54165 Change 3846255 by Lauren.Ridge Parameter tab is the primary tab for material instances #jira UE-54092 Change 3846086 by Chris.Babcock Add missing SecureHash.h include #jira UE-54026 #PR #4417 #ue4 #android Change 3846049 by Martin.Wilson Fix Set Root Motion Enabled Anim Data Modifier node (previously didn't set the enabled flag) #jira UE-54220 Change 3846033 by Martin.Wilson Fix root motion being repeatedly applied ( Clear() call only clears bHasRootMotion flag, not the transform itself ) #Jira UE-54219 Change 3845991 by andrew.porter QAGame: Updating bindings on activechannels sequencer test content #jira UE-29618 Change 3845933 by Lauren.Ridge Check for original material being valid #jira UE-54166 Change 3845920 by Martin.Wilson Optimized redundant key removal #jira UE-51303 Change 3845812 by Matt.Kuhlenschmidt Fix not being able to change BSP brush shape #jira UE-53738 Change 3845790 by Martin.Wilson Fix for assert failure when accumulating root motion in debug. #jira UE-53955 Change 3845730 by JeanLuc.Corenthin Fix build breakage warning: resaved disc.uasset with 4.19.0 preview #1 failure: set the correct default mesh for AreaLightStruct.uasset #jira none Change 3845693 by Lina.Halper Fix issue with previewing pose asset with curve data #jira: UE-53967 Change 3845533 by Andrew.Rodham Sequencer: Fixed sub sequences potentially being loaded during AddReferencedObjects #jira UE-54173 Change 3845472 by Thomas.Sarkanen Prevented debug object selection dropdown from displaying objects with pending kill outers #jira UE-54045 - Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance Change 3845401 by Yannick.Lange Reverting thumbnail capture from viewport. #jira UE-53775 #jira UE-53701 Change 3844693 by JeanMichel.Dignard Changed IES texture brightness to be the max candela value and set the texture multiplier to be 1. This fixes the IES lights intensity being too high. #jira UEENT-632 Change 3844689 by JeanLuc.Corenthin Update Datasmith content assets to latest Copying fix from Dev-Enterprise by Jean-Luc Corenthin CL 3809803 Updated assets with correct release version Cleanup some paths on static meshes and texture #jira UEENT-759 #jira UEENT-657 Change 3844571 by Martin.Wilson Fix motion controller motion source pin still showing when pin is connected to something #Jira UE-53236 Change 3844564 by Martin.Wilson Due to previously fixed bug some anim blueprint nodes could have duplicated guids, this fixes them #Jira UE-54174 Change 3844545 by Jamie.Dale No longer attempt to parse group separators for numeric inputs This avoids some ambiguity when parsing numbers for languages such as German #jira UE-54170 Change 3844221 by Nick.Shin HTML5 - filter out "windows/super" keys - these are not used in UE4 - but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead... #jira UE-54056 HTML5 crashes inside browser upon pressing windows key Change 3843937 by JeanMichel.Dignard Fixed a crash when right clicking on a static mesh for which its AssetImportData class is currently unavailable (ie: in an unloaded plugin). #jira UEENT-764 Change 3843929 by Peter.Sauerbrei pull over fix for bad directory when copying launch images #jira UE-53177 Change 3843658 by Thomas.Sarkanen Text is red again in anim viewports #jira UE-53224 - Colouring removed from "Animation is being edited" warning messages Change 3843657 by Thomas.Sarkanen Enable picking via Enter for details panel asset pickers The previous (4.18) behavior was to only allow selection of the previous/next item in the list with arrow keys. A fix (CL 3783114) for pickers with many assets broke this. This change now allows for selection of any item by navigating with arrow keys and pressing Enter, as suggested in the Jira. #jira UE-53440 - Unable to select assets within modal Asset Selection dropdowns after navigating with keyboard entry Change 3843120 by Dan.Oconnor Avoid fixing component template games outside the editor, this logic does not work for games that have been nativized #jira UE-54009 Change 3842841 by Ben.Zeigler #jira UE-50020 Switch visual studio module back to using absolute paths so go to definition works, broken in CL #3796157 Change 3842582 by Lauren.Ridge Guards against the widget passed to scrollwidgetintoview being null #jira UE-54037 Change 3842575 by Max.Chen Sequence Recorder: Stop recording if the preview window is destroyed. #jira UE-49778 Change 3842551 by Michael.Dupuis #jira UE-35097: Minor bug fix, documentation, etc. to the landscape optim that was done in the phase 2 that have 0 risk. Change 3842371 by Max.Preussner Media: Merged 4.19 fixes from Dev-Sequencer CL 3807293 WmfMedia: Fixed YUY2 video format strides CL 3827988 MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together CL 3805414 MediaAssets: Setting valid GUID when initializing media texture resource CL 3804183 MediaAssets: Added missing lock in media sound component CL 3831580 MfMedia: Media open events generated in same order as on other platforms CL 3807193 WmfMedia: Fixed incorrect buffer stride for RGB32 video tracks #jira UE-53532 #jira UE-53328 Change 3842356 by Max.Preussner ImgMedia: Fixed ensure when cooking project that uses ImgMediaSource #jira UE-51631 Change 3842335 by Aaron.McLeran #jira UE-54087 PR #4419: Fixes a crash due to nullptr dereference (Contributed by mgorzel) Change 3842286 by Rolando.Caloca UE4.19 - Fix for static analysis - Glslang 1.0.65.1 #jira UE-54128 Change 3842222 by andrew.porter QAGame: Updating framerate of EXR_Sequence #jira UE-29618 Change 3842211 by Ben.Marsh Fix determination of Windows version string. The manifest for UE4 applications declares compatibility with Windows 10 nowadays, so we get accurate version numbers returned from GetOSVersionInfo(). #jira UE-54035 Change 3842163 by Cosmin.Sulea UE-53303 - We do not check for remote connection before attempting remote shader compile, causing crashes when misconfigured #jira UE-53303 Change 3841770 by Max.Chen Sequencer: Fix to allow keying of an arbitrarily deep property path. #jira UE-54095 Change 3841758 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3841415 by Lauren.Ridge Renaming a material layer or material layer blend will no longer cause the asset to appear removed from the stack #jira UE-53942 Change 3841327 by Arciel.Rekman Linux: fix Debug build (UE-53855) - A workaround. UBT should be using proper PCH files instead. #jira UE-53855 Change 3840975 by Rolando.Caloca UE4.19 - Updated VulkanRHI - Fixes for GPU frame time - Fixes for CPU performance #jira UE-50449 Change 3840838 by Michael.Dupuis #jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash Change 3840693 by Ben.Zeigler #jira UE-53923 Fix regression in 4.19 where PrintScriptCallstack is not always safe to call from the immediate window. I narrowed down the issue to some confusing optimized code so I turned off optimization Copy of CL #3840692 Change 3840680 by Aaron.McLeran Bringing fixes from Dev-AnimPhys to 4.19. #jira UE-53903 crash on load with oculus audio and old audio engine #jira UE-52786, UE-53910 Fix for broken spatialization on xaudio2, old audio engine. Change 3840663 by Rolando.Caloca UE4.19 - Fix for layout ensure on HMD projects on Vulkan #jira UE-50265 Change 3840577 by Rolando.Caloca UE4.19 - Fix for CPUs with more than 16 cores #jira UE-53434 Change 3840551 by andrew.porter QAGame: Setting Allow Bindings from Asset to false #jira UE-29618 Change 3840491 by Ben.Zeigler #jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing Copy of CL #3840489 Change 3840297 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840284 by Michael.Dupuis #jira UE-53053: Was having a mismatch between the remove reorder and the actual remove Change 3840215 by Sorin.Gradinaru Unshelved from pending changelist '3812852': UE-53550 Level doesn't render on Lenovo 939 UE-53592 Assertion right after rendering scene on Lenovo S939 #jira UE-53550 #jira UE-53592 #4.19 #Android UE-53550 Removed force disabling texture2DLodEXT and textureCubeLodEXT on Mali-400 devices The problem was that the shader compiler complains about code lines before the #extension directives. Placeholder // end extensions in the original shader code - to be replaced with round() functions UE-53592 Always use a new task for devices that have GIsThreadedRendering=false, even when the call is from the rendering thread Change 3840048 by Michael.Dupuis #jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate Change 3840005 by Richard.Wallis Clone of CL 3835252 Fix for shader library not working with iterative cooking, also fixes native Metal library not working with iterative cook. This works by saving a "backup" of the shader library file - this is reloaded only during iterative cook and adds back in shaders that are missing from the current cook. Fix for extracting/searching .metal files in different directories so debug tgz archiving wasn't working correctly and also support iterative cook. Includes first pass code review suggestions by Mark Sat and Dmitriy Dyomin. #jira UE-53815 Change 3839968 by Michael.Dupuis #jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing ##codereview jack.porter Change 3839924 by Richard.Wallis Clone of CL 3838093 Fix for rewind / seek bugs in AvfMediaPlayer. - Don't initialise and send audio buffers that have a duration of Zero from the audio tap. This chokes the audio sink and adds overhead we don't need. - Don't faff around with current play rates during loop operation - normal seek doesn't do this so loop seek shouldn't either. - SetRate() should not required to be passed to media tracks - should be enough to do this on audio track select only. #jira UE-54019, UE-53027 Change 3839321 by andrew.porter QAGame: Adding missing bookmark to QA-Sequencer_Blending #jira UE-29618 Change 3839286 by Marcus.Wassmer Duplicate CL: 3823296 #jira UE-52784 Change 3839229 by Brandon.Schaefer Fix audio clean up crash when exiting PIE #jira UE-54050 #review-3839109 @Arciel.Rekman, @Aaron.McLeran Change 3839223 by andrew.porter QAGame: Rebinding pointlight actor to sequences #jira UE-29618 Change 3839098 by andrew.porter QAGame: Fixing missing sequencer blending test content #jira UE-29618 Change 3838919 by Mike.Erwin glTF: binary format's BIN chunk is not necessarily right after the JSON chunk. Discussed this with glTF spec authors. See https://github.com/KhronosGroup/glTF/issues/1177 Rearranged how we read "chunks" from the file since they are not fixed in number or order, besides JSON always being first. #jira UE-50695 Change 3838909 by Mike.Erwin glTF: base64 decoding of data buffers and images Data can be encoded inside the glTF JSON as a Base64 data URI. This CL addresses a known limitation of initial commit CL 3793018. I added this after because base64 is expected to be uncommon in the wild. Authoring software will typically use external BIN files (.gltf) or a BIN chunk (.glb) to store data. #jira UE-50695 Change 3838812 by Uriel.Doyon Integrated CL 3838576, 3838581 and 3831760 from DevRendering, fixing issues with texture streaming. #jira none Change 3838773 by Lauren.Ridge Fixing material layer filters #jira UE-54064 Change 3838748 by Michael.Trepka Fixed EngineTest runtime warning caused by CL 3838626 #jira UE-53893 Change 3838730 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3838626 by Michael.Trepka Changed FMacMenu to store MultiBox and MenuEntryBox as weak pointers instead of shared pointers. This way we avoid a situation where FMacMenu would try to release them on the main Cocoa thread or where we'd try to execute a menu action for menu items that Slate considers released. #jira UE-53893 Change 3838392 by Arciel.Rekman Fix assert on a policy removal (UE-54042). - Applying Gil's safe fix which just sweeps the problem under the rug. #jira UE-54042 Change 3838162 by Arciel.Rekman Linux: fix crash due to lambda lifetime issues (UE-54040). - The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+). #jira UE-54040 (Edigrating 3819174 to Release-4.19) Change 3838156 by Rolando.Caloca UE4.19 - Support for Vulkan devices that have no cached memory type #jira UE-54039 Change 3838096 by Brandon.Schaefer Set sound to unfocused volume multiplier if not focused #jira UE-51327 #review-3835736 arciel.rekman Change 3838087 by Brandon.Schaefer Fix arm server building. A fix from CL 3617084 remove inheriting from IHeadMountedDisplayVulkanExtensions. Remove overrides #jira UE-53901 #review-3838088 arciel.rekman Change 3837072 by Phillip.Kavan Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18. - Mirrored from //UE4/Dev-Framework (3836768). #jira UE-53908 Change 3837071 by Phillip.Kavan Emit proper syntax for set/map fields containing converted assets to generated C++ Blueprint class headers when Blueprint nativization is enabled. - Mirrored from //UE4/Dev-Framework (3835944, 3835965). #jira UE-42614 Change 3837070 by Phillip.Kavan #4202 - Blueprint nativization bug fixes (PR). - Mirrored from //UE4/Dev-Framework (3830562, 3832292). #jira UE-52188 Change 3836507 by Ryan.Vance #jira UE-53992 Due to hijacking the depth target directly from the scene context, we can't support depth compositing if it's being scaled by screen percentage since it wont match our color render target dimensions. Change 3836390 by Dan.Oconnor Fix failure to resolve archetype when using the compilation manager #jira UE-53840 Change 3836251 by Ryan.Vance #jira UE-53992 Change 3835852 by Mark.Satterthwaite Fix tessellation shaders in Metal with Manual Vertex Fetch enabled: - The control points idnex buffer shouldn't collide with anything else. - We can't use the optimisation of loading texture width & height from the buffer meta-table in tessellation shaders as the combined stages don't guarantee not to clobber unused buffer slots and screw it up when we use linear textures. #jira UE-53851 Change 3835802 by JeanMichel.Dignard UBT changes for Enterprise deployment - Allow building enterprise against an installed engine version - Added enterprise to the cleanup process if its not installed #jira UEENT-748 Change 3835625 by Bogdan.Vasilache UE-50257 --> (Skeletal meshes silently fail to render if they have more than 75 bones) --> changed logged error with a warning #jira UE-50257 Change 3833649 by Mike.Beach Enabling debug layer when multiview is enabled. #jira UE-49954 Change 3833525 by Ethan.Geller Fix copyright in ActiveSound.cpp #jira none #rb none Change 3642649 by Stewart.Lynch Renamed loctext key to stop it clashing with an existing entry #jira UE-49432 Change 3644762 by Stewart.Lynch LLM update: Added Total, Untracked and FMalloc Unused to LLMFULL stat page. Fixed occasionally missing allocs/frees. Removed platform csv. * removed CheckSize arg from OnLowLevelFree * show a warning in LLM Map when replacing existing value. This means that there has been an alloc/free mismatch. * minor optimization in LLMMap::GetMaxIndex - cache Mask value * added Total and Untracked stats to LLMFULL. LLMFULL now tracks almost all of the memory that LLMPlatform does, so there is no real need to use LLMPlatform. Removed the LLMPlatform csv. * added FMalloc Unused stat to LLMFULL to account for memory Binned2 has allocated internally. This can be used to track Binned2 fragmentation over time. * renamed Binned stats to FMemory to make it more general * added Default tracking to CustomVirtualAlloc and disable it where necessary. This catches the few VirtualAlloc calls that were missed. * added AllocType arg to all allocation tracking. This was needed in order to track the FMalloc total, and also to fix the pausing * fixed a bug in pausing where alloc/frees were being missed. Now only pauses a specific allocation type. * Trackers now maintain totals for each enum tag * tracking of Texture and mesh allocation on Windows D3D11 & D3D12 Change 3651334 by Joe.Barnes Fix misspelled function name. #jira 39441 #3016 Change 3653857 by Ben.Woodhouse Integrate from //UE4/Main/...@3653675 to //UE4/Dev-Console/... Change 3656553 by Joe.Barnes Add path for SCS_DeviceDepth. Change 3662703 by Ben.Woodhouse Merging CL 3659069 from //Fortnite/Main/... to to //ue4/dev-console/...: [FORTNITE] [CONSOLE] [+] Improved frame syncing mechanism - Improves input latency by allowing the game thread to sync to the swap chain flip of the previous frame. - Added "r.GTSyncType" CVar to control how the game thread syncs with the rest of the pipe. - r.GTSyncType 2 will sync the game thread with the flip of the swap chain, preventing the pipe from getting too long and causing excess input latency. Platforms are required to implement RHIWaitForFlip and RHISignalFlipEvent, and call RHIInitializeFlipTracking on RHI startup. A separate thread monitors the progress of frame flips and signals task graph events as they pass their corresponding frame index. In r.GTSyncType 2 mode, the game thread is signaled by this flip tracking thread. [~] Unified platform specific sync interval CVars into one: rhi.SyncInterval - 1 == 60Hz - 2 == 30Hz - 3 == 20Hz Change 3675239 by Keith.Judge Fixed thread priorities for Windows so that BelowNormal and SlightlyBelowNormal are the same. Bumped Lowest down a notch so they all fit. #jira UE-50626 Change 3676709 by Ben.Woodhouse Integrate from //UE4/Main/...@3675008 to //UE4/Dev-Console/... Change 3689712 by Ben.Woodhouse Integrate from //UE4/Main/...@3687781 to //UE4/Dev-Console/... Change 3701778 by Ben.Woodhouse Integrate from //UE4/Main/...@3699491 to //UE4/Dev-Console/... Change 3677043 by Ben.Woodhouse From StewartL: I also found that on Windows Fortnite is overflowing int32 values due to the number of allocations. I changed LLMArray and LLMMap to use uint32 and it seems to be Ok now. I didn't want to check this in at the last minute, so here's the shelf: 3645336 Change 3726532 by Luke.Thatcher [CONSOLE] [~] Enable XGE shader compilation by default. - Also set XGE mode to "force interception". With XGE on by default, we don't want people with an old Incredibuild version using the old system inadvertently. Change 3726554 by Luke.Thatcher [CONSOLE] [+] Improved Scoped Named Events - Added SCOPED_NAMED_EVENT(_FSTRING/_TEXT/_F) macros to allow use of string literals, FString and printf in scoped named event strings. - Replaced explicit use of FPlatformMisc::Begin/EndNamedEvent throughout the engine with macros, so the events can be compiled out. - Fixed performance issues on various platforms with named events. SCOPED_NAMED_EVENT macros were not considering whether the platform uses wide or ansi char strings. Change 3751378 by Ben.Woodhouse Integrate from //UE4/Main/...@3748735 to //UE4/Dev-Console/... Change 3751812 by Ben.Woodhouse Integrate from //UE4/Main/...@3750870 to //UE4/Dev-Console/... Change 3728571 by Luke.Thatcher [CONSOLE] [!] Drop another XGE controller warning to log. Change 3747150 by Joe.Barnes Add AuthoringToolHelper.bat file to installed build copy list. Change 3768585 by Ben.Woodhouse Integrate from //UE4/Main/...@3767531 to //UE4/Dev-Console/... Change 3772333 by Ben.Woodhouse Integrate from //UE4/Main/...@3771573 to //UE4/Dev-Console/... Change 3786872 by Ben.Woodhouse Integrate from //UE4/Main/...@3786785 to //UE4/Dev-Console/... Change 3787279 by Luke.Thatcher [CONSOLE] [~] Unified present threshold CVars. - CVars are now in RHIUtilities.cpp, and are renamed to rhi.PresentThreshold.Top and rhi.PresentThreshold.Bottom. - Platform implementations will be checked in shortly. Change 3787445 by Luke.Thatcher [CONSOLE] [^] Merging (as edit) improvements to low-latency frame syncing from //Fortnite/Main to //UE4/Dev-Console Original CLs - 3708949 - Added rhi.SyncSlackMS cvar to allow an offset of the game thread sync time by a number of milliseconds. - 3712693 - Fix for crash on startup in new frame syncing. - 3735765 - Fix r.GTSyncType logic when vsync is disabled (falls back to old behaviour when vsync is off). Change 3788417 by Ben.Woodhouse Duplicate from FN CL 3712515 CSV profiler GPU and pre-declared stat support - refactor the GPU profiler so it's no longer dependent on the stats system and can work in Test builds - add support for pre-declared CSV stats, using FNames (these are required for GPU stats) - add DECLARE_GPU_STAT macro which handles STATS and CsvProfiler declarations Note: still a few issues to resolve with GPU stats: these randomly go to 0 at times during a replay on XB1, the GPU total is lower than the stat unit number, and the unaccounted stat is too large due to missing stats Change 3807818 by Ben.Woodhouse Integrate from //UE4/Main/...@3803271 to //UE4/Dev-Console/... Change 3818577 by Ben.Woodhouse Integrate from //UE4/Main/...@3812936 to //UE4/Dev-Console/... Change 3821198 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820127 to //UE4/Dev-Console/... Change 3821519 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820753 to //UE4/Dev-Console/... #robomerge none Change 3813513 by Ben.Woodhouse CSV profiler refactor+ bug fix - Move the CSV profiler to core, so we can use it in modules other than engine - Profiler no longer enqueues RT commands - this is handled by a new core delegate type - Make begin/end requests more robust, enqueued via a command queue and processed in order - Defer end capture requests by a frame. This ensures stats on threads other than the gamethread (e.g. renderthread etc) are complete, so the last frame is not truncated - Fix long-standing bug with multiple captures where old/stale frames would appear in the first <128 frames of captures - Move unit stats and dynamic resolution out of the profiler itself and into the engine. Only frametime is recorded in the profiler now - Fix longstanding bug in first frame renderthread time in the engine Change 3814039 by Ben.Woodhouse More Csvprofiler improvements - Event support (via CSV_EVENT macros). These appear in the "EVENTS" column of the CSV and can be used to add context to the stat data - Reduced memory overhead for timestamps through bit-packing (now 16 bytes per marker instead of 24), and splitting stats into different types Change 3814041 by Ben.Woodhouse Integrate as edit CL 3796390 from Fortnite/Main: Fix CsvProfiler not compiling in shipping for now Change 3814229 by Ben.Woodhouse Integrate + refactor of CL 3792591 to reduce complexity and fix bugs Original changelist description: CSV profiler improvements: - The CSV profiler is now always compiled in on the server - The CSV profiler can now handle both int32 and float stats - In BeginCapture, the function can take additional arguments for some customization of filenames Fixes to the above: - Remove FCustomValue class - Fixes bug where all timestamp values from CSV_SCOPED_STATs were garbage (due to issues resulting from FCustomValue type ambiguity when adding values together) - FCsvCustomStat now just uses simple union + bitfield flag to reduce size and complexity (4 bytes instead of 8 per value) - FCsvColumn class modified to use doubles, which can represent both ints and floats without loss of precision - this class is not memory or time critical - Replace multiple overrides used by the server for filenameprefix/folder/postfix etc with a single FilenameOverride Change 3814242 by Ben.Woodhouse Disable CSV unit stats on the dedicated server Change 3817339 by Ben.Woodhouse Duplicate from 3816641: CSV profiler improvements - Added a low-pri processing thread to compress raw timing data into a much more efficient format - Reduces memory usage for 15 minute 30k frame capture with GPU stats enabled from 110MB to 3.4MB - Processing time : 0.1ms per frame - Improved name handling for char literal stats. We now use the string as the ID rather than the pointer so multiple stat uses of the same name string apply only to a single stat - Reworked thread data access to eliminate locking for anything time-critical. Frame boundaries now handled via a lock-free helper class - Fixed bug with queue implementation where 1 in 128 reads would duplicate the last block of stat data - Reduced #include dependencies for CSVProfiler.h - Removed AccumulateMax because it doesn't work, and implementing properly would add a lot of complexity - Added a simple test harness Change 3817582 by Ben.Woodhouse Fix android compile warning Change 3823242 by Ben.Woodhouse Integrate as edit from Fortnite/Main 3820067: Fix threading issue with D3D12 pipeline state caches for windows. This was caused by the usage of FRwScopeLock::RaiseLockToWrite. A pointer read before RaiseLockToWrite was called was invalidated because RaiseLockToWrite has to release the read lock before acquiring the write lock. Rename FRwScopeLock::RaiseLockToWrite to ReleaseReadOnlyLockAndAcquireWriteLock_USE_WITH_CAUTION to make it more explicit what's happening. As the comment says: // This function should be used with caution. // It releases the read lock _before_ acquiring a new write lock. This is not an atomic operation and the caller should // not treat it as such. // E.g. Pointers read from protected data structures prior to this call may be invalid after the function is called. Change 3823840 by Ben.Woodhouse Edigrate from 3823816 Fix an issue where the csvprofile console commands would sometimes result in an empty CSV. The root cause was GFrameNumber incrementing between the console command being read and FCSVProfiler::EndFrame(). We now use our own frame counter which is updated in EndFrame, so this can't happen Also fix an issue where calling csvprofile stop twice would cause all further commands to be ignored. Change 3827787 by Ben.Woodhouse Integrate-as-edit CL 3820678 from Fortnite/Main Allow the CSV Profiler to be compiled in to shipping dedicated server builds Change 3827842 by Ben.Woodhouse Integrate-as-edit CL 3827079 from Fortnite/Main CSV profiler category support Change 3827918 by Luke.Thatcher [CONSOLE] [!] Fix compile error in CSV custom stats. Change 3827964 by Luke.Thatcher [CONSOLE] [!] Fix inverted logic and spelling of boolean. - Functionally, the boolean did the correct thing, but the logic was backwards inside the build tool. Change 3831661 by Ben.Woodhouse Integrate-as-edit CL 3830630 from Fortnite/Main Fix CSVProfiler assert in dev builds on XB1 Change 3860300 by Joe.Barnes Use same method for src and dest rect calculation as other post processing passes so rects match between passes. Prevents read of unprocessed pixels. Change 3860347 by Joe.Barnes Delete existing SourceConfigFile before allocating a new one to prevent them leaking. Change 3860348 by Joe.Barnes Completely encapsulate GetLLMAlloc() in #ifdef. Change 3861772 by Ben.Woodhouse Integrate-as-edit CL 3861688 from Fortnite/Main: Forward lighting GPU crash fixes Change 3861774 by Ben.Woodhouse Integrate as edit CL 3833918 from dev-rendering (courtesy of DanielW): D3D12 RHI: only refcount uniform buffers if GRHINeedsExtraDeletionLatency is false, which is no longer the case for PC. The refcounting was heavy on performance as reported by a licensee because FRHIResource uses atomics for refcounting, which is only necessary when GRHINeedsExtraDeletionLatency is disabled. Change 3862214 by Ben.Woodhouse Integrate-as-edit CL 3859637 from Fortnite/Main Dynamic resolution console tweaks - Dynamic resolution high level switch driven by a cvar instead of code - Disable user settings dynamic resolution handling on non-desktop platforms. DynamicRes as a user setting does not make sense on consoles/mobile - we'll drive it from device profiles/scalability - Modify naming of GPUHeadRoom to make it clear that it's a percentage, not millseconds Change 3863919 by Ben.Woodhouse [Copy] Integrate console dynamic resolution interface changes from CL 3863354, 3862754, 3862639 Change 3864347 by Ben.Woodhouse Fix the editor build. This will need a proper fix before 4.19 ships. #lockdown Nick.Penwarden #rb none [CL 3913399 by Ben Marsh in Main branch]
2018-02-27 17:30:35 -05:00
, CurrentBufferFrameIndexInterpolated(0.0)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
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Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3873914) ============================ MAJOR FEATURES & CHANGES ============================ Change 3873906 by Dan.Oconnor Revised fix for preventing delegate functions from appearing in context menu when using the compilation manager - needed to run after CallDelegateHandler changed statement type #jira UE-51726 Change 3873614 by Dan.Oconnor Prevent delegate functions from appearing in context menu when using the compilation manager and prevent crash if such a function is somehow compiled #jira UE-51726 Change 3873428 by Ben.Zeigler #jira UE-54753 Fix class pin on SpawnActorFromClass to correctly support browse. It was inherting from the wrong pin widget Copy of 3873408 Change 3873083 by Ethan.Geller [4.19]#jira UE-54865 fix seconds -> milliseconds conversion issue. #rb aaron.mcleran #lockdown cristina.riveron Change 3872714 by Dan.Oconnor Further revise fix for UE-53840, mistakenly reverted to old behavior when compiling synchronously #jira UE-53840 Change 3872648 by Ben.Zeigler #jira UE-54845 Fix crash in NextDebugTarget when there are no valid debug targets Copy of CL #3872636 Change 3872500 by Arne.Schober Back out changelist 3870283 #jira UE-54838 Change 3872412 by Mark.Satterthwaite Remove now unnecessary r.Metal.ManualVertexFetch from the device profiles. #jira UE-54853 Change 3872313 by Martin.Wilson Add UI to Live Link Client to warn live link users about background performance throttling #jira none Change 3872272 by Martin.Wilson Fix crash when clearing a skeletal mesh on a skeletal mesh component with an active Post Process Anim Instance #jira none Change 3872238 by Mark.Satterthwaite Duplicate CL #3871025 Make Manual Vertex Fetch a property of the shader platform for Metal - only the desktop platforms (METAL SM5/SM5_NoTess/MRT) will use manual vertex fetch. The mobile platforms use vertex descriptors. Prevents problems with cooked versions of games not working properly on Metal due to a mismatch between the runtime's Manual-Vertex-Fetch state versus the state used by the cooker when compiling shaders. #jira UE-54843 Change 3872087 by Yasiman.Ahsani Adding Python, libdisasm, musl, and LSS licenses. #JIRA n/a - adding licenses for new TPS Change 3872037 by Ben.Marsh BuildGraph: Add a task for compiling MSBuild projects. #jira Change 3871934 by Lina.Halper #jira: UE-54703 Change 3871595 by Michael.Trepka Fixed a problem with Mac editor not exiting with error code returned from GuardedMain function #jira UE-54830 Change 3870829 by Joe.Barnes Fix unintentional change to PhysX libs used in Debug builds. #jira ue-54817 Change 3870820 by Nick.Atamas Copying //Tasks/UE4/Dev-VR-4.19a@3870772 to Release-4.19 (//UE4/Release-4.19) #jira UE-54816 Change 3870755 by Chance.Ivey Min Android version set - should fix camera permissions issue found in #JIRA UE-54024 #rb none #fyi nick.atamas Change 3870547 by Krzysztof.Narkowicz Fixed FreezeRendering on non editor builds: ComputeAndMarkRelevanceForViewParallel was calling FrozenMatricesGuard on multiple threads, reading and writing view matrices state in parallel. #jira UE-53640 Change 3870546 by Krzysztof.Narkowicz Fixed tesselation shader tex/uniform initialization in OpenGL3/4 path #jira UE-54471 Change 3870284 by Ben.Zeigler #jira UE-54583 Fix issue where loading multiple already loaded assets via Async Load Asset node could return the wrong asset on the loaded pin. The assign variable node was happening at a slightly wrong time Copy of CL #3870279 Change 3870283 by Arne.Schober SafeRelease SRVs that might be hold by the Vertexfactories (maybe due to indirect use in GlobalResources) Note that the VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should be uneccessary #jira none Change 3870098 by Ben.Marsh Fix OptimizeCode = CodeOptimization.Always causing compile errors in Linux debug builds. bUseInlining was not set correctly on the global compile environment used to build shared PCHs. Also fixed other settings not being propogated down from the target correctly. #jira UE-53855 Change 3870013 by Ben.Marsh UBT: Add an error if a user attempts to clean a target through hot-reload, rather than just failing to delete DLLs because they are locked. #jira UE-54179 Change 3870010 by Ben.Marsh UBT: Add an option to format output messages in a form that can be parsed by MSBuild. Prevents errors showing as "EXEC: Error:", and displays them correctly in the error list window. #jira Change 3869814 by Ben.Marsh UBT: Unify command line arguments to use -Name=Value syntax. -Module <Name>, -ModuleWithSuffix <Name> <Suffix>, -Plugin <Path> and -Receipt <Path> are no longer supported. Also remove the RemoteRoot option, which was not used anywhere. #jira Change 3869786 by Martin.Wilson Fix Live Link Remove Source button not working #Jira UE-54652 Change 3869660 by Martin.Wilson Fix missing message bus sources in the live link client (not repolling for new sources) #Jira UE-54712 Change 3869659 by Guillaume.Abadie Fixes SimpleComposure's BP_AdvancedCompositing keep allocating memory every frame. Credits for fixing the issue to Ron Radeztsk. #jira UE-54780 Change 3869401 by Lauren.Ridge Adding to the conditional in FindAllAncestorNamedSlotHostWidgetsForContent #jira UE-51470 Change 3869384 by Brandon.Schaefer Open the project in the explorer when NullSourceCodeAccess is done creating the project #jira UE-54630 Change 3869308 by Ben.Marsh PR #4452: Fixed FindFilesRecursively in IPlatformFilePak (Contributed by user37337) #jira UE-54568 Change 3869265 by Martin.Wilson Fix crash and subsequently found issues with unloading/reloading Maya Live Link plugin -Crash on reload due to core code getting reinitialize, made this a one time only thing (as Maya never gets rid of the module from memory) -Added manual ticking of FTicker, allows message bus objects to be cleaned up properly (cannot do this as part of normal flow as it is in engine code which we dont have) -rebuild binaries for Engine/Extras #Jira UE-54643 Change 3869206 by Benn.Gallagher Fixed crash updating clothing paint mode after tab spawners have been destroyed by the hosting application. #jira UE-54116 Change 3869064 by Benn.Gallagher Resolved skeletal mesh data changes and clothing section disable changes after collision. Re-added ability to disable sections at the mesh level and removed the ability to strip editor sections as these are required for a number of other features to correctly function. #jira UE-52557 Change 3869062 by Guillaume.Abadie Fixes "dynamic resolution is not supported on this platform" warning message being always visible. #jira UE-54655 Change 3868202 by Lauren.Ridge Fix for assert on expanding vector param in layered material #jira UE-54737 Change 3868161 by zak.parrish Replacing FaceARDebugUI with a blank UI until a new one can be created, due to a crash bug. #rb none #JIRA UE-54639 Change 3867750 by Ethan.Geller [4.19] #jira UE-54725 Fix for Envelope attack and release values not being properly set on Synth Components #rb aaron.mcleran #lockdown cristina.riveron Change 3867657 by Lauren.Ridge Adding if with editor wrapper to new function #jira cis fix Change 3867646 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867340 by Lauren.Ridge Fixes to Material Layers from 4.19 preview feedback -Need to pass through base attributes better/have better default nodes in layer (optional Example Layers and Blends checkbox now enables this in Experimental Settings) -Parent in function should be editable -Enforce only two layers in a blend -Mat layer should warn if it has incorrect output in the layer itself -Enforce not being able to delete outputs -Warn about creating a MAL node inside a function #jira UETOOL-1312 Change 3867317 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867000 by Lauren.Ridge Fix for folder favorites possibly becoming very large #jira UE-54704 Change 3866892 by Martin.Wilson Fix crash if clicking ok on message bus add source without having a source selected #jira UE-54572 Change 3866391 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53379 Change 3866241 by Ryan.Vance #jira UE-54681 Fixed missing Vulkan texture GetNativeResource implementation that was lost in a bad merge. Change 3866071 by Nick.Shin UDN 412414 update HTMl5 readme file #jira none Change 3866005 by Max.Preussner Messaging: Preventing dangling references when removing message subscribers #jira UE-54680 Change 3865988 by Simon.Tourangeau Fix static analysis warnings #jira none Change 3865895 by zachary.wilson Renaming QA-PhysicalLightUnits to TM-PhysicalLightUnits in QAGame. #JIRA UE-29618 Change 3865469 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3865461 by Chris.Babcock Add a wait for audio thread to pause audio on going to background #jira UE-54301 #ue4 #android Change 3865350 by Matt.Kuhlenschmidt Fix issue where cascade emitter UI would disapper #jira UE-53379 Change 3865336 by Arne.Schober REL - Fix UE-52356 Bone Weight #jira UE-52356 Change 3865257 by Ben.Marsh Fix editor failing to load content-only projects when compiled in DebugGame. #jira UE-54661 Change 3865238 by Simon.Tovey Pulling Olaf's fix from 3832595 over to release #tests EngineTests boots in vulkan #JIRA UE-54394 Change 3865191 by Sorin.Gradinaru UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format #jira UE-54317 #Android #4.19 From //Dev-Mobile/3863322 Change 3865190 by Sorin.Gradinaru UE-54175 Selecting For Distribution no longer sets configuration to Shipping #UE4 #4.19 #jira UE-54175 From //Dev-Mobile/3863371 "For Distribution" enable-> reset "Build COnfiguration" to Shipping and force serialization to DefaultGame.ini (see UE-52845) Change 3865056 by Jamie.Dale Fixed culture being incorrect when added via the Localization Dashboard #jira none Change 3864826 by Max.Preussner WmfMedia: Added missing scope lock #jira UE-54365 Change 3864055 by Aaron.McLeran #jira UE-54213 Crash fix for GC'd plugin settings objects. Adding to AddReferencedObjects. Change 3863775 by Andrew.Porter MediaFrameworkTest: Removing Platform Media Source TVOS test content #jira UE-29618 Change 3863714 by Dan.Oconnor Make array, set, and map nodes no longer switch object type when a pin is disconnected. Also, you can no longer attach unrelated map types to the MakeMap node if only the value pin has been inferred #jira UE-54634 Change 3863696 by Max.Chen Sequencer: Fix crash open a new sequence while another is still active. #jira UE-54620 #jira UE-54624 Change 3863638 by Dan.Oconnor Make sure all blueprints that are skeleton compiled get a BroadcastChanged notification, also run BroadcastChanged after reinstancing, matching pre compilation manager behavior #jira UE-54193 Change 3863494 by Jamie.Dale Ensure Py_SetPythonHome is set correctly before the embedded Python interpreter is initialized #jira UE-54345 Change 3863433 by Max.Preussner MediaPlayerEditor: Removed tvOS from list of available platforms in Platform Media Source assets tvOS currently reports itself as iOS, so it cannot have its own setting. #jira UE-54559 Change 3863406 by Lauren.Ridge Fix for a crash when filtering a dropdown with no set value #jira UE-54631 Change 3863238 by Michael.Kirzinger #jira UE-52730: Fix mac voip crash Change 3862586 by Marc.Audy Clean up rendering thread heartbeat checks that got mangled in various integrations #jira Change 3862247 by Guillaume.Abadie Fixes editor lines that were using a simple element blending mode that was generating an incorrect alpha channel. #jira UE-53830 Change 3862120 by Guillaume.Abadie Fixes USceneCaptureComponent::HiddenActors always staying gray out in world editor. #jira UE-51458 Change 3861363 by Jamie.Dale Static analysis fixes #jira none Change 3861150 by Matt.Kuhlenschmidt Fix static mesh editor displaying 0 for all stats on LODs > 0 #jira UE-53776 Change 3860990 by Dan.Oconnor Clear subobjects not recreated on load, e.g. because we're running with -game and the subobject was created using CreateEditorOnlySubobject #jira UE-54551 Change 3860972 by Nick.Shin HTML5 - detect "SyntaxError: " and do a forced reload - an actual syntax error would be caught during compile time - this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page #jira UE-54017 QAGame fails to launch properly on HTML5 Firefox 64 bit Change 3860951 by Arne.Schober Fix not releaseing SRV on render thread for FPositionVertexBuffer, FStaticMeshVertexBuffer, FColorVertexBuffer, FStaticMeshInstanceBuffer. #jira UE-54587 Change 3860950 by tim.gautier QAGame: Updating ML_Stone to include Texture Coordinate and Panner functions #jira UE-29618 Change 3860833 by Michael.Dupuis #jira UE-54181: Repopulate the foliage list when existing simulate mode Let the GC know that internal struct hold UObject ptr Change 3860762 by Jamie.Dale Ensure we invoke the correct version of Python from UBT #jira UE-54345 Change 3860676 by Simon.Tourangeau Remove DirectoryWatcher warning in output log #jira UEENT-846 Change 3860598 by Lauren.Ridge Fix for crash on opening new material instance #jira UE-54589 Change 3860338 by Michael.Lentine Integrate changes for fixing MorphTargets. #jira 54398 Change 3860215 by Ben.Marsh UAT: Fix exception consturcting target rules assembly inside UAT, now that there's an abstract TargetRules class. #jira UE-54578 Change 3860186 by Matt.Kuhlenschmidt Fix crash top 10 with the font editor shutting down and then a dpi event occuring #jira UE-54543 Change 3859854 by Graeme.Thornton PR #4124: VSCode: Changed VisualStudioCodeSourceCodeAccessor to work with non-default VSCode install paths on Linux (Contributed by christopherreed) #jira UE-51289 Change 3859848 by Graeme.Thornton Fix crypto.cs reading the wrong ini setting names for uasset encryption settings #jira UE-54566 Change 3859684 by Ben.Marsh PR #4436: Fix compile error when building BlankProgram because incorrect directory path (Contributed by windkey) #jira UE-54392 Change 3859657 by Ben.Marsh Fix FTransform being passed by value, causing alignment error when compiling for Win32. #jira Change 3859312 by nick.bullard Updating AEOverviewMan to remove reference to sub-level AEOverviewSWP which was deleted in 3859278 Still need to update menu to remove selection #jira UE-50784 Change 3859278 by Nick.Bullard Deleteing AEOverviewSWP.umap per request of Developer. Also updated TM-AnimPhys which refereneced this map as well. "This test map is a custom C++ implementation of a "procedural sound wave". This code is super janky and not worth fixing up. I'm sure there's a legit thread safety problem in there but the code is in QAGame only. We've since implemented "synth components" which do what this test does in a much safer/better way and maintaining/testing this old thing is *not* worth the time." #jira UE-50784 Change 3859124 by Dan.Oconnor Fix long standing crash when duplicating a blueprint that is missing its parent class. Entries in CrashReport go back to 4.16 #jira UE-54468 Change 3859086 by Ryan.Vance #jira UE-54470 We need to set the viewport in both cases. Change 3859006 by Dan.Oconnor Revise fix for archetype lookup when reinstancing. During compilation we do not want to force use of the up to date class #jira UE-54541 Change 3858990 by mason.seay Cleaned up blueprints to remove compile errors #jira UE-29618 Change 3858945 by Aaron.McLeran #jira UE-54265 PR #4428: Fixing Envelope Bug in AudioMixer (Contributed by Chrispykins) Change 3858719 by Aaron.McLeran #jira UE-54552 Fix for sample buffer reader Change 3858647 by Ethan.Geller PR #4439: Removes ambiX -> FuMa conversion (Contributed by mgorzel) #jira UE-54407 Change 3858364 by Michael.Dupuis #jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances. Change 3858268 by Dan.Oconnor Prevent postload logic running on REINST and SKEL classes #jira UE-54531 Change 3858205 by Mitchell.Wilson Removed particle looping from some emitters to resolve anim notify warnings. #jira UE-53823 Change 3858148 by Lauren.Ridge Changes based on Material Layer Feedback from previews - (Temporary) Disabled being able to create a layer or blend in the asset dropdown - Sections of the stack that have been disabled now inactivate that part of the UI - Create Function Instance now indicates if you are making a layer or a blend - Parent dropdown has been removed from layers and blends. Where relevant, a filter button has been added instead. #jira UETOOL-1328 Change 3857933 by Michael.Dupuis #jira UE-45854: Properly unregister callback when replacing foliage type with another one Change 3857898 by Michael.Dupuis #jira UE-54396: Remove the Ensure as it could be possible that the Landscape Info is invalid during an undo operation Change 3857878 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. Copy from Dev-Sequencer #jira UE-54462 Change 3857808 by Michael.Dupuis #jira UE-54421: Prevent edition during Simulate when clicking on actor Change 3857786 by Rolando.Caloca UE4.19 - Fix recompute tangents and skin cache for OpenGL #jira UE-42108 PR #3271 Change 3857549 by Lina.Halper another jittering issue due to revision number change clear the motion vector after compile #jira: UE-53930 Change 3857439 by Lina.Halper Clear motion vector when end of sequencer when in editor world #jira:UE-54057 Change 3857384 by Graeme.Thornton Restore fix for visual studio source code accessor not correctly determining that a content project has no solution and opening a fresh instance of visual studio #jira UE-50020 Change 3856596 by Chris.Babcock Fix ResonanceAudioApi Android library architecture filtering #jira UE-54478 #ue4 #android Change 3856449 by Michael.Dupuis #jira UE-35097: Various cosmetic changes that were done in phase 2 that help improve clarity of the design. Change 3856415 by Dan.Oconnor Fix regression when loading instances that have had their class deleted. Issue detected by static analysis #jira UE-54467 Change 3856332 by Ben.Marsh Resaving TP_HandheldARBP assets to fix version again. #jira Change 3856319 by Ben.Marsh Back out changelist 3855588 Causes build failure in UFE because it introduces a dependency on the Engine module. UFE compiles with WITH_ENGINE = 0. #jira UE-54472 Change 3856292 by Ben.Marsh Fix app-local dependencies not being included in binary builds, and only working for code projects in source builds. #jira UE-54448 Change 3856190 by Martin.Wilson Fix bone access mismatch between raw mesh bones and final bones (that include virtual bones too) #jira UE-54266 Change 3856169 by Ben.Marsh Tag XGEControlWorker.exe as a build product, so it's included in the binary distro. #jira UE-54283 Change 3856123 by Chris.Babcock Fix missing ARCore file #jira UE-54453 #ue4 #android Change 3856005 by Richard.Wallis Clone of Dev-Rendering CL 3855993 - turn off FShaderCache. #jira UE-52928 Change 3855961 by Jian.Ru Copy 3855047 - fix DFAO Nan problem #jira UE-54403 Change 3855811 by Martin.Wilson Add build process for Maya Live Link plugin (standalone, manually triggered) + add built binaries to Engine/Extras (Maya 2016, Maya 2017, Maya 2018) #jira none Change 3855758 by Cosmin.Sulea UE-53569 - tvOS does not package or launch-on #jira UE-53569 Change 3855727 by Ben.Marsh Resaving assets with a versioned build in the editor, to fix warnings building DDC. #jira Change 3855626 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-50979 (MP4 doesn't resume playback when iOS 11 device wakes from sleep) #jira UE-50979 Change 3855588 by Graeme.Thornton Fix visual studio solution path being incorrect for content projects #jira UE-50020 Change 3855283 by Ben.Marsh Fix race condition where stdout/stderr write handles could be inherited by multiple processes, resulting in them not being closed (and the process exit being detected) until all processes that inherited them had been closed. Improves performance of ParallelExecutor. #jira Change 3855009 by Chance.Ivey Resaving with version number. #JIRA-54330 #rb none Change 3854943 by Dan.Oconnor Fix archetype lookup when searching hierarchy that has been partially reinstanced #jira UE-53840 Change 3854882 by Ryan.Vance #jira UE-54438 Removing vr related references to screen percentage. Removing previously removed gvr screen percentage code that came back in an integration from google. Change 3854806 by Mike.Beach Mirroring part of CL 3802176 to fix a crash that can occur when users try to use the default 'DisplayModel' on MotionController components. Also provided users a better error message to explain why a model might not be showing up. #jira UE-54214 Change 3854680 by Chance.Ivey Saving assets with version number#JIRA UE-54330 #rb none Change 3854652 by Uriel.Doyon Added a tooltip to the EV100 slider in the exposure menu. Using game settings now disables the slider. #jira UE-53945 Change 3854605 by Dan.Oconnor Make sure we don't create objects outered to a placeholder object, also make sure that archetypes that are reinstanced on load are relinked in to the linker table so that they are postload'd (and the old instance isn't) #jira UE-53954 Change 3854274 by Brandon.Schaefer Changes in CL 3842286 changed the function glslang::GlslangToSpv and requires a rebuild on Linux #jira UE-54302 #codeview Arciel.Rekman Change 3854255 by Phillip.Kavan Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties. - Mirrored from //UE4/Dev-Framework (3853349). #jira UE-53960 Change 3854177 by Ethan.Geller #jira UE-54415 set EnabledByDefault to false for Resonance Audio Change 3854123 by Ethan.Geller #jira UE-54410 set AudioComponentID Change 3853775 by Lauren.Ridge Minor cleanup #jira UE-54054 Change 3853772 by Lauren.Ridge Don't create widgets when just testing if the selected widget is a replacement candidate #jira UE-54054 Change 3853715 by Rolando.Caloca UE4.19 - Fix for OpenGL overwriting texture units #jira UE-54401 Change 3853655 by Ben.Marsh Add a retry loop on creating the first directory before copying files. Attempt to work around problems copying to shared folders. #jira Change 3853535 by Ben.Marsh Expose the engine compatible changelist to Perforce. If EnginePatchVersion > 0, this will be the changelist of the original .0 release. #jira Change 3852583 by Nick.Atamas Resaved assets so they don't produce DDC warnings. #jira none Change 3852552 by Uriel.Doyon Fixed Pre-Exposure shader compilation and Temporal AA issue. #jira UE-54276 Change 3852354 by Nick.Atamas Hopefully fixes the static analysis warning from jira issue. #jira UE-54332 Change 3852281 by Nick.Atamas Merging CL 3851690 from //Tasks/UE4/Dev-VR-4.19a/... to //UE4/Telease-4.19/... #jira UE-54331 Change 3852274 by Simon.Tourangeau Back out changelist 3851041 until Win7 issue is resolved. #jira UE-54354 Change 3852208 by Jamie.Dale Merging CL# 3821754 from //UE4/Dev-Enterprise Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types #jira none Change 3852202 by Jamie.Dale More explicit handling of EngineDir for Python SDK #jira UE-54345 Change 3851982 by Brandon.Schaefer Workaround using a hardcoded path #jira UE-54136 Change 3851748 by Michael.Dupuis #jira UE-53904: Put the code back to what it was before, as we really only want to perform this code if bIsLayerThumbnail is true, it was changed to fix another issue complaining about a missing shader, that end up being added to the existing functions Change 3851545 by Marc.Audy Remove debugging code that slipped in #jira none Change 3851461 by Ben.Marsh Fix #includes with backslashes from crashing UBT. #jira UE-53996 Change 3851391 by Jamie.Dale Updated Python to prefer our TPS SDK #jira UE-54345 Change 3851372 by Jamie.Dale Added bat file to copy the Python SDK into TPS #jira UE-54345 Change 3851218 by Ben.Marsh Add missing template to installed engine build. #jira UE-54339 Change 3851117 by andrew.porter QAGame: Removing duplicate map #jira UE-29618 Change 3851041 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3850548 by Ben.Marsh Add TP_HandheldARBP to installed engine build. #jira Change 3850424 by Ben.Zeigler Fix reported memory for asset registry to be correct, extracted from a larger change #jira none Change 3850324 by Ryan.Vance #jira UEVR-1050 Hook up the Rift dynamic res to the new IDynamicResolutionState framework Change 3849819 by JeanLuc.Corenthin Unhide Datasmith plugins in "regular" projects to allow easy project conversion #jira UEENT-795 Change 3849302 by Martin.Wilson Live Link is no longer experimental in 4.19 (moved from experimental folder to Animation) #jira none Change 3849238 by Max.Chen Sequencer: Remove bKeepStaleTracks so that stale tracks are now always purged. #jira UE-54248 Change 3849211 by Michael.Dupuis #jira UE-54181: Prevent foliage edition during PIE or simulate mode #coderevire jack.porter Change 3849123 by Benn.Gallagher Fixed crash in clothing actor creation when the clothing simulation mesh has no simulated vertices #jira UE-53741 Change 3849120 by Benn.Gallagher Fixed crash adding empty materials to destructible meshes in the destructible mesh editor #jira UE-53938 Change 3849047 by Jurre.deBaare Move material baking out of experimental #fix follow-up also remove the entry from experimental settings #jira UE-52685 Change 3848808 by Michael.Dupuis #jira UE-35097: Remove IncludeTessellationInShadowLOD & RestrictTessellationToShadowCascade from 4.19 as there is currently a bug regarding this in the dynamic rendering code path and would be too risky to fix for now. Fixed dynamic shadow code path issue vs static code path Change 3848659 by Lina.Halper Fix issue with animation resetting in the sequencer #jira: UE-54047 Change 3848635 by Rolando.Caloca UE4.19 - Fix static analysis #jira UE-50449 Change 3848515 by Sorin.Gradinaru Unshelved from pending changelist '3843541': WebBrowser Android crash on 4.4.3 #jira UE-53247 #Android #4.19 Crash on Android 4.x.x caused by a call to a Api Level 21 method Change 3848514 by Jurre.deBaare Moving over: CL 3832173 "Failed to import Alembic files #jira UE-53941 #fix Change Alembic thirdparty library setup - Removed old unused library files - Updated batch files for building HDF5 ILMBase and Alembic libraries to use new AlembicDeploy path - HDF5 is now build as a Dynamic library (which also enableds multi-threading) - Added DLLs for HDF5 to build.cs file CL 3838053 "Adding missing hdf5 dynamic libraries Change 3848245 by Ben.Marsh Downgrade warning about not using XGE shader compilation to a log message. Build machines do not have XGE. #jira UE-54237 Change 3847300 by Phillip.Kavan Fix shadowed local variable. #jira UE-54141 Change 3846922 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed Copied from Dev-Sequencer CL# 3846902 #jira UE-54247 Change 3846831 by Arciel.Rekman Linux: only use lld for x86_64 (UE-54144). - lld support for other architectures seems to not ready for prime time. #jira UE-54144 Change 3846771 by Lauren.Ridge Material window now uses the background color set in preview scene. #jira UE-52215 Change 3846705 by Ben.Marsh Fix batch file paths not being quoted correctly when run through XGE. #jira Change 3846550 by Lauren.Ridge Toggling Show Background now updates the background as well #jira UE-52250 Change 3846417 by Matt.Kuhlenschmidt Fix crash resizing shootergame window #jira UE-53137 Change 3846295 by Rolando.Caloca UE4.19 - New Vulkan descriptor pooling mechanism (enabled on non-android) #jira UE-50449 Change 3846273 by tim.gautier QAGame: Updating Material Layer test assets to include more Params - Added temp assets, quicker repros for bugs #jira UE-54176, UE-54165 Change 3846255 by Lauren.Ridge Parameter tab is the primary tab for material instances #jira UE-54092 Change 3846086 by Chris.Babcock Add missing SecureHash.h include #jira UE-54026 #PR #4417 #ue4 #android Change 3846049 by Martin.Wilson Fix Set Root Motion Enabled Anim Data Modifier node (previously didn't set the enabled flag) #jira UE-54220 Change 3846033 by Martin.Wilson Fix root motion being repeatedly applied ( Clear() call only clears bHasRootMotion flag, not the transform itself ) #Jira UE-54219 Change 3845991 by andrew.porter QAGame: Updating bindings on activechannels sequencer test content #jira UE-29618 Change 3845933 by Lauren.Ridge Check for original material being valid #jira UE-54166 Change 3845920 by Martin.Wilson Optimized redundant key removal #jira UE-51303 Change 3845812 by Matt.Kuhlenschmidt Fix not being able to change BSP brush shape #jira UE-53738 Change 3845790 by Martin.Wilson Fix for assert failure when accumulating root motion in debug. #jira UE-53955 Change 3845730 by JeanLuc.Corenthin Fix build breakage warning: resaved disc.uasset with 4.19.0 preview #1 failure: set the correct default mesh for AreaLightStruct.uasset #jira none Change 3845693 by Lina.Halper Fix issue with previewing pose asset with curve data #jira: UE-53967 Change 3845533 by Andrew.Rodham Sequencer: Fixed sub sequences potentially being loaded during AddReferencedObjects #jira UE-54173 Change 3845472 by Thomas.Sarkanen Prevented debug object selection dropdown from displaying objects with pending kill outers #jira UE-54045 - Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance Change 3845401 by Yannick.Lange Reverting thumbnail capture from viewport. #jira UE-53775 #jira UE-53701 Change 3844693 by JeanMichel.Dignard Changed IES texture brightness to be the max candela value and set the texture multiplier to be 1. This fixes the IES lights intensity being too high. #jira UEENT-632 Change 3844689 by JeanLuc.Corenthin Update Datasmith content assets to latest Copying fix from Dev-Enterprise by Jean-Luc Corenthin CL 3809803 Updated assets with correct release version Cleanup some paths on static meshes and texture #jira UEENT-759 #jira UEENT-657 Change 3844571 by Martin.Wilson Fix motion controller motion source pin still showing when pin is connected to something #Jira UE-53236 Change 3844564 by Martin.Wilson Due to previously fixed bug some anim blueprint nodes could have duplicated guids, this fixes them #Jira UE-54174 Change 3844545 by Jamie.Dale No longer attempt to parse group separators for numeric inputs This avoids some ambiguity when parsing numbers for languages such as German #jira UE-54170 Change 3844221 by Nick.Shin HTML5 - filter out "windows/super" keys - these are not used in UE4 - but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead... #jira UE-54056 HTML5 crashes inside browser upon pressing windows key Change 3843937 by JeanMichel.Dignard Fixed a crash when right clicking on a static mesh for which its AssetImportData class is currently unavailable (ie: in an unloaded plugin). #jira UEENT-764 Change 3843929 by Peter.Sauerbrei pull over fix for bad directory when copying launch images #jira UE-53177 Change 3843658 by Thomas.Sarkanen Text is red again in anim viewports #jira UE-53224 - Colouring removed from "Animation is being edited" warning messages Change 3843657 by Thomas.Sarkanen Enable picking via Enter for details panel asset pickers The previous (4.18) behavior was to only allow selection of the previous/next item in the list with arrow keys. A fix (CL 3783114) for pickers with many assets broke this. This change now allows for selection of any item by navigating with arrow keys and pressing Enter, as suggested in the Jira. #jira UE-53440 - Unable to select assets within modal Asset Selection dropdowns after navigating with keyboard entry Change 3843120 by Dan.Oconnor Avoid fixing component template games outside the editor, this logic does not work for games that have been nativized #jira UE-54009 Change 3842841 by Ben.Zeigler #jira UE-50020 Switch visual studio module back to using absolute paths so go to definition works, broken in CL #3796157 Change 3842582 by Lauren.Ridge Guards against the widget passed to scrollwidgetintoview being null #jira UE-54037 Change 3842575 by Max.Chen Sequence Recorder: Stop recording if the preview window is destroyed. #jira UE-49778 Change 3842551 by Michael.Dupuis #jira UE-35097: Minor bug fix, documentation, etc. to the landscape optim that was done in the phase 2 that have 0 risk. Change 3842371 by Max.Preussner Media: Merged 4.19 fixes from Dev-Sequencer CL 3807293 WmfMedia: Fixed YUY2 video format strides CL 3827988 MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together CL 3805414 MediaAssets: Setting valid GUID when initializing media texture resource CL 3804183 MediaAssets: Added missing lock in media sound component CL 3831580 MfMedia: Media open events generated in same order as on other platforms CL 3807193 WmfMedia: Fixed incorrect buffer stride for RGB32 video tracks #jira UE-53532 #jira UE-53328 Change 3842356 by Max.Preussner ImgMedia: Fixed ensure when cooking project that uses ImgMediaSource #jira UE-51631 Change 3842335 by Aaron.McLeran #jira UE-54087 PR #4419: Fixes a crash due to nullptr dereference (Contributed by mgorzel) Change 3842286 by Rolando.Caloca UE4.19 - Fix for static analysis - Glslang 1.0.65.1 #jira UE-54128 Change 3842222 by andrew.porter QAGame: Updating framerate of EXR_Sequence #jira UE-29618 Change 3842211 by Ben.Marsh Fix determination of Windows version string. The manifest for UE4 applications declares compatibility with Windows 10 nowadays, so we get accurate version numbers returned from GetOSVersionInfo(). #jira UE-54035 Change 3842163 by Cosmin.Sulea UE-53303 - We do not check for remote connection before attempting remote shader compile, causing crashes when misconfigured #jira UE-53303 Change 3841770 by Max.Chen Sequencer: Fix to allow keying of an arbitrarily deep property path. #jira UE-54095 Change 3841758 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3841415 by Lauren.Ridge Renaming a material layer or material layer blend will no longer cause the asset to appear removed from the stack #jira UE-53942 Change 3841327 by Arciel.Rekman Linux: fix Debug build (UE-53855) - A workaround. UBT should be using proper PCH files instead. #jira UE-53855 Change 3840975 by Rolando.Caloca UE4.19 - Updated VulkanRHI - Fixes for GPU frame time - Fixes for CPU performance #jira UE-50449 Change 3840838 by Michael.Dupuis #jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash Change 3840693 by Ben.Zeigler #jira UE-53923 Fix regression in 4.19 where PrintScriptCallstack is not always safe to call from the immediate window. I narrowed down the issue to some confusing optimized code so I turned off optimization Copy of CL #3840692 Change 3840680 by Aaron.McLeran Bringing fixes from Dev-AnimPhys to 4.19. #jira UE-53903 crash on load with oculus audio and old audio engine #jira UE-52786, UE-53910 Fix for broken spatialization on xaudio2, old audio engine. Change 3840663 by Rolando.Caloca UE4.19 - Fix for layout ensure on HMD projects on Vulkan #jira UE-50265 Change 3840577 by Rolando.Caloca UE4.19 - Fix for CPUs with more than 16 cores #jira UE-53434 Change 3840551 by andrew.porter QAGame: Setting Allow Bindings from Asset to false #jira UE-29618 Change 3840491 by Ben.Zeigler #jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing Copy of CL #3840489 Change 3840297 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840284 by Michael.Dupuis #jira UE-53053: Was having a mismatch between the remove reorder and the actual remove Change 3840215 by Sorin.Gradinaru Unshelved from pending changelist '3812852': UE-53550 Level doesn't render on Lenovo 939 UE-53592 Assertion right after rendering scene on Lenovo S939 #jira UE-53550 #jira UE-53592 #4.19 #Android UE-53550 Removed force disabling texture2DLodEXT and textureCubeLodEXT on Mali-400 devices The problem was that the shader compiler complains about code lines before the #extension directives. Placeholder // end extensions in the original shader code - to be replaced with round() functions UE-53592 Always use a new task for devices that have GIsThreadedRendering=false, even when the call is from the rendering thread Change 3840048 by Michael.Dupuis #jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate Change 3840005 by Richard.Wallis Clone of CL 3835252 Fix for shader library not working with iterative cooking, also fixes native Metal library not working with iterative cook. This works by saving a "backup" of the shader library file - this is reloaded only during iterative cook and adds back in shaders that are missing from the current cook. Fix for extracting/searching .metal files in different directories so debug tgz archiving wasn't working correctly and also support iterative cook. Includes first pass code review suggestions by Mark Sat and Dmitriy Dyomin. #jira UE-53815 Change 3839968 by Michael.Dupuis #jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing ##codereview jack.porter Change 3839924 by Richard.Wallis Clone of CL 3838093 Fix for rewind / seek bugs in AvfMediaPlayer. - Don't initialise and send audio buffers that have a duration of Zero from the audio tap. This chokes the audio sink and adds overhead we don't need. - Don't faff around with current play rates during loop operation - normal seek doesn't do this so loop seek shouldn't either. - SetRate() should not required to be passed to media tracks - should be enough to do this on audio track select only. #jira UE-54019, UE-53027 Change 3839321 by andrew.porter QAGame: Adding missing bookmark to QA-Sequencer_Blending #jira UE-29618 Change 3839286 by Marcus.Wassmer Duplicate CL: 3823296 #jira UE-52784 Change 3839229 by Brandon.Schaefer Fix audio clean up crash when exiting PIE #jira UE-54050 #review-3839109 @Arciel.Rekman, @Aaron.McLeran Change 3839223 by andrew.porter QAGame: Rebinding pointlight actor to sequences #jira UE-29618 Change 3839098 by andrew.porter QAGame: Fixing missing sequencer blending test content #jira UE-29618 Change 3838919 by Mike.Erwin glTF: binary format's BIN chunk is not necessarily right after the JSON chunk. Discussed this with glTF spec authors. See https://github.com/KhronosGroup/glTF/issues/1177 Rearranged how we read "chunks" from the file since they are not fixed in number or order, besides JSON always being first. #jira UE-50695 Change 3838909 by Mike.Erwin glTF: base64 decoding of data buffers and images Data can be encoded inside the glTF JSON as a Base64 data URI. This CL addresses a known limitation of initial commit CL 3793018. I added this after because base64 is expected to be uncommon in the wild. Authoring software will typically use external BIN files (.gltf) or a BIN chunk (.glb) to store data. #jira UE-50695 Change 3838812 by Uriel.Doyon Integrated CL 3838576, 3838581 and 3831760 from DevRendering, fixing issues with texture streaming. #jira none Change 3838773 by Lauren.Ridge Fixing material layer filters #jira UE-54064 Change 3838748 by Michael.Trepka Fixed EngineTest runtime warning caused by CL 3838626 #jira UE-53893 Change 3838730 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3838626 by Michael.Trepka Changed FMacMenu to store MultiBox and MenuEntryBox as weak pointers instead of shared pointers. This way we avoid a situation where FMacMenu would try to release them on the main Cocoa thread or where we'd try to execute a menu action for menu items that Slate considers released. #jira UE-53893 Change 3838392 by Arciel.Rekman Fix assert on a policy removal (UE-54042). - Applying Gil's safe fix which just sweeps the problem under the rug. #jira UE-54042 Change 3838162 by Arciel.Rekman Linux: fix crash due to lambda lifetime issues (UE-54040). - The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+). #jira UE-54040 (Edigrating 3819174 to Release-4.19) Change 3838156 by Rolando.Caloca UE4.19 - Support for Vulkan devices that have no cached memory type #jira UE-54039 Change 3838096 by Brandon.Schaefer Set sound to unfocused volume multiplier if not focused #jira UE-51327 #review-3835736 arciel.rekman Change 3838087 by Brandon.Schaefer Fix arm server building. A fix from CL 3617084 remove inheriting from IHeadMountedDisplayVulkanExtensions. Remove overrides #jira UE-53901 #review-3838088 arciel.rekman Change 3837072 by Phillip.Kavan Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18. - Mirrored from //UE4/Dev-Framework (3836768). #jira UE-53908 Change 3837071 by Phillip.Kavan Emit proper syntax for set/map fields containing converted assets to generated C++ Blueprint class headers when Blueprint nativization is enabled. - Mirrored from //UE4/Dev-Framework (3835944, 3835965). #jira UE-42614 Change 3837070 by Phillip.Kavan #4202 - Blueprint nativization bug fixes (PR). - Mirrored from //UE4/Dev-Framework (3830562, 3832292). #jira UE-52188 Change 3836507 by Ryan.Vance #jira UE-53992 Due to hijacking the depth target directly from the scene context, we can't support depth compositing if it's being scaled by screen percentage since it wont match our color render target dimensions. Change 3836390 by Dan.Oconnor Fix failure to resolve archetype when using the compilation manager #jira UE-53840 Change 3836251 by Ryan.Vance #jira UE-53992 Change 3835852 by Mark.Satterthwaite Fix tessellation shaders in Metal with Manual Vertex Fetch enabled: - The control points idnex buffer shouldn't collide with anything else. - We can't use the optimisation of loading texture width & height from the buffer meta-table in tessellation shaders as the combined stages don't guarantee not to clobber unused buffer slots and screw it up when we use linear textures. #jira UE-53851 Change 3835802 by JeanMichel.Dignard UBT changes for Enterprise deployment - Allow building enterprise against an installed engine version - Added enterprise to the cleanup process if its not installed #jira UEENT-748 Change 3835625 by Bogdan.Vasilache UE-50257 --> (Skeletal meshes silently fail to render if they have more than 75 bones) --> changed logged error with a warning #jira UE-50257 Change 3833649 by Mike.Beach Enabling debug layer when multiview is enabled. #jira UE-49954 Change 3833525 by Ethan.Geller Fix copyright in ActiveSound.cpp #jira none #rb none Change 3642649 by Stewart.Lynch Renamed loctext key to stop it clashing with an existing entry #jira UE-49432 Change 3644762 by Stewart.Lynch LLM update: Added Total, Untracked and FMalloc Unused to LLMFULL stat page. Fixed occasionally missing allocs/frees. Removed platform csv. * removed CheckSize arg from OnLowLevelFree * show a warning in LLM Map when replacing existing value. This means that there has been an alloc/free mismatch. * minor optimization in LLMMap::GetMaxIndex - cache Mask value * added Total and Untracked stats to LLMFULL. LLMFULL now tracks almost all of the memory that LLMPlatform does, so there is no real need to use LLMPlatform. Removed the LLMPlatform csv. * added FMalloc Unused stat to LLMFULL to account for memory Binned2 has allocated internally. This can be used to track Binned2 fragmentation over time. * renamed Binned stats to FMemory to make it more general * added Default tracking to CustomVirtualAlloc and disable it where necessary. This catches the few VirtualAlloc calls that were missed. * added AllocType arg to all allocation tracking. This was needed in order to track the FMalloc total, and also to fix the pausing * fixed a bug in pausing where alloc/frees were being missed. Now only pauses a specific allocation type. * Trackers now maintain totals for each enum tag * tracking of Texture and mesh allocation on Windows D3D11 & D3D12 Change 3651334 by Joe.Barnes Fix misspelled function name. #jira 39441 #3016 Change 3653857 by Ben.Woodhouse Integrate from //UE4/Main/...@3653675 to //UE4/Dev-Console/... Change 3656553 by Joe.Barnes Add path for SCS_DeviceDepth. Change 3662703 by Ben.Woodhouse Merging CL 3659069 from //Fortnite/Main/... to to //ue4/dev-console/...: [FORTNITE] [CONSOLE] [+] Improved frame syncing mechanism - Improves input latency by allowing the game thread to sync to the swap chain flip of the previous frame. - Added "r.GTSyncType" CVar to control how the game thread syncs with the rest of the pipe. - r.GTSyncType 2 will sync the game thread with the flip of the swap chain, preventing the pipe from getting too long and causing excess input latency. Platforms are required to implement RHIWaitForFlip and RHISignalFlipEvent, and call RHIInitializeFlipTracking on RHI startup. A separate thread monitors the progress of frame flips and signals task graph events as they pass their corresponding frame index. In r.GTSyncType 2 mode, the game thread is signaled by this flip tracking thread. [~] Unified platform specific sync interval CVars into one: rhi.SyncInterval - 1 == 60Hz - 2 == 30Hz - 3 == 20Hz Change 3675239 by Keith.Judge Fixed thread priorities for Windows so that BelowNormal and SlightlyBelowNormal are the same. Bumped Lowest down a notch so they all fit. #jira UE-50626 Change 3676709 by Ben.Woodhouse Integrate from //UE4/Main/...@3675008 to //UE4/Dev-Console/... Change 3689712 by Ben.Woodhouse Integrate from //UE4/Main/...@3687781 to //UE4/Dev-Console/... Change 3701778 by Ben.Woodhouse Integrate from //UE4/Main/...@3699491 to //UE4/Dev-Console/... Change 3677043 by Ben.Woodhouse From StewartL: I also found that on Windows Fortnite is overflowing int32 values due to the number of allocations. I changed LLMArray and LLMMap to use uint32 and it seems to be Ok now. I didn't want to check this in at the last minute, so here's the shelf: 3645336 Change 3726532 by Luke.Thatcher [CONSOLE] [~] Enable XGE shader compilation by default. - Also set XGE mode to "force interception". With XGE on by default, we don't want people with an old Incredibuild version using the old system inadvertently. Change 3726554 by Luke.Thatcher [CONSOLE] [+] Improved Scoped Named Events - Added SCOPED_NAMED_EVENT(_FSTRING/_TEXT/_F) macros to allow use of string literals, FString and printf in scoped named event strings. - Replaced explicit use of FPlatformMisc::Begin/EndNamedEvent throughout the engine with macros, so the events can be compiled out. - Fixed performance issues on various platforms with named events. SCOPED_NAMED_EVENT macros were not considering whether the platform uses wide or ansi char strings. Change 3751378 by Ben.Woodhouse Integrate from //UE4/Main/...@3748735 to //UE4/Dev-Console/... Change 3751812 by Ben.Woodhouse Integrate from //UE4/Main/...@3750870 to //UE4/Dev-Console/... Change 3728571 by Luke.Thatcher [CONSOLE] [!] Drop another XGE controller warning to log. Change 3747150 by Joe.Barnes Add AuthoringToolHelper.bat file to installed build copy list. Change 3768585 by Ben.Woodhouse Integrate from //UE4/Main/...@3767531 to //UE4/Dev-Console/... Change 3772333 by Ben.Woodhouse Integrate from //UE4/Main/...@3771573 to //UE4/Dev-Console/... Change 3786872 by Ben.Woodhouse Integrate from //UE4/Main/...@3786785 to //UE4/Dev-Console/... Change 3787279 by Luke.Thatcher [CONSOLE] [~] Unified present threshold CVars. - CVars are now in RHIUtilities.cpp, and are renamed to rhi.PresentThreshold.Top and rhi.PresentThreshold.Bottom. - Platform implementations will be checked in shortly. Change 3787445 by Luke.Thatcher [CONSOLE] [^] Merging (as edit) improvements to low-latency frame syncing from //Fortnite/Main to //UE4/Dev-Console Original CLs - 3708949 - Added rhi.SyncSlackMS cvar to allow an offset of the game thread sync time by a number of milliseconds. - 3712693 - Fix for crash on startup in new frame syncing. - 3735765 - Fix r.GTSyncType logic when vsync is disabled (falls back to old behaviour when vsync is off). Change 3788417 by Ben.Woodhouse Duplicate from FN CL 3712515 CSV profiler GPU and pre-declared stat support - refactor the GPU profiler so it's no longer dependent on the stats system and can work in Test builds - add support for pre-declared CSV stats, using FNames (these are required for GPU stats) - add DECLARE_GPU_STAT macro which handles STATS and CsvProfiler declarations Note: still a few issues to resolve with GPU stats: these randomly go to 0 at times during a replay on XB1, the GPU total is lower than the stat unit number, and the unaccounted stat is too large due to missing stats Change 3807818 by Ben.Woodhouse Integrate from //UE4/Main/...@3803271 to //UE4/Dev-Console/... Change 3818577 by Ben.Woodhouse Integrate from //UE4/Main/...@3812936 to //UE4/Dev-Console/... Change 3821198 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820127 to //UE4/Dev-Console/... Change 3821519 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820753 to //UE4/Dev-Console/... #robomerge none Change 3813513 by Ben.Woodhouse CSV profiler refactor+ bug fix - Move the CSV profiler to core, so we can use it in modules other than engine - Profiler no longer enqueues RT commands - this is handled by a new core delegate type - Make begin/end requests more robust, enqueued via a command queue and processed in order - Defer end capture requests by a frame. This ensures stats on threads other than the gamethread (e.g. renderthread etc) are complete, so the last frame is not truncated - Fix long-standing bug with multiple captures where old/stale frames would appear in the first <128 frames of captures - Move unit stats and dynamic resolution out of the profiler itself and into the engine. Only frametime is recorded in the profiler now - Fix longstanding bug in first frame renderthread time in the engine Change 3814039 by Ben.Woodhouse More Csvprofiler improvements - Event support (via CSV_EVENT macros). These appear in the "EVENTS" column of the CSV and can be used to add context to the stat data - Reduced memory overhead for timestamps through bit-packing (now 16 bytes per marker instead of 24), and splitting stats into different types Change 3814041 by Ben.Woodhouse Integrate as edit CL 3796390 from Fortnite/Main: Fix CsvProfiler not compiling in shipping for now Change 3814229 by Ben.Woodhouse Integrate + refactor of CL 3792591 to reduce complexity and fix bugs Original changelist description: CSV profiler improvements: - The CSV profiler is now always compiled in on the server - The CSV profiler can now handle both int32 and float stats - In BeginCapture, the function can take additional arguments for some customization of filenames Fixes to the above: - Remove FCustomValue class - Fixes bug where all timestamp values from CSV_SCOPED_STATs were garbage (due to issues resulting from FCustomValue type ambiguity when adding values together) - FCsvCustomStat now just uses simple union + bitfield flag to reduce size and complexity (4 bytes instead of 8 per value) - FCsvColumn class modified to use doubles, which can represent both ints and floats without loss of precision - this class is not memory or time critical - Replace multiple overrides used by the server for filenameprefix/folder/postfix etc with a single FilenameOverride Change 3814242 by Ben.Woodhouse Disable CSV unit stats on the dedicated server Change 3817339 by Ben.Woodhouse Duplicate from 3816641: CSV profiler improvements - Added a low-pri processing thread to compress raw timing data into a much more efficient format - Reduces memory usage for 15 minute 30k frame capture with GPU stats enabled from 110MB to 3.4MB - Processing time : 0.1ms per frame - Improved name handling for char literal stats. We now use the string as the ID rather than the pointer so multiple stat uses of the same name string apply only to a single stat - Reworked thread data access to eliminate locking for anything time-critical. Frame boundaries now handled via a lock-free helper class - Fixed bug with queue implementation where 1 in 128 reads would duplicate the last block of stat data - Reduced #include dependencies for CSVProfiler.h - Removed AccumulateMax because it doesn't work, and implementing properly would add a lot of complexity - Added a simple test harness Change 3817582 by Ben.Woodhouse Fix android compile warning Change 3823242 by Ben.Woodhouse Integrate as edit from Fortnite/Main 3820067: Fix threading issue with D3D12 pipeline state caches for windows. This was caused by the usage of FRwScopeLock::RaiseLockToWrite. A pointer read before RaiseLockToWrite was called was invalidated because RaiseLockToWrite has to release the read lock before acquiring the write lock. Rename FRwScopeLock::RaiseLockToWrite to ReleaseReadOnlyLockAndAcquireWriteLock_USE_WITH_CAUTION to make it more explicit what's happening. As the comment says: // This function should be used with caution. // It releases the read lock _before_ acquiring a new write lock. This is not an atomic operation and the caller should // not treat it as such. // E.g. Pointers read from protected data structures prior to this call may be invalid after the function is called. Change 3823840 by Ben.Woodhouse Edigrate from 3823816 Fix an issue where the csvprofile console commands would sometimes result in an empty CSV. The root cause was GFrameNumber incrementing between the console command being read and FCSVProfiler::EndFrame(). We now use our own frame counter which is updated in EndFrame, so this can't happen Also fix an issue where calling csvprofile stop twice would cause all further commands to be ignored. Change 3827787 by Ben.Woodhouse Integrate-as-edit CL 3820678 from Fortnite/Main Allow the CSV Profiler to be compiled in to shipping dedicated server builds Change 3827842 by Ben.Woodhouse Integrate-as-edit CL 3827079 from Fortnite/Main CSV profiler category support Change 3827918 by Luke.Thatcher [CONSOLE] [!] Fix compile error in CSV custom stats. Change 3827964 by Luke.Thatcher [CONSOLE] [!] Fix inverted logic and spelling of boolean. - Functionally, the boolean did the correct thing, but the logic was backwards inside the build tool. Change 3831661 by Ben.Woodhouse Integrate-as-edit CL 3830630 from Fortnite/Main Fix CSVProfiler assert in dev builds on XB1 Change 3860300 by Joe.Barnes Use same method for src and dest rect calculation as other post processing passes so rects match between passes. Prevents read of unprocessed pixels. Change 3860347 by Joe.Barnes Delete existing SourceConfigFile before allocating a new one to prevent them leaking. Change 3860348 by Joe.Barnes Completely encapsulate GetLLMAlloc() in #ifdef. Change 3861772 by Ben.Woodhouse Integrate-as-edit CL 3861688 from Fortnite/Main: Forward lighting GPU crash fixes Change 3861774 by Ben.Woodhouse Integrate as edit CL 3833918 from dev-rendering (courtesy of DanielW): D3D12 RHI: only refcount uniform buffers if GRHINeedsExtraDeletionLatency is false, which is no longer the case for PC. The refcounting was heavy on performance as reported by a licensee because FRHIResource uses atomics for refcounting, which is only necessary when GRHINeedsExtraDeletionLatency is disabled. Change 3862214 by Ben.Woodhouse Integrate-as-edit CL 3859637 from Fortnite/Main Dynamic resolution console tweaks - Dynamic resolution high level switch driven by a cvar instead of code - Disable user settings dynamic resolution handling on non-desktop platforms. DynamicRes as a user setting does not make sense on consoles/mobile - we'll drive it from device profiles/scalability - Modify naming of GPUHeadRoom to make it clear that it's a percentage, not millseconds Change 3863919 by Ben.Woodhouse [Copy] Integrate console dynamic resolution interface changes from CL 3863354, 3862754, 3862639 Change 3864347 by Ben.Woodhouse Fix the editor build. This will need a proper fix before 4.19 ships. #lockdown Nick.Penwarden #rb none [CL 3913399 by Ben Marsh in Main branch]
