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23 lines
1.1 KiB
Plaintext
23 lines
1.1 KiB
Plaintext
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#!/bin/zsh -e
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# Copyright Epic Games, Inc. All Rights Reserved.
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# Usage: BuildLibForIOS.command <LibName> <LibVersion> [Configs] [Archs] [DeploymentTarget]
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LIB_NAME=${1:?Missing library name argument}
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LIB_VERSION=${2:?Missing library version argument}
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LIB_CONFIGS=(${=3:-Debug Release})
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LIB_ARCHS=(${=4:-arm64 x86_64})
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LIB_DEPLOYMENT_TARGET=${5:-11.0}
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LIB_DIR=${0:a:h:h:h:h}/${LIB_NAME}/${LIB_VERSION}/lib/IOS
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ENGINE_ROOT=${0:a:h:h:h:h:h:h}
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for Config in ${LIB_CONFIGS}; do
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for Arch in ${LIB_ARCHS}; do
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echo "Building ${LIB_NAME}-${LIB_VERSION} for iOS ${Arch} in ${Config}..."
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${ENGINE_ROOT}/Build/BatchFiles/RunUAT.command BuildCMakeLib -TargetPlatform=IOS -TargetArchitecture=${Arch} -TargetLib=${LIB_NAME} -TargetLibVersion=${LIB_VERSION} -TargetConfigs=${Config} -LibOutputPath=lib -CMakeGenerator=Makefile -CMakeAdditionalArguments="-DCMAKE_OSX_DEPLOYMENT_TARGET=${LIB_DEPLOYMENT_TARGET}" -SkipCreateChangelist
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done
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mkdir -p ${LIB_DIR}/${Config}
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lipo -create -output ${LIB_DIR}/${Config}/lib${LIB_NAME}.a ${LIB_DIR}/${^LIB_ARCHS}/${Config}/lib${LIB_NAME}.a
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rm -rf ${LIB_DIR}/${^LIB_ARCHS}
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done
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