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UnrealEngineUWP/Engine/Source/Runtime/AudioExtensions/AudioExtensions.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioExtensions : ModuleRules
{
public AudioExtensions(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"SignalProcessing",
"AudioMixerCore"
}
);
}
}
}