2018-02-27 17:30:35 -05:00
, ScrubAnchorFrame(0.0)
, ScrubMinFrame(0.0)
, ScrubMaxFrame(0.0)
, ScrubWidthFrames(0.0)
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
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Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
, bIsScrubMode(false)
, bIsFinished(false)
{
}
FSampleBufferReader::~FSampleBufferReader()
{
}
void FSampleBufferReader::Init(const int32 InSampleRate)
{
DeviceSampleRate = InSampleRate;
BufferPtr = nullptr;
BufferNumSamples = 0;
BufferNumFrames = 0;
BufferSampleRate = 0;
BufferNumChannels = 0;
CurrentFrameIndex = 0;
NextFrameIndex = 0;
AlphaLerp = 0.0f;
Pitch.Init(DeviceSampleRate);
Pitch.SetValue(1.0, 0.0f);
BasePitch = 1.0f;
bIsFinished = false;
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3873914) ============================ MAJOR FEATURES & CHANGES ============================ Change 3873906 by Dan.Oconnor Revised fix for preventing delegate functions from appearing in context menu when using the compilation manager - needed to run after CallDelegateHandler changed statement type #jira UE-51726 Change 3873614 by Dan.Oconnor Prevent delegate functions from appearing in context menu when using the compilation manager and prevent crash if such a function is somehow compiled #jira UE-51726 Change 3873428 by Ben.Zeigler #jira UE-54753 Fix class pin on SpawnActorFromClass to correctly support browse. It was inherting from the wrong pin widget Copy of 3873408 Change 3873083 by Ethan.Geller [4.19]#jira UE-54865 fix seconds -> milliseconds conversion issue. #rb aaron.mcleran #lockdown cristina.riveron Change 3872714 by Dan.Oconnor Further revise fix for UE-53840, mistakenly reverted to old behavior when compiling synchronously #jira UE-53840 Change 3872648 by Ben.Zeigler #jira UE-54845 Fix crash in NextDebugTarget when there are no valid debug targets Copy of CL #3872636 Change 3872500 by Arne.Schober Back out changelist 3870283 #jira UE-54838 Change 3872412 by Mark.Satterthwaite Remove now unnecessary r.Metal.ManualVertexFetch from the device profiles. #jira UE-54853 Change 3872313 by Martin.Wilson Add UI to Live Link Client to warn live link users about background performance throttling #jira none Change 3872272 by Martin.Wilson Fix crash when clearing a skeletal mesh on a skeletal mesh component with an active Post Process Anim Instance #jira none Change 3872238 by Mark.Satterthwaite Duplicate CL #3871025 Make Manual Vertex Fetch a property of the shader platform for Metal - only the desktop platforms (METAL SM5/SM5_NoTess/MRT) will use manual vertex fetch. The mobile platforms use vertex descriptors. Prevents problems with cooked versions of games not working properly on Metal due to a mismatch between the runtime's Manual-Vertex-Fetch state versus the state used by the cooker when compiling shaders. #jira UE-54843 Change 3872087 by Yasiman.Ahsani Adding Python, libdisasm, musl, and LSS licenses. #JIRA n/a - adding licenses for new TPS Change 3872037 by Ben.Marsh BuildGraph: Add a task for compiling MSBuild projects. #jira Change 3871934 by Lina.Halper #jira: UE-54703 Change 3871595 by Michael.Trepka Fixed a problem with Mac editor not exiting with error code returned from GuardedMain function #jira UE-54830 Change 3870829 by Joe.Barnes Fix unintentional change to PhysX libs used in Debug builds. #jira ue-54817 Change 3870820 by Nick.Atamas Copying //Tasks/UE4/Dev-VR-4.19a@3870772 to Release-4.19 (//UE4/Release-4.19) #jira UE-54816 Change 3870755 by Chance.Ivey Min Android version set - should fix camera permissions issue found in #JIRA UE-54024 #rb none #fyi nick.atamas Change 3870547 by Krzysztof.Narkowicz Fixed FreezeRendering on non editor builds: ComputeAndMarkRelevanceForViewParallel was calling FrozenMatricesGuard on multiple threads, reading and writing view matrices state in parallel. #jira UE-53640 Change 3870546 by Krzysztof.Narkowicz Fixed tesselation shader tex/uniform initialization in OpenGL3/4 path #jira UE-54471 Change 3870284 by Ben.Zeigler #jira UE-54583 Fix issue where loading multiple already loaded assets via Async Load Asset node could return the wrong asset on the loaded pin. The assign variable node was happening at a slightly wrong time Copy of CL #3870279 Change 3870283 by Arne.Schober SafeRelease SRVs that might be hold by the Vertexfactories (maybe due to indirect use in GlobalResources) Note that the VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should be uneccessary #jira none Change 3870098 by Ben.Marsh Fix OptimizeCode = CodeOptimization.Always causing compile errors in Linux debug builds. bUseInlining was not set correctly on the global compile environment used to build shared PCHs. Also fixed other settings not being propogated down from the target correctly. #jira UE-53855 Change 3870013 by Ben.Marsh UBT: Add an error if a user attempts to clean a target through hot-reload, rather than just failing to delete DLLs because they are locked. #jira UE-54179 Change 3870010 by Ben.Marsh UBT: Add an option to format output messages in a form that can be parsed by MSBuild. Prevents errors showing as "EXEC: Error:", and displays them correctly in the error list window. #jira Change 3869814 by Ben.Marsh UBT: Unify command line arguments to use -Name=Value syntax. -Module <Name>, -ModuleWithSuffix <Name> <Suffix>, -Plugin <Path> and -Receipt <Path> are no longer supported. Also remove the RemoteRoot option, which was not used anywhere. #jira Change 3869786 by Martin.Wilson Fix Live Link Remove Source button not working #Jira UE-54652 Change 3869660 by Martin.Wilson Fix missing message bus sources in the live link client (not repolling for new sources) #Jira UE-54712 Change 3869659 by Guillaume.Abadie Fixes SimpleComposure's BP_AdvancedCompositing keep allocating memory every frame. Credits for fixing the issue to Ron Radeztsk. #jira UE-54780 Change 3869401 by Lauren.Ridge Adding to the conditional in FindAllAncestorNamedSlotHostWidgetsForContent #jira UE-51470 Change 3869384 by Brandon.Schaefer Open the project in the explorer when NullSourceCodeAccess is done creating the project #jira UE-54630 Change 3869308 by Ben.Marsh PR #4452: Fixed FindFilesRecursively in IPlatformFilePak (Contributed by user37337) #jira UE-54568 Change 3869265 by Martin.Wilson Fix crash and subsequently found issues with unloading/reloading Maya Live Link plugin -Crash on reload due to core code getting reinitialize, made this a one time only thing (as Maya never gets rid of the module from memory) -Added manual ticking of FTicker, allows message bus objects to be cleaned up properly (cannot do this as part of normal flow as it is in engine code which we dont have) -rebuild binaries for Engine/Extras #Jira UE-54643 Change 3869206 by Benn.Gallagher Fixed crash updating clothing paint mode after tab spawners have been destroyed by the hosting application. #jira UE-54116 Change 3869064 by Benn.Gallagher Resolved skeletal mesh data changes and clothing section disable changes after collision. Re-added ability to disable sections at the mesh level and removed the ability to strip editor sections as these are required for a number of other features to correctly function. #jira UE-52557 Change 3869062 by Guillaume.Abadie Fixes "dynamic resolution is not supported on this platform" warning message being always visible. #jira UE-54655 Change 3868202 by Lauren.Ridge Fix for assert on expanding vector param in layered material #jira UE-54737 Change 3868161 by zak.parrish Replacing FaceARDebugUI with a blank UI until a new one can be created, due to a crash bug. #rb none #JIRA UE-54639 Change 3867750 by Ethan.Geller [4.19] #jira UE-54725 Fix for Envelope attack and release values not being properly set on Synth Components #rb aaron.mcleran #lockdown cristina.riveron Change 3867657 by Lauren.Ridge Adding if with editor wrapper to new function #jira cis fix Change 3867646 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867340 by Lauren.Ridge Fixes to Material Layers from 4.19 preview feedback -Need to pass through base attributes better/have better default nodes in layer (optional Example Layers and Blends checkbox now enables this in Experimental Settings) -Parent in function should be editable -Enforce only two layers in a blend -Mat layer should warn if it has incorrect output in the layer itself -Enforce not being able to delete outputs -Warn about creating a MAL node inside a function #jira UETOOL-1312 Change 3867317 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867000 by Lauren.Ridge Fix for folder favorites possibly becoming very large #jira UE-54704 Change 3866892 by Martin.Wilson Fix crash if clicking ok on message bus add source without having a source selected #jira UE-54572 Change 3866391 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53379 Change 3866241 by Ryan.Vance #jira UE-54681 Fixed missing Vulkan texture GetNativeResource implementation that was lost in a bad merge. Change 3866071 by Nick.Shin UDN 412414 update HTMl5 readme file #jira none Change 3866005 by Max.Preussner Messaging: Preventing dangling references when removing message subscribers #jira UE-54680 Change 3865988 by Simon.Tourangeau Fix static analysis warnings #jira none Change 3865895 by zachary.wilson Renaming QA-PhysicalLightUnits to TM-PhysicalLightUnits in QAGame. #JIRA UE-29618 Change 3865469 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3865461 by Chris.Babcock Add a wait for audio thread to pause audio on going to background #jira UE-54301 #ue4 #android Change 3865350 by Matt.Kuhlenschmidt Fix issue where cascade emitter UI would disapper #jira UE-53379 Change 3865336 by Arne.Schober REL - Fix UE-52356 Bone Weight #jira UE-52356 Change 3865257 by Ben.Marsh Fix editor failing to load content-only projects when compiled in DebugGame. #jira UE-54661 Change 3865238 by Simon.Tovey Pulling Olaf's fix from 3832595 over to release #tests EngineTests boots in vulkan #JIRA UE-54394 Change 3865191 by Sorin.Gradinaru UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format #jira UE-54317 #Android #4.19 From //Dev-Mobile/3863322 Change 3865190 by Sorin.Gradinaru UE-54175 Selecting For Distribution no longer sets configuration to Shipping #UE4 #4.19 #jira UE-54175 From //Dev-Mobile/3863371 "For Distribution" enable-> reset "Build COnfiguration" to Shipping and force serialization to DefaultGame.ini (see UE-52845) Change 3865056 by Jamie.Dale Fixed culture being incorrect when added via the Localization Dashboard #jira none Change 3864826 by Max.Preussner WmfMedia: Added missing scope lock #jira UE-54365 Change 3864055 by Aaron.McLeran #jira UE-54213 Crash fix for GC'd plugin settings objects. Adding to AddReferencedObjects. Change 3863775 by Andrew.Porter MediaFrameworkTest: Removing Platform Media Source TVOS test content #jira UE-29618 Change 3863714 by Dan.Oconnor Make array, set, and map nodes no longer switch object type when a pin is disconnected. Also, you can no longer attach unrelated map types to the MakeMap node if only the value pin has been inferred #jira UE-54634 Change 3863696 by Max.Chen Sequencer: Fix crash open a new sequence while another is still active. #jira UE-54620 #jira UE-54624 Change 3863638 by Dan.Oconnor Make sure all blueprints that are skeleton compiled get a BroadcastChanged notification, also run BroadcastChanged after reinstancing, matching pre compilation manager behavior #jira UE-54193 Change 3863494 by Jamie.Dale Ensure Py_SetPythonHome is set correctly before the embedded Python interpreter is initialized #jira UE-54345 Change 3863433 by Max.Preussner MediaPlayerEditor: Removed tvOS from list of available platforms in Platform Media Source assets tvOS currently reports itself as iOS, so it cannot have its own setting. #jira UE-54559 Change 3863406 by Lauren.Ridge Fix for a crash when filtering a dropdown with no set value #jira UE-54631 Change 3863238 by Michael.Kirzinger #jira UE-52730: Fix mac voip crash Change 3862586 by Marc.Audy Clean up rendering thread heartbeat checks that got mangled in various integrations #jira Change 3862247 by Guillaume.Abadie Fixes editor lines that were using a simple element blending mode that was generating an incorrect alpha channel. #jira UE-53830 Change 3862120 by Guillaume.Abadie Fixes USceneCaptureComponent::HiddenActors always staying gray out in world editor. #jira UE-51458 Change 3861363 by Jamie.Dale Static analysis fixes #jira none Change 3861150 by Matt.Kuhlenschmidt Fix static mesh editor displaying 0 for all stats on LODs > 0 #jira UE-53776 Change 3860990 by Dan.Oconnor Clear subobjects not recreated on load, e.g. because we're running with -game and the subobject was created using CreateEditorOnlySubobject #jira UE-54551 Change 3860972 by Nick.Shin HTML5 - detect "SyntaxError: " and do a forced reload - an actual syntax error would be caught during compile time - this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page #jira UE-54017 QAGame fails to launch properly on HTML5 Firefox 64 bit Change 3860951 by Arne.Schober Fix not releaseing SRV on render thread for FPositionVertexBuffer, FStaticMeshVertexBuffer, FColorVertexBuffer, FStaticMeshInstanceBuffer. #jira UE-54587 Change 3860950 by tim.gautier QAGame: Updating ML_Stone to include Texture Coordinate and Panner functions #jira UE-29618 Change 3860833 by Michael.Dupuis #jira UE-54181: Repopulate the foliage list when existing simulate mode Let the GC know that internal struct hold UObject ptr Change 3860762 by Jamie.Dale Ensure we invoke the correct version of Python from UBT #jira UE-54345 Change 3860676 by Simon.Tourangeau Remove DirectoryWatcher warning in output log #jira UEENT-846 Change 3860598 by Lauren.Ridge Fix for crash on opening new material instance #jira UE-54589 Change 3860338 by Michael.Lentine Integrate changes for fixing MorphTargets. #jira 54398 Change 3860215 by Ben.Marsh UAT: Fix exception consturcting target rules assembly inside UAT, now that there's an abstract TargetRules class. #jira UE-54578 Change 3860186 by Matt.Kuhlenschmidt Fix crash top 10 with the font editor shutting down and then a dpi event occuring #jira UE-54543 Change 3859854 by Graeme.Thornton PR #4124: VSCode: Changed VisualStudioCodeSourceCodeAccessor to work with non-default VSCode install paths on Linux (Contributed by christopherreed) #jira UE-51289 Change 3859848 by Graeme.Thornton Fix crypto.cs reading the wrong ini setting names for uasset encryption settings #jira UE-54566 Change 3859684 by Ben.Marsh PR #4436: Fix compile error when building BlankProgram because incorrect directory path (Contributed by windkey) #jira UE-54392 Change 3859657 by Ben.Marsh Fix FTransform being passed by value, causing alignment error when compiling for Win32. #jira Change 3859312 by nick.bullard Updating AEOverviewMan to remove reference to sub-level AEOverviewSWP which was deleted in 3859278 Still need to update menu to remove selection #jira UE-50784 Change 3859278 by Nick.Bullard Deleteing AEOverviewSWP.umap per request of Developer. Also updated TM-AnimPhys which refereneced this map as well. "This test map is a custom C++ implementation of a "procedural sound wave". This code is super janky and not worth fixing up. I'm sure there's a legit thread safety problem in there but the code is in QAGame only. We've since implemented "synth components" which do what this test does in a much safer/better way and maintaining/testing this old thing is *not* worth the time." #jira UE-50784 Change 3859124 by Dan.Oconnor Fix long standing crash when duplicating a blueprint that is missing its parent class. Entries in CrashReport go back to 4.16 #jira UE-54468 Change 3859086 by Ryan.Vance #jira UE-54470 We need to set the viewport in both cases. Change 3859006 by Dan.Oconnor Revise fix for archetype lookup when reinstancing. During compilation we do not want to force use of the up to date class #jira UE-54541 Change 3858990 by mason.seay Cleaned up blueprints to remove compile errors #jira UE-29618 Change 3858945 by Aaron.McLeran #jira UE-54265 PR #4428: Fixing Envelope Bug in AudioMixer (Contributed by Chrispykins) Change 3858719 by Aaron.McLeran #jira UE-54552 Fix for sample buffer reader Change 3858647 by Ethan.Geller PR #4439: Removes ambiX -> FuMa conversion (Contributed by mgorzel) #jira UE-54407 Change 3858364 by Michael.Dupuis #jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances. Change 3858268 by Dan.Oconnor Prevent postload logic running on REINST and SKEL classes #jira UE-54531 Change 3858205 by Mitchell.Wilson Removed particle looping from some emitters to resolve anim notify warnings. #jira UE-53823 Change 3858148 by Lauren.Ridge Changes based on Material Layer Feedback from previews - (Temporary) Disabled being able to create a layer or blend in the asset dropdown - Sections of the stack that have been disabled now inactivate that part of the UI - Create Function Instance now indicates if you are making a layer or a blend - Parent dropdown has been removed from layers and blends. Where relevant, a filter button has been added instead. #jira UETOOL-1328 Change 3857933 by Michael.Dupuis #jira UE-45854: Properly unregister callback when replacing foliage type with another one Change 3857898 by Michael.Dupuis #jira UE-54396: Remove the Ensure as it could be possible that the Landscape Info is invalid during an undo operation Change 3857878 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. Copy from Dev-Sequencer #jira UE-54462 Change 3857808 by Michael.Dupuis #jira UE-54421: Prevent edition during Simulate when clicking on actor Change 3857786 by Rolando.Caloca UE4.19 - Fix recompute tangents and skin cache for OpenGL #jira UE-42108 PR #3271 Change 3857549 by Lina.Halper another jittering issue due to revision number change clear the motion vector after compile #jira: UE-53930 Change 3857439 by Lina.Halper Clear motion vector when end of sequencer when in editor world #jira:UE-54057 Change 3857384 by Graeme.Thornton Restore fix for visual studio source code accessor not correctly determining that a content project has no solution and opening a fresh instance of visual studio #jira UE-50020 Change 3856596 by Chris.Babcock Fix ResonanceAudioApi Android library architecture filtering #jira UE-54478 #ue4 #android Change 3856449 by Michael.Dupuis #jira UE-35097: Various cosmetic changes that were done in phase 2 that help improve clarity of the design. Change 3856415 by Dan.Oconnor Fix regression when loading instances that have had their class deleted. Issue detected by static analysis #jira UE-54467 Change 3856332 by Ben.Marsh Resaving TP_HandheldARBP assets to fix version again. #jira Change 3856319 by Ben.Marsh Back out changelist 3855588 Causes build failure in UFE because it introduces a dependency on the Engine module. UFE compiles with WITH_ENGINE = 0. #jira UE-54472 Change 3856292 by Ben.Marsh Fix app-local dependencies not being included in binary builds, and only working for code projects in source builds. #jira UE-54448 Change 3856190 by Martin.Wilson Fix bone access mismatch between raw mesh bones and final bones (that include virtual bones too) #jira UE-54266 Change 3856169 by Ben.Marsh Tag XGEControlWorker.exe as a build product, so it's included in the binary distro. #jira UE-54283 Change 3856123 by Chris.Babcock Fix missing ARCore file #jira UE-54453 #ue4 #android Change 3856005 by Richard.Wallis Clone of Dev-Rendering CL 3855993 - turn off FShaderCache. #jira UE-52928 Change 3855961 by Jian.Ru Copy 3855047 - fix DFAO Nan problem #jira UE-54403 Change 3855811 by Martin.Wilson Add build process for Maya Live Link plugin (standalone, manually triggered) + add built binaries to Engine/Extras (Maya 2016, Maya 2017, Maya 2018) #jira none Change 3855758 by Cosmin.Sulea UE-53569 - tvOS does not package or launch-on #jira UE-53569 Change 3855727 by Ben.Marsh Resaving assets with a versioned build in the editor, to fix warnings building DDC. #jira Change 3855626 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-50979 (MP4 doesn't resume playback when iOS 11 device wakes from sleep) #jira UE-50979 Change 3855588 by Graeme.Thornton Fix visual studio solution path being incorrect for content projects #jira UE-50020 Change 3855283 by Ben.Marsh Fix race condition where stdout/stderr write handles could be inherited by multiple processes, resulting in them not being closed (and the process exit being detected) until all processes that inherited them had been closed. Improves performance of ParallelExecutor. #jira Change 3855009 by Chance.Ivey Resaving with version number. #JIRA-54330 #rb none Change 3854943 by Dan.Oconnor Fix archetype lookup when searching hierarchy that has been partially reinstanced #jira UE-53840 Change 3854882 by Ryan.Vance #jira UE-54438 Removing vr related references to screen percentage. Removing previously removed gvr screen percentage code that came back in an integration from google. Change 3854806 by Mike.Beach Mirroring part of CL 3802176 to fix a crash that can occur when users try to use the default 'DisplayModel' on MotionController components. Also provided users a better error message to explain why a model might not be showing up. #jira UE-54214 Change 3854680 by Chance.Ivey Saving assets with version number#JIRA UE-54330 #rb none Change 3854652 by Uriel.Doyon Added a tooltip to the EV100 slider in the exposure menu. Using game settings now disables the slider. #jira UE-53945 Change 3854605 by Dan.Oconnor Make sure we don't create objects outered to a placeholder object, also make sure that archetypes that are reinstanced on load are relinked in to the linker table so that they are postload'd (and the old instance isn't) #jira UE-53954 Change 3854274 by Brandon.Schaefer Changes in CL 3842286 changed the function glslang::GlslangToSpv and requires a rebuild on Linux #jira UE-54302 #codeview Arciel.Rekman Change 3854255 by Phillip.Kavan Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties. - Mirrored from //UE4/Dev-Framework (3853349). #jira UE-53960 Change 3854177 by Ethan.Geller #jira UE-54415 set EnabledByDefault to false for Resonance Audio Change 3854123 by Ethan.Geller #jira UE-54410 set AudioComponentID Change 3853775 by Lauren.Ridge Minor cleanup #jira UE-54054 Change 3853772 by Lauren.Ridge Don't create widgets when just testing if the selected widget is a replacement candidate #jira UE-54054 Change 3853715 by Rolando.Caloca UE4.19 - Fix for OpenGL overwriting texture units #jira UE-54401 Change 3853655 by Ben.Marsh Add a retry loop on creating the first directory before copying files. Attempt to work around problems copying to shared folders. #jira Change 3853535 by Ben.Marsh Expose the engine compatible changelist to Perforce. If EnginePatchVersion > 0, this will be the changelist of the original .0 release. #jira Change 3852583 by Nick.Atamas Resaved assets so they don't produce DDC warnings. #jira none Change 3852552 by Uriel.Doyon Fixed Pre-Exposure shader compilation and Temporal AA issue. #jira UE-54276 Change 3852354 by Nick.Atamas Hopefully fixes the static analysis warning from jira issue. #jira UE-54332 Change 3852281 by Nick.Atamas Merging CL 3851690 from //Tasks/UE4/Dev-VR-4.19a/... to //UE4/Telease-4.19/... #jira UE-54331 Change 3852274 by Simon.Tourangeau Back out changelist 3851041 until Win7 issue is resolved. #jira UE-54354 Change 3852208 by Jamie.Dale Merging CL# 3821754 from //UE4/Dev-Enterprise Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types #jira none Change 3852202 by Jamie.Dale More explicit handling of EngineDir for Python SDK #jira UE-54345 Change 3851982 by Brandon.Schaefer Workaround using a hardcoded path #jira UE-54136 Change 3851748 by Michael.Dupuis #jira UE-53904: Put the code back to what it was before, as we really only want to perform this code if bIsLayerThumbnail is true, it was changed to fix another issue complaining about a missing shader, that end up being added to the existing functions Change 3851545 by Marc.Audy Remove debugging code that slipped in #jira none Change 3851461 by Ben.Marsh Fix #includes with backslashes from crashing UBT. #jira UE-53996 Change 3851391 by Jamie.Dale Updated Python to prefer our TPS SDK #jira UE-54345 Change 3851372 by Jamie.Dale Added bat file to copy the Python SDK into TPS #jira UE-54345 Change 3851218 by Ben.Marsh Add missing template to installed engine build. #jira UE-54339 Change 3851117 by andrew.porter QAGame: Removing duplicate map #jira UE-29618 Change 3851041 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3850548 by Ben.Marsh Add TP_HandheldARBP to installed engine build. #jira Change 3850424 by Ben.Zeigler Fix reported memory for asset registry to be correct, extracted from a larger change #jira none Change 3850324 by Ryan.Vance #jira UEVR-1050 Hook up the Rift dynamic res to the new IDynamicResolutionState framework Change 3849819 by JeanLuc.Corenthin Unhide Datasmith plugins in "regular" projects to allow easy project conversion #jira UEENT-795 Change 3849302 by Martin.Wilson Live Link is no longer experimental in 4.19 (moved from experimental folder to Animation) #jira none Change 3849238 by Max.Chen Sequencer: Remove bKeepStaleTracks so that stale tracks are now always purged. #jira UE-54248 Change 3849211 by Michael.Dupuis #jira UE-54181: Prevent foliage edition during PIE or simulate mode #coderevire jack.porter Change 3849123 by Benn.Gallagher Fixed crash in clothing actor creation when the clothing simulation mesh has no simulated vertices #jira UE-53741 Change 3849120 by Benn.Gallagher Fixed crash adding empty materials to destructible meshes in the destructible mesh editor #jira UE-53938 Change 3849047 by Jurre.deBaare Move material baking out of experimental #fix follow-up also remove the entry from experimental settings #jira UE-52685 Change 3848808 by Michael.Dupuis #jira UE-35097: Remove IncludeTessellationInShadowLOD & RestrictTessellationToShadowCascade from 4.19 as there is currently a bug regarding this in the dynamic rendering code path and would be too risky to fix for now. Fixed dynamic shadow code path issue vs static code path Change 3848659 by Lina.Halper Fix issue with animation resetting in the sequencer #jira: UE-54047 Change 3848635 by Rolando.Caloca UE4.19 - Fix static analysis #jira UE-50449 Change 3848515 by Sorin.Gradinaru Unshelved from pending changelist '3843541': WebBrowser Android crash on 4.4.3 #jira UE-53247 #Android #4.19 Crash on Android 4.x.x caused by a call to a Api Level 21 method Change 3848514 by Jurre.deBaare Moving over: CL 3832173 "Failed to import Alembic files #jira UE-53941 #fix Change Alembic thirdparty library setup - Removed old unused library files - Updated batch files for building HDF5 ILMBase and Alembic libraries to use new AlembicDeploy path - HDF5 is now build as a Dynamic library (which also enableds multi-threading) - Added DLLs for HDF5 to build.cs file CL 3838053 "Adding missing hdf5 dynamic libraries Change 3848245 by Ben.Marsh Downgrade warning about not using XGE shader compilation to a log message. Build machines do not have XGE. #jira UE-54237 Change 3847300 by Phillip.Kavan Fix shadowed local variable. #jira UE-54141 Change 3846922 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed Copied from Dev-Sequencer CL# 3846902 #jira UE-54247 Change 3846831 by Arciel.Rekman Linux: only use lld for x86_64 (UE-54144). - lld support for other architectures seems to not ready for prime time. #jira UE-54144 Change 3846771 by Lauren.Ridge Material window now uses the background color set in preview scene. #jira UE-52215 Change 3846705 by Ben.Marsh Fix batch file paths not being quoted correctly when run through XGE. #jira Change 3846550 by Lauren.Ridge Toggling Show Background now updates the background as well #jira UE-52250 Change 3846417 by Matt.Kuhlenschmidt Fix crash resizing shootergame window #jira UE-53137 Change 3846295 by Rolando.Caloca UE4.19 - New Vulkan descriptor pooling mechanism (enabled on non-android) #jira UE-50449 Change 3846273 by tim.gautier QAGame: Updating Material Layer test assets to include more Params - Added temp assets, quicker repros for bugs #jira UE-54176, UE-54165 Change 3846255 by Lauren.Ridge Parameter tab is the primary tab for material instances #jira UE-54092 Change 3846086 by Chris.Babcock Add missing SecureHash.h include #jira UE-54026 #PR #4417 #ue4 #android Change 3846049 by Martin.Wilson Fix Set Root Motion Enabled Anim Data Modifier node (previously didn't set the enabled flag) #jira UE-54220 Change 3846033 by Martin.Wilson Fix root motion being repeatedly applied ( Clear() call only clears bHasRootMotion flag, not the transform itself ) #Jira UE-54219 Change 3845991 by andrew.porter QAGame: Updating bindings on activechannels sequencer test content #jira UE-29618 Change 3845933 by Lauren.Ridge Check for original material being valid #jira UE-54166 Change 3845920 by Martin.Wilson Optimized redundant key removal #jira UE-51303 Change 3845812 by Matt.Kuhlenschmidt Fix not being able to change BSP brush shape #jira UE-53738 Change 3845790 by Martin.Wilson Fix for assert failure when accumulating root motion in debug. #jira UE-53955 Change 3845730 by JeanLuc.Corenthin Fix build breakage warning: resaved disc.uasset with 4.19.0 preview #1 failure: set the correct default mesh for AreaLightStruct.uasset #jira none Change 3845693 by Lina.Halper Fix issue with previewing pose asset with curve data #jira: UE-53967 Change 3845533 by Andrew.Rodham Sequencer: Fixed sub sequences potentially being loaded during AddReferencedObjects #jira UE-54173 Change 3845472 by Thomas.Sarkanen Prevented debug object selection dropdown from displaying objects with pending kill outers #jira UE-54045 - Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance Change 3845401 by Yannick.Lange Reverting thumbnail capture from viewport. #jira UE-53775 #jira UE-53701 Change 3844693 by JeanMichel.Dignard Changed IES texture brightness to be the max candela value and set the texture multiplier to be 1. This fixes the IES lights intensity being too high. #jira UEENT-632 Change 3844689 by JeanLuc.Corenthin Update Datasmith content assets to latest Copying fix from Dev-Enterprise by Jean-Luc Corenthin CL 3809803 Updated assets with correct release version Cleanup some paths on static meshes and texture #jira UEENT-759 #jira UEENT-657 Change 3844571 by Martin.Wilson Fix motion controller motion source pin still showing when pin is connected to something #Jira UE-53236 Change 3844564 by Martin.Wilson Due to previously fixed bug some anim blueprint nodes could have duplicated guids, this fixes them #Jira UE-54174 Change 3844545 by Jamie.Dale No longer attempt to parse group separators for numeric inputs This avoids some ambiguity when parsing numbers for languages such as German #jira UE-54170 Change 3844221 by Nick.Shin HTML5 - filter out "windows/super" keys - these are not used in UE4 - but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead... #jira UE-54056 HTML5 crashes inside browser upon pressing windows key Change 3843937 by JeanMichel.Dignard Fixed a crash when right clicking on a static mesh for which its AssetImportData class is currently unavailable (ie: in an unloaded plugin). #jira UEENT-764 Change 3843929 by Peter.Sauerbrei pull over fix for bad directory when copying launch images #jira UE-53177 Change 3843658 by Thomas.Sarkanen Text is red again in anim viewports #jira UE-53224 - Colouring removed from "Animation is being edited" warning messages Change 3843657 by Thomas.Sarkanen Enable picking via Enter for details panel asset pickers The previous (4.18) behavior was to only allow selection of the previous/next item in the list with arrow keys. A fix (CL 3783114) for pickers with many assets broke this. This change now allows for selection of any item by navigating with arrow keys and pressing Enter, as suggested in the Jira. #jira UE-53440 - Unable to select assets within modal Asset Selection dropdowns after navigating with keyboard entry Change 3843120 by Dan.Oconnor Avoid fixing component template games outside the editor, this logic does not work for games that have been nativized #jira UE-54009 Change 3842841 by Ben.Zeigler #jira UE-50020 Switch visual studio module back to using absolute paths so go to definition works, broken in CL #3796157 Change 3842582 by Lauren.Ridge Guards against the widget passed to scrollwidgetintoview being null #jira UE-54037 Change 3842575 by Max.Chen Sequence Recorder: Stop recording if the preview window is destroyed. #jira UE-49778 Change 3842551 by Michael.Dupuis #jira UE-35097: Minor bug fix, documentation, etc. to the landscape optim that was done in the phase 2 that have 0 risk. Change 3842371 by Max.Preussner Media: Merged 4.19 fixes from Dev-Sequencer CL 3807293 WmfMedia: Fixed YUY2 video format strides CL 3827988 MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together CL 3805414 MediaAssets: Setting valid GUID when initializing media texture resource CL 3804183 MediaAssets: Added missing lock in media sound component CL 3831580 MfMedia: Media open events generated in same order as on other platforms CL 3807193 WmfMedia: Fixed incorrect buffer stride for RGB32 video tracks #jira UE-53532 #jira UE-53328 Change 3842356 by Max.Preussner ImgMedia: Fixed ensure when cooking project that uses ImgMediaSource #jira UE-51631 Change 3842335 by Aaron.McLeran #jira UE-54087 PR #4419: Fixes a crash due to nullptr dereference (Contributed by mgorzel) Change 3842286 by Rolando.Caloca UE4.19 - Fix for static analysis - Glslang 1.0.65.1 #jira UE-54128 Change 3842222 by andrew.porter QAGame: Updating framerate of EXR_Sequence #jira UE-29618 Change 3842211 by Ben.Marsh Fix determination of Windows version string. The manifest for UE4 applications declares compatibility with Windows 10 nowadays, so we get accurate version numbers returned from GetOSVersionInfo(). #jira UE-54035 Change 3842163 by Cosmin.Sulea UE-53303 - We do not check for remote connection before attempting remote shader compile, causing crashes when misconfigured #jira UE-53303 Change 3841770 by Max.Chen Sequencer: Fix to allow keying of an arbitrarily deep property path. #jira UE-54095 Change 3841758 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3841415 by Lauren.Ridge Renaming a material layer or material layer blend will no longer cause the asset to appear removed from the stack #jira UE-53942 Change 3841327 by Arciel.Rekman Linux: fix Debug build (UE-53855) - A workaround. UBT should be using proper PCH files instead. #jira UE-53855 Change 3840975 by Rolando.Caloca UE4.19 - Updated VulkanRHI - Fixes for GPU frame time - Fixes for CPU performance #jira UE-50449 Change 3840838 by Michael.Dupuis #jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash Change 3840693 by Ben.Zeigler #jira UE-53923 Fix regression in 4.19 where PrintScriptCallstack is not always safe to call from the immediate window. I narrowed down the issue to some confusing optimized code so I turned off optimization Copy of CL #3840692 Change 3840680 by Aaron.McLeran Bringing fixes from Dev-AnimPhys to 4.19. #jira UE-53903 crash on load with oculus audio and old audio engine #jira UE-52786, UE-53910 Fix for broken spatialization on xaudio2, old audio engine. Change 3840663 by Rolando.Caloca UE4.19 - Fix for layout ensure on HMD projects on Vulkan #jira UE-50265 Change 3840577 by Rolando.Caloca UE4.19 - Fix for CPUs with more than 16 cores #jira UE-53434 Change 3840551 by andrew.porter QAGame: Setting Allow Bindings from Asset to false #jira UE-29618 Change 3840491 by Ben.Zeigler #jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing Copy of CL #3840489 Change 3840297 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840284 by Michael.Dupuis #jira UE-53053: Was having a mismatch between the remove reorder and the actual remove Change 3840215 by Sorin.Gradinaru Unshelved from pending changelist '3812852': UE-53550 Level doesn't render on Lenovo 939 UE-53592 Assertion right after rendering scene on Lenovo S939 #jira UE-53550 #jira UE-53592 #4.19 #Android UE-53550 Removed force disabling texture2DLodEXT and textureCubeLodEXT on Mali-400 devices The problem was that the shader compiler complains about code lines before the #extension directives. Placeholder // end extensions in the original shader code - to be replaced with round() functions UE-53592 Always use a new task for devices that have GIsThreadedRendering=false, even when the call is from the rendering thread Change 3840048 by Michael.Dupuis #jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate Change 3840005 by Richard.Wallis Clone of CL 3835252 Fix for shader library not working with iterative cooking, also fixes native Metal library not working with iterative cook. This works by saving a "backup" of the shader library file - this is reloaded only during iterative cook and adds back in shaders that are missing from the current cook. Fix for extracting/searching .metal files in different directories so debug tgz archiving wasn't working correctly and also support iterative cook. Includes first pass code review suggestions by Mark Sat and Dmitriy Dyomin. #jira UE-53815 Change 3839968 by Michael.Dupuis #jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing ##codereview jack.porter Change 3839924 by Richard.Wallis Clone of CL 3838093 Fix for rewind / seek bugs in AvfMediaPlayer. - Don't initialise and send audio buffers that have a duration of Zero from the audio tap. This chokes the audio sink and adds overhead we don't need. - Don't faff around with current play rates during loop operation - normal seek doesn't do this so loop seek shouldn't either. - SetRate() should not required to be passed to media tracks - should be enough to do this on audio track select only. #jira UE-54019, UE-53027 Change 3839321 by andrew.porter QAGame: Adding missing bookmark to QA-Sequencer_Blending #jira UE-29618 Change 3839286 by Marcus.Wassmer Duplicate CL: 3823296 #jira UE-52784 Change 3839229 by Brandon.Schaefer Fix audio clean up crash when exiting PIE #jira UE-54050 #review-3839109 @Arciel.Rekman, @Aaron.McLeran Change 3839223 by andrew.porter QAGame: Rebinding pointlight actor to sequences #jira UE-29618 Change 3839098 by andrew.porter QAGame: Fixing missing sequencer blending test content #jira UE-29618 Change 3838919 by Mike.Erwin glTF: binary format's BIN chunk is not necessarily right after the JSON chunk. Discussed this with glTF spec authors. See https://github.com/KhronosGroup/glTF/issues/1177 Rearranged how we read "chunks" from the file since they are not fixed in number or order, besides JSON always being first. #jira UE-50695 Change 3838909 by Mike.Erwin glTF: base64 decoding of data buffers and images Data can be encoded inside the glTF JSON as a Base64 data URI. This CL addresses a known limitation of initial commit CL 3793018. I added this after because base64 is expected to be uncommon in the wild. Authoring software will typically use external BIN files (.gltf) or a BIN chunk (.glb) to store data. #jira UE-50695 Change 3838812 by Uriel.Doyon Integrated CL 3838576, 3838581 and 3831760 from DevRendering, fixing issues with texture streaming. #jira none Change 3838773 by Lauren.Ridge Fixing material layer filters #jira UE-54064 Change 3838748 by Michael.Trepka Fixed EngineTest runtime warning caused by CL 3838626 #jira UE-53893 Change 3838730 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3838626 by Michael.Trepka Changed FMacMenu to store MultiBox and MenuEntryBox as weak pointers instead of shared pointers. This way we avoid a situation where FMacMenu would try to release them on the main Cocoa thread or where we'd try to execute a menu action for menu items that Slate considers released. #jira UE-53893 Change 3838392 by Arciel.Rekman Fix assert on a policy removal (UE-54042). - Applying Gil's safe fix which just sweeps the problem under the rug. #jira UE-54042 Change 3838162 by Arciel.Rekman Linux: fix crash due to lambda lifetime issues (UE-54040). - The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+). #jira UE-54040 (Edigrating 3819174 to Release-4.19) Change 3838156 by Rolando.Caloca UE4.19 - Support for Vulkan devices that have no cached memory type #jira UE-54039 Change 3838096 by Brandon.Schaefer Set sound to unfocused volume multiplier if not focused #jira UE-51327 #review-3835736 arciel.rekman Change 3838087 by Brandon.Schaefer Fix arm server building. A fix from CL 3617084 remove inheriting from IHeadMountedDisplayVulkanExtensions. Remove overrides #jira UE-53901 #review-3838088 arciel.rekman Change 3837072 by Phillip.Kavan Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18. - Mirrored from //UE4/Dev-Framework (3836768). #jira UE-53908 Change 3837071 by Phillip.Kavan Emit proper syntax for set/map fields containing converted assets to generated C++ Blueprint class headers when Blueprint nativization is enabled. - Mirrored from //UE4/Dev-Framework (3835944, 3835965). #jira UE-42614 Change 3837070 by Phillip.Kavan #4202 - Blueprint nativization bug fixes (PR). - Mirrored from //UE4/Dev-Framework (3830562, 3832292). #jira UE-52188 Change 3836507 by Ryan.Vance #jira UE-53992 Due to hijacking the depth target directly from the scene context, we can't support depth compositing if it's being scaled by screen percentage since it wont match our color render target dimensions. Change 3836390 by Dan.Oconnor Fix failure to resolve archetype when using the compilation manager #jira UE-53840 Change 3836251 by Ryan.Vance #jira UE-53992 Change 3835852 by Mark.Satterthwaite Fix tessellation shaders in Metal with Manual Vertex Fetch enabled: - The control points idnex buffer shouldn't collide with anything else. - We can't use the optimisation of loading texture width & height from the buffer meta-table in tessellation shaders as the combined stages don't guarantee not to clobber unused buffer slots and screw it up when we use linear textures. #jira UE-53851 Change 3835802 by JeanMichel.Dignard UBT changes for Enterprise deployment - Allow building enterprise against an installed engine version - Added enterprise to the cleanup process if its not installed #jira UEENT-748 Change 3835625 by Bogdan.Vasilache UE-50257 --> (Skeletal meshes silently fail to render if they have more than 75 bones) --> changed logged error with a warning #jira UE-50257 Change 3833649 by Mike.Beach Enabling debug layer when multiview is enabled. #jira UE-49954 Change 3833525 by Ethan.Geller Fix copyright in ActiveSound.cpp #jira none #rb none Change 3642649 by Stewart.Lynch Renamed loctext key to stop it clashing with an existing entry #jira UE-49432 Change 3644762 by Stewart.Lynch LLM update: Added Total, Untracked and FMalloc Unused to LLMFULL stat page. Fixed occasionally missing allocs/frees. Removed platform csv. * removed CheckSize arg from OnLowLevelFree * show a warning in LLM Map when replacing existing value. This means that there has been an alloc/free mismatch. * minor optimization in LLMMap::GetMaxIndex - cache Mask value * added Total and Untracked stats to LLMFULL. LLMFULL now tracks almost all of the memory that LLMPlatform does, so there is no real need to use LLMPlatform. Removed the LLMPlatform csv. * added FMalloc Unused stat to LLMFULL to account for memory Binned2 has allocated internally. This can be used to track Binned2 fragmentation over time. * renamed Binned stats to FMemory to make it more general * added Default tracking to CustomVirtualAlloc and disable it where necessary. This catches the few VirtualAlloc calls that were missed. * added AllocType arg to all allocation tracking. This was needed in order to track the FMalloc total, and also to fix the pausing * fixed a bug in pausing where alloc/frees were being missed. Now only pauses a specific allocation type. * Trackers now maintain totals for each enum tag * tracking of Texture and mesh allocation on Windows D3D11 & D3D12 Change 3651334 by Joe.Barnes Fix misspelled function name. #jira 39441 #3016 Change 3653857 by Ben.Woodhouse Integrate from //UE4/Main/...@3653675 to //UE4/Dev-Console/... Change 3656553 by Joe.Barnes Add path for SCS_DeviceDepth. Change 3662703 by Ben.Woodhouse Merging CL 3659069 from //Fortnite/Main/... to to //ue4/dev-console/...: [FORTNITE] [CONSOLE] [+] Improved frame syncing mechanism - Improves input latency by allowing the game thread to sync to the swap chain flip of the previous frame. - Added "r.GTSyncType" CVar to control how the game thread syncs with the rest of the pipe. - r.GTSyncType 2 will sync the game thread with the flip of the swap chain, preventing the pipe from getting too long and causing excess input latency. Platforms are required to implement RHIWaitForFlip and RHISignalFlipEvent, and call RHIInitializeFlipTracking on RHI startup. A separate thread monitors the progress of frame flips and signals task graph events as they pass their corresponding frame index. In r.GTSyncType 2 mode, the game thread is signaled by this flip tracking thread. [~] Unified platform specific sync interval CVars into one: rhi.SyncInterval - 1 == 60Hz - 2 == 30Hz - 3 == 20Hz Change 3675239 by Keith.Judge Fixed thread priorities for Windows so that BelowNormal and SlightlyBelowNormal are the same. Bumped Lowest down a notch so they all fit. #jira UE-50626 Change 3676709 by Ben.Woodhouse Integrate from //UE4/Main/...@3675008 to //UE4/Dev-Console/... Change 3689712 by Ben.Woodhouse Integrate from //UE4/Main/...@3687781 to //UE4/Dev-Console/... Change 3701778 by Ben.Woodhouse Integrate from //UE4/Main/...@3699491 to //UE4/Dev-Console/... Change 3677043 by Ben.Woodhouse From StewartL: I also found that on Windows Fortnite is overflowing int32 values due to the number of allocations. I changed LLMArray and LLMMap to use uint32 and it seems to be Ok now. I didn't want to check this in at the last minute, so here's the shelf: 3645336 Change 3726532 by Luke.Thatcher [CONSOLE] [~] Enable XGE shader compilation by default. - Also set XGE mode to "force interception". With XGE on by default, we don't want people with an old Incredibuild version using the old system inadvertently. Change 3726554 by Luke.Thatcher [CONSOLE] [+] Improved Scoped Named Events - Added SCOPED_NAMED_EVENT(_FSTRING/_TEXT/_F) macros to allow use of string literals, FString and printf in scoped named event strings. - Replaced explicit use of FPlatformMisc::Begin/EndNamedEvent throughout the engine with macros, so the events can be compiled out. - Fixed performance issues on various platforms with named events. SCOPED_NAMED_EVENT macros were not considering whether the platform uses wide or ansi char strings. Change 3751378 by Ben.Woodhouse Integrate from //UE4/Main/...@3748735 to //UE4/Dev-Console/... Change 3751812 by Ben.Woodhouse Integrate from //UE4/Main/...@3750870 to //UE4/Dev-Console/... Change 3728571 by Luke.Thatcher [CONSOLE] [!] Drop another XGE controller warning to log. Change 3747150 by Joe.Barnes Add AuthoringToolHelper.bat file to installed build copy list. Change 3768585 by Ben.Woodhouse Integrate from //UE4/Main/...@3767531 to //UE4/Dev-Console/... Change 3772333 by Ben.Woodhouse Integrate from //UE4/Main/...@3771573 to //UE4/Dev-Console/... Change 3786872 by Ben.Woodhouse Integrate from //UE4/Main/...@3786785 to //UE4/Dev-Console/... Change 3787279 by Luke.Thatcher [CONSOLE] [~] Unified present threshold CVars. - CVars are now in RHIUtilities.cpp, and are renamed to rhi.PresentThreshold.Top and rhi.PresentThreshold.Bottom. - Platform implementations will be checked in shortly. Change 3787445 by Luke.Thatcher [CONSOLE] [^] Merging (as edit) improvements to low-latency frame syncing from //Fortnite/Main to //UE4/Dev-Console Original CLs - 3708949 - Added rhi.SyncSlackMS cvar to allow an offset of the game thread sync time by a number of milliseconds. - 3712693 - Fix for crash on startup in new frame syncing. - 3735765 - Fix r.GTSyncType logic when vsync is disabled (falls back to old behaviour when vsync is off). Change 3788417 by Ben.Woodhouse Duplicate from FN CL 3712515 CSV profiler GPU and pre-declared stat support - refactor the GPU profiler so it's no longer dependent on the stats system and can work in Test builds - add support for pre-declared CSV stats, using FNames (these are required for GPU stats) - add DECLARE_GPU_STAT macro which handles STATS and CsvProfiler declarations Note: still a few issues to resolve with GPU stats: these randomly go to 0 at times during a replay on XB1, the GPU total is lower than the stat unit number, and the unaccounted stat is too large due to missing stats Change 3807818 by Ben.Woodhouse Integrate from //UE4/Main/...@3803271 to //UE4/Dev-Console/... Change 3818577 by Ben.Woodhouse Integrate from //UE4/Main/...@3812936 to //UE4/Dev-Console/... Change 3821198 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820127 to //UE4/Dev-Console/... Change 3821519 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820753 to //UE4/Dev-Console/... #robomerge none Change 3813513 by Ben.Woodhouse CSV profiler refactor+ bug fix - Move the CSV profiler to core, so we can use it in modules other than engine - Profiler no longer enqueues RT commands - this is handled by a new core delegate type - Make begin/end requests more robust, enqueued via a command queue and processed in order - Defer end capture requests by a frame. This ensures stats on threads other than the gamethread (e.g. renderthread etc) are complete, so the last frame is not truncated - Fix long-standing bug with multiple captures where old/stale frames would appear in the first <128 frames of captures - Move unit stats and dynamic resolution out of the profiler itself and into the engine. Only frametime is recorded in the profiler now - Fix longstanding bug in first frame renderthread time in the engine Change 3814039 by Ben.Woodhouse More Csvprofiler improvements - Event support (via CSV_EVENT macros). These appear in the "EVENTS" column of the CSV and can be used to add context to the stat data - Reduced memory overhead for timestamps through bit-packing (now 16 bytes per marker instead of 24), and splitting stats into different types Change 3814041 by Ben.Woodhouse Integrate as edit CL 3796390 from Fortnite/Main: Fix CsvProfiler not compiling in shipping for now Change 3814229 by Ben.Woodhouse Integrate + refactor of CL 3792591 to reduce complexity and fix bugs Original changelist description: CSV profiler improvements: - The CSV profiler is now always compiled in on the server - The CSV profiler can now handle both int32 and float stats - In BeginCapture, the function can take additional arguments for some customization of filenames Fixes to the above: - Remove FCustomValue class - Fixes bug where all timestamp values from CSV_SCOPED_STATs were garbage (due to issues resulting from FCustomValue type ambiguity when adding values together) - FCsvCustomStat now just uses simple union + bitfield flag to reduce size and complexity (4 bytes instead of 8 per value) - FCsvColumn class modified to use doubles, which can represent both ints and floats without loss of precision - this class is not memory or time critical - Replace multiple overrides used by the server for filenameprefix/folder/postfix etc with a single FilenameOverride Change 3814242 by Ben.Woodhouse Disable CSV unit stats on the dedicated server Change 3817339 by Ben.Woodhouse Duplicate from 3816641: CSV profiler improvements - Added a low-pri processing thread to compress raw timing data into a much more efficient format - Reduces memory usage for 15 minute 30k frame capture with GPU stats enabled from 110MB to 3.4MB - Processing time : 0.1ms per frame - Improved name handling for char literal stats. We now use the string as the ID rather than the pointer so multiple stat uses of the same name string apply only to a single stat - Reworked thread data access to eliminate locking for anything time-critical. Frame boundaries now handled via a lock-free helper class - Fixed bug with queue implementation where 1 in 128 reads would duplicate the last block of stat data - Reduced #include dependencies for CSVProfiler.h - Removed AccumulateMax because it doesn't work, and implementing properly would add a lot of complexity - Added a simple test harness Change 3817582 by Ben.Woodhouse Fix android compile warning Change 3823242 by Ben.Woodhouse Integrate as edit from Fortnite/Main 3820067: Fix threading issue with D3D12 pipeline state caches for windows. This was caused by the usage of FRwScopeLock::RaiseLockToWrite. A pointer read before RaiseLockToWrite was called was invalidated because RaiseLockToWrite has to release the read lock before acquiring the write lock. Rename FRwScopeLock::RaiseLockToWrite to ReleaseReadOnlyLockAndAcquireWriteLock_USE_WITH_CAUTION to make it more explicit what's happening. As the comment says: // This function should be used with caution. // It releases the read lock _before_ acquiring a new write lock. This is not an atomic operation and the caller should // not treat it as such. // E.g. Pointers read from protected data structures prior to this call may be invalid after the function is called. Change 3823840 by Ben.Woodhouse Edigrate from 3823816 Fix an issue where the csvprofile console commands would sometimes result in an empty CSV. The root cause was GFrameNumber incrementing between the console command being read and FCSVProfiler::EndFrame(). We now use our own frame counter which is updated in EndFrame, so this can't happen Also fix an issue where calling csvprofile stop twice would cause all further commands to be ignored. Change 3827787 by Ben.Woodhouse Integrate-as-edit CL 3820678 from Fortnite/Main Allow the CSV Profiler to be compiled in to shipping dedicated server builds Change 3827842 by Ben.Woodhouse Integrate-as-edit CL 3827079 from Fortnite/Main CSV profiler category support Change 3827918 by Luke.Thatcher [CONSOLE] [!] Fix compile error in CSV custom stats. Change 3827964 by Luke.Thatcher [CONSOLE] [!] Fix inverted logic and spelling of boolean. - Functionally, the boolean did the correct thing, but the logic was backwards inside the build tool. Change 3831661 by Ben.Woodhouse Integrate-as-edit CL 3830630 from Fortnite/Main Fix CSVProfiler assert in dev builds on XB1 Change 3860300 by Joe.Barnes Use same method for src and dest rect calculation as other post processing passes so rects match between passes. Prevents read of unprocessed pixels. Change 3860347 by Joe.Barnes Delete existing SourceConfigFile before allocating a new one to prevent them leaking. Change 3860348 by Joe.Barnes Completely encapsulate GetLLMAlloc() in #ifdef. Change 3861772 by Ben.Woodhouse Integrate-as-edit CL 3861688 from Fortnite/Main: Forward lighting GPU crash fixes Change 3861774 by Ben.Woodhouse Integrate as edit CL 3833918 from dev-rendering (courtesy of DanielW): D3D12 RHI: only refcount uniform buffers if GRHINeedsExtraDeletionLatency is false, which is no longer the case for PC. The refcounting was heavy on performance as reported by a licensee because FRHIResource uses atomics for refcounting, which is only necessary when GRHINeedsExtraDeletionLatency is disabled. Change 3862214 by Ben.Woodhouse Integrate-as-edit CL 3859637 from Fortnite/Main Dynamic resolution console tweaks - Dynamic resolution high level switch driven by a cvar instead of code - Disable user settings dynamic resolution handling on non-desktop platforms. DynamicRes as a user setting does not make sense on consoles/mobile - we'll drive it from device profiles/scalability - Modify naming of GPUHeadRoom to make it clear that it's a percentage, not millseconds Change 3863919 by Ben.Woodhouse [Copy] Integrate console dynamic resolution interface changes from CL 3863354, 3862754, 3862639 Change 3864347 by Ben.Woodhouse Fix the editor build. This will need a proper fix before 4.19 ships. #lockdown Nick.Penwarden #rb none [CL 3913399 by Ben Marsh in Main branch]
2018-02-27 17:30:35 -05:00
CurrentBufferFrameIndexInterpolated = 0.0;
ScrubAnchorFrame = 0.0;
ScrubMinFrame = 0.0;
ScrubMaxFrame = 0.0;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
// Default the scrub width to 0.1 seconds
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Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3873914) ============================ MAJOR FEATURES & CHANGES ============================ Change 3873906 by Dan.Oconnor Revised fix for preventing delegate functions from appearing in context menu when using the compilation manager - needed to run after CallDelegateHandler changed statement type #jira UE-51726 Change 3873614 by Dan.Oconnor Prevent delegate functions from appearing in context menu when using the compilation manager and prevent crash if such a function is somehow compiled #jira UE-51726 Change 3873428 by Ben.Zeigler #jira UE-54753 Fix class pin on SpawnActorFromClass to correctly support browse. It was inherting from the wrong pin widget Copy of 3873408 Change 3873083 by Ethan.Geller [4.19]#jira UE-54865 fix seconds -> milliseconds conversion issue. #rb aaron.mcleran #lockdown cristina.riveron Change 3872714 by Dan.Oconnor Further revise fix for UE-53840, mistakenly reverted to old behavior when compiling synchronously #jira UE-53840 Change 3872648 by Ben.Zeigler #jira UE-54845 Fix crash in NextDebugTarget when there are no valid debug targets Copy of CL #3872636 Change 3872500 by Arne.Schober Back out changelist 3870283 #jira UE-54838 Change 3872412 by Mark.Satterthwaite Remove now unnecessary r.Metal.ManualVertexFetch from the device profiles. #jira UE-54853 Change 3872313 by Martin.Wilson Add UI to Live Link Client to warn live link users about background performance throttling #jira none Change 3872272 by Martin.Wilson Fix crash when clearing a skeletal mesh on a skeletal mesh component with an active Post Process Anim Instance #jira none Change 3872238 by Mark.Satterthwaite Duplicate CL #3871025 Make Manual Vertex Fetch a property of the shader platform for Metal - only the desktop platforms (METAL SM5/SM5_NoTess/MRT) will use manual vertex fetch. The mobile platforms use vertex descriptors. Prevents problems with cooked versions of games not working properly on Metal due to a mismatch between the runtime's Manual-Vertex-Fetch state versus the state used by the cooker when compiling shaders. #jira UE-54843 Change 3872087 by Yasiman.Ahsani Adding Python, libdisasm, musl, and LSS licenses. #JIRA n/a - adding licenses for new TPS Change 3872037 by Ben.Marsh BuildGraph: Add a task for compiling MSBuild projects. #jira Change 3871934 by Lina.Halper #jira: UE-54703 Change 3871595 by Michael.Trepka Fixed a problem with Mac editor not exiting with error code returned from GuardedMain function #jira UE-54830 Change 3870829 by Joe.Barnes Fix unintentional change to PhysX libs used in Debug builds. #jira ue-54817 Change 3870820 by Nick.Atamas Copying //Tasks/UE4/Dev-VR-4.19a@3870772 to Release-4.19 (//UE4/Release-4.19) #jira UE-54816 Change 3870755 by Chance.Ivey Min Android version set - should fix camera permissions issue found in #JIRA UE-54024 #rb none #fyi nick.atamas Change 3870547 by Krzysztof.Narkowicz Fixed FreezeRendering on non editor builds: ComputeAndMarkRelevanceForViewParallel was calling FrozenMatricesGuard on multiple threads, reading and writing view matrices state in parallel. #jira UE-53640 Change 3870546 by Krzysztof.Narkowicz Fixed tesselation shader tex/uniform initialization in OpenGL3/4 path #jira UE-54471 Change 3870284 by Ben.Zeigler #jira UE-54583 Fix issue where loading multiple already loaded assets via Async Load Asset node could return the wrong asset on the loaded pin. The assign variable node was happening at a slightly wrong time Copy of CL #3870279 Change 3870283 by Arne.Schober SafeRelease SRVs that might be hold by the Vertexfactories (maybe due to indirect use in GlobalResources) Note that the VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should be uneccessary #jira none Change 3870098 by Ben.Marsh Fix OptimizeCode = CodeOptimization.Always causing compile errors in Linux debug builds. bUseInlining was not set correctly on the global compile environment used to build shared PCHs. Also fixed other settings not being propogated down from the target correctly. #jira UE-53855 Change 3870013 by Ben.Marsh UBT: Add an error if a user attempts to clean a target through hot-reload, rather than just failing to delete DLLs because they are locked. #jira UE-54179 Change 3870010 by Ben.Marsh UBT: Add an option to format output messages in a form that can be parsed by MSBuild. Prevents errors showing as "EXEC: Error:", and displays them correctly in the error list window. #jira Change 3869814 by Ben.Marsh UBT: Unify command line arguments to use -Name=Value syntax. -Module <Name>, -ModuleWithSuffix <Name> <Suffix>, -Plugin <Path> and -Receipt <Path> are no longer supported. Also remove the RemoteRoot option, which was not used anywhere. #jira Change 3869786 by Martin.Wilson Fix Live Link Remove Source button not working #Jira UE-54652 Change 3869660 by Martin.Wilson Fix missing message bus sources in the live link client (not repolling for new sources) #Jira UE-54712 Change 3869659 by Guillaume.Abadie Fixes SimpleComposure's BP_AdvancedCompositing keep allocating memory every frame. Credits for fixing the issue to Ron Radeztsk. #jira UE-54780 Change 3869401 by Lauren.Ridge Adding to the conditional in FindAllAncestorNamedSlotHostWidgetsForContent #jira UE-51470 Change 3869384 by Brandon.Schaefer Open the project in the explorer when NullSourceCodeAccess is done creating the project #jira UE-54630 Change 3869308 by Ben.Marsh PR #4452: Fixed FindFilesRecursively in IPlatformFilePak (Contributed by user37337) #jira UE-54568 Change 3869265 by Martin.Wilson Fix crash and subsequently found issues with unloading/reloading Maya Live Link plugin -Crash on reload due to core code getting reinitialize, made this a one time only thing (as Maya never gets rid of the module from memory) -Added manual ticking of FTicker, allows message bus objects to be cleaned up properly (cannot do this as part of normal flow as it is in engine code which we dont have) -rebuild binaries for Engine/Extras #Jira UE-54643 Change 3869206 by Benn.Gallagher Fixed crash updating clothing paint mode after tab spawners have been destroyed by the hosting application. #jira UE-54116 Change 3869064 by Benn.Gallagher Resolved skeletal mesh data changes and clothing section disable changes after collision. Re-added ability to disable sections at the mesh level and removed the ability to strip editor sections as these are required for a number of other features to correctly function. #jira UE-52557 Change 3869062 by Guillaume.Abadie Fixes "dynamic resolution is not supported on this platform" warning message being always visible. #jira UE-54655 Change 3868202 by Lauren.Ridge Fix for assert on expanding vector param in layered material #jira UE-54737 Change 3868161 by zak.parrish Replacing FaceARDebugUI with a blank UI until a new one can be created, due to a crash bug. #rb none #JIRA UE-54639 Change 3867750 by Ethan.Geller [4.19] #jira UE-54725 Fix for Envelope attack and release values not being properly set on Synth Components #rb aaron.mcleran #lockdown cristina.riveron Change 3867657 by Lauren.Ridge Adding if with editor wrapper to new function #jira cis fix Change 3867646 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867340 by Lauren.Ridge Fixes to Material Layers from 4.19 preview feedback -Need to pass through base attributes better/have better default nodes in layer (optional Example Layers and Blends checkbox now enables this in Experimental Settings) -Parent in function should be editable -Enforce only two layers in a blend -Mat layer should warn if it has incorrect output in the layer itself -Enforce not being able to delete outputs -Warn about creating a MAL node inside a function #jira UETOOL-1312 Change 3867317 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867000 by Lauren.Ridge Fix for folder favorites possibly becoming very large #jira UE-54704 Change 3866892 by Martin.Wilson Fix crash if clicking ok on message bus add source without having a source selected #jira UE-54572 Change 3866391 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53379 Change 3866241 by Ryan.Vance #jira UE-54681 Fixed missing Vulkan texture GetNativeResource implementation that was lost in a bad merge. Change 3866071 by Nick.Shin UDN 412414 update HTMl5 readme file #jira none Change 3866005 by Max.Preussner Messaging: Preventing dangling references when removing message subscribers #jira UE-54680 Change 3865988 by Simon.Tourangeau Fix static analysis warnings #jira none Change 3865895 by zachary.wilson Renaming QA-PhysicalLightUnits to TM-PhysicalLightUnits in QAGame. #JIRA UE-29618 Change 3865469 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3865461 by Chris.Babcock Add a wait for audio thread to pause audio on going to background #jira UE-54301 #ue4 #android Change 3865350 by Matt.Kuhlenschmidt Fix issue where cascade emitter UI would disapper #jira UE-53379 Change 3865336 by Arne.Schober REL - Fix UE-52356 Bone Weight #jira UE-52356 Change 3865257 by Ben.Marsh Fix editor failing to load content-only projects when compiled in DebugGame. #jira UE-54661 Change 3865238 by Simon.Tovey Pulling Olaf's fix from 3832595 over to release #tests EngineTests boots in vulkan #JIRA UE-54394 Change 3865191 by Sorin.Gradinaru UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format #jira UE-54317 #Android #4.19 From //Dev-Mobile/3863322 Change 3865190 by Sorin.Gradinaru UE-54175 Selecting For Distribution no longer sets configuration to Shipping #UE4 #4.19 #jira UE-54175 From //Dev-Mobile/3863371 "For Distribution" enable-> reset "Build COnfiguration" to Shipping and force serialization to DefaultGame.ini (see UE-52845) Change 3865056 by Jamie.Dale Fixed culture being incorrect when added via the Localization Dashboard #jira none Change 3864826 by Max.Preussner WmfMedia: Added missing scope lock #jira UE-54365 Change 3864055 by Aaron.McLeran #jira UE-54213 Crash fix for GC'd plugin settings objects. Adding to AddReferencedObjects. Change 3863775 by Andrew.Porter MediaFrameworkTest: Removing Platform Media Source TVOS test content #jira UE-29618 Change 3863714 by Dan.Oconnor Make array, set, and map nodes no longer switch object type when a pin is disconnected. Also, you can no longer attach unrelated map types to the MakeMap node if only the value pin has been inferred #jira UE-54634 Change 3863696 by Max.Chen Sequencer: Fix crash open a new sequence while another is still active. #jira UE-54620 #jira UE-54624 Change 3863638 by Dan.Oconnor Make sure all blueprints that are skeleton compiled get a BroadcastChanged notification, also run BroadcastChanged after reinstancing, matching pre compilation manager behavior #jira UE-54193 Change 3863494 by Jamie.Dale Ensure Py_SetPythonHome is set correctly before the embedded Python interpreter is initialized #jira UE-54345 Change 3863433 by Max.Preussner MediaPlayerEditor: Removed tvOS from list of available platforms in Platform Media Source assets tvOS currently reports itself as iOS, so it cannot have its own setting. #jira UE-54559 Change 3863406 by Lauren.Ridge Fix for a crash when filtering a dropdown with no set value #jira UE-54631 Change 3863238 by Michael.Kirzinger #jira UE-52730: Fix mac voip crash Change 3862586 by Marc.Audy Clean up rendering thread heartbeat checks that got mangled in various integrations #jira Change 3862247 by Guillaume.Abadie Fixes editor lines that were using a simple element blending mode that was generating an incorrect alpha channel. #jira UE-53830 Change 3862120 by Guillaume.Abadie Fixes USceneCaptureComponent::HiddenActors always staying gray out in world editor. #jira UE-51458 Change 3861363 by Jamie.Dale Static analysis fixes #jira none Change 3861150 by Matt.Kuhlenschmidt Fix static mesh editor displaying 0 for all stats on LODs > 0 #jira UE-53776 Change 3860990 by Dan.Oconnor Clear subobjects not recreated on load, e.g. because we're running with -game and the subobject was created using CreateEditorOnlySubobject #jira UE-54551 Change 3860972 by Nick.Shin HTML5 - detect "SyntaxError: " and do a forced reload - an actual syntax error would be caught during compile time - this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page #jira UE-54017 QAGame fails to launch properly on HTML5 Firefox 64 bit Change 3860951 by Arne.Schober Fix not releaseing SRV on render thread for FPositionVertexBuffer, FStaticMeshVertexBuffer, FColorVertexBuffer, FStaticMeshInstanceBuffer. #jira UE-54587 Change 3860950 by tim.gautier QAGame: Updating ML_Stone to include Texture Coordinate and Panner functions #jira UE-29618 Change 3860833 by Michael.Dupuis #jira UE-54181: Repopulate the foliage list when existing simulate mode Let the GC know that internal struct hold UObject ptr Change 3860762 by Jamie.Dale Ensure we invoke the correct version of Python from UBT #jira UE-54345 Change 3860676 by Simon.Tourangeau Remove DirectoryWatcher warning in output log #jira UEENT-846 Change 3860598 by Lauren.Ridge Fix for crash on opening new material instance #jira UE-54589 Change 3860338 by Michael.Lentine Integrate changes for fixing MorphTargets. #jira 54398 Change 3860215 by Ben.Marsh UAT: Fix exception consturcting target rules assembly inside UAT, now that there's an abstract TargetRules class. #jira UE-54578 Change 3860186 by Matt.Kuhlenschmidt Fix crash top 10 with the font editor shutting down and then a dpi event occuring #jira UE-54543 Change 3859854 by Graeme.Thornton PR #4124: VSCode: Changed VisualStudioCodeSourceCodeAccessor to work with non-default VSCode install paths on Linux (Contributed by christopherreed) #jira UE-51289 Change 3859848 by Graeme.Thornton Fix crypto.cs reading the wrong ini setting names for uasset encryption settings #jira UE-54566 Change 3859684 by Ben.Marsh PR #4436: Fix compile error when building BlankProgram because incorrect directory path (Contributed by windkey) #jira UE-54392 Change 3859657 by Ben.Marsh Fix FTransform being passed by value, causing alignment error when compiling for Win32. #jira Change 3859312 by nick.bullard Updating AEOverviewMan to remove reference to sub-level AEOverviewSWP which was deleted in 3859278 Still need to update menu to remove selection #jira UE-50784 Change 3859278 by Nick.Bullard Deleteing AEOverviewSWP.umap per request of Developer. Also updated TM-AnimPhys which refereneced this map as well. "This test map is a custom C++ implementation of a "procedural sound wave". This code is super janky and not worth fixing up. I'm sure there's a legit thread safety problem in there but the code is in QAGame only. We've since implemented "synth components" which do what this test does in a much safer/better way and maintaining/testing this old thing is *not* worth the time." #jira UE-50784 Change 3859124 by Dan.Oconnor Fix long standing crash when duplicating a blueprint that is missing its parent class. Entries in CrashReport go back to 4.16 #jira UE-54468 Change 3859086 by Ryan.Vance #jira UE-54470 We need to set the viewport in both cases. Change 3859006 by Dan.Oconnor Revise fix for archetype lookup when reinstancing. During compilation we do not want to force use of the up to date class #jira UE-54541 Change 3858990 by mason.seay Cleaned up blueprints to remove compile errors #jira UE-29618 Change 3858945 by Aaron.McLeran #jira UE-54265 PR #4428: Fixing Envelope Bug in AudioMixer (Contributed by Chrispykins) Change 3858719 by Aaron.McLeran #jira UE-54552 Fix for sample buffer reader Change 3858647 by Ethan.Geller PR #4439: Removes ambiX -> FuMa conversion (Contributed by mgorzel) #jira UE-54407 Change 3858364 by Michael.Dupuis #jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances. Change 3858268 by Dan.Oconnor Prevent postload logic running on REINST and SKEL classes #jira UE-54531 Change 3858205 by Mitchell.Wilson Removed particle looping from some emitters to resolve anim notify warnings. #jira UE-53823 Change 3858148 by Lauren.Ridge Changes based on Material Layer Feedback from previews - (Temporary) Disabled being able to create a layer or blend in the asset dropdown - Sections of the stack that have been disabled now inactivate that part of the UI - Create Function Instance now indicates if you are making a layer or a blend - Parent dropdown has been removed from layers and blends. Where relevant, a filter button has been added instead. #jira UETOOL-1328 Change 3857933 by Michael.Dupuis #jira UE-45854: Properly unregister callback when replacing foliage type with another one Change 3857898 by Michael.Dupuis #jira UE-54396: Remove the Ensure as it could be possible that the Landscape Info is invalid during an undo operation Change 3857878 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. Copy from Dev-Sequencer #jira UE-54462 Change 3857808 by Michael.Dupuis #jira UE-54421: Prevent edition during Simulate when clicking on actor Change 3857786 by Rolando.Caloca UE4.19 - Fix recompute tangents and skin cache for OpenGL #jira UE-42108 PR #3271 Change 3857549 by Lina.Halper another jittering issue due to revision number change clear the motion vector after compile #jira: UE-53930 Change 3857439 by Lina.Halper Clear motion vector when end of sequencer when in editor world #jira:UE-54057 Change 3857384 by Graeme.Thornton Restore fix for visual studio source code accessor not correctly determining that a content project has no solution and opening a fresh instance of visual studio #jira UE-50020 Change 3856596 by Chris.Babcock Fix ResonanceAudioApi Android library architecture filtering #jira UE-54478 #ue4 #android Change 3856449 by Michael.Dupuis #jira UE-35097: Various cosmetic changes that were done in phase 2 that help improve clarity of the design. Change 3856415 by Dan.Oconnor Fix regression when loading instances that have had their class deleted. Issue detected by static analysis #jira UE-54467 Change 3856332 by Ben.Marsh Resaving TP_HandheldARBP assets to fix version again. #jira Change 3856319 by Ben.Marsh Back out changelist 3855588 Causes build failure in UFE because it introduces a dependency on the Engine module. UFE compiles with WITH_ENGINE = 0. #jira UE-54472 Change 3856292 by Ben.Marsh Fix app-local dependencies not being included in binary builds, and only working for code projects in source builds. #jira UE-54448 Change 3856190 by Martin.Wilson Fix bone access mismatch between raw mesh bones and final bones (that include virtual bones too) #jira UE-54266 Change 3856169 by Ben.Marsh Tag XGEControlWorker.exe as a build product, so it's included in the binary distro. #jira UE-54283 Change 3856123 by Chris.Babcock Fix missing ARCore file #jira UE-54453 #ue4 #android Change 3856005 by Richard.Wallis Clone of Dev-Rendering CL 3855993 - turn off FShaderCache. #jira UE-52928 Change 3855961 by Jian.Ru Copy 3855047 - fix DFAO Nan problem #jira UE-54403 Change 3855811 by Martin.Wilson Add build process for Maya Live Link plugin (standalone, manually triggered) + add built binaries to Engine/Extras (Maya 2016, Maya 2017, Maya 2018) #jira none Change 3855758 by Cosmin.Sulea UE-53569 - tvOS does not package or launch-on #jira UE-53569 Change 3855727 by Ben.Marsh Resaving assets with a versioned build in the editor, to fix warnings building DDC. #jira Change 3855626 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-50979 (MP4 doesn't resume playback when iOS 11 device wakes from sleep) #jira UE-50979 Change 3855588 by Graeme.Thornton Fix visual studio solution path being incorrect for content projects #jira UE-50020 Change 3855283 by Ben.Marsh Fix race condition where stdout/stderr write handles could be inherited by multiple processes, resulting in them not being closed (and the process exit being detected) until all processes that inherited them had been closed. Improves performance of ParallelExecutor. #jira Change 3855009 by Chance.Ivey Resaving with version number. #JIRA-54330 #rb none Change 3854943 by Dan.Oconnor Fix archetype lookup when searching hierarchy that has been partially reinstanced #jira UE-53840 Change 3854882 by Ryan.Vance #jira UE-54438 Removing vr related references to screen percentage. Removing previously removed gvr screen percentage code that came back in an integration from google. Change 3854806 by Mike.Beach Mirroring part of CL 3802176 to fix a crash that can occur when users try to use the default 'DisplayModel' on MotionController components. Also provided users a better error message to explain why a model might not be showing up. #jira UE-54214 Change 3854680 by Chance.Ivey Saving assets with version number#JIRA UE-54330 #rb none Change 3854652 by Uriel.Doyon Added a tooltip to the EV100 slider in the exposure menu. Using game settings now disables the slider. #jira UE-53945 Change 3854605 by Dan.Oconnor Make sure we don't create objects outered to a placeholder object, also make sure that archetypes that are reinstanced on load are relinked in to the linker table so that they are postload'd (and the old instance isn't) #jira UE-53954 Change 3854274 by Brandon.Schaefer Changes in CL 3842286 changed the function glslang::GlslangToSpv and requires a rebuild on Linux #jira UE-54302 #codeview Arciel.Rekman Change 3854255 by Phillip.Kavan Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties. - Mirrored from //UE4/Dev-Framework (3853349). #jira UE-53960 Change 3854177 by Ethan.Geller #jira UE-54415 set EnabledByDefault to false for Resonance Audio Change 3854123 by Ethan.Geller #jira UE-54410 set AudioComponentID Change 3853775 by Lauren.Ridge Minor cleanup #jira UE-54054 Change 3853772 by Lauren.Ridge Don't create widgets when just testing if the selected widget is a replacement candidate #jira UE-54054 Change 3853715 by Rolando.Caloca UE4.19 - Fix for OpenGL overwriting texture units #jira UE-54401 Change 3853655 by Ben.Marsh Add a retry loop on creating the first directory before copying files. Attempt to work around problems copying to shared folders. #jira Change 3853535 by Ben.Marsh Expose the engine compatible changelist to Perforce. If EnginePatchVersion > 0, this will be the changelist of the original .0 release. #jira Change 3852583 by Nick.Atamas Resaved assets so they don't produce DDC warnings. #jira none Change 3852552 by Uriel.Doyon Fixed Pre-Exposure shader compilation and Temporal AA issue. #jira UE-54276 Change 3852354 by Nick.Atamas Hopefully fixes the static analysis warning from jira issue. #jira UE-54332 Change 3852281 by Nick.Atamas Merging CL 3851690 from //Tasks/UE4/Dev-VR-4.19a/... to //UE4/Telease-4.19/... #jira UE-54331 Change 3852274 by Simon.Tourangeau Back out changelist 3851041 until Win7 issue is resolved. #jira UE-54354 Change 3852208 by Jamie.Dale Merging CL# 3821754 from //UE4/Dev-Enterprise Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types #jira none Change 3852202 by Jamie.Dale