2019-12-26 14:45:42 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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#pragma once
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2019-08-12 20:19:14 -04:00
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#include "ScreenPass.h"
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2014-03-14 14:13:41 -04:00
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class FEyeAdaptationParameters;
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2019-08-12 20:19:14 -04:00
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FRDGTextureRef AddHistogramPass(
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FRDGBuilder& GraphBuilder,
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const FViewInfo& View,
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const FEyeAdaptationParameters& EyeAdaptationParameters,
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FScreenPassTexture SceneColor,
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2021-09-01 11:22:04 -04:00
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FRDGTextureRef EyeAdaptationTexture);
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FRDGTextureRef AddLocalExposurePass(
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FRDGBuilder& GraphBuilder,
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const FViewInfo& View,
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const FEyeAdaptationParameters& EyeAdaptationParameters,
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FScreenPassTexture SceneColor);
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