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UnrealEngineUWP/Engine/Source/Programs/LowLevelTests/Private/SampleTest.cpp

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Low level tests - platform fixes and presubmit default compilation to prevent breaking - Addressed remaining NDA platform code that was present in public facing folders - Compile LowLevelTests target by default on presubmits and incremental builds for Main and 5.0 - Add dummy test on LowLevelTetsts and run it on consoles daily - this test is called "Self" and it's a sanity check run for Catch2 - Fixed Switch indefinite hang - Self test run successfully on this console - Added IRunningStateOptions to control app run state: startup and check running state options - AudioUnitTests run successfully on XboxOneGDK and XSX - XSX Self and AudioUnitTests run successfully but XSX reports VideoEscape errors - JIRA UE-131334 #jira UEENGQA-52681, UE-127449 #rb Jerome.Delattre #ROBOMERGE-AUTHOR: chris.constantinescu #ROBOMERGE-SOURCE: CL 17830364 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v881-17767770) #ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0 [CL 17830380 by chris constantinescu in ue5-release-engine-test branch]
2021-10-15 12:17:53 -04:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "TestHarness.h"
TEST_CASE("Sample test case", "[sample]")
{
SECTION("Smoke")
{
REQUIRE(1 == 1);
}
}
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