More explicit handling of EngineDir for Python SDK #jira UE-54345 Change 3851982 by Brandon.Schaefer Workaround using a hardcoded path #jira UE-54136 Change 3851748 by Michael.Dupuis #jira UE-53904: Put the code back to what it was before, as we really only want to perform this code if bIsLayerThumbnail is true, it was changed to fix another issue complaining about a missing shader, that end up being added to the existing functions Change 3851545 by Marc.Audy Remove debugging code that slipped in #jira none Change 3851461 by Ben.Marsh Fix #includes with backslashes from crashing UBT. #jira UE-53996 Change 3851391 by Jamie.Dale Updated Python to prefer our TPS SDK #jira UE-54345 Change 3851372 by Jamie.Dale Added bat file to copy the Python SDK into TPS #jira UE-54345 Change 3851218 by Ben.Marsh Add missing template to installed engine build. #jira UE-54339 Change 3851117 by andrew.porter QAGame: Removing duplicate map #jira UE-29618 Change 3851041 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3850548 by Ben.Marsh Add TP_HandheldARBP to installed engine build. #jira Change 3850424 by Ben.Zeigler Fix reported memory for asset registry to be correct, extracted from a larger change #jira none Change 3850324 by Ryan.Vance #jira UEVR-1050 Hook up the Rift dynamic res to the new IDynamicResolutionState framework Change 3849819 by JeanLuc.Corenthin Unhide Datasmith plugins in "regular" projects to allow easy project conversion #jira UEENT-795 Change 3849302 by Martin.Wilson Live Link is no longer experimental in 4.19 (moved from experimental folder to Animation) #jira none Change 3849238 by Max.Chen Sequencer: Remove bKeepStaleTracks so that stale tracks are now always purged. #jira UE-54248 Change 3849211 by Michael.Dupuis #jira UE-54181: Prevent foliage edition during PIE or simulate mode #coderevire jack.porter Change 3849123 by Benn.Gallagher Fixed crash in clothing actor creation when the clothing simulation mesh has no simulated vertices #jira UE-53741 Change 3849120 by Benn.Gallagher Fixed crash adding empty materials to destructible meshes in the destructible mesh editor #jira UE-53938 Change 3849047 by Jurre.deBaare Move material baking out of experimental #fix follow-up also remove the entry from experimental settings #jira UE-52685 Change 3848808 by Michael.Dupuis #jira UE-35097: Remove IncludeTessellationInShadowLOD & RestrictTessellationToShadowCascade from 4.19 as there is currently a bug regarding this in the dynamic rendering code path and would be too risky to fix for now. Fixed dynamic shadow code path issue vs static code path Change 3848659 by Lina.Halper Fix issue with animation resetting in the sequencer #jira: UE-54047 Change 3848635 by Rolando.Caloca UE4.19 - Fix static analysis #jira UE-50449 Change 3848515 by Sorin.Gradinaru Unshelved from pending changelist '3843541': WebBrowser Android crash on 4.4.3 #jira UE-53247 #Android #4.19 Crash on Android 4.x.x caused by a call to a Api Level 21 method Change 3848514 by Jurre.deBaare Moving over: CL 3832173 "Failed to import Alembic files #jira UE-53941 #fix Change Alembic thirdparty library setup - Removed old unused library files - Updated batch files for building HDF5 ILMBase and Alembic libraries to use new AlembicDeploy path - HDF5 is now build as a Dynamic library (which also enableds multi-threading) - Added DLLs for HDF5 to build.cs file CL 3838053 "Adding missing hdf5 dynamic libraries Change 3848245 by Ben.Marsh Downgrade warning about not using XGE shader compilation to a log message. Build machines do not have XGE. #jira UE-54237 Change 3847300 by Phillip.Kavan Fix shadowed local variable. #jira UE-54141 Change 3846922 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed Copied from Dev-Sequencer CL# 3846902 #jira UE-54247 Change 3846831 by Arciel.Rekman Linux: only use lld for x86_64 (UE-54144). - lld support for other architectures seems to not ready for prime time. #jira UE-54144 Change 3846771 by Lauren.Ridge Material window now uses the background color set in preview scene. #jira UE-52215 Change 3846705 by Ben.Marsh Fix batch file paths not being quoted correctly when run through XGE. #jira Change 3846550 by Lauren.Ridge Toggling Show Background now updates the background as well #jira UE-52250 Change 3846417 by Matt.Kuhlenschmidt Fix crash resizing shootergame window #jira UE-53137 Change 3846295 by Rolando.Caloca UE4.19 - New Vulkan descriptor pooling mechanism (enabled on non-android) #jira UE-50449 Change 3846273 by tim.gautier QAGame: Updating Material Layer test assets to include more Params - Added temp assets, quicker repros for bugs #jira UE-54176, UE-54165 Change 3846255 by Lauren.Ridge Parameter tab is the primary tab for material instances #jira UE-54092 Change 3846086 by Chris.Babcock Add missing SecureHash.h include #jira UE-54026 #PR #4417 #ue4 #android Change 3846049 by Martin.Wilson Fix Set Root Motion Enabled Anim Data Modifier node (previously didn't set the enabled flag) #jira UE-54220 Change 3846033 by Martin.Wilson Fix root motion being repeatedly applied ( Clear() call only clears bHasRootMotion flag, not the transform itself ) #Jira UE-54219 Change 3845991 by andrew.porter QAGame: Updating bindings on activechannels sequencer test content #jira UE-29618 Change 3845933 by Lauren.Ridge Check for original material being valid #jira UE-54166 Change 3845920 by Martin.Wilson Optimized redundant key removal #jira UE-51303 Change 3845812 by Matt.Kuhlenschmidt Fix not being able to change BSP brush shape #jira UE-53738 Change 3845790 by Martin.Wilson Fix for assert failure when accumulating root motion in debug. #jira UE-53955 Change 3845730 by JeanLuc.Corenthin Fix build breakage warning: resaved disc.uasset with 4.19.0 preview #1 failure: set the correct default mesh for AreaLightStruct.uasset #jira none Change 3845693 by Lina.Halper Fix issue with previewing pose asset with curve data #jira: UE-53967 Change 3845533 by Andrew.Rodham Sequencer: Fixed sub sequences potentially being loaded during AddReferencedObjects #jira UE-54173 Change 3845472 by Thomas.Sarkanen Prevented debug object selection dropdown from displaying objects with pending kill outers #jira UE-54045 - Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance Change 3845401 by Yannick.Lange Reverting thumbnail capture from viewport. #jira UE-53775 #jira UE-53701 Change 3844693 by JeanMichel.Dignard Changed IES texture brightness to be the max candela value and set the texture multiplier to be 1. This fixes the IES lights intensity being too high. #jira UEENT-632 Change 3844689 by JeanLuc.Corenthin Update Datasmith content assets to latest Copying fix from Dev-Enterprise by Jean-Luc Corenthin CL 3809803 Updated assets with correct release version Cleanup some paths on static meshes and texture #jira UEENT-759 #jira UEENT-657 Change 3844571 by Martin.Wilson Fix motion controller motion source pin still showing when pin is connected to something #Jira UE-53236 Change 3844564 by Martin.Wilson Due to previously fixed bug some anim blueprint nodes could have duplicated guids, this fixes them #Jira UE-54174 Change 3844545 by Jamie.Dale No longer attempt to parse group separators for numeric inputs This avoids some ambiguity when parsing numbers for languages such as German #jira UE-54170 Change 3844221 by Nick.Shin HTML5 - filter out "windows/super" keys - these are not used in UE4 - but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead... #jira UE-54056 HTML5 crashes inside browser upon pressing windows key Change 3843937 by JeanMichel.Dignard Fixed a crash when right clicking on a static mesh for which its AssetImportData class is currently unavailable (ie: in an unloaded plugin). #jira UEENT-764 Change 3843929 by Peter.Sauerbrei pull over fix for bad directory when copying launch images #jira UE-53177 Change 3843658 by Thomas.Sarkanen Text is red again in anim viewports #jira UE-53224 - Colouring removed from "Animation is being edited" warning messages Change 3843657 by Thomas.Sarkanen Enable picking via Enter for details panel asset pickers The previous (4.18) behavior was to only allow selection of the previous/next item in the list with arrow keys. A fix (CL 3783114) for pickers with many assets broke this. This change now allows for selection of any item by navigating with arrow keys and pressing Enter, as suggested in the Jira. #jira UE-53440 - Unable to select assets within modal Asset Selection dropdowns after navigating with keyboard entry Change 3843120 by Dan.Oconnor Avoid fixing component template games outside the editor, this logic does not work for games that have been nativized #jira UE-54009 Change 3842841 by Ben.Zeigler #jira UE-50020 Switch visual studio module back to using absolute paths so go to definition works, broken in CL #3796157 Change 3842582 by Lauren.Ridge Guards against the widget passed to scrollwidgetintoview being null #jira UE-54037 Change 3842575 by Max.Chen Sequence Recorder: Stop recording if the preview window is destroyed. #jira UE-49778 Change 3842551 by Michael.Dupuis #jira UE-35097: Minor bug fix, documentation, etc. to the landscape optim that was done in the phase 2 that have 0 risk. Change 3842371 by Max.Preussner Media: Merged 4.19 fixes from Dev-Sequencer CL 3807293 WmfMedia: Fixed YUY2 video format strides CL 3827988 MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together CL 3805414 MediaAssets: Setting valid GUID when initializing media texture resource CL 3804183 MediaAssets: Added missing lock in media sound component CL 3831580 MfMedia: Media open events generated in same order as on other platforms CL 3807193 WmfMedia: Fixed incorrect buffer stride for RGB32 video tracks #jira UE-53532 #jira UE-53328 Change 3842356 by Max.Preussner ImgMedia: Fixed ensure when cooking project that uses ImgMediaSource #jira UE-51631 Change 3842335 by Aaron.McLeran #jira UE-54087 PR #4419: Fixes a crash due to nullptr dereference (Contributed by mgorzel) Change 3842286 by Rolando.Caloca UE4.19 - Fix for static analysis - Glslang 1.0.65.1 #jira UE-54128 Change 3842222 by andrew.porter QAGame: Updating framerate of EXR_Sequence #jira UE-29618 Change 3842211 by Ben.Marsh Fix determination of Windows version string. The manifest for UE4 applications declares compatibility with Windows 10 nowadays, so we get accurate version numbers returned from GetOSVersionInfo(). #jira UE-54035 Change 3842163 by Cosmin.Sulea UE-53303 - We do not check for remote connection before attempting remote shader compile, causing crashes when misconfigured #jira UE-53303 Change 3841770 by Max.Chen Sequencer: Fix to allow keying of an arbitrarily deep property path. #jira UE-54095 Change 3841758 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3841415 by Lauren.Ridge Renaming a material layer or material layer blend will no longer cause the asset to appear removed from the stack #jira UE-53942 Change 3841327 by Arciel.Rekman Linux: fix Debug build (UE-53855) - A workaround. UBT should be using proper PCH files instead. #jira UE-53855 Change 3840975 by Rolando.Caloca UE4.19 - Updated VulkanRHI - Fixes for GPU frame time - Fixes for CPU performance #jira UE-50449 Change 3840838 by Michael.Dupuis #jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash Change 3840693 by Ben.Zeigler #jira UE-53923 Fix regression in 4.19 where PrintScriptCallstack is not always safe to call from the immediate window. I narrowed down the issue to some confusing optimized code so I turned off optimization Copy of CL #3840692 Change 3840680 by Aaron.McLeran Bringing fixes from Dev-AnimPhys to 4.19. #jira UE-53903 crash on load with oculus audio and old audio engine #jira UE-52786, UE-53910 Fix for broken spatialization on xaudio2, old audio engine. Change 3840663 by Rolando.Caloca UE4.19 - Fix for layout ensure on HMD projects on Vulkan #jira UE-50265 Change 3840577 by Rolando.Caloca UE4.19 - Fix for CPUs with more than 16 cores #jira UE-53434 Change 3840551 by andrew.porter QAGame: Setting Allow Bindings from Asset to false #jira UE-29618 Change 3840491 by Ben.Zeigler #jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing Copy of CL #3840489 Change 3840297 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840284 by Michael.Dupuis #jira UE-53053: Was having a mismatch between the remove reorder and the actual remove Change 3840215 by Sorin.Gradinaru Unshelved from pending changelist '3812852': UE-53550 Level doesn't render on Lenovo 939 UE-53592 Assertion right after rendering scene on Lenovo S939 #jira UE-53550 #jira UE-53592 #4.19 #Android UE-53550 Removed force disabling texture2DLodEXT and textureCubeLodEXT on Mali-400 devices The problem was that the shader compiler complains about code lines before the #extension directives. Placeholder // end extensions in the original shader code - to be replaced with round() functions UE-53592 Always use a new task for devices that have GIsThreadedRendering=false, even when the call is from the rendering thread Change 3840048 by Michael.Dupuis #jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate Change 3840005 by Richard.Wallis Clone of CL 3835252 Fix for shader library not working with iterative cooking, also fixes native Metal library not working with iterative cook. This works by saving a "backup" of the shader library file - this is reloaded only during iterative cook and adds back in shaders that are missing from the current cook. Fix for extracting/searching .metal files in different directories so debug tgz archiving wasn't working correctly and also support iterative cook. Includes first pass code review suggestions by Mark Sat and Dmitriy Dyomin. #jira UE-53815 Change 3839968 by Michael.Dupuis #jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing ##codereview jack.porter Change 3839924 by Richard.Wallis Clone of CL 3838093 Fix for rewind / seek bugs in AvfMediaPlayer. - Don't initialise and send audio buffers that have a duration of Zero from the audio tap. This chokes the audio sink and adds overhead we don't need. - Don't faff around with current play rates during loop operation - normal seek doesn't do this so loop seek shouldn't either. - SetRate() should not required to be passed to media tracks - should be enough to do this on audio track select only. #jira UE-54019, UE-53027 Change 3839321 by andrew.porter QAGame: Adding missing bookmark to QA-Sequencer_Blending #jira UE-29618 Change 3839286 by Marcus.Wassmer Duplicate CL: 3823296 #jira UE-52784 Change 3839229 by Brandon.Schaefer Fix audio clean up crash when exiting PIE #jira UE-54050 #review-3839109 @Arciel.Rekman, @Aaron.McLeran Change 3839223 by andrew.porter QAGame: Rebinding pointlight actor to sequences #jira UE-29618 Change 3839098 by andrew.porter QAGame: Fixing missing sequencer blending test content #jira UE-29618 Change 3838919 by Mike.Erwin glTF: binary format's BIN chunk is not necessarily right after the JSON chunk. Discussed this with glTF spec authors. See https://github.com/KhronosGroup/glTF/issues/1177 Rearranged how we read "chunks" from the file since they are not fixed in number or order, besides JSON always being first. #jira UE-50695 Change 3838909 by Mike.Erwin glTF: base64 decoding of data buffers and images Data can be encoded inside the glTF JSON as a Base64 data URI. This CL addresses a known limitation of initial commit CL 3793018. I added this after because base64 is expected to be uncommon in the wild. Authoring software will typically use external BIN files (.gltf) or a BIN chunk (.glb) to store data. #jira UE-50695 Change 3838812 by Uriel.Doyon Integrated CL 3838576, 3838581 and 3831760 from DevRendering, fixing issues with texture streaming. #jira none Change 3838773 by Lauren.Ridge Fixing material layer filters #jira UE-54064 Change 3838748 by Michael.Trepka Fixed EngineTest runtime warning caused by CL 3838626 #jira UE-53893 Change 3838730 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3838626 by Michael.Trepka Changed FMacMenu to store MultiBox and MenuEntryBox as weak pointers instead of shared pointers. This way we avoid a situation where FMacMenu would try to release them on the main Cocoa thread or where we'd try to execute a menu action for menu items that Slate considers released. #jira UE-53893 Change 3838392 by Arciel.Rekman Fix assert on a policy removal (UE-54042). - Applying Gil's safe fix which just sweeps the problem under the rug. #jira UE-54042 Change 3838162 by Arciel.Rekman Linux: fix crash due to lambda lifetime issues (UE-54040). - The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+). #jira UE-54040 (Edigrating 3819174 to Release-4.19) Change 3838156 by Rolando.Caloca UE4.19 - Support for Vulkan devices that have no cached memory type #jira UE-54039 Change 3838096 by Brandon.Schaefer Set sound to unfocused volume multiplier if not focused #jira UE-51327 #review-3835736 arciel.rekman Change 3838087 by Brandon.Schaefer Fix arm server building. A fix from CL 3617084 remove inheriting from IHeadMountedDisplayVulkanExtensions. Remove overrides #jira UE-53901 #review-3838088 arciel.rekman Change 3837072 by Phillip.Kavan Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18. - Mirrored from //UE4/Dev-Framework (3836768). #jira UE-53908 Change 3837071 by Phillip.Kavan Emit proper syntax for set/map fields containing converted assets to generated C++ Blueprint class headers when Blueprint nativization is enabled. - Mirrored from //UE4/Dev-Framework (3835944, 3835965). #jira UE-42614 Change 3837070 by Phillip.Kavan #4202 - Blueprint nativization bug fixes (PR). - Mirrored from //UE4/Dev-Framework (3830562, 3832292). #jira UE-52188 Change 3836507 by Ryan.Vance #jira UE-53992 Due to hijacking the depth target directly from the scene context, we can't support depth compositing if it's being scaled by screen percentage since it wont match our color render target dimensions. Change 3836390 by Dan.Oconnor Fix failure to resolve archetype when using the compilation manager #jira UE-53840 Change 3836251 by Ryan.Vance #jira UE-53992 Change 3835852 by Mark.Satterthwaite Fix tessellation shaders in Metal with Manual Vertex Fetch enabled: - The control points idnex buffer shouldn't collide with anything else. - We can't use the optimisation of loading texture width & height from the buffer meta-table in tessellation shaders as the combined stages don't guarantee not to clobber unused buffer slots and screw it up when we use linear textures. #jira UE-53851 Change 3835802 by JeanMichel.Dignard UBT changes for Enterprise deployment - Allow building enterprise against an installed engine version - Added enterprise to the cleanup process if its not installed #jira UEENT-748 Change 3835625 by Bogdan.Vasilache UE-50257 --> (Skeletal meshes silently fail to render if they have more than 75 bones) --> changed logged error with a warning #jira UE-50257 Change 3833649 by Mike.Beach Enabling debug layer when multiview is enabled. #jira UE-49954 Change 3833525 by Ethan.Geller Fix copyright in ActiveSound.cpp #jira none #rb none Change 3642649 by Stewart.Lynch Renamed loctext key to stop it clashing with an existing entry #jira UE-49432 Change 3644762 by Stewart.Lynch LLM update: Added Total, Untracked and FMalloc Unused to LLMFULL stat page. Fixed occasionally missing allocs/frees. Removed platform csv. * removed CheckSize arg from OnLowLevelFree * show a warning in LLM Map when replacing existing value. This means that there has been an alloc/free mismatch. * minor optimization in LLMMap::GetMaxIndex - cache Mask value * added Total and Untracked stats to LLMFULL. LLMFULL now tracks almost all of the memory that LLMPlatform does, so there is no real need to use LLMPlatform. Removed the LLMPlatform csv. * added FMalloc Unused stat to LLMFULL to account for memory Binned2 has allocated internally. This can be used to track Binned2 fragmentation over time. * renamed Binned stats to FMemory to make it more general * added Default tracking to CustomVirtualAlloc and disable it where necessary. This catches the few VirtualAlloc calls that were missed. * added AllocType arg to all allocation tracking. This was needed in order to track the FMalloc total, and also to fix the pausing * fixed a bug in pausing where alloc/frees were being missed. Now only pauses a specific allocation type. * Trackers now maintain totals for each enum tag * tracking of Texture and mesh allocation on Windows D3D11 & D3D12 Change 3651334 by Joe.Barnes Fix misspelled function name. #jira 39441 #3016 Change 3653857 by Ben.Woodhouse Integrate from //UE4/Main/...@3653675 to //UE4/Dev-Console/... Change 3656553 by Joe.Barnes Add path for SCS_DeviceDepth. Change 3662703 by Ben.Woodhouse Merging CL 3659069 from //Fortnite/Main/... to to //ue4/dev-console/...: [FORTNITE] [CONSOLE] [+] Improved frame syncing mechanism - Improves input latency by allowing the game thread to sync to the swap chain flip of the previous frame. - Added "r.GTSyncType" CVar to control how the game thread syncs with the rest of the pipe. - r.GTSyncType 2 will sync the game thread with the flip of the swap chain, preventing the pipe from getting too long and causing excess input latency. Platforms are required to implement RHIWaitForFlip and RHISignalFlipEvent, and call RHIInitializeFlipTracking on RHI startup. A separate thread monitors the progress of frame flips and signals task graph events as they pass their corresponding frame index. In r.GTSyncType 2 mode, the game thread is signaled by this flip tracking thread. [~] Unified platform specific sync interval CVars into one: rhi.SyncInterval - 1 == 60Hz - 2 == 30Hz - 3 == 20Hz Change 3675239 by Keith.Judge Fixed thread priorities for Windows so that BelowNormal and SlightlyBelowNormal are the same. Bumped Lowest down a notch so they all fit. #jira UE-50626 Change 3676709 by Ben.Woodhouse Integrate from //UE4/Main/...@3675008 to //UE4/Dev-Console/... Change 3689712 by Ben.Woodhouse Integrate from //UE4/Main/...@3687781 to //UE4/Dev-Console/... Change 3701778 by Ben.Woodhouse Integrate from //UE4/Main/...@3699491 to //UE4/Dev-Console/... Change 3677043 by Ben.Woodhouse From StewartL: I also found that on Windows Fortnite is overflowing int32 values due to the number of allocations. I changed LLMArray and LLMMap to use uint32 and it seems to be Ok now. I didn't want to check this in at the last minute, so here's the shelf: 3645336 Change 3726532 by Luke.Thatcher [CONSOLE] [~] Enable XGE shader compilation by default. - Also set XGE mode to "force interception". With XGE on by default, we don't want people with an old Incredibuild version using the old system inadvertently. Change 3726554 by Luke.Thatcher [CONSOLE] [+] Improved Scoped Named Events - Added SCOPED_NAMED_EVENT(_FSTRING/_TEXT/_F) macros to allow use of string literals, FString and printf in scoped named event strings. - Replaced explicit use of FPlatformMisc::Begin/EndNamedEvent throughout the engine with macros, so the events can be compiled out. - Fixed performance issues on various platforms with named events. SCOPED_NAMED_EVENT macros were not considering whether the platform uses wide or ansi char strings. Change 3751378 by Ben.Woodhouse Integrate from //UE4/Main/...@3748735 to //UE4/Dev-Console/... Change 3751812 by Ben.Woodhouse Integrate from //UE4/Main/...@3750870 to //UE4/Dev-Console/... Change 3728571 by Luke.Thatcher [CONSOLE] [!] Drop another XGE controller warning to log. Change 3747150 by Joe.Barnes Add AuthoringToolHelper.bat file to installed build copy list. Change 3768585 by Ben.Woodhouse Integrate from //UE4/Main/...@3767531 to //UE4/Dev-Console/... Change 3772333 by Ben.Woodhouse Integrate from //UE4/Main/...@3771573 to //UE4/Dev-Console/... Change 3786872 by Ben.Woodhouse Integrate from //UE4/Main/...@3786785 to //UE4/Dev-Console/... Change 3787279 by Luke.Thatcher [CONSOLE] [~] Unified present threshold CVars. - CVars are now in RHIUtilities.cpp, and are renamed to rhi.PresentThreshold.Top and rhi.PresentThreshold.Bottom. - Platform implementations will be checked in shortly. Change 3787445 by Luke.Thatcher [CONSOLE] [^] Merging (as edit) improvements to low-latency frame syncing from //Fortnite/Main to //UE4/Dev-Console Original CLs - 3708949 - Added rhi.SyncSlackMS cvar to allow an offset of the game thread sync time by a number of milliseconds. - 3712693 - Fix for crash on startup in new frame syncing. - 3735765 - Fix r.GTSyncType logic when vsync is disabled (falls back to old behaviour when vsync is off). Change 3788417 by Ben.Woodhouse Duplicate from FN CL 3712515 CSV profiler GPU and pre-declared stat support - refactor the GPU profiler so it's no longer dependent on the stats system and can work in Test builds - add support for pre-declared CSV stats, using FNames (these are required for GPU stats) - add DECLARE_GPU_STAT macro which handles STATS and CsvProfiler declarations Note: still a few issues to resolve with GPU stats: these randomly go to 0 at times during a replay on XB1, the GPU total is lower than the stat unit number, and the unaccounted stat is too large due to missing stats Change 3807818 by Ben.Woodhouse Integrate from //UE4/Main/...@3803271 to //UE4/Dev-Console/... Change 3818577 by Ben.Woodhouse Integrate from //UE4/Main/...@3812936 to //UE4/Dev-Console/... Change 3821198 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820127 to //UE4/Dev-Console/... Change 3821519 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820753 to //UE4/Dev-Console/... #robomerge none Change 3813513 by Ben.Woodhouse CSV profiler refactor+ bug fix - Move the CSV profiler to core, so we can use it in modules other than engine - Profiler no longer enqueues RT commands - this is handled by a new core delegate type - Make begin/end requests more robust, enqueued via a command queue and processed in order - Defer end capture requests by a frame. This ensures stats on threads other than the gamethread (e.g. renderthread etc) are complete, so the last frame is not truncated - Fix long-standing bug with multiple captures where old/stale frames would appear in the first <128 frames of captures - Move unit stats and dynamic resolution out of the profiler itself and into the engine. Only frametime is recorded in the profiler now - Fix longstanding bug in first frame renderthread time in the engine Change 3814039 by Ben.Woodhouse More Csvprofiler improvements - Event support (via CSV_EVENT macros). These appear in the "EVENTS" column of the CSV and can be used to add context to the stat data - Reduced memory overhead for timestamps through bit-packing (now 16 bytes per marker instead of 24), and splitting stats into different types Change 3814041 by Ben.Woodhouse Integrate as edit CL 3796390 from Fortnite/Main: Fix CsvProfiler not compiling in shipping for now Change 3814229 by Ben.Woodhouse Integrate + refactor of CL 3792591 to reduce complexity and fix bugs Original changelist description: CSV profiler improvements: - The CSV profiler is now always compiled in on the server - The CSV profiler can now handle both int32 and float stats - In BeginCapture, the function can take additional arguments for some customization of filenames Fixes to the above: - Remove FCustomValue class - Fixes bug where all timestamp values from CSV_SCOPED_STATs were garbage (due to issues resulting from FCustomValue type ambiguity when adding values together) - FCsvCustomStat now just uses simple union + bitfield flag to reduce size and complexity (4 bytes instead of 8 per value) - FCsvColumn class modified to use doubles, which can represent both ints and floats without loss of precision - this class is not memory or time critical - Replace multiple overrides used by the server for filenameprefix/folder/postfix etc with a single FilenameOverride Change 3814242 by Ben.Woodhouse Disable CSV unit stats on the dedicated server Change 3817339 by Ben.Woodhouse Duplicate from 3816641: CSV profiler improvements - Added a low-pri processing thread to compress raw timing data into a much more efficient format - Reduces memory usage for 15 minute 30k frame capture with GPU stats enabled from 110MB to 3.4MB - Processing time : 0.1ms per frame - Improved name handling for char literal stats. We now use the string as the ID rather than the pointer so multiple stat uses of the same name string apply only to a single stat - Reworked thread data access to eliminate locking for anything time-critical. Frame boundaries now handled via a lock-free helper class - Fixed bug with queue implementation where 1 in 128 reads would duplicate the last block of stat data - Reduced #include dependencies for CSVProfiler.h - Removed AccumulateMax because it doesn't work, and implementing properly would add a lot of complexity - Added a simple test harness Change 3817582 by Ben.Woodhouse Fix android compile warning Change 3823242 by Ben.Woodhouse Integrate as edit from Fortnite/Main 3820067: Fix threading issue with D3D12 pipeline state caches for windows. This was caused by the usage of FRwScopeLock::RaiseLockToWrite. A pointer read before RaiseLockToWrite was called was invalidated because RaiseLockToWrite has to release the read lock before acquiring the write lock. Rename FRwScopeLock::RaiseLockToWrite to ReleaseReadOnlyLockAndAcquireWriteLock_USE_WITH_CAUTION to make it more explicit what's happening. As the comment says: // This function should be used with caution. // It releases the read lock _before_ acquiring a new write lock. This is not an atomic operation and the caller should // not treat it as such. // E.g. Pointers read from protected data structures prior to this call may be invalid after the function is called. Change 3823840 by Ben.Woodhouse Edigrate from 3823816 Fix an issue where the csvprofile console commands would sometimes result in an empty CSV. The root cause was GFrameNumber incrementing between the console command being read and FCSVProfiler::EndFrame(). We now use our own frame counter which is updated in EndFrame, so this can't happen Also fix an issue where calling csvprofile stop twice would cause all further commands to be ignored. Change 3827787 by Ben.Woodhouse Integrate-as-edit CL 3820678 from Fortnite/Main Allow the CSV Profiler to be compiled in to shipping dedicated server builds Change 3827842 by Ben.Woodhouse Integrate-as-edit CL 3827079 from Fortnite/Main CSV profiler category support Change 3827918 by Luke.Thatcher [CONSOLE] [!] Fix compile error in CSV custom stats. Change 3827964 by Luke.Thatcher [CONSOLE] [!] Fix inverted logic and spelling of boolean. - Functionally, the boolean did the correct thing, but the logic was backwards inside the build tool. Change 3831661 by Ben.Woodhouse Integrate-as-edit CL 3830630 from Fortnite/Main Fix CSVProfiler assert in dev builds on XB1 Change 3860300 by Joe.Barnes Use same method for src and dest rect calculation as other post processing passes so rects match between passes. Prevents read of unprocessed pixels. Change 3860347 by Joe.Barnes Delete existing SourceConfigFile before allocating a new one to prevent them leaking. Change 3860348 by Joe.Barnes Completely encapsulate GetLLMAlloc() in #ifdef. Change 3861772 by Ben.Woodhouse Integrate-as-edit CL 3861688 from Fortnite/Main: Forward lighting GPU crash fixes Change 3861774 by Ben.Woodhouse Integrate as edit CL 3833918 from dev-rendering (courtesy of DanielW): D3D12 RHI: only refcount uniform buffers if GRHINeedsExtraDeletionLatency is false, which is no longer the case for PC. The refcounting was heavy on performance as reported by a licensee because FRHIResource uses atomics for refcounting, which is only necessary when GRHINeedsExtraDeletionLatency is disabled. Change 3862214 by Ben.Woodhouse Integrate-as-edit CL 3859637 from Fortnite/Main Dynamic resolution console tweaks - Dynamic resolution high level switch driven by a cvar instead of code - Disable user settings dynamic resolution handling on non-desktop platforms. DynamicRes as a user setting does not make sense on consoles/mobile - we'll drive it from device profiles/scalability - Modify naming of GPUHeadRoom to make it clear that it's a percentage, not millseconds Change 3863919 by Ben.Woodhouse [Copy] Integrate console dynamic resolution interface changes from CL 3863354, 3862754, 3862639 Change 3864347 by Ben.Woodhouse Fix the editor build. This will need a proper fix before 4.19 ships. #lockdown Nick.Penwarden #rb none [CL 3913399 by Ben Marsh in Main branch]
2018-02-27 17:30:35 -05:00
ScrubWidthFrames = 0.1 * DeviceSampleRate;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
PlaybackProgress = 0.0f;
}
void FSampleBufferReader::SetBuffer(const int16* InBufferPtr, const int32 InNumBufferSamples, const int32 InNumChannels, const int32 InBufferSampleRate)
{
// Re-init on setting a new buffer
Init(InBufferSampleRate);
BufferPtr = InBufferPtr;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
BufferNumSamples = InNumBufferSamples;
BufferNumChannels = InNumChannels;
BufferSampleRate = InBufferSampleRate;
BufferNumFrames = BufferNumSamples / BufferNumChannels;
// This is the base pitch to use play at the "correct" sample rate for the buffer to sound correct on the output device sample rate
BasePitch = BufferSampleRate / DeviceSampleRate;
// Set the pitch to the previous pitch scale.
Pitch.SetValueInterrupt(PitchScale * BasePitch);
bIsFinished = false;
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
UpdateScrubMinAndMax();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
}
void FSampleBufferReader::ClearBuffer()
{
BufferPtr = nullptr;
BufferNumSamples = 0;
BufferNumChannels = 0;
BufferSampleRate = 0;
BufferNumFrames = 0;
}
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
void FSampleBufferReader::UpdateSeekFrame()
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
{
if (BufferPtr)
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
{
check(BufferNumChannels > 0);
const float CurrentSeekFrame = ((float)BufferSampleRate * CurrentSeekTime);
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
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if (CurrentSeekType == ESeekType::FromBeginning)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
{
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
CurrentBufferFrameIndexInterpolated = (double)CurrentSeekFrame;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
}
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
else if (CurrentSeekType == ESeekType::FromEnd)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
{
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
CurrentBufferFrameIndexInterpolated = (double)(BufferNumFrames - CurrentSeekFrame - 1);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
}
else
{
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
CurrentBufferFrameIndexInterpolated += (double)CurrentSeekFrame;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
}
if (bWrap)
{
while (CurrentBufferFrameIndexInterpolated >= (double)BufferNumFrames)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
{
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3873914) ============================ MAJOR FEATURES & CHANGES ============================ Change 3873906 by Dan.Oconnor Revised fix for preventing delegate functions from appearing in context menu when using the compilation manager - needed to run after CallDelegateHandler changed statement type #jira UE-51726 Change 3873614 by Dan.Oconnor Prevent delegate functions from appearing in context menu when using the compilation manager and prevent crash if such a function is somehow compiled #jira UE-51726 Change 3873428 by Ben.Zeigler #jira UE-54753 Fix class pin on SpawnActorFromClass to correctly support browse. It was inherting from the wrong pin widget Copy of 3873408 Change 3873083 by Ethan.Geller [4.19]#jira UE-54865 fix seconds -> milliseconds conversion issue. #rb aaron.mcleran #lockdown cristina.riveron Change 3872714 by Dan.Oconnor Further revise fix for UE-53840, mistakenly reverted to old behavior when compiling synchronously #jira UE-53840 Change 3872648 by Ben.Zeigler #jira UE-54845 Fix crash in NextDebugTarget when there are no valid debug targets Copy of CL #3872636 Change 3872500 by Arne.Schober Back out changelist 3870283 #jira UE-54838 Change 3872412 by Mark.Satterthwaite Remove now unnecessary r.Metal.ManualVertexFetch from the device profiles. #jira UE-54853 Change 3872313 by Martin.Wilson Add UI to Live Link Client to warn live link users about background performance throttling #jira none Change 3872272 by Martin.Wilson Fix crash when clearing a skeletal mesh on a skeletal mesh component with an active Post Process Anim Instance #jira none Change 3872238 by Mark.Satterthwaite Duplicate CL #3871025 Make Manual Vertex Fetch a property of the shader platform for Metal - only the desktop platforms (METAL SM5/SM5_NoTess/MRT) will use manual vertex fetch. The mobile platforms use vertex descriptors. Prevents problems with cooked versions of games not working properly on Metal due to a mismatch between the runtime's Manual-Vertex-Fetch state versus the state used by the cooker when compiling shaders. #jira UE-54843 Change 3872087 by Yasiman.Ahsani Adding Python, libdisasm, musl, and LSS licenses. #JIRA n/a - adding licenses for new TPS Change 3872037 by Ben.Marsh BuildGraph: Add a task for compiling MSBuild projects. #jira Change 3871934 by Lina.Halper #jira: UE-54703 Change 3871595 by Michael.Trepka Fixed a problem with Mac editor not exiting with error code returned from GuardedMain function #jira UE-54830 Change 3870829 by Joe.Barnes Fix unintentional change to PhysX libs used in Debug builds. #jira ue-54817 Change 3870820 by Nick.Atamas Copying //Tasks/UE4/Dev-VR-4.19a@3870772 to Release-4.19 (//UE4/Release-4.19) #jira UE-54816 Change 3870755 by Chance.Ivey Min Android version set - should fix camera permissions issue found in #JIRA UE-54024 #rb none #fyi nick.atamas Change 3870547 by Krzysztof.Narkowicz Fixed FreezeRendering on non editor builds: ComputeAndMarkRelevanceForViewParallel was calling FrozenMatricesGuard on multiple threads, reading and writing view matrices state in parallel. #jira UE-53640 Change 3870546 by Krzysztof.Narkowicz Fixed tesselation shader tex/uniform initialization in OpenGL3/4 path #jira UE-54471 Change 3870284 by Ben.Zeigler #jira UE-54583 Fix issue where loading multiple already loaded assets via Async Load Asset node could return the wrong asset on the loaded pin. The assign variable node was happening at a slightly wrong time Copy of CL #3870279 Change 3870283 by Arne.Schober SafeRelease SRVs that might be hold by the Vertexfactories (maybe due to indirect use in GlobalResources) Note that the VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should be uneccessary #jira none Change 3870098 by Ben.Marsh Fix OptimizeCode = CodeOptimization.Always causing compile errors in Linux debug builds. bUseInlining was not set correctly on the global compile environment used to build shared PCHs. Also fixed other settings not being propogated down from the target correctly. #jira UE-53855 Change 3870013 by Ben.Marsh UBT: Add an error if a user attempts to clean a target through hot-reload, rather than just failing to delete DLLs because they are locked. #jira UE-54179 Change 3870010 by Ben.Marsh UBT: Add an option to format output messages in a form that can be parsed by MSBuild. Prevents errors showing as "EXEC: Error:", and displays them correctly in the error list window. #jira Change 3869814 by Ben.Marsh UBT: Unify command line arguments to use -Name=Value syntax. -Module <Name>, -ModuleWithSuffix <Name> <Suffix>, -Plugin <Path> and -Receipt <Path> are no longer supported. Also remove the RemoteRoot option, which was not used anywhere. #jira Change 3869786 by Martin.Wilson Fix Live Link Remove Source button not working #Jira UE-54652 Change 3869660 by Martin.Wilson Fix missing message bus sources in the live link client (not repolling for new sources) #Jira UE-54712 Change 3869659 by Guillaume.Abadie Fixes SimpleComposure's BP_AdvancedCompositing keep allocating memory every frame. Credits for fixing the issue to Ron Radeztsk. #jira UE-54780 Change 3869401 by Lauren.Ridge Adding to the conditional in FindAllAncestorNamedSlotHostWidgetsForContent #jira UE-51470 Change 3869384 by Brandon.Schaefer Open the project in the explorer when NullSourceCodeAccess is done creating the project #jira UE-54630 Change 3869308 by Ben.Marsh PR #4452: Fixed FindFilesRecursively in IPlatformFilePak (Contributed by user37337) #jira UE-54568 Change 3869265 by Martin.Wilson Fix crash and subsequently found issues with unloading/reloading Maya Live Link plugin -Crash on reload due to core code getting reinitialize, made this a one time only thing (as Maya never gets rid of the module from memory) -Added manual ticking of FTicker, allows message bus objects to be cleaned up properly (cannot do this as part of normal flow as it is in engine code which we dont have) -rebuild binaries for Engine/Extras #Jira UE-54643 Change 3869206 by Benn.Gallagher Fixed crash updating clothing paint mode after tab spawners have been destroyed by the hosting application. #jira UE-54116 Change 3869064 by Benn.Gallagher Resolved skeletal mesh data changes and clothing section disable changes after collision. Re-added ability to disable sections at the mesh level and removed the ability to strip editor sections as these are required for a number of other features to correctly function. #jira UE-52557 Change 3869062 by Guillaume.Abadie Fixes "dynamic resolution is not supported on this platform" warning message being always visible. #jira UE-54655 Change 3868202 by Lauren.Ridge Fix for assert on expanding vector param in layered material #jira UE-54737 Change 3868161 by zak.parrish Replacing FaceARDebugUI with a blank UI until a new one can be created, due to a crash bug. #rb none #JIRA UE-54639 Change 3867750 by Ethan.Geller [4.19] #jira UE-54725 Fix for Envelope attack and release values not being properly set on Synth Components #rb aaron.mcleran #lockdown cristina.riveron Change 3867657 by Lauren.Ridge Adding if with editor wrapper to new function #jira cis fix Change 3867646 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867340 by Lauren.Ridge Fixes to Material Layers from 4.19 preview feedback -Need to pass through base attributes better/have better default nodes in layer (optional Example Layers and Blends checkbox now enables this in Experimental Settings) -Parent in function should be editable -Enforce only two layers in a blend -Mat layer should warn if it has incorrect output in the layer itself -Enforce not being able to delete outputs -Warn about creating a MAL node inside a function #jira UETOOL-1312 Change 3867317 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867000 by Lauren.Ridge Fix for folder favorites possibly becoming very large #jira UE-54704 Change 3866892 by Martin.Wilson Fix crash if clicking ok on message bus add source without having a source selected #jira UE-54572 Change 3866391 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53379 Change 3866241 by Ryan.Vance #jira UE-54681 Fixed missing Vulkan texture GetNativeResource implementation that was lost in a bad merge. Change 3866071 by Nick.Shin UDN 412414 update HTMl5 readme file #jira none Change 3866005 by Max.Preussner Messaging: Preventing dangling references when removing message subscribers #jira UE-54680 Change 3865988 by Simon.Tourangeau Fix static analysis warnings #jira none Change 3865895 by zachary.wilson Renaming QA-PhysicalLightUnits to TM-PhysicalLightUnits in QAGame. #JIRA UE-29618 Change 3865469 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3865461 by Chris.Babcock Add a wait for audio thread to pause audio on going to background #jira UE-54301 #ue4 #android Change 3865350 by Matt.Kuhlenschmidt Fix issue where cascade emitter UI would disapper #jira UE-53379 Change 3865336 by Arne.Schober REL - Fix UE-52356 Bone Weight #jira UE-52356 Change 3865257 by Ben.Marsh Fix editor failing to load content-only projects when compiled in DebugGame. #jira UE-54661 Change 3865238 by Simon.Tovey Pulling Olaf's fix from 3832595 over to release #tests EngineTests boots in vulkan #JIRA UE-54394 Change 3865191 by Sorin.Gradinaru UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format #jira UE-54317 #Android #4.19 From //Dev-Mobile/3863322 Change 3865190 by Sorin.Gradinaru UE-54175 Selecting For Distribution no longer sets configuration to Shipping #UE4 #4.19 #jira UE-54175 From //Dev-Mobile/3863371 "For Distribution" enable-> reset "Build COnfiguration" to Shipping and force serialization to DefaultGame.ini (see UE-52845) Change 3865056 by Jamie.Dale Fixed culture being incorrect when added via the Localization Dashboard #jira none Change 3864826 by Max.Preussner WmfMedia: Added missing scope lock #jira UE-54365 Change 3864055 by Aaron.McLeran #jira UE-54213 Crash fix for GC'd plugin settings objects. Adding to AddReferencedObjects. Change 3863775 by Andrew.Porter MediaFrameworkTest: Removing Platform Media Source TVOS test content #jira UE-29618 Change 3863714 by Dan.Oconnor Make array, set, and map nodes no longer switch object type when a pin is disconnected. Also, you can no longer attach unrelated map types to the MakeMap node if only the value pin has been inferred #jira UE-54634 Change 3863696 by Max.Chen Sequencer: Fix crash open a new sequence while another is still active. #jira UE-54620 #jira UE-54624 Change 3863638 by Dan.Oconnor Make sure all blueprints that are skeleton compiled get a BroadcastChanged notification, also run BroadcastChanged after reinstancing, matching pre compilation manager behavior #jira UE-54193 Change 3863494 by Jamie.Dale Ensure Py_SetPythonHome is set correctly before the embedded Python interpreter is initialized #jira UE-54345 Change 3863433 by Max.Preussner MediaPlayerEditor: Removed tvOS from list of available platforms in Platform Media Source assets tvOS currently reports itself as iOS, so it cannot have its own setting. #jira UE-54559 Change 3863406 by Lauren.Ridge Fix for a crash when filtering a dropdown with no set value #jira UE-54631 Change 3863238 by Michael.Kirzinger #jira UE-52730: Fix mac voip crash Change 3862586 by Marc.Audy Clean up rendering thread heartbeat checks that got mangled in various integrations #jira Change 3862247 by Guillaume.Abadie Fixes editor lines that were using a simple element blending mode that was generating an incorrect alpha channel. #jira UE-53830 Change 3862120 by Guillaume.Abadie Fixes USceneCaptureComponent::HiddenActors always staying gray out in world editor. #jira UE-51458 Change 3861363 by Jamie.Dale Static analysis fixes #jira none Change 3861150 by Matt.Kuhlenschmidt Fix static mesh editor displaying 0 for all stats on LODs > 0 #jira UE-53776 Change 3860990 by Dan.Oconnor Clear subobjects not recreated on load, e.g. because we're running with -game and the subobject was created using CreateEditorOnlySubobject #jira UE-54551 Change 3860972 by Nick.Shin HTML5 - detect "SyntaxError: " and do a forced reload - an actual syntax error would be caught during compile time - this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page #jira UE-54017 QAGame fails to launch properly on HTML5 Firefox 64 bit Change 3860951 by Arne.Schober Fix not releaseing SRV on render thread for FPositionVertexBuffer, FStaticMeshVertexBuffer, FColorVertexBuffer, FStaticMeshInstanceBuffer. #jira UE-54587 Change 3860950 by tim.gautier QAGame: Updating ML_Stone to include Texture Coordinate and Panner functions #jira UE-29618 Change 3860833 by Michael.Dupuis #jira UE-54181: Repopulate the foliage list when existing simulate mode Let the GC know that internal struct hold UObject ptr Change 3860762 by Jamie.Dale Ensure we invoke the correct version of Python from UBT #jira UE-54345 Change 3860676 by Simon.Tourangeau Remove DirectoryWatcher warning in output log #jira UEENT-846 Change 3860598 by Lauren.Ridge Fix for crash on opening new material instance #jira UE-54589 Change 3860338 by Michael.Lentine Integrate changes for fixing MorphTargets. #jira 54398 Change 3860215 by Ben.Marsh UAT: Fix exception consturcting target rules assembly inside UAT, now that there's an abstract TargetRules class. #jira UE-54578 Change 3860186 by Matt.Kuhlenschmidt Fix crash top 10 with the font editor shutting down and then a dpi event occuring #jira UE-54543 Change 3859854 by Graeme.Thornton PR #4124: VSCode: Changed VisualStudioCodeSourceCodeAccessor to work with non-default VSCode install paths on Linux (Contributed by christopherreed) #jira UE-51289 Change 3859848 by Graeme.Thornton Fix crypto.cs reading the wrong ini setting names for uasset encryption settings #jira UE-54566 Change 3859684 by Ben.Marsh PR #4436: Fix compile error when building BlankProgram because incorrect directory path (Contributed by windkey) #jira UE-54392 Change 3859657 by Ben.Marsh Fix FTransform being passed by value, causing alignment error when compiling for Win32. #jira Change 3859312 by nick.bullard Updating AEOverviewMan to remove reference to sub-level AEOverviewSWP which was deleted in 3859278 Still need to update menu to remove selection #jira UE-50784 Change 3859278 by Nick.Bullard Deleteing AEOverviewSWP.umap per request of Developer. Also updated TM-AnimPhys which refereneced this map as well. "This test map is a custom C++ implementation of a "procedural sound wave". This code is super janky and not worth fixing up. I'm sure there's a legit thread safety problem in there but the code is in QAGame only. We've since implemented "synth components" which do what this test does in a much safer/better way and maintaining/testing this old thing is *not* worth the time." #jira UE-50784 Change 3859124 by Dan.Oconnor Fix long standing crash when duplicating a blueprint that is missing its parent class. Entries in CrashReport go back to 4.16 #jira UE-54468 Change 3859086 by Ryan.Vance #jira UE-54470 We need to set the viewport in both cases. Change 3859006 by Dan.Oconnor Revise fix for archetype lookup when reinstancing. During compilation we do not want to force use of the up to date class #jira UE-54541 Change 3858990 by mason.seay Cleaned up blueprints to remove compile errors #jira UE-29618 Change 3858945 by Aaron.McLeran #jira UE-54265 PR #4428: Fixing Envelope Bug in AudioMixer (Contributed by Chrispykins) Change 3858719 by Aaron.McLeran #jira UE-54552 Fix for sample buffer reader Change 3858647 by Ethan.Geller PR #4439: Removes ambiX -> FuMa conversion (Contributed by mgorzel) #jira UE-54407 Change 3858364 by Michael.Dupuis #jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances. Change 3858268 by Dan.Oconnor Prevent postload logic running on REINST and SKEL classes #jira UE-54531 Change 3858205 by Mitchell.Wilson Removed particle looping from some emitters to resolve anim notify warnings. #jira UE-53823 Change 3858148 by Lauren.Ridge Changes based on Material Layer Feedback from previews - (Temporary) Disabled being able to create a layer or blend in the asset dropdown - Sections of the stack that have been disabled now inactivate that part of the UI - Create Function Instance now indicates if you are making a layer or a blend - Parent dropdown has been removed from layers and blends. Where relevant, a filter button has been added instead. #jira UETOOL-1328 Change 3857933 by Michael.Dupuis #jira UE-45854: Properly unregister callback when replacing foliage type with another one Change 3857898 by Michael.Dupuis #jira UE-54396: Remove the Ensure as it could be possible that the Landscape Info is invalid during an undo operation Change 3857878 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. Copy from Dev-Sequencer #jira UE-54462 Change 3857808 by Michael.Dupuis #jira UE-54421: Prevent edition during Simulate when clicking on actor Change 3857786 by Rolando.Caloca UE4.19 - Fix recompute tangents and skin cache for OpenGL #jira UE-42108 PR #3271 Change 3857549 by Lina.Halper another jittering issue due to revision number change clear the motion vector after compile #jira: UE-53930 Change 3857439 by Lina.Halper Clear motion vector when end of sequencer when in editor world #jira:UE-54057 Change 3857384 by Graeme.Thornton Restore fix for visual studio source code accessor not correctly determining that a content project has no solution and opening a fresh instance of visual studio #jira UE-50020 Change 3856596 by Chris.Babcock Fix ResonanceAudioApi Android library architecture filtering #jira UE-54478 #ue4 #android Change 3856449 by Michael.Dupuis #jira UE-35097: Various cosmetic changes that were done in phase 2 that help improve clarity of the design. Change 3856415 by Dan.Oconnor Fix regression when loading instances that have had their class deleted. Issue detected by static analysis #jira UE-54467 Change 3856332 by Ben.Marsh Resaving TP_HandheldARBP assets to fix version again. #jira Change 3856319 by Ben.Marsh Back out changelist 3855588 Causes build failure in UFE because it introduces a dependency on the Engine module. UFE compiles with WITH_ENGINE = 0. #jira UE-54472 Change 3856292 by Ben.Marsh Fix app-local dependencies not being included in binary builds, and only working for code projects in source builds. #jira UE-54448 Change 3856190 by Martin.Wilson Fix bone access mismatch between raw mesh bones and final bones (that include virtual bones too) #jira UE-54266 Change 3856169 by Ben.Marsh Tag XGEControlWorker.exe as a build product, so it's included in the binary distro. #jira UE-54283 Change 3856123 by Chris.Babcock Fix missing ARCore file #jira UE-54453 #ue4 #android Change 3856005 by Richard.Wallis Clone of Dev-Rendering CL 3855993 - turn off FShaderCache. #jira UE-52928 Change 3855961 by Jian.Ru Copy 3855047 - fix DFAO Nan problem #jira UE-54403 Change 3855811 by Martin.Wilson Add build process for Maya Live Link plugin (standalone, manually triggered) + add built binaries to Engine/Extras (Maya 2016, Maya 2017, Maya 2018) #jira none Change 3855758 by Cosmin.Sulea UE-53569 - tvOS does not package or launch-on #jira UE-53569 Change 3855727 by Ben.Marsh Resaving assets with a versioned build in the editor, to fix warnings building DDC. #jira Change 3855626 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-50979 (MP4 doesn't resume playback when iOS 11 device wakes from sleep) #jira UE-50979 Change 3855588 by Graeme.Thornton Fix visual studio solution path being incorrect for content projects #jira UE-50020 Change 3855283 by Ben.Marsh Fix race condition where stdout/stderr write handles could be inherited by multiple processes, resulting in them not being closed (and the process exit being detected) until all processes that inherited them had been closed. Improves performance of ParallelExecutor. #jira Change 3855009 by Chance.Ivey Resaving with version number. #JIRA-54330 #rb none Change 3854943 by Dan.Oconnor Fix archetype lookup when searching hierarchy that has been partially reinstanced #jira UE-53840 Change 3854882 by Ryan.Vance #jira UE-54438 Removing vr related references to screen percentage. Removing previously removed gvr screen percentage code that came back in an integration from google. Change 3854806 by Mike.Beach Mirroring part of CL 3802176 to fix a crash that can occur when users try to use the default 'DisplayModel' on MotionController components. Also provided users a better error message to explain why a model might not be showing up. #jira UE-54214 Change 3854680 by Chance.Ivey Saving assets with version number#JIRA UE-54330 #rb none Change 3854652 by Uriel.Doyon Added a tooltip to the EV100 slider in the exposure menu. Using game settings now disables the slider. #jira UE-53945 Change 3854605 by Dan.Oconnor Make sure we don't create objects outered to a placeholder object, also make sure that archetypes that are reinstanced on load are relinked in to the linker table so that they are postload'd (and the old instance isn't) #jira UE-53954 Change 3854274 by Brandon.Schaefer Changes in CL 3842286 changed the function glslang::GlslangToSpv and requires a rebuild on Linux #jira UE-54302 #codeview Arciel.Rekman Change 3854255 by Phillip.Kavan Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties. - Mirrored from //UE4/Dev-Framework (3853349). #jira UE-53960 Change 3854177 by Ethan.Geller #jira UE-54415 set EnabledByDefault to false for Resonance Audio Change 3854123 by Ethan.Geller #jira UE-54410 set AudioComponentID Change 3853775 by Lauren.Ridge Minor cleanup #jira UE-54054 Change 3853772 by Lauren.Ridge Don't create widgets when just testing if the selected widget is a replacement candidate #jira UE-54054 Change 3853715 by Rolando.Caloca UE4.19 - Fix for OpenGL overwriting texture units #jira UE-54401 Change 3853655 by Ben.Marsh Add a retry loop on creating the first directory before copying files. Attempt to work around problems copying to shared folders. #jira Change 3853535 by Ben.Marsh Expose the engine compatible changelist to Perforce. If EnginePatchVersion > 0, this will be the changelist of the original .0 release. #jira Change 3852583 by Nick.Atamas Resaved assets so they don't produce DDC warnings. #jira none Change 3852552 by Uriel.Doyon Fixed Pre-Exposure shader compilation and Temporal AA issue. #jira UE-54276 Change 3852354 by Nick.Atamas Hopefully fixes the static analysis warning from jira issue. #jira UE-54332 Change 3852281 by Nick.Atamas Merging CL 3851690 from //Tasks/UE4/Dev-VR-4.19a/... to //UE4/Telease-4.19/... #jira UE-54331 Change 3852274 by Simon.Tourangeau Back out changelist 3851041 until Win7 issue is resolved. #jira UE-54354 Change 3852208 by Jamie.Dale Merging CL# 3821754 from //UE4/Dev-Enterprise Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types #jira none Change 3852202 by Jamie.Dale More explicit handling of EngineDir for Python SDK #jira UE-54345 Change 3851982 by Brandon.Schaefer Workaround using a hardcoded path #jira UE-54136 Change 3851748 by Michael.Dupuis #jira UE-53904: Put the code back to what it was before, as we really only want to perform this code if bIsLayerThumbnail is true, it was changed to fix another issue complaining about a missing shader, that end up being added to the existing functions Change 3851545 by Marc.Audy Remove debugging code that slipped in #jira none Change 3851461 by Ben.Marsh Fix #includes with backslashes from crashing UBT. #jira UE-53996 Change 3851391 by Jamie.Dale Updated Python to prefer our TPS SDK #jira UE-54345 Change 3851372 by Jamie.Dale Added bat file to copy the Python SDK into TPS #jira UE-54345 Change 3851218 by Ben.Marsh Add missing template to installed engine build. #jira UE-54339 Change 3851117 by andrew.porter QAGame: Removing duplicate map #jira UE-29618 Change 3851041 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3850548 by Ben.Marsh Add TP_HandheldARBP to installed engine build. #jira Change 3850424 by Ben.Zeigler Fix reported memory for asset registry to be correct, extracted from a larger change #jira none Change 3850324 by Ryan.Vance #jira UEVR-1050 Hook up the Rift dynamic res to the new IDynamicResolutionState framework Change 3849819 by JeanLuc.Corenthin Unhide Datasmith plugins in "regular" projects to allow easy project conversion #jira UEENT-795 Change 3849302 by Martin.Wilson Live Link is no longer experimental in 4.19 (moved from experimental folder to Animation) #jira none Change 3849238 by Max.Chen Sequencer: Remove bKeepStaleTracks so that stale tracks are now always purged. #jira UE-54248 Change 3849211 by Michael.Dupuis #jira UE-54181: Prevent foliage edition during PIE or simulate mode #coderevire jack.porter Change 3849123 by Benn.Gallagher Fixed crash in clothing actor creation when the clothing simulation mesh has no simulated vertices #jira UE-53741 Change 3849120 by Benn.Gallagher Fixed crash adding empty materials to destructible meshes in the destructible mesh editor #jira UE-53938 Change 3849047 by Jurre.deBaare Move material baking out of experimental #fix follow-up also remove the entry from experimental settings #jira UE-52685 Change 3848808 by Michael.Dupuis #jira UE-35097: Remove IncludeTessellationInShadowLOD & RestrictTessellationToShadowCascade from 4.19 as there is currently a bug regarding this in the dynamic rendering code path and would be too risky to fix for now. Fixed dynamic shadow code path issue vs static code path Change 3848659 by Lina.Halper Fix issue with animation resetting in the sequencer #jira: UE-54047 Change 3848635 by Rolando.Caloca UE4.19 - Fix static analysis #jira UE-50449 Change 3848515 by Sorin.Gradinaru Unshelved from pending changelist '3843541': WebBrowser Android crash on 4.4.3 #jira UE-53247 #Android #4.19 Crash on Android 4.x.x caused by a call to a Api Level 21 method Change 3848514 by Jurre.deBaare Moving over: CL 3832173 "Failed to import Alembic files #jira UE-53941 #fix Change Alembic thirdparty library setup - Removed old unused library files - Updated batch files for building HDF5 ILMBase and Alembic libraries to use new AlembicDeploy path - HDF5 is now build as a Dynamic library (which also enableds multi-threading) - Added DLLs for HDF5 to build.cs file CL 3838053 "Adding missing hdf5 dynamic libraries Change 3848245 by Ben.Marsh Downgrade warning about not using XGE shader compilation to a log message. Build machines do not have XGE. #jira UE-54237 Change 3847300 by Phillip.Kavan Fix shadowed local variable. #jira UE-54141 Change 3846922 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed Copied from Dev-Sequencer CL# 3846902 #jira UE-54247 Change 3846831 by Arciel.Rekman Linux: only use lld for x86_64 (UE-54144). - lld support for other architectures seems to not ready for prime time. #jira UE-54144 Change 3846771 by Lauren.Ridge Material window now uses the background color set in preview scene. #jira UE-52215 Change 3846705 by Ben.Marsh Fix batch file paths not being quoted correctly when run through XGE. #jira Change 3846550 by Lauren.Ridge Toggling Show Background now updates the background as well #jira UE-52250 Change 3846417 by Matt.Kuhlenschmidt Fix crash resizing shootergame window #jira UE-53137 Change 3846295 by Rolando.Caloca UE4.19 - New Vulkan descriptor pooling mechanism (enabled on non-android) #jira UE-50449 Change 3846273 by tim.gautier QAGame: Updating Material Layer test assets to include more Params - Added temp assets, quicker repros for bugs #jira UE-54176, UE-54165 Change 3846255 by Lauren.Ridge Parameter tab is the primary tab for material instances #jira UE-54092 Change 3846086 by Chris.Babcock Add missing SecureHash.h include #jira UE-54026 #PR #4417 #ue4 #android Change 3846049 by Martin.Wilson Fix Set Root Motion Enabled Anim Data Modifier node (previously didn't set the enabled flag) #jira UE-54220 Change 3846033 by Martin.Wilson Fix root motion being repeatedly applied ( Clear() call only clears bHasRootMotion flag, not the transform itself ) #Jira UE-54219 Change 3845991 by andrew.porter QAGame: Updating bindings on activechannels sequencer test content #jira UE-29618 Change 3845933 by Lauren.Ridge Check for original material being valid #jira UE-54166 Change 3845920 by Martin.Wilson Optimized redundant key removal #jira UE-51303 Change 3845812 by Matt.Kuhlenschmidt Fix not being able to change BSP brush shape #jira UE-53738 Change 3845790 by Martin.Wilson Fix for assert failure when accumulating root motion in debug. #jira UE-53955 Change 3845730 by JeanLuc.Corenthin Fix build breakage warning: resaved disc.uasset with 4.19.0 preview #1 failure: set the correct default mesh for AreaLightStruct.uasset #jira none Change 3845693 by Lina.Halper Fix issue with previewing pose asset with curve data #jira: UE-53967 Change 3845533 by Andrew.Rodham Sequencer: Fixed sub sequences potentially being loaded during AddReferencedObjects #jira UE-54173 Change 3845472 by Thomas.Sarkanen Prevented debug object selection dropdown from displaying objects with pending kill outers #jira UE-54045 - Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance Change 3845401 by Yannick.Lange Reverting thumbnail capture from viewport. #jira UE-53775 #jira UE-53701 Change 3844693 by JeanMichel.Dignard Changed IES texture brightness to be the max candela value and set the texture multiplier to be 1. This fixes the IES lights intensity being too high. #jira UEENT-632 Change 3844689 by JeanLuc.Corenthin Update Datasmith content assets to latest Copying fix from Dev-Enterprise by Jean-Luc Corenthin CL 3809803 Updated assets with correct release version Cleanup some paths on static meshes and texture #jira UEENT-759 #jira UEENT-657 Change 3844571 by Martin.Wilson Fix motion controller motion source pin still showing when pin is connected to something #Jira UE-53236 Change 3844564 by Martin.Wilson Due to previously fixed bug some anim blueprint nodes could have duplicated guids, this fixes them #Jira UE-54174 Change 3844545 by Jamie.Dale No longer attempt to parse group separators for numeric inputs This avoids some ambiguity when parsing numbers for languages such as German #jira UE-54170 Change 3844221 by Nick.Shin HTML5 - filter out "windows/super" keys - these are not used in UE4 - but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead... #jira UE-54056 HTML5 crashes inside browser upon pressing windows key Change 3843937 by JeanMichel.Dignard Fixed a crash when right clicking on a static mesh for which its AssetImportData class is currently unavailable (ie: in an unloaded plugin). #jira UEENT-764 Change 3843929 by Peter.Sauerbrei pull over fix for bad directory when copying launch images #jira UE-53177 Change 3843658 by Thomas.Sarkanen Text is red again in anim viewports #jira UE-53224 - Colouring removed from "Animation is being edited" warning messages Change 3843657 by Thomas.Sarkanen Enable picking via Enter for details panel asset pickers The previous (4.18) behavior was to only allow selection of the previous/next item in the list with arrow keys. A fix (CL 3783114) for pickers with many assets broke this. This change now allows for selection of any item by navigating with arrow keys and pressing Enter, as suggested in the Jira. #jira UE-53440 - Unable to select assets within modal Asset Selection dropdowns after navigating with keyboard entry Change 3843120 by Dan.Oconnor Avoid fixing component template games outside the editor, this logic does not work for games that have been nativized #jira UE-54009 Change 3842841 by Ben.Zeigler #jira UE-50020 Switch visual studio module back to using absolute paths so go to definition works, broken in CL #3796157 Change 3842582 by Lauren.Ridge Guards against the widget passed to scrollwidgetintoview being null #jira UE-54037 Change 3842575 by Max.Chen Sequence Recorder: Stop recording if the preview window is destroyed. #jira UE-49778 Change 3842551 by Michael.Dupuis #jira UE-35097: Minor bug fix, documentation, etc. to the landscape optim that was done in the phase 2 that have 0 risk. Change 3842371 by Max.Preussner Media: Merged 4.19 fixes from Dev-Sequencer CL 3807293 WmfMedia: Fixed YUY2 video format strides CL 3827988 MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together CL 3805414 MediaAssets: Setting valid GUID when initializing media texture resource CL 3804183 MediaAssets: Added missing lock in media sound component CL 3831580 MfMedia: Media open events generated in same order as on other platforms CL 3807193 WmfMedia: Fixed incorrect buffer stride for RGB32 video tracks #jira UE-53532 #jira UE-53328 Change 3842356 by Max.Preussner ImgMedia: Fixed ensure when cooking project that uses ImgMediaSource #jira UE-51631 Change 3842335 by Aaron.McLeran #jira UE-54087 PR #4419: Fixes a crash due to nullptr dereference (Contributed by mgorzel) Change 3842286 by Rolando.Caloca UE4.19 - Fix for static analysis - Glslang 1.0.65.1 #jira UE-54128 Change 3842222 by andrew.porter QAGame: Updating framerate of EXR_Sequence #jira UE-29618 Change 3842211 by Ben.Marsh Fix determination of Windows version string. The manifest for UE4 applications declares compatibility with Windows 10 nowadays, so we get accurate version numbers returned from GetOSVersionInfo(). #jira UE-54035 Change 3842163 by Cosmin.Sulea UE-53303 - We do not check for remote connection before attempting remote shader compile, causing crashes when misconfigured #jira UE-53303 Change 3841770 by Max.Chen Sequencer: Fix to allow keying of an arbitrarily deep property path. #jira UE-54095 Change 3841758 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3841415 by Lauren.Ridge Renaming a material layer or material layer blend will no longer cause the asset to appear removed from the stack #jira UE-53942 Change 3841327 by Arciel.Rekman Linux: fix Debug build (UE-53855) - A workaround. UBT should be using proper PCH files instead. #jira UE-53855 Change 3840975 by Rolando.Caloca UE4.19 - Updated VulkanRHI - Fixes for GPU frame time - Fixes for CPU performance #jira UE-50449 Change 3840838 by Michael.Dupuis #jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash Change 3840693 by Ben.Zeigler #jira UE-53923 Fix regression in 4.19 where PrintScriptCallstack is not always safe to call from the immediate window. I narrowed down the issue to some confusing optimized code so I turned off optimization Copy of CL #3840692 Change 3840680 by Aaron.McLeran Bringing fixes from Dev-AnimPhys to 4.19. #jira UE-53903 crash on load with oculus audio and old audio engine #jira UE-52786, UE-53910 Fix for broken spatialization on xaudio2, old audio engine. Change 3840663 by Rolando.Caloca UE4.19 - Fix for layout ensure on HMD projects on Vulkan #jira UE-50265 Change 3840577 by Rolando.Caloca UE4.19 - Fix for CPUs with more than 16 cores #jira UE-53434 Change 3840551 by andrew.porter QAGame: Setting Allow Bindings from Asset to false #jira UE-29618 Change 3840491 by Ben.Zeigler #jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing Copy of CL #3840489 Change 3840297 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840284 by Michael.Dupuis #jira UE-53053: Was having a mismatch between the remove reorder and the actual remove Change 3840215 by Sorin.Gradinaru Unshelved from pending changelist '3812852': UE-53550 Level doesn't render on Lenovo 939 UE-53592 Assertion right after rendering scene on Lenovo S939 #jira UE-53550 #jira UE-53592 #4.19 #Android UE-53550 Removed force disabling texture2DLodEXT and textureCubeLodEXT on Mali-400 devices The problem was that the shader compiler complains about code lines before the #extension directives. Placeholder // end extensions in the original shader code - to be replaced with round() functions UE-53592 Always use a new task for devices that have GIsThreadedRendering=false, even when the call is from the rendering thread Change 3840048 by Michael.Dupuis #jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate Change 3840005 by Richard.Wallis Clone of CL 3835252 Fix for shader library not working with iterative cooking, also fixes native Metal library not working with iterative cook. This works by saving a "backup" of the shader library file - this is reloaded only during iterative cook and adds back in shaders that are missing from the current cook. Fix for extracting/searching .metal files in different directories so debug tgz archiving wasn't working correctly and also support iterative cook. Includes first pass code review suggestions by Mark Sat and Dmitriy Dyomin. #jira UE-53815 Change 3839968 by Michael.Dupuis #jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing ##codereview jack.porter Change 3839924 by Richard.Wallis Clone of CL 3838093 Fix for rewind / seek bugs in AvfMediaPlayer. - Don't initialise and send audio buffers that have a duration of Zero from the audio tap. This chokes the audio sink and adds overhead we don't need. - Don't faff around with current play rates during loop operation - normal seek doesn't do this so loop seek shouldn't either. - SetRate() should not required to be passed to media tracks - should be enough to do this on audio track select only. #jira UE-54019, UE-53027 Change 3839321 by andrew.porter QAGame: Adding missing bookmark to QA-Sequencer_Blending #jira UE-29618 Change 3839286 by Marcus.Wassmer Duplicate CL: 3823296 #jira UE-52784 Change 3839229 by Brandon.Schaefer Fix audio clean up crash when exiting PIE #jira UE-54050 #review-3839109 @Arciel.Rekman, @Aaron.McLeran Change 3839223 by andrew.porter QAGame: Rebinding pointlight actor to sequences #jira UE-29618 Change 3839098 by andrew.porter QAGame: Fixing missing sequencer blending test content #jira UE-29618 Change 3838919 by Mike.Erwin glTF: binary format's BIN chunk is not necessarily right after the JSON chunk. Discussed this with glTF spec authors. See https://github.com/KhronosGroup/glTF/issues/1177 Rearranged how we read "chunks" from the file since they are not fixed in number or order, besides JSON always being first. #jira UE-50695 Change 3838909 by Mike.Erwin glTF: base64 decoding of data buffers and images Data can be encoded inside the glTF JSON as a Base64 data URI. This CL addresses a known limitation of initial commit CL 3793018. I added this after because base64 is expected to be uncommon in the wild. Authoring software will typically use external BIN files (.gltf) or a BIN chunk (.glb) to store data. #jira UE-50695 Change 3838812 by Uriel.Doyon Integrated CL 3838576, 3838581 and 3831760 from DevRendering, fixing issues with texture streaming. #jira none Change 3838773 by Lauren.Ridge Fixing material layer filters #jira UE-54064 Change 3838748 by Michael.Trepka Fixed EngineTest runtime warning caused by CL 3838626 #jira UE-53893 Change 3838730 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3838626 by Michael.Trepka Changed FMacMenu to store MultiBox and MenuEntryBox as weak pointers instead of shared pointers. This way we avoid a situation where FMacMenu would try to release them on the main Cocoa thread or where we'd try to execute a menu action for menu items that Slate considers released. #jira UE-53893 Change 3838392 by Arciel.Rekman Fix assert on a policy removal (UE-54042). - Applying Gil's safe fix which just sweeps the problem under the rug. #jira UE-54042 Change 3838162 by Arciel.Rekman Linux: fix crash due to lambda lifetime issues (UE-54040). - The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+). #jira UE-54040 (Edigrating 3819174 to Release-4.19) Change 3838156 by Rolando.Caloca UE4.19 - Support for Vulkan devices that have no cached memory type #jira UE-54039 Change 3838096 by Brandon.Schaefer Set sound to unfocused volume multiplier if not focused #jira UE-51327 #review-3835736 arciel.rekman Change 3838087 by Brandon.Schaefer Fix arm server building. A fix from CL 3617084 remove inheriting from IHeadMountedDisplayVulkanExtensions. Remove overrides #jira UE-53901 #review-3838088 arciel.rekman Change 3837072 by Phillip.Kavan Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18. - Mirrored from //UE4/Dev-Framework (3836768). #jira UE-53908 Change 3837071 by Phillip.Kavan Emit proper syntax for set/map fields containing converted assets to generated C++ Blueprint class headers when Blueprint nativization is enabled. - Mirrored from //UE4/Dev-Framework (3835944, 3835965). #jira UE-42614 Change 3837070 by Phillip.Kavan #4202 - Blueprint nativization bug fixes (PR). - Mirrored from //UE4/Dev-Framework (3830562, 3832292). #jira UE-52188 Change 3836507 by Ryan.Vance #jira UE-53992 Due to hijacking the depth target directly from the scene context, we can't support depth compositing if it's being scaled by screen percentage since it wont match our color render target dimensions. Change 3836390 by Dan.Oconnor Fix failure to resolve archetype when using the compilation manager #jira UE-53840 Change 3836251 by Ryan.Vance #jira UE-53992 Change 3835852 by Mark.Satterthwaite Fix tessellation shaders in Metal with Manual Vertex Fetch enabled: - The control points idnex buffer shouldn't collide with anything else. - We can't use the optimisation of loading texture width & height from the buffer meta-table in tessellation shaders as the combined stages don't guarantee not to clobber unused buffer slots and screw it up when we use linear textures. #jira UE-53851 Change 3835802 by JeanMichel.Dignard UBT changes for Enterprise deployment - Allow building enterprise against an installed engine version - Added enterprise to the cleanup process if its not installed #jira UEENT-748 Change 3835625 by Bogdan.Vasilache UE-50257 --> (Skeletal meshes silently fail to render if they have more than 75 bones) --> changed logged error with a warning #jira UE-50257 Change 3833649 by Mike.Beach Enabling debug layer when multiview is enabled. #jira UE-49954 Change 3833525 by Ethan.Geller Fix copyright in ActiveSound.cpp #jira none #rb none Change 3642649 by Stewart.Lynch Renamed loctext key to stop it clashing with an existing entry #jira UE-49432 Change 3644762 by Stewart.Lynch LLM update: Added Total, Untracked and FMalloc Unused to LLMFULL stat page. Fixed occasionally missing allocs/frees. Removed platform csv. * removed CheckSize arg from OnLowLevelFree * show a warning in LLM Map when replacing existing value. This means that there has been an alloc/free mismatch. * minor optimization in LLMMap::GetMaxIndex - cache Mask value * added Total and Untracked stats to LLMFULL. LLMFULL now tracks almost all of the memory that LLMPlatform does, so there is no real need to use LLMPlatform. Removed the LLMPlatform csv. * added FMalloc Unused stat to LLMFULL to account for memory Binned2 has allocated internally. This can be used to track Binned2 fragmentation over time. * renamed Binned stats to FMemory to make it more general * added Default tracking to CustomVirtualAlloc and disable it where necessary. This catches the few VirtualAlloc calls that were missed. * added AllocType arg to all allocation tracking. This was needed in order to track the FMalloc total, and also to fix the pausing * fixed a bug in pausing where alloc/frees were being missed. Now only pauses a specific allocation type. * Trackers now maintain totals for each enum tag * tracking of Texture and mesh allocation on Windows D3D11 & D3D12 Change 3651334 by Joe.Barnes Fix misspelled function name. #jira 39441 #3016 Change 3653857 by Ben.Woodhouse Integrate from //UE4/Main/...@3653675 to //UE4/Dev-Console/... Change 3656553 by Joe.Barnes Add path for SCS_DeviceDepth. Change 3662703 by Ben.Woodhouse Merging CL 3659069 from //Fortnite/Main/... to to //ue4/dev-console/...: [FORTNITE] [CONSOLE] [+] Improved frame syncing mechanism - Improves input latency by allowing the game thread to sync to the swap chain flip of the previous frame. - Added "r.GTSyncType" CVar to control how the game thread syncs with the rest of the pipe. - r.GTSyncType 2 will sync the game thread with the flip of the swap chain, preventing the pipe from getting too long and causing excess input latency. Platforms are required to implement RHIWaitForFlip and RHISignalFlipEvent, and call RHIInitializeFlipTracking on RHI startup. A separate thread monitors the progress of frame flips and signals task graph events as they pass their corresponding frame index. In r.GTSyncType 2 mode, the game thread is signaled by this flip tracking thread. [~] Unified platform specific sync interval CVars into one: rhi.SyncInterval - 1 == 60Hz - 2 == 30Hz - 3 == 20Hz Change 3675239 by Keith.Judge Fixed thread priorities for Windows so that BelowNormal and SlightlyBelowNormal are the same. Bumped Lowest down a notch so they all fit. #jira UE-50626 Change 3676709 by Ben.Woodhouse Integrate from //UE4/Main/...@3675008 to //UE4/Dev-Console/... Change 3689712 by Ben.Woodhouse Integrate from //UE4/Main/...@3687781 to //UE4/Dev-Console/... Change 3701778 by Ben.Woodhouse Integrate from //UE4/Main/...@3699491 to //UE4/Dev-Console/... Change 3677043 by Ben.Woodhouse From StewartL: I also found that on Windows Fortnite is overflowing int32 values due to the number of allocations. I changed LLMArray and LLMMap to use uint32 and it seems to be Ok now. I didn't want to check this in at the last minute, so here's the shelf: 3645336 Change 3726532 by Luke.Thatcher [CONSOLE] [~] Enable XGE shader compilation by default. - Also set XGE mode to "force interception". With XGE on by default, we don't want people with an old Incredibuild version using the old system inadvertently. Change 3726554 by Luke.Thatcher [CONSOLE] [+] Improved Scoped Named Events - Added SCOPED_NAMED_EVENT(_FSTRING/_TEXT/_F) macros to allow use of string literals, FString and printf in scoped named event strings. - Replaced explicit use of FPlatformMisc::Begin/EndNamedEvent throughout the engine with macros, so the events can be compiled out. - Fixed performance issues on various platforms with named events. SCOPED_NAMED_EVENT macros were not considering whether the platform uses wide or ansi char strings. Change 3751378 by Ben.Woodhouse Integrate from //UE4/Main/...@3748735 to //UE4/Dev-Console/... Change 3751812 by Ben.Woodhouse Integrate from //UE4/Main/...@3750870 to //UE4/Dev-Console/... Change 3728571 by Luke.Thatcher [CONSOLE] [!] Drop another XGE controller warning to log. Change 3747150 by Joe.Barnes Add AuthoringToolHelper.bat file to installed build copy list. Change 3768585 by Ben.Woodhouse Integrate from //UE4/Main/...@3767531 to //UE4/Dev-Console/... Change 3772333 by Ben.Woodhouse Integrate from //UE4/Main/...@3771573 to //UE4/Dev-Console/... Change 3786872 by Ben.Woodhouse Integrate from //UE4/Main/...@3786785 to //UE4/Dev-Console/... Change 3787279 by Luke.Thatcher [CONSOLE] [~] Unified present threshold CVars. - CVars are now in RHIUtilities.cpp, and are renamed to rhi.PresentThreshold.Top and rhi.PresentThreshold.Bottom. - Platform implementations will be checked in shortly. Change 3787445 by Luke.Thatcher [CONSOLE] [^] Merging (as edit) improvements to low-latency frame syncing from //Fortnite/Main to //UE4/Dev-Console Original CLs - 3708949 - Added rhi.SyncSlackMS cvar to allow an offset of the game thread sync time by a number of milliseconds. - 3712693 - Fix for crash on startup in new frame syncing. - 3735765 - Fix r.GTSyncType logic when vsync is disabled (falls back to old behaviour when vsync is off). Change 3788417 by Ben.Woodhouse Duplicate from FN CL 3712515 CSV profiler GPU and pre-declared stat support - refactor the GPU profiler so it's no longer dependent on the stats system and can work in Test builds - add support for pre-declared CSV stats, using FNames (these are required for GPU stats) - add DECLARE_GPU_STAT macro which handles STATS and CsvProfiler declarations Note: still a few issues to resolve with GPU stats: these randomly go to 0 at times during a replay on XB1, the GPU total is lower than the stat unit number, and the unaccounted stat is too large due to missing stats Change 3807818 by Ben.Woodhouse Integrate from //UE4/Main/...@3803271 to //UE4/Dev-Console/... Change 3818577 by Ben.Woodhouse Integrate from //UE4/Main/...@3812936 to //UE4/Dev-Console/... Change 3821198 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820127 to //UE4/Dev-Console/... Change 3821519 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820753 to //UE4/Dev-Console/... #robomerge none Change 3813513 by Ben.Woodhouse CSV profiler refactor+ bug fix - Move the CSV profiler to core, so we can use it in modules other than engine - Profiler no longer enqueues RT commands - this is handled by a new core delegate type - Make begin/end requests more robust, enqueued via a command queue and processed in order - Defer end capture requests by a frame. This ensures stats on threads other than the gamethread (e.g. renderthread etc) are complete, so the last frame is not truncated - Fix long-standing bug with multiple captures where old/stale frames would appear in the first <128 frames of captures - Move unit stats and dynamic resolution out of the profiler itself and into the engine. Only frametime is recorded in the profiler now - Fix longstanding bug in first frame renderthread time in the engine Change 3814039 by Ben.Woodhouse More Csvprofiler improvements - Event support (via CSV_EVENT macros). These appear in the "EVENTS" column of the CSV and can be used to add context to the stat data - Reduced memory overhead for timestamps through bit-packing (now 16 bytes per marker instead of 24), and splitting stats into different types Change 3814041 by Ben.Woodhouse Integrate as edit CL 3796390 from Fortnite/Main: Fix CsvProfiler not compiling in shipping for now Change 3814229 by Ben.Woodhouse Integrate + refactor of CL 3792591 to reduce complexity and fix bugs Original changelist description: CSV profiler improvements: - The CSV profiler is now always compiled in on the server - The CSV profiler can now handle both int32 and float stats - In BeginCapture, the function can take additional arguments for some customization of filenames Fixes to the above: - Remove FCustomValue class - Fixes bug where all timestamp values from CSV_SCOPED_STATs were garbage (due to issues resulting from FCustomValue type ambiguity when adding values together) - FCsvCustomStat now just uses simple union + bitfield flag to reduce size and complexity (4 bytes instead of 8 per value) - FCsvColumn class modified to use doubles, which can represent both ints and floats without loss of precision - this class is not memory or time critical - Replace multiple overrides used by the server for filenameprefix/folder/postfix etc with a single FilenameOverride Change 3814242 by Ben.Woodhouse Disable CSV unit stats on the dedicated server Change 3817339 by Ben.Woodhouse Duplicate from 3816641: CSV profiler improvements - Added a low-pri processing thread to compress raw timing data into a much more efficient format - Reduces memory usage for 15 minute 30k frame capture with GPU stats enabled from 110MB to 3.4MB - Processing time : 0.1ms per frame - Improved name handling for char literal stats. We now use the string as the ID rather than the pointer so multiple stat uses of the same name string apply only to a single stat - Reworked thread data access to eliminate locking for anything time-critical. Frame boundaries now handled via a lock-free helper class - Fixed bug with queue implementation where 1 in 128 reads would duplicate the last block of stat data - Reduced #include dependencies for CSVProfiler.h - Removed AccumulateMax because it doesn't work, and implementing properly would add a lot of complexity - Added a simple test harness Change 3817582 by Ben.Woodhouse Fix android compile warning Change 3823242 by Ben.Woodhouse Integrate as edit from Fortnite/Main 3820067: Fix threading issue with D3D12 pipeline state caches for windows. This was caused by the usage of FRwScopeLock::RaiseLockToWrite. A pointer read before RaiseLockToWrite was called was invalidated because RaiseLockToWrite has to release the read lock before acquiring the write lock. Rename FRwScopeLock::RaiseLockToWrite to ReleaseReadOnlyLockAndAcquireWriteLock_USE_WITH_CAUTION to make it more explicit what's happening. As the comment says: // This function should be used with caution. // It releases the read lock _before_ acquiring a new write lock. This is not an atomic operation and the caller should // not treat it as such. // E.g. Pointers read from protected data structures prior to this call may be invalid after the function is called. Change 3823840 by Ben.Woodhouse Edigrate from 3823816 Fix an issue where the csvprofile console commands would sometimes result in an empty CSV. The root cause was GFrameNumber incrementing between the console command being read and FCSVProfiler::EndFrame(). We now use our own frame counter which is updated in EndFrame, so this can't happen Also fix an issue where calling csvprofile stop twice would cause all further commands to be ignored. Change 3827787 by Ben.Woodhouse Integrate-as-edit CL 3820678 from Fortnite/Main Allow the CSV Profiler to be compiled in to shipping dedicated server builds Change 3827842 by Ben.Woodhouse Integrate-as-edit CL 3827079 from Fortnite/Main CSV profiler category support Change 3827918 by Luke.Thatcher [CONSOLE] [!] Fix compile error in CSV custom stats. Change 3827964 by Luke.Thatcher [CONSOLE] [!] Fix inverted logic and spelling of boolean. - Functionally, the boolean did the correct thing, but the logic was backwards inside the build tool. Change 3831661 by Ben.Woodhouse Integrate-as-edit CL 3830630 from Fortnite/Main Fix CSVProfiler assert in dev builds on XB1 Change 3860300 by Joe.Barnes Use same method for src and dest rect calculation as other post processing passes so rects match between passes. Prevents read of unprocessed pixels. Change 3860347 by Joe.Barnes Delete existing SourceConfigFile before allocating a new one to prevent them leaking. Change 3860348 by Joe.Barnes Completely encapsulate GetLLMAlloc() in #ifdef. Change 3861772 by Ben.Woodhouse Integrate-as-edit CL 3861688 from Fortnite/Main: Forward lighting GPU crash fixes Change 3861774 by Ben.Woodhouse Integrate as edit CL 3833918 from dev-rendering (courtesy of DanielW): D3D12 RHI: only refcount uniform buffers if GRHINeedsExtraDeletionLatency is false, which is no longer the case for PC. The refcounting was heavy on performance as reported by a licensee because FRHIResource uses atomics for refcounting, which is only necessary when GRHINeedsExtraDeletionLatency is disabled. Change 3862214 by Ben.Woodhouse Integrate-as-edit CL 3859637 from Fortnite/Main Dynamic resolution console tweaks - Dynamic resolution high level switch driven by a cvar instead of code - Disable user settings dynamic resolution handling on non-desktop platforms. DynamicRes as a user setting does not make sense on consoles/mobile - we'll drive it from device profiles/scalability - Modify naming of GPUHeadRoom to make it clear that it's a percentage, not millseconds Change 3863919 by Ben.Woodhouse [Copy] Integrate console dynamic resolution interface changes from CL 3863354, 3862754, 3862639 Change 3864347 by Ben.Woodhouse Fix the editor build. This will need a proper fix before 4.19 ships. #lockdown Nick.Penwarden #rb none [CL 3913399 by Ben Marsh in Main branch]
