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UnrealEngineUWP/Engine/Source/Runtime/AudioExtensions/Private/AudioParameterControllerInterface.cpp

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MetaSounds Interfaces Checkpoint 2: - Version up source archetypes to become two interfaces: channel interfaces (mono/stereo) & base source namespace - Clean-up Interface panel to support namespacing better - Fix bugs with assuming interfaces are always and the only base namespace members - Allow namespacing for any arbitrary interface member - Add lock icon to clarify what interface members cannot be modified individually (i.e. cannot add, remove, or rename them as they are interface members) - Organize members alphabetically #jira UE-135000 #rnx #rb phil.popp #preflight 61a7d1079c77d610079303ec #ROBOMERGE-AUTHOR: rob.gay #ROBOMERGE-SOURCE: CL 18344347 in //UE5/Release-5.0/... via CL 18344412 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469) [CL 18344446 by rob gay in ue5-release-engine-test branch]
2021-12-01 15:59:03 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "AudioParameterControllerInterface.h"
UAudioParameterControllerInterface::UAudioParameterControllerInterface(FObjectInitializer const& InObjectInitializer)
: UInterface(InObjectInitializer)
{
}
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