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UnrealEngineUWP/Engine/Source/Runtime/AdpcmAudioDecoder/Module/AdpcmAudioDecoder.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AdpcmAudioDecoder : ModuleRules
{
public AdpcmAudioDecoder(ReadOnlyTargetRules Target) : base(Target)
{
ShortName = "AdpcmAudioDecoder";
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine"
}
);
}
}