2018-02-27 17:30:35 -05:00
CurrentBufferFrameIndexInterpolated -= (double)BufferNumFrames;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
}
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3873914) ============================ MAJOR FEATURES & CHANGES ============================ Change 3873906 by Dan.Oconnor Revised fix for preventing delegate functions from appearing in context menu when using the compilation manager - needed to run after CallDelegateHandler changed statement type #jira UE-51726 Change 3873614 by Dan.Oconnor Prevent delegate functions from appearing in context menu when using the compilation manager and prevent crash if such a function is somehow compiled #jira UE-51726 Change 3873428 by Ben.Zeigler #jira UE-54753 Fix class pin on SpawnActorFromClass to correctly support browse. It was inherting from the wrong pin widget Copy of 3873408 Change 3873083 by Ethan.Geller [4.19]#jira UE-54865 fix seconds -> milliseconds conversion issue. #rb aaron.mcleran #lockdown cristina.riveron Change 3872714 by Dan.Oconnor Further revise fix for UE-53840, mistakenly reverted to old behavior when compiling synchronously #jira UE-53840 Change 3872648 by Ben.Zeigler #jira UE-54845 Fix crash in NextDebugTarget when there are no valid debug targets Copy of CL #3872636 Change 3872500 by Arne.Schober Back out changelist 3870283 #jira UE-54838 Change 3872412 by Mark.Satterthwaite Remove now unnecessary r.Metal.ManualVertexFetch from the device profiles. #jira UE-54853 Change 3872313 by Martin.Wilson Add UI to Live Link Client to warn live link users about background performance throttling #jira none Change 3872272 by Martin.Wilson Fix crash when clearing a skeletal mesh on a skeletal mesh component with an active Post Process Anim Instance #jira none Change 3872238 by Mark.Satterthwaite Duplicate CL #3871025 Make Manual Vertex Fetch a property of the shader platform for Metal - only the desktop platforms (METAL SM5/SM5_NoTess/MRT) will use manual vertex fetch. The mobile platforms use vertex descriptors. Prevents problems with cooked versions of games not working properly on Metal due to a mismatch between the runtime's Manual-Vertex-Fetch state versus the state used by the cooker when compiling shaders. #jira UE-54843 Change 3872087 by Yasiman.Ahsani Adding Python, libdisasm, musl, and LSS licenses. #JIRA n/a - adding licenses for new TPS Change 3872037 by Ben.Marsh BuildGraph: Add a task for compiling MSBuild projects. #jira Change 3871934 by Lina.Halper #jira: UE-54703 Change 3871595 by Michael.Trepka Fixed a problem with Mac editor not exiting with error code returned from GuardedMain function #jira UE-54830 Change 3870829 by Joe.Barnes Fix unintentional change to PhysX libs used in Debug builds. #jira ue-54817 Change 3870820 by Nick.Atamas Copying //Tasks/UE4/Dev-VR-4.19a@3870772 to Release-4.19 (//UE4/Release-4.19) #jira UE-54816 Change 3870755 by Chance.Ivey Min Android version set - should fix camera permissions issue found in #JIRA UE-54024 #rb none #fyi nick.atamas Change 3870547 by Krzysztof.Narkowicz Fixed FreezeRendering on non editor builds: ComputeAndMarkRelevanceForViewParallel was calling FrozenMatricesGuard on multiple threads, reading and writing view matrices state in parallel. #jira UE-53640 Change 3870546 by Krzysztof.Narkowicz Fixed tesselation shader tex/uniform initialization in OpenGL3/4 path #jira UE-54471 Change 3870284 by Ben.Zeigler #jira UE-54583 Fix issue where loading multiple already loaded assets via Async Load Asset node could return the wrong asset on the loaded pin. The assign variable node was happening at a slightly wrong time Copy of CL #3870279 Change 3870283 by Arne.Schober SafeRelease SRVs that might be hold by the Vertexfactories (maybe due to indirect use in GlobalResources) Note that the VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should be uneccessary #jira none Change 3870098 by Ben.Marsh Fix OptimizeCode = CodeOptimization.Always causing compile errors in Linux debug builds. bUseInlining was not set correctly on the global compile environment used to build shared PCHs. Also fixed other settings not being propogated down from the target correctly. #jira UE-53855 Change 3870013 by Ben.Marsh UBT: Add an error if a user attempts to clean a target through hot-reload, rather than just failing to delete DLLs because they are locked. #jira UE-54179 Change 3870010 by Ben.Marsh UBT: Add an option to format output messages in a form that can be parsed by MSBuild. Prevents errors showing as "EXEC: Error:", and displays them correctly in the error list window. #jira Change 3869814 by Ben.Marsh UBT: Unify command line arguments to use -Name=Value syntax. -Module <Name>, -ModuleWithSuffix <Name> <Suffix>, -Plugin <Path> and -Receipt <Path> are no longer supported. Also remove the RemoteRoot option, which was not used anywhere. #jira Change 3869786 by Martin.Wilson Fix Live Link Remove Source button not working #Jira UE-54652 Change 3869660 by Martin.Wilson Fix missing message bus sources in the live link client (not repolling for new sources) #Jira UE-54712 Change 3869659 by Guillaume.Abadie Fixes SimpleComposure's BP_AdvancedCompositing keep allocating memory every frame. Credits for fixing the issue to Ron Radeztsk. #jira UE-54780 Change 3869401 by Lauren.Ridge Adding to the conditional in FindAllAncestorNamedSlotHostWidgetsForContent #jira UE-51470 Change 3869384 by Brandon.Schaefer Open the project in the explorer when NullSourceCodeAccess is done creating the project #jira UE-54630 Change 3869308 by Ben.Marsh PR #4452: Fixed FindFilesRecursively in IPlatformFilePak (Contributed by user37337) #jira UE-54568 Change 3869265 by Martin.Wilson Fix crash and subsequently found issues with unloading/reloading Maya Live Link plugin -Crash on reload due to core code getting reinitialize, made this a one time only thing (as Maya never gets rid of the module from memory) -Added manual ticking of FTicker, allows message bus objects to be cleaned up properly (cannot do this as part of normal flow as it is in engine code which we dont have) -rebuild binaries for Engine/Extras #Jira UE-54643 Change 3869206 by Benn.Gallagher Fixed crash updating clothing paint mode after tab spawners have been destroyed by the hosting application. #jira UE-54116 Change 3869064 by Benn.Gallagher Resolved skeletal mesh data changes and clothing section disable changes after collision. Re-added ability to disable sections at the mesh level and removed the ability to strip editor sections as these are required for a number of other features to correctly function. #jira UE-52557 Change 3869062 by Guillaume.Abadie Fixes "dynamic resolution is not supported on this platform" warning message being always visible. #jira UE-54655 Change 3868202 by Lauren.Ridge Fix for assert on expanding vector param in layered material #jira UE-54737 Change 3868161 by zak.parrish Replacing FaceARDebugUI with a blank UI until a new one can be created, due to a crash bug. #rb none #JIRA UE-54639 Change 3867750 by Ethan.Geller [4.19] #jira UE-54725 Fix for Envelope attack and release values not being properly set on Synth Components #rb aaron.mcleran #lockdown cristina.riveron Change 3867657 by Lauren.Ridge Adding if with editor wrapper to new function #jira cis fix Change 3867646 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867340 by Lauren.Ridge Fixes to Material Layers from 4.19 preview feedback -Need to pass through base attributes better/have better default nodes in layer (optional Example Layers and Blends checkbox now enables this in Experimental Settings) -Parent in function should be editable -Enforce only two layers in a blend -Mat layer should warn if it has incorrect output in the layer itself -Enforce not being able to delete outputs -Warn about creating a MAL node inside a function #jira UETOOL-1312 Change 3867317 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867000 by Lauren.Ridge Fix for folder favorites possibly becoming very large #jira UE-54704 Change 3866892 by Martin.Wilson Fix crash if clicking ok on message bus add source without having a source selected #jira UE-54572 Change 3866391 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53379 Change 3866241 by Ryan.Vance #jira UE-54681 Fixed missing Vulkan texture GetNativeResource implementation that was lost in a bad merge. Change 3866071 by Nick.Shin UDN 412414 update HTMl5 readme file #jira none Change 3866005 by Max.Preussner Messaging: Preventing dangling references when removing message subscribers #jira UE-54680 Change 3865988 by Simon.Tourangeau Fix static analysis warnings #jira none Change 3865895 by zachary.wilson Renaming QA-PhysicalLightUnits to TM-PhysicalLightUnits in QAGame. #JIRA UE-29618 Change 3865469 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3865461 by Chris.Babcock Add a wait for audio thread to pause audio on going to background #jira UE-54301 #ue4 #android Change 3865350 by Matt.Kuhlenschmidt Fix issue where cascade emitter UI would disapper #jira UE-53379 Change 3865336 by Arne.Schober REL - Fix UE-52356 Bone Weight #jira UE-52356 Change 3865257 by Ben.Marsh Fix editor failing to load content-only projects when compiled in DebugGame. #jira UE-54661 Change 3865238 by Simon.Tovey Pulling Olaf's fix from 3832595 over to release #tests EngineTests boots in vulkan #JIRA UE-54394 Change 3865191 by Sorin.Gradinaru UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format #jira UE-54317 #Android #4.19 From //Dev-Mobile/3863322 Change 3865190 by Sorin.Gradinaru UE-54175 Selecting For Distribution no longer sets configuration to Shipping #UE4 #4.19 #jira UE-54175 From //Dev-Mobile/3863371 "For Distribution" enable-> reset "Build COnfiguration" to Shipping and force serialization to DefaultGame.ini (see UE-52845) Change 3865056 by Jamie.Dale Fixed culture being incorrect when added via the Localization Dashboard #jira none Change 3864826 by Max.Preussner WmfMedia: Added missing scope lock #jira UE-54365 Change 3864055 by Aaron.McLeran #jira UE-54213 Crash fix for GC'd plugin settings objects. Adding to AddReferencedObjects. Change 3863775 by Andrew.Porter MediaFrameworkTest: Removing Platform Media Source TVOS test content #jira UE-29618 Change 3863714 by Dan.Oconnor Make array, set, and map nodes no longer switch object type when a pin is disconnected. Also, you can no longer attach unrelated map types to the MakeMap node if only the value pin has been inferred #jira UE-54634 Change 3863696 by Max.Chen Sequencer: Fix crash open a new sequence while another is still active. #jira UE-54620 #jira UE-54624 Change 3863638 by Dan.Oconnor Make sure all blueprints that are skeleton compiled get a BroadcastChanged notification, also run BroadcastChanged after reinstancing, matching pre compilation manager behavior #jira UE-54193 Change 3863494 by Jamie.Dale Ensure Py_SetPythonHome is set correctly before the embedded Python interpreter is initialized #jira UE-54345 Change 3863433 by Max.Preussner MediaPlayerEditor: Removed tvOS from list of available platforms in Platform Media Source assets tvOS currently reports itself as iOS, so it cannot have its own setting. #jira UE-54559 Change 3863406 by Lauren.Ridge Fix for a crash when filtering a dropdown with no set value #jira UE-54631 Change 3863238 by Michael.Kirzinger #jira UE-52730: Fix mac voip crash Change 3862586 by Marc.Audy Clean up rendering thread heartbeat checks that got mangled in various integrations #jira Change 3862247 by Guillaume.Abadie Fixes editor lines that were using a simple element blending mode that was generating an incorrect alpha channel. #jira UE-53830 Change 3862120 by Guillaume.Abadie Fixes USceneCaptureComponent::HiddenActors always staying gray out in world editor. #jira UE-51458 Change 3861363 by Jamie.Dale Static analysis fixes #jira none Change 3861150 by Matt.Kuhlenschmidt Fix static mesh editor displaying 0 for all stats on LODs > 0 #jira UE-53776 Change 3860990 by Dan.Oconnor Clear subobjects not recreated on load, e.g. because we're running with -game and the subobject was created using CreateEditorOnlySubobject #jira UE-54551 Change 3860972 by Nick.Shin HTML5 - detect "SyntaxError: " and do a forced reload - an actual syntax error would be caught during compile time - this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page #jira UE-54017 QAGame fails to launch properly on HTML5 Firefox 64 bit Change 3860951 by Arne.Schober Fix not releaseing SRV on render thread for FPositionVertexBuffer, FStaticMeshVertexBuffer, FColorVertexBuffer, FStaticMeshInstanceBuffer. #jira UE-54587 Change 3860950 by tim.gautier QAGame: Updating ML_Stone to include Texture Coordinate and Panner functions #jira UE-29618 Change 3860833 by Michael.Dupuis #jira UE-54181: Repopulate the foliage list when existing simulate mode Let the GC know that internal struct hold UObject ptr Change 3860762 by Jamie.Dale Ensure we invoke the correct version of Python from UBT #jira UE-54345 Change 3860676 by Simon.Tourangeau Remove DirectoryWatcher warning in output log #jira UEENT-846 Change 3860598 by Lauren.Ridge Fix for crash on opening new material instance #jira UE-54589 Change 3860338 by Michael.Lentine Integrate changes for fixing MorphTargets. #jira 54398 Change 3860215 by Ben.Marsh UAT: Fix exception consturcting target rules assembly inside UAT, now that there's an abstract TargetRules class. #jira UE-54578 Change 3860186 by Matt.Kuhlenschmidt Fix crash top 10 with the font editor shutting down and then a dpi event occuring #jira UE-54543 Change 3859854 by Graeme.Thornton PR #4124: VSCode: Changed VisualStudioCodeSourceCodeAccessor to work with non-default VSCode install paths on Linux (Contributed by christopherreed) #jira UE-51289 Change 3859848 by Graeme.Thornton Fix crypto.cs reading the wrong ini setting names for uasset encryption settings #jira UE-54566 Change 3859684 by Ben.Marsh PR #4436: Fix compile error when building BlankProgram because incorrect directory path (Contributed by windkey) #jira UE-54392 Change 3859657 by Ben.Marsh Fix FTransform being passed by value, causing alignment error when compiling for Win32. #jira Change 3859312 by nick.bullard Updating AEOverviewMan to remove reference to sub-level AEOverviewSWP which was deleted in 3859278 Still need to update menu to remove selection #jira UE-50784 Change 3859278 by Nick.Bullard Deleteing AEOverviewSWP.umap per request of Developer. Also updated TM-AnimPhys which refereneced this map as well. "This test map is a custom C++ implementation of a "procedural sound wave". This code is super janky and not worth fixing up. I'm sure there's a legit thread safety problem in there but the code is in QAGame only. We've since implemented "synth components" which do what this test does in a much safer/better way and maintaining/testing this old thing is *not* worth the time." #jira UE-50784 Change 3859124 by Dan.Oconnor Fix long standing crash when duplicating a blueprint that is missing its parent class. Entries in CrashReport go back to 4.16 #jira UE-54468 Change 3859086 by Ryan.Vance #jira UE-54470 We need to set the viewport in both cases. Change 3859006 by Dan.Oconnor Revise fix for archetype lookup when reinstancing. During compilation we do not want to force use of the up to date class #jira UE-54541 Change 3858990 by mason.seay Cleaned up blueprints to remove compile errors #jira UE-29618 Change 3858945 by Aaron.McLeran #jira UE-54265 PR #4428: Fixing Envelope Bug in AudioMixer (Contributed by Chrispykins) Change 3858719 by Aaron.McLeran #jira UE-54552 Fix for sample buffer reader Change 3858647 by Ethan.Geller PR #4439: Removes ambiX -> FuMa conversion (Contributed by mgorzel) #jira UE-54407 Change 3858364 by Michael.Dupuis #jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances. Change 3858268 by Dan.Oconnor Prevent postload logic running on REINST and SKEL classes #jira UE-54531 Change 3858205 by Mitchell.Wilson Removed particle looping from some emitters to resolve anim notify warnings. #jira UE-53823 Change 3858148 by Lauren.Ridge Changes based on Material Layer Feedback from previews - (Temporary) Disabled being able to create a layer or blend in the asset dropdown - Sections of the stack that have been disabled now inactivate that part of the UI - Create Function Instance now indicates if you are making a layer or a blend - Parent dropdown has been removed from layers and blends. Where relevant, a filter button has been added instead. #jira UETOOL-1328 Change 3857933 by Michael.Dupuis #jira UE-45854: Properly unregister callback when replacing foliage type with another one Change 3857898 by Michael.Dupuis #jira UE-54396: Remove the Ensure as it could be possible that the Landscape Info is invalid during an undo operation Change 3857878 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. Copy from Dev-Sequencer #jira UE-54462 Change 3857808 by Michael.Dupuis #jira UE-54421: Prevent edition during Simulate when clicking on actor Change 3857786 by Rolando.Caloca UE4.19 - Fix recompute tangents and skin cache for OpenGL #jira UE-42108 PR #3271 Change 3857549 by Lina.Halper another jittering issue due to revision number change clear the motion vector after compile #jira: UE-53930 Change 3857439 by Lina.Halper Clear motion vector when end of sequencer when in editor world #jira:UE-54057 Change 3857384 by Graeme.Thornton Restore fix for visual studio source code accessor not correctly determining that a content project has no solution and opening a fresh instance of visual studio #jira UE-50020 Change 3856596 by Chris.Babcock Fix ResonanceAudioApi Android library architecture filtering #jira UE-54478 #ue4 #android Change 3856449 by Michael.Dupuis #jira UE-35097: Various cosmetic changes that were done in phase 2 that help improve clarity of the design. Change 3856415 by Dan.Oconnor Fix regression when loading instances that have had their class deleted. Issue detected by static analysis #jira UE-54467 Change 3856332 by Ben.Marsh Resaving TP_HandheldARBP assets to fix version again. #jira Change 3856319 by Ben.Marsh Back out changelist 3855588 Causes build failure in UFE because it introduces a dependency on the Engine module. UFE compiles with WITH_ENGINE = 0. #jira UE-54472 Change 3856292 by Ben.Marsh Fix app-local dependencies not being included in binary builds, and only working for code projects in source builds. #jira UE-54448 Change 3856190 by Martin.Wilson Fix bone access mismatch between raw mesh bones and final bones (that include virtual bones too) #jira UE-54266 Change 3856169 by Ben.Marsh Tag XGEControlWorker.exe as a build product, so it's included in the binary distro. #jira UE-54283 Change 3856123 by Chris.Babcock Fix missing ARCore file #jira UE-54453 #ue4 #android Change 3856005 by Richard.Wallis Clone of Dev-Rendering CL 3855993 - turn off FShaderCache. #jira UE-52928 Change 3855961 by Jian.Ru Copy 3855047 - fix DFAO Nan problem #jira UE-54403 Change 3855811 by Martin.Wilson Add build process for Maya Live Link plugin (standalone, manually triggered) + add built binaries to Engine/Extras (Maya 2016, Maya 2017, Maya 2018) #jira none Change 3855758 by Cosmin.Sulea UE-53569 - tvOS does not package or launch-on #jira UE-53569 Change 3855727 by Ben.Marsh Resaving assets with a versioned build in the editor, to fix warnings building DDC. #jira Change 3855626 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-50979 (MP4 doesn't resume playback when iOS 11 device wakes from sleep) #jira UE-50979 Change 3855588 by Graeme.Thornton Fix visual studio solution path being incorrect for content projects #jira UE-50020 Change 3855283 by Ben.Marsh Fix race condition where stdout/stderr write handles could be inherited by multiple processes, resulting in them not being closed (and the process exit being detected) until all processes that inherited them had been closed. Improves performance of ParallelExecutor. #jira Change 3855009 by Chance.Ivey Resaving with version number. #JIRA-54330 #rb none Change 3854943 by Dan.Oconnor Fix archetype lookup when searching hierarchy that has been partially reinstanced #jira UE-53840 Change 3854882 by Ryan.Vance #jira UE-54438 Removing vr related references to screen percentage. Removing previously removed gvr screen percentage code that came back in an integration from google. Change 3854806 by Mike.Beach Mirroring part of CL 3802176 to fix a crash that can occur when users try to use the default 'DisplayModel' on MotionController components. Also provided users a better error message to explain why a model might not be showing up. #jira UE-54214 Change 3854680 by Chance.Ivey Saving assets with version number#JIRA UE-54330 #rb none Change 3854652 by Uriel.Doyon Added a tooltip to the EV100 slider in the exposure menu. Using game settings now disables the slider. #jira UE-53945 Change 3854605 by Dan.Oconnor Make sure we don't create objects outered to a placeholder object, also make sure that archetypes that are reinstanced on load are relinked in to the linker table so that they are postload'd (and the old instance isn't) #jira UE-53954 Change 3854274 by Brandon.Schaefer Changes in CL 3842286 changed the function glslang::GlslangToSpv and requires a rebuild on Linux #jira UE-54302 #codeview Arciel.Rekman Change 3854255 by Phillip.Kavan Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties. - Mirrored from //UE4/Dev-Framework (3853349). #jira UE-53960 Change 3854177 by Ethan.Geller #jira UE-54415 set EnabledByDefault to false for Resonance Audio Change 3854123 by Ethan.Geller #jira UE-54410 set AudioComponentID Change 3853775 by Lauren.Ridge Minor cleanup #jira UE-54054 Change 3853772 by Lauren.Ridge Don't create widgets when just testing if the selected widget is a replacement candidate #jira UE-54054 Change 3853715 by Rolando.Caloca UE4.19 - Fix for OpenGL overwriting texture units #jira UE-54401 Change 3853655 by Ben.Marsh Add a retry loop on creating the first directory before copying files. Attempt to work around problems copying to shared folders. #jira Change 3853535 by Ben.Marsh Expose the engine compatible changelist to Perforce. If EnginePatchVersion > 0, this will be the changelist of the original .0 release. #jira Change 3852583 by Nick.Atamas Resaved assets so they don't produce DDC warnings. #jira none Change 3852552 by Uriel.Doyon Fixed Pre-Exposure shader compilation and Temporal AA issue. #jira UE-54276 Change 3852354 by Nick.Atamas Hopefully fixes the static analysis warning from jira issue. #jira UE-54332 Change 3852281 by Nick.Atamas Merging CL 3851690 from //Tasks/UE4/Dev-VR-4.19a/... to //UE4/Telease-4.19/... #jira UE-54331 Change 3852274 by Simon.Tourangeau Back out changelist 3851041 until Win7 issue is resolved. #jira UE-54354 Change 3852208 by Jamie.Dale Merging CL# 3821754 from //UE4/Dev-Enterprise Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types #jira none Change 3852202 by Jamie.Dale More explicit handling of EngineDir for Python SDK #jira UE-54345 Change 3851982 by Brandon.Schaefer Workaround using a hardcoded path #jira UE-54136 Change 3851748 by Michael.Dupuis #jira UE-53904: Put the code back to what it was before, as we really only want to perform this code if bIsLayerThumbnail is true, it was changed to fix another issue complaining about a missing shader, that end up being added to the existing functions Change 3851545 by Marc.Audy Remove debugging code that slipped in #jira none Change 3851461 by Ben.Marsh Fix #includes with backslashes from crashing UBT. #jira UE-53996 Change 3851391 by Jamie.Dale Updated Python to prefer our TPS SDK #jira UE-54345 Change 3851372 by Jamie.Dale Added bat file to copy the Python SDK into TPS #jira UE-54345 Change 3851218 by Ben.Marsh Add missing template to installed engine build. #jira UE-54339 Change 3851117 by andrew.porter QAGame: Removing duplicate map #jira UE-29618 Change 3851041 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3850548 by Ben.Marsh Add TP_HandheldARBP to installed engine build. #jira Change 3850424 by Ben.Zeigler Fix reported memory for asset registry to be correct, extracted from a larger change #jira none Change 3850324 by Ryan.Vance #jira UEVR-1050 Hook up the Rift dynamic res to the new IDynamicResolutionState framework Change 3849819 by JeanLuc.Corenthin Unhide Datasmith plugins in "regular" projects to allow easy project conversion #jira UEENT-795 Change 3849302 by Martin.Wilson Live Link is no longer experimental in 4.19 (moved from experimental folder to Animation) #jira none Change 3849238 by Max.Chen Sequencer: Remove bKeepStaleTracks so that stale tracks are now always purged. #jira UE-54248 Change 3849211 by Michael.Dupuis #jira UE-54181: Prevent foliage edition during PIE or simulate mode #coderevire jack.porter Change 3849123 by Benn.Gallagher Fixed crash in clothing actor creation when the clothing simulation mesh has no simulated vertices #jira UE-53741 Change 3849120 by Benn.Gallagher Fixed crash adding empty materials to destructible meshes in the destructible mesh editor #jira UE-53938 Change 3849047 by Jurre.deBaare Move material baking out of experimental #fix follow-up also remove the entry from experimental settings #jira UE-52685 Change 3848808 by Michael.Dupuis #jira UE-35097: Remove IncludeTessellationInShadowLOD & RestrictTessellationToShadowCascade from 4.19 as there is currently a bug regarding this in the dynamic rendering code path and would be too risky to fix for now. Fixed dynamic shadow code path issue vs static code path Change 3848659 by Lina.Halper Fix issue with animation resetting in the sequencer #jira: UE-54047 Change 3848635 by Rolando.Caloca UE4.19 - Fix static analysis #jira UE-50449 Change 3848515 by Sorin.Gradinaru Unshelved from pending changelist '3843541': WebBrowser Android crash on 4.4.3 #jira UE-53247 #Android #4.19 Crash on Android 4.x.x caused by a call to a Api Level 21 method Change 3848514 by Jurre.deBaare Moving over: CL 3832173 "Failed to import Alembic files #jira UE-53941 #fix Change Alembic thirdparty library setup - Removed old unused library files - Updated batch files for building HDF5 ILMBase and Alembic libraries to use new AlembicDeploy path - HDF5 is now build as a Dynamic library (which also enableds multi-threading) - Added DLLs for HDF5 to build.cs file CL 3838053 "Adding missing hdf5 dynamic libraries Change 3848245 by Ben.Marsh Downgrade warning about not using XGE shader compilation to a log message. Build machines do not have XGE. #jira UE-54237 Change 3847300 by Phillip.Kavan Fix shadowed local variable. #jira UE-54141 Change 3846922 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed Copied from Dev-Sequencer CL# 3846902 #jira UE-54247 Change 3846831 by Arciel.Rekman Linux: only use lld for x86_64 (UE-54144). - lld support for other architectures seems to not ready for prime time. #jira UE-54144 Change 3846771 by Lauren.Ridge Material window now uses the background color set in preview scene. #jira UE-52215 Change 3846705 by Ben.Marsh Fix batch file paths not being quoted correctly when run through XGE. #jira Change 3846550 by Lauren.Ridge Toggling Show Background now updates the background as well #jira UE-52250 Change 3846417 by Matt.Kuhlenschmidt Fix crash resizing shootergame window #jira UE-53137 Change 3846295 by Rolando.Caloca UE4.19 - New Vulkan descriptor pooling mechanism (enabled on non-android) #jira UE-50449 Change 3846273 by tim.gautier QAGame: Updating Material Layer test assets to include more Params - Added temp assets, quicker repros for bugs #jira UE-54176, UE-54165 Change 3846255 by Lauren.Ridge Parameter tab is the primary tab for material instances #jira UE-54092 Change 3846086 by Chris.Babcock Add missing SecureHash.h include #jira UE-54026 #PR #4417 #ue4 #android Change 3846049 by Martin.Wilson Fix Set Root Motion Enabled Anim Data Modifier node (previously didn't set the enabled flag) #jira UE-54220 Change 3846033 by Martin.Wilson Fix root motion being repeatedly applied ( Clear() call only clears bHasRootMotion flag, not the transform itself ) #Jira UE-54219 Change 3845991 by andrew.porter QAGame: Updating bindings on activechannels sequencer test content #jira UE-29618 Change 3845933 by Lauren.Ridge Check for original material being valid #jira UE-54166 Change 3845920 by Martin.Wilson Optimized redundant key removal #jira UE-51303 Change 3845812 by Matt.Kuhlenschmidt Fix not being able to change BSP brush shape #jira UE-53738 Change 3845790 by Martin.Wilson Fix for assert failure when accumulating root motion in debug. #jira UE-53955 Change 3845730 by JeanLuc.Corenthin Fix build breakage warning: resaved disc.uasset with 4.19.0 preview #1 failure: set the correct default mesh for AreaLightStruct.uasset #jira none Change 3845693 by Lina.Halper Fix issue with previewing pose asset with curve data #jira: UE-53967 Change 3845533 by Andrew.Rodham Sequencer: Fixed sub sequences potentially being loaded during AddReferencedObjects #jira UE-54173 Change 3845472 by Thomas.Sarkanen Prevented debug object selection dropdown from displaying objects with pending kill outers #jira UE-54045 - Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance Change 3845401 by Yannick.Lange Reverting thumbnail capture from viewport. #jira UE-53775 #jira UE-53701 Change 3844693 by JeanMichel.Dignard Changed IES texture brightness to be the max candela value and set the texture multiplier to be 1. This fixes the IES lights intensity being too high. #jira UEENT-632 Change 3844689 by JeanLuc.Corenthin Update Datasmith content assets to latest Copying fix from Dev-Enterprise by Jean-Luc Corenthin CL 3809803 Updated assets with correct release version Cleanup some paths on static meshes and texture #jira UEENT-759 #jira UEENT-657 Change 3844571 by Martin.Wilson Fix motion controller motion source pin still showing when pin is connected to something #Jira UE-53236 Change 3844564 by Martin.Wilson Due to previously fixed bug some anim blueprint nodes could have duplicated guids, this fixes them #Jira UE-54174 Change 3844545 by Jamie.Dale No longer attempt to parse group separators for numeric inputs This avoids some ambiguity when parsing numbers for languages such as German #jira UE-54170 Change 3844221 by Nick.Shin HTML5 - filter out "windows/super" keys - these are not used in UE4 - but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead... #jira UE-54056 HTML5 crashes inside browser upon pressing windows key Change 3843937 by JeanMichel.Dignard Fixed a crash when right clicking on a static mesh for which its AssetImportData class is currently unavailable (ie: in an unloaded plugin). #jira UEENT-764 Change 3843929 by Peter.Sauerbrei pull over fix for bad directory when copying launch images #jira UE-53177 Change 3843658 by Thomas.Sarkanen Text is red again in anim viewports #jira UE-53224 - Colouring removed from "Animation is being edited" warning messages Change 3843657 by Thomas.Sarkanen Enable picking via Enter for details panel asset pickers The previous (4.18) behavior was to only allow selection of the previous/next item in the list with arrow keys. A fix (CL 3783114) for pickers with many assets broke this. This change now allows for selection of any item by navigating with arrow keys and pressing Enter, as suggested in the Jira. #jira UE-53440 - Unable to select assets within modal Asset Selection dropdowns after navigating with keyboard entry Change 3843120 by Dan.Oconnor Avoid fixing component template games outside the editor, this logic does not work for games that have been nativized #jira UE-54009 Change 3842841 by Ben.Zeigler #jira UE-50020 Switch visual studio module back to using absolute paths so go to definition works, broken in CL #3796157 Change 3842582 by Lauren.Ridge Guards against the widget passed to scrollwidgetintoview being null #jira UE-54037 Change 3842575 by Max.Chen Sequence Recorder: Stop recording if the preview window is destroyed. #jira UE-49778 Change 3842551 by Michael.Dupuis #jira UE-35097: Minor bug fix, documentation, etc. to the landscape optim that was done in the phase 2 that have 0 risk. Change 3842371 by Max.Preussner Media: Merged 4.19 fixes from Dev-Sequencer CL 3807293 WmfMedia: Fixed YUY2 video format strides CL 3827988 MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together CL 3805414 MediaAssets: Setting valid GUID when initializing media texture resource CL 3804183 MediaAssets: Added missing lock in media sound component CL 3831580 MfMedia: Media open events generated in same order as on other platforms CL 3807193 WmfMedia: Fixed incorrect buffer stride for RGB32 video tracks #jira UE-53532 #jira UE-53328 Change 3842356 by Max.Preussner ImgMedia: Fixed ensure when cooking project that uses ImgMediaSource #jira UE-51631 Change 3842335 by Aaron.McLeran #jira UE-54087 PR #4419: Fixes a crash due to nullptr dereference (Contributed by mgorzel) Change 3842286 by Rolando.Caloca UE4.19 - Fix for static analysis - Glslang 1.0.65.1 #jira UE-54128 Change 3842222 by andrew.porter QAGame: Updating framerate of EXR_Sequence #jira UE-29618 Change 3842211 by Ben.Marsh Fix determination of Windows version string. The manifest for UE4 applications declares compatibility with Windows 10 nowadays, so we get accurate version numbers returned from GetOSVersionInfo(). #jira UE-54035 Change 3842163 by Cosmin.Sulea UE-53303 - We do not check for remote connection before attempting remote shader compile, causing crashes when misconfigured #jira UE-53303 Change 3841770 by Max.Chen Sequencer: Fix to allow keying of an arbitrarily deep property path. #jira UE-54095 Change 3841758 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3841415 by Lauren.Ridge Renaming a material layer or material layer blend will no longer cause the asset to appear removed from the stack #jira UE-53942 Change 3841327 by Arciel.Rekman Linux: fix Debug build (UE-53855) - A workaround. UBT should be using proper PCH files instead. #jira UE-53855 Change 3840975 by Rolando.Caloca UE4.19 - Updated VulkanRHI - Fixes for GPU frame time - Fixes for CPU performance #jira UE-50449 Change 3840838 by Michael.Dupuis #jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash Change 3840693 by Ben.Zeigler #jira UE-53923 Fix regression in 4.19 where PrintScriptCallstack is not always safe to call from the immediate window. I narrowed down the issue to some confusing optimized code so I turned off optimization Copy of CL #3840692 Change 3840680 by Aaron.McLeran Bringing fixes from Dev-AnimPhys to 4.19. #jira UE-53903 crash on load with oculus audio and old audio engine #jira UE-52786, UE-53910 Fix for broken spatialization on xaudio2, old audio engine. Change 3840663 by Rolando.Caloca UE4.19 - Fix for layout ensure on HMD projects on Vulkan #jira UE-50265 Change 3840577 by Rolando.Caloca UE4.19 - Fix for CPUs with more than 16 cores #jira UE-53434 Change 3840551 by andrew.porter QAGame: Setting Allow Bindings from Asset to false #jira UE-29618 Change 3840491 by Ben.Zeigler #jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing Copy of CL #3840489 Change 3840297 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840284 by Michael.Dupuis #jira UE-53053: Was having a mismatch between the remove reorder and the actual remove Change 3840215 by Sorin.Gradinaru Unshelved from pending changelist '3812852': UE-53550 Level doesn't render on Lenovo 939 UE-53592 Assertion right after rendering scene on Lenovo S939 #jira UE-53550 #jira UE-53592 #4.19 #Android UE-53550 Removed force disabling texture2DLodEXT and textureCubeLodEXT on Mali-400 devices The problem was that the shader compiler complains about code lines before the #extension directives. Placeholder // end extensions in the original shader code - to be replaced with round() functions UE-53592 Always use a new task for devices that have GIsThreadedRendering=false, even when the call is from the rendering thread Change 3840048 by Michael.Dupuis #jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate Change 3840005 by Richard.Wallis Clone of CL 3835252 Fix for shader library not working with iterative cooking, also fixes native Metal library not working with iterative cook. This works by saving a "backup" of the shader library file - this is reloaded only during iterative cook and adds back in shaders that are missing from the current cook. Fix for extracting/searching .metal files in different directories so debug tgz archiving wasn't working correctly and also support iterative cook. Includes first pass code review suggestions by Mark Sat and Dmitriy Dyomin. #jira UE-53815 Change 3839968 by Michael.Dupuis #jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing ##codereview jack.porter Change 3839924 by Richard.Wallis Clone of CL 3838093 Fix for rewind / seek bugs in AvfMediaPlayer. - Don't initialise and send audio buffers that have a duration of Zero from the audio tap. This chokes the audio sink and adds overhead we don't need. - Don't faff around with current play rates during loop operation - normal seek doesn't do this so loop seek shouldn't either. - SetRate() should not required to be passed to media tracks - should be enough to do this on audio track select only. #jira UE-54019, UE-53027 Change 3839321 by andrew.porter QAGame: Adding missing bookmark to QA-Sequencer_Blending #jira UE-29618 Change 3839286 by Marcus.Wassmer Duplicate CL: 3823296 #jira UE-52784 Change 3839229 by Brandon.Schaefer Fix audio clean up crash when exiting PIE #jira UE-54050 #review-3839109 @Arciel.Rekman, @Aaron.McLeran Change 3839223 by andrew.porter QAGame: Rebinding pointlight actor to sequences #jira UE-29618 Change 3839098 by andrew.porter QAGame: Fixing missing sequencer blending test content #jira UE-29618 Change 3838919 by Mike.Erwin glTF: binary format's BIN chunk is not necessarily right after the JSON chunk. Discussed this with glTF spec authors. See https://github.com/KhronosGroup/glTF/issues/1177 Rearranged how we read "chunks" from the file since they are not fixed in number or order, besides JSON always being first. #jira UE-50695 Change 3838909 by Mike.Erwin glTF: base64 decoding of data buffers and images Data can be encoded inside the glTF JSON as a Base64 data URI. This CL addresses a known limitation of initial commit CL 3793018. I added this after because base64 is expected to be uncommon in the wild. Authoring software will typically use external BIN files (.gltf) or a BIN chunk (.glb) to store data. #jira UE-50695 Change 3838812 by Uriel.Doyon Integrated CL 3838576, 3838581 and 3831760 from DevRendering, fixing issues with texture streaming. #jira none Change 3838773 by Lauren.Ridge Fixing material layer filters #jira UE-54064 Change 3838748 by Michael.Trepka Fixed EngineTest runtime warning caused by CL 3838626 #jira UE-53893 Change 3838730 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3838626 by Michael.Trepka Changed FMacMenu to store MultiBox and MenuEntryBox as weak pointers instead of shared pointers. This way we avoid a situation where FMacMenu would try to release them on the main Cocoa thread or where we'd try to execute a menu action for menu items that Slate considers released. #jira UE-53893 Change 3838392 by Arciel.Rekman Fix assert on a policy removal (UE-54042). - Applying Gil's safe fix which just sweeps the problem under the rug. #jira UE-54042 Change 3838162 by Arciel.Rekman Linux: fix crash due to lambda lifetime issues (UE-54040). - The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+). #jira UE-54040 (Edigrating 3819174 to Release-4.19) Change 3838156 by Rolando.Caloca UE4.19 - Support for Vulkan devices that have no cached memory type #jira UE-54039 Change 3838096 by Brandon.Schaefer Set sound to unfocused volume multiplier if not focused #jira UE-51327 #review-3835736 arciel.rekman Change 3838087 by Brandon.Schaefer Fix arm server building. A fix from CL 3617084 remove inheriting from IHeadMountedDisplayVulkanExtensions. Remove overrides #jira UE-53901 #review-3838088 arciel.rekman Change 3837072 by Phillip.Kavan Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18. - Mirrored from //UE4/Dev-Framework (3836768). #jira UE-53908 Change 3837071 by Phillip.Kavan Emit proper syntax for set/map fields containing converted assets to generated C++ Blueprint class headers when Blueprint nativization is enabled. - Mirrored from //UE4/Dev-Framework (3835944, 3835965). #jira UE-42614 Change 3837070 by Phillip.Kavan #4202 - Blueprint nativization bug fixes (PR). - Mirrored from //UE4/Dev-Framework (3830562, 3832292). #jira UE-52188 Change 3836507 by Ryan.Vance #jira UE-53992 Due to hijacking the depth target directly from the scene context, we can't support depth compositing if it's being scaled by screen percentage since it wont match our color render target dimensions. Change 3836390 by Dan.Oconnor Fix failure to resolve archetype when using the compilation manager #jira UE-53840 Change 3836251 by Ryan.Vance #jira UE-53992 Change 3835852 by Mark.Satterthwaite Fix tessellation shaders in Metal with Manual Vertex Fetch enabled: - The control points idnex buffer shouldn't collide with anything else. - We can't use the optimisation of loading texture width & height from the buffer meta-table in tessellation shaders as the combined stages don't guarantee not to clobber unused buffer slots and screw it up when we use linear textures. #jira UE-53851 Change 3835802 by JeanMichel.Dignard UBT changes for Enterprise deployment - Allow building enterprise against an installed engine version - Added enterprise to the cleanup process if its not installed #jira UEENT-748 Change 3835625 by Bogdan.Vasilache UE-50257 --> (Skeletal meshes silently fail to render if they have more than 75 bones) --> changed logged error with a warning #jira UE-50257 Change 3833649 by Mike.Beach Enabling debug layer when multiview is enabled. #jira UE-49954 Change 3833525 by Ethan.Geller Fix copyright in ActiveSound.cpp #jira none #rb none Change 3642649 by Stewart.Lynch Renamed loctext key to stop it clashing with an existing entry #jira UE-49432 Change 3644762 by Stewart.Lynch LLM update: Added Total, Untracked and FMalloc Unused to LLMFULL stat page. Fixed occasionally missing allocs/frees. Removed platform csv. * removed CheckSize arg from OnLowLevelFree * show a warning in LLM Map when replacing existing value. This means that there has been an alloc/free mismatch. * minor optimization in LLMMap::GetMaxIndex - cache Mask value * added Total and Untracked stats to LLMFULL. LLMFULL now tracks almost all of the memory that LLMPlatform does, so there is no real need to use LLMPlatform. Removed the LLMPlatform csv. * added FMalloc Unused stat to LLMFULL to account for memory Binned2 has allocated internally. This can be used to track Binned2 fragmentation over time. * renamed Binned stats to FMemory to make it more general * added Default tracking to CustomVirtualAlloc and disable it where necessary. This catches the few VirtualAlloc calls that were missed. * added AllocType arg to all allocation tracking. This was needed in order to track the FMalloc total, and also to fix the pausing * fixed a bug in pausing where alloc/frees were being missed. Now only pauses a specific allocation type. * Trackers now maintain totals for each enum tag * tracking of Texture and mesh allocation on Windows D3D11 & D3D12 Change 3651334 by Joe.Barnes Fix misspelled function name. #jira 39441 #3016 Change 3653857 by Ben.Woodhouse Integrate from //UE4/Main/...@3653675 to //UE4/Dev-Console/... Change 3656553 by Joe.Barnes Add path for SCS_DeviceDepth. Change 3662703 by Ben.Woodhouse Merging CL 3659069 from //Fortnite/Main/... to to //ue4/dev-console/...: [FORTNITE] [CONSOLE] [+] Improved frame syncing mechanism - Improves input latency by allowing the game thread to sync to the swap chain flip of the previous frame. - Added "r.GTSyncType" CVar to control how the game thread syncs with the rest of the pipe. - r.GTSyncType 2 will sync the game thread with the flip of the swap chain, preventing the pipe from getting too long and causing excess input latency. Platforms are required to implement RHIWaitForFlip and RHISignalFlipEvent, and call RHIInitializeFlipTracking on RHI startup. A separate thread monitors the progress of frame flips and signals task graph events as they pass their corresponding frame index. In r.GTSyncType 2 mode, the game thread is signaled by this flip tracking thread. [~] Unified platform specific sync interval CVars into one: rhi.SyncInterval - 1 == 60Hz - 2 == 30Hz - 3 == 20Hz Change 3675239 by Keith.Judge Fixed thread priorities for Windows so that BelowNormal and SlightlyBelowNormal are the same. Bumped Lowest down a notch so they all fit. #jira UE-50626 Change 3676709 by Ben.Woodhouse Integrate from //UE4/Main/...@3675008 to //UE4/Dev-Console/... Change 3689712 by Ben.Woodhouse Integrate from //UE4/Main/...@3687781 to //UE4/Dev-Console/... Change 3701778 by Ben.Woodhouse Integrate from //UE4/Main/...@3699491 to //UE4/Dev-Console/... Change 3677043 by Ben.Woodhouse From StewartL: I also found that on Windows Fortnite is overflowing int32 values due to the number of allocations. I changed LLMArray and LLMMap to use uint32 and it seems to be Ok now. I didn't want to check this in at the last minute, so here's the shelf: 3645336 Change 3726532 by Luke.Thatcher [CONSOLE] [~] Enable XGE shader compilation by default. - Also set XGE mode to "force interception". With XGE on by default, we don't want people with an old Incredibuild version using the old system inadvertently. Change 3726554 by Luke.Thatcher [CONSOLE] [+] Improved Scoped Named Events - Added SCOPED_NAMED_EVENT(_FSTRING/_TEXT/_F) macros to allow use of string literals, FString and printf in scoped named event strings. - Replaced explicit use of FPlatformMisc::Begin/EndNamedEvent throughout the engine with macros, so the events can be compiled out. - Fixed performance issues on various platforms with named events. SCOPED_NAMED_EVENT macros were not considering whether the platform uses wide or ansi char strings. Change 3751378 by Ben.Woodhouse Integrate from //UE4/Main/...@3748735 to //UE4/Dev-Console/... Change 3751812 by Ben.Woodhouse Integrate from //UE4/Main/...@3750870 to //UE4/Dev-Console/... Change 3728571 by Luke.Thatcher [CONSOLE] [!] Drop another XGE controller warning to log. Change 3747150 by Joe.Barnes Add AuthoringToolHelper.bat file to installed build copy list. Change 3768585 by Ben.Woodhouse Integrate from //UE4/Main/...@3767531 to //UE4/Dev-Console/... Change 3772333 by Ben.Woodhouse Integrate from //UE4/Main/...@3771573 to //UE4/Dev-Console/... Change 3786872 by Ben.Woodhouse Integrate from //UE4/Main/...@3786785 to //UE4/Dev-Console/... Change 3787279 by Luke.Thatcher [CONSOLE] [~] Unified present threshold CVars. - CVars are now in RHIUtilities.cpp, and are renamed to rhi.PresentThreshold.Top and rhi.PresentThreshold.Bottom. - Platform implementations will be checked in shortly. Change 3787445 by Luke.Thatcher [CONSOLE] [^] Merging (as edit) improvements to low-latency frame syncing from //Fortnite/Main to //UE4/Dev-Console Original CLs - 3708949 - Added rhi.SyncSlackMS cvar to allow an offset of the game thread sync time by a number of milliseconds. - 3712693 - Fix for crash on startup in new frame syncing. - 3735765 - Fix r.GTSyncType logic when vsync is disabled (falls back to old behaviour when vsync is off). Change 3788417 by Ben.Woodhouse Duplicate from FN CL 3712515 CSV profiler GPU and pre-declared stat support - refactor the GPU profiler so it's no longer dependent on the stats system and can work in Test builds - add support for pre-declared CSV stats, using FNames (these are required for GPU stats) - add DECLARE_GPU_STAT macro which handles STATS and CsvProfiler declarations Note: still a few issues to resolve with GPU stats: these randomly go to 0 at times during a replay on XB1, the GPU total is lower than the stat unit number, and the unaccounted stat is too large due to missing stats Change 3807818 by Ben.Woodhouse Integrate from //UE4/Main/...@3803271 to //UE4/Dev-Console/... Change 3818577 by Ben.Woodhouse Integrate from //UE4/Main/...@3812936 to //UE4/Dev-Console/... Change 3821198 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820127 to //UE4/Dev-Console/... Change 3821519 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820753 to //UE4/Dev-Console/... #robomerge none Change 3813513 by Ben.Woodhouse CSV profiler refactor+ bug fix - Move the CSV profiler to core, so we can use it in modules other than engine - Profiler no longer enqueues RT commands - this is handled by a new core delegate type - Make begin/end requests more robust, enqueued via a command queue and processed in order - Defer end capture requests by a frame. This ensures stats on threads other than the gamethread (e.g. renderthread etc) are complete, so the last frame is not truncated - Fix long-standing bug with multiple captures where old/stale frames would appear in the first <128 frames of captures - Move unit stats and dynamic resolution out of the profiler itself and into the engine. Only frametime is recorded in the profiler now - Fix longstanding bug in first frame renderthread time in the engine Change 3814039 by Ben.Woodhouse More Csvprofiler improvements - Event support (via CSV_EVENT macros). These appear in the "EVENTS" column of the CSV and can be used to add context to the stat data - Reduced memory overhead for timestamps through bit-packing (now 16 bytes per marker instead of 24), and splitting stats into different types Change 3814041 by Ben.Woodhouse Integrate as edit CL 3796390 from Fortnite/Main: Fix CsvProfiler not compiling in shipping for now Change 3814229 by Ben.Woodhouse Integrate + refactor of CL 3792591 to reduce complexity and fix bugs Original changelist description: CSV profiler improvements: - The CSV profiler is now always compiled in on the server - The CSV profiler can now handle both int32 and float stats - In BeginCapture, the function can take additional arguments for some customization of filenames Fixes to the above: - Remove FCustomValue class - Fixes bug where all timestamp values from CSV_SCOPED_STATs were garbage (due to issues resulting from FCustomValue type ambiguity when adding values together) - FCsvCustomStat now just uses simple union + bitfield flag to reduce size and complexity (4 bytes instead of 8 per value) - FCsvColumn class modified to use doubles, which can represent both ints and floats without loss of precision - this class is not memory or time critical - Replace multiple overrides used by the server for filenameprefix/folder/postfix etc with a single FilenameOverride Change 3814242 by Ben.Woodhouse Disable CSV unit stats on the dedicated server Change 3817339 by Ben.Woodhouse Duplicate from 3816641: CSV profiler improvements - Added a low-pri processing thread to compress raw timing data into a much more efficient format - Reduces memory usage for 15 minute 30k frame capture with GPU stats enabled from 110MB to 3.4MB - Processing time : 0.1ms per frame - Improved name handling for char literal stats. We now use the string as the ID rather than the pointer so multiple stat uses of the same name string apply only to a single stat - Reworked thread data access to eliminate locking for anything time-critical. Frame boundaries now handled via a lock-free helper class - Fixed bug with queue implementation where 1 in 128 reads would duplicate the last block of stat data - Reduced #include dependencies for CSVProfiler.h - Removed AccumulateMax because it doesn't work, and implementing properly would add a lot of complexity - Added a simple test harness Change 3817582 by Ben.Woodhouse Fix android compile warning Change 3823242 by Ben.Woodhouse Integrate as edit from Fortnite/Main 3820067: Fix threading issue with D3D12 pipeline state caches for windows. This was caused by the usage of FRwScopeLock::RaiseLockToWrite. A pointer read before RaiseLockToWrite was called was invalidated because RaiseLockToWrite has to release the read lock before acquiring the write lock. Rename FRwScopeLock::RaiseLockToWrite to ReleaseReadOnlyLockAndAcquireWriteLock_USE_WITH_CAUTION to make it more explicit what's happening. As the comment says: // This function should be used with caution. // It releases the read lock _before_ acquiring a new write lock. This is not an atomic operation and the caller should // not treat it as such. // E.g. Pointers read from protected data structures prior to this call may be invalid after the function is called. Change 3823840 by Ben.Woodhouse Edigrate from 3823816 Fix an issue where the csvprofile console commands would sometimes result in an empty CSV. The root cause was GFrameNumber incrementing between the console command being read and FCSVProfiler::EndFrame(). We now use our own frame counter which is updated in EndFrame, so this can't happen Also fix an issue where calling csvprofile stop twice would cause all further commands to be ignored. Change 3827787 by Ben.Woodhouse Integrate-as-edit CL 3820678 from Fortnite/Main Allow the CSV Profiler to be compiled in to shipping dedicated server builds Change 3827842 by Ben.Woodhouse Integrate-as-edit CL 3827079 from Fortnite/Main CSV profiler category support Change 3827918 by Luke.Thatcher [CONSOLE] [!] Fix compile error in CSV custom stats. Change 3827964 by Luke.Thatcher [CONSOLE] [!] Fix inverted logic and spelling of boolean. - Functionally, the boolean did the correct thing, but the logic was backwards inside the build tool. Change 3831661 by Ben.Woodhouse Integrate-as-edit CL 3830630 from Fortnite/Main Fix CSVProfiler assert in dev builds on XB1 Change 3860300 by Joe.Barnes Use same method for src and dest rect calculation as other post processing passes so rects match between passes. Prevents read of unprocessed pixels. Change 3860347 by Joe.Barnes Delete existing SourceConfigFile before allocating a new one to prevent them leaking. Change 3860348 by Joe.Barnes Completely encapsulate GetLLMAlloc() in #ifdef. Change 3861772 by Ben.Woodhouse Integrate-as-edit CL 3861688 from Fortnite/Main: Forward lighting GPU crash fixes Change 3861774 by Ben.Woodhouse Integrate as edit CL 3833918 from dev-rendering (courtesy of DanielW): D3D12 RHI: only refcount uniform buffers if GRHINeedsExtraDeletionLatency is false, which is no longer the case for PC. The refcounting was heavy on performance as reported by a licensee because FRHIResource uses atomics for refcounting, which is only necessary when GRHINeedsExtraDeletionLatency is disabled. Change 3862214 by Ben.Woodhouse Integrate-as-edit CL 3859637 from Fortnite/Main Dynamic resolution console tweaks - Dynamic resolution high level switch driven by a cvar instead of code - Disable user settings dynamic resolution handling on non-desktop platforms. DynamicRes as a user setting does not make sense on consoles/mobile - we'll drive it from device profiles/scalability - Modify naming of GPUHeadRoom to make it clear that it's a percentage, not millseconds Change 3863919 by Ben.Woodhouse [Copy] Integrate console dynamic resolution interface changes from CL 3863354, 3862754, 3862639 Change 3864347 by Ben.Woodhouse Fix the editor build. This will need a proper fix before 4.19 ships. #lockdown Nick.Penwarden #rb none [CL 3913399 by Ben Marsh in Main branch]
2018-02-27 17:30:35 -05:00
while (CurrentBufferFrameIndexInterpolated < 0.0)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
{
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3873914) ============================ MAJOR FEATURES & CHANGES ============================ Change 3873906 by Dan.Oconnor Revised fix for preventing delegate functions from appearing in context menu when using the compilation manager - needed to run after CallDelegateHandler changed statement type #jira UE-51726 Change 3873614 by Dan.Oconnor Prevent delegate functions from appearing in context menu when using the compilation manager and prevent crash if such a function is somehow compiled #jira UE-51726 Change 3873428 by Ben.Zeigler #jira UE-54753 Fix class pin on SpawnActorFromClass to correctly support browse. It was inherting from the wrong pin widget Copy of 3873408 Change 3873083 by Ethan.Geller [4.19]#jira UE-54865 fix seconds -> milliseconds conversion issue. #rb aaron.mcleran #lockdown cristina.riveron Change 3872714 by Dan.Oconnor Further revise fix for UE-53840, mistakenly reverted to old behavior when compiling synchronously #jira UE-53840 Change 3872648 by Ben.Zeigler #jira UE-54845 Fix crash in NextDebugTarget when there are no valid debug targets Copy of CL #3872636 Change 3872500 by Arne.Schober Back out changelist 3870283 #jira UE-54838 Change 3872412 by Mark.Satterthwaite Remove now unnecessary r.Metal.ManualVertexFetch from the device profiles. #jira UE-54853 Change 3872313 by Martin.Wilson Add UI to Live Link Client to warn live link users about background performance throttling #jira none Change 3872272 by Martin.Wilson Fix crash when clearing a skeletal mesh on a skeletal mesh component with an active Post Process Anim Instance #jira none Change 3872238 by Mark.Satterthwaite Duplicate CL #3871025 Make Manual Vertex Fetch a property of the shader platform for Metal - only the desktop platforms (METAL SM5/SM5_NoTess/MRT) will use manual vertex fetch. The mobile platforms use vertex descriptors. Prevents problems with cooked versions of games not working properly on Metal due to a mismatch between the runtime's Manual-Vertex-Fetch state versus the state used by the cooker when compiling shaders. #jira UE-54843 Change 3872087 by Yasiman.Ahsani Adding Python, libdisasm, musl, and LSS licenses. #JIRA n/a - adding licenses for new TPS Change 3872037 by Ben.Marsh BuildGraph: Add a task for compiling MSBuild projects. #jira Change 3871934 by Lina.Halper #jira: UE-54703 Change 3871595 by Michael.Trepka Fixed a problem with Mac editor not exiting with error code returned from GuardedMain function #jira UE-54830 Change 3870829 by Joe.Barnes Fix unintentional change to PhysX libs used in Debug builds. #jira ue-54817 Change 3870820 by Nick.Atamas Copying //Tasks/UE4/Dev-VR-4.19a@3870772 to Release-4.19 (//UE4/Release-4.19) #jira UE-54816 Change 3870755 by Chance.Ivey Min Android version set - should fix camera permissions issue found in #JIRA UE-54024 #rb none #fyi nick.atamas Change 3870547 by Krzysztof.Narkowicz Fixed FreezeRendering on non editor builds: ComputeAndMarkRelevanceForViewParallel was calling FrozenMatricesGuard on multiple threads, reading and writing view matrices state in parallel. #jira UE-53640 Change 3870546 by Krzysztof.Narkowicz Fixed tesselation shader tex/uniform initialization in OpenGL3/4 path #jira UE-54471 Change 3870284 by Ben.Zeigler #jira UE-54583 Fix issue where loading multiple already loaded assets via Async Load Asset node could return the wrong asset on the loaded pin. The assign variable node was happening at a slightly wrong time Copy of CL #3870279 Change 3870283 by Arne.Schober SafeRelease SRVs that might be hold by the Vertexfactories (maybe due to indirect use in GlobalResources) Note that the VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should be uneccessary #jira none Change 3870098 by Ben.Marsh Fix OptimizeCode = CodeOptimization.Always causing compile errors in Linux debug builds. bUseInlining was not set correctly on the global compile environment used to build shared PCHs. Also fixed other settings not being propogated down from the target correctly. #jira UE-53855 Change 3870013 by Ben.Marsh UBT: Add an error if a user attempts to clean a target through hot-reload, rather than just failing to delete DLLs because they are locked. #jira UE-54179 Change 3870010 by Ben.Marsh UBT: Add an option to format output messages in a form that can be parsed by MSBuild. Prevents errors showing as "EXEC: Error:", and displays them correctly in the error list window. #jira Change 3869814 by Ben.Marsh UBT: Unify command line arguments to use -Name=Value syntax. -Module <Name>, -ModuleWithSuffix <Name> <Suffix>, -Plugin <Path> and -Receipt <Path> are no longer supported. Also remove the RemoteRoot option, which was not used anywhere. #jira Change 3869786 by Martin.Wilson Fix Live Link Remove Source button not working #Jira UE-54652 Change 3869660 by Martin.Wilson Fix missing message bus sources in the live link client (not repolling for new sources) #Jira UE-54712 Change 3869659 by Guillaume.Abadie Fixes SimpleComposure's BP_AdvancedCompositing keep allocating memory every frame. Credits for fixing the issue to Ron Radeztsk. #jira UE-54780 Change 3869401 by Lauren.Ridge Adding to the conditional in FindAllAncestorNamedSlotHostWidgetsForContent #jira UE-51470 Change 3869384 by Brandon.Schaefer Open the project in the explorer when NullSourceCodeAccess is done creating the project #jira UE-54630 Change 3869308 by Ben.Marsh PR #4452: Fixed FindFilesRecursively in IPlatformFilePak (Contributed by user37337) #jira UE-54568 Change 3869265 by Martin.Wilson Fix crash and subsequently found issues with unloading/reloading Maya Live Link plugin -Crash on reload due to core code getting reinitialize, made this a one time only thing (as Maya never gets rid of the module from memory) -Added manual ticking of FTicker, allows message bus objects to be cleaned up properly (cannot do this as part of normal flow as it is in engine code which we dont have) -rebuild binaries for Engine/Extras #Jira UE-54643 Change 3869206 by Benn.Gallagher Fixed crash updating clothing paint mode after tab spawners have been destroyed by the hosting application. #jira UE-54116 Change 3869064 by Benn.Gallagher Resolved skeletal mesh data changes and clothing section disable changes after collision. Re-added ability to disable sections at the mesh level and removed the ability to strip editor sections as these are required for a number of other features to correctly function. #jira UE-52557 Change 3869062 by Guillaume.Abadie Fixes "dynamic resolution is not supported on this platform" warning message being always visible. #jira UE-54655 Change 3868202 by Lauren.Ridge Fix for assert on expanding vector param in layered material #jira UE-54737 Change 3868161 by zak.parrish Replacing FaceARDebugUI with a blank UI until a new one can be created, due to a crash bug. #rb none #JIRA UE-54639 Change 3867750 by Ethan.Geller [4.19] #jira UE-54725 Fix for Envelope attack and release values not being properly set on Synth Components #rb aaron.mcleran #lockdown cristina.riveron Change 3867657 by Lauren.Ridge Adding if with editor wrapper to new function #jira cis fix Change 3867646 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867340 by Lauren.Ridge Fixes to Material Layers from 4.19 preview feedback -Need to pass through base attributes better/have better default nodes in layer (optional Example Layers and Blends checkbox now enables this in Experimental Settings) -Parent in function should be editable -Enforce only two layers in a blend -Mat layer should warn if it has incorrect output in the layer itself -Enforce not being able to delete outputs -Warn about creating a MAL node inside a function #jira UETOOL-1312 Change 3867317 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867000 by Lauren.Ridge Fix for folder favorites possibly becoming very large #jira UE-54704 Change 3866892 by Martin.Wilson Fix crash if clicking ok on message bus add source without having a source selected #jira UE-54572 Change 3866391 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53379 Change 3866241 by Ryan.Vance #jira UE-54681 Fixed missing Vulkan texture GetNativeResource implementation that was lost in a bad merge. Change 3866071 by Nick.Shin UDN 412414 update HTMl5 readme file #jira none Change 3866005 by Max.Preussner Messaging: Preventing dangling references when removing message subscribers #jira UE-54680 Change 3865988 by Simon.Tourangeau Fix static analysis warnings #jira none Change 3865895 by zachary.wilson Renaming QA-PhysicalLightUnits to TM-PhysicalLightUnits in QAGame. #JIRA UE-29618 Change 3865469 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3865461 by Chris.Babcock Add a wait for audio thread to pause audio on going to background #jira UE-54301 #ue4 #android Change 3865350 by Matt.Kuhlenschmidt Fix issue where cascade emitter UI would disapper #jira UE-53379 Change 3865336 by Arne.Schober REL - Fix UE-52356 Bone Weight #jira UE-52356 Change 3865257 by Ben.Marsh Fix editor failing to load content-only projects when compiled in DebugGame. #jira UE-54661 Change 3865238 by Simon.Tovey Pulling Olaf's fix from 3832595 over to release #tests EngineTests boots in vulkan #JIRA UE-54394 Change 3865191 by Sorin.Gradinaru UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format #jira UE-54317 #Android #4.19 From //Dev-Mobile/3863322 Change 3865190 by Sorin.Gradinaru UE-54175 Selecting For Distribution no longer sets configuration to Shipping #UE4 #4.19 #jira UE-54175 From //Dev-Mobile/3863371 "For Distribution" enable-> reset "Build COnfiguration" to Shipping and force serialization to DefaultGame.ini (see UE-52845) Change 3865056 by Jamie.Dale Fixed culture being incorrect when added via the Localization Dashboard #jira none Change 3864826 by Max.Preussner WmfMedia: Added missing scope lock #jira UE-54365 Change 3864055 by Aaron.McLeran #jira UE-54213 Crash fix for GC'd plugin settings objects. Adding to AddReferencedObjects. Change 3863775 by Andrew.Porter MediaFrameworkTest: Removing Platform Media Source TVOS test content #jira UE-29618 Change 3863714 by Dan.Oconnor Make array, set, and map nodes no longer switch object type when a pin is disconnected. Also, you can no longer attach unrelated map types to the MakeMap node if only the value pin has been inferred #jira UE-54634 Change 3863696 by Max.Chen Sequencer: Fix crash open a new sequence while another is still active. #jira UE-54620 #jira UE-54624 Change 3863638 by Dan.Oconnor Make sure all blueprints that are skeleton compiled get a BroadcastChanged notification, also run BroadcastChanged after reinstancing, matching pre compilation manager behavior #jira UE-54193 Change 3863494 by Jamie.Dale Ensure Py_SetPythonHome is set correctly before the embedded Python interpreter is initialized #jira UE-54345 Change 3863433 by Max.Preussner MediaPlayerEditor: Removed tvOS from list of available platforms in Platform Media Source assets tvOS currently reports itself as iOS, so it cannot have its own setting. #jira UE-54559 Change 3863406 by Lauren.Ridge Fix for a crash when filtering a dropdown with no set value #jira UE-54631 Change 3863238 by Michael.Kirzinger #jira UE-52730: Fix mac voip crash Change 3862586 by Marc.Audy Clean up rendering thread heartbeat checks that got mangled in various integrations #jira Change 3862247 by Guillaume.Abadie Fixes editor lines that were using a simple element blending mode that was generating an incorrect alpha channel. #jira UE-53830 Change 3862120 by Guillaume.Abadie Fixes USceneCaptureComponent::HiddenActors always staying gray out in world editor. #jira UE-51458 Change 3861363 by Jamie.Dale Static analysis fixes #jira none Change 3861150 by Matt.Kuhlenschmidt Fix static mesh editor displaying 0 for all stats on LODs > 0 #jira UE-53776 Change 3860990 by Dan.Oconnor Clear subobjects not recreated on load, e.g. because we're running with -game and the subobject was created using CreateEditorOnlySubobject #jira UE-54551 Change 3860972 by Nick.Shin HTML5 - detect "SyntaxError: " and do a forced reload - an actual syntax error would be caught during compile time - this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page #jira UE-54017 QAGame fails to launch properly on HTML5 Firefox 64 bit Change 3860951 by Arne.Schober Fix not releaseing SRV on render thread for FPositionVertexBuffer, FStaticMeshVertexBuffer, FColorVertexBuffer, FStaticMeshInstanceBuffer. #jira UE-54587 Change 3860950 by tim.gautier QAGame: Updating ML_Stone to include Texture Coordinate and Panner functions #jira UE-29618 Change 3860833 by Michael.Dupuis #jira UE-54181: Repopulate the foliage list when existing simulate mode Let the GC know that internal struct hold UObject ptr Change 3860762 by Jamie.Dale Ensure we invoke the correct version of Python from UBT #jira UE-54345 Change 3860676 by Simon.Tourangeau Remove DirectoryWatcher warning in output log #jira UEENT-846 Change 3860598 by Lauren.Ridge Fix for crash on opening new material instance #jira UE-54589 Change 3860338 by Michael.Lentine Integrate changes for fixing MorphTargets. #jira 54398 Change 3860215 by Ben.Marsh UAT: Fix exception consturcting target rules assembly inside UAT, now that there's an abstract TargetRules class. #jira UE-54578 Change 3860186 by Matt.Kuhlenschmidt Fix crash top 10 with the font editor shutting down and then a dpi event occuring #jira UE-54543 Change 3859854 by Graeme.Thornton PR #4124: VSCode: Changed VisualStudioCodeSourceCodeAccessor to work with non-default VSCode install paths on Linux (Contributed by christopherreed) #jira UE-51289 Change 3859848 by Graeme.Thornton Fix crypto.cs reading the wrong ini setting names for uasset encryption settings #jira UE-54566 Change 3859684 by Ben.Marsh PR #4436: Fix compile error when building BlankProgram because incorrect directory path (Contributed by windkey) #jira UE-54392 Change 3859657 by Ben.Marsh Fix FTransform being passed by value, causing alignment error when compiling for Win32. #jira Change 3859312 by nick.bullard Updating AEOverviewMan to remove reference to sub-level AEOverviewSWP which was deleted in 3859278 Still need to update menu to remove selection #jira UE-50784 Change 3859278 by Nick.Bullard Deleteing AEOverviewSWP.umap per request of Developer. Also updated TM-AnimPhys which refereneced this map as well. "This test map is a custom C++ implementation of a "procedural sound wave". This code is super janky and not worth fixing up. I'm sure there's a legit thread safety problem in there but the code is in QAGame only. We've since implemented "synth components" which do what this test does in a much safer/better way and maintaining/testing this old thing is *not* worth the time." #jira UE-50784 Change 3859124 by Dan.Oconnor Fix long standing crash when duplicating a blueprint that is missing its parent class. Entries in CrashReport go back to 4.16 #jira UE-54468 Change 3859086 by Ryan.Vance #jira UE-54470 We need to set the viewport in both cases. Change 3859006 by Dan.Oconnor Revise fix for archetype lookup when reinstancing. During compilation we do not want to force use of the up to date class #jira UE-54541 Change 3858990 by mason.seay Cleaned up blueprints to remove compile errors #jira UE-29618 Change 3858945 by Aaron.McLeran #jira UE-54265 PR #4428: Fixing Envelope Bug in AudioMixer (Contributed by Chrispykins) Change 3858719 by Aaron.McLeran #jira UE-54552 Fix for sample buffer reader Change 3858647 by Ethan.Geller PR #4439: Removes ambiX -> FuMa conversion (Contributed by mgorzel) #jira UE-54407 Change 3858364 by Michael.Dupuis #jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances. Change 3858268 by Dan.Oconnor Prevent postload logic running on REINST and SKEL classes #jira UE-54531 Change 3858205 by Mitchell.Wilson Removed particle looping from some emitters to resolve anim notify warnings. #jira UE-53823 Change 3858148 by Lauren.Ridge Changes based on Material Layer Feedback from previews - (Temporary) Disabled being able to create a layer or blend in the asset dropdown - Sections of the stack that have been disabled now inactivate that part of the UI - Create Function Instance now indicates if you are making a layer or a blend - Parent dropdown has been removed from layers and blends. Where relevant, a filter button has been added instead. #jira UETOOL-1328 Change 3857933 by Michael.Dupuis #jira UE-45854: Properly unregister callback when replacing foliage type with another one