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38 lines
646 B
C#
38 lines
646 B
C#
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class SubobjectDataInterface : ModuleRules
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{
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public SubobjectDataInterface(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"BlueprintGraph",
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"Engine",
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"UnrealEd", // ComponentEditorUtils, AssetBrokerage
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"GameProjectGeneration",
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}
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);
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}
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}
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}
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