Change 3857898 by Michael.Dupuis #jira UE-54396: Remove the Ensure as it could be possible that the Landscape Info is invalid during an undo operation Change 3857878 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. Copy from Dev-Sequencer #jira UE-54462 Change 3857808 by Michael.Dupuis #jira UE-54421: Prevent edition during Simulate when clicking on actor Change 3857786 by Rolando.Caloca UE4.19 - Fix recompute tangents and skin cache for OpenGL #jira UE-42108 PR #3271 Change 3857549 by Lina.Halper another jittering issue due to revision number change clear the motion vector after compile #jira: UE-53930 Change 3857439 by Lina.Halper Clear motion vector when end of sequencer when in editor world #jira:UE-54057 Change 3857384 by Graeme.Thornton Restore fix for visual studio source code accessor not correctly determining that a content project has no solution and opening a fresh instance of visual studio #jira UE-50020 Change 3856596 by Chris.Babcock Fix ResonanceAudioApi Android library architecture filtering #jira UE-54478 #ue4 #android Change 3856449 by Michael.Dupuis #jira UE-35097: Various cosmetic changes that were done in phase 2 that help improve clarity of the design. Change 3856415 by Dan.Oconnor Fix regression when loading instances that have had their class deleted. Issue detected by static analysis #jira UE-54467 Change 3856332 by Ben.Marsh Resaving TP_HandheldARBP assets to fix version again. #jira Change 3856319 by Ben.Marsh Back out changelist 3855588 Causes build failure in UFE because it introduces a dependency on the Engine module. UFE compiles with WITH_ENGINE = 0. #jira UE-54472 Change 3856292 by Ben.Marsh Fix app-local dependencies not being included in binary builds, and only working for code projects in source builds. #jira UE-54448 Change 3856190 by Martin.Wilson Fix bone access mismatch between raw mesh bones and final bones (that include virtual bones too) #jira UE-54266 Change 3856169 by Ben.Marsh Tag XGEControlWorker.exe as a build product, so it's included in the binary distro. #jira UE-54283 Change 3856123 by Chris.Babcock Fix missing ARCore file #jira UE-54453 #ue4 #android Change 3856005 by Richard.Wallis Clone of Dev-Rendering CL 3855993 - turn off FShaderCache. #jira UE-52928 Change 3855961 by Jian.Ru Copy 3855047 - fix DFAO Nan problem #jira UE-54403 Change 3855811 by Martin.Wilson Add build process for Maya Live Link plugin (standalone, manually triggered) + add built binaries to Engine/Extras (Maya 2016, Maya 2017, Maya 2018) #jira none Change 3855758 by Cosmin.Sulea UE-53569 - tvOS does not package or launch-on #jira UE-53569 Change 3855727 by Ben.Marsh Resaving assets with a versioned build in the editor, to fix warnings building DDC. #jira Change 3855626 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-50979 (MP4 doesn't resume playback when iOS 11 device wakes from sleep) #jira UE-50979 Change 3855588 by Graeme.Thornton Fix visual studio solution path being incorrect for content projects #jira UE-50020 Change 3855283 by Ben.Marsh Fix race condition where stdout/stderr write handles could be inherited by multiple processes, resulting in them not being closed (and the process exit being detected) until all processes that inherited them had been closed. Improves performance of ParallelExecutor. #jira Change 3855009 by Chance.Ivey Resaving with version number. #JIRA-54330 #rb none Change 3854943 by Dan.Oconnor Fix archetype lookup when searching hierarchy that has been partially reinstanced #jira UE-53840 Change 3854882 by Ryan.Vance #jira UE-54438 Removing vr related references to screen percentage. Removing previously removed gvr screen percentage code that came back in an integration from google. Change 3854806 by Mike.Beach Mirroring part of CL 3802176 to fix a crash that can occur when users try to use the default 'DisplayModel' on MotionController components. Also provided users a better error message to explain why a model might not be showing up. #jira UE-54214 Change 3854680 by Chance.Ivey Saving assets with version number#JIRA UE-54330 #rb none Change 3854652 by Uriel.Doyon Added a tooltip to the EV100 slider in the exposure menu. Using game settings now disables the slider. #jira UE-53945 Change 3854605 by Dan.Oconnor Make sure we don't create objects outered to a placeholder object, also make sure that archetypes that are reinstanced on load are relinked in to the linker table so that they are postload'd (and the old instance isn't) #jira UE-53954 Change 3854274 by Brandon.Schaefer Changes in CL 3842286 changed the function glslang::GlslangToSpv and requires a rebuild on Linux #jira UE-54302 #codeview Arciel.Rekman Change 3854255 by Phillip.Kavan Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties. - Mirrored from //UE4/Dev-Framework (3853349). #jira UE-53960 Change 3854177 by Ethan.Geller #jira UE-54415 set EnabledByDefault to false for Resonance Audio Change 3854123 by Ethan.Geller #jira UE-54410 set AudioComponentID Change 3853775 by Lauren.Ridge Minor cleanup #jira UE-54054 Change 3853772 by Lauren.Ridge Don't create widgets when just testing if the selected widget is a replacement candidate #jira UE-54054 Change 3853715 by Rolando.Caloca UE4.19 - Fix for OpenGL overwriting texture units #jira UE-54401 Change 3853655 by Ben.Marsh Add a retry loop on creating the first directory before copying files. Attempt to work around problems copying to shared folders. #jira Change 3853535 by Ben.Marsh Expose the engine compatible changelist to Perforce. If EnginePatchVersion > 0, this will be the changelist of the original .0 release. #jira Change 3852583 by Nick.Atamas Resaved assets so they don't produce DDC warnings. #jira none Change 3852552 by Uriel.Doyon Fixed Pre-Exposure shader compilation and Temporal AA issue. #jira UE-54276 Change 3852354 by Nick.Atamas Hopefully fixes the static analysis warning from jira issue. #jira UE-54332 Change 3852281 by Nick.Atamas Merging CL 3851690 from //Tasks/UE4/Dev-VR-4.19a/... to //UE4/Telease-4.19/... #jira UE-54331 Change 3852274 by Simon.Tourangeau Back out changelist 3851041 until Win7 issue is resolved. #jira UE-54354 Change 3852208 by Jamie.Dale Merging CL# 3821754 from //UE4/Dev-Enterprise Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types #jira none Change 3852202 by Jamie.Dale More explicit handling of EngineDir for Python SDK #jira UE-54345 Change 3851982 by Brandon.Schaefer Workaround using a hardcoded path #jira UE-54136 Change 3851748 by Michael.Dupuis #jira UE-53904: Put the code back to what it was before, as we really only want to perform this code if bIsLayerThumbnail is true, it was changed to fix another issue complaining about a missing shader, that end up being added to the existing functions Change 3851545 by Marc.Audy Remove debugging code that slipped in #jira none Change 3851461 by Ben.Marsh Fix #includes with backslashes from crashing UBT. #jira UE-53996 Change 3851391 by Jamie.Dale Updated Python to prefer our TPS SDK #jira UE-54345 Change 3851372 by Jamie.Dale Added bat file to copy the Python SDK into TPS #jira UE-54345 Change 3851218 by Ben.Marsh Add missing template to installed engine build. #jira UE-54339 Change 3851117 by andrew.porter QAGame: Removing duplicate map #jira UE-29618 Change 3851041 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3850548 by Ben.Marsh Add TP_HandheldARBP to installed engine build. #jira Change 3850424 by Ben.Zeigler Fix reported memory for asset registry to be correct, extracted from a larger change #jira none Change 3850324 by Ryan.Vance #jira UEVR-1050 Hook up the Rift dynamic res to the new IDynamicResolutionState framework Change 3849819 by JeanLuc.Corenthin Unhide Datasmith plugins in "regular" projects to allow easy project conversion #jira UEENT-795 Change 3849302 by Martin.Wilson Live Link is no longer experimental in 4.19 (moved from experimental folder to Animation) #jira none Change 3849238 by Max.Chen Sequencer: Remove bKeepStaleTracks so that stale tracks are now always purged. #jira UE-54248 Change 3849211 by Michael.Dupuis #jira UE-54181: Prevent foliage edition during PIE or simulate mode #coderevire jack.porter Change 3849123 by Benn.Gallagher Fixed crash in clothing actor creation when the clothing simulation mesh has no simulated vertices #jira UE-53741 Change 3849120 by Benn.Gallagher Fixed crash adding empty materials to destructible meshes in the destructible mesh editor #jira UE-53938 Change 3849047 by Jurre.deBaare Move material baking out of experimental #fix follow-up also remove the entry from experimental settings #jira UE-52685 Change 3848808 by Michael.Dupuis #jira UE-35097: Remove IncludeTessellationInShadowLOD & RestrictTessellationToShadowCascade from 4.19 as there is currently a bug regarding this in the dynamic rendering code path and would be too risky to fix for now. Fixed dynamic shadow code path issue vs static code path Change 3848659 by Lina.Halper Fix issue with animation resetting in the sequencer #jira: UE-54047 Change 3848635 by Rolando.Caloca UE4.19 - Fix static analysis #jira UE-50449 Change 3848515 by Sorin.Gradinaru Unshelved from pending changelist '3843541': WebBrowser Android crash on 4.4.3 #jira UE-53247 #Android #4.19 Crash on Android 4.x.x caused by a call to a Api Level 21 method Change 3848514 by Jurre.deBaare Moving over: CL 3832173 "Failed to import Alembic files #jira UE-53941 #fix Change Alembic thirdparty library setup - Removed old unused library files - Updated batch files for building HDF5 ILMBase and Alembic libraries to use new AlembicDeploy path - HDF5 is now build as a Dynamic library (which also enableds multi-threading) - Added DLLs for HDF5 to build.cs file CL 3838053 "Adding missing hdf5 dynamic libraries Change 3848245 by Ben.Marsh Downgrade warning about not using XGE shader compilation to a log message. Build machines do not have XGE. #jira UE-54237 Change 3847300 by Phillip.Kavan Fix shadowed local variable. #jira UE-54141 Change 3846922 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed Copied from Dev-Sequencer CL# 3846902 #jira UE-54247 Change 3846831 by Arciel.Rekman Linux: only use lld for x86_64 (UE-54144). - lld support for other architectures seems to not ready for prime time. #jira UE-54144 Change 3846771 by Lauren.Ridge Material window now uses the background color set in preview scene. #jira UE-52215 Change 3846705 by Ben.Marsh Fix batch file paths not being quoted correctly when run through XGE. #jira Change 3846550 by Lauren.Ridge Toggling Show Background now updates the background as well #jira UE-52250 Change 3846417 by Matt.Kuhlenschmidt Fix crash resizing shootergame window #jira UE-53137 Change 3846295 by Rolando.Caloca UE4.19 - New Vulkan descriptor pooling mechanism (enabled on non-android) #jira UE-50449 Change 3846273 by tim.gautier QAGame: Updating Material Layer test assets to include more Params - Added temp assets, quicker repros for bugs #jira UE-54176, UE-54165 Change 3846255 by Lauren.Ridge Parameter tab is the primary tab for material instances #jira UE-54092 Change 3846086 by Chris.Babcock Add missing SecureHash.h include #jira UE-54026 #PR #4417 #ue4 #android Change 3846049 by Martin.Wilson Fix Set Root Motion Enabled Anim Data Modifier node (previously didn't set the enabled flag) #jira UE-54220 Change 3846033 by Martin.Wilson Fix root motion being repeatedly applied ( Clear() call only clears bHasRootMotion flag, not the transform itself ) #Jira UE-54219 Change 3845991 by andrew.porter QAGame: Updating bindings on activechannels sequencer test content #jira UE-29618 Change 3845933 by Lauren.Ridge Check for original material being valid #jira UE-54166 Change 3845920 by Martin.Wilson Optimized redundant key removal #jira UE-51303 Change 3845812 by Matt.Kuhlenschmidt Fix not being able to change BSP brush shape #jira UE-53738 Change 3845790 by Martin.Wilson Fix for assert failure when accumulating root motion in debug. #jira UE-53955 Change 3845730 by JeanLuc.Corenthin Fix build breakage warning: resaved disc.uasset with 4.19.0 preview #1 failure: set the correct default mesh for AreaLightStruct.uasset #jira none Change 3845693 by Lina.Halper Fix issue with previewing pose asset with curve data #jira: UE-53967 Change 3845533 by Andrew.Rodham Sequencer: Fixed sub sequences potentially being loaded during AddReferencedObjects #jira UE-54173 Change 3845472 by Thomas.Sarkanen Prevented debug object selection dropdown from displaying objects with pending kill outers #jira UE-54045 - Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance Change 3845401 by Yannick.Lange Reverting thumbnail capture from viewport. #jira UE-53775 #jira UE-53701 Change 3844693 by JeanMichel.Dignard Changed IES texture brightness to be the max candela value and set the texture multiplier to be 1. This fixes the IES lights intensity being too high. #jira UEENT-632 Change 3844689 by JeanLuc.Corenthin Update Datasmith content assets to latest Copying fix from Dev-Enterprise by Jean-Luc Corenthin CL 3809803 Updated assets with correct release version Cleanup some paths on static meshes and texture #jira UEENT-759 #jira UEENT-657 Change 3844571 by Martin.Wilson Fix motion controller motion source pin still showing when pin is connected to something #Jira UE-53236 Change 3844564 by Martin.Wilson Due to previously fixed bug some anim blueprint nodes could have duplicated guids, this fixes them #Jira UE-54174 Change 3844545 by Jamie.Dale No longer attempt to parse group separators for numeric inputs This avoids some ambiguity when parsing numbers for languages such as German #jira UE-54170 Change 3844221 by Nick.Shin HTML5 - filter out "windows/super" keys - these are not used in UE4 - but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead... #jira UE-54056 HTML5 crashes inside browser upon pressing windows key Change 3843937 by JeanMichel.Dignard Fixed a crash when right clicking on a static mesh for which its AssetImportData class is currently unavailable (ie: in an unloaded plugin). #jira UEENT-764 Change 3843929 by Peter.Sauerbrei pull over fix for bad directory when copying launch images #jira UE-53177 Change 3843658 by Thomas.Sarkanen Text is red again in anim viewports #jira UE-53224 - Colouring removed from "Animation is being edited" warning messages Change 3843657 by Thomas.Sarkanen Enable picking via Enter for details panel asset pickers The previous (4.18) behavior was to only allow selection of the previous/next item in the list with arrow keys. A fix (CL 3783114) for pickers with many assets broke this. This change now allows for selection of any item by navigating with arrow keys and pressing Enter, as suggested in the Jira. #jira UE-53440 - Unable to select assets within modal Asset Selection dropdowns after navigating with keyboard entry Change 3843120 by Dan.Oconnor Avoid fixing component template games outside the editor, this logic does not work for games that have been nativized #jira UE-54009 Change 3842841 by Ben.Zeigler #jira UE-50020 Switch visual studio module back to using absolute paths so go to definition works, broken in CL #3796157 Change 3842582 by Lauren.Ridge Guards against the widget passed to scrollwidgetintoview being null #jira UE-54037 Change 3842575 by Max.Chen Sequence Recorder: Stop recording if the preview window is destroyed. #jira UE-49778 Change 3842551 by Michael.Dupuis #jira UE-35097: Minor bug fix, documentation, etc. to the landscape optim that was done in the phase 2 that have 0 risk. Change 3842371 by Max.Preussner Media: Merged 4.19 fixes from Dev-Sequencer CL 3807293 WmfMedia: Fixed YUY2 video format strides CL 3827988 MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together CL 3805414 MediaAssets: Setting valid GUID when initializing media texture resource CL 3804183 MediaAssets: Added missing lock in media sound component CL 3831580 MfMedia: Media open events generated in same order as on other platforms CL 3807193 WmfMedia: Fixed incorrect buffer stride for RGB32 video tracks #jira UE-53532 #jira UE-53328 Change 3842356 by Max.Preussner ImgMedia: Fixed ensure when cooking project that uses ImgMediaSource #jira UE-51631 Change 3842335 by Aaron.McLeran #jira UE-54087 PR #4419: Fixes a crash due to nullptr dereference (Contributed by mgorzel) Change 3842286 by Rolando.Caloca UE4.19 - Fix for static analysis - Glslang 1.0.65.1 #jira UE-54128 Change 3842222 by andrew.porter QAGame: Updating framerate of EXR_Sequence #jira UE-29618 Change 3842211 by Ben.Marsh Fix determination of Windows version string. The manifest for UE4 applications declares compatibility with Windows 10 nowadays, so we get accurate version numbers returned from GetOSVersionInfo(). #jira UE-54035 Change 3842163 by Cosmin.Sulea UE-53303 - We do not check for remote connection before attempting remote shader compile, causing crashes when misconfigured #jira UE-53303 Change 3841770 by Max.Chen Sequencer: Fix to allow keying of an arbitrarily deep property path. #jira UE-54095 Change 3841758 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3841415 by Lauren.Ridge Renaming a material layer or material layer blend will no longer cause the asset to appear removed from the stack #jira UE-53942 Change 3841327 by Arciel.Rekman Linux: fix Debug build (UE-53855) - A workaround. UBT should be using proper PCH files instead. #jira UE-53855 Change 3840975 by Rolando.Caloca UE4.19 - Updated VulkanRHI - Fixes for GPU frame time - Fixes for CPU performance #jira UE-50449 Change 3840838 by Michael.Dupuis #jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash Change 3840693 by Ben.Zeigler #jira UE-53923 Fix regression in 4.19 where PrintScriptCallstack is not always safe to call from the immediate window. I narrowed down the issue to some confusing optimized code so I turned off optimization Copy of CL #3840692 Change 3840680 by Aaron.McLeran Bringing fixes from Dev-AnimPhys to 4.19. #jira UE-53903 crash on load with oculus audio and old audio engine #jira UE-52786, UE-53910 Fix for broken spatialization on xaudio2, old audio engine. Change 3840663 by Rolando.Caloca UE4.19 - Fix for layout ensure on HMD projects on Vulkan #jira UE-50265 Change 3840577 by Rolando.Caloca UE4.19 - Fix for CPUs with more than 16 cores #jira UE-53434 Change 3840551 by andrew.porter QAGame: Setting Allow Bindings from Asset to false #jira UE-29618 Change 3840491 by Ben.Zeigler #jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing Copy of CL #3840489 Change 3840297 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840284 by Michael.Dupuis #jira UE-53053: Was having a mismatch between the remove reorder and the actual remove Change 3840215 by Sorin.Gradinaru Unshelved from pending changelist '3812852': UE-53550 Level doesn't render on Lenovo 939 UE-53592 Assertion right after rendering scene on Lenovo S939 #jira UE-53550 #jira UE-53592 #4.19 #Android UE-53550 Removed force disabling texture2DLodEXT and textureCubeLodEXT on Mali-400 devices The problem was that the shader compiler complains about code lines before the #extension directives. Placeholder // end extensions in the original shader code - to be replaced with round() functions UE-53592 Always use a new task for devices that have GIsThreadedRendering=false, even when the call is from the rendering thread Change 3840048 by Michael.Dupuis #jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate Change 3840005 by Richard.Wallis Clone of CL 3835252 Fix for shader library not working with iterative cooking, also fixes native Metal library not working with iterative cook. This works by saving a "backup" of the shader library file - this is reloaded only during iterative cook and adds back in shaders that are missing from the current cook. Fix for extracting/searching .metal files in different directories so debug tgz archiving wasn't working correctly and also support iterative cook. Includes first pass code review suggestions by Mark Sat and Dmitriy Dyomin. #jira UE-53815 Change 3839968 by Michael.Dupuis #jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing ##codereview jack.porter Change 3839924 by Richard.Wallis Clone of CL 3838093 Fix for rewind / seek bugs in AvfMediaPlayer. - Don't initialise and send audio buffers that have a duration of Zero from the audio tap. This chokes the audio sink and adds overhead we don't need. - Don't faff around with current play rates during loop operation - normal seek doesn't do this so loop seek shouldn't either. - SetRate() should not required to be passed to media tracks - should be enough to do this on audio track select only. #jira UE-54019, UE-53027 Change 3839321 by andrew.porter QAGame: Adding missing bookmark to QA-Sequencer_Blending #jira UE-29618 Change 3839286 by Marcus.Wassmer Duplicate CL: 3823296 #jira UE-52784 Change 3839229 by Brandon.Schaefer Fix audio clean up crash when exiting PIE #jira UE-54050 #review-3839109 @Arciel.Rekman, @Aaron.McLeran Change 3839223 by andrew.porter QAGame: Rebinding pointlight actor to sequences #jira UE-29618 Change 3839098 by andrew.porter QAGame: Fixing missing sequencer blending test content #jira UE-29618 Change 3838919 by Mike.Erwin glTF: binary format's BIN chunk is not necessarily right after the JSON chunk. Discussed this with glTF spec authors. See https://github.com/KhronosGroup/glTF/issues/1177 Rearranged how we read "chunks" from the file since they are not fixed in number or order, besides JSON always being first. #jira UE-50695 Change 3838909 by Mike.Erwin glTF: base64 decoding of data buffers and images Data can be encoded inside the glTF JSON as a Base64 data URI. This CL addresses a known limitation of initial commit CL 3793018. I added this after because base64 is expected to be uncommon in the wild. Authoring software will typically use external BIN files (.gltf) or a BIN chunk (.glb) to store data. #jira UE-50695 Change 3838812 by Uriel.Doyon Integrated CL 3838576, 3838581 and 3831760 from DevRendering, fixing issues with texture streaming. #jira none Change 3838773 by Lauren.Ridge Fixing material layer filters #jira UE-54064 Change 3838748 by Michael.Trepka Fixed EngineTest runtime warning caused by CL 3838626 #jira UE-53893 Change 3838730 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3838626 by Michael.Trepka Changed FMacMenu to store MultiBox and MenuEntryBox as weak pointers instead of shared pointers. This way we avoid a situation where FMacMenu would try to release them on the main Cocoa thread or where we'd try to execute a menu action for menu items that Slate considers released. #jira UE-53893 Change 3838392 by Arciel.Rekman Fix assert on a policy removal (UE-54042). - Applying Gil's safe fix which just sweeps the problem under the rug. #jira UE-54042 Change 3838162 by Arciel.Rekman Linux: fix crash due to lambda lifetime issues (UE-54040). - The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+). #jira UE-54040 (Edigrating 3819174 to Release-4.19) Change 3838156 by Rolando.Caloca UE4.19 - Support for Vulkan devices that have no cached memory type #jira UE-54039 Change 3838096 by Brandon.Schaefer Set sound to unfocused volume multiplier if not focused #jira UE-51327 #review-3835736 arciel.rekman Change 3838087 by Brandon.Schaefer Fix arm server building. A fix from CL 3617084 remove inheriting from IHeadMountedDisplayVulkanExtensions. Remove overrides #jira UE-53901 #review-3838088 arciel.rekman Change 3837072 by Phillip.Kavan Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18. - Mirrored from //UE4/Dev-Framework (3836768). #jira UE-53908 Change 3837071 by Phillip.Kavan Emit proper syntax for set/map fields containing converted assets to generated C++ Blueprint class headers when Blueprint nativization is enabled. - Mirrored from //UE4/Dev-Framework (3835944, 3835965). #jira UE-42614 Change 3837070 by Phillip.Kavan #4202 - Blueprint nativization bug fixes (PR). - Mirrored from //UE4/Dev-Framework (3830562, 3832292). #jira UE-52188 Change 3836507 by Ryan.Vance #jira UE-53992 Due to hijacking the depth target directly from the scene context, we can't support depth compositing if it's being scaled by screen percentage since it wont match our color render target dimensions. Change 3836390 by Dan.Oconnor Fix failure to resolve archetype when using the compilation manager #jira UE-53840 Change 3836251 by Ryan.Vance #jira UE-53992 Change 3835852 by Mark.Satterthwaite Fix tessellation shaders in Metal with Manual Vertex Fetch enabled: - The control points idnex buffer shouldn't collide with anything else. - We can't use the optimisation of loading texture width & height from the buffer meta-table in tessellation shaders as the combined stages don't guarantee not to clobber unused buffer slots and screw it up when we use linear textures. #jira UE-53851 Change 3835802 by JeanMichel.Dignard UBT changes for Enterprise deployment - Allow building enterprise against an installed engine version - Added enterprise to the cleanup process if its not installed #jira UEENT-748 Change 3835625 by Bogdan.Vasilache UE-50257 --> (Skeletal meshes silently fail to render if they have more than 75 bones) --> changed logged error with a warning #jira UE-50257 Change 3833649 by Mike.Beach Enabling debug layer when multiview is enabled. #jira UE-49954 Change 3833525 by Ethan.Geller Fix copyright in ActiveSound.cpp #jira none #rb none Change 3642649 by Stewart.Lynch Renamed loctext key to stop it clashing with an existing entry #jira UE-49432 Change 3644762 by Stewart.Lynch LLM update: Added Total, Untracked and FMalloc Unused to LLMFULL stat page. Fixed occasionally missing allocs/frees. Removed platform csv. * removed CheckSize arg from OnLowLevelFree * show a warning in LLM Map when replacing existing value. This means that there has been an alloc/free mismatch. * minor optimization in LLMMap::GetMaxIndex - cache Mask value * added Total and Untracked stats to LLMFULL. LLMFULL now tracks almost all of the memory that LLMPlatform does, so there is no real need to use LLMPlatform. Removed the LLMPlatform csv. * added FMalloc Unused stat to LLMFULL to account for memory Binned2 has allocated internally. This can be used to track Binned2 fragmentation over time. * renamed Binned stats to FMemory to make it more general * added Default tracking to CustomVirtualAlloc and disable it where necessary. This catches the few VirtualAlloc calls that were missed. * added AllocType arg to all allocation tracking. This was needed in order to track the FMalloc total, and also to fix the pausing * fixed a bug in pausing where alloc/frees were being missed. Now only pauses a specific allocation type. * Trackers now maintain totals for each enum tag * tracking of Texture and mesh allocation on Windows D3D11 & D3D12 Change 3651334 by Joe.Barnes Fix misspelled function name. #jira 39441 #3016 Change 3653857 by Ben.Woodhouse Integrate from //UE4/Main/...@3653675 to //UE4/Dev-Console/... Change 3656553 by Joe.Barnes Add path for SCS_DeviceDepth. Change 3662703 by Ben.Woodhouse Merging CL 3659069 from //Fortnite/Main/... to to //ue4/dev-console/...: [FORTNITE] [CONSOLE] [+] Improved frame syncing mechanism - Improves input latency by allowing the game thread to sync to the swap chain flip of the previous frame. - Added "r.GTSyncType" CVar to control how the game thread syncs with the rest of the pipe. - r.GTSyncType 2 will sync the game thread with the flip of the swap chain, preventing the pipe from getting too long and causing excess input latency. Platforms are required to implement RHIWaitForFlip and RHISignalFlipEvent, and call RHIInitializeFlipTracking on RHI startup. A separate thread monitors the progress of frame flips and signals task graph events as they pass their corresponding frame index. In r.GTSyncType 2 mode, the game thread is signaled by this flip tracking thread. [~] Unified platform specific sync interval CVars into one: rhi.SyncInterval - 1 == 60Hz - 2 == 30Hz - 3 == 20Hz Change 3675239 by Keith.Judge Fixed thread priorities for Windows so that BelowNormal and SlightlyBelowNormal are the same. Bumped Lowest down a notch so they all fit. #jira UE-50626 Change 3676709 by Ben.Woodhouse Integrate from //UE4/Main/...@3675008 to //UE4/Dev-Console/... Change 3689712 by Ben.Woodhouse Integrate from //UE4/Main/...@3687781 to //UE4/Dev-Console/... Change 3701778 by Ben.Woodhouse Integrate from //UE4/Main/...@3699491 to //UE4/Dev-Console/... Change 3677043 by Ben.Woodhouse From StewartL: I also found that on Windows Fortnite is overflowing int32 values due to the number of allocations. I changed LLMArray and LLMMap to use uint32 and it seems to be Ok now. I didn't want to check this in at the last minute, so here's the shelf: 3645336 Change 3726532 by Luke.Thatcher [CONSOLE] [~] Enable XGE shader compilation by default. - Also set XGE mode to "force interception". With XGE on by default, we don't want people with an old Incredibuild version using the old system inadvertently. Change 3726554 by Luke.Thatcher [CONSOLE] [+] Improved Scoped Named Events - Added SCOPED_NAMED_EVENT(_FSTRING/_TEXT/_F) macros to allow use of string literals, FString and printf in scoped named event strings. - Replaced explicit use of FPlatformMisc::Begin/EndNamedEvent throughout the engine with macros, so the events can be compiled out. - Fixed performance issues on various platforms with named events. SCOPED_NAMED_EVENT macros were not considering whether the platform uses wide or ansi char strings. Change 3751378 by Ben.Woodhouse Integrate from //UE4/Main/...@3748735 to //UE4/Dev-Console/... Change 3751812 by Ben.Woodhouse Integrate from //UE4/Main/...@3750870 to //UE4/Dev-Console/... Change 3728571 by Luke.Thatcher [CONSOLE] [!] Drop another XGE controller warning to log. Change 3747150 by Joe.Barnes Add AuthoringToolHelper.bat file to installed build copy list. Change 3768585 by Ben.Woodhouse Integrate from //UE4/Main/...@3767531 to //UE4/Dev-Console/... Change 3772333 by Ben.Woodhouse Integrate from //UE4/Main/...@3771573 to //UE4/Dev-Console/... Change 3786872 by Ben.Woodhouse Integrate from //UE4/Main/...@3786785 to //UE4/Dev-Console/... Change 3787279 by Luke.Thatcher [CONSOLE] [~] Unified present threshold CVars. - CVars are now in RHIUtilities.cpp, and are renamed to rhi.PresentThreshold.Top and rhi.PresentThreshold.Bottom. - Platform implementations will be checked in shortly. Change 3787445 by Luke.Thatcher [CONSOLE] [^] Merging (as edit) improvements to low-latency frame syncing from //Fortnite/Main to //UE4/Dev-Console Original CLs - 3708949 - Added rhi.SyncSlackMS cvar to allow an offset of the game thread sync time by a number of milliseconds. - 3712693 - Fix for crash on startup in new frame syncing. - 3735765 - Fix r.GTSyncType logic when vsync is disabled (falls back to old behaviour when vsync is off). Change 3788417 by Ben.Woodhouse Duplicate from FN CL 3712515 CSV profiler GPU and pre-declared stat support - refactor the GPU profiler so it's no longer dependent on the stats system and can work in Test builds - add support for pre-declared CSV stats, using FNames (these are required for GPU stats) - add DECLARE_GPU_STAT macro which handles STATS and CsvProfiler declarations Note: still a few issues to resolve with GPU stats: these randomly go to 0 at times during a replay on XB1, the GPU total is lower than the stat unit number, and the unaccounted stat is too large due to missing stats Change 3807818 by Ben.Woodhouse Integrate from //UE4/Main/...@3803271 to //UE4/Dev-Console/... Change 3818577 by Ben.Woodhouse Integrate from //UE4/Main/...@3812936 to //UE4/Dev-Console/... Change 3821198 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820127 to //UE4/Dev-Console/... Change 3821519 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820753 to //UE4/Dev-Console/... #robomerge none Change 3813513 by Ben.Woodhouse CSV profiler refactor+ bug fix - Move the CSV profiler to core, so we can use it in modules other than engine - Profiler no longer enqueues RT commands - this is handled by a new core delegate type - Make begin/end requests more robust, enqueued via a command queue and processed in order - Defer end capture requests by a frame. This ensures stats on threads other than the gamethread (e.g. renderthread etc) are complete, so the last frame is not truncated - Fix long-standing bug with multiple captures where old/stale frames would appear in the first <128 frames of captures - Move unit stats and dynamic resolution out of the profiler itself and into the engine. Only frametime is recorded in the profiler now - Fix longstanding bug in first frame renderthread time in the engine Change 3814039 by Ben.Woodhouse More Csvprofiler improvements - Event support (via CSV_EVENT macros). These appear in the "EVENTS" column of the CSV and can be used to add context to the stat data - Reduced memory overhead for timestamps through bit-packing (now 16 bytes per marker instead of 24), and splitting stats into different types Change 3814041 by Ben.Woodhouse Integrate as edit CL 3796390 from Fortnite/Main: Fix CsvProfiler not compiling in shipping for now Change 3814229 by Ben.Woodhouse Integrate + refactor of CL 3792591 to reduce complexity and fix bugs Original changelist description: CSV profiler improvements: - The CSV profiler is now always compiled in on the server - The CSV profiler can now handle both int32 and float stats - In BeginCapture, the function can take additional arguments for some customization of filenames Fixes to the above: - Remove FCustomValue class - Fixes bug where all timestamp values from CSV_SCOPED_STATs were garbage (due to issues resulting from FCustomValue type ambiguity when adding values together) - FCsvCustomStat now just uses simple union + bitfield flag to reduce size and complexity (4 bytes instead of 8 per value) - FCsvColumn class modified to use doubles, which can represent both ints and floats without loss of precision - this class is not memory or time critical - Replace multiple overrides used by the server for filenameprefix/folder/postfix etc with a single FilenameOverride Change 3814242 by Ben.Woodhouse Disable CSV unit stats on the dedicated server Change 3817339 by Ben.Woodhouse Duplicate from 3816641: CSV profiler improvements - Added a low-pri processing thread to compress raw timing data into a much more efficient format - Reduces memory usage for 15 minute 30k frame capture with GPU stats enabled from 110MB to 3.4MB - Processing time : 0.1ms per frame - Improved name handling for char literal stats. We now use the string as the ID rather than the pointer so multiple stat uses of the same name string apply only to a single stat - Reworked thread data access to eliminate locking for anything time-critical. Frame boundaries now handled via a lock-free helper class - Fixed bug with queue implementation where 1 in 128 reads would duplicate the last block of stat data - Reduced #include dependencies for CSVProfiler.h - Removed AccumulateMax because it doesn't work, and implementing properly would add a lot of complexity - Added a simple test harness Change 3817582 by Ben.Woodhouse Fix android compile warning Change 3823242 by Ben.Woodhouse Integrate as edit from Fortnite/Main 3820067: Fix threading issue with D3D12 pipeline state caches for windows. This was caused by the usage of FRwScopeLock::RaiseLockToWrite. A pointer read before RaiseLockToWrite was called was invalidated because RaiseLockToWrite has to release the read lock before acquiring the write lock. Rename FRwScopeLock::RaiseLockToWrite to ReleaseReadOnlyLockAndAcquireWriteLock_USE_WITH_CAUTION to make it more explicit what's happening. As the comment says: // This function should be used with caution. // It releases the read lock _before_ acquiring a new write lock. This is not an atomic operation and the caller should // not treat it as such. // E.g. Pointers read from protected data structures prior to this call may be invalid after the function is called. Change 3823840 by Ben.Woodhouse Edigrate from 3823816 Fix an issue where the csvprofile console commands would sometimes result in an empty CSV. The root cause was GFrameNumber incrementing between the console command being read and FCSVProfiler::EndFrame(). We now use our own frame counter which is updated in EndFrame, so this can't happen Also fix an issue where calling csvprofile stop twice would cause all further commands to be ignored. Change 3827787 by Ben.Woodhouse Integrate-as-edit CL 3820678 from Fortnite/Main Allow the CSV Profiler to be compiled in to shipping dedicated server builds Change 3827842 by Ben.Woodhouse Integrate-as-edit CL 3827079 from Fortnite/Main CSV profiler category support Change 3827918 by Luke.Thatcher [CONSOLE] [!] Fix compile error in CSV custom stats. Change 3827964 by Luke.Thatcher [CONSOLE] [!] Fix inverted logic and spelling of boolean. - Functionally, the boolean did the correct thing, but the logic was backwards inside the build tool. Change 3831661 by Ben.Woodhouse Integrate-as-edit CL 3830630 from Fortnite/Main Fix CSVProfiler assert in dev builds on XB1 Change 3860300 by Joe.Barnes Use same method for src and dest rect calculation as other post processing passes so rects match between passes. Prevents read of unprocessed pixels. Change 3860347 by Joe.Barnes Delete existing SourceConfigFile before allocating a new one to prevent them leaking. Change 3860348 by Joe.Barnes Completely encapsulate GetLLMAlloc() in #ifdef. Change 3861772 by Ben.Woodhouse Integrate-as-edit CL 3861688 from Fortnite/Main: Forward lighting GPU crash fixes Change 3861774 by Ben.Woodhouse Integrate as edit CL 3833918 from dev-rendering (courtesy of DanielW): D3D12 RHI: only refcount uniform buffers if GRHINeedsExtraDeletionLatency is false, which is no longer the case for PC. The refcounting was heavy on performance as reported by a licensee because FRHIResource uses atomics for refcounting, which is only necessary when GRHINeedsExtraDeletionLatency is disabled. Change 3862214 by Ben.Woodhouse Integrate-as-edit CL 3859637 from Fortnite/Main Dynamic resolution console tweaks - Dynamic resolution high level switch driven by a cvar instead of code - Disable user settings dynamic resolution handling on non-desktop platforms. DynamicRes as a user setting does not make sense on consoles/mobile - we'll drive it from device profiles/scalability - Modify naming of GPUHeadRoom to make it clear that it's a percentage, not millseconds Change 3863919 by Ben.Woodhouse [Copy] Integrate console dynamic resolution interface changes from CL 3863354, 3862754, 3862639 Change 3864347 by Ben.Woodhouse Fix the editor build. This will need a proper fix before 4.19 ships. #lockdown Nick.Penwarden #rb none [CL 3913399 by Ben Marsh in Main branch]
2018-02-27 17:30:35 -05:00
CurrentBufferFrameIndexInterpolated += (double)BufferNumFrames;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
}
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3873914) ============================ MAJOR FEATURES & CHANGES ============================ Change 3873906 by Dan.Oconnor Revised fix for preventing delegate functions from appearing in context menu when using the compilation manager - needed to run after CallDelegateHandler changed statement type #jira UE-51726 Change 3873614 by Dan.Oconnor Prevent delegate functions from appearing in context menu when using the compilation manager and prevent crash if such a function is somehow compiled #jira UE-51726 Change 3873428 by Ben.Zeigler #jira UE-54753 Fix class pin on SpawnActorFromClass to correctly support browse. It was inherting from the wrong pin widget Copy of 3873408 Change 3873083 by Ethan.Geller [4.19]#jira UE-54865 fix seconds -> milliseconds conversion issue. #rb aaron.mcleran #lockdown cristina.riveron Change 3872714 by Dan.Oconnor Further revise fix for UE-53840, mistakenly reverted to old behavior when compiling synchronously #jira UE-53840 Change 3872648 by Ben.Zeigler #jira UE-54845 Fix crash in NextDebugTarget when there are no valid debug targets Copy of CL #3872636 Change 3872500 by Arne.Schober Back out changelist 3870283 #jira UE-54838 Change 3872412 by Mark.Satterthwaite Remove now unnecessary r.Metal.ManualVertexFetch from the device profiles. #jira UE-54853 Change 3872313 by Martin.Wilson Add UI to Live Link Client to warn live link users about background performance throttling #jira none Change 3872272 by Martin.Wilson Fix crash when clearing a skeletal mesh on a skeletal mesh component with an active Post Process Anim Instance #jira none Change 3872238 by Mark.Satterthwaite Duplicate CL #3871025 Make Manual Vertex Fetch a property of the shader platform for Metal - only the desktop platforms (METAL SM5/SM5_NoTess/MRT) will use manual vertex fetch. The mobile platforms use vertex descriptors. Prevents problems with cooked versions of games not working properly on Metal due to a mismatch between the runtime's Manual-Vertex-Fetch state versus the state used by the cooker when compiling shaders. #jira UE-54843 Change 3872087 by Yasiman.Ahsani Adding Python, libdisasm, musl, and LSS licenses. #JIRA n/a - adding licenses for new TPS Change 3872037 by Ben.Marsh BuildGraph: Add a task for compiling MSBuild projects. #jira Change 3871934 by Lina.Halper #jira: UE-54703 Change 3871595 by Michael.Trepka Fixed a problem with Mac editor not exiting with error code returned from GuardedMain function #jira UE-54830 Change 3870829 by Joe.Barnes Fix unintentional change to PhysX libs used in Debug builds. #jira ue-54817 Change 3870820 by Nick.Atamas Copying //Tasks/UE4/Dev-VR-4.19a@3870772 to Release-4.19 (//UE4/Release-4.19) #jira UE-54816 Change 3870755 by Chance.Ivey Min Android version set - should fix camera permissions issue found in #JIRA UE-54024 #rb none #fyi nick.atamas Change 3870547 by Krzysztof.Narkowicz Fixed FreezeRendering on non editor builds: ComputeAndMarkRelevanceForViewParallel was calling FrozenMatricesGuard on multiple threads, reading and writing view matrices state in parallel. #jira UE-53640 Change 3870546 by Krzysztof.Narkowicz Fixed tesselation shader tex/uniform initialization in OpenGL3/4 path #jira UE-54471 Change 3870284 by Ben.Zeigler #jira UE-54583 Fix issue where loading multiple already loaded assets via Async Load Asset node could return the wrong asset on the loaded pin. The assign variable node was happening at a slightly wrong time Copy of CL #3870279 Change 3870283 by Arne.Schober SafeRelease SRVs that might be hold by the Vertexfactories (maybe due to indirect use in GlobalResources) Note that the VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should be uneccessary #jira none Change 3870098 by Ben.Marsh Fix OptimizeCode = CodeOptimization.Always causing compile errors in Linux debug builds. bUseInlining was not set correctly on the global compile environment used to build shared PCHs. Also fixed other settings not being propogated down from the target correctly. #jira UE-53855 Change 3870013 by Ben.Marsh UBT: Add an error if a user attempts to clean a target through hot-reload, rather than just failing to delete DLLs because they are locked. #jira UE-54179 Change 3870010 by Ben.Marsh UBT: Add an option to format output messages in a form that can be parsed by MSBuild. Prevents errors showing as "EXEC: Error:", and displays them correctly in the error list window. #jira Change 3869814 by Ben.Marsh UBT: Unify command line arguments to use -Name=Value syntax. -Module <Name>, -ModuleWithSuffix <Name> <Suffix>, -Plugin <Path> and -Receipt <Path> are no longer supported. Also remove the RemoteRoot option, which was not used anywhere. #jira Change 3869786 by Martin.Wilson Fix Live Link Remove Source button not working #Jira UE-54652 Change 3869660 by Martin.Wilson Fix missing message bus sources in the live link client (not repolling for new sources) #Jira UE-54712 Change 3869659 by Guillaume.Abadie Fixes SimpleComposure's BP_AdvancedCompositing keep allocating memory every frame. Credits for fixing the issue to Ron Radeztsk. #jira UE-54780 Change 3869401 by Lauren.Ridge Adding to the conditional in FindAllAncestorNamedSlotHostWidgetsForContent #jira UE-51470 Change 3869384 by Brandon.Schaefer Open the project in the explorer when NullSourceCodeAccess is done creating the project #jira UE-54630 Change 3869308 by Ben.Marsh PR #4452: Fixed FindFilesRecursively in IPlatformFilePak (Contributed by user37337) #jira UE-54568 Change 3869265 by Martin.Wilson Fix crash and subsequently found issues with unloading/reloading Maya Live Link plugin -Crash on reload due to core code getting reinitialize, made this a one time only thing (as Maya never gets rid of the module from memory) -Added manual ticking of FTicker, allows message bus objects to be cleaned up properly (cannot do this as part of normal flow as it is in engine code which we dont have) -rebuild binaries for Engine/Extras #Jira UE-54643 Change 3869206 by Benn.Gallagher Fixed crash updating clothing paint mode after tab spawners have been destroyed by the hosting application. #jira UE-54116 Change 3869064 by Benn.Gallagher Resolved skeletal mesh data changes and clothing section disable changes after collision. Re-added ability to disable sections at the mesh level and removed the ability to strip editor sections as these are required for a number of other features to correctly function. #jira UE-52557 Change 3869062 by Guillaume.Abadie Fixes "dynamic resolution is not supported on this platform" warning message being always visible. #jira UE-54655 Change 3868202 by Lauren.Ridge Fix for assert on expanding vector param in layered material #jira UE-54737 Change 3868161 by zak.parrish Replacing FaceARDebugUI with a blank UI until a new one can be created, due to a crash bug. #rb none #JIRA UE-54639 Change 3867750 by Ethan.Geller [4.19] #jira UE-54725 Fix for Envelope attack and release values not being properly set on Synth Components #rb aaron.mcleran #lockdown cristina.riveron Change 3867657 by Lauren.Ridge Adding if with editor wrapper to new function #jira cis fix Change 3867646 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867340 by Lauren.Ridge Fixes to Material Layers from 4.19 preview feedback -Need to pass through base attributes better/have better default nodes in layer (optional Example Layers and Blends checkbox now enables this in Experimental Settings) -Parent in function should be editable -Enforce only two layers in a blend -Mat layer should warn if it has incorrect output in the layer itself -Enforce not being able to delete outputs -Warn about creating a MAL node inside a function #jira UETOOL-1312 Change 3867317 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867000 by Lauren.Ridge Fix for folder favorites possibly becoming very large #jira UE-54704 Change 3866892 by Martin.Wilson Fix crash if clicking ok on message bus add source without having a source selected #jira UE-54572 Change 3866391 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53379 Change 3866241 by Ryan.Vance #jira UE-54681 Fixed missing Vulkan texture GetNativeResource implementation that was lost in a bad merge. Change 3866071 by Nick.Shin UDN 412414 update HTMl5 readme file #jira none Change 3866005 by Max.Preussner Messaging: Preventing dangling references when removing message subscribers #jira UE-54680 Change 3865988 by Simon.Tourangeau Fix static analysis warnings #jira none Change 3865895 by zachary.wilson Renaming QA-PhysicalLightUnits to TM-PhysicalLightUnits in QAGame. #JIRA UE-29618 Change 3865469 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3865461 by Chris.Babcock Add a wait for audio thread to pause audio on going to background #jira UE-54301 #ue4 #android Change 3865350 by Matt.Kuhlenschmidt Fix issue where cascade emitter UI would disapper #jira UE-53379 Change 3865336 by Arne.Schober REL - Fix UE-52356 Bone Weight #jira UE-52356 Change 3865257 by Ben.Marsh Fix editor failing to load content-only projects when compiled in DebugGame. #jira UE-54661 Change 3865238 by Simon.Tovey Pulling Olaf's fix from 3832595 over to release #tests EngineTests boots in vulkan #JIRA UE-54394 Change 3865191 by Sorin.Gradinaru UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format #jira UE-54317 #Android #4.19 From //Dev-Mobile/3863322 Change 3865190 by Sorin.Gradinaru UE-54175 Selecting For Distribution no longer sets configuration to Shipping #UE4 #4.19 #jira UE-54175 From //Dev-Mobile/3863371 "For Distribution" enable-> reset "Build COnfiguration" to Shipping and force serialization to DefaultGame.ini (see UE-52845) Change 3865056 by Jamie.Dale Fixed culture being incorrect when added via the Localization Dashboard #jira none Change 3864826 by Max.Preussner WmfMedia: Added missing scope lock #jira UE-54365 Change 3864055 by Aaron.McLeran #jira UE-54213 Crash fix for GC'd plugin settings objects. Adding to AddReferencedObjects. Change 3863775 by Andrew.Porter MediaFrameworkTest: Removing Platform Media Source TVOS test content #jira UE-29618 Change 3863714 by Dan.Oconnor Make array, set, and map nodes no longer switch object type when a pin is disconnected. Also, you can no longer attach unrelated map types to the MakeMap node if only the value pin has been inferred #jira UE-54634 Change 3863696 by Max.Chen Sequencer: Fix crash open a new sequence while another is still active. #jira UE-54620 #jira UE-54624 Change 3863638 by Dan.Oconnor Make sure all blueprints that are skeleton compiled get a BroadcastChanged notification, also run BroadcastChanged after reinstancing, matching pre compilation manager behavior #jira UE-54193 Change 3863494 by Jamie.Dale Ensure Py_SetPythonHome is set correctly before the embedded Python interpreter is initialized #jira UE-54345 Change 3863433 by Max.Preussner MediaPlayerEditor: Removed tvOS from list of available platforms in Platform Media Source assets tvOS currently reports itself as iOS, so it cannot have its own setting. #jira UE-54559 Change 3863406 by Lauren.Ridge Fix for a crash when filtering a dropdown with no set value #jira UE-54631 Change 3863238 by Michael.Kirzinger #jira UE-52730: Fix mac voip crash Change 3862586 by Marc.Audy Clean up rendering thread heartbeat checks that got mangled in various integrations #jira Change 3862247 by Guillaume.Abadie Fixes editor lines that were using a simple element blending mode that was generating an incorrect alpha channel. #jira UE-53830 Change 3862120 by Guillaume.Abadie Fixes USceneCaptureComponent::HiddenActors always staying gray out in world editor. #jira UE-51458 Change 3861363 by Jamie.Dale Static analysis fixes #jira none Change 3861150 by Matt.Kuhlenschmidt Fix static mesh editor displaying 0 for all stats on LODs > 0 #jira UE-53776 Change 3860990 by Dan.Oconnor Clear subobjects not recreated on load, e.g. because we're running with -game and the subobject was created using CreateEditorOnlySubobject #jira UE-54551 Change 3860972 by Nick.Shin HTML5 - detect "SyntaxError: " and do a forced reload - an actual syntax error would be caught during compile time - this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page #jira UE-54017 QAGame fails to launch properly on HTML5 Firefox 64 bit Change 3860951 by Arne.Schober Fix not releaseing SRV on render thread for FPositionVertexBuffer, FStaticMeshVertexBuffer, FColorVertexBuffer, FStaticMeshInstanceBuffer. #jira UE-54587 Change 3860950 by tim.gautier QAGame: Updating ML_Stone to include Texture Coordinate and Panner functions #jira UE-29618 Change 3860833 by Michael.Dupuis #jira UE-54181: Repopulate the foliage list when existing simulate mode Let the GC know that internal struct hold UObject ptr Change 3860762 by Jamie.Dale Ensure we invoke the correct version of Python from UBT #jira UE-54345 Change 3860676 by Simon.Tourangeau Remove DirectoryWatcher warning in output log #jira UEENT-846 Change 3860598 by Lauren.Ridge Fix for crash on opening new material instance #jira UE-54589 Change 3860338 by Michael.Lentine Integrate changes for fixing MorphTargets. #jira 54398 Change 3860215 by Ben.Marsh UAT: Fix exception consturcting target rules assembly inside UAT, now that there's an abstract TargetRules class. #jira UE-54578 Change 3860186 by Matt.Kuhlenschmidt Fix crash top 10 with the font editor shutting down and then a dpi event occuring #jira UE-54543 Change 3859854 by Graeme.Thornton PR #4124: VSCode: Changed VisualStudioCodeSourceCodeAccessor to work with non-default VSCode install paths on Linux (Contributed by christopherreed) #jira UE-51289 Change 3859848 by Graeme.Thornton Fix crypto.cs reading the wrong ini setting names for uasset encryption settings #jira UE-54566 Change 3859684 by Ben.Marsh PR #4436: Fix compile error when building BlankProgram because incorrect directory path (Contributed by windkey) #jira UE-54392 Change 3859657 by Ben.Marsh Fix FTransform being passed by value, causing alignment error when compiling for Win32. #jira Change 3859312 by nick.bullard Updating AEOverviewMan to remove reference to sub-level AEOverviewSWP which was deleted in 3859278 Still need to update menu to remove selection #jira UE-50784 Change 3859278 by Nick.Bullard Deleteing AEOverviewSWP.umap per request of Developer. Also updated TM-AnimPhys which refereneced this map as well. "This test map is a custom C++ implementation of a "procedural sound wave". This code is super janky and not worth fixing up. I'm sure there's a legit thread safety problem in there but the code is in QAGame only. We've since implemented "synth components" which do what this test does in a much safer/better way and maintaining/testing this old thing is *not* worth the time." #jira UE-50784 Change 3859124 by Dan.Oconnor Fix long standing crash when duplicating a blueprint that is missing its parent class. Entries in CrashReport go back to 4.16 #jira UE-54468 Change 3859086 by Ryan.Vance #jira UE-54470 We need to set the viewport in both cases. Change 3859006 by Dan.Oconnor Revise fix for archetype lookup when reinstancing. During compilation we do not want to force use of the up to date class #jira UE-54541 Change 3858990 by mason.seay Cleaned up blueprints to remove compile errors #jira UE-29618 Change 3858945 by Aaron.McLeran #jira UE-54265 PR #4428: Fixing Envelope Bug in AudioMixer (Contributed by Chrispykins) Change 3858719 by Aaron.McLeran #jira UE-54552 Fix for sample buffer reader Change 3858647 by Ethan.Geller PR #4439: Removes ambiX -> FuMa conversion (Contributed by mgorzel) #jira UE-54407 Change 3858364 by Michael.Dupuis #jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances. Change 3858268 by Dan.Oconnor Prevent postload logic running on REINST and SKEL classes #jira UE-54531 Change 3858205 by Mitchell.Wilson Removed particle looping from some emitters to resolve anim notify warnings. #jira UE-53823 Change 3858148 by Lauren.Ridge Changes based on Material Layer Feedback from previews - (Temporary) Disabled being able to create a layer or blend in the asset dropdown - Sections of the stack that have been disabled now inactivate that part of the UI - Create Function Instance now indicates if you are making a layer or a blend - Parent dropdown has been removed from layers and blends. Where relevant, a filter button has been added instead. #jira UETOOL-1328 Change 3857933 by Michael.Dupuis #jira UE-45854: Properly unregister callback when replacing foliage type with another one Change 3857898 by Michael.Dupuis #jira UE-54396: Remove the Ensure as it could be possible that the Landscape Info is invalid during an undo operation Change 3857878 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. Copy from Dev-Sequencer #jira UE-54462 Change 3857808 by Michael.Dupuis #jira UE-54421: Prevent edition during Simulate when clicking on actor Change 3857786 by Rolando.Caloca UE4.19 - Fix recompute tangents and skin cache for OpenGL #jira UE-42108 PR #3271 Change 3857549 by Lina.Halper another jittering issue due to revision number change clear the motion vector after compile #jira: UE-53930 Change 3857439 by Lina.Halper Clear motion vector when end of sequencer when in editor world #jira:UE-54057 Change 3857384 by Graeme.Thornton Restore fix for visual studio source code accessor not correctly determining that a content project has no solution and opening a fresh instance of visual studio #jira UE-50020 Change 3856596 by Chris.Babcock Fix ResonanceAudioApi Android library architecture filtering #jira UE-54478 #ue4 #android Change 3856449 by Michael.Dupuis #jira UE-35097: Various cosmetic changes that were done in phase 2 that help improve clarity of the design. Change 3856415 by Dan.Oconnor Fix regression when loading instances that have had their class deleted. Issue detected by static analysis #jira UE-54467 Change 3856332 by Ben.Marsh Resaving TP_HandheldARBP assets to fix version again. #jira Change 3856319 by Ben.Marsh Back out changelist 3855588 Causes build failure in UFE because it introduces a dependency on the Engine module. UFE compiles with WITH_ENGINE = 0. #jira UE-54472 Change 3856292 by Ben.Marsh Fix app-local dependencies not being included in binary builds, and only working for code projects in source builds. #jira UE-54448 Change 3856190 by Martin.Wilson Fix bone access mismatch between raw mesh bones and final bones (that include virtual bones too) #jira UE-54266 Change 3856169 by Ben.Marsh Tag XGEControlWorker.exe as a build product, so it's included in the binary distro. #jira UE-54283 Change 3856123 by Chris.Babcock Fix missing ARCore file #jira UE-54453 #ue4 #android Change 3856005 by Richard.Wallis Clone of Dev-Rendering CL 3855993 - turn off FShaderCache. #jira UE-52928 Change 3855961 by Jian.Ru Copy 3855047 - fix DFAO Nan problem #jira UE-54403 Change 3855811 by Martin.Wilson Add build process for Maya Live Link plugin (standalone, manually triggered) + add built binaries to Engine/Extras (Maya 2016, Maya 2017, Maya 2018) #jira none Change 3855758 by Cosmin.Sulea UE-53569 - tvOS does not package or launch-on #jira UE-53569 Change 3855727 by Ben.Marsh Resaving assets with a versioned build in the editor, to fix warnings building DDC. #jira Change 3855626 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-50979 (MP4 doesn't resume playback when iOS 11 device wakes from sleep) #jira UE-50979 Change 3855588 by Graeme.Thornton Fix visual studio solution path being incorrect for content projects #jira UE-50020 Change 3855283 by Ben.Marsh Fix race condition where stdout/stderr write handles could be inherited by multiple processes, resulting in them not being closed (and the process exit being detected) until all processes that inherited them had been closed. Improves performance of ParallelExecutor. #jira Change 3855009 by Chance.Ivey Resaving with version number. #JIRA-54330 #rb none Change 3854943 by Dan.Oconnor Fix archetype lookup when searching hierarchy that has been partially reinstanced #jira UE-53840 Change 3854882 by Ryan.Vance #jira UE-54438 Removing vr related references to screen percentage. Removing previously removed gvr screen percentage code that came back in an integration from google. Change 3854806 by Mike.Beach Mirroring part of CL 3802176 to fix a crash that can occur when users try to use the default 'DisplayModel' on MotionController components. Also provided users a better error message to explain why a model might not be showing up. #jira UE-54214 Change 3854680 by Chance.Ivey Saving assets with version number#JIRA UE-54330 #rb none Change 3854652 by Uriel.Doyon Added a tooltip to the EV100 slider in the exposure menu. Using game settings now disables the slider. #jira UE-53945 Change 3854605 by Dan.Oconnor Make sure we don't create objects outered to a placeholder object, also make sure that archetypes that are reinstanced on load are relinked in to the linker table so that they are postload'd (and the old instance isn't) #jira UE-53954 Change 3854274 by Brandon.Schaefer Changes in CL 3842286 changed the function glslang::GlslangToSpv and requires a rebuild on Linux #jira UE-54302 #codeview Arciel.Rekman Change 3854255 by Phillip.Kavan Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties. - Mirrored from //UE4/Dev-Framework (3853349). #jira UE-53960 Change 3854177 by Ethan.Geller #jira UE-54415 set EnabledByDefault to false for Resonance Audio Change 3854123 by Ethan.Geller #jira UE-54410 set AudioComponentID Change 3853775 by Lauren.Ridge Minor cleanup #jira UE-54054 Change 3853772 by Lauren.Ridge Don't create widgets when just testing if the selected widget is a replacement candidate #jira UE-54054 Change 3853715 by Rolando.Caloca UE4.19 - Fix for OpenGL overwriting texture units #jira UE-54401 Change 3853655 by Ben.Marsh Add a retry loop on creating the first directory before copying files. Attempt to work around problems copying to shared folders. #jira Change 3853535 by Ben.Marsh Expose the engine compatible changelist to Perforce. If EnginePatchVersion > 0, this will be the changelist of the original .0 release. #jira Change 3852583 by Nick.Atamas Resaved assets so they don't produce DDC warnings. #jira none Change 3852552 by Uriel.Doyon Fixed Pre-Exposure shader compilation and Temporal AA issue. #jira UE-54276 Change 3852354 by Nick.Atamas Hopefully fixes the static analysis warning from jira issue. #jira UE-54332 Change 3852281 by Nick.Atamas Merging CL 3851690 from //Tasks/UE4/Dev-VR-4.19a/... to //UE4/Telease-4.19/... #jira UE-54331 Change 3852274 by Simon.Tourangeau Back out changelist 3851041 until Win7 issue is resolved. #jira UE-54354 Change 3852208 by Jamie.Dale Merging CL# 3821754 from //UE4/Dev-Enterprise Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types #jira none Change 3852202 by Jamie.Dale More explicit handling of EngineDir for Python SDK #jira UE-54345 Change 3851982 by Brandon.Schaefer Workaround using a hardcoded path #jira UE-54136 Change 3851748 by Michael.Dupuis #jira UE-53904: Put the code back to what it was before, as we really only want to perform this code if bIsLayerThumbnail is true, it was changed to fix another issue complaining about a missing shader, that end up being added to the existing functions Change 3851545 by Marc.Audy Remove debugging code that slipped in #jira none Change 3851461 by Ben.Marsh Fix #includes with backslashes from crashing UBT. #jira UE-53996 Change 3851391 by Jamie.Dale Updated Python to prefer our TPS SDK #jira UE-54345 Change 3851372 by Jamie.Dale Added bat file to copy the Python SDK into TPS #jira UE-54345 Change 3851218 by Ben.Marsh Add missing template to installed engine build. #jira UE-54339 Change 3851117 by andrew.porter QAGame: Removing duplicate map #jira UE-29618 Change 3851041 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3850548 by Ben.Marsh Add TP_HandheldARBP to installed engine build. #jira Change 3850424 by Ben.Zeigler Fix reported memory for asset registry to be correct, extracted from a larger change #jira none Change 3850324 by Ryan.Vance #jira UEVR-1050 Hook up the Rift dynamic res to the new IDynamicResolutionState framework Change 3849819 by JeanLuc.Corenthin Unhide Datasmith plugins in "regular" projects to allow easy project conversion #jira UEENT-795 Change 3849302 by Martin.Wilson Live Link is no longer experimental in 4.19 (moved from experimental folder to Animation) #jira none Change 3849238 by Max.Chen Sequencer: Remove bKeepStaleTracks so that stale tracks are now always purged. #jira UE-54248 Change 3849211 by Michael.Dupuis #jira UE-54181: Prevent foliage edition during PIE or simulate mode #coderevire jack.porter Change 3849123 by Benn.Gallagher Fixed crash in clothing actor creation when the clothing simulation mesh has no simulated vertices #jira UE-53741 Change 3849120 by Benn.Gallagher Fixed crash adding empty materials to destructible meshes in the destructible mesh editor #jira UE-53938 Change 3849047 by Jurre.deBaare Move material baking out of experimental #fix follow-up also remove the entry from experimental settings #jira UE-52685 Change 3848808 by Michael.Dupuis #jira UE-35097: Remove IncludeTessellationInShadowLOD & RestrictTessellationToShadowCascade from 4.19 as there is currently a bug regarding this in the dynamic rendering code path and would be too risky to fix for now. Fixed dynamic shadow code path issue vs static code path Change 3848659 by Lina.Halper Fix issue with animation resetting in the sequencer #jira: UE-54047 Change 3848635 by Rolando.Caloca UE4.19 - Fix static analysis #jira UE-50449 Change 3848515 by Sorin.Gradinaru Unshelved from pending changelist '3843541': WebBrowser Android crash on 4.4.3 #jira UE-53247 #Android #4.19 Crash on Android 4.x.x caused by a call to a Api Level 21 method Change 3848514 by Jurre.deBaare Moving over: CL 3832173 "Failed to import Alembic files #jira UE-53941 #fix Change Alembic thirdparty library setup - Removed old unused library files - Updated batch files for building HDF5 ILMBase and Alembic libraries to use new AlembicDeploy path - HDF5 is now build as a Dynamic library (which also enableds multi-threading) - Added DLLs for HDF5 to build.cs file CL 3838053 "Adding missing hdf5 dynamic libraries Change 3848245 by Ben.Marsh Downgrade warning about not using XGE shader compilation to a log message. Build machines do not have XGE. #jira UE-54237 Change 3847300 by Phillip.Kavan Fix shadowed local variable. #jira UE-54141 Change 3846922 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed Copied from Dev-Sequencer CL# 3846902 #jira UE-54247 Change 3846831 by Arciel.Rekman Linux: only use lld for x86_64 (UE-54144). - lld support for other architectures seems to not ready for prime time. #jira UE-54144 Change 3846771 by Lauren.Ridge Material window now uses the background color set in preview scene. #jira UE-52215 Change 3846705 by Ben.Marsh Fix batch file paths not being quoted correctly when run through XGE. #jira Change 3846550 by Lauren.Ridge Toggling Show Background now updates the background as well #jira UE-52250 Change 3846417 by Matt.Kuhlenschmidt Fix crash resizing shootergame window #jira UE-53137 Change 3846295 by Rolando.Caloca UE4.19 - New Vulkan descriptor pooling mechanism (enabled on non-android) #jira UE-50449 Change 3846273 by tim.gautier QAGame: Updating Material Layer test assets to include more Params - Added temp assets, quicker repros for bugs #jira UE-54176, UE-54165 Change 3846255 by Lauren.Ridge Parameter tab is the primary tab for material instances #jira UE-54092 Change 3846086 by Chris.Babcock Add missing SecureHash.h include #jira UE-54026 #PR #4417 #ue4 #android Change 3846049 by Martin.Wilson Fix Set Root Motion Enabled Anim Data Modifier node (previously didn't set the enabled flag) #jira UE-54220 Change 3846033 by Martin.Wilson Fix root motion being repeatedly applied ( Clear() call only clears bHasRootMotion flag, not the transform itself ) #Jira UE-54219 Change 3845991 by andrew.porter QAGame: Updating bindings on activechannels sequencer test content #jira UE-29618 Change 3845933 by Lauren.Ridge Check for original material being valid #jira UE-54166 Change 3845920 by Martin.Wilson Optimized redundant key removal #jira UE-51303 Change 3845812 by Matt.Kuhlenschmidt Fix not being able to change BSP brush shape #jira UE-53738 Change 3845790 by Martin.Wilson Fix for assert failure when accumulating root motion in debug. #jira UE-53955 Change 3845730 by JeanLuc.Corenthin Fix build breakage warning: resaved disc.uasset with 4.19.0 preview #1 failure: set the correct default mesh for AreaLightStruct.uasset #jira none Change 3845693 by Lina.Halper Fix issue with previewing pose asset with curve data #jira: UE-53967 Change 3845533 by Andrew.Rodham Sequencer: Fixed sub sequences potentially being loaded during AddReferencedObjects #jira UE-54173 Change 3845472 by Thomas.Sarkanen Prevented debug object selection dropdown from displaying objects with pending kill outers #jira UE-54045 - Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance Change 3845401 by Yannick.Lange Reverting thumbnail capture from viewport. #jira UE-53775 #jira UE-53701 Change 3844693 by JeanMichel.Dignard Changed IES texture brightness to be the max candela value and set the texture multiplier to be 1. This fixes the IES lights intensity being too high. #jira UEENT-632 Change 3844689 by JeanLuc.Corenthin Update Datasmith content assets to latest Copying fix from Dev-Enterprise by Jean-Luc Corenthin CL 3809803 Updated assets with correct release version Cleanup some paths on static meshes and texture #jira UEENT-759 #jira UEENT-657 Change 3844571 by Martin.Wilson Fix motion controller motion source pin still showing when pin is connected to something #Jira UE-53236 Change 3844564 by Martin.Wilson Due to previously fixed bug some anim blueprint nodes could have duplicated guids, this fixes them #Jira UE-54174 Change 3844545 by Jamie.Dale No longer attempt to parse group separators for numeric inputs This avoids some ambiguity when parsing numbers for languages such as German #jira UE-54170 Change 3844221 by Nick.Shin HTML5 - filter out "windows/super" keys - these are not used in UE4 - but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead... #jira UE-54056 HTML5 crashes inside browser upon pressing windows key Change 3843937 by JeanMichel.Dignard Fixed a crash when right clicking on a static mesh for which its AssetImportData class is currently unavailable (ie: in an unloaded plugin). #jira UEENT-764 Change 3843929 by Peter.Sauerbrei pull over fix for bad directory when copying launch images #jira UE-53177 Change 3843658 by Thomas.Sarkanen Text is red again in anim viewports #jira UE-53224 - Colouring removed from "Animation is being edited" warning messages Change 3843657 by Thomas.Sarkanen Enable picking via Enter for details panel asset pickers The previous (4.18) behavior was to only allow selection of the previous/next item in the list with arrow keys. A fix (CL 3783114) for pickers with many assets broke this. This change now allows for selection of any item by navigating with arrow keys and pressing Enter, as suggested in the Jira. #jira UE-53440 - Unable to select assets within modal Asset Selection dropdowns after navigating with keyboard entry Change 3843120 by Dan.Oconnor Avoid fixing component template games outside the editor, this logic does not work for games that have been nativized #jira UE-54009 Change 3842841 by Ben.Zeigler #jira UE-50020 Switch visual studio module back to using absolute paths so go to definition works, broken in CL #3796157 Change 3842582 by Lauren.Ridge Guards against the widget passed to scrollwidgetintoview being null #jira UE-54037 Change 3842575 by Max.Chen Sequence Recorder: Stop recording if the preview window is destroyed. #jira UE-49778 Change 3842551 by Michael.Dupuis #jira UE-35097: Minor bug fix, documentation, etc. to the landscape optim that was done in the phase 2 that have 0 risk. Change 3842371 by Max.Preussner Media: Merged 4.19 fixes from Dev-Sequencer CL 3807293 WmfMedia: Fixed YUY2 video format strides CL 3827988 MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together CL 3805414 MediaAssets: Setting valid GUID when initializing media texture resource CL 3804183 MediaAssets: Added missing lock in media sound component CL 3831580 MfMedia: Media open events generated in same order as on other platforms CL 3807193 WmfMedia: Fixed incorrect buffer stride for RGB32 video tracks #jira UE-53532 #jira UE-53328 Change 3842356 by Max.Preussner ImgMedia: Fixed ensure when cooking project that uses ImgMediaSource #jira UE-51631 Change 3842335 by Aaron.McLeran #jira UE-54087 PR #4419: Fixes a crash due to nullptr dereference (Contributed by mgorzel) Change 3842286 by Rolando.Caloca UE4.19 - Fix for static analysis - Glslang 1.0.65.1 #jira UE-54128 Change 3842222 by andrew.porter QAGame: Updating framerate of EXR_Sequence #jira UE-29618 Change 3842211 by Ben.Marsh Fix determination of Windows version string. The manifest for UE4 applications declares compatibility with Windows 10 nowadays, so we get accurate version numbers returned from GetOSVersionInfo(). #jira UE-54035 Change 3842163 by Cosmin.Sulea UE-53303 - We do not check for remote connection before attempting remote shader compile, causing crashes when misconfigured #jira UE-53303 Change 3841770 by Max.Chen Sequencer: Fix to allow keying of an arbitrarily deep property path. #jira UE-54095 Change 3841758 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3841415 by Lauren.Ridge Renaming a material layer or material layer blend will no longer cause the asset to appear removed from the stack #jira UE-53942 Change 3841327 by Arciel.Rekman Linux: fix Debug build (UE-53855) - A workaround. UBT should be using proper PCH files instead. #jira UE-53855 Change 3840975 by Rolando.Caloca UE4.19 - Updated VulkanRHI - Fixes for GPU frame time - Fixes for CPU performance #jira UE-50449 Change 3840838 by Michael.Dupuis #jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash Change 3840693 by Ben.Zeigler #jira UE-53923 Fix regression in 4.19 where PrintScriptCallstack is not always safe to call from the immediate window. I narrowed down the issue to some confusing optimized code so I turned off optimization Copy of CL #3840692 Change 3840680 by Aaron.McLeran Bringing fixes from Dev-AnimPhys to 4.19. #jira UE-53903 crash on load with oculus audio and old audio engine #jira UE-52786, UE-53910 Fix for broken spatialization on xaudio2, old audio engine. Change 3840663 by Rolando.Caloca UE4.19 - Fix for layout ensure on HMD projects on Vulkan #jira UE-50265 Change 3840577 by Rolando.Caloca UE4.19 - Fix for CPUs with more than 16 cores #jira UE-53434 Change 3840551 by andrew.porter QAGame: Setting Allow Bindings from Asset to false #jira UE-29618 Change 3840491 by Ben.Zeigler #jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing Copy of CL #3840489 Change 3840297 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840284 by Michael.Dupuis #jira UE-53053: Was having a mismatch between the remove reorder and the actual remove Change 3840215 by Sorin.Gradinaru Unshelved from pending changelist '3812852': UE-53550 Level doesn't render on Lenovo 939 UE-53592 Assertion right after rendering scene on Lenovo S939 #jira UE-53550 #jira UE-53592 #4.19 #Android UE-53550 Removed force disabling texture2DLodEXT and textureCubeLodEXT on Mali-400 devices The problem was that the shader compiler complains about code lines before the #extension directives. Placeholder // end extensions in the original shader code - to be replaced with round() functions UE-53592 Always use a new task for devices that have GIsThreadedRendering=false, even when the call is from the rendering thread Change 3840048 by Michael.Dupuis #jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate Change 3840005 by Richard.Wallis Clone of CL 3835252 Fix for shader library not working with iterative cooking, also fixes native Metal library not working with iterative cook. This works by saving a "backup" of the shader library file - this is reloaded only during iterative cook and adds back in shaders that are missing from the current cook. Fix for extracting/searching .metal files in different directories so debug tgz archiving wasn't working correctly and also support iterative cook. Includes first pass code review suggestions by Mark Sat and Dmitriy Dyomin. #jira UE-53815 Change 3839968 by Michael.Dupuis #jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing ##codereview jack.porter Change 3839924 by Richard.Wallis Clone of CL 3838093 Fix for rewind / seek bugs in AvfMediaPlayer. - Don't initialise and send audio buffers that have a duration of Zero from the audio tap. This chokes the audio sink and adds overhead we don't need. - Don't faff around with current play rates during loop operation - normal seek doesn't do this so loop seek shouldn't either. - SetRate() should not required to be passed to media tracks - should be enough to do this on audio track select only. #jira UE-54019, UE-53027 Change 3839321 by andrew.porter QAGame: Adding missing bookmark to QA-Sequencer_Blending #jira UE-29618 Change 3839286 by Marcus.Wassmer Duplicate CL: 3823296 #jira UE-52784 Change 3839229 by Brandon.Schaefer Fix audio clean up crash when exiting PIE #jira UE-54050 #review-3839109 @Arciel.Rekman, @Aaron.McLeran Change 3839223 by andrew.porter QAGame: Rebinding pointlight actor to sequences #jira UE-29618 Change 3839098 by andrew.porter QAGame: Fixing missing sequencer blending test content #jira UE-29618 Change 3838919 by Mike.Erwin glTF: binary format's BIN chunk is not necessarily right after the JSON chunk. Discussed this with glTF spec authors. See https://github.com/KhronosGroup/glTF/issues/1177 Rearranged how we read "chunks" from the file since they are not fixed in number or order, besides JSON always being first. #jira UE-50695 Change 3838909 by Mike.Erwin glTF: base64 decoding of data buffers and images Data can be encoded inside the glTF JSON as a Base64 data URI. This CL addresses a known limitation of initial commit CL 3793018. I added this after because base64 is expected to be uncommon in the wild. Authoring software will typically use external BIN files (.gltf) or a BIN chunk (.glb) to store data. #jira UE-50695 Change 3838812 by Uriel.Doyon Integrated CL 3838576, 3838581 and 3831760 from DevRendering, fixing issues with texture streaming. #jira none Change 3838773 by Lauren.Ridge Fixing material layer filters #jira UE-54064 Change 3838748 by Michael.Trepka Fixed EngineTest runtime warning caused by CL 3838626 #jira UE-53893 Change 3838730 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3838626 by Michael.Trepka Changed FMacMenu to store MultiBox and MenuEntryBox as weak pointers instead of shared pointers. This way we avoid a situation where FMacMenu would try to release them on the main Cocoa thread or where we'd try to execute a menu action for menu items that Slate considers released. #jira UE-53893 Change 3838392 by Arciel.Rekman Fix assert on a policy removal (UE-54042). - Applying Gil's safe fix which just sweeps the problem under the rug. #jira UE-54042 Change 3838162 by Arciel.Rekman Linux: fix crash due to lambda lifetime issues (UE-54040). - The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+). #jira UE-54040 (Edigrating 3819174 to Release-4.19) Change 3838156 by Rolando.Caloca UE4.19 - Support for Vulkan devices that have no cached memory type #jira UE-54039 Change 3838096 by Brandon.Schaefer Set sound to unfocused volume multiplier if not focused #jira UE-51327 #review-3835736 arciel.rekman Change 3838087 by Brandon.Schaefer Fix arm server building. A fix from CL 3617084 remove inheriting from IHeadMountedDisplayVulkanExtensions. Remove overrides #jira UE-53901 #review-3838088 arciel.rekman Change 3837072 by Phillip.Kavan Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18. - Mirrored from //UE4/Dev-Framework (3836768). #jira UE-53908 Change 3837071 by Phillip.Kavan Emit proper syntax for set/map fields containing converted assets to generated C++ Blueprint class headers when Blueprint nativization is enabled. - Mirrored from //UE4/Dev-Framework (3835944, 3835965). #jira UE-42614 Change 3837070 by Phillip.Kavan #4202 - Blueprint nativization bug fixes (PR). - Mirrored from //UE4/Dev-Framework (3830562, 3832292). #jira UE-52188 Change 3836507 by Ryan.Vance #jira UE-53992 Due to hijacking the depth target directly from the scene context, we can't support depth compositing if it's being scaled by screen percentage since it wont match our color render target dimensions. Change 3836390 by Dan.Oconnor Fix failure to resolve archetype when using the compilation manager #jira UE-53840 Change 3836251 by Ryan.Vance #jira UE-53992 Change 3835852 by Mark.Satterthwaite Fix tessellation shaders in Metal with Manual Vertex Fetch enabled: - The control points idnex buffer shouldn't collide with anything else. - We can't use the optimisation of loading texture width & height from the buffer meta-table in tessellation shaders as the combined stages don't guarantee not to clobber unused buffer slots and screw it up when we use linear textures. #jira UE-53851 Change 3835802 by JeanMichel.Dignard UBT changes for Enterprise deployment - Allow building enterprise against an installed engine version - Added enterprise to the cleanup process if its not installed #jira UEENT-748 Change 3835625 by Bogdan.Vasilache UE-50257 --> (Skeletal meshes silently fail to render if they have more than 75 bones) --> changed logged error with a warning #jira UE-50257 Change 3833649 by Mike.Beach Enabling debug layer when multiview is enabled. #jira UE-49954 Change 3833525 by Ethan.Geller Fix copyright in ActiveSound.cpp #jira none #rb none Change 3642649 by Stewart.Lynch Renamed loctext key to stop it clashing with an existing entry #jira UE-49432 Change 3644762 by Stewart.Lynch LLM update: Added Total, Untracked and FMalloc Unused to LLMFULL stat page. Fixed occasionally missing allocs/frees. Removed platform csv. * removed CheckSize arg from OnLowLevelFree * show a warning in LLM Map when replacing existing value. This means that there has been an alloc/free mismatch. * minor optimization in LLMMap::GetMaxIndex - cache Mask value * added Total and Untracked stats to LLMFULL. LLMFULL now tracks almost all of the memory that LLMPlatform does, so there is no real need to use LLMPlatform. Removed the LLMPlatform csv. * added FMalloc Unused stat to LLMFULL to account for memory Binned2 has allocated internally. This can be used to track Binned2 fragmentation over time. * renamed Binned stats to FMemory to make it more general * added Default tracking to CustomVirtualAlloc and disable it where necessary. This catches the few VirtualAlloc calls that were missed. * added AllocType arg to all allocation tracking. This was needed in order to track the FMalloc total, and also to fix the pausing * fixed a bug in pausing where alloc/frees were being missed. Now only pauses a specific allocation type. * Trackers now maintain totals for each enum tag * tracking of Texture and mesh allocation on Windows D3D11 & D3D12 Change 3651334 by Joe.Barnes Fix misspelled function name. #jira 39441 #3016 Change 3653857 by Ben.Woodhouse Integrate from //UE4/Main/...@3653675 to //UE4/Dev-Console/... Change 3656553 by Joe.Barnes Add path for SCS_DeviceDepth. Change 3662703 by Ben.Woodhouse Merging CL 3659069 from //Fortnite/Main/... to to //ue4/dev-console/...: [FORTNITE] [CONSOLE] [+] Improved frame syncing mechanism - Improves input latency by allowing the game thread to sync to the swap chain flip of the previous frame. - Added "r.GTSyncType" CVar to control how the game thread syncs with the rest of the pipe. - r.GTSyncType 2 will sync the game thread with the flip of the swap chain, preventing the pipe from getting too long and causing excess input latency. Platforms are required to implement RHIWaitForFlip and RHISignalFlipEvent, and call RHIInitializeFlipTracking on RHI startup. A separate thread monitors the progress of frame flips and signals task graph events as they pass their corresponding frame index. In r.GTSyncType 2 mode, the game thread is signaled by this flip tracking thread. [~] Unified platform specific sync interval CVars into one: rhi.SyncInterval - 1 == 60Hz - 2 == 30Hz - 3 == 20Hz Change 3675239 by Keith.Judge Fixed thread priorities for Windows so that BelowNormal and SlightlyBelowNormal are the same. Bumped Lowest down a notch so they all fit. #jira UE-50626 Change 3676709 by Ben.Woodhouse Integrate from //UE4/Main/...@3675008 to //UE4/Dev-Console/... Change 3689712 by Ben.Woodhouse Integrate from //UE4/Main/...@3687781 to //UE4/Dev-Console/... Change 3701778 by Ben.Woodhouse Integrate from //UE4/Main/...@3699491 to //UE4/Dev-Console/... Change 3677043 by Ben.Woodhouse From StewartL: I also found that on Windows Fortnite is overflowing int32 values due to the number of allocations. I changed LLMArray and LLMMap to use uint32 and it seems to be Ok now. I didn't want to check this in at the last minute, so here's the shelf: 3645336 Change 3726532 by Luke.Thatcher [CONSOLE] [~] Enable XGE shader compilation by default. - Also set XGE mode to "force interception". With XGE on by default, we don't want people with an old Incredibuild version using the old system inadvertently. Change 3726554 by Luke.Thatcher [CONSOLE] [+] Improved Scoped Named Events - Added SCOPED_NAMED_EVENT(_FSTRING/_TEXT/_F) macros to allow use of string literals, FString and printf in scoped named event strings. - Replaced explicit use of FPlatformMisc::Begin/EndNamedEvent throughout the engine with macros, so the events can be compiled out. - Fixed performance issues on various platforms with named events. SCOPED_NAMED_EVENT macros were not considering whether the platform uses wide or ansi char strings. Change 3751378 by Ben.Woodhouse Integrate from //UE4/Main/...@3748735 to //UE4/Dev-Console/... Change 3751812 by Ben.Woodhouse Integrate from //UE4/Main/...@3750870 to //UE4/Dev-Console/... Change 3728571 by Luke.Thatcher [CONSOLE] [!] Drop another XGE controller warning to log. Change 3747150 by Joe.Barnes Add AuthoringToolHelper.bat file to installed build copy list. Change 3768585 by Ben.Woodhouse Integrate from //UE4/Main/...@3767531 to //UE4/Dev-Console/... Change 3772333 by Ben.Woodhouse Integrate from //UE4/Main/...@3771573 to //UE4/Dev-Console/... Change 3786872 by Ben.Woodhouse Integrate from //UE4/Main/...@3786785 to //UE4/Dev-Console/... Change 3787279 by Luke.Thatcher [CONSOLE] [~] Unified present threshold CVars. - CVars are now in RHIUtilities.cpp, and are renamed to rhi.PresentThreshold.Top and rhi.PresentThreshold.Bottom. - Platform implementations will be checked in shortly. Change 3787445 by Luke.Thatcher [CONSOLE] [^] Merging (as edit) improvements to low-latency frame syncing from //Fortnite/Main to //UE4/Dev-Console Original CLs - 3708949 - Added rhi.SyncSlackMS cvar to allow an offset of the game thread sync time by a number of milliseconds. - 3712693 - Fix for crash on startup in new frame syncing. - 3735765 - Fix r.GTSyncType logic when vsync is disabled (falls back to old behaviour when vsync is off). Change 3788417 by Ben.Woodhouse Duplicate from FN CL 3712515 CSV profiler GPU and pre-declared stat support - refactor the GPU profiler so it's no longer dependent on the stats system and can work in Test builds - add support for pre-declared CSV stats, using FNames (these are required for GPU stats) - add DECLARE_GPU_STAT macro which handles STATS and CsvProfiler declarations Note: still a few issues to resolve with GPU stats: these randomly go to 0 at times during a replay on XB1, the GPU total is lower than the stat unit number, and the unaccounted stat is too large due to missing stats Change 3807818 by Ben.Woodhouse Integrate from //UE4/Main/...@3803271 to //UE4/Dev-Console/... Change 3818577 by Ben.Woodhouse Integrate from //UE4/Main/...@3812936 to //UE4/Dev-Console/... Change 3821198 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820127 to //UE4/Dev-Console/... Change 3821519 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820753 to //UE4/Dev-Console/... #robomerge none Change 3813513 by Ben.Woodhouse CSV profiler refactor+ bug fix - Move the CSV profiler to core, so we can use it in modules other than engine - Profiler no longer enqueues RT commands - this is handled by a new core delegate type - Make begin/end requests more robust, enqueued via a command queue and processed in order - Defer end capture requests by a frame. This ensures stats on threads other than the gamethread (e.g. renderthread etc) are complete, so the last frame is not truncated - Fix long-standing bug with multiple captures where old/stale frames would appear in the first <128 frames of captures - Move unit stats and dynamic resolution out of the profiler itself and into the engine. Only frametime is recorded in the profiler now - Fix longstanding bug in first frame renderthread time in the engine Change 3814039 by Ben.Woodhouse More Csvprofiler improvements - Event support (via CSV_EVENT macros). These appear in the "EVENTS" column of the CSV and can be used to add context to the stat data - Reduced memory overhead for timestamps through bit-packing (now 16 bytes per marker instead of 24), and splitting stats into different types Change 3814041 by Ben.Woodhouse Integrate as edit CL 3796390 from Fortnite/Main: Fix CsvProfiler not compiling in shipping for now Change 3814229 by Ben.Woodhouse Integrate + refactor of CL 3792591 to reduce complexity and fix bugs Original changelist description: CSV profiler improvements: - The CSV profiler is now always compiled in on the server - The CSV profiler can now handle both int32 and float stats - In BeginCapture, the function can take additional arguments for some customization of filenames Fixes to the above: - Remove FCustomValue class - Fixes bug where all timestamp values from CSV_SCOPED_STATs were garbage (due to issues resulting from FCustomValue type ambiguity when adding values together) - FCsvCustomStat now just uses simple union + bitfield flag to reduce size and complexity (4 bytes instead of 8 per value) - FCsvColumn class modified to use doubles, which can represent both ints and floats without loss of precision - this class is not memory or time critical - Replace multiple overrides used by the server for filenameprefix/folder/postfix etc with a single FilenameOverride Change 3814242 by Ben.Woodhouse Disable CSV unit stats on the dedicated server Change 3817339 by Ben.Woodhouse Duplicate from 3816641: CSV profiler improvements - Added a low-pri processing thread to compress raw timing data into a much more efficient format - Reduces memory usage for 15 minute 30k frame capture with GPU stats enabled from 110MB to 3.4MB - Processing time : 0.1ms per frame - Improved name handling for char literal stats. We now use the string as the ID rather than the pointer so multiple stat uses of the same name string apply only to a single stat - Reworked thread data access to eliminate locking for anything time-critical. Frame boundaries now handled via a lock-free helper class - Fixed bug with queue implementation where 1 in 128 reads would duplicate the last block of stat data - Reduced #include dependencies for CSVProfiler.h - Removed AccumulateMax because it doesn't work, and implementing properly would add a lot of complexity - Added a simple test harness Change 3817582 by Ben.Woodhouse Fix android compile warning Change 3823242 by Ben.Woodhouse Integrate as edit from Fortnite/Main 3820067: Fix threading issue with D3D12 pipeline state caches for windows. This was caused by the usage of FRwScopeLock::RaiseLockToWrite. A pointer read before RaiseLockToWrite was called was invalidated because RaiseLockToWrite has to release the read lock before acquiring the write lock. Rename FRwScopeLock::RaiseLockToWrite to ReleaseReadOnlyLockAndAcquireWriteLock_USE_WITH_CAUTION to make it more explicit what's happening. As the comment says: // This function should be used with caution. // It releases the read lock _before_ acquiring a new write lock. This is not an atomic operation and the caller should // not treat it as such. // E.g. Pointers read from protected data structures prior to this call may be invalid after the function is called. Change 3823840 by Ben.Woodhouse Edigrate from 3823816 Fix an issue where the csvprofile console commands would sometimes result in an empty CSV. The root cause was GFrameNumber incrementing between the console command being read and FCSVProfiler::EndFrame(). We now use our own frame counter which is updated in EndFrame, so this can't happen Also fix an issue where calling csvprofile stop twice would cause all further commands to be ignored. Change 3827787 by Ben.Woodhouse Integrate-as-edit CL 3820678 from Fortnite/Main Allow the CSV Profiler to be compiled in to shipping dedicated server builds Change 3827842 by Ben.Woodhouse Integrate-as-edit CL 3827079 from Fortnite/Main CSV profiler category support Change 3827918 by Luke.Thatcher [CONSOLE] [!] Fix compile error in CSV custom stats. Change 3827964 by Luke.Thatcher [CONSOLE] [!] Fix inverted logic and spelling of boolean. - Functionally, the boolean did the correct thing, but the logic was backwards inside the build tool. Change 3831661 by Ben.Woodhouse Integrate-as-edit CL 3830630 from Fortnite/Main Fix CSVProfiler assert in dev builds on XB1 Change 3860300 by Joe.Barnes Use same method for src and dest rect calculation as other post processing passes so rects match between passes. Prevents read of unprocessed pixels. Change 3860347 by Joe.Barnes Delete existing SourceConfigFile before allocating a new one to prevent them leaking. Change 3860348 by Joe.Barnes Completely encapsulate GetLLMAlloc() in #ifdef. Change 3861772 by Ben.Woodhouse Integrate-as-edit CL 3861688 from Fortnite/Main: Forward lighting GPU crash fixes Change 3861774 by Ben.Woodhouse Integrate as edit CL 3833918 from dev-rendering (courtesy of DanielW): D3D12 RHI: only refcount uniform buffers if GRHINeedsExtraDeletionLatency is false, which is no longer the case for PC. The refcounting was heavy on performance as reported by a licensee because FRHIResource uses atomics for refcounting, which is only necessary when GRHINeedsExtraDeletionLatency is disabled. Change 3862214 by Ben.Woodhouse Integrate-as-edit CL 3859637 from Fortnite/Main Dynamic resolution console tweaks - Dynamic resolution high level switch driven by a cvar instead of code - Disable user settings dynamic resolution handling on non-desktop platforms. DynamicRes as a user setting does not make sense on consoles/mobile - we'll drive it from device profiles/scalability - Modify naming of GPUHeadRoom to make it clear that it's a percentage, not millseconds Change 3863919 by Ben.Woodhouse [Copy] Integrate console dynamic resolution interface changes from CL 3863354, 3862754, 3862639 Change 3864347 by Ben.Woodhouse Fix the editor build. This will need a proper fix before 4.19 ships. #lockdown Nick.Penwarden #rb none [CL 3913399 by Ben Marsh in Main branch]
2018-02-27 17:30:35 -05:00
check(CurrentBufferFrameIndexInterpolated >= 0.0 && CurrentBufferFrameIndexInterpolated < (double)BufferNumFrames);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
}
else
{
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3873914) ============================ MAJOR FEATURES & CHANGES ============================ Change 3873906 by Dan.Oconnor Revised fix for preventing delegate functions from appearing in context menu when using the compilation manager - needed to run after CallDelegateHandler changed statement type #jira UE-51726 Change 3873614 by Dan.Oconnor Prevent delegate functions from appearing in context menu when using the compilation manager and prevent crash if such a function is somehow compiled #jira UE-51726 Change 3873428 by Ben.Zeigler #jira UE-54753 Fix class pin on SpawnActorFromClass to correctly support browse. It was inherting from the wrong pin widget Copy of 3873408 Change 3873083 by Ethan.Geller [4.19]#jira UE-54865 fix seconds -> milliseconds conversion issue. #rb aaron.mcleran #lockdown cristina.riveron Change 3872714 by Dan.Oconnor Further revise fix for UE-53840, mistakenly reverted to old behavior when compiling synchronously #jira UE-53840 Change 3872648 by Ben.Zeigler #jira UE-54845 Fix crash in NextDebugTarget when there are no valid debug targets Copy of CL #3872636 Change 3872500 by Arne.Schober Back out changelist 3870283 #jira UE-54838 Change 3872412 by Mark.Satterthwaite Remove now unnecessary r.Metal.ManualVertexFetch from the device profiles. #jira UE-54853 Change 3872313 by Martin.Wilson Add UI to Live Link Client to warn live link users about background performance throttling #jira none Change 3872272 by Martin.Wilson Fix crash when clearing a skeletal mesh on a skeletal mesh component with an active Post Process Anim Instance #jira none Change 3872238 by Mark.Satterthwaite Duplicate CL #3871025 Make Manual Vertex Fetch a property of the shader platform for Metal - only the desktop platforms (METAL SM5/SM5_NoTess/MRT) will use manual vertex fetch. The mobile platforms use vertex descriptors. Prevents problems with cooked versions of games not working properly on Metal due to a mismatch between the runtime's Manual-Vertex-Fetch state versus the state used by the cooker when compiling shaders. #jira UE-54843 Change 3872087 by Yasiman.Ahsani Adding Python, libdisasm, musl, and LSS licenses. #JIRA n/a - adding licenses for new TPS Change 3872037 by Ben.Marsh BuildGraph: Add a task for compiling MSBuild projects. #jira Change 3871934 by Lina.Halper #jira: UE-54703 Change 3871595 by Michael.Trepka Fixed a problem with Mac editor not exiting with error code returned from GuardedMain function #jira UE-54830 Change 3870829 by Joe.Barnes Fix unintentional change to PhysX libs used in Debug builds. #jira ue-54817 Change 3870820 by Nick.Atamas Copying //Tasks/UE4/Dev-VR-4.19a@3870772 to Release-4.19 (//UE4/Release-4.19) #jira UE-54816 Change 3870755 by Chance.Ivey Min Android version set - should fix camera permissions issue found in #JIRA UE-54024 #rb none #fyi nick.atamas Change 3870547 by Krzysztof.Narkowicz Fixed FreezeRendering on non editor builds: ComputeAndMarkRelevanceForViewParallel was calling FrozenMatricesGuard on multiple threads, reading and writing view matrices state in parallel. #jira UE-53640 Change 3870546 by Krzysztof.Narkowicz Fixed tesselation shader tex/uniform initialization in OpenGL3/4 path #jira UE-54471 Change 3870284 by Ben.Zeigler #jira UE-54583 Fix issue where loading multiple already loaded assets via Async Load Asset node could return the wrong asset on the loaded pin. The assign variable node was happening at a slightly wrong time Copy of CL #3870279 Change 3870283 by Arne.Schober SafeRelease SRVs that might be hold by the Vertexfactories (maybe due to indirect use in GlobalResources) Note that the VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should be uneccessary #jira none Change 3870098 by Ben.Marsh Fix OptimizeCode = CodeOptimization.Always causing compile errors in Linux debug builds. bUseInlining was not set correctly on the global compile environment used to build shared PCHs. Also fixed other settings not being propogated down from the target correctly. #jira UE-53855 Change 3870013 by Ben.Marsh UBT: Add an error if a user attempts to clean a target through hot-reload, rather than just failing to delete DLLs because they are locked. #jira UE-54179 Change 3870010 by Ben.Marsh UBT: Add an option to format output messages in a form that can be parsed by MSBuild. Prevents errors showing as "EXEC: Error:", and displays them correctly in the error list window. #jira Change 3869814 by Ben.Marsh UBT: Unify command line arguments to use -Name=Value syntax. -Module <Name>, -ModuleWithSuffix <Name> <Suffix>, -Plugin <Path> and -Receipt <Path> are no longer supported. Also remove the RemoteRoot option, which was not used anywhere. #jira Change 3869786 by Martin.Wilson Fix Live Link Remove Source button not working #Jira UE-54652 Change 3869660 by Martin.Wilson Fix missing message bus sources in the live link client (not repolling for new sources) #Jira UE-54712 Change 3869659 by Guillaume.Abadie Fixes SimpleComposure's BP_AdvancedCompositing keep allocating memory every frame. Credits for fixing the issue to Ron Radeztsk. #jira UE-54780 Change 3869401 by Lauren.Ridge Adding to the conditional in FindAllAncestorNamedSlotHostWidgetsForContent #jira UE-51470 Change 3869384 by Brandon.Schaefer Open the project in the explorer when NullSourceCodeAccess is done creating the project #jira UE-54630 Change 3869308 by Ben.Marsh PR #4452: Fixed FindFilesRecursively in IPlatformFilePak (Contributed by user37337) #jira UE-54568 Change 3869265 by Martin.Wilson Fix crash and subsequently found issues with unloading/reloading Maya Live Link plugin -Crash on reload due to core code getting reinitialize, made this a one time only thing (as Maya never gets rid of the module from memory) -Added manual ticking of FTicker, allows message bus objects to be cleaned up properly (cannot do this as part of normal flow as it is in engine code which we dont have) -rebuild binaries for Engine/Extras #Jira UE-54643 Change 3869206 by Benn.Gallagher Fixed crash updating clothing paint mode after tab spawners have been destroyed by the hosting application. #jira UE-54116 Change 3869064 by Benn.Gallagher Resolved skeletal mesh data changes and clothing section disable changes after collision. Re-added ability to disable sections at the mesh level and removed the ability to strip editor sections as these are required for a number of other features to correctly function. #jira UE-52557 Change 3869062 by Guillaume.Abadie Fixes "dynamic resolution is not supported on this platform" warning message being always visible. #jira UE-54655 Change 3868202 by Lauren.Ridge Fix for assert on expanding vector param in layered material #jira UE-54737 Change 3868161 by zak.parrish Replacing FaceARDebugUI with a blank UI until a new one can be created, due to a crash bug. #rb none #JIRA UE-54639 Change 3867750 by Ethan.Geller [4.19] #jira UE-54725 Fix for Envelope attack and release values not being properly set on Synth Components #rb aaron.mcleran #lockdown cristina.riveron Change 3867657 by Lauren.Ridge Adding if with editor wrapper to new function #jira cis fix Change 3867646 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867340 by Lauren.Ridge Fixes to Material Layers from 4.19 preview feedback -Need to pass through base attributes better/have better default nodes in layer (optional Example Layers and Blends checkbox now enables this in Experimental Settings) -Parent in function should be editable -Enforce only two layers in a blend -Mat layer should warn if it has incorrect output in the layer itself -Enforce not being able to delete outputs -Warn about creating a MAL node inside a function #jira UETOOL-1312 Change 3867317 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867000 by Lauren.Ridge Fix for folder favorites possibly becoming very large #jira UE-54704 Change 3866892 by Martin.Wilson Fix crash if clicking ok on message bus add source without having a source selected #jira UE-54572 Change 3866391 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53379 Change 3866241 by Ryan.Vance #jira UE-54681 Fixed missing Vulkan texture GetNativeResource implementation that was lost in a bad merge. Change 3866071 by Nick.Shin UDN 412414 update HTMl5 readme file #jira none Change 3866005 by Max.Preussner Messaging: Preventing dangling references when removing message subscribers #jira UE-54680 Change 3865988 by Simon.Tourangeau Fix static analysis warnings #jira none Change 3865895 by zachary.wilson Renaming QA-PhysicalLightUnits to TM-PhysicalLightUnits in QAGame. #JIRA UE-29618 Change 3865469 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3865461 by Chris.Babcock Add a wait for audio thread to pause audio on going to background #jira UE-54301 #ue4 #android Change 3865350 by Matt.Kuhlenschmidt Fix issue where cascade emitter UI would disapper #jira UE-53379 Change 3865336 by Arne.Schober REL - Fix UE-52356 Bone Weight #jira UE-52356 Change 3865257 by Ben.Marsh Fix editor failing to load content-only projects when compiled in DebugGame. #jira UE-54661 Change 3865238 by Simon.Tovey Pulling Olaf's fix from 3832595 over to release #tests EngineTests boots in vulkan #JIRA UE-54394 Change 3865191 by Sorin.Gradinaru UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format #jira UE-54317 #Android #4.19 From //Dev-Mobile/3863322 Change 3865190 by Sorin.Gradinaru UE-54175 Selecting For Distribution no longer sets configuration to Shipping #UE4 #4.19 #jira UE-54175 From //Dev-Mobile/3863371 "For Distribution" enable-> reset "Build COnfiguration" to Shipping and force serialization to DefaultGame.ini (see UE-52845) Change 3865056 by Jamie.Dale Fixed culture being incorrect when added via the Localization Dashboard #jira none Change 3864826 by Max.Preussner WmfMedia: Added missing scope lock #jira UE-54365 Change 3864055 by Aaron.McLeran #jira UE-54213 Crash fix for GC'd plugin settings objects. Adding to AddReferencedObjects. Change 3863775 by Andrew.Porter MediaFrameworkTest: Removing Platform Media Source TVOS test content #jira UE-29618 Change 3863714 by Dan.Oconnor Make array, set, and map nodes no longer switch object type when a pin is disconnected. Also, you can no longer attach unrelated map types to the MakeMap node if only the value pin has been inferred #jira UE-54634 Change 3863696 by Max.Chen Sequencer: Fix crash open a new sequence while another is still active. #jira UE-54620 #jira UE-54624 Change 3863638 by Dan.Oconnor Make sure all blueprints that are skeleton compiled get a BroadcastChanged notification, also run BroadcastChanged after reinstancing, matching pre compilation manager behavior #jira UE-54193 Change 3863494 by Jamie.Dale Ensure Py_SetPythonHome is set correctly before the embedded Python interpreter is initialized #jira UE-54345 Change 3863433 by Max.Preussner MediaPlayerEditor: Removed tvOS from list of available platforms in Platform Media Source assets tvOS currently reports itself as iOS, so it cannot have its own setting. #jira UE-54559 Change 3863406 by Lauren.Ridge Fix for a crash when filtering a dropdown with no set value #jira UE-54631 Change 3863238 by Michael.Kirzinger #jira UE-52730: Fix mac voip crash Change 3862586 by Marc.Audy Clean up rendering thread heartbeat checks that got mangled in various integrations #jira Change 3862247 by Guillaume.Abadie Fixes editor lines that were using a simple element blending mode that was generating an incorrect alpha channel. #jira UE-53830 Change 3862120 by Guillaume.Abadie Fixes USceneCaptureComponent::HiddenActors always staying gray out in world editor. #jira UE-51458 Change 3861363 by Jamie.Dale Static analysis fixes #jira none Change 3861150 by Matt.Kuhlenschmidt Fix static mesh editor displaying 0 for all stats on LODs > 0 #jira UE-53776 Change 3860990 by Dan.Oconnor Clear subobjects not recreated on load, e.g. because we're running with -game and the subobject was created using CreateEditorOnlySubobject #jira UE-54551 Change 3860972 by Nick.Shin HTML5 - detect "SyntaxError: " and do a forced reload - an actual syntax error would be caught during compile time - this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page #jira UE-54017 QAGame fails to launch properly on HTML5 Firefox 64 bit Change 3860951 by Arne.Schober Fix not releaseing SRV on render thread for FPositionVertexBuffer, FStaticMeshVertexBuffer, FColorVertexBuffer, FStaticMeshInstanceBuffer. #jira UE-54587 Change 3860950 by tim.gautier QAGame: Updating ML_Stone to include Texture Coordinate and Panner functions #jira UE-29618 Change 3860833 by Michael.Dupuis #jira UE-54181: Repopulate the foliage list when existing simulate mode Let the GC know that internal struct hold UObject ptr Change 3860762 by Jamie.Dale Ensure we invoke the correct version of Python from UBT #jira UE-54345 Change 3860676 by Simon.Tourangeau Remove DirectoryWatcher warning in output log #jira UEENT-846 Change 3860598 by Lauren.Ridge Fix for crash on opening new material instance #jira UE-54589 Change 3860338 by Michael.Lentine Integrate changes for fixing MorphTargets. #jira 54398 Change 3860215 by Ben.Marsh UAT: Fix exception consturcting target rules assembly inside UAT, now that there's an abstract TargetRules class. #jira UE-54578 Change 3860186 by Matt.Kuhlenschmidt Fix crash top 10 with the font editor shutting down and then a dpi event occuring #jira UE-54543 Change 3859854 by Graeme.Thornton PR #4124: VSCode: Changed VisualStudioCodeSourceCodeAccessor to work with non-default VSCode install paths on Linux (Contributed by christopherreed) #jira UE-51289 Change 3859848 by Graeme.Thornton Fix crypto.cs reading the wrong ini setting names for uasset encryption settings #jira UE-54566 Change 3859684 by Ben.Marsh PR #4436: Fix compile error when building BlankProgram because incorrect directory path (Contributed by windkey) #jira UE-54392 Change 3859657 by Ben.Marsh Fix FTransform being passed by value, causing alignment error when compiling for Win32. #jira Change 3859312 by nick.bullard Updating AEOverviewMan to remove reference to sub-level AEOverviewSWP which was deleted in 3859278 Still need to update menu to remove selection #jira UE-50784 Change 3859278 by Nick.Bullard Deleteing AEOverviewSWP.umap per request of Developer. Also updated TM-AnimPhys which refereneced this map as well. "This test map is a custom C++ implementation of a "procedural sound wave". This code is super janky and not worth fixing up. I'm sure there's a legit thread safety problem in there but the code is in QAGame only. We've since implemented "synth components" which do what this test does in a much safer/better way and maintaining/testing this old thing is *not* worth the time." #jira UE-50784 Change 3859124 by Dan.Oconnor Fix long standing crash when duplicating a blueprint that is missing its parent class. Entries in CrashReport go back to 4.16 #jira UE-54468 Change 3859086 by Ryan.Vance #jira UE-54470 We need to set the viewport in both cases. Change 3859006 by Dan.Oconnor Revise fix for archetype lookup when reinstancing. During compilation we do not want to force use of the up to date class #jira UE-54541 Change 3858990 by mason.seay Cleaned up blueprints to remove compile errors #jira UE-29618 Change 3858945 by Aaron.McLeran #jira UE-54265 PR #4428: Fixing Envelope Bug in AudioMixer (Contributed by Chrispykins) Change 3858719 by Aaron.McLeran #jira UE-54552 Fix for sample buffer reader Change 3858647 by Ethan.Geller PR #4439: Removes ambiX -> FuMa conversion (Contributed by mgorzel) #jira UE-54407 Change 3858364 by Michael.Dupuis #jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances. Change 3858268 by Dan.Oconnor Prevent postload logic running on REINST and SKEL classes #jira UE-54531 Change 3858205 by Mitchell.Wilson Removed particle looping from some emitters to resolve anim notify warnings. #jira UE-53823 Change 3858148 by Lauren.Ridge Changes based on Material Layer Feedback from previews - (Temporary) Disabled being able to create a layer or blend in the asset dropdown - Sections of the stack that have been disabled now inactivate that part of the UI - Create Function Instance now indicates if you are making a layer or a blend - Parent dropdown has been removed from layers and blends. Where relevant, a filter button has been added instead. #jira UETOOL-1328 Change 3857933 by Michael.Dupuis #jira UE-45854: Properly unregister callback when replacing foliage type with another one Change 3857898 by Michael.Dupuis #jira UE-54396: Remove the Ensure as it could be possible that the Landscape Info is invalid during an undo operation Change 3857878 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. Copy from Dev-Sequencer #jira UE-54462 Change 3857808 by Michael.Dupuis #jira UE-54421: Prevent edition during Simulate when clicking on actor Change 3857786 by Rolando.Caloca UE4.19 - Fix recompute tangents and skin cache for OpenGL #jira UE-42108 PR #3271 Change 3857549 by Lina.Halper another jittering issue due to revision number change clear the motion vector after compile #jira: UE-53930 Change 3857439 by Lina.Halper Clear motion vector when end of sequencer when in editor world #jira:UE-54057 Change 3857384 by Graeme.Thornton Restore fix for visual studio source code accessor not correctly determining that a content project has no solution and opening a fresh instance of visual studio #jira UE-50020 Change 3856596 by Chris.Babcock Fix ResonanceAudioApi Android library architecture filtering #jira UE-54478 #ue4 #android Change 3856449 by Michael.Dupuis #jira UE-35097: Various cosmetic changes that were done in phase 2 that help improve clarity of the design. Change 3856415 by Dan.Oconnor Fix regression when loading instances that have had their class deleted. Issue detected by static analysis #jira UE-54467 Change 3856332 by Ben.Marsh Resaving TP_HandheldARBP assets to fix version again. #jira Change 3856319 by Ben.Marsh Back out changelist 3855588 Causes build failure in UFE because it introduces a dependency on the Engine module. UFE compiles with WITH_ENGINE = 0. #jira UE-54472 Change 3856292 by Ben.Marsh Fix app-local dependencies not being included in binary builds, and only working for code projects in source builds. #jira UE-54448 Change 3856190 by Martin.Wilson Fix bone access mismatch between raw mesh bones and final bones (that include virtual bones too) #jira UE-54266 Change 3856169 by Ben.Marsh Tag XGEControlWorker.exe as a build product, so it's included in the binary distro. #jira UE-54283 Change 3856123 by Chris.Babcock Fix missing ARCore file #jira UE-54453 #ue4 #android Change 3856005 by Richard.Wallis Clone of Dev-Rendering CL 3855993 - turn off FShaderCache. #jira UE-52928 Change 3855961 by Jian.Ru Copy 3855047 - fix DFAO Nan problem #jira UE-54403 Change 3855811 by Martin.Wilson Add build process for Maya Live Link plugin (standalone, manually triggered) + add built binaries to Engine/Extras (Maya 2016, Maya 2017, Maya 2018) #jira none Change 3855758 by Cosmin.Sulea UE-53569 - tvOS does not package or launch-on #jira UE-53569 Change 3855727 by Ben.Marsh Resaving assets with a versioned build in the editor, to fix warnings building DDC. #jira Change 3855626 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-50979 (MP4 doesn't resume playback when iOS 11 device wakes from sleep) #jira UE-50979 Change 3855588 by Graeme.Thornton Fix visual studio solution path being incorrect for content projects #jira UE-50020 Change 3855283 by Ben.Marsh Fix race condition where stdout/stderr write handles could be inherited by multiple processes, resulting in them not being closed (and the process exit being detected) until all processes that inherited them had been closed. Improves performance of ParallelExecutor. #jira Change 3855009 by Chance.Ivey Resaving with version number. #JIRA-54330 #rb none Change 3854943 by Dan.Oconnor Fix archetype lookup when searching hierarchy that has been partially reinstanced #jira UE-53840 Change 3854882 by Ryan.Vance #jira UE-54438 Removing vr related references to screen percentage. Removing previously removed gvr screen percentage code that came back in an integration from google. Change 3854806 by Mike.Beach Mirroring part of CL 3802176 to fix a crash that can occur when users try to use the default 'DisplayModel' on MotionController components. Also provided users a better error message to explain why a model might not be showing up. #jira UE-54214 Change 3854680 by Chance.Ivey Saving assets with version number#JIRA UE-54330 #rb none Change 3854652 by Uriel.Doyon Added a tooltip to the EV100 slider in the exposure menu. Using game settings now disables the slider. #jira UE-53945 Change 3854605 by Dan.Oconnor Make sure we don't create objects outered to a placeholder object, also make sure that archetypes that are reinstanced on load are relinked in to the linker table so that they are postload'd (and the old instance isn't) #jira UE-53954 Change 3854274 by Brandon.Schaefer Changes in CL 3842286 changed the function glslang::GlslangToSpv and requires a rebuild on Linux #jira UE-54302 #codeview Arciel.Rekman Change 3854255 by Phillip.Kavan Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties. - Mirrored from //UE4/Dev-Framework (3853349). #jira UE-53960 Change 3854177 by Ethan.Geller #jira UE-54415 set EnabledByDefault to false for Resonance Audio Change 3854123 by Ethan.Geller #jira UE-54410 set AudioComponentID Change 3853775 by Lauren.Ridge Minor cleanup #jira UE-54054 Change 3853772 by Lauren.Ridge Don't create widgets when just testing if the selected widget is a replacement candidate #jira UE-54054 Change 3853715 by Rolando.Caloca UE4.19 - Fix for OpenGL overwriting texture units #jira UE-54401 Change 3853655 by Ben.Marsh Add a retry loop on creating the first directory before copying files. Attempt to work around problems copying to shared folders. #jira Change 3853535 by Ben.Marsh Expose the engine compatible changelist to Perforce. If EnginePatchVersion > 0, this will be the changelist of the original .0 release. #jira Change 3852583 by Nick.Atamas Resaved assets so they don't produce DDC warnings. #jira none Change 3852552 by Uriel.Doyon Fixed Pre-Exposure shader compilation and Temporal AA issue. #jira UE-54276 Change 3852354 by Nick.Atamas Hopefully fixes the static analysis warning from jira issue. #jira UE-54332 Change 3852281 by Nick.Atamas Merging CL 3851690 from //Tasks/UE4/Dev-VR-4.19a/... to //UE4/Telease-4.19/... #jira UE-54331 Change 3852274 by Simon.Tourangeau Back out changelist 3851041 until Win7 issue is resolved. #jira UE-54354 Change 3852208 by Jamie.Dale Merging CL# 3821754 from //UE4/Dev-Enterprise Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types #jira none Change 3852202 by Jamie.Dale More explicit handling of EngineDir for Python SDK #jira UE-54345 Change 3851982 by Brandon.Schaefer Workaround using a hardcoded path #jira UE-54136 Change 3851748 by Michael.Dupuis #jira UE-53904: Put the code back to what it was before, as we really only want to perform this code if bIsLayerThumbnail is true, it was changed to fix another issue complaining about a missing shader, that end up being added to the existing functions Change 3851545 by Marc.Audy Remove debugging code that slipped in #jira none Change 3851461 by Ben.Marsh Fix #includes with backslashes from crashing UBT. #jira UE-53996 Change 3851391 by Jamie.Dale Updated Python to prefer our TPS SDK #jira UE-54345 Change 3851372 by Jamie.Dale Added bat file to copy the Python SDK into TPS #jira UE-54345 Change 3851218 by Ben.Marsh Add missing template to installed engine build. #jira UE-54339 Change 3851117 by andrew.porter QAGame: Removing duplicate map #jira UE-29618 Change 3851041 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3850548 by Ben.Marsh Add TP_HandheldARBP to installed engine build. #jira Change 3850424 by Ben.Zeigler Fix reported memory for asset registry to be correct, extracted from a larger change #jira none Change 3850324 by Ryan.Vance #jira UEVR-1050 Hook up the Rift dynamic res to the new IDynamicResolutionState framework Change 3849819 by JeanLuc.Corenthin Unhide Datasmith plugins in "regular" projects to allow easy project conversion #jira UEENT-795 Change 3849302 by Martin.Wilson Live Link is no longer experimental in 4.19 (moved from experimental folder to Animation) #jira none Change 3849238 by Max.Chen Sequencer: Remove bKeepStaleTracks so that stale tracks are now always purged. #jira UE-54248 Change 3849211 by Michael.Dupuis #jira UE-54181: Prevent foliage edition during PIE or simulate mode #coderevire jack.porter Change 3849123 by Benn.Gallagher Fixed crash in clothing actor creation when the clothing simulation mesh has no simulated vertices #jira UE-53741 Change 3849120 by Benn.Gallagher Fixed crash adding empty materials to destructible meshes in the destructible mesh editor #jira UE-53938 Change 3849047 by Jurre.deBaare Move material baking out of experimental #fix follow-up also remove the entry from experimental settings #jira UE-52685 Change 3848808 by Michael.Dupuis #jira UE-35097: Remove IncludeTessellationInShadowLOD & RestrictTessellationToShadowCascade from 4.19 as there is currently a bug regarding this in the dynamic rendering code path and would be too risky to fix for now. Fixed dynamic shadow code path issue vs static code path Change 3848659 by Lina.Halper Fix issue with animation resetting in the sequencer #jira: UE-54047 Change 3848635 by Rolando.Caloca UE4.19 - Fix static analysis #jira UE-50449 Change 3848515 by Sorin.Gradinaru Unshelved from pending changelist '3843541': WebBrowser Android crash on 4.4.3 #jira UE-53247 #Android #4.19 Crash on Android 4.x.x caused by a call to a Api Level 21 method Change 3848514 by Jurre.deBaare Moving over: CL 3832173 "Failed to import Alembic files #jira UE-53941 #fix Change Alembic thirdparty library setup - Removed old unused library files - Updated batch files for building HDF5 ILMBase and Alembic libraries to use new AlembicDeploy path - HDF5 is now build as a Dynamic library (which also enableds multi-threading) - Added DLLs for HDF5 to build.cs file CL 3838053 "Adding missing hdf5 dynamic libraries Change 3848245 by Ben.Marsh Downgrade warning about not using XGE shader compilation to a log message. Build machines do not have XGE. #jira UE-54237 Change 3847300 by Phillip.Kavan Fix shadowed local variable. #jira UE-54141 Change 3846922 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed Copied from Dev-Sequencer CL# 3846902 #jira UE-54247 Change 3846831 by Arciel.Rekman Linux: only use lld for x86_64 (UE-54144). - lld support for other architectures seems to not ready for prime time. #jira UE-54144 Change 3846771 by Lauren.Ridge Material window now uses the background color set in preview scene. #jira UE-52215 Change 3846705 by Ben.Marsh Fix batch file paths not being quoted correctly when run through XGE. #jira Change 3846550 by Lauren.Ridge Toggling Show Background now updates the background as well #jira UE-52250 Change 3846417 by Matt.Kuhlenschmidt Fix crash resizing shootergame window #jira UE-53137 Change 3846295 by Rolando.Caloca UE4.19 - New Vulkan descriptor pooling mechanism (enabled on non-android) #jira UE-50449 Change 3846273 by tim.gautier QAGame: Updating Material Layer test assets to include more Params - Added temp assets, quicker repros for bugs #jira UE-54176, UE-54165 Change 3846255 by Lauren.Ridge Parameter tab is the primary tab for material instances #jira UE-54092 Change 3846086 by Chris.Babcock Add missing SecureHash.h include #jira UE-54026 #PR #4417 #ue4 #android Change 3846049 by Martin.Wilson Fix Set Root Motion Enabled Anim Data Modifier node (previously didn't set the enabled flag) #jira UE-54220 Change 3846033 by Martin.Wilson Fix root motion being repeatedly applied ( Clear() call only clears bHasRootMotion flag, not the transform itself ) #Jira UE-54219 Change 3845991 by andrew.porter QAGame: Updating bindings on activechannels sequencer test content #jira UE-29618 Change 3845933 by Lauren.Ridge Check for original material being valid #jira UE-54166 Change 3845920 by Martin.Wilson Optimized redundant key removal #jira UE-51303 Change 3845812 by Matt.Kuhlenschmidt Fix not being able to change BSP brush shape #jira UE-53738 Change 3845790 by Martin.Wilson Fix for assert failure when accumulating root motion in debug. #jira UE-53955 Change 3845730 by JeanLuc.Corenthin Fix build breakage warning: resaved disc.uasset with 4.19.0 preview #1 failure: set the correct default mesh for AreaLightStruct.uasset #jira none Change 3845693 by Lina.Halper Fix issue with previewing pose asset with curve data #jira: UE-53967 Change 3845533 by Andrew.Rodham Sequencer: Fixed sub sequences potentially being loaded during AddReferencedObjects #jira UE-54173 Change 3845472 by Thomas.Sarkanen Prevented debug object selection dropdown from displaying objects with pending kill outers #jira UE-54045 - Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance Change 3845401 by Yannick.Lange Reverting thumbnail capture from viewport. #jira UE-53775 #jira UE-53701 Change 3844693 by JeanMichel.Dignard Changed IES texture brightness to be the max candela value and set the texture multiplier to be 1. This fixes the IES lights intensity being too high. #jira UEENT-632 Change 3844689 by JeanLuc.Corenthin Update Datasmith content assets to latest Copying fix from Dev-Enterprise by Jean-Luc Corenthin CL 3809803 Updated assets with correct release version Cleanup some paths on static meshes and texture #jira UEENT-759 #jira UEENT-657 Change 3844571 by Martin.Wilson Fix motion controller motion source pin still showing when pin is connected to something #Jira UE-53236 Change 3844564 by Martin.Wilson Due to previously fixed bug some anim blueprint nodes could have duplicated guids, this fixes them #Jira UE-54174 Change 3844545 by Jamie.Dale No longer attempt to parse group separators for numeric inputs This avoids some ambiguity when parsing numbers for languages such as German #jira UE-54170 Change 3844221 by Nick.Shin HTML5 - filter out "windows/super" keys - these are not used in UE4 - but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead... #jira UE-54056 HTML5 crashes inside browser upon pressing windows key Change 3843937 by JeanMichel.Dignard Fixed a crash when right clicking on a static mesh for which its AssetImportData class is currently unavailable (ie: in an unloaded plugin). #jira UEENT-764 Change 3843929 by Peter.Sauerbrei pull over fix for bad directory when copying launch images #jira UE-53177 Change 3843658 by Thomas.Sarkanen Text is red again in anim viewports #jira UE-53224 - Colouring removed from "Animation is being edited" warning messages Change 3843657 by Thomas.Sarkanen Enable picking via Enter for details panel asset pickers The previous (4.18) behavior was to only allow selection of the previous/next item in the list with arrow keys. A fix (CL 3783114) for pickers with many assets broke this. This change now allows for selection of any item by navigating with arrow keys and pressing Enter, as suggested in the Jira. #jira UE-53440 - Unable to select assets within modal Asset Selection dropdowns after navigating with keyboard entry Change 3843120 by Dan.Oconnor Avoid fixing component template games outside the editor, this logic does not work for games that have been nativized #jira UE-54009 Change 3842841 by Ben.Zeigler #jira UE-50020 Switch visual studio module back to using absolute paths so go to definition works, broken in CL #3796157 Change 3842582 by Lauren.Ridge Guards against the widget passed to scrollwidgetintoview being null #jira UE-54037 Change 3842575 by Max.Chen Sequence Recorder: Stop recording if the preview window is destroyed. #jira UE-49778 Change 3842551 by Michael.Dupuis #jira UE-35097: Minor bug fix, documentation, etc. to the landscape optim that was done in the phase 2 that have 0 risk. Change 3842371 by Max.Preussner Media: Merged 4.19 fixes from Dev-Sequencer CL 3807293 WmfMedia: Fixed YUY2 video format strides CL 3827988 MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together CL 3805414 MediaAssets: Setting valid GUID when initializing media texture resource CL 3804183 MediaAssets: Added missing lock in media sound component CL 3831580 MfMedia: Media open events generated in same order as on other platforms CL 3807193 WmfMedia: Fixed incorrect buffer stride for RGB32 video tracks #jira UE-53532 #jira UE-53328 Change 3842356 by Max.Preussner ImgMedia: Fixed ensure when cooking project that uses ImgMediaSource #jira UE-51631 Change 3842335 by Aaron.McLeran #jira UE-54087 PR #4419: Fixes a crash due to nullptr dereference (Contributed by mgorzel) Change 3842286 by Rolando.Caloca UE4.19 - Fix for static analysis - Glslang 1.0.65.1 #jira UE-54128 Change 3842222 by andrew.porter QAGame: Updating framerate of EXR_Sequence #jira UE-29618 Change 3842211 by Ben.Marsh Fix determination of Windows version string. The manifest for UE4 applications declares compatibility with Windows 10 nowadays, so we get accurate version numbers returned from GetOSVersionInfo(). #jira UE-54035 Change 3842163 by Cosmin.Sulea UE-53303 - We do not check for remote connection before attempting remote shader compile, causing crashes when misconfigured #jira UE-53303 Change 3841770 by Max.Chen Sequencer: Fix to allow keying of an arbitrarily deep property path. #jira UE-54095 Change 3841758 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3841415 by Lauren.Ridge Renaming a material layer or material layer blend will no longer cause the asset to appear removed from the stack #jira UE-53942 Change 3841327 by Arciel.Rekman Linux: fix Debug build (UE-53855) - A workaround. UBT should be using proper PCH files instead. #jira UE-53855 Change 3840975 by Rolando.Caloca UE4.19 - Updated VulkanRHI - Fixes for GPU frame time - Fixes for CPU performance #jira UE-50449 Change 3840838 by Michael.Dupuis #jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash Change 3840693 by Ben.Zeigler #jira UE-53923 Fix regression in 4.19 where PrintScriptCallstack is not always safe to call from the immediate window. I narrowed down the issue to some confusing optimized code so I turned off optimization Copy of CL #3840692 Change 3840680 by Aaron.McLeran Bringing fixes from Dev-AnimPhys to 4.19. #jira UE-53903 crash on load with oculus audio and old audio engine #jira UE-52786, UE-53910 Fix for broken spatialization on xaudio2, old audio engine. Change 3840663 by Rolando.Caloca UE4.19 - Fix for layout ensure on HMD projects on Vulkan #jira UE-50265 Change 3840577 by Rolando.Caloca UE4.19 - Fix for CPUs with more than 16 cores #jira UE-53434 Change 3840551 by andrew.porter QAGame: Setting Allow Bindings from Asset to false #jira UE-29618 Change 3840491 by Ben.Zeigler #jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing Copy of CL #3840489 Change 3840297 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840284 by Michael.Dupuis #jira UE-53053: Was having a mismatch between the remove reorder and the actual remove Change 3840215 by Sorin.Gradinaru Unshelved from pending changelist '3812852': UE-53550 Level doesn't render on Lenovo 939 UE-53592 Assertion right after rendering scene on Lenovo S939 #jira UE-53550 #jira UE-53592 #4.19 #Android UE-53550 Removed force disabling texture2DLodEXT and textureCubeLodEXT on Mali-400 devices The problem was that the shader compiler complains about code lines before the #extension directives. Placeholder // end extensions in the original shader code - to be replaced with round() functions UE-53592 Always use a new task for devices that have GIsThreadedRendering=false, even when the call is from the rendering thread Change 3840048 by Michael.Dupuis #jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate Change 3840005 by Richard.Wallis Clone of CL 3835252 Fix for shader library not working with iterative cooking, also fixes native Metal library not working with iterative cook. This works by saving a "backup" of the shader library file - this is reloaded only during iterative cook and adds back in shaders that are missing from the current cook. Fix for extracting/searching .metal files in different directories so debug tgz archiving wasn't working correctly and also support iterative cook. Includes first pass code review suggestions by Mark Sat and Dmitriy Dyomin. #jira UE-53815 Change 3839968 by Michael.Dupuis #jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing ##codereview jack.porter Change 3839924 by Richard.Wallis Clone of CL 3838093 Fix for rewind / seek bugs in AvfMediaPlayer. - Don't initialise and send audio buffers that have a duration of Zero from the audio tap. This chokes the audio sink and adds overhead we don't need. - Don't faff around with current play rates during loop operation - normal seek doesn't do this so loop seek shouldn't either. - SetRate() should not required to be passed to media tracks - should be enough to do this on audio track select only. #jira UE-54019, UE-53027 Change 3839321 by andrew.porter QAGame: Adding missing bookmark to QA-Sequencer_Blending #jira UE-29618 Change 3839286 by Marcus.Wassmer Duplicate CL: 3823296 #jira UE-52784 Change 3839229 by Brandon.Schaefer Fix audio clean up crash when exiting PIE #jira UE-54050 #review-3839109 @Arciel.Rekman, @Aaron.McLeran Change 3839223 by andrew.porter QAGame: Rebinding pointlight actor to sequences #jira UE-29618 Change 3839098 by andrew.porter QAGame: Fixing missing sequencer blending test content #jira UE-29618 Change 3838919 by Mike.Erwin glTF: binary format's BIN chunk is not necessarily right after the JSON chunk. Discussed this with glTF spec authors. See https://github.com/KhronosGroup/glTF/issues/1177 Rearranged how we read "chunks" from the file since they are not fixed in number or order, besides JSON always being first. #jira UE-50695 Change 3838909 by Mike.Erwin glTF: base64 decoding of data buffers and images Data can be encoded inside the glTF JSON as a Base64 data URI. This CL addresses a known limitation of initial commit CL 3793018. I added this after because base64 is expected to be uncommon in the wild. Authoring software will typically use external BIN files (.gltf) or a BIN chunk (.glb) to store data. #jira UE-50695 Change 3838812 by Uriel.Doyon Integrated CL 3838576, 3838581 and 3831760 from DevRendering, fixing issues with texture streaming. #jira none Change 3838773 by Lauren.Ridge Fixing material layer filters #jira UE-54064 Change 3838748 by Michael.Trepka Fixed EngineTest runtime warning caused by CL 3838626 #jira UE-53893 Change 3838730 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3838626 by Michael.Trepka Changed FMacMenu to store MultiBox and MenuEntryBox as weak pointers instead of shared pointers. This way we avoid a situation where FMacMenu would try to release them on the main Cocoa thread or where we'd try to execute a menu action for menu items that Slate considers released. #jira UE-53893 Change 3838392 by Arciel.Rekman Fix assert on a policy removal (UE-54042). - Applying Gil's safe fix which just sweeps the problem under the rug. #jira UE-54042 Change 3838162 by Arciel.Rekman Linux: fix crash due to lambda lifetime issues (UE-54040). - The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+). #jira UE-54040 (Edigrating 3819174 to Release-4.19) Change 3838156 by Rolando.Caloca UE4.19 - Support for Vulkan devices that have no cached memory type #jira UE-54039 Change 3838096 by Brandon.Schaefer Set sound to unfocused volume multiplier if not focused #jira UE-51327 #review-3835736 arciel.rekman Change 3838087 by Brandon.Schaefer Fix arm server building. A fix from CL 3617084 remove inheriting from IHeadMountedDisplayVulkanExtensions. Remove overrides #jira UE-53901 #review-3838088 arciel.rekman Change 3837072 by Phillip.Kavan Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18. - Mirrored from //UE4/Dev-Framework (3836768). #jira UE-53908 Change 3837071 by Phillip.Kavan Emit proper syntax for set/map fields containing converted assets to generated C++ Blueprint class headers when Blueprint nativization is enabled. - Mirrored from //UE4/Dev-Framework (3835944, 3835965). #jira UE-42614 Change 3837070 by Phillip.Kavan #4202 - Blueprint nativization bug fixes (PR). - Mirrored from //UE4/Dev-Framework (3830562, 3832292). #jira UE-52188 Change 3836507 by Ryan.Vance #jira UE-53992 Due to hijacking the depth target directly from the scene context, we can't support depth compositing if it's being scaled by screen percentage since it wont match our color render target dimensions. Change 3836390 by Dan.Oconnor Fix failure to resolve archetype when using the compilation manager #jira UE-53840 Change 3836251 by Ryan.Vance #jira UE-53992 Change 3835852 by Mark.Satterthwaite Fix tessellation shaders in Metal with Manual Vertex Fetch enabled: - The control points idnex buffer shouldn't collide with anything else. - We can't use the optimisation of loading texture width & height from the buffer meta-table in tessellation shaders as the combined stages don't guarantee not to clobber unused buffer slots and screw it up when we use linear textures. #jira UE-53851 Change 3835802 by JeanMichel.Dignard UBT changes for Enterprise deployment - Allow building enterprise against an installed engine version - Added enterprise to the cleanup process if its not installed #jira UEENT-748 Change 3835625 by Bogdan.Vasilache UE-50257 --> (Skeletal meshes silently fail to render if they have more than 75 bones) --> changed logged error with a warning #jira UE-50257 Change 3833649 by Mike.Beach Enabling debug layer when multiview is enabled. #jira UE-49954 Change 3833525 by Ethan.Geller Fix copyright in ActiveSound.cpp #jira none #rb none Change 3642649 by Stewart.Lynch Renamed loctext key to stop it clashing with an existing entry #jira UE-49432 Change 3644762 by Stewart.Lynch LLM update: Added Total, Untracked and FMalloc Unused to LLMFULL stat page. Fixed occasionally missing allocs/frees. Removed platform csv. * removed CheckSize arg from OnLowLevelFree * show a warning in LLM Map when replacing existing value. This means that there has been an alloc/free mismatch. * minor optimization in LLMMap::GetMaxIndex - cache Mask value * added Total and Untracked stats to LLMFULL. LLMFULL now tracks almost all of the memory that LLMPlatform does, so there is no real need to use LLMPlatform. Removed the LLMPlatform csv. * added FMalloc Unused stat to LLMFULL to account for memory Binned2 has allocated internally. This can be used to track Binned2 fragmentation over time. * renamed Binned stats to FMemory to make it more general * added Default tracking to CustomVirtualAlloc and disable it where necessary. This catches the few VirtualAlloc calls that were missed. * added AllocType arg to all allocation tracking. This was needed in order to track the FMalloc total, and also to fix the pausing * fixed a bug in pausing where alloc/frees were being missed. Now only pauses a specific allocation type. * Trackers now maintain totals for each enum tag * tracking of Texture and mesh allocation on Windows D3D11 & D3D12 Change 3651334 by Joe.Barnes Fix misspelled function name. #jira 39441 #3016 Change 3653857 by Ben.Woodhouse Integrate from //UE4/Main/...@3653675 to //UE4/Dev-Console/... Change 3656553 by Joe.Barnes Add path for SCS_DeviceDepth. Change 3662703 by Ben.Woodhouse Merging CL 3659069 from //Fortnite/Main/... to to //ue4/dev-console/...: [FORTNITE] [CONSOLE] [+] Improved frame syncing mechanism - Improves input latency by allowing the game thread to sync to the swap chain flip of the previous frame. - Added "r.GTSyncType" CVar to control how the game thread syncs with the rest of the pipe. - r.GTSyncType 2 will sync the game thread with the flip of the swap chain, preventing the pipe from getting too long and causing excess input latency. Platforms are required to implement RHIWaitForFlip and RHISignalFlipEvent, and call RHIInitializeFlipTracking on RHI startup. A separate thread monitors the progress of frame flips and signals task graph events as they pass their corresponding frame index. In r.GTSyncType 2 mode, the game thread is signaled by this flip tracking thread. [~] Unified platform specific sync interval CVars into one: rhi.SyncInterval - 1 == 60Hz - 2 == 30Hz - 3 == 20Hz Change 3675239 by Keith.Judge Fixed thread priorities for Windows so that BelowNormal and SlightlyBelowNormal are the same. Bumped Lowest down a notch so they all fit. #jira UE-50626 Change 3676709 by Ben.Woodhouse Integrate from //UE4/Main/...@3675008 to //UE4/Dev-Console/... Change 3689712 by Ben.Woodhouse Integrate from //UE4/Main/...@3687781 to //UE4/Dev-Console/... Change 3701778 by Ben.Woodhouse Integrate from //UE4/Main/...@3699491 to //UE4/Dev-Console/... Change 3677043 by Ben.Woodhouse From StewartL: I also found that on Windows Fortnite is overflowing int32 values due to the number of allocations. I changed LLMArray and LLMMap to use uint32 and it seems to be Ok now. I didn't want to check this in at the last minute, so here's the shelf: 3645336 Change 3726532 by Luke.Thatcher [CONSOLE] [~] Enable XGE shader compilation by default. - Also set XGE mode to "force interception". With XGE on by default, we don't want people with an old Incredibuild version using the old system inadvertently. Change 3726554 by Luke.Thatcher [CONSOLE] [+] Improved Scoped Named Events - Added SCOPED_NAMED_EVENT(_FSTRING/_TEXT/_F) macros to allow use of string literals, FString and printf in scoped named event strings. - Replaced explicit use of FPlatformMisc::Begin/EndNamedEvent throughout the engine with macros, so the events can be compiled out. - Fixed performance issues on various platforms with named events. SCOPED_NAMED_EVENT macros were not considering whether the platform uses wide or ansi char strings. Change 3751378 by Ben.Woodhouse Integrate from //UE4/Main/...@3748735 to //UE4/Dev-Console/... Change 3751812 by Ben.Woodhouse Integrate from //UE4/Main/...@3750870 to //UE4/Dev-Console/... Change 3728571 by Luke.Thatcher [CONSOLE] [!] Drop another XGE controller warning to log. Change 3747150 by Joe.Barnes Add AuthoringToolHelper.bat file to installed build copy list. Change 3768585 by Ben.Woodhouse Integrate from //UE4/Main/...@3767531 to //UE4/Dev-Console/... Change 3772333 by Ben.Woodhouse Integrate from //UE4/Main/...@3771573 to //UE4/Dev-Console/... Change 3786872 by Ben.Woodhouse Integrate from //UE4/Main/...@3786785 to //UE4/Dev-Console/... Change 3787279 by Luke.Thatcher [CONSOLE] [~] Unified present threshold CVars. - CVars are now in RHIUtilities.cpp, and are renamed to rhi.PresentThreshold.Top and rhi.PresentThreshold.Bottom. - Platform implementations will be checked in shortly. Change 3787445 by Luke.Thatcher [CONSOLE] [^] Merging (as edit) improvements to low-latency frame syncing from //Fortnite/Main to //UE4/Dev-Console Original CLs - 3708949 - Added rhi.SyncSlackMS cvar to allow an offset of the game thread sync time by a number of milliseconds. - 3712693 - Fix for crash on startup in new frame syncing. - 3735765 - Fix r.GTSyncType logic when vsync is disabled (falls back to old behaviour when vsync is off). Change 3788417 by Ben.Woodhouse Duplicate from FN CL 3712515 CSV profiler GPU and pre-declared stat support - refactor the GPU profiler so it's no longer dependent on the stats system and can work in Test builds - add support for pre-declared CSV stats, using FNames (these are required for GPU stats) - add DECLARE_GPU_STAT macro which handles STATS and CsvProfiler declarations Note: still a few issues to resolve with GPU stats: these randomly go to 0 at times during a replay on XB1, the GPU total is lower than the stat unit number, and the unaccounted stat is too large due to missing stats Change 3807818 by Ben.Woodhouse Integrate from //UE4/Main/...@3803271 to //UE4/Dev-Console/... Change 3818577 by Ben.Woodhouse Integrate from //UE4/Main/...@3812936 to //UE4/Dev-Console/... Change 3821198 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820127 to //UE4/Dev-Console/... Change 3821519 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820753 to //UE4/Dev-Console/... #robomerge none Change 3813513 by Ben.Woodhouse CSV profiler refactor+ bug fix - Move the CSV profiler to core, so we can use it in modules other than engine - Profiler no longer enqueues RT commands - this is handled by a new core delegate type - Make begin/end requests more robust, enqueued via a command queue and processed in order - Defer end capture requests by a frame. This ensures stats on threads other than the gamethread (e.g. renderthread etc) are complete, so the last frame is not truncated - Fix long-standing bug with multiple captures where old/stale frames would appear in the first <128 frames of captures - Move unit stats and dynamic resolution out of the profiler itself and into the engine. Only frametime is recorded in the profiler now - Fix longstanding bug in first frame renderthread time in the engine Change 3814039 by Ben.Woodhouse More Csvprofiler improvements - Event support (via CSV_EVENT macros). These appear in the "EVENTS" column of the CSV and can be used to add context to the stat data - Reduced memory overhead for timestamps through bit-packing (now 16 bytes per marker instead of 24), and splitting stats into different types Change 3814041 by Ben.Woodhouse Integrate as edit CL 3796390 from Fortnite/Main: Fix CsvProfiler not compiling in shipping for now Change 3814229 by Ben.Woodhouse Integrate + refactor of CL 3792591 to reduce complexity and fix bugs Original changelist description: CSV profiler improvements: - The CSV profiler is now always compiled in on the server - The CSV profiler can now handle both int32 and float stats - In BeginCapture, the function can take additional arguments for some customization of filenames Fixes to the above: - Remove FCustomValue class - Fixes bug where all timestamp values from CSV_SCOPED_STATs were garbage (due to issues resulting from FCustomValue type ambiguity when adding values together) - FCsvCustomStat now just uses simple union + bitfield flag to reduce size and complexity (4 bytes instead of 8 per value) - FCsvColumn class modified to use doubles, which can represent both ints and floats without loss of precision - this class is not memory or time critical - Replace multiple overrides used by the server for filenameprefix/folder/postfix etc with a single FilenameOverride Change 3814242 by Ben.Woodhouse Disable CSV unit stats on the dedicated server Change 3817339 by Ben.Woodhouse Duplicate from 3816641: CSV profiler improvements - Added a low-pri processing thread to compress raw timing data into a much more efficient format - Reduces memory usage for 15 minute 30k frame capture with GPU stats enabled from 110MB to 3.4MB - Processing time : 0.1ms per frame - Improved name handling for char literal stats. We now use the string as the ID rather than the pointer so multiple stat uses of the same name string apply only to a single stat - Reworked thread data access to eliminate locking for anything time-critical. Frame boundaries now handled via a lock-free helper class - Fixed bug with queue implementation where 1 in 128 reads would duplicate the last block of stat data - Reduced #include dependencies for CSVProfiler.h - Removed AccumulateMax because it doesn't work, and implementing properly would add a lot of complexity - Added a simple test harness Change 3817582 by Ben.Woodhouse Fix android compile warning Change 3823242 by Ben.Woodhouse Integrate as edit from Fortnite/Main 3820067: Fix threading issue with D3D12 pipeline state caches for windows. This was caused by the usage of FRwScopeLock::RaiseLockToWrite. A pointer read before RaiseLockToWrite was called was invalidated because RaiseLockToWrite has to release the read lock before acquiring the write lock. Rename FRwScopeLock::RaiseLockToWrite to ReleaseReadOnlyLockAndAcquireWriteLock_USE_WITH_CAUTION to make it more explicit what's happening. As the comment says: // This function should be used with caution. // It releases the read lock _before_ acquiring a new write lock. This is not an atomic operation and the caller should // not treat it as such. // E.g. Pointers read from protected data structures prior to this call may be invalid after the function is called. Change 3823840 by Ben.Woodhouse Edigrate from 3823816 Fix an issue where the csvprofile console commands would sometimes result in an empty CSV. The root cause was GFrameNumber incrementing between the console command being read and FCSVProfiler::EndFrame(). We now use our own frame counter which is updated in EndFrame, so this can't happen Also fix an issue where calling csvprofile stop twice would cause all further commands to be ignored. Change 3827787 by Ben.Woodhouse Integrate-as-edit CL 3820678 from Fortnite/Main Allow the CSV Profiler to be compiled in to shipping dedicated server builds Change 3827842 by Ben.Woodhouse Integrate-as-edit CL 3827079 from Fortnite/Main CSV profiler category support Change 3827918 by Luke.Thatcher [CONSOLE] [!] Fix compile error in CSV custom stats. Change 3827964 by Luke.Thatcher [CONSOLE] [!] Fix inverted logic and spelling of boolean. - Functionally, the boolean did the correct thing, but the logic was backwards inside the build tool. Change 3831661 by Ben.Woodhouse Integrate-as-edit CL 3830630 from Fortnite/Main Fix CSVProfiler assert in dev builds on XB1 Change 3860300 by Joe.Barnes Use same method for src and dest rect calculation as other post processing passes so rects match between passes. Prevents read of unprocessed pixels. Change 3860347 by Joe.Barnes Delete existing SourceConfigFile before allocating a new one to prevent them leaking. Change 3860348 by Joe.Barnes Completely encapsulate GetLLMAlloc() in #ifdef. Change 3861772 by Ben.Woodhouse Integrate-as-edit CL 3861688 from Fortnite/Main: Forward lighting GPU crash fixes Change 3861774 by Ben.Woodhouse Integrate as edit CL 3833918 from dev-rendering (courtesy of DanielW): D3D12 RHI: only refcount uniform buffers if GRHINeedsExtraDeletionLatency is false, which is no longer the case for PC. The refcounting was heavy on performance as reported by a licensee because FRHIResource uses atomics for refcounting, which is only necessary when GRHINeedsExtraDeletionLatency is disabled. Change 3862214 by Ben.Woodhouse Integrate-as-edit CL 3859637 from Fortnite/Main Dynamic resolution console tweaks - Dynamic resolution high level switch driven by a cvar instead of code - Disable user settings dynamic resolution handling on non-desktop platforms. DynamicRes as a user setting does not make sense on consoles/mobile - we'll drive it from device profiles/scalability - Modify naming of GPUHeadRoom to make it clear that it's a percentage, not millseconds Change 3863919 by Ben.Woodhouse [Copy] Integrate console dynamic resolution interface changes from CL 3863354, 3862754, 3862639 Change 3864347 by Ben.Woodhouse Fix the editor build. This will need a proper fix before 4.19 ships. #lockdown Nick.Penwarden #rb none [CL 3913399 by Ben Marsh in Main branch]
2018-02-27 17:30:35 -05:00
CurrentBufferFrameIndexInterpolated = FMath::Clamp(CurrentBufferFrameIndexInterpolated, 0.0, (double)BufferNumFrames);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
}
}
ScrubAnchorFrame = CurrentBufferFrameIndexInterpolated;
}
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
void FSampleBufferReader::SeekTime(const float InTimeSec, const ESeekType::Type InSeekType, const bool bInWrap)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
{
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
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bWrap = bInWrap;
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UpdateScrubMinAndMax();
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UpdateSeekFrame();
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Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
}
void FSampleBufferReader::SetScrubTimeWidth(const float InScrubTimeWidthSec)
{
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
CurrentScrubWidthSec = InScrubTimeWidthSec;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
UpdateScrubMinAndMax();
}
void FSampleBufferReader::SetPitch(const float InPitch, const float InterpolationTimeSec)
{
PitchScale = InPitch;
Pitch.SetValue(PitchScale * BasePitch, InterpolationTimeSec);
}
void FSampleBufferReader::SetScrubMode(const bool bInIsScrubMode)
{
bIsScrubMode = bInIsScrubMode;
// Anchor the current frame index as the scrub anchor
ScrubAnchorFrame = CurrentBufferFrameIndexInterpolated;
UpdateSeekFrame();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
UpdateScrubMinAndMax();
}
void FSampleBufferReader::UpdateScrubMinAndMax()
{
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
UpdateSeekFrame();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
if (BufferNumFrames > 0)
{
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
ScrubWidthFrames = (double)(DeviceSampleRate * FMath::Max(CurrentScrubWidthSec, 0.001f));
ScrubWidthFrames = FMath::Min((double)(BufferNumFrames - 1), ScrubWidthFrames);
// Don't allow the scrub width to be less than 2 times the scrubwidth frames
ScrubWidthFrames = FMath::Max(ScrubWidthFrames, (double)2*FadeFrames);
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3873914) ============================ MAJOR FEATURES & CHANGES ============================ Change 3873906 by Dan.Oconnor Revised fix for preventing delegate functions from appearing in context menu when using the compilation manager - needed to run after CallDelegateHandler changed statement type #jira UE-51726 Change 3873614 by Dan.Oconnor Prevent delegate functions from appearing in context menu when using the compilation manager and prevent crash if such a function is somehow compiled #jira UE-51726 Change 3873428 by Ben.Zeigler #jira UE-54753 Fix class pin on SpawnActorFromClass to correctly support browse. It was inherting from the wrong pin widget Copy of 3873408 Change 3873083 by Ethan.Geller [4.19]#jira UE-54865 fix seconds -> milliseconds conversion issue. #rb aaron.mcleran #lockdown cristina.riveron Change 3872714 by Dan.Oconnor Further revise fix for UE-53840, mistakenly reverted to old behavior when compiling synchronously #jira UE-53840 Change 3872648 by Ben.Zeigler #jira UE-54845 Fix crash in NextDebugTarget when there are no valid debug targets Copy of CL #3872636 Change 3872500 by Arne.Schober Back out changelist 3870283 #jira UE-54838 Change 3872412 by Mark.Satterthwaite Remove now unnecessary r.Metal.ManualVertexFetch from the device profiles. #jira UE-54853 Change 3872313 by Martin.Wilson Add UI to Live Link Client to warn live link users about background performance throttling #jira none Change 3872272 by Martin.Wilson Fix crash when clearing a skeletal mesh on a skeletal mesh component with an active Post Process Anim Instance #jira none Change 3872238 by Mark.Satterthwaite Duplicate CL #3871025 Make Manual Vertex Fetch a property of the shader platform for Metal - only the desktop platforms (METAL SM5/SM5_NoTess/MRT) will use manual vertex fetch. The mobile platforms use vertex descriptors. Prevents problems with cooked versions of games not working properly on Metal due to a mismatch between the runtime's Manual-Vertex-Fetch state versus the state used by the cooker when compiling shaders. #jira UE-54843 Change 3872087 by Yasiman.Ahsani Adding Python, libdisasm, musl, and LSS licenses. #JIRA n/a - adding licenses for new TPS Change 3872037 by Ben.Marsh BuildGraph: Add a task for compiling MSBuild projects. #jira Change 3871934 by Lina.Halper #jira: UE-54703 Change 3871595 by Michael.Trepka Fixed a problem with Mac editor not exiting with error code returned from GuardedMain function #jira UE-54830 Change 3870829 by Joe.Barnes Fix unintentional change to PhysX libs used in Debug builds. #jira ue-54817 Change 3870820 by Nick.Atamas Copying //Tasks/UE4/Dev-VR-4.19a@3870772 to Release-4.19 (//UE4/Release-4.19) #jira UE-54816 Change 3870755 by Chance.Ivey Min Android version set - should fix camera permissions issue found in #JIRA UE-54024 #rb none #fyi nick.atamas Change 3870547 by Krzysztof.Narkowicz Fixed FreezeRendering on non editor builds: ComputeAndMarkRelevanceForViewParallel was calling FrozenMatricesGuard on multiple threads, reading and writing view matrices state in parallel. #jira UE-53640 Change 3870546 by Krzysztof.Narkowicz Fixed tesselation shader tex/uniform initialization in OpenGL3/4 path #jira UE-54471 Change 3870284 by Ben.Zeigler #jira UE-54583 Fix issue where loading multiple already loaded assets via Async Load Asset node could return the wrong asset on the loaded pin. The assign variable node was happening at a slightly wrong time Copy of CL #3870279 Change 3870283 by Arne.Schober SafeRelease SRVs that might be hold by the Vertexfactories (maybe due to indirect use in GlobalResources) Note that the VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should be uneccessary #jira none Change 3870098 by Ben.Marsh Fix OptimizeCode = CodeOptimization.Always causing compile errors in Linux debug builds. bUseInlining was not set correctly on the global compile environment used to build shared PCHs. Also fixed other settings not being propogated down from the target correctly. #jira UE-53855 Change 3870013 by Ben.Marsh UBT: Add an error if a user attempts to clean a target through hot-reload, rather than just failing to delete DLLs because they are locked. #jira UE-54179 Change 3870010 by Ben.Marsh UBT: Add an option to format output messages in a form that can be parsed by MSBuild. Prevents errors showing as "EXEC: Error:", and displays them correctly in the error list window. #jira Change 3869814 by Ben.Marsh UBT: Unify command line arguments to use -Name=Value syntax. -Module <Name>, -ModuleWithSuffix <Name> <Suffix>, -Plugin <Path> and -Receipt <Path> are no longer supported. Also remove the RemoteRoot option, which was not used anywhere. #jira Change 3869786 by Martin.Wilson Fix Live Link Remove Source button not working #Jira UE-54652 Change 3869660 by Martin.Wilson Fix missing message bus sources in the live link client (not repolling for new sources) #Jira UE-54712 Change 3869659 by Guillaume.Abadie Fixes SimpleComposure's BP_AdvancedCompositing keep allocating memory every frame. Credits for fixing the issue to Ron Radeztsk. #jira UE-54780 Change 3869401 by Lauren.Ridge Adding to the conditional in FindAllAncestorNamedSlotHostWidgetsForContent #jira UE-51470 Change 3869384 by Brandon.Schaefer Open the project in the explorer when NullSourceCodeAccess is done creating the project #jira UE-54630 Change 3869308 by Ben.Marsh PR #4452: Fixed FindFilesRecursively in IPlatformFilePak (Contributed by user37337) #jira UE-54568 Change 3869265 by Martin.Wilson Fix crash and subsequently found issues with unloading/reloading Maya Live Link plugin -Crash on reload due to core code getting reinitialize, made this a one time only thing (as Maya never gets rid of the module from memory) -Added manual ticking of FTicker, allows message bus objects to be cleaned up properly (cannot do this as part of normal flow as it is in engine code which we dont have) -rebuild binaries for Engine/Extras #Jira UE-54643 Change 3869206 by Benn.Gallagher Fixed crash updating clothing paint mode after tab spawners have been destroyed by the hosting application. #jira UE-54116 Change 3869064 by Benn.Gallagher Resolved skeletal mesh data changes and clothing section disable changes after collision. Re-added ability to disable sections at the mesh level and removed the ability to strip editor sections as these are required for a number of other features to correctly function. #jira UE-52557 Change 3869062 by Guillaume.Abadie Fixes "dynamic resolution is not supported on this platform" warning message being always visible. #jira UE-54655 Change 3868202 by Lauren.Ridge Fix for assert on expanding vector param in layered material #jira UE-54737 Change 3868161 by zak.parrish Replacing FaceARDebugUI with a blank UI until a new one can be created, due to a crash bug. #rb none #JIRA UE-54639 Change 3867750 by Ethan.Geller [4.19] #jira UE-54725 Fix for Envelope attack and release values not being properly set on Synth Components #rb aaron.mcleran #lockdown cristina.riveron Change 3867657 by Lauren.Ridge Adding if with editor wrapper to new function #jira cis fix Change 3867646 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867340 by Lauren.Ridge Fixes to Material Layers from 4.19 preview feedback -Need to pass through base attributes better/have better default nodes in layer (optional Example Layers and Blends checkbox now enables this in Experimental Settings) -Parent in function should be editable -Enforce only two layers in a blend -Mat layer should warn if it has incorrect output in the layer itself -Enforce not being able to delete outputs -Warn about creating a MAL node inside a function #jira UETOOL-1312 Change 3867317 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867000 by Lauren.Ridge Fix for folder favorites possibly becoming very large #jira UE-54704 Change 3866892 by Martin.Wilson Fix crash if clicking ok on message bus add source without having a source selected #jira UE-54572 Change 3866391 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53379 Change 3866241 by Ryan.Vance #jira UE-54681 Fixed missing Vulkan texture GetNativeResource implementation that was lost in a bad merge. Change 3866071 by Nick.Shin UDN 412414 update HTMl5 readme file #jira none Change 3866005 by Max.Preussner Messaging: Preventing dangling references when removing message subscribers #jira UE-54680 Change 3865988 by Simon.Tourangeau Fix static analysis warnings #jira none Change 3865895 by zachary.wilson Renaming QA-PhysicalLightUnits to TM-PhysicalLightUnits in QAGame. #JIRA UE-29618 Change 3865469 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3865461 by Chris.Babcock Add a wait for audio thread to pause audio on going to background #jira UE-54301 #ue4 #android Change 3865350 by Matt.Kuhlenschmidt Fix issue where cascade emitter UI would disapper #jira UE-53379 Change 3865336 by Arne.Schober REL - Fix UE-52356 Bone Weight #jira UE-52356 Change 3865257 by Ben.Marsh Fix editor failing to load content-only projects when compiled in DebugGame. #jira UE-54661 Change 3865238 by Simon.Tovey Pulling Olaf's fix from 3832595 over to release #tests EngineTests boots in vulkan #JIRA UE-54394 Change 3865191 by Sorin.Gradinaru UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format #jira UE-54317 #Android #4.19 From //Dev-Mobile/3863322 Change 3865190 by Sorin.Gradinaru UE-54175 Selecting For Distribution no longer sets configuration to Shipping #UE4 #4.19 #jira UE-54175 From //Dev-Mobile/3863371 "For Distribution" enable-> reset "Build COnfiguration" to Shipping and force serialization to DefaultGame.ini (see UE-52845) Change 3865056 by Jamie.Dale Fixed culture being incorrect when added via the Localization Dashboard #jira none Change 3864826 by Max.Preussner WmfMedia: Added missing scope lock #jira UE-54365 Change 3864055 by Aaron.McLeran #jira UE-54213 Crash fix for GC'd plugin settings objects. Adding to AddReferencedObjects. Change 3863775 by Andrew.Porter MediaFrameworkTest: Removing Platform Media Source TVOS test content #jira UE-29618 Change 3863714 by Dan.Oconnor Make array, set, and map nodes no longer switch object type when a pin is disconnected. Also, you can no longer attach unrelated map types to the MakeMap node if only the value pin has been inferred #jira UE-54634 Change 3863696 by Max.Chen Sequencer: Fix crash open a new sequence while another is still active. #jira UE-54620 #jira UE-54624 Change 3863638 by Dan.Oconnor Make sure all blueprints that are skeleton compiled get a BroadcastChanged notification, also run BroadcastChanged after reinstancing, matching pre compilation manager behavior #jira UE-54193 Change 3863494 by Jamie.Dale Ensure Py_SetPythonHome is set correctly before the embedded Python interpreter is initialized #jira UE-54345 Change 3863433 by Max.Preussner MediaPlayerEditor: Removed tvOS from list of available platforms in Platform Media Source assets tvOS currently reports itself as iOS, so it cannot have its own setting. #jira UE-54559 Change 3863406 by Lauren.Ridge Fix for a crash when filtering a dropdown with no set value #jira UE-54631 Change 3863238 by Michael.Kirzinger #jira UE-52730: Fix mac voip crash Change 3862586 by Marc.Audy Clean up rendering thread heartbeat checks that got mangled in various integrations #jira Change 3862247 by Guillaume.Abadie Fixes editor lines that were using a simple element blending mode that was generating an incorrect alpha channel. #jira UE-53830 Change 3862120 by Guillaume.Abadie Fixes USceneCaptureComponent::HiddenActors always staying gray out in world editor. #jira UE-51458 Change 3861363 by Jamie.Dale Static analysis fixes #jira none Change 3861150 by Matt.Kuhlenschmidt Fix static mesh editor displaying 0 for all stats on LODs > 0 #jira UE-53776 Change 3860990 by Dan.Oconnor Clear subobjects not recreated on load, e.g. because we're running with -game and the subobject was created using CreateEditorOnlySubobject #jira UE-54551 Change 3860972 by Nick.Shin HTML5 - detect "SyntaxError: " and do a forced reload - an actual syntax error would be caught during compile time - this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page #jira UE-54017 QAGame fails to launch properly on HTML5 Firefox 64 bit Change 3860951 by Arne.Schober Fix not releaseing SRV on render thread for FPositionVertexBuffer, FStaticMeshVertexBuffer, FColorVertexBuffer, FStaticMeshInstanceBuffer. #jira UE-54587 Change 3860950 by tim.gautier QAGame: Updating ML_Stone to include Texture Coordinate and Panner functions #jira UE-29618 Change 3860833 by Michael.Dupuis #jira UE-54181: Repopulate the foliage list when existing simulate mode Let the GC know that internal struct hold UObject ptr Change 3860762 by Jamie.Dale Ensure we invoke the correct version of Python from UBT #jira UE-54345 Change 3860676 by Simon.Tourangeau Remove DirectoryWatcher warning in output log #jira UEENT-846 Change 3860598 by Lauren.Ridge Fix for crash on opening new material instance #jira UE-54589 Change 3860338 by Michael.Lentine Integrate changes for fixing MorphTargets. #jira 54398 Change 3860215 by Ben.Marsh UAT: Fix exception consturcting target rules assembly inside UAT, now that there's an abstract TargetRules class. #jira UE-54578 Change 3860186 by Matt.Kuhlenschmidt Fix crash top 10 with the font editor shutting down and then a dpi event occuring #jira UE-54543 Change 3859854 by Graeme.Thornton PR #4124: VSCode: Changed VisualStudioCodeSourceCodeAccessor to work with non-default VSCode install paths on Linux (Contributed by christopherreed) #jira UE-51289 Change 3859848 by Graeme.Thornton Fix crypto.cs reading the wrong ini setting names for uasset encryption settings #jira UE-54566 Change 3859684 by Ben.Marsh PR #4436: Fix compile error when building BlankProgram because incorrect directory path (Contributed by windkey) #jira UE-54392 Change 3859657 by Ben.Marsh Fix FTransform being passed by value, causing alignment error when compiling for Win32. #jira Change 3859312 by nick.bullard Updating AEOverviewMan to remove reference to sub-level AEOverviewSWP which was deleted in 3859278 Still need to update menu to remove selection #jira UE-50784 Change 3859278 by Nick.Bullard Deleteing AEOverviewSWP.umap per request of Developer. Also updated TM-AnimPhys which refereneced this map as well. "This test map is a custom C++ implementation of a "procedural sound wave". This code is super janky and not worth fixing up. I'm sure there's a legit thread safety problem in there but the code is in QAGame only. We've since implemented "synth components" which do what this test does in a much safer/better way and maintaining/testing this old thing is *not* worth the time." #jira UE-50784 Change 3859124 by Dan.Oconnor Fix long standing crash when duplicating a blueprint that is missing its parent class. Entries in CrashReport go back to 4.16 #jira UE-54468 Change 3859086 by Ryan.Vance #jira UE-54470 We need to set the viewport in both cases. Change 3859006 by Dan.Oconnor Revise fix for archetype lookup when reinstancing. During compilation we do not want to force use of the up to date class #jira UE-54541 Change 3858990 by mason.seay Cleaned up blueprints to remove compile errors #jira UE-29618 Change 3858945 by Aaron.McLeran #jira UE-54265 PR #4428: Fixing Envelope Bug in AudioMixer (Contributed by Chrispykins) Change 3858719 by Aaron.McLeran #jira UE-54552 Fix for sample buffer reader Change 3858647 by Ethan.Geller PR #4439: Removes ambiX -> FuMa conversion (Contributed by mgorzel) #jira UE-54407 Change 3858364 by Michael.Dupuis #jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances. Change 3858268 by Dan.Oconnor Prevent postload logic running on REINST and SKEL classes #jira UE-54531 Change 3858205 by Mitchell.Wilson Removed particle looping from some emitters to resolve anim notify warnings. #jira UE-53823 Change 3858148 by Lauren.Ridge Changes based on Material Layer Feedback from previews - (Temporary) Disabled being able to create a layer or blend in the asset dropdown - Sections of the stack that have been disabled now inactivate that part of the UI - Create Function Instance now indicates if you are making a layer or a blend - Parent dropdown has been removed from layers and blends. Where relevant, a filter button has been added instead. #jira UETOOL-1328 Change 3857933 by Michael.Dupuis #jira UE-45854: Properly unregister callback when replacing foliage type with another one Change 3857898 by Michael.Dupuis #jira UE-54396: Remove the Ensure as it could be possible that the Landscape Info is invalid during an undo operation Change 3857878 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. Copy from Dev-Sequencer #jira UE-54462 Change 3857808 by Michael.Dupuis #jira UE-54421: Prevent edition during Simulate when clicking on actor Change 3857786 by Rolando.Caloca UE4.19 - Fix recompute tangents and skin cache for OpenGL #jira UE-42108 PR #3271 Change 3857549 by Lina.Halper another jittering issue due to revision number change clear the motion vector after compile #jira: UE-53930 Change 3857439 by Lina.Halper Clear motion vector when end of sequencer when in editor world #jira:UE-54057 Change 3857384 by Graeme.Thornton Restore fix for visual studio source code accessor not correctly determining that a content project has no solution and opening a fresh instance of visual studio #jira UE-50020 Change 3856596 by Chris.Babcock Fix ResonanceAudioApi Android library architecture filtering #jira UE-54478 #ue4 #android Change 3856449 by Michael.Dupuis #jira UE-35097: Various cosmetic changes that were done in phase 2 that help improve clarity of the design. Change 3856415 by Dan.Oconnor Fix regression when loading instances that have had their class deleted. Issue detected by static analysis #jira UE-54467 Change 3856332 by Ben.Marsh Resaving TP_HandheldARBP assets to fix version again. #jira Change 3856319 by Ben.Marsh Back out changelist 3855588 Causes build failure in UFE because it introduces a dependency on the Engine module. UFE compiles with WITH_ENGINE = 0. #jira UE-54472 Change 3856292 by Ben.Marsh Fix app-local dependencies not being included in binary builds, and only working for code projects in source builds. #jira UE-54448 Change 3856190 by Martin.Wilson Fix bone access mismatch between raw mesh bones and final bones (that include virtual bones too) #jira UE-54266 Change 3856169 by Ben.Marsh Tag XGEControlWorker.exe as a build product, so it's included in the binary distro. #jira UE-54283 Change 3856123 by Chris.Babcock Fix missing ARCore file #jira UE-54453 #ue4 #android Change 3856005 by Richard.Wallis Clone of Dev-Rendering CL 3855993 - turn off FShaderCache. #jira UE-52928 Change 3855961 by Jian.Ru Copy 3855047 - fix DFAO Nan problem #jira UE-54403 Change 3855811 by Martin.Wilson Add build process for Maya Live Link plugin (standalone, manually triggered) + add built binaries to Engine/Extras (Maya 2016, Maya 2017, Maya 2018) #jira none Change 3855758 by Cosmin.Sulea UE-53569 - tvOS does not package or launch-on #jira UE-53569 Change 3855727 by Ben.Marsh Resaving assets with a versioned build in the editor, to fix warnings building DDC. #jira Change 3855626 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-50979 (MP4 doesn't resume playback when iOS 11 device wakes from sleep) #jira UE-50979 Change 3855588 by Graeme.Thornton Fix visual studio solution path being incorrect for content projects #jira UE-50020 Change 3855283 by Ben.Marsh Fix race condition where stdout/stderr write handles could be inherited by multiple processes, resulting in them not being closed (and the process exit being detected) until all processes that inherited them had been closed. Improves performance of ParallelExecutor. #jira Change 3855009 by Chance.Ivey Resaving with version number. #JIRA-54330 #rb none Change 3854943 by Dan.Oconnor Fix archetype lookup when searching hierarchy that has been partially reinstanced #jira UE-53840 Change 3854882 by Ryan.Vance #jira UE-54438 Removing vr related references to screen percentage. Removing previously removed gvr screen percentage code that came back in an integration from google. Change 3854806 by Mike.Beach Mirroring part of CL 3802176 to fix a crash that can occur when users try to use the default 'DisplayModel' on MotionController components. Also provided users a better error message to explain why a model might not be showing up. #jira UE-54214 Change 3854680 by Chance.Ivey Saving assets with version number#JIRA UE-54330 #rb none Change 3854652 by Uriel.Doyon Added a tooltip to the EV100 slider in the exposure menu. Using game settings now disables the slider. #jira UE-53945 Change 3854605 by Dan.Oconnor Make sure we don't create objects outered to a placeholder object, also make sure that archetypes that are reinstanced on load are relinked in to the linker table so that they are postload'd (and the old instance isn't) #jira UE-53954 Change 3854274 by Brandon.Schaefer Changes in CL 3842286 changed the function glslang::GlslangToSpv and requires a rebuild on Linux #jira UE-54302 #codeview Arciel.Rekman Change 3854255 by Phillip.Kavan Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties. - Mirrored from //UE4/Dev-Framework (3853349). #jira UE-53960 Change 3854177 by Ethan.Geller #jira UE-54415 set EnabledByDefault to false for Resonance Audio Change 3854123 by Ethan.Geller #jira UE-54410 set AudioComponentID Change 3853775 by Lauren.Ridge Minor cleanup #jira UE-54054 Change 3853772 by Lauren.Ridge Don't create widgets when just testing if the selected widget is a replacement candidate #jira UE-54054 Change 3853715 by Rolando.Caloca UE4.19 - Fix for OpenGL overwriting texture units #jira UE-54401 Change 3853655 by Ben.Marsh Add a retry loop on creating the first directory before copying files. Attempt to work around problems copying to shared folders. #jira Change 3853535 by Ben.Marsh Expose the engine compatible changelist to Perforce. If EnginePatchVersion > 0, this will be the changelist of the original .0 release. #jira Change 3852583 by Nick.Atamas Resaved assets so they don't produce DDC warnings. #jira none Change 3852552 by Uriel.Doyon Fixed Pre-Exposure shader compilation and Temporal AA issue. #jira UE-54276 Change 3852354 by Nick.Atamas Hopefully fixes the static analysis warning from jira issue. #jira UE-54332 Change 3852281 by Nick.Atamas Merging CL 3851690 from //Tasks/UE4/Dev-VR-4.19a/... to //UE4/Telease-4.19/... #jira UE-54331 Change 3852274 by Simon.Tourangeau Back out changelist 3851041 until Win7 issue is resolved. #jira UE-54354 Change 3852208 by Jamie.Dale Merging CL# 3821754 from //UE4/Dev-Enterprise Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types #jira none Change 3852202 by Jamie.Dale More explicit handling of EngineDir for Python SDK #jira UE-54345 Change 3851982 by Brandon.Schaefer Workaround using a hardcoded path #jira UE-54136 Change 3851748 by Michael.Dupuis #jira UE-53904: Put the code back to what it was before, as we really only want to perform this code if bIsLayerThumbnail is true, it was changed to fix another issue complaining about a missing shader, that end up being added to the existing functions Change 3851545 by Marc.Audy Remove debugging code that slipped in #jira none Change 3851461 by Ben.Marsh Fix #includes with backslashes from crashing UBT. #jira UE-53996 Change 3851391 by Jamie.Dale Updated Python to prefer our TPS SDK #jira UE-54345 Change 3851372 by Jamie.Dale Added bat file to copy the Python SDK into TPS #jira UE-54345 Change 3851218 by Ben.Marsh Add missing template to installed engine build. #jira UE-54339 Change 3851117 by andrew.porter QAGame: Removing duplicate map #jira UE-29618 Change 3851041 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3850548 by Ben.Marsh Add TP_HandheldARBP to installed engine build. #jira Change 3850424 by Ben.Zeigler Fix reported memory for asset registry to be correct, extracted from a larger change #jira none Change 3850324 by Ryan.Vance #jira UEVR-1050 Hook up the Rift dynamic res to the new IDynamicResolutionState framework Change 3849819 by JeanLuc.Corenthin Unhide Datasmith plugins in "regular" projects to allow easy project conversion #jira UEENT-795 Change 3849302 by Martin.Wilson Live Link is no longer experimental in 4.19 (moved from experimental folder to Animation) #jira none Change 3849238 by Max.Chen Sequencer: Remove bKeepStaleTracks so that stale tracks are now always purged. #jira UE-54248 Change 3849211 by Michael.Dupuis #jira UE-54181: Prevent foliage edition during PIE or simulate mode #coderevire jack.porter Change 3849123 by Benn.Gallagher Fixed crash in clothing actor creation when the clothing simulation mesh has no simulated vertices #jira UE-53741 Change 3849120 by Benn.Gallagher Fixed crash adding empty materials to destructible meshes in the destructible mesh editor #jira UE-53938 Change 3849047 by Jurre.deBaare Move material baking out of experimental #fix follow-up also remove the entry from experimental settings #jira UE-52685 Change 3848808 by Michael.Dupuis #jira UE-35097: Remove IncludeTessellationInShadowLOD & RestrictTessellationToShadowCascade from 4.19 as there is currently a bug regarding this in the dynamic rendering code path and would be too risky to fix for now. Fixed dynamic shadow code path issue vs static code path Change 3848659 by Lina.Halper Fix issue with animation resetting in the sequencer #jira: UE-54047 Change 3848635 by Rolando.Caloca UE4.19 - Fix static analysis #jira UE-50449 Change 3848515 by Sorin.Gradinaru Unshelved from pending changelist '3843541': WebBrowser Android crash on 4.4.3 #jira UE-53247 #Android #4.19 Crash on Android 4.x.x caused by a call to a Api Level 21 method Change 3848514 by Jurre.deBaare Moving over: CL 3832173 "Failed to import Alembic files #jira UE-53941 #fix Change Alembic thirdparty library setup - Removed old unused library files - Updated batch files for building HDF5 ILMBase and Alembic libraries to use new AlembicDeploy path - HDF5 is now build as a Dynamic library (which also enableds multi-threading) - Added DLLs for HDF5 to build.cs file CL 3838053 "Adding missing hdf5 dynamic libraries Change 3848245 by Ben.Marsh Downgrade warning about not using XGE shader compilation to a log message. Build machines do not have XGE. #jira UE-54237 Change 3847300 by Phillip.Kavan Fix shadowed local variable. #jira UE-54141 Change 3846922 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed Copied from Dev-Sequencer CL# 3846902 #jira UE-54247 Change 3846831 by Arciel.Rekman Linux: only use lld for x86_64 (UE-54144). - lld support for other architectures seems to not ready for prime time. #jira UE-54144 Change 3846771 by Lauren.Ridge Material window now uses the background color set in preview scene. #jira UE-52215 Change 3846705 by Ben.Marsh Fix batch file paths not being quoted correctly when run through XGE. #jira Change 3846550 by Lauren.Ridge Toggling Show Background now updates the background as well #jira UE-52250 Change 3846417 by Matt.Kuhlenschmidt Fix crash resizing shootergame window #jira UE-53137 Change 3846295 by Rolando.Caloca UE4.19 - New Vulkan descriptor pooling mechanism (enabled on non-android) #jira UE-50449 Change 3846273 by tim.gautier QAGame: Updating Material Layer test assets to include more Params - Added temp assets, quicker repros for bugs #jira UE-54176, UE-54165 Change 3846255 by Lauren.Ridge Parameter tab is the primary tab for material instances #jira UE-54092 Change 3846086 by Chris.Babcock Add missing SecureHash.h include #jira UE-54026 #PR #4417 #ue4 #android Change 3846049 by Martin.Wilson Fix Set Root Motion Enabled Anim Data Modifier node (previously didn't set the enabled flag) #jira UE-54220 Change 3846033 by Martin.Wilson Fix root motion being repeatedly applied ( Clear() call only clears bHasRootMotion flag, not the transform itself ) #Jira UE-54219 Change 3845991 by andrew.porter QAGame: Updating bindings on activechannels sequencer test content #jira UE-29618 Change 3845933 by Lauren.Ridge Check for original material being valid #jira UE-54166 Change 3845920 by Martin.Wilson Optimized redundant key removal #jira UE-51303 Change 3845812 by Matt.Kuhlenschmidt Fix not being able to change BSP brush shape #jira UE-53738 Change 3845790 by Martin.Wilson Fix for assert failure when accumulating root motion in debug. #jira UE-53955 Change 3845730 by JeanLuc.Corenthin Fix build breakage warning: resaved disc.uasset with 4.19.0 preview #1 failure: set the correct default mesh for AreaLightStruct.uasset #jira none Change 3845693 by Lina.Halper Fix issue with previewing pose asset with curve data #jira: UE-53967 Change 3845533 by Andrew.Rodham Sequencer: Fixed sub sequences potentially being loaded during AddReferencedObjects #jira UE-54173 Change 3845472 by Thomas.Sarkanen Prevented debug object selection dropdown from displaying objects with pending kill outers #jira UE-54045 - Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance Change 3845401 by Yannick.Lange Reverting thumbnail capture from viewport. #jira UE-53775 #jira UE-53701 Change 3844693 by JeanMichel.Dignard Changed IES texture brightness to be the max candela value and set the texture multiplier to be 1. This fixes the IES lights intensity being too high. #jira UEENT-632 Change 3844689 by JeanLuc.Corenthin Update Datasmith content assets to latest Copying fix from Dev-Enterprise by Jean-Luc Corenthin CL 3809803 Updated assets with correct release version Cleanup some paths on static meshes and texture #jira UEENT-759 #jira UEENT-657 Change 3844571 by Martin.Wilson Fix motion controller motion source pin still showing when pin is connected to something #Jira UE-53236 Change 3844564 by Martin.Wilson Due to previously fixed bug some anim blueprint nodes could have duplicated guids, this fixes them #Jira UE-54174 Change 3844545 by Jamie.Dale No longer attempt to parse group separators for numeric inputs This avoids some ambiguity when parsing numbers for languages such as German #jira UE-54170 Change 3844221 by Nick.Shin HTML5 - filter out "windows/super" keys - these are not used in UE4 - but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead... #jira UE-54056 HTML5 crashes inside browser upon pressing windows key Change 3843937 by JeanMichel.Dignard Fixed a crash when right clicking on a static mesh for which its AssetImportData class is currently unavailable (ie: in an unloaded plugin). #jira UEENT-764 Change 3843929 by Peter.Sauerbrei pull over fix for bad directory when copying launch images #jira UE-53177 Change 3843658 by Thomas.Sarkanen Text is red again in anim viewports #jira UE-53224 - Colouring removed from "Animation is being edited" warning messages Change 3843657 by Thomas.Sarkanen Enable picking via Enter for details panel asset pickers The previous (4.18) behavior was to only allow selection of the previous/next item in the list with arrow keys. A fix (CL 3783114) for pickers with many assets broke this. This change now allows for selection of any item by navigating with arrow keys and pressing Enter, as suggested in the Jira. #jira UE-53440 - Unable to select assets within modal Asset Selection dropdowns after navigating with keyboard entry Change 3843120 by Dan.Oconnor Avoid fixing component template games outside the editor, this logic does not work for games that have been nativized #jira UE-54009 Change 3842841 by Ben.Zeigler #jira UE-50020 Switch visual studio module back to using absolute paths so go to definition works, broken in CL #3796157 Change 3842582 by Lauren.Ridge Guards against the widget passed to scrollwidgetintoview being null #jira UE-54037 Change 3842575 by Max.Chen Sequence Recorder: Stop recording if the preview window is destroyed. #jira UE-49778 Change 3842551 by Michael.Dupuis #jira UE-35097: Minor bug fix, documentation, etc. to the landscape optim that was done in the phase 2 that have 0 risk. Change 3842371 by Max.Preussner Media: Merged 4.19 fixes from Dev-Sequencer CL 3807293 WmfMedia: Fixed YUY2 video format strides CL 3827988 MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together CL 3805414 MediaAssets: Setting valid GUID when initializing media texture resource CL 3804183 MediaAssets: Added missing lock in media sound component CL 3831580 MfMedia: Media open events generated in same order as on other platforms CL 3807193 WmfMedia: Fixed incorrect buffer stride for RGB32 video tracks #jira UE-53532 #jira UE-53328 Change 3842356 by Max.Preussner ImgMedia: Fixed ensure when cooking project that uses ImgMediaSource #jira UE-51631 Change 3842335 by Aaron.McLeran #jira UE-54087 PR #4419: Fixes a crash due to nullptr dereference (Contributed by mgorzel) Change 3842286 by Rolando.Caloca UE4.19 - Fix for static analysis - Glslang 1.0.65.1 #jira UE-54128 Change 3842222 by andrew.porter QAGame: Updating framerate of EXR_Sequence #jira UE-29618 Change 3842211 by Ben.Marsh Fix determination of Windows version string. The manifest for UE4 applications declares compatibility with Windows 10 nowadays, so we get accurate version numbers returned from GetOSVersionInfo(). #jira UE-54035 Change 3842163 by Cosmin.Sulea UE-53303 - We do not check for remote connection before attempting remote shader compile, causing crashes when misconfigured #jira UE-53303 Change 3841770 by Max.Chen Sequencer: Fix to allow keying of an arbitrarily deep property path. #jira UE-54095 Change 3841758 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3841415 by Lauren.Ridge Renaming a material layer or material layer blend will no longer cause the asset to appear removed from the stack #jira UE-53942 Change 3841327 by Arciel.Rekman Linux: fix Debug build (UE-53855) - A workaround. UBT should be using proper PCH files instead. #jira UE-53855 Change 3840975 by Rolando.Caloca UE4.19 - Updated VulkanRHI - Fixes for GPU frame time - Fixes for CPU performance #jira UE-50449 Change 3840838 by Michael.Dupuis #jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash Change 3840693 by Ben.Zeigler #jira UE-53923 Fix regression in 4.19 where PrintScriptCallstack is not always safe to call from the immediate window. I narrowed down the issue to some confusing optimized code so I turned off optimization Copy of CL #3840692 Change 3840680 by Aaron.McLeran Bringing fixes from Dev-AnimPhys to 4.19. #jira UE-53903 crash on load with oculus audio and old audio engine #jira UE-52786, UE-53910 Fix for broken spatialization on xaudio2, old audio engine. Change 3840663 by Rolando.Caloca UE4.19 - Fix for layout ensure on HMD projects on Vulkan #jira UE-50265 Change 3840577 by Rolando.Caloca UE4.19 - Fix for CPUs with more than 16 cores #jira UE-53434 Change 3840551 by andrew.porter QAGame: Setting Allow Bindings from Asset to false #jira UE-29618 Change 3840491 by Ben.Zeigler #jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing Copy of CL #3840489 Change 3840297 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840284 by Michael.Dupuis #jira UE-53053: Was having a mismatch between the remove reorder and the actual remove Change 3840215 by Sorin.Gradinaru Unshelved from pending changelist '3812852': UE-53550 Level doesn't render on Lenovo 939 UE-53592 Assertion right after rendering scene on Lenovo S939 #jira UE-53550 #jira UE-53592 #4.19 #Android UE-53550 Removed force disabling texture2DLodEXT and textureCubeLodEXT on Mali-400 devices The problem was that the shader compiler complains about code lines before the #extension directives. Placeholder // end extensions in the original shader code - to be replaced with round() functions UE-53592 Always use a new task for devices that have GIsThreadedRendering=false, even when the call is from the rendering thread Change 3840048 by Michael.Dupuis #jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate Change 3840005 by Richard.Wallis Clone of CL 3835252 Fix for shader library not working with iterative cooking, also fixes native Metal library not working with iterative cook. This works by saving a "backup" of the shader library file - this is reloaded only during iterative cook and adds back in shaders that are missing from the current cook. Fix for extracting/searching .metal files in different directories so debug tgz archiving wasn't working correctly and also support iterative cook. Includes first pass code review suggestions by Mark Sat and Dmitriy Dyomin. #jira UE-53815 Change 3839968 by Michael.Dupuis #jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing ##codereview jack.porter Change 3839924 by Richard.Wallis Clone of CL 3838093 Fix for rewind / seek bugs in AvfMediaPlayer. - Don't initialise and send audio buffers that have a duration of Zero from the audio tap. This chokes the audio sink and adds overhead we don't need. - Don't faff around with current play rates during loop operation - normal seek doesn't do this so loop seek shouldn't either. - SetRate() should not required to be passed to media tracks - should be enough to do this on audio track select only. #jira UE-54019, UE-53027 Change 3839321 by andrew.porter QAGame: Adding missing bookmark to QA-Sequencer_Blending #jira UE-29618 Change 3839286 by Marcus.Wassmer Duplicate CL: 3823296 #jira UE-52784 Change 3839229 by Brandon.Schaefer Fix audio clean up crash when exiting PIE #jira UE-54050 #review-3839109 @Arciel.Rekman, @Aaron.McLeran Change 3839223 by andrew.porter QAGame: Rebinding pointlight actor to sequences #jira UE-29618 Change 3839098 by andrew.porter QAGame: Fixing missing sequencer blending test content #jira UE-29618 Change 3838919 by Mike.Erwin glTF: binary format's BIN chunk is not necessarily right after the JSON chunk. Discussed this with glTF spec authors. See https://github.com/KhronosGroup/glTF/issues/1177 Rearranged how we read "chunks" from the file since they are not fixed in number or order, besides JSON always being first. #jira UE-50695 Change 3838909 by Mike.Erwin glTF: base64 decoding of data buffers and images Data can be encoded inside the glTF JSON as a Base64 data URI. This CL addresses a known limitation of initial commit CL 3793018. I added this after because base64 is expected to be uncommon in the wild. Authoring software will typically use external BIN files (.gltf) or a BIN chunk (.glb) to store data. #jira UE-50695 Change 3838812 by Uriel.Doyon Integrated CL 3838576, 3838581 and 3831760 from DevRendering, fixing issues with texture streaming. #jira none Change 3838773 by Lauren.Ridge Fixing material layer filters #jira UE-54064 Change 3838748 by Michael.Trepka Fixed EngineTest runtime warning caused by CL 3838626 #jira UE-53893 Change 3838730 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3838626 by Michael.Trepka Changed FMacMenu to store MultiBox and MenuEntryBox as weak pointers instead of shared pointers. This way we avoid a situation where FMacMenu would try to release them on the main Cocoa thread or where we'd try to execute a menu action for menu items that Slate considers released. #jira UE-53893 Change 3838392 by Arciel.Rekman Fix assert on a policy removal (UE-54042). - Applying Gil's safe fix which just sweeps the problem under the rug. #jira UE-54042 Change 3838162 by Arciel.Rekman Linux: fix crash due to lambda lifetime issues (UE-54040). - The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+). #jira UE-54040 (Edigrating 3819174 to Release-4.19) Change 3838156 by Rolando.Caloca UE4.19 - Support for Vulkan devices that have no cached memory type #jira UE-54039 Change 3838096 by Brandon.Schaefer Set sound to unfocused volume multiplier if not focused #jira UE-51327 #review-3835736 arciel.rekman Change 3838087 by Brandon.Schaefer Fix arm server building. A fix from CL 3617084 remove inheriting from IHeadMountedDisplayVulkanExtensions. Remove overrides #jira UE-53901 #review-3838088 arciel.rekman Change 3837072 by Phillip.Kavan Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18. - Mirrored from //UE4/Dev-Framework (3836768). #jira UE-53908 Change 3837071 by Phillip.Kavan Emit proper syntax for set/map fields containing converted assets to generated C++ Blueprint class headers when Blueprint nativization is enabled. - Mirrored from //UE4/Dev-Framework (3835944, 3835965). #jira UE-42614 Change 3837070 by Phillip.Kavan #4202 - Blueprint nativization bug fixes (PR). - Mirrored from //UE4/Dev-Framework (3830562, 3832292). #jira UE-52188 Change 3836507 by Ryan.Vance #jira UE-53992 Due to hijacking the depth target directly from the scene context, we can't support depth compositing if it's being scaled by screen percentage since it wont match our color render target dimensions. Change 3836390 by Dan.Oconnor Fix failure to resolve archetype when using the compilation manager #jira UE-53840 Change 3836251 by Ryan.Vance #jira UE-53992 Change 3835852 by Mark.Satterthwaite Fix tessellation shaders in Metal with Manual Vertex Fetch enabled: - The control points idnex buffer shouldn't collide with anything else. - We can't use the optimisation of loading texture width & height from the buffer meta-table in tessellation shaders as the combined stages don't guarantee not to clobber unused buffer slots and screw it up when we use linear textures. #jira UE-53851 Change 3835802 by JeanMichel.Dignard UBT changes for Enterprise deployment - Allow building enterprise against an installed engine version - Added enterprise to the cleanup process if its not installed #jira UEENT-748 Change 3835625 by Bogdan.Vasilache UE-50257 --> (Skeletal meshes silently fail to render if they have more than 75 bones) --> changed logged error with a warning #jira UE-50257 Change 3833649 by Mike.Beach Enabling debug layer when multiview is enabled. #jira UE-49954 Change 3833525 by Ethan.Geller Fix copyright in ActiveSound.cpp #jira none #rb none Change 3642649 by Stewart.Lynch Renamed loctext key to stop it clashing with an existing entry #jira UE-49432 Change 3644762 by Stewart.Lynch LLM update: Added Total, Untracked and FMalloc Unused to LLMFULL stat page. Fixed occasionally missing allocs/frees. Removed platform csv. * removed CheckSize arg from OnLowLevelFree * show a warning in LLM Map when replacing existing value. This means that there has been an alloc/free mismatch. * minor optimization in LLMMap::GetMaxIndex - cache Mask value * added Total and Untracked stats to LLMFULL. LLMFULL now tracks almost all of the memory that LLMPlatform does, so there is no real need to use LLMPlatform. Removed the LLMPlatform csv. * added FMalloc Unused stat to LLMFULL to account for memory Binned2 has allocated internally. This can be used to track Binned2 fragmentation over time. * renamed Binned stats to FMemory to make it more general * added Default tracking to CustomVirtualAlloc and disable it where necessary. This catches the few VirtualAlloc calls that were missed. * added AllocType arg to all allocation tracking. This was needed in order to track the FMalloc total, and also to fix the pausing * fixed a bug in pausing where alloc/frees were being missed. Now only pauses a specific allocation type. * Trackers now maintain totals for each enum tag * tracking of Texture and mesh allocation on Windows D3D11 & D3D12 Change 3651334 by Joe.Barnes Fix misspelled function name. #jira 39441 #3016 Change 3653857 by Ben.Woodhouse Integrate from //UE4/Main/...@3653675 to //UE4/Dev-Console/... Change 3656553 by Joe.Barnes Add path for SCS_DeviceDepth. Change 3662703 by Ben.Woodhouse Merging CL 3659069 from //Fortnite/Main/... to to //ue4/dev-console/...: [FORTNITE] [CONSOLE] [+] Improved frame syncing mechanism - Improves input latency by allowing the game thread to sync to the swap chain flip of the previous frame. - Added "r.GTSyncType" CVar to control how the game thread syncs with the rest of the pipe. - r.GTSyncType 2 will sync the game thread with the flip of the swap chain, preventing the pipe from getting too long and causing excess input latency. Platforms are required to implement RHIWaitForFlip and RHISignalFlipEvent, and call RHIInitializeFlipTracking on RHI startup. A separate thread monitors the progress of frame flips and signals task graph events as they pass their corresponding frame index. In r.GTSyncType 2 mode, the game thread is signaled by this flip tracking thread. [~] Unified platform specific sync interval CVars into one: rhi.SyncInterval - 1 == 60Hz - 2 == 30Hz - 3 == 20Hz Change 3675239 by Keith.Judge Fixed thread priorities for Windows so that BelowNormal and SlightlyBelowNormal are the same. Bumped Lowest down a notch so they all fit. #jira UE-50626 Change 3676709 by Ben.Woodhouse Integrate from //UE4/Main/...@3675008 to //UE4/Dev-Console/... Change 3689712 by Ben.Woodhouse Integrate from //UE4/Main/...@3687781 to //UE4/Dev-Console/... Change 3701778 by Ben.Woodhouse Integrate from //UE4/Main/...@3699491 to //UE4/Dev-Console/... Change 3677043 by Ben.Woodhouse From StewartL: I also found that on Windows Fortnite is overflowing int32 values due to the number of allocations. I changed LLMArray and LLMMap to use uint32 and it seems to be Ok now. I didn't want to check this in at the last minute, so here's the shelf: 3645336 Change 3726532 by Luke.Thatcher [CONSOLE] [~] Enable XGE shader compilation by default. - Also set XGE mode to "force interception". With XGE on by default, we don't want people with an old Incredibuild version using the old system inadvertently. Change 3726554 by Luke.Thatcher [CONSOLE] [+] Improved Scoped Named Events - Added SCOPED_NAMED_EVENT(_FSTRING/_TEXT/_F) macros to allow use of string literals, FString and printf in scoped named event strings. - Replaced explicit use of FPlatformMisc::Begin/EndNamedEvent throughout the engine with macros, so the events can be compiled out. - Fixed performance issues on various platforms with named events. SCOPED_NAMED_EVENT macros were not considering whether the platform uses wide or ansi char strings. Change 3751378 by Ben.Woodhouse Integrate from //UE4/Main/...@3748735 to //UE4/Dev-Console/... Change 3751812 by Ben.Woodhouse Integrate from //UE4/Main/...@3750870 to //UE4/Dev-Console/... Change 3728571 by Luke.Thatcher [CONSOLE] [!] Drop another XGE controller warning to log. Change 3747150 by Joe.Barnes Add AuthoringToolHelper.bat file to installed build copy list. Change 3768585 by Ben.Woodhouse Integrate from //UE4/Main/...@3767531 to //UE4/Dev-Console/... Change 3772333 by Ben.Woodhouse Integrate from //UE4/Main/...@3771573 to //UE4/Dev-Console/... Change 3786872 by Ben.Woodhouse Integrate from //UE4/Main/...@3786785 to //UE4/Dev-Console/... Change 3787279 by Luke.Thatcher [CONSOLE] [~] Unified present threshold CVars. - CVars are now in RHIUtilities.cpp, and are renamed to rhi.PresentThreshold.Top and rhi.PresentThreshold.Bottom. - Platform implementations will be checked in shortly. Change 3787445 by Luke.Thatcher [CONSOLE] [^] Merging (as edit) improvements to low-latency frame syncing from //Fortnite/Main to //UE4/Dev-Console Original CLs - 3708949 - Added rhi.SyncSlackMS cvar to allow an offset of the game thread sync time by a number of milliseconds. - 3712693 - Fix for crash on startup in new frame syncing. - 3735765 - Fix r.GTSyncType logic when vsync is disabled (falls back to old behaviour when vsync is off). Change 3788417 by Ben.Woodhouse Duplicate from FN CL 3712515 CSV profiler GPU and pre-declared stat support - refactor the GPU profiler so it's no longer dependent on the stats system and can work in Test builds - add support for pre-declared CSV stats, using FNames (these are required for GPU stats) - add DECLARE_GPU_STAT macro which handles STATS and CsvProfiler declarations Note: still a few issues to resolve with GPU stats: these randomly go to 0 at times during a replay on XB1, the GPU total is lower than the stat unit number, and the unaccounted stat is too large due to missing stats Change 3807818 by Ben.Woodhouse Integrate from //UE4/Main/...@3803271 to //UE4/Dev-Console/... Change 3818577 by Ben.Woodhouse Integrate from //UE4/Main/...@3812936 to //UE4/Dev-Console/... Change 3821198 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820127 to //UE4/Dev-Console/... Change 3821519 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820753 to //UE4/Dev-Console/... #robomerge none Change 3813513 by Ben.Woodhouse CSV profiler refactor+ bug fix - Move the CSV profiler to core, so we can use it in modules other than engine - Profiler no longer enqueues RT commands - this is handled by a new core delegate type - Make begin/end requests more robust, enqueued via a command queue and processed in order - Defer end capture requests by a frame. This ensures stats on threads other than the gamethread (e.g. renderthread etc) are complete, so the last frame is not truncated - Fix long-standing bug with multiple captures where old/stale frames would appear in the first <128 frames of captures - Move unit stats and dynamic resolution out of the profiler itself and into the engine. Only frametime is recorded in the profiler now - Fix longstanding bug in first frame renderthread time in the engine Change 3814039 by Ben.Woodhouse More Csvprofiler improvements - Event support (via CSV_EVENT macros). These appear in the "EVENTS" column of the CSV and can be used to add context to the stat data - Reduced memory overhead for timestamps through bit-packing (now 16 bytes per marker instead of 24), and splitting stats into different types Change 3814041 by Ben.Woodhouse Integrate as edit CL 3796390 from Fortnite/Main: Fix CsvProfiler not compiling in shipping for now Change 3814229 by Ben.Woodhouse Integrate + refactor of CL 3792591 to reduce complexity and fix bugs Original changelist description: CSV profiler improvements: - The CSV profiler is now always compiled in on the server - The CSV profiler can now handle both int32 and float stats - In BeginCapture, the function can take additional arguments for some customization of filenames Fixes to the above: - Remove FCustomValue class - Fixes bug where all timestamp values from CSV_SCOPED_STATs were garbage (due to issues resulting from FCustomValue type ambiguity when adding values together) - FCsvCustomStat now just uses simple union + bitfield flag to reduce size and complexity (4 bytes instead of 8 per value) - FCsvColumn class modified to use doubles, which can represent both ints and floats without loss of precision - this class is not memory or time critical - Replace multiple overrides used by the server for filenameprefix/folder/postfix etc with a single FilenameOverride Change 3814242 by Ben.Woodhouse Disable CSV unit stats on the dedicated server Change 3817339 by Ben.Woodhouse Duplicate from 3816641: CSV profiler improvements - Added a low-pri processing thread to compress raw timing data into a much more efficient format - Reduces memory usage for 15 minute 30k frame capture with GPU stats enabled from 110MB to 3.4MB - Processing time : 0.1ms per frame - Improved name handling for char literal stats. We now use the string as the ID rather than the pointer so multiple stat uses of the same name string apply only to a single stat - Reworked thread data access to eliminate locking for anything time-critical. Frame boundaries now handled via a lock-free helper class - Fixed bug with queue implementation where 1 in 128 reads would duplicate the last block of stat data - Reduced #include dependencies for CSVProfiler.h - Removed AccumulateMax because it doesn't work, and implementing properly would add a lot of complexity - Added a simple test harness Change 3817582 by Ben.Woodhouse Fix android compile warning Change 3823242 by Ben.Woodhouse Integrate as edit from Fortnite/Main 3820067: Fix threading issue with D3D12 pipeline state caches for windows. This was caused by the usage of FRwScopeLock::RaiseLockToWrite. A pointer read before RaiseLockToWrite was called was invalidated because RaiseLockToWrite has to release the read lock before acquiring the write lock. Rename FRwScopeLock::RaiseLockToWrite to ReleaseReadOnlyLockAndAcquireWriteLock_USE_WITH_CAUTION to make it more explicit what's happening. As the comment says: // This function should be used with caution. // It releases the read lock _before_ acquiring a new write lock. This is not an atomic operation and the caller should // not treat it as such. // E.g. Pointers read from protected data structures prior to this call may be invalid after the function is called. Change 3823840 by Ben.Woodhouse Edigrate from 3823816 Fix an issue where the csvprofile console commands would sometimes result in an empty CSV. The root cause was GFrameNumber incrementing between the console command being read and FCSVProfiler::EndFrame(). We now use our own frame counter which is updated in EndFrame, so this can't happen Also fix an issue where calling csvprofile stop twice would cause all further commands to be ignored. Change 3827787 by Ben.Woodhouse Integrate-as-edit CL 3820678 from Fortnite/Main Allow the CSV Profiler to be compiled in to shipping dedicated server builds Change 3827842 by Ben.Woodhouse Integrate-as-edit CL 3827079 from Fortnite/Main CSV profiler category support Change 3827918 by Luke.Thatcher [CONSOLE] [!] Fix compile error in CSV custom stats. Change 3827964 by Luke.Thatcher [CONSOLE] [!] Fix inverted logic and spelling of boolean. - Functionally, the boolean did the correct thing, but the logic was backwards inside the build tool. Change 3831661 by Ben.Woodhouse Integrate-as-edit CL 3830630 from Fortnite/Main Fix CSVProfiler assert in dev builds on XB1 Change 3860300 by Joe.Barnes Use same method for src and dest rect calculation as other post processing passes so rects match between passes. Prevents read of unprocessed pixels. Change 3860347 by Joe.Barnes Delete existing SourceConfigFile before allocating a new one to prevent them leaking. Change 3860348 by Joe.Barnes Completely encapsulate GetLLMAlloc() in #ifdef. Change 3861772 by Ben.Woodhouse Integrate-as-edit CL 3861688 from Fortnite/Main: Forward lighting GPU crash fixes Change 3861774 by Ben.Woodhouse Integrate as edit CL 3833918 from dev-rendering (courtesy of DanielW): D3D12 RHI: only refcount uniform buffers if GRHINeedsExtraDeletionLatency is false, which is no longer the case for PC. The refcounting was heavy on performance as reported by a licensee because FRHIResource uses atomics for refcounting, which is only necessary when GRHINeedsExtraDeletionLatency is disabled. Change 3862214 by Ben.Woodhouse Integrate-as-edit CL 3859637 from Fortnite/Main Dynamic resolution console tweaks - Dynamic resolution high level switch driven by a cvar instead of code - Disable user settings dynamic resolution handling on non-desktop platforms. DynamicRes as a user setting does not make sense on consoles/mobile - we'll drive it from device profiles/scalability - Modify naming of GPUHeadRoom to make it clear that it's a percentage, not millseconds Change 3863919 by Ben.Woodhouse [Copy] Integrate console dynamic resolution interface changes from CL 3863354, 3862754, 3862639 Change 3864347 by Ben.Woodhouse Fix the editor build. This will need a proper fix before 4.19 ships. #lockdown Nick.Penwarden #rb none [CL 3913399 by Ben Marsh in Main branch]
2018-02-27 17:30:35 -05:00
ScrubMinFrame = ScrubAnchorFrame - 0.5 * ScrubWidthFrames;
ScrubMaxFrame = ScrubAnchorFrame + 0.5 * ScrubWidthFrames;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
}
}
float FSampleBufferReader::GetSampleValue(const int16* InBuffer, const int32 SampleIndex)
{
int16 PCMSampleValue = InBuffer[SampleIndex];
return (float)PCMSampleValue / 32767.0f;
}
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
bool FSampleBufferReader::Generate(float* OutAudioBuffer, const int32 NumFrames, const int32 OutChannels, const bool bInWrap)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
{
// Don't have a buffer yet, so fill in zeros, say we're not done
const int32 NumSamples = NumFrames * OutChannels;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
if (!HasBuffer() || bIsFinished)
{
FMemory::Memzero(OutAudioBuffer, NumSamples * sizeof(float));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
return false;
}
#if 0
static FSineOsc SineOsc(48000.0f, 440.0f, 0.2f);
int32 SampleIndex = 0;
for (int32 FrameIndex = 0; FrameIndex < NumFrames; ++FrameIndex)
{
const float Value = 0.1f * SineOsc.ProcessAudio();
for (int32 Channel = 0; Channel < OutChannels; ++Channel)
{
OutAudioBuffer[SampleIndex++] = Value;
}
}
#else
// We always want to wrap if we're in scrub mode
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
const bool bDoWrap = bInWrap || bIsScrubMode;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
int32 OutSampleIndex = 0;
for (int32 i = 0; i < NumFrames && !bIsFinished; ++i)
{
float CurrentPitch = Pitch.GetNextValue();
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
// Don't let the pitch go to 0.
if (FMath::IsNearlyZero(CurrentPitch))
{
CurrentPitch = SMALL_NUMBER;
}
// We're going forward in the buffer
if (CurrentPitch > 0.0f)
{
CurrentFrameIndex = FMath::FloorToInt(CurrentBufferFrameIndexInterpolated);
NextFrameIndex = CurrentFrameIndex + 1;
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3873914) ============================ MAJOR FEATURES & CHANGES ============================ Change 3873906 by Dan.Oconnor Revised fix for preventing delegate functions from appearing in context menu when using the compilation manager - needed to run after CallDelegateHandler changed statement type #jira UE-51726 Change 3873614 by Dan.Oconnor Prevent delegate functions from appearing in context menu when using the compilation manager and prevent crash if such a function is somehow compiled #jira UE-51726 Change 3873428 by Ben.Zeigler #jira UE-54753 Fix class pin on SpawnActorFromClass to correctly support browse. It was inherting from the wrong pin widget Copy of 3873408 Change 3873083 by Ethan.Geller [4.19]#jira UE-54865 fix seconds -> milliseconds conversion issue. #rb aaron.mcleran #lockdown cristina.riveron Change 3872714 by Dan.Oconnor Further revise fix for UE-53840, mistakenly reverted to old behavior when compiling synchronously #jira UE-53840 Change 3872648 by Ben.Zeigler #jira UE-54845 Fix crash in NextDebugTarget when there are no valid debug targets Copy of CL #3872636 Change 3872500 by Arne.Schober Back out changelist 3870283 #jira UE-54838 Change 3872412 by Mark.Satterthwaite Remove now unnecessary r.Metal.ManualVertexFetch from the device profiles. #jira UE-54853 Change 3872313 by Martin.Wilson Add UI to Live Link Client to warn live link users about background performance throttling #jira none Change 3872272 by Martin.Wilson Fix crash when clearing a skeletal mesh on a skeletal mesh component with an active Post Process Anim Instance #jira none Change 3872238 by Mark.Satterthwaite Duplicate CL #3871025 Make Manual Vertex Fetch a property of the shader platform for Metal - only the desktop platforms (METAL SM5/SM5_NoTess/MRT) will use manual vertex fetch. The mobile platforms use vertex descriptors. Prevents problems with cooked versions of games not working properly on Metal due to a mismatch between the runtime's Manual-Vertex-Fetch state versus the state used by the cooker when compiling shaders. #jira UE-54843 Change 3872087 by Yasiman.Ahsani Adding Python, libdisasm, musl, and LSS licenses. #JIRA n/a - adding licenses for new TPS Change 3872037 by Ben.Marsh BuildGraph: Add a task for compiling MSBuild projects. #jira Change 3871934 by Lina.Halper #jira: UE-54703 Change 3871595 by Michael.Trepka Fixed a problem with Mac editor not exiting with error code returned from GuardedMain function #jira UE-54830 Change 3870829 by Joe.Barnes Fix unintentional change to PhysX libs used in Debug builds. #jira ue-54817 Change 3870820 by Nick.Atamas Copying //Tasks/UE4/Dev-VR-4.19a@3870772 to Release-4.19 (//UE4/Release-4.19) #jira UE-54816 Change 3870755 by Chance.Ivey Min Android version set - should fix camera permissions issue found in #JIRA UE-54024 #rb none #fyi nick.atamas Change 3870547 by Krzysztof.Narkowicz Fixed FreezeRendering on non editor builds: ComputeAndMarkRelevanceForViewParallel was calling FrozenMatricesGuard on multiple threads, reading and writing view matrices state in parallel. #jira UE-53640 Change 3870546 by Krzysztof.Narkowicz Fixed tesselation shader tex/uniform initialization in OpenGL3/4 path #jira UE-54471 Change 3870284 by Ben.Zeigler #jira UE-54583 Fix issue where loading multiple already loaded assets via Async Load Asset node could return the wrong asset on the loaded pin. The assign variable node was happening at a slightly wrong time Copy of CL #3870279 Change 3870283 by Arne.Schober SafeRelease SRVs that might be hold by the Vertexfactories (maybe due to indirect use in GlobalResources) Note that the VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should be uneccessary #jira none Change 3870098 by Ben.Marsh Fix OptimizeCode = CodeOptimization.Always causing compile errors in Linux debug builds. bUseInlining was not set correctly on the global compile environment used to build shared PCHs. Also fixed other settings not being propogated down from the target correctly. #jira UE-53855 Change 3870013 by Ben.Marsh UBT: Add an error if a user attempts to clean a target through hot-reload, rather than just failing to delete DLLs because they are locked. #jira UE-54179 Change 3870010 by Ben.Marsh UBT: Add an option to format output messages in a form that can be parsed by MSBuild. Prevents errors showing as "EXEC: Error:", and displays them correctly in the error list window. #jira Change 3869814 by Ben.Marsh UBT: Unify command line arguments to use -Name=Value syntax. -Module <Name>, -ModuleWithSuffix <Name> <Suffix>, -Plugin <Path> and -Receipt <Path> are no longer supported. Also remove the RemoteRoot option, which was not used anywhere. #jira Change 3869786 by Martin.Wilson Fix Live Link Remove Source button not working #Jira UE-54652 Change 3869660 by Martin.Wilson Fix missing message bus sources in the live link client (not repolling for new sources) #Jira UE-54712 Change 3869659 by Guillaume.Abadie Fixes SimpleComposure's BP_AdvancedCompositing keep allocating memory every frame. Credits for fixing the issue to Ron Radeztsk. #jira UE-54780 Change 3869401 by Lauren.Ridge Adding to the conditional in FindAllAncestorNamedSlotHostWidgetsForContent #jira UE-51470 Change 3869384 by Brandon.Schaefer Open the project in the explorer when NullSourceCodeAccess is done creating the project #jira UE-54630 Change 3869308 by Ben.Marsh PR #4452: Fixed FindFilesRecursively in IPlatformFilePak (Contributed by user37337) #jira UE-54568 Change 3869265 by Martin.Wilson Fix crash and subsequently found issues with unloading/reloading Maya Live Link plugin -Crash on reload due to core code getting reinitialize, made this a one time only thing (as Maya never gets rid of the module from memory) -Added manual ticking of FTicker, allows message bus objects to be cleaned up properly (cannot do this as part of normal flow as it is in engine code which we dont have) -rebuild binaries for Engine/Extras #Jira UE-54643 Change 3869206 by Benn.Gallagher Fixed crash updating clothing paint mode after tab spawners have been destroyed by the hosting application. #jira UE-54116 Change 3869064 by Benn.Gallagher Resolved skeletal mesh data changes and clothing section disable changes after collision. Re-added ability to disable sections at the mesh level and removed the ability to strip editor sections as these are required for a number of other features to correctly function. #jira UE-52557 Change 3869062 by Guillaume.Abadie Fixes "dynamic resolution is not supported on this platform" warning message being always visible. #jira UE-54655 Change 3868202 by Lauren.Ridge Fix for assert on expanding vector param in layered material #jira UE-54737 Change 3868161 by zak.parrish Replacing FaceARDebugUI with a blank UI until a new one can be created, due to a crash bug. #rb none #JIRA UE-54639 Change 3867750 by Ethan.Geller [4.19] #jira UE-54725 Fix for Envelope attack and release values not being properly set on Synth Components #rb aaron.mcleran #lockdown cristina.riveron Change 3867657 by Lauren.Ridge Adding if with editor wrapper to new function #jira cis fix Change 3867646 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867340 by Lauren.Ridge Fixes to Material Layers from 4.19 preview feedback -Need to pass through base attributes better/have better default nodes in layer (optional Example Layers and Blends checkbox now enables this in Experimental Settings) -Parent in function should be editable -Enforce only two layers in a blend -Mat layer should warn if it has incorrect output in the layer itself -Enforce not being able to delete outputs -Warn about creating a MAL node inside a function #jira UETOOL-1312 Change 3867317 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867000 by Lauren.Ridge Fix for folder favorites possibly becoming very large #jira UE-54704 Change 3866892 by Martin.Wilson Fix crash if clicking ok on message bus add source without having a source selected #jira UE-54572 Change 3866391 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53379 Change 3866241 by Ryan.Vance #jira UE-54681 Fixed missing Vulkan texture GetNativeResource implementation that was lost in a bad merge. Change 3866071 by Nick.Shin UDN 412414 update HTMl5 readme file #jira none Change 3866005 by Max.Preussner Messaging: Preventing dangling references when removing message subscribers #jira UE-54680 Change 3865988 by Simon.Tourangeau Fix static analysis warnings #jira none Change 3865895 by zachary.wilson Renaming QA-PhysicalLightUnits to TM-PhysicalLightUnits in QAGame. #JIRA UE-29618 Change 3865469 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3865461 by Chris.Babcock Add a wait for audio thread to pause audio on going to background #jira UE-54301 #ue4 #android Change 3865350 by Matt.Kuhlenschmidt Fix issue where cascade emitter UI would disapper #jira UE-53379 Change 3865336 by Arne.Schober REL - Fix UE-52356 Bone Weight #jira UE-52356 Change 3865257 by Ben.Marsh Fix editor failing to load content-only projects when compiled in DebugGame. #jira UE-54661 Change 3865238 by Simon.Tovey Pulling Olaf's fix from 3832595 over to release #tests EngineTests boots in vulkan #JIRA UE-54394 Change 3865191 by Sorin.Gradinaru UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format #jira UE-54317 #Android #4.19 From //Dev-Mobile/3863322 Change 3865190 by Sorin.Gradinaru UE-54175 Selecting For Distribution no longer sets configuration to Shipping #UE4 #4.19 #jira UE-54175 From //Dev-Mobile/3863371 "For Distribution" enable-> reset "Build COnfiguration" to Shipping and force serialization to DefaultGame.ini (see UE-52845) Change 3865056 by Jamie.Dale Fixed culture being incorrect when added via the Localization Dashboard #jira none Change 3864826 by Max.Preussner WmfMedia: Added missing scope lock #jira UE-54365 Change 3864055 by Aaron.McLeran #jira UE-54213 Crash fix for GC'd plugin settings objects. Adding to AddReferencedObjects. Change 3863775 by Andrew.Porter MediaFrameworkTest: Removing Platform Media Source TVOS test content #jira UE-29618 Change 3863714 by Dan.Oconnor Make array, set, and map nodes no longer switch object type when a pin is disconnected. Also, you can no longer attach unrelated map types to the MakeMap node if only the value pin has been inferred #jira UE-54634 Change 3863696 by Max.Chen Sequencer: Fix crash open a new sequence while another is still active. #jira UE-54620 #jira UE-54624 Change 3863638 by Dan.Oconnor Make sure all blueprints that are skeleton compiled get a BroadcastChanged notification, also run BroadcastChanged after reinstancing, matching pre compilation manager behavior #jira UE-54193 Change 3863494 by Jamie.Dale Ensure Py_SetPythonHome is set correctly before the embedded Python interpreter is initialized #jira UE-54345 Change 3863433 by Max.Preussner MediaPlayerEditor: Removed tvOS from list of available platforms in Platform Media Source assets tvOS currently reports itself as iOS, so it cannot have its own setting. #jira UE-54559 Change 3863406 by Lauren.Ridge Fix for a crash when filtering a dropdown with no set value #jira UE-54631 Change 3863238 by Michael.Kirzinger #jira UE-52730: Fix mac voip crash Change 3862586 by Marc.Audy Clean up rendering thread heartbeat checks that got mangled in various integrations #jira Change 3862247 by Guillaume.Abadie Fixes editor lines that were using a simple element blending mode that was generating an incorrect alpha channel. #jira UE-53830 Change 3862120 by Guillaume.Abadie Fixes USceneCaptureComponent::HiddenActors always staying gray out in world editor. #jira UE-51458 Change 3861363 by Jamie.Dale Static analysis fixes #jira none Change 3861150 by Matt.Kuhlenschmidt Fix static mesh editor displaying 0 for all stats on LODs > 0 #jira UE-53776 Change 3860990 by Dan.Oconnor Clear subobjects not recreated on load, e.g. because we're running with -game and the subobject was created using CreateEditorOnlySubobject #jira UE-54551 Change 3860972 by Nick.Shin HTML5 - detect "SyntaxError: " and do a forced reload - an actual syntax error would be caught during compile time - this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page #jira UE-54017 QAGame fails to launch properly on HTML5 Firefox 64 bit Change 3860951 by Arne.Schober Fix not releaseing SRV on render thread for FPositionVertexBuffer, FStaticMeshVertexBuffer, FColorVertexBuffer, FStaticMeshInstanceBuffer. #jira UE-54587 Change 3860950 by tim.gautier QAGame: Updating ML_Stone to include Texture Coordinate and Panner functions #jira UE-29618 Change 3860833 by Michael.Dupuis #jira UE-54181: Repopulate the foliage list when existing simulate mode Let the GC know that internal struct hold UObject ptr Change 3860762 by Jamie.Dale Ensure we invoke the correct version of Python from UBT #jira UE-54345 Change 3860676 by Simon.Tourangeau Remove DirectoryWatcher warning in output log #jira UEENT-846 Change 3860598 by Lauren.Ridge Fix for crash on opening new material instance #jira UE-54589 Change 3860338 by Michael.Lentine Integrate changes for fixing MorphTargets. #jira 54398 Change 3860215 by Ben.Marsh UAT: Fix exception consturcting target rules assembly inside UAT, now that there's an abstract TargetRules class. #jira UE-54578 Change 3860186 by Matt.Kuhlenschmidt Fix crash top 10 with the font editor shutting down and then a dpi event occuring #jira UE-54543 Change 3859854 by Graeme.Thornton PR #4124: VSCode: Changed VisualStudioCodeSourceCodeAccessor to work with non-default VSCode install paths on Linux (Contributed by christopherreed) #jira UE-51289 Change 3859848 by Graeme.Thornton Fix crypto.cs reading the wrong ini setting names for uasset encryption settings #jira UE-54566 Change 3859684 by Ben.Marsh PR #4436: Fix compile error when building BlankProgram because incorrect directory path (Contributed by windkey) #jira UE-54392 Change 3859657 by Ben.Marsh Fix FTransform being passed by value, causing alignment error when compiling for Win32. #jira Change 3859312 by nick.bullard Updating AEOverviewMan to remove reference to sub-level AEOverviewSWP which was deleted in 3859278 Still need to update menu to remove selection #jira UE-50784 Change 3859278 by Nick.Bullard Deleteing AEOverviewSWP.umap per request of Developer. Also updated TM-AnimPhys which refereneced this map as well. "This test map is a custom C++ implementation of a "procedural sound wave". This code is super janky and not worth fixing up. I'm sure there's a legit thread safety problem in there but the code is in QAGame only. We've since implemented "synth components" which do what this test does in a much safer/better way and maintaining/testing this old thing is *not* worth the time." #jira UE-50784 Change 3859124 by Dan.Oconnor Fix long standing crash when duplicating a blueprint that is missing its parent class. Entries in CrashReport go back to 4.16 #jira UE-54468 Change 3859086 by Ryan.Vance #jira UE-54470 We need to set the viewport in both cases. Change 3859006 by Dan.Oconnor Revise fix for archetype lookup when reinstancing. During compilation we do not want to force use of the up to date class #jira UE-54541 Change 3858990 by mason.seay Cleaned up blueprints to remove compile errors #jira UE-29618 Change 3858945 by Aaron.McLeran #jira UE-54265 PR #4428: Fixing Envelope Bug in AudioMixer (Contributed by Chrispykins) Change 3858719 by Aaron.McLeran #jira UE-54552 Fix for sample buffer reader Change 3858647 by Ethan.Geller PR #4439: Removes ambiX -> FuMa conversion (Contributed by mgorzel) #jira UE-54407 Change 3858364 by Michael.Dupuis #jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances. Change 3858268 by Dan.Oconnor Prevent postload logic running on REINST and SKEL classes #jira UE-54531 Change 3858205 by Mitchell.Wilson Removed particle looping from some emitters to resolve anim notify warnings. #jira UE-53823 Change 3858148 by Lauren.Ridge Changes based on Material Layer Feedback from previews - (Temporary) Disabled being able to create a layer or blend in the asset dropdown - Sections of the stack that have been disabled now inactivate that part of the UI - Create Function Instance now indicates if you are making a layer or a blend - Parent dropdown has been removed from layers and blends. Where relevant, a filter button has been added instead. #jira UETOOL-1328 Change 3857933 by Michael.Dupuis #jira UE-45854: Properly unregister callback when replacing foliage type with another one Change 3857898 by Michael.Dupuis #jira UE-54396: Remove the Ensure as it could be possible that the Landscape Info is invalid during an undo operation Change 3857878 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. Copy from Dev-Sequencer #jira UE-54462 Change 3857808 by Michael.Dupuis #jira UE-54421: Prevent edition during Simulate when clicking on actor Change 3857786 by Rolando.Caloca UE4.19 - Fix recompute tangents and skin cache for OpenGL #jira UE-42108 PR #3271 Change 3857549 by Lina.Halper another jittering issue due to revision number change clear the motion vector after compile #jira: UE-53930 Change 3857439 by Lina.Halper Clear motion vector when end of sequencer when in editor world #jira:UE-54057 Change 3857384 by Graeme.Thornton Restore fix for visual studio source code accessor not correctly determining that a content project has no solution and opening a fresh instance of visual studio #jira UE-50020 Change 3856596 by Chris.Babcock Fix ResonanceAudioApi Android library architecture filtering #jira UE-54478 #ue4 #android Change 3856449 by Michael.Dupuis #jira UE-35097: Various cosmetic changes that were done in phase 2 that help improve clarity of the design. Change 3856415 by Dan.Oconnor Fix regression when loading instances that have had their class deleted. Issue detected by static analysis #jira UE-54467 Change 3856332 by Ben.Marsh Resaving TP_HandheldARBP assets to fix version again. #jira Change 3856319 by Ben.Marsh Back out changelist 3855588 Causes build failure in UFE because it introduces a dependency on the Engine module. UFE compiles with WITH_ENGINE = 0. #jira UE-54472 Change 3856292 by Ben.Marsh Fix app-local dependencies not being included in binary builds, and only working for code projects in source builds. #jira UE-54448 Change 3856190 by Martin.Wilson Fix bone access mismatch between raw mesh bones and final bones (that include virtual bones too) #jira UE-54266 Change 3856169 by Ben.Marsh Tag XGEControlWorker.exe as a build product, so it's included in the binary distro. #jira UE-54283 Change 3856123 by Chris.Babcock Fix missing ARCore file #jira UE-54453 #ue4 #android Change 3856005 by Richard.Wallis Clone of Dev-Rendering CL 3855993 - turn off FShaderCache. #jira UE-52928 Change 3855961 by Jian.Ru Copy 3855047 - fix DFAO Nan problem #jira UE-54403 Change 3855811 by Martin.Wilson Add build process for Maya Live Link plugin (standalone, manually triggered) + add built binaries to Engine/Extras (Maya 2016, Maya 2017, Maya 2018) #jira none Change 3855758 by Cosmin.Sulea UE-53569 - tvOS does not package or launch-on #jira UE-53569 Change 3855727 by Ben.Marsh Resaving assets with a versioned build in the editor, to fix warnings building DDC. #jira Change 3855626 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-50979 (MP4 doesn't resume playback when iOS 11 device wakes from sleep) #jira UE-50979 Change 3855588 by Graeme.Thornton Fix visual studio solution path being incorrect for content projects #jira UE-50020 Change 3855283 by Ben.Marsh Fix race condition where stdout/stderr write handles could be inherited by multiple processes, resulting in them not being closed (and the process exit being detected) until all processes that inherited them had been closed. Improves performance of ParallelExecutor. #jira Change 3855009 by Chance.Ivey Resaving with version number. #JIRA-54330 #rb none Change 3854943 by Dan.Oconnor Fix archetype lookup when searching hierarchy that has been partially reinstanced #jira UE-53840 Change 3854882 by Ryan.Vance #jira UE-54438 Removing vr related references to screen percentage. Removing previously removed gvr screen percentage code that came back in an integration from google. Change 3854806 by Mike.Beach Mirroring part of CL 3802176 to fix a crash that can occur when users try to use the default 'DisplayModel' on MotionController components. Also provided users a better error message to explain why a model might not be showing up. #jira UE-54214 Change 3854680 by Chance.Ivey Saving assets with version number#JIRA UE-54330 #rb none Change 3854652 by Uriel.Doyon Added a tooltip to the EV100 slider in the exposure menu. Using game settings now disables the slider. #jira UE-53945 Change 3854605 by Dan.Oconnor Make sure we don't create objects outered to a placeholder object, also make sure that archetypes that are reinstanced on load are relinked in to the linker table so that they are postload'd (and the old instance isn't) #jira UE-53954 Change 3854274 by Brandon.Schaefer Changes in CL 3842286 changed the function glslang::GlslangToSpv and requires a rebuild on Linux #jira UE-54302 #codeview Arciel.Rekman Change 3854255 by Phillip.Kavan Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties. - Mirrored from //UE4/Dev-Framework (3853349). #jira UE-53960 Change 3854177 by Ethan.Geller #jira UE-54415 set EnabledByDefault to false for Resonance Audio Change 3854123 by Ethan.Geller #jira UE-54410 set AudioComponentID Change 3853775 by Lauren.Ridge Minor cleanup #jira UE-54054 Change 3853772 by Lauren.Ridge Don't create widgets when just testing if the selected widget is a replacement candidate #jira UE-54054 Change 3853715 by Rolando.Caloca UE4.19 - Fix for OpenGL overwriting texture units #jira UE-54401 Change 3853655 by Ben.Marsh Add a retry loop on creating the first directory before copying files. Attempt to work around problems copying to shared folders. #jira Change 3853535 by Ben.Marsh Expose the engine compatible changelist to Perforce. If EnginePatchVersion > 0, this will be the changelist of the original .0 release. #jira Change 3852583 by Nick.Atamas Resaved assets so they don't produce DDC warnings. #jira none Change 3852552 by Uriel.Doyon Fixed Pre-Exposure shader compilation and Temporal AA issue. #jira UE-54276 Change 3852354 by Nick.Atamas Hopefully fixes the static analysis warning from jira issue. #jira UE-54332 Change 3852281 by Nick.Atamas Merging CL 3851690 from //Tasks/UE4/Dev-VR-4.19a/... to //UE4/Telease-4.19/... #jira UE-54331 Change 3852274 by Simon.Tourangeau Back out changelist 3851041 until Win7 issue is resolved. #jira UE-54354 Change 3852208 by Jamie.Dale Merging CL# 3821754 from //UE4/Dev-Enterprise Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types #jira none Change 3852202 by Jamie.Dale More explicit handling of EngineDir for Python SDK #jira UE-54345 Change 3851982 by Brandon.Schaefer Workaround using a hardcoded path #jira UE-54136 Change 3851748 by Michael.Dupuis #jira UE-53904: Put the code back to what it was before, as we really only want to perform this code if bIsLayerThumbnail is true, it was changed to fix another issue complaining about a missing shader, that end up being added to the existing functions Change 3851545 by Marc.Audy Remove debugging code that slipped in #jira none Change 3851461 by Ben.Marsh Fix #includes with backslashes from crashing UBT. #jira UE-53996 Change 3851391 by Jamie.Dale Updated Python to prefer our TPS SDK #jira UE-54345 Change 3851372 by Jamie.Dale Added bat file to copy the Python SDK into TPS #jira UE-54345 Change 3851218 by Ben.Marsh Add missing template to installed engine build. #jira UE-54339 Change 3851117 by andrew.porter QAGame: Removing duplicate map #jira UE-29618 Change 3851041 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3850548 by Ben.Marsh Add TP_HandheldARBP to installed engine build. #jira Change 3850424 by Ben.Zeigler Fix reported memory for asset registry to be correct, extracted from a larger change #jira none Change 3850324 by Ryan.Vance #jira UEVR-1050 Hook up the Rift dynamic res to the new IDynamicResolutionState framework Change 3849819 by JeanLuc.Corenthin Unhide Datasmith plugins in "regular" projects to allow easy project conversion #jira UEENT-795 Change 3849302 by Martin.Wilson Live Link is no longer experimental in 4.19 (moved from experimental folder to Animation) #jira none Change 3849238 by Max.Chen Sequencer: Remove bKeepStaleTracks so that stale tracks are now always purged. #jira UE-54248 Change 3849211 by Michael.Dupuis #jira UE-54181: Prevent foliage edition during PIE or simulate mode #coderevire jack.porter Change 3849123 by Benn.Gallagher Fixed crash in clothing actor creation when the clothing simulation mesh has no simulated vertices #jira UE-53741 Change 3849120 by Benn.Gallagher Fixed crash adding empty materials to destructible meshes in the destructible mesh editor #jira UE-53938 Change 3849047 by Jurre.deBaare Move material baking out of experimental #fix follow-up also remove the entry from experimental settings #jira UE-52685 Change 3848808 by Michael.Dupuis #jira UE-35097: Remove IncludeTessellationInShadowLOD & RestrictTessellationToShadowCascade from 4.19 as there is currently a bug regarding this in the dynamic rendering code path and would be too risky to fix for now. Fixed dynamic shadow code path issue vs static code path Change 3848659 by Lina.Halper Fix issue with animation resetting in the sequencer #jira: UE-54047 Change 3848635 by Rolando.Caloca UE4.19 - Fix static analysis #jira UE-50449 Change 3848515 by Sorin.Gradinaru Unshelved from pending changelist '3843541': WebBrowser Android crash on 4.4.3 #jira UE-53247 #Android #4.19 Crash on Android 4.x.x caused by a call to a Api Level 21 method Change 3848514 by Jurre.deBaare Moving over: CL 3832173 "Failed to import Alembic files #jira UE-53941 #fix Change Alembic thirdparty library setup - Removed old unused library files - Updated batch files for building HDF5 ILMBase and Alembic libraries to use new AlembicDeploy path - HDF5 is now build as a Dynamic library (which also enableds multi-threading) - Added DLLs for HDF5 to build.cs file CL 3838053 "Adding missing hdf5 dynamic libraries Change 3848245 by Ben.Marsh Downgrade warning about not using XGE shader compilation to a log message. Build machines do not have XGE. #jira UE-54237 Change 3847300 by Phillip.Kavan Fix shadowed local variable. #jira UE-54141 Change 3846922 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed Copied from Dev-Sequencer CL# 3846902 #jira UE-54247 Change 3846831 by Arciel.Rekman Linux: only use lld for x86_64 (UE-54144). - lld support for other architectures seems to not ready for prime time. #jira UE-54144 Change 3846771 by Lauren.Ridge Material window now uses the background color set in preview scene. #jira UE-52215 Change 3846705 by Ben.Marsh Fix batch file paths not being quoted correctly when run through XGE. #jira Change 3846550 by Lauren.Ridge Toggling Show Background now updates the background as well #jira UE-52250 Change 3846417 by Matt.Kuhlenschmidt Fix crash resizing shootergame window #jira UE-53137 Change 3846295 by Rolando.Caloca UE4.19 - New Vulkan descriptor pooling mechanism (enabled on non-android) #jira UE-50449 Change 3846273 by tim.gautier QAGame: Updating Material Layer test assets to include more Params - Added temp assets, quicker repros for bugs #jira UE-54176, UE-54165 Change 3846255 by Lauren.Ridge Parameter tab is the primary tab for material instances #jira UE-54092 Change 3846086 by Chris.Babcock Add missing SecureHash.h include #jira UE-54026 #PR #4417 #ue4 #android Change 3846049 by Martin.Wilson Fix Set Root Motion Enabled Anim Data Modifier node (previously didn't set the enabled flag) #jira UE-54220 Change 3846033 by Martin.Wilson Fix root motion being repeatedly applied ( Clear() call only clears bHasRootMotion flag, not the transform itself ) #Jira UE-54219 Change 3845991 by andrew.porter QAGame: Updating bindings on activechannels sequencer test content #jira UE-29618 Change 3845933 by Lauren.Ridge Check for original material being valid #jira UE-54166 Change 3845920 by Martin.Wilson Optimized redundant key removal #jira UE-51303 Change 3845812 by Matt.Kuhlenschmidt Fix not being able to change BSP brush shape #jira UE-53738 Change 3845790 by Martin.Wilson Fix for assert failure when accumulating root motion in debug. #jira UE-53955 Change 3845730 by JeanLuc.Corenthin Fix build breakage warning: resaved disc.uasset with 4.19.0 preview #1 failure: set the correct default mesh for AreaLightStruct.uasset #jira none Change 3845693 by Lina.Halper Fix issue with previewing pose asset with curve data #jira: UE-53967 Change 3845533 by Andrew.Rodham Sequencer: Fixed sub sequences potentially being loaded during AddReferencedObjects #jira UE-54173 Change 3845472 by Thomas.Sarkanen Prevented debug object selection dropdown from displaying objects with pending kill outers #jira UE-54045 - Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance Change 3845401 by Yannick.Lange Reverting thumbnail capture from viewport. #jira UE-53775 #jira UE-53701 Change 3844693 by JeanMichel.Dignard Changed IES texture brightness to be the max candela value and set the texture multiplier to be 1. This fixes the IES lights intensity being too high. #jira UEENT-632 Change 3844689 by JeanLuc.Corenthin Update Datasmith content assets to latest Copying fix from Dev-Enterprise by Jean-Luc Corenthin CL 3809803 Updated assets with correct release version Cleanup some paths on static meshes and texture #jira UEENT-759 #jira UEENT-657 Change 3844571 by Martin.Wilson Fix motion controller motion source pin still showing when pin is connected to something #Jira UE-53236 Change 3844564 by Martin.Wilson Due to previously fixed bug some anim blueprint nodes could have duplicated guids, this fixes them #Jira UE-54174 Change 3844545 by Jamie.Dale No longer attempt to parse group separators for numeric inputs This avoids some ambiguity when parsing numbers for languages such as German #jira UE-54170 Change 3844221 by Nick.Shin HTML5 - filter out "windows/super" keys - these are not used in UE4 - but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead... #jira UE-54056 HTML5 crashes inside browser upon pressing windows key Change 3843937 by JeanMichel.Dignard Fixed a crash when right clicking on a static mesh for which its AssetImportData class is currently unavailable (ie: in an unloaded plugin). #jira UEENT-764 Change 3843929 by Peter.Sauerbrei pull over fix for bad directory when copying launch images #jira UE-53177 Change 3843658 by Thomas.Sarkanen Text is red again in anim viewports #jira UE-53224 - Colouring removed from "Animation is being edited" warning messages Change 3843657 by Thomas.Sarkanen Enable picking via Enter for details panel asset pickers The previous (4.18) behavior was to only allow selection of the previous/next item in the list with arrow keys. A fix (CL 3783114) for pickers with many assets broke this. This change now allows for selection of any item by navigating with arrow keys and pressing Enter, as suggested in the Jira. #jira UE-53440 - Unable to select assets within modal Asset Selection dropdowns after navigating with keyboard entry Change 3843120 by Dan.Oconnor Avoid fixing component template games outside the editor, this logic does not work for games that have been nativized #jira UE-54009 Change 3842841 by Ben.Zeigler #jira UE-50020 Switch visual studio module back to using absolute paths so go to definition works, broken in CL #3796157 Change 3842582 by Lauren.Ridge Guards against the widget passed to scrollwidgetintoview being null #jira UE-54037 Change 3842575 by Max.Chen Sequence Recorder: Stop recording if the preview window is destroyed. #jira UE-49778 Change 3842551 by Michael.Dupuis #jira UE-35097: Minor bug fix, documentation, etc. to the landscape optim that was done in the phase 2 that have 0 risk. Change 3842371 by Max.Preussner Media: Merged 4.19 fixes from Dev-Sequencer CL 3807293 WmfMedia: Fixed YUY2 video format strides CL 3827988 MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together CL 3805414 MediaAssets: Setting valid GUID when initializing media texture resource CL 3804183 MediaAssets: Added missing lock in media sound component CL 3831580 MfMedia: Media open events generated in same order as on other platforms CL 3807193 WmfMedia: Fixed incorrect buffer stride for RGB32 video tracks #jira UE-53532 #jira UE-53328 Change 3842356 by Max.Preussner ImgMedia: Fixed ensure when cooking project that uses ImgMediaSource #jira UE-51631 Change 3842335 by Aaron.McLeran #jira UE-54087 PR #4419: Fixes a crash due to nullptr dereference (Contributed by mgorzel) Change 3842286 by Rolando.Caloca UE4.19 - Fix for static analysis - Glslang 1.0.65.1 #jira UE-54128 Change 3842222 by andrew.porter QAGame: Updating framerate of EXR_Sequence #jira UE-29618 Change 3842211 by Ben.Marsh Fix determination of Windows version string. The manifest for UE4 applications declares compatibility with Windows 10 nowadays, so we get accurate version numbers returned from GetOSVersionInfo(). #jira UE-54035 Change 3842163 by Cosmin.Sulea UE-53303 - We do not check for remote connection before attempting remote shader compile, causing crashes when misconfigured #jira UE-53303 Change 3841770 by Max.Chen Sequencer: Fix to allow keying of an arbitrarily deep property path. #jira UE-54095 Change 3841758 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3841415 by Lauren.Ridge Renaming a material layer or material layer blend will no longer cause the asset to appear removed from the stack #jira UE-53942 Change 3841327 by Arciel.Rekman Linux: fix Debug build (UE-53855) - A workaround. UBT should be using proper PCH files instead. #jira UE-53855 Change 3840975 by Rolando.Caloca UE4.19 - Updated VulkanRHI - Fixes for GPU frame time - Fixes for CPU performance #jira UE-50449 Change 3840838 by Michael.Dupuis #jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash Change 3840693 by Ben.Zeigler #jira UE-53923 Fix regression in 4.19 where PrintScriptCallstack is not always safe to call from the immediate window. I narrowed down the issue to some confusing optimized code so I turned off optimization Copy of CL #3840692 Change 3840680 by Aaron.McLeran Bringing fixes from Dev-AnimPhys to 4.19. #jira UE-53903 crash on load with oculus audio and old audio engine #jira UE-52786, UE-53910 Fix for broken spatialization on xaudio2, old audio engine. Change 3840663 by Rolando.Caloca UE4.19 - Fix for layout ensure on HMD projects on Vulkan #jira UE-50265 Change 3840577 by Rolando.Caloca UE4.19 - Fix for CPUs with more than 16 cores #jira UE-53434 Change 3840551 by andrew.porter QAGame: Setting Allow Bindings from Asset to false #jira UE-29618 Change 3840491 by Ben.Zeigler #jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing Copy of CL #3840489 Change 3840297 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840284 by Michael.Dupuis #jira UE-53053: Was having a mismatch between the remove reorder and the actual remove Change 3840215 by Sorin.Gradinaru Unshelved from pending changelist '3812852': UE-53550 Level doesn't render on Lenovo 939 UE-53592 Assertion right after rendering scene on Lenovo S939 #jira UE-53550 #jira UE-53592 #4.19 #Android UE-53550 Removed force disabling texture2DLodEXT and textureCubeLodEXT on Mali-400 devices The problem was that the shader compiler complains about code lines before the #extension directives. Placeholder // end extensions in the original shader code - to be replaced with round() functions UE-53592 Always use a new task for devices that have GIsThreadedRendering=false, even when the call is from the rendering thread Change 3840048 by Michael.Dupuis #jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate Change 3840005 by Richard.Wallis Clone of CL 3835252 Fix for shader library not working with iterative cooking, also fixes native Metal library not working with iterative cook. This works by saving a "backup" of the shader library file - this is reloaded only during iterative cook and adds back in shaders that are missing from the current cook. Fix for extracting/searching .metal files in different directories so debug tgz archiving wasn't working correctly and also support iterative cook. Includes first pass code review suggestions by Mark Sat and Dmitriy Dyomin. #jira UE-53815 Change 3839968 by Michael.Dupuis #jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing ##codereview jack.porter Change 3839924 by Richard.Wallis Clone of CL 3838093 Fix for rewind / seek bugs in AvfMediaPlayer. - Don't initialise and send audio buffers that have a duration of Zero from the audio tap. This chokes the audio sink and adds overhead we don't need. - Don't faff around with current play rates during loop operation - normal seek doesn't do this so loop seek shouldn't either. - SetRate() should not required to be passed to media tracks - should be enough to do this on audio track select only. #jira UE-54019, UE-53027 Change 3839321 by andrew.porter QAGame: Adding missing bookmark to QA-Sequencer_Blending #jira UE-29618 Change 3839286 by Marcus.Wassmer Duplicate CL: 3823296 #jira UE-52784 Change 3839229 by Brandon.Schaefer Fix audio clean up crash when exiting PIE #jira UE-54050 #review-3839109 @Arciel.Rekman, @Aaron.McLeran Change 3839223 by andrew.porter QAGame: Rebinding pointlight actor to sequences #jira UE-29618 Change 3839098 by andrew.porter QAGame: Fixing missing sequencer blending test content #jira UE-29618 Change 3838919 by Mike.Erwin glTF: binary format's BIN chunk is not necessarily right after the JSON chunk. Discussed this with glTF spec authors. See https://github.com/KhronosGroup/glTF/issues/1177 Rearranged how we read "chunks" from the file since they are not fixed in number or order, besides JSON always being first. #jira UE-50695 Change 3838909 by Mike.Erwin glTF: base64 decoding of data buffers and images Data can be encoded inside the glTF JSON as a Base64 data URI. This CL addresses a known limitation of initial commit CL 3793018. I added this after because base64 is expected to be uncommon in the wild. Authoring software will typically use external BIN files (.gltf) or a BIN chunk (.glb) to store data. #jira UE-50695 Change 3838812 by Uriel.Doyon Integrated CL 3838576, 3838581 and 3831760 from DevRendering, fixing issues with texture streaming. #jira none Change 3838773 by Lauren.Ridge Fixing material layer filters #jira UE-54064 Change 3838748 by Michael.Trepka Fixed EngineTest runtime warning caused by CL 3838626 #jira UE-53893 Change 3838730 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3838626 by Michael.Trepka Changed FMacMenu to store MultiBox and MenuEntryBox as weak pointers instead of shared pointers. This way we avoid a situation where FMacMenu would try to release them on the main Cocoa thread or where we'd try to execute a menu action for menu items that Slate considers released. #jira UE-53893 Change 3838392 by Arciel.Rekman Fix assert on a policy removal (UE-54042). - Applying Gil's safe fix which just sweeps the problem under the rug. #jira UE-54042 Change 3838162 by Arciel.Rekman Linux: fix crash due to lambda lifetime issues (UE-54040). - The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+). #jira UE-54040 (Edigrating 3819174 to Release-4.19) Change 3838156 by Rolando.Caloca UE4.19 - Support for Vulkan devices that have no cached memory type #jira UE-54039 Change 3838096 by Brandon.Schaefer Set sound to unfocused volume multiplier if not focused #jira UE-51327 #review-3835736 arciel.rekman Change 3838087 by Brandon.Schaefer Fix arm server building. A fix from CL 3617084 remove inheriting from IHeadMountedDisplayVulkanExtensions. Remove overrides #jira UE-53901 #review-3838088 arciel.rekman Change 3837072 by Phillip.Kavan Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18. - Mirrored from //UE4/Dev-Framework (3836768). #jira UE-53908 Change 3837071 by Phillip.Kavan Emit proper syntax for set/map fields containing converted assets to generated C++ Blueprint class headers when Blueprint nativization is enabled. - Mirrored from //UE4/Dev-Framework (3835944, 3835965). #jira UE-42614 Change 3837070 by Phillip.Kavan #4202 - Blueprint nativization bug fixes (PR). - Mirrored from //UE4/Dev-Framework (3830562, 3832292). #jira UE-52188 Change 3836507 by Ryan.Vance #jira UE-53992 Due to hijacking the depth target directly from the scene context, we can't support depth compositing if it's being scaled by screen percentage since it wont match our color render target dimensions. Change 3836390 by Dan.Oconnor Fix failure to resolve archetype when using the compilation manager #jira UE-53840 Change 3836251 by Ryan.Vance #jira UE-53992 Change 3835852 by Mark.Satterthwaite Fix tessellation shaders in Metal with Manual Vertex Fetch enabled: - The control points idnex buffer shouldn't collide with anything else. - We can't use the optimisation of loading texture width & height from the buffer meta-table in tessellation shaders as the combined stages don't guarantee not to clobber unused buffer slots and screw it up when we use linear textures. #jira UE-53851 Change 3835802 by JeanMichel.Dignard UBT changes for Enterprise deployment - Allow building enterprise against an installed engine version - Added enterprise to the cleanup process if its not installed #jira UEENT-748 Change 3835625 by Bogdan.Vasilache UE-50257 --> (Skeletal meshes silently fail to render if they have more than 75 bones) --> changed logged error with a warning #jira UE-50257 Change 3833649 by Mike.Beach Enabling debug layer when multiview is enabled. #jira UE-49954 Change 3833525 by Ethan.Geller Fix copyright in ActiveSound.cpp #jira none #rb none Change 3642649 by Stewart.Lynch Renamed loctext key to stop it clashing with an existing entry #jira UE-49432 Change 3644762 by Stewart.Lynch LLM update: Added Total, Untracked and FMalloc Unused to LLMFULL stat page. Fixed occasionally missing allocs/frees. Removed platform csv. * removed CheckSize arg from OnLowLevelFree * show a warning in LLM Map when replacing existing value. This means that there has been an alloc/free mismatch. * minor optimization in LLMMap::GetMaxIndex - cache Mask value * added Total and Untracked stats to LLMFULL. LLMFULL now tracks almost all of the memory that LLMPlatform does, so there is no real need to use LLMPlatform. Removed the LLMPlatform csv. * added FMalloc Unused stat to LLMFULL to account for memory Binned2 has allocated internally. This can be used to track Binned2 fragmentation over time. * renamed Binned stats to FMemory to make it more general * added Default tracking to CustomVirtualAlloc and disable it where necessary. This catches the few VirtualAlloc calls that were missed. * added AllocType arg to all allocation tracking. This was needed in order to track the FMalloc total, and also to fix the pausing * fixed a bug in pausing where alloc/frees were being missed. Now only pauses a specific allocation type. * Trackers now maintain totals for each enum tag * tracking of Texture and mesh allocation on Windows D3D11 & D3D12 Change 3651334 by Joe.Barnes Fix misspelled function name. #jira 39441 #3016 Change 3653857 by Ben.Woodhouse Integrate from //UE4/Main/...@3653675 to //UE4/Dev-Console/... Change 3656553 by Joe.Barnes Add path for SCS_DeviceDepth. Change 3662703 by Ben.Woodhouse Merging CL 3659069 from //Fortnite/Main/... to to //ue4/dev-console/...: [FORTNITE] [CONSOLE] [+] Improved frame syncing mechanism - Improves input latency by allowing the game thread to sync to the swap chain flip of the previous frame. - Added "r.GTSyncType" CVar to control how the game thread syncs with the rest of the pipe. - r.GTSyncType 2 will sync the game thread with the flip of the swap chain, preventing the pipe from getting too long and causing excess input latency. Platforms are required to implement RHIWaitForFlip and RHISignalFlipEvent, and call RHIInitializeFlipTracking on RHI startup. A separate thread monitors the progress of frame flips and signals task graph events as they pass their corresponding frame index. In r.GTSyncType 2 mode, the game thread is signaled by this flip tracking thread. [~] Unified platform specific sync interval CVars into one: rhi.SyncInterval - 1 == 60Hz - 2 == 30Hz - 3 == 20Hz Change 3675239 by Keith.Judge Fixed thread priorities for Windows so that BelowNormal and SlightlyBelowNormal are the same. Bumped Lowest down a notch so they all fit. #jira UE-50626 Change 3676709 by Ben.Woodhouse Integrate from //UE4/Main/...@3675008 to //UE4/Dev-Console/... Change 3689712 by Ben.Woodhouse Integrate from //UE4/Main/...@3687781 to //UE4/Dev-Console/... Change 3701778 by Ben.Woodhouse Integrate from //UE4/Main/...@3699491 to //UE4/Dev-Console/... Change 3677043 by Ben.Woodhouse From StewartL: I also found that on Windows Fortnite is overflowing int32 values due to the number of allocations. I changed LLMArray and LLMMap to use uint32 and it seems to be Ok now. I didn't want to check this in at the last minute, so here's the shelf: 3645336 Change 3726532 by Luke.Thatcher [CONSOLE] [~] Enable XGE shader compilation by default. - Also set XGE mode to "force interception". With XGE on by default, we don't want people with an old Incredibuild version using the old system inadvertently. Change 3726554 by Luke.Thatcher [CONSOLE] [+] Improved Scoped Named Events - Added SCOPED_NAMED_EVENT(_FSTRING/_TEXT/_F) macros to allow use of string literals, FString and printf in scoped named event strings. - Replaced explicit use of FPlatformMisc::Begin/EndNamedEvent throughout the engine with macros, so the events can be compiled out. - Fixed performance issues on various platforms with named events. SCOPED_NAMED_EVENT macros were not considering whether the platform uses wide or ansi char strings. Change 3751378 by Ben.Woodhouse Integrate from //UE4/Main/...@3748735 to //UE4/Dev-Console/... Change 3751812 by Ben.Woodhouse Integrate from //UE4/Main/...@3750870 to //UE4/Dev-Console/... Change 3728571 by Luke.Thatcher [CONSOLE] [!] Drop another XGE controller warning to log. Change 3747150 by Joe.Barnes Add AuthoringToolHelper.bat file to installed build copy list. Change 3768585 by Ben.Woodhouse Integrate from //UE4/Main/...@3767531 to //UE4/Dev-Console/... Change 3772333 by Ben.Woodhouse Integrate from //UE4/Main/...@3771573 to //UE4/Dev-Console/... Change 3786872 by Ben.Woodhouse Integrate from //UE4/Main/...@3786785 to //UE4/Dev-Console/... Change 3787279 by Luke.Thatcher [CONSOLE] [~] Unified present threshold CVars. - CVars are now in RHIUtilities.cpp, and are renamed to rhi.PresentThreshold.Top and rhi.PresentThreshold.Bottom. - Platform implementations will be checked in shortly. Change 3787445 by Luke.Thatcher [CONSOLE] [^] Merging (as edit) improvements to low-latency frame syncing from //Fortnite/Main to //UE4/Dev-Console Original CLs - 3708949 - Added rhi.SyncSlackMS cvar to allow an offset of the game thread sync time by a number of milliseconds. - 3712693 - Fix for crash on startup in new frame syncing. - 3735765 - Fix r.GTSyncType logic when vsync is disabled (falls back to old behaviour when vsync is off). Change 3788417 by Ben.Woodhouse Duplicate from FN CL 3712515 CSV profiler GPU and pre-declared stat support - refactor the GPU profiler so it's no longer dependent on the stats system and can work in Test builds - add support for pre-declared CSV stats, using FNames (these are required for GPU stats) - add DECLARE_GPU_STAT macro which handles STATS and CsvProfiler declarations Note: still a few issues to resolve with GPU stats: these randomly go to 0 at times during a replay on XB1, the GPU total is lower than the stat unit number, and the unaccounted stat is too large due to missing stats Change 3807818 by Ben.Woodhouse Integrate from //UE4/Main/...@3803271 to //UE4/Dev-Console/... Change 3818577 by Ben.Woodhouse Integrate from //UE4/Main/...@3812936 to //UE4/Dev-Console/... Change 3821198 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820127 to //UE4/Dev-Console/... Change 3821519 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820753 to //UE4/Dev-Console/... #robomerge none Change 3813513 by Ben.Woodhouse CSV profiler refactor+ bug fix - Move the CSV profiler to core, so we can use it in modules other than engine - Profiler no longer enqueues RT commands - this is handled by a new core delegate type - Make begin/end requests more robust, enqueued via a command queue and processed in order - Defer end capture requests by a frame. This ensures stats on threads other than the gamethread (e.g. renderthread etc) are complete, so the last frame is not truncated - Fix long-standing bug with multiple captures where old/stale frames would appear in the first <128 frames of captures - Move unit stats and dynamic resolution out of the profiler itself and into the engine. Only frametime is recorded in the profiler now - Fix longstanding bug in first frame renderthread time in the engine Change 3814039 by Ben.Woodhouse More Csvprofiler improvements - Event support (via CSV_EVENT macros). These appear in the "EVENTS" column of the CSV and can be used to add context to the stat data - Reduced memory overhead for timestamps through bit-packing (now 16 bytes per marker instead of 24), and splitting stats into different types Change 3814041 by Ben.Woodhouse Integrate as edit CL 3796390 from Fortnite/Main: Fix CsvProfiler not compiling in shipping for now Change 3814229 by Ben.Woodhouse Integrate + refactor of CL 3792591 to reduce complexity and fix bugs Original changelist description: CSV profiler improvements: - The CSV profiler is now always compiled in on the server - The CSV profiler can now handle both int32 and float stats - In BeginCapture, the function can take additional arguments for some customization of filenames Fixes to the above: - Remove FCustomValue class - Fixes bug where all timestamp values from CSV_SCOPED_STATs were garbage (due to issues resulting from FCustomValue type ambiguity when adding values together) - FCsvCustomStat now just uses simple union + bitfield flag to reduce size and complexity (4 bytes instead of 8 per value) - FCsvColumn class modified to use doubles, which can represent both ints and floats without loss of precision - this class is not memory or time critical - Replace multiple overrides used by the server for filenameprefix/folder/postfix etc with a single FilenameOverride Change 3814242 by Ben.Woodhouse Disable CSV unit stats on the dedicated server Change 3817339 by Ben.Woodhouse Duplicate from 3816641: CSV profiler improvements - Added a low-pri processing thread to compress raw timing data into a much more efficient format - Reduces memory usage for 15 minute 30k frame capture with GPU stats enabled from 110MB to 3.4MB - Processing time : 0.1ms per frame - Improved name handling for char literal stats. We now use the string as the ID rather than the pointer so multiple stat uses of the same name string apply only to a single stat - Reworked thread data access to eliminate locking for anything time-critical. Frame boundaries now handled via a lock-free helper class - Fixed bug with queue implementation where 1 in 128 reads would duplicate the last block of stat data - Reduced #include dependencies for CSVProfiler.h - Removed AccumulateMax because it doesn't work, and implementing properly would add a lot of complexity - Added a simple test harness Change 3817582 by Ben.Woodhouse Fix android compile warning Change 3823242 by Ben.Woodhouse Integrate as edit from Fortnite/Main 3820067: Fix threading issue with D3D12 pipeline state caches for windows. This was caused by the usage of FRwScopeLock::RaiseLockToWrite. A pointer read before RaiseLockToWrite was called was invalidated because RaiseLockToWrite has to release the read lock before acquiring the write lock. Rename FRwScopeLock::RaiseLockToWrite to ReleaseReadOnlyLockAndAcquireWriteLock_USE_WITH_CAUTION to make it more explicit what's happening. As the comment says: // This function should be used with caution. // It releases the read lock _before_ acquiring a new write lock. This is not an atomic operation and the caller should // not treat it as such. // E.g. Pointers read from protected data structures prior to this call may be invalid after the function is called. Change 3823840 by Ben.Woodhouse Edigrate from 3823816 Fix an issue where the csvprofile console commands would sometimes result in an empty CSV. The root cause was GFrameNumber incrementing between the console command being read and FCSVProfiler::EndFrame(). We now use our own frame counter which is updated in EndFrame, so this can't happen Also fix an issue where calling csvprofile stop twice would cause all further commands to be ignored. Change 3827787 by Ben.Woodhouse Integrate-as-edit CL 3820678 from Fortnite/Main Allow the CSV Profiler to be compiled in to shipping dedicated server builds Change 3827842 by Ben.Woodhouse Integrate-as-edit CL 3827079 from Fortnite/Main CSV profiler category support Change 3827918 by Luke.Thatcher [CONSOLE] [!] Fix compile error in CSV custom stats. Change 3827964 by Luke.Thatcher [CONSOLE] [!] Fix inverted logic and spelling of boolean. - Functionally, the boolean did the correct thing, but the logic was backwards inside the build tool. Change 3831661 by Ben.Woodhouse Integrate-as-edit CL 3830630 from Fortnite/Main Fix CSVProfiler assert in dev builds on XB1 Change 3860300 by Joe.Barnes Use same method for src and dest rect calculation as other post processing passes so rects match between passes. Prevents read of unprocessed pixels. Change 3860347 by Joe.Barnes Delete existing SourceConfigFile before allocating a new one to prevent them leaking. Change 3860348 by Joe.Barnes Completely encapsulate GetLLMAlloc() in #ifdef. Change 3861772 by Ben.Woodhouse Integrate-as-edit CL 3861688 from Fortnite/Main: Forward lighting GPU crash fixes Change 3861774 by Ben.Woodhouse Integrate as edit CL 3833918 from dev-rendering (courtesy of DanielW): D3D12 RHI: only refcount uniform buffers if GRHINeedsExtraDeletionLatency is false, which is no longer the case for PC. The refcounting was heavy on performance as reported by a licensee because FRHIResource uses atomics for refcounting, which is only necessary when GRHINeedsExtraDeletionLatency is disabled. Change 3862214 by Ben.Woodhouse Integrate-as-edit CL 3859637 from Fortnite/Main Dynamic resolution console tweaks - Dynamic resolution high level switch driven by a cvar instead of code - Disable user settings dynamic resolution handling on non-desktop platforms. DynamicRes as a user setting does not make sense on consoles/mobile - we'll drive it from device profiles/scalability - Modify naming of GPUHeadRoom to make it clear that it's a percentage, not millseconds Change 3863919 by Ben.Woodhouse [Copy] Integrate console dynamic resolution interface changes from CL 3863354, 3862754, 3862639 Change 3864347 by Ben.Woodhouse Fix the editor build. This will need a proper fix before 4.19 ships. #lockdown Nick.Penwarden #rb none [CL 3913399 by Ben Marsh in Main branch]
2018-02-27 17:30:35 -05:00
AlphaLerp = CurrentBufferFrameIndexInterpolated - (double)CurrentFrameIndex;
if (!bIsScrubMode && !bWrap)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
{
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
if (NextFrameIndex >= BufferNumFrames)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
{
bIsFinished = true;
}
}
}
else
{
CurrentFrameIndex = FMath::CeilToInt(CurrentBufferFrameIndexInterpolated);
NextFrameIndex = CurrentFrameIndex - 1;
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3873914) ============================ MAJOR FEATURES & CHANGES ============================ Change 3873906 by Dan.Oconnor Revised fix for preventing delegate functions from appearing in context menu when using the compilation manager - needed to run after CallDelegateHandler changed statement type #jira UE-51726 Change 3873614 by Dan.Oconnor Prevent delegate functions from appearing in context menu when using the compilation manager and prevent crash if such a function is somehow compiled #jira UE-51726 Change 3873428 by Ben.Zeigler #jira UE-54753 Fix class pin on SpawnActorFromClass to correctly support browse. It was inherting from the wrong pin widget Copy of 3873408 Change 3873083 by Ethan.Geller [4.19]#jira UE-54865 fix seconds -> milliseconds conversion issue. #rb aaron.mcleran #lockdown cristina.riveron Change 3872714 by Dan.Oconnor Further revise fix for UE-53840, mistakenly reverted to old behavior when compiling synchronously #jira UE-53840 Change 3872648 by Ben.Zeigler #jira UE-54845 Fix crash in NextDebugTarget when there are no valid debug targets Copy of CL #3872636 Change 3872500 by Arne.Schober Back out changelist 3870283 #jira UE-54838 Change 3872412 by Mark.Satterthwaite Remove now unnecessary r.Metal.ManualVertexFetch from the device profiles. #jira UE-54853 Change 3872313 by Martin.Wilson Add UI to Live Link Client to warn live link users about background performance throttling #jira none Change 3872272 by Martin.Wilson Fix crash when clearing a skeletal mesh on a skeletal mesh component with an active Post Process Anim Instance #jira none Change 3872238 by Mark.Satterthwaite Duplicate CL #3871025 Make Manual Vertex Fetch a property of the shader platform for Metal - only the desktop platforms (METAL SM5/SM5_NoTess/MRT) will use manual vertex fetch. The mobile platforms use vertex descriptors. Prevents problems with cooked versions of games not working properly on Metal due to a mismatch between the runtime's Manual-Vertex-Fetch state versus the state used by the cooker when compiling shaders. #jira UE-54843 Change 3872087 by Yasiman.Ahsani Adding Python, libdisasm, musl, and LSS licenses. #JIRA n/a - adding licenses for new TPS Change 3872037 by Ben.Marsh BuildGraph: Add a task for compiling MSBuild projects. #jira Change 3871934 by Lina.Halper #jira: UE-54703 Change 3871595 by Michael.Trepka Fixed a problem with Mac editor not exiting with error code returned from GuardedMain function #jira UE-54830 Change 3870829 by Joe.Barnes Fix unintentional change to PhysX libs used in Debug builds. #jira ue-54817 Change 3870820 by Nick.Atamas Copying //Tasks/UE4/Dev-VR-4.19a@3870772 to Release-4.19 (//UE4/Release-4.19) #jira UE-54816 Change 3870755 by Chance.Ivey Min Android version set - should fix camera permissions issue found in #JIRA UE-54024 #rb none #fyi nick.atamas Change 3870547 by Krzysztof.Narkowicz Fixed FreezeRendering on non editor builds: ComputeAndMarkRelevanceForViewParallel was calling FrozenMatricesGuard on multiple threads, reading and writing view matrices state in parallel. #jira UE-53640 Change 3870546 by Krzysztof.Narkowicz Fixed tesselation shader tex/uniform initialization in OpenGL3/4 path #jira UE-54471 Change 3870284 by Ben.Zeigler #jira UE-54583 Fix issue where loading multiple already loaded assets via Async Load Asset node could return the wrong asset on the loaded pin. The assign variable node was happening at a slightly wrong time Copy of CL #3870279 Change 3870283 by Arne.Schober SafeRelease SRVs that might be hold by the Vertexfactories (maybe due to indirect use in GlobalResources) Note that the VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should be uneccessary #jira none Change 3870098 by Ben.Marsh Fix OptimizeCode = CodeOptimization.Always causing compile errors in Linux debug builds. bUseInlining was not set correctly on the global compile environment used to build shared PCHs. Also fixed other settings not being propogated down from the target correctly. #jira UE-53855 Change 3870013 by Ben.Marsh UBT: Add an error if a user attempts to clean a target through hot-reload, rather than just failing to delete DLLs because they are locked. #jira UE-54179 Change 3870010 by Ben.Marsh UBT: Add an option to format output messages in a form that can be parsed by MSBuild. Prevents errors showing as "EXEC: Error:", and displays them correctly in the error list window. #jira Change 3869814 by Ben.Marsh UBT: Unify command line arguments to use -Name=Value syntax. -Module <Name>, -ModuleWithSuffix <Name> <Suffix>, -Plugin <Path> and -Receipt <Path> are no longer supported. Also remove the RemoteRoot option, which was not used anywhere. #jira Change 3869786 by Martin.Wilson Fix Live Link Remove Source button not working #Jira UE-54652 Change 3869660 by Martin.Wilson Fix missing message bus sources in the live link client (not repolling for new sources) #Jira UE-54712 Change 3869659 by Guillaume.Abadie Fixes SimpleComposure's BP_AdvancedCompositing keep allocating memory every frame. Credits for fixing the issue to Ron Radeztsk. #jira UE-54780 Change 3869401 by Lauren.Ridge Adding to the conditional in FindAllAncestorNamedSlotHostWidgetsForContent #jira UE-51470 Change 3869384 by Brandon.Schaefer Open the project in the explorer when NullSourceCodeAccess is done creating the project #jira UE-54630 Change 3869308 by Ben.Marsh PR #4452: Fixed FindFilesRecursively in IPlatformFilePak (Contributed by user37337) #jira UE-54568 Change 3869265 by Martin.Wilson Fix crash and subsequently found issues with unloading/reloading Maya Live Link plugin -Crash on reload due to core code getting reinitialize, made this a one time only thing (as Maya never gets rid of the module from memory) -Added manual ticking of FTicker, allows message bus objects to be cleaned up properly (cannot do this as part of normal flow as it is in engine code which we dont have) -rebuild binaries for Engine/Extras #Jira UE-54643 Change 3869206 by Benn.Gallagher Fixed crash updating clothing paint mode after tab spawners have been destroyed by the hosting application. #jira UE-54116 Change 3869064 by Benn.Gallagher Resolved skeletal mesh data changes and clothing section disable changes after collision. Re-added ability to disable sections at the mesh level and removed the ability to strip editor sections as these are required for a number of other features to correctly function. #jira UE-52557 Change 3869062 by Guillaume.Abadie Fixes "dynamic resolution is not supported on this platform" warning message being always visible. #jira UE-54655 Change 3868202 by Lauren.Ridge Fix for assert on expanding vector param in layered material #jira UE-54737 Change 3868161 by zak.parrish Replacing FaceARDebugUI with a blank UI until a new one can be created, due to a crash bug. #rb none #JIRA UE-54639 Change 3867750 by Ethan.Geller [4.19] #jira UE-54725 Fix for Envelope attack and release values not being properly set on Synth Components #rb aaron.mcleran #lockdown cristina.riveron Change 3867657 by Lauren.Ridge Adding if with editor wrapper to new function #jira cis fix Change 3867646 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867340 by Lauren.Ridge Fixes to Material Layers from 4.19 preview feedback -Need to pass through base attributes better/have better default nodes in layer (optional Example Layers and Blends checkbox now enables this in Experimental Settings) -Parent in function should be editable -Enforce only two layers in a blend -Mat layer should warn if it has incorrect output in the layer itself -Enforce not being able to delete outputs -Warn about creating a MAL node inside a function #jira UETOOL-1312 Change 3867317 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867000 by Lauren.Ridge Fix for folder favorites possibly becoming very large #jira UE-54704 Change 3866892 by Martin.Wilson Fix crash if clicking ok on message bus add source without having a source selected #jira UE-54572 Change 3866391 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53379 Change 3866241 by Ryan.Vance #jira UE-54681 Fixed missing Vulkan texture GetNativeResource implementation that was lost in a bad merge. Change 3866071 by Nick.Shin UDN 412414 update HTMl5 readme file #jira none Change 3866005 by Max.Preussner Messaging: Preventing dangling references when removing message subscribers #jira UE-54680 Change 3865988 by Simon.Tourangeau Fix static analysis warnings #jira none Change 3865895 by zachary.wilson Renaming QA-PhysicalLightUnits to TM-PhysicalLightUnits in QAGame. #JIRA UE-29618 Change 3865469 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3865461 by Chris.Babcock Add a wait for audio thread to pause audio on going to background #jira UE-54301 #ue4 #android Change 3865350 by Matt.Kuhlenschmidt Fix issue where cascade emitter UI would disapper #jira UE-53379 Change 3865336 by Arne.Schober REL - Fix UE-52356 Bone Weight #jira UE-52356 Change 3865257 by Ben.Marsh Fix editor failing to load content-only projects when compiled in DebugGame. #jira UE-54661 Change 3865238 by Simon.Tovey Pulling Olaf's fix from 3832595 over to release #tests EngineTests boots in vulkan #JIRA UE-54394 Change 3865191 by Sorin.Gradinaru UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format #jira UE-54317 #Android #4.19 From //Dev-Mobile/3863322 Change 3865190 by Sorin.Gradinaru UE-54175 Selecting For Distribution no longer sets configuration to Shipping #UE4 #4.19 #jira UE-54175 From //Dev-Mobile/3863371 "For Distribution" enable-> reset "Build COnfiguration" to Shipping and force serialization to DefaultGame.ini (see UE-52845) Change 3865056 by Jamie.Dale Fixed culture being incorrect when added via the Localization Dashboard #jira none Change 3864826 by Max.Preussner WmfMedia: Added missing scope lock #jira UE-54365 Change 3864055 by Aaron.McLeran #jira UE-54213 Crash fix for GC'd plugin settings objects. Adding to AddReferencedObjects. Change 3863775 by Andrew.Porter MediaFrameworkTest: Removing Platform Media Source TVOS test content #jira UE-29618 Change 3863714 by Dan.Oconnor Make array, set, and map nodes no longer switch object type when a pin is disconnected. Also, you can no longer attach unrelated map types to the MakeMap node if only the value pin has been inferred #jira UE-54634 Change 3863696 by Max.Chen Sequencer: Fix crash open a new sequence while another is still active. #jira UE-54620 #jira UE-54624 Change 3863638 by Dan.Oconnor Make sure all blueprints that are skeleton compiled get a BroadcastChanged notification, also run BroadcastChanged after reinstancing, matching pre compilation manager behavior #jira UE-54193 Change 3863494 by Jamie.Dale Ensure Py_SetPythonHome is set correctly before the embedded Python interpreter is initialized #jira UE-54345 Change 3863433 by Max.Preussner MediaPlayerEditor: Removed tvOS from list of available platforms in Platform Media Source assets tvOS currently reports itself as iOS, so it cannot have its own setting. #jira UE-54559 Change 3863406 by Lauren.Ridge Fix for a crash when filtering a dropdown with no set value #jira UE-54631 Change 3863238 by Michael.Kirzinger #jira UE-52730: Fix mac voip crash Change 3862586 by Marc.Audy Clean up rendering thread heartbeat checks that got mangled in various integrations #jira Change 3862247 by Guillaume.Abadie Fixes editor lines that were using a simple element blending mode that was generating an incorrect alpha channel. #jira UE-53830 Change 3862120 by Guillaume.Abadie Fixes USceneCaptureComponent::HiddenActors always staying gray out in world editor. #jira UE-51458 Change 3861363 by Jamie.Dale Static analysis fixes #jira none Change 3861150 by Matt.Kuhlenschmidt Fix static mesh editor displaying 0 for all stats on LODs > 0 #jira UE-53776 Change 3860990 by Dan.Oconnor Clear subobjects not recreated on load, e.g. because we're running with -game and the subobject was created using CreateEditorOnlySubobject #jira UE-54551 Change 3860972 by Nick.Shin HTML5 - detect "SyntaxError: " and do a forced reload - an actual syntax error would be caught during compile time - this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page #jira UE-54017 QAGame fails to launch properly on HTML5 Firefox 64 bit Change 3860951 by Arne.Schober Fix not releaseing SRV on render thread for FPositionVertexBuffer, FStaticMeshVertexBuffer, FColorVertexBuffer, FStaticMeshInstanceBuffer. #jira UE-54587 Change 3860950 by tim.gautier QAGame: Updating ML_Stone to include Texture Coordinate and Panner functions #jira UE-29618 Change 3860833 by Michael.Dupuis #jira UE-54181: Repopulate the foliage list when existing simulate mode Let the GC know that internal struct hold UObject ptr Change 3860762 by Jamie.Dale Ensure we invoke the correct version of Python from UBT #jira UE-54345 Change 3860676 by Simon.Tourangeau Remove DirectoryWatcher warning in output log #jira UEENT-846 Change 3860598 by Lauren.Ridge Fix for crash on opening new material instance #jira UE-54589 Change 3860338 by Michael.Lentine Integrate changes for fixing MorphTargets. #jira 54398 Change 3860215 by Ben.Marsh UAT: Fix exception consturcting target rules assembly inside UAT, now that there's an abstract TargetRules class. #jira UE-54578 Change 3860186 by Matt.Kuhlenschmidt Fix crash top 10 with the font editor shutting down and then a dpi event occuring #jira UE-54543 Change 3859854 by Graeme.Thornton PR #4124: VSCode: Changed VisualStudioCodeSourceCodeAccessor to work with non-default VSCode install paths on Linux (Contributed by christopherreed) #jira UE-51289 Change 3859848 by Graeme.Thornton Fix crypto.cs reading the wrong ini setting names for uasset encryption settings #jira UE-54566 Change 3859684 by Ben.Marsh PR #4436: Fix compile error when building BlankProgram because incorrect directory path (Contributed by windkey) #jira UE-54392 Change 3859657 by Ben.Marsh Fix FTransform being passed by value, causing alignment error when compiling for Win32. #jira Change 3859312 by nick.bullard Updating AEOverviewMan to remove reference to sub-level AEOverviewSWP which was deleted in 3859278 Still need to update menu to remove selection #jira UE-50784 Change 3859278 by Nick.Bullard Deleteing AEOverviewSWP.umap per request of Developer. Also updated TM-AnimPhys which refereneced this map as well. "This test map is a custom C++ implementation of a "procedural sound wave". This code is super janky and not worth fixing up. I'm sure there's a legit thread safety problem in there but the code is in QAGame only. We've since implemented "synth components" which do what this test does in a much safer/better way and maintaining/testing this old thing is *not* worth the time." #jira UE-50784 Change 3859124 by Dan.Oconnor Fix long standing crash when duplicating a blueprint that is missing its parent class. Entries in CrashReport go back to 4.16 #jira UE-54468 Change 3859086 by Ryan.Vance #jira UE-54470 We need to set the viewport in both cases. Change 3859006 by Dan.Oconnor Revise fix for archetype lookup when reinstancing. During compilation we do not want to force use of the up to date class #jira UE-54541 Change 3858990 by mason.seay Cleaned up blueprints to remove compile errors #jira UE-29618 Change 3858945 by Aaron.McLeran #jira UE-54265 PR #4428: Fixing Envelope Bug in AudioMixer (Contributed by Chrispykins) Change 3858719 by Aaron.McLeran #jira UE-54552 Fix for sample buffer reader Change 3858647 by Ethan.Geller PR #4439: Removes ambiX -> FuMa conversion (Contributed by mgorzel) #jira UE-54407 Change 3858364 by Michael.Dupuis #jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances. Change 3858268 by Dan.Oconnor Prevent postload logic running on REINST and SKEL classes #jira UE-54531 Change 3858205 by Mitchell.Wilson Removed particle looping from some emitters to resolve anim notify warnings. #jira UE-53823 Change 3858148 by Lauren.Ridge Changes based on Material Layer Feedback from previews - (Temporary) Disabled being able to create a layer or blend in the asset dropdown - Sections of the stack that have been disabled now inactivate that part of the UI - Create Function Instance now indicates if you are making a layer or a blend - Parent dropdown has been removed from layers and blends. Where relevant, a filter button has been added instead. #jira UETOOL-1328 Change 3857933 by Michael.Dupuis #jira UE-45854: Properly unregister callback when replacing foliage type with another one Change 3857898 by Michael.Dupuis #jira UE-54396: Remove the Ensure as it could be possible that the Landscape Info is invalid during an undo operation Change 3857878 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. Copy from Dev-Sequencer #jira UE-54462 Change 3857808 by Michael.Dupuis #jira UE-54421: Prevent edition during Simulate when clicking on actor Change 3857786 by Rolando.Caloca UE4.19 - Fix recompute tangents and skin cache for OpenGL #jira UE-42108 PR #3271 Change 3857549 by Lina.Halper another jittering issue due to revision number change clear the motion vector after compile #jira: UE-53930 Change 3857439 by Lina.Halper Clear motion vector when end of sequencer when in editor world #jira:UE-54057 Change 3857384 by Graeme.Thornton Restore fix for visual studio source code accessor not correctly determining that a content project has no solution and opening a fresh instance of visual studio #jira UE-50020 Change 3856596 by Chris.Babcock Fix ResonanceAudioApi Android library architecture filtering #jira UE-54478 #ue4 #android Change 3856449 by Michael.Dupuis #jira UE-35097: Various cosmetic changes that were done in phase 2 that help improve clarity of the design. Change 3856415 by Dan.Oconnor Fix regression when loading instances that have had their class deleted. Issue detected by static analysis #jira UE-54467 Change 3856332 by Ben.Marsh Resaving TP_HandheldARBP assets to fix version again. #jira Change 3856319 by Ben.Marsh Back out changelist 3855588 Causes build failure in UFE because it introduces a dependency on the Engine module. UFE compiles with WITH_ENGINE = 0. #jira UE-54472 Change 3856292 by Ben.Marsh Fix app-local dependencies not being included in binary builds, and only working for code projects in source builds. #jira UE-54448 Change 3856190 by Martin.Wilson Fix bone access mismatch between raw mesh bones and final bones (that include virtual bones too) #jira UE-54266 Change 3856169 by Ben.Marsh Tag XGEControlWorker.exe as a build product, so it's included in the binary distro. #jira UE-54283 Change 3856123 by Chris.Babcock Fix missing ARCore file #jira UE-54453 #ue4 #android Change 3856005 by Richard.Wallis Clone of Dev-Rendering CL 3855993 - turn off FShaderCache. #jira UE-52928 Change 3855961 by Jian.Ru Copy 3855047 - fix DFAO Nan problem #jira UE-54403 Change 3855811 by Martin.Wilson Add build process for Maya Live Link plugin (standalone, manually triggered) + add built binaries to Engine/Extras (Maya 2016, Maya 2017, Maya 2018) #jira none Change 3855758 by Cosmin.Sulea UE-53569 - tvOS does not package or launch-on #jira UE-53569 Change 3855727 by Ben.Marsh Resaving assets with a versioned build in the editor, to fix warnings building DDC. #jira Change 3855626 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-50979 (MP4 doesn't resume playback when iOS 11 device wakes from sleep) #jira UE-50979 Change 3855588 by Graeme.Thornton Fix visual studio solution path being incorrect for content projects #jira UE-50020 Change 3855283 by Ben.Marsh Fix race condition where stdout/stderr write handles could be inherited by multiple processes, resulting in them not being closed (and the process exit being detected) until all processes that inherited them had been closed. Improves performance of ParallelExecutor. #jira Change 3855009 by Chance.Ivey Resaving with version number. #JIRA-54330 #rb none Change 3854943 by Dan.Oconnor Fix archetype lookup when searching hierarchy that has been partially reinstanced #jira UE-53840 Change 3854882 by Ryan.Vance #jira UE-54438 Removing vr related references to screen percentage. Removing previously removed gvr screen percentage code that came back in an integration from google. Change 3854806 by Mike.Beach Mirroring part of CL 3802176 to fix a crash that can occur when users try to use the default 'DisplayModel' on MotionController components. Also provided users a better error message to explain why a model might not be showing up. #jira UE-54214 Change 3854680 by Chance.Ivey Saving assets with version number#JIRA UE-54330 #rb none Change 3854652 by Uriel.Doyon Added a tooltip to the EV100 slider in the exposure menu. Using game settings now disables the slider. #jira UE-53945 Change 3854605 by Dan.Oconnor Make sure we don't create objects outered to a placeholder object, also make sure that archetypes that are reinstanced on load are relinked in to the linker table so that they are postload'd (and the old instance isn't) #jira UE-53954 Change 3854274 by Brandon.Schaefer Changes in CL 3842286 changed the function glslang::GlslangToSpv and requires a rebuild on Linux #jira UE-54302 #codeview Arciel.Rekman Change 3854255 by Phillip.Kavan Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties. - Mirrored from //UE4/Dev-Framework (3853349). #jira UE-53960 Change 3854177 by Ethan.Geller #jira UE-54415 set EnabledByDefault to false for Resonance Audio Change 3854123 by Ethan.Geller #jira UE-54410 set AudioComponentID Change 3853775 by Lauren.Ridge Minor cleanup #jira UE-54054 Change 3853772 by Lauren.Ridge Don't create widgets when just testing if the selected widget is a replacement candidate #jira UE-54054 Change 3853715 by Rolando.Caloca UE4.19 - Fix for OpenGL overwriting texture units #jira UE-54401 Change 3853655 by Ben.Marsh Add a retry loop on creating the first directory before copying files. Attempt to work around problems copying to shared folders. #jira Change 3853535 by Ben.Marsh Expose the engine compatible changelist to Perforce. If EnginePatchVersion > 0, this will be the changelist of the original .0 release. #jira Change 3852583 by Nick.Atamas Resaved assets so they don't produce DDC warnings. #jira none Change 3852552 by Uriel.Doyon Fixed Pre-Exposure shader compilation and Temporal AA issue. #jira UE-54276 Change 3852354 by Nick.Atamas Hopefully fixes the static analysis warning from jira issue. #jira UE-54332 Change 3852281 by Nick.Atamas Merging CL 3851690 from //Tasks/UE4/Dev-VR-4.19a/... to //UE4/Telease-4.19/... #jira UE-54331 Change 3852274 by Simon.Tourangeau Back out changelist 3851041 until Win7 issue is resolved. #jira UE-54354 Change 3852208 by Jamie.Dale Merging CL# 3821754 from //UE4/Dev-Enterprise Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types #jira none Change 3852202 by Jamie.Dale More explicit handling of EngineDir for Python SDK #jira UE-54345 Change 3851982 by Brandon.Schaefer Workaround using a hardcoded path #jira UE-54136 Change 3851748 by Michael.Dupuis #jira UE-53904: Put the code back to what it was before, as we really only want to perform this code if bIsLayerThumbnail is true, it was changed to fix another issue complaining about a missing shader, that end up being added to the existing functions Change 3851545 by Marc.Audy Remove debugging code that slipped in #jira none Change 3851461 by Ben.Marsh Fix #includes with backslashes from crashing UBT. #jira UE-53996 Change 3851391 by Jamie.Dale Updated Python to prefer our TPS SDK #jira UE-54345 Change 3851372 by Jamie.Dale Added bat file to copy the Python SDK into TPS #jira UE-54345 Change 3851218 by Ben.Marsh Add missing template to installed engine build. #jira UE-54339 Change 3851117 by andrew.porter QAGame: Removing duplicate map #jira UE-29618 Change 3851041 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3850548 by Ben.Marsh Add TP_HandheldARBP to installed engine build. #jira Change 3850424 by Ben.Zeigler Fix reported memory for asset registry to be correct, extracted from a larger change #jira none Change 3850324 by Ryan.Vance #jira UEVR-1050 Hook up the Rift dynamic res to the new IDynamicResolutionState framework Change 3849819 by JeanLuc.Corenthin Unhide Datasmith plugins in "regular" projects to allow easy project conversion #jira UEENT-795 Change 3849302 by Martin.Wilson Live Link is no longer experimental in 4.19 (moved from experimental folder to Animation) #jira none Change 3849238 by Max.Chen Sequencer: Remove bKeepStaleTracks so that stale tracks are now always purged. #jira UE-54248 Change 3849211 by Michael.Dupuis #jira UE-54181: Prevent foliage edition during PIE or simulate mode #coderevire jack.porter Change 3849123 by Benn.Gallagher Fixed crash in clothing actor creation when the clothing simulation mesh has no simulated vertices #jira UE-53741 Change 3849120 by Benn.Gallagher Fixed crash adding empty materials to destructible meshes in the destructible mesh editor #jira UE-53938 Change 3849047 by Jurre.deBaare Move material baking out of experimental #fix follow-up also remove the entry from experimental settings #jira UE-52685 Change 3848808 by Michael.Dupuis #jira UE-35097: Remove IncludeTessellationInShadowLOD & RestrictTessellationToShadowCascade from 4.19 as there is currently a bug regarding this in the dynamic rendering code path and would be too risky to fix for now. Fixed dynamic shadow code path issue vs static code path Change 3848659 by Lina.Halper Fix issue with animation resetting in the sequencer #jira: UE-54047 Change 3848635 by Rolando.Caloca UE4.19 - Fix static analysis #jira UE-50449 Change 3848515 by Sorin.Gradinaru Unshelved from pending changelist '3843541': WebBrowser Android crash on 4.4.3 #jira UE-53247 #Android #4.19 Crash on Android 4.x.x caused by a call to a Api Level 21 method Change 3848514 by Jurre.deBaare Moving over: CL 3832173 "Failed to import Alembic files #jira UE-53941 #fix Change Alembic thirdparty library setup - Removed old unused library files - Updated batch files for building HDF5 ILMBase and Alembic libraries to use new AlembicDeploy path - HDF5 is now build as a Dynamic library (which also enableds multi-threading) - Added DLLs for HDF5 to build.cs file CL 3838053 "Adding missing hdf5 dynamic libraries Change 3848245 by Ben.Marsh Downgrade warning about not using XGE shader compilation to a log message. Build machines do not have XGE. #jira UE-54237 Change 3847300 by Phillip.Kavan Fix shadowed local variable. #jira UE-54141 Change 3846922 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed Copied from Dev-Sequencer CL# 3846902 #jira UE-54247 Change 3846831 by Arciel.Rekman Linux: only use lld for x86_64 (UE-54144). - lld support for other architectures seems to not ready for prime time. #jira UE-54144 Change 3846771 by Lauren.Ridge Material window now uses the background color set in preview scene. #jira UE-52215 Change 3846705 by Ben.Marsh Fix batch file paths not being quoted correctly when run through XGE. #jira Change 3846550 by Lauren.Ridge Toggling Show Background now updates the background as well #jira UE-52250 Change 3846417 by Matt.Kuhlenschmidt Fix crash resizing shootergame window #jira UE-53137 Change 3846295 by Rolando.Caloca UE4.19 - New Vulkan descriptor pooling mechanism (enabled on non-android) #jira UE-50449 Change 3846273 by tim.gautier QAGame: Updating Material Layer test assets to include more Params - Added temp assets, quicker repros for bugs #jira UE-54176, UE-54165 Change 3846255 by Lauren.Ridge Parameter tab is the primary tab for material instances #jira UE-54092 Change 3846086 by Chris.Babcock Add missing SecureHash.h include #jira UE-54026 #PR #4417 #ue4 #android Change 3846049 by Martin.Wilson Fix Set Root Motion Enabled Anim Data Modifier node (previously didn't set the enabled flag) #jira UE-54220 Change 3846033 by Martin.Wilson Fix root motion being repeatedly applied ( Clear() call only clears bHasRootMotion flag, not the transform itself ) #Jira UE-54219 Change 3845991 by andrew.porter QAGame: Updating bindings on activechannels sequencer test content #jira UE-29618 Change 3845933 by Lauren.Ridge Check for original material being valid #jira UE-54166 Change 3845920 by Martin.Wilson Optimized redundant key removal #jira UE-51303 Change 3845812 by Matt.Kuhlenschmidt Fix not being able to change BSP brush shape #jira UE-53738 Change 3845790 by Martin.Wilson Fix for assert failure when accumulating root motion in debug. #jira UE-53955 Change 3845730 by JeanLuc.Corenthin Fix build breakage warning: resaved disc.uasset with 4.19.0 preview #1 failure: set the correct default mesh for AreaLightStruct.uasset #jira none Change 3845693 by Lina.Halper Fix issue with previewing pose asset with curve data #jira: UE-53967 Change 3845533 by Andrew.Rodham Sequencer: Fixed sub sequences potentially being loaded during AddReferencedObjects #jira UE-54173 Change 3845472 by Thomas.Sarkanen Prevented debug object selection dropdown from displaying objects with pending kill outers #jira UE-54045 - Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance Change 3845401 by Yannick.Lange Reverting thumbnail capture from viewport. #jira UE-53775 #jira UE-53701 Change 3844693 by JeanMichel.Dignard Changed IES texture brightness to be the max candela value and set the texture multiplier to be 1. This fixes the IES lights intensity being too high. #jira UEENT-632 Change 3844689 by JeanLuc.Corenthin Update Datasmith content assets to latest Copying fix from Dev-Enterprise by Jean-Luc Corenthin CL 3809803 Updated assets with correct release version Cleanup some paths on static meshes and texture #jira UEENT-759 #jira UEENT-657 Change 3844571 by Martin.Wilson Fix motion controller motion source pin still showing when pin is connected to something #Jira UE-53236 Change 3844564 by Martin.Wilson Due to previously fixed bug some anim blueprint nodes could have duplicated guids, this fixes them #Jira UE-54174 Change 3844545 by Jamie.Dale No longer attempt to parse group separators for numeric inputs This avoids some ambiguity when parsing numbers for languages such as German #jira UE-54170 Change 3844221 by Nick.Shin HTML5 - filter out "windows/super" keys - these are not used in UE4 - but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead... #jira UE-54056 HTML5 crashes inside browser upon pressing windows key Change 3843937 by JeanMichel.Dignard Fixed a crash when right clicking on a static mesh for which its AssetImportData class is currently unavailable (ie: in an unloaded plugin). #jira UEENT-764 Change 3843929 by Peter.Sauerbrei pull over fix for bad directory when copying launch images #jira UE-53177 Change 3843658 by Thomas.Sarkanen Text is red again in anim viewports #jira UE-53224 - Colouring removed from "Animation is being edited" warning messages Change 3843657 by Thomas.Sarkanen Enable picking via Enter for details panel asset pickers The previous (4.18) behavior was to only allow selection of the previous/next item in the list with arrow keys. A fix (CL 3783114) for pickers with many assets broke this. This change now allows for selection of any item by navigating with arrow keys and pressing Enter, as suggested in the Jira. #jira UE-53440 - Unable to select assets within modal Asset Selection dropdowns after navigating with keyboard entry Change 3843120 by Dan.Oconnor Avoid fixing component template games outside the editor, this logic does not work for games that have been nativized #jira UE-54009 Change 3842841 by Ben.Zeigler #jira UE-50020 Switch visual studio module back to using absolute paths so go to definition works, broken in CL #3796157 Change 3842582 by Lauren.Ridge Guards against the widget passed to scrollwidgetintoview being null #jira UE-54037 Change 3842575 by Max.Chen Sequence Recorder: Stop recording if the preview window is destroyed. #jira UE-49778 Change 3842551 by Michael.Dupuis #jira UE-35097: Minor bug fix, documentation, etc. to the landscape optim that was done in the phase 2 that have 0 risk. Change 3842371 by Max.Preussner Media: Merged 4.19 fixes from Dev-Sequencer CL 3807293 WmfMedia: Fixed YUY2 video format strides CL 3827988 MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together CL 3805414 MediaAssets: Setting valid GUID when initializing media texture resource CL 3804183 MediaAssets: Added missing lock in media sound component CL 3831580 MfMedia: Media open events generated in same order as on other platforms CL 3807193 WmfMedia: Fixed incorrect buffer stride for RGB32 video tracks #jira UE-53532 #jira UE-53328 Change 3842356 by Max.Preussner ImgMedia: Fixed ensure when cooking project that uses ImgMediaSource #jira UE-51631 Change 3842335 by Aaron.McLeran #jira UE-54087 PR #4419: Fixes a crash due to nullptr dereference (Contributed by mgorzel) Change 3842286 by Rolando.Caloca UE4.19 - Fix for static analysis - Glslang 1.0.65.1 #jira UE-54128 Change 3842222 by andrew.porter QAGame: Updating framerate of EXR_Sequence #jira UE-29618 Change 3842211 by Ben.Marsh Fix determination of Windows version string. The manifest for UE4 applications declares compatibility with Windows 10 nowadays, so we get accurate version numbers returned from GetOSVersionInfo(). #jira UE-54035 Change 3842163 by Cosmin.Sulea UE-53303 - We do not check for remote connection before attempting remote shader compile, causing crashes when misconfigured #jira UE-53303 Change 3841770 by Max.Chen Sequencer: Fix to allow keying of an arbitrarily deep property path. #jira UE-54095 Change 3841758 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3841415 by Lauren.Ridge Renaming a material layer or material layer blend will no longer cause the asset to appear removed from the stack #jira UE-53942 Change 3841327 by Arciel.Rekman Linux: fix Debug build (UE-53855) - A workaround. UBT should be using proper PCH files instead. #jira UE-53855 Change 3840975 by Rolando.Caloca UE4.19 - Updated VulkanRHI - Fixes for GPU frame time - Fixes for CPU performance #jira UE-50449 Change 3840838 by Michael.Dupuis #jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash Change 3840693 by Ben.Zeigler #jira UE-53923 Fix regression in 4.19 where PrintScriptCallstack is not always safe to call from the immediate window. I narrowed down the issue to some confusing optimized code so I turned off optimization Copy of CL #3840692 Change 3840680 by Aaron.McLeran Bringing fixes from Dev-AnimPhys to 4.19. #jira UE-53903 crash on load with oculus audio and old audio engine #jira UE-52786, UE-53910 Fix for broken spatialization on xaudio2, old audio engine. Change 3840663 by Rolando.Caloca UE4.19 - Fix for layout ensure on HMD projects on Vulkan #jira UE-50265 Change 3840577 by Rolando.Caloca UE4.19 - Fix for CPUs with more than 16 cores #jira UE-53434 Change 3840551 by andrew.porter QAGame: Setting Allow Bindings from Asset to false #jira UE-29618 Change 3840491 by Ben.Zeigler #jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing Copy of CL #3840489 Change 3840297 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840284 by Michael.Dupuis #jira UE-53053: Was having a mismatch between the remove reorder and the actual remove Change 3840215 by Sorin.Gradinaru Unshelved from pending changelist '3812852': UE-53550 Level doesn't render on Lenovo 939 UE-53592 Assertion right after rendering scene on Lenovo S939 #jira UE-53550 #jira UE-53592 #4.19 #Android UE-53550 Removed force disabling texture2DLodEXT and textureCubeLodEXT on Mali-400 devices The problem was that the shader compiler complains about code lines before the #extension directives. Placeholder // end extensions in the original shader code - to be replaced with round() functions UE-53592 Always use a new task for devices that have GIsThreadedRendering=false, even when the call is from the rendering thread Change 3840048 by Michael.Dupuis #jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate Change 3840005 by Richard.Wallis Clone of CL 3835252 Fix for shader library not working with iterative cooking, also fixes native Metal library not working with iterative cook. This works by saving a "backup" of the shader library file - this is reloaded only during iterative cook and adds back in shaders that are missing from the current cook. Fix for extracting/searching .metal files in different directories so debug tgz archiving wasn't working correctly and also support iterative cook. Includes first pass code review suggestions by Mark Sat and Dmitriy Dyomin. #jira UE-53815 Change 3839968 by Michael.Dupuis #jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing ##codereview jack.porter Change 3839924 by Richard.Wallis Clone of CL 3838093 Fix for rewind / seek bugs in AvfMediaPlayer. - Don't initialise and send audio buffers that have a duration of Zero from the audio tap. This chokes the audio sink and adds overhead we don't need. - Don't faff around with current play rates during loop operation - normal seek doesn't do this so loop seek shouldn't either. - SetRate() should not required to be passed to media tracks - should be enough to do this on audio track select only. #jira UE-54019, UE-53027 Change 3839321 by andrew.porter QAGame: Adding missing bookmark to QA-Sequencer_Blending #jira UE-29618 Change 3839286 by Marcus.Wassmer Duplicate CL: 3823296 #jira UE-52784 Change 3839229 by Brandon.Schaefer Fix audio clean up crash when exiting PIE #jira UE-54050 #review-3839109 @Arciel.Rekman, @Aaron.McLeran Change 3839223 by andrew.porter QAGame: Rebinding pointlight actor to sequences #jira UE-29618 Change 3839098 by andrew.porter QAGame: Fixing missing sequencer blending test content #jira UE-29618 Change 3838919 by Mike.Erwin glTF: binary format's BIN chunk is not necessarily right after the JSON chunk. Discussed this with glTF spec authors. See https://github.com/KhronosGroup/glTF/issues/1177 Rearranged how we read "chunks" from the file since they are not fixed in number or order, besides JSON always being first. #jira UE-50695 Change 3838909 by Mike.Erwin glTF: base64 decoding of data buffers and images Data can be encoded inside the glTF JSON as a Base64 data URI. This CL addresses a known limitation of initial commit CL 3793018. I added this after because base64 is expected to be uncommon in the wild. Authoring software will typically use external BIN files (.gltf) or a BIN chunk (.glb) to store data. #jira UE-50695 Change 3838812 by Uriel.Doyon Integrated CL 3838576, 3838581 and 3831760 from DevRendering, fixing issues with texture streaming. #jira none Change 3838773 by Lauren.Ridge Fixing material layer filters #jira UE-54064 Change 3838748 by Michael.Trepka Fixed EngineTest runtime warning caused by CL 3838626 #jira UE-53893 Change 3838730 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3838626 by Michael.Trepka Changed FMacMenu to store MultiBox and MenuEntryBox as weak pointers instead of shared pointers. This way we avoid a situation where FMacMenu would try to release them on the main Cocoa thread or where we'd try to execute a menu action for menu items that Slate considers released. #jira UE-53893 Change 3838392 by Arciel.Rekman Fix assert on a policy removal (UE-54042). - Applying Gil's safe fix which just sweeps the problem under the rug. #jira UE-54042 Change 3838162 by Arciel.Rekman Linux: fix crash due to lambda lifetime issues (UE-54040). - The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+). #jira UE-54040 (Edigrating 3819174 to Release-4.19) Change 3838156 by Rolando.Caloca UE4.19 - Support for Vulkan devices that have no cached memory type #jira UE-54039 Change 3838096 by Brandon.Schaefer Set sound to unfocused volume multiplier if not focused #jira UE-51327 #review-3835736 arciel.rekman Change 3838087 by Brandon.Schaefer Fix arm server building. A fix from CL 3617084 remove inheriting from IHeadMountedDisplayVulkanExtensions. Remove overrides #jira UE-53901 #review-3838088 arciel.rekman Change 3837072 by Phillip.Kavan Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18. - Mirrored from //UE4/Dev-Framework (3836768). #jira UE-53908 Change 3837071 by Phillip.Kavan Emit proper syntax for set/map fields containing converted assets to generated C++ Blueprint class headers when Blueprint nativization is enabled. - Mirrored from //UE4/Dev-Framework (3835944, 3835965). #jira UE-42614 Change 3837070 by Phillip.Kavan #4202 - Blueprint nativization bug fixes (PR). - Mirrored from //UE4/Dev-Framework (3830562, 3832292). #jira UE-52188 Change 3836507 by Ryan.Vance #jira UE-53992 Due to hijacking the depth target directly from the scene context, we can't support depth compositing if it's being scaled by screen percentage since it wont match our color render target dimensions. Change 3836390 by Dan.Oconnor Fix failure to resolve archetype when using the compilation manager #jira UE-53840 Change 3836251 by Ryan.Vance #jira UE-53992 Change 3835852 by Mark.Satterthwaite Fix tessellation shaders in Metal with Manual Vertex Fetch enabled: - The control points idnex buffer shouldn't collide with anything else. - We can't use the optimisation of loading texture width & height from the buffer meta-table in tessellation shaders as the combined stages don't guarantee not to clobber unused buffer slots and screw it up when we use linear textures. #jira UE-53851 Change 3835802 by JeanMichel.Dignard UBT changes for Enterprise deployment - Allow building enterprise against an installed engine version - Added enterprise to the cleanup process if its not installed #jira UEENT-748 Change 3835625 by Bogdan.Vasilache UE-50257 --> (Skeletal meshes silently fail to render if they have more than 75 bones) --> changed logged error with a warning #jira UE-50257 Change 3833649 by Mike.Beach Enabling debug layer when multiview is enabled. #jira UE-49954 Change 3833525 by Ethan.Geller Fix copyright in ActiveSound.cpp #jira none #rb none Change 3642649 by Stewart.Lynch Renamed loctext key to stop it clashing with an existing entry #jira UE-49432 Change 3644762 by Stewart.Lynch LLM update: Added Total, Untracked and FMalloc Unused to LLMFULL stat page. Fixed occasionally missing allocs/frees. Removed platform csv. * removed CheckSize arg from OnLowLevelFree * show a warning in LLM Map when replacing existing value. This means that there has been an alloc/free mismatch. * minor optimization in LLMMap::GetMaxIndex - cache Mask value * added Total and Untracked stats to LLMFULL. LLMFULL now tracks almost all of the memory that LLMPlatform does, so there is no real need to use LLMPlatform. Removed the LLMPlatform csv. * added FMalloc Unused stat to LLMFULL to account for memory Binned2 has allocated internally. This can be used to track Binned2 fragmentation over time. * renamed Binned stats to FMemory to make it more general * added Default tracking to CustomVirtualAlloc and disable it where necessary. This catches the few VirtualAlloc calls that were missed. * added AllocType arg to all allocation tracking. This was needed in order to track the FMalloc total, and also to fix the pausing * fixed a bug in pausing where alloc/frees were being missed. Now only pauses a specific allocation type. * Trackers now maintain totals for each enum tag * tracking of Texture and mesh allocation on Windows D3D11 & D3D12 Change 3651334 by Joe.Barnes Fix misspelled function name. #jira 39441 #3016 Change 3653857 by Ben.Woodhouse Integrate from //UE4/Main/...@3653675 to //UE4/Dev-Console/... Change 3656553 by Joe.Barnes Add path for SCS_DeviceDepth. Change 3662703 by Ben.Woodhouse Merging CL 3659069 from //Fortnite/Main/... to to //ue4/dev-console/...: [FORTNITE] [CONSOLE] [+] Improved frame syncing mechanism - Improves input latency by allowing the game thread to sync to the swap chain flip of the previous frame. - Added "r.GTSyncType" CVar to control how the game thread syncs with the rest of the pipe. - r.GTSyncType 2 will sync the game thread with the flip of the swap chain, preventing the pipe from getting too long and causing excess input latency. Platforms are required to implement RHIWaitForFlip and RHISignalFlipEvent, and call RHIInitializeFlipTracking on RHI startup. A separate thread monitors the progress of frame flips and signals task graph events as they pass their corresponding frame index. In r.GTSyncType 2 mode, the game thread is signaled by this flip tracking thread. [~] Unified platform specific sync interval CVars into one: rhi.SyncInterval - 1 == 60Hz - 2 == 30Hz - 3 == 20Hz Change 3675239 by Keith.Judge Fixed thread priorities for Windows so that BelowNormal and SlightlyBelowNormal are the same. Bumped Lowest down a notch so they all fit. #jira UE-50626 Change 3676709 by Ben.Woodhouse Integrate from //UE4/Main/...@3675008 to //UE4/Dev-Console/... Change 3689712 by Ben.Woodhouse Integrate from //UE4/Main/...@3687781 to //UE4/Dev-Console/... Change 3701778 by Ben.Woodhouse Integrate from //UE4/Main/...@3699491 to //UE4/Dev-Console/... Change 3677043 by Ben.Woodhouse From StewartL: I also found that on Windows Fortnite is overflowing int32 values due to the number of allocations. I changed LLMArray and LLMMap to use uint32 and it seems to be Ok now. I didn't want to check this in at the last minute, so here's the shelf: 3645336 Change 3726532 by Luke.Thatcher [CONSOLE] [~] Enable XGE shader compilation by default. - Also set XGE mode to "force interception". With XGE on by default, we don't want people with an old Incredibuild version using the old system inadvertently. Change 3726554 by Luke.Thatcher [CONSOLE] [+] Improved Scoped Named Events - Added SCOPED_NAMED_EVENT(_FSTRING/_TEXT/_F) macros to allow use of string literals, FString and printf in scoped named event strings. - Replaced explicit use of FPlatformMisc::Begin/EndNamedEvent throughout the engine with macros, so the events can be compiled out. - Fixed performance issues on various platforms with named events. SCOPED_NAMED_EVENT macros were not considering whether the platform uses wide or ansi char strings. Change 3751378 by Ben.Woodhouse Integrate from //UE4/Main/...@3748735 to //UE4/Dev-Console/... Change 3751812 by Ben.Woodhouse Integrate from //UE4/Main/...@3750870 to //UE4/Dev-Console/... Change 3728571 by Luke.Thatcher [CONSOLE] [!] Drop another XGE controller warning to log. Change 3747150 by Joe.Barnes Add AuthoringToolHelper.bat file to installed build copy list. Change 3768585 by Ben.Woodhouse Integrate from //UE4/Main/...@3767531 to //UE4/Dev-Console/... Change 3772333 by Ben.Woodhouse Integrate from //UE4/Main/...@3771573 to //UE4/Dev-Console/... Change 3786872 by Ben.Woodhouse Integrate from //UE4/Main/...@3786785 to //UE4/Dev-Console/... Change 3787279 by Luke.Thatcher [CONSOLE] [~] Unified present threshold CVars. - CVars are now in RHIUtilities.cpp, and are renamed to rhi.PresentThreshold.Top and rhi.PresentThreshold.Bottom. - Platform implementations will be checked in shortly. Change 3787445 by Luke.Thatcher [CONSOLE] [^] Merging (as edit) improvements to low-latency frame syncing from //Fortnite/Main to //UE4/Dev-Console Original CLs - 3708949 - Added rhi.SyncSlackMS cvar to allow an offset of the game thread sync time by a number of milliseconds. - 3712693 - Fix for crash on startup in new frame syncing. - 3735765 - Fix r.GTSyncType logic when vsync is disabled (falls back to old behaviour when vsync is off). Change 3788417 by Ben.Woodhouse Duplicate from FN CL 3712515 CSV profiler GPU and pre-declared stat support - refactor the GPU profiler so it's no longer dependent on the stats system and can work in Test builds - add support for pre-declared CSV stats, using FNames (these are required for GPU stats) - add DECLARE_GPU_STAT macro which handles STATS and CsvProfiler declarations Note: still a few issues to resolve with GPU stats: these randomly go to 0 at times during a replay on XB1, the GPU total is lower than the stat unit number, and the unaccounted stat is too large due to missing stats Change 3807818 by Ben.Woodhouse Integrate from //UE4/Main/...@3803271 to //UE4/Dev-Console/... Change 3818577 by Ben.Woodhouse Integrate from //UE4/Main/...@3812936 to //UE4/Dev-Console/... Change 3821198 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820127 to //UE4/Dev-Console/... Change 3821519 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820753 to //UE4/Dev-Console/... #robomerge none Change 3813513 by Ben.Woodhouse CSV profiler refactor+ bug fix - Move the CSV profiler to core, so we can use it in modules other than engine - Profiler no longer enqueues RT commands - this is handled by a new core delegate type - Make begin/end requests more robust, enqueued via a command queue and processed in order - Defer end capture requests by a frame. This ensures stats on threads other than the gamethread (e.g. renderthread etc) are complete, so the last frame is not truncated - Fix long-standing bug with multiple captures where old/stale frames would appear in the first <128 frames of captures - Move unit stats and dynamic resolution out of the profiler itself and into the engine. Only frametime is recorded in the profiler now - Fix longstanding bug in first frame renderthread time in the engine Change 3814039 by Ben.Woodhouse More Csvprofiler improvements - Event support (via CSV_EVENT macros). These appear in the "EVENTS" column of the CSV and can be used to add context to the stat data - Reduced memory overhead for timestamps through bit-packing (now 16 bytes per marker instead of 24), and splitting stats into different types Change 3814041 by Ben.Woodhouse Integrate as edit CL 3796390 from Fortnite/Main: Fix CsvProfiler not compiling in shipping for now Change 3814229 by Ben.Woodhouse Integrate + refactor of CL 3792591 to reduce complexity and fix bugs Original changelist description: CSV profiler improvements: - The CSV profiler is now always compiled in on the server - The CSV profiler can now handle both int32 and float stats - In BeginCapture, the function can take additional arguments for some customization of filenames Fixes to the above: - Remove FCustomValue class - Fixes bug where all timestamp values from CSV_SCOPED_STATs were garbage (due to issues resulting from FCustomValue type ambiguity when adding values together) - FCsvCustomStat now just uses simple union + bitfield flag to reduce size and complexity (4 bytes instead of 8 per value) - FCsvColumn class modified to use doubles, which can represent both ints and floats without loss of precision - this class is not memory or time critical - Replace multiple overrides used by the server for filenameprefix/folder/postfix etc with a single FilenameOverride Change 3814242 by Ben.Woodhouse Disable CSV unit stats on the dedicated server Change 3817339 by Ben.Woodhouse Duplicate from 3816641: CSV profiler improvements - Added a low-pri processing thread to compress raw timing data into a much more efficient format - Reduces memory usage for 15 minute 30k frame capture with GPU stats enabled from 110MB to 3.4MB - Processing time : 0.1ms per frame - Improved name handling for char literal stats. We now use the string as the ID rather than the pointer so multiple stat uses of the same name string apply only to a single stat - Reworked thread data access to eliminate locking for anything time-critical. Frame boundaries now handled via a lock-free helper class - Fixed bug with queue implementation where 1 in 128 reads would duplicate the last block of stat data - Reduced #include dependencies for CSVProfiler.h - Removed AccumulateMax because it doesn't work, and implementing properly would add a lot of complexity - Added a simple test harness Change 3817582 by Ben.Woodhouse Fix android compile warning Change 3823242 by Ben.Woodhouse Integrate as edit from Fortnite/Main 3820067: Fix threading issue with D3D12 pipeline state caches for windows. This was caused by the usage of FRwScopeLock::RaiseLockToWrite. A pointer read before RaiseLockToWrite was called was invalidated because RaiseLockToWrite has to release the read lock before acquiring the write lock. Rename FRwScopeLock::RaiseLockToWrite to ReleaseReadOnlyLockAndAcquireWriteLock_USE_WITH_CAUTION to make it more explicit what's happening. As the comment says: // This function should be used with caution. // It releases the read lock _before_ acquiring a new write lock. This is not an atomic operation and the caller should // not treat it as such. // E.g. Pointers read from protected data structures prior to this call may be invalid after the function is called. Change 3823840 by Ben.Woodhouse Edigrate from 3823816 Fix an issue where the csvprofile console commands would sometimes result in an empty CSV. The root cause was GFrameNumber incrementing between the console command being read and FCSVProfiler::EndFrame(). We now use our own frame counter which is updated in EndFrame, so this can't happen Also fix an issue where calling csvprofile stop twice would cause all further commands to be ignored. Change 3827787 by Ben.Woodhouse Integrate-as-edit CL 3820678 from Fortnite/Main Allow the CSV Profiler to be compiled in to shipping dedicated server builds Change 3827842 by Ben.Woodhouse Integrate-as-edit CL 3827079 from Fortnite/Main CSV profiler category support Change 3827918 by Luke.Thatcher [CONSOLE] [!] Fix compile error in CSV custom stats. Change 3827964 by Luke.Thatcher [CONSOLE] [!] Fix inverted logic and spelling of boolean. - Functionally, the boolean did the correct thing, but the logic was backwards inside the build tool. Change 3831661 by Ben.Woodhouse Integrate-as-edit CL 3830630 from Fortnite/Main Fix CSVProfiler assert in dev builds on XB1 Change 3860300 by Joe.Barnes Use same method for src and dest rect calculation as other post processing passes so rects match between passes. Prevents read of unprocessed pixels. Change 3860347 by Joe.Barnes Delete existing SourceConfigFile before allocating a new one to prevent them leaking. Change 3860348 by Joe.Barnes Completely encapsulate GetLLMAlloc() in #ifdef. Change 3861772 by Ben.Woodhouse Integrate-as-edit CL 3861688 from Fortnite/Main: Forward lighting GPU crash fixes Change 3861774 by Ben.Woodhouse Integrate as edit CL 3833918 from dev-rendering (courtesy of DanielW): D3D12 RHI: only refcount uniform buffers if GRHINeedsExtraDeletionLatency is false, which is no longer the case for PC. The refcounting was heavy on performance as reported by a licensee because FRHIResource uses atomics for refcounting, which is only necessary when GRHINeedsExtraDeletionLatency is disabled. Change 3862214 by Ben.Woodhouse Integrate-as-edit CL 3859637 from Fortnite/Main Dynamic resolution console tweaks - Dynamic resolution high level switch driven by a cvar instead of code - Disable user settings dynamic resolution handling on non-desktop platforms. DynamicRes as a user setting does not make sense on consoles/mobile - we'll drive it from device profiles/scalability - Modify naming of GPUHeadRoom to make it clear that it's a percentage, not millseconds Change 3863919 by Ben.Woodhouse [Copy] Integrate console dynamic resolution interface changes from CL 3863354, 3862754, 3862639 Change 3864347 by Ben.Woodhouse Fix the editor build. This will need a proper fix before 4.19 ships. #lockdown Nick.Penwarden #rb none [CL 3913399 by Ben Marsh in Main branch]
2018-02-27 17:30:35 -05:00
AlphaLerp = (double)CurrentFrameIndex - CurrentBufferFrameIndexInterpolated;
if (!bIsScrubMode && !bWrap)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
{
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
if (NextFrameIndex < 0)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
{
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
bIsFinished = true;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
}
}
}
if (!bIsFinished)
{
// Check for scrub boundaries and wrap. Note that we've already wrapped on the buffer boundary at this point.
if (bWrap || bIsScrubMode)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
{
int32 MinWrapFrame = 0;
int32 MaxWrapFrame = BufferNumFrames;
if (bIsScrubMode)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
{
MinWrapFrame = ScrubMinFrame;
MaxWrapFrame = ScrubMaxFrame;
}
if (CurrentPitch > 0.0f && NextFrameIndex >= MaxWrapFrame)
{
NextFrameIndex = MinWrapFrame;
CurrentFrameIndex = (int32)(MaxWrapFrame - 1.0f);
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
CurrentBufferFrameIndexInterpolated = FMath::Fmod(CurrentBufferFrameIndexInterpolated, 1.0) + (double)(NextFrameIndex);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
}
else if (NextFrameIndex < MinWrapFrame)
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
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Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
CurrentBufferFrameIndexInterpolated = FMath::Fmod(CurrentBufferFrameIndexInterpolated, 1.0) + (double)NextFrameIndex;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
}
CurrentFrameIndex = FMath::CeilToInt(CurrentBufferFrameIndexInterpolated);
NextFrameIndex = CurrentFrameIndex - 1;
AlphaLerp = (double)CurrentFrameIndex - CurrentBufferFrameIndexInterpolated;
FadeValue = 1.0f;
int32 MaxFadeInFrame = MinWrapFrame + FadeFrames;
if (CurrentFrameIndex >= MinWrapFrame && CurrentFrameIndex < MaxFadeInFrame)
{
FadeValue = (float)(CurrentFrameIndex - MinWrapFrame) / FadeFrames;
}
else if (CurrentFrameIndex >= MaxWrapFrame - FadeFrames && CurrentFrameIndex < MaxWrapFrame)
{
FadeValue = 1.0f - (float)(CurrentFrameIndex - (MaxWrapFrame - FadeFrames)) / FadeFrames;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
}
else
{
FadeValue = 1.0f;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
if (OutChannels == BufferNumChannels)
{
for (int32 Channel = 0; Channel < BufferNumChannels; ++Channel)
{
OutAudioBuffer[OutSampleIndex++] = FadeValue * GetSampleValueForChannel(Channel);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
}
}
else if (OutChannels == 1 && BufferNumChannels == 2)
{
float LeftChannel = FadeValue * GetSampleValueForChannel(0);
float RightChannel = FadeValue * GetSampleValueForChannel(1);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
OutAudioBuffer[OutSampleIndex++] = 0.5f * (LeftChannel + RightChannel);
}
else if (OutChannels == 2 && BufferNumChannels == 1)
{
float Sample = FadeValue * GetSampleValueForChannel(0);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
OutAudioBuffer[OutSampleIndex++] = 0.5f * Sample;
OutAudioBuffer[OutSampleIndex++] = 0.5f * Sample;
}
CurrentBufferFrameIndexInterpolated += CurrentPitch;
}
}
#endif
if (OutSampleIndex < NumSamples)
{
FMemory::Memzero(&OutAudioBuffer[OutSampleIndex], (NumSamples - OutSampleIndex) * sizeof(float));
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
return bIsFinished;
}
static int32 WrapIndex(int32 Value, int32 Max)
{
if (Value < 0)
{
Value += Max;
}
else if (Value >= Max)
{
Value -= Max;
}
return Value;
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
float FSampleBufferReader::GetSampleValueForChannel(const int32 Channel)
{
if (BufferPtr)
{
// Wrap the current frame index
int32 WrappedCurrentFrameIndex = WrapIndex(CurrentFrameIndex, BufferNumFrames);
int32 WrappedNextFrameIndex = WrapIndex(NextFrameIndex, BufferNumFrames);
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
// Update the current playback time
PlaybackProgress = ((float)WrappedCurrentFrameIndex) / BufferSampleRate;
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
const int32 CurrentBufferSampleIndex = BufferNumChannels * WrappedCurrentFrameIndex + Channel;
const int32 NextBufferSampleIndex = BufferNumChannels * WrappedNextFrameIndex + Channel;
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
const float CurrentSampleValue = GetSampleValue(BufferPtr, CurrentBufferSampleIndex);
const float NextSampleValue = GetSampleValue(BufferPtr, NextBufferSampleIndex);
return FMath::Lerp(CurrentSampleValue, NextSampleValue, AlphaLerp);
}
return 0.0f;
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